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/ic/ - Artwork/Critique


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2931007 No.2931007 [Reply] [Original]

Any tips on how to draw from imagination/Create original stuff?

I'm having trouble creating poses/characters/backgrounds etc from imagination,memorizing stuff never helped
Any tips?


Also if someone could give me a good source on human anatomy for drawings it would be appreciated.

If you are going to bring the sticky up please don't bother posting in my thread

>> No.2931009

>>2931007
Read the sticky.

>> No.2931016

Post your work

>> No.2931122

>>2931007
>Any tips on how to draw from imagination/Create original stuff?

Proko has good tutorials on that.

>> No.2931140

>>2931007
For characters lay out gesture with simple lines as energetic as you can then go over with structure aka boxes and cylinders.

>> No.2931238
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2931238

>>2931122
JUST FUCK MY IMAGINATION UP

>> No.2931264
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2931264

>>2931238
Say what you want but the dude explains well and I really like his gestures, they are clean and neat and I try to do the same for mine.

>> No.2931275

>>2931007

Post examples of your work and I will be able to give you a better answer.

>> No.2931282 [DELETED] 

>>2931007
Imagination isn't the main job of an artist. Your mailman, your dog, and your mother has a better imagination than you. The job of an artist is to create visually accurate drawing. If imagination means to imagine, to have an image, how can we, as artist, visually and accurately conceive of the ideas if there is no image? The person who requests, the idea man, the client has the imagination, the details, the image, but they cannot visually and accurately conceive of this idea--that's your job. A concept doesn't start from drawing it starts from script. The pipeline in production doesn't start with the concept art guys it starts with the idea guy who was writing on a pad in the bathroom as he was taking a massive dump after eating chipotle. It is to say that if you are a better writer then you have a greater imagination. A great visualization, a "visual library meme" can be enhanced by reading, but niggas don't like to read, they too busy drawing.

In comics industry the artist is nothing without the writer. He is just a tool to conceive of the dreams of the main force, the client, the script maker, the writer. All ideas come from language. It is why German engineering is the greatest in the world, because their language can explain ideas greater than an African language. The process is in words to visual que.

>> No.2931288

>>2931282
>Xerox, the greatest artist ever.

>> No.2931292

>>2931282
uh huh o_O

>> No.2931295

>>2931288
>>2931292
why do I even bother to help

>> No.2931299

>>2931288
>>2931292

What did I miss?

>> No.2931302

>>2931299
nothing, just another epic proko meme

>> No.2931316

>>2931299
Some idiot who said artists don't need imagination because the clients come up with ideas and it's the artist's job to accurately realize it. Apparently that guy doesn't understand that realizing someone elses idea also requires imagination, far more imagination in fact than just coming up with an idea.

>> No.2931321

Keep doing it, start simple and work your way up. It'll look like shit but eventually it won't look as bad then you can start working on complex poses/different angles, only looking up references when you're really stuck.

I'm shit at backgrounds right now but still try to sketch a basic idea of it to work on getting the idea out of my head. Characters are easier to draw floating in a blank space but I want to make a comic one day so I got to get on it.

>> No.2931323

you're already stepping further away from finding inspiration by asking for how to obtain it

>> No.2931325

just draw a lot from reference and eventually youll come to understand how light interacts with form etc same for anatomy, there is no magic trick literally the only advice here is to draw A LOT from reference first, A LOT, and the more you do the more youll be able to deviate from your reference

>> No.2931328

>>2931323
wow man, deep

>> No.2931334

>>2931328
alright my actual advice is just relax and do things you like and try to work it in to drawings. finding inspiration is different for everyone.

>> No.2931373

>>2931007
For vehicles, environments, or any objects really, I recommend "How to Draw: drawing and sketching objects and environments from your imagination" by Scott Robertson.

>> No.2931374
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2931374

>>2931007
Now for your characters, I suggest you use the techniques taught by Krenz Cushart IF technical accuracy is important to you.

>> No.2931377
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2931377

>>2931007

>> No.2931379
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2931379

>> No.2931380
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2931380

>> No.2931382
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2931382

Remember that you still need to practice lighting, and colour. For that, I recommend "How to render" also by scott robertson

>> No.2931383

Now you'll still need to practice gesture and other things not covered in the images I posted but these should cover issues like perspective and foreshortening.

>> No.2931388

You'll need to practice lines and ellipses a lot. possibly as a warm up for future sketches. I noticed krenz sometimes practices individual body parts to understand how they turn in perspective. I suggest you do the same, even with fingers and lips.

And remember to PRACTICE. Also loomis can help you with anatomy but it's only a guide line not gospel. you can use other artists if you like.

I hope this helps

>> No.2931397 [DELETED] 

>>2931316
Apparently what I said went over your head and you like to play mental gymnastics.

>> No.2931418

Fear not OP. Google for:

Creating your own sources of inspiration lecture by Scott Robertson (is on YouTube)

"Keys to Drawing with Imagination" by Dodson

>> No.2931422

>>2931009
WHY EVEN MAKE A THREAD IN /IC/ WHEN EVERYONE SHOULD JUST STFU AND READ THE STICKY INSTEAD RIGHTT??!!! WHY EVEN ALLOW PEOPLE TO MAKE THREADDSS!!!!

>> No.2931434

>>2931422

You are right. Mods should block option to post on /ic/ and only sticky 1 post with "free" art books and insults directed towards new artists.

>> No.2931447

>>2931374
>>2931377
>>2931379
>>2931380
>>2931382
thank you for sharing

>> No.2931478

>>2931422
That's a good question.

>> No.2931679

I don't like these posts. OP is asking about IDEAS, not fundamentals.

>Environments:
https://www.youtube.com/watch?v=fww9L7XH8Qg
https://www.youtube.com/watch?v=OAfTQ3Wv49E
As for interiors, "Digital Illustration Set Design 1" from John Sweeney is pretty good. I think there is a link on cgpeers.

Mashup works well for environments too
http://autodestructdigital.blogspot.com/2012/04/visual-remix.html

>Characters:
Characters are mostly a writing thing. The first mistake people make when designing characters is not thinking about the tone of the story. They are inseparable.

You wouldn't put Batman on a romatic comedy. You wouldn't put Homer Simpson in a Coen brothers thriller. And if you think those ideas sound cool you're tone deaf and you're never going to make it. (Maybe it can be done in some experimental Avant-garde trash but you're only allowed to do that when you have years of experience with regular storytelling.)

So choose a tone, and when you decide a tone the design becomes much easier. Is it a comedy? A space opera? Horror? That drives your decisions when it comes to clothing, props, backstory, etc.

Try picking up an established franchise and make a character that would fit in there. This will give you a set of rules, a design language. Making up you own franchise and story is something too complex for noobs. Something easy like Star Wars or Harry Potter.

>> No.2931685

>>2931679
>Poses
What I'm going to say upsets a lot of self-conscious nerds. Acting is a skillset of drawing. The range of movements in the body and the complexity of body language is something that cannot be solved by imagination alone.

All animators know this.

Animators know that you have to step up of your chair to play the script, and that's how you get new poses. All animators have mirrors by their desks to see how the facial muscles move when making expressions or talking. You will never conquer this from raw imagination alone.
https://youtu.be/P9bKxRQfvs8?t=33m5s
https://www.youtube.com/watch?v=H1-Z_6Jr_Lk
https://www.youtube.com/watch?v=_E71aPcnG6k
https://www.youtube.com/watch?v=SKjV4MT4cP4
Look up "animation reference" and see how much work people put into finding the poses.

Of course, a lot of artists are like the introverted nerds that never dance during parties. They are afraid of looking dumb on the camera so they'll deny this.

Go ahead, pick any movie script from here http://www.moviescriptsandscreenplays.com/ and try to act a scene. When you loosen up you'll have more poses than time to draw them. Act the scene over and over until you feel it. I mean, how can you give body language to your characters if you don't have it yourself?

And if you're crippled, you could play around with a rag doll I guess. Or one of those fully poseable SH Figuarts.

>> No.2934289

>>2931007
find artists you really respect and enjoy as influences, and for poses and characters if i was you I think studying anatomy is what you want? past that you can't force creativity, you just kinda gotta catch it when it comes, and have it happen as you make an artwork. immerse yourself maybe.

>> No.2934293

You want to draw well from imagination? Draw ALL day, everyday. And not for the sake of to learning to draw from imagination but for the sake of drawing what you want to draw. Use reference to fill in blanks of stuff you want to draw.

>> No.2935075

>>2931679
Thanx you gave me an idea, I'll draw some fanart of the videogame "FTL: Faster Than Light"

>> No.2935238 [DELETED] 
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2935238

>>2931007