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/ic/ - Artwork/Critique


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File: 66 KB, 548x786, sheeple_ftrop.jpg [View same] [iqdb] [saucenao] [google]
2551173 No.2551173 [Reply] [Original]

Last thread: >>2545784

This thread is meant for artists who might want to try to make anime works in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, beeeeeeeeehave!

>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Now Jacob fled to the land of Aram, And Israel worked for a wife, And for a wife he kept sheep." -Hosea 12:12, ~2000 B.C

>> No.2551212
File: 211 KB, 495x700, liv wasser skizze.jpg [View same] [iqdb] [saucenao] [google]
2551212

I guess the arm on the left side is a bit too short.

>> No.2551220
File: 423 KB, 1600x1400, bigbernlambda.jpg [View same] [iqdb] [saucenao] [google]
2551220

Just finished this.

>> No.2551227

>>2551220
love the lines
will you color it?

>> No.2551228

>>2551227
Probably this week end, yeah.

>> No.2551233
File: 1.36 MB, 2448x1600, M.jpg [View same] [iqdb] [saucenao] [google]
2551233

How's this style?

>> No.2551238

>>2551233
make sure to make your bucket filling cleaner.
there are still a lot of white spots and the shadows are not evenly colored.

>> No.2551246
File: 657 KB, 1458x1458, Xcandle2.jpg [View same] [iqdb] [saucenao] [google]
2551246

>>2551238
Thanks, I'll admit I was a little lazy on that part

>> No.2551305

>>2551153
I REALLY like her face now, but echoing the statements about the perspective that the other anons said. that being said, i really like the atmosphere, looks like she just finished having some fun with that tiny city.

>> No.2551320
File: 481 KB, 1800x1350, giselle - Copy.png [View same] [iqdb] [saucenao] [google]
2551320

lineart commission

>> No.2551343

>>2551320
Looks like you copied something from a shindol doujin to me

>> No.2551346

>>2551343
Nope

>> No.2551378

>>2551320
At first I thought she had her foot on her vag
Not bad although a bit sausage y

>> No.2551391

>>2551320
How much do you get paid for this sort of thing, and how long does it take to make?

>> No.2551507
File: 176 KB, 566x800, liv wasser wip.jpg [View same] [iqdb] [saucenao] [google]
2551507

>>2551212
here's a cleaner version

>> No.2551509
File: 811 KB, 900x851, ayyyyyyy.png [View same] [iqdb] [saucenao] [google]
2551509

you can laught at the fire/smoke

>> No.2551605

>>2551246
When you do this kind of crosshatching shading and add gradienty stuff it just looks like a smudge, it doesn't work together well.

>> No.2551633
File: 570 KB, 1600x1400, bigbernlambda_c-wip.jpg [View same] [iqdb] [saucenao] [google]
2551633

>>2551220
Put the flat color and began a bit the shading after all.

>> No.2551782

>>2551633
panty's left feet forms/shape
socket's right hand is giant, left hand small
socket's left feet shape might be too out, it doesn't read as the feet is getting out of the shoe

>> No.2551874
File: 549 KB, 720x1278, 2016-06-07 06.10.55.png [View same] [iqdb] [saucenao] [google]
2551874

I shit up some character
But this is Just useless doodle

Ps. Can't draw this face again with diffrent angle

>> No.2551888

>>2551874
>Can't draw this face again with diffrent angle
good for you, i hope this abomination won't get drawn again ever

>> No.2551889

>>2551874
when you want to draw a character several times, but always end up with a different face:

- always keep your old drawings of the character open when doing a new one.
- don't worry about changing the face during the first few pictures, just keep drawing the character more often.
- you will notice how the face gets more similar each time, because you will get more used to the unique features of the face.
- at the end you character might not look like the initial design, but you can now draw them without further problems!

>> No.2551906

>>2551782
Bruh, thant aint even panty/stocking

>> No.2551908

>>2551888
Pretty edge dude

>> No.2551912

>>2551889
i used to do this a lot and now i have a chronic sameface syndrome

>> No.2551925

>>2551912
If you've "mastered" one face of your characters, try to actively make the face of another character different!
Give the chin a new shape. The size and position of the eyes, the nose. Try a different set of expressions.

>> No.2551994

>>2551509
Fire needs more color dodge

>> No.2552001

>>2551391
A few hours if i'm in the zone n shit

>> No.2552016
File: 545 KB, 1600x1400, bgbernlambda_c-wip2.jpg [View same] [iqdb] [saucenao] [google]
2552016

>>2551633
>>2551782
Reworked a bit on lambda's face too, guess that should be enough for the fixes.

>> No.2552038

>>2551391
also, pay is anywhere from 40 to 70 per chara for lineart.

full color is like 65 on base price but i usually get ones that cost like 90 at the lowest and up to the hundreds at the highest. My highest one was like 300+ at some point.

>> No.2552047

>>2552001
>>2552038
Thanks for answering!

>> No.2552050

>>2552038
How does the highest priced one looks? A bit curious.

>> No.2552052

>>2552050
oh, that was commissioned waaay before this one. Like way before so if you're looking to compare quality it wont be reliable. But i will say this, shrunk girl fetish.

>> No.2552085
File: 112 KB, 652x904, 3_4 Face.jpg [View same] [iqdb] [saucenao] [google]
2552085

Okay so I have been practicing 3/4 heads and I "think" I may be getting but. Could someone point me in the right direction?

>> No.2552091

>>2552085
Keys to drawing has a good section on 3/4. Talks about mid line for eye alignment and how your mouth should be below your nose or else it's unaligned.

>> No.2552095

>>2552085
Make sure you flip the canvas often.

>> No.2552121
File: 426 KB, 568x828, hanzo5-30-16-3.png [View same] [iqdb] [saucenao] [google]
2552121

work in progress, made the tat darker like an anon suggested

>> No.2552134

>>2552121
Love this style of colouring. Is that photoshop?

>> No.2552190

>>2552134
Thank you, it's actually Clip Studio Paint

>> No.2552194
File: 267 KB, 821x933, 2016-06-06_19-58-30.png [View same] [iqdb] [saucenao] [google]
2552194

>>2552085
not a conventionnal redline. I just think youd fare better if you put in some guidelines. Work on placement rather than features (but do work on ears)

>> No.2552229

>>2552190
Do you reccomend it? I've been using paint tool sai.

>> No.2552254
File: 243 KB, 652x904, guideline.jpg [View same] [iqdb] [saucenao] [google]
2552254

>>2552091
Thanks, I'll look into that.

>>2552095
Yeah I usually do.

>>2552194
Well these are the lines I had before I finished it.

>> No.2552265

>>2552229
It's a lot like photoshop minus the graphic design aspect.
I went from SAI to CSP and although it takes a bit to get used to I regret not transitioning earlier.

>> No.2552274

>>2552265

Sounds good! Did you pay for the full version? And did you choose the simplier or the more advanced one?

Sorry for so many questions. I'll be setting up a business sometime soon and I might get some extra funding for software, so I'm pondering about drawing software.

>> No.2552282

>>2552254
nevermind, my bad for trying. Just let go of anime for a while.

>> No.2552290

>>2552282
Ouch, but that is what all the tutorials tell me to do.

>> No.2552293

>>2552290
Keep drawing anime, fuck these fools. The only way to get better at anime is to draw anime.

>> No.2552295
File: 58 KB, 850x1326, bara sherk.png [View same] [iqdb] [saucenao] [google]
2552295

Shark dude.

>> No.2552297

>>2552293
That's definitely true but if you can't comprehend how things work realistically you'll never get them right in a stylized form where half of the rules of realism are thrown out the window.

>> No.2552302
File: 375 KB, 1095x1131, percicoarm.jpg [View same] [iqdb] [saucenao] [google]
2552302

So I tried to basically re-sketch this. Tried to have less negative space on the faces. I'm wondering if the basic pose in general is working, or do I just toss this? I feel like I'm fighting with it too much.

Also trying to figure out what to do for my noses. I'm a tumblr faggot where they like that ugly nose shit, and unfortunately my weird noses seem to be the thing people like the best about my art (on there) for some reason. And I'm weak and will cave to what gets me more popular.

>> No.2552307

>>2552274
I bought the EX version which usually goes for $219 but I got it on cyber Monday for $80, the biggest selling point of the EX version is that it makes it a lot easier to make a comic, it also comes with some 3D features akin to MMD which let you place 3D models for reference (or tracing, which is what most people use them for)

>> No.2552309

>>2552295
got a blog? I really like your rough style

>> No.2552314

>>2552307
Thank you! Looking forward to the finished picture.

>> No.2552319

>>2551343
Funny thing about that, the commission asked that i try to emulate kubo's style as best i can w

>> No.2552416

>>2552121
look great for the most part. I love your rendering.
You might want to study up on your serratus anatomy.

>> No.2552425
File: 71 KB, 625x864, 84d319f39b8ee08f74dda6bbfae64070.png [View same] [iqdb] [saucenao] [google]
2552425

why why i even try...

>> No.2552476

>>2551233
What the fuck am I staring at.

Stop making up so creases and unnecessary skin folds in his anatomy. The open part of the trapezius is centered around the seventh cervical vertebrae of the spine; and the top and middle portion attach to the spine of the scapula, with the 2 major forms of the infraspinatus and the teres major being pronounced as he is pulling his arms back. The latissimus dorsi orignates under the third lowest portion of the trapezius and attaches to the anterior portion of the humerus; creating a swooping motion right under the teres major.
Also those lines near the posterior obliques make no sense. The erector spinae also don't create horizontal creases like that.

>> No.2552482 [DELETED] 
File: 440 KB, 1547x780, compiled sheep.jpg [View same] [iqdb] [saucenao] [google]
2552482

a few sheep

>>2551173
did i post that one already? oops

>> No.2552486

>>2552482
you should get out of your comfy zone, and draw something like,

a llama

>> No.2552488

>>2552302
Face on the taller one looks a lot better in this, though the eye and eyebrow on the side closer to the viewer are shorter than on the far side - if anything it should be the other way around because of perspective.

The shorter one's face is still very off. The head actually seem more or less fine above the eyesockets (hard to tell with his hair), but then the face just kind of goes down and inward instead of outward again, yet you gave him a very strong jawline on the side of the face that is closer to the viewer.
On the taller guy you made the cheeks/cheekbones curve outward again after the eyes and gave him a chin and a less extreme jawline, which looks a lot better.

Pose has issues, but close interaction between characters is one of the toughest things to get right, so don't let it get to you if you're struggeling with it.
Right now it looks like the shorter guy is turned more twoards the camera than the taller one, almost as if he's trying to get away/wriggle out, but I'm not sure if that's the intention here or not. Is he trying to lift the other guy's arm or holding onto him?
Might help to look at a few photos of couples in similar poses. You don't have to use a single picture as ref if you don't want to, but it can help you gain a better understanding of how these kind of poses work and how their bodies should be positioned.

As for noses, just do what you like. After all, you are the person who looks at your own art the most.

>> No.2552494

>>2552488
Thank you so much for all of this. I really appreciate it. Having stuff pointed out to me like this does help me a lot, even if I don't improve as much as I should (I try though).

And it's funny about the shorter guy. The whole time I am drawing this, I wasn't able to decide if I want him to be enjoying the hold or not.

>> No.2552500

>>2552309
Ya.
http://ketteiii.tumblr.com/
or
https://www.instagram.com/ketteii/

>> No.2552520

>>2552500
How long you been drawing man? I like your traditional stuff a lot.

>> No.2552523

>>2552500

ok not trying to be insulting. honest question. are you gay?

>> No.2552531

>>2552520
Began around 2011? I've been 'trying' to draw seriously since then.

>>2552523
Eh. I'm bisexual if anything.

>> No.2552606
File: 186 KB, 855x1200, dino.jpg [View same] [iqdb] [saucenao] [google]
2552606

.

>> No.2552608

>>2552606
Cute.

>> No.2552684
File: 75 KB, 499x473, image.jpg [View same] [iqdb] [saucenao] [google]
2552684

>>2552425
Do or do not there is no try

>> No.2552721
File: 226 KB, 1800x1399, New Canvas 2.jpg [View same] [iqdb] [saucenao] [google]
2552721

wip

>> No.2552725
File: 1.44 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2552725

Decided to try my hand at a more expressive character.

>> No.2552731

>>2552121
Blog?

>> No.2552754
File: 438 KB, 961x903, WSCrop.png [View same] [iqdb] [saucenao] [google]
2552754

Since I don't feel like practicing, been trying to come up with a design for some Bushido like wolf-man that has a long metal blade tangled in his tail. Came out really boring IMO. Plus I worked at a shitty res.

>>2552295

>draw stuff using a mouse in ms paint
You make some pretty nice stuff despite the strenuous handicap.

>> No.2552755

>>2552754
>boring
>looks cool as fuck
Damn. My standards are too low.

>> No.2552796
File: 246 KB, 2078x825, FBCrop.png [View same] [iqdb] [saucenao] [google]
2552796

>>2552755

Artist are their own worst critic. I've gotten better, but It's a far reach from where I want to be. Plus I feel when I do these I'm not particularly bettering my art. This is like 3 months ago? I just don't really know what to tackle anymore, but hopefully, maybe, /ic/ critique will give me a better idea what to aim for.

>>2552721

The twist of that rightside girls upper torso seems a bit weird. The other girl looks a bit awkward aswell, like she's trying to get up but her spine doesn't particularly agree with that idea. Plus her hair has a lot of volume for someone on the floor (I'm supposing you drew the head upright without considering it at first). Gravity should be pulling it more downward overall. Sorry if my critique isn't super concise.

>> No.2552805
File: 669 KB, 700x900, 09d2a9ed4d5e51ee8a4eab4197ad418.jpg [View same] [iqdb] [saucenao] [google]
2552805

>>2551782
> panty
> socket

Baka.

>> No.2552820

>>2552796
what if i say this was shibari

>> No.2552823

>>2552754

Reminds me of Dueces Wild.

>> No.2552829
File: 163 KB, 917x611, image.jpg [View same] [iqdb] [saucenao] [google]
2552829

I draw whatever I want. Today I wanted to copy Turtle.Fish.Paint so I did. I regret nothing.

>> No.2552881
File: 99 KB, 426x341, 1461573563681.jpg [View same] [iqdb] [saucenao] [google]
2552881

>>2552476
You're a meme

>> No.2552889

>>2552820

Hmm. I mean it'd make a bit more sense, especially with the rope, but the hair still would be off.

>>2552823

That shitty movie with Daryl from the walking dead?

>> No.2552903
File: 140 KB, 540x960, Di.jpg [View same] [iqdb] [saucenao] [google]
2552903

>>2551605
Ty, I'll admit I'm a noob atm, but drawing kinda interests me atm so I'm just giving it a crack, I only draw once in a while, and worse yet I'm using a fking mouse

Here's a work in progress

>> No.2552921
File: 7 KB, 163x132, oi.png [View same] [iqdb] [saucenao] [google]
2552921

>>2552903

Not to pick on you, but is this supposed to be a face?

It's pretty hard to deal with a mouse to draw, I would honestly just go with pen/pencil and paper and scan for critique. It'll be more to the actual experience and you'll get better pieces with half the effort. Plus you'll learn a lot more.

>> No.2552937

>>2551507
cute we need moar bois around here

>> No.2552981

>>2552921
Oh yeah I just got bored, I'll be rubbing that out before it's done.

>> No.2553048
File: 138 KB, 852x884, 690d30a72864e1310d218ad05bf8c6f1.png [View same] [iqdb] [saucenao] [google]
2553048

welp

not happy with the arms but meh

>> No.2553096
File: 213 KB, 500x500, sketch.png [View same] [iqdb] [saucenao] [google]
2553096

meh

>> No.2553113

>>2551874
That's ugly as fuck.

>> No.2553114

>>2553048
baby hands

>> No.2553160
File: 276 KB, 500x500, sketch2.png [View same] [iqdb] [saucenao] [google]
2553160

>>2553096
this one looks like a pron actress, know who? kek

>> No.2553194
File: 354 KB, 1800x1399, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
2553194

>>2552721
ropes done, only convoluted lace underwear is left

>> No.2553212
File: 733 KB, 636x900, liv wasser upload.jpg [View same] [iqdb] [saucenao] [google]
2553212

>>2551507
>>2552937

Thank you!
I'm always unsure if this kind of style is welcomed or not.

It's finally finished now.
But somehow I'm not sure about how her belly looks.

>> No.2553213

>>2552937
oh and it's actually a more boyish girl

>> No.2553221

>>2553194
You broke her hands, big finger is supposted to watch outside.

>> No.2553225

>>2552606
is bobby chiu one of your inspirations?
looks great so far

>> No.2553226
File: 30 KB, 427x390, 1443617398624.jpg [View same] [iqdb] [saucenao] [google]
2553226

>>2553221
well shit, thanks for that

>> No.2553228
File: 141 KB, 650x500, tip.png [View same] [iqdb] [saucenao] [google]
2553228

>>2553194

>> No.2553235
File: 692 KB, 1200x846, barbarian concept.jpg [View same] [iqdb] [saucenao] [google]
2553235

>> No.2553247
File: 99 KB, 2000x1196, image_3.jpg [View same] [iqdb] [saucenao] [google]
2553247

> draw some face, ugly ass crap
> Try to draw some pretty realistic face
> draw 50+ skulls with diffrent angle
> try to sketch shitton of attractive face portrait, master study
> Try to draw pretty face with imagination
> result is crap proportion's are even not realistic

Fuck i sketched 600 head in this week

>> No.2553252

>>2553247
post your study process & imagination attempt process if you want feedback

>> No.2553261
File: 354 KB, 1800x1399, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
2553261

>>2553228
>>2553194

I was wondering why it looked weird, thanks doods

>> No.2553263

would studying real faces and animu faces from mangaka I like help me learn to draw animu faces?

>> No.2553278

>>2553263
depends on your process
analyze and construct? kwl
copy? you won't get better at anything else but copying

>> No.2553281
File: 40 KB, 900x506, 3.jpg [View same] [iqdb] [saucenao] [google]
2553281

>>2553235

>> No.2553300
File: 77 KB, 517x652, f8dabf9613bbe257dc780dc1e770e2d0.png [View same] [iqdb] [saucenao] [google]
2553300

tried to fix hands and arms

>> No.2553314
File: 161 KB, 991x774, really big comb.png [View same] [iqdb] [saucenao] [google]
2553314

>>2552295
really nice, if a wee bit stiff, but like dang cool design

>>2552754
mspaint and mouse is underrated, last time my tablet broke i spent a couple months figuring it out, it's actually kinda neat, you gotta be super gestural with your lines (at least i did, hahaha)

oh, and study arms/forearms/elbows a bit more, your walf dude's arm on the left (his right) is lookin funky
also i'd heavily suggest focusing on legibility, possibly through exaggeration, i can barely tell what's going on with the whole sword handle/blade thing there (you've also created an unfortunate tangent between the end of his snout and the blade part near his head)

>>2553235
>>2553281
minor suggestion, once you've found your line, go back an clean the finding lines up jus a smidge, don't gotta go full on cleanup mode but it'd help your sketches look a bit more presentable to non-art people (if that's a thing you care about, if not then no worry, especially if you plan on inking and/or painting over)

also the way the forearm connects to the upper arm in >>2553281 is a wee bit off, look up some arm muscle charts and pay attention to how the brachioradialus/extensor carpi radali (outer forearm muscles) both extend into the upper arm and slightly overlap the bicep and brachialis (muscle between the bicep and the tricep)

>> No.2553341
File: 80 KB, 397x397, 4q3S3Da.png [View same] [iqdb] [saucenao] [google]
2553341

Been practicing on my style for a while now.
How am I doing?

>> No.2553345

>>2553341
Bad. Works on your anatomy and other stuffs first, style should naturally come after that, it's pointless to try focusing on it at this point.

>> No.2553346

>>2553341
Thick.

>> No.2553356

>>2553314
yes I have difficulties working clean, I am filthy. gotta learn how to clean it all up properly, but it's pretty hard to keep the flowing energy within the new clean lines.
anyway, these are all sketches and not meant to be show off, but I thought they might be interesting to other artists.
about the arm, yeah it's pretty messed up. good advice, I should study the arm before I procede with the animation.

that is a nice big comb, are you a comic artist?

>> No.2553370
File: 216 KB, 500x500, sketch3.png [View same] [iqdb] [saucenao] [google]
2553370

>>2553314
neat

I keep doing meme qts

>> No.2553376

>>2553370
Her face is too small compared to the big head

>> No.2553382

>>2553376
I don't see it's more than intended to make it cute, she's being looked from above, we see the top of her head and she's got a huge mass of hair

>> No.2553393
File: 251 KB, 720x1040, i_wanna_be_a_cop_by_echoseed-da5goh9.png [View same] [iqdb] [saucenao] [google]
2553393

You like my silly bun?

>> No.2553396

>>2553393
Is this considered furry? It gives me a weird feeling.

>> No.2553402

>>2553396
Yes, that's 100% furry

>> No.2553433

>>2553396
as furry as garfield or a cereal mascot.
>tfw just remembered that tony the tiger got fed up of furries yiffing him in twitter
kek, brb making a twitter account

>> No.2553479

>>2553341
the torso/abdomen is facing to the right yet the legs/hips are facing directly forward with no twist in the abdomen to indicate the body is twisting, also the hips are not rotated correctly to be able to show the buttcheeks the way you are between the thighs

>>2553356
wanna be comics/animator, working on portfolio shiz. also no worries, i'm horrendously messy when it comes to traditional, thank god for digital's ability to cleanly and accurately erase things

>>2553370
be careful, that's approaching code lyoko tier in terms of forehead. even if the hair is poofy keep in mind silhouettes and ratios, unless of course you just really like having the features lower than usual on the face, in which case you're doing decently. i'd suggest working some shoulders in there to complete the bust if it's just gonna focus on the head, it helps make it feel a bit more professional (unless of course you're just practicing, again, do what you want, i'm just offering an outside perspective)

>>2553393
work on shape design if you want to do cartoony styles, her leg shapes are way too simple and boring compared to the rest of what's going on in the image
the shading on the hat is off on the left (her right) side, also avoid going that detailed with the wrinkles/shading on the top half of the shirt when everywhere else is much more simple, it draws too much attention compositionally (tho if you fix the legs this might not be much of a problem anymore). the feet also feel off

if you're curious what i meant by shape design, look up some of the concept art/model sheets for zootopia, cory loftis has a whole page about legs if i remember correctly. admittedly this'll only really tell you how they decided on designs but hopefully it'll get you thinkin about how to think with shape more, good luck, i belieb in you nwn

>> No.2553499

>>2553396
considering your post, being a furry is the least of your problems.

>> No.2553505
File: 438 KB, 961x903, WSCrop.png [View same] [iqdb] [saucenao] [google]
2553505

>>2553314

Hmm... Does darkening the items in the BG and adding the white to outline the edge of the character from it help a bit with the readability.

Also yeah, the arms all sorts of funky. I was working off a ref that had a similar position, but about 0 muscle. The arm probably should of been raised more and backed.

If you don't mind me asking what do you mean legibility through exaggeration? Just make the sword read more with the hilt? Or like exaggerate it's proportions/effects to get a better idea of what it does/belongs. I originally had the idea of having the sword tangle around his arm/sword handle and come off of that, but it was just too much in the forefront.

Sorry to ask a lot, I very rarely get critique. Love the big comb.

>>2553341

really flat and dimensionless, mainly because the direction of body parts are everywhere so it's not particularly possible to read what's going on. I'de probably work a good bit more on anatomy/perspective.

>> No.2553580

>>2553314
this is how people SHOULD one foot in one foot ree.
>>2553247
lol

>> No.2553623
File: 57 KB, 183x141, nriko.png [View same] [iqdb] [saucenao] [google]
2553623

>>2553048
Honestly there is a lot wrong with arms and hands. the arms have no foreshortening and the hands are way to small.
I like your other stuff, I feel like you have a lot of potential. You are very active, a lot more active than I could ever be. I can see your improving little by little. Keep practicing, keep trying different poses, trust me they wont look good but you wont know what looks right until you know what looks wrong.
I like you, man. Keep working man.

>> No.2553744
File: 686 KB, 1100x1670, suu.png [View same] [iqdb] [saucenao] [google]
2553744

>> No.2553893
File: 106 KB, 597x545, When the crocket hits just right.png [View same] [iqdb] [saucenao] [google]
2553893

One of these Pacha edits for my TF2 Soldier.

>>2552754
Thanks. I'm just accustomed to it from the recent years of just doodling on there. It just feels very smooth for me.

As this guy said, it's a pretty neat way to draw. It's underrated a little bit but I enjoy doing art using mspaint.

Also you both have done very nice pieces yourselves.

>> No.2553895

>>2553893
Woops didn't add this guys post.
>>2553314

I suck.

>> No.2554113
File: 1.50 MB, 3496x5072, 1.jpg [View same] [iqdb] [saucenao] [google]
2554113

>>2553623
thanks!

I reaaaally don't get foreshortening tiny anime arms

It's really easier when you draw musclemans but... cute anime arms are an inferno...

>pic, some studies i made on february when i just started studying anatomy

>> No.2554167
File: 60 KB, 517x652, beiginner-1.jpg [View same] [iqdb] [saucenao] [google]
2554167

>>2553300
Feel the rhythm, broski.

>> No.2554206
File: 879 KB, 1920x1056, petra.jpg [View same] [iqdb] [saucenao] [google]
2554206

>> No.2554209

>>2552881
why

>> No.2554213

>>2552531
I see, very nice. You're muscles have a very exaggerated but organic feel.

>> No.2554223

>>2553893
I can't draw as well as you but I'll melt you in an mge.. Now steam.. Hurry!

>> No.2554232
File: 174 KB, 1008x631, thunderboltwip.jpg [View same] [iqdb] [saucenao] [google]
2554232

Trying to make some characters out of these props, wip. CC is welcome, mainly on the bikes' perspectives.

>> No.2554234
File: 225 KB, 997x632, hipseywip.jpg [View same] [iqdb] [saucenao] [google]
2554234

>>2554232

>> No.2554338
File: 324 KB, 622x1326, The Living Void.jpg [View same] [iqdb] [saucenao] [google]
2554338

>> No.2554383

>>2552608
>>2553225
Thanks but I'm just following a tutorial of his in order to speed up my own works.

Just another d/ic/k who will never make it

>> No.2554550
File: 322 KB, 900x938, 2016-6-7 1.png [View same] [iqdb] [saucenao] [google]
2554550

>>2551173
Im trying to work on petite/loli women how am I doing? Which character seems to convey a petite/loli look?

What are the pros and cons of left and right? If you were to take features from both characters, and slap em into one character, what features would you choose; and why?

>> No.2554598

>>2553893
>crocket

It's missing the crit glow.

>> No.2554602

>>2554232
The bike looks weird because of left converging lines. If they are correct, try putting the left VP further.

>>2554234
This one looks great! To be picky, I would find a way to show the back wheel, otherwise it's a bit weird.

Cool shape language.

>> No.2554609

>>2554550
fucking use form, one foot in one foot out nooby.

>> No.2554627 [DELETED] 
File: 168 KB, 500x500, sketch4.png [View same] [iqdb] [saucenao] [google]
2554627

>> No.2554631
File: 173 KB, 1000x1505, RamAss.jpg [View same] [iqdb] [saucenao] [google]
2554631

Spent all night working on this. I could not for the life of me draw the breast and yes I know the dress is lopsided.

>> No.2554632
File: 123 KB, 565x713, sadmoeblob.png [View same] [iqdb] [saucenao] [google]
2554632

tentative sketch of VN chara

she's supposed to have the kicked puppy look

>> No.2554633

>>2554550
sticky

>> No.2554637
File: 183 KB, 500x500, sketch4b.png [View same] [iqdb] [saucenao] [google]
2554637

>>2554206
diggin it

>> No.2554640
File: 159 KB, 781x796, image.jpg [View same] [iqdb] [saucenao] [google]
2554640

Good old mech studies - it feels good to just switch off. I like this pencil brush tool...

>> No.2554644

>>2554609
Nice name change senpai, the character on the right was half assed, but the proportions seem right. As the character on the left has more of a muscle-y vibe. Especially in the thighs. What are your thoughts?

>one foot in one foot out
I dont get it, which character? both?

>> No.2554676
File: 233 KB, 733x925, redline.png [View same] [iqdb] [saucenao] [google]
2554676

>>2553300
So while I was testing a new tablet I decided to redline your drawing and with that give you some tips on how to make it work.

The main reason it doesn't work, is visual intrest.
Most artists want dynamic poses and impactful facial expressions for their art and so should you.
As you can see the idea of your drawing is great, many different things to look at, direction of body and head are different etc.
The problem however lies in the stiffness of the pose as well as some anatomical errors that cause this stiffness.
You can see in my redline how she really bends her upper body to face to the right and how the shoulders do most of the work to point the head in the opposite direction. This build up visual interest, which then makes the drawing better to look at.

What I also noticed was that the clothing was kind of "glued" on. with little to no feel of how the clothing works. You can shade all you want but the sillouette and the folds make the difference. The blue color in the redline tackles this problem by making the clothes more loose and thereby giving it some actual weight, which is really important when drawing clothes onto existing characters.

The last point I want to bring up is anatomy.
When you look at your original work you can see that there is not much anatomy in there,
crotch is way too low and the head way to big with a neck that simply doesn't to anything.
The middle part of the body, i.e. breasts to pelvis, look like a bean rather than something organic.
The arms also looke like noddles and not something that could actually hold a gun.

The biggest tip I can give you about anatomy is simply to look at muscle groups, then simplify them and attach them to a skeleton.
This works great for bodies and also for faces. And it will quickly enable you to think of how arms and legs can bent and what creates visual intrest.

Peace

>> No.2554682
File: 139 KB, 819x696, ss+(2016-06-08+at+08.59.18).png [View same] [iqdb] [saucenao] [google]
2554682

How do I into coloring

>> No.2554701
File: 1.52 MB, 3000x976, bawfdawfl2.png [View same] [iqdb] [saucenao] [google]
2554701

>>2552302
>posted in the last thread 'cause I'm a idiot.

https://www.youtube.com/watch?v=2T7cDY7YDsg

This video helped me tremendously.

>> No.2554703

>>2554682
You try. Don't dare tell me you did here.

>> No.2554713

>>2554676
>>2554167


Thank you very much guys!


I hope i'll really feel the movement soon...

I'm trying since i started to make the poses more fluid and interesting

but i really try and try again but still don't feel the flow from gesture drawing...


btw i seriously need help on foreshortening tiny girly girl arms and legs without muscles etc.

>> No.2554739

>>2554713
cut the bullshit, it has nothing to do with feeling anything, holy shit, that's not how you make people learn what you critiqued >>2554167 it's a good example, but dang, your tip is non sense

it's knowledge and you need to just understand and apply it by forcing yourself, study fucking rythms

Curve in, curve out, just like nose's foot, keep tensions in contrast, keep a zig zag idea in mind

>> No.2554856

>>2554631
your construction needs a lot of work, and the uniformity of the lineart makes it look even flatter. Try to work more loosely while focusing on drawing 3 dimensional form.

>> No.2554858

>>2554637
Thanks.
>>2554640
That does seem like it would be really nice for roughing in stuff.

>> No.2554870

>>2553505
no anon, shitty effects don't make your art better

>> No.2554878
File: 169 KB, 321x700, demon-fag.png [View same] [iqdb] [saucenao] [google]
2554878

any fuck up?

>> No.2554995
File: 264 KB, 500x500, sketch5.png [View same] [iqdb] [saucenao] [google]
2554995

>> No.2555004
File: 102 KB, 960x960, Dice.jpg [View same] [iqdb] [saucenao] [google]
2555004

Tried to do a redraw of a character I made when I was a kid. The head is kinda wonky. Kid me also made him without his other hand and a nonsense gun apparently.

>> No.2555034

>>2554856
What do you mean more loosely?

>> No.2555065
File: 216 KB, 593x700, aaaayyyyyyyy.png [View same] [iqdb] [saucenao] [google]
2555065

>>2555034
it means you have to wake up, forget about instant gratification and leave details/filal lines for the next week and start focusing on the ground instead of the roof

You always have to aim for a solid under-drawing from where you can 'trace' over it your wished results.

You're thinking in 2D. Your foreshortening is made by overlays, but that's not all it takes. You're thinking shapes, each leg, the butt, the tits, the face, each arm. All of these are shapes, you're not working form.

yup, you draw a ( line for the sockets and some textures on the butt. But these are not even following the true form it would have

>> No.2555079

>>2555065
Ahh thank you. So if I wanted to practice "thinking in 3d" could I just draw over references with cylinders and other 3d object under the skin?

Also I guess curves curves curves. After comparing yours to mine I get what you mean by saying it is flat. But I don't really get why you made her hands bigger.

>> No.2555097

>>2555079
Not him, but I'll point out another tool he used was the socks, which accentuate the curves down the legs. It allows you to essentially force a defined curvature/shape onto the form.

>> No.2555098
File: 285 KB, 591x1253, Biki.jpg [View same] [iqdb] [saucenao] [google]
2555098

From >>2548047

>> No.2555146

>>2554701
i like your muh style. blog.
>>2554682
blog too
>>2554676
this is terrible but i cant be bothered and you did try.

>> No.2555186

>>2555098
FireZ pls go

>> No.2555218

>>2554637
I can't tell if the extreme face deformity is intentional or not.
If not then I suggest looking into face proportions, if it is I suggest looking into face proportions and how to properly convey deformity.

>> No.2555228 [DELETED] 

>>2555218
>how to properly convey deformity
what are you talking about? o_o

>> No.2555232
File: 727 KB, 591x1253, Biki_edit.png [View same] [iqdb] [saucenao] [google]
2555232

>>2555098

>> No.2555238
File: 52 KB, 366x522, 1461664150469.jpg [View same] [iqdb] [saucenao] [google]
2555238

>>2555218
>>2555218
>how to properly convey deformity
what are you talking about? o_o

>> No.2555261

>>2555098
Find a ref. Everything chin to boob needs mucho work. The shoulders shouldn't be hunched. Adjust your proportions, too. The head is large, even for animu.

>> No.2555287

>>2555146
>blog
ramenwarwok.tumblr.com

>> No.2555292

>>2555238
FiREZ pls go

>> No.2555298

>>2555287
this is the second time i ask for your blog and am thoroughly disappointed. Someday ill ask and ill actually follow you.

>> No.2555309

>>2555146
No blog sorry senpai

>> No.2555311

>>2555298
why do you have to be such an ass?

>> No.2555315

>>2555298
Is it 'cause my stuff is bad or is the layout awful?

>> No.2555321

>>2555311
Self-esteem boost

>> No.2555375
File: 224 KB, 1000x664, treedee.jpg [View same] [iqdb] [saucenao] [google]
2555375

>>2555065
Okay I watched Jazza's video for female bodies and such and it actually made much sense the second time through. I know this is a very rough and quickly done chicken scratchy but is this what you mean?

>> No.2555451

>>2555315
theres too many small mistakes and easily avoidable mistakes that slightly trigger me.
Also, the way your sketches are paneled is hard to read and doesnt make me want to check it out.

>> No.2555542
File: 74 KB, 553x600, Dunning.jpg [View same] [iqdb] [saucenao] [google]
2555542

>>2555451
>when you're triggered by other people's small mistakes but can't see your own massive ones

>> No.2555545

>>2555542
>filename

kek

>> No.2555548

>>2555065
>...and then she farts!

>> No.2555641
File: 454 KB, 582x850, hanzo5-30-16-4.png [View same] [iqdb] [saucenao] [google]
2555641

>>2552416
Thanks, I fixed it using some reference, I hope it looks better

>> No.2555680

>>2555451
Cheers man, I'll make sure to work on that. I definitely get what you mean about small mistakes, I usually only spot them after I've lost interest in what I draw. Guess I'll try to upload more consistently cleaner and understandable sketches as well, thanks for the feedback nose.

>> No.2555693
File: 108 KB, 540x720, image.jpg [View same] [iqdb] [saucenao] [google]
2555693

I still got to finish the hand

>> No.2555743

>>2555375

Proportions

Basically, Loomis.

Actually, you're 100 years too early to be drawing people. Focus on drawing basic forms both from imagination and life.

>> No.2555795
File: 72 KB, 1440x900, Hamaz.jpg [View same] [iqdb] [saucenao] [google]
2555795

>> No.2555797

>>2555795
Clothes are hugging her body too tightly
legs are disproportionally thick
shoulder-waist ratio looks masculine
you can see her right eye through her hair

>> No.2555803

>>2555797
Im going to erase the eye later..

>> No.2555804

>>2555797
>you can see her right eye through her hair

muh anime effect

>> No.2555808
File: 41 KB, 480x600, image.jpg [View same] [iqdb] [saucenao] [google]
2555808

Exactly .

>> No.2555843

>>2555808

y tho

I can understand if the bangs aren't long enough to cover the eye.

>> No.2555936
File: 2.25 MB, 2800x2177, Nova and Driselle.png [View same] [iqdb] [saucenao] [google]
2555936

Finished a commission

>> No.2555950

>>2555797
>>you can see her right eye through her hair

>hey dude, why did you cover one eye with hair? you want to hide the fact you can't draw 2 eyes?
>no, I can draw both eyes, I just want this character to have 1 eye cover by hair
>nehee, you can't draw both eyes
>FINE, I'LL DRAW BOTH, HAPPY NOW?
>..., why can you see her eye through hair?

>> No.2555953

>>2555795
the body just goes eh at from the collar bone down. eyes are fine

>> No.2555954
File: 68 KB, 488x533, Well.png [View same] [iqdb] [saucenao] [google]
2555954

Well..

>> No.2555957
File: 144 KB, 491x700, demon-soul.png [View same] [iqdb] [saucenao] [google]
2555957

>>2555954
this >>2555804 keep the eye visible when painted, just sightly

>>2555641
rlly beautiful, you might want to push some contrasts on the arm, to make the muscles and tattos be less "flat", as everything else has got nice contrast but that
>>2555375
drawabox lesson2

>>2555936
ear is painted like it's hair lol, your color picks are not neightbours, that's bad
>>2555292

>> No.2555981
File: 384 KB, 900x1275, Gun and Sword (resized).png [View same] [iqdb] [saucenao] [google]
2555981

>> No.2556029
File: 2.25 MB, 2800x2177, New Canvas.png [View same] [iqdb] [saucenao] [google]
2556029

>>2555957
>>2555936

Ah thanks, missed that.

The color picks are basically the official color scheme sooo

>> No.2556033
File: 748 KB, 1440x900, 1465446593420.jpg [View same] [iqdb] [saucenao] [google]
2556033

>>2555795

>> No.2556182

>>2556033
solid.

>> No.2556238
File: 194 KB, 1440x900, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2556238

>>2555795
ayy
tried and failed

>> No.2556250

>>2556033
shitpose
{come on}^¿

>> No.2556307
File: 753 KB, 1779x2500, venom-acc.jpg [View same] [iqdb] [saucenao] [google]
2556307

>>2555797
>Clothes are hugging her body too tightly
No they're not
>legs are disproportionally thick
You can barely see them
>shoulder-waist ratio looks masculine
Opinions
>you can see her right eye through her hair
Pic related

>> No.2556311

>>2555981
I really like this

>> No.2556396
File: 110 KB, 540x720, redo.jpg [View same] [iqdb] [saucenao] [google]
2556396

>>2555693
I'll probably try going over it digitally, but I finally got to fixing his hand.
How is it so far?

>> No.2556405
File: 136 KB, 596x850, aaaayy.png [View same] [iqdb] [saucenao] [google]
2556405

>>2555957

>> No.2556490
File: 619 KB, 2178x2202, percicoline.jpg [View same] [iqdb] [saucenao] [google]
2556490

>>2552302
Now since this thing isn't such a slop, could I maybe get a redline, please? I also cannot get larger guy to look at smaller guy without looking like a rapist ugh

>> No.2556523

>>2556396
His fingers look kinda broken f@m

>> No.2556614

>>2556033
That anatomy and pose are worse than the original drawing, stop trying to do redlines when you're at this level.

>> No.2556618

>>2556614
>shitposts
>doesn't correct it
>no credibility

>> No.2556619

>>2556618
You the same guy that "corrected" the Tracer drawing?

>> No.2556621

>>2556618
You must be blind or don't know what you're talking about if you think either the anatomy and pose of that redline have even alright. The original is far froom being perfect but it was already much better than that.

>> No.2556762
File: 202 KB, 495x600, how_qt.png [View same] [iqdb] [saucenao] [google]
2556762

>> No.2556870

>>2556762
That's cute as fuck

>> No.2556936
File: 202 KB, 1920x1080, wolf.jpg [View same] [iqdb] [saucenao] [google]
2556936

I guess this goes here

>> No.2556951
File: 209 KB, 1748x2376, New Doc_2.jpg [View same] [iqdb] [saucenao] [google]
2556951

I just started learning to draw full-bodied pics I don't know were I was going with this

>> No.2556967

>>2556951
beginner thread, better lighting, top down angle, loomis, sticky, etc etc

>> No.2557065
File: 78 KB, 767x1459, Feelit0002.jpg [View same] [iqdb] [saucenao] [google]
2557065

First time posting here, my Life Drawing class is finished for the semester. Drew this just for fun and to let some steam out, due to how I'm feeling about more realistic drawings. It looks like shit.

It's not finished, but I'm actually pretty happy about how it looks, especially for my first attempt in this style!

>> No.2557107
File: 134 KB, 800x600, Saints.jpg [View same] [iqdb] [saucenao] [google]
2557107

>> No.2557108
File: 234 KB, 900x1273, Train visit (resize).jpg [View same] [iqdb] [saucenao] [google]
2557108

>> No.2557112

>>2557065
>>2557107
>>2557108
you need the L

>> No.2557144

>>2556307
>>Clothes are hugging her body too tightly
>No they're not
yes, they are, look at her boobs
>>legs are disproportionally thick
>You can barely see them
true, they are also in a different stage
>>shoulder-waist ratio looks masculine
>Opinions
it's not an opinion, it's a fact. while different ppl can have different body proportion, he assumes he goes for more feminine ones, while the ones he drew, are in fact, masculine
>>you can see her right eye through her hair
>Pic related
implying that's his eye and not a symbol on his hair

and learn how to do fold, you could start with the image you posted, but I would recommend more real life

>> No.2557145

>>2556621
>opinions

>> No.2557230
File: 117 KB, 916x618, image.jpg [View same] [iqdb] [saucenao] [google]
2557230

I'm too exhausted to draw anything else. I barely finished this doodle...

Anyone else experience week inversion? I'm so destroyed by the end of the week, I just want to sleep till Monday.

>> No.2557304

>>2557065
>>2556951

Why are people doing this?
Don't they see that these look like shit?

>> No.2557316

>>2557304
asking why people who is lost is doing lost stuff
Don't you see what you did?


you don't know what you don't know, that's why they posted that and you do that silly question
we're monkeys dude

>>2557230
tfw in Alabama carring your very own ice cream cone in your back pocket while you're detained

that's pretty funny sketch

>> No.2557397
File: 190 KB, 561x800, wip.png [View same] [iqdb] [saucenao] [google]
[ERROR]

wip

>> No.2557416
File: 170 KB, 1944x1944, New Doc 1_1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Just A reaction face in this style i'm

>> No.2557461

>>2556033
what the fuck is that torso. please stop posting if you're serious

>> No.2557468

>>2552190
Which brushes do you usually use?

>> No.2557473
File: 131 KB, 750x900, knite.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2551173

>> No.2557480

>>2557461
post your art lol

>> No.2557529

>>2557397
I love color flats, very nice

You draw a lot, and I admire your dedication. Do you also work or go to school?

>> No.2557532

>>2557480
He could post anything and it still wouldn't make that redline magically not shit, m8

>> No.2557558

>>2557532
>opinions

>> No.2557569

>>2555936
You didn't notice her spine is broken?

>> No.2557583

>>2557569
uh oh, someone's fat.

>> No.2557650
File: 657 KB, 894x1152, M4_SOPMOD_II scale2.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Trying to figure out her height for a sculpture. Going by the m4 which is 75.6 cm, she only stands at 1.75 m4, which is about 132cm. Let's just bump her up to 1.4m. Still, doesn't that seem too short? Also the gun is in 3/4 so isn't there a bit of foreshortening as well? Meaning she is actually even smaller? Help me senpaitachi

>> No.2557656

>>2557650
Nigger, the whole thing is drawn in perspective
it's going to be hard as fuck to measure her height like that

>> No.2557658

>>2557583
that spine is broken boy

>> No.2557662
File: 282 KB, 568x736, m4.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2557656
Perspective looks to be slightly above her eye level. It's not like an extreme angle.

>> No.2557667
File: 88 KB, 377x607, arenwokka.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>> No.2557677
File: 567 KB, 1440x900, xd.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2556033
>>2557558
are you Magister? loved your work but that torso is just ridiculous w/o huge tits. also I don't think OP is aiming for that kind of proportion

>> No.2557683

>>2557677
nah, im just a melon

i mean it's just a way to visualise how to form the torso rather than how the torso is shaped after the final product. hey it works for me so lol

>> No.2557714
File: 492 KB, 3000x2100, macestatue.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2551173
workin on this sketch...
comments/crits welcome

>> No.2557744

>>2557714
I feel like I've seen your work before
It looks good so far but the actual construction is kinda boring

>> No.2557757
File: 420 KB, 1267x800, fix.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2557397
i know that its a bit late to critique you on your form, but i feel that its necessary.
first ill say i do like this character design. its interesting.
the pose however is off balance. i feel that almost all the problems are around the waist. its hard to say exactly what i mean, but i think the waist is too thin and this problem is accentuated by the right leg.... like, the way youve drawn it it doesnt look like theres enough room for both thighs for how big the legs are, and how narrow his waist is. a part of what makes this look a little akward is how straight the right leg is up through the torso.
i think that what would help this is if you had more of a curved line from the foot to the torso with the apex at the waist.
for how tall he is, the head is too small as well. i would consider shortening the length of his body... particularly the legs and abdomen.
otherwise. good pic.

>> No.2557789

>>2552016
How does one master clothing folds to this degree? This is something that continually fucks up my drawings

>> No.2557791

>>2557789
>master clothing folds to this degree
lol
seriously tho. do still lives of folded cloth, and look at some art that you admire the clothing on and imitate the way they draw folds and what not

>> No.2557793
File: 191 KB, 490x791, alterrrrr.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Need help with dynamic&form. feel like current pose is a bit too stiff when looking from the thumbnail

>> No.2557796

>>2557793
i think its pretty good so far anon, but maybe if you raised the right leg up so it broke the contour of the body into an angle at the waist it would loosen up the pose.

>> No.2557801

>>2557677
What book is that anatomy drawing on the right from?

>> No.2557875
File: 273 KB, 500x500, sketch6.png [View same] [iqdb] [saucenao] [google]
[ERROR]

random doodle

>>2557757
thx m8
with your fix it contrast a lot, mine went too rigid at the end, the blue clothing placement neither helps to read the silouette so it reads even more stiff :/

>>2557793
draw the right arm with foreshortening, the robes doing a spiral around it, just don't hide that hand
values are great, she's cute, just do anything else with the right arm

>> No.2557883

>>2557796
Thanks anon! that was helpful
>>2557875
already tried that but it doesn't look as good. it doesn't feel right with the mood of the picture. maybe I'm just shit at foreshortening though

>> No.2557910
File: 520 KB, 978x791, hand,-love-and-dinamism.png [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2557793
meh, tried and turned ok for not refering :8

my approach is more epic, it communicates more when you show a hand doing something

>> No.2557917

btw, >>2557910
dat semen demon is a semen bender

>> No.2557956

>>2557910
oh shit that look fucking great. I was going for dim and ominous tone originally but this looks so good. I guess I'll have to change that. thank you so much anon!

>> No.2557960

>>2557956
>anon
fuck I didn't notice you had a tripcode

>> No.2557962

>>2557910
I think the little display of power in her hand should be more resentful, ominous and/or aggressive, not gentle like what you have there.

She is Jeanne Alter after all.

>> No.2557974

>>2557875
Thanks for making my eyes hurt with that epic effect on that "random doodle"

>> No.2557990

>>2552523
Now I'm curious, why did you ask if he was gay?

>> No.2558172
File: 325 KB, 400x1094, 21.png [View same] [iqdb] [saucenao] [google]
2558172

I'm having a lot of trouble on color... suggestions please?

>> No.2558183

>>2558172
First, fix those breasts. They absolutely do not attach there, you virgin.

>> No.2558205
File: 33 KB, 512x110, watery.png [View same] [iqdb] [saucenao] [google]
2558205

>>2557468
I use the watery brush a lot for rendering, it's like a thick watercolor.
I think it comes with Clip Studio Paint

>> No.2558208

>>2558183
more like everything is disgusting about that picture

>> No.2558219

>>2558183
That's not the center point of attachment, it's weighted down by hands. There is more breast tissue behind hands.

>> No.2558228

>>2558219
That is not how breasts work at all.

>> No.2558240

>>2556311
Thank you good sir

>> No.2558242

>>2558228
HELP ME THEN

>> No.2558305

>>2558242
boobs are fine, everything's exaggerated so they don't look that out of place.
I think you should do something with the hands though, they look too delicate and passive, like they're not actually pulling the boobs down, I think that's what's throwing people off.

>> No.2558344

>>2553160
No it doesn't. Looks like a shitty anime girl that a shitty weaboo couldn't even draw right.

>> No.2558349

>>2555936
Someone paid for this garbage? Wtf? I hope this wasn't more than $10.

>> No.2558355

>>2558349

You must be new.

>> No.2558384
File: 356 KB, 900x776, 06 08 2016 01.png [View same] [iqdb] [saucenao] [google]
2558384

Please point out any mistakes or anything, just tear me apart; I haven't been on /ic/ in months

I'm gonna fix her hands I swear

>> No.2558410

>>2558349
he could be paid 150 and still it wouldn't be enough to pay to for your salt dialysis treatment.

>> No.2558430
File: 78 KB, 526x671, not so lil slugger.png [View same] [iqdb] [saucenao] [google]
2558430

gettin what i can get done before work

>> No.2558552
File: 290 KB, 1268x872, b8af9673b65994d192f3a8946cc54fd8.jpg [View same] [iqdb] [saucenao] [google]
2558552

trying some background/scenery

>> No.2558565

>>2558430
I love your work, do you mind sharing your blog?

>> No.2558695
File: 274 KB, 1920x1080, choke.jpg [View same] [iqdb] [saucenao] [google]
2558695

>> No.2558719

>>2558552
Fucking awful.

>> No.2558746
File: 298 KB, 500x500, QT7.png [View same] [iqdb] [saucenao] [google]
2558746

stylized memes

>>2558552
haven't you thought about doing the enviro with the same process as you do the character?
styles do not match
you need midground on that enviro, there's just foreground and mountains

>> No.2558747
File: 755 KB, 1800x2223, Kurwa.jpg [View same] [iqdb] [saucenao] [google]
2558747

Commissioner got back to me after a while for coloring w

>> No.2558764
File: 221 KB, 489x1200, sketchFem.png [View same] [iqdb] [saucenao] [google]
2558764

How is this anatomy?

>> No.2558766
File: 291 KB, 649x400, color.png [View same] [iqdb] [saucenao] [google]
2558766

>>2558747
resize
you should unify colors, none of blues/purples/skin are related.
gray wall doesn't help with that saturation tho

>> No.2558771
File: 498 KB, 1268x872, 1465649149075.jpg [View same] [iqdb] [saucenao] [google]
2558771

>>2558552
An easy way to add more depth to a background:

go over more distant objects with the color of the sky or clouds. Go over the parts closer to the ground a little more than the peaks for a foggy effect.

It only takes a couple minutes, but adds a lot to the scenery.

>> No.2558865
File: 499 KB, 3000x2100, macestatue.jpg [View same] [iqdb] [saucenao] [google]
2558865

>>2557714
>>2557744
thx anon.
small update

>> No.2558872

>>2558764
its fucked up

>> No.2558877

>>2558872
can you be more specific please

>> No.2558880
File: 83 KB, 778x873, ss+(2016-06-11+at+01.35.10).jpg [View same] [iqdb] [saucenao] [google]
2558880

>tfw you've been stuck on a drawing for the past 2 hours cuz you can't draw hands

>> No.2558882

>>2551633
how do you go about changing the color of the lines when you start painting?

Like how the lines on the bare legs are brown.

>> No.2558883
File: 234 KB, 750x1050, red_fullB.jpg [View same] [iqdb] [saucenao] [google]
2558883

slowly getting somewhere

>> No.2558885

>>2558764
>>2558872
>>2558877
Bad proportions, like the small and short torso. You've also placed the boobs too high on the ribcage.

In terms of actual anatomy you are basically hiding things like making the hands blobs and not worked out, the clavicles are just a single straight line that doesn't represent the actual forms of it, the face is more of a shorthand than actually drawn properly, the knees are just indications but don't show much understanding, the feet are not grounded well etc etc

Get some reference, it should be easy because it's a simple standing pose, and then correct the forms and proportions. Yes, you want to stylize it, but that shouldn't be an excuse used to get around basic drawing errors.

>> No.2558887

>>2553314
Really nice.

i wonder what it is about this drawing that makes me know you're actually really good at drawing. Like usually when people have this unique and simple style, I can tell they suck, but with this one, I can tell you've gotten really good at all the fundamentals beforehand.

>> No.2558891

>>2555098
bad, bad proportional mistakes. head is too big and neck is too short.

>> No.2558934
File: 31 KB, 496x567, image.jpg [View same] [iqdb] [saucenao] [google]
2558934

Critique?

>> No.2558948

>>2558934
lower her hairline a bit. the top left side looks weird

>> No.2558957 [DELETED] 

A first draft sketch Of my Wip.Crit

>> No.2558962

>>2558885
Thanks for pointing that out. I guess i'll go back to studies and life drawing more before drawing from my head.

>> No.2558969

a tiff sketch of Qwenpool I'M Working on.

>> No.2558975
File: 233 KB, 1788x2368, New Doc 4_1.jpg [View same] [iqdb] [saucenao] [google]
2558975

>>2558969
Derp I forgot got pic

>> No.2559016

>>2558747
add some sweat

>> No.2559061

>>2558883
holy fuck dude, nice

>> No.2559066

>>2558172
>>trouble on color
over-bearing presence of purple/blue. looks tinted.

add some complimentary colors in the skin and in the lighter parts of the clothing.
eg. some yellows/greens here and there would help.
some less saturated, lighter shadows could also help as the contrast is quite varied between each part of the body, eg. the white fabric down the middle has some nice subtle light blues and greys, while the shadow on the edge of the legging is very harsh.

some areas seem like they're outlined, while others don't. perhaps consider outlining the entire piece, especially the bare leg.

nice pic btw.

>> No.2559071
File: 318 KB, 1274x898, d0f2fedfb083d7998448a3c130dcd765.jpg [View same] [iqdb] [saucenao] [google]
2559071

tried to darken the hairs and add some minor fix

Also the fog the other anon suggested

>> No.2559079

latest thread >>2559078

>> No.2559122

>>2558882
Make a new layer and clip it to the line art layer. Then you can paint whatever color you want and it'll only show up on the lines.

>> No.2559139

>>2559122
thanks mang. gonna start doing that now

>> No.2559186

>>2559066
thank you so much! I really appreciate your input!!! gonna sort out the eyesores--thank you again

>> No.2559427

>>2558934
I feel that the hair doesn't have as much volume as it should, especially on the top of her head.
I like the use of colours though, it looks comfy.

>> No.2559572
File: 223 KB, 1000x800, Hamaz.png [View same] [iqdb] [saucenao] [google]
2559572

>> No.2559810
File: 328 KB, 1028x906, mamacita.png [View same] [iqdb] [saucenao] [google]
2559810

did this a few days ago while watching off the air. didn't render it all the way but i just wanted thoughts + criticism

>> No.2560304

>>2558880
>ice wall, coming up
FUCK YOU

In all seriousness, just simplify the hands into shapes