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/ic/ - Artwork/Critique


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2722246 No.2722246 [Reply] [Original]

What's that copy paste for getting good in a year?

It named a ton of books and said for how long to do them. If someone could post it, that'd be amazing. <3

>> No.2722247

>>2722246
question thread, fag

>> No.2722248
File: 724 KB, 1600x1832, 1411922808677-0 (1).jpg [View same] [iqdb] [saucenao] [google]
2722248

>> No.2722250
File: 295 KB, 1440x1050, Andrew Loomis - 5 C&#039;s 5 P&#039;s.jpg [View same] [iqdb] [saucenao] [google]
2722250

>> No.2722252
File: 304 KB, 1200x1015, 1452840262285.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2722253
File: 88 KB, 1024x501, 1454093307771.jpg [View same] [iqdb] [saucenao] [google]
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>> No.2722254

>>2722246
>2 posters
OP, fuck off with your drama

>> No.2722255

>>2722254
im posting pics u fucking pleb

>> No.2722256

>>2722255
How did an oldfag like you miss the question thread that badly?

>> No.2722257

>>2722246
Google "aguri one year fundamentals" or something like that.

>> No.2722286
File: 55 KB, 1086x233, sdffdsdfs.jpg [View same] [iqdb] [saucenao] [google]
2722286

>> No.2722296
File: 164 KB, 800x600, 1452020586931.jpg [View same] [iqdb] [saucenao] [google]
2722296

>>2722286
>Do this
>Fear that my anatomy is still too poor to move onto rendering
>Decide to stay on anatomy until I master it

None of those books will make you good at drawing the human body. Hampton's book will only give you a good ground to start off of. He even says you need to supplement his lessons with real anatomical studies.

>> No.2722303
File: 393 KB, 2352x2004, Dudeee.jpg [View same] [iqdb] [saucenao] [google]
2722303

>>2722286
>>2722296
This is what I draw like from imagination after running through both figure drawing by Loomis and Michael Hampton's book on muscular construction. The books help a lot, but they're not going to make you a king of the human body. Only studying can bring you to their level.

>> No.2722325

>>2722286
ty so much! That's it.

>> No.2722326

>>2722256
There's no question thread made and I was too lazy to make it myself for this question

>> No.2722340

>>2722303
You approach this the wrong way.
There are two ways of studying - via the fundamentals and via subject matter - anatomy is subject matter, form drawing and construction (which can be applied onto bones and masculature) are the fundamentals.
Hampton's book is a book on figure drawing, it's not his fault it was picked by someone who shouldn't be doing figure drawing in the first place.

>> No.2722351 [DELETED] 

>>2722340
What should I be learning?

>> No.2722353

>>2722340
What book can make me good at form/construction for the human body aside from a book on drawing the human figure?

What should I be practicing instead?

I've already learned how to place a box and rotate in perspective, and I've learned how to think in 3D. Is there something in-between that and learning figure drawing?

>> No.2722357
File: 105 KB, 1080x1080, 20160819_180951_209.jpg [View same] [iqdb] [saucenao] [google]
2722357

>>2722303
Out of proportion, stiff, head is wrong, pec insertion point is wrong, thighs are wrong, wrists and hands are very off.

I think you just need to spend more time in the construction phase. Take care adjusting each cylinder, rectangle, and sphere so that everything is where it should be. Also make sure to understand perspective, too.

Spend a longer time in the construction phase. That way, the anatomy phase will be smooth sailing.

>> No.2722359

>>2722340
Would you say it's missing construction with form?

>> No.2722367

>>2722357
I'm looking back at my PSD, and I've realized I've ran everything predominantly off of the initial gesture. I've come to realize I never really broke it all apart into those simple shapes, and because of that it suffers greatly. I was running off of a general idea, and I never really corrected my proportions on top of this.

I'm glad you've seen everything I've done wrong. I don't think I'll ever just say "fuck it" as I draw it because I want to focus on other things ever again.

I've got a good amount of trouble retaining the fluidity of the gesture I put down once I start putting down the bones, etc.

I don't see where the head is wrong though.
Is it out of perspective, or is it just a huge amount of issues with the features?

>> No.2722368

>>2722367
>I don't see where the head is wrong though.
>Is it out of perspective, or is it just a huge amount of issues with the features?
The proportions of the head are off both in relation to the body and the face in relation to the head. The features like the far eye and the mouth and ear also look like they are melting and are poorly drawn.

The biggest issue however is that the head is sitting at an impossible angle on the neck.

>> No.2722376

>>2722368
Wow,

I distinctly remember thinking I just didn't understand how the sterno muscle worked.

I didn't know I was breaking his neck.

>> No.2722379
File: 84 KB, 1080x1080, 20160819_181426_9.jpg [View same] [iqdb] [saucenao] [google]
2722379

>>2722367
>I don't see where the head is wrong though.

Your figure is about 10-11 heads tall. The way the mylo-hyoid connects to the neck is incorrect. Nose is out of perspective, too much skull in the back of the head. The eyes don't bother me, but your mouth and lips don't work like that. I don't understand how that neck is working either.

Anyway, it's blatantly obvious that you decided to skip any form of construction and proportion before diving into anatomy. There's nothing wrong with trying to do that, honestly. But it even looks like you don't -really- have a grasp on anatomy either. Just look at the thigh closest to us, there's so many bumps and indications of muscle that don't really reflect what is ACTUALLY happening underneath.

Don't even get me started with those knees.

Again, go back and just practice construction. Practice gesture. Then practice constructing individual limbs. Then practice connecting them together.
These things take time and if you're not willing to put in the effort, then it'll show in your work.

I tell you this because I was in the exact same spot as you. Take your time and just study and have fun. The fact you tried to draw this shows you have confidence, but it also shows your many flaws. It's a good reference point to look back on in about 3 months of hard study.

>> No.2722383

>>2722376
Some anatomy books:
Constructive anatomy -bridgman
The human machine -bridgman
Atlas of Human Anatomy -peck
Figure drawing and invention -hampton
Figure drawing for artists -huston
Drawing the head and hands -hamm
Force -mattesi
Figure drawing for all it's worth -loomis

>> No.2722398

>>2722379
I'm a little bit lost on how to get better at construction. Is it just looking at the human body and breaking it apart into basic shapes or is it getting better at drawing basic shapes through imagination?

>> No.2722408

>>2722246
https://www.scribd.com/document/262765120/pjdbbd#scribd

>> No.2722409

>>2722398
It's both. But don't just stick to the human figure for that; try breaking everything you see into basic forms. And then try reconstructing things in different perspectives/views. Do it enough and you'll get it pretty quickly.

>> No.2722416
File: 33 KB, 811x760, niggaplease.jpg [View same] [iqdb] [saucenao] [google]
2722416

>>2722408
>need account to read whole document

>> No.2722422

>>2722416

jewbid used to be free open wild west now they are charging people to view content WE uploaded and the content on there is all pirated stuff

how they are not shutdown is a mystery

>> No.2722424
File: 85 KB, 736x552, 172da9a690b0638ff2c50e0769835964.jpg [View same] [iqdb] [saucenao] [google]
2722424

>>2722398
Read any book on product design.
The way they draw is to add and subtract simple shapes to get the form that they want. Constantly be asking yourself, "Where could I fit a box in here? What about an ellipse? Does a cylinder do a better job in communicating this idea rather than a box?

For example, a pencil sharpener needs a blade, something to hold the blade, a reservoir, it needs to be big enough to hold in your hand, does it have batteries? Where does the motor go? Where do the electronics fit? Each part of these elements has a form that must be communicated in a certain manner. It is up to you to design these spaces and forms into something that is interesting.

This same premise can be applied to the human figure. Look at the arm for example. What bones make up the arm? How does the arm move? Where does the humerus connect? How does the scapula attach to the clavicle? When you raise your arm, what muscles are affected? What do these muscles look like? How does the forearm rotate? What muscles are involved in making it rotate? Where do these muscles insert?
Again, it's your job to represent and design these forms in a way that communicates an idea. Each of these muscles has a purpose and a form. When you draw a human body, you must be understanding the concept of "If I want to replicate how a human works in reality, then I must understand how a human works in reality." By skipping this CRUCIAL step, you are in fact intentionally misrepresenting the human form. This is why we can point out everything wrong with your figure. It's because your drawing says, "This figure represents my complete understanding of human form. I'm going to save and post it on 4chan to show my progress." When in reality, your drawing shows that you are inserting -your own idea- of anatomy, in comparison to -actual human anatomy- and proportion.
Take the time to really look at yourself in the mirror. Look at how things actually work, over time you'll understand. Keep drawing.

>> No.2722431

>>2722424
My explanation got lost but basically learn and study the form you want to replicate on paper.
Look at a deltoid. What does it look like from the front, side and back? What does it look like when it's raising an arm? How does this muscle interact with other muscles? WHY is the shape and form of this muscle important? What are the basic shapes that make this deltoid form? How can I represent these forms in a way to communicate the idea that I'm drawing a deltoid? How does the deltoid look in relation to the bicep or tricep or pectorals?

ALWAYS be asking yourself theae questions. Not only will they aid in your understanding, but it aids in your imaginative drawing.

>> No.2722612

https://human.biodigital.com/index.html

>> No.2722635

>>2722303
dude no wtf haha
you broke his fucking neck
>dat nigger ded
you need to go back to perspective and not drawing symbolically

>> No.2722656

>>2722612
>>2722431
Thanks for the resources.
I'm combining what you've told me with the link given. Then I'm going back and doing muscle/form studies in front of a mirror. This is a lot more fun than staring blankly at a book memorizing insertions/flat shapes.

>> No.2722821

>>2722286
>Read Colour and Light by James Gurney and do all the exercises
Nigga there ain't no exercises.

>> No.2723232

>>2722303
Dunno if you looking for advice, but volumes > anatomy
Overall anatomy is more important in sculpture and 3d work rather than drawing when you can get away with just the silhouette and basic definitions of form
I rather you make a bizzare 10 pack and a proper rib cage shape than the correct 8 pack or 6 pack with potential upper ab tendinous intersection being really close to pecks and fuck up the overall shape.

Slso, i never work without refs, this is something i realized long ago, im just not good enough, and all i do working without ref is make mistakes and waste my time

>> No.2723246

>>2722286
This reminds me of a thread we had months ago where people posted a bunch of screencaps of /ic/ posts that had some really good, general art/life advice. I wish I saved them all. Any of you have some of those?

>> No.2723251

>>2722246
What the hell is this? The specular IS the center of light on a sphere. Who made this bullshit?

>> No.2723265

>>2723251

It's what it means, don't be autistic, the guy who made it meant that it's the spot that catches the most of the light source/reflects it 180 degrees/where light directly shines down on the surface.

What bothers me more is where that highlight is placed and what direction core shadow takes.

I'm really bothered by that highlight.

>> No.2723268

>>2723265
He placed his "center of light" and his "specular" on different places.
That's the most blatant mistake of all, autismo.

>> No.2723279
File: 33 KB, 762x256, spec.png [View same] [iqdb] [saucenao] [google]
2723279

>>2723251
wew
notice how as the surface goes from matte to glossy the highlight moves across the sphere
on the glossy surface the specular is placed on the sphere at the point where the light source reflects directly into your eyes (basically a mirror)
the matte surface scatters light in all directions, so the most lit area is where the angle of incidence b/w light and sphere is closest to 90 degrees

real world surfaces fall somewhere in between, having both a "center of light" and a specular reflection

>> No.2723280

>>2722416
>>2722422
simply-debrid.com/generate#show

>> No.2723288
File: 53 KB, 350x350, 201-large-metal-garden-decorative-ball.jpg_350x350.jpg [View same] [iqdb] [saucenao] [google]
2723288

>>2723279
Except there are are two different light sources in your picture.
One diffuse straight to the left and one sharp slightly in front of the ball.
For a spec to appear in that position on a sphere the light source must be somewhat in front of it.
Pic related. There's no way any of these specs are produced or could be produced by a light source 90 degrees to the left or right.
Balls don't work like a flat fucking mirror.

>> No.2723308

>>2723251
>>2723268
>>2723288
Wow you guys need to stop spouting off stuff as if you know it.

There's two processes happening simultaneously and stacking on top of each other--diffuse and specular reflection. The center of light are the planes that are perpendicular to the light source so are the brightest from diffuse reflection, and the specular is dependent on the viewer's position since it need to have the angle of incidence from the light source to come directly into the eye.

The sphere in OP does have some minor mistakes though, such as the falloff on the cast shadow being way to extreme (the penumbra and ambient light fill is somehow making that far edge vanish when it shouldn't), and he made the material glossy enough that we should be seeing a reflection of the cast shadow and ground plane in the sphere, and the shape of the core shadow seems slightly off as well.

All the people confused on things should read http://www.huevaluechroma.com/021.php