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/ic/ - Artwork/Critique


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File: 264 KB, 1800x1571, spelcoll_ftrop.jpg [View same] [iqdb] [saucenao] [google]
2965861 No.2965861 [Reply] [Original]

Last thread: >>2961229


This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun!

Fresh off the Mayflower? Then do yourself a flavor and check out /ic/s complementary subordinate sticky here:
>https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj
---------
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
Use twitch #creative
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
デジ絵の文法 playlist (fixed) - https://www.youtube.com/watch?v=uWyIMrWHN30&list=PL6dSbz05yTUL_zym3SiOxOgqq29XvOh48
https://www.palmie.jp/ - twitter required for assignments
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html
---------------
>Alt Stylization General Discord Server
https://discord.gg/xC7eJvS

Have any suggestions on helpful resource links? Leave a comment anytime ITT and I will look into it.

>> No.2965870

choob

>> No.2965890

>>2965861
o my anon looking very nice, especially that top left and id like to see the bottom left bigger

who r u
tumblr plox?

>> No.2965906

>>2965870
w-wrong thred

>> No.2965912

>>2965870
cheb

>> No.2965922
File: 799 KB, 2448x1492, 358_color_family_chart-2.jpg [View same] [iqdb] [saucenao] [google]
2965922

Maybe not the right thread but whatever.

I found a good deal on Copic markers and I want to buy a bunch but I'm not sure how deep to go.

I'd like to be able to do decently modeled skin since that's the hardest thing for me to accomplish with the Dr Martins stuff have, and I'd also like a decent selection of bold colors for spot coloring, sketches, etc. I already have some Neutral grays to get by on hand.

Advice from anyone here?

>> No.2965931
File: 1.23 MB, 3262x2447, image.jpg [View same] [iqdb] [saucenao] [google]
2965931

>>2965922
I'm a big marker fan myself. They are clean, discrete / contained, easy to blend and handle, they are really bright (I have a thing for loud colors), and they are refillable.

Things I don't like about copics: they aren't light fast (they fade a lot), markers bleed and need quality paper to blend, and can be pricey.

I really liked working in grey tones with some prisma markers, and that pretty much sold me on going full color - I picked copics because they were refillable. I'm also a pretty big tradfag so it makes the markers even more appealing to color inked drawings.

>good deal on Copic markers
What kind of deal did you find?

>> No.2965942

>>2965931
>They are clean, discrete / contained, easy to blend and handle

This is why I want more. I love my Doc Martins but it's a pain to break out the brush, water, palette, etc even for a touch of color in a sketch, and if you just look at them the wrong way they misbehave and fuck your shit up.

>I'm also a pretty big tradfag so it makes the markers even more appealing to color inked drawings.

The one downside is they don't really play well with india ink, which is what I ink with. But I just bought a wideformat printer and discovered the ink is perfectly Copic proof, so I can scan my inks, process them into pure B&W, print them and use marker over them. So that's really pushing me to grab some.

>What kind of deal did you find?

Google " auc-terraformer"

They're a retailer on Rakuten that sells Sketches for 369 yen. With shipping it's around $3.50-3.75 a marker, US. As a CAD fag it comes out to about $5 each, which is way less than the $9 they typically cost up here.

>> No.2965958

>>2965942
>bought a wideformat printer and discovered the ink is perfectly Copic proof
Same here anon. I recently got a printer and it's a huge level up.
>I sketch digitally
>print the sketch in light red and ink it
>scan the ink and clean it up in PS
>print the ink on heavy stock and color it with markers
>scan the final piece and adjust the colors as needed

>Doc Martins
I've always wanted to water color - I can't fill enough of the BG with the copics. It always feels like a waste of ink. Do you recommend WC for a marker enthusiast?

>$3.50-3.75 a marker, US
I got a lightly used set of ~100 off eBay for about the same amount. I found that mom's and scrap bookers sell off their barely used collections on eBay. If you are a good eBayer you can get them for $1.50-$2 USD (I was stalking previous wins). I was impatient with mine and just bought them.

>> No.2965965 [DELETED] 
File: 501 KB, 765x1000, Alter Saber May.png [View same] [iqdb] [saucenao] [google]
2965965

>> No.2965970
File: 500 KB, 765x1000, Alter Saber May.png [View same] [iqdb] [saucenao] [google]
2965970

>> No.2965972
File: 2.18 MB, 2625x3000, RCFull.jpg [View same] [iqdb] [saucenao] [google]
2965972

>>2965958
>Same here anon. I recently got a printer and it's a huge level up.

Niggas who don't have a good printer are missing the fuck out. I scan and print at 11x17" all day long, it's luxury.

>Do you recommend WC for a marker enthusiast?

Yeah it's cool. Like I said it can be fiddly but for covering wide spaces there's nothing better. If you love bold colors check out the Dr Martins Radiant Concentrated. A 1/2oz bottle costs about $6 but they're highly concentrated and extremely vibrant. Pic related is the entire set.

>I got a lightly used set of ~100 off eBay for about the same amount.

That's a good deal. I could go that route, but I don't really want to buy a huge lot and with shipping costs it's not that great of a deal anyway.

>> No.2966061

I want to die

>> No.2966095
File: 17 KB, 394x394, 18056648_180237259163501_6238087688025452804_n.jpg [View same] [iqdb] [saucenao] [google]
2966095

>>2966061
I've been super depressed too anon. Its okay we are going to make it, and tomorrow is going to be better.

>> No.2966171

>>2965890
Top left is barkode's

>> No.2966175
File: 349 KB, 2571x3000, 1234.jpg [View same] [iqdb] [saucenao] [google]
2966175

Newmbie here, I'm trying to finish this lineart but I'm having trouble with the forearm on the right, basically I want it to be inclined in a 3D space and I'm failing to give it depth instead of making it look like it's a short forearm, as you can see from the colored lines I'd like the blue part to be in a simple 2D space, while the green part to be diagonally inclined towards the viewer.
Do you have any suggestions or tutorials to recommend? I did try building shapes but once the fact this is supposed to be a sweater is giving me trouble.

Version without the lines: http://imgur.com/a/TJ2V9

Also any other criticism towards the rest of the work is welcome (I personally think the neck is too tall and I'm going to check later if shortened looks better), this is my second drawing so far so I'd like to improve.

>> No.2966176

>>2966175
Oh, of course the collar makes no sense because that part of the lineart is incomplete.

>> No.2966179
File: 1.05 MB, 1600x6470, Snow Teddy.jpg [View same] [iqdb] [saucenao] [google]
2966179

>> No.2966189
File: 383 KB, 900x675, sundaegirl.png [View same] [iqdb] [saucenao] [google]
2966189

Almost finished. any tips on doing a background with this kind of composition? anything i should absolutely correct? im going to adjust color and saturation once im done

>> No.2966194

>>2966189
gb2 fundies

>> No.2966195

>>2966189
learn2critique plz

>> No.2966196

>>2966194
>>2966195
fudge

>> No.2966197
File: 91 KB, 386x594, cd695d8eab1ed86680eda2c19c87a23412380b513a5344206484592ca0a99580.png [View same] [iqdb] [saucenao] [google]
2966197

>>2966095

>> No.2966236
File: 469 KB, 900x810, sundaewip.png [View same] [iqdb] [saucenao] [google]
2966236

>>2966189
fixed the eye and lips but need a nap

>> No.2966260

>>2966197
>>2966095
someday anime will be real and life will become better
if it doesn't then maybe afterlife will become better

>> No.2966280

>>2966260
It will be better because there is no afterlife. You'll return to a state of nothingness forever.

>> No.2966302
File: 74 KB, 411x500, IMG_0877.jpg [View same] [iqdb] [saucenao] [google]
2966302

May be this is not the right thread but this is worth a separate post i will just ask it here:
Does anyone have any draw reference for sunlight filtered through forest canopy or trees on a figure or a skin? I dont know what that specific effect is called i am looking for something similar as pic related.

>> No.2966304

>>2966302
*this is not worth, i meant

>> No.2966324

>>2966236
Ended up staying awake and finishing it.

I see some parts I could've done better and that I need to work on but i'm happy to finish a piece. Sometimes that's half the battle and i'm a firm believer that finishing pieces more often will help form good habits so that's my goal right now.

Now it's time for bed. Can I get crits more so on the coloring than on the anatomy since I know faces are kind of a weak point for me?

>> No.2966325
File: 1.13 MB, 1268x1300, sundaefinal2.png [View same] [iqdb] [saucenao] [google]
2966325

>>2966324
I am dumb

>> No.2966339

>>2966325
This is not criticism so don't take me seriously, but I can't help get reminded of the pink poop in Arale.

>> No.2966342

>>2966339

Based Toriyama

>> No.2966520
File: 3 KB, 110x220, bataleurwip1.png [View same] [iqdb] [saucenao] [google]
2966520

i think there's something a bit off about my magician dude legs

>> No.2966524

>>2966520
The way the left one bends maybe

>> No.2966535

>>2966280
You can't escape this world it penetrates even into your sleep

>> No.2966540

>>2965972
>it's luxury
Yeah, that's why we don't have it.

>> No.2966544

>>2966540

What are you a poor fag? My printer cost me $80, Canadian.

>> No.2966573

>>2965970

Nice work senpai

>> No.2966577
File: 1.36 MB, 1404x1527, Palace hallway 02.png [View same] [iqdb] [saucenao] [google]
2966577

A background for future anime characters

>> No.2966590

trying to practice how to draw from imagination

>> No.2966591
File: 119 KB, 602x682, no hooves.png [View same] [iqdb] [saucenao] [google]
2966591

>>2966590
fuk

>> No.2966592

>>2966590
It looks great, anon. Blog?

>> No.2966639
File: 118 KB, 596x672, horsy.png [View same] [iqdb] [saucenao] [google]
2966639

>>2966592
don't have one I'm afraid thanks tho

>> No.2966667
File: 385 KB, 1276x1754, IMG_20161031_0043.jpg [View same] [iqdb] [saucenao] [google]
2966667

how do I do the last step please

>> No.2966675

>>2966667
Sauce on book?

>> No.2966676
File: 152 KB, 598x680, Capturekl.png [View same] [iqdb] [saucenao] [google]
2966676

>>2966639

>> No.2966678

>>2966675
Seconding
captcha: have you brook

>> No.2966681

>>2966639
Trash it and learn anatomy for both animals and humans, for you sake.

>> No.2966685

>>2966675
h-gal
check artbook thread

>> No.2966686

>>2966676
>>2966639
is this what shitposting with your art looks like

>> No.2966690
File: 39 KB, 315x439, 13395662002.jpg [View same] [iqdb] [saucenao] [google]
2966690

>>2966685
Thank, my nigger.

>> No.2966696
File: 1.00 MB, 733x1188, LT.png [View same] [iqdb] [saucenao] [google]
2966696

It's stylization thread?

>> No.2966698

>>2966696
What's the deal with this game man? I've gotten to the kitchen area and I can't tell what the fuck it's about.

>> No.2966715
File: 423 KB, 900x675, 5644454649874.jpg [View same] [iqdb] [saucenao] [google]
2966715

>>2966189
Don't make the background the same hue as the character. Choose a complimentary color and make it less saturated. Also added an overlay to create vignetting, and overlayed the character to add more contrast.

>> No.2966722

>>2966715
NVM didn't see the finished one.

>> No.2966741

>>2966667
Apply base color
Apply shadows
Blend them accordingly to produce gradient effect for forms
Standard rendering

>> No.2966802

>>2966339
Lmfaoooo that's pretty much why she's got strawberry hair instead of chocolate.
>>2966715
I know you've seen the finished one since you posted this but yeah I used the pink to help me keep the colors harmonious, switching to a layer with a green background once in awhile to check for mistakes that are more obvious with the contrasting color.
I'm guessing since you didn't comment on the finished one that you like the background I ended up with I hope?

>> No.2966879
File: 506 KB, 600x800, pool.png [View same] [iqdb] [saucenao] [google]
2966879

why did this turn into such a disappointment

>> No.2966901

>>2966573
<3 thank you

>> No.2966906

>>2966667
That's the simplest step, anon.

>> No.2966917

>>2966879
fundamentals

>> No.2966988
File: 512 KB, 900x1527, oc-art.png [View same] [iqdb] [saucenao] [google]
2966988

okay so this was supposed to be generic character art at first but then I wanted to add a background and now I'm fucked

I'm pretty sure I have to make the main character smaller(which I'd like to avoid), but the proportions in the town might also just be shit. I never draw buildings, ever. Any help or advice at all?

>> No.2967079
File: 1.72 MB, 1405x1527, Palace hallway with chinese cartoons.png [View same] [iqdb] [saucenao] [google]
2967079

>>2966577

I added some anime girls from manga studio, the perspective between them and the background is Ok ? I add them by eye without using the vanishing point I was working with

>> No.2967085

>>2967079
How did you do the patterns on the wall?

>> No.2967132
File: 209 KB, 1024x1419, tifa.jpg [View same] [iqdb] [saucenao] [google]
2967132

moving on

>> No.2967133

>>2967132

Very Adam Hughes

>> No.2967134

>>2967085

Find a nice pattern in google, put in a layer above the base color of the wall, clip the layer, put the layer mode in multiply, screen, lighten or whatever works better for your piece, lower the opacity to 75, 50 or 25%. Put a layer above the pattern layer and paint on it.

The important part is using the layer modes, opacity and paint over to make the pattern look natural

>> No.2967160
File: 111 KB, 1119x861, 3ibZBQE.jpg [View same] [iqdb] [saucenao] [google]
2967160

drew some kick fighters

don't like juri, will redraw from a more interesting angle

>> No.2967162

>>2967160
how many years drawing :c?

>> No.2967163
File: 724 KB, 544x1000, goth girl_color_small.jpg [View same] [iqdb] [saucenao] [google]
2967163

ugh

>> No.2967167

>>2967160
blog?

>> No.2967399
File: 578 KB, 1056x881, samasam.png [View same] [iqdb] [saucenao] [google]
2967399

>> No.2967426
File: 1.07 MB, 1600x1200, eyepractice.png [View same] [iqdb] [saucenao] [google]
2967426

Practicing eyes and faces. halfassed the hands because the face was my focus

>> No.2967429

>>2967399
you should do some studies next hon you need it. some figure drawing and gesture.

>> No.2967665

>>2967162
I dunno, on and off for like six years
>>2967167
https://twitter.com/Magical__Cat

>> No.2967736

>>2967665
>patreon
nice looking forward to it
you going to anime expo?

>> No.2967741
File: 246 KB, 1000x749, Reattempted.png [View same] [iqdb] [saucenao] [google]
2967741

Posted the previous version of this a little while back.

Astute critics noted the figures were very stiff in the first iteration.

Here's the re-try.

Original below.

Advice or feedback before I ink anything?

>> No.2967743
File: 181 KB, 1000x749, First Attempt.png [View same] [iqdb] [saucenao] [google]
2967743

>>2967741

Here's the old version.

Tried to follow peoples' advice about center of gravity and anticipation and what not.

>> No.2967744
File: 152 KB, 1000x749, Reattempted Progress.png [View same] [iqdb] [saucenao] [google]
2967744

>>2967741
>>2967743

Here's just the figures with all the other scribblies stripped away...

Cleaner if there are any red lines to be drawn...

>> No.2967747

>>2967736
Yeah I'm going to a fuckton of cons this year so I'll be there

>> No.2967750

>>2967747
I sure hope you are selling a sketchbook or something there.
do you team up with someone so they can take care of the booth for you while you actually enjoy the expo?

>> No.2968045

>>2967399
andrae is regressing

>> No.2968086

since this is the stylization i hope im posting in the right place. does anyone know of any good resources for learning different anime styles? 90% of the stuff online is "how to draw" book shit tier

>> No.2968129
File: 37 KB, 291x457, asf.png [View same] [iqdb] [saucenao] [google]
2968129

>>2968045

>> No.2968185

>>2968086

one small correction...

100% of the stuff online is "how to draw book" tier.

Nobody is gonna hold your hand, there's no magic bullet, and the "how to draw" shit is the best shit you're gonna get.

The best resource is a lot of time and a lot of patience for disappointment. You're going to have to do it yourself like everybody else did.

>> No.2968186

>>2968086
honestly youre better off studying the anime you like already. make sure you study fundies too for the best results

>> No.2968187

>>2968186

>This

>> No.2968203

>>2967750
I have a partner to help with the booth but I don't really wander the con much

i was thinking about a small sketchbook so maybe I will?

>> No.2968314
File: 439 KB, 1039x815, fmaaaa.png [View same] [iqdb] [saucenao] [google]
2968314

I tried to use boxes/cylinders for construction but I'm still struggling with the whole body + perspective
any redlines/advice for improvements would be really appreciated

>> No.2968334
File: 1.84 MB, 724x1534, 1494043019813.png [View same] [iqdb] [saucenao] [google]
2968334

>> No.2968364

>>2968314
looks quite good to me desu

for anime, you often have to forego strict adherence to your initial construction just so you can have a better shape at the end (what matters is the end result, not how you got there)

i wouldn't get too caught up on getting everything perfect

>> No.2968366

>>2967399
kawaii

>> No.2968373
File: 87 KB, 500x374, Sad_Drink_2.png [View same] [iqdb] [saucenao] [google]
2968373

>>2967741
>>2967743
>>2967744

>Anybody?

>> No.2968376
File: 2.89 MB, 1952x1674, wip.png [View same] [iqdb] [saucenao] [google]
2968376

Working on a lil illustration of my animal crossing dude.

>> No.2968380

>>2968373
Dont post anymore more wips, just post finished

>>2967741
Fix the perspective. Your anatomy and fabric is bad, but only time will help you improve; and if you are determined to improve.

>generic study perspective, anatomy, and fabric

>> No.2968383
File: 22 KB, 311x311, 20501820.jpg [View same] [iqdb] [saucenao] [google]
2968383

>>2968380

>Dont post anymore more wips, just post finished

>On /ic/...

>> No.2968400

>>2968383
in this case i think hes encouraging them to finish some pieces. its a good habit to get into.

>> No.2968429
File: 130 KB, 1000x749, Untitled_Artwork-2.png [View same] [iqdb] [saucenao] [google]
2968429

>>2968400

Ok, I'll agree, It's probably good to finish things.

The hell with it, I inked it...

I'd like to learn colors... Add it to the list.

The stack of heads are earlier versions of the same character. I like to use them to reference the head and face shape. I'm still really struggling with faces.

>> No.2968450

>>2968364
Thanks man, I did eye a lot of things, but wasn't sure how much that 'looked right' actually was right. What you said makes me feel less conflicted.

>>2968376
Looks good, although I personally think thicker lines for both the eyes and mouth might be nicer for it to read better at a smaller size.

>> No.2968460

>>2968429
Now that you lined it up, decide if you want to polish the turd or not (pls dont). Compare youre drawing's gestures, forms, and perspective with information inbooks. Perform the two poses infront of the mirror and really think about how pespective applies to each part of the body.

Its up to you if you want to improve. Maybe redo this drawing in a month or two to see if youve made slight improvements

>> No.2968474

>>2968460

Ok "professor," I don't mean to be hostile, but your "advice" fails to deliver any specific insight whatsoever about the illustration on question.

You could copy and paste that bullshit boilerplate response to any drawing in the world, regardless of subject.

That doesn't constitute a critique whatsoever.

Specificity is key. Accuracy would be good too, but that would be setting the bar pretty high.

>> No.2968525

>>2968474
You're going to look back at how bad that drawing is one day and cringe. I did. What you should do is move on and just double, tripple down on studies at this point. Forget drawing things you like. It sucks but you have to make the leap or you will be stuck in flat hell. Your drawing is like a compressed image, that resulted from a 3d image in your mind into something that you couldn't adequately process into something that translated. You need to work on your translation of form and idea into something that resembles reality.

>> No.2968528
File: 299 KB, 857x1200, jannoo.jpg [View same] [iqdb] [saucenao] [google]
2968528

Can I get some feedback on this, I can't fucking into perspective

>> No.2968537
File: 357 KB, 2047x2557, f8.jpg [View same] [iqdb] [saucenao] [google]
2968537

>>2966175
This should my final lineart before I start coloring.
The questions in my previous post still stand.

>> No.2968672

Is there a palette of commonly used base colors for "Anime" style drawings? Like, skin, seifuku etc base colors.

>> No.2968692

>>2968474
>>2968525
First of all, don't listen to this retard. Keep drawing things you like. If you want to improve your animu drawings, the most efficient way to do so is by doing it in conjunction with your loomis studies.

Second, since you asked for specificity i'll tell you what's wrong. 1.) You don't understand head construction, the skull of the orc isn't foreshortened properly and the female on the ground has a fucked up skull as well. Draw skulls, study their proportions and apply it to anime or whatever. 2.) You don't understand hair design. It just seems like you're drawing random strands of hair without paying attention to the design and functionality. Krenz cushart and reiq both have hair design tutorials, google that. 3.) You don't understand rhythm. Avoid drawing symmetrical lines because it makes your poses look stiff. Look up hampton 4.) I'm tired and in a hurry and aside from what I mentioned there are problems with your anatomy, your proportions, the way you draw fabric, your posing and much more. Finish the piece and once you do grind out these weaknesses.

>> No.2968718

>>2968692

Thanks!

>> No.2968728
File: 31 KB, 596x636, 1493853956691.png [View same] [iqdb] [saucenao] [google]
2968728

New discord:
https://discord.gg/nfvqFCA

>> No.2968743

>>2968474
If you do my 5 page paper on thevenins theorem then I can spend time helping

>> No.2968745

>>2968743
If you need to demostrate it you need like one page dude.

>> No.2968755

>>2968745
The instructor wants me to "talk" about it, a part of doesnt want fill most pages with bullshit, but its 5 pages. The only thing i can do is bullshit a couple

>critiquing ano s drawing
I'll try to tackle it tonight

>> No.2968792
File: 187 KB, 1327x945, redline6.jpg [View same] [iqdb] [saucenao] [google]
2968792

>>2965970

I get the feeling that you're going for a kind of sultry pose. Raising a shoulder next time would help convey that to the viewer, as right now she looks a bit stiff. Giving her mouth a hint of a smile to make her look inviting and raising the high of her eyelid creases relative to her eyelashes gives a hotter half open eyes look. Another thing you could do with the pose which I didn't have time to demonstrate was to have her left arm rest on her breast as well, and 'push it' slightly, to give the viewer a sense of their softness.

>> No.2968800

Probably gonna get alot of shit for this, but does anyone have any tutorials on faces?

>> No.2968804

>>2968800
yes you are going to get shit for this, because you're too fucking retarded to notice the stickied thread on this goddamn board and all the fucking shit on the OP of this general

Those posts exist so no one has to hear constant questions asked by idiots like you

>> No.2968806
File: 183 KB, 834x1000, 415-animu-sketches.jpg [View same] [iqdb] [saucenao] [google]
2968806

Some sleep deprived sketchin

>> No.2968837
File: 275 KB, 1728x1321, redline7.jpg [View same] [iqdb] [saucenao] [google]
2968837

>>2968537
Shes a real qt anon, a few things I'd point out would be.

Make the eye smaller, I'm not sure if you drew the other one underneath but if you did you would see that you would either have not enough room on her face or have them be too close together.

Emphasize showing form with different sorts of cues. I added a school emblem on her chest to show the curvature of its surface

(1) I showed the underside of her hand and it curling around the pole.

(2) I had the folds wrap around the form of her arms, imagining them as cylinders. You shouldn't be afraid to show fold lines running across her entire arm, simply adding random curves along the outside won't be enough to give a sense of depth.

Also I notice that your linework is very clean but lacks life because its all the same width. Vary it, use heavier lines to set apart different parts of the image for a clearer read, use lighter lines for details.

(3) This is seen in a lot of traditional manga work, where lines of wet ink tend to pool a bit. You can replicate this in digital inking by just spending a bit of extra time to ink the corner where the lines meet, and this can be used for showing where very minor shadows would be, such as between her collar and neck, between her fringe and forehead etc.

>>2968792
>her left arm.

I mean her right arm. Its the left one on the page.

>> No.2968867
File: 607 KB, 1277x1399, 1492040307222.png [View same] [iqdb] [saucenao] [google]
2968867

>>2968800

Ignore those fuckin d/ic/ks. Here's what I have lying around.

1/

>> No.2968869
File: 2.02 MB, 1200x3421, 1492276150136.jpg [View same] [iqdb] [saucenao] [google]
2968869

>>2968800
>>2968867

2/

>> No.2968871
File: 497 KB, 900x3000, 1492276322378.jpg [View same] [iqdb] [saucenao] [google]
2968871

>>2968867
>>2968869
>>2968800

3/

>> No.2968872

>>2968528

Is she supposed to be leaning forward?

>> No.2968880
File: 93 KB, 1137x911, magnusss.jpg [View same] [iqdb] [saucenao] [google]
2968880

I'm used to drawing girls and twinks, so I gave a try with a character a bit more masculine. Thoughts? Plus, is there a good resource for finding the planes of the face? Most I see are "copy this dude's head and enjoy" types.

>> No.2968929

>>2968880
the hand is really oddly constructed, especially on the level of the spaces between fingers.

>> No.2968941

>>2968929
You should learn to listen to your own advice fag
Maybe you wouldnt be shit

>> No.2968950

>>2968941
if there was a second me to give me some advice id definitely take it!

>> No.2968969

>>2968672
I don't think so.
However, this might help you to some extent.
http://danbooru.donmai.us/posts?utf8=&tags=one-dimensional&ms=1

>> No.2968974

>>2968950
By the looks of your shit art, you already have. Maybe listen to somebody else once in your life you egotist

>> No.2968988
File: 1.30 MB, 1280x720, 1493517263392.png [View same] [iqdb] [saucenao] [google]
2968988

>>2968974
no bullying the nosey

>> No.2968999

>>2968929
thanks my dude. I tend to draw smaller, girlier hands, so I guess I messed up whilst trying to make them look "manlier". Couldn't really put my finger on it, but yeah, it's def the weird spacing and construction i've got going on.

>> No.2969080

>>2968837
You are a flower, mate.

>> No.2969180

>>2968872
supposed to be looking down

>> No.2969234
File: 1.35 MB, 1440x1980, Nin-Nin Portrait and Pose.png [View same] [iqdb] [saucenao] [google]
2969234

Hows this looking so far?

>> No.2969272

>>2967426
trust me doing just sketches of faces doesnt help. get faces to completion. Otherwise yeah your sketch face will look good but once you try and get it past sketch it'll look retarded.

>> No.2969296

>>2965931
>Things I don't like about copics: they aren't light fast (they fade a lot)

What!? I thought they were light-proof or something?!?

>> No.2969385
File: 92 KB, 646x860, dappled light.jpg [View same] [iqdb] [saucenao] [google]
2969385

>>2966302

Search "dappled light photoshoot" or any variation with the word "dappled light".

>> No.2969421
File: 368 KB, 305x621, 20170506_225556[1].png [View same] [iqdb] [saucenao] [google]
2969421

Going to go through Hamptons books now, but before that this is what I drew. Any thing you can point out please do

>> No.2969477
File: 157 KB, 1554x857, redline8.jpg [View same] [iqdb] [saucenao] [google]
2969477

>>2967741
>>2967743
>>2967744
>>2968429

I would actually say the main problem with this image isn't that the figures themselves are stiff, but the interaction between them is flat. Although you've used a perspective grid and set everything correctly, the way you've presented the scene to the viewer is flat. Neither figure is truly in the foreground or background in a sense with the only cue being that the ogre's right leg is covered by the elf and the interaction between the two is a simple left to right across the canvas. Repositioning the viewer more to either the left or right of the scene would give the depth you need to make your composition more dynamic.

>> No.2969480

>>2969385
but please..cameras suck at catching things like this, please just go outside PLEASE

>> No.2969491

>>2967744
thats better

there is a flow you can read

this too tho >>2969477

>> No.2969531

>>2968869
Whoever made this is a headass

>> No.2969544

>>2968988
Hes a piece of shit but youre a tripfag attention whore too so you guys stick together

>> No.2969591

>>2969544
or theyre ethical human beings who dont want to be anonymous, so they can git gud at human interactions through the internet. Which would be a good skill to improve on so they dont autism their way from becoming popular online? or theyre just tripfags idk

>> No.2969601

>>2969421
Go through hamptons book.

>> No.2969608
File: 1 KB, 66x39, wtf.png [View same] [iqdb] [saucenao] [google]
2969608

can someone tell me the name of this tool or where to find it in photoshop please?

>> No.2969631
File: 81 KB, 561x862, SV9VSzO.jpg [View same] [iqdb] [saucenao] [google]
2969631

>>2967160
more fightan girls

>> No.2969668
File: 717 KB, 500x299, 9pUklcG.gif [View same] [iqdb] [saucenao] [google]
2969668

>>2969631
>tfw will never be able to get a titjob from Elphelt.

>> No.2969671

>>2969631
Are you a full time pro artist?

>> No.2969673

>>2969671
No I just draw for fun on the weekends

>> No.2969675

>>2969608
Eraser, the shortcut is (e)

>> No.2969708
File: 76 KB, 768x1152, leap02.jpg [View same] [iqdb] [saucenao] [google]
2969708

>> No.2969712

>>2969708
Blog?

>> No.2969741
File: 354 KB, 857x1200, reee.jpg [View same] [iqdb] [saucenao] [google]
2969741

>>2968528
From what I see, she looks like she about to sit down and enjoying drinking tea with her anon. Joke aside it's best to look some reference if you having hard time with perspective.

>> No.2969751

>>2969708
Are you the guy who did the Asuka pic? This one is more cohesive and has more dimension to it.

>> No.2969753
File: 328 KB, 1600x1130, Succubun.jpg [View same] [iqdb] [saucenao] [google]
2969753

>>2966179

>> No.2969766
File: 279 KB, 750x1159, 2bWIP.png [View same] [iqdb] [saucenao] [google]
2969766

>> No.2969770

>>2969766
Not sure but her right breast looks smaller than her left.

>> No.2969799
File: 208 KB, 715x1013, 007.png [View same] [iqdb] [saucenao] [google]
2969799

How do I stylize like Ejima Eri?

>> No.2969813

>>2969799
1. draw a loli with one eye on the side of her head and a giant ear growing out of her check
2. have her floating off the ground
3. ????
4. PROFIT

>> No.2969818

>>2969813
I thought the art was p mediocre when I saw it, but now I can't unsee it as a giant ear growth on her cheek

>> No.2969829

>>2969813
can't unsee now

>> No.2969843

>>2969813
sweet thanks
>mfw unironically enjoy her art regardless of the saiyan hovering and ear
the hands look nice pls no bully

>> No.2969911

>>2969799
its pretty bad desu, I'm not sure how good they are when drawing for real instead of manga but the manga art needs some anatomy.

>> No.2969958

>>2969673
Saitama drawing

>> No.2969962

>>2969712
Thanks! this is my blog
http://perpetualpursuit.tumblr.com/

>>2969751
Yup I'm the same guy who did the Asuka pic last time, I've realised the error of my way since then, glad to know there are some improvement over the last one!

>> No.2969973

>>2969770
Agree. It is definitely a lot smaller, going by the cutout and the ornament in it.

>> No.2969987
File: 96 KB, 889x813, wip2.png [View same] [iqdb] [saucenao] [google]
2969987

I'm having trouble with the shadows, they feel off. Anyone have any tips?

>>2968450
Thanks, I'll work on the line weights and stuff. I still have some detail I might add to the face.

>> No.2970069
File: 1.69 MB, 1500x1489, Nin-Nin Portrait and Pose.png [View same] [iqdb] [saucenao] [google]
2970069

>>2969234
I think it's done.

>> No.2970149

>>2969671
He opened a booth some time ago
kinda weird seeing all those titties floating around in the backdrop in the usa

>> No.2970423
File: 981 KB, 2000x1494, whatamidoingwithmylife-comparison.png [View same] [iqdb] [saucenao] [google]
2970423

>spend like 6 hours trying to push for a soft, polished state
>still prefer the rough

where did i go wrong?

>> No.2970425

>>2970423
Roughs always have more life and energy to them.

>> No.2970432
File: 310 KB, 1500x946, Lucio JPG.jpg [View same] [iqdb] [saucenao] [google]
2970432

bleh

>> No.2970439

>>2970432
i didnt even sketch his left boot smdh

>> No.2970591
File: 151 KB, 600x801, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2970591

>>2965861

>> No.2970599

>>2970423
Line weight is your main problem. Have more contrast in how thick/thin you make your lines for more dynamism.

>> No.2970629
File: 355 KB, 1200x675, house4.jpg [View same] [iqdb] [saucenao] [google]
2970629

Really starting to regret starting this, but at least I can learn a few things from it still...

>> No.2970658

>>2970629
Jellyfish girl looks like she has the lower body of a hefty man. You did the background justice, but clean up each character while staring at an image of a human girl so you have a better picture of your goal anatomy.

>> No.2970709
File: 771 KB, 800x968, ibooby.png [View same] [iqdb] [saucenao] [google]
2970709

i usually never draw animu girls but people give me attention when i do so heres an ibuki

>> No.2970803
File: 1.01 MB, 1200x675, 14942052976982.jpg [View same] [iqdb] [saucenao] [google]
2970803

>>2970629
I was wondering how this was coming along. It's looking ok, but everything is very evenly lit which flattens out the image. The hallways especially should be darker, which will make the parts in direct sunlight brighter. You're much better than me, but hopefully you get my point.

>> No.2970807

>>2966280
sounds nice.

>> No.2970818

new tread is wen senpai? :3

>> No.2970858

>>2967163
looks fine, the eyes are too close together

>> No.2971089
File: 2.40 MB, 2000x1550, wipvgyu.png [View same] [iqdb] [saucenao] [google]
2971089

Still need to finish the clouds, but looking for some thoughts.
I'm thinking of doing a webcomic soon with a mix of traditional (for the main line work) and digital for the rest, but I'm pretty new to digital

>> No.2971117

>>2971089
That pixeled city looks wierd. Try using motion blur for closest object and a little bit gaussian blur for farthest object.

>> No.2971124

>>2971117
how's the figure/color look if you don't mind?

>> No.2971126
File: 556 KB, 1710x930, w.png [View same] [iqdb] [saucenao] [google]
2971126

>> No.2971127

>>2971089
cool idea, i think the pixelly background needs to compromise somehow to fit the girl a bit better, obviously they are supposed to be in contrast but i think the effect might be a bit jarring atm. i'm not sure what you might do to remedy it, perhaps add lines in there somewhere, or perhaps even a little bit less saturation would do it, maybe even change the shape of the pixels.

>> No.2971139
File: 2.34 MB, 2000x1550, wipvgyuqwe.png [View same] [iqdb] [saucenao] [google]
2971139

>>2971127
>>2971117
tried to play with the bg a little
clouds still suck ass, but I'll get to it

>> No.2971170

>>2971139
Why is it censored? Are the building dicks?

>> No.2971172

>>2971170
wow that'd be a pretty symbolic piece if it was

>> No.2971189

>>2971139
Color reflection on her back seems too saturated and shouldn't be that bluish with its current sky. Her shoe looks flat and her skirt need a better highlight.

>> No.2971249
File: 138 KB, 421x701, GenericSpacePirateGuy.jpg [View same] [iqdb] [saucenao] [google]
2971249

Generic 80s space pirate Mad Max-ripoff dude. Actual drawing is 4 inches tall.

>> No.2971251

>>2971249
Mercwip when he was younger.

>> No.2971264

>>2971126
Nice, we need more cute boys here

>> No.2971265
File: 64 KB, 273x296, ShittyHelmetOfGay.jpg [View same] [iqdb] [saucenao] [google]
2971265

>>2971251

Absolutely!

>> No.2971266
File: 412 KB, 1800x2025, kanami.jpg [View same] [iqdb] [saucenao] [google]
2971266

sorry new here.
Is there a /beg/ for stylized drawings?
I'd much rather post in the appropriate thread

>> No.2971267
File: 45 KB, 400x711, random sketch.jpg [View same] [iqdb] [saucenao] [google]
2971267

>> No.2971270

>>2971267
amazing as always

>> No.2971278

>>2971270
thanks :)

>> No.2971281

>>2971267
How do you have such great camera work?

>> No.2971284

>>2971270
are you kidding?

>> No.2971295

>>2971284
No I unironically like their works despite the flaws.

>> No.2971394
File: 3.01 MB, 2600x3600, terry and trick.png [View same] [iqdb] [saucenao] [google]
2971394

Can I get some advice on the center pose? I'm not very good at interlocking characters. Character references on either side for the mini me and the older one. Going for a Batman and Robin theme with Nightingale {Right} and Kite [left] I may also try some redesigning of costumes like re making Nightingales insignia to be a circle, or making Kite's more Asian / oriental styled. I'm aiming to turn this one to a very grungy street clothes digital painting Critique, suggestions and more much appreciated!

>> No.2971648
File: 451 KB, 1000x1494, pink polkadot bra.png [View same] [iqdb] [saucenao] [google]
2971648

>>2970599
Thanks,

tried to improve it before putting it to bed
am i doing the line thing right?

by the looks of it what should i be improving on in the future?

>> No.2971657

>>2971648
Much better than the first one you posted, yes.

>> No.2972017
File: 170 KB, 1019x713, head changes crop.png [View same] [iqdb] [saucenao] [google]
2972017

So here's a question, what structure of the head/face, should I be studying so that I can make my cheeks consistent all the time? The Cheek Bones? Jaw line?

>> No.2972020

>>2971270
and yet another day he doesnt improve

>> No.2972021

>>2972017
knowing how a fucking face works before you try to "style" it

right now it's flat and that's because you are lacking fundamentally in knowledge of how something as complex as a human head works

>> No.2972026

>>2972021
Fuck. I did try, but guess I didnt have a grip on things as I thought.

>> No.2972039
File: 42 KB, 775x436, eJwNyEkSgyAQAMC_8ACYDIvgb1hGNKWBgvGUyt9jH_sr7nGKVezMfa5KlWPmNoqc3EasJGtr9aTYjylzu1Rkjnm_6MNTaTDeGue0MeDDK4B5yi9owUMA7cyCGhU-p7EQhm3DTCGSK5B8sI5SopLlu1fx-wOakClL.jpg [View same] [iqdb] [saucenao] [google]
2972039

>>2972026
You can try practicing by drawing head in every angle, try to understand its shape. After that applies with flat color, add lightsource and shadow.

>> No.2972041

>>2972039
Saved. Thanks for this anon.

>> No.2972043
File: 3.18 MB, 1360x1354, Screen Shot 2017-05-09 at 1.25.59 AM.png [View same] [iqdb] [saucenao] [google]
2972043

First /ic/ post and first digital work. Pokemons are fun to test out a new tablet with

>> No.2972046

>>2968792
...
Wow thank you, that actually is really good advice. I am taking this week off from making anything to grind gestures because of stuff like this. I am still not there yet and this is a good point. Again thank you.

>> No.2972280
File: 1.84 MB, 2667x2200, face help.png [View same] [iqdb] [saucenao] [google]
2972280

help. working from a ref but she looks so off. can you guys pinpoint it?

>> No.2972290

>>2972280
your lack of fundamentals is what's off

it looks like you're trying to directly copy an image and hoping something will click

>> No.2972295

>>2972290
i do study fundies. be specific

>> No.2972297

>>2972290
How to give proper critique:

Point out what is being done well. Point out what's not being done well. Be specific. Just saying "Study fundamentals" doesn't help. Is it the perspective? Is her overall facial structure off even for a stylized piece? Is it just the eyes?


Samefagging so I can give a better reply, hard to type on my tablet.

Im not directly copyng the image and changed a few things like the hair and lighting. I'm looking at the picture to keep in mind the photo i stylized it from.

I can handle criticism but if you give a shitty critique (i.e. don't critique it at all) then it doesn't help me know what to look on and study more because fundamentals covers so much from perspective, life drawing, still life drawing, etc

Basically, if the only answer I ever get is "fundamentals" even after I come fresh off a fundie session, that doesn't tell me what i'm doing wrong at all.

>> No.2972300

>>2972297
>look on
What to WORK on.

I'm going to bed.

>> No.2972302

>>2972297
>shitty critique

no one is entitled to coddle you with a 'good critique'. You come across like one or two good people that is willing to invest their time in telling you what you need to work on specifically but it all just boils down to "fundamentals, fucking idiot" when someone is critiquing something that's at your level of artwork.

If you lack the eyes to be able to tell for yourself how shit your drawing is and how you can fix it and literally rely on other people to point out your own mistakes then you didn't study your fundamentals like you say you do.

For example, you say you study fundamentals but then you proceed to jump to fine line details as if you looked at your muddy colors and thought that was a good starting point to add fine details and rendering.

>> No.2972307

>>2972302
By that logic there's no point in /ic/ then, retard. If you spend enough time staring at your own work, it gets hard to see what's wrong with it. That's why peer reviews and critiques exist in the first place.

What fine details are you talking about? This project is about 5 hours in currently and has been through a few revisions already (The nose was in the wrong perspective originally for awhile for instance).

Seriously dude who pissed in your cereal to make you this much of a jackass?

If you don't want to give a critique then try this: Don't come to /ic/ which is where people come for critique.

If you can't type even one specific word about what's wrong with it fundamentally how can i trust you to not be one of the trolls or retard faggots that can't even draw themselves?

>> No.2972310

>>2966325
I really do need to sleep now but anon, this is an example of my finished work.

I got decent critiques on this that recognized my skill level and i've been keeping what has been said about it in mind moving forward, but a lot of the in-progress critiques still only said "fundamentals" which doesn't help.

When i started the piece we're arguing about, it was on the tails of a lot of facial studies and I used one of the studies as the base for this pic because I liked how it turned out.

So literally saying fundamentals tells me nothing about what's wrong with it.

I recognize there's problems with it but at my skill level I don't know what specifically is making it look so off.

Hence why I need a specific critique. I'm not trying to be a pissbaby about it but i hate how most of /ic/ doesn't know how to give critique (Because there IS a right and wrong way to do it).

Now either help me or shut up and post your own work instead of shitting on a beginner for wanting to know what specifically is off because even professionals can use with a brush up on fundamentals once in awhile.

this is the last post i'm going to make bitching about it.

Maybe it's because i've been on /ic/ since 07, when people actually did redlines and gave helpful critique to help one another improve.

>> No.2972311

>>2972307
>/ic/ is where people go to get critiques

>how can i trust you to not be one of the trolls or retard faggots that can't even draw themselves?
It doesn't take an artist to tell your that your nose is weird or that the fact that the shading looks elementary. If you honestly disregard some line of criticism just because you think that person doesn't draw better than you (and judging by your art, they probably do) then you need to step down from your high horse.

And seriously? You can't even tell that you added fine details to your own piece of shit artwork? Are you so inept at drawing you are not able to see the tiny lines of hair you decided to add and the thin lines you used to denote your shading on your hair and eyebrows? how about the fact that you tried to complicate the shading in your hair even though your light source doesn't exist and everything is pillow shaded? You don't consider all that fine detail?

If someone told an artist who didn't decide to add all that shit that they needed to revise an aspect of their drawing they wouldn't have a hard time erasing that part and redoing it until it looked ready for more detail, but for someone like you the first thing that'll pop into your head is "shit now I have to re-add all those tiny lines and redraw the eye all over again motherfuck"

The colors look muddy, the lighting makes no sense, your nose looks like it's caving into the face and the ear looks like it was glued onto the side of the head and is just sitting on top of the hair.

And you're telling people to stay out of /ic/?

>> No.2972312

>>2972310
>i've been on /ic/ since 07

just chiming in to say thats incredibly depressing considering your current skill level

>> No.2972313

>>2972310
>>2972307
I also like to break up every single sentence I write into their own lines.

It makes my posts seem bigger and more important than they actually are.

So that people won't miss it when they're scrolling through this thread.

I like to write like this.

It's

so

fun

to

write

everything

in

its

own

line

>> No.2972333
File: 107 KB, 1322x710, New canvas.jpg [View same] [iqdb] [saucenao] [google]
2972333

Can't get this position to work, all the refs on google are either clothed or not in this position.

>> No.2972342

>>2972333
beginner thread, anon

>> No.2972346

>>2972342
Isn't /beg/ just for normal studies? It says there it is for fundamental exercises. I'm confused now.

>> No.2972359
File: 546 KB, 1000x902, 9e2d7756-ee8c-46f6-c654-af6700c988bf.png [View same] [iqdb] [saucenao] [google]
2972359

>>2972280
Your color palatte looks so pale. This resulting your painting lacks of depth.

>>2972346
>>2972342

>> No.2972360
File: 434 KB, 1000x665, crit_small.jpg [View same] [iqdb] [saucenao] [google]
2972360

>>2972280
>>2972290
>>2972297
>>2972302
>>2972307
>>2972310
>5 hours
>Maybe it's because i've been on /ic/ since 07

Jesus fucking christ dude, this is /ic/, no one is here to be nice to you, we're here to help.
So that guy wasn't being specific, that’s annoying, but he definitely wasn't wrong. Usually when someone here says "fundamentals" it's just a polite way of saying you're wasting your time on eyelashes when you haven’t grasped the anatomy or you haven’t constructed shape and lighting structures. In your case it’s a bit of both. But since you want specifics I did a redline for you.
Look at the first drawing I did on the left, it's gross to look at, but necessary to establish the planes of the face so you can properly render the lighting, the face you drew, especially the eyes, are flat as shit. Once you have these structures in place then you can spend 5 hours frosting your turd. The drawing on the right is just to show what can you do with that structure, and ways you can improve on her hair and push the emotional quality of the image: furrowing her brow, focusing her dead lifeless eyes, adding a slight frown, etc. I also included this drawing to show that a good structure is still extremely helpful even for a stylized drawing.
I really think you should re-read some of the books (I’m just assuming you’ve read most of them at least once) in the sticky and to only paint in black in white for now. You're having enough trouble creating a coherent value structure let alone properly dealing with color temperature.

Also make sure next time to resize your images appropriately (and ffs don’t sign them.)

>> No.2972365

>>2972311
>If someone told an artist who didn't decide to add all that shit that they needed to revise an aspect of their drawing they wouldn't have a hard time erasing that part and redoing it until it looked ready for more detail, but for someone like you the first thing that'll pop into your head is "shit now I have to re-add all those tiny lines and redraw the eye all over again motherfuck"

I wish there was more emphasis on detail progression, so many beginning artists polishing piles of shit because they jumped onto details too early.

>> No.2972373
File: 1.27 MB, 2667x2200, thesketch.png [View same] [iqdb] [saucenao] [google]
2972373

>>2972360
im gonna start the coloring over...

>> No.2972380

>>2972373
Sorry to double-post it's just impossible to type on my tablet.
>>2972360
So first of all, THANK you. I don't care if people are nice, I just think that site-wide we should strive to actually give critiques. If you don't want to spend the time to give one, then not commenting is sometimes better. Just because the board is shit doesn't mean we should be okay with it being shit.

That being said, thank you. I posted the original sketch because I think a lot of the problem is me not really knowing how to color since I don't think the sketch looks terribly far off from your re-draw on the right (Parts I'll fix will definitely be the eyes and maybe lengthen the face. Am I just blind to how bad it really is?

I want to defend two things though
>In 2007 I was underaged ban in middle school, didn't post, and my pictures looked like this. I didn't take drawing seriously until I was 20, and even then didn't start studying until last year because of real-life shit that was affecting my focus (abusive relationship, 'nough said)

>The so-called detail work

Those aren't the final lines for the eyes and were more of a guideline because I can't color with the sketch as an overlay because my sketches are too messy, so I just do quick lines to give me an idea of how to color, and would eventually replace them with better lines or remove the lines entirely because i'm trying to do lineless coloring. So i didn't spend an hour getting those lines done, i did them in two minutes and proceeded on to coloring.

What I should've spent more time on was making sure the sketch was correct. This is a stylized study so it's not 100% accurate to the photo because, well, it's the stylization thread. I'm not going for photo-realism, but i don't really know how to render in a stylized way.

I think i'll take your advice and do some black and white studies though before I take another hand at the coloring.
Also...where the fuck did I sign it?
Sorry on the resizing tho.

>> No.2972381
File: 80 KB, 500x400, deargodno.jpg [View same] [iqdb] [saucenao] [google]
2972381

>>2972380
Forgot my 2007 example because i'm a retard.

>> No.2972390

>>2972359
Does this glow effect look weird for anyone else?
Going in a straight line down the value scale is bad, but this weird cruvy thing just looks strange.

>> No.2972408

>>2972373
>>2972380
> I think a lot of the problem is me not really knowing how to color.
> I'm trying to do lineless coloring.
> What I should've spent more time on was making sure the sketch was correct.

A better term for “lineless coloring” would just be painting. And if you’re not going to have lineart don’t waste time on a sketch you’re just going to paint over anyways.

Personally I think you should work out each plane of the face before adding in values, differentiate each plane with a hard edge, no blending yet. Once you’ve done that, anything in the light should be white, anything in the shadows should be black and then from there work your way into the grays, this will keep your light logic solid, which is the most important. Only once you have all your values down, then you can start blending edges, (remember just like light and dark you to contrast soft and hard edges). Once you have a solid grayscale painting you can worry about adding hue and color temperature.

This is a layer by layer approach, which is different than what you were doing earlier, but easier to think about. When you paint directly every time you make a mark you need to be thinking about the correct hue (to fit your color temperature), value (to fit your lighting structure), texture (to keep painting style consistent), and the actual shape of the brushstroke itself (to build up from your under-drawing AND to push into the next plane to deal with your edges). On top of all of that, you’re drawing while you paint, the under-drawing only serves as a guide. Needless to say its much harder.
“The older I become, the more I realize that drawing is the most important of all the problems of picture-making." Joaquin Sorolla said that, so I’d say work on that drawing, get those planes down, triple check the anatomy, look at references, don’t suck.

> Also...where the fuck did I sign it?
I was talking about the piece you posted in this thread.

>> No.2972413

>>2972390
That's Kawacy's unique feature

>> No.2972466
File: 151 KB, 1472x712, redline9.jpg [View same] [iqdb] [saucenao] [google]
2972466

>>2972017

Definitely the cheekbones themselves, but studying the structure of the face as a whole is very useful. Here is a site that lets you freely manipulate a 3d head model. Compare it to anime artists you like and try spot what stylistic choices they've made, what they've simplified or exaggerated.

https://sketchfab.com/models/6238cb4ace5d4a9aa9a881ec800dbdd1

A lot of your lines end in points and don't connect with each other. Turn off pressure-size sensitivity and aim for more controlled strokes. Don't overemphasize the size of the eyes, in most anime art they're actually much smaller than that. Avoid overly simple and sharp shapes in the hair. Don't rely on a siimple 't' shaped set of guidelines to draw a face, draw in the side plane of her head, try make the eyes similar in size, mark down two 'orbits' or eye sockets so you can have a firm foundation for drawing the eyes on top.

>> No.2972469

>>2972413
yeah, but i get the feeling this image is being posted around as the "right" way to do shading as opposed to just a specific style of shading.

>> No.2972470

>>2972466
your version is just as bad
it pisses me off
dont give advice if you are shit yourself.

>> No.2972471

>>2965870
>>2965912
Choobposting has got to stop.

>> No.2972475

>>2972470

lel redline me then

>> No.2972479

>>2972475
I'll redline your ass

>> No.2972481
File: 661 KB, 2092x712, redlines.png [View same] [iqdb] [saucenao] [google]
2972481

>>2972017
>>2972475

>> No.2972488

>>2972481

oh that's embarrassing

>> No.2972557

>>2968806
i like it. do you have a blog?

>> No.2972618
File: 115 KB, 768x822, asadadd.png [View same] [iqdb] [saucenao] [google]
2972618

>>2972488
More version

>> No.2972635
File: 446 KB, 2092x712, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2972635

>>2972481
why so mean though?
>>2972466
i still think you did a good thing.

>> No.2972639

>>2972635
>look at me im such a nice person ^_^ <3

>> No.2972640

>>2972635
>fucks up his own redline
every time I see you try it makes me feel better about myself.

>> No.2972644

>>2972640
red me

>> No.2972646

>>2971266

Anons will shout at you no matter what thread you're in

>> No.2972714
File: 146 KB, 874x828, ANIMAL CROSSING.png [View same] [iqdb] [saucenao] [google]
2972714

>>2969987
Well, I finished it, and I love how it turned out. First finished thing in a long time...

>> No.2972772
File: 563 KB, 2800x712, blueline.jpg [View same] [iqdb] [saucenao] [google]
2972772

>>2972017
>>2972466
>>2972481
>>2972618
>>2972635

>> No.2972776

>>2972772
I like this one.

Keep it going.

>> No.2972781

>>2972714
Yay! It's a good feeling, right? Use that momentum to finish more things :)

>> No.2972786

>>2972714
neato.
but your lines could need some energy/confidence. they're still slightly wobbly. it's not obviously wobbly, but it's something people will be able to feel

>> No.2972796
File: 475 KB, 1000x896, designs_small.jpg [View same] [iqdb] [saucenao] [google]
2972796

emulated a bunch of artists I admire, trying to develop a new style for a comic, shits hard.
It's like you have your choice between Easy to draw, aesthetically pleasing, or detailed and you can only pick two...

>> No.2972806
File: 1021 KB, 2800x1424, redlineheads.png [View same] [iqdb] [saucenao] [google]
2972806

>>2972772
>>2972776
k
Changed some facial proportions

>> No.2972813

>>2972786
Yeah, I used a stabilizer in SAI. I'm still getting used to shaky lines on a tablet for sure.

>> No.2972817

>>2972781
Yes, yes it is. This is also the only art thing I've put effort into that didn't end with me hating myself... Feelsgood.

>> No.2972819

>>2972796
This is so wonderful. Blog? Also, how the FUCK are your lines so nice? Is this digital or trad+digital?

>> No.2972825

>>2972819
evaneley.tumblr.com
thanks man, all digital, and I just use a simple round brush with a little bit of texture and the min. diameter / min. opacity to 40%.

>> No.2972826

>>2972825
Apparently I was already following you, lol. Seriously great stuff.

Do you have any tips on staying away from shaky lines? I use a cintiq and boy am I shaky trying to draw on that screen.

>> No.2972834
File: 1.00 MB, 2480x3508, queen.jpg [View same] [iqdb] [saucenao] [google]
2972834

I saw a cute girl from Sakura Quest and I drew her. This is my first bull-body drawing. Any helpful critiques before I go color her would be appreciated.

>> No.2972836
File: 1.46 MB, 1277x3048, 1492061090272.png [View same] [iqdb] [saucenao] [google]
2972836

>>2972826
thanks again man. I draw on an intous tablet, I don't know if that makes a difference. How good is your handwriting? If you have good handwriting it's all just mental. Use your shoulder for long strokes and use your wrist to pivot for small marks.

I saved this image a while back, maybe it could help. But i think it just boils down to practice and confidence.

>> No.2972839

>>2972796
>easy to draw and detailed but not pleasing to the eye
>easy to draw
>and detailed
>except not pleasing to the eye

????????????

>> No.2972860

>>2972826
Play lots of osu using only your stylus

>> No.2972862

>>2972839
I'm supposing he means "easy to draw" as a function of time spent drawing, and not skill-intensiveness, especially since we're talking about comics

>> No.2972866

>>2972834
I'm really not liking her left (viewer's right) leg.
Should have a knee and the inside of her leg needs to be drawn better. atm it just kinda marshmallows into the middle and it looks stupid.

>> No.2972910

>>2972834
I like it do you have a blog?

>> No.2972912

>>2969477
>>2969491

Hey, thanks, I know it's a super late response, but I appreciate the input. I tried to force the straight-on angle without regard to how much it would flatten the piece.

In the meantime, I followed anon's advice and read up on composition and the importance of negative spaces... And some bits and pieces on what I may be doing wrong in fabric and hair.

I'll have a third attempt scribbled out before too long.

>> No.2972949
File: 307 KB, 822x700, seltas_wip.png [View same] [iqdb] [saucenao] [google]
2972949

early wip, pls gib crits

>> No.2972961

>>2971267
I'd say you have some twisting from the neck and collarbone where it connects to the ribcage and breasts. The upper part is closer to a profile view, while the oppai are in 3/4ths. As a result, it looks like her right breast is made of taffy stretching with the arm.

>> No.2972966

>>2972910
Glad you liked it.
https://mirlolotus.tumblr.com/
Don't expect anything there yet though, I'm still learning.

>>2972866
Thanks for your input.
I'll let you know when I finish it.

>> No.2972996
File: 284 KB, 2516x1577, TotallyNotSamus.jpg [View same] [iqdb] [saucenao] [google]
2972996

>> No.2973003

>>2972996
what the fuck is she doing? Looks like she's playing DDR with those fucking legs

>> No.2973006

>>2973003
kek

Shes popping a squat mid run to shoot, made sense in my head. Something to work on I guess.

>> No.2973011

>>2973006
I can see it.

>> No.2973201

>>2969671
I definitely wouldn't call myself pro, but art is full time for me, yeah.

>> No.2973203
File: 39 KB, 832x618, eJwNyEsOwiAQANC7cADmUxmwFzAuPENDKKE1rRAYV8a761u-j3n3w8xmU21jBlj3kWpf7dDaY8m21FqOHNs-bKonRNWYtjO_dACzEE-EIuiCC4EEJiLPKMFP_7ugeIb747YwkkeH14WJCZ19tmK-P5LmJBg.jpg [View same] [iqdb] [saucenao] [google]
2973203

tried something quick. Gonna do a proper study on the head, but I wanted to see if I at least got the concept right.

>> No.2973296
File: 202 KB, 953x775, owl.png [View same] [iqdb] [saucenao] [google]
2973296

>> No.2973306
File: 135 KB, 432x775, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2973306

>>2973296
fix those tangents

>> No.2973319

How do you make screentones in Photoshop? I tried using >pixelate but I can only go to a max radius of 4 pixels.

>> No.2973321

>>2973319
same way you do them irl i assume, cut them out and stick em on

>> No.2973326
File: 89 KB, 883x625, ss+(2017-05-10+at+02.48.19).jpg [View same] [iqdb] [saucenao] [google]
2973326

I want to start getting into some more extreme foreshortening/hyper angle type drawings, though this is pretty lightweight as far as I'm concerned

The main thing that bothered me as I completed more of this drawing is that I wanted her gun to be the thing that was in 'hyper' perspective, not her foot.

>> No.2973338

>>2973319
Clip Studio has that as a built-in feature. A lot easier than copy-and-pasting.

>> No.2973349
File: 143 KB, 412x449, greystudy.png [View same] [iqdb] [saucenao] [google]
2973349

greyscale study. the cut off arm was meant to look like its a selfie but i couldn't get the perspective right.

>> No.2973434

>>2973006
It's look better if she was doing a full squat but had something like speedlines or dirt poofs to show she's still moving. It just looks silly like this, you don't usually want to capture half motions because they don't show anything.

>> No.2973459
File: 163 KB, 1280x906, d1a96830-951d-4f77-97e6-19a3c22c4536.jpg [View same] [iqdb] [saucenao] [google]
2973459

got shit on in the draw thread, pic is a commission but I'm looking for other artists with a simple comic style

>> No.2973496
File: 235 KB, 1831x1107, redline10.jpg [View same] [iqdb] [saucenao] [google]
2973496

>>2972470
>>2972481
>>2972618

>>2972475 Isn't me

Most of the anon's I give advice to actually appreciate it. >>2972046 >>2969080 >>2972912.

>dont give advice if you are shit yourself.

lol

>> No.2973518

>>2973496
i love how you are under the illusion that you are good at drawing
less competition i guess

>> No.2973519

>>2973496
Dunning Kruger has hit you hard my dude

>> No.2973523

>>2973518
>>2973519

Never said I was, but I really expected a lot more from people talking shit.

>> No.2973529
File: 590 KB, 1500x1350, image.jpg [View same] [iqdb] [saucenao] [google]
2973529

can I get a redline, please

>> No.2973532

>>2972996

Turn the right hand 180 degrees.

>> No.2973545
File: 112 KB, 1200x1000, chat sous lsd wip.jpg [View same] [iqdb] [saucenao] [google]
2973545

I'm trying something new
Help appreciated

>> No.2973551
File: 238 KB, 1000x1000, may 10 2017.png [View same] [iqdb] [saucenao] [google]
2973551

7 months in and I'm still like this. Shit. I'm fucked.
Just posting this because I'm not planning to finish this anymore, I've spent too much time on it. At least I think I've learned something from this work.

>> No.2973557

>>2973459
left arm straight, shoulder down, right hand would be completely vertical, left hadn would be more loose, left eye closed.

>> No.2973578
File: 1.82 MB, 2164x3246, 2017-05-11-0001.jpg [View same] [iqdb] [saucenao] [google]
2973578

saint veronica
聖ヴェロニカ //// 聖ヴェロニカ

>> No.2973599

>>2973519
>>2973518

Post your work.

Put some substance into your empty, hollow, shitposting. At least that anon contributes.

>> No.2973602
File: 35 KB, 567x437, 1490655276908.jpg [View same] [iqdb] [saucenao] [google]
2973602

I like nosebro.

>> No.2973606

>>2973599
I have fuckface, quit samefagging

>> No.2973709
File: 419 KB, 1000x1545, redline maybe.png [View same] [iqdb] [saucenao] [google]
2973709

I'm not very experienced with perspective. Can anyone redline the glaring issues?

I'm trying to draw The Roost from Animal Crossing.

>> No.2973770

>>2973606
stop pretending to be another person.

>> No.2973773

>>2973578
get fucking tetanus boxman. you are the ultimate form of ass cancer.

>> No.2973782

>>2973602
he likes you back

>> No.2973783

>>2973519
both of these are around the same level for this peculiar image. The flaws are different, its still a good exercise for both parties.

>> No.2973999
File: 524 KB, 765x1000, Tamami kai ni.png [View same] [iqdb] [saucenao] [google]
2973999

Any suggestions before I move on?

>> No.2974005

>>2973999
Blog?

>> No.2974021
File: 298 KB, 1972x1711, DSC_0899.jpg [View same] [iqdb] [saucenao] [google]
2974021

It is a little known fact that Bruce Lee was once employed by the Chinese government to eliminate a rampant penguin problem

>> No.2974022

>>2974005
@explosive_art on twitter

>> No.2974057

New thread >>2974055

>> No.2974099

>>2973523
Welcome to /ic/. Take all overly-harsh criticisms (such as "you suck") with a grain of salt because most people on /ic/ suck too.

That's what happens when you spend more time bitching about other people and next to no time practicing yourself.

I mean these are the people that will argue that Kushinov sucks

>> No.2974158

>>2973326

I've seen your work here before. Blog?

>> No.2974165

>>2974057
Let's keep using this thread until it reaches page 10. That way we'll save more post spaces for the other thread.

>> No.2974185

>>2974158
Nothing worth sharing

>> No.2974510

>>2973709
..maybe use straight lines..?

>> No.2976315
File: 74 KB, 1336x688, red_and_blue_lines_for_anon.png [View same] [iqdb] [saucenao] [google]
2976315

>>2973709
There are many issues in even such a small piece. If I could give generic advice first: read Perspective Made Easy. These are very beginner mistakes you can easily train out of your system and never make again in just a few days

Specifically though? Biggest flaw is that there are multiple eye levels. Your drawing is in 2 point, and in 2 point there is only one horizon line, and in 2 point the horizon line is also the eye level. Take a look at my red & blue lines. The Vanishing point for the bar counter is in red. And where that VP is, there is the horizon line. The horizon line is also the eye level, so anything ABOVE the horizon line is something we're looking UP at. The cabinet in the background I lined in blue, because even though, based off the counter top we should be looking UP at it, it looks like we're really looking down on it, because its vanishing points converge at a point above the horizon line of the counter.

I mean that's one flaw. A major flaw. But as you can see by the line on the bottom of the counter there's really no consistency here at all. Things are roughly trying to go to a vanishing point but nothing really does. Needs more draftsmanship.

If you want to improve it, set the eye level, pick 2 VPs, make everything go to them consistently (the counter, cabinet, chairs, and walls should all share the same VP), use straight lines, and take your time.

>> No.2976317

>>2976315
Holy shit thank you so much. Will give Perspective Made Easy a go.

>> No.2976343
File: 191 KB, 2275x2257, test1.png [View same] [iqdb] [saucenao] [google]
2976343

>>2976315
I haven't read anything yet, but this vanishing point stuff is awesome, lol. I'm going to just into the book to actually get a detailed hold on it.