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/ic/ - Artwork/Critique


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File: 250 KB, 1500x750, Don't let the procastination monster get you lil dinosaur.jpg [View same] [iqdb] [saucenao] [google]
3152055 No.3152055 [Reply] [Original]

Previous - >>3141828

The joy of creating a draw thread EDITION

Post your current drawing here and provide helpful criticism and advice to others!

Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.

If you want critique on a drawing from the previous thread, you can delete it there and repost it.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/ http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.3152089
File: 152 KB, 1000x616, lizziecat5-1.jpg [View same] [iqdb] [saucenao] [google]
3152089

god almighty why'd you use my mutant honker

>please critique my mammalian lizard friend, I shaded it while very unsure of my methods

>> No.3152091
File: 912 KB, 706x854, robert e leee.png [View same] [iqdb] [saucenao] [google]
3152091

Just finished this oil painting. Critique encouraged.

>> No.3152099
File: 364 KB, 1366x768, 22068757_1639573569446382_1901131311_o.png [View same] [iqdb] [saucenao] [google]
3152099

I like how this composition turned out for a tarot card illustration, but I am not sure about how to finish it. Any ideas?

>> No.3152108

>>3152099
>finish it

how about you start first

>> No.3152115
File: 282 KB, 895x892, beauty_and_goddesses_by_pastelchu-dbolfni.jpg [View same] [iqdb] [saucenao] [google]
3152115

Beauty and Goddesses

>> No.3152116

>>3152108
Start what? I tried inking it traditionally yesterday, but it didn't work out, now I'm thinking about masking the black areas with tape and using dry brush on top, but I'm open to more suggestions.

>> No.3152117
File: 2.08 MB, 2348x2750, 2601.png [View same] [iqdb] [saucenao] [google]
3152117

Hows this? Dont really know when values are balanced or not

>> No.3152119
File: 357 KB, 772x919, Capture.png [View same] [iqdb] [saucenao] [google]
3152119

>>3152117
resize

>> No.3152124

>>3152089
the drawing is much better than the painting. they almost look like they were made by different people.

>> No.3152126
File: 767 KB, 1000x728, september-25-2017-1.jpg [View same] [iqdb] [saucenao] [google]
3152126

ive got a hemorrhoid, am temporarily banned from r/art, and didn't sleep all last night so be gentle

>> No.3152131
File: 518 KB, 279x319, rage.png [View same] [iqdb] [saucenao] [google]
3152131

>>3152126
I dont get it , are you trolling , or are you for real ? Every day you post that one same piece , do you want to get better ? New piece every day , thats how you get better , how many more times are you going to post that same god damn picture ? Go do something new or youll never make progress

>> No.3152137

>>3152126
Cool. Try a different subject matter, maybe? To step out of your comfort zone a bit.

And sorry about your ass.

>> No.3152139
File: 403 KB, 1000x728, september-26-2017-1.jpg [View same] [iqdb] [saucenao] [google]
3152139

>>3152131
I made a new one today, what do you think?

>> No.3152143

>>3152131
it's almost like paintings take more than a day. also i posted maybe 2 progress shots of it to 0 replies, so meh. Me trolling in other people's shitpost meme threads with it isn't the same as posting it in a draw thread

>> No.3152145

>>3152124
Yeah, the painting is what i'm trying to get better at, I've been mostly sketching until now. do you have any advice? I'm mostly having trouble with basics like figuring out a layer structure and whether I should use layer modes for shading and lighting (I probably will, since my favourite professional artists do).

I will do some paint studies tomorrow.

>> No.3152147

>>3152137
>And sorry about your ass.
I should eat more fiber

and portraits, still lifes, and landscapes are kind of it for me. I usually do still lifes, to prepare for portraits and landscapes. They're a good testing ground for my patience and new techniques.

>> No.3152160

>>3152145
the drawing is pretty dynamic but the painting is about as far from dynamic as you can get.

>> No.3152192

>>3152139
look buddy, if you're just gonna draw garbage still lives of shitty pottery and veggies, at least put the effort into it with beautiful strokes and better set ups. this legit looks like the work highschool kids would do

>> No.3152197

>>3152192
>better set ups
like what?

>> No.3152207

>>3152197
really? well lets take a gander of what you drew to get an idea, SOME APPLES AND A BASKET WITH SOME SHITTY DRAPERY THAT LOOKS LIKE POOP, alright so just add more things that are actually difficult to render idk like foilage? literally use your fucking brain

>> No.3152211

>>3152207
don't you think there's more value in drawing simple things well than drawing complicated things poorly. You clearly don't think I'm a good artist, so shouldn't I focus on doing something easy if I'm so plainly hopeless?

Also for what it's worth, that basket was rather challenging to paint. Idk if you've ever tried drawing woven baskets and drapery but they're pretty difficult.

>> No.3152242
File: 3.86 MB, 3519x3658, 7ad405cecc0510b6f54bad3ab47e88bc.jpg [View same] [iqdb] [saucenao] [google]
3152242

>>3152211
>that basket was rather challenging to paint
> Idk if you've ever tried drawing woven baskets and drapery but they're pretty difficult.
>easy
are they easy or are they not. foliage is much easier than both of those because 1: its simple shapes so you can block in light easy and 2: edges are easier to detect and hell it looks more better than apples and baskets because of much more color there is, it doesnt matter how difficult it is to draw, literally no one gives a fuck. what matters if its pretty, if its not no one would look at it.

>> No.3152246
File: 372 KB, 741x449, night.png [View same] [iqdb] [saucenao] [google]
3152246

>> No.3152253
File: 383 KB, 800x572, Lust_totie_rmi.jpg [View same] [iqdb] [saucenao] [google]
3152253

:x I submitted this for critique in art school

>> No.3152255

>>3152089
it looks alright
JEEESSSSSICCAAAAAAA
>>3152119
good design and mood, keep working on those painting skills and tightening up your edges and transitions

>> No.3152265
File: 127 KB, 498x700, MattChinRender.jpg [View same] [iqdb] [saucenao] [google]
3152265

This guy is azn.
I'm not sure how to render his eyes.
I suck at painting, am normally a line artist but I want to break out of that.

>> No.3152271

>>3152242
you just said i should paint things that are "actually difficult to render like foliage", and now you are saying foliage is much easier and it doesn't matter how hard it was to paint something.

what the flying fuck are you trying to tell me im so confused

>> No.3152281
File: 376 KB, 1293x1428, value study 19.jpg [View same] [iqdb] [saucenao] [google]
3152281

I feel sad today , weather is shit , my head feels like its soaked in water for some reason , at least Im not sick it could always be worse

>> No.3152283
File: 861 KB, 690x998, 89.png [View same] [iqdb] [saucenao] [google]
3152283

>>3152055

More stuff copied from photos. I guess it's good practice maybe.

>> No.3152284

>>3152091
garbage.

There, happy?

>> No.3152287
File: 498 KB, 1000x800, big boar2.png [View same] [iqdb] [saucenao] [google]
3152287

Third day of doing digital. Would really appreciate tips and critique of any form.

>> No.3152292

>>3152271
what are you retarded? im saying its easier than that shitty basket and drapery? why? because it doesnt require soft edges like drapery and insane intricate details like the basket. foilage doesnt require any of that, because you obivously dont know how to make soft edges and shape details are more better suited for you with foliage. all im saying its still difficult to render foliage, but for your case its easier because its easy lighting and shapes

>> No.3152330
File: 531 KB, 1200x1060, Plants.jpg [View same] [iqdb] [saucenao] [google]
3152330

Been drawing some plants this and last week.

>> No.3152426 [DELETED] 
File: 691 KB, 1050x1500, Capture11.jpg [View same] [iqdb] [saucenao] [google]
3152426

been working on this
crits?

>> No.3152554
File: 493 KB, 1000x686, locura tetra 06.jpg [View same] [iqdb] [saucenao] [google]
3152554

WIP .I really shoud have drawn the background at the beggining. Now I'm not sure if it fits the perspective. I'm thinking of an abandoned church with bones and spooky shit on the floor . I also have to chenge the lighttning because now It makes no sense, maybe I can have a source of light from a big hole in the ceiling

>> No.3152566
File: 801 KB, 1000x1271, greyjoy1.jpg [View same] [iqdb] [saucenao] [google]
3152566

>>3152055
more details

>> No.3152578

>>3152284
that's not a critique you neanderthal

>> No.3152632

>>3152578
hes just being a faggot on the internet cuz hes got nothing better to do

>> No.3152724

>>3152211
I think you're good brian. And that last one has a more mature color harmony than your previous work. I noticed it in the thumbnail. The classy gold browns make the apples really glow and it works very well. You're at a level where you can just start painting what you really want to paint. if apples and bread are your thing, go ahead.

>> No.3152733
File: 237 KB, 1058x834, zebrastatue.jpg [View same] [iqdb] [saucenao] [google]
3152733

i'm glad this zebra held still for me so I could draw it. it almost wasn't even breathing.

>> No.3152752
File: 299 KB, 1334x924, SAMPLE UPDATE1.jpg [View same] [iqdb] [saucenao] [google]
3152752

>> No.3152775

>>3152752
sweet, I love this style.

>> No.3152785

>>3152091
back of skull too small

>> No.3152787

>>3152126
i really like the way you handled the basket

>> No.3152790

>>3152733
blog? love this painting, great job.

>>3152752
dig this too, blog?

>> No.3152815
File: 264 KB, 905x877, Sketch_CloseUP.jpg [View same] [iqdb] [saucenao] [google]
3152815

I'm not entirely sure the best way to go about painting this...

>> No.3152818

>>3152815
>Pick light sources
>render accordingly
>???
>profit

>> No.3152843
File: 1.65 MB, 1200x1800, Flower Girl_Proof 5.jpg [View same] [iqdb] [saucenao] [google]
3152843

Put a handful of hours into this recently.

It's been a couple years since I actually put any time into a piece of art.

>> No.3152911
File: 1.59 MB, 2000x1613, Image.jpg [View same] [iqdb] [saucenao] [google]
3152911

I scanned this like several months ago but I don't think I posted it.

>> No.3152914

>>3152911
The perspective feels off but I really line how you did the textures. Gives it an ethereal quality like children's picture books!

>> No.3152934
File: 265 KB, 661x882, Go Fuck yourself.jpg [View same] [iqdb] [saucenao] [google]
3152934

Worked on this the other day, it came out pretty well, so I figure I'd post it

>>3152843
This is really nice, you blocked in everything so well, you almost don't even need to render it. If it was a screen print it'd be great with just a bit of clean up. The eye on the the left looks off to me, but i don't know, maybe your reference is like that.

>> No.3152959
File: 567 KB, 360x818, Flower Girl_Reference.png [View same] [iqdb] [saucenao] [google]
3152959

>>3152934

Good eye, I made it in with a screen print process in mind. I really don't think I will spend too much effort on rendering, I really like the pastel markings on this one. I'll consider touching up the eye though. It's the flower headdress that worries me, I want it to look good but I don't want it to get to busy. As far as the reference, pic related.

Good lighting work, how you brought the background into the reflecting on the skin surface and hair. The drawing sort of untangles itself at the bottom. Not sure if you intended that, but it may be interesting to play with that more. Maybe some modulation of color/gradient near the bottom as well?

>> No.3153044
File: 585 KB, 1306x1000, saber foot nylon.png [View same] [iqdb] [saucenao] [google]
3153044

Any anatomy or perspective problems before I continue?

>> No.3153130

>>3152265
Use a reference. You are nowhere near painting from memory.

>> No.3153154
File: 135 KB, 600x776, qwewq.jpg [View same] [iqdb] [saucenao] [google]
3153154

>> No.3153156
File: 972 KB, 1502x1216, IMAG0143_1.jpg [View same] [iqdb] [saucenao] [google]
3153156

Any tips?

>> No.3153167

>>3153154
remember the eyes pushes the eyelids, and maybe push the values a bit more

>> No.3153173

>>3153156
kek'd

>> No.3153394

>>3153154
I keep seeing ur art around. Wats ur blog BOI

>> No.3153419
File: 1.04 MB, 1500x2000, value study 20.jpg [View same] [iqdb] [saucenao] [google]
3153419

another day another study , not happy with this one , but its work that matters

>> No.3153434

>>3152091
Looks good.

>> No.3153455 [DELETED] 

>>3152116
I think for a tarot card the man should be centered more. Or at least have less open space on the left.

>> No.3153463
File: 382 KB, 960x581, children_ref.jpg [View same] [iqdb] [saucenao] [google]
3153463

Are these gestures good enough?

>>3152752
Damn that's cool.

>> No.3153482
File: 3.99 MB, 3456x4608, IMG_20170927_131414.jpg [View same] [iqdb] [saucenao] [google]
3153482

Hi everyone, I'm currently working on a gunbuster fanart. Well I finished all the outline and I need input. I want to make kazumi(face on the left) in grey scale. I've done some practice coloring and want to know if it's good.

>> No.3153484
File: 3.66 MB, 4608x3456, IMG_20170927_142422.jpg [View same] [iqdb] [saucenao] [google]
3153484

>>3153482
Face on the right, my bad. Well here's a grey scale color. I thought I asked before fucking up the whole drawing

>> No.3153589
File: 298 KB, 1034x1511, P70927-224619(1)(1).jpg [View same] [iqdb] [saucenao] [google]
3153589

Yo

>> No.3153700
File: 296 KB, 700x744, s.jpg [View same] [iqdb] [saucenao] [google]
3153700

>>3153482
Nice work.
I don't really do into this style, but the huge asscrack is a thing I keep seeing and imo it looks unappealing af.

>> No.3153946
File: 164 KB, 706x934, september-27-2017.jpg [View same] [iqdb] [saucenao] [google]
3153946

drew this

>> No.3154030

>>3152554
Try pushing your value contrast some more

>> No.3154119
File: 477 KB, 1000x1000, september-27-2017-1.jpg [View same] [iqdb] [saucenao] [google]
3154119

>>3153946
also drew this

>> No.3154277
File: 128 KB, 706x1000, geck.jpg [View same] [iqdb] [saucenao] [google]
3154277

Soo here's my idea... Please flog it with critique; I've not attempted a composition/finished piece in ages and I want to try to make it appeal. I need to drown out my gallery with more original art.

This idea was just a feathered birdy gecko that spots a snack. I feel iffy about the perspective, and how big they are vs the background.

>> No.3154324 [DELETED] 
File: 135 KB, 707x1000, geck2.jpg [View same] [iqdb] [saucenao] [google]
3154324

smol update

>> No.3154328
File: 122 KB, 707x1000, geck2-2.jpg [View same] [iqdb] [saucenao] [google]
3154328

smol update

>> No.3154349

>>3154119
I like your approach to the digital media, basically because it's way different than your traditional, which ends up tiring

>> No.3154391
File: 37 KB, 672x700, normal guuuuuy.png [View same] [iqdb] [saucenao] [google]
3154391

>> No.3154396
File: 88 KB, 495x768, phppjFc2MAM.jpg [View same] [iqdb] [saucenao] [google]
3154396

i hate ribcages so much...Ive gone cross eyed trying to see all the nagative space and bones.

>> No.3154399

>>3154391
this man is wearing a incredibly crumply shirt, he should iron it.

>> No.3154431
File: 728 KB, 1200x1600, inkgrill.jpg [View same] [iqdb] [saucenao] [google]
3154431

eyes came out pretty wonky

>> No.3154456
File: 498 KB, 1000x853, roberto ferri study.png [View same] [iqdb] [saucenao] [google]
3154456

Studying values.

>> No.3154675
File: 753 KB, 1500x2000, value study 21.jpg [View same] [iqdb] [saucenao] [google]
3154675

I feel like I'm walking in circles , like for every improvement there's a setback in some other aspect of the drawing ... And I know getting good takes a lot of time and I'm not even a full month in , but the difference between week one and week two was massive , while week two to week tree is nothing , is there such a ting as beginner gains in digital art ?

>> No.3154679

>>3154675
$100 says you're not making enough finished work. It's up to you what it means to bring something to completion, but something like you posted is a far cry from looking finished.

Stop doing studies and try and do more ambitious, finished work.

>> No.3154718
File: 246 KB, 750x1000, camel.jpg [View same] [iqdb] [saucenao] [google]
3154718

working on drawing a camel

>> No.3154725

>>3154679
hmm I always heard that beginners should never do finished work just bunch of studies ?

>> No.3154727

>>3154725
Finished is subjective. You should be doing finished work based on your level. If you do finished work in a day and anything beyond that is redundant, do it in a day. If it takes you a month, do it in a month. As long as you are pushing yourself you'll get better

>> No.3154736

>>3154725
>>3154727
as an addendum to this, remember that the criteria good artists are based on are quality, but also overall oeuvre. As art history went on, people spent less and less time on paintings. We're in a transitional period that's more based on individuals than art history as a whole. The goal of the artist today isn't what it was when Picasso was working. The goal is now more or less to increasingly spend more and more time on work as you get better.

Michelangelo did 5 paintings in his lifetime, Picasso did 5000 or something. You want to start as Picasso, quick studies slowly pushing yourself in the beginning, and then over time working towards pieces that take a year or two years or ten.

That's almost how capitalist society is built. You start out with quantity, meeting demand or expecting demand for smaller projects done well, and then when you are successful you can take your time and fully immerse yourself in longer projects because hopefully by then you can afford to, which is important, and that there is a demand for a painting of yours that is more historically important and grandiose. A "masterpiece".

If you are a nobody artist, and you spend ten years on one painting, you must be incredibly well financed, and incredibly talented that you aren't learning as you do the painting. In theory a painting that takes ten years shouldn't be a learning process, it should simply be about execution on a larger scale.

>> No.3154739

>>3154736
so more or less, the advice I'd give you is to take your time, but not too much time. There is still some hustle involved. You don't want to be 50 and doing paintings you should have already been doing at 35.

>> No.3154743

>>3152253
I like it.

>> No.3154744

>>3154739
cool advice ty

>> No.3154750

>>3154736
Michelangelo only did 5 paintings? What the? How was he so good then?

>> No.3154758

>>3154750
>How was he so good then?
endless preparatory sketches and studying.

He had the capacity for greatness, it was simply in his hands to tap into that repository of patience and creativity to pull of something as grand as the Sistine Chapel or The Last Judgment.

Keep in mind he has 5 surviving paintings, he may have done more, but he has the smallest, greatest oeuvre of any artist in history.

By comparison, Caravaggio who worked about 100 years after Michelangelo is thought to have done between 40 and 80 paintings, so modern art was well on it's way to happening even as far back as 1600.

Michelangelo is the prototypical artist in humanity's history. The ONLY way he could have been more perfect would be if he had worked on one painting his entire life, but that's just revisionary wishful thinking.

Maybe if we meet an alien race they will have had an artist in their history who blew Michelangelo out of the water in that regard, but you have to just appreciate that he was the greatest artist in history.

Also, worth noting, da Vinci had a much more modern sensibility than Michelangelo, doing around 15 paintings, some of them unfinished. He was great, but he wasn't Michelangelo great, if greatness is measured in the terms I've laid out.

>> No.3154795

>>3152330
What do you use to color stuff in?

>> No.3154801

>>3154758
Michelangelo was not a painter. He could do it, he was trained to do it, and he was at a master level of talent at it (I'd bet he'd have been a genius no matter what medium he chose, his architecture was fantastic, too), but he identified himself as a sculptor. His catalog is the beautiful sculpture he did - The David, The Pieta, the Medici tomb, the tomb of Pope Julius. He didn't want to do the Sistine, the Pope forced him to. He started out with a crew, but was such a perfectionist (and I suspect on the autistic spectrum) he fired them all, moved into the scaffolding, and finished the job alone - so he could go back to sculpture.

That's why his painting portfolio was so small - he wanted to sculpt.

DaVinci's portfolio was small, because he spent as much time on engineering and other pursuits.

Take some art history classes, and read some books. The story is so much better when you know what it actually is. (Don't read "The Agony and the Exctasy", it's fiction.)

>> No.3154806

>>3154750
Because he started at an early age studying under another master, and then in the Medici palace, primarily on sculpture. When you study the human form in 3d, it makes you understand the body in ways that someone who hasn't can't. He spent decades studying the human body, so he could sculpt pieces like The David. There are surviving sketches, he would go to the marble quarry and sketch workmen with their shirts off, studying their muscles and their form. (And yes, he was gay.)
He applied his vast experience of the body to his work, in his concept of showing the glory of God's creation. He wasn't just doing loomis on the Sistine Chapel, he was honoring God, and man. He was a monster talent, we'll probably never see the life of, because that kind of art isn't commissioned anymore, and the environment he grew and learned and worked in doesn't exist anymore, and he was one in a trillion level of talent.

>> No.3154810

>>3154399
did you just assume its gender?

>> No.3154812
File: 251 KB, 1000x853, values.jpg [View same] [iqdb] [saucenao] [google]
3154812

>>3154456
remember that studying values isn't about copying the values you see. You know how they say there's "local" color? Well there's "local" value too. Art is about exaggerating light and dark, so even when studying a painting by another artist, reiterating it isn't enough, you need to treat the painting as a 2d object now, and not the subject that the artist was painting, meaning you need to re-evaluate the values present in the original as if you were doing a painting of the artwork in person.

That sounds complicated but basically make the artwork into artwork again. Study it, don't copy it.

>> No.3154813

>>3154801
>>3154806
my point still stands that in general we have trended towards less time spent on paintings. My example of Michelangelo and da Vinci collectively painting about 20 finished works, and Caravaggio doing double or possibly quadruple that in his lifetime speaks to that. I was only trying to make a point about art history as a whole, not the peripheral stories of the two artists, just their work.

And yes I know Michelangelo enjoyed sculpture, but even by those standards his sculpture portfolio is significantly smaller than what ones would be in say 1970

>> No.3154816

>>3154812
And why is it that reiterating it isn't enough? It would seem that he tried to figure out how to paint in the style of Roberto Ferri to effectively add that knowledge to his style. So why would he change up the piece he's studying I don't understand.
>>3154456
I really think this is quite beautiful.

>> No.3154824

>>3154816
Brush strokes and outlines are usually what you are emulating when you study another persons painting, but as is the case with painting something from life, values and colors need to be reinterpretted every time. You need to try to understand how the light and dark were exaggerated by the artist in their painting, and reapply that again in your study, because simply copying what you're looking at won't teach you how they came to the conclusions in their values and colors based on their subject.

>> No.3154833
File: 538 KB, 983x629, camelvalues.jpg [View same] [iqdb] [saucenao] [google]
3154833

>>3154816
as an example, here's what I'm studying right now. I'm not just copying the values and colors, I'm trying to make art, not copy a photo. The same has to be done of studies of paintings, because you need to envision yourself as being in front of the subject, and that the values and colors in the painting are as they are exactly in life. That's of course not true, but you need to use your imagination a little bit. Master studies are not as simple as you think.

>> No.3154835

>>3154795
Mainly I use Winston and Newton brush markers and sometimes colored pencils. Yellow marker looks terrible on brown paper, so I use a pencil for yellows.

For white I use a color pencil or a White charcoal pencil.

Highlights are a white gel pen

>> No.3154836
File: 445 KB, 1000x1000, renaissance.jpg [View same] [iqdb] [saucenao] [google]
3154836

>>3154816
>>3154824
>>3154833
same way we went from this to this. art history is a constant push and pull of old paintings being restudied, and then those students going on to make original work, which is then restudied again. Same reason van gogh's palette got more and more vibrant as the years went on. Same reason Picasso's palette got more and more vibrant as the years went on. Same reason Michelangelo's did the same. Gotta recognize these patterns, man.

>> No.3154840

>>3154836
I'd argue the pattern in contemporary art is to start out colorful and slowly move towards darker paintings, and back to colorful again, if art history's trajectory is to be believed, but nobody has accomplished that kind of career yet, since the contemporary art period is still rather new, and people are still clinging to the wrong artists as exemplars of contemporary painting, like Hirst and Hockney, who still act like it's the 70s and early 80s.

>> No.3154844

>>3154456
Nice values, but you got the pelvis angle wrong, On women especially the butt pops out, here there's even a slight stretch going on with her right oblique, it makes her butt look heavier.

>> No.3154852

>>3154812
>>3154824
>>3154833
Thanks for the critique. Can you explain how I would go about doing this. Like I should imagine the painting in front of me or the woman in the painting? What are your thought processes when you study?

>> No.3154870
File: 572 KB, 750x1000, camelfinal.jpg [View same] [iqdb] [saucenao] [google]
3154870

finished this

>> No.3154880

>>3154852
It's honestly best to just work from life and try to learn it that way. The benefits of drawing from life as opposed to other paintings and photos is twofold: there's actual light on what you are drawing, and there's the actual absence of light in the shadows. Something that can't be replicated in a secondhand medium. If you paint from life you'll quickly learn that you can't just draw what you're looking at, you have to reinterpret it into artwork, which follows different rules than nature

>> No.3154964
File: 572 KB, 750x1000, september-28-2017.jpg [View same] [iqdb] [saucenao] [google]
3154964

>>3154870
got rid of the penis on his leg

>> No.3154971
File: 611 KB, 852x972, barbacoa4.png [View same] [iqdb] [saucenao] [google]
3154971

>>3152055
WHat do you think of this drawing? I don't know what to do with the bandana because of the way I did it it sticks out too much

>> No.3154983
File: 127 KB, 706x1000, geck3.jpg [View same] [iqdb] [saucenao] [google]
3154983

attempting to do better lighting

>> No.3155001
File: 71 KB, 706x761, CCB2D001-C481-4C5B-9400-E7A5B4C6D4F5.jpg [View same] [iqdb] [saucenao] [google]
3155001

>> No.3155004
File: 221 KB, 440x924, 92817.png [View same] [iqdb] [saucenao] [google]
3155004

>> No.3155018
File: 366 KB, 498x805, help.png [View same] [iqdb] [saucenao] [google]
3155018

how do i get rid of the strokeiness of my work? What's the equivalent of line quality in photoshop/rendering and how do i train it?

>> No.3155021
File: 118 KB, 442x819, methany.png [View same] [iqdb] [saucenao] [google]
3155021

>> No.3155023

>>3155018
They're called edges and you train them by understanding what types of edges there are.
http://muddycolors.blogspot.com.br/2015/04/10-things-about-edges.html

>> No.3155026

>>3155023
cheers

>> No.3155039
File: 145 KB, 1233x1428, Critpls.jpg [View same] [iqdb] [saucenao] [google]
3155039

So I feel like I NEED to ask a critique on this. For better or worse, I feel like this drawing presents almost all of my art habits, all of my possible flaws and issues are probably here but at the same time I can't spot them and fix them anymore/yet. I don't particularly wanna know how to improve this, that's not that important, I just want to know what I'm lacking at this very moment. This is probably my level cap right now. I need dat critique as an artist, /ic/, to know where I'm at and where I should go.

(oh and excuse the fact that it's a fucking anime character, it was a casual sketch I hadn't finished and decided to dig up and turn it into something)

>> No.3155050

>>3155039
do you use any ref to produce this? or all imagination?

>> No.3155057

>>3153463
I'd push them a bit more (Like the kid in the middle, look at the difference between an imaginary line connecting both shoulders in your drawing -which would be almost horizontal- and the reference -where there's a bigger slope-). Some of us tend to tone down things that are actually way more extreme in our reference, so in general push gestures as much as you can and then you can pull back a bit if needed. But they're still pretty good anon.

>> No.3155058

>>3155039
Blog?

>> No.3155063

>>3155050
All imagination, well I used reference for the character's outfit design but I'm sure that doesn't count.

>>3155058
(oh jeez I'm flattered)
https://www.artstation.com/enzofernandez

>> No.3155071

>>3155039
The neck feels very flat, and the little indent from the clavicle doesn't feel like it goes in.
Aside from those small things it's really quite. Your brush strokes also look really messy and lazy at some points, same with your blending (specifically around the neck and chest).
Aside from those things it's quite nice, just really boring. It's hard to tell what things you really need to work on from just a portrait.

>> No.3155072

>>3155071
im too tired for this SHIT im sorry for that awful fuckin "Aside from those small things it's really quite." that's randomly in there

>> No.3155074

>>3155072
nobody should be posting on /ic/ this late. go to bed anon.

>> No.3155079

>>3155072
>>3155074
you'll "make it" in the morning

>> No.3155095

>>3155071
Damn I knew it, I remember struggling with the neck and resorting to symbols from memory for parts of it. Thanks for pointing it out.
I'll blame the lazy rendering on the fact that I didn't really zoom in very much aside from the face (that and I'm lazy), still overlooked it though.
How exactly do people make portraits less boring? appeal is something I rarely see covered in general, so when it comes to portraits I've been mindlessly focusing on fundamentals yet I have no idea how to make them appealing and less boring.

>> No.3155102

>>3155095
I wish I knew my man.
Might have something to do with facial expression, maybe more interesting colours? A background that isn't just black.
These are just guesses tho I have no real idea of the method behind it. I suggest finding portraits you find interesting and then trying to figure out what they did.

>> No.3155110
File: 223 KB, 466x912, 92817_2.png [View same] [iqdb] [saucenao] [google]
3155110

>>3155004

>> No.3155119
File: 268 KB, 1174x612, jon-kuo-saber1.jpg [View same] [iqdb] [saucenao] [google]
3155119

>>3152089
Might be too loose on the rendering for your taste, but take a look at Jonathan Kuo's stuff. His creatures always seem really dynamic to me.

>> No.3155122
File: 201 KB, 496x800, hierocurves.jpg [View same] [iqdb] [saucenao] [google]
3155122

>>3152099

>> No.3155223

>>3152119
Sword perspective is wrong desu

>> No.3155289
File: 1018 KB, 750x1334, IMG_1395.png [View same] [iqdb] [saucenao] [google]
3155289

Sorry for weird crop.

>> No.3155305
File: 721 KB, 1751x950, 12HhzxWEa.jpg [View same] [iqdb] [saucenao] [google]
3155305

>> No.3155315
File: 352 KB, 1109x945, geck.png [View same] [iqdb] [saucenao] [google]
3155315

still no idea how to use layers or where/which layer to shade and which layer to put detail so i'm fumbling.

>> No.3155316

>>3155110
i like the outfit

>> No.3155324
File: 104 KB, 484x640, Redon_Buddha_in_His_Youth.jpg [View same] [iqdb] [saucenao] [google]
3155324

Want to practice textures are there any good websites to find reference photos or just try to think of some thing with a cool texture & google image search?

Kinda hoping there's like a large pack of high resolution pics to download somewhere or some thing like that.

>> No.3155551

>>3154328
I really like this. The hands look a lil weird imo

>> No.3155688
File: 789 KB, 620x877, 29-09-2017_23-27-36.png [View same] [iqdb] [saucenao] [google]
3155688

any feedback color wise?

>> No.3155693 [DELETED] 
File: 345 KB, 1000x750, parrot.jpg [View same] [iqdb] [saucenao] [google]
3155693

drew a parrot

>> No.3155695

>>3155688
A bit flat overall, and the saturation on the face needs to be equal to or more vibrant than the headcover, it's lost completely. More contrast on the left side of the face would help, too - the shadows should be equal to the ones under the cape.
Small thing - place him on the ground with a little dirt, or shadows. He's floating, otherwise - and as that's not what he's doing, it feels off. Small thing, again.

>> No.3155697
File: 363 KB, 1000x750, parrot2.jpg [View same] [iqdb] [saucenao] [google]
3155697

drew a parrot

>> No.3155836
File: 1.39 MB, 1000x1330, Matlock Warderobe 4.jpg [View same] [iqdb] [saucenao] [google]
3155836

>> No.3155839

>>3155688
The colors on the fur look pretty nice. Some more value contrast would look good. that magic thing in his hand looks very out of place, especially the bright yellow color of it. maybe a more muted yellow would suit the palette of the piece better

>> No.3155855
File: 482 KB, 1244x817, geck2.png [View same] [iqdb] [saucenao] [google]
3155855

I'm trashing this, gonna redo it. it's not turning out any way I want it. I know you generally shade with cooler colours but it just looks plastic and weird now. I have been using a multiply layer for shadows and just picking colour for the highlights.

>> No.3155874
File: 161 KB, 1200x389, layerpasses.jpg [View same] [iqdb] [saucenao] [google]
3155874

>>3155855
subsurface scattering, my dude.

Also, pic

>> No.3155875
File: 1.08 MB, 1024x760, tank_by_drunkradio-dboy4h4 (1).png [View same] [iqdb] [saucenao] [google]
3155875

Rate plz

>> No.3155877

>>3155875
giraffe/10

>> No.3155893
File: 423 KB, 1266x953, geck2.png [View same] [iqdb] [saucenao] [google]
3155893

>>3155874
Thanks. It's weird, I've already read through most of Color & Light, as well as other sources, but when I get to the implementation I fumble hard. All I know is I want to apply warm key light and cool shadows. Maybe I should shift the shadows from blue to a "cooler" warm colour.

Anyway I tweaked it and i'm feeling a bit better about it now, kind of. I just want it to look more texturally realistic and dynamic.

>> No.3155902
File: 880 KB, 1742x2000, value study 22.jpg [View same] [iqdb] [saucenao] [google]
3155902

Almost didnt do a study today , Its reeeally late where I am . Been busy all day but I couldnt fucking sleepone day without doing a study , woke up did this , now I guess I can go back sleep , good luck tomorrow to eveyone

>> No.3155906
File: 1.02 MB, 800x600, radiosityexamples.png [View same] [iqdb] [saucenao] [google]
3155906

>>3155893
You just need to build a sense of how light moves and bounces around.

Shadows are usually cool because the ambient light from the sky (which is blue) is not blocked in the shadows. The background is a warm green, so you could definitely try reversing the principle.

>> No.3155918
File: 184 KB, 482x908, 92917.png [View same] [iqdb] [saucenao] [google]
3155918

After a few hours I gave up on coming up with fantasy armor.

Anyone know a good book or video on the topic?

>> No.3155934
File: 483 KB, 1000x1000, port 2 fase.jpg [View same] [iqdb] [saucenao] [google]
3155934

How do I stop creating monsters?

>> No.3155935

>>3155934
Study nose placement and form.

>> No.3155937

>>3155934
u are rendering well already, just copy faces from real life without worrying in painting, just draw, and look to some artworks from other artists. These drawings the nose is really broken. Keep trying and dont stop!

>> No.3155972

>>3155877
You have a point, thanks.

>> No.3155973
File: 215 KB, 695x473, geck2.png [View same] [iqdb] [saucenao] [google]
3155973

>subsurface scattering
probably too much

>> No.3155982

>>3155934
i think it's time to put down tumblr

and study aesthetics established by thousands of years of artistic convention

>> No.3156044
File: 417 KB, 1000x667, download.jpg [View same] [iqdb] [saucenao] [google]
3156044

>>3155973
Maybe using the term sss was misleading.
What I mean is the effect of the edges of the shadow being much higher in saturation than the "body" of the shadow.
The sss in the left bottom foot looks great, but does not fit with the lighting, as you've probably noticed.
It is looking pretty good as you continue to render it.

Here's a picture that shows the effect. Notice how the shadow under the eye is mostly blue, but has a very saturated edge to it. It also shifts to a warmer color than the highlight.

>> No.3156111

>>3156044
Ooh, I see. So the warmer edges of the shadow are due to the light beneath the skin? I read a page on SSS in my book but it was mostly referring to backlit subjects, so your example is new to me.

>> No.3156324

>>3156044
great example anon, very noticeable in this one

>> No.3156407
File: 173 KB, 1200x806, Untitled-1_edited-1.jpg [View same] [iqdb] [saucenao] [google]
3156407

between the two, which looks better?

>> No.3156411

>>3156407
first one.
who the fuck has eyebrows going down beside their eyelids?

>> No.3156414
File: 106 KB, 600x393, main-qimg-e70fa0e6dcf040a7220fa6076a8f8169.gif [View same] [iqdb] [saucenao] [google]
3156414

>>3156411
>first one
Animu, right?

>> No.3156424

>>3156411
men

>> No.3156497
File: 717 KB, 1071x1502, 20170930_210836.jpg [View same] [iqdb] [saucenao] [google]
3156497

C&c welcome and appreciated

>> No.3156518
File: 289 KB, 1000x348, casterlyrock.jpg [View same] [iqdb] [saucenao] [google]
3156518

still very messy. but i think i'm slowly getting there

>> No.3156519
File: 179 KB, 600x874, 123123.jpg [View same] [iqdb] [saucenao] [google]
3156519

>>3156518
very nice

>> No.3156546

>>3156411
I-I do

>> No.3156551

>>3152091
It looks a little dead color wise? Pretty good, but just a tad bit dead.

>> No.3156552

>>3152115
I actually kinda like this. I just wish your colors looked somewhat brighter? Just a tad bit.

>> No.3156563
File: 1.96 MB, 2682x1537, IMG_20170930_180525621.jpg [View same] [iqdb] [saucenao] [google]
3156563

>> No.3156565
File: 783 KB, 1890x1780, IMG_20170930_180532157.jpg [View same] [iqdb] [saucenao] [google]
3156565

>>3156563
rate my bullshit

>> No.3156598 [DELETED] 
File: 1.10 MB, 3264x1836, 20170930_225739.jpg [View same] [iqdb] [saucenao] [google]
3156598

>>3156497
Finished

>> No.3156601
File: 156 KB, 910x984, 1506808689911.jpg [View same] [iqdb] [saucenao] [google]
3156601

>>3156497
finished

>> No.3156652

>>3156552
Thanksss :D

>> No.3156677

>>3156407
/beg/

>> No.3156732
File: 816 KB, 1327x2103, value study 23.jpg [View same] [iqdb] [saucenao] [google]
3156732

Its now officially been a month since lost my virginity to digital drawing/painting. Picking up digital was probably best decision I made this year , I now regret not doing it sooner ... It would be nice if in a year I get good enough to start commissioning but I'm starting college , time is gonna become a commodity for me real soon . Anyhow thanks to all the people who took their time to give me an advice !

>> No.3156745
File: 990 KB, 770x1000, desert.png [View same] [iqdb] [saucenao] [google]
3156745

Cintiq pro 16 test.

I expected better for a 1.5k usd but since I'm outside US and the drawing experience is very noice I will keep it

>> No.3156749

>>3156745
I mean painting for pure drawing iPad Pro + Procreate + Apple Pencil is still king and better built too

>> No.3156804
File: 131 KB, 707x1000, geck4.jpg [View same] [iqdb] [saucenao] [google]
3156804

I added subsurface scattering on a lighten layer and then tried doing some ambien occlusion. Slowly getting used to layers. Still not done

>> No.3156810
File: 47 KB, 666x1149, selfportrait.jpg [View same] [iqdb] [saucenao] [google]
3156810

>> No.3156844

>>3152752

Well hello there, Morigesh :^)

>> No.3156869
File: 1.14 MB, 1000x1500, deer.png [View same] [iqdb] [saucenao] [google]
3156869

big deer

>> No.3156878

>>3156810
kek

>> No.3156914

>>3156869
What the heck is going on with its front legs?

>> No.3156965
File: 296 KB, 901x1080, Screenshot (99).png [View same] [iqdb] [saucenao] [google]
3156965

wiperino

>> No.3157006
File: 291 KB, 856x428, WIP hell.jpg [View same] [iqdb] [saucenao] [google]
3157006

>>3152055
How do i stop being bad, guys?
>>3156869
T-Thicc

>> No.3157014
File: 283 KB, 920x1080, Screenshot (100).png [View same] [iqdb] [saucenao] [google]
3157014

>>3156965
some minor improvements (I think)

>> No.3157023

>>3157014
The pose is awkward af, is she sitting or squatting?
Draw the pose in profile to help you draw

>> No.3157025
File: 324 KB, 800x497, night2.png [View same] [iqdb] [saucenao] [google]
3157025

>>3157014
that pose is really unnatural and the pillar is weird too you have a girder and rebar sticking out in odd directions.


also color practice

>> No.3157036

>>3156810
Why is this guy a meme again? it's honestly not a bad drawing overall

>> No.3157062

>>3157006
As somone that draws a ton but spends an average of 10 minutes per drawing, I must say I'm very impressed seeing you working on the same piece for weeks. Keep it up.

>> No.3157121

Checked out a few custom brushes.

>> No.3157122
File: 610 KB, 1194x728, Unbenannt-1kk.jpg [View same] [iqdb] [saucenao] [google]
3157122

>>3157121
Forgot pic, kek

>> No.3157127
File: 795 KB, 1000x1070, _20171001_125920.jpg [View same] [iqdb] [saucenao] [google]
3157127

My current work in progress. I'm about to study Loomis' method of creating different expressions, but I'm still practicing with facial structure. Something looks off, would appreciate any blunt advice. The mouth shape and angle is really irking me, but I get the feeling there's something more.

>> No.3157148
File: 233 KB, 600x800, Weldingphilosophers.jpg [View same] [iqdb] [saucenao] [google]
3157148

>>3152287
Make the hair more furry like. The right arm looks weird

>>3157025
The lighting is great. Whats upp with that shadowy figure?

This is a political cartoon

>> No.3157166

>>3157127
you need to keep perspective and construction in mind when drawing a face. things like to line up. features just dont float around. they're anchored to where they are, just like anything else in perspective.

>> No.3157168

>>3157148
thought it'd be something interesting to add. tell a story even, person happens to walk out and see the figure as it makes it's way through the alleys and returns their gaze upon being noticed.

>> No.3157171
File: 870 KB, 700x734, colored ink.png [View same] [iqdb] [saucenao] [google]
3157171

tried to color one of my ink sketches in ps

>> No.3157193

>>3152566
everything looks like it's made of plastic.

>> No.3157206
File: 402 KB, 810x1172, Skull.jpg [View same] [iqdb] [saucenao] [google]
3157206

Anyone doing a quick sketch here and there between a serious piece? I think it's a good way to relieve stress.

>> No.3157210

>>3157122
very nice colors

>> No.3157215

>>3156601
This shows a lot of finesse. It has a mottelled look as well... Are you a painter?

>> No.3157287
File: 63 KB, 385x258, thumbs.png [View same] [iqdb] [saucenao] [google]
3157287

Left or right? (yes I also posted this on the stylization general, sorry I don't know which one this really belongs to)

>> No.3157290

>>3157287
Right looks cool as fuck

>> No.3157322
File: 235 KB, 773x1034, mother_seated_ii_by_pastelchu-dbp5lf2.jpg [View same] [iqdb] [saucenao] [google]
3157322

Mother Seated II

>> No.3157370
File: 680 KB, 1000x797, october-1-2017.jpg [View same] [iqdb] [saucenao] [google]
3157370

painted a boat

>> No.3157389

>>3157370
no you didn't

>> No.3157402

>>3157287
Go with right, helps your shapes in the long run and also makes him look larger, since the light is coming from below.

>> No.3157407

>>3157322

hi cumbum. you're still utter shit and everything you regurgitate onto canvas is a waste of materials

>> No.3157422

>>3156414

He, he sees the world in 2D...

>> No.3157433

>>3157402
>>3157290
Thanks, right it is then.

>> No.3157436

>>3157322
I like the face. Too bad the hands are hidden. I thing the colors are a bit too brown and muddy.

>>3157287
I like the right one better, feels more powerful.

>>3157171
The black and white sketch is lovely. You lost the contrast in the colored version though. It could use a few brighter and more saturated accents and a stronger focal point.

>>3157122
Nice brushwork and colors. Looks almost traditional. The rocks on the right could read a little better.

>>3157025
There is still to many lines showing instead of masses. The pannels on the right seem too bright compared to the ground and the green light isn't really showing on the objects. Otherwise it's pretty decent valuewise.

>>3157014
weird pose, especially the hands and expression. That plastic bag looks too soft. I like the line quality overall though.

>>3157006
It looks very nice. The shadows could me more colored. The gun is too flat and the hands need more attention but it could end up being quite good.

>>3156869
the forms read well but are overly blocky for my taste. The lightsource needs to be colored and so does the shadow. The brushwork is still blury, probably because of your parameters.

>>3156804
Looks great already. I think by that point you should've spent more time on the background even if i'ts a gradient or a few brushstrokes. Right now it doesn't really improve your focal point or contribute to the composition. I do like how the body blends into it however.

>>3156745
A bit too uniform. Some subtle hue variations here and there would be nice. Looks nice overall.

>>3156732
You look like you learned pretty fast. The brushwork is missing a few sharp edges to create focus. Pick a brush at full opacity to draw a few accents. You could blend a few areas as well to make the skin texture look very smooth for example but that depends on your personal taste.

>>3156601
This needs a proper scan.

>>3156518
Could end up interesting. Distorted perspective but the composition is decent.

>> No.3157449
File: 108 KB, 746x925, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3157449

>>3152055

Anything to point out?

>> No.3157457

>>3157449
Nice work. Be carefull of the tangents between the two characters. Also I would have him look directly at her to make the composition stronger. Right now it looks like they are both looking into the distance.

>> No.3157460

>>3157449
Like >>3157457 said, watch out for those tangents. For example, there's a few "kissing points" or whatever they're actually called in between the two. If you're not that familiar with tangents (which would be weird, cause your work is pretty cool) Sinix has a rather nice video about it.

>> No.3157475
File: 81 KB, 323x1024, spooper.jpg [View same] [iqdb] [saucenao] [google]
3157475

Drawing without references is a slippery slope to nightmare fuels

>> No.3157493
File: 685 KB, 1000x806, october-1-2017-1.jpg [View same] [iqdb] [saucenao] [google]
3157493

>>3157389
how about now

>> No.3157537

>>3157460
>>3157457

Thanks for the tips and if you >>3157460 don't mind, could you please post a link to that video?
More knowledge is always welcomed

>> No.3157550

>>3157460
>>3157457

Yeah i see what you two are saying and im noticing it now. The sinix video was helpful too ( ended up lurking for it on yt)

>> No.3157552
File: 747 KB, 1000x790, october-1-2017-2.jpg [View same] [iqdb] [saucenao] [google]
3157552

>>3157493
alright last change

>> No.3157553
File: 350 KB, 2440x2440, pan5q5kpb4pz.jpg [View same] [iqdb] [saucenao] [google]
3157553

How is my sketch of Pennywise so far, guys? If it turns out I'm thinking of blowing it up to a poster

>> No.3157558

>>3157475
very creepy, would make a great print
>>3157449
anatomy is spot on!
>>3157370
pretty sweet! I could see it as a heavy metal album cover
>>3157322
very cool
>>3157287
right is a lot more dynamic and interesting to the eye

>> No.3157559

>>3157493
Nic-
>>3157552
You fucked up

>> No.3157567

>>3157559
>You fucked up
yeah but imagine if i didn't

>> No.3157572

>>3157567
At least you got a picture pre-fuck up. That's something.

>> No.3157579

>>3157572
the broad strokes are the easiest things to practice because i practice them for most of a painting, the smaller details are the ones that I only get to practice for a few minutes on every painting, so they're the things I've done the least, and usually fuck up. But eventually hopefully I'll have reached the endings of paintings enough to stop fucking them up.

Not much I can do except continue to paint to reach those final few brushstrokes, and eventually I'll get them right.

>> No.3157659
File: 686 KB, 1000x850, october-1-2017-3.jpg [View same] [iqdb] [saucenao] [google]
3157659

painted a sunset

>> No.3157873
File: 97 KB, 800x1327, s,,,.jpg [View same] [iqdb] [saucenao] [google]
3157873

>> No.3157950
File: 233 KB, 1116x1347, 22219458_1175961679170524_444994428_o.jpg [View same] [iqdb] [saucenao] [google]
3157950

How are my skulls?
Also what are some good skull refs? I've been using skull sketcher 2 but I'm not sure if the proportions on the skulls there are accurate and I'm getting conflicting information from other skulls

>> No.3157958
File: 273 KB, 908x1080, Screenshot (101).png [View same] [iqdb] [saucenao] [google]
3157958

>>3157014
redraw, tried to heed some of the critique I was given

>> No.3157980

>>3157950

You consistently make the cranium too small. Compare your drawings with some references. Otherwise they're not bad

>> No.3157987
File: 72 KB, 566x332, 312312.jpg [View same] [iqdb] [saucenao] [google]
3157987

tried to experiment with color

>> No.3157988

>>3157873
all dude have pretty same tone. look at the legs, one is obviously closer but both catch same amount of light.

>> No.3157999
File: 276 KB, 800x1327, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
3157999

>>3157873
tried to fix dat, but looks shitty too. But you can get the point. Also all of you colors in shadows not enough saturated.

>> No.3158046
File: 66 KB, 395x333, OB0Rqfu.png [View same] [iqdb] [saucenao] [google]
3158046

Does this look ok?

>> No.3158063
File: 258 KB, 1000x348, casterlyrockflat.jpg [View same] [iqdb] [saucenao] [google]
3158063

>>3156518
update, critique at this point would be nice. i'm just gonna fiddle with the colors a bit more fix some edges and maybe add some flags birds and shit

>> No.3158072

>>3158063
Holy shit I didn't think you'd be able to polish it that well. Good job anon.

>> No.3158084

>>3153156
bigger nose

>> No.3158146

>>3158072
thanks! these do take alottt of time

>> No.3158193

>>3156519
Are the proportions/anatomy on this intentional?

>> No.3158202
File: 183 KB, 1280x889, IMG-20170621-WA0004.jpg [View same] [iqdb] [saucenao] [google]
3158202

Critique please

>> No.3158236
File: 413 KB, 600x814, Tranquility WIP.jpg [View same] [iqdb] [saucenao] [google]
3158236

WIP. Any pointers here?

>> No.3158238

>>3158236
arms look kinda awkward being in that position with no real purpose, otherwise really cool

>> No.3158243

>>3158238
Ah, yeah I didn't get work it out yet but the right arm is supposed to hold on to the right curled tree and the left one is supposed to hold fruit (picking them from the tree) which I haven't drawn yet. And there will be another person in the image he reacts to. But yeah, as of yet it looks weird.

>> No.3158281

>>3158236
I love the lighting and atmosphere

>> No.3158335

>>3158193
It was intentional, I wanted to experiment with proportions.

>> No.3158338
File: 302 KB, 1000x348, 12345.jpg [View same] [iqdb] [saucenao] [google]
3158338

>>3158063

It's getting there.

One thing I'm not certain about is the composition.

You have all these lines leading to the left vertical of what seems to be the golden ratio but there's nothing there.

Also the primary focal point right now is the tower to the right. Given the secondary and tertiary focal points being the highlighted tower to the left and the part of the castle right in the middle, it creates a nice triangle but then there is that contrasted tower smack in the middle which throws it off.

Also from storytelling perspective you have that dragon in the distance which is a great opportunity for some action but it's so understated it's almost like an Easter egg.

I feel you could bring it forward and place it in that vertical that all lines converge at and make it part of that triangle as either the primary read or the secondary one.

Here's a very quick and dirty sketch of what I'm trying to say. You'll probably have to play around with the positioning of the dragon to get that sweet spot in the composition.

It does alter the original idea quite a bit and that might not be what you're going for.

Keep up the good work!

>> No.3158341
File: 123 KB, 540x919, 10217.png [View same] [iqdb] [saucenao] [google]
3158341

How generic is this?

>> No.3158344
File: 258 KB, 1024x1365, 20171002_134923-1024x1365.jpg [View same] [iqdb] [saucenao] [google]
3158344

>> No.3158372

>>3158202
its yellow...

>> No.3158379

>>3158341
At this point, it might sound like a meme critique, but this is really stiff.
Otherwise it is a solid start, gotta work a bit more on it before judging it as generic or not.

>> No.3158387

>>3158341
>>3158379
Yeah like anon said it's really stiff. You gotta turn down the stiffness of him even if he is just standing.

>> No.3158396

>>3158344
That awesome dude, looks dope. The blood drips on the leg makes the spears placement at bit ambiguous.

>> No.3158399

>>3158046
He looks severly crosseyed, the values are alright..

>>3157987
Dank dude

>> No.3158403
File: 10 KB, 293x295, 1281383218987.jpg [View same] [iqdb] [saucenao] [google]
3158403

>>3157558

thanks for the compliment regarding this >>3157449

>> No.3158408

>>3152566
Too many highlights, looks wet or made of plastic like that other guy said

>> No.3158421

>>3157659
The color pallet reminds me of a vulcano.

>>3157553
Pretty nice. I donät get creepy vibes from it though, which I assume you might be going for.¨

>>3157436
Nice feedback dude

>>3157171
Thats really good ink. The color edges are not on par with the rest of the image i feel

.>>3157122
How you get those nice edges?

>> No.3158444

>>3158379
>>3158387
I was trying to do a very generic concept art "pose" as that's what I'm trying to accomplish, but you're right, the way he's standing just looks uncomfortable.

I'll see what I can do, thanks!

>> No.3158463
File: 170 KB, 478x700, 2ddddrffddf.jpg [View same] [iqdb] [saucenao] [google]
3158463

Working on values, and wonky limbs. Old person not trying to "make it", just for fun

>> No.3158477
File: 107 KB, 1265x1693, painting practice.jpg [View same] [iqdb] [saucenao] [google]
3158477

i guess...

>> No.3158513

>>3158421
thanks. i was only testing the water with coloring the inks. i'll do some more work into it and see what happens
>>3157436
and for my night alleyway thing i'll probably make more changes, that or leave it as a study.

>> No.3158538
File: 488 KB, 845x1165, qwe1232.jpg [View same] [iqdb] [saucenao] [google]
3158538

>>3156601

>>3157215
I paint, but I'm not strictly a painter.

>>3157436
Here's a scan

>> No.3158544

>>3158399
holy, now that i look at it a few hours later... the eyes are totally weird. need to focus on eye studies next. thx for the feedback

>> No.3158545

>>3158477
Blog?

>> No.3158546

Feet are stupid

>> No.3158559
File: 215 KB, 1000x578, support.jpg [View same] [iqdb] [saucenao] [google]
3158559

>>3158338
Thanks for the feedback man, you definitely have a point. the thing is tho, im trying to sell the castle. adding the dragon would lay all the focus on that.
I am working on some support drawings to put underneath it so might not even matter that much. Anyway thanks for the new insight!

>> No.3158578
File: 426 KB, 1085x1227, naturalhistmus.jpg [View same] [iqdb] [saucenao] [google]
3158578

todays visit in British Natural History Museum, all free hand, on the knee
whatya think?

>> No.3158587
File: 163 KB, 999x657, spoopywindow2.jpg [View same] [iqdb] [saucenao] [google]
3158587

Here's some shitty spoop

>> No.3158588

>>3158578
museum? I think you mean zoo?

>> No.3158592

>>3158587
Not sure about the concept, but the candle has some nice subsurface scattering

>> No.3158596
File: 1.94 MB, 3264x1836, 20171002_145718.jpg [View same] [iqdb] [saucenao] [google]
3158596

>>3158588
lol m8, 'natural history'...?

>> No.3158600

>>3158588
Are you stupid

>> No.3158624
File: 676 KB, 849x1164, 43e3e3.jpg [View same] [iqdb] [saucenao] [google]
3158624

>>3158538
another piece done recently too

>> No.3158669
File: 116 KB, 821x614, doody.jpg [View same] [iqdb] [saucenao] [google]
3158669

>> No.3158674
File: 108 KB, 512x699, IMG_1442.jpg [View same] [iqdb] [saucenao] [google]
3158674

Do ya'll like Post Malone?

>> No.3158686
File: 1.22 MB, 1836x3019, IMG_20171002_202306_953.jpg [View same] [iqdb] [saucenao] [google]
3158686

Rate my ent

>> No.3158688

>>3158686
3/10 for not resizing

>> No.3158689

>>3158688
sorry senpai
besides that

>> No.3158724
File: 600 KB, 1000x737, october-2-2017.jpg [View same] [iqdb] [saucenao] [google]
3158724

doing an Adam and Eve

>> No.3158744
File: 200 KB, 668x910, something.jpg [View same] [iqdb] [saucenao] [google]
3158744

trying to oil.
I never realized how fast oil paint becomes just a mess. It's like to brush strokes on top of eachother and you're just smearing and blending this stuff into an unrecognizable layer of paste. No refs used.

>> No.3158753
File: 1.22 MB, 2448x3264, IMG_0083.jpg [View same] [iqdb] [saucenao] [google]
3158753

can i get crit on anatomy

sorry about size

>> No.3158766

>>3158744
work darker to light, don't try to do the whole thing in one layer.

>> No.3158773

>>3158753
that looks fine and the shading looks good too, but your perspective is making the legs look short and stubby rather than receding in to the distance. For example, you know how the hand usually goes to mid thigh? Well that hand is about at the knee. It looks more like he is flying parallel to the viewing plane and leaning down to touch his ankle

>> No.3158775

>>3158773
yeah i see what u mean, idk the inital sketch had them farther away but it looked weird so i made them longer

>> No.3158782

>>3158766
By layer, do you mean a dried layer?

>> No.3158783

>>3158744
watch the drawmixpaint video on yt about blending
it really helped me

>> No.3158786

>>3158782
yeah. wait for it to dry, then paint light on top of dark. or mid on top of dark, and let that dry, and then light.

>> No.3158787
File: 169 KB, 1000x618, birb.png [View same] [iqdb] [saucenao] [google]
3158787

>>3158669
I like stuff like this.

>>3158686
Needs more twists and bends imo

I made a desert bird. The idea is sort of a crossover between emu and camel. Thoughts?

>> No.3158788

>>3158782
>>3158786
end of the day though the process of oil painting is kind of arbitrary and up to the artist, as long as you make a good painting. If you like painting in one layer do it enough and you'll get good at it.

>> No.3158791
File: 343 KB, 786x792, IMG_20171003_0003.jpg [View same] [iqdb] [saucenao] [google]
3158791

trying to draw without ref, really works the brain

>> No.3158794

>>3158783
>>3158786
>>3158788
many thanks, I'll take note of this.

>> No.3158796

>>3158791
The eyes have a lot of life.

>> No.3158804

>>3158794
oil painting is the most versatile painting medium. You can literally make it do and look like anything, but if you can get it to do one thing even reasonably competent you'll be a professional in no time. So find how you like to use it, and get good at it. Odds are what you think you like oil paint to do isn't what you'll end up using it for though.

>> No.3159078

>>3158545
https://www.pixiv.net/member.php?id=3035330

>> No.3159249
File: 441 KB, 1259x1988, P71003-152212(1).jpg [View same] [iqdb] [saucenao] [google]
3159249

Can someone redline the girl plz?

>> No.3159278

>>3156844
I had to look this character up. Pretty shitty. I had no idea about this. This was a commission for this girl that "made up" some undead character. Muddy limbs, lichen, sacrificial dagger. Not my fault she ripped off a character I was unaware of. All I did was draw her description.

>> No.3159289

>>3158783
https://www.youtube.com/watch?v=Q0Qbw7Wlsgc

this one?

>> No.3159331

it depresses me how good everyone here is

>> No.3159334

>>3159331
Let it inspire you. Their skills will rub off on you!

>> No.3159335

>>3159331
Well keep in mind that everyone starts out as a beginner. No one just gets magically good.

>> No.3159394
File: 220 KB, 895x892, IMG_5457.png [View same] [iqdb] [saucenao] [google]
3159394

rate pls

>> No.3159423
File: 1.02 MB, 3525x2573, 2_DIVIDED_Inktober2017-lo.jpg [View same] [iqdb] [saucenao] [google]
3159423

pls crit

>> No.3159424
File: 662 KB, 1000x748, october-3-2017.jpg [View same] [iqdb] [saucenao] [google]
3159424

finished this. Unfortunately I felt like I had to make the light source arbitrary for the composition to work, but I leaned into it so I think it was more or less successful.

It's supposed to be adam and eve in the garden of eden

>> No.3159443
File: 267 KB, 1000x348, casterlyrockflat.jpg [View same] [iqdb] [saucenao] [google]
3159443

>>3158063
so i tried adding some more dragons in the background. I think im im gonna remove them tho. makes the scene too busy takes away from the scale. thoughts anyone?

>> No.3159477

>>3159423
I like the idea behind the drawing although the expressions could be improved to add more feeling to the scene.

Technically it is garbage. Symbol drawing all over the place.

>> No.3159481

>>3159477

Thanks for the crit. I've drawn flat, cartoony bullshit my whole life--just started learning about perspective and anatomy. What is symbol drawing?

>> No.3159695
File: 118 KB, 800x525, somerichdude.jpg [View same] [iqdb] [saucenao] [google]
3159695

meep

>> No.3159750

>>3159424
garbo dude

>> No.3159764 [DELETED] 
File: 1.60 MB, 4211x6985, 2.jpg [View same] [iqdb] [saucenao] [google]
3159764

>>3157999

Is this better?

>> No.3159773

>>3159424
Reminds me of Chunbum's style.

>> No.3160549

>>3152843
That's just shit.

>> No.3161157

>>3153044
The breasts are extremely flat, the hands are way too small, the head shape is wrong as well as the jaw being in the wrong place, the pose is really stiff, and those arms have no rythym or anatomy present. You started to use more organic shapes for the legs and feet which is good, but you still lack gesture.
If you wanna draw anime/cartoons or any type of simplified art style it's best to learn to draw with shapes and learn to "feel" the form instead of relying on formulas and constructing everything in the body like it's architecture. Don't fall for the drawing from imagination using construction meme- it only works until you've drawn things from reference hundreds of times. Copy the sketches of pros and try to draw as many people from real life as you can and try to attend nude figure drawing sessions as well.
TL DR; Don't try to be a Nosebro, observe analyze and copy references faggot