[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 646 KB, 840x1080, 1474438205188.jpg [View same] [iqdb] [saucenao] [google]
2690046 No.2690046 [Reply] [Original]

Previous Thread: >>2686935

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2690050
File: 937 KB, 1280x768, Moon Crashing Into Sea WIP.png [View same] [iqdb] [saucenao] [google]
2690050

Client wanted a "beautiful apocalypse", I think that worked out. If she approves I'm going to adjust lighting, values and colors and call it done.

>> No.2690057
File: 251 KB, 1551x1215, Untitled-tgtgt.jpg [View same] [iqdb] [saucenao] [google]
2690057

>> No.2690059
File: 731 KB, 1000x736, september-22-2016.jpg [View same] [iqdb] [saucenao] [google]
2690059

that op is drawn so well but the image is so retarded. like wtf is that girl doing XD

anyways i changed the composition for this one like someone suggested but made it more compartmentalized instead of flowing like he suggested. any crits on it?

>> No.2690060
File: 348 KB, 1500x1351, fjkhnfghdj.jpg [View same] [iqdb] [saucenao] [google]
2690060

shit sketch dump

>> No.2690062

>>2690060
>shit
It's actually pretty nice m8

>> No.2690063

>>2690062
there's this thing called false modesty...

>> No.2690066

>>2690063

Or he's a normal artist who is unsatisfied with where he's at.

>> No.2690067

>>2690050
if the moon hit the earth within seconds the entire atmosphere would ignite and destroy everything. it wouldn't be as serene as this. i also think the tide (im not sure about this) would be sucked towards the moon... like it would be extreme low tide. with that being said, and if im not talking out my ass, you could probably do a cool landscape of shipwrecks and stuff at the bottom of the ocean visible as the moon approaches the earth. that'd be cool.

>> No.2690072

>>2690066
he knows pretty well the level of most people of ic, and this is objectively pretty good.
"it's not kjg level" is false modesty, no matter who you are.

>> No.2690074

>>2690067

Yeah it is actually not 'our' moon, my client wanted it to be something a bit more like the Majoras Mask moon. Smaller, a thing hanging in the sky and then slowly falling into the ocean. There will be another background with huge tsunami though.

>> No.2690076
File: 739 KB, 1000x736, september-22-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2690076

>>2690059
do you guys think this is a good solution to the compositional problems this still has? want crits on these changes before i do them

>> No.2690079

>>2690076
Its's too strong. Just put a tree in that field.

Or better yet, a monolith. Like a big rock.

>> No.2690081

>>2690079
*tall rock

>> No.2690082
File: 125 KB, 1000x736, shittyedit.jpg [View same] [iqdb] [saucenao] [google]
2690082

>>2690067
>if the moon hit the earth within seconds the entire atmosphere would ignite and destroy everything
>american education

>>2690076
dunno mate, here's what i would do.

>> No.2690084

>>2690082
the red shit is way too strong, consider it without that much obviousness in the center

>> No.2690098
File: 835 KB, 1000x731, september-22-2016-3.jpg [View same] [iqdb] [saucenao] [google]
2690098

>>2690059
alright hows this look

>> No.2690112

>>2690072

But he probably thinks they're shit because they're not meeting the high standards that he's set for himself, I'm sure he's being sincere which by definition wouldn't make it "false" modesty.
Don't assume the worst in people, you should be able to sympathise especially as an artist, this also isn't the beginner thread, you might have a point if he was posting his work there and calling it shit, but I've seen some amazing stuff in these draw threads.

>> No.2690113

>>2690060
i wish you'd go darker with the values

>> No.2690121

>>2690082
looks good form A DISTANCE. complete shit up close anon. focus a little on details.

>>2690082
also did you just fucking use digital painting on a oil painting? the fuck..?

>> No.2690123

>>2690072
its his own opinion of his own work. thats objectively more credible than yours, mr. freud.

>> No.2690125

>>2690098
Fantastic! Kinda hard to hop the thread after you though.

>> No.2690128

>>2690046
Dam son. This looks good, oddly I'm really drawn to the cream color in the one figure's pants.

>> No.2690147
File: 95 KB, 1280x1024, faye..jpg [View same] [iqdb] [saucenao] [google]
2690147

Heres a sketchy mess I did today. Tried to really practice values and whatnot but it fell apart.

>> No.2690153

>>2690046
Damn, these are some good looking values. How do you get such tight occlusion and bounce light?

>> No.2690189
File: 353 KB, 1348x1287, demon5454.jpg [View same] [iqdb] [saucenao] [google]
2690189

>> No.2690191
File: 926 KB, 1456x2592, IMG_20160922_161359178.jpg [View same] [iqdb] [saucenao] [google]
2690191

I can't remember the last time someone commented on something I posted in drawthread. Should I just go to beginner?

>> No.2690198
File: 298 KB, 1456x2592, IMG_20160810_082903.jpg [View same] [iqdb] [saucenao] [google]
2690198

>>2690191
I'm practicing composition and was planning on painting the top left a darker green. Kind of like pic related; another thing I got no comment on that I was really proud of.

>> No.2690200
File: 823 KB, 1100x660, Moon Crashing Into Sea Final.png [View same] [iqdb] [saucenao] [google]
2690200

Done with this, finally I can buy food again.

>> No.2690206

>>2690200
I like it, but it's so inaccurate in so many ways that I want to hate you.

>> No.2690211

>>2690147
You REALLY need to go to /beg/

>> No.2690215
File: 438 KB, 1100x660, 1474575773319.jpg [View same] [iqdb] [saucenao] [google]
2690215

>>2690200

>> No.2690237

>>2690206
What do you find so inaccurate?

>> No.2690238

>>2690237

He's talking out of his ass, it's great.

>> No.2690241

>>2690237
The size, the way it looks, the impact.

>>2690238
Don't make me bust that lip, boy

>> No.2690244

>>2690198
Nice, but don't get caught up in detail, the ribcage is shaped like an egg with heavy bottom, not an olive. Keep the lighting intentional and work on your line quality, or draw bigger - it's still kinda rough around the edges.

>>2690098
Fuckin' cool, man. I really hope that the way you subtly indicate the shapes instead of contouring them and how you lead the eye in circular motion around all the elements is deliberate. Van Gogh did it well. Stick with it, it's a deligh to look at - but don't let the compliments deceive you into thinking you don't have a shitload of stuff to study, Michelangelo himself was dissatisfied with his own skill level which pushed him forward.

>> No.2690246

>>2690241
I said before that it isn't the actual size of our moon

>> No.2690248
File: 464 KB, 1000x366, clouds.png [View same] [iqdb] [saucenao] [google]
2690248

>>2690098
i love your use of many colors. Though i feel the clouds could use some more form. made some space so you're eye can follow the edges into the three line somewhat.

>> No.2690249

>>2690248
treeline*

>> No.2690250
File: 9 KB, 236x354, 51e5a05ee1248b6ad1e37b87eec7d755.jpg [View same] [iqdb] [saucenao] [google]
2690250

>>2690244
Thanks, it was going on 05:00 when I finished it so I understand why I slopped it up so much. Any comment on the deer?

>>2690246
>Implying I see everything you post

>> No.2690257

>>2690046
This rendering is so much better than I could do but I've gotta say from an animator's perspective it looks like she's about to fall off, i would give her a more balanced pose her foot placement is weird its like shes barely touching the broom (it is a broom right?)

>> No.2690264
File: 473 KB, 1280x1034, Squid.jpg [View same] [iqdb] [saucenao] [google]
2690264

>> No.2690267
File: 977 KB, 1280x1595, Drop.jpg [View same] [iqdb] [saucenao] [google]
2690267

>> No.2690269
File: 124 KB, 720x585, Nazis.jpg [View same] [iqdb] [saucenao] [google]
2690269

>> No.2690271
File: 135 KB, 304x465, Capture.png [View same] [iqdb] [saucenao] [google]
2690271

Just trying to paint

>> No.2690295
File: 241 KB, 851x1080, 822201615166.jpg [View same] [iqdb] [saucenao] [google]
2690295

Fristrated both because im not advancing in skill level and because my stupid life drawing class keeps hiring the ugliest fucking models. I mean i get it, i should learn how to draw the inherent beauty in all forms and faces but still. Would it kill them to spring for a goddamn hottie

>> No.2690298
File: 641 KB, 734x1000, september-22-2016-4.jpg [View same] [iqdb] [saucenao] [google]
2690298

>>2690295
>my stupid life drawing class keeps hiring the ugliest fucking models
thats why i gave up on going to life drawing. fuck'em. draw your hands everyday if you don't want to put up with that shit. then start hitting on women with great drawings and get any model you want. thats my plan anyways.

i editted this. tried to make the figure more feminine and i changed her eyes so they're actually eyes. it still looks awkward though. im not sure where to even begin tackling redoing the face for this one.

>> No.2690317
File: 36 KB, 409x600, ART40407-portrait-409.jpg [View same] [iqdb] [saucenao] [google]
2690317

>>2690295
It looks weird how you're trying to flatten the shadow shapes into one tone, because it's not all that consistent and you are also including some detail in some areas. Rather than try to be all artistic, I think it is better to focus on drawing things in properly instead of just leaving stuff out. Draw in the structure of the nose properly, the far eye and far corner of the mouth, the ears, the proper edge where the hairline meets the face, etc. I've attached an Ivor Hele drawing that I feel does this well.

>> No.2690323

>>2690317
I would just say all he needs to do is dial in little more details and it would look great he doesnt need to go far. It looks like he understand the face pretty well some models are just harder then others.

>> No.2690329
File: 90 KB, 1131x1875, image.jpg [View same] [iqdb] [saucenao] [google]
2690329

thank mr skeltal

>> No.2690366 [DELETED] 
File: 241 KB, 956x1192, Seated Model I 01 - small.jpg [View same] [iqdb] [saucenao] [google]
2690366

Seated Model I
by Chunbum Park

>> No.2690378

>>2690295
heh, started my own life drawing class in an expat area. have like 10 slim 20-30 year old models.

>> No.2690385

I have a very difficult time painting people into scenes. I just can't seem to get them to mesh well with environment. For example, the scene might be realistically rendered, but the people end up looking too cartoonish or painted and stick out like a sore thumb, or vice-versa.

>> No.2690444

>>2690264
>>2690267
>>2690269
This stuff's great

>> No.2690473
File: 757 KB, 1134x1417, tumblr_nsmleuIo2N1ucm49co1_1280.jpg [View same] [iqdb] [saucenao] [google]
2690473

this is my friends art blog and I think he deserves more attention because he's really good.

http://kounaru.tumblr.com/

>> No.2690488

>>2690473
This is not the place for that, and "your friend" is not "really good".

>> No.2690506
File: 110 KB, 500x500, olddog.jpg [View same] [iqdb] [saucenao] [google]
2690506

Lead pencil sketch of my dog just now, excuse the filter

>> No.2690509
File: 239 KB, 834x1080, 822201602344.jpg [View same] [iqdb] [saucenao] [google]
2690509

>>2690317
Its actually more of a time thing. Only had an hour and symmetry is easily the most time consuming aspect of drawing for me. Solution: draw with minimal symmetry. One eye, no nostrils, one side of the mouth. I did it with this one too.

>> No.2690510

>>2690506
My crititque is to get a real dog

>> No.2690513

>>2690510
Don't worry, he's 15 he'll be out the door soon.

>> No.2690523
File: 839 KB, 1666x1080, 383.jpg [View same] [iqdb] [saucenao] [google]
2690523

>>2690509
Well you should be able to get a decent drawing of the general proportions and features and stuff in a matter of minutes, then time after is spent expanding the tonal qualities of things.

In any case, that drawing still has a lot of the same faults. I think you need to control your contrasts more. This means not only value contrast, but also edge contrast.

Right now you are overstating many things, like the chin in that one has way too much brightness in the light, then the transition to shadow is really harsh. I think a lot of this is you not thinking of the form enough, and instead just following shapes, though maybe I am wrong in this guess. You also are overstating the bounce light. I would try to reduce contrast in areas that aren't that important. And as always think of structure and good drawing. I did a quick paintover, maybe it will help. Don't say "oh I didn't have enough time for that" because these things aren't just about "finish" but rather choices in how you handle things so they remain constant in a quick sketch or long drawing. Also I hope that the model there was a dude with long hair and not a woman, because that's how I handled this.

>> No.2690529
File: 119 KB, 1500x1941, jss-study1.jpg [View same] [iqdb] [saucenao] [google]
2690529

>> No.2690530
File: 691 KB, 1920x1080, 213.jpg [View same] [iqdb] [saucenao] [google]
2690530

Anyone know a good youtube channel for environment tutorials?

>> No.2690532

>>2690523
>>2690523
Fucking wow anon. That is an uncanny likeness of the model i had drawn. Really your paintover is the picture i wish i could have drawn. Thanks for taking the time!! I think you are right about the shapes, but it is also kind of conflicted with some prior advice i recieved to think of lights and shadows in terms of abstract shapes. I suppose it is a balance between the two that i need to find. I am still trying to establish a working process to apply in every drawing like you said.

Youre a cool guy senpai.

>> No.2690534

>>2690530
perspective, use that shit. it'll make your landcapes better.

>> No.2690535

>>2690532
Glad it helped. The advice to think in abstract shapes is good, and maybe it seems to contradict thinking only structure, but the two approaches are compatible with each other and you need to be able to think both ways at once essentially. Maybe try looking at the shapes, but also question why they look like that. The deeper your understanding in both approaches the better though. All artists use both to some extent, I just think there is danger in being too much on the shape side since you are less likely to be able to design and modify things to better express it, and you won't be able to invent things if you need to.

>> No.2690539

>>2690530
ill probably get icslapped for saying so but feng zhu is the only one I know of. fzdschool is the channel name

>> No.2690551

>>2690509
>>2690295
How long were these poses? How long did you spend on the drawings?

>> No.2690566

>>2690551
The girl was one hour and the guy was two.

>> No.2690576
File: 608 KB, 750x1000, september-22-2016-5.jpg [View same] [iqdb] [saucenao] [google]
2690576

this photos super shitty, but im editting this painting. messed with the face, put her hair down instead of in a ponytail, moved the arms around, redrew the hands, got rid of the background. curious what you guys think

>> No.2690577

>>2690535
Good point. A fundamental understanding of form and structure paired with strong abstract shapes would make a great drawing indeed.

>> No.2690579

>>2690576
It looks like frankenstein's monster...like the arms are all yellow and look like someone sewed someone else's arms onto her body.

>> No.2690582

>>2690579
can only put so much paint down at a time. its gotta dry before i do anything else to it. im going to use the same color i used on the face on the arms and hands, just cant do it right now

>> No.2690608
File: 708 KB, 1920x1080, 2131.jpg [View same] [iqdb] [saucenao] [google]
2690608

>>2690534
Yeah I normally do the foreground/mid/background thing (pic related) but I am really lost when it comes to rendering things like mountains and rocks.

>>2690539
Ive watched the channel and its really helpful, but I was looking for something less reliant on matte painting.

>> No.2690610

>>2690608
>guy with staff
try something new man. getting tired of seeing that in landscape works.

>> No.2690611

>>2690610
I mean, that was the point.

>> No.2690613

>>2690608
Have you tried just looking at photos of actual places? To see what the rock formations are like, how snow sits on mountains, how the atmosphere affects things, how shapes scale etc

>> No.2690621
File: 455 KB, 1901x900, shields 01.jpg [View same] [iqdb] [saucenao] [google]
2690621

designing silhouettes

>> No.2690622

>>2690621
What kind of influences did you have for all of these? I like them, they're interesting in that I would probably never think of them.

>> No.2690630

>>2690622
I didn't bring any influences together for these really. I was just thinking of a design for a shield that could split apart from the middle (not all of these will, though). Majora's mask comes to mind in terms of design; although it's a mask, it can look like a spikey shield as well.

The process itself tends to allow you to come up stuff you normally would have trouble thinking of. You begin with designing silhouettes, thinking about the general shape language (spikey, angular, circular, etc.). And when you have a set of silhouettes, you duplicate them, lower their opacity, and try to find interesting ways of doing the interior details on top of them. In the interior details, I'm trying to think of how I place the large, medium, and small shapes. (You can also print out your silhouettes and design the interior details on paper).

I learned this process from John Park's gumroad videos on silhouettes and interior detail iteration. They're really awesome and he discusses shape language/design motif, as well as creating design variation through playing around with the large/medium/small shape organization. I'm still new to designing, but I would recommend his videos to anyone who feels like they've ignored the design aspect of drawing.

>> No.2690647
File: 612 KB, 1000x927, ahhsfjhfdskjhfdkj.jpg [View same] [iqdb] [saucenao] [google]
2690647

trying to learn watercolor, pointers much appreciated

>> No.2690648

>>2690647
I like it. Face seems a little flat tho but idk if it's just me.

>> No.2690659

>>2690648
thanks, I know what you mean. I think its because of the eye placement/shape and the way the hair frames the face.

>> No.2690720
File: 202 KB, 1776x1332, 14408371_1374319609263194_495625821_o.jpg [View same] [iqdb] [saucenao] [google]
2690720

>> No.2690747

>>2690529
very nice

>> No.2690789
File: 507 KB, 1096x1107, render said the rendermen.png [View same] [iqdb] [saucenao] [google]
2690789

render said the rendermen and so I did
renderrenderenderender

>> No.2690791
File: 234 KB, 1200x849, ggfh.jpg [View same] [iqdb] [saucenao] [google]
2690791

Any crits before I start adding stuff?

>>2690062
thanks anon

>>2690123
you said it better than me, I do this sketches every morning as soon as I wake up , they look objectively like shit to me, anything I do after looks better cause my hand is looser.

>> No.2690794
File: 225 KB, 546x756, enma copy.jpg [View same] [iqdb] [saucenao] [google]
2690794

>> No.2690817

>>2690789
the entire figure looks off balance, before you start rendring, maybe you should fix the pose first.

>> No.2690818

>>2690794
going for that patreon money, huh?

Too much black for my taste, you may want to separate the figure from the background.

Stop drawing animeshit

>> No.2690842

so Chunbum is our Gaugin, and Brian is our Van Gogh

>> No.2690843

>>2690817
yea I know its an easy fix noticed it as I posted it

>> No.2690860
File: 27 KB, 243x300, IMG_2252.jpg [View same] [iqdb] [saucenao] [google]
2690860

>>2690647
Looks nice, but I think you're approaching watercolors like you would goache. You could try painting in large areas at the same time, let it dry, and then paint in shadows rather than trying to achieve that oddly muddy texture in the hair. People approach watercolors in different ways,but if you're learning it it's nice to know it's capabilities. Experiment with dropping another color into your still-wet base layer to get some cool textures and stuff. Pic related

>> No.2690868

>>2690842
>discount van gogh
>discount gaugin
and yet both think they are being absolutely original and unique

>> No.2690886
File: 100 KB, 736x1104, 63a73190bec0c8d25ec372ee3dfd6e4b.jpg [View same] [iqdb] [saucenao] [google]
2690886

>>2690842
except Van Gogh and Gaugin could actually draw properly.

>> No.2690887

>>2690622
Why would you want a shield to split apart? Doesnt that defeat the point of the shield?

>> No.2690889

>>2690868
You guys are hilarious! Where is our Picasso and Braque?

>> No.2690898
File: 1.43 MB, 2340x2260, 20160106_191851.jpg [View same] [iqdb] [saucenao] [google]
2690898

got some more if u want, digital too

>> No.2690900

>>2690898
That head is pretty low

>> No.2690913

>>2690271
Kinda like what you've got going there, keep it up! (and post slightly bigger sizes)

>> No.2690923
File: 2.05 MB, 2013x1000, Untitled-1small.jpg [View same] [iqdb] [saucenao] [google]
2690923

What I'm working on.
Not sure if they are finished, or if I should work on them a bit more.

>> No.2690924

>>2690576
There's lots of stuff I dig here, like your palette and the brush strokes. But you've put her eyes a bit too high on her head and the hands are just so weirdly broken and stiff compared to everything else that it doesn't look like stylization, it looks like you're struggling with hands...

>> No.2690928

>>2690924
I DONT WANT TO REDO THE EYES! NOOOOOOOO fuck

>> No.2690962

>>2690928
yeah eyes is a fucking demonic thing to draw

>> No.2690969
File: 656 KB, 777x1000, september-23-2016.jpg [View same] [iqdb] [saucenao] [google]
2690969

>>2690924
i lowered the eyes. this paintings a pain in the ass

>> No.2690979

>>2690969
serious question, when you do a painting without fundamentals, what's your criterion for improvement?
why lower the eyes when you're not constrained by physical accuracy? why not make them square, circle or difforme?

>> No.2690987

>>2690969
I would stop now. Start something new.

>> No.2690989

>>2690979
its arbitrary. you just go until it looks "right". just comes down to what i think is good taste. I don't really use fundamentals i just use my instinct most of the time for what a face should look like. took me a while to trust myself enough to know whats right as opposed to just drawing the lines in front of me and hoping they're right. now i base it on feeling AND observation rather than just observation. my observation skills are fine if i take my time with it, but usually on my first pass at a painting the colors are too garish, the values are too muddy, and the drawing lacks polish. all arbitrary things to improve on that are only important aesthetically, but i'm liking spending more time on paintings lately.

>> No.2690991

>>2690987
i ordered some canvases i cant start a new painting i guess i could just draw though.

>> No.2691036 [DELETED] 

>>2690989
this is a great explanation for how i paint as well.

With "fundamentals" essentially drawing in line with realism or photorealism without any stylization will not get you anywhere in the art world. People are interested in your opinion of the subject, not the exact rendering of the subject itself. To reveal your opinion, you do so via stylization.

>> No.2691038

>>2690989

just seems like an excuse for being bad desu

>> No.2691042

>>2691036
yeah i could write a dissertation on this stuff but i'll spare the draw thread from an essay.

>> No.2691062

>>2690860
ah, thank you anon. What you said makes sense because I primarily use gouache. I'll try some wet on wet.

>> No.2691084
File: 225 KB, 608x1080, 8232016123159.jpg [View same] [iqdb] [saucenao] [google]
2691084

3 hours from life, pastel on 11×14 bristol

I rarely work in color so i have no idea what im doing. I could use some direction from someone who knows what they are talking about.

>> No.2691087 [DELETED] 

How the fuck do I make stony things that glow /ic/ ?

>> No.2691090
File: 692 KB, 1200x885, evil.png [View same] [iqdb] [saucenao] [google]
2691090

How the fuck do I make stony things that glow /ic/ ?

>> No.2691092

>>2691087
Like glowing crystals? Show some light on other objects around them, and it becomes inferred that the stones are producing the light. You can also subtly use a soft brush over them with some light value, but be careful to not overdo it.

>> No.2691094

>>2691090
set your brush to color dodge or such blending mode.

>> No.2691096

>>2690969
Good job taking the time to redo the eyes! Big improvement, face is a lot more appealing now.

>> No.2691104 [DELETED] 
File: 250 KB, 942x1177, Seated Model II 01 - small.jpg [View same] [iqdb] [saucenao] [google]
2691104

Seated Model II
by Chunbum Park

>> No.2691114
File: 188 KB, 1535x838, 215.png [View same] [iqdb] [saucenao] [google]
2691114

>>2691094
uhh what are those ? and how do I do that on manga studio ?

>> No.2691115

>>2691104
i wish you died already

>> No.2691120
File: 615 KB, 1200x1776, 384.jpg [View same] [iqdb] [saucenao] [google]
2691120

>>2691090
>>2691114
Nah don't worry too much about special digital tools, just get the right values and it will look like it glows. I put a darker value behind them and established the lighting in the scene so they appear brighter by contrast, then I added light coming off them and affecting other objects in the scene like the shoulders and a reflection on the ground.

>> No.2691123

>>2691115
oh you too?

>>2691114
err no idea, krita master race.
Basically, take a blending mode in the lighten category and paint. In krita you can associate the blending mode directly to the brush, in Photoshop I'm not sure? but you can always put that on a layer for the effects.

>>2691120
it makes the work faster, and since this is something that can go entirely on another layer it's way easier to make fixes or change your opinion about it.
otherwise you're right about the values and such.

>> No.2691151
File: 65 KB, 537x700, John_Singer_Sargent_SAJ047.jpg [View same] [iqdb] [saucenao] [google]
2691151

>>2691036
having a masterful signature technique that has been honed over the years and has developed unique personality after you have tried many things and found with experience those that seem most harmonious to you according to your own tastes does not equal producing pure shit such as >>2690969 out of the blue, being confident that you are so high up there that you dont have anything to learn from anybody, however great an impact they have left and however experienced they are.

>> No.2691152
File: 540 KB, 1500x1061, ljkhjkh1.jpg [View same] [iqdb] [saucenao] [google]
2691152

>>2690791
wip

>> No.2691158
File: 212 KB, 2432x2440, FA-John_Sargent-Carolus_Duran.jpg [View same] [iqdb] [saucenao] [google]
2691158

>>2691084
Your values are solid. That's the most important thing. You could get some good hints on how to improve by looking at some master portrait painters. Like sargent and valqueze,

>> No.2691164
File: 3.13 MB, 2500x1948, darrow.jpg [View same] [iqdb] [saucenao] [google]
2691164

>>2691152
I forgot to mention I was planning to cut a bit of the right side, the comp kinda works either way, what do you guys think?

pic unrelated.

>> No.2691173

>>2691084
The drawing is good but I would like to see some hue variations in the skin as the values and planes change. Your highlights are too grayed down and some of them look unnaturally bright, like the top eyelids and top of the forehead.
Curious as to why you're using such a smooth paper for pastel when you've got a perfectly good pad of newsprint behind it.

>> No.2691174
File: 113 KB, 1920x1080, 541-16-09.jpg [View same] [iqdb] [saucenao] [google]
2691174

>> No.2691177 [DELETED] 
File: 202 KB, 1911x1770, diagram 2v3.jpg [View same] [iqdb] [saucenao] [google]
2691177

>>2691115
>>2691123
>>2691151
But it's not shit. It's golden. It's good stuff. Perhaps it's your understanding of art that is shit? Because I am exploring and experimenting rigorously with color. The example of Sargent you gave has no experimentation with color in an abstract manner. I am not interested in that shit. I will never try to make anything like Sargent. Impressive, but not interested.

If you cannot understand my art, it sucks for you; it sucks to be you. My instructors and peers at my school understand my art quite well. They tell me only I can make art in this unique style. It has experimentation with color, form, texture, and to some degree, depending on the painting, composition as well. Color is an interesting thing. I am trying to solve and understand it completely. Current understanding of color theory sucks. You guys can't explain anything. You pretend to know, saying stuff like warm and cool is always found in nature. Bullshit. It can, but it doesn't have to. I understand more about color theory than anyone else on this board.

>> No.2691180
File: 243 KB, 1448x1094, 2.jpg [View same] [iqdb] [saucenao] [google]
2691180

>>2691084

Remember there's more than 1 type of shadow and how they project on the face and change in value and sharpness as they wrap around the form and different volumes, train your eye to differentiate between straight sharp shadows and soft shadows where there's a change of plane.

pic related is that but more evidently highlighted beteween the 2.

>> No.2691182

>>2691152
Nice lines and drawing man! A few small things that bug me about it though. The perspective on the menu is really off, same with the receipt in the foreground. His proportions are a bit funky at the moment too, head seems a bit big and the torso a bit small, but maybe you just need to nail the slouch more. Also his thighs look different lengths, I think you need to show some of his zipper/crotch area of his pants to show how his pelvis is there. I think the floral pattern on the wall behind his head is too much, it's really busy and doesn't fit the dive bar feel really. I would do a simpler pattern, or just have stains on the wall or something.

As far as your comment about the composition, I guess it depends what you want to show. This works fine as it is, but if you wanted to show him being sort of alone maybe even zooming out slightly and showing more of the tables on either side would help show that isolation. In terms of storytelling too I think it would be more powerful if he wasn't looking at the menu, but instead had a sort of thousand yard stare as though he were lost in thought, but I'm not certain the actual intent behind this or context so it's up to you.

>> No.2691184
File: 49 KB, 409x329, 1450532468615.jpg [View same] [iqdb] [saucenao] [google]
2691184

>>2691177
5/10

You're pretty good but too on the nose. Tone it down just a bit and you'll be golden.

>> No.2691197

>>2691177
You really really REALLY need to start your own thread!

Oh this will be greattt!

>> No.2691210
File: 285 KB, 593x900, Ich_RESIZE.jpg [View same] [iqdb] [saucenao] [google]
2691210

finished this page

>> No.2691223
File: 1.07 MB, 1554x1943, IMG_20160923_150857.jpg [View same] [iqdb] [saucenao] [google]
2691223

>>2691084
Banged out another one in the same sesh. God drawing with charcoal after using those pastels was like training with the weights off. Do any traditional guys find that using one medium actually helps you understand a different one?

>> No.2691249
File: 203 KB, 1600x1063, Steve Huston-www.kaifineart.com-14.jpg [View same] [iqdb] [saucenao] [google]
2691249

>>2691177
Your experimentation is... somewhat less than rigorous. Staring at the sun for an hour to see what happens is an experiment. But the results of that experiment, much like the results of looking at one of your paintings, is a predictable blinding pain in the eyes of the beholder.

Pic related is what actually rigorous experimentation with form, color and composition can yield in the hands of real talent. See the difference?

>> No.2691292

>>2691249
It's not experimental enough. It's too grounded in realism and anatomical representation. I play with color AND anatomy.

>> No.2691294
File: 378 KB, 1500x1561, deva854757.jpg [View same] [iqdb] [saucenao] [google]
2691294

>> No.2691304

>>2691292
>>2691292
and you make it look like shit. people like you confuse me.. you're so blinded by your own ego you fail to even consider other peoples' opinions. it's good to be confident and to draw for your own enjoyment, sure, but you're at the point where you literally argue with anyone who disagrees with you. I don't get why you still post here when the consensus hates your work and your attitude.

>> No.2691311

>>2691304
you guys dont think you're arguing with brian do you? that's chun

>> No.2691314

>>2691292
It isnt anatomically accurate, it is exaggerated. But the exaggerations actually work with our notions of attractive form and movement to create an image that is MORE not LESS readable.

The basic tenet of an experiment is that the hypothesis must be provable. The proof is in the pudding here in hustons inherently beautiful painting. Your experiments yield no testable results.

>> No.2691339

>>2691177
>I understand more about color theory than anyone else on this board.
And you're trying to prove that with those scribles and random colorspaces? Show me an actual color study, not your usual smears.

>> No.2691384
File: 62 KB, 801x532, sex-gallery-nenablue-com-13105_7_big.jpg [View same] [iqdb] [saucenao] [google]
2691384

>>2691294
Not crazy about that face. The eyes seem especially dead.

>> No.2691393

>>2690887
Perhaps. It seemed like something that might be an interesting mechanic in a videogame.

If we're talking about real-life, historically when shields were still really used in warfare, the technology for this sort of thing wouldn't exist or would hinder the protective strength of the shield. And when the technology would allow for it, the sort of close-quarters combat where this mechanic would be useful is already archaic.

>> No.2691399
File: 276 KB, 733x663, iwantpizza.png [View same] [iqdb] [saucenao] [google]
2691399

kids doodle. which should i draw a fullbody of?

>> No.2691440

>>2691158
>>2691173
>>2691180

Thanks for the advice! I will definitely study some sargent. Hes one of those names i always here but never really know much about.

The higlights were grayed out because i used a white charcoal pencil to bring them up, the white pastel wasnt working. Not sure how to avoid this, but i will try to next time.

Soft and sharp shadows are certainly was makes a portrait dramatic, i will pay closer attention to my edges next time. Thanks.

>> No.2691453

>>2691399
The right one imo

>> No.2691477
File: 906 KB, 1668x853, evilre.png [View same] [iqdb] [saucenao] [google]
2691477

>>2691120
thx, putting the light up first helped. What shade do you guys like better ? blue one is original, but I don't know, it looks like shit compared to all the other shades I tried for some reason.

>> No.2691508

>>2691314
It is exaggerated but still bound by representation. It's not experimental with form. I am not interested in such art.

I want to experiment with form.

>> No.2691520

>>2691399
left is better, but I suggest varying the amount of detail, since you have a lot of line work all over her neckthing, hair, hood, headphones. make sure the rest of the suit plays down some detail or it will all be pretty crowded

>> No.2691525
File: 337 KB, 1000x700, itsagiant.jpg [View same] [iqdb] [saucenao] [google]
2691525

I need some crits on this before I take it any further.

thanks anon.

>> No.2691532

>>2691440
Here is a link to a pdf about sargents methods if you are ever intrested. Its really good. Keep up the good work!

http://www.thomaskitts.com/2015/04/advice-on-painting-from-john-singer.html

>> No.2691554

>>2691223
Every medium requires a certain approach I found because of their limits. Your learn certain things form every medium. Like watercolor helps you work faster and more decisive, Charcoal helps one focus on the values while led pencil is more linework heavy and so on.

>> No.2691561

>>2691508
>experiment with form
Form is representative, as are your paintings. So what does this mean to you exactly?

>> No.2691592
File: 457 KB, 615x746, Screen Shot 2016-09-24 at 10.58.37 AM.png [View same] [iqdb] [saucenao] [google]
2691592

hey all

>> No.2691694
File: 378 KB, 1000x740, mega caball transportador 5.jpg [View same] [iqdb] [saucenao] [google]
2691694

Quick concept
I know the cast shadow makes no sense, but it looks cool.

>> No.2691704
File: 282 KB, 800x774, 14.png [View same] [iqdb] [saucenao] [google]
2691704

Finished this but I'm interested in any face related critiques to take on board for the next time.

>> No.2691726
File: 306 KB, 1136x1564, deva854757.jpg [View same] [iqdb] [saucenao] [google]
2691726

>> No.2691727

>>2691694
Ooh, this is neat. I'd love to see more of your stuff, do you have a blog?

>> No.2691736
File: 1.08 MB, 2592x1456, WP_20160923_001.jpg [View same] [iqdb] [saucenao] [google]
2691736

>> No.2691753

>>2691694
This is really cool

>> No.2691758

>>2691694
imo the body is too boxy for that kinda animal

>> No.2691804
File: 125 KB, 466x700, shir.jpg [View same] [iqdb] [saucenao] [google]
2691804

>>2691726
Is she wearing a wig? the hair doesn't follow a natural hairline, it's just straight across her head... doesn't even touch her temple. Not loving the flow/shape of the hair either. The hair is too blob-like, it need to be broken up into sections more.

>> No.2691811

>>2691726
That hat is awfully stiff and shiny, is it made of plastic? It also seems to be floating on her head. it's not centralized on her head, but on her, presumably, billowing hair.

>> No.2691817

>>2691727
>>2691753
Thank you
Here you go:
www.instagram.com/jordi_milian/
http://xanxi-art.tumblr.com/

>> No.2691838
File: 300 KB, 1003x1557, f376rg7rz6gedffff.jpg [View same] [iqdb] [saucenao] [google]
2691838

>>2691804
>>2691811

>> No.2691846
File: 177 KB, 1414x1000, hjghbj1.jpg [View same] [iqdb] [saucenao] [google]
2691846

>>2691182
Thank you, most of the stuff you said was right, I hadn't flipped the canvas in so long I didn't notice most perspective/anatomy problems. My original idea was to describe the feeling of being drunk and your mind starts to ramble on about why did you even drink that much and start questioning every life choice but I couldn't capture the expression in his face that well so it turned into idk, this.
Here's another wip for now.
Here's another wip for now

>> No.2691848

>>2691532
I clicked "yes send me the book", but got nothing...

>> No.2691863
File: 134 KB, 1104x876, lmao.jpg [View same] [iqdb] [saucenao] [google]
2691863

>>2691177
>he thinks throwing some colour space diagrams and basic arithmetic will show his superior understanding.
>cant even calculate luminance
>cant even convert from LAB to RGB
>no diagrams on the basis behind complementary colours, saturation in colour space

kek

Jesus christ this is embarrassing. Is pic related meant to refer to the different frequencies of light?

Why do you have a tiny diagram of a colourspace with a Planckian locus? That doesn't refer to colour temperature in the artistic sense it refers to the literal temperature of a blackbody required to emit light corresponding to that colour.

The knowledge required in photometry and colorimetry to actually employ it in art is far beyond what you will ever achieve if this is your sad attempt at study.

>> No.2691867 [DELETED] 

>>2691863
What are you talking about? It is the wavelength of light that corresponds to certain color.

I was investigating why certain colors have greater luminance than others, and since I believe luminance and strength of hue are different things, where the difference comes from.

>> No.2691868 [DELETED] 

>>2691863
Tell me, you smartass, what is the opposite color of Blue? You know so much, you should answer this very easily. Give me a mathematical proof that shows what is opposite color of Blue.

>> No.2691869

what a shit thread.

>> No.2691870

>>2691177
>all that psuedo -maths
>60+98=54
What next? E=mc^2?

>> No.2691874 [DELETED] 

>>2691870
They are luminance of Magenta and Yellow, which equals Red. I suggest if you don't understand keep your mouth shut.

>> No.2691881

>>2691869
i lost the thread for these comments a while ago. not sure what anyones talking about.

>> No.2691882

>>2691867
>what are you talking about?

Beyond all hope. you are flailing in the dark grabbing pieces of information you dont even understand, and layering the most basic physics on top and saying somehow, you have greater knowledge of colour than anyone else here? Hahaha holy shit, only one of the diagrams on your cute little page is relevant to your 'investigation'.

>> No.2691884 [DELETED] 

>>2691882
Just answer the question. What's the opposite color of Blue, Professor?

>> No.2691889
File: 406 KB, 1024x1157, John_Singer_Sargent_-_Carnation,_Lily,_Lily,_Rose_-_Google_Art_Project-1024x1157.jpg [View same] [iqdb] [saucenao] [google]
2691889

>>2691177
>My instructors and peers at my school understand my art quite well.
>They tell me only I can make art in this unique style.

Case closed, everybody.

>JSS
>not experimental
Everyone point and laugh.

>trying to mathematically explore color space/color relationships/light without understanding the integral
No worries though, those sine waves you drew over some random swatches will surely lead to golden insight. Good job constructing indecipherable notes that will be useless to you when you refer to them in a few years. The image will be perfect for your process book that your family and friends and no one else will come see at your senior thesis show.

We're trying to help you kid. There's a whole world beyond the ego bubble you're paying thousands to inhabit.

>> No.2691891

>>2691884
its orange...

>> No.2691893

>>2691884
anti-blue :^)

>> No.2691894 [DELETED] 

>>2691891
Is it really? That's your answer?

It's Yellow. Orange is opposite color in subtractive color mixing. Yellow is the true opposite color in additive color mixing.

Now. Give me a mathematical proof that proves Yellow is opposite color of Blue. Please.

I am such a stupid kid who drew a cute diagram. Thanks. Now it's your turn to prove you know better.

>> No.2691897

>>2691884
>>2691868

There is no opposite.

Colorimetry does not define blue. If you are going to use colour space to find its compliment, draw a line from the wavelength of your choice through the white point, which varies depending on which colour space used, through and out. Along the line you will find whatever 'opposite' you deem.

If you wish to find the inverse of a specific point, the coordinates are necessary, and even then, the result will not necessarily be any colour with a name, it may even exist outside the spectral locus and be an imaginary colour, which is of no value to art and only a mathematical construct.

The values you give however will be depending on what sort of colour space you choose. Simply crying to me to tell you the opposite of blue reveals how little you know. You sound like a 5 yearold.

The funniest thing is, I never claimed I have very strong knowledge of colorimetry, but I do have enough to see that what you're doing with it is useless.

Investingations into the different percieved luminance of light via colorimetry is fruitless, as colorimetry already assumes that the human eye is sensitive to different levels of light.

>> No.2691898

>>2691894
then whats the opposite of purple?

>> No.2691904

>>2691177
lmao all that maths is literally just you convincing yourself you're studying. Wtf even is that, you're not actually learning anything.

>> No.2691907

>>2691894
You're literally the example of a pseudo-intellectual.

>> No.2691908 [DELETED] 

>>2691897
Wrong. If you put colors in a wheel, and position them relative to the sensitivity of the three color cones in our eyes, then you can define a color and its opposite color.

R (Red) + B (Blue) = M (Magenta)
M (Magenta) + Y (Yellow) = R (Red)
M (Magenta) + Y (Yellow) + B (Blue) = M (Magenta)
B (Blue) = - Y (Yellow)

The opposite color of purple would be Green, I would guess.

>> No.2691910

>>2691894
>both yellow and orange are opposites
>he never specified additive or subtractive
>being so btfo he's resorting to trick questions

lmao i knew you were delusional but it never gets old

>> No.2691911

>>2691908
I'm sure this will be so incredibly helpful to you.

>> No.2691912

>>2691908
Guys we're arguing with a 19 year old art school child here or a master troll. Let's just move on and have a nice, quiet draw thread.

Chunbum, you're right! That's incredible. Holy... that proof... i need to go study.

>> No.2691914
File: 857 KB, 909x1488, sketch1.jpg [View same] [iqdb] [saucenao] [google]
2691914

doodled today

>> No.2691915 [DELETED] 

>>2691912
I don't need such sarcasm. I was just trying to defend myself from unwarranted criticism of my art

>> No.2691947
File: 926 KB, 1000x730, september-24-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2691947

got bored did more to this. im getting like 18 pre-stretched canvases in the mail soon so ill get to start something new. im getting bored painting on these. gonna do more to it once it dries. fuck it.

>> No.2691948

>>2691915
>my art
that's where you're mistaken dood. now fuck off.

>> No.2691950
File: 211 KB, 1431x1425, axe dude wip.jpg [View same] [iqdb] [saucenao] [google]
2691950

could I get roasted on this? still a rough sketch but I'm having some trouble

>> No.2691955

>>2691950
i like your studies, but god work on your imagination stuff please.
dude looks gross.

>> No.2691962

>>2691955
could you be a little more precise? I know I'm not good, that's why I'm posting here

>> No.2691965

>>2691947
What size canvas do you usually paint on? Try upping the scale to at least 36x48, that might help your boredom.

>> No.2691968

>>2691950
Almost none of the information is readable at a glance, except silhouette >>2691950
. Pull up the values mate

>> No.2691970

>>2691965
im working on 18"x24" lmao. so i should double my canvas size? i ordered some 22"x28" canvases. i can probably stretch my own. the biggest stretcher bars i have are 24"x32"

>> No.2691972

>>2691950
Saggy bicep

>> No.2691989

>>2691970
Yeah man, try it. Painting huge was a revelation for me, it's a different experience and just enhances your vision -into- the image you're making. It's totally different when you're making broad movements with your whole arm, You might find it liberating.

>> No.2691997
File: 988 KB, 1494x2656, 824201612506.jpg [View same] [iqdb] [saucenao] [google]
2691997

>>2691440
I think i at least improved upon my last one. Tried to use more hues and focus on shadow edges.

>> No.2691999
File: 2.06 MB, 1854x2622, Harnessing_the_glow_by_Sinned_angel_stock.jpg [View same] [iqdb] [saucenao] [google]
2691999

>>2691838
the light from the ball is yellow but the light on her hand/arm/face etc is blue?

>> No.2692000
File: 90 KB, 608x1080, 824201612510.jpg [View same] [iqdb] [saucenao] [google]
2692000

>>2691997
Here is the drawing

>> No.2692002
File: 761 KB, 1494x2656, 8242016125115.jpg [View same] [iqdb] [saucenao] [google]
2692002

>>2692000
And a process shot.

Advice is appreciated!

>> No.2692010
File: 1.13 MB, 703x1107, bythenight2.png [View same] [iqdb] [saucenao] [google]
2692010

>> No.2692011

>>2691989
my dumbass would probably just get an even smaller brush. but ill try it.

>> No.2692015
File: 287 KB, 1203x600, 385.jpg [View same] [iqdb] [saucenao] [google]
2692015

>>2691950
Don't be afraid to push the lighting a bit further, and be careful of your proportions. It might be good to zoom out a bit more and see the image as a global thing instead of getting caught up in specific areas.

>> No.2692019

>>2690063
Most artists dislike their own work to a certain degree, or at the very least are myopically focused on it's flaws. That or they are smug cunts.

>> No.2692025

>>2690060
The head between the girl head and the straight on dude looks like the perspective is a little borked.

His lips and nose look to be pointing slightly different angles.

>> No.2692029
File: 172 KB, 1431x1425, axe dude wip2.jpg [View same] [iqdb] [saucenao] [google]
2692029

>>2692015
oh wow, that looks really good, thanks a lot for the advice. I was trying to make him lit from under and in a cave or something, and originally was only going to render the face, but your version is leagues better. here's how far I got though, colours were getting muddy so I had to resort to greyscale, not very pleased with the result but learned quite a bit. do you have a blog or something I could follow you on by any chance?

>> No.2692034
File: 44 KB, 911x896, 542-16-09.jpg [View same] [iqdb] [saucenao] [google]
2692034

>> No.2692061

>>2690046
>>2690050

Put a subject on the read next time, you fucking retard. I couldn't find it in the catalog.

>> No.2692062

>>2692029
Well as long as you keep the lighting consistent to what you decide then it should turn out fine. Right now I still see some inconsistencies, like the torso is light from above slightly so the chest is lighter than the stomach, yet his face is lit from below. Small things like that. Now might be a good time to pull out some reference of the specific situation you want, and see if there's any key qualities to it that you didn't think of on your own.

>do you have a blog or something I could follow you on by any chance?
Not really. If you are who I think you are (based on the style) then we're already communicating via email and I just haven't responded yet to your latest one.

>> No.2692063
File: 652 KB, 742x1000, september-24-2016-2.jpg [View same] [iqdb] [saucenao] [google]
2692063

did more to this. tried to emphasize my friend's tits more.

>> No.2692068

>>2692002
>>2692000
>>2691997
Left and right sides of his jaw don't match. The left side of his jaw is flaring way, way out. There's just no way unless he's seriously deformed.

It looks like you're using skin-colored pastels to draw his skin. That's why it looks so much like plastic. Try gathering some purples, greens, yellows, reds, a few blues and a white and off-white, then trying to match the skin color by mixing those. Shit's gonna be stupid-hard at first, but it'll look a lot better for it.

I like the circle thing you're doing for the background, but maybe tone it down for a couple drawings or experiment with it more. It's too distracting as is.

>> No.2692072

>>2692063
when was the last time you had your dick sucked by someone with a vagina?

>> No.2692076

>>2692072
i haven't even kissed someone in 4 years. how you think i paint so well?

>> No.2692082

>>2692072
also as an addendum to my reply: I want to die

>> No.2692090

>>2691726
beginner thread, start again

>> No.2692093
File: 104 KB, 1274x659, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2692093

>>2692029
you're a lot better than me but I had fun playing around with your image maybe it will help in some way idk

>> No.2692094

>>2692062
hahah I had a feeling it was you. yeah I goofed up the torso, I'm having a bit of a headache right now but I'll pull up some reference and try to do it again later

>> No.2692095

>>2692093
yours definitely looks better ! I have a feeling that saggy bicep is going to haunt me for some time

>> No.2692130
File: 979 KB, 859x1000, september-24-2016-3.jpg [View same] [iqdb] [saucenao] [google]
2692130

fucked around with this

>> No.2692138

>>2692063

anon you are the best!! god its nice to find someone with taste as good as me

>> No.2692149
File: 709 KB, 1000x1494, owlpriestess.jpg [View same] [iqdb] [saucenao] [google]
2692149

>> No.2692168

>>2692138
? ok

>> No.2692175
File: 387 KB, 900x1381, Second2.jpg [View same] [iqdb] [saucenao] [google]
2692175

>> No.2692181

>>2692093

What in the fuck are you doing to that poor man's deltoid insertion and biceps

>> No.2692191

>>2692076
>>2692082
guy who asked here. I'm going on 2 years myself. The further away I get the more at peace with it I feel though.

They pretty ones are never really as beautiful as they look. The beautiful ones are never really pretty (and, sorry to say, my dick just won't get hard unless they're pretty). No winning this game, so I've quit.

>> No.2692200
File: 616 KB, 900x900, fondo en bichos 1.jpg [View same] [iqdb] [saucenao] [google]
2692200

Early Wip
What do you think before I go further?

>> No.2692214

>>2692200
I like it, it's a good start. Composition is good, but maybe not the best idea to have a square format with the figure dead centre... I would extend the canvas vertically a bit and show more of the crustaceans.

>> No.2692215
File: 220 KB, 1188x1576, alienhhhhfdf.jpg [View same] [iqdb] [saucenao] [google]
2692215

>> No.2692218

>>2692215

It's quite ambitious to go for such a moody painting at an early stage. I think you'll go far. Work on basic construction and proportions.

>> No.2692222

>>2692200

Really like the setup here. The figure on the right being a dead side view kind of ruins the perspective, would probably look much better from a 3/4 view from below (good luck)

>> No.2692241
File: 464 KB, 1206x800, 386.jpg [View same] [iqdb] [saucenao] [google]
2692241

>>2692215
Everything is too dark in my opinion. I would establish the light more and use a big brush to paint in the basic planes and set the scene. Later you can add detail. But the most important thing is getting the overall image to read clearly.

>> No.2692247

>>2692068
Thanks. I think I'll switch to oil paint and try that, it might be working against the grain with soft pastels. They dont always mix so well.

>> No.2692248

>>2690147
mouth too close to chin, eyes too close, hair hides what you can't draw, nose a tad long.

>> No.2692255

>>2690473
>"realistic" Chihiro is still animu

lmao

>> No.2692261
File: 2.46 MB, 2988x2988, IMG_20160924_171746.jpg [View same] [iqdb] [saucenao] [google]
2692261

11×14 charcoal on bristol

>> No.2692266

>>2692261

Is this part of a political cartoon about cultural appropriation?

>> No.2692267
File: 210 KB, 934x510, mole-rat.jpg [View same] [iqdb] [saucenao] [google]
2692267

I can never get the perspective right and the legs look weird

>> No.2692269

>>2692181
well you're not wrong, what is a good resource to study insertions?

>> No.2692273
File: 97 KB, 600x800, 2007-voluminous-curls.jpg [View same] [iqdb] [saucenao] [google]
2692273

>>2690147
Those proportions are way of of whack and the shadows aren't remotely close to correct. If you want to do a study and don't really know what you're doing, you really ought to work with reference.

>> No.2692289

>>2692269

Proko's YouTube lessons are a good start, then medical resources (books, dissections) if you want to go in depth. Goldfinger's anatomy for artists is a great book for this purpose as well.

>> No.2692292
File: 660 KB, 1386x752, overpasses.jpg [View same] [iqdb] [saucenao] [google]
2692292

School group isn't being terribly helpful with this, figured I'd ask for feedback here.

>> No.2692304

>>2692266
I was thinking about giving him a cheesy tribal tattoo and hipster glasses but there is no political intention.

>> No.2692305

>>2692292

It's very nice

Foreground is lost due to its low values and prohibits a sense of depth

Compositionally it lacks a sense of balance, you may have been going for that effect but it could use some vertical lines, preferably in the middle building.

>> No.2692307

>>2692292
Blog? That's some epic stuff. Only problem is that the middle is so dark that I'm focusing on your VPs.

>> No.2692311

>>2692289
awesome, thanks a lot!

>> No.2692314

>>2692292
The composition is... confusing. I thought it was a comparison of two versions of the same picture. I dont know if thats a message you want to send. You might try putting something in the middle to connect the two areas of light and break up the space.

I like it tho.

>> No.2692319

>>2691399
both

>> No.2692323

>>2692307
excatriate.deviantart.com

>>2692305
>>2692314
Think it's too late to add much foreground stuff (apart from some hangers from the overpass), since both the values and the stuff around the frame are so important to setting the rest of the comp.

However I'll try to do a paintover on the central door and see if I can draw more attention to it. Still wanna keep things subtle but I agree it's kinda awkward that every other dark zone basically gets more light than this.

>> No.2692364

>>2691950
looks like a gross lesbian

>> No.2692369

>>2692063
You failed, the left boob shade should be lower and you fucked the perspective giving her more chest fat.

>> No.2692371

>>2691914
this looks fucking awesome

>> No.2692373
File: 207 KB, 500x271, Vanishing.jpg [View same] [iqdb] [saucenao] [google]
2692373

>>2692292

Looks like you have two vanishing points that are relatively close to each other in the image on the bottom right and left but the other parts of the image don't jive well with them. I'd say, get rid of either one of them or even both because if you actually drew shit obeying those vanishing points there would be extreme perspective distortion.

>> No.2692377
File: 129 KB, 500x271, 2.jpg [View same] [iqdb] [saucenao] [google]
2692377

>>2692292
>>2692373
Also here's my proposition on how to fix the perspective issues. Just put on vanishing point on either side and move on with that. Have something that breaks the form somewhere like the shitty pilars I put in for no reason at all. Also have somthing interesting in the middle part because that also seems to be the main focus area here (according to contrast) or have something somewhere according to dem golden roolz. Idunno... Looks awesome anywayz. GJ.

>> No.2692390

>>2692373
Oh my goodness.
I appreciate the effort but they're not at 45 degrees from each other lol.

>> No.2692394

>>2692149

Look at your anatomy. The arms would go down to her knees if they were straight. Also look at the foreshortening of her left arm (the one without the owl).

>> No.2692395

>>2692390

Probably not (according to your perception) but that's the impression that the image gives to the viewer so it definitely is a problem.

>> No.2692396

>>2692395
>>2692390

And I also stand with the idea of putting in some middle ground elements (like the shitty pilars I did. Don't get me wrong. I think it's an awesome image but you could definitely make it a lot better with some small tweaks. That's why I'm giving you thins crit.

>> No.2692403

>>2692390
Annnnd I said something retarded. Didn't mean 45 degrees but 90, derp. They're not perpendicular.

>>2692396
Hmmh, I disagree. Pillars aren't really suitable in this case, they kill the horizontality of the overpasses by creating a shitty criss-cross. Think it could be done in a subtler way, however.

>> No.2692406

>>2692403

Okay, well what ever. I hope you're happy with your work. It's pretty nice.

>> No.2692408

>>2692403

you can't take critique can you. good luck...

>> No.2692409

>>2692406
I mean, I'm just not sold on reworking the perspective into a 90 degree street corner (I won't touch it much more at this point aside from minor tweaks, this feedback is also helpful for consideration on further paintings).

What would be helpful is an explanation of why the two VPs look like they would be perpendicular, as well as a solution of how to fix it without reworking the angle of everything. I'm guessing it's got something to do with how the planes of the central pillar are defined, possibly?

Either way I still appreciate the help, and I don't expect you to bang your head on this problem even more lol. Just saying why I'm not keen on fixing it in *that* way.

>> No.2692412
File: 737 KB, 900x630, itsagiant.jpg [View same] [iqdb] [saucenao] [google]
2692412

I need some thoughts on this image I'm working on.

What do you guys think? Anything about it bother you?

>> No.2692414

>>2692412
the knight looks off balance or out of perspective

>> No.2692415

>>2692414
okay. thank you.

>> No.2692417

>>2692412
The tree looks like it's bending at a 45 degree angle

tree branches don't usually come out at such odd angles

>> No.2692420

>>2692412
White highlights are excessive, there's a good amount on the steel but if you compare it to the skin, the skin is reflecting highlights with roughly the same intensity/quantity.

You gotta make your value variations subtler on skin, and only keep the white for a few tiny highlights.

>> No.2692421

Test

>> No.2692422
File: 3.11 MB, 3264x2448, IMG_0606.jpg [View same] [iqdb] [saucenao] [google]
2692422

>> No.2692426

>>2692422
why do you upload massive size images? no body wants to watch that thing load.

>> No.2692427
File: 130 KB, 1200x2301, Image006.jpg [View same] [iqdb] [saucenao] [google]
2692427

>> No.2692438
File: 688 KB, 1224x939, sry.jpg [View same] [iqdb] [saucenao] [google]
2692438

>>2692426

>> No.2692441

>>2692427
pls give blog

>> No.2692442

>>2692441
ty, but i have no blog. gotta git gud first. gotta get better.

>> No.2692469
File: 825 KB, 3300x4800, swordsman wip.jpg [View same] [iqdb] [saucenao] [google]
2692469

how am I doing my googles

>> No.2692472

>>2692469
again. why did you post your image so fucking big. no body can see what your posting.

idiots.

>> No.2692475
File: 216 KB, 480x640, september-25-2016.jpg [View same] [iqdb] [saucenao] [google]
2692475

>>2692369
>you failed
k did i unfail? i changed the shirt

>> No.2692480

>>2692472
open in a new tab o high and mighty

>> No.2692489

>>2692480
why

>> No.2692497

>>2692489
because the window will open with the image adjusted to fit the frame. anyone who browses the internet regularly should know this.

>> No.2692498

>>2692475
holy christ Brian, this is laughably bad... Are you okay, man?

>> No.2692507

>>2692497
You misunderstood me

Why would anyone subject themselves to mild annoyance for your benefit

>> No.2692508

>>2692507
I don't see how middle clicking the image is so hard.

>> No.2692512

>>2692508
First I click your image without noticing the size, this annoys me, then I have to click again, then click again, then click again just to see, all to provide you with a free service of critique

By doing this you go from anon to cunt who doesn't care if he annoys people he's asking for shit for free from

>> No.2692516

>>2692498
really? in the same thread as
>>2692130
and
>>2691947
????
this is like the least offensive one of the whole bunch. wtf

>> No.2692518

>>2692475
Tighten up your brush strokes. A good painting is just like a good life: 80% focused labor to justify the 20% spontaneous uniquity. Right now youre rockin about 50/50.

>> No.2692524
File: 6 KB, 190x265, download (1).jpg [View same] [iqdb] [saucenao] [google]
2692524

>>2692215

>> No.2692536

>>2692512
Thank you anon.

I posted this
>>2692472

>> No.2692547

>>2692475
boobs are now even, good, but the perspective is still fucked, torso doesn't line up to face and below the face the anatomy is lazier, but I really like how you paint.

>> No.2692558
File: 1.31 MB, 1100x718, howly resized.png [View same] [iqdb] [saucenao] [google]
2692558

Is this "loose"? im trying to not draw with a stick shoved 2 feet up my anal cavity. aka trying too hard and burning out later

>> No.2692627
File: 675 KB, 1200x885, evilred.png [View same] [iqdb] [saucenao] [google]
2692627

Shit. I don't know if I like what it has become, I know it's not halfway done and it'll look better but this lighting is fucking me up.

>> No.2692832
File: 1.48 MB, 1628x744, headshot3.png [View same] [iqdb] [saucenao] [google]
2692832

updated the face since an anon said it wasn't properly showng facial muscles

>> No.2692834

>>2692832
you turned animu into an alien or the other way around?

>> No.2692842

>>2692834
the left one is the updated version. ill make the face a little bigger to reduce the animu in that case

>> No.2692843
File: 869 KB, 1366x768, asdasdasdasdasdasdasd.png [View same] [iqdb] [saucenao] [google]
2692843

> my lines are horrible
> my coloring sucks
what can I improve?

>> No.2692844

>>2692627
You're getting too involved with the details too early and you're obsessing over little areas. Lighting is all about relatives, laying out the general overall lighting over all the elements of the image might help you understand it better.

>> No.2692845

>>2692627
No idea what you're trying to achieve with this approach, you like, fully render the painting bits by bits?

If you e.g. decide that you want to balance it by puttting the arm a bit more forward, then you're fucked, you have to redraw it all.
I'd start with a value/composition sketch and move around the canvas a bit more if I were you, most of the pros seem to do something similar.

>> No.2692867

Does anyone have full res image of some patreon artists?
for example ; Ross Tran
and Sakimichan

>> No.2692889 [DELETED] 
File: 376 KB, 958x1278, Asian Fusion I 01 - small.jpg [View same] [iqdb] [saucenao] [google]
2692889

Asian Fusion I
by Chunbum Park

>> No.2692912

>>2692512
>>2692536
>>2692507
did u pirated photoshop
or didn't even donated to the programmers of krita

>>2692536
anon did you paid >>2692512 for keyboard knighting your views yet?!? The labor! Mr. Silver help us!

>> No.2692942
File: 1.78 MB, 2004x914, bed pile.png [View same] [iqdb] [saucenao] [google]
2692942

>working on game assets
>new one is so much better than old one
>have to go back and redo old one

the cycle never ends

>> No.2692983
File: 755 KB, 1000x700, coolman.jpg [View same] [iqdb] [saucenao] [google]
2692983

Cursed with this style.

>> No.2692995

>>2692983
change your brush thatll change your style somwhat

>> No.2693032
File: 168 KB, 571x618, Screen Shot 2016-09-25 at 18.51.57.png [View same] [iqdb] [saucenao] [google]
2693032

not a drawing but whaddaya think of this troll fella I'm using for a Trollhunter film poster

>> No.2693039
File: 135 KB, 580x550, Capture.png [View same] [iqdb] [saucenao] [google]
2693039

More Practise

>> No.2693051

>>2692394
I see what you mean about the arms, I'll try and make her taller to compensate. As for the foreshortening I don't really understand you but I'm pretty bad at it.

>> No.2693065

>>2693051

Don't make her taller. Just shorten the arms instead or you'll fuck with the anatomy (my opinion).

As for the foreshortening I mean things that are protruding from the image towards the viewer will be shorter than things that just point down/left/up etc. Just write "foreshortening drawing" or something like that in Google or Youtube or something and you'll understand...

>> No.2693096
File: 139 KB, 854x1041, masterstudy1.jpg [View same] [iqdb] [saucenao] [google]
2693096

>> No.2693103

>>2693065
I know what foreshortening is, I meant that I didn't understand what you said. Could you redline it for me? I'd really appreciate it.

>> No.2693174
File: 517 KB, 1621x721, Ref.jpg [View same] [iqdb] [saucenao] [google]
2693174

>>2693103

Ummm wait. I'm fucking drunk but I'll give it a try. As reference I'd recommend looking at these images.

>> No.2693195
File: 754 KB, 1000x1494, Phuck.jpg [View same] [iqdb] [saucenao] [google]
2693195

>>2693103

I know this is crude but it kind of illustrates what I'm talking about. If one/both of her arms are coming towards the viewer it needs to be illustrated somehow. I'm sorry for the fucking terrible quality but I hope this is somehow helpful... I think she's supposed to be walking towards the viewer so I'd assume that one of her shoulders would be higher than the other which would correspond nicely with one of her hips being higher than the other too so that'd also be something that would make her pose more dynamic and interesting.

>> No.2693278

>>2693195
>>2693174
Thanks for taking the time to elaborate anon, I see what you mean. When it comes to imagining my own figures and poses I need to put more thought into making it dynamic and proportional with weight distribution that makes sense.