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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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2958053 No.2958053 [Reply] [Original]

If you are a /beg/inner in art, please use this thread to post pieces for critique or ask for advice. We should not have to make new threads or post in the drawthread with our fundamental exercises.

Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make someone proud.

RESIZE YOUR IMAGES TO ~1000 PIXELS:

#1)
>screenshot the image and post that instead (I recommend ShareX)

#2)
>change camera capture settings to something smaller

#3)
>send to computer and resize in MSPaint

→ →
There's a new (and cleaner) sticky in town! You can see it at:

https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

OLD THREAD:

>> No.2958054
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>> No.2958055
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>> No.2958056
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>> No.2958057
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>> No.2958059
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>> No.2958060
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>> No.2958078
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First attempt at coloring/shading/blending.

>> No.2958079
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2958079

>>2958060
I hope this doesn't offend anyone too bad. I've only been drawing seriously for about a month now and most of my knowledge has come from Sycra tutorials...

I know my construction is bad. What is the most obvious thing I need to focus on changing with my construction habits?

Even "everything" is a good answer for me but i would really appreciate if you could elaborate.

>> No.2958088

>>2958079
Should work on some gesture practice imo. It is needed before construction.

>> No.2958096

>>2958088
Thank you for the tip! I'll focus on gesture more than construction this following week. it's so nice to have some official direction or path for the first time.

>> No.2958107

>>2958096
>>2957915

>> No.2958132
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2958132

Hello, /ic/. I don't mean to come off as rude or demanding, but I was wondering if you guys happen to have one of those photo guides saved, specifically feet, hands, faces and arms (along with whatever else you may think I need based on my latest drawing.) I need to figure out how to draw them on a larger scale to be able to translate them to a smaller scale without making many mistakes.

I would also appreciate and criticism on my latest drawing. But may I ask, can I get something that isn't aggressive? I know I need to work on my stuff, but I don't need you to call it fucking garbage or something similar.

[Blogpost below]

I've, bitterly, accepted the fact that anatomy is a very large part of art, and being able to learn from an image, and having a more accurate knowledge of how things move is very essential to being a better artist. It is menial and frankly, very annoying, but it is important nonetheless. I appreciate any help you can spare, as I might be pursuing a career pertaining to art (ideally a concept designer for a game) and it's best to start young. Thanks again.

>> No.2958137
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2958137

Was thinking about putting this in the draw thread but meh. I'm definately still beginner, and I don't wanna defile the draw thread with my garbage so here I am.

Just a fun thing to do in between studies, anyone know of a good way to paint feathers, mine are looking pretty lame.

>> No.2958145

>>2958137
why do you draw such small faces

>> No.2958149

>>2958145
I use to draw em way too big, just haven't figured out the in between yet

>> No.2958151
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2958151

>>2958137
Hey I remember your work. I think it's better than 90% of /beg/. I'd say it belongs in the draw thread, but who knows.

For the wings, I think each layer should incrementally grow longer than the last. That way there's a progression from the short top layers down to the long feathers.

The feathers look scaley and stiff. They should be softer and more flowing. The bottom long feathers are the thinnest layer of the wings so they should be soft and a bit translucent.

>> No.2958158

>>2958137
>>2958151
ahh thanks so much ~
shoulda mentioned though I'm trying to make it resemble an eagles wings

>> No.2958168

>>2958137
Are the wings attached to her butt, or have you not detailed the rest of the wing?

>> No.2958176
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2958176

holy shit, drawing with a tablet is fucking difficult
this is the best I could do by TRACING over some lineart. what the hell?

>> No.2958179

>>2958176
How big is your tablet? Are you using any sort of stabilizer?

>> No.2958180

>>2958176
If you have more than one monitor. Did you map the tablet drawing area to your primary screen?

>> No.2958181
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2958181

>>2958168
it's a boy orz
he's suppose to have really strong cheek bones but now that I look at it he looks like a drag queen with em fat lips and jewlery kek

wings attach where the arms normally would, just havent gotten over there yet

>> No.2958184

>>2958179
it's a medium sized wacom (active area is like 20x13cm)
and no, no stabilizers, only ps' smoothing option

>>2958180
single monitor, senpai

>> No.2958188

>>2958184
>and no, no stabilizers, only ps' smoothing option
There's part of your problem. From my limited experience, PS is horrendous for lineart. There are some stablization plugins available but YMMV. You probably want to try out some other programs like Krita (free), Clip Studio Paint or SAI Paint Tool that are actually made for digital painting.

>> No.2958189

>>2958184
you probably just gotta get used to it then, keep hustling mang

>> No.2958192
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>>2958181
Doesn't look enough like a wing

>> No.2958193
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2958193

>>2958079
Sycra's tutorials are actually pretty okay for beginners. That's the reason why he's so popular. There's also Proko, which is a better alternative.

When working with construction, try to break down the figure into its most basic shapes, like cylinders for the arms, boxes for the torso and pelvis connected with the spine. The point of construction is to understand the basic 3d volume. Your drawing does not have those 3d shapes. Best to learn how to draw boxes in 3d as well.

Next thing is how are your observational skills? Are you able to draw what you see fairly well? Have you drawn anything from life yet? Observational and copying skill are necessary for figure drawing.

>> No.2958197
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>>2958192
ahh yeah, I'll admit I did not look at enough wings to get an idea of how they work

what I was trying to go for though is that there's 3 bits and the last bit is tucked in, also no arms. My blasphemous sketch probably just leaves more questions haha

>> No.2958198
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>>2958078
Second attempt at coloring.
Do the colors look right? I'm having trouble finding a good highlight color for it.

I'll finish lining it out eventually.

>> No.2958202
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>>2958198

>> No.2958204

>>2958202
Stop shitposting

>> No.2958205

>>2958202
Epic.

>> No.2958222
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2958222

>>2958197
ditching the three bits thing cause it's alot stupider when I draw it out haha

thinking that instead the last bit of the wings is attached to his wrists so he can tuck em in

>> No.2958226

>>2958202
Saved. Good meme

>> No.2958229

>>2958132
I'll go head to toe for you.
Head is too small
>Eyes
Same shape and very boring and dead looking. Seems like you're poorly symbol drawing them. Practice.
>nose
You're going to have to do better than a triangle. Try learning about nostrils and the cartilage of the nose
>mouth
Really lazy.
>neck
I'm guessing you were trying to draw a choke necklace of him? That's not how it works. They don't go higher towards the back, try thinking of it as a 3D cylinder in perspective going around.
>Collar bone
incorrect and lopsided

Forearms are too long and upper arm is too short
Rib cage appears to connect to the shoulder. Shoulder should be on the side of the rib cage, not halfway inside it
You forgot to draw the waist, practice and use reference for your whole torso area: ribs, waist, hips, top of thighs.
Crotch is far too high and thighs and calves are NOT symmetrical on both sides. Outter thigh starts higher up and inner thigh has many intricate muscles that give it soft grooves.
DONT POINT YOUR KNEES INWARD it looks fucking stupid and it's a dumb preteen trend.

Learn how to draw ears and feet.

>> No.2958233

is it bad to depend too much on landmarks? Or is that the point?

>> No.2958268

>tfw starting to understand how to "feel the form"

>> No.2958273

>>2958202
rekt

>> No.2958283
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2958283

Advice and criticism please.

>> No.2958314

>>2958283
finish them.

>> No.2958332

>>2958283
Never ever use chicken scratches, even when sketching.
Also, you draw chins too long. Specifically on the lower right and left girls.

>> No.2958333

>>2958332
whats wrong with chicken scratching while sketching if you're going to clean it up later?

>> No.2958334

>>2958332
How do I stop that habit?

>> No.2958335

>>2958283
Upper right isn't sensual to the extent it could be, but it's probably no use to request that from a beginner.
Apart from that, I agree with two other anons.

>> No.2958339

>>2958333
It's just bad practice. If you get used to drawing like that, you may never get better.
>>2958334
By simply committing to longer lines. It's gonna be hard for a while, but in the end it will be worth it.

>> No.2958364
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>>2958202

>> No.2958369

>>2958176
It looks like you're drawing your lines way too slow. I have the same tablet as you and draw with no stabilizers. It can be done, but you have to draw lines a single confident motion instead of slowly dragging your stylus along. That's something you should learn for traditional drawing as well.

>> No.2958372

>>2958054
I think OP has a crush on this guy...

>> No.2958374

>>2958079
A month? Relax. You just started a long journey, that if you commit to it, will take you the rest of your life. Art takes years to master. It's like anything else - playing an instrument, writing, doing surgery, building cars - it's going to take experience and practice to get good at it.

Learn to draw what you see. Looking at your work, you're not paying attention closely. You're not studying the form, you're making guesses.

Slow down.

Pay attention.

Be patient.

Keep drawing.

>> No.2958377

A link just in case someone wouldn't be able to find the old thread in the future:
>>2955078
>>2955078
>>2955078
>>2955078
>>2955078

>> No.2958378

>>2958132
The form is okay. You need to study the crotch, and how it's constructed, what you drew is literally impossible.

I also see you've paid more attention to the details, like the hat, and the decoration the chest, than the figure.

The head needs serious reworking and attention - the nose is at two different places in each perspective, the ear is too forward on the left, the nose is all wrong, the mouth is a cop out on the left, and the jaw is just wrong on both. On the left, the hairline atteches to her eyebrow - also impossible.

And, unless the pants are thick rubber or something, you need to make where it meets the body smaller. Cloth lays flat, and has very little standoff, unless it's thick material.

I don't understand the line under the jaw - is that shadow? Or part of some costume?

Looking at the quality of lines in the drawing, you don't have any confidence or enough skill to attempt this kind of drawing. You're making short, ragged lines, like on the thigh, when it should be one long curved line. The same for the arms, and the rest of the drawing. You need to build up your control of the pencil, and get more confident drawing lines.

>> No.2958380

>>2958158
Eagle feathers have a distinct shape, and there are different shapes to feathers, according to their function. Their coloring is also very distinct. You have the internet, take a look at photos of eagle wings, how they're constructed, how their feathers are arranged, color, etc.

Wings are one of the more challenging things to draw. Take your time, pay close attention.

>> No.2958381

>>2958176
It took me quite a while to get used to a tablet, and I switched after probably 20 years of painting and drawing by hand, and working with a mouse with programs like Photoshop.

It's just learning new habits, and getting used to the disconnect of not seeing what you're drawing at your hand, and looking away from your hand. It took me a couple of months before I was fully comfortable with a tablet.

>> No.2958384

>>2958283
Learn to draw longer, sweeping lines, not scribbling. You're somewhat good at capturing the form, but it's too rough and jagged and it takes away from the drawing, it shows a lack of confidence and control of the pencil.

Next, start working on contour lines, lighting, form, and correct anatomy (the lower right image, the girl on the right has a mouth seen from a wildly different angle than the head).

You have a good start at composition, now work towards more finished pieces, by getting a stronger line style, work on contours, and capturing detail and texture, then move on to lighting.

Don't cheat on hair. Everyone does. Just learn how to do it, now.

These I consider rough drafts, to choose for a more finished piece from.

>> No.2958385

>>2958333
For roughs, it's fine, if a bad habit.

When works are being presented with signatures, indicating finished work, it's not fine.

>> No.2958386

>>2958334
Learn to draw better. Learn better pencil control, learn to draw lines better, especially long, flowing ones, learn to crosshatch and shade, and learn to be less messy and more precise. This is why we practice, to make our hands stronger and in more control of the pencil, and we can make more authorative, confident strokes with it.

>> No.2958390

>>2958369
Or, use keyboard modifiers. Shift clicking while drawing in Photoshop will constrain a line , and you can use the rotate canvas tool to get the page in the right position, as you would with a ruler.

The key to drawing with Photoshop is the keyboard. The tools are pretty deep, and most people don't look past the obvious

(I'm going for my Adobe Expert certification in Photoshop this summer. Been putting it off for years.)

>> No.2958401

>>2958372
bro this guy pops up like 99.9999999% of the time on quickposes

>> No.2958418

>>2958193
I've honestly only studied construction. I don't think I've even attempted to draw anything from life besides people. It's not working out for me obviously because I don't know how to form the outside part of the body. Plus getting used to this whole drawing on the table but looking at the screen thing, and SAI is another thing to learn in itself. ugh

So I need to focus on gesture and draw maybe some things from reference that arent people for once. Like cars or buildings perhaps?
Man I'm excited have my goals set from someone knowledgable. I love these threads.

>>2958374

> You're not studying the form, you're making guesses.
Well you see right through me just by looking at my drawing.

I do need to work on patience. I expect myself to progress way faster than realistically possible and it just sets myself up for disappointment and frustration.

>> No.2958432
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2958432

Wanted to do more than 20 minutes today but I slept too much.

>> No.2958434

>>2958432
Is this really helping you? You seem to have done enough by now, maybe just move on to the next exercise.

>> No.2958438

Holy shit Loomis is a fucking chore to read through.

>> No.2958449

>>2958434
I'm aiming for 6 hours of gesture, like in vilppu's book. I do feel like my learning curve has slowed down a bit for this exercise, but the more I do them the more natural it feels to just shit them out. I'll try out the next exercise tomorrow if you think I have gesture down okay.

>> No.2958453

>>2958449
I (another anon) don't think so. Some of these poses look kind of unnatural and/or stiff.

>> No.2958465
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2958465

in pic related the woman is looking slightly downwards right? The bottom of her ear is above her nose

also if possible can anyone quickly draw a constructed head over her?

>> No.2958477
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2958477

>>2958465
same person, here is my attempt

>> No.2958511
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2958511

how the heck do I make myself practice 18+ hours a day while self-learning?

>> No.2958514

>>2958511
They use that method because it is a school, feng said many times it's meant to filter out casuals or people without dicipline, you start getting some serious diminishing returns after about 5 hours of practice, the rest should be reading theory of mechanical practice.

>> No.2958522

>>2958511
Unlock your inner autist. Let the autism flow.

>> No.2958538

>>2958449
move on, stop this meme of more hours = better

>> No.2958547

>>2958538

I don't know if you've actually convinced yourself that quitting after 20 minutes is optimal, but mileage is necessary for competency at basically anything.

>> No.2958549

>>2958477

Cranial mass needs to be bigger and less round. Tip: see how straight the hair is on the sides. While hair has volume, it tends to wrap around the shape of the skull. I like that japanese art tutorial site thing where they compare hair to long strips of clay ontop of the skull, it's a cool way to visualize. Also work on your lines man :)

>> No.2958552

>>2958547

A break of five minutes every 25-30 minutes is optimal yes

>> No.2958553

>>2958552
>casual
a break of 1 minute every 20 is far better

>> No.2958561

>>2958552

Your statement would be worth a shit if you said "take a five minute break", not "move on".

>> No.2958580
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2958580

>>2958053
Okay so I'm trying to do a pinup of satsuki-sama being sassy but I'm not happy with the figure and can't find a good reference. Help?

>> No.2958585

>>2958580
it will literally take 2 years of practising 6 hours a day to be able to do that.

>> No.2958601
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2958601

todays. left is later in the day, right is earlier.

mostly tried to lower the eyes today.

>> No.2958610
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2958610

>>2958229
With the overall face, that's what I meant by being able to draw it on a larger scale to be able to draw it smaller. However with the neck, it's a bodysuit, but I didn't color it in because pencil smudging is a fucking nightmare.

I've not much experience with collarbones, I know they're connected to the shoulder and move up and down with it, but I haven't gotten them down yet.

I know legs aren't symmetrical, I tried making the inner parts straighter and the outer parts provide the definition and silhouette.

I only pointed them inward from reference, maybe it's just how teens stand but that's how I've always seen females stand, it looks weird to me.

I can draw an ear, but I can't really get it detailed with my current tools (the ear is about the size of a mechanical pencil lead if you click it twice or thrice) which is why the face is so simplified. Feet I cannot draw for shit.

>>2958378
These are why I need those image tutorials. The only thing I can really proportion right are legs, because I had a guide that said the calf and thighs are both roughly the size of the torso. Thank you for the help though.

As for the pants and the line, that's just how it's designed, I tried to keep it faithful to my character, but I turned the vest into more of a vest because I don't like the original look. The line, like I said earlier, is the end of the bodysuit, but I didn't color it because of smudges.

>> No.2958622

>>2958585
Your right its terrible and I do have a year and a half under my belt but that won't stop me from trying to draw character pinup fanart. I have gotten better a gesture drawing though.

>> No.2958640

>>2958622
>year and a half
let me guess, 10 minutes a day? never read the sticky or a book?

>> No.2958669
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2958669

>>2958601
The usual. My tablet lags right now for some reason (I probably need a reboot), so I didn't draw a lot of comments in the picture. Most of your jaws are fine now, and in many cases you place the eyes right where they should be. You have improved your craniums too. However, mind that you draw 3D objects when you define the shape of the eyes, the mouth, and the ear.

>> No.2958676

>>2958610
Quit trying to justify your drawing
>well it's that shitty because of "x" reason. Not my fault as an artist.

I spent a half hour typing that up on my iPod, I hope you use that advice to your best ability. Do some reference studies and get a feel for how the human body really works.

>> No.2958681
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2958681

were did I go wrong?

>> No.2958686

>>2958669
i'd like to say thanks for all this. i feel like with your dedicated help i just might be able to make it through heads, its a rough thing to grind and im clearly having trouble with it. i greatly appreciate what you are doing.

tomorrow is going to be a focus on mouth and eyes. plotting them properly in 3d whilst also hoping to maintain the improvements made so far. i'll leave the ears for now, imo they dont fall under "fundamentals"

>> No.2958688

>>2958681
I refuse to believe you could disfigure him like that unintentionally.

>> No.2958689

>>2958688
it's my style bud deal with it

>> No.2958691

if i practice for 6 hours, then play a competitive game for 3 hours, would my brain use time/energy to digest the practice and improve on the game rather than the drawing to an extent? might my improvement suffer for the time that i spent improving at the game?

>> No.2958694

>>2958681
You tried tackling construction without even knowing how the body works

>> No.2958698

>>2958686
You have no idea how hard it is to draw ears in perspective and how they play a role on the turning point/axis on the head.
You probably think they're just a generic circular flat shape on the side of the head, don't you?

>> No.2958725

>>2958698
i suppose i'll draw the ears on then. no reason not to.

>> No.2958736
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2958736

>>2958681
the shape of the face is weird. The pectoral looks weird

>> No.2958750
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2958750

>>2958056

Mouth looks off, couldn't manage to draw the lightness of the right end side of the mouth. My shading looks weak aswell. Should I shade forehead as total white for example? or light gray? If I do it white, eyes can't be white. I can't manage to shadow the faces...

What do you think? Any recommendations?

(It has been 1 month since I started)

>> No.2958792
File: 201 KB, 816x612, neffer.jpg [View same] [iqdb] [saucenao] [google]
2958792

water color of my little neffer in his batsuit. photo ref

>> No.2958797

>>2958511
You don't. That is an extreme end of the learning curve. This will burn most people out. Forcing it will drive you away from the joy of doing art. I know the early parts are frustrating, but eventually you'll get to the point where you can do 6-8 hours in the studio, and it feels like an hour.

Luckily, with self-taught, you don't have competition, and you can set your own pace, just pay attention to wether or not you feel like your sessions are getting you anywhere, find out how much warm up you need, and then how much practical time is good for you - and make it fit your life. You're allowed to have a life, as an artist.

>> No.2958804

>>2958691
You're worrying about this too much. Practice creates muscle memory and strength. Stopping to play a video game should have no effect on you at all.

Too many of you treat this journey as a grim grind. Art should be fun, a joy, something you can't wait to do, not something you feel forced to do, chained to a table.

Your life should be a balance of work and play. Like any job or pursuit, downtime is just as important as the work time.

Relax.

>> No.2958807
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2958807

Advice? I've only really studied faces so far. The shading, body, and scene were just for fun.

>> No.2958819

>>2958681
Your circle is shit

>> No.2958820

>>29587506

All of these decisions are where the art comes in. You're only a month in, so don't feel like you should be able to know everything - this is a long journey.

Your mouth is off because it's not the right form. Mouths have shape, and are also shaped by the muscles, teeth, and jaw behind it. Your mouth is going off in two different directions.

Shading: don't smudge. Practice filling areas with smooth strokes of the pencil, where you can't see the strokes, or use cross hatching.

Shadowing a face relies on understanding the concept of planes - the face is a combination of flat planes connected together, and the lighting of the scene determines the value on each plane. Generally, you want the lightest values to be in the focal point of the drawing, so using white on the forehead is fine.

The eye can be the same value of white as the forehead. I think that's an advanced issue for you right now, you should concentrate on line work, capturing the form accurately, and line quality.

I will give you props for capturing the shape of the hair, even though your shading is scribbly. A lot of people cheat on hair. Remember, hair has values, too - identify the shadows, the mid tone, and the hightlights. And, don't draw eyebrows as a block shape. That's cartooning. Real eyebrows are made of hair, and have a more distinct shape. A common mistake with beginners is to do Bert from Sesame Street eyebrows. Look at what the really are, they're hair, the hair usually grows in a direction, it has a grain, and it tapers off at the ends

Take a look at how eyes are constructed - your figure has no upper eye lid. The eye lid and the eye brow are important shapes.

Nostrils are not black holes. They have form, and shadowing, and such.

Your skull doesn't match the features of the head. It's about twice the width it should be.

Where is his jaw? He has a chin...then just vague shapes where his jawline should be.

Where is the back of his neck?

>> No.2958821

>>2958198
It looks like you need to understand the shape of her face a little better before you start shading it. It's too round and there's no crease on the middle of her face that would cause the shadows to behave that way.

>> No.2958829

>>2958465
This a poor reference to learn to draw from. I understand you guys choose porn and nude images to keep interested, but the values of this (the difference between light and dark) are too much to see the shapes accurately. Try to find a better lit subject, that isn't so contrasty. Photos are lit for different goals than what you need right now. (Not to mention that this is a poorly lit photograph, the eye is drawn to her boob, the rest of the image is lost in the glare of the light on her chest.)

>> No.2958831

>>2958438
Yeah, I know. We're just not used to reading pages upon pages of theory.

>> No.2958834

>>2958792
Tape that frame before painting next time

>> No.2958875
File: 1.14 MB, 1507x1471, 20170428_164113-1.jpg [View same] [iqdb] [saucenao] [google]
2958875

>>2958676
I admit, I used to do that, but this is not attempting to justify my drawing, there's only a certain amount of detail you can put into something that is very tiny.

Here is the ear, my pencil, pressed 3 times, and the best drawing of an ear I can do from memory (and shitty, rushed earrings, I don't have a close-up so I just did a low detail mockup until I can get a picture.)

I'm pretty sure being able to fit more detail without everything becoming a grey, smudgy haze is a skill within itself that I have to learn, but as of now I can't do that easily. I also never (attempted to) imply that I was very good at drawing ears, just that I have a limited amount of space to put in detail.

>> No.2958895

>>2958875
DRAW BIGGER. You are drawing WAY WAY WAY too small.

Don't be afraid to fill the page. Don't be afraid to pull the details out into bigger drawings, to work them out. I'll often generate pages of small studies for a larger piece.

One of the biggest challenges to the beginning artist is to WORK BIG. Everyone works on little cramped pieces of paper. Of course details are hard to draw that small - get a bigger piece of paper!

I know why people do that - they're intimidated by all that blank space, they're not confident of their drawing skills, or sometimes they're just being cheapskates. Art isn't cheap, I've gone through endless stacks of paper in my decades of art.

But it's easy to break the intimidation aspect. It's really simple, and it works. Draw a frame around the edge, like a half inch to an inch from the edge of the paper. It makes you mentally own the page. Later on, when you get more confident, you can stop doing it.

If I ran the world, I'd outlaw drawing paper smaller than 11x17".

>> No.2958899

>>2958640
No actually I've probably done it anywhere from 2-5 hours every other day. And I've read Chris Hart's "figure it out: proportions", "the ultimate book of drawing", loomis, and currently Hampton. And took a class a year back. That enough for you master?

>> No.2958902

>>2958807
what scene? is just a bottle

the head is too big for that body

>> No.2958912
File: 380 KB, 720x1280, IMG_20170428_170918.jpg [View same] [iqdb] [saucenao] [google]
2958912

>>2958899
Speaking of Hampton how's my construction? I know the pelvis is wrong looking but just the overall figure.

>> No.2958923

>>2958807
As a fellow beginner, stop with the anime face. Learn how to do more realistic eyes before you start stylization. Your nose shouldn't be so angular, there are very few things on the body that are angular. Round it out, add nostrils, etc. Your lips themselves look OK to me but I'm not too keen on drawing lips, so take that with a grain of salt, but I can tell you they are pushed to the left too much. They should be directly under the nose.

>>2958681
To be blunt but completely honest, but your face is completely scrambled. Everything is unaligned or not proportioned right, which messes up everything. Your eyes are at unequal heights, and your art and underwork give off the impression that you want the head turned one way, but the face suggests the head is turned another (80° vs 60°, to try and put it in numbers. It seems you drew the ear before the jaw, and as a result, you made the jaw way too high because the ear is too high. Your perspective is overall in need of work, and you need to learn how to draw a hand; yours looks very unnatural, and it seems you forgot the thumb, or put it in a position that would be impossible (when you make a fist, your thumb rests on your pointer and a bit of your middle finger.) He's also slightly cross-eyed.

>> No.2958940

>>2958418
You probably ought to brush up on your observational and copying skills. Try to draw some object around you. A pencil, cellphone, bowl of fruit, or a house plant.

Construction is a good starting point but before that, you need to make sure that your basic drawing skill of copying what you see is good enough. Human figures are a bit to advanced for that which is why you can only do the construction right now. Objects that have more basic forms for you to draw will be better able to gauge your observational skill.

And if you can, post some of your other work, your best work, so that we can accurately gauge your current level and be able to guide your progression properly.

>> No.2958949

>>2958432
You're breaking the line of action around the pelvis and the legs. Notice that the pelvis you draw is always a sharp angular line that discontinues the motion of the figure. You do this also with the shoulder. Remember that the motion of the body is whole and carries into the legs and feet. Your figure should convey weight. The weight should lean into the legs and plant the feet.

You should move on to gestures that add more volume to the body. Start using spherical shapes for the torso and pelvis, and cylindrical shapes for the limbs.

>> No.2958960

If I spend exactly one hour a day on art, actual studies and working through books, and I never miss a day, will I ever in my life be able to draw something that anyone actually wants to look at?

>> No.2958964

>>2958960
in 50 years time

>> No.2958969

>>2958964

I guess let's see if I can still hold a pencil when I'm 79.

>> No.2958980
File: 2.77 MB, 600x400, too-bad.gif [View same] [iqdb] [saucenao] [google]
2958980

>>2958750
Yeah, I have some recommendations, but the gif says it better.
Besides, >>2958820 already said everything or most of it.

>> No.2958983

>>2958820
>>2958980

Thanks alot for the feedbacks and the gif guys.

I tend to fail at my proportions as you've addressed. How do you measure it up? For example I start from the chin and work my way up to forehead, through mouth and nose. And when I'm at the back of the neck, it doesn't match up. I've been seeing "Loomis" stuff, I don't know what that is but it has something to do with drawing circles and I guess it's about placing the details of the face on the circle, adding more details, erasing initial circle lines? Would you recommend me some technic like that? Or should I get used to drawing stuff the right way with repetition?

>> No.2958986

>>2958923
Thanks. I actually started with realistic and am moving on to anime.

>> No.2958997

>>2958834
good idea. any pointers on how to get highlights?

>> No.2959003

>>2958960
One hour is barely enough time for warm up. Do you want to be in a perpetual state of warm up art for the rest of your life?

Better actually to do 2-3 hours every other day than just 1 hour daily.

>> No.2959012
File: 59 KB, 580x510, feel.png [View same] [iqdb] [saucenao] [google]
2959012

I think I'm starting to actually Feel the Form™.
What do you think?

>> No.2959025

>>2959003

I'll consider that if I can make it work.

>> No.2959028

>>2958983

Read sticky

>> No.2959030

>>2959003
>wants to do less warming up
>adds 3 hours of warm up to routine

There's no such thing as a ''state of warm up'', when you're warmed up, you're warmed up. You feel it. You feel you're ready for the next step. Don't time this shit. Do you imagine if you had to warm up for 3 hours before doing want the client wants you to draw?

>> No.2959031

>>2958902
It's Angelina Jones and the Sacred Sake.

>> No.2959034
File: 49 KB, 646x646, uxL51MLN.jpg [View same] [iqdb] [saucenao] [google]
2959034

>>2959012
Pretty good, did you draw that from imagination?

>> No.2959037

>>2959034
I fucking wish. I'm using that line of action website and drawing people posing.

>> No.2959041

>>2958895
I was drawing horizontally, wanted to do more of a concept art thing. But white space is a larger problem, I only have paper that is 8.5x11, and I don't have any folders to store 11x17. Still in school, so I won't be able to properly fund my artistry for a few more years.

>> No.2959042
File: 2.54 MB, 3552x2000, WP_20170429_11_45_54_Pro.jpg [View same] [iqdb] [saucenao] [google]
2959042

Need tips for faces and maybe a drawover ..besides the non symetrical helmet(know bout dat) need tips on basic stuff

>> No.2959043

>>2958079
you've gotta think in 3d to do this style check out Vilppu's older vids or the Vilppu drawing manual. You may enjoy

>> No.2959046
File: 911 KB, 864x978, cecum.png [View same] [iqdb] [saucenao] [google]
2959046

I've never draw seriously before. Most of my things are anatomical sketched - do I have potential?

picture is of ileocecum

>> No.2959047
File: 41 KB, 706x1000, one of the better ones.jpg [View same] [iqdb] [saucenao] [google]
2959047

>>2958940
When I say I've only been working on construction I really mean that. Trying to make OC just discourages me so badly because what I create looks so bad.

Just focusing on fundies boosts my confidence because it makes me feel good that I am getting the right idea.

God I can't even imagine getting close to using colors yet.

So uh.. I don't actually have any "best" work to show you. I literally just have a folder of maybe a little over a hundred .sai files of just figure constructions.

I'm going to take a break from figures for a bit now and try drawing some objects. I think I need that break based on what I've learned from you guys so far.

>> No.2959054
File: 66 KB, 706x1000, different legs.jpg [View same] [iqdb] [saucenao] [google]
2959054

>>2959047
Here is another example of my sketches. I just have a ton of files with this stuff. I like to hold onto even the insignificant stuff to reassure myself that i can improve.

>> No.2959057

>>2958964
>>2959003

Tell me true, /ic/, for I know only you will.

If I legitimately cannot set aside more than an hour a day for art should I chase a different dream?

>> No.2959060

>>2959057
Can you do 30 minutes?

>> No.2959062

>>2959057
Surely you won't be stuck with only 30 minutes of time to draw for decades? Such a life doesn't sound worth living.

>> No.2959064

>>2959057
1h desn't seem like a lot, but who knows, perhaps you make it work. It's hard to judge if you don't post your work.

>> No.2959065

>>2959060

Do you mean 1:30?

I can probably do that, but it wouldn't be 100% regularity.

>> No.2959067
File: 281 KB, 1799x1365, doodlde.jpg [View same] [iqdb] [saucenao] [google]
2959067

>> No.2959068

>>2959062

I fucking hope not

But I want to make a commitment to myself and that's all I can commit right now with two jobs and school.

>>2959064

I think I'll try the hour for a few months and see if I make any progress, I guess.

>> No.2959069
File: 134 KB, 265x640, IMG_5241-1.jpg [View same] [iqdb] [saucenao] [google]
2959069

>>2958229 and anyone else that can help
How do I draw female legs? I was told not to bend them inwards but every girls legs look like pic related. I've only noticed men with straight legs.

>> No.2959073

>>2959047
Don't fall for this trap. If you only do studies you are going to wind up with some skill in copying but have a hard time creating. why do we do studies? to get better right? better at what, well making our actual art. split your time 75% studies and 25% drawing something you think would be cool. when you do some sucky drawing look at what's wrong and THAT is what you study. wash rinse reapeat

>> No.2959076
File: 489 KB, 1600x1309, 59df20367a6ba615eb86755f09a3acb2.jpg [View same] [iqdb] [saucenao] [google]
2959076

>>2959069
She's turning her toes inwards (pigeon-toeing) which starts to show the curve of the shin (which is more visible from the side).

>> No.2959077

>>2959067
btw is there any hope for me if i draw on crt monitors

>> No.2959082

>>2959076
Is that very common? Every girl I see looks like that when they stand up, no matter how they act, I started to think girls legs just developed differently.

>> No.2959086

>>2959076
>>2959082
I also just noticed my characters side profile had near perfect legs, if only a bit too long. That feels nice.

>> No.2959103

>>2957864
Needs a fucking lot of work but I'm here to say that I like the design

>> No.2959111

How do people do gestures so goddamn fast?
It takes me a good few minutes, sometimes even up to 7-8 minutes.
Meanwhile I hear people saying to take anywhere from 30 seconds to 2 minutes.

>> No.2959137

>>2958736
Why does it mention calf twice?

>> No.2959147
File: 364 KB, 1000x1000, d1.png [View same] [iqdb] [saucenao] [google]
2959147

>>2955083

>> No.2959154

>>2959111
gestures are supposed to be fast anon

You have to drasp the movement and proportions of the subject really fast so your brain doesn't sidetrack thinking about other details. Just do a fucking bunch of 30 second of 1 minute gestures until you can FEEL it and draw them faster

>> No.2959176
File: 150 KB, 1280x975, _eJwNyFEOgyAMANC7cAAosIr1NgRJ1eAgtPsyu_v2Pt9jPrOZzRyqQzbn9lNKn7sV7TNztdw7t5rHKbb022XVXI67vlVcQPQhJb_ElAA8rfgvQg-AsIZIhJFerlUWew023x-dKyF2.jpg [View same] [iqdb] [saucenao] [google]
2959176

>>2959069
Follow the female leg construction in this diagram while looking at it. Trace if you have to. Once you lay down the starting skeletal structure, all the muscles and shit fall into place really smoothly.

>> No.2959205
File: 132 KB, 580x370, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
2959205

>>2958176
update: i still suck

>>2958369
yeah, I'm able to draw my lines way quicker with pencil and paper. I think part of the problem is that I like to rotate the paper while drawing. it's way more unnatural to do this with a tablet and photoshop

>>2958381
this. it feels like it's a different skill altogether

>> No.2959210
File: 32 KB, 512x308, IMG_5844.jpg [View same] [iqdb] [saucenao] [google]
2959210

It's me again, Splatoon fuck. Except I don't have splatoon this time, I'm trying something new? Tried working on my shading and side profiles too while I was at it

What should I do now? I'm taking a break to eat because my hands are starting to get shaky.

>> No.2959214

>>2959210
You ever do finished pieces.

>> No.2959216

>>2959205
you can't be slow with a tablet

It's all about fast motions so your tablet can register them smoothly, at least that's how it is with my dinosaur of a tablet.

>> No.2959229

>>2959214
Everything I considered finished looks like unfinished shit too so no

>> No.2959232
File: 11 KB, 348x315, are ye a squid or a kid.jpg [View same] [iqdb] [saucenao] [google]
2959232

>>2959210

>> No.2959238

>>2959077
Of course. Nothing wrong with CRT. Just a bit outdated.

>> No.2959251

My first time trying to draw with intent to make something out of my imagination and not because I had too. Did this in about 15min while I was in one of my unit classes. I want to get good enough where I could draw anything I wanted and not have it come out looking like horse suite. Obviously not the next Rembrandt.

>> No.2959253
File: 1.49 MB, 793x3425, 20170428_185149.jpg [View same] [iqdb] [saucenao] [google]
2959253

>>2959251
Oops, I guess my first lesson should be uploading the damn picture.

>> No.2959254

>>2959251
masterpiece

>> No.2959255

>>2959251
Uni classes*

>> No.2959256

>>2959253
It looks like the things I used to draw on my notebooks too.

Welcome to /beg/ anon now grab a book and start drawing everyday

>> No.2959257

>>2959256
Give me some inspiration mang.

>> No.2959259
File: 571 KB, 916x1100, merc_wip.jpg [View same] [iqdb] [saucenao] [google]
2959259

>>2959257
I hope we can share a great time together on /ic/, senpai

>> No.2959275

I'm gonna do it, I'm gonna start drawing cute annie may girls. See you in a year once I get through the sticky!

>> No.2959277
File: 27 KB, 512x398, IMG_5043.jpg [View same] [iqdb] [saucenao] [google]
2959277

>>2959232
SHIT she does look like an inkling

I try so hard... but everything looks like an inkling variation or some shit doodle... I'm cursed

>> No.2959284
File: 2.33 MB, 4032x2268, 20170428_191706.jpg [View same] [iqdb] [saucenao] [google]
2959284

>>2959259
I drew a tough guy, I want to draw more comic style instead of realistic. Please critique, tell me what to improve on.

>> No.2959287

>>2959284
rotate

resize

"""""""""""""""""""'comic style""""""""""""""""""""" is not an excuse for not knowing your fundamentals, read the sticky and start drawing from life if you're serious about art

>> No.2959288

>>2959275
Post every day if you aren't joking.

>> No.2959289
File: 27 KB, 516x1050, wsfder.png [View same] [iqdb] [saucenao] [google]
2959289

Is this the beginner porn thread

>> No.2959291

>>2959284
the placement of the features in that face tell me you have the potential to improve anon, just draw everyday and be serious about your studies

Go read the sticky and follow through. If you have any questions post them on /beg/. Also resize, nobody likes opening a 5000x5000 file

>> No.2959293

>>2959287
>>2959291
Thanks for believing in me (one of you) I'm using my phone to post so I can't resize and I don't have access to a computer, so I guess I'll just trigger people till I better my situation. I'll make sure to check out the sticky, I'll keep posting my work so keep up the critiques.

>> No.2959294

>>2959288
anon I am not prepared for the ridicule and criticism yet, I've only gone through the first chapter of keys to drawing and all I can say is I will need the 1 year of focus

Also I have a shitty camera

>> No.2959296

>>2959289
>the beginner porn thread

Fund it.

>> No.2959299

>>2959294
Ridicule and criticism are nothing if you're going to improve. I'll take any shitty image.

>> No.2959301

>>2959289
This is oddly good for a beginner. That ass is great. So is the hair and head proportions. Arms look like arms.

>> No.2959305

>>2959294
>ridicule and criticism

This will be your everyday bread when committing to art. Learn to embrace it, I'm being serious about it. Love and Hate your work harder than anyone else so you can improve to get as far away from it as possible but keep it there to remind you of your progress.

You have to understand that you're competing with yourself and have to become better than the you from 5 minutes ago and not compare yourself to the guy who has been drawing for 15 years and only shares his good drawings with the internet.

>> No.2959308

>>2959289
>>2959301
I agree, the lines could be cleaner but it's overall pretty good

>> No.2959309

>>2959287
>>2959291
New drawing I just did. It's supposed of be a thug. Fuck brahs,I just want to be good at drawing like my mom was, she always told me I had talent but I never used it. Now I'm 20 and barely starting.

>> No.2959312
File: 2.11 MB, 4032x2268, 20170428_193526.jpg [View same] [iqdb] [saucenao] [google]
2959312

>>2959309
Oops forgot to attach the drawing again. Phoneposting is a curse I tell ya.

>> No.2959314

>>2959294

>bucket full of excuses

in a year you'll be exactly where you are now

if you're okay with that, godspeed

>> No.2959322
File: 721 KB, 2560x1440, 20170428_223738[1].jpg [View same] [iqdb] [saucenao] [google]
2959322

>>2959299
>>2959305
>>2959314

okay anon let me have em, please don't mind the gesture drawings behind it. I had no intention beforehand of this being seen, but as you can see I did the exercise at the very beginning of the sticky of Picasso's sketch. Sorry for keeping it inverted.

>> No.2959326

>>2959322
Just get drawing. I thought you said you were going to draw anime girls.

>> No.2959331

>>2959322
Draw some waifus already m8

>> No.2959334

>>2959326
>>2959331

but don't I need to get the fundamentals? I don't want to stain cute waifus with lack of knowledge

>> No.2959337

>>2959334
No, you only study after you draw your own shit and see what you need to do better the next time BY studying. This is the process everyone SHOULD be doing. You have to like drawing before studying too or else you'll just ngmi.

>> No.2959338
File: 2.58 MB, 4096x2304, IMG_20170428_211537.jpg [View same] [iqdb] [saucenao] [google]
2959338

wip. I'm not that good drawing feet desu. But feel free to criticize my art work.

>> No.2959339

>>2959338
Can you be my teacher and teach me your ways of being good?

>> No.2959341

>>2959322
Did you just fucking symbol draw picasso's piece?
You better not have rotated the reference upright when you were drawing it...

>>2959312
resize

>> No.2959343

>>2959341
Oh anon, i'm so sorry. I forgot to it rotate my image.

Ah, Picasso's piece? I didn't intend to draw that piece.

>> No.2959348

>>2959341
I don't know anon is that what it looks like? No I drew it as it was meant to be, what did I fuck up?

>> No.2959356

>>2959337
okay I will do that, I'll draw cute girls even if they end up being the opposite of what I intend them to be and then I'll build upon it from there.

>> No.2959357

R8 my mushroom tips.

>> No.2959358

>>2959348
You didn't read the instructions on how to draw it.
>Think of each and every line as separate: where it goes and where it’s from.
>Don’t think in words or wholes, but in shapes and lines.
>Pay attention to the angle and length of each line.
etc

You drew your lines while assuming the general shape of the drawing.

>> No.2959359
File: 2.38 MB, 4032x2268, 20170428_202636.jpg [View same] [iqdb] [saucenao] [google]
2959359

>>2959357
Holy jesus am I retarded.

>> No.2959369
File: 883 KB, 734x664, ufc.png [View same] [iqdb] [saucenao] [google]
2959369

>>2958053
i've been trying to get the hang of vine charcoal + white charcoal on toned paper. i think i need to work on how i group my shadow, intermediate, and especially light values to make the paper effective. also is the mouth off center or just me

>> No.2959371
File: 102 KB, 1000x710, 1483890093851.jpg [View same] [iqdb] [saucenao] [google]
2959371

>>2959369
ref,

>> No.2959378
File: 107 KB, 869x1428, Untitled-1s.jpg [View same] [iqdb] [saucenao] [google]
2959378

>> No.2959384
File: 3.29 MB, 4032x3024, 20170428_205638.jpg [View same] [iqdb] [saucenao] [google]
2959384

Critique my spooky skeleton. I tried to make the image smaller but idk how effective that was since I'm on my phone.

>> No.2959385

>>2959384
reference an actual skull, it's too flat

>> No.2959389

>>2959358
Mind pointing out the most telling areas of the drawing which lead to your conclusion? The whole drawing could be the problem but if you can just point out a few tjings I feel like I can improve the next time

>> No.2959409

>>2959047
>>2959054
Well construction is a good place to start. Your lines don't look very confident yet, but you'll get there with time.

Your observational skills are hard to gauge. It looks like you can copy the outline of the pose with some proficiency. But really though, drawing relies heavily on being a really good copy cat. Before moving on to anything else, I suggest drawing objects from life. Heck, try to draw a portrait photo of some random person, even if you don't know how to do it. You need to know just how well you are able to observe detail and mimic it onto the paper. You also need to learn how to see detail, how to see variations in value and recreate them.

I'd recommend you some book to work with, but honestly I've never done any myself. I just started with copying things around me. I've heard good things about Keys to Drawing and also Loomis has some easy drawings to copy.

Also, I recommend checking out Draw a Box. Learning to draw boxes in perspective will really boost your construction skills. Lastly, don't use a pure white background for digital work. Use a more neutral gray that's not going to hurt your eyes in the long run.

>> No.2959465

>>2959389
You see how you drew the shoulders as a series of straight lines? That's the most obvious example. There's no straight lines there apart from the collar.

>> No.2959471

>>2959369
that's pretty good anon; the ears aren't nearly as detailed as the reference though

>> No.2959477
File: 1.01 MB, 1798x1200, 11 abr 17.png [View same] [iqdb] [saucenao] [google]
2959477

Tell me what am i doing wrong before I continue this monday

>> No.2959479

>>2959477
kys

>> No.2959480

>>2959042
too big eyes too small ears

>> No.2959481

>>2959477
How did you set up your palette? What was your process for it? It's really cool that you did that.

>> No.2959482
File: 435 KB, 600x458, 0763.png [View same] [iqdb] [saucenao] [google]
2959482

I need to start a webcomic as soon as possible.

How long will it take to reach pic related quality if I draw 10 hours a day? I'm not dumb. (140 IQ) but I don't think that means much in art.

>> No.2959486

>>2959482
Like a day or two.

>> No.2959487

>>2959481
I do that as well, I was thinking of making a thread about it. I sat down one day, and looked up the colors of the oils and watercolors I use, and converted them to RGB, then built color libraries for Photoshop. Then, I built color bars like that, and saved them as files, and I just add them to new paintings.

Then, I create a layer, call it "mixing" or whatever, and mix colors on it. I want rose madder at 50%? eyedropper the rose madder (the swatches are labeled, but I know what rose madder looks like), paint a swatch of it, then paint with a 50% opacity white over part of it. 50% rose madder, eyedropper it, lock the mixing layer, go back to painting.

>> No.2959489

>>2959487
I was thinking about doing that, but I wasn't sure how I would do it, you figured it out though. You wouldn't mind sharing your colors would you? If it's too much of a problem, it's fine if you don't want to. I can always do it myself. Thanks for the help though.

>> No.2959490

>>2959481
I have lots of experience with traditional media so I do the same digitally, I have a swatch that is like a box of paint tubes, I choose colors that I think will be useful and mix every color with each other. Those dots you're seeing on the upper left, the first row are colors straight from my swatch and the rows under them are the colors mixed with SAI's sliders, after that I paint and mix the colors as need with blending tools.

>>2959482
Two years if you're lucky.

>> No.2959491

>>2959482
>>2942999

>> No.2959492

>>2959490
>after that I paint and mix the colors as need with blending tools.
I didn't know mixing worked the same way in digital as it would in traditional. I figured the effect be different and therefore it's pointless, but I guess not. That's great to hear.

>> No.2959495

>>2959067
i like it a lot for what it is

>> No.2959497

I'm doing drawabox but it takes time for the guy to respond to me so I can move onto the next lesson. What should I work on in the meantime? I already did Keys to Drawing

>> No.2959499
File: 55 KB, 468x700, 098f9a27696d0ee23e94499e98cb57b5.jpg [View same] [iqdb] [saucenao] [google]
2959499

>>2959477
Throw some of the background color into the table. Never use 100% black - it rarely appears in nature. Throw some of the background color into it. Right now it's a big black hole that draws the eye. Compositionally, the table doesn't work, because it grabs the eye, and leads it off the page on either side. Crop the piece at the table on the bottom, and add more space on the top, cropping the head like that screams "photographic crop".

You probably have too many colors in your palette. An artist uses 10-12 colors in a standard palette, and mixes all of the hues he needs from it.

What you have now is the start of an underpainting. You need more white in the highlights, and need to start defining edges, as well as tones. Skin is has all of the colors in it, it's reflective, and it's not brown like that. You should be tinting shadows with transparent blues and violets. The red on the cheeks is too dark, use pinks. Don't use black in the shadows, especially the hair. Define, tighten, sculpt.

>> No.2959500
File: 121 KB, 558x750, C99hhFwUwAA9nxH.jpg [View same] [iqdb] [saucenao] [google]
2959500

>>2959477
As an extreme example, look at this self portrait of the master, Frank Frazetta.

>> No.2959505

>>2959492
It does work differently, if you mix blue and yellow digitally you will not get olive green but that is not an issue for me since I blend tertiary colors and the like.

>>2959499
>Throw some of the background color into the table. Never use 100% black - it rarely appears in nature. Throw some of the background color into it
Won't they lose contrast?
>cropping the head like that screams "photographic crop".
Its a photo study after all.
>You probably have too many colors in your palette. An artist uses 10-12 colors in a standard palette, and mixes all of the hues he needs from it.
As explained above that is what I'm doing already, the first row on the upper left are the colors as they came off my swatch.
>You need more white in the highlights, and need to start defining edges, as well as tones. Skin is has all of the colors in it, it's reflective, and it's not brown like that. You should be tinting shadows with transparent blues and violets. The red on the cheeks is too dark, use pinks. Don't use black in the shadows, especially the hair. Define, tighten, sculpt.
So I need to rethink all my palette for the next time. But in my defense I'm using brown in the shadown because i wanted a cool and warm contrast beatweeen the model and the rest of the picture.

>> No.2959506

>>2959489
I have several saved somewhere. I'll look them up and post them, probably tomorrow. A palette is a personal thing, it's what you like - but I started by copying the masters.

My basic watercolor palette is easy:
Alizarin Crimson (especially for skin)
Yellow Ocre
Cerulean Blue
Ultramarine
Payne's Grey (cool grey, especially for skin)
Burnt Umber
Raw Umber
Hooker's Green
Sap Green
Van Dyke Brown
Cadmium Red medium

A good place to look is on paint company sites, like this:

http://www.winsornewton.com/na/shop/water-colour/professional-water-colour

>> No.2959507

>>2959490
>Two years if you're lucky.
plox b joking

>>2959491
Thanks

>> No.2959516

>>2959505
It's too dark. Black has color on it. The way it is right now is dominating the image.

I read the comment about the palette after posting.

See the two images I posted. "cool and dark" says blues and purple on top of beige to me, not brown. Brown is a very warm color. It has it's place, but you're using it too much. Look at the Frazetta piece. Look at how he uses the colors to show warm spots on the face, like the nose, which is the most capillary area (more blood vessels) with reds and pinks, and then has yellows above the brows, which is a less capillary area. Blues on the jaw, because of the beard. Greens in the shadows. The image pops because of the juxtaposition of all the colors. Underling tissues can effect the color of skin. So can hair color - red heads work well with greens in the shadows, as a contrast to the red. This is all color composition, and color wheel stuff.

>> No.2959517

>>2959506
By the way, do people actually buy these paints from this brand? They're expensive relatively, but I wasn't sure what to buy and these looked legit, so I got them. There's no alternative right?

>> No.2959518

>>2958580
>>2958899
>1.75 hours a day average for 1.5 years, read hampton and took a class
>hasnt applied any of it or even used 3d forms
sorry to be harsh on you bud but you actually have to use what you learn.

>> No.2959526

>>2959517
Of course. I usually buy Windsor Newton, or whatever is on sale in Grumbacher, Holbein, or any of the other good brands.

If you're doing a painting you want your great grandkids to hang on the wall, or a customer, you want that grade of paint. It will last a long time, like the paintings in museums.

I have college work that I did in cheap paints, in the 80's, the colors have shifted so badly I don't show them anymore. You can tell, looking through my work, when I started making money and could afford the good stuff.

>> No.2959536

>>2959289
Study how bums interact with thighs pls!
Doxy (prismblush) has good toots

>> No.2959538

Is ctrl+paint a good place to learn digital art? I'm a bit worried that all the good stuff is locked behind paywalls

>> No.2959540

>>2959538
All the good stuff is not behind paywalls at all. All the good stuff is right there in front of your eyes. Artstation, Deviantart, Tumblr, Twitter, Instagram, Pixiv. Pick any and you'll see how digital art is done.

>> No.2959551

>>2958829
i forgot where i found this image, but i usually don't like using pose sites all the time because the resolution is tiny and the poses while good for studying extreme gestures, i don't really like for more natural looking ones.

also i don't see how choosing nude images is a bad thing? I like nude/short hair because there's less things obstructing the model.

>> No.2959554

>>2958601
the horizontal center line is too high i think. It should be around the top of the eyelid or just below the eyebrows. Take a look at some photos and observe the relationship between the ears and eyes too. When you tilt your head upwards, the ear will be below the eyeline and if you tilt your head down the ears will be above. I think because of these two points your heads look way too long.

>> No.2959557
File: 204 KB, 1680x978, nefer2.png [View same] [iqdb] [saucenao] [google]
2959557

I'm done polishing this turd
I'm sure I fucked up the perspective on the sarcophagus again.

>> No.2959558

>>2959554
faces too long? the lowest point should be slightly higher?

>> No.2959562

>>2958465
What a qt

>> No.2959569
File: 87 KB, 934x770, gesture.jpg [View same] [iqdb] [saucenao] [google]
2959569

Where can I improve?

>> No.2959571 [DELETED] 
File: 121 KB, 2100x489, 1493448531712.png [View same] [iqdb] [saucenao] [google]
2959571

>>2959557
So it wasn't a bathtub, lol. The bondage and the dilapidation of the "tub" make more sense now.
>> I fucked up the perspective
You did a bit, yeah. The upper borders are fine, but the lower borders contradict them. Blue lines are an approximation of where the lower borders are supposed to lead.
Gonna color it now? Btw, when did you start working on it, again?

>> No.2959575
File: 147 KB, 2100x489, 1493448531712.png [View same] [iqdb] [saucenao] [google]
2959575

>>2959557
So it wasn't a bathtub, lol. The bondage and the dilapidation of the "tub" make more sense now.
>> I fucked up the perspective
You done did, yeah. The upper borders are fine, but the lower borders contradict them. And the lines going away from the viewer are all misaligned. Blue lines are an approximation of where all of these are supposed to lead.

So, gonna color it now? Btw, when did you start working on it, again?

>> No.2959580

>>2959571
I started working on it again earlier today.
I don't think I'll color it. Despite the effort I sunk into it, I don't really care that much about the drawing. I was more just trying to fix most the mistakes of the first abomination because I'm autistic enough to let that eat at me.
But I think I can let the sarcophagus pass without going OCD.

>> No.2959604
File: 519 KB, 1920x1232, hands.png [View same] [iqdb] [saucenao] [google]
2959604

Any tips on understanding knuckle perspective? I grasp the general understanding of the hand and shapes, but can't apply them to interesting poses.

>> No.2959607

>>2959604
Watch Proko's new video on hands.

>> No.2959630

>>2959569
stop it with the contour lines especially if you don't know how to use them, be more aware of some pairs of strokes that can be simplified into one fluid motion instead of two

>> No.2959633

>>2959630
Thanks. I see what you mean, looking back at the vilppu manual and I veered off course.

>> No.2959757
File: 127 KB, 919x999, 29.png [View same] [iqdb] [saucenao] [google]
2959757

>> No.2959764

>>2958193
i wish i could stand proko's face.

>> No.2959767
File: 25 KB, 500x500, spherical volume exercise 29-apr.jpg [View same] [iqdb] [saucenao] [google]
2959767

>>2958432
Well this is embarrassing. I Don't really need crit on this, I can see I need a lot of work everywhere.

>> No.2959772

>>2959176
do you have one like this for arms?

>> No.2959775
File: 57 KB, 700x698, 1490321744705.jpg [View same] [iqdb] [saucenao] [google]
2959775

>>2959772
not any that I have found like that, sorry.

>> No.2959776

>>2959775
that's a good photo, funny obviously but also a whistler like composition

>> No.2959788

>>2959580
That's fine, but keep the perspective right in your future drawings.

>> No.2959837

Is drawing on a tablet different from actual paper?

>> No.2959850

>>2959837
Oh, very much so.

>> No.2959855
File: 358 KB, 828x1256, 1 3.png [View same] [iqdb] [saucenao] [google]
2959855

i never draw males aside from myself.........

>> No.2959903

>>2959850
I'm not him, but i have a similiar question.

If i get good at digital will i have significant problems with traditional, besides minor annoyances?

>> No.2959919

pls post ez stuffs for begs to draw

>> No.2959920

>>2959903
I have no idea. I have zero interest in drawing traditionally after going digital.
But, well, I have seen numerous people saying that they swing both ways (no, you won't make me feel sorry for this awful one) just fine.

>> No.2959923

>>2959919
git gudder

>> No.2959926

>>2959923
I need confidence

>> No.2959933
File: 147 KB, 1000x1000, Callie2.jpg [View same] [iqdb] [saucenao] [google]
2959933

So, guys. I'm here to beg. I REALLY can''t move on with this thingy I'm doing. Have no clue how to give her bearable eyelashes and to "tighten" up the drawing so I can move on to the hair. Please? Not that good either with my Huion an PS not helping with the learning curve..

>> No.2959940
File: 76 KB, 900x506, bottul.png [View same] [iqdb] [saucenao] [google]
2959940

>>2958053
dont know if this is the right place to ask,but how many tones should i stride to use when doing a grayscale for tonal values.
i usually do 5,is that enough?

(also any guides and tutorials are appreciated )

>> No.2959976
File: 632 KB, 700x700, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2959976

bear

>> No.2960014
File: 221 KB, 1492x530, vinge and crew.png [View same] [iqdb] [saucenao] [google]
2960014

Here's a picture I'm drawing for some people in my dnd campaign, it's some of our characters together at a bar. Ignoring her left hand for now (I realize it's still a mitten) could I get some help with the bartender's anatomy? He's the one she's trying to seduce, I think he needs some work. What can I do?

>> No.2960040
File: 58 KB, 1152x1589, Damn1.jpg [View same] [iqdb] [saucenao] [google]
2960040

>>2958053
I'm relativity new to digital and I was wondering how I can fix this self portrait so the lighting and shadows don't look so splattered on? I'd really appreciate some critique or links to tutorials.

>> No.2960060
File: 52 KB, 320x568, IMG_0375.jpg [View same] [iqdb] [saucenao] [google]
2960060

>yep I am never going to be an artist
>my "art" is shit.
>image is a sketch done at school on a phone
>next post is another terrible sketch

>> No.2960063
File: 31 KB, 320x568, IMG_0476.jpg [View same] [iqdb] [saucenao] [google]
2960063

>was done in a car
>shading looks like cum
>nother one coming soon

>> No.2960066
File: 1.58 MB, 3264x2448, IMG_0447.jpg [View same] [iqdb] [saucenao] [google]
2960066

>page taken from my sketchbook
>jesus fuck i paid $20 for the book
fuck

>> No.2960077
File: 202 KB, 1000x556, crumble.jpg [View same] [iqdb] [saucenao] [google]
2960077

I'm going to return with my work to this thread

Today I did some environment studies

>> No.2960078

>>2960060
>>2960063
>>2960066
>In a beginner thread
>Complaining about beginners

>> No.2960081

i HATE beginners

>> No.2960088

>>2960081
I like them

I learn a lot from lurking these threads

>> No.2960112

>>2959516
I see what you mean now, the skin can't be fixed now but I still can fix the table and the hair. I will remake the table with the same blue as the background but I don't know what to use for its lights and shadows, I also have no idea about the hair.

>> No.2960118

ive been doing drawabox and i recently just got to the figure drawing section and the next section is WIP and i don't feel totally comfortable going to part 4 just yet without the other lessons so is there something i can do in the meantime?

>> No.2960137
File: 797 KB, 2560x1440, 20170429_150612[1].jpg [View same] [iqdb] [saucenao] [google]
2960137

I was told to just draw and I came up with this monstrosity. I know judging by this construction I really need to study construction and anatomy but I really want to push through and finish this even if it ends up like a turd.

But the problem is I am stuck and I feel like something is really off in the way I set it up. May I have some of you anons' merciless thoughts?

>> No.2960150

>>2960137
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

>> No.2960151

>>2960077
These two don't read well, which is quite strange since it's you. How are your head studies doing, by the way?

>> No.2960154

>>2959940
use all of them

>> No.2960156

>>2959940
How do you even know which value is which when using color?

>> No.2960160

>>2959293
All phone have built in app to crop/rotate/resize. I'm sure if you open an image there's an edit button somewhere. If not you can download free app to do just that.

>> No.2960168
File: 154 KB, 845x826, IMG_20170428_0001.jpg [View same] [iqdb] [saucenao] [google]
2960168

>>2960151
Thank you for asking; Perfect query
I don't like to judge my own work. However: a critic in another thread said that this drawing of a head I made from imagination looked better than the previous ones

>> No.2960170

>>2960168
I need to work on ears though

>> No.2960200

>>2960168
And it surely does, although it still has a long way to perfection ahead.

>> No.2960230

>>2960040
Blend your soft edges

>> No.2960232

I want to die.

>> No.2960235

>>2960060
>>2960063
>>2960066
http://drawabox.com/

>> No.2960254

>>2960118
You learn faster drawing outside your comfort zone.

>>2959933
Interesting owen wilson nose you got there. Are you actually learning anything doing this exercise though?
More bearable eyelashes? Have you tried using thinner lines?
When you say you want to lighten up the drawing in abbreviations what do you even mean? Do you mean make her skin a different shade of colour to match her ref? Just play around with the Hue/saturation/luminescence sliders until it's the same.
holy crap you really need to learn correct shading though. I can barely stand to look at her.

>>2960232
Me too anon. Curse our biological instincts forcing us to stay alive.

>> No.2960353

Any advice on character creation?

I just want to create a cute girl that I can draw doing cute things between my serious studies but I've never been able to create a character that wasn't just a shitty self insert so I haven't tried creating any new characters since my teens.

I've been focusing on the core aspects of the character first like what features I consider cute and gathering references of characters I like that have them but I'm unsure of how to progress from here like finding a place to study non-boring hairstyles or designing clothes.

How do you do it?

>> No.2960371
File: 114 KB, 800x800, practice.png [View same] [iqdb] [saucenao] [google]
2960371

like 30 minutes in sketchdaily

>> No.2960397

>>2960254
Well, it's not so much that it's outside my comfort zone moreso than that I feel like if I skip so far ahead it'll really mess with my learning

>> No.2960409
File: 396 KB, 1000x1000, wip.png [View same] [iqdb] [saucenao] [google]
2960409

wip
crit pls? will post ref

>> No.2960410
File: 409 KB, 573x566, reference_wip.png [View same] [iqdb] [saucenao] [google]
2960410

>>2960409

>> No.2960411
File: 128 KB, 580x370, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
2960411

>>2959205
I read somewhere that I should be trying to hold the pen as vertically as possible to get the best response out of it. that seems to have given me better control, I think
also trying to draw with swifter strokes

>> No.2960462
File: 384 KB, 1000x1000, wip2.png [View same] [iqdb] [saucenao] [google]
2960462

>>2960409
update

>> No.2960465

>>2960462
i'm not sure if you took the picture at a bad angle (assuming this wasn't scanned) but her features look really squished. keep working on this. it looks good so far otherwise.

>> No.2960472

>>2960397
That's bullshit. The only way you'll cripple yourself is if you don't study and spend all your time polishing 'mah style'.
You've spent WAY too much time on this piece than what your studies allow you to put into practice. You've become caught up in finishing this piece instead of moving onto practicing/studying what your art demonstrates you're weak at.
Sure you can study lip and nose photo references to help you draw the ones on this face as you draw it, but you'll learn a lot faster by drawing different lips, different noses, from different angles. It's like watching someone insist on walking to a destination when there are bikes available.
You're crippling your own progress by being afraid to push yourself on the available bikes. Sure walking takes effort too, but it's not smart.

>> No.2960474

>>2960411
Just crank up the line smoothing on your brush and start studying your fundamentals anon. The smooth strokes will come in time.

>> No.2960476
File: 221 KB, 1000x1000, wip2_1.png [View same] [iqdb] [saucenao] [google]
2960476

>>2960465
I think it's just the angle I work at. I guess I just need to get a wedge on my desk or crane my neck more or something while I draw

>> No.2960503
File: 1.66 MB, 1524x1398, water.jpg [View same] [iqdb] [saucenao] [google]
2960503

So, um, there is a body of a naked woman and a lot of falling water.
And, um, I want to know in which version the droplets on that body look better.

>> No.2960505
File: 260 KB, 1492x530, 1493485631782.png [View same] [iqdb] [saucenao] [google]
2960505

>>2960014
Have you considered his relation to the counter much? He doesn't look like he's on the other side.
Pic demonstrates amateurishly what I mean. I haven't studied fundies yet so this is not a redline.

>> No.2960513

>>2960476
Look at the length of her nose

>> No.2960524

>>2960513
ok?

>> No.2960542
File: 405 KB, 658x751, o1.gif [View same] [iqdb] [saucenao] [google]
2960542

>>2960524
You still can't see it? The eyes are too wide and the nose is too short.

>> No.2960548

>>2960542
Oh wow that's super handy thanks. How do I improve placement/whatever the name is for what I'm doing wrong here?

>> No.2960559

>>2960503
Are you better at hair now 2huanon

>> No.2960566
File: 462 KB, 1000x563, bks20170429_205028.jpg [View same] [iqdb] [saucenao] [google]
2960566

I have about $80 to spend on books. This is my collection so far. Are there any other books you guys can recommend?

I saw some Loomis hardcover books on Amazon like "Firgure drawing for all its worth" and "Creative Illuistraction" They look nice but I don't know if they are actually useful.

When I draw I like to disconnect my internet to avoid distraction and I just really like having books for that.

>> No.2960568

>>2960566
>likes Ilya
Gonna make it.

But no, screw buying more books, you have enough to last forever. If anything, buy more reference books like Ilya's so you can see stuff to strive for.

>> No.2960569

>>2960568
What are some of your personal favorite reference books?

>> No.2960576

>>2960569
I'm too poor to buy any, but check out the book thread and see what interests you to have in print.

>> No.2960577

>>2960576
Fuck. I didn't see the book thread. I'm such a moron.

>> No.2960581

>>2960254
Well, kinda. Any exercise helps you out, at least. Dunno 'bout the thinner lines, will try. Not making that much of attention to the ref which is (obviously) unrealistic, just an attempted "humanization". Will try, thanks. Yeah, the shading thou. Got any tips..?

>> No.2960584

>>2960505
oh, what a great idea! Thank you for this, it'll help a lot.

Also, you made the earth elemental so cute! All he needs is his little ribbon~

>> No.2960616
File: 27 KB, 500x500, asd.jpg [View same] [iqdb] [saucenao] [google]
2960616

>>2960581
https://gurneyjourney.blogspot.com.au/2014/07/plane-heads.html

You need to practice value studies, which lets you move on to blending them.

>> No.2960635
File: 24 KB, 150x150, VY0WAW3.png [View same] [iqdb] [saucenao] [google]
2960635

>>2960548
I dunno, just draw more faces. There are face measurement graphs and stuff out there (like keep 1 eye distance between the eyes) but each face is a bit different so..
Just keep training your eye to spot measurement errors. Look rapidly between your subject and your drawing back and forth while you draw it?

>> No.2960643
File: 796 KB, 2112x2816, shower-girl-wet-water.jpg [View same] [iqdb] [saucenao] [google]
2960643

>>2960503
If you are going to keep --wasting-- your time on that, you could at the very least use a reference.

>> No.2960657
File: 67 KB, 789x931, asd.jpg [View same] [iqdb] [saucenao] [google]
2960657

>>2960371
Keep up the good work anon. Don't bother doing the hair or faces though. Try to spend less time drawing each figure so that you don't get caught up with the extra details. Remember to look at the reference a lot. Don't look at your drawings for longer than 2-3 seconds as you draw them until you get out of the habit of symbol drawing.

You could try this drawing exercise out next to help you draw faster: https://youtu.be/UNBiO79cjhw?list=PLOq-SnwbtX9u231janaHRCo3tcTWshKML

These are gesture drawing practices though, it can take some time getting used to them.

>> No.2960661
File: 30 KB, 770x674, fug.png [View same] [iqdb] [saucenao] [google]
2960661

>>2960657
I'm suffering trying to get this

>> No.2960675

>>2960661
You're doing great!
The training is intense though, and really pushes your mind to panic and memorize the skill faster. This is really one of the most essential skills to drawing figures beautifully.

>> No.2960878

>>2960353
I don't know much about creating characters, but in this situation I'd probably get on pinterest or something and look at a ton of different (anime?) hairstyles and outfits and collage them in a photoshop document or something and then draw and develop the character from that, adding quirks taking away some stuff until the entire character is original and distinct

>> No.2961357

OP, you have done did it again!
>>2960604
>>2960604
>>2960604

>>2960604
>>2960604
>>2960604

>>2960604
>>2960604
>>2960604

>> No.2962137
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2962137

So I am practicing my line development and I am noticing something that is really hard for me to do. I am try to develop the ability that a lot of classical masters used in which you sketch and paint without your hand touching the paper or canvas.

The practices I am doing involve locking the wrist so that all movement comes from the shoulder and elbow. In particular I am having trouble with doing vertical lines, going up to down and down to up without having my hand touch the paper. Left to right is fine, but up and down is the WORST. Does anyone else have this issue?

>> No.2962620

>>2960616
Thanks!