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/ic/ - Artwork/Critique


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File: 305 KB, 1440x1440, stravinsky op.png [View same] [iqdb] [saucenao] [google]
2570843 No.2570843 [Reply] [Original]

Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, there is a question thread for that.

Visit the usual "Artbook Thread" to find your desired books. (Or look in the new sticky)

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.

→ →
There's a new sticky in town! You can see it at:

https://docs.google.com/document/d/1VfDTpLLVl5bWUGWguswKpPFml533luI8-NBd1EGYHnA/edit


>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old thread: >>2567192

>> No.2570844
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>> No.2570845
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>> No.2570846
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2570846

>> No.2570848
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>> No.2570850
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>> No.2570851
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>> No.2570852
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>> No.2570853
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2570853

>> No.2570859
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2570859

>> No.2570864

>>2570859
i already know who's posting this

>> No.2570866

>>2570864
It's easy to learn while watching others do it right

>> No.2570890

>>2570859
>tfw she will never rape you
>tfw im probably stronger than her
why live

>> No.2570894

>>2570866
just read fucking keys to drawing
your stuff is symbolic and you dont measure anything
spend more time looking at what youre drawing than your paper
etc

>> No.2570904

>>2570581

Burne Hogarth - Dynamic Anatomy (Revised and Expanded)
Simblet - Anatomy for the Artist
Goldfinger - Human Anatomy for Artists

>> No.2570999

>>2570859
god she's gonna fuck me up

>> No.2571022

if ive been paint for 2 years is it worth it to read dodsons keys to drawing?

>> No.2571023

>>259598
can i get some criticism on this

>> No.2571025

>>2571023
>>2569580

>> No.2571057
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2571057

Trying to get back into it despite picking up full-time work. This took about an hour while I was on shift on Saturday, I know the whites are flat and formless, but if anyone else can offer advice I'd be very appreciative.

>> No.2571060

>>2571057
o-oh god my dick

>> No.2571077

>>2571057
>tfw i know who that is
>tfw i fap to her every now and then

>> No.2571108
File: 548 KB, 1000x747, sjokobolle.png [View same] [iqdb] [saucenao] [google]
2571108

>>2570843
Just decided to scratch this thing up before I ate it. I've definitely got an issue with impatience and the texture on the inside of the bread really messed with my head so I decided to go with a less is more approach. That said, it would probably have been better for me to try to get it right and mess it up than to not really try at all.

>> No.2571109
File: 128 KB, 1070x634, 2016-06-21_150031.jpg [View same] [iqdb] [saucenao] [google]
2571109

I'm done with this
rate my work \beg\

>> No.2571111

>>2571109
If I knew the guy's name I'd definitely be able to tell that it was him and beyond that. There is the slightest misalignment between the eyes where the one on our right is lower than the one on the left. He also looks a little younger in the portrait, so some minor detail work on the forehead and under the eyes could bring out his age; though I can understand if you don't feel confident with that.

Uberall Bretty Gud.

>> No.2571123

>>2571109
i agree with the other anon. good attempt. something i noticed was off is that his eyes nose and lips are larger in the drawing than they are in the ref. its causing his face to look to narrower than the ref. great work overall.

>> No.2571144
File: 62 KB, 1098x768, value study_resized.jpg [View same] [iqdb] [saucenao] [google]
2571144

About 2 weeks into digital, this would be my first slightly more detailed study done digitally. Would love to have some input. Realised that some part aren't as white as the ref though.

I have some experience with pencil and paper but painting is very new to me.

>> No.2571146
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2571146

>>2571144
Here's the ref used btw

>> No.2571155
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2571155

Hello /ic/ I've starting on Keys to Drawing and trying to get out of anime but I've found it difficult to draw human figures and faces. Will be posting all the drawings done so far.

>> No.2571157
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2571157

>>2571155
I honestly think the studies were the best drawings I have some but the rest are pretty awful

>> No.2571158
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2571158

>>2571157
Tried the studies and emulating his style on a cat. Don't think I did very well in the bottom two and the both ladies' profiles

>> No.2571160
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2571160

>>2571158
Some figures sketches, does anyone know where to draw from for Chap 3 (the measurement one) if they have no models? I was thinking of using my phone but I find it very difficult to actually "measure" it from " real life"

>> No.2571161
File: 268 KB, 1200x1600, image.jpg [View same] [iqdb] [saucenao] [google]
2571161

>>2571160
Did the bottom right one today and it went really badly, feel free to give your harshest critique and any advice, thank you

>> No.2571163

>>2571155
>>2571157
You've got a long way to go, but it's great that you are working on it. I can sense that there is a little bit of impatience in your work though. You really want to get to the adequate level quick, but before that you should focus on seeing more critically and get grips with proportions and shapes.

Ultimately, you just have to keep working at it. It's better to waste paper and pencils than it is to waste time. Get at it!

>> No.2571169

>>2571163
>It's better to waste paper and pencils than it is to waste time.
that's a nice phrase

>> No.2571230
File: 251 KB, 1085x784, birdo.png [View same] [iqdb] [saucenao] [google]
2571230

Drew a birdo. Kinda proud since not too long ago I was drawing birds from reference and they looked malformed as fuck

>> No.2571266
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2571266

are my ayys good

>> No.2571272

>>2571266
cant really say much since aliens can look like anything, and dont even have to be symmetrical
though that isn't

>> No.2571284

>>2571272
Yeah, the lack of symmetry is due to my shaky hand.also perfect symmetry doesnt exist in nature

>> No.2571287
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2571287

>>2570853
Took a shot at this one as a 25 min study.

The values could be better, but I think it reads at the very least.

>> No.2571311
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2571311

>>2570859
for more tutorial subscrib on my youtube and give donation to patron

>> No.2571327
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2571327

Dammit why is drawing so frustrating

>> No.2571329
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2571329

how's this

>> No.2571343

>>2571327 here, I can't make lines straight no matter how slow and careful I am. They always lean to the right or left goddammit fuck

>> No.2571365
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2571365

anyone have more tutorials on how to construct objects inside boxes? 1/2

>> No.2571370
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2571370

>>2571365

>> No.2571446
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2571446

>>2570853
can i get a quick critique before i try shading? i think i might've things a little wider than in the ref but i'm not sure

>> No.2571449

>>2571343
You shouldn't be drawing slowly when you're trying to make straight lines. You get clean, straight lines when you go fast. In the beginning, they're kinda ugly, but you'll improve. Try drawing fast now.

>> No.2571495 [DELETED] 
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2571495

>>2570846

>> No.2571524 [DELETED] 
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2571524

>>2571495
fug

>> No.2571536
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2571536

>>2570846

>> No.2571552

>>2571057
You can make the white look less flat by adding some subtle shades of gray. Everything doesn't need to be black or white. Learning anatomy and looking at drawings by masters can help with this.

>> No.2571602

>>2571343
Draw from your shoulder not your wrist as-well-as what the other guy said about about going fast.

>> No.2571652
File: 243 KB, 1060x715, Loomis.png [View same] [iqdb] [saucenao] [google]
2571652

Tried some Loomis heads, could anyone suggest improvements other than fixing my shitty line work

>> No.2571689

>>2571536
the eyes seem a little flat but I really like this anon.

>> No.2571694

>>2571284
No excuses

>> No.2571695
File: 64 KB, 633x694, Capture.jpg [View same] [iqdb] [saucenao] [google]
2571695

im struggling with the feet, please help me

>> No.2571705

>>2571694
shut the fuck up stupid cuck. nobody likes your poser hardass attitude

>> No.2571737
File: 62 KB, 1165x651, gesturesketches.jpg [View same] [iqdb] [saucenao] [google]
2571737

I've been doing timed gesture sketches for a while, and today I filled up my second binder. Ultimately the only good its doing me is letting me come up with natural looking poses from imagination, and for the last month I have been doing them daily so I'm also training myself to stay disciplined and keep my hands active even on days when I don't feel like it.

I'm going to keep doing them because they've become a habit, but I really need some other kinds of studies as well.

>> No.2571741

>>2571737
>the only good its doing me is letting me come up with natural looking poses from imagination

thats fucking huge m8

>> No.2571764

>sunday
>decide to start drawing more than 2 hours a day
>at the 5 hour mark
>suddenly stomach start hurting
>stomach still hurting today
>every time I try to draw all I can think about is my stomach hurting and can't concentrate

fucking why

>> No.2571771
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2571771

Fortuny master copy done in carbon WIP

>> No.2571774

>>2571764
Do it anyway as an experiment and write a note on the back of those drawings "This is how I draw when my stomach hurts" maybe you'll discover something interesting.

>> No.2571851 [DELETED] 
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2571851

I'm getting walled hard on Lesson 2.3 of drawabox. Form intersections are killing me. My though process is usually (1) look for the superior form, (2) find where the transition point is, and (3) follow the superior form through to the next. I think I'm struggling most with thinking about how circular forms intersect. My lines get messed as well because I rush too much through my frustration, so I actively have to think slower. Something about this exercise is just incredibly intimidating. Any pointers?

>> No.2571859
File: 69 KB, 603x563, lomis.png [View same] [iqdb] [saucenao] [google]
2571859

Going through loomis again

>> No.2571884
File: 103 KB, 410x583, radb.png [View same] [iqdb] [saucenao] [google]
2571884

Advice?

>> No.2571890

>>2571884
Why would you draw such a boring picture? Challenge yourself a bit.

>> No.2571896

When is it acceptable to start studying anatomy? I feel like it's impossible to move on from just doing gestures because I can't find a consistent way of feeling the flow and form of figures, no matter how much I change my approach.

>> No.2571902

>>2571896
Hah, fuck gestures and go to anatomy. Gestures are such a fucking wall, I just moved on.

>> No.2571903
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2571903

>>2571859
I've heard of barrel chested, but never box chested!

>> No.2571904

>>2571890
You're right, I guess i'm afraid of trying new things. Thanks anon, I'll try to find something complex I want to draw!

>> No.2571905

>>2571902
I agree, how can you really test your gesturing without trying to apply it to real anatomy?

>> No.2571908

>>2571896
Understanding the very basics of the sizes of most important parts of the body (in relation to eachother) will make your gestures more believable. It's smart to study both anatomy and gesture at the same time.

>> No.2572028

>>2571884
Bane?

>> No.2572118
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2572118

Just started today, be as harsh as possible.

>> No.2572121

>>2572118
Draw more. I don't even know why you posted this. You want upboats or something?

>> No.2572134
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2572134

notgonnamakeit

>> No.2572136

>>2572134
>using both sides
>having other studies on the same paper
I like it, keep working hard.

>> No.2572146
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2572146

>>2572136
Thanks man, I'm having to work 12 hour days in a warehouse and it kills me that I don't get enough time to practice.

And when I do get the time, I'm so worn out from work that I don't feel like watching hours of lectures on different areas.

Feels tired

>> No.2572189
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2572189

This took me almost exactly 1.5 hours to do. I tried to do some boxes and then got bored so doodled some other stuff. Input?

>> No.2572203
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2572203

>>2570843
Took a break from Vilppu studies with a "master study" of some Frank Frazetta.

I'm still having trouble with making up my own drawings, can't stop doing pure studies

>> No.2572209
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2572209

>>2572189
What program do you use for this anon?

>> No.2572219

>>2572209
It's paint tool sai

>> No.2572221
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2572221

>>2572219
Thanks

>> No.2572271
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2572271

how do you conquer the bile that rises in the back of your throat when you look at the fucking tragedies you wreak upon blameless sheets of paper? i can't finish drawing anything because every single effort just disgusts me that much by the halfway point.

>> No.2572300
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2572300

>>2572271
You need will. Will to get through your shit and after that, ANALYZE what you did wrong so you try to not make the same mistakes next time. Do this often enough and eventually you make it, then one day you won't feel bad when you look down at your paper.

>> No.2572309

>>2572300
it just infuriates me; it takes like an eighth of the time to figure out what i did right than what i did wrong, because there's just so little of it. i can't make decent lines, i can't maintain any sort of perspective, can't shade, can't render values, can't keep accurate proportions.

should i just draw from imagination until shit starts looking better, or draw stuff from IRL/pictures?

>> No.2572311

>>2572309
There are not many people that can draw better from imagination than models - even beginners less so.

It sounds to me like you're taking the process of getting into art too lightly. Now you can see how challenging it can be - just slow down, don't center in on "gettin gud fast" and focus. /ic/ is always here for critique. Remember that alongside studies, it's supposed to be fun - do your own little projects whenever you have time to fit.

>> No.2572318
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2572318

Thoughts? I fucked up as a noob and made another thread, but now I'm here and I'd like some help. Anything to add to this besides:
>lips and nose distance too long
>textures not so good on the edges
>fucked up eyes
>fucked up nose

>> No.2572319

>>2572271
don't bother trying to draw if it's too hard. if you haven't been drawing since you were a kid, you won't start now.

>> No.2572322

>>2572311
Well, in that case, do you have any thoughts/recommendations regarding the sticky/plan of action? Have "fun with a pencil" and"drawing on the right side of the brain"; just run through them?

>>2572319
I would really, REALLY like to acquire the skill to draw from imagination. I never had any interests as a child.

>> No.2572324

>>2571737
Try studying values.

>> No.2572326

>>2571764
It's called hunger, anon. Try eating.

>> No.2572328

>>2572319
Nice b8

>> No.2572331

>>2572322
Yes, that would be an ideal way to start.

>> No.2572334

>>2572326
Yeah, no. It finally wore off today.

>> No.2572335

>>2572146
Draw for 4 hours every morning before work, go to bed after you get home from work.

>> No.2572338

>>2572271
The fact that you can distinguish that you work is shit means you can and you will improve. Drawing is craft, you improve it over time with conscious practice.

>> No.2572339

>>2572322
As much as you would really like to acquire a skill, that feeling won't last. You'll get bored or distracted, and you'll regret wasting your time feeling bad about drawing.

>> No.2572343

>>2572318
The iron plates on her neck are at a weird angle, it feels like they're way to far out instead of just hanging there.

>> No.2572361
File: 33 KB, 720x666, 893478994041278.jpg [View same] [iqdb] [saucenao] [google]
2572361

Okay...i tried drawing fremy but i gave up cause how shit it looked but then hours later i went back into it but instead deiced to look at her reference sheet and other screenshots and it turned out...well i dont even know

>> No.2572362

>>2572361
It looks better, good job. Now do it 20 more times and I guarantee you, it'll look even greater.

>> No.2572363

>>2572361
is this bait

>> No.2572365

>>2572362
Thank you so much i will keep tackling it!
>>2572363
Sadly its not my friend

>> No.2572421
File: 467 KB, 1860x898, quick loomis head construction.jpg [View same] [iqdb] [saucenao] [google]
2572421

>>2572361
>>2572365
Now try learning how faces should be constructed

>> No.2572440

>>2571705
Why come for criticism and then get defensive when receiving it, if you think the criticism is bullshit then choose to ignore it, but trying to defend yourself against the criticism is completely fucking redundant.

>> No.2572462

>>2571144
bump

>> No.2572547
File: 36 KB, 512x648, 2016-06-22_152550.jpg [View same] [iqdb] [saucenao] [google]
2572547

YEAH!
This >>2570859 looks a lot of fun. :DDD
>ragequits and cries

>> No.2572586
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2572586

>>2570843

How is the sticky progressing? Are you guys proud of it? Do you think the information and resources in there are top tier?

>> No.2572587
File: 64 KB, 664x839, draw.jpg [View same] [iqdb] [saucenao] [google]
2572587

You nerds tell me not to scribble, but its the only thing I know how to do.

>> No.2572603
File: 395 KB, 1060x715, thx god for usable brush.jpg [View same] [iqdb] [saucenao] [google]
2572603

>>2571652
These aren't actually that bad.
Peoples' heads change so I didn't worry to much about the proportions or rule of thirds for the face.

Main issues were the lips and eye socket. The lips are pretty hard to get down, but usually the top lip comes outward, and we see the bottom plane as the red "lip". The bottom is just a curled mess of shit that connects to the chin some way (I honestly do what looks good for the character).
When drawing the eyes in place, try to think of the skull and eye socket. I moved both types a little bit down, but again people change so it is not really set in stone. Also necks slant c:

Keep drawing m8 desu.

>> No.2572606

>>2572587
No need to rush into the figure.
I think a lot of people would agree to go back to fundies and work on forms and such.
To stop chicken scratching, you could do line exercises, or if you are on digital, you can use a bigger brush.

I do like that front facing leg though c:

>> No.2572609

>>2572547
I like it

>> No.2572616
File: 212 KB, 1539x915, draw.jpg [View same] [iqdb] [saucenao] [google]
2572616

Any tips? I think my proportions are just off all around. Will this just come with more experience?

>> No.2572619
File: 478 KB, 775x1194, IMG_20160622_165803.jpg [View same] [iqdb] [saucenao] [google]
2572619

>>2570846
I think I should start drawing bigger

>> No.2572622

>>2572616

you will never make it

>> No.2572630

>>2572622
Don't be mean to the beginners, Fred

>> No.2572689

>>2572619
agreed, but if you do make sure that you take a step back from your drawing(literally) often. proportion and shape errors have a way of sneaking up on you when you are too focused on one piece of the drawing at a time.

>> No.2572729

>>2572616
Don't listen to other anon. You're right about the proportions and yes, the more you draw and see the better you'll get.

>> No.2572732

>>2572616
Try overlaying your drawing with the photo

>> No.2572739
File: 212 KB, 500x269, bird creature-Recovered.png [View same] [iqdb] [saucenao] [google]
2572739

why is it sooo hard when does it end

>> No.2572740

>>2572739
never

>> No.2572749

>>2572318
people were harsh but I still like it. You just need to work/learn on face compositions. If you improve that lip and nose distance blah blah overall, you will get a lot better.

>> No.2572763
File: 835 KB, 1224x1632, IMG_2986.jpg [View same] [iqdb] [saucenao] [google]
2572763

slowly

>> No.2572774

i've literally been posting in beginner threads for 2 years now

>> No.2572776

>>2572774
not gonna make it

>> No.2572779

>>2572776
You might be right, Fred

>> No.2572783

>>2572774
post current work?

>> No.2572789

>>2572774
me too I tried to hang out in the draw thread twice but they told me to gtfo and study more I'm this guy>>2572739

>> No.2572790

>>2572789
The study looks good, but its hard to gauge overall skill on a perspective study. Have any other drawings?

>> No.2572806
File: 13 KB, 633x758, angry feel.gif [View same] [iqdb] [saucenao] [google]
2572806

You lied to me /ic/.

See this guy?

https://www.youtube.com/watch?v=W5cHf8hC0FM

He doesn't do any construction. He starts with identifying lines of a contour, he paints them pretty wobbly and generally he starts with the head and mark facial features on it. And he uses color from the beginning, not much, but enough.

He doesn't do any construction. All there is getting good proportions and then adjusting colors. And he gets fun, he doesn't overanalize and he experiments.

You lied to me, you said Loomis. You said perspective. You said anatomy. Fuck you /ic/.

>> No.2572807
File: 367 KB, 504x576, portrait_study_3_by_kahtwoloo-da523y1.png [View same] [iqdb] [saucenao] [google]
2572807

>>2572790
that's from imagination but here's a portrait study I did a bit ago

>> No.2572812

>>2572807
Doesn't matter how good your rendering is. If your linework is off it'll always look like shit.

>> No.2572816

>>2572812
well that portrait is perfectly drawn soo

>> No.2572822

>>2572806
>See this guy?

lmfao KJG, Vilppu, Bridgman, or Sinix doesn't use any of that shit either.
it's your fault for listening to art memes m8.

>> No.2572830

>>2572806
He indeed does construction. He starts off with a contour of the model and then splits into doing the robe from imagination with reference. He even puts down contour lines.
With starting with the face, he is still constructing it, but he does not put down the lines. He seems to be aged a bit, and it is evident that he has a good eye and can construct well in that way. He is having fun because he has his fundamentals down and is using his brain which you just haven't grasped yet.
He does't use color early. His background is has color, and he uses tone to add shadow shapes because he is working piece by piece from a model. There are many different ways of working, and there is no one right way.

Try learning that way from a model and then doing something from imagination though. It is much harder.

>> No.2572832
File: 64 KB, 905x631, Capture.jpg [View same] [iqdb] [saucenao] [google]
2572832

Someone please help me, i dont know what colour to make the shirt.

>> No.2572845

>>2572807
>>2572812
Linework? You can't even see the lifework.
Whats wrong with this is the rendering of the edges, the small drawing errors, and muddy colors.

Drawing errors appear in the nose, the crossed eyes, and the absence of form in certain areas(although that can also be a rendering issue).
Muddy colors are the gray colors that are in the skin and shirt. Just study color more and more.
Edges are wrong because it looks like every hard edge was made by using the eraser tool to shave off extras.

It doesn't matter if this took you two years to get. Keep on reviewing fundamentals and keep on pushing yourself. Every problem that is seen has a solution.

>> No.2572856

>>2572832
I would go with either bright blue, bright yellow-orange, or light purple.

Also, I'm not sure if you didn't get to it yet, but you didn't color his other arm.

>> No.2572860

>>2572845
does my two year progress suck

>> No.2572868

>>2572860
That's not what I was meaning to say. If you started drawing seriously two years ago, its fine.

What matters is progress, so if you were like this two years ago, then yes it would suck.

>> No.2572871

>>2572856
Thank you for the help!

>> No.2572875

>>2572868
ah I see and I see the mistakes in that portrait now that you pointed them out. Thanks for that

>> No.2572883

>>2572830

>He indeed does construction.

Fuck no, he doesn't mark planes of the face, he doesn't mark spine, pelvis, chest and all the important reference points, he doesn't even construct figure out of blocky shapes, but he silhouettes whole thing and then mark shapes of the face by blocks, I mean, shitfuck, there's no drawing at all in that, if I did what he does everybody here would call me "symbol drawing" and having wobbly lines and to "improve my linework", but that guy, he just doesn't care and at the end does beautiful figure painting, he even doesn't detail what's outside of the focus.

Goddamn, why. Why have I bought into all those shit memes.

>>2572822

Indeed, I'm at fault, I see it now. Need to leave /ic/ forever, go to atelier and unfuck myself from the months I spent here.

And all those fuckers who went "start with drawing, don't color until 6-12 months of doing 12h/day of drawings"

>> No.2572886

>>2572856
for future reference, whats a good way at like choosing colours that work with each other?

>> No.2572911

>>2572886
Usually I just do what I think looks good, so just keep experimenting.
You could have easily used red or yellow, but color really depends on the mood.

I honestly chose those because I thought red would be to overbearing and in your face depending on what kind of a red it was.
I thought yellow would be overdoing it since you already had yellow-green, so it would be good to have variety.
I thought that blue was a good idea because it was a big enough change from green and was still in a similar family (cool colors).
And I think that usually if you get a good idea of what you might want (blue) then its complement (orange) looks fine.

From there its up to taste. It really is up to what you like, and there aren't any rules when just trying to know what flats look good in combos.

>> No.2572920
File: 187 KB, 612x816, portrait6.22.jpg [View same] [iqdb] [saucenao] [google]
2572920

>>2570846
send help

>> No.2572943

>>2572883
>he doesn't mark planes of the face, he doesn't mark spine, pelvis, chest and all the important reference points, he doesn't even construct figure out of blocky shapes, but he silhouettes whole thing and then mark shapes of the face by blocks
that's because he already learned how they work by doing it in the past

>> No.2572965
File: 566 KB, 1000x594, Pratice_2.png [View same] [iqdb] [saucenao] [google]
2572965

Even if I claimed to be mentally handicapped, this would still be pretty bad. Looking to un-fuck myself artwise, not going to polish this. I'm looking for things to keep in mind next time I draw concept art. Red-line of perspective, or creating focal points tips will halp..

>> No.2572972

>>2572965
>looks pretty bad when it looks good
Just kill me.

>> No.2572973

>>2572118
shade it more nigga

go to value town

>> No.2573002
File: 84 KB, 1191x722, Capture.jpg [View same] [iqdb] [saucenao] [google]
2573002

I finished colour of the shirt and the fish, any critics?

>> No.2573095
File: 32 KB, 476x661, 2016-06-22_232417.jpg [View same] [iqdb] [saucenao] [google]
2573095

>>2572609
thank's anon.

Made a little shiny progress.
Are hands something important?

>> No.2573098

>>2573095
mm das nice

>> No.2573119

>>2573095
I still like it.

I would work on edges and on getting those values right. Mainly the chest and the shoulder should be lighter.
Hands are definitely important because they are seen frequently and are a must have skill for an artist, but I get the aroma of sarcasm. Are you going to be working on those next?

>> No.2573148
File: 124 KB, 1000x568, earrs.jpg [View same] [iqdb] [saucenao] [google]
2573148

So I wanted to try some weaboo faces again and I keep having the same issue occur. The ear always ends up being too high. I am so confused.

>> No.2573166

>>2572807
Did you paint from a photograph?

The anatomy seems off (chin too large, forehead too small). Perhaps you need to draw more to get a better feel for estimating proportions.

The eyes feel a bit too much like doll's eyes, as if you went into a symbolic way of thinking (the outline around the white of the eye and the mickey mouse dots in particular feel like "the idea of an eye").

>> No.2573172
File: 1.03 MB, 1000x1000, studies.png [View same] [iqdb] [saucenao] [google]
2573172

almost done with head and hands, how's my head construction? all from imagination except the glasses guy and the top right woman. i feel like i should be drawing from reference more
>>2573148
im not sure but maybe its because you're either making the side plane of the cranium too small or you arent aligning the base of the ear with the base of the nose.

>> No.2573182

>>2573172
Yeah, these drawings are nice enough as stylized characters, but it's always good to go back to lifedrawing. If you only consume other people's style you wind up unconciously regurgitating a third degree derivative.

The nude figure feels stiff and not at all lifelike. The join between hip and torso is very sharp, and the upraised arm is awkward. The face and hair are at a lesser degree of fidelity than the rest of the drawing.

>> No.2573203

>>2573182
thank you. im honestly trying my best to make my head drawings less "stylized" and more realistic, but i dont know how to achieve that. will life drawing help me in drawing realistic looking characters from imagination?

>> No.2573361

>>2572965
It looks good, stop being so self-deprecating.

>> No.2573463
File: 67 KB, 600x800, gesturepractice.jpg [View same] [iqdb] [saucenao] [google]
2573463

Am I feeling it yet Mr. Krabs?

>> No.2573464

I'm having a tough time drawing older people, in particular people in their 30s. My brain knows the differences with young people, but my eyes don't see it. Whether manga styled or realistic, can anyone help me out with the biggest differences?

>> No.2573470

>>2572883
>leave /ic/ forever, go to atelier
smart man

>> No.2573484

>>2573463
My knees hurt.

>> No.2573506

>>2572883

Don't leave

Don't leave

>> No.2573513
File: 118 KB, 1327x903, draw.jpg [View same] [iqdb] [saucenao] [google]
2573513

I find it hard to judge how accurate my sketch is if I don't render it. Only after then do I see all the flaws.

>> No.2573541

>>2572339
This is true for really a good portion of people for a good portion of things. But it isn't the case for everyone for everything. And that's enough.

>> No.2573542

>>2572883
In all seriousness, /ic/ is very heavily focused on the techniques of illustrators, animators, and designers. There's very little consideration of classical technique here. That's probably caused by the focus on media rather than fine art. That's not really a bad thing, but it's something to bear in mind when people here tell you how you should learn.

>> No.2573570
File: 98 KB, 601x740, 1460399892734.jpg [View same] [iqdb] [saucenao] [google]
2573570

>>2573166
yeah here's the ref/ not sure why im getting so much shit for the drawing, i mean the nose is a little off but overall its drawn really well. i checked the overlay when i sketched and after i finished paint. and as for the colors being muddy that probably has to do with the fact that the color of the lighting is really dark to begin with. it was more a color study than anything

>> No.2573571

>>2573513
features look pretty flat desu

>> No.2573576

>>2573513
You aren't drawing what you're seeing e.g the dip of ball of the nose is not as extreme as you drew it. In addition you seem to not be thinking in 3d. Remember the face has depth, review the planes of the face.

>> No.2573579

>>2573513
I agree with the feedback you have so far, but also I think its important to choose a reference image where you can see the entire head. Start with the circle of the skull, map out the jawline and then place the facial features in relation to those. I don't want to spout the loomis meme but he really explains it better than I could.

>> No.2573584

So I think I understand what fun with a pencil is trying to say in the face few pages where it has you draw thw cartoon faces, but Im am actually having trouble putting into practice making my own faces,

>> No.2573585

>>2573463
I really like this. I saved it for inspiration.

>> No.2573586

>>2573584
Post your faces.

>> No.2573590
File: 250 KB, 1327x903, proportions.jpg [View same] [iqdb] [saucenao] [google]
2573590

>>2573513

>> No.2573592
File: 1.11 MB, 1232x1582, 2016-06-22 22.59.21.jpg [View same] [iqdb] [saucenao] [google]
2573592

My last sketch, no ref. Idk. Something about it just looks weird to me. I'm not really a beginner but it would still be cool to get some constructive criticism.

>> No.2573595
File: 40 KB, 800x450, 20160622_205211-800x450.jpg [View same] [iqdb] [saucenao] [google]
2573595

>>2573586
Well these are some that I started doing but I feel shane in posting these

>> No.2573606

>>2573203
Realism is relative. The bottom row in particular feels like those are real people I could pick out of a crowd, but they're also stylized enough that you could draw them panel after panel in a comic book or make an attractive illustration with them.

But yes, life drawing is the foundation of drawing realistically.

Most people use photo references if they can't use a model and need to produce a very photorealistic portrait... rendering someone's face in photographic detail purely from memory is the domain of idiot savants.

Just bear in mind that cameras render perspective differently from your eye, and people will often pose for the camera (even subconsciously). Those things will show up in your drawing and can make the portrait feel stiff or uncanny.

>> No.2573681
File: 177 KB, 900x1096, chu-mi-kim.png [View same] [iqdb] [saucenao] [google]
2573681

>>2570859
k so here's the deal. I love the way my rough drafts look but when i get to the fine lines something is off and im hoping someone can help me in here.

>> No.2573702
File: 92 KB, 560x532, Scan0066.jpg [View same] [iqdb] [saucenao] [google]
2573702

was going through keys, stopped at the eyes because too late to look for my hand mirror and drew up a face.
I think I fucked the eyes up bad

>> No.2573703
File: 150 KB, 1169x850, Scan0067.jpg [View same] [iqdb] [saucenao] [google]
2573703

>>2573702
and here's my progress in keys
I redrew the hand after realizing how bad a habit chicken scratching would've been if I continued

>> No.2573708
File: 235 KB, 3000x600, boobs and torso 19(2).jpg [View same] [iqdb] [saucenao] [google]
2573708

Some kind anon red lined some of them but the lines were kinda messy. Would appreciate it if someone could help me out.

>> No.2573712
File: 231 KB, 1200x367, 6578367963793.jpg [View same] [iqdb] [saucenao] [google]
2573712

>>2570850
40 minutes in i got frustrated at how shit i am and rushed the arm.

>> No.2573715
File: 152 KB, 1327x903, 1466654404681.jpg [View same] [iqdb] [saucenao] [google]
2573715

>>2573708
>3000x600
for what purpose?

the spread eagle legs look way off for some reason. i think its because the hip width matches the shoulder width too closely. the way you have it foreshortened is wrong also the one where shes laying on her side withe the legs bent looks like she was cut in half across the abs her hips/legs were moved behind the rest of her torso a full body width. the ones in the middleish that are just torsos looks alright but theres a couple bad ones in there.

>>2573513
pay attention to negative space. you can see the angles of the jaw line are off some times its easier to see it when you look at the space around the object instead of the object itself. seems like you were using bad construction to begin with

>> No.2573719

>>2573590
That really drives the point home. I'm gonna use this technique when i inevitably fuck up.

>> No.2573720
File: 885 KB, 1221x701, chickenwing.png [View same] [iqdb] [saucenao] [google]
2573720

>>2573712
you definatley did rush it. just pay attention to simple proportions. you could have easily eyeballed it and reversed the proportions and it wouldnt have been completely horrible. the good news is the hand isnt completely off and thats the most important part of this study.

tldr measure and check proportions more

>> No.2573740

>>2573592
Try making eye lids a bit thinner... Lower the eyebrows a little.. Do a few eye tutorials, the right eye is pointed upward slightly. Make that neck phat. Necklace is flat. Improve your lines overall so they're sharper and more crisp. That hair makes her head look long. Try drawing the entire head first after practising some tutorial or study and then add whatever hair you like.

>> No.2573765
File: 103 KB, 970x882, draw.jpg [View same] [iqdb] [saucenao] [google]
2573765

am i pretty yet?

>> No.2573766
File: 79 KB, 654x965, image.jpg [View same] [iqdb] [saucenao] [google]
2573766

>>2570859

Quick sketch

>> No.2573769

>>2573765
You're symbol drawing. I'll say it now since nobody said it before.

>> No.2573770
File: 475 KB, 1000x1200, pose 1 - Copy.png [View same] [iqdb] [saucenao] [google]
2573770

>> No.2573771

How do I not destroy my neck whilst drawing? I feel like I'm doing something incredibly wrong.

>> No.2573774

>>2573720
Will do.

>> No.2573775
File: 217 KB, 1000x1500, Torso Breast 6_23.jpg [View same] [iqdb] [saucenao] [google]
2573775

>>2573715
I just liked doing it going left to right and keeping it wide.

Anyways. I find it much easier to do this kind of stuff in Photoshop instead of Sai. For whatever reason I feel Sai is too stiff.. Here are some more boobs and torsos. I am having a very hard time connecting other body parts to the torso. Something always looks off. But I guess that will fix itself the more I push through this and continue to learn anatomy and proportions. Would appreciate input or any red lines.

>> No.2573776
File: 77 KB, 893x710, draw.jpg [View same] [iqdb] [saucenao] [google]
2573776

Is it cheating to transform?


>>2573769
I don't think you know what that means.

>> No.2573777

>>2573771
You know people usually rotate the pad right?

>> No.2573779
File: 1.13 MB, 3264x2448, IMG_2282.jpg [View same] [iqdb] [saucenao] [google]
2573779

>>2573776
I love that you said that because it took me back to when I used to symbol draw and how defensive and in denial I was of it. Give it a month or two and you'll start to get the gist of what it means to draw with shapes. Don't stop learning and don't stop drawing anon.

>> No.2573781

I dont get what symbol drawing is
isnt that just drawing
when does it stop and 'real' drawing begin

>> No.2573783

>>2573777
Pad? I use pen and paper boy. Is it worth investing in one? Almost everyone here seems to have one.

>> No.2573784

>>2573781
Basically when you start drawing as a kid you simply draw whatever "looks" like an eye, mouth, nose etc and don't really care for realism, you get stuck in that way of drawing, like bad posture, the thing about symbol drawing is that it holds you back if you ever want to "do more".

>> No.2573786

>>2573781
It just refers to drawing the information that you think the object has instead of the object itself. It has almost become a meme at this point though. It's just something people say when they don't have anything constructive to add.

>> No.2573787

>>2573786
Don't have anything constructive? There are a lot of people who are either too high on their horse or simply blind to the fact that they're doing it. If you don't get a reality check all your stuff is gonna look like front page deviantart forever.

>> No.2573792

>>2573783
A pad of paper. A paper pad.

>> No.2573806

>>2573775
youre actually better at me than this so me redlining wouldnt be much help but those other one were waayy bad. these are a LOT better though the necks and waist are extremely narrow on most of them, could be a stylization thing though. and i think the boob gap is a bit much even if its deliberate. and the the girls left boob on the figure in the bottom left needs to be centered more and the ribs should probably be redrawn to better match the perspective

>> No.2573814
File: 68 KB, 942x914, 23.6.2016_5.jpg [View same] [iqdb] [saucenao] [google]
2573814

some head practice. Yes I fucked up bretty hard on the top one.

>> No.2573822

Does anyone have a good guide on drawing curly/wavy hair without making it busy? I keep trying and it just ends up looking poofy like someone stuck their hair in a light socket.

>> No.2573832

>>2573770
i see your posts here a lot anon. something about the faces you draw is so fucking terrifying. i wish i could tell you what cause your drawings are really promising otherwise :^(

>> No.2573863

>>2573740
Thanks anon.

>> No.2573867

>>2573832
Maybe because they have all blank dead-eyed stares and they never express emotion? or maybe you were talking about facial structure. i dont know but ill be more conscious of this thanks :^)

>> No.2573932

>>2573148
Copy professionals works and see what they do with ears.

>> No.2573942

>>2573814
The eyes should be around the middle of the head vertically. If you splice at least two of them from the middle of the eyes top and bottom you will find that your eyes are pretty high.

>> No.2573954
File: 393 KB, 1000x1414, 1465283568615.png [View same] [iqdb] [saucenao] [google]
2573954

Another pleb trying to draw here after someone redirected me to here. I'm doing some more studies and bookmarking links I could get to later. I looked at the MEGA link and downloaded some books. On hand, I'm going with Keys To Drawing, Vilppu's Drawing Manual, Perspective Made Easy, and Figure Drawing: Design and Invention. Does this seem like a suitable collection to get started with, or do you recommend anything else? Someone recommended some Robertson's books as well. Should I look into books about color? Right now I'm primarily drawing with my phone for convenience and ease.

>> No.2573964
File: 39 KB, 666x912, spoopy.jpg [View same] [iqdb] [saucenao] [google]
2573964

Taking a break from studies, tried to do a piece.

>> No.2573991
File: 2.04 MB, 2448x3264, IMG_20160623_164103.jpg [View same] [iqdb] [saucenao] [google]
2573991

Started drawing again after giving up for years due to not being satisfied with anything
Can't into hands, feet or faces tho

>> No.2574018

>>2571144
Anyone...?

>> No.2574034

>>2574018
I feel like you are pretty close to leaving beginner in many regards. The values are close, but the middle grey for the most common skin shade looks too dark. I feel like that's a value you took from opinion rather than reference. Forms are close, but they could be closer if you are going for photo-realism. The shading issue also distorts the forms. If you went into greater detail, it could look nice. The reference you used has the contacts that don't necessarily read well for a painting unless your other values are spot on, I would say.

>> No.2574042

>>2572616
You have the same problem I have, I would try blocking out the general proportions of the shapes with a big brush, then lower the opacity and draw the head over that. Also you have a bad case of hairy line. Practice drawing from your shoulder anon.

>> No.2574086

>>2574034
Thanks, I should keep a swatch around next time so I could judge the colour better. Still have much to learn!

>> No.2574105

>>2573991
>giving up
tisk

>> No.2574198
File: 562 KB, 1594x935, sai_2016-06-23_14-10-14.png [View same] [iqdb] [saucenao] [google]
2574198

Tried to make a cloud today, but I gave up halfway through.
I feel like the more I try to practice, the worse I get

>> No.2574225

>>2574105
I was a different person back then
Constantly depressed and unsatisfied with everything that life threw at me
I find peace in drawing now, keeps away the unneeded thoughts and helps me focus on something

>> No.2574226
File: 343 KB, 1500x900, 876989099009.jpg [View same] [iqdb] [saucenao] [google]
2574226

>> No.2574287
File: 234 KB, 900x1200, chu-mi-kim-lines.png [View same] [iqdb] [saucenao] [google]
2574287

>>2573681
the lines

>> No.2574331 [DELETED] 
File: 501 KB, 2500x2500, sdasda.png [View same] [iqdb] [saucenao] [google]
2574331

I don't feel like i'm improving too much by doing countour or drawing straight lines.

>> No.2574355
File: 333 KB, 646x424, 1463334432298.png [View same] [iqdb] [saucenao] [google]
2574355

>>2572603
Thankyou so much, they look a lot better now.

>> No.2574388
File: 454 KB, 1280x720, WiiU_screenshot_TV_017BF.jpg [View same] [iqdb] [saucenao] [google]
2574388

every time i draw a face it ends up looking like feels guy

>> No.2574395

>>2572587
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.2574452

>>2574388
there's a lot wrong there, but the biggest thing (lol) is the nose, it's gigantic.

>> No.2574459

>>2574287
a common problem with doing lineart. it usually makes the drawing a lot stiffer, because you see on your rough? there's all the eztra little lines, the structure/contour lines, it adds shading, and the varying thickness of the line all adds subtle fluidity to the sketch. plus with the hairier lines made of many strokes, it adds some ambiguity to it so it helps hide any anatomy/perspective mistakes. dont really know how to help with that tho bruh, but i think your lineart still looks v nice. maybe just add more variation to the line width? or try working without fine lineartlike that and just painting

>> No.2574463

>>2572616
try looking at a reference and ONLY marking out the spaces between things. like do one mark for one side of the face, then try and approximate the distance and mark the other side, then the distance from one side to an eye, etc etc etc.

>> No.2574466

>>2572883
you're an idiot
lines w curves =/= wobbly lines
he is clearly NOT symbol drawing, i dont think you know what that is, he's doing a very good contour drawing which is a super common practice in learning OBSERVATIONAL WORK
you dumb fuck

>> No.2574557

>>2574226
done

>> No.2574560
File: 488 KB, 900x1200, chu-mi-kim-lines.png [View same] [iqdb] [saucenao] [google]
2574560

>>2574287
done

>> No.2574565

but I don't wanna draw boring Picasso upside down, what am I suppose to do anyway? Copy his drawing? I thought i was suppose to make my own.

>> No.2574590
File: 1.22 MB, 1275x7630, fuckfamfinnanut.jpg [View same] [iqdb] [saucenao] [google]
2574590

>>2574565
copy the lines, it's an exercise to help you see individual lines in a drawing as what they are - lines. it doesn't take too long and the concept of it will make itself clear to you after you're done and help you immensely in copying and making your own drawings

or you could be a symbol drawing failure for the rest of your life

>> No.2574613

>>2573954
Disregard phone. Acquire pencil and paper.

>> No.2574615
File: 9 KB, 400x500, radon.png [View same] [iqdb] [saucenao] [google]
2574615

alright, i've finally mustered up the courage to post here. personally i feel like my art is mediocre but still has some sort of potential. problem is, people, faces, and just cartoony characters in general are the only things i really enjoy drawing, mostly because theyre the only things that turn out half decent and salvageable when i'm done. backgrounds and props and perspective bore me to death, but i feel like if i were to improve at it, i'd enjoy it more.

i also just turned 18 which means i can legally go to life drawing classes now, which will definitely help with anatomy since drawing from real life definitely beats drawing from references online.

another sad thing is that photoshop confuses the fuck out of me. i've been using paint tool sai for more polished things, but plain old paint for simple things like pic related. i go into sperg rage whenever i try and work photoshop, tutorials on youtube barely help anything look right and i feel like there's not much of a difference in the long run, but i've heard photoshop is better for more precise backgrounds which is why i think i still have to work at it.

should i draw backgrounds from reference? from life? or should i try and experiment on my own and get a critique from that? i could post a sad attempt at a background if that would help...i don't really have one i can find so i'd have to sketch one up. i'm a bit frustrated and also nervous about posting here because i'm so used to a hugbox(nobody in my family draws so of course they think i'm michelangelo reincarnated) and i've seen people similar to my skill level get ripped to shreds.

>> No.2574616

>>2574565

Get first thing you see from your desk and copy it on paper.

Look more at the object than on the drawing. Try doing long lines, don't erase, just draw next one.

Starting with contour and simple shapes help.

>> No.2574620
File: 71 KB, 450x720, graveyardshift.jpg [View same] [iqdb] [saucenao] [google]
2574620

>>2574615
oh, found a background example. just salvaged this from deep in my art folder. i drew it earlier this year, and it's probably the closest i've gotten to a full background in years.
to be completely fair, though, my goal wasn't anything realistic, just a cartoony filler. still, it could be so much better.

>> No.2574637
File: 605 KB, 1000x823, orcytheorcprincess-1000w.jpg [View same] [iqdb] [saucenao] [google]
2574637

>>2570843
Just drew this for tower girls.
How is?

>> No.2574719

Is it a bad thing if my drawings looks way better when I add values and colour? Does it mean my construction is off at the foundation and I'm just polishing a turd?

>> No.2574727

>>2574637
practice pages of controlled straight lines, curved lines and 'S' lines. Ya just need a bit more finesse with your strokes

>> No.2574737

>>2574637
Looks rushed. study anatomy more, it looks like you are getting lost in a lot of areas like the clavicle being totally disconnected from the shoulder.

>> No.2574763

>>2574637
>How is?
Do you really wanna bite the pillow?

>> No.2574779
File: 113 KB, 613x478, 9a121f429f[1].jpg [View same] [iqdb] [saucenao] [google]
2574779

I'm not ENTIRELY sure what I'm doing... I'm trying to study values and I'm having a bit of fun. But when I want to get closer to what I'm studying, I get confused with the hard/soft edges. I end up making soft edges everywhere, which I know is wrong but I'm not sure how to go about doing it correctly. I stopped at this stage because I don't want to make the mistake again.

>> No.2574852

>>2574779
Looks like a totally shit why to learn values desu. Even in the photograph of the rock you can barely make out any forms, its a mess, how can you learn from this? You should be painting a chair in greyscale or a staircase or something.

>> No.2574872 [DELETED] 
File: 2.48 MB, 1836x3264, 647869745677.jpg [View same] [iqdb] [saucenao] [google]
2574872

sketch book doodle

>> No.2574874
File: 181 KB, 394x700, 647869745677.jpg [View same] [iqdb] [saucenao] [google]
2574874

sketch book doodle

>> No.2574889
File: 222 KB, 1000x1500, torso and boobs and etc 6_24.jpg [View same] [iqdb] [saucenao] [google]
2574889

Todays doodles. Fixed the anorexic elf girl from yesterday and attempted to quickly render it. Some other drawings. Not sure how my lines are better in Photoshop without a stabilizer than in Sai with it on.

>> No.2574891
File: 176 KB, 800x953, nobotsarea_by_brosa-d3jnbzl.jpg [View same] [iqdb] [saucenao] [google]
2574891

how does one go about drawing those complex vehicle/mech things like pic related?

>> No.2574899

>>2574891
Start with simple 3D shapes and go on from there. That gray vehicle has a lot of cylinders.

>> No.2574903

>>2574891
Why don't you try right now? Veeeeery basic sketch of the vehicle, no detail at all, just shapes.

>> No.2574922
File: 229 KB, 723x267, vehicle4ic.png [View same] [iqdb] [saucenao] [google]
2574922

>>2574903
Decided to give it a shot myself. It ended up not so bad, but after I was done sketching I could see a thousand things I could've done better. After that just refine it until you think looks good. But i'm not gonna do that, not right now.

>> No.2574940

>>2574922
looks great anon. do you have a process/ sketch i can look at?

>> No.2574944

>>2574940
Thanks. And no dude, that's the sketch I did (left) based on the original piece (right). haha

Trying to help >>2574891 get motivated. :)

>> No.2574977

>>2574763
In the pursuit of knowledge, I'll bite it for as long as I need.
>>2574727
Oh yeah, I've done those. It's easy in pencil, but I ink using a G Pen, and I'm a lefty, so when I did the spear last, I was more focused on not smearing the ink. I really need to remember to work right to left.
>>2574737
Yeah, I really symbol draw the clavicle (and the shoulder blades). I'm on vacation though, so I'll finally have some real time to work on that.

>> No.2575014

>>2574615
1. This is not the site for posting your blog
2. Stop announcing your low self esteem to the world and learn to accept criticism
3. Draw from reference first then try your imagination

>> No.2575030

>mouse broke
>cant play games with a tablet
surely this is a sign, and I'll git gud soon

>> No.2575039

>>2575030
osu says hello

>> No.2575072
File: 234 KB, 599x963, Gao.png [View same] [iqdb] [saucenao] [google]
2575072

Hows this?
Shes meant to be pose with her pelvis sticking forward just a bit

>> No.2575083

>>2575072
stop trying to bullshit your way through anatomy

>> No.2575088
File: 249 KB, 1500x1216, Decent WIP.jpg [View same] [iqdb] [saucenao] [google]
2575088

>>2575083
What exactly looks wrong?
I thought I was starting to get a decent grip on Anatomy
I mean the torso looks a bit funny on the first, but the legs hips and arms looks nice to me

>> No.2575096

>>2575088
pretty much nothing looks right. you're trying to do stylized animu bodies, in order to do that, you have to draw normal people first (from reference). it's very clear that you have no idea what goes where.

>> No.2575112

>>2574852
You're right. There was a basic main form, then shit got deep from there. I was interested in drawing "ore" specifically but maybe there was too much light on the ore to get more basic shapes (for me as a beginner). For some reason I'm fascinated with minerals and geostones right now.

>> No.2575117

>>2575088
>Stylized Animu
Well at least I have that going for me, I always wanted to do some alternative anime style, and I guess Im on my way
Which website is good at reference drawing?
I use Quickpose for gesture drawings, which has helped me not draw so stiff

>> No.2575118
File: 323 KB, 826x1000, ponytail.png [View same] [iqdb] [saucenao] [google]
2575118

>>2575072
i'm a bit too tired to explain this properly. the collarbones are what give the shoulders their shape, they run in a straight line from the shoulders to the bottom of the neck. they're fairly close together and a bit higher than people would think, looking at a picture of a rib cage would help
the pelvis is what gives the hips their shape, not muscle. not sure what else to say about them. i think i've drawn the waist too long in my drawing though
basically just look at a skeleton instead of just trying to make an educated guess, it'll be worth it

>> No.2575128

>>2575088
If you want to git gud faster than within decades, you have to approach this systematically.

>1. long, steady parallel lines on the first try
>2. almost perfect circles
>3. boxes and other simple objects in perspective
>4. human skeleton, simplified, with correct proportions
>5. human body construction using simple objects like boxes and cylinders, in perspective
>6. skeletal landmarks, then muscles, fat and skin on top

In this order. You can do more than one point at once, but don't skip any. Watch tutorials (Proko is good), practice a lot. Drop the stylization, it's a bad habit when you don't have the foundation.
Good luck.

>> No.2575129

>>2574874
I think the left sketch looks good. If they are supposed to be the same person, out doesn't read that way from those two images alone. Sometimes people want to add more detail, so they try to increase it with the exaggeration of facial lines/creases. Unfortunately, this always makes the subject look aged (unless that is your objective). Especially the very dark shade used contrasts everything else very drastically, and makes the creases look very deep and pronounced.
Usually the detail and skill can be found in art focused on a youthful subject through good understanding of form and how features are selectively displayed.

>> No.2575136

>>2572118
It's a good start now keep drawing.

>> No.2575140

>>2572271
Consider doing poetry.

>> No.2575142
File: 144 KB, 367x936, Chicken.png [View same] [iqdb] [saucenao] [google]
2575142

>>2575118
So kinda like this?
Ive heard about the Pelivis thing but never really knew how to apply it, but this collarbone thing is new to me, never heard of it
Chicken Scratched to fuck because I need to sleep soon

>> No.2575148
File: 432 KB, 2550x3300, leggydva.jpg [View same] [iqdb] [saucenao] [google]
2575148

Wat am wrong? Am do all the things so why am do wrong? Is it the Overwatch? I can change, /ic/...

>> No.2575150

>>2573095
I dig. Keep going.

>> No.2575152
File: 380 KB, 599x963, redline.png [View same] [iqdb] [saucenao] [google]
2575152

>>2575117
tried to redline 4 u.

>> No.2575162

>>2575142
You're being sarcastic, right?

>> No.2575172

>>2575162
You know, you might not be trying, but you're cutting me deep bro

>> No.2575205
File: 209 KB, 1391x874, red.jpg [View same] [iqdb] [saucenao] [google]
2575205

>>2575072
Not a perfect example but.

1: Asymmetry is your friend when it comes to figure drawing. The curves you've drawn for her legs seem too symmetrical on either side, same for the ribcage, abdomen etc. Try offset them to get a rhythm to it.

2: With anime, make the hair big as well as the head.

3: The clothes/contour lines you've put down on the body seem very flat, curve them according to eyelevel and the surface they're on. They're a good way to show form and when you use straight lines it kills it.

4: Perspective guidelines help, and also influence how people interpret the pose.

Also, I'd recommend you use cylinders and boxes instead of ovals and lines to plan out your figures. They're much more 'accurate'.

Keep it up m8 we're all gonna make it.

>> No.2575211

>>2573002
I like the pink. I think it'll look better if/when you add a little more color to the guys face. Some white in his eyes, and maybe something in his lips. Keep going!

>> No.2575216

>>2575205
not him, but this was very useful, thanks family man

>> No.2575223

>>2573787
True but you have to admit it does get overused quite a bit.

>> No.2575224

>>2573814
That middle head looks familiar. What reference did you use?

>> No.2575226

>>2575205
I wish everyone on here was this helpful.

>> No.2575249

>>2573148
I draw weeaboo faces pretty much everyday. When I place the ears, I don't follow realistic proportioning that I would use when doing realism. I place it a lot lower for the bottom of the earlobe to be level with the bottom of the nose.

>> No.2575255

>>2575172
How are you supposed to draw the human body if you don't know where all the bones are? You don't even have to memorise them all, just the basic shapes that they make.

>> No.2575259

>>2571144
Good job anon, but something feels off

The ref draws the attention right to the eyes but in your piece it doesn't

>> No.2575318
File: 2.00 MB, 3024x4032, IMG_20160624_144348.jpg [View same] [iqdb] [saucenao] [google]
2575318

>>2571146

>> No.2575355
File: 107 KB, 1024x604, eyes.jpg [View same] [iqdb] [saucenao] [google]
2575355

when ever i try to construct the eyes, they end up looking very froggy

>> No.2575368
File: 135 KB, 1096x694, eyes.jpg [View same] [iqdb] [saucenao] [google]
2575368

>>2575355
i think im getting a little bit better

>> No.2575433
File: 98 KB, 600x800, gesture2.jpg [View same] [iqdb] [saucenao] [google]
2575433

How about now Mr. Krabs, am I feeling now?

Also, I worry my practicing is too unfocused. Like, I'll be in the middle of learning anatomy, and then suddenly go, "aw shit, there's probably something before I didn't nail down like gesture, or the placing of the clavicle or something" and then I'll derail whatever I was about to learn and go back steps.

Am I just wasting time? My concern is that bad foundations make bad products, so I'm practically OBSESSED with getting it right before I move forward

>> No.2575498
File: 385 KB, 1280x950, LrMobile2406-2016-060253898957753264.jpg [View same] [iqdb] [saucenao] [google]
2575498

Cribbing off draw a box during my lunch break at work.

>> No.2575502

>>2572806
I mean you can literally see him measure the model to get the proportions in the video anon.

>> No.2575524
File: 125 KB, 1465x710, lineworks.jpg [View same] [iqdb] [saucenao] [google]
2575524

It feels like I'm not improving at all, so I went to look at the very first digital painting I did, it was dated over a year ago with the file's last date modified. The painting looks pretty good but I cheated a lot with it so I'm just comparing it to line work I did yesterday. I rarely save my work and I don't think I have been practicing nearly enough. It was encouraging to see this, makes me want to try hard to improve.

>> No.2575528
File: 283 KB, 954x1038, ugly banana.png [View same] [iqdb] [saucenao] [google]
2575528

I though a banana will be easy game but I was so wrong I should commit sudoku

still, what can I do to get better?

>> No.2575549
File: 1.29 MB, 512x876, blank.png [View same] [iqdb] [saucenao] [google]
2575549

It's been a LONG time since a draw anything.

>> No.2575562

>>2575549
well you're better than pretty much all the beginners ITT

>> No.2575566

>>2573002
Try toning down you color palette, I would suggest something a little less pastel-y. Try using the color and hue and saturation sliders to experiment.

>> No.2575579

>>2575524
if that was my year's progress i'd overdose

>> No.2575617

>>2575579
If you can't see that it's a big jump then you are probably even shitier.

>> No.2575623

>>2575617
Fuck, you're right. I just realized that I'm never making it. See you, /ic/!

>> No.2575631
File: 1.06 MB, 1400x1048, compare.jpg [View same] [iqdb] [saucenao] [google]
2575631

what should I do differently?

>> No.2575634

>>2575631
Don't be lazy

>> No.2575636
File: 54 KB, 800x1280, Half-elf monk.jpg [View same] [iqdb] [saucenao] [google]
2575636

Would like to improve... I did this one, just a test before going for more complicated positions.

>> No.2575639
File: 275 KB, 1400x1048, ic.jpg [View same] [iqdb] [saucenao] [google]
2575639

>>2575631
Take your time and measure everything.

>> No.2575642

>>2575631
try

>> No.2575645

>>2575205
that second to last line from the bottom is triggering me.

>> No.2575652

>>2575636
the facial structure looks kinda off; do you normally sketch out the skull before the face? that might help you. also the values are very static. next time, don't be afraid to use darker darks and lighter lights, especially for backgrounds. a good way to test values is to squint. while squinting, you should be able to see the main figure separated from the background. if the figure just blends in with the background, you might wanna fix your values. looks very nice otherwise! keep up the good work friend

>> No.2575662

>>2575652
I did like a normal young face, sketching, but as I was trying to do something more exotic (half-elf), I tried a few diferent fces, then choosed this one and worked on it. Thanks for the advice, really appreciate it sir!

>> No.2575668

new thread

>>2575666
>>2575666
>>2575666

new thread

>> No.2575893

>>2575528
Needs Loomis. No, you just need to keep up doing what you're doing. You'll develop observational skills over time, not overnight.

>> No.2576585
File: 67 KB, 667x887, HelpMe.jpg [View same] [iqdb] [saucenao] [google]
2576585

Fuck me up guys.

>> No.2577955

>>2571446
everything above the pelvis seems fine
but his legs are really really thin, and elongated, they're also angled impossibly and your knee is all fucked up.

>> No.2578568
File: 77 KB, 1910x861, The joke.png [View same] [iqdb] [saucenao] [google]
2578568

first drawing you like?

>> No.2578591
File: 1.05 MB, 3264x1836, 20160627_112335.jpg [View same] [iqdb] [saucenao] [google]
2578591

>>2570846
I feel like im starting to get the idea of 3d space, please criticise