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/ic/ - Artwork/Critique


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3144384 No.3144384 [Reply] [Original]

Have you ever watched a beginner artist surpass you and actually "made it" (make money off their work/have a huge following) while you're still rendering basic shapes? How does this happen? Do they just have more innate talent or is it something more?

>> No.3144413

>>3144384

I was reading a book by Jojo's creator and he said one of the big things that factored into popularity was having a recognisable style. One that you would know who drew it if you saw it from a mile away.

>> No.3144416

honestly everytime I see these comics I want to say fuck it all. they make so much, with such basic fundies, while I grind for what?

the spark is honestly more important than anything else

>> No.3144425

>>3144413
>tfw the most popular people on /ic/ has recognizable styles even if you saw it a mile away too
>NoseBro, Akirel, Kyle, Firez, Brian, Illastrat, Chun Bum, Magister, Godokun
And yet /ic/ still focuses on fundamentals, really makes you think.

>> No.3144449
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3144449

>>3144425
It's a mix between bucket crabs and dinosaurs insistent that you waste the same amount of time they did grinding. They hate that others can be so successful with so little effort, without grinding boxes and spheres all day, so they try to put every beginner through this to keep them down.

In reality, the most important thing today is style, and it should be the first thing you develop if you want to be successful.

>> No.3144462

>>3144425
>wide eyes anon does it on purpose
>half head anon does it on purpose
>they all do it on purpose to stand out amongst the rest
Where were you when we discovered the secret to making it?

>> No.3144464

>>3144425
i have literally never seen one good word said about nosebro

>> No.3144476

>>3144425
It's not that hard to spam yourself until people recognize you.

>> No.3144491

>>3144425

Well, building off my last post I would say they're more a product of infamy.
That said, your art still has to be good. Recognisably yours AND good.

So I would still recommend studying up on your fundamentals and finding the things you want to emphasise or de-emphasise.

>> No.3144611
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3144611

>>3144449
that fucking picture

>> No.3144622

>>3144449
what is the joke about the crabs?

>> No.3144628

>>3144622
When you have a bucket full of crabs, the one that tries to get out is pulled back in by its neighbor ergo /ic/ being a bucket of crabs trying to get out of this hell hole by "making it"

>> No.3144648

>>3144413
how do i even find a style

>> No.3144654

>>3144648
You see, style is like tits. Do you like them realistically large or unrealistically large? You just pick the things you like and draw it that way.

>> No.3144725

>>3144648
By copying someone else style and fucking up.

>> No.3144752

>artist develops a style
>does nothing but fan art
>doesn't even bother to check how to draw on model
I hate Shadman.

>> No.3144760

>>3144449
I always thought the reason people slander style here is because the majority of users want to do concept art/anime which they see as the pinicle of art.
Though I do believe there are people on this board that unironicly believe this.

>> No.3144765

>>3144760
>I always thought the reason people slander style here is because the majority of users want to do concept art/anime which they see as the pinicle of art.
Wouldn't that mean they praise style?

>> No.3144770

>>3144760
We love style. We hate bad artists who use the word like a magic spell every time they get a criticism they don't like.

>"rate my OC!"
>the tail is pretty lumpy
>"MUH STYLE MUH STYLE MUH STYLE"

>> No.3144773

The first step to getting good is to never use the word "style" to justify any potential errors relating to proportion, perspective, and anatomy landmarks.

If one hand is larger than the other, and one is closer to the viewer than the other; but the differences between the two hands are so dramatic that if you were to put them side by side one would be like a growing tumor. That is not style, that is just an error. If you intentionally make the lands large, then at least both hands should be large in correct proportion and perspective to each other. Using style as a crutch makes me annnngerryyyyy.

>> No.3144812

>>3144449
I like the parable of the crabs in the bucket, that is a nice idea you had there!

>> No.3144918

>>3144648
By finding Yourself.

An artstyle is the artist's identity, the artist's personnality...

>> No.3144962

>>3144918
How do you find Yourself
How do you know your identity, your personality

>> No.3144981

>>3144384
Yeah, more than a few times. I'm pretty sure I'm retarded.

>> No.3145008

>>3144962

not gonna make it, too reliant on spoonfeeding

>> No.3145294

>>3144449
i thought that was ted cruz and that guy who was trumps manservant that he destroyed

>> No.3145302

This is a good thread. The more time you spend here the more you realize /ic/ really is a crab bucket.

>>3144654
nice

>> No.3145307

>>3144648
>>3144725
>>3144918
>>3144962
take any and every part you like from any artist or specific piece of work that you like, don't copy one artist wholesale, copy hundreds, thousands of artists specific lil quirks, creating a library of neat stylistic tricks that you can combine in different ways to achieve different effects. in most any piece i've made you can point to part of it and i can send you in the direction of the artists who influenced that specific part. but you've gotta know what you want, and that requires a lot of self reflection on why you like what you like and how exactly you like it. during your journey of figuring out what you're into, what you're actually into is probably gonna change a lot based on what you learn and how you yourself develop, and your "style" will change throughout this and hopefully you'll end up coming out the otherside with a very flexible sense of how you can approach and draw different things to where the styles can be obviously different yet unified in that people can still tell it was drawn by you.

>> No.3145319
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3145319

>>3144384
They can't surpass me if they're better than me to begin with.

>> No.3145322

>>3144384
also to make a response that's actually on topic, keep in mind that they probably just studied what they wanted to draw, instead of focusing on generalized basics they focused in intensely on exactly what they were interested in drawing

think about it as studying linguistics as a concept so that you can more easily learn multiple languages as opposed to to someone just buckling down and diving headfirst into learning the one language they want to learn, then maybe moving onto another if they feel like it. there are positives and negatives to both methods and there's no one "true" path towards learning properly, but one will get you much more impressive and concrete results much quicker and tends to supply you with a much more intuitive sense of how to approach challenges while the other is much slower, more methodical, structural and standardized and usually allows for a more thoughtful and reliable approach. you can also mix and match both, being a bit of a hybrid, learning/studying the basics but not blindly dedicating yourself to studies and completely abandoning experimentation, going with the flow, giving in to what feels right. it all really depends on what you want out of art.

>> No.3145467

>>3144770
I agree, I've seen loads of people hiding behind style as an excuse for not improving, on the net and in person, but I've seen an huge amount of posts here calling artists such a Schiele as hacks or calling modern illustration terrible because stylisation is ruining the industry.
Though I know we are on 4chan and people here enjoy being retarded.
>>3144765
You'd think that but I was pointing out the hypocrisy of these people.
I'm also pretty happy that this board is moving further away from just concept art and anime girls, when I first came here, people would bash everything that wasn't a realistic life drawing.

>> No.3145483

>>3144725
best answer t b h

>> No.3145688

>>3144725
Yup. Just take elements of a style or styles you like (note that I say "elements" and not "copy it wholesale") and try to incorporate it into your art. You won't be able to get it exact, of course, but that's the end goal here anyway. You see the way that another artist draws eyes or does linework, shades, or renders, say "I want to do that too!" and massively fuck it up until the only trace left of the element you wanted you copy is the inspiration in your head. And that's perfectly fine

>> No.3145693

>>3145307
This is excellent advice

>> No.3147728

>>3144752
Why would he worry about on model stuff when he's making money? Nobody cares about proportions. It's about appeal. Something that this board lacks

>> No.3147729

>>3147728
But his art is not appealing.

>> No.3147743

>>3147728
No it's about consistency. You can push the blandest crap out there and if you make stuff on a weekly basis you'll get an audience.

>> No.3147783

>>3144425
>nosebro has a recognizable style
He just has a recognizable shitposting style.