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/ic/ - Artwork/Critique


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File: 492 KB, 1126x1991, maldraw patreon.jpg [View same] [iqdb] [saucenao] [google]
2439065 No.2439065 [Reply] [Original]

Last thread: >>2427906

This thread is meant for artists who might want to try to make anime work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have tanoshi!

>Fresh off the boat? Get back on the boat and read THIS:
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Risingsun Anime Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/
>Pose Practice
http://www.eggazyoutatsu.net/eng/atarichan.html

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Daily reminder that one Artist can now make up to 25k biweekly"

>> No.2439067

>>2439065
this style looks very distinctive, who drew it?

>> No.2439068
File: 24 KB, 493x393, 1441642653088.png [View same] [iqdb] [saucenao] [google]
2439068

reminder

>> No.2439073

>Malaysia
Shitposting thread confirmed. Post rare Kyle

>> No.2439077
File: 36 KB, 460x664, 1452592051764.jpg [View same] [iqdb] [saucenao] [google]
2439077

>>2439065
you can make the thread but please don't use my name

>> No.2439083
File: 870 KB, 625x939, light.png [View same] [iqdb] [saucenao] [google]
2439083

will repost it here so

I dont have money for a sketchbook so im using a random agenda i've found to sketch some shit

>> No.2439090

>>2439068
wheres your work? i havent seen you drawing anything in years
also wheres the cards? you know what to do

>> No.2439092

>>2439083
You will immediately cease and not continue to access the site if you are under the age of 18.

>> No.2439094

>>2439065
blog?

>> No.2439102

>>2439092
Where did that come from, lel, well, i wont tell my age anyway.

>> No.2439110

>>2439083
shiny you look like you've been going through some dark shit recently

>> No.2439232

>>2438760
Any artist who draws with these proportions.

>> No.2439239
File: 1.52 MB, 1397x1450, robotgirl2.png [View same] [iqdb] [saucenao] [google]
2439239

Tried some things with this.

>> No.2439241

>>2439239
What things did you try Mr. Dark

>> No.2439263

>>2439241
Tried weathering and different methods of shading to get the tank to look more interesting, instead of mostly flat colors like I tend to do.

>> No.2439281

>>2439239
Looks really professional, you do this for a living?
Also, could you give any tips on design?
Do you you think a lot about functionality or do you more or less just slap tech-looking things together?

>> No.2439333 [DELETED] 
File: 1.21 MB, 1837x2229, img190.jpg [View same] [iqdb] [saucenao] [google]
2439333

I was thinking of redoing it tho
Any tips?

>> No.2439337
File: 522 KB, 1192x1446, img190.jpg [View same] [iqdb] [saucenao] [google]
2439337

>>2439333
Ops, I need to resize it
I'm sorry people

>> No.2439353
File: 18 KB, 400x300, 13878940443937.jpg [View same] [iqdb] [saucenao] [google]
2439353

>>2439239
>signed

>> No.2439759

>>2439232
What do you mean "These proportions" you fuckin' tardo? That skeleton looks more or less standard proportionally, outside of changes made to the skull.

>> No.2439906

>>2439759
5:1 proportions as opposed to the standard 7:1. Didn't think you'd understand, faggot.

>> No.2439923

>>2439906
Head size is literally irrelevant to the overall ratios of the body.

>> No.2440010
File: 120 KB, 414x723, MaxCrop-a.jpg [View same] [iqdb] [saucenao] [google]
2440010

I've been really wanting to draw Max Caulfield from Life is Strange, how's this attempt so far?

>> No.2440017
File: 223 KB, 518x840, 1457605675987.jpg [View same] [iqdb] [saucenao] [google]
2440017

Figure I might as well repost.

>> No.2440020

>>2440010
I think you are letting the shitty graphics control you (the hair)

>> No.2440029
File: 131 KB, 521x900, goggles.png [View same] [iqdb] [saucenao] [google]
2440029

working on this, any glaring problems?

>> No.2440031

>>2440020
I guess that means you don't like the way the hair is drawn? I'm planning to paint over the lines for the most part, I really just want to know if it looks enough like her and if any anatomy or proportions look wrong.

>> No.2440046

>>2439083
do you have a blog?

>> No.2440047
File: 79 KB, 783x366, itsshit.jpg [View same] [iqdb] [saucenao] [google]
2440047

I tried to not be shit.
but it's shit.
:/

>> No.2440048
File: 123 KB, 699x743, noarmnofoul.jpg [View same] [iqdb] [saucenao] [google]
2440048

anyway i can improve this?

>> No.2440055

>>2440048
put her hands back
you monster

>> No.2440070

>>2440048
There isn't much to improve if there is no much of a drawing.

Unless you draw more detail, this is as good as it can get.

>> No.2440171
File: 149 KB, 1300x866, 123432543232.jpg [View same] [iqdb] [saucenao] [google]
2440171

>>2439065
>Malaysia has started filling out the name box to make it appear as he isn't promoting his fourthgrader tier shit art

You and me my slant eyed degenerate.

>> No.2440173

>>2440047
You're not shit though, be more forgiving towards yourself. Only thing that immediately pops out at me is the thigh on the right, easily fixable if you properly sketch out the fatty bits on the inner side of it.

>> No.2440245
File: 211 KB, 527x833, closereh.jpg [View same] [iqdb] [saucenao] [google]
2440245

drew one of the closers from SH3 but on a interpretation from some preliminar concept art of them

i dont really dig the colors too much, cheap blurring and etc. im bad at colouring stuff which has a lot of similar tones

>> No.2440293

>>2440171
Its tempting to shit the thread like you did in the porn threads, yeah i know.
Kindly kill yourself and spare us the trouble of having to report your proxy posting, salty sperg ass.

>> No.2440317

>>2439239
>thdark posted in my thread
this is a good day

>> No.2440346

>>2440029
I dont have much to say on this besides I like it

>> No.2440369

>>2440245
Do you have a tumblr?

>> No.2440376

>>2439239
Just looked in your tumblr and I must say I love your work, especially the coloring
I'll be a fag and ask, how long have you been drawing?

>> No.2440388

>>2440376
Ever since i was a lil' skipper. Planning to live off my work through patreons and stuff like that. Current job is pure shit

>> No.2440392

>>2440369

nope, sorry, i'll be getting one soon though. i mostly leave my stuff in a puush gallery.

>> No.2440429
File: 21 KB, 340x277, 1389012295163.jpg [View same] [iqdb] [saucenao] [google]
2440429

Is it just me or is deciding your style fucking scary?
You need to get something unique but also appealing
Its basically deciding your whole career as an artist

>> No.2440441

>>2440429
You don't really 'decide' your style, I think. You just draw how you want to draw, in a way that feels natural to you.

>> No.2440444

>>2439281
I try to do both, looked up a bunch of tank references but also just added what I thought was interesting. Also no, not for a living yet.
>>2440376
Started taking it more seriously a few years ago, but otherwise I drew during school and the like growing up.
>>2440388
I don't plan on making a patreon?

>> No.2440476
File: 278 KB, 500x364, 1364273870373.gif [View same] [iqdb] [saucenao] [google]
2440476

>>2440429
Style would just come to you as you get further into mastering fundamentals, like how one would add bits of other stuff that isn't in the recipe into a dish they're cooking once they already know how the food's supposed to "feel". And like >>2440441 said, it comes naturally.
The whole thing is a process, and you can't really get it in one try; you add into it little-by-little every once in a while throughout the years, so you can say it's a "technique portfolio" of sorts that showcases the accumulating methods you've adapted to your work.

>> No.2440565

>>2440429
your style will come to you naturally as you practice/study/draw

>> No.2440642

>>2440046
Yes

http://lienum.tumblr.com/

>> No.2440651

>>2440441
>>2440476
>>2440565
Well yeah, but you choose your building blocks

>> No.2440652

Are requests allowed here?

>> No.2440654

>>2440652
no, not on this board

>> No.2440730

Thread's theme song

https://youtu.be/NkJOFaXgZUU

>> No.2440815

Is it unrealistic to develop or adopt several styles and alternate between them?

>> No.2440817

>>2440815
no, your drawing will always have your "vibe" no matter what style you try to emulate.

>> No.2440818

>>2440815
draw whatever you like and is easier for you, dont strain yourself

>> No.2440865

>>2440815
No I think it's unrealistic to stick to just one rigid style and never experiment out of that... That's weird and boring.

>> No.2440974

>>2440815
I actually draw in a lot of styles, and I really like that, the only problem is that sometimes you need to do somewarm ups when going for a style u dont use for a long time, like, your drawing realistic for 1 month studying, than tries somethings with anime, its hard to get in the grips again.

>> No.2441261 [DELETED] 
File: 677 KB, 785x1110, nomad.png [View same] [iqdb] [saucenao] [google]
2441261

I think I want to finish this

>> No.2441275
File: 678 KB, 785x1110, nomad.png [View same] [iqdb] [saucenao] [google]
2441275

I think I want to finish this

>> No.2441305
File: 216 KB, 830x850, mar13_2.jpg [View same] [iqdb] [saucenao] [google]
2441305

trying to work on my brushstrokes/rendering

>> No.2441324
File: 81 KB, 534x932, toomanydagashi.jpg [View same] [iqdb] [saucenao] [google]
2441324

When you eat 2 many snacks

>> No.2441357

>>2441305
Please go back to facial structure for a bit, the hair looks fine but the face is really uncanny in how none of the features fit together. I support big noses but I don't think you understand how noses work, it's almost like a T bloxk from tetris.
>>2441324
Nice hips but please study hands some more.

>> No.2441364

>>2440642
oops i was already following you apparently

>> No.2441370

>>2441357

>>>2441324
>Nice hips but please study hands some more.

Good idea, was going to do some more figure studies, but hands it is.
Thanks

>> No.2441379
File: 13 KB, 350x350, 12654261_806111432845118_8855756602054751598_n.jpg [View same] [iqdb] [saucenao] [google]
2441379

>>2441364
Thanks =), i appreciate it

>> No.2441393
File: 216 KB, 832x850, mar13_2.jpg [View same] [iqdb] [saucenao] [google]
2441393

>>2441357
you're right, something about it was really bugging me. Is this better?

>> No.2441418

>>2441393
can you post your construction of this head?

>> No.2441460
File: 146 KB, 749x957, 031016_OC.jpg [View same] [iqdb] [saucenao] [google]
2441460

>> No.2441465

>>2441460
FDSeason?

>> No.2441493

>>2441460
She looks like a drug addict.

>> No.2441500

>>2441493
considering its Season that isn't a bad guess

>> No.2441644

Does anyone have any advice as to how to stylize my drawings? Is it ever too early to try something like this? Is it possible to appropriate Loomis techniques into this kind of art style? Is jumping in and having a go a good idea?

>> No.2441648

>>2441644
Post work so we can judge if it's too early or not. Yeah, you can apply methods and patterns from stuff like Loomis to stylized drawings, to an extent. The methods/simplified structure you use in stylized work might differ in some ways but the core truths you learn will probably still apply.

>> No.2441663

>>2439239
What program do you use?

>> No.2441664
File: 1.06 MB, 1564x1564, IMG_20160314_211053.jpg [View same] [iqdb] [saucenao] [google]
2441664

>>2441648
This is my most recent drawing. I was too careless with the lines, the eyes are about 2cm above where they should be and there are a few issues with the neck and mouth too. The painting was the first time I had done anything of the sort, and I probably won't try it again until i can consistently draw without the above issues. Is it too early for me to start stylizing?

>> No.2441677

>>2441393
That's a big nose.

>> No.2441704
File: 184 KB, 1000x521, mar13_2.jpg [View same] [iqdb] [saucenao] [google]
2441704

>>2441418
this is the sketch I started from, I fixed the proportion a little bit more

>> No.2441739

>>2441704
Her left nostril is placed incorrectly. The width of the nostrils should align with the tear ducts when straight vertical plumb line is placed. The left nostril seems to be aligned with the centre of the left eye, making it appear far too wide.

>> No.2441757

>>2441460
your expressions are really striking

>> No.2441887
File: 227 KB, 1000x833, sharmanschik.png [View same] [iqdb] [saucenao] [google]
2441887

>> No.2441943
File: 423 KB, 884x1100, charsmall2.jpg [View same] [iqdb] [saucenao] [google]
2441943

>> No.2441973
File: 1.68 MB, 3000x2500, vzhvzh2.png [View same] [iqdb] [saucenao] [google]
2441973

>>2441887
Or maybe this

>> No.2441980

>>2440070
Stop giving bad advice. There's always room for improvement.
>>2440048
You're off to a good start, but there are a few issues. The overall impression I get when I look at this is that it's very flat. There's not much to suggest the illussion of depth. Varying your line weight, avoiding tangents and making use of overlapping shapes might help with that. Also, the head jets forward to much. The neck should attach to the center of the sphere of the head.
Take this critique with a grain of salt. Hope it helped.

>> No.2442008
File: 163 KB, 750x1075, blue.jpg [View same] [iqdb] [saucenao] [google]
2442008

probably wrong in a lot of areas

>> No.2442015

>>2442008
If that's wrong I dun wanna be right. I don't even usually like giantess city crush stuff but this one hits my buttons

>> No.2442017
File: 10 KB, 260x165, 1436926757626.jpg [View same] [iqdb] [saucenao] [google]
2442017

>>2442008

>> No.2442044

why is this thread so slow all the sudden

>> No.2442089
File: 253 KB, 800x800, fuck_rain.jpg [View same] [iqdb] [saucenao] [google]
2442089

>>2442008
draw a cilinder next to her and draw circles inside it, check how those ovals deform when going up

your drawing need that effect (mostly on the head) to make a good foreshortening

>> No.2442101

>>2439067
>>2439094
You did. You can't hide your autism.

>> No.2442140

>>2442101
who?

>> No.2442148
File: 135 KB, 504x754, CLIPStudioPaint_2016-03-14_16-08-40.png [View same] [iqdb] [saucenao] [google]
2442148

how's this look so far

>> No.2442286

>>2441664
yes

>> No.2442312

>>2441664
you're still mapping 2d, that's just a single skill just like bouncing a ball in basketball...

If you want to learn art, start studying the theory of fundamentals and then practice each of them from ground to roof

You can do simple 2D cartoons at any level, but for cool stylizations you need way better foundations and knowing what form is

Don't practice painting before practicing values (3-4 tones only)

>> No.2442440

>>2441664
Absolutely disgusting.

>> No.2442489
File: 368 KB, 830x1200, tumblr_o41qu04fIz1uwerfzo1_r1_1280.jpg [View same] [iqdb] [saucenao] [google]
2442489

boot

>> No.2442493

>>2442148
i like it a lot. add volume to the foot and bring that belly button back in a bit.

that lion though.

>> No.2442496

>>2442489
I guess the lyon needs no mount with that

>> No.2442500
File: 87 KB, 744x1052, latex-maid.jpg [View same] [iqdb] [saucenao] [google]
2442500

By the love of balls, linework is tiresome.

>> No.2442505

>>2442500
practice hands, they suck right now.
left arm looks weird(bicep too long) but can't really tell bcuz the chain is covering it( a bad thing too ) also that leg pose is just akward.

>> No.2442511
File: 575 KB, 2880x2010, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2442511

>>2442505
Thanks, i will try and od something to ground her feet more comfortably, but i'll rather solve this puzzling pose than place her differently, and i think I could have seen itin ballet or something.

They have some rapelike nconfortable twisting poses uncluding jumping while crossing legs twisted outwards

>> No.2442520

>>2442089
fix that hand.

>> No.2442530

>>2441663
Paint Tool SAI

>> No.2442579
File: 325 KB, 1119x750, Untitled copy.png [View same] [iqdb] [saucenao] [google]
2442579

This Loomis thing is pretty cool

>> No.2442585

>>2442493
they're all getting impaled, tried to make lion look slack jawed and lifeless

>> No.2442588

>>2442585
>look at me being so deep with my religious symbolism
Liking it so far tho

>> No.2442610

>>2442588
>look at me being so deep with my religious symbolism
afraid i'm pulling a hideaki anno, i jus think it looks cool, guess that's the price you pay with loaded visuals

>> No.2442650

>>2442489
God damn homie that booty, the only reason I played her.

>> No.2442722

>>2441460
Pedo intensifies

>> No.2442757

>>2442489
high test alert

>> No.2442872

>>2442286
>>2442312
>>2442440

Okay, thank you for your advice. I will practice and come back in 8 months or so, back to the beginner thread for me.

>> No.2442903
File: 187 KB, 1280x1024, Saber back.png [View same] [iqdb] [saucenao] [google]
2442903

How's this coming along?

>> No.2443116

>>2442903
Very nice so far

>> No.2443194

>>2441460
She's sitting really odd. But I like it.

>> No.2443210

>>2442489
Her ass looks like sideways triangle shaped riceballs

>> No.2443263
File: 355 KB, 1039x900, small2.jpg [View same] [iqdb] [saucenao] [google]
2443263

This thread is so slow nowadays

>> No.2443265

>>2442903
>everyone draw F/EX right now
I see what you trying to do. It's good thing tho

>> No.2443267

>>2442903
I was struggeling on drawing a back. Thanks for the help man, I hope you have a great day

>> No.2443274

>>2443267
I'm pretty sure you can find much better back references around here.

>> No.2443277
File: 459 KB, 1273x1000, TatsFubureverse cl.jpg [View same] [iqdb] [saucenao] [google]
2443277

>> No.2443280

>>2443274
If you mean photo ref, that isn't the point. It's very informative to see how another artist will solve the problems you face, and learn from that.

>> No.2443283

>>2443280
I do was talking about Anime drawings. Colored ones especially for more details.

>> No.2443469

>>2441704
Still didn't fix the ridiculously oversized nose.

>> No.2443552
File: 209 KB, 2560x2048, 2.jpg [View same] [iqdb] [saucenao] [google]
2443552

>> No.2443872
File: 434 KB, 922x800, 47.jpg [View same] [iqdb] [saucenao] [google]
2443872

crit

>> No.2443947
File: 196 KB, 750x1075, blue2.jpg [View same] [iqdb] [saucenao] [google]
2443947

>>2442008

>> No.2443949

>>2443947
As always. you have too many contrasting values in the face of these figures, and they often have values that are too dark.

See the tall spire/tower thing to her right, and how it doesn't go as black? The top of the figure should follow suit.

>> No.2443950
File: 278 KB, 839x1183, latex-maid.jpg [View same] [iqdb] [saucenao] [google]
2443950

Balls have mersy on me.

>> No.2443966

>>2443949
I'm often told that my faces are flat, so I try to introduce a wider range of values into the face. Thanks though, I'll try to lessen the value range.

>> No.2443967

>>2443950
whos this erection infection

>> No.2443975
File: 75 KB, 758x960, 1454836663013.jpg [View same] [iqdb] [saucenao] [google]
2443975

>>2443966
>I'm often told that my faces are flat, so I try to introduce a wider range of values into the face. Thanks though, I'll try to lessen the value range.
It's not flat in values. It's flat literally. You draw a plane flat as a pancake and you do it right.
To me it looks like you really enjoy Wokada's style, or learned from her, or whateve, i used to think you were wokada and i don't enjoy that face style. Not one bit.

If you wanna try different face, consider protrusion of facial structures forvard, the jaws, rhe nose make face more like a nose of a ship, go google for anime figurine photos and study them a bit.
Often animu faces have a more protruding shape, as well as a shape of 3dpd human is not a single plane.

>> No.2443986
File: 245 KB, 1280x1517, got_the_cintiq27qhd_by_nababa-d8n6apr.jpg [View same] [iqdb] [saucenao] [google]
2443986

>>2443975
Nah I love his fit Mikus and I'm okay with his faces, I think they're cute, but that's just me.
Thanks for the reference, I might have a bit of trouble trying to map it onto a sphere/egg-shape but I'll try. I'm trying to pick up nababa's face style more if anything...

>> No.2443987

>>2443950
Who is that weenie genie

>> No.2443989
File: 91 KB, 500x715, 1422741392864.jpg [View same] [iqdb] [saucenao] [google]
2443989

>>2443966
You might wanna try and protruding the nose, the lips and the chin further forvard.

If you feel like trying different faces.

>> No.2443995
File: 353 KB, 1351x830, maid.jpg [View same] [iqdb] [saucenao] [google]
2443995

>>2443987
Something completely random from the top of my head, or rather dick.
I call her the Maid, and she might be a nymphomaniac.

>> No.2444024
File: 610 KB, 820x1200, Maid2-Recovered.png [View same] [iqdb] [saucenao] [google]
2444024

>>2443987
Here another one, if you like.

>> No.2444033

>>2443995
I can still see the fucking polygons on the outline of her ass!

OR

You're chicken scratching like a motherfucker. Practice your fucking hand-eye coordination. Christ!

>> No.2444052

>>2444033
It's an old work I was scratching like Alzheimer.
I'm still scratching, just a bit better.

>> No.2444080
File: 198 KB, 773x1000, JuriReq.jpg [View same] [iqdb] [saucenao] [google]
2444080

I did a request for an anon on /v/.
I really need to get faster so I gave myself a 2 hour time limit. What do you anons do to make sure your moving quickly enough? Any tips for getting things done faster?
Also, are there any major issues with this?

>> No.2444091

>>2444080
>2 hours
what the fuck
>Any tips for getting things done faster?
well, draw more, a lot, a fuck ton.

>> No.2444099

>>2444052
>>2444033 here

Good job then, Anonymous.

>> No.2444105
File: 156 KB, 781x1024, 30 - 8CZlp5a.jpg [View same] [iqdb] [saucenao] [google]
2444105

>>2443986

>> No.2444149

>>2444091
2 hours too long for a sketch?

>> No.2444161
File: 121 KB, 640x800, 926447_962869563762722_914476837_n.jpg [View same] [iqdb] [saucenao] [google]
2444161

Engie and spa doodle I did. I hate neglecting drawing to play games.

>> No.2444176

>>2444105
What's the source on these graphics? I like this dude.

>> No.2444178

>>2444149
for just one figure with not that much detail yeah a bit, but its all about mileage, you will get faster the more you draw

>> No.2444198

>>2441677
For you.

>> No.2444233

>>2444176
I'm not sure, but there's more here http://imgur.com/a/fgtMJ/all

>> No.2444240

>>2444161
>I hate neglecting drawing to play games.
Iktfb, nice fabric kid

>> No.2444307

>>2444161
art page?

>> No.2444345
File: 341 KB, 828x861, help101.png [View same] [iqdb] [saucenao] [google]
2444345

Looking for some help on this drawing, I've been erasing and redrawing the same things over and over. I feel like there's a whole lot "off" about it and I jumped to rendering way too quickly, but I want this to be completed. If you have any advice/help, it would be much appreciated.

>> No.2444531

I don't have any art style that mine,
cartoon,anime what ever shit, just study more loomis or book?

>> No.2444577

>>2444531
Your style will come to you as you study and draw.

>> No.2444579
File: 100 KB, 652x490, g_bird_03.jpg [View same] [iqdb] [saucenao] [google]
2444579

A raven rider. R c&c.

>> No.2444581

>>2444345
no deep values, no shadows and low contrast.
generally low contrast creates a very flat feeling
Brain reads shapes and volumes by light and shadow distribution so yes it's important.

>> No.2444584

>>2444531
Style is the result of habits, your personal style will develop in something of a vacuum, and be manipulated by artists you choose to study and imitate aspects of.

>> No.2444609

>>2444531
study / copy artists you like. You'll naturally begin to incorporate the parts you like into your own ***style***.

>> No.2444811

>>2442089
I saw your other garden sprite from the last thread. These drawings are really cool.

>> No.2444850
File: 1.05 MB, 1600x1200, chinko.jpg [View same] [iqdb] [saucenao] [google]
2444850

>> No.2444902

>>2444240
Feels all around, man. Thanks!

>>2444307
I post stuff mainly on my insta.
https://www.instagram.com/ketteii/
I don't use my tumblr at all :(
http://ketteiii.tumblr.com/

>> No.2445301
File: 634 KB, 1000x756, Johanus Reflection_RESIZE.jpg [View same] [iqdb] [saucenao] [google]
2445301

the black ink didnt scan in that well

>> No.2445403
File: 590 KB, 913x1145, Realismtest.png [View same] [iqdb] [saucenao] [google]
2445403

>>2439065
Spent 2 hours on trying this semi-realistic style, is anything super wrong?

>> No.2445419
File: 853 KB, 800x1061, forest.jpg [View same] [iqdb] [saucenao] [google]
2445419

Sorry for the shitty photo.
Can someone please help me with the perspective ? I think there is something wrong with the size of the figures.

>> No.2445427

>>2445403
Yes.
There's a lot wrong with it.
>>>/Loomis/

>> No.2445452

>>2445403
Check your image in grayscale

>> No.2445454

>>2444345
Defining a light source would help you.

>> No.2445490
File: 675 KB, 913x1145, RealismtestEletricBoogaloo.png [View same] [iqdb] [saucenao] [google]
2445490

>>2445452
More contrast, got it pal

>> No.2445550

>>2444176

It's namajake.

>> No.2445551
File: 45 KB, 444x300, 1456278253192.png [View same] [iqdb] [saucenao] [google]
2445551

>>2444105
FIRST RED NOSE, NOW GOLD NOSE?

WHEN WILL TUMBLR STOP

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>> No.2445609
File: 153 KB, 548x847, HMR.jpg [View same] [iqdb] [saucenao] [google]
2445609

I'm trying to draw homura to compliment a madoka pic I did a few months ago but I'm not feeling it, what can I do to improve this comp?

>> No.2445613

>>2445301
black ink never scans well, go look at the original inks for something like hellboy or such, everyone touches that shit up in photoshop so don't sweat it

>> No.2445623
File: 360 KB, 814x1062, Taishuu-Shiraishi.jpg [View same] [iqdb] [saucenao] [google]
2445623

>>2445490
I'm really not feeling the shading. The sudden harsh shadow along the outside of the hair doesn't look right, it needs to be more diffuse. The shading around the nose ends at a harsh line despite it being a rounded form.

The shading also suggests a convex curve to the bridge as opposed to a concave. Also her left eye is looking a little droopy towards the outter edge, this time a concave curve along the upper lid instead of a convex one as her other eye suggests. It's a lot of little things here and there that look off.

Are you working with reference? what i'm posting isnt particularly helpful for shading reference. but maybe itll help you work on the anatomy a little.

>> No.2445637

>>2445609
filling the background with lilies makes it look really cluttered, looks pretty damn good to me. blog?

>> No.2445643

>>2445623
Gotcha, I'll keep the stuff in mind for the future.

>> No.2445693

>>2445637
http://mw-magister.tumblr.com/

I filled the background of the madoka one with roses and I want them to be a set so I want to keep that theme if I can.

>> No.2445882
File: 224 KB, 599x848, mirror_ass.jpg [View same] [iqdb] [saucenao] [google]
2445882

Is there a better guide on latex than "draw random nonsense in color dodge and blur it "?

>> No.2445902
File: 109 KB, 1211x1506, Design.jpg [View same] [iqdb] [saucenao] [google]
2445902

>> No.2445906
File: 47 KB, 300x615, large.jpg [View same] [iqdb] [saucenao] [google]
2445906

>>2445882
strong highlights following the apex of forms/lightsource, diffuse shadows. You don't necessarily need to use dodge n burn to apply the shading though.

>> No.2445908
File: 179 KB, 801x1046, 1242820122223.jpg [View same] [iqdb] [saucenao] [google]
2445908

>>2442489
the way the highlight and shadow meet on her right cheek give the impression of flat, not rounded planes. So basically it looks like that ass is coming to a point.

>> No.2445912

>>2444345
Relax those fingers dude! A natural cupping position for a hand has a little bend at the joints of the fingers, having them straight like that looks a little unrelaxed/unnatural. Also those wrists/forearms seem overly thin.

>> No.2445918
File: 111 KB, 750x1000, 013-6-.jpg [View same] [iqdb] [saucenao] [google]
2445918

>>2443872
The shadow placement is really odd looking to me, especially around the torso/abdomen.

>> No.2445944

>>2445609
It doesn't look like the gun is aiming where she's looking

>> No.2445951
File: 245 KB, 1521x728, help.jpg [View same] [iqdb] [saucenao] [google]
2445951

Okay so I have an issue with my anime faces not looking anime enough. Pic on the left was drawn by me pic on the right is more of the style I like.
I'm asking for insight on what I could be doing wrong and why mine just looks so western compared to the image on the right.

>> No.2445959

>>2445951
Post more of your work, we can't really judge solely on the picture you posted. With more pics it'll be easier to identify your problem.

>> No.2445969
File: 241 KB, 400x616, Rei_57.jpg [View same] [iqdb] [saucenao] [google]
2445969

>>2445951
same shit, low contrast.

Take a look at a proper anime picture, each hair "blade" has it's contrasty shadow and it's hilight.
The skin has high contrast shadow, your picture barely has ony contrast.
So yes, use wider value range.
Don't be afraid to make your shadows deeper, and your hilights brighter. Overdoing it will be better than not doing it.

>> No.2445978
File: 113 KB, 1089x292, ex.jpg [View same] [iqdb] [saucenao] [google]
2445978

>>2445959
Here's a few more examples. I also struggle a lot with consistency as well as you can probably see
>>2445969
Alright, noted thanks

>> No.2445995
File: 295 KB, 1077x1500, Dragonball.jpg [View same] [iqdb] [saucenao] [google]
2445995

I posted the lineart for this here ages ago and it was well-liked. Now I finally have a comp again, so I'm able to color once more.

Here it is.

Any critique? Color is my weakness.

>> No.2446000

>>2445995
you don't seen to care too much about where does the light come from the green dude has a shadow on a lit side of his nose.
Really everything about your lighting is as inconsistent as it gets.

>> No.2446005

>>2445978
Your construction seems a bit weak and you rely everything on the same 3/4 symbols/proportions you've learned to do.

If you want to mimic a style, make a reference window with few references of the style you want and take a close look on how each thing is solved, so you can take what you want.

Right pic got really high color contrast, highly saturated versus non saturated contrasts and just a few high value contras, degradations, line weigh and color variation.

Make things bold.

>>2445995
Lol, you could have fixed that picolo face.
>profile: head, ear nose, jaw
>4/5 front, eyebrows, mouth

>> No.2446041
File: 318 KB, 1521x728, 1458232428032.jpg [View same] [iqdb] [saucenao] [google]
2446041

>>2445951

>> No.2446045
File: 572 KB, 1521x728, 14582324280332.jpg [View same] [iqdb] [saucenao] [google]
2446045

u can add some shit filters for imitate deep

>> No.2446120
File: 132 KB, 2048x1364, 10623493_10207539429098318_8860480931835401209_o.jpg [View same] [iqdb] [saucenao] [google]
2446120

>>2446000
Yeah, I honestly had no idea where to put the lighting for a composition that's supposed to be like a poster, so I just did something dynamic. Maybe I'll recolor it, but desu, I think I'd rather be done with it and just do something else.

>>2446005
Haha, yeah, I could have, and I noticed that mistake as I painted it, but it seemesd like too much work and I lost the original file, so I had to paint the jpeg on multiply.

Anyway, got something new:

This is my MC for a comic I'm doing. It's a ghost detective kinda story, that draws some inspiration from Bakemonogatari, except that it's more ghost story, and less romcom.

I also want it to be a blend of grungy, punky, underground London counter culture. Thoughts on the design?

I feel like I should do a little more to give it a bit more draw. Something about the design is a bit boring to me.

>> No.2446142
File: 4.00 MB, 2048x2048, pixlr_20160317205043169.jpg [View same] [iqdb] [saucenao] [google]
2446142

>>2446120
To give you an idea on the sorta style I wanna convey, here's my visual inspiration mash ups.

The idea is to do a blend between a ghost detective noir kinda thing, with hard punk and grunge culture, etc... kinda like how Bebop blended space cowboys with jazz, or Champloo did with Feudal Japan and hip-hop.

I do want the characters to be drawn in that realistic style though. The MC is a bit of a hipsterish douche. The two other MCs kinda show a bit more variety in style, especially Reika who's a more of an edgy, grungy chick. I haven't finished their design yet though.

>> No.2446145
File: 267 KB, 1521x728, animushit.jpg [View same] [iqdb] [saucenao] [google]
2446145

>>2445951

>> No.2446239
File: 202 KB, 1312x1500, fb.jpg [View same] [iqdb] [saucenao] [google]
2446239

>> No.2446249
File: 893 KB, 1393x1100, snek2.jpg [View same] [iqdb] [saucenao] [google]
2446249

any critque would be helpful

>> No.2446257

I saw a really good animu face construction on here once, anyone have it?
I always seem to screw up the eyes. I know the idea behind it, but I always make them too big or similar dumb mistakes.

>> No.2446264
File: 822 KB, 1393x1100, 1458250376840.jpg [View same] [iqdb] [saucenao] [google]
2446264

>>2446249
i adjusted your mirror

>> No.2446349
File: 62 KB, 391x504, 2.jpg [View same] [iqdb] [saucenao] [google]
2446349

hero academy sketch

>> No.2446354
File: 180 KB, 900x1165, giantwoman.jpg [View same] [iqdb] [saucenao] [google]
2446354

>> No.2446372
File: 672 KB, 746x747, yandere 2.png [View same] [iqdb] [saucenao] [google]
2446372

a quicky...

>> No.2446393

>>2445403
Don't draw lines between teeth

>> No.2446398

>>2445419
You're right, that is a shitty photo.

>> No.2446400

>>2446120
>supposed to be like a poster
if that is the case then every character should have his and his only lighting.
But it should be consistent for each of them.

>> No.2446410

>>2446249
Might be cool if you actually drew a motorcycle instead of throwing in like a zero effort filtered photo jesus fucking christ.

>> No.2446421

>>2446264
thanks
>>2446410
ill think about that in the future

>> No.2446443
File: 129 KB, 488x700, animu3.png [View same] [iqdb] [saucenao] [google]
2446443

>>2439065
how's my animu sketch /ic/

>> No.2446456

>>2446443
Ok-ish but you hve the tip of your nose exactly on the middle of your face while it's supposed to stick out, it's not one plane.

>> No.2446534
File: 231 KB, 741x1300, odat3.jpg [View same] [iqdb] [saucenao] [google]
2446534

.

>> No.2446535
File: 197 KB, 800x615, rafa.jpg [View same] [iqdb] [saucenao] [google]
2446535

Anything i must correct before moving on ?

>> No.2446549

>>2446372
YOURE THE FAGGOT THAT PRETENDED TO BE ILYA.
>>2446349
blog?

>> No.2446563

>>2446534
colors make me want to vomit.

>> No.2446564

>>2446443
Lovely. Liked your style.

Maybe the neck is too long, or compromising the trapezius a bit. It lacks a bit of hair on the top left (maybe if you mirror it you'll see).
I'm not sure but the head might be too big and the shoulders too short.

>> No.2446599

>>2446549

nope I am the faggot whose pose book tread was dereailed by Ilya fag... Kronplz is the nickname jayze gave me..

>> No.2446648

>>2446599
i have a hard time believing that since your styles are so close... but then again, my style was also close to it, maybe we need to change.

>> No.2446649
File: 136 KB, 480x700, animu4.png [View same] [iqdb] [saucenao] [google]
2446649

>>2446443
>>2446456
>>2446564
Is it better?

>> No.2446652

>>2446648

Speaking of "that" stlye:

is Kron a bad influence? I mean I have reallistic studies from poses...

Is that true that I should ditch stylization entirely and first focus in realism?

>> No.2446658

>>2446649
Yes. Where I can follow your work?

>> No.2446659

>>2446658
i don't update much those days but
http://annyadraws.tumblr.com/

>> No.2446662

>>2446659
Weird. The vast majority of women who draw gay quasi-anime stuff draw in the exact same style, with the exact same themes, the same angles and the same mistakes.

>> No.2446664

>>2446659
Hahaha gorgeous artwork. We're both from brazil, btw.
I'm following you on my tumblr acc, and I just use it for following tumblr-only artists anyway.

>> No.2446694
File: 1.39 MB, 1060x1883, 2016-03-17 23.49.23.jpg [View same] [iqdb] [saucenao] [google]
2446694

Quick sketch. Thoughts?

>> No.2446711

>>2446534
that smirk made me smile, firez, well done, well done indeed

>> No.2446725

>>2446652
im not really inspired by kron, I just like the sharpness of the eyes.
as long as you use form it doesnt matter desu.

>> No.2446739
File: 832 KB, 1828x2520, IMG_20160318_0001.jpg [View same] [iqdb] [saucenao] [google]
2446739

How's this? I've just gotten into drawing lewds recently.

>> No.2446740

>>2446739
beg thread, sticky

>> No.2446748
File: 1.91 MB, 1214x794, robots (march 2016).png [View same] [iqdb] [saucenao] [google]
2446748

robot designs. crits on character design and shapes and shit v. appreciated, kinda new to it all. they're based on a design by cory loftis

>> No.2446781

>>2446400
>if that is the case then every character should have his and his only lighting.

That makes the most sense. Thanks!

>> No.2446856

>>2446748
are you a pro?

>> No.2446906

>>2446649
>>2446443
Take this with a grain of salt but I feel like there's something very slightly off about the hair placement compared to his skull / face. This is the first thing I noticed and I can't unsee it.

>> No.2446917

>>2446563
does this happen often to you? do you want to talk about it?

>> No.2446924

>>2445908
any more like this? "what not to do" stuff helps me so much

>> No.2446926 [DELETED] 
File: 313 KB, 741x1300, shitty fan edit.jpg [View same] [iqdb] [saucenao] [google]
2446926

>>2446534

>> No.2446927
File: 313 KB, 741x1300, shitty fan edit.jpg [View same] [iqdb] [saucenao] [google]
2446927

>>2446534

>> No.2446945
File: 1.04 MB, 1750x1094, oc2.png [View same] [iqdb] [saucenao] [google]
2446945

Is it ugly? how do i make it more visually appealing and commercial.

>> No.2446947

>>2443947

left leg is too short

>> No.2446956

>>2446945
animu-shiny eyes, mouth and nose are too feminine and small, everything seems a bit flat.

>> No.2446967

>>2446945
I would move on from this pic. It is quite hard to look at, and has a lot of construction issues. Looking at things to fix straight away there's a number of anatomy issues. For example the deltoids aren't structured on his torso properly. His obliques definitely don't work that way, given the position the left should be lower and creased where as the right flank should be higher. His Balance seems off, I would shift the left leg a bit more left. Also the right knee doesn't feel positioned right judging from the foot, should be more centred. It's a bit scary anon.

>> No.2446994

>>2446947
>>2446956
>>2446967
I was aiming for an "anime" look and tumblr ish style. hmmm I should make him more masc.

I do have trouble with anatomy which I'm practising by drawing these.

>> No.2447009
File: 321 KB, 713x818, 54166010_p3_master1200.jpg [View same] [iqdb] [saucenao] [google]
2447009

does someone have some suggestion on how to make bouncy and tender cheeks pressed on something?

>> No.2447140
File: 146 KB, 900x1273, jongsoo-kim-knight01.jpg [View same] [iqdb] [saucenao] [google]
2447140

>>2446563
It's because a specific reason (ex: they don't work together, are they too saturated, etc...)?

>>2446917
We may never know

>>2446711
Thanks. Glad you like it, I hope I don't mess it up by the end.

>>2446927
Thanks, However I'm not sure if I want to fuse it completely with the bg, my idea was to create a piece that was similar at least in format to those often made by korean and chinese artists (ex: fully rendered character, with a minimal bg and a fancy pose pose along the lines of pic related)

>> No.2447148

>>2446549
>blog?
he's tracer

>> No.2447164

>>2441275
cute face and hair

the clothes design is good too I like it

>>2441460
like the others said, I like it

>> No.2447169
File: 577 KB, 877x1241, twic.png [View same] [iqdb] [saucenao] [google]
2447169

>> No.2447170
File: 105 KB, 1440x810, 1434972320135.jpg [View same] [iqdb] [saucenao] [google]
2447170

>>2445951
Make it wiiiider maybe

The face features placement is a bit meh, I'd see the mouth higher, the face less long and more wide

Also the eyes are too "hard", there isn't the kind of softness, flow in the strokes that you can see in right pic

The color of your lines seems bland too, look his lines have gradients and all

Also work your colors overall

>> No.2447202

>>2446856
funny!! but no. maybe one day.

>> No.2447223

>>2444149
The sketch looks so loose and under-detailed and fast (which isn't a bad thing), so I'm kind of baffled it took that long. Is there a lot of construction underneath in a hidden/deleted layer? If that's where most of the time goes in, then I'd suggest sketching a lot more fast gestures and doing quick studies from refs with a short time limit.

>> No.2447226

>>2446535
Tiny arm (the front one) and the shoulder looks a bit off. Find some refs.

>> No.2447228

>>2447148
Proof?

>> No.2447299
File: 628 KB, 2500x1941, Electric Feel.jpg [View same] [iqdb] [saucenao] [google]
2447299

>> No.2447303
File: 480 KB, 877x1241, twil.png [View same] [iqdb] [saucenao] [google]
2447303

>>2447169
Lines and shading, where do I go from there.

>> No.2447344

>>2447299
wow, this is fucking wonderful

>> No.2447381

>>2447299
Looks like Cheech Wizard
Dem nips

>> No.2447407

>>2447299
>[beginner critique - you can see it as a critique from a possible fan/viewer rather than a professional artist, maybe this insight can help you]

The left hand's thumb has the skin wrinkle going towards the palm that's way too deep, it makes it look like the thumb is 2x the size because of this - also the fingers of the same hand look slightly bigger and fatter.

The right breast looks unnatural, and it took me time to figure out what was breast and what was strand of hair - the breast shouldn't pop up like a baloom on the armpit side, the upper line should graciously curve toward the armpit - this looks like her tits have received a bad boobjob

Great bg but that tree or rod that looks to be a gathering point looks like shit.. is it actually going to be emitting light? is that why you drew that circle?

the (I'm assuming) strip of trees right above that sphere look too artificial, same lineweight and too crowded, makes it look almost like a gate rather than trees in the background, looks a little too nearly arranged

The notes look a little boring because they are going in too straight a line. Maintaining that flow is good, but maybe break them up vertically a tiny bit, I think it'll be an improvement

The one thing that bugs me about the foreground, is that on the right you just have a bunch of grass. Maybe have some flowers or more mushrooms? It looks really cheap IMO. Those mushrooms are great though.

But it's great, hope I'll be as good as you one day

>> No.2447408
File: 681 KB, 851x1200, latex-maid.jpg [View same] [iqdb] [saucenao] [google]
2447408

I screwed it up.
Why? because i mus!

>> No.2447416

>>2447408
Truly awful. Blurring the background looks like shit.

>> No.2447421

>>2447408
On the other hand, I'm digging the noisy background to be quite honest, my family.

>> No.2447426

>>2447416
>Blurring the background looks like shit.
I had no intension of drwing a detailed background, i believe depth of field is a legit tool to both save time, lots of time, and to focus on central elements.

This time i was simply not going to draw a complete picture with detailed background, i i believe that blurred room is better than white or gradient backdrop.

>> No.2447458

>>2447344
Thanks, not finished tho.

>>2447381
Cheech Wizard?

>>2447407
This is really good critique man, I really appreciate you taking the time to give such a thorough look over. I'm still touching up the lineart and starting the values, so I'll take all of your suggestions into account. And yeah, the sphere in the back is meant to be emitting light.

The concept for the painting comes from the MGMT song "Electric Feel."

It's meant to be Euterpe, the muse of music, following up from the lyrics of the song: "standing there with nothing on, she's gonna teach me how to swim/she got the power in her hand, will shock you like electric eel"

The setting is inspired by the video's visuals.

>> No.2447567
File: 237 KB, 678x841, bdd46058cd74f2fea16cc2eda3e13f67.png [View same] [iqdb] [saucenao] [google]
2447567

went ko for a week for an influenza
and during that time i did nothing but circles and lines since i didn't have the head to do anything else than that or sleep...


How am i doing nosebrosenpai?

(it's the guy who proposed trips for beginners)

>> No.2447575
File: 458 KB, 900x731, buildings.jpg [View same] [iqdb] [saucenao] [google]
2447575

I designed some buildings, one is a residence and the other is a magic shop

>> No.2447584

>>2447567
>proposed trips for beginners
for the love of god tell me this is a joke and he didn't get even more cancerous since I filtered him.

>> No.2447611

>>2447009
Use standard squish dynamics, which is to say study draperies, pillows, jello, and plush.

>> No.2447615

>>2447584
not really "names and trips" for beginners

only a way so in the beg thread or around people can follow how a beginner is progressing

If getting lazy, getting better, or getting really wrong in something he did fine before

For example i would like to start this with by being "Beginner 1"

Then another can call himself beginner 2 etc.

Nothing more than numbers until we get to be real anons instead of mere numbers

>> No.2447622
File: 3.83 MB, 3568x2368, tenshi.jpg [View same] [iqdb] [saucenao] [google]
2447622

Crossposting from /jp/'s drawthread.

I'm certain I fucked up the shoulder somewhere and I can't figure out exactly how I fucked up the cast shadow on the lower legs.

Please help. General critique/shit talk welcome.

>> No.2447750

>>2447615
lol if you legit think thatll pan out, but need more anatomy, needs more palm in the hands ( hands are too finger centric and needs sexier body parts or you're ACTUALLY drawing a 7 year old.

>> No.2447813

>>2447622
are those guts?

>> No.2447829
File: 153 KB, 575x895, hentai.png [View same] [iqdb] [saucenao] [google]
2447829

Trying out something related to mecha, sorry for the dumb pose, well, i still have no idea about the legs.

>> No.2447835

>>2447813
No.

Jesus fuck I must have done a bad job at making this read.

>> No.2447887

What kind of proportions do you prefer when drawing manga faces? Or do you just choose at random?

>> No.2447912

>>2447408

Can you draw more where you can see her face it's a good character. For fapping to.

>> No.2447977

>>2446739
Ayyy lmao

>> No.2447982

>>2447303
Face looks flat

>> No.2447987

>>2447223
There was a hidden layer for the gesture yes. That part didn't take long. I probably slowed down a lot while doing the face. Can't really seem to make them appealing. I think it's because I still don't know enough about the structure.

>> No.2448026

>>2447887
Standard proportion, so eyes at half level, slightly lower, typically.

>> No.2448042
File: 1.26 MB, 1348x1396, 14549510181021.png [View same] [iqdb] [saucenao] [google]
2448042

>>2447228

>> No.2448045
File: 67 KB, 564x848, 14549510181000.jpg [View same] [iqdb] [saucenao] [google]
2448045

>>2447228
This guy is openly aiming to become kron2. What would you expect?

>> No.2448047

>>2448042
>>2448045
k
e
k

>> No.2448056

>>2448042
You've heard about the references?

>> No.2448064

>>2448056
Do we really need to discuss the same things over for a hundredth time?

>> No.2448095
File: 161 KB, 700x485, argh4.png [View same] [iqdb] [saucenao] [google]
2448095

>>2439065

>> No.2448109

>>2447622
>>2447835
I also really thought she was cut in half or something.

>> No.2448160
File: 495 KB, 1050x825, drink.png [View same] [iqdb] [saucenao] [google]
2448160

Felt like doing something heavily stylized after figure/gesture drawing all day.

>> No.2448195

>>2448160
Good job, she looks really soft. I like the way you did the shading.

>> No.2448197
File: 171 KB, 630x750, Chibi.png [View same] [iqdb] [saucenao] [google]
2448197

Doodling my cousin's OC who wears really random things.

>> No.2448199

>>2447009
the way you did the rendering on that penguin makes him look like he got a huge boner

>> No.2448318

>>2448199
i wouldnt blame the penguin for that tho.

>> No.2448326

>>2448045
That's not tracing, you can see places where things obviously aren't line for line.
Its heavily copied, but its not traced.

>> No.2448332
File: 398 KB, 939x1302, kirigakure.png [View same] [iqdb] [saucenao] [google]
2448332

eh

>> No.2448359
File: 195 KB, 614x591, prev.png [View same] [iqdb] [saucenao] [google]
2448359

am I doing it right

>> No.2448371

>>2448160
Her legs look pretty deformed

>> No.2448391

>>2448160
legs foreshortening, they're so small, you forgot to draw form on he knees, draw cylinders to constrcut that legs simple, upper legs are not cones

>> No.2448512
File: 40 KB, 431x487, dsalkfk.png [View same] [iqdb] [saucenao] [google]
2448512

>>2448359
fixed the bg but last one
won't bother posting the finished thing

>> No.2448515
File: 33 KB, 640x480, 1455476864432.png [View same] [iqdb] [saucenao] [google]
2448515

>Mike making another thread
Go grow some coconuts or something.

>> No.2448527
File: 545 KB, 2500x1858, Electric Feel 3.jpg [View same] [iqdb] [saucenao] [google]
2448527

Ok, so I'm about to start painting this in greyscale, just knock the whole thing out doing all the values and stuff.

I've never been too good at this sorta stuff, but right now I'm mapping out all the light sources. 3 light sources is always best I've been told. So we got:

There's the one from the back of course, as the light gets darker as we go forward.

The light under her, coming from the goop she's swimming in.

And the reflected light (???), coming from the front (???), or perhaps from the top bouncing off the treetops? In typical lighting, the reflected light would bounce off the floor to soften things up, but what about with this set up?

Also, how does it read thus far?

>> No.2448528
File: 109 KB, 391x504, 222.png [View same] [iqdb] [saucenao] [google]
2448528

>>2446549
some on deviant
http://sadpops.deviantart.com/gallery/

>> No.2448537
File: 49 KB, 700x699, 37c69f5f93222e898591351d8898f587.jpg [View same] [iqdb] [saucenao] [google]
2448537

>>2448326

>> No.2448546
File: 63 KB, 308x930, 53465476587758768686.jpg [View same] [iqdb] [saucenao] [google]
2448546

>>2448537
What a shame.

>> No.2448551
File: 1.18 MB, 950x1214, 1231231231231231231323123__3__by_unknown356472-d9iyypz.png [View same] [iqdb] [saucenao] [google]
2448551

>> No.2448555

>>2448515
looks like this thread went super well and very informational
looks like you're learned your lesson not to fuck with /ic/ eh you fucking dumbfuck sperg?

>> No.2448563

>>2448512
That BG really flattens it out.

>> No.2448570

new thread >>2448560

>> No.2448631

>>2448109
Well then it looks like I fucked up the foreshortening bad.

>> No.2448639

>>2447622
is that from corpse party doujinshi

>> No.2448643
File: 297 KB, 750x1075, blue5.jpg [View same] [iqdb] [saucenao] [google]
2448643

I couldn't get how I wanted the face to look like at all according to those references. I'll finish this one up like this and study how to draw it from that angle more, especially the "golden nose" one.

>> No.2448659

>>2448639
not yet

okay so how do i into forshortening

>> No.2448696

>>2448197
Punch your cousin in the face.

>> No.2448715
File: 18 KB, 236x354, 57d28555d4c5a005ca0eec55a61fe93d.jpg [View same] [iqdb] [saucenao] [google]
2448715

>>2448643
Love your stuff, but I believe her lower legs could use some detail, like ancles and proper feet, really.
Maybe a few little subtle tweaks to her figure would make it look even better. I have a feeling that her shoulders are too close especially for a strong body, her ass and hips kinda exactly oposite of curvy, i know you're not aiming for "curvy" body but it feels like she has proportions of Minecraft character, kinda blocky, it feels like if it was a frontal shot of her standing upright she'd be made of straight lines.

>> No.2448717
File: 54 KB, 640x640, 7e27ac67658ead83a0e3b06b3b3d1a0b.jpg [View same] [iqdb] [saucenao] [google]
2448717

hrowing in some good ref in case someone needs em

>> No.2448718
File: 33 KB, 467x665, tumblr_lp7htbRJC11r05o1wo1_500.jpg [View same] [iqdb] [saucenao] [google]
2448718

>> No.2449802
File: 40 KB, 658x749, aquaturd.png [View same] [iqdb] [saucenao] [google]
2449802

Trying to get back into the grove of things with my mouse.