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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 266 KB, 1451x1073, image.jpg [View same] [iqdb] [saucenao] [google]
2686935 No.2686935 [Reply] [Original]

Previous Thread: >>2681411

Post your current drawing here and give constructive critique to others!
Please make sure your posted image is clear, DOWNSIZED TO AROUND 1000 PIXELS WIDE, ROTATED TO THE CORRECT ORIENTATION, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one and then hug a kitten for good luck.
>dA /ic/ group :
>http://4chan-ic.deviantart.com
/ic/ Resources/Reference/Downloads/Links:
>>General resources :
>http://sites.google.com/site/4chanic/ >http://sites.google.com/site/artandwhatnot/
>http://characterdesigns.com/
>http://crimsondaggers.com/forum/thread-3.html
>http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
>>fellowBro's books :
>http://mediafire.com/?i44dwzkf9j9n8
>>Figure Drawing Tool:
>http://pixelovely.com/gesture/figuredrawing.php
>http://posemaniacs.com/
>>Photoshop Brushes
>http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evilzz

>> No.2687013
File: 145 KB, 735x1037, devkaggfr.jpg [View same] [iqdb] [saucenao] [google]
2687013

>> No.2687014

>>2686935
>http://4chan-ic.deviantart.com
I have never noticed this until today.

>> No.2687029
File: 461 KB, 683x1080, Pigeon.png [View same] [iqdb] [saucenao] [google]
2687029

another for new bread

>> No.2687059

>>2687029
Kinda flat and his feet look like twislers, don't get me wrong I love me some twislers (red vines if I'm desperate) but I don't think it serves well structurally as feet.

>> No.2687062
File: 35 KB, 1280x768, received_1273203176047766.jpg [View same] [iqdb] [saucenao] [google]
2687062

>>2686935
Need critique. The moon is actually crashing into sea, is that clear? How can I make it look better? Also I want it to push the clouds apart, I hope that works so far

>> No.2687065

>>2687062
Holy shit, what the fuck, anon. You're so fucking good. Blog? I think it kind of looks fine, it's hard to tell it looks like it's moving because the clouds don't look like they are separating.

>> No.2687066

>>2687062
Wow, quality went totally downhill in the upper part after uploading

>> No.2687069

>>2687065
Thanks anon, the name is ExitMothership. Am on dA and tumblr. Yeah I really need to work on these, generally not that satisfied with the sky yet

>> No.2687072

>>2687069
How do I get as good as you, senpai? Especially on landscapes

>> No.2687082

>>2687062
Right now it just looks like it's behind the horizon. There's no sense of impact at all. I would try show a shockwave or giant splash or something:
https://www.youtube.com/watch?v=m6DsC6Mmh34

Also the lighting doesn't really make much sense. The beach is lit by moonlight even though the moon is dark and crashing into the earth?

>> No.2687086
File: 143 KB, 762x566, z1285v.png [View same] [iqdb] [saucenao] [google]
2687086

>> No.2687096

>>2687086
I love your style man! This one in particular is really great.

>> No.2687115

>>2687096
Thanks!

>> No.2687132

>>2687086
jesus

>> No.2687139
File: 1.92 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2687139

Carbon master copy I'm about 80% done with

>> No.2687149
File: 1.33 MB, 4086x817, Crashing_this_moon_with_no_survivors_overpaint_02.jpg [View same] [iqdb] [saucenao] [google]
2687149

>>2687062
I did a quick overpaint on your drawing.

>> No.2687198
File: 65 KB, 504x352, cloudchart.gif [View same] [iqdb] [saucenao] [google]
2687198

>>2687013
Avoid the airbrush tool

>>2687149
is that lens flare necessary

>>2687065
>Blog?
o shidd is dis /aasg/

>>2687062
>The moon is actually crashing into sea
Then try adding some bits of moon debris around the collision area,
as Earth's (or any planet bigger than the moon) gravity should tear some parts apart.
Also add more variety to the clouds. Try make them shape like a c or something so they are pointing towards the moon.

>> No.2687202

>>2687086
Paintover but at least youre not drawing the same shit youve been doing for the past fucking year

>> No.2687203

>>2687149
>quick
Y-yeah, sure.

>> No.2687214

>>2687202
does pasting a photo in ms paint and draw on the side of it count as paintover?

>> No.2687251
File: 183 KB, 800x600, archerfck.jpg [View same] [iqdb] [saucenao] [google]
2687251

Gettin'er ready for painting. Idk i think it might need some catapults and corpses.

>> No.2687282

>>2687214
No a paintover would be literally painting on top of the photo.

>> No.2687291

>>2687139
yours on the left?
really good description of the planes
tho right now the mouth doesn't follow the plane of the face

>> No.2687299

>>2687202
>>2687086
you that anon that does all the weird abstract fundamental-less stuff?

zoom your photos way out, lower opacity, and describe form in a few snaking lines, following the surfaces of the objects. if you do this i'll be interested to see the result

>> No.2687306

>>2687282
then i diddn't paintover
>>2687299
i'll try, do you think that it can be done with this one or i'll be easier to star over? thanks, i am that anon

>> No.2687332 [DELETED] 

Resubmitting in proper thread. I'm aware of some of the anatomical issues but I tend to draw when I'm jacked up on Adderall. Suggestions appreciated.

>> No.2687339 [DELETED] 
File: 2.68 MB, 2042x3899, 20160919_230958.jpg [View same] [iqdb] [saucenao] [google]
2687339

Resubmitting in proper thread. I'm aware of some of the anatomical issues but I tend to draw when I'm jacked up on Adderall. Suggestions appreciated.

>> No.2687347
File: 83 KB, 536x1024, rps20160919_232005.jpg [View same] [iqdb] [saucenao] [google]
2687347

Resubmitting in proper thread. I'm aware of some of the anatomical issues but I tend to draw when I'm jacked up on Adderall. Suggestions appreciated.

>> No.2687394
File: 2.35 MB, 1813x1200, Desert..png [View same] [iqdb] [saucenao] [google]
2687394

Any critique/tips would be appreciated. This is my first time drawing an actual action shot with a background, I'm also not too keen at drawing people/clothing.

>> No.2687395
File: 150 KB, 1034x582, ec362d66-8ead-4dda-bb2d-6549ab6e9a02_20160919224817712.jpg [View same] [iqdb] [saucenao] [google]
2687395

>> No.2687399

>>2687395
Blog?

>> No.2687401

>>2687347
its cute , blog?
>>2687395
also blog?

>> No.2687407

>>2687394
you're never going to make it. Your anatomy is shit and you need to use reference.

If you want to be a pro concept artist next week. Start using 3d software and then just put some brush strokes on top of the 3d to make it look like it was painted.

>> No.2687409

>>2687407
>his anatomy is shit
>tells him to use 3d as if it'll help his lack of anatomy knowledge

>> No.2687412

>>2687407
>Start using 3d software and then just put some brush strokes on top of the 3d to make it look like it was painted.
Why the fuck are you even here? I get this is just troll advice, but why do you, personally, even bother?

>> No.2687417

>>2687412
It's not troll advice. It's real.

I'm here because I need to spread the truth.

>> No.2687419

>>2687412
You need to clam down my son.

>> No.2687428

>>2687394
Looks like he's falling off the horse since his butt looks like it's over thin air, horse's muzzle is too thick, when shading move from larger brushstrokes to thinner brushstrokes and don't keep your linework all the same thickness (especially on the clothing). Folds in clothing should also have more angles rather than just the flowy lines you have there. Contours of the horse's neck look weird since you're not shading its muscles as 3D shapes.

Actually, i just noticed you basically have that problem everywhere. Study up on lighting - reflected light, core shadows, midtones and highlights (the darkest shade, for example, should not just be black on the outermost contour of the object. Any object picks up some reflected light from its surroundings, which is lacking on the side of the horse and the guy's clothing. A lot of the issues in this drawing are related to shading.
Rendering on the monster looks pretty good, although learn to use highlights and lighter sparingly so you can get some spots that really pop instead of just having an entire plane of the monster really light.
Hope this helps. You have good vision, you just need the skills to back it up.

>> No.2687447

>>2687399
>>2687401
Thanks anons, here are my sites:

>>2680067

>> No.2687459

>>2687447
You like talking to yourself, yeah?

>> No.2687472

>>2687139
You seriously depress me man. Is it even fun to do so many sight size copies of other peoples drawings?

>> No.2687479

Two drawings tonight of the same model in vastly different styles. This one took about two hours and the other one took thirty minutes.

Which style is working better?

>> No.2687480
File: 208 KB, 786x1080, 8192016225453.jpg [View same] [iqdb] [saucenao] [google]
2687480

>>2687479
Whoops

>> No.2687482
File: 201 KB, 684x1080, 8192016225441.jpg [View same] [iqdb] [saucenao] [google]
2687482

>>2687480

>> No.2687512

>>2687479
The first one imo, but probably not 4 times as much as the second if time is a legitmate issue for you.

>> No.2687541
File: 397 KB, 750x563, archerfcknop.jpg [View same] [iqdb] [saucenao] [google]
2687541

Something I'm working on.My eyes are drying up. I can't stay awake.

I think I'm going to be sick.

>> No.2687542
File: 827 KB, 600x780, the_offering_by_mikejordana-daibqts.png [View same] [iqdb] [saucenao] [google]
2687542

Crit pls

>> No.2687545

>>2687480

Nice hair, the face should be redone a bit

>> No.2687546

>>2687542
There's no story. The peoples body language aren't really matching the scenario going on. It's a fucking monster and they're like. "Oh honey, it's beautiful, happy anniversary".

I'd fucking run like hell if I saw that ugly fucker.

>> No.2687547

>>2687542
Is it eating a yellow blob or is that the head?

>> No.2687548

>>2687547
I was thinking the same shit, anon, but then I realized, you're not supposed to make sense of it.

>> No.2687549

>>2687546
What else you want crits on? The lighting is good. You have a good understanding of composition. Work on story telling.

>> No.2687550

>>2687545
What specifically is wrong? I agree but i dont know what exactly to change.

>> No.2687552

>>2687546
>not noticing the title
They clearly offered their son.

>> No.2687554

>>2687550
For fuck sake. There is nothing wrong with that sketch.Great job just move on to the next one. You're awesome. fuck. what are you trying to further prove at that point of skill. You fucking ass hole!

>> No.2687555

>>2687552
Well. I just proved that your illustration lacks story, because I did not even read the files title. The viewer should know what's going on when they look at it. I had no fucking idea until you just told me the title.

>> No.2687556

>>2687542
Looks like another faggot ass kid wants to work with wizards of the coast. Good luck sonny.

>> No.2687561

>>2687554
Thanks. This may sound crazy but i take the critiques i get on here pretty seriously. You should always try to look at your own work with the eyes of others. And no one is as brutally honest as a bunch of anonymous smartasses.

Im happy with the sketch and i wont change it, but maybe i can glean some insight into my mistakes to keep in mind for tomorrow.

>> No.2687563

>>2687542
I dont agree with the other anon about the story but i would say that the girl should be in more duress.aybe the man is clutching her arm to keep her from running instead of just gently pushing her forward. I mean shes about to be eaten. Wouldnt you try to escape?

>> No.2687577

>>2687082
Thanks a lot for the reference anon, I was searching for things like this, really could use it.
Actually it is part one of a scene in a VN. In the background after that the client wanted a tsunami rolling over the coast so there will be your splash. And about the lighting, it takes place at a beach where there is some kind of makeshift camp near by, that's where the light is coming from. Will add something in the foreground later to make that a bit more clear.

>>2687149
Thanks a ton anon, definitely want I was going for! And nice filename. Also you nailed the lighting, will help me a lot.
>>2687198 And thanks to you as well.

I should have been a bit more clear. My client doesn't want the moon to be our actual celecstial object but more like the moon depicted of what people in ancient times thought of it, something big and bright hanging in the sky. And I shouldn't have typed "crashing", maybe more like dipping the surface of the ocean to supress water and create a tsunami. All in all a bit more like the Majoras Mask moon in general. But nontheless thanks for your input.

>>2687072
Haha thanks, well I guess by just doing them.
It's my favourite thing to draw and I get most of my inspiration from Final Fantasy for example and stuff of the like. Also doing studies of landscapes or combining two different ones gives you a lot of ideas.

>> No.2687610
File: 149 KB, 1000x1136, fjhfjd_1000x1136.jpg [View same] [iqdb] [saucenao] [google]
2687610

>> No.2687619

>>2687394
fucking funny picture, could make it for a boardgame

>> No.2687668
File: 134 KB, 699x878, image.jpg [View same] [iqdb] [saucenao] [google]
2687668

Not drawing.

Sorry for glare/if pic comes out crooked. Have to take pictures with front-facing camera because other side is broken. Can be a nightmare.

>> No.2687681
File: 319 KB, 1200x954, dsad.jpg [View same] [iqdb] [saucenao] [google]
2687681

morning warmup.

>> No.2687684

>>2687681
do u have bloag

>> No.2687685
File: 98 KB, 1000x727, rurtr_1000x727.jpg [View same] [iqdb] [saucenao] [google]
2687685

>> No.2687688

>>2687428
Thanks for the advice, appreciate it.

>> No.2687692
File: 88 KB, 399x800, DeathRacer.jpg [View same] [iqdb] [saucenao] [google]
2687692

sketch

>> No.2687806

>>2687555
I understood the story at fist glance. Stop being such a wiseacre bitch.

>> No.2687816

>>2687684
wh yes yaow12.tumblr.com

>> No.2687902

>>2687685
Blog? I like this a lot for some reason.

>> No.2687905

>>2687668
You look like Frazetta's mentally challenged son

>> No.2687923
File: 240 KB, 800x572, tapper.jpg [View same] [iqdb] [saucenao] [google]
2687923

>>2687668
Is this you?

>> No.2687943

>>2687139
this is niiiice

>> No.2687944

>>2687561
At least you admit that the asshole critiques on here are usually honest opinions and they should not be taken as a personal attack.

I respect you for that.

>> No.2687956

>>2687203
Every time i see the word quick, or any implication of how effordless ones piece was i get trigerred so hard its not even funny

>> No.2687991
File: 749 KB, 733x1000, september-20-2016.jpg [View same] [iqdb] [saucenao] [google]
2687991

tried doing a painting from a photograph of a pretty friend of mine to get easy attention and it didnt work

>> No.2687995

>>2687482
that's not a style that's just perspective and anatomy issues, anon

>> No.2688002
File: 573 KB, 1241x1691, devkaw77544hhf.jpg [View same] [iqdb] [saucenao] [google]
2688002

>> No.2688022

>>2687692
as a design it's lazy, unless you're under tight constraints, as a sketch it's pretty fantastic.

>>2687542
as you can see from the other comments, there are some real issues with it. It's not that bad, but it's below your level.

>>2687688
you know, if people make fun of you it's because it's quite rare to do stuff like that. You're way way too ambitious for your skill level. Start with simpler drawings, use colour palettes from refs, etc, don't practice everything at once.

>> No.2688039

>>2687991
looks flat.

the colors are fucked.

there is no feeling in this painting,it lacks emotion and depth.

>> No.2688077

>>2688039
shhhhhh... quiet now anon. sometimes you gotta just let go.

>> No.2688080
File: 979 KB, 979x1775, 20160920_133254.jpg [View same] [iqdb] [saucenao] [google]
2688080

Drawing I made last night... I know it's bad but I wanna know how you /intellec/tuals see it.

>> No.2688093
File: 1.65 MB, 1170x828, hill.png [View same] [iqdb] [saucenao] [google]
2688093

>> No.2688097

>>2687902
thank you! no blog yet dough sorry

>> No.2688102

>>2687923
Nah I'm Rotface.
>>2687905
At least I am Frazetta's son.

>> No.2688113

>>2688093
Holy shit the perspective here is all over the place. Start with large boxes that you further break down into smaller sections. This painting alone has like 6 horizons minimum.

>> No.2688137
File: 245 KB, 1000x808, mega caball transportador 3.jpg [View same] [iqdb] [saucenao] [google]
2688137

WIP
What do you think soo far?

>> No.2688145
File: 62 KB, 822x500, cyberpunk.jpg [View same] [iqdb] [saucenao] [google]
2688145

is this a good start for a cyberpunk scene?

>>2688137
damn cool.
don't know where you want to go design-wise so it would be hard to give more precise comments

>> No.2688154
File: 2.06 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2688154

>> No.2688155

>>2688137
Beasts of Burden?

>> No.2688274

>>2687995
>perspective and anatomy issues
Please elaborate/redline?

>> No.2688301

>>2688137

I think it looks perfect, though my giramel anatomy knowledge is a little rusty

>> No.2688318
File: 1.00 MB, 2403x3204, image.jpg [View same] [iqdb] [saucenao] [google]
2688318

>> No.2688324
File: 1.68 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2688324

>> No.2688341
File: 1.65 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2688341

>> No.2688354

>>2687610
Faggot.

>> No.2688358

>>2687401
Thank you! I have an old deviant art but a blog would be a great idea.

Rolfplus.deviantart.com

>> No.2688359

>>2688145
I think taller buildings would look better

>> No.2688384
File: 906 KB, 820x511, IMG_20160920_0002.png [View same] [iqdb] [saucenao] [google]
2688384

someone care to crit my watercolor? its a study of http://photo.net/photodb/photo?photo_id=17782497
but i wanted to go with a darker tone to the image.

>> No.2688407

>>2688384
she's out of proportion.

her butt sticks out way too much and her spin is too long.

nice colors. I mean it is stylized, her butt looks weird though.

>> No.2688411
File: 1.05 MB, 1500x1500, aheadddds.png [View same] [iqdb] [saucenao] [google]
2688411

will finish later, I've also been trying out the line weight thing an anon spoke about, how is it now ?

>> No.2688422

>>2688407
thanks ! will do more accurate measurements in the next time , i kinda just eyeballed it.

>> No.2688470
File: 40 KB, 375x441, olddude.png [View same] [iqdb] [saucenao] [google]
2688470

Thoughts?

>> No.2688484
File: 1.23 MB, 2712x840, JJAbrams_Yamerooo_kisama.jpg [View same] [iqdb] [saucenao] [google]
2688484

>>2688093
hey anon i did my take on your drawing, no ref , all from imagination, quick sketch 90 minutes.
>>2687198
JJ Abrams would like a word with you.
>>2687203
>>2687956
yes, i hate those type of bastards to.

>> No.2688495

>>2688484
Who. Who are you?

>> No.2688498

>>2688411
>imagination training
Keep training. No imagination to be found. Anywhere.

>> No.2688499

>>2688484
"hey anon, you suck balls,but look how good I am."

>> No.2688518
File: 1.59 MB, 1200x1800, Life's a beach.jpg [View same] [iqdb] [saucenao] [google]
2688518

>> No.2688521

>>2688498
>he's here again

>> No.2688525

>>2688484
>quick
>triggered

>> No.2688539

>>2687472
Not him, but when i've done it regularly, i find all my other drawing improves dramatically

>> No.2688547
File: 577 KB, 756x1000, september-21-2016.jpg [View same] [iqdb] [saucenao] [google]
2688547

you guys still doing digital? thats cute. i play with my tablet sometimes too. photoshops a fun toy.

>> No.2688549
File: 1.92 MB, 4226x840, 376.jpg [View same] [iqdb] [saucenao] [google]
2688549

>>2688484
You totally ruined the mood he was going for. I also think his original building design and overall composition was stronger even if the drawing was a bit off and the colours were neon.

>> No.2688558

>>2688549
can you two retards stop? he wanted it to be colorful and fun and you two are absolutely ruining all his effort with your muh moody atmosphere concept art bullshit. fuck off.

>> No.2688560

>>2688547
Photoshop is not a toy my brother. It's a fucking weapon.

It can take years to master.

>> No.2688563
File: 232 KB, 900x675, idk.jpg [View same] [iqdb] [saucenao] [google]
2688563

I'm having a lot of fun with this.

>> No.2688564

>>2688549
>there are three super good artists on /ic/ and you aren't one of them

>> No.2688568

>>2688558
never gonna make it: the post

>> No.2688569
File: 249 KB, 952x1432, Korean Girl I 01 - small.jpg [View same] [iqdb] [saucenao] [google]
2688569

Korean Girl I
by Chunbum Park

>> No.2688573

>>2688547
teach me your ways brian

>> No.2688581

>>2688573
>teach me your ways brian
Step 1: forget everything you know
Step 2:

>> No.2688586
File: 729 KB, 3300x4800, fighting pose.jpg [View same] [iqdb] [saucenao] [google]
2688586

wat do

>> No.2688587
File: 637 KB, 747x1000, september-21-2016-1.jpg [View same] [iqdb] [saucenao] [google]
2688587

>>2688581
surprisingly accurate
>>2688573
draw more

here's this finished. took me months but i finally have it where i want it.

>> No.2688588

>>2688560
uuuuuuuuuhhhh sure bud. can't wait for all those digital art museums. anyday now.

>> No.2688590
File: 491 KB, 1258x976, Screen Shot 2016-09-20 at 9.43.58 PM.png [View same] [iqdb] [saucenao] [google]
2688590

Trying to figure from imagination, what do I need to work on the most?

>> No.2688598

>>2688588
>Digital museums.

You're in one budddyyy.

>> No.2688599
File: 21 KB, 512x326, 1466201382227.jpg [View same] [iqdb] [saucenao] [google]
2688599

>>2688588
>art in museums is more valuable

>> No.2688601

>>2688587
These are really. How do I put this?

Not good.

There is no understanding of color. I do not see any direction.

It is lost and confused. All I see it a struggling brush that cannot mix colors for shit.

>> No.2688604

>>2688587
I can tell there is a lack of understanding of what going outside is.

There is no progress to be made if an artist sits inside and does not observe the true nature of colors around him.

>> No.2688606

>>2688587
months? dropped.
jk, I fuck with this. what was the inspiration?

>> No.2688618

>>2688601
>>2688604
guys i know this sounds crazy... but what if i like those colors and that's why i chose them...

>> No.2688622
File: 55 KB, 509x694, ss+(2016-09-21+at+01.17.32).jpg [View same] [iqdb] [saucenao] [google]
2688622

>> No.2688624

>>2688622
>It's shitty on purpose guys, come on

>> No.2688627

>>2688601
>>2688604
also, please, direct me to the colors that don't occur in nature. i'd love to see them.

>> No.2688629

>>2688624
I don't get it? If it's shitty so far PLEASE give me critique on what I'm doing wrong currently. I would go to the beginner thread but I'm not sure if that's what I was supposed to do?

>> No.2688632

>>2688629
diff anon here, i think >>2688624 meant to respond to brian. don't you dare go to /beg/

>> No.2688634

>>2688629
I'm guessing he meant to quote >>2688618 but quoted your post by accident. Your painting looks okay though the nose is pretty flat and not very structural. The character is also pretty androgynous, I'm not sure if it's intentional or not but between the bushy eyebrows and the appearance of stubble it looks somewhere between a man and woman.

>> No.2688638

>>2688622
this is kinda creepy. Anyone picking up that vibe, like her eyes are about to open, suddenly putting you into a dangerous trance, so she can slit your throat.

>> No.2688639

>>2688599
she's Korean

>> No.2688642

>>2688634
Thanks a ton anon
I have a habit of drawing androgynous people, but this time it wasn't intentional. I'm trying to work with a limited color palette and the 5 o clock shadow was probably because I neglected the bottom half of the face when I was building the colors. I'll fix that and get to structuring that nose

>>2688632
And alright I understand now

>> No.2688655
File: 1006 KB, 1604x1246, Screen Shot 2016-09-20 at 10.18.39 PM.png [View same] [iqdb] [saucenao] [google]
2688655

>>2688590
Help

>> No.2688662
File: 203 KB, 723x1032, fockin el m8.png [View same] [iqdb] [saucenao] [google]
2688662

Nothing like running my hand under cold water and dropping coughdrops into coffee
o baby

>>2688411
>>2688137
neat

>> No.2688663

>>2688632
nah he's a beginner.

>> No.2688665
File: 631 KB, 840x1080, Tip of the Spear 6.jpg [View same] [iqdb] [saucenao] [google]
2688665

Still faffing...

Any better ideas for that ball on a string thing? Not sure I like it anymore

>> No.2688672

>>2688665
I'm not entirely fond of the ball either seems like it would be better without it

chip chip cheerio

>> No.2688675

>>2688665
Make it a ball of yarn as that'd really make people despair. That shit is unraveling and theres nuthin you can do about it.

>> No.2688681

>>2688665
gonna make it

>> No.2688683
File: 1.93 MB, 2584x3824, IMG_0534.jpg [View same] [iqdb] [saucenao] [google]
2688683

I miss /ic/ shitting on my work

>> No.2688686
File: 614 KB, 1000x750, idk.jpg [View same] [iqdb] [saucenao] [google]
2688686

I don't think I can physically take this any further.

Shit on me. I'll eat it.

>> No.2688689

>>2688665
It's an isolated dot with high contrast (dark on light bg), so it drags a looot of attention - you either want your viewer to look at that ball or you just suck at composition.

Blur it, merge it in the bg, move it closer to the vehicle to lower the contrast or change it's shape, anything goes.

>> No.2688693
File: 1.86 MB, 3648x4112, 1474432794006.jpg [View same] [iqdb] [saucenao] [google]
2688693

>>2688586
This took me five seconds with the Levels slider in GIMP.

I think improve contrasts, make darks darker and lights brighter. It makes the shapes pop out more. Maybe try drawing grayscale first.

Idk, I'm not a great artist, hope I can help.

>> No.2688695
File: 739 KB, 1775x1225, redline arobics people.jpg [View same] [iqdb] [saucenao] [google]
2688695

>>2688655

>> No.2688704

>>2688354
Faggot what? the drawing? your grandpa? be + especifik, asshole

>> No.2688709

>>2688484
whynotboth?

>> No.2688734
File: 663 KB, 900x1202, wip_4.jpg [View same] [iqdb] [saucenao] [google]
2688734

I feel like I'm stuck in a rut

>> No.2688752

>>2688145
You've fallen for the same problem a lot of people do when they start doing perspective environments. Basically, your horison, if you're near ground level should be in the vicinity of 3 to 5 miles away, and so any objects close to the vanishing point should be appropriately sized.

Basically if you look at those buildings youv'e drawn, the one on the right that's furthest from the viewer, does that building look like it's around 2 to 3 miles away? No. Why? Because though you've followed the one point perspective rule correctly, you haven't scaled the z axis of your buildings to match. Basically-basically, your buildings are atrociously long. You should be able to squeeze those buildings into half the z distance. Also like >>2688359 said, they need to be taller. Like off the canvas tall.

>> No.2688771

>>2688547
this is illastrat tier though

>> No.2688824
File: 91 KB, 671x751, ss+(2016-09-21+at+06.27.12).jpg [View same] [iqdb] [saucenao] [google]
2688824

>>2688734
I like this a lot, but I feel as though the figure is unbalanced somehow? Also the breasts are noticeably asymmetrical and I'm not certain if it's intentional or not.

>> No.2688833

>>2688752
thanks a lot, it's completely true.
But what I'm missing is some method to correctly compute the distances on the z axis? any techniques?

>> No.2688835
File: 259 KB, 839x1236, favorite_pyjamas_shorts_by_spaceinvaderp-dai146r.png [View same] [iqdb] [saucenao] [google]
2688835

Been having some trouble getting out of the sketching phase and do more coloring and getting rid of the lines.
First one I've done in awhile to feel it's up to my level kinda.
But still looking for critique for techniques taht will help me make the skin look more skin-like than it does right now. Almost looks like clay.

>> No.2688839
File: 96 KB, 800x800, headddds.png [View same] [iqdb] [saucenao] [google]
2688839

1/2

Finally done with this page, here are the heads I was gonna sketch.

>> No.2688841
File: 1.00 MB, 1400x1400, headddds2.png [View same] [iqdb] [saucenao] [google]
2688841

>>2688839
2/2

and here's what we ended with.

>> No.2688893

>>2688841
they were better before

>> No.2688899
File: 817 KB, 700x1000, the usurper.png [View same] [iqdb] [saucenao] [google]
2688899

Mistakes were made, but the final result isn't bad.

>> No.2688906
File: 482 KB, 1000x563, ufDabzs.png [View same] [iqdb] [saucenao] [google]
2688906

>> No.2688907
File: 200 KB, 799x447, new_first.jpg [View same] [iqdb] [saucenao] [google]
2688907

>>2688906

So far so good?

>> No.2688911

>>2687542
i think its awesome, blog?

>> No.2688913

>>2688907
The perspective is a bit off.

>> No.2688914
File: 176 KB, 1000x1232, img056_1000x1232.jpg [View same] [iqdb] [saucenao] [google]
2688914

>> No.2688944

>>2688686
I like it anon how kinky of you to want to eat my shit

>> No.2688959

>>2688944
I eat shit all the time.

It's delicious.

>> No.2688970 [DELETED] 
File: 130 KB, 449x900, DeathRacer.jpg [View same] [iqdb] [saucenao] [google]
2688970

>>2687692
Took it further

>> No.2688976
File: 130 KB, 449x900, DeathRacer.jpg [View same] [iqdb] [saucenao] [google]
2688976

>>2687692
Took it further

>> No.2688978
File: 409 KB, 969x982, munchface.jpg [View same] [iqdb] [saucenao] [google]
2688978

ballpoint drawing i recently made

>> No.2688981

>>2688695
Thank you so much anon! this helps me a lot, I really appreciate this

>> No.2689006

>>2688899
blog senpai

>> No.2689023

>>2688686
Composition could be better. If the doorway were a little more to the left or right of the image, and we had some detail of one side (probably the left based on your light source) of the hallway in low-key light I think it would be a lot stronger.

It also looks like you're using a brushpack as a crutch to cover up an inability to confidently model form. Your whole image should feel sculpted, but right now it's like you just barely massed stuff in. Your crusader looks like a cardboard cutout; the inside of that cloth on the front is correctly darkened/shadowed, but his backside is very well lit.

I see the decision you made to make the right side of the far wall darker than the left in order to contrast your dude, which I agree with, but how is the left side so well lit? what is the architecture of this building? what is casting a shadow on that right side of the wall, but not the ground? Also, we're in a hallway, but across from us is just an alcove? Symmetry isn't everywhere in medieval architecture, but it seems like this is some sort of main gate or archway. I think there would be symmetry.

not bad tho, work on your fundies more, it's close to being a passably strong image.

>> No.2689035

>>2688563
Interesting composition man! keep it up

>> No.2689039

>>2687991
Beginner thread

>> No.2689042

>>2688833
I don't really have a tecnique, just try to visuslalize the physical distances involved. if you were to hop into your picture and start walking toward the horizon, how long would it take you to get there? Now consider how long it takes to say, walk the distance of a single building which might be 50 feet wide or whatever. If it took you 45 minutes to walk the distance to the horizon, how many buildings would you be able to pass by? A lot. Definitely more than 3. So in general make the z axis of things way shorter than you'd expect them to be.

>> No.2689043
File: 762 KB, 1000x750, Recomp.jpg [View same] [iqdb] [saucenao] [google]
2689043

>>2689023
Pulled it into photoshop for some dodge/burn because I'm procrastinating, here's what I mean.

I dunno how to change the far wall thing I mentioned, this is just to give you an idea of what I mean. Paint the feathers back in front of the doorway, burn took down their contrast a lot as you can see.

Actually, burn kinda made teh feathers blue. adding a little blue (just a little bit) to the doves mite b kool.

>> No.2689049

>>2687991
Elaborate? Did you give off creep vibes or was it cringey? I'm kind of scared of drawing someone irl and creeping them out so I've never done it or at least only quick sketches of strangers passing by

>> No.2689053

>>2688686
I second everything >>2689023 has said. It's a very great image conceptually, the only issues in it really relate to execution.

The main problem with your brushwork is that it's the same all over. The stones look like they were painted with a chalk brush with a few little spots. But so does the ground. And the cloth on that knight. And the mail on his armor. And the steel of his helmet. And even the stones in shadow and in light have the same texture.

Unlike other anon I won't say brushes are necessarily a crutch, but they're a skill you have to master as part of rendering. Since it's rather complex I won't really be able to offer a complete critique here (other than keep most of your texture to the area where light transitions into shadow, and study different materials from reference to learn how to represent their textures.) You can read How to Render by Scott Robertson or Color and Light by James Gurney (the latter contains some valid explanations on rendering and texture though they're just a part of the book).

Color and Light would help you, though, because your light source isn't terribly clear. The cool fog near the birds contradicts the warm light that hits the stones (is the light hot or cold?), and the figure lacks a good sense of directional light, in good part because of the messy textures all over, but also because we don't see too well what's direct light and what's bounce/ambient light, since they don't seem to impart their own color properties onto the materials.

These are the main areas I think you should push on.

>> No.2689067

>>2689043
ruined it.

>> No.2689068
File: 186 KB, 822x500, Perspective proportion demo.jpg [View same] [iqdb] [saucenao] [google]
2689068

>>2688752
>>2689042
>>2688833

There's a technique for that. I still have photoshop open and procrastination is sweeter than heroin, so check this out. It's easier to show in a series of images or a video, but hopefully this gets the idea across.

So I framed a rectangle around the side of one of the buildings closest to us. Let's say you want all the buildings on this street to be the same length in "the real world", but you gotta figure out the proportion of the next equal building length in perspective. (still following? my english is meh)

How do we do this?

1. get the top and bottom perspective lines of the "reference" building side marked. These are in orange.

2. Mark the near and far verticals of the "reference" face. these are in green.

3. Find the halfway line between top and bottom perspective lines. This is easiest to do by drawing an X from the "reference" faces corners, then going from the point where the X lines cross to the vanishing point. This line is also in green.

3. Draw a line from the top close corner through the midpoint of the far vertical of the "reference" this line is in pink. It is also line segment A'C'. Now you have the far vertical of an equal rectangle to the "reference".

4. Repeat step 3 for as many distances as you need.

By going through where the mid-perspective line crosses the far vertical of the "reference", it's like you drew one line of an X through the middle of a box that is double the size of the "reference".

in the upper right there's an example of if we rotated the camera 90 degrees to look at the faces without perspective. A corresponds with A' and so on.

Hopefully this is helpful. Scott Robertson goes waaay more in depth if you're interested. Those videos are highly worthwhile (unlike a lot of the gnomon stuff).

>> No.2689070

>>2689067
>>2689023
I like it.

Well I certainly appreciate the time you put in to give back a critique.

The lighting on the cape needs a shadow on his back. I agree.

The back door way darkened lookk pretty cool.

>> No.2689072
File: 519 KB, 1000x728, september-21-2016-4.jpg [View same] [iqdb] [saucenao] [google]
2689072

>>2689049
what?

i tried painting a foggy landscape. fog is hard. idk how you'd do it in thick paint.

>> No.2689073
File: 195 KB, 1100x664, wip.jpg [View same] [iqdb] [saucenao] [google]
2689073

I might try coloring this later.

>> No.2689074

>>2689070
>>2689067
Eh I went too light on the wall I agree. I was just trying to get the point across. Good luck mane

>> No.2689075
File: 42 KB, 850x1080, 540-16-09.jpg [View same] [iqdb] [saucenao] [google]
2689075

>> No.2689076

>>2689072
The way you worded that post made it sound like you didn't get the reaction you wanted

>> No.2689079

>>2689072
anon.

Do you even reference?

>> No.2689083

>>2689076
oh no, the reaction i wanted was likes on social media not attention from her. she's just a friend of mine she doesn't care if i do drawings of her. i just do it to try to be a pleb and get le reddit likes.

>> No.2689086

>>2689043
The foreground walls need less definition, not more.

You also fucked up on the cape, shadow on there is way too pronounced if you compare to other shadowed areas (the back wall that's in half-shadow)

>> No.2689088

>>2689079
i mean i reference it at the start, but then i mostly just add effect to it in layers as it dries. its not done yet.

>> No.2689093

>>2687991
Sketch more. Sketch/study expressions. Your anatomy is lacking in places but your inability to capture the expression is what makes it look uncanny. Also, eyes are a little too cross-eyed, bridge of the nose has two hard shadows which should be soft (otherwise it defines the planes too much, makes her look manly), and you've got the same problem where the whole area around the mouth and chin is either flat or has hard edges (should be soft for young women).

If you know how to sketch cute girls (and how to accentuate what makes them cute), your colors can look like complete shit and you'll still get likes. Sketching and form are the two things you should be working on.

>> No.2689099

>>2689088
Can you reference start to finish?

Thank you anon.

>> No.2689103

>>2689099
i mean if it gets foggy again at the right time of day... i was in the middle of painting it regular then the fog rolled in and i had to adjust.

>> No.2689107

>>2688911
I think so. I did not used vanishing points and worked free hand all the drawing. Gonna try to fix the windows on the wright, at least.

>> No.2689108

>>2689107
quoted the wrong guy, it was meant for>>2688913

>> No.2689113
File: 464 KB, 750x1000, september-21-2016-5.jpg [View same] [iqdb] [saucenao] [google]
2689113

>>2689093
that was a good crit, but looking at this sketch i did of the painting beforehand i think the solution might actually be a lot simpler than that. i should just work on smaller canvases when i do paintings from photos. the photo i was referencing was on this tiny laptop screen, and the canvas was 18"x24" which was huge compared to what i was drawing. the closer i can get to sight size the easier it will be to get a likeness i think. whenever i do portraits from my friends from life i always have them super close to me and try to almost sight size as much as possible. I'm gonna try that when im up to it but i think im just gonna draw my hands the rest of today.

>> No.2689125

>>2689113
she looks high. Like she just took a hit of salvia.

Looks a bit derpy anon.

>> No.2689131

>>2689113
Your sketch has the exact same issues, though. Hard edges on the nose, excessively cross-eyed stare, lack of definition of the forms around the mouth and the eyes. Your perspective is also in trouble, because the hairline being so high and disappearing immediately makes it seem like the head is being viewed from upwards, yet the mouth and chin come at a downwards angle.

Picking up more experience with anatomy, volumes (and later expressions) really is the solution here. You might not see the flaws but they're apparent enough that this picture will look slightly "off" to the normie brain (and that means no facebook likes). As long as you work at it, you'll look back on this in a couple months and laugh at how fucked some of the stuff you did was compared to what you'll be capable of doing then.

>> No.2689133
File: 38 KB, 560x299, sillyanon.jpg [View same] [iqdb] [saucenao] [google]
2689133

>>2689131
>and that means no facebook likes.

>> No.2689135

>>2687542
There's two glaring places that lack form definition: the neck/chest region and the left foot. The left foot appears less detailed than the hand that sits behind it in the shot, and could have some shadows hinting at the bulges of the tendons and underlying anatomy. As for the chest, the big blobby form that descends from the neck is bland and kind of uninteresting - it really takes away from the "woah" factor of having a creature with such otherwise alien anatomy.

The light on the monster's flesh translates well into shadow as far as texture/brushwork is concerned, but perhaps it'd be nice to add a bit of light bleeding into the shadow, almost like a color corona, like you have on the head thing. Would reinforce the half-shadow even more since I assume it's meant to be striking.

>> No.2689139
File: 428 KB, 587x790, fineliner.jpg [View same] [iqdb] [saucenao] [google]
2689139

I bought pigment/fine liners for the first time in my life today
first drawing
how'd I do?

>> No.2689146

>>2689139
Not too shabby anon.

The image displays an abundance of passion for creating with imagination.

you could definitely work on it's perspective more.
Try to make foreground, mid ground and background MORE defined and obvious. Ideally you want the focal point (monster) to be bold and punch out form your environment.

>> No.2689150

>>2689146
I was thinking of using thicker fineliners for stuff in the foreground, but I liked using the 0.05mm too much so I just went with it. I'll have plenty of time to practice so I'm going to try different things
Thanks, anon

>> No.2689151
File: 972 KB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2689151

Opinions?

>> No.2689181
File: 174 KB, 606x1000, bw.jpg [View same] [iqdb] [saucenao] [google]
2689181

Crit please

>> No.2689185

>>2689181
symbol drawing/symbol painting
its bad
/beg/

>> No.2689186

>>2689181
Don't be afraid to use more contrast with your work. I feel like this image is over exposed.

You need to get more comfortable with shadows.

>> No.2689187
File: 231 KB, 606x1000, anon.jpg [View same] [iqdb] [saucenao] [google]
2689187

>>2689181

>> No.2689188

>>2689151
Kill yourself.

Once your body decomposes you will then have a suitable skull to study, because right now it certainly looks like you've never seen one.

>> No.2689191

>>2689187
>>2689181
start using reference anon. please.

>> No.2689196

All the good artists have left

What is another good place to post art?

>> No.2689197

>>2689068
Gee, I know Robertson's book and I use this technique, I just didn't think of it in that case.
Thanks a lot, I think your post will be useful to other passerbys.

In fact I was confused by the fact that the z-axis vector is linearly independent from x/y, so you have some leeway in fixing it, but I'm a bit confused on the relation between the COV/lens and z-axis. Is there any ref on that? I don't think it's in the Robertson's.

>> No.2689201
File: 704 KB, 2163x1862, lg_18.jpg [View same] [iqdb] [saucenao] [google]
2689201

doodles

>> No.2689204
File: 182 KB, 522x691, b67f9a1140c0565d5f46bf69da7d21da.png [View same] [iqdb] [saucenao] [google]
2689204

I'm going to post the last four pieces I've done in the past week since I feel like I've been making good strides on coloration, but I know I've still got a long way to go to get to where I want to be, so any advice would be appreciated.

>> No.2689206
File: 35 KB, 497x406, 5a783ce11ab1f121428746685e000759.jpg [View same] [iqdb] [saucenao] [google]
2689206

I'll order you a pizza for pickup if you fufill my request and give my your first name, the first three digits of your phone number, and your choice of toppings. I'll show you the receipt and you can call back and have them deliver it to you.

Here is what I need: A panda, sitting up, playing with an old red rotary phone tangled up in telephone wire. (A housephone, not a phone booth)

>> No.2689207

>>2689201
You paint colors like a god damn scanner.

Anon is a robot.

>> No.2689208
File: 330 KB, 512x690, aa533efc695f7e151e6d8b076e7363f5.png [View same] [iqdb] [saucenao] [google]
2689208

>>2689204

>> No.2689210
File: 640 KB, 896x690, 1cc7843ce8e9a26c35c3ba972c54dd47.png [View same] [iqdb] [saucenao] [google]
2689210

>>2689208

>> No.2689211

>>2689204
BEGINNER THREAD HONEY BUN.

>> No.2689212
File: 417 KB, 495x691, c5ed2cd4a1abfbca1d986269cbb54ce8.png [View same] [iqdb] [saucenao] [google]
2689212

>>2689210

>> No.2689213

>>2689206
thats your home phone, not your cell.

>> No.2689216
File: 597 KB, 795x1000, september-21-2016-6.jpg [View same] [iqdb] [saucenao] [google]
2689216

>>2689196
deviantart. bye

tried painting on a smaller canvas and i like the results more than the bigger painting i did. tried doing some hipster-y flourish for the background lets see how it goes

>> No.2689223

>>2689216
her chin and jaw line is fucked.

Saturating the colors too much,I assume you're trying to achieve realism portrait. It looks a bit flat and you need to really work on your skin tones.

The white background is disgusting.

>> No.2689238

>>2689187
It was supposed to be in front center/slightly above

>> No.2689241

>>2689068
Ah you're right, I'm an idiot I did know of this.

>>2688833
I actually know something else: in photoshop there is a way to resize objects in perspective. So if you like the way you drew a house but you realize it's a bit too close to the viewer, so you want to move it into the distance but you still want it to be properly sized according to perspective.

Basically select what you want to transform then hit "free transform" from there you see that little crosshair in the center of the selection square? You can drag that to whereever you want or alternatively you can hold alt (on a mac) and click and that will move it too. Now if you hold ALT and SHIFT while dragging a corner you'll notice that the selection will shrink toward where you placed the crosshair and grow away from it. SO if you place that crosshair on your vanishing point, you can very easily resize things while keeping them squared with your perspective grid.

This works really well up to a point if the changes you're trying to make are too drastic you'll have to do some re drawing but it's still useful even then.

>> No.2689242

>>2688978
That doesn't make anatomical sense. >>/loomis/

>> No.2689244

>>2689210
>>2689212
Yes beginner thread for you unfortnuately. But regardless, you need more variation in your skin tone. It's all this sickly beige color. You have to match the way we see skin. Right now your base beige color is not incorrect but because of that lack of variation it LOOKS incorrect.

>> No.2689266
File: 324 KB, 1182x665, tumblr_odv7frY5gg1sl6pc8o1_r1_1280.jpg [View same] [iqdb] [saucenao] [google]
2689266

>>2687459
I'm always talking to myself, you silly

>> No.2689267

>>2689139
>>2689151
>>2689181
>>2689204
>>2689208
>>2689210
>>2689212
/beg/ as fuck
>>2689146
>The image displays an abundance of passion for creating with imagination.

This is the most "feel good art professor bullshit" i've seen here in a long time.

>> No.2689269

>>2689267
thanks for your criticism

>> No.2689274

>>2689267
Alright.I can sorta agree with that. But It's not like he's lying to the nub.

Fucking sas machine today eh bud.

>> No.2689275
File: 251 KB, 1021x1365, baba34334rr.jpg [View same] [iqdb] [saucenao] [google]
2689275

>> No.2689277

>>2689216
Damn man her arm fat as fuck

>> No.2689279

>>2689274
We have a reputation to maintain.

>> No.2689281

>>2689267
No its not.

Hes saying that the foreground, the background and the focal point or midground should all be more seperate and distinct, which will create the illusion of 3-dimensional space.

Right now the image looks kind of flat, set stiff against the background. He has a good sense of foreshortening but he needs to understand where the convergent points are on the horizon, which is called perspective.

Right now hes got it flat, with the horizon set dead center, like a road that dissapears over the horizon in the dead center of the frame, with the horizon line set level.

>> No.2689285

>>2689281

If, for example, he set the horizon lower, it would draw the focus towards the foreground, near the top of the monster near its head.

If he sent the guylines (the sides of the road that converge on the horizon) a little to the left or the right it would give a better view of its side profile, it wouldn't look so stiff.

You hardly ever look at anything dead-center towards the horizon in real life, its very unnatural pose.

Still, I would say this artist is intermediate skill level, not a beginner, since he has a good sense of proportion and is able to create a realistic outline, and is obviously drawing freehand.

>> No.2689286

>>2689279
hahaha.

I see what you're saying. Yeah one of the great things about /ic is the amount of douche bags that run wild, vomiting on anything they can get there point of view on.Utterly gutting the artists self esteem and sending them into a state of despair.

>> No.2689287

>>2689151
Not bad for a "bare bones" beginner!

It has a clear shape and profile, and you can clearly tell its a skull without having to rely on symbolism (i.e. skull and crossbones)

>> No.2689289

>>2689286
I'm tired of that. I want to help people.

>> No.2689292

>>2689207
maybe hes using an overlay to highlight the differences between the sketch and color detail. Hes trying to stay true to form, seeing how his original concept compares to his finished drawing.

>> No.2689293
File: 529 KB, 1024x1040, nekkid.png [View same] [iqdb] [saucenao] [google]
2689293

would u do my drawing, /ic/? I got a new tablet pen so im trying to doodle as much as possible

>> No.2689297
File: 335 KB, 1200x600, idkagain.jpg [View same] [iqdb] [saucenao] [google]
2689297

Currently in progress.Hopefully I can add a cool ass fire ball dripping with flames smashing into the barrack.

>> No.2689298

>>2689293
also i dont usually draw pervy stuff but boobs are fun to shade

>> No.2689300

>>2689275
Beginner here, hope my critique is correct and helpful.

Neck looks a bit long.
Face looks a bit weird:
The mouth looks like it's skewed? I think the two extremities of the mouth should line up with a vertical line projected down from the center of the pupils.
Eyes too wide? Maybe the perspective of the face is messed up.
I think the underlying skull construction may have problems.

Can't comment about the rendering, as I'm not that advanced yet.

>> No.2689301

>>2689293
there's a porn thread just for you

>> No.2689302 [DELETED] 
File: 61 KB, 515x415, shoulder.jpg [View same] [iqdb] [saucenao] [google]
2689302

I'm trying to draw a picture of Link, but something about his right shoulder looks... off.

Is his elbow too high up?

>> No.2689304
File: 269 KB, 733x678, den.png [View same] [iqdb] [saucenao] [google]
2689304

>>2689301
is there not a difference between porn and eroticism? idk. i wanted to mess around with colors and anatomy in a fun way, but thanks for the constructive criticism

>> No.2689305
File: 339 KB, 898x600, 379.jpg [View same] [iqdb] [saucenao] [google]
2689305

>>2689275
This is a nicestart but everything is overexposed

>> No.2689306

>>2689304
wat the??? is that a non-binary "people"?

>>2689289
good luck with that.

>> No.2689307

>>2689306
what??

>> No.2689308

>>2689305
this guy is good. I can tell.

The pros are back on.

>> No.2689311

>>2689305
It looks like you just took his picture and smeared shit all over it.

>> No.2689312

>>2689187
obviously, the light is directly facing her.

>> No.2689314

>>2689312
No anon.

There is no light control what so ever in that drawing. The artist was working from their memory,not using reference.

Even if the light was directly facing her. Then why are her breasts dark? Absolutely no light control.

>> No.2689315
File: 99 KB, 426x341, 1465295655963.jpg [View same] [iqdb] [saucenao] [google]
2689315

>>2689306
im shocked, it's true.

>> No.2689316
File: 505 KB, 1000x745, september-21-2016-7.jpg [View same] [iqdb] [saucenao] [google]
2689316

does this look like fog yet?

>> No.2689317

>>2689286
>>2689285
>>2689289

they all belong in the beginner thread. There they will hone thier fundamentals. None of them have any. If you want to help them, that's the place to do it. Draw threads are about razor specific critique and no place for empty, feel-good words that are as concrete as wet toilet paper.

You can go ANYWHERE else on the internet to feel good about your art. In an /ic/ draw thread, ego is not to be placed in the way of improvement. I've looked, and nowhere else isas honest. /r/ art is all over Brian's dick, for example, so he posts here where we're honest and point out the flaws that he can't se so he'll (hopefully, but doubtfully) listen and improve. And Brian is fucking lightyears ahead of those people. He's an example of intermediate, not the guy who used fucking tech pens to scribble out a sand worm.

The cuntiness is a filter. It preserves this sole internet-bastion-of-artwork-honesty by tiring out the weak willed people who want a hugbox more than they want to improve.

>> No.2689324
File: 162 KB, 1000x750, IMG_20160921_171414.jpg [View same] [iqdb] [saucenao] [google]
2689324

>>2688686
On my phone but just wanted to liven it up a bit

>> No.2689326

>>2689317
/ic/ is 95% filled with beginners that don't even know what they're talking about.

Take whatever "critique" you get from here with a grain of salt

>> No.2689328

>>2689043
>>2689324
Shit I didn't see this one, my bad. You did it anyway.

>> No.2689335

>>2689326
Not trying to sound condescending,but I'd say more like 70% of /ic is beginners.

>> No.2689363

>>2689335
no it's really 95%
the 5% are scraping intermediate-level. i've yet to see anonymous pro work here

>> No.2689365

>>2689363
Anon.

The thing is. On /ic the pro's don't post their work. Instead they would rather give critiques or feedback to satisfy there entitlement to guide others.

You must be blind.

>> No.2689367

>>2689317
>>2689363

So if /ic/ doesn't know what it's doing, why are we validating the 'harsh' treatment as if its the way to go. How many pros did /ic/ create compared to other sites?

I think it's only an excuse to continue our shitposting as if it actually helped anyone.

>> No.2689405

>>2687139
This just looks patrician as fuck

I love the clear interpretation of the structures. all the planes just beautifull put in place.

How does one even begin with this? Please for the longest time I've been wanting to do this.
What did you do to prepare yourself?

>Books?
>Materials?
>Lessons?
>How long has it taken you so far


Thanks anon

>> No.2689417

>>2688893
you really love hating don't you ?

>> No.2689425

>>2687291
>>2687943
Thanks
>>2687472
What >>2688539 said, doing all of these study's helps a ton with my technical abilities and observation skills.
>>2689405
Thanks man, I did this at an atelier I've been going to for about a year. The program is modeled after 19th century art schools. The curriculum is consists mostly of bargue and life drawing. So you can do it on your own at home . I'd recommend starting with bargue drawing. Here's a link on the how to learn the bargue method: http://www.artistsnetwork.com/uncategorized/the-bargue-method-at-the-academy-of-realist-art
You can also find a lot of other resources on youtube as well. Let me know if you can any other questions!

>> No.2689428

>>2688899

see like this to me is already professional enough. This sorta level can pass as book cover art.

/ic in not full of beginners. There is at least a percentage 25 for high level intermediate and experts on here.

>> No.2689441

>>2688564
Who are they?

>> No.2689451

>>2689441
Me Nosebro illastrat

>> No.2689471
File: 708 KB, 1399x1000, 380.jpg [View same] [iqdb] [saucenao] [google]
2689471

>>2688899
Neat. I think you should set up the whole scene before rendering though.

>> No.2689478
File: 916 KB, 1000x739, september-21-2016-9.jpg [View same] [iqdb] [saucenao] [google]
2689478

i think i finished this. or at least brought it a little closer to done. what do you think

>> No.2689479 [DELETED] 
File: 1.12 MB, 2530x2763, peruna27.jpg [View same] [iqdb] [saucenao] [google]
2689479

I dunno nothing bout nothing. Just practicing building mass and shit... Next I'm gonna start practicing materials or something.

>> No.2689481

>>2689479

Holy fuck! The image is too fucking huge. Took the wrong file... How can I remove it and repost it? I haven't been to 4chan in years...

>> No.2689492

>>2689481
kek.

Now I can steal this and make money off it. Thank you anon.

>> No.2689494

>>2689481
check the box in the upper left corner, scroll to the bottom of the page, hit delete in right corner

>> No.2689502
File: 293 KB, 1000x1092, 4chanwhatevör.jpg [View same] [iqdb] [saucenao] [google]
2689502

>>2689492

A fuckton... Buy a boat

>>2689494

Thanks man!

>> No.2689510

>>2689292
>>2689207
i'm still getting used to blending colors, I usually have more hue variation but I wanted to (quickly) see if I could follow form.

>now I'm laughing because I have to click "I'm not a robot."

>> No.2689513

Anybody want some quick condescending overpaints? I'm still shit but You know...

I'm high as fuck so this might be fun.

>> No.2689516
File: 603 KB, 1999x1092, 381.jpg [View same] [iqdb] [saucenao] [google]
2689516

>>2689502
Looks sweet. I would kill that blue secondary light though as it looks really bad imo. I doodled on top a bit, mostly pushing the lighting and some shapes and removing that texture on the white areas. I might have made it worse though in some respects, I dunno. If I were you I would keep the white areas a smooth surface, and then have the red bits an organic fleshy wrinkly textural veiny thing. If you treat everything the same way it becomes kind of boring, get some contrast in different areas.

>> No.2689518

>>2689417
I'm not him. You fucking boring, NO IMAGINATION having robot.

>> No.2689519

>>2689516
Not the poster, but that looks 100% better without the rim light imo. Helps the figure blend into the background very subtly.

>> No.2689521

>>2689516

Oh fucking shit You did it'm gonna go with your strat 100%. I love the spointy elbow things and the way the skeltonthingy goes to the sides. Thanks a lot for your input.

I originally just standed rendering everyting but yeah. There has to be a difference between the elastic orange parts and the body... Shit. I'm gonna do that. BRB.

>> No.2689526

>>2689518
it seems you're too engulfed in jelly to realize it's not about creative imagination but imaginative construction.

>> No.2689535
File: 1.24 MB, 2530x2763, chans.jpg [View same] [iqdb] [saucenao] [google]
2689535

>>2689516

Aye man. Hastily did some of the refinements you did and I'm much more satisfied with the design.

I'm probably gonna ad more orange details on the white stuff and try to make the white stuff more static (metal/plastic) and the red parts look more elastic. I love what you did with the shoulder parts tho. Cheers.

>> No.2689551

>>2689518
retard detected.

>> No.2689558
File: 748 KB, 1300x650, ballsoffire.jpg [View same] [iqdb] [saucenao] [google]
2689558

Does anyone else get to a stage of a painting where all you do is struggle with color variations for like an hour?

Taking a break.

>> No.2689601
File: 461 KB, 1310x628, Fixitdone1.jpg [View same] [iqdb] [saucenao] [google]
2689601

>>2689558

Nice pic. I still think it lacks storytelling and EVERYTING is fucking saturated!

I desaturated the background and changed the dudes pose. Before he just looked like he was thinking of buying bacon or some shit. I brought the main subject into the action. Somebody's firing at him so he's in real danger. I killed the wood texture on the catapult as I don't think that it was relevant to the what was happening in the image. I tilted the perspective to get a more action oriented feeling (this is cheap tho). I modeled the castle from some actual castle designs that i googled. A box just wont do. I put some clouds as it's always more epic to have an epic batlle on a stormy day etc.

I really liked where you were going with the pic. This is pretty much just "my take" on the thing. I hope you get something out of this. Mehh....

>> No.2689603

>>2689275
she's got noodles for arms

>> No.2689605
File: 463 KB, 820x675, Referenge thing.jpg [View same] [iqdb] [saucenao] [google]
2689605

I think the composition works better this way. Also bring some details and contrast to your main focus.

>> No.2689608
File: 238 KB, 954x1431, Korean Girl I 02 - small.jpg [View same] [iqdb] [saucenao] [google]
2689608

>>2689478
Amazing! Brilliant!

This is second revision of the Korean Girl I

>> No.2689611

>>2689601
My man you are just as bad, if not worse

>> No.2689614

>>2689611

I was not trying to make a beautiful picture. Just tried to quickly over exaggerate the things that made the original image look blander than it needs to be.

>> No.2689616

>>2689601
oh yeah this is awesome. This actually has a lot more energy to it.

yea it's helpful anon ty.

>> No.2689618
File: 781 KB, 1300x650, idkagainfin.jpg [View same] [iqdb] [saucenao] [google]
2689618

>>2689601
kek idk. i desaturated some things. the wheels on the catapult. either way I think this is a lost cause.

>> No.2689621

>>2689614
and it actually looks pretty cool.lol

>> No.2689624

>>2689616

NP man. I know the rendering is fucking SHIT and it could use a fuckton of work. But as I said earlier I think it's more about the dynamics of a war scene that needs to look more hectic and also bringing focus to your subject. Having a story or something... Mehh. I'm happy if I helped at all...

>> No.2689631

>>2689618

I think you're being too harsh. It's not a lost cause at all. with some minor fixes it could be epic. He could have tons of soldiers running around in panicking and a more menacing castle and sky. I totally think this shit could work.

I like ic for the crits but man. Everyting doesn't need to be perfet in the first draft.

>> No.2689640

>>2689631
Yeah same here man. ic is awesome for crits and all that, it is necessary . I'm gonna actually go for it, add more soldiers surrounding the barrack, maybe I can turn it into a castle that would be a lot more interesting. meh cool ty

>> No.2689652

>>2689631
Another anon here. That isn't really a first draft; it looks like he was going for finish with his current composition. It may be difficult to now take the image in a different direction due to that.

Anyways, it's worth mentioning to raise your standards during the design and concepting phase of a piece. We all have high standards in finishing a piece, but don't neglect the former steps. For example, the height of that castle seems short. It may be correct technically in perspective, but the atmospheric effects aren't telling me that.

>> No.2689656

>>2689652

Yes of course. The former stages were empty. It would have been wise to fill it with the current ideas being discussed during the sketch phase.

I appreciate this.

>> No.2689681
File: 933 KB, 1080x1080, bab eat5.png [View same] [iqdb] [saucenao] [google]
2689681

How you're doin' tonight /ic/? Oh nice, me too!

Anyhow, what do you think of the colors and composition here?

What should I do about where the eye is led?

>> No.2689760
File: 2.49 MB, 2000x1500, 2016-09-21 overcast color study.jpg [View same] [iqdb] [saucenao] [google]
2689760

Felt like doing a color/light study tonight to put some James Gurney stuff into practice. Dunno how well I succeeded, crits are appreciated.

>> No.2689761
File: 63 KB, 640x478, 2016-09-21 overcast color study source.jpg [View same] [iqdb] [saucenao] [google]
2689761

>>2689760
Annnd source. I feel like the weakest part by far is how I painted the grass and foliage, haven't really got a clue how to render these well so I always end up winging it.

>> No.2689763

>>2689760
What's covered in James Gurney? I've been thinking about picking it up when I begin painting again.

>> No.2689766

>>2689763
All main phenomena related to light and color. What it doesn't teach you is how to shade form (basically where to place your shadows), but it will tell you what intensity/softness they should be, about bounce light, etc. There's also a section on traditional pigments but most of the book is applicable to digital too.

>> No.2689768

>>2689766
Thanks, glad that you mentioned some downside, so I know what to look out for.

>> No.2689782

>>2689768
what a bitch, you could give him some crit at the same time.

>>2689760
if you didn't colorpick, your color accuracy is godtier. as an individual piece, it feels like the colors are a bit too dull -- no POI with stronger saturation in the image. That would be fine if it was purely background and something else happens in the image. Now you miss the bright greens.
You weakest point is value. Too lazy to desaturate your image, but you miss the zones of higher contrast (cast shadows) in your ref image. The sky is noticeably greyer also, contributing to reduce the contrast.

amazing study man. I love it.

>> No.2689794

>>2689782
You're right that my values/tones are really muted. Lately I've been trying to limit both so I can have better blending and make certain things pop, but I just never thought of adding the contrast somewhere in this study lmao. That's my bad, and I'll try to see if I can pick a focal point after I get some sleep.

It's pretty funny that you mention color accuracy because I wasn't even too concerned with going for a 1:1 of the pic's colors, just capture a general feel of what colors where there while depicting the bounce light from the ground realistically.

Thanks for the crit.

>> No.2689810

>>2688824
thanks anon, I'm trying to redraw the image because I feel its boring, keeping your comments in mind.

>> No.2689818
File: 548 KB, 932x1000, PracticedButt1 .png [View same] [iqdb] [saucenao] [google]
2689818

Just dude butts. ref & no ref. I think I just need to spend an hour every day tackling specific pieces of anatomy.

Not sure how to approach this stuff and keep it in my head else than repetition... Alll simplified methods feel like they lose a level of volume.

>> No.2689923
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2689923

>> No.2689959
File: 567 KB, 1280x1920, Bug War.jpg [View same] [iqdb] [saucenao] [google]
2689959

>> No.2689961
File: 977 KB, 1280x1595, Drop.jpg [View same] [iqdb] [saucenao] [google]
2689961

Btw these are sketchbook drawings I ended up colouring

>> No.2689962
File: 473 KB, 1280x1034, Squid.jpg [View same] [iqdb] [saucenao] [google]
2689962

Here's what my (B&W) work looks like

>> No.2689968
File: 251 KB, 1551x1215, Untitled-tgtgt.jpg [View same] [iqdb] [saucenao] [google]
2689968

>> No.2690048

NEW THREAD: >>2690046
NEW THREAD: >>2690046
NEW THREAD: >>2690046

>> No.2690915 [DELETED] 
File: 2.05 MB, 2013x1000, Untitled-1small.jpg [View same] [iqdb] [saucenao] [google]
2690915

What I'm working on.
Not sure if they are finished, or if I should work on them a bit more.