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/ic/ - Artwork/Critique


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3176409 No.3176409 [Reply] [Original]

IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the Drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

PREVIOUS THREAD: >>3172736

>> No.3176410
File: 72 KB, 422x591, 1506839592629.png [View same] [iqdb] [saucenao] [google]
3176410

ESSENTIALS:

>>>/ic/thread/3023643
Links to many art books including as Keys to Drawing (Dodson), Drawing on the Right Side of the Brain (Edwards), Perspective Made Easy (Norling), Color and Light (Gurney), The Vilppu Drawing Manual (Vilppu) and How to Draw (Robertson).

>http://ctrlpaint.com
A website dedicated to understanding the basics and process of digital painting, based in Adobe Photoshop. Library of over 200 free videos.

>http://quickposes.com
Free pose library to practice drawing the human figure (as well as a portrait library). Draw at your own pace or set a timer for quick gesture drawings.

>https://www.youtube.com/user/onairvideo
Croquis Cafe - Timed model poses.

>http://drawabox.com
Controversial yet helpful introductory course on the fundamentals of drawing with a focus on understanding the concept of form and thinking in a 3-dimensional mindset while you draw.

>Your local life drawing class
Life drawing is an indispensable tool in your art career. Do not be intimidated based on your skill level - there will always be someone worse than you and someone better than you. Use this opportunity to meet new artists for learning, critique, and growth.

>> No.3176450

How do I make drawing feel less aimless.

>> No.3176454

>>3176450
have an aim

>> No.3176455

>>3176454
I do but I don't feel like I'm headed there.

>> No.3176456

>>3176450
get an aim?

decide what you wanna git gud at and draw the things that will increase your gains in that area, aka do deliberate practice

>> No.3176457
File: 44 KB, 921x664, draw.jpg [View same] [iqdb] [saucenao] [google]
3176457

I want to get into color so I tried to draw an apple from memory.

>> No.3176459

>>3176457
not bad color anon but the underlying drawing is really weak. the cast shadow lacks a lot of subtlety that I get the feeling should be there

you're doing great but don't fall into the polishing a turd trap, make sure your drawing is sound. do a few apple studies from life and then try again

>> No.3176466

So as an absolute beginner, what's the recommended course of action? I need some kind of roadmap I can just follow and not think about it too much.

>> No.3176467

>tfw feels like i leveled up
we gonna make it lads

>> No.3176470

Is there any good tutorial about multiple vanishing points?
Whjat are some rules? Like I suppose you can put the vanishing points of different objects wherever you want as long as they're on the horizon line ? But what about the spacing of the points? Like say we have objet 1 and 2. 1 got vanishing points A and B and 2 got C and D. Should the distance between A and B be equal to the distance between C and D?

>> No.3176477
File: 41 KB, 926x751, draw.jpg [View same] [iqdb] [saucenao] [google]
3176477

>>3176459
Yeah I'm just focusing on color right now. I can draw in greyscale, but nothing I draw in color looks like it is in real light.

>> No.3176480
File: 35 KB, 567x437, 1482598331015.jpg [View same] [iqdb] [saucenao] [google]
3176480

I give up, I can't draw for SHIT. I have no talent whatsoever. I admire you guys so much.

>> No.3176488

Anyone read keys to drawing with imagination?

>> No.3176499

>>3176477
do you have an example of your greyscale work?

best to focus on stuff in tandem from my experience, you can still improve color while improving drawing ability of course

from this piece of yours in particular, you aren't showing any sort of reflected light from the ground plane, which would be pretty clear on a white surface

>> No.3176510
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3176510

>>3176499
sure

>> No.3176517
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3176517

>>3176480

Neither do I, in fact when I draw I have no idea what the actual hell am I doing, I just draw until i think it looks ok, but most of the time it does not looks OK and I don't know why.

I was sent here from this thread >>3172051

>> No.3176521

>tfw I started out using Drawabox and almost felt like I was making progress, albeit slowly since I have a hard time overcoming NEET demotivation to even practice, but it was finally starting to click
>suddenly hit Lesson 4 and immediately crash into a fucking wall

I guess I didn't grind enough boxes...

>> No.3176526

>>3176521
Drawabox fucking sucks, the only lesson worth your while is lesson 1, start with Keys to Drawing.

>> No.3176527

>>3176517
Don't try to fix until it looks, do this instead
https://www.youtube.com/watch?v=k0ufz75UvHs

>> No.3176535

>>3176526
The only reason I was getting into it more than my other failed attempts to use other resources is that it isn't multiple decades old and full of pseudoscience mumbo jumbo and doesn't assume I'm intending on becoming a master of all traditional media

>> No.3176539
File: 2.05 MB, 4032x3024, IMG_0489.jpg [View same] [iqdb] [saucenao] [google]
3176539

WIP.

Hope everyone is having !FUN! practicing their craft tonight

>> No.3176542
File: 1.92 MB, 2655x3936, iris graveyard bare ass copy.jpg [View same] [iqdb] [saucenao] [google]
3176542

>>3176527

mmm, I don't understand, I guess i have no imagination since I can't grasp any of this.

After all this 12 years or so drawing I still don't understand how people can draw stuff they have never seen anywhere else before.

For example, here I think the vagina looks very tiny, but I don't know, I have never seen how it should look like, it's like describing the colors to a blind kid. I just move everything around until I am pleased even if is not how it should be.

I think I have a mental problem because for example the guy in the video seems to be creating things from nowhere.

I guess i will never understand how to do it.

>> No.3176543

>>3176526
>>3176527
>>3176521
>>3176526
Look at the images on the drawabox videos. Clearly this guy fucking sucks at drawing humans and is good only at drawing environments and maybe you can learn something from the process of finished artwork.

>> No.3176545
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3176545

>>3176542

in resume, if there is no way to prove something should look a certain way I assume it is wrong, but unlike the guy in the video says analytical people do it, i just think is wrong because I have no way to prove it looks the way I did it or not.

What i would like is for other artists to re draw what i did and then tell them if they are correct or not based in my reaction to the picture.

>> No.3176551 [DELETED] 
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3176551

>>3176545

I also make like a drawing daily of whatever, and never upload them to the internet due to fear, I don't even remember how I did them so I don't know what the fuck. it is like "Automatic drawing" I am not really being analytic, it is all just guessing because apparently I have extremely poor visual memory.

>> No.3176555

>>3176510
not bad anon! values are a bit limited but you can tell what's going on. probably can be pushed more

I don't think the form of the apple has been described well in terms of value and light (important even if you're working in color)

>> No.3176568

>>3176551
What the fuck is wrong with you

>> No.3176592
File: 99 KB, 535x660, tf2do.png [View same] [iqdb] [saucenao] [google]
3176592

How do you finish stuff if you never have any ideas when you start?

>> No.3176594

>>3176592
Start by doing little details that add to a scene, start thinking of the foreground and background. Look up images of things you think would fit. Do a rough sketch and add a fitting style.

>> No.3176598

>>3176568

https://www.youtube.com/watch?v=gzHRJm-hl2c

>> No.3176632
File: 39 KB, 467x450, face2.jpg [View same] [iqdb] [saucenao] [google]
3176632

Ignore the bad angle, I've only got a webcam to take photos with for now. >>3175852 here, figured I'd do one more face in pencil before starting to grind some Zin Lim stuff.

>> No.3176660
File: 141 KB, 800x562, 1017172300_HDR-1-800x562.jpg [View same] [iqdb] [saucenao] [google]
3176660

how do the robes look so far?

>> No.3176676

>>3176632
Sir thanks for taking Zin Lim into consideration I wish you the best. Your drawings are good just a few errors here and there, otherwise else keep up the good work.

>> No.3176678
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3176678

>>3176477
Anon first make sure, the apple looks perfect in grey scale, then move onto colour as it is far easier to master colour once you have a full understanding of values. This video may help you greatly Saultoons
https://youtu.be/kxqnXn1NGYI

>> No.3176679

>>3176526
Zin Lim is far better than Drawabox. Zin Lim YouTube Videos
https://www.youtube.com/user/zinlimpresent he helped me a lot. Sir I hope you find him just as useful.

>> No.3176691

>>3176679
Jesus fuck, nice find.

>> No.3176705
File: 682 KB, 1861x2717, leftHand-Chan3.png [View same] [iqdb] [saucenao] [google]
3176705

>> No.3176709

>>3176592
Pinterest is key sir. Just find images you like and pin them onto a board and you'll find other stuff you like and combine them in your own unique way that doesn't seem like photo bashing.

>> No.3176710

>>3176660
Please provide reference sir.

>> No.3176712

>>3176691
Spread the word of Zin Lim

>> No.3176713

>>3176542
Frank Riley Method
https://drive.google.com/file/d/0B9LugJ4DrjW9aWlGRHQ4b2FuUTg/view?usp=drivesdk

This will hell you greatly from drawing from the imagination

>> No.3176715

>>3176543
Sir try Zin Lim on YouTube
He helped me a lot, I hope he can help you a lot too https://www.youtube.com/user/zinlimpresent

>> No.3176719
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3176719

>>3176710
i did it horizontal cause i need it to match the rest of my shrine of darkness

>> No.3176737

>>3176719
Recommended Loomis, try check Zin Lim on youtube he helps a lot. You should first place your darks on the robe and then proceed to place the midtones

>> No.3176741

>>3176737
>You should first place your darks on the robe and then proceed to place the midtones
kek i already did that. but ill check your channel out, thanks zin

>> No.3176767

>>3176715
>ctrl-f zin
>10 results
What the fuck are you doing.

>> No.3176846

>>3176767
He's shilling

>> No.3176848

>>3176767
https://www.youtube.com/user/zinlimpresent not zin sir

>> No.3176851

>>3176846
What is it to shill?

>> No.3176887

>>3176846
If it is the shill then that guy draws like a god

>> No.3176914
File: 320 KB, 1118x675, Hideki Apt.png [View same] [iqdb] [saucenao] [google]
3176914

perspective is a son of a bitch

>> No.3176919

>>3176914
thats not how you do push ups. elbows need to be tucked in to 45 degree angels

>> No.3176941

>>3176551

Aaah, hahahah!

>> No.3176947

>>3176551
>rugrats

kys for ruining my childhood

>> No.3176984
File: 147 KB, 603x1550, how to copy a rectangle.jpg [View same] [iqdb] [saucenao] [google]
3176984

>>3176914
Did you draw the pots and other small objects by eye? Always remember what objects are below the horizon and which ones are above. If they are parallel to the ground plane, that means that you will either see their bottom or their top.

Also the far window has off centre window frame. To find the centre of a cube or any other rectangular shape regardless of POV connect all corners with a line. The resulting cross intersection will pinpoint the centre of the figure.

Windows aren't on the same height level, use the same vanishing point to establish same height. Windows converge to a different point as the rest of the furniture does. If you are making a perspective drawing that is hard to draw by hand, a liner is not a bad solution. IIRC Shift + L.M.B. will draw a straight line from last spot were you clicked with a brush. Unless you avoid using it intentionally. To reduce dirt do perspective on separate layer. To reduce clutter you may want to split perspective layers for objects and use different colours for different objects.

To copy a rectangular shape proportionally in perspective you first place a rectangle that you want to repeat, find the centre, divide it by two, strike a line through the side of the cube in the centre, strike a line from the top edge of the object toward a horizon line, in the place where they intersect is the corner of the proportionally same rectangular figure. See pic related. Or better yet, check a book or video about perspective, like Marshall Vandruff's 1994 Perspective Series, for example (not necessarily a best nor conclusive one, but is simple and handy for entry level perspective). I think any material covering perspective should have something covering this, but just in case.

>> No.3176989

>>3176457
Nice bell pepper

>> No.3176997

>>3176914
the shelves at the upper left seem to be out of place
also the stoves(?) down below seem to be facing a different direction

just use those damn lines until you get used to it in a different layer

>> No.3177007
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3177007

Was told to come here. I'm trying to work on drawing poses at an angle and shading, but I can't help but feel something is off.

>> No.3177038
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3177038

trying to eyeball the colors i see outside

>> No.3177070

>>3177007
thumbnail looks like that tail is actually an extension of a gored arm.

>> No.3177077

>tfw I am drawing during my working hours

>> No.3177078
File: 169 KB, 1248x702, 2017-10-18 12.27.30.jpg [View same] [iqdb] [saucenao] [google]
3177078

>>3177077
Forgot image

>> No.3177088

>>3176551
As a not!normie, let me tell you that Angelica is in the top 1% of Angelica rule34.

>> No.3177100

>>3177088

I rather be on top of Angelica.

>> No.3177115
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3177115

>>3177007

>> No.3177121

>>3177115
He might know it's wrong but he might not know what is wrong. That is probably what he is asking

>> No.3177125

>>3177007
I think that it's the direction of the light source illuminating the front/top that is confusing the placement of the shadow.

The legs should be receiving some light. Would be better if you used a soft brush to show the diffusion of light.

>> No.3177187
File: 1.03 MB, 2560x1440, 20171018_110041.jpg [View same] [iqdb] [saucenao] [google]
3177187

I hate and love my teacher.

>> No.3177192

>>3177121
Yep.

>>3177125
Ah, I can see that now. I guess I got carried away with the shading but I'll see if I can keep the lighting source to one point.

>> No.3177209

>>3176592

Salvia trips, mushrooms, peyote, etc.

>> No.3177216
File: 1.55 MB, 878x1200, 1503470863444.png [View same] [iqdb] [saucenao] [google]
3177216

Hey guys, my characters are usually flat--well, actually the forms themselves tend to look 3d because I'm good at at least molding the line to give the illusion of depth and rhythm. However, I basically only draw them from one specific composition/angle. For example pic related is something far beyond me though I could probably draw the characters well from a flat angle. I think there's far better examples out there but this was the only close one in my folder.

...I know "life drawing." What I wanna know if any textbook artist or specific tactic emphasizes interesting compositions, perspective, and not defaulting to basic angles.

>> No.3177218

>>3177216
Also I am taking a figure drawing class.

>> No.3177226
File: 267 KB, 3659x2090, cesar.jpg [View same] [iqdb] [saucenao] [google]
3177226

which one is proper linework?

>> No.3177229

>>3176450
Loomis or check out this board on pinterest named uni realism projects plenty of tutorials there.

>> No.3177232

>>3176457
Master values first. As in master drawing a apple with just black and white. Colour will come easily after that in the form of semi transparent glazes. Trust me.

>> No.3177236

>>3177078
Looks pretty solid so far anon

>> No.3177248
File: 291 KB, 633x732, NcENJM6[1].png [View same] [iqdb] [saucenao] [google]
3177248

>>3177007
>>3177125
I think I improved the lighting dynamics here (trying to go for a light source behind the subject). I'm kinda at the point where doing further changes will just result in more of a mess since I have a clusterfuck of layers, so I'll just stop here and take it as a learning experience.

>> No.3177257

>>3177248
Looks better :). Yeah, you had two light sources last time. Working with multiple light sources makes it harder to decipher the problem than sticking to a single light source.

But mostly I think that the problem came from the fact that both light sources seemed to be as strong as each other, which shouldn't happen as much IRL. And since you were working with a solid brush it made it seem as if both light source had the same intensity. Working with more brush with a transparency option might help?...

>> No.3177259

>>3177226
Both are fine, line weight simply determines what you want to appear closer to the viewer or more important.

>> No.3177260

>>3177257
Makes sense. For now, I'll keep the lighting simple but I'll try playing around with brush transparency the next time I tackle something more complex.

>> No.3177262

>>3177259
but which one is correct?

>> No.3177264

>>3176470
P-please?

>> No.3177287

>>3177216
You noticed the problem yourself. You are able to give the ILLUSION of 3D, but seeing you cannot attempt pic related mostly indicates that you do not construct using 3d thinking, the construction in that PIC isn't actually that hard, as there is practically no perspective involved. I know, I had the same problem. It lies really within the basics.

BTW I also took figure drawing sessions but it helped me null since I drew without thinking with my brain about visualising 3d forms. I had the problem Vilppu said:" learn to analyse, do not COPY. " And you probably have the same bad habit. Yes I know, read Vilppu.

Solution: read and do the exercises of drawing manual by Vilppu for chapter 1, 2 then continue with construction book by Hampton for Gestures chapter(about 80 pages). Go back to Vilppu after that chapter.

>> No.3177293

Just realized after weeks that the pencil I've been using to measure and to get plumbing lines is slightly tapered

>> No.3177294

>>3177216
Also, figure life drawing is only useful once you've mastered construction already, they are for learning to build eye balling and anatomy(how does the muscles connect to the bones). They're useless at your level right now. At your stage studying from photos or anatomy book is more efficient. It's like learning algebra without learning arithmetics, just don't...

>> No.3177295

>>3176409
Reading loomis fun with the pencil, I'm laughing and enjoying the book thank you anon.

>> No.3177297

>>3176914
? Why don't you just use straight lines/pen tool/ruler??? Even pros use them. The one who doesn't use them either do it: for stylistic effect, save time as it's a sketch. Yours look like carefully planned out. In this case ruler is more efficient. Please don't make this (the process of drawing) harder on yourself.

>> No.3177305

>>3176767
Kek, I found this guy 3 weeks ago or so on ic or YouTube. I don't think the guy is shilling, most likely this particular Zin dude illuminated him after all the Loomis couldn't help him. That being said, his videos ARE useful, no harm in giving it a look but it's pretty hilarious how he's mentioned by the same dude in every thread in ic.

>>3176715
>>3176851
We get it that you're enthusiastic, but keeping it subtle will be better right?

>> No.3177307

>>3177078
Forearms lengths are glaringly wrong. Even foreshortened, they shouldn't be THAT short. Still, there is also the issue of lack of contraprosto, that static feel is wayyy too obvious. But to fix that big of a mistake you would have to redo the whole figure. Next time, do the gestures first then lay atop the forms. Though don't discourage yourself, the construction is very clean and well done save for the two mistakes! Also: Read Vilppu's Drawing Manual.

>> No.3177309
File: 118 KB, 1179x1455, 1508351934330.jpg [View same] [iqdb] [saucenao] [google]
3177309

>>3177226
neither
both are bad

You're outlining all these details that don't add to the form. It looks like a bunch of worms crawled onto a contour drawing.

You don't need to outline every single thing. Some areas are much more important than others, but you gave each area the same treatment.

Your drawings always lack structure as well. Are you unable able to draw straight lines?

I suggest to do the bargue drawing course to build taste and to help with your straight line issue.

>> No.3177311

>>3176919
This. For the love of good gods there's wayyyy too many people ruining their acromion process due to the misinformation.

>> No.3177315
File: 184 KB, 1065x1200, julesref.jpg [View same] [iqdb] [saucenao] [google]
3177315

>>3177309
heres the ref. was it a mistake in the original construction?
where would straight lines be appropriate here?
i've done a few bargue plates to 90% accuracy. more are on my list in the next few days though.
amything else for me? what would you recommend i practice

>> No.3177330
File: 395 KB, 804x992, twistydifgures.png [View same] [iqdb] [saucenao] [google]
3177330

>>3177216
Practice drawing the figure twisting. The shoulders and the pelvis should be at opposite angles and the ribcage should point in a different direction than the pelvis.
It's tough, but it's a good exercise.

>> No.3177332

>>3177297
what makes you think he didn't use a ruler?

>> No.3177342

>>3176914

This is where mannequin building technique really helps. Just build it in perspective and add in details.

>> No.3177347
File: 106 KB, 1120x1333, julespaint.jpg [View same] [iqdb] [saucenao] [google]
3177347

>>3177226
>>3177315
next step

>> No.3177348
File: 63 KB, 645x740, 1508357029454.jpg [View same] [iqdb] [saucenao] [google]
3177348

>>3177315
The ref, similar to your values, is distorted.

A drawing is supposed to be an abstraction. Straight lines don't exist in nature, but they play a crucial role in drawing to convey a certain energy.

I challenge you to only use straight lines to draw for the next couple of days.

>> No.3177349

>>3177311
Not the anon who drew the image but you can actually do pushups that way, as its more akin to a chest fly and really hits the upper pec. Not that any of you fatfucks would know since you dont train.

>> No.3177351

>>3177348
>A drawing is supposed to be an abstraction. Straight lines don't exist in nature, but they play a crucial role in drawing to convey a certain energy.
i understand that you are more skilled than i am friend. but i really think what you said is complete bullshit.

>> No.3177370

>>3177351

Not that anon but I also use straight lines and curves as a placeholder. Get proportion and placement right then start drawing with that as a guide.

It's like having a map while travelling in unknown territory. Even if it's a crude ass map.

>> No.3177371
File: 90 KB, 1187x923, draw.jpg [View same] [iqdb] [saucenao] [google]
3177371

Going through ctrl paint's digital color series. its helping a bit. I'm getting better at eyeballing colors from photos but I still can't color from imagination very well.

>> No.3177383

Is there a program or something that lets you show a bunch of ref images at once?

>> No.3177386

>>3177383
Pure Ref

>> No.3177417

>>3177371
Do you understand the idea of blocking in? Use a bigger brush. Look at that plastic elephant, each of the planes can be blocked in with literally one brushstroke with a big enough brush and you're doing this "paint-like-you're-drawing" thing. Also the darkest value on its front is too dark but that's a nitpicky thing and I hate obvious shit like that. Like "x looks off." Improvement in that comes with time and understanding.

>> No.3177421

Hi /beg/

I've been trying to learn to draw for just under a year, mostly in my spare time as a hobby. I've started to read the sticky and the most basic books recommended, but here is my issue:

I'll read and understand the books, but most of them don't provide any exercises. I'm totally lost and unsure of what to do 90% of the time after reading a lesson / chapter / book. I'll try and draw something of my own choice and still be unsure of what I'm doing, almost like the theory isn't helping at all when it comes to the practice.

My main and almost only interest is portrait drawing and a bit of figure drawing, using traditional mediums. I've started with pencils and would also like to learn oil painting in the far future, but for now all my focus is on pencil drawing and knowing my fundamentals.

In all honesty I feel really dumb about all of this. I wish I could go to some sort of art academy and learn from the start and have an asshole teacher throwing exercises at me and destroying me with criticism, but unfortunately I'm unable to.

>> No.3177424
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3177424

I feel like everything I draw looks better and more finished if I add a shape in the background, anyone else do this? is it a bad habit?

>> No.3177433

>>3177417
>Also the darkest value on its front is too dark
The values on the elephant's front in the ref are actually darker, he painted them too light. But that should be obvious to an expert like you.

>> No.3177434

>>3177421
For the exercises, just copy the plates. And read along, it'll mostly do for Loomis's and Vilppus books. For the other books, they are just knowledges that you should apply every time you do a photographic study.

Yeah I know that most of them didn't state outright to do them (except Vilppu <3), you'll have to learn to distinguish which books are used with refs/imagination and which ones are standalone.

I'll state a few ones. Standalone: Loomis's Head book, Hamm's head book, Vilppu's figure drawing book. There's also the Russian Fundamental of Drawing book thingy which is standalone but I didn't really use it since I drew from figure drawing class already but I can vouch that it's very useful for beginners. I would say Scott's books are in that category too but they're a pain to get through.

The non standalone/that needs to pair up with additional ref or used with imagination: Hogarth, Goldfinger, Anatomy for Sculptors.

I haven't read Bridgeman yet :_

>> No.3177441

>>3177421
Since you're mainly interested in portrait drawing, get charcoal and those large, cheap pads of newsprint and practice with that. Charcoal also helps transition into oil painting.

In regards to the lack of exercises, if you see something like a method for constructing the head then just do that until you can do it quickly, accurately, and efficiently. Speed comes from knowing the method and what you're going to do next, or developing a flow. Accuracy comes from knowing what angles and lengths you need to use to make it look right, which comes from nothing but practice. Efficiency is being able to get everything down in as few strokes as possible. Everything you learn, have those be your goals. Once your framework is good, you can focus on rendering.

>>3177424
You're shifting the focus from weaker parts of your drawing to your stronger areas. It's only a bad habit if it causes you to ignore working on your weaknesses.

>> No.3177447

>>3177433
>>Also the darkest value on its front is too dark
I was confused by this too until I noticed the elephant leg on our right was colored dark purple when it's obviously a darker orange. I think that's what he's talking about.

>But that should be obvious to an expert like you.
No need to be petty when he actually gave good advice, even though he worded it like an asshole.

>> No.3177451

>>3177434
Thank you for the elaborate reply.

Seeing that you know your shit and we might be into the same stuff, I'll ask you this too:

I tried Loomis and found it to be rather annoying. I saw a lot of recommendations suggesting Reilly method as an alternative. What do you think?

I hadn't heard of the Fundamentals of Drawing (I assume your talking about the one by Vladimir Mogilevstev) and it looks pretty good, especially for a total beginner such as myself, but I could be wrong.

>> No.3177457
File: 227 KB, 838x636, 1508359954067.png [View same] [iqdb] [saucenao] [google]
3177457

>>3177433
lol

also turns out it was less of a value thing and more of a color interpretation thing

>> No.3177460

>>3177441
Thank you for the reply

>> No.3177488

What is the right way to construct? I'm wondering since there seems to be a lot of different ways. I'm also wondering what it means to draw freehand exactly? Is that a type of construction too?

>> No.3177519

>>3177287
>>3177294
>>3177330
...This is actually genuinely great advice. Thanks guys.

>> No.3177544
File: 842 KB, 1000x649, taH4ERKo.png [View same] [iqdb] [saucenao] [google]
3177544

What that guy said about drawing only using straight lines got me interested so I decided to try it out. How did I do so far?

>> No.3177552

>>3177544
He said straight lines not gay lines

>> No.3177557
File: 150 KB, 1095x1324, p1.jpg [View same] [iqdb] [saucenao] [google]
3177557

>>3177315

I gave it a try...

>> No.3177565

>>3176679
All that stuff seems to only be if you've reached the level of being able to do figure drawing

I can't even do regular ass forms right so I'm stuck needing stuff like Drawabox

>> No.3177573

>>3177552
fucking kek

>> No.3177588

>>3177351
>friend
>complete bullshit
wow, that's no way to talk to your friend

>> No.3177606
File: 2.40 MB, 1000x1333, criticism.png [View same] [iqdb] [saucenao] [google]
3177606

I was told to post here, any advice?

>> No.3177614

>>3177451
It's OK! I found Loomis annoying as well.
Thing is, even if Loomis is a standalone, it is way more efficient to pair the studying of the head with additional reference books such as Hogarth/Gold finger/Anatomy for Sculptors.

I felt demotivating copying his plates and barely made any progresses at first. I've finished reading the whole book already, but unless you really did the exercises you wouldn't absorb them well... Yep that's Loomis. So don't rush and take your time with it. I found out later that by doing a regiment by switching things worked better for me instead of grinding heads until I made it. You know what? There's people taking YEARS to grind portraits, how pretentious was I to expect mastering it in a few weeks! So my schedule went: Head for 1 week, Figure Drawing for 2 weeks then switch it back to head and voila, later on I added other elements such as anatomy. I would suggest starting with Vilppu first since he teaches you good work ethics and his book is pretty encouraging :) (they're more geared for beginning students). Loomis books are for those that know how to draw already...

(Part 1)

>> No.3177616

>>3177544
Have you learned construction?
Or are you just trying to learn to be a photocopier? Because I don't think I've ever seen you use construction which is necessary for imagination.

>> No.3177617

>>3177614
You're not going to lose your progress if you stop drawing head for 2 weeks if you've analysed seriously (important hint I took from Vilppu). As for Reilly and whether it's going to work or not... I've heard from another anon here that its principles are based on Loomis. I haven't looked much into it but as an analogy, I would equal it as mathematical or scientific formulas that you would learn in high school but would not further your understanding in how the thing will actually work. And know that every method you'll read that try to break the drawing process down to mere steps will miss out some explanations seeing as the artist who wrote it take those for granted. You cannot really go wrong with Loomis that's for sure... And the problem with Loomis is that he's verbose as hell. A few weeks ago I asked in another thread if there's a shortened version of Loomis and some one suggested Proko... Though I find Proko too abridged.

I would suggest start reading books with the best writing style if you don't want to get let down: Hogarth>Vilppu>Goldfinger>Hampton>Robertson>Loomis.

If you know how to work with a visual guide with few explanations Anatomy for sculptors is an essential addition that will up your understanding. Good luck learning!

(Part 2)

>> No.3177626
File: 859 KB, 2048x1536, IMG_20171013_231719.jpg [View same] [iqdb] [saucenao] [google]
3177626

This is my first piece I've done (at least in my teenage years) This one was done with no sketch and i was kinda unsure of what i was going to be making. This was done with a oil based crayon.

>> No.3177627
File: 478 KB, 2048x1536, IMG_20171019_084713.jpg [View same] [iqdb] [saucenao] [google]
3177627

>>3177626
The sketch for my 2nd one.

>> No.3177628 [DELETED] 
File: 656 KB, 1536x2048, IMG_20171019_111322.jpg [View same] [iqdb] [saucenao] [google]
3177628

>>3177627
And after i painted it

>> No.3177631
File: 431 KB, 2048x1536, IMG_20171019_111322.jpg [View same] [iqdb] [saucenao] [google]
3177631

>>3177627

>> No.3177639
File: 487 KB, 1068x1109, painting test.png [View same] [iqdb] [saucenao] [google]
3177639

>> No.3177643

>>3176409
What skills should I gain if I read Fun With A Pencil and do the exercises? I guess I'm just asking how the book has helped you in any way?

>> No.3177664
File: 233 KB, 800x450, 1508251195079.png [View same] [iqdb] [saucenao] [google]
3177664

Started digital art about 2 months ago
Hope I'm progressing decently

>> No.3177666
File: 171 KB, 702x1248, 2017-10-18 21.03.46.jpg [View same] [iqdb] [saucenao] [google]
3177666

So much self-discovery in art, it's not like programming where there are rules and universally accepted behavior. RIP. I used to make look down on artists, now I struggle every day drawing shit to get anywhere near to what is acceptable for the lowest denominator.

>> No.3177667

>>3177666
There are rules and universally accepted behavior satan and they're called the fundamentals.

>> No.3177668

>>3177639
There shouldn't be a light source lighting up her ass, it's unnatural unless you're going for 2 light sources---and in that case, the back shadow wouldn't make any sense. Also, put more emphasis on the shadow on the head.

>>3177643
It drove me crazy. But gave me a bit of confidence as well. Dropped after the first chapter.

>> No.3177669

>>3177664
Use big blocking big brush; focusing on the details at this stage wouldn't get you anywhere.

>>3177666
Stiff; are you the one who posted >>3177078? If not, read the advice I gave to that anon. As long as you don't fix your bad habit of making stiff gestures it'll ingrain and hurt you later in the long road. Please don't make the mistakes I did.

>> No.3177670

>>3177667
I guess what I should have said is that there is no concrete way to copy the rules. It's easy to indent every paragraph and capitalize certain words, not so easy to implement construction.

>> No.3177672

>>3177670
It's as if drawing activated a new part of your brain suddenly! Don't give up anon.

>>3177606
There are many issues with this but I'll start with the most glaring ones: Mouth looks like it's foaming... not sure if that's what you're going for. Check out Hamm's chapter on how to draw the mouth; as it doesn't exactly work like that... The horizontal limits of the mouth should be seen while you did a perpendicular line that means nothing. Section the mouthline in 3 parts; don't use straight curve for the mouthline (middle). for the lower part of the lip it doesn't matter.

>> No.3177674

>>3177669
>As long as you don't fix your bad habit of making stiff gestures it'll ingrain and hurt you later in the long road. Please don't make the mistakes I did.

I'm learning construction at the moment, trying to visualize and copy the volumes. I was planning on moving to gestures after this from the advice you gave me earlier but I want to spend a while on this before I do so.

I'm kinda a stickler for accuracy in relation to the reference so I want to make sure I can correctly estimate the volume before I start using gestures to bend them and stuff.

>> No.3177675

>>3177668
>Dropped after the first chapter.
Why is that?

>> No.3177678

>>3177616
Where do I learn construction?

>> No.3177684

How do you deal with constructing from an angle when things are in the way?

I struggle to fully grasp depth in images and a lot of the time get stuck trying to figure out when parts of the body should overlap each other.

For example a face from a below and to the side angle when the nose covers parts of the face or how the chest can obscure your arm or shoulder.

Am I making any sense? It's a real problem for me.

>> No.3177685

>>3177675
Oh it was two years ago... To be honest his writing style is 1. verbose; 2. imagine a kindergarden teacher taking you by hand, trying to teach you the basic 1+1 slowly... if you had any prior experience to drawing it'll be a slow crazy ride; I gave a friend of mine that book; they actually thought that it was fun; but never really made any gains other than learning to draw weird old cartoony faces after one chapter. Oh, so it was still useful teaching actual construction. Then a week later I asked my friend to draw them from imagination and it ended in failure, lol. And it seems like it doesn't give you the skill to draw heads; but just plain old construction (THE VERY 1+1 basics); no need to go further than chapter 1 though. It's less torturous than Head and Hands book haha but it's kind of annoying if you already know how to construct.

>>3177674
There is a reason why Vilppu and Hampton's books teach you GESTUREs first and not CONSTRUCTION. Trust me, I got way more confident learning gestures first then construction. I gave that friend of mine (see story above) Vilppu and they somehow neglected gestures like you did (only did 5 gestures all in all) then started construction like you then 2 weeks later they forgot everything about everything about gestures. After that, they kind of forgot how to plot gesture lines to reference figure. The results were... terrible and he had to go through the whole gesture part again...

(Part 1)

>> No.3177687

>>3177685
The reason why the masters tell you to focus on gestures first because it is the foundation; it's like you're learning to do algebra before learning to count. Stop segmenting bad habits; there is a way to get the correct measurement without construction first---use comparative measurements or relative measurements like I like to call it. I repeat; you don't have to construct in order to get the precise measurements; there's this technique called sight-see/pencil measurement you can use (if you want to read more about it use the Russian Fundamentals of Drawing something something it has everything on copying from references and they don't use construction).


So now you're doing now is -> learning construction -> then learn gestures -> then you have to learn construction AGAIN. So wouldn't it be faster just to skip step one?

(Part 2)

>>3177684
This is why we have books such as Morpho that teaches you the geometrical construction of individual body parts.

There's two ways aroudn this: 1. get a reference for that particular pose/position oyu want to achieve and try to construct the forms from it; 2. refer to an anatomy book. It's something we have to grind for a long time; ther'es no magical pill for it.

>> No.3177688

>>3177685
Which Vilppu book do you recommend?

>> No.3177689

>>3177688
There are like, two. The fuck man.

>> No.3177691
File: 317 KB, 473x556, JQ1UHBT[1].png [View same] [iqdb] [saucenao] [google]
3177691

Maybe it's the fact that the lighting is from the back, but I can't help but feel that the front looks so flat and muddy. Is it just the positioning or am I missing something here?

>> No.3177693

>>3177669
So start using bigger brushes and avoid smaller ones
Thank you anon

>> No.3177695

>>3177688
there is only one available on the internet; Drawing Manual. I've uploaded it here: https://drive.google.com/file/d/0B0vr82ORSiYCb2NRNDB2cEpxSjg/view

The original file found on the internet was 114 MB, the uploaded file is 15 MB. I made it smaller myself for personal use to read it for mobile use, hope you'll enjoy it:

BTW, I would suggest you to really spend a lot of time on chapter 1 (prolly 1-2 weeks), then after chapter 2 (1-2 weeks). The type of exercises you can do from Vilppu's book is to try to copy from his plates; but never forget his wise words: "Analyse, do not only copy." To understand this, you must always understand what each line means, and if they count.

For example: what does this line means? does it represent a limb? the clavicle? the joints? if it doesn't then why did you put it? Try to ask yourself these questions and if you find out that you couldn't answer them, then ask a question here and I may find some time to answer them or try to solve them by yourself.

>> No.3177696

>>3177691
Legs look odd. Problem might be in the waist

>> No.3177697
File: 1.58 MB, 4032x3024, IMG_0229.jpg [View same] [iqdb] [saucenao] [google]
3177697

>>3176409
How do I stop my art from leaning to the side?
I've been drawing for about a year now

>> No.3177703

>>3177672
Cool thx.

>> No.3177704

>>3177693
the key around this is to learn planar block in; if you go in using big brushes without learning how to block in, it'd be the same as using small brush since you won't understand the point of using them. As faces are quite complex, I would not suggest you work with them right now; go with more simplistic geometrical shapes such as still life. If you really insist, you have to use Loomis's planes as a reference... You have to, it's the only choice.

>>3177691
If you ever get muddiness from a picture, it's never about the composition but the "colours". Only colours can be qualified as muddy after all... So it's most likely colour choice; seeing that the light source is warm; go for a cold shadow such as magenta/blue/purple or even so grey; contrasting colours work well as shadows.

Also, you could try adding the terminator (use color dodge probably or a saturated color), and add some occlusion shadows.

Best of luck fellow anons.

>> No.3177705

How do i draw a straight line

>> No.3177708

>>3177705
shift key

>> No.3177711

>>3177697

I had the same bad habit as you. These issues mostly arise from drawing from imagination. We mostly draw for fun and don't notice the bad mistakes until we finish then look afar at the drawing.

Then after I've learn to construct things, it kind of fade out... never stop constructing until the habit is fixed. The more you do it, the harder this shit habit is going to cement your skills, the harder it's going to unlearn them! The way to fix it is try to incorportate consturction in your imagination drawing (yes I know it's annoying! but it's the only what else really...)

>>3177689
Haha sorry I was out of characters limit!

>> No.3177713

>>3177708
pls

>> No.3177714

>>3177697
At least you don't see double. I don't think that my leaning art or ability to measure horizontally can be fixed without surgery.

>> No.3177716

Uh which book am I supposed to start with? Do I have to read all of these at the same time while also doing drawabox?

>> No.3177719

>>3177714
:(

>> No.3177720

>>3177713
it's all in the wrist

>> No.3177723

>>3177719
What I do to compensate is flipping the canvas constantly and looking at the drawing from the thumbnail (stepping back for example traditionally is going to help). If the figure is upright you could probably also use your pencil.

>> No.3177725

>>3177371
can you post that ref? looks really good

>> No.3177728

>>3177557
get out of beg

>> No.3177732

>>3177697
LOOMIS

but really you could really benefit from learning some anatomy, pal. proko is shit at imagination but his vids on gesture and anatomy drawing are good enough. then you can use vids like croquis cafe or draw this! life model sessions on yt.

i def had the same problem as you when i was younger, but i think it's mostly from being aimless and unsure about where you're going to put your marks. make a decision about what you're going to draw and put in some general landmarks/boundaries to keep straight (top of head, bottom of feet, length/width etc) so you have some measurements to stay inside and don't go all tilted

>> No.3177736
File: 209 KB, 878x554, lost.png [View same] [iqdb] [saucenao] [google]
3177736

guys I am really fucking lost on this one

I feel like my art is going no-where
Ive started to read loomis the last couple of days, but im just not sure where to go from here. I mean what am I missing? where do I need to go what do I need to do. I can post more "finished" samples if you'd like.

what do I need to focus on? just everything? Idk if you could even give me a sequence of steps that would be really great. I just feel really lost on how to improve.

>> No.3177737

>>3177704
Thank you so much, anon. I've always struggled with trying to figure out how to get colors to work and never realized how there's more to shading than slapping on a darker shade or two. Looks like I got ways to go before I can start to get a grasp on it, but that's definitely much better than not knowing at all.

>> No.3177738

>>3177685
>>3177687

Ok, I'll take your word for it and switch over to gesture.

>> No.3177742
File: 587 KB, 1366x768, Screenshot (51).png [View same] [iqdb] [saucenao] [google]
3177742

Hello, I would like a recomendation of a book about horses or animals. I found out that I can't draw horses.

I was trying to add a horse in a study of Edgar Payne But fail.

>> No.3177746

>>3177695
Thanks. My gestures kind of suck at the moment, but they're fun to do (I use posemaniacs). I try to do 20-25 60 second gestures a day (I'm not in an art program, I just do it as a hobby when I have free time).

Hopefully this will help me improve.

>> No.3177747

You're all so fucking bad at helping people why do we even have this thread? Has anyone that started here actually improved?

>> No.3177750

>>3177747
Firez of course.

>> No.3177753

>>3177747
That's the joke. /beg/ was made by faggots who want to keep everyone else down.

>> No.3177754

>>3177747
to contain the shitters

>> No.3177755
File: 569 KB, 1136x640, 1507378765124.png [View same] [iqdb] [saucenao] [google]
3177755

Photoshop CC 2018 is out, works with AMTlib 0.9.2
Photoshop CC 2018 is out, works with AMTlib 0.9.2
Photoshop CC 2018 is out, works with AMTlib 0.9.2
Photoshop CC 2018 is out, works with AMTlib 0.9.2
Photoshop CC 2018 is out, works with AMTlib 0.9.2
Photoshop CC 2018 is out, works with AMTlib 0.9.2
Photoshop CC 2018 is out, works with AMTlib 0.9.2

>> No.3177757

>>3177697
This is super stiff and has no form, do gestures and volume study, and don't make your characters stand straight lifeless like that. Give them an action, or at least an attitude.

>> No.3177759

>>3177742
did you download special brushes for this? or did you just do it with the brushes you already have. Im having a real fucking hard time coloring and I think its just me and my technique but I was just curious if it had any impact at all.

I suspect im really impatient and dont apply the colors thinly enough

>> No.3177760

>>3177754
That's depressing. I feel like quitting.

>> No.3177762

>>3177750
>Firez
Does he have an improvement chart?
What was some pre /ic/ work of his?

>> No.3177763

>>3177736
>Ive started to read loomis the last couple of days
It takes way longer to make progress. If you're not patient you'll never make it. If a method doesn't click with you look up other tutorials on Youtube. Sometimes some random ones helped me understand things I've seen explained everywhere but couldn't achieve.

> I mean what am I missing? where do I need to go what do I need to do.
What do you want to achieve?

> I can post more "finished" samples if you'd like.
Yes, but usually if your basics are bad it shows even in sketches anyway.

>what do I need to focus on? just everything?
What do you think doesn"t work on your drawing? Anatomy? Persp? Lines? Get them one by one and find tuts and refs to understand why it doesn't work.

>> No.3177766

>>3177742
I didn't read Force Animal study by Mattesi but if it's as good as his first Force book go for it.

>> No.3177768
File: 152 KB, 1070x1402, f652a8cbacd1c6ea1ad37378e9a25add.jpg [View same] [iqdb] [saucenao] [google]
3177768

>>3177742
Ken Hultgren The Art of Animal Drawing

>> No.3177769

>>3177755
>Photoshop
>2017
Can we stop already?

>>3177760
Then do it?
Don't want to? Then find a goal and go step by step to fulfill it.

>> No.3177774
File: 89 KB, 1191x670, 1493976683497.jpg [View same] [iqdb] [saucenao] [google]
3177774

>>3177762
Firez was already good when I was in /beg/ in 2015 and they improved much faster than I did
>>/ic/?search_op=all&search_int=dontcare&search_ord=new&search_tripcode=tndrCZJHE%2BI&search_del=dontcare&offset=72&ghost=yes&search_filename=png&search_res=post&task=search2&search_capcode=all

>> No.3177775

>>3177774
>tfw he was way worse than he is now but at least he wasn't samefacing

>> No.3177781
File: 617 KB, 1366x768, Screenshot (54).png [View same] [iqdb] [saucenao] [google]
3177781

>>3177759
Usually I use just Round brush but for this exercise I used Shaddy Brushes.

The goals of this painting was to learn composition in landscapes and good brush work. To practice brush work I paint slow, because speed will come later.

>> No.3177782

>>3177763
>It takes way longer to make progress. If you're not patient you'll never make it.
Yea, I've been at this off and on since I was a kid, I just feel like i've been at a plateau for the last couple of years
>What do you want to achieve?
I just want to get better, I feel like in particular my anatomy is trash, but the picture just seems ugly in general, so id be more than happy to hear any tips you might have
>What do you think doesn"t work on your drawing? Anatomy? Persp? Lines?
ok, but was there a particular direction you think I should head in first?
>but usually if your basics are bad it shows even in sketches anyway.
what basics do you think I have problems with?

>> No.3177783

>>3177766
Okay Thank anon!

>> No.3177784

>>3177775
I don't even like Firez's faces that much, it's uncanny valley. And I feel like they don't colour or do many finished pieces if at all, from what I've seen their coloured stuff is pretty bad.

>> No.3177785

>>3177768
Oh my god, its beautiful anon.
Thank you. I know about using simple geometric figures like cylinders when drawing from imagination but I just don't know how to approach it .

>> No.3177787

>>3177769
How can I find a goal when I have to be good at everything? If I focus on drawing people you guys will just tell me my backgrounds suck. If I focus on backgrounds you guys will say my people suck. If I focus on gesture you guys will say I suck. If I don't focus on gesture you guys say I suck. What the fuck am I supposed to do?

>> No.3177790

>>3177787
You work on the most shit aspect of drawings and improve it.

So for example, my gestures and hands are the shittest so I work on them.

>> No.3177795
File: 33 KB, 357x442, face3.jpg [View same] [iqdb] [saucenao] [google]
3177795

Tried the Zin Lim videos but he's too advanced for me. Also I think using 2B charcoal instead of HB fucked me up when following him because I had to go back and lighten everything up. Helps though, I learned a lot and see a lot of ways I can improve now.

>> No.3177796
File: 52 KB, 1280x720, 1490577076435.jpg [View same] [iqdb] [saucenao] [google]
3177796

>>3177795
>that face
You do realise that he's not too advanced for you and that you are just unwilling to get out of your comfort zone? If you can already render at this level I highly suggest you repeat the exercise until you get it.

>> No.3177799

>>3177795
Don't give up anon! WE CAN DO IT!

>> No.3177804
File: 127 KB, 600x800, asooka.jpg [View same] [iqdb] [saucenao] [google]
3177804

recently got a hand me down wacom from a friend

ive never attempted to draw before and didnt really know how to start so i just tried to copy a picture of asuka. just remembered this board existed so ill look around at the stickies and stuff


used clip studio with the mechanical pencil brush

>> No.3177823

>>3177787
Everyone has to work on everything. But if learning EVERYTHING perfectly scares you, then you don't have to/shouldn't go for the concept artist route.
Some illustrators actually do mostly characters only. And some comics that had success, you can see the lack of fundamentals but it still works. Just don't try to go for realism if you really suck at it. But in the same time, learn it on the side obviously cause it helps for stylisation. I'm only /beg/ but this is my opinion.

Otherwise....yeah, it's hard, there's a ton of stuff to learn. But don't panic. Tackle them one by one. Working on anatomy doesn't mean learn every muscles. Learn basic forms first; Then groups of muscles. Just learn one part at the time. Arms, hands, etc.
Have fun learning new skills.

>> No.3177824

>>3177309
Anon, you seem to have done the bargue drawing course I see it in your "style" how was it?

>> No.3177851

>>3177804
it's ok if you're a hobbyist but remember if you're going to have a serious commitment to it, use pencil/paper and read the sticky etc.

>> No.3177852
File: 12 KB, 250x250, 1449535800215.jpg [View same] [iqdb] [saucenao] [google]
3177852

>>3177787
It's almost like it's hard to get good quickly.

>> No.3177862

>>3176551

I like it!

thou I'm more into realism

>> No.3177870
File: 19 KB, 400x300, a sweet death.jpg [View same] [iqdb] [saucenao] [google]
3177870

Went to the first session today - I was absent from the first class - and...what the fuck, figure drawing professor honestly thought I was classically trained and was stuck watching me draw for much of the session--critiquing anyone but me. I have genuinely only drawn a few figures before, never read a book. I'm practically a loose cannon with the charcoal--I drew far faster than anyone else and enjoy it a little too much...

Man, do teachers have low expectations or something?

>> No.3177872

>>3177870
Well, post your work.

>> No.3177877

>>3177421
As the previous anon mentioned something regarding charcoal, there is this Channel on youtube named Zin Lim https://www.youtube.com/user/zinlimpresent he helped me alot so he could also help you a lot aswell

>> No.3177881

>>3177796
That's the problem though, I was only able to render that way by watching him and copying him. It helped me learn a lot, especially edge control. I think my biggest problem with it was that I had no idea how the final product was supposed to look so I had to keep going back and changing stuff to make it fit better, but it could have been remedied by just having better construction in the first place imo. You're right though, and I plan on repeating all of his videos a few times.

>> No.3177882

>>3177544
Hey anon if you're thinking about drawing with straight lines, (btw nice drawing) try the bargue drawing course https://drive.google.com/file/d/0B9LugJ4DrjW9YXc1Q0VnVWVXdFk/view?usp=drivesdk it will help teach you about drawing with straight lines

There's a video explaining how you go about it
https://youtu.be/Pj5F2y2dXUU

And a text peice, scroll down to the method though with this one
http://www.ingetang.com/praxis/bargue-gerome-drawing-course-preface-and-acknowledgements

>> No.3177884

>>3177565
Drawabox is painful try watching this guys videos instead he's called Zin Lim will help you a ton. Zin Lim YouTube Videos
https://www.youtube.com/user/zinlimpresent

>> No.3177886

>>3177614
So true, use different resources Loomis is supposed to be a guide not a Bible

>> No.3177888
File: 1.67 MB, 3998x1601, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3177888

Sketch of me and my gf. So many wrong here, what do you think.

>> No.3177891

>>3177888
Well obviously it's bad and you're shit at drawing. What else is there to say?

>> No.3177892

>>3177870
Honestly yeah I think they have low expectations. I've been in Japan for a couple of years and am about to go back home in a few months so I decided to look at art events and studios by my home and it's all stuff that would be forced into /beg/ threads. I think it also has to do with willingness to learn, most people would rather say it's a 'style' and not push past their weaknesses because it would look bad.

That or you just have the spark.

>> No.3177893

>>3177881
>I was only able to render that way by watching him and copying him
thatsthepoint.jpeg
Why do you think that realism focussed artists spend so much time finding references?

Anyway, after you've done a couple of renders doing it with fewer references will be easier. That's the way it works.

>> No.3177896

>>3177664
Covert into grayscale, use 5 colour value as seen here https://youtu.be/2BlpqCxxcEE and block in as anon suggested will help you greatly

>> No.3177898

>>3177888
Nice try Jason poster

>> No.3177899

>>3177736
Focus on mastering one thing first, you gotta take baby steps fundies before masterpieces sir. To help you in the mean time there's this really great channel on youtube called ZinLim helped me a lot.

>> No.3177900
File: 113 KB, 640x640, 20631538_101036517277125_641610911_n.jpg [View same] [iqdb] [saucenao] [google]
3177900

Hey guys, I'm pretty sure I'm good at drawing, but my friends keep telling me I'm shit. pic related is my portrait of paul mcartney

>> No.3177901

>>3177892
Take pictures next time and share.

>> No.3177902

>>3177891
What does it take to get pro.

>> No.3177903

>>3177900
How true are their statements?

>> No.3177904

>>3177893
Oh sorry, I misunderstood when you said "If you can already render at this level" but I get what you were saying now. Just not used to getting comments about my rendering other than "it's shit-tier".

>>3177888
Not sure if this is real or not but try using hatching instead of just lines to convey tone. That and obviously learn construction, but I think just the random lines makes it look most awkward.

>> No.3177906

>>3177795
You're halfway there and you're telling me he's to advanced, sir you're drawing is not bad at all. Just keep grinding, btw good drawing just grind more on ZinLim

>> No.3177907

>>3177904
You just have to keep going until you can deconstruct the shading of a face just by looking at the finished image.

>> No.3177909

>>3177904
I usually draw lines before hatching, and I'm real bad at perceiving 3d shapes.

>> No.3177911
File: 171 KB, 1600x900, L1030920.jpg [View same] [iqdb] [saucenao] [google]
3177911

>>3177901
It's mostly abstract stuff like this but a lot of it is abstract because they don't know how to actually paint. Compared to them I'd much rather see Chunbum, especially since his work kind of reminds me of Kwangho Shin.

>> No.3177912

Are there any good artists here offering advice?

>> No.3177913

>>3177557
Very good sir, keep practicing but since you seem to have mastered placing your lines down properly, i suggest now try to add values
https://youtu.be/2BlpqCxxcEE this video might help you greatly. Try to follow the method of the video, you'll find it'll help a lot.

>> No.3177914

>>3177795
>>3177906
>zinlim
I'm not going to watch some reddit faggot who likes fucking GoT.

>> No.3177915

>>3177732
Zin Lim on YouTube will help you greatly, as well as Loomis figure drawing for all its worth.

>> No.3177917

>>3177732
Sorry forget to add this link for your anatomy issues pretty basic just needs memorisation.
https://drive.google.com/file/d/0B9LugJ4DrjW9aWlGRHQ4b2FuUTg/view?usp=drivesdk

>> No.3177918

>>3177852
Don't worry that's why there is ZinLim he should you get drawing properly in no time, just follow his method of place in the darks then the midtones and then the highlights you should be good.

>> No.3177919

>>3177900
Master fundies with loomis

>> No.3177921

>>3177888
Try add shading and giving Loomis a try

>> No.3177922

Who the fuck is Zim Lim?

>> No.3177923

>>3177914
didnt bother to check the rest of his videos calls him a reddit faggot. Probably has shit drawings as well.

>> No.3177924

>>3177921
I'm using loomis alright. But yeah, seeing real life model gets me nervous. I usually know how to use construction and stuff when drawing from imagination.

>> No.3177925

>>3177923
If you like GoT you're automatically a reddit pleb faggot. "Artists" who like GoT can't be artist.

>> No.3177928

>>3177305
I apologies if I've been going on a rampage regarding ZinLim, i partially went through Loomis fun with the pencil and successful drawing and personally loved it, like having a instructor next to you. Though I soon became tired after seeing people on 4chan becoming too lazy to read Loomis and then there's some people who somehow fail to understand him which I find a pity since the guy is pretty simple right off the bat.

The short of it, i found ZinLim a quality instructor as he has no commentary within his videos besides subtitles which doesn't bog him down or slow him down if you get what I mean. Like you see Prenko has to explain everything and animate everything and there's very little drawing done in his videos more explanation. So ZinLim was like the budget Loomis, took far less time to get to the standard of loomis and was no fluff like these other drawing channels like prenko and jazza with their commentary

>> No.3177933

>>3177928
Proko* does have drawing in his videos, what I mean is that I don't want someone talking to me I want to see and read how its done from beginning to end. Talking to me will only make it more confusing for me.

>> No.3177938

>>3177915
wrong anon, anon

is zin lim the new ic meme or something?

>> No.3177944
File: 627 KB, 1600x865, jump of cat.png [View same] [iqdb] [saucenao] [google]
3177944

How do i learn construction? Construction is what is used most of the time for drawing from imagination, but if i do photocopy studies then no construction is involved. how do i draw construction shapes underneath the things i'm drawing when i can't see them?

>> No.3177964

>>3177922
https://www.youtube.com/user/zinlimpresent
Check out he's tutorials I found them pretty helpful

>> No.3177965

>>3177938
He's not a meme, he's pretty helpful. You should stop thinking of something commonly referred to as a meme, there's a reason its so recommended.

>> No.3177969
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3177969

>> No.3177977

>>3177965
He's a meme when I make a post about how zin lim's not the thing I'm looking for and the memer replies that I should try zin lim instead

>> No.3177978

>>3177965
I didn't say he wasn't helpful, but ic has a tendency to latch onto instructional artists and shout their names at begs, not gonna be more helpful than anything else if they don't follow through with it

>> No.3177991

>>3177969
Cut down on your symbol drawing and overlay your pieces on top of the original to find mistakes and then redraw it if it is still too different. Regularly flip your canvas to avoid symbol drawing. Also zoom out to a thumbnail to spot any huge size mistakes early on when drawing.

If you do this, your practice will be much more efficient and you will take a lot less time to do what it took me years to do.

>> No.3177996

>>3177944
By doing studies.
There are courses specifically made for animal skeletons and anatomy.

>> No.3178009

>>3177944
"imagination" drawing is a misleading term. People don't construct things from pure thought, its all done from memory.

>> No.3178014

>>3178009
Even faces? Poses?

>> No.3178019

>>3178014
yes, you draw them so many times you remember them and then can adjust them. Construction is only for properly placing things and proper proportions.

Even when scott robertson is making some crazy new scifi car he is using his memory of studying from real life machines and using that on top of what he constructed.

>> No.3178020

>>3178019
So he's not using his imagination at all?

>> No.3178022

>>3178020
No he is, the way new ideas and combinations are formed is imagination. He isn't using "imagination" for the actual drawing though, only construction and memory.

>> No.3178031

>>3177944
This is my problem. I can't see shapes and then even when I try to make something out of them first I have no idea how to do the forms or whatever

>> No.3178033

>>3178022
I'm not sure I would call that just memory. I mean if you imagine something and then draw it like you imagined it...

>> No.3178040
File: 219 KB, 1600x1200, goblin.jpg [View same] [iqdb] [saucenao] [google]
3178040

i've decided to learn how to draw. i'm mainly focusing on drawing characters/figures right now. how shit am I?

>> No.3178041

>>3178033
No thats the point if you just pull some random shit out of your imagination it will look like shit. All good designs are based on reality, and thats what makes them good.
Especially poses and faces, if someone can draw them without reference its only because they have memorized the reference, they aren't literally creating new people in their mind.

>> No.3178055

>>3177616
go fuck yourself

>> No.3178056
File: 161 KB, 489x486, 1492199987952.jpg [View same] [iqdb] [saucenao] [google]
3178056

Can someone mansplain to me how to simplify the pelvis? which parts get simplified? It's such a complicated thing how are you supposed to turn it into a boxtangle?

>> No.3178063

>>3178056
its only complicated if you include the legs and how they connect. Remove the legs and its just a box

>> No.3178072

>>3178041
If they don't create people in their head then how do artists make unique characters? Do they just not?

>> No.3178086

>>3178072
It's like playing with lego bricks, they're constructing something unique out of the pieces they have laying around in their head from all the practice and memory of stuff they've done and seen before, in this case instead of bricks it's those concepts like hairstyles and types of facial features, whatever.

>> No.3178087
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3178087

do these colors look super dark? like almost uniformly black? why do the colors on my laptop look different from the colors on my pc if they are both calibrated?

>> No.3178091

>>3178087
That's just the screen. You probably have a decent monitor while your laptop's is a piece of shit.
How a screen handles blacks is probably the quickest and easiest way to tell its quality.

>> No.3178094
File: 322 KB, 601x600, ericc.png [View same] [iqdb] [saucenao] [google]
3178094

>>3178087

>> No.3178095

>>3178086
Is that all it takes to draw well then? I just have to know what each piece is and then put them together into an image?

>> No.3178098

>>3178091
so aside from my shitty paint skills, the colors look 'fine' in terms of being recognizably distinct? i suspected the laptop might be shitty but there's like three area where i can make out A LOT of colors on my pc but they all look mostly black and almost uniformly black

>>3178094
at least im famous motherfucker

>> No.3178099
File: 160 KB, 843x720, 1482660873276.png [View same] [iqdb] [saucenao] [google]
3178099

>>3178095
>>3178072
If you ever have the opportunity to do something interesting, read the short bit on ideas in David Hume's An Enquiry Concerning Human Understanding. Hume's a bit of an empiricist so he believes that ideas come from outside of us and are experienced by the senses. This is different from Kant who is a rationalist, who believes that ideas are innate and that we have what he calls an a priori knowledge (knowledge that is independent of experience).

Anyway, Hume contends that there are four ways that ideas arise. Combination (eg unicorn = horse + horn), ↑ and ↓ (eg mountain size) and transposition (eg a horse's hoofs are replaced with claws, for example). Throughout your art career you will encounter a huge number of different artists and by taking on a bit of each of them you develop your own style, which, when correctly assembled like a patchwork beast, can look entirely original.

You can help the process along by downloading all your favourite art and doing master studies and things like that.

>>3178087
Don't worry too much about colours being too dark or too light in digital art. Tools like selective colour (manipulate black), curves (by propping up the darker colours) and threshold can all modify how dark the colours are in PS. However, it's usually a good idea to open a piece of art with a palette you love and figure out what colours you are going to borrow or use until you develop a good colour sense. I usually paint on a medium coloured background and adjust it as I go. There's also specific layer modes you can use to alleviate your bad choice of colours. But try to get the colours right the first time and figure out how your favourite artist uses colours and copy that. My favourites are aquasixio and 零@AR A57 who use a lot of midtones.

>> No.3178102

>>3178099
How do I do a master study? Like really do it super properly and perfectly.

>> No.3178103

>>3178102
It's probably just painting what you see, a billion times over. There's a lot of sketchbooks on conceptart.org you can look at to see what other people did to git gud.

>> No.3178105

>>3178099
so the colors i started with sucked anyways?

>> No.3178106

>>3178102
the point isn't doing it "properly and perfectly" because at that point you're just being a copy machine

every artist is going to have a different thing that appeals to you, so when doing your study, try to break down their process in your own way, be analytical about it so that you're thinking while you're doing. try to find your own shortcuts and techniques to get the result you're looking for. if possible, process steps from who you're studying can be studied as well, but that's not always an option. basically don't be mindless about it

>> No.3178108

>>3178103
>>3178106
Ah wait is this a painting only thing? I hate painting.

>> No.3178111

>>3178105
You asked whether the colours you picked might have been too dark. All colours look different on different monitors. PS also has a histogram feature too, for determining if colours are too light and dark. Anyway, everyone does palettes differently. I just pick an artist I like and see how they do it and figure out what I like about it.

>> No.3178117
File: 714 KB, 1366x768, 1488717709807.png [View same] [iqdb] [saucenao] [google]
3178117

>watch Krenz's tutorial on colouration
>don't understand anything except that he keeps talking about subdividing art into four colours - white, grey, dark grey and black and there's a bit where he seems to be saying that you can walk everywhere and there's a specific rhythm to the tilt of the land and maybe we could put a big tree or a big head here which would make colouration complicated
subs never

>> No.3178118

>>3178108
it isn't

>> No.3178123

So far all the youtube tutorials I've seen are for higher level stuff

Are there any youtubers that start from the earliest stuff, because I'm having trouble focusing on these books to actually dig out shit that matters from the pseudoscience and rambling and maybe actually seeing process might help, I don't know

>> No.3178153

>>3178123
What are you looking for?
Are you working on form like how to draw the fundamental shapes at any angle/ Perspective/ Or construction where you combine the above to draw everything else?

>> No.3178173

I am kinda lost on how I should use my fancy brushes. I have this one brush that I really like, but in the end it looks always really messy. Fucking Chinese hacks, how they do it?

>> No.3178201
File: 55 KB, 435x688, poo.jpg [View same] [iqdb] [saucenao] [google]
3178201

My sketching is usually so out of proportion but this one came out okay-ish

>> No.3178203
File: 71 KB, 466x442, 1488193395141.png [View same] [iqdb] [saucenao] [google]
3178203

trying to find out how small a reference has to be before I can't draw anything useful from it

>> No.3178204

>>3178201
Excellent energy

>> No.3178213
File: 316 KB, 1118x675, perspective made fucked.png [View same] [iqdb] [saucenao] [google]
3178213

>>3176984
im actually reading perspective made easy right now but i guess i should probably finish it before trying to apply it to a scene

>> No.3178232
File: 62 KB, 848x581, poo.jpg [View same] [iqdb] [saucenao] [google]
3178232

>>3178204
Thanks. Im trying to reign it in. I tried a more controlled approach but yeah looks too symbol-y

>> No.3178254

>>3176719
what a shitty design

>> No.3178259

>>3178254
>>/co/-/swco/

>> No.3178283

>>3176409
Is Michelangelo the greatest artist who ever lived?

>> No.3178298
File: 2.17 MB, 3000x3000, sdf.png [View same] [iqdb] [saucenao] [google]
3178298

>>3178056

???

>> No.3178348

how the hell do I get over the dread of seeing how shit I am every time I draw?
Like atm I'm reading/trying to draw shit from one of loomis' books, but everything I draw comes out as a huge fucking mess.
Like I feel that normally you should feel some sort of accomplishment after you draw for a bit, seeing how you've created something, but for me it's just fucking dread.

>> No.3178351

>>3178348
Have a sketchbook and tell yourself that you will never show that shit to anyone. This is only for your own improvement. I had dread when I started out and would barely do a few pages a week if that. Then I stopped caring about the product and focused on the journey.

I'm still beg but I'm filling out a couple of pages a day.

>> No.3178355

>>3177762
they're all on his deviantart gallery

>> No.3178356
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3178356

>> No.3178415

How do you add value and shadow to skin tone? Mixing in black just doesnt look right.

>> No.3178416

>>3177229
>>>3176450
>Loomis or check out this board on pinterest named uni realism projects plenty of tutorials there.
Found this link where there are free magazines for concept artists hope it helps https://archive.org/details/2DArtist_Magazine_Issue_043_July_2009

>> No.3178421
File: 529 KB, 1536x2048, File_000-7_1508438110037.jpg [View same] [iqdb] [saucenao] [google]
3178421

Am I good enough for
/beg/? Not fake on insta @kpare24 btw

>> No.3178435

>>3178348
I draw like 20 pages and throw them away after a few days,. Prior to trashing them, I look through them with fresh eyes... what I did right and what I did wrong, what I liked most and what was stupid af.

Its greatly helped. But some people feel sentimental about 'progress'. I dont really feel that way and dont mind throwing away pages and pages of sketches which, even if I think they lok good now, should theoretically be garbage when I get gud

>> No.3178445
File: 745 KB, 1643x2198, 10-18-2017_practice_cut.png [View same] [iqdb] [saucenao] [google]
3178445

>>3176409
I have absolutely no idea how to paint skin.

>> No.3178453

>>3178445
Same way you paint anything else
>light, midtone, shadow

>> No.3178455

>>3178445
jesus christ dude.
Just get a local color and multiply layer with pinks purples and darker browns and then a normal layer for hard edges and reflected light.

>> No.3178467

>>3178455
What does turning on multiply do?

>> No.3178469

>>3178463

^my drawing

Is there are a good way to begin?

How could I improve my anatomic skills?

Should I start with basic geometric stuff?
Idk
Help

>> No.3178477
File: 176 KB, 1048x599, Untitled.png [View same] [iqdb] [saucenao] [google]
3178477

>>3178467
It adds what you put on top taking the difference in hue and value and shiffting the base towards that difference. If theres no difference in value it just adds hue if theres no difference in hue it just adds value.

>> No.3178483

>>3178477
where can i learn about colour theory?

>> No.3178484

>>3178483
The sticky man, come on. Or maybe just put "colour theory" in youtube.

>> No.3178494

>>3178477
Thanks. I'll try it out.

>> No.3178513

>>3178102

By picking which part you want to learn from that master.

To simplify it's not to copy, it's to steal the technique of the master.

How do they paint?
Why do their brush strokes look so good?
How do they pick their colors?
etc...

You break it down and analyze it until you get it.

Keep in mind that a real study is not about copying 1:1 of that certain master painting. Most of the time people who study don't even finish the whole painting.

>> No.3178522

This place is so shit for beginners. I have a hard time believing anyone actually became proficient by following advice from this board.

>> No.3178528

>>3178522
what the fuck do you expect, 90% of the "advice" given here is book recommendations. And yes, plenty of artists have become proficient from using those books. Many more have become proficient with no advice or books at all and just from drawing.

>> No.3178535

>>3178513
>tfw fucked up and copied 1:1
Guess I'm NGMI.

>> No.3178555
File: 29 KB, 299x275, 1427578588376.jpg [View same] [iqdb] [saucenao] [google]
3178555

>>3178522
pro tip no artist ever became proficient by receiving good advice a couple of times they got good by reading a shit load of books and applying their knowledge to thousands of hours of practice. nothing anyone can tell you will ever make you a good artist but they can tell you things that will make your practice more effective. people come here with their shit drawings and expect other people to tell them how to fix them when that's not how it works at all. the best advice is when people can see what the artist is struggling with specifically, such as certain body parts, gesture, perspective or color theory and offer resources and references to refine their abilities.

>> No.3178590
File: 381 KB, 1013x683, kafuka oora2.png [View same] [iqdb] [saucenao] [google]
3178590

Told to post here this is a rough sketch and color sketch I don't want to finish it but I plan on doing hands and cleaning it up a bit moving some stuff around adding things I might finish it if kafuka/oorafag ask
It's for wwd

>> No.3178606

>>3178535

You're not. I bet you do learn something from doing 1:1 copy but not as much when you narrow it down and do a focus study.

>> No.3178616

>>3178555

Honestly I've been since I can barely draw an eye. I just use this place to post my shit regardless of crits or responses. Most of the time people just ignore my stuff.

You know "back in the day" when OP post refs with every new thread. That, made me draw everyday. I use to have this fear of drawing. I guess I'm afraid that I don't have talent or something? But drawing those refs every single day and posting it here became a habit and it made me improve a lot.

I do read keys to drawing and loomis. Watch youtube videos but I can say 90% of my improvement came from just doing it. Just draw.

>> No.3178617

>>3178513
How am I supposed to figure that stuff out? I'm not a genius or a savant.

>> No.3178620

Hey /beg/, beginner artist here. I am looking at practicing drawing realistic human forms. What should I be studying to accomplish this and how? I understand the fundamentals of drawing shapes rather than symbol drawing, but I just want to make sure I'm not going down the wrong path.

>> No.3178626

>>3178620
Have you considered drawing real humans?

>> No.3178627

>>3178617
Watch them draw if you can

>> No.3178630

>>3178627
So people went back in time and watched the old guys draw?

>> No.3178636

>>3178626
Obviously yes, but I want to do it with a trained eye.

>> No.3178647

>>3178617

What's your skill level right now? Post some work.

>> No.3178650

>>3178647
My level is nonexistent.

>> No.3178657
File: 150 KB, 1248x702, 2017-10-19 17.42.38.jpg [View same] [iqdb] [saucenao] [google]
3178657

gesture + construction. I have no comment, which is a bad thing, usually I like to write some introspection to understand what I did and to tell myself what I can do to improve. I think it's just a matter of grinding this stuff out and finding some compromise between measurement and deformation (gesture) along the way. I noticed my drawings feel less voluminous, I feel that I regressed in that I stopped trying to look at volume and started looking at lines and again.

I also realized that when I don't have a full view of the head I have no clear backup to use as a frame of measurement. I tried using the foremost foot and for whatever reason I made many errors in counting units. I guess a circle is much easier than some block thing. Lastly, I need to learn how to break up feet into simpler shapes and lines so I have something better to use for measuring in case this happens again.

>> No.3178666
File: 369 KB, 1366x768, Screenshot (56).png [View same] [iqdb] [saucenao] [google]
3178666

Hello anons.
Questions here.

What do you think about my brush work? How can improve it. Does the values look right? The left eye is weird? Am I using enough hard edges?

>> No.3178674

>>3178056
Sycra has vids on this

>> No.3178675

>>3177264
;_;

>> No.3178687

Anyone have any person tips and tricks to practice drawing ellipses? I have been pretty stagnant at drawing them.

>> No.3178694

>>3178687
Watch this video? Is a Chinese Page but the video is in English.

http://v.youku.com/v_show/id_XNDQ4NTQxMjQ4.html?spm=a2hzp.8253869.0.0

>> No.3178696

>>3177965
>search Zin Lim in the archive
>40 results
>38 of them made in the last TWO DAYS

Fucking hell stop shilling you faggot

>> No.3178705

>>3178694
Thanks, I was noticing the wrist part, he clarifies that.

More importantly, now I know why Peter han and Scott Robertson says to draw the elipse twice. To actually draw through, until muscle memory is built.

If you have any more stuff like this, it would be helpful, or any other nifty exercise to break down on building muscle memory easier for ellipses.

>> No.3178711

>>3178705

Don't over complicate things... Peter Han exercise is enough. Stop looking for tricks and shortcuts. You still have to do a lot of repetition everyday for you to get it.

>> No.3178730

>>3178727
>>3178727
>>3178727

>>3178727
>>3178727
>>3178727

>>3178727
>>3178727
>>3178727

>> No.3178774
File: 273 KB, 3300x2550, 10_multipleVPs[1].jpg [View same] [iqdb] [saucenao] [google]
3178774

>>3176470
The distance is based on the angle of the vanishing point. The vanishing point angle should be consistent inside a picture.

http://product.design.umn.edu/courses/pdes3702/lecture2.html

>> No.3179100

>>3178666
I think Flip canvas will greatly help you

>> No.3180164

>>3177888
Check out the Bargue drawing course online and start copying from that to learn the basics of drawing with line, regarding your drawing erase all the construction lines seem a bit nasty until you have the clean like work. Work on the nose a bit. Then convert your reference image into grey scale and make use of a 3 value scale. Your darks blacks, your midtone grey and your highlights white. https://youtu.be/9W80Lz0PNSI check that out and also this https://youtu.be/2BlpqCxxcEE and with regards to the bargue drawing course there's a video on YouTube to guide you on how to do it https://youtu.be/Pj5F2y2dXUU

Hope you find this helpful anon. Apologies for the hate, but that's just 4chan

>> No.3180165

>>3177902
Passion to learn, Loomis or Zin Lim, if you want git gud quick guide gimme a call.

>> No.3180166

>>3177944
Construction is basically using shapes and circles to get your drawing down. In essence the best person for this is Frank Riley google on the web formulaic drawing method.

>> No.3180167

>>3178014
Yes sir, even faces and poses here is a guide i made for those who are keen on drawing from the imagination

Imagination Resource Guide
Hw to draw from imagination
Loomis will help

Basic figure drawing guide (memorise this
Imagine FX magazine June 2016 pg 64-67
https://drive.google.com/file/d/0B9LugJ4DrjW9M1VvMy1kOWxMRkU/view?usp=drivesdk

Imagine fx presents how to dra bla bla
Drawing the legs etc pg 38- 37
https://drive.google.com/file/d/0B9LugJ4DrjW9M1VvMy1kOWxMRkU/view?usp=drivesdk

Anatomy bits
Memorise this especially (ignore the head though, its shit) (they call it the formulaic drawing method)
Surgeon's manual
https://drive.google.com/file/d/0B9LugJ4DrjW9aWlGRHQ4b2FuUTg/view?usp=drivesdk

For the Head for memory ( it skips, but after the skip just draw it like it is, not to hard)
https://youtu.be/rc84ZmrSEzY

And for the comic lovers out there this should help too
https://drive.google.com/file/d/0B9LugJ4DrjW9STZmbG1sSjB0Rkk/view?usp=drivesdk

>> No.3180168
File: 351 KB, 1500x1880, File_000-27.jpg [View same] [iqdb] [saucenao] [google]
3180168

>>3178040
Like it, its far from real but I like it ngl, check my cartoon out

>> No.3180171

>>3178086
When he means lego bricks, i think he means something along these lines https://drive.google.com/file/d/0B9LugJ4DrjW9aWlGRHQ4b2FuUTg/view?usp=drivesdk my advice go to your nearest art store get a mini mannequin and start to draw that ( but don't forget what the mannequin consists of) and try repetitively to first create different thumbnail images ( mini action doodles like stickmen preschool no technique shit) of what's in your mind and choose the best one. And after that try bring that doodle to life by illustrating in your head in the form of a manequin drawing (this is where perspective comes into play) and then after that place your anatomy on the figure)
with the knowledge you've gained from your mannequin or books read such as loomis and vippu also don't forget the lighting.

>> No.3180172

>>3180171
Anon you're in an autosaging thread.
Go here >>3178727

>> No.3180180

>>3178453
Paint black and white first, then place a gradient mask over with general skintone.

>> No.3180181
File: 72 KB, 640x300, MC 00 Layer Modes -e.jpg [View same] [iqdb] [saucenao] [google]
3180181

>>3178467
That's what it does check it out

>> No.3180183

>>3178469
Ok so you want to get straight into bodies huh?. So best way to begin I think is download the Charles bargue drawing course pdf (this should teach you how to draw with lines and master value) then get yourself a mannequin by your local art store and try coping different poses with the use of shapes whole memorising in your head the formation of the mannequin. You should also attempt to learn perspective while working on your mannequin and the bargue drawing course. This can be learnt through Loomis's book successful drawing or any other resource . lastly please read the boards before asking qs like this


>>3178469

>> No.3180187

>>3178617
Zin Lim on YouTube and try reading the beginner thread and just having a keen interest to learn or just look online for a local classical painting lessons in your area or a atelier

>> No.3180189

>>3178650
Check loomis fun with the pencil then or this board on pinterest name uni realism projects plenty of tutorials there to help you out

>> No.3180191

>>3178657
Use your fingers to measure, check this video on YouTube ArtEdu101 Bargue drawings teaches measuring there

>> No.3181563
File: 1.68 MB, 2448x3264, IMG_20171022_230753.jpg [View same] [iqdb] [saucenao] [google]
3181563

have been hooked into drawing weabshit about 2 weeks ago and getting several tips and lesson from my pal whos an art nerd but there's some shit i dont understand like balance n stuff..so far here's my progress..it would be nice if i get some tips from yall