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/ic/ - Artwork/Critique


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2431249 No.2431249 [Reply] [Original]

Thread #17

Previous Thread: >>2403910

Bring us your roughs, your storyboards, your pencil tests etc. Talk about industry, schools, the hopelessness of it all, how we all gonna make it etc.

If you're gonna post animation that isn't yours give source or state that it isn't yours.

Keep shitposting to a minimum. Don't feed the trolls.

>Stuff you may find useful, books basic program tutorials etc
https://mega.co.nz/#F!3p8CwQZD!DR2mC-kw0TyQQ8Uw3T6JYg
https://mega.co.nz/#!TdclgBqS!QWLS9f3ogerhJDfxCYPv_yFKRR11tP_IC0eaA4sEwug

>Reference stuff you can find with a simple google search
http://www.referencereference.com/
https://vimeo.com/groups/aniref
https://www.youtube.com/channel/UCRvspTjApofA2Yg3i10gTdQ
http://www.rhinohouse.com/

https://virgam.files.wordpress.com/2010/12/anim-draw-48-ssa-ideas-anim-shorts.pdf

Japanese style animation tutorial: http://listeningside.net/a_side00.html
Stoyboard & composition: http://www.floobynooby.com/comp1.html

>Play YT videos frame-by-frame
http://rowvid.com/
https://addons.mozilla.org/en-US/firefox/addon/youtube-plus/?src=search

Lastly, if you've got some good animation resources, contribute!
--
-----------
>s-sorry for shitty webm

>> No.2431263
File: 57 KB, 360x182, 10enu5.gif [View same] [iqdb] [saucenao] [google]
2431263

ignore the girl on the right

>> No.2431283

>>2431263
>ignore the girl on the right
but it looks interesting

>> No.2431302

>>2427086
what does the A/B B/IE mean?

>> No.2431303

>>2431302
Layer A is the male and layer B is female. K for key, BD for breakdown/passing position, IB or IBTWN for inbetween, and E for extremes. Thats how I work, my bad anon

>> No.2431490
File: 2.02 MB, 1500x750, character-walk.gif [View same] [iqdb] [saucenao] [google]
2431490

i definitely need to animate more. line work and consistency is by far what I need to work on the most.

nice smoke by the way.

>> No.2431500
File: 1012 KB, 1080x540, character-walk-smll.gif [View same] [iqdb] [saucenao] [google]
2431500

line work and consistency is by far what I need to work on the most.

nice smoke by the way.

>> No.2431501

>>2431490
seriously thought i deleted this. file was way too big. damn it 4chan.

>> No.2431576
File: 97 KB, 500x400, cube.gif [View same] [iqdb] [saucenao] [google]
2431576

going first to foundamentals, I guess.

>> No.2431638

>>2431576
fundamentals is
bouncing ball
bowling ball
bouncing ball in perspective
boat on a wave
walk cycle (front and side)
emotional sack

>> No.2431804

Are there any good blogs for tips and tricks with TVpaint?

Also, are there any books that teach you more practical ways to animate? Richard Williams made a decent manual, but expecting one person to animate a whole feature on 1's using the techniques in that book isn't very realistic.

>> No.2431891
File: 351 KB, 720x480, bunnytake1.gif [View same] [iqdb] [saucenao] [google]
2431891

>> No.2431948
File: 1.18 MB, 1865x1472, kitjump.webm [View same] [iqdb] [saucenao] [google]
2431948

>> No.2431951

>>2431948
too slow.

work on the timing.

>> No.2431993
File: 163 KB, 1124x1024, 14484118444820.jpg [View same] [iqdb] [saucenao] [google]
2431993

>>2431948
this is shitty as fuck.
Why you guys almost NEVER try to learn how to draw before animating?
Holy shit this is awful. what's the point of making an animation when it looks like shit?

>> No.2432087

>>2431490
No, timing is probably your biggest flaw - imagine your shot like a piece of music - usually for it to be interesting, you want variation in intensities, holds/pauses, places where it's faster, bigger, smaller, etc. I can watch your shot and basically tap out an extremely even rhythm for the whole thing. For animation this is a bad sign.

>>2431804
one tip i can give you is don't always animate on 1s like he says; it doesn't even make it look better most of the time, look at the examples in the book's cd and you can see how sometimes it leads to an undesireable watery appearance

>>2431948
There is a nice feel to this, if I imagine it far, far faster. Make it much faster and also add a proper anticipation for the jump. Think about where his jumping force is coming from.

>> No.2432098
File: 265 KB, 1030x911, kitwalk.webm [View same] [iqdb] [saucenao] [google]
2432098

>>2431948
>>2432087
>>2431993
>>2431951

:D

this is missing a few frames, so dusn't loop as well as i thought it would

>> No.2432106

>>2432087
Yeah, I've figured that much out. Usually faster movements can be eased in on 2's where the meat of the action will be on 1's, where slower actions can be on 2's and 3's with a few 1's thrown in if the action doesn't look terribly nice. Still it would be nice having a little more guidance on the subject of practical animation. The Preston Blair sort of touches on it towards the end, but really doesn't go as in depth as I would like. Is also imagine just knowing the software a little better could cut back the work load, but I'm new to TVP and there isn't much I have found on it.

>> No.2432639

You should add this channel to the copypasta.
It covers most of the basic topic a Japanese animator needs to know.
https://www.youtube.com/channel/UCRYuHKwhgfCighvhR3n151w/videos

>> No.2432653

>>2432098
>lmao im a retarded furfag that cant draw nor animate :D
>lets post more of my cap!!! :dddDDD
ebin :^)

>> No.2432694

Is Spine good for making 2d animations with bones, or are there better options?

>> No.2432703

>>2432694
Spine is good for boned animations but if you're not good with bones then it's gunna look like cancer

>> No.2432717

>>2432087
>look at the examples in the book's cd
Does anyone have a torrent of that?

>> No.2432724

>>2432703

>if ur not good its gonna look like shit

Well, that kind of applies to everything in art now doesn't it?

>> No.2432826

>>2431249
>>2432639

well then
notice for future OP
remember to add this
https://www.youtube.com/channel/UCRYuHKwhgfCighvhR3n151w/videos

>> No.2432851
File: 2.31 MB, 800x463, 9879789test.gif [View same] [iqdb] [saucenao] [google]
2432851

>> No.2433320

>>2432851
Feet slide a bit in the last two frames

>> No.2433762

>>2432851
give him more anticipation, and make him bounce back and forth a bit when he lands because hes reaching quite a halt.

>> No.2433766

>>2431993
stick figures

>> No.2433772

>>2432851
Personally I'd hang him in the air a bit longer just for effect to show his emotion there. And yeah give him a bit more settle. A blink too will give it more life at the end. I don't think you need another antic drawing but you can hold the antic slightly longer.

>>2432717
Sorry, I only ever saw the cd examples because my first animation teacher had them.

>> No.2433825

What is /ic/'s thoughts on anime studio pro? I have a copy of pro 10, was wondering some opinions on it

>> No.2433859

https://www.youtube.com/watch?v=ZBvbNs7WSII
So this was just uploaded

>> No.2433915
File: 2.86 MB, 1080x812, 12313485_732896620145467_308267006_n.webm [View same] [iqdb] [saucenao] [google]
2433915

Is Animate CC actually good now? I tried using ToonBoom but the interface is just abysmal. I don't mind drawing in Photoshop, but I feel like it's kind of the ghetto option. Like, I don't think it'd be a skill I could actually apply in any professional capacity.

Plus, having vector graphics would make life easier in some cases.

>> No.2434035
File: 886 KB, 2880x1590, Flash vs. Animate brush.png [View same] [iqdb] [saucenao] [google]
2434035

>>2433915
Here's someone comparing the brush in Flash vs. the brush in Animate. They've finally improved that, at least.

>> No.2434107

>>2434035
well, that's certainly a lot better. Flash was always way too chunky for me to get anything I liked.

Alright, I guess I'll give Animate a go, then.

>> No.2434126

>>2431249
>draw something
>hey this doesn't look too bad
>decide to animate it
>spend hours on it
>next day
>this is shit
>did I really think this was good? I need to work on my drawing skills before I animate.
>devote months in drawing exclusively
>get ready to animate
>repeat the process

>> No.2434260

>>2431993
how about you learn about animation and avoid posting bullshit?

>> No.2434263
File: 310 KB, 480x270, Hannibal.gif [View same] [iqdb] [saucenao] [google]
2434263

Hannibal Buress posted his phone number on twitter. I called expecting to just leave a message, but he actually picked up!! He asked what I'm doing, and I said working on an animation; he then asked me to animate him with big titties.

so

>> No.2434267

>>2434126
So, how good are you now?

>> No.2434270

>>2434263
I'd bird up to that shit yo.

>> No.2434460
File: 47 KB, 550x400, bounce.gif [View same] [iqdb] [saucenao] [google]
2434460

>> No.2434509

>>2434126
post result?

>> No.2434657
File: 521 KB, 640x480, new.webm [View same] [iqdb] [saucenao] [google]
2434657

shitty cleanup~

>> No.2434732

>>2434657
The animation isn't bad but the style of drawing looks kinda ugly imho. (no offense, just my opinion.)

>> No.2434749
File: 827 KB, 1920x1080, 2016-3-6 test 1 try1.webm [View same] [iqdb] [saucenao] [google]
2434749

>>2431249
Roughs

>> No.2434904

>>2431249
https://www.youtube.com/watch?v=XKaR3M_9Ew8

This storyboard is one of my finals for class. I hope you enjoy.

>> No.2434909

Does anyone here have experience with Retas Studio? Specifically Paintman Pro? It looks like the best way for coloring animation.

>> No.2434917
File: 65 KB, 720x380, 1441221986471.jpg [View same] [iqdb] [saucenao] [google]
2434917

>>2431249

>OP's webm

That is not how rocket launchers work. The back vent is to get rid of all the explosive gas and thus there is no recoil whatsoever when the weapon is fired. Just a tip, OP

>> No.2434919

>>2434732
> imho. (no offense, just my opinion.)
Then why the fuck do you even post
Humble people don't shout on rooftops

>> No.2434923

>>2434904
wow very deep, really makes you think about it

>> No.2434938

>>2434749
That's a small tank lol

>> No.2434940

>>2434938
for you

>> No.2435218
File: 1.57 MB, 1300x1000, fnt_mojo-cape.gif [View same] [iqdb] [saucenao] [google]
2435218

I was doing a bit of fabric practicing and wanted to know if this looked off. I feel like I've stared at it too much to be able to tell.
I figured since the cape would be heavier and is bigger than the whatever-dress-thing Mojo wears, it would have double the amount of drawings. But does it look like the same wind draft or like his upper and lower body are in two different dimensions? Should I have timed them to flow up and down exactly the same?

>> No.2435340

>>2435218
the end of his cape acts a bit too stiff

>> No.2435502

Has anyone else seen Richard Williams' Prologue?

Hory shet man

>> No.2435524

>>2434657
great animation, poor illustration.

Still, this is massively impressive. Good animation is harder than good illustration.

>starting a war

>> No.2435560
File: 121 KB, 312x376, tumblr_nrloeqGKAp1uzx0xzo1_400.png [View same] [iqdb] [saucenao] [google]
2435560

>>2434657

>> No.2435566

>>2435560
but this is visually a lot better. The proportions are good, especially on the face

>> No.2435589
File: 482 KB, 640x480, Kiki_Krita_86 (1).gif [View same] [iqdb] [saucenao] [google]
2435589

>>2435524
>>2434732
he didn't say anything, but it might be good to note that it's just a study of this animation that he was working on from last thread or so.

>> No.2435615

>>2434917
at first I animated it recoilless
but only found it it looks dumb

(imagine a people in cartoon firing a recoilless rocket

>> No.2435624
File: 215 KB, 1061x631, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2435624

>>2434909
yep, point n click ,it's fun
until you need to color hundreds of frame

>> No.2435869

>>2435502
how long until I can find it online?

>> No.2435872

>>2435589
jesus christ sauce?

>> No.2435886

>>2435872
akill-blazard.___.com/p/blog-page.html

insert "blogspot" in "_" section by yourself because smart anti-spam system

>> No.2435909

>>2431500
No, you have to make the dude stop for a longer time, so people can realise there is the cat, I had to watch it three times to see what happened. You kinda have 2 things going on at the same time there and it's confusing. Make the dude stop after he steps on the cat, let people realise what happened, then the cat should become the focal point, it jumps up and it has to charge the jump so people can expect it and the dude should be taking the steps back really slowly. The last part, the jump and running away is imho great and it's pretty funny.

>> No.2435950

>>2434260
hes here to sit back and have fun. He's part of the entertained you know.

>> No.2435985

>>2435624
Nice, It looks pretty useful. where did you get it from? I can't find a copy anywhere.

>> No.2436027

>>2435985
I just googled it

maybe you can try this one?
> animation-books._____.com/2014/11/retas-studio-656.html
insert "blogspot" in "_" section

>> No.2436042

>>2434126
Do both at once.

>>2434657
The movement in good, but to become a better animator you should work on making your poses more appealing, mainly at your extremes.

>> No.2436072

>>2436027
thanks

>> No.2436154

>>2435950
You are part of the dumb, you know.

>> No.2436279

>>2434657
you need a bit more anticipation and bounce back when he lands.

>> No.2436467
File: 20 KB, 480x360, Mc Flandre 4chan.jpg [View same] [iqdb] [saucenao] [google]
2436467

Who animated this?
What program do they use?
It looks so fluid...How do I animate like this?
https://www.youtube.com/watch?v=bwTB3mD-kDc

>> No.2436477

>>2436467
lots of frames, pencil and paper, video editing software to compile it all together

>> No.2436482
File: 433 KB, 1920x1080, wlk.webm [View same] [iqdb] [saucenao] [google]
2436482

>>2431249
Delicious motion tween sliding

>> No.2436587

>>2436482
why

>> No.2436609
File: 169 KB, 1596x1082, test-moas.gif [View same] [iqdb] [saucenao] [google]
2436609

>> No.2436615

>>2436467
you realize its a rotoscope of this right.
https://www.youtube.com/watch?v=Q16KpquGsIc

>> No.2436685

>>2436467
What do you mean how do you animate 'like this?' Fluid animation is fluid animation, the video you posted is really jerky at a lot of points anyway. Like >>2436615 wrote, it's mostly rotoscoped anyhow.

Many Japanese youtube/niconico animators use unconventional programs for animation, like SAI or Photoshop (though Photoshop has become more animator-friendly in recent years). They basically just use whatever they would normally use to draw and compile the frames in a different piece of software afterward.

>> No.2437050

>>2435909
gonna piggy back off this guys' reply as it's pretty reasonable.

what I'd recommend as well, would be to add a couple seconds of just the case in the scene. That way, a viewer is going to first notice the cat, then the man. If the man starts off in frame and moving, it brings the viewer's attention to him, making the cat invisible until he actually steps on it (provided you followed the advice I replied to, otherwise viewers might not ever fully know about the cat scenario). Use the tail flick animation a couple times in the moments leading up to the man entering, so the viewer has motion to bring their attention to the cat as well. Add a second or two of the guy realizing that he's stepped on the cat as well, then have him start backing away. Maybe have him initially recoil (prompt by cat noises after stepping on it), then acknowledge there's a cat.

Overall, it's a great concept and decent art. I really like it.

>> No.2437063

>>2431500
fix your staging, mainly timing of actions

>> No.2437116
File: 480 KB, 900x675, splosion.gif [View same] [iqdb] [saucenao] [google]
2437116

>> No.2437120

>>2437116
that's nice to watch

>> No.2437148
File: 57 KB, 720x540, ball bounce.gif [View same] [iqdb] [saucenao] [google]
2437148

been practicing the ball bounce exercise for a few days don't know if i'm ready to move on to the next exercise

>> No.2437285

>>2437148
try doing a bouncing ball moving across the screen now.

>> No.2437314

>>2437148
Remove one of the frames after the impact; it's kinda sticking to the floor.

>> No.2437319

>>2437148
have the ball hang at the apex a little longer, but apart from that its a good start!

>> No.2437326

Heads up: You don't need a browser add on for frame-by-frame on YouTube. Just use the . and , keys for forward and backwards respectively.

>> No.2437336

>>2437326
How did i not know this!? Thankyou!

>> No.2437339

New AMB video my fellow fäms

https://www.youtube.com/watch?v=GA0FyC13W5c

>> No.2437536
File: 474 KB, 960x540, 2016-3-6 test1 trytry2 part2.webm [View same] [iqdb] [saucenao] [google]
2437536

>>2431249
>>2434749
Update, still in roughs.

Im trying to pull of a Missile Carnival similar to Macross. Any crits?

>>2434938
The storyboards i made used a tank, but I opted in for an LAV.

>> No.2437547

>>2431263
topkek

>> No.2437637
File: 59 KB, 500x281, Untitled.gif [View same] [iqdb] [saucenao] [google]
2437637

need to draw a more striking barking key

>> No.2437716

>>2436615
>>2436685
cool. I think I should have noticed it's rotoscoped. :P Thanks anons

>> No.2437763

>>2437326
This doesn't work for videos longer than 10 mins. Then it goes up by seconds instead of frames.

>> No.2438022

My version of photoshop only lets me make gifs about 10 frames long, are there any good sites you guys can recommend where I can compile images into longer gifs. Like 50 frames or something?

>> No.2438037

>>2438022
You try using Monkey Jam? You can set the exposure and export the animation into a video. Upload the video to gfycat and save the animation as a gif or a webm

>> No.2438117
File: 22 KB, 400x300, 1310675759912.jpg [View same] [iqdb] [saucenao] [google]
2438117

>>2435524
>Good animation is harder than good illustration.

Yea because stick figure animations are so impressive. Give me a break kid.

>> No.2438137

>>2438117
https://www.youtube.com/watch?v=oDoEvRvPZQs&ab_channel=Hyun%27sDojo

I dont which ones you've been looking at

>> No.2438755

>>2438117
>Good Animation
>Good
>Impressive

Autism must be hard to live with huh.

>> No.2438769

>>2438755
>>2438137
Do you guys have any standards?

>> No.2438784

its upsetting how there's like two people in these threads that actually know anything about animation and they rarely post and the rest are just angry people who are unable to even articulate their incorrect critiques

ic in a nutshell i guess but this thread in particular upsets me

>> No.2438789

>>2438784
Welcome to the internet retard.

>> No.2438798 [DELETED] 

>>2438784

if anything you're the retard

we live in a time where information is at its most accessible BECAUSE of the internet. knowledge people in this thread are completely overlooking for whatever reason

>> No.2438799

>>2438789
if anything you're the retard

we live in a time where information is at its most accessible BECAUSE of the internet. knowledge people in this thread are completely overlooking for whatever reason

>> No.2438884

>>2437536
I had to run through it a few times frame by frame to actually understand that they were transforming inbetween different forms so I'd recommend having the transformations take a big longer, maybe have them slow in the air while changing or something

>> No.2438969

>>2438884
yea, the transformations are too fast.

I studied a bit of Micheal Bay's Transformers and ZZ gundam. The first transformation reveal should be slow; in both transformers and zz gundam. This helps viewer remember which robot transforms.

Slowing the transformation down is something I will do. Should I also add a slow transformation animation at the beginning for both of the robots?

>> No.2438985
File: 78 KB, 720x720, lolol.gif [View same] [iqdb] [saucenao] [google]
2438985

Here's my stuff.

>> No.2438987
File: 150 KB, 550x400, lololol.gif [View same] [iqdb] [saucenao] [google]
2438987

and here's another stuff

>> No.2438996

>>2438987
give the ball a little more energy as it slides into the creatures mouth

>> No.2439072

>>2437116
nice

>>2438987
>>2438985
too

>> No.2439097

>>2438769
>Good animation
>Stick figure animation isnt good
>I literally said specifically G O O D animation
obviously your education system doesn't have any standards if it lets autism levels this high slide by

>> No.2439237
File: 69 KB, 720x720, 1457797795680 edit.gif [View same] [iqdb] [saucenao] [google]
2439237

>>2438985
Really good. I removed the first frame where he touches the ground because it was kind of floaty. Also, I would tilt his chest forward more when he hits the ball to give it more power.

>> No.2439308

>>2438789
Welcome to the internet retard.

>> No.2439391

I have no idea what i'm doing, help

http://imgur.com/a/EKGBr

>> No.2439446

>>2439391
Bouncing ball. Do it.

Also: learn how to draw a head.

>> No.2439461

>>2439446
is that principle even noticeable at full sprint? honest question

>> No.2439484

>>2439461
The principle applies to 99% of everything you will ever animate.

>> No.2439533

>>2431993
>>2432653
>>2438769


Drawing for a illustration is entirely different from drawing for an animation. Simplicity is more important than complexity. Not only to ease your workload, but so teams can work on the project easily. We've been all spoiled from watching animated content where people from different fields refine and clean the frames.

The crucial part is the timing and cinematography, not how detailed or defined each frames are. In theory, focusing on detail is important, but in reality you'll lose motivation and time before you reach a substantial amount of frames.

You can't work hard because we're all burdened by financial and time constraints that prevent us from doing so. You have to work smart instead. Think realistic instead of idealistic.

Animation is a collaborative effort instead of solo one for a reason, it's very tough to execute well without cutting corners. So please be lenient on those who do it solo.

>>2434126

It's super tough to balance them together.

>>2438784

Animation is unsuited for a chan board format. Not because of the community, but because threads go too fast. Good animations take a lengthy amount of time, like weeks and months.

It's why there's a lot of shitposting here.


>>2437326

Thanks! It's pretty useful.

>> No.2439694

>>2439533
>http://imgur.com/a/EKGBr
>>2439484
>>2439446
>>2439391
>>2439237
>>2438969
>>2438117
>>2437637
>>2437536
>>2437148
>>2436467
>>2435624
>>2435218
>>2431249
https://youtu.be/KRVhtMxQWRs

>> No.2439749

>>2439533
>Animation is unsuited for a chan board format. Not because of the community, but because threads go too fast. Good animations take a lengthy amount of time, like weeks and months.
>It's why there's a lot of shitposting here.

You could still do roughs and talk about animation. Doing complete animations from the go instead of 10 minutes scribbling are completely different and a lot of roughs are thrown away. This is similar to the gesture stuff some anons talk always about (and IIRC some even call it gesture here.)

Where I am coming from: "Simplified Drawing for Planning Animation" (replaces in no way a book like "The Animator's Survival Kit, but has a lot of important practical stuff you don't normally find in books and which is a must.)

>> No.2439766

>>2439694
>http://imgur.com/a/EKGBr

I can't judge or critique them effective since it's not complete yet, but it's drafted very well so far. Keep it up anon.

>Youtube vid.

It's pretty awesome how the bouncing ball works for every action that involves elevation. I studied a backflip a year ago and realized that it was slower when it's close to it's maximum height.

>> No.2439778
File: 103 KB, 800x450, anim2.webm [View same] [iqdb] [saucenao] [google]
2439778

Just a rough at the moment.

>> No.2439917

>>2439391
how about now?

http://i.imgur.com/4Gqxmkk.gifv

>> No.2439924

>>2439917
You are getting weeks ahead of yourself. Start with the bouncing ball, then a jumping frog, then a walk cycle. When you get a good enough animation of each, then you MIGHT be able to do something like this.

>> No.2440073
File: 128 KB, 720x540, 4KMyt6v.webm [View same] [iqdb] [saucenao] [google]
2440073

My work in progress

>> No.2440082

>>2440073

thats fantastic senpai, all I'd say is try to make it even more "flour sack" like, as in, think of the contents shifting around inside it with the movements

>> No.2440089

>>2439917
The head needs to be bouncing up and down. Try running across the room and focus on how your head moves. It'll bounce up when you kick off the floor and down when you land. Your head moves a little bit from left to right but there's almost no vertical movement.

>> No.2440784

https://www.youtube.com/watch?v=wrCNvbc94q8

>> No.2440786

https://www.youtube.com/watch?v=P2EEUeMAUFU

>> No.2440831

>>2440073
dat's amazing bruh.

>> No.2440869

>>2438137
>Fighting stick figures
Do people actually still do this? It's like newgrounds fifteen years ago all over again.

>> No.2440888

>>2440869

Yeah, it might be silly subject matter, but it's good to start fight choreography with that. It's ot detrimental, they complement.

>> No.2441004

>>2440784
what a shit meme

>> No.2441058
File: 118 KB, 762x500, kick.gif [View same] [iqdb] [saucenao] [google]
2441058

You spin me right round baby

>> No.2441216

>>2436482
lol

>> No.2441254

>>2441058
why's he doing that with his hands

takes the focus off the kick I think

>> No.2441266

>>2441254

Not him, but it's an animation study. I recognize the source.

>> No.2441278
File: 18 KB, 514x307, Speech-89.jpg [View same] [iqdb] [saucenao] [google]
2441278

I've been doing mediocre animations in flash for a while now and id like to move onto more 3D things like the kick above. I can never get things like heads turning or body parts spinning correct. Any advice?

>> No.2441284
File: 22 KB, 180x150, FFFFFF.gif [View same] [iqdb] [saucenao] [google]
2441284

rate my gif guys

>> No.2441328

>>2441284
saved

>> No.2441377

>>2441284
pretty great in terms of motion but sometimes when i watch it it looks like his dick grows the size of a IBCM and launches the table and another time i watch it i see the tiny arms.

>> No.2441394
File: 37 KB, 220x160, DavidVsGoliath.gif [View same] [iqdb] [saucenao] [google]
2441394

>>2441377
yea desu it's a little sloppy but I'm glad I managed to hide the mistakes behind the fluid movements, I shouldn't have dont so tho it's bad practise^^

>> No.2441650

Just a reminder for you guys, animation is interesting only if it look good. No matter how smooth your stuff may be, if the art style is crap, it'll be nothing but a huge shit in a golden chest.

>> No.2441911

>>2441650
tru

>> No.2443009

I've just started posting some of my shit since I feel somewhat confident in my abilities. I finished this animation just the other day. Thoughts?

https://www.youtube.com/watch?v=paT3OWASP2Q

>> No.2443170

Are there any GOOD ToonBoom tutorials/videos? The ones on the website are either way too simple and don't teach me anything about the program, or assume I already know everything about this byzantine nightmare of a user interface.

>> No.2443173

>>2441266
yeah me too, is from mvc

>> No.2443235

>>2443170
The best way to learn something is to explore it by yourself. Unfortunately there aren't many good in depth tutorials, so just explore each button and mess around with all of them. Don't rush through it. Spend like 20 minutes working with each property

>> No.2443242

>>2443009
better than anything I can make. I recommend you start building up your audience/fanbase now while you're improving

>> No.2443293
File: 302 KB, 650x431, z.jpg [View same] [iqdb] [saucenao] [google]
2443293

do you guys know any other good sources/books for gesture drawings? other than sketchdaily

>> No.2443313

>>2443293
I mostly just use Croquis Cafe and Posespace

>> No.2443325

>>2443313
oh nice thanks

>> No.2443330
File: 42 KB, 385x499, 51Ea6guYZDL._SX383_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
2443330

>>2443170
consider buying this book, it's fairly well put together. if you're looking for free tutorials, good luck lmao. you gotta pay for your education

>> No.2443534

>>2443330
>>2443235
Well that's frustrating. A lot of this shit is way more obtuse than it really aught to be.

>> No.2443626

>>2431490
Why does he look at the cat, yet still step on it?

>> No.2443795

>>2441004
https://www.youtube.com/watch?v=nmsoRwqZWLo

>> No.2444225

Can I get some opinions on this?

http://marcanimation.tumblr.com/post/134926204814/hello-ive-been-thinking-about-this-a-lot

Seems reasonable.

>> No.2444229

I have Photoshop CC 2014 and I find the animation feature lacking. Does the current version of Photoshop change much to the animation tools to make it... good? So far I'm unsatisfied with it, TV Paint, and Flash.

>> No.2444467

>>2444229
Google Alex Grigg. He has a tutorial for Photoshop CC.

Also Google the animdessin plug in

>> No.2444482
File: 73 KB, 499x476, green lex luthor.jpg [View same] [iqdb] [saucenao] [google]
2444482

>>2444467
I know. His videos are two years old. My question stands.

>> No.2444521

>>2444482
He made a new one a few months ago.

>> No.2444526

>>2444229
Honestly, Photoshop is the easiest animation software to use. TVPaint, Flash, and ToonBoom all have different interfaces that take a long time to learn and have their own hangups and benefits.

You're not explaining your issues with any of the programs you've listed, so for all we know you could just be retarded

>> No.2444549

>>2444229
Quite honestly you probably won't find a digital animation program that will fill all your expectations. I assume you're coming from traditional animating. TVPaint has always been the easiest for me when sketching out movement, Photoshop has been the best for building an entire scene (aesthetically) and adding extras (videolayers etc). Try to find your own workflow within the programs like Alex Grigg does in Photoshop.

>>2444467
I'd never heard of animdessin, looks great!

>> No.2444554

https://www.youtube.com/watch?v=KXOBmHXL4UM
I finished this last month, but don't know where I could get any critics. I did this for fun, however not original. http://www.nicovideo.jp/watch/sm25434075

I did each part of her body separately (head/arms/body/face), mainly aiming for consistency in their sizes. Though they grow bigger at the end.
The timings has a bit delay with the song. I'm also sure that I need loomis. Anything else did I miss?
Is it bad practice to copy someone else's work?

>> No.2444664

Since people are discussing the topic, which program does everyone use? I use After Effects at work but it's not very good for character animation.

>> No.2444672

>>2444664
Toon Boom Animate 3. I plan on upgrading into harmony advanced, since its the cheapest upgrade

>> No.2444701

>>2444664
Using Animate CC, but i'm pretty familiar with Photoshop and Flash.

>> No.2444702
File: 70 KB, 539x760, 3593_products_hd_workflow.gif [View same] [iqdb] [saucenao] [google]
2444702

>>2444664
Retas studio

well, it doesn't have any fancy feature
(there's no timeline or doll tool... blablabla, only x sheet and frame by frame drawing)

but it's easy to learn and followed traditional animation workflow

>> No.2444723
File: 1.50 MB, 1920x1080, 1452557005876.gif [View same] [iqdb] [saucenao] [google]
2444723

>>2444664
Trying to learn ToonBoom because I know that's what the pros use, but I kinda hate it. Mostly because a lot of shit just doesn't make sense to me yet. I need to sit down and learn this node shit.

Drawing with it is pretty great, though. I like that you can have Line and Color exist in one layer, but kinda separate sub layers. The trim tool is also pretty handy

>> No.2444724

>>2444664
I plan on getting the cheapest version of toonboom. Not sure if I should just pay out a bit more for a better version. Dunno what I'm missing out on

>> No.2444837

>>2444723
>node
Ive been using TB for 3 years, wtf is that?

>> No.2444848

>>2444225
Pls reply

>> No.2444851

>>2444664
Krita or just pirate TVP.

>> No.2444866

>>2444225
Its fine i guess

>> No.2445018

>>2444701
Animate CC is flash

>> No.2445397
File: 28 KB, 560x420, testar.gif [View same] [iqdb] [saucenao] [google]
2445397

Clip studio animation feature finally got released in english, time to start learning

>> No.2445416

>>2445397
Oh shit.

Anyway word ona Manga Studio release? I bought MS before CSP became available

>> No.2445418

My school just got animation as an art focus. The teacher likes my drawing style and urged me to at least take the first class and see if I like it.

We are going to use Cinema 4D Studio. Have any of you had any experiences with it? Should I dabble in it before classes start?

>> No.2445424

>>2438137
>this is current
The definition of tunnel vision.

>> No.2445426
File: 13 KB, 560x420, blinktest.gif [View same] [iqdb] [saucenao] [google]
2445426

>>2445397
gah I thought blinking would be easy, I can't get it right :(

>> No.2445430
File: 46 KB, 1184x363, lookjpeg.png [View same] [iqdb] [saucenao] [google]
2445430

>>2445416
it's the same thing just download the latest version here http://www.clipstudio.net/en/dl

>> No.2445472

>>2445426
How to blink:

Open eyes > Close eyes > 1, maybe 2 inbetweens > Open eyes

It also helps to make sure the eyes aren't pulsating every frame

>> No.2445483

>>2445397
>prefer drawing in CSP
>animation shortcuts are a fucking pain
>making new frames is an extra step and isn't as easy and flipping to the next frame and starting to draw again

That's the thing I love about PS; once you get all of the key bindings mapped how you want, it's crazy fast to animate with. I basically made the rocker ring on my Cintiq Companion act as both the zoom and the frame flipping, with the button above for panning/playing the clip. So basically I'd never need to use the keyboard or let go of the tablet. Just drawing and flipping like old school animation.

Maybe it'll come naturally to me over time. I just started learning ClusterfuckBoom today so I'm a little all over the place.

>> No.2445486
File: 13 KB, 560x420, blink2.gif [View same] [iqdb] [saucenao] [google]
2445486

>>2445472
that helped, how do you figure out these things without having to look up a rule like that for everything?

>> No.2445497

>>2445486
Well, eyes don't pulsate (usually), so that's a pretty easy rule...

I forget where I got the blinking thing from. Must have seen it in another animation. Makes sense if you imagine the top eyelids are a falling object, then hit the bottom eyelids and bounce back up at a slower rate. It helps emphasis the motion.

A blink with even inbetweens might be good for a slow blink of disbelief, but then you'd want to add extra closed frames to keep the emphasis.

Gotta map your motion and plot the arcs, dude.

>> No.2445589

Another AMB video tbhfams

https://www.youtube.com/watch?v=VbPyQ04aSd4

>> No.2445604
File: 620 KB, 960x540, SB-thing.gif [View same] [iqdb] [saucenao] [google]
2445604

I want to get better but I also want to post things.
I was going to stop the art at this level and turn it into a video. What level of art would be good to get it too?

>> No.2445699

Can anyone with toon boom help me out with this? Is there onion skinning in the cheapest essentials version?

>> No.2445708

>>2445604
there're just keyframes
maybe add more inbetween or breakdown?

>> No.2445709

>>2445699
email toonboom

>> No.2446117
File: 2.71 MB, 320x180, 132877356468.gif [View same] [iqdb] [saucenao] [google]
2446117

>>2445486

easy rule to remember

eyes close faster then they open, example:

eyes open
1st frame: eyes closed 3/4
2nd frame: eyes closed
3rd frame: eyes closed 1/2
eyes open

should make it look more natural

>> No.2447015
File: 2.65 MB, 895x1029, Frightened Head Shake.gif [View same] [iqdb] [saucenao] [google]
2447015

A little expression exercise. I was originally trying to do an expression sheet and ended up doing a small animation instead. There's no story behind what he's looking at, was really just using it to practice at drawing this character's face for awhile. It's a nice way of practicing two things at once.

>> No.2447018

>>2447015
I dig this a lot, nice work anon.

>> No.2447173
File: 181 KB, 402x357, junk4.gif [View same] [iqdb] [saucenao] [google]
2447173

I never realized how critical the length of individual frames were until I started to animate, holy shit. I knew it was important, but not crucial. I feel like a dummy.

This was the timing before I could pinpoint what was wrong.

>> No.2447175
File: 181 KB, 452x377, junk5.gif [View same] [iqdb] [saucenao] [google]
2447175

>>2447173
And then when I revised the timing.
I wish I could add a lot more in-betweens but I'm starting to hit the limit of CSP PRO.

>> No.2447195

>>2447175
that head nod seems uneccessary

>> No.2447393

https://youtu.be/-BnHIW2sY1I
Check out my friend's silent stop-motion short. Rough of course. Share with us your opinions.

>> No.2447403

>>2447393
https://youtu.be/8XT7j7KkIPU
Also, here's one with clay and sound.

>> No.2447427

>>2447403
You and your friend are adults?

>> No.2447433

>>2447015
yeah that's nice. You should try cleaning it up, coloring and finishing it for practice and funzies. https://youtu.be/41kv1bVZmuM

>> No.2447504

>>2447427
Yeah

>> No.2447524

>>2447175
this still doesnt look right

>> No.2447758
File: 289 KB, 1100x711, 2488000_orig.jpg [View same] [iqdb] [saucenao] [google]
2447758

What's a nice, simple animation program with a clean interface?

I tried clip studio but I think the UI is terrible and overcrowded with too many tools.

>> No.2447881

>>2447758
>What's a nice, simple animation program with a clean interface?
Closest might be Flash, honestly. For an animation program to be beyond just sketching, it needs to have a lot of editing camera, sometimes rigging, etc tools. Being able to quickly change the timeline of an animation or light table stuff.

>> No.2448567
File: 281 KB, 400x414, peebsanimfinished.gif [View same] [iqdb] [saucenao] [google]
2448567

for little doodle animations, CSP is a godsend

>> No.2448620

B A H I
A
H
I

>> No.2448727
File: 40 KB, 201x148, Butt.gif [View same] [iqdb] [saucenao] [google]
2448727

Got any good tutorials for CSP

>> No.2448841

>>2448567
>>2448727
what's csp?

>> No.2448850

>>2448841
nvm. Clip studio pro. How does it fair against toon boom, flash, or TV paint?

>> No.2448866

>>2448567
Muh dick desu senpai. The arms bend at an unnatural angle for a frame or so towards the end, right before she changes her pose, though, looks unnecessary! Very cute overall though.

>> No.2449018
File: 305 KB, 600x338, Untitled.gif [View same] [iqdb] [saucenao] [google]
2449018

Toonz Software Used by Studio Ghibli and ‘Futurama’ Being Made Free and Open Source

http://www.cartoonbrew.com/tech/toonz-software-used-studio-ghibli-futurama-made-free-open-source-138111.html

never heard of the software before, but I am looking forward to this. will be out on 26.03.2016

>> No.2449446

>>2448850
Aimation wise, it's pretty close to drawing on paper. I've only scratched the surface but it's better than photoshop animation wise, better than flash drawing wise,
and I haven't use toonboom or TV paint enough to tell the differentiate between the two. I couldn't differentiate between those two and clip studio paint either.

>> No.2449743
File: 32 KB, 560x315, test.gif [View same] [iqdb] [saucenao] [google]
2449743

Can't export every frame in CSP. I'm using ex ver. Why?

>> No.2449758
File: 29 KB, 560x315, test2.gif [View same] [iqdb] [saucenao] [google]
2449758

I guess I needed to mess with the timeline settings

>> No.2449773
File: 26 KB, 560x315, test3.gif [View same] [iqdb] [saucenao] [google]
2449773

the onion skin is very glitchy

>> No.2449799
File: 20 KB, 560x305, test4.gif [View same] [iqdb] [saucenao] [google]
2449799

>> No.2449806

>>2449773
thats not a ball bouncing, lay off the squash

>> No.2449819

>>2449773
Your squash is squished way too flat. Remember that while you can change the shape of the object in some ways, you have to keep the volume of the object consistent. In the squished frame, the ball loses a lot of its mass. You haven't distributed the mass correctly.

>> No.2449875

do you guys have any character sheets or know where I can find any? disney, ghibli, tv animation, doesn't matter.

>> No.2449960

>>2447758
That image is so fucking retarded.

>> No.2449967

>>2449875
https://www.pinterest.com/characterdesigh/

Does this help?

>> No.2450034

>>2434657
does that person have a vagina? the line curving up from the closest leg really fucks with me

>> No.2450054

spent maybe an hour or so making this
would have made it way better if i knew what to use to animate besides paintdotnet and windows movie maker

>> No.2450056

>>2450054
forgot link dammit
https://youtu.be/daywdbwlX9w

>> No.2450199
File: 588 KB, 640x600, DanceGirl_SEQ_small.gif [View same] [iqdb] [saucenao] [google]
2450199

>>2435589
>>2435886
Holy, this guy is so good. So he's french and he managed to get into japanese studios, and worked on Space Dandy? Fucking awesome.

>> No.2450203
File: 130 KB, 500x500, fugdface.gif [View same] [iqdb] [saucenao] [google]
2450203

I just updated CSP too. Pretty dumb that it's limited to 1 second of animation after you set it from the default 30 to 24fps. Didn't spend the 80 bucks for EX and I think the sale is done. Did I fuck up and miss that opportunity?

>> No.2450204

Man, 2D Animation impresses way too much, much, I'm too scared to even try.

>> No.2450466

>>2450204
hay i feel the same but its fun to mess with. im not even that good at drawing.

>> No.2450468
File: 2.57 MB, 512x384, GodAni.webm [View same] [iqdb] [saucenao] [google]
2450468

>>2431249
http://anilyzer.com/

Is there an offline video frame-by-frame viewer that exists, something like PureRef for animation?
MPC-HC is laggy as fuck.

>> No.2450586

>>2450203
>Did I fuck up and miss that opportunity?
It goes on sales every few months.
In the mean time, just pirate it.

>> No.2450630

>>2450204

>I'm too scared to even try

This isn't open heart surgery. No one is going to die if you fuck up.

>> No.2450632

>>2450630
>No one is going to die if you fuck up

does evangelion ring a bell?

>> No.2450641

>>2450203
Still a small amount of time left dummy

>> No.2450648

>>2450468
Keyframe mp for video, Gif Viewer for gifs.

>> No.2450656
File: 15 KB, 700x400, swwod.png [View same] [iqdb] [saucenao] [google]
2450656

made this

>> No.2450664
File: 164 KB, 700x400, handsss.gif [View same] [iqdb] [saucenao] [google]
2450664

>>2450656
whoops wrong file

>> No.2450676
File: 314 KB, 587x636, 1446254431069.png [View same] [iqdb] [saucenao] [google]
2450676

>>2450468
>tfw you never be a cute animator at kyoani

>> No.2450679

I need help guys
Im fairly new to animating but having trouble picking the right software. Ived used Photoshop in the past but didnt like the idea of layers being tied to frames. Should i continue using it or wait for Toonz to become open source and use that?
sorry for my bad english, i am part retard

>> No.2450680

>>2431249
Animators, could you advise me please?
I've never really animated before although I know a little about it. I'm really interested in learning how to go about it and not just the principles of drawing for it but also how to use programs like Flash. Where should I start?

>> No.2450682

>>2441278
you're a big guy.

>> No.2450686

>>2450680
TVPaint
https://www.youtube.com/watch?v=t_B8lB3Gf_w

Flash
https://www.youtube.com/watch?v=QHtoFwHh38Q

>> No.2450689

>>2450686
Cool, thank you!

>> No.2450700
File: 82 KB, 340x250, 1204396469.gif [View same] [iqdb] [saucenao] [google]
2450700

>>2450648
>Keyframe mp

Just the right thing I was looking for. Thanks.

>> No.2450706
File: 1.95 MB, 540x304, brofist 4u.gif [View same] [iqdb] [saucenao] [google]
2450706

>>2450676
Don't be like that, just be your own kyoani animator. Just own it and do it.

https://www.youtube.com/watch?v=kEeUXPDstC8

>> No.2450711
File: 379 KB, 360x320, run_from_Monster_by_BahiJD.gif [View same] [iqdb] [saucenao] [google]
2450711

>>2450680
I personally practice on easytoon, sai then paper.

easytoon is very easy to use and allow you practice your motion.
http://www.flat2d.com/easytoon/Downloading.aspx

>> No.2450749

>>2449018
Came here to post this. Any care to give what little thoughts they may have on it? Will you check it out? Excited for it? Any expectations?

>> No.2450781

>>2450199
ain't he a gobelins graduate?

>> No.2450783

>>2450781
Since when does the school you comes out from means anything?

>> No.2450785

>>2450783
well if it's the most prestigious animation school in the world I think it does matter quite a bit and makes his achievements later on, well, not less impressive, but more understandable I suppose.

>> No.2450787

>>2450785
I'm not really sure the school has anything to do with his hard work.

>> No.2450791

>>2450787
You saying that being in literally the best environment possible to learn/practice animation has nothing to do with anything?

I mean, if she was a painter or something like that I'd agree with you. But animation is a different beast. It's a group effort.

of course she worked hard, I'm not trying to invalidate that, but you are absolutely delusional if you think that him going to Gobelins (if he did, I can't remember) has nothing do with anything.

An employer wants to see what kind of work you've done. they want to see your drawings and other animated work you've done. Imagine graduating, and having a demo reel from Gobelins out of the gate. That kind of shit is what could for example boost you from getting an inbetweener-job, to getting a key animator job.

>> No.2450808

Achille Bibard didn't go to Gobelins though.

>> No.2450816

>>2450711
Nice, I'll check this out too. Thanks!

>> No.2450912

>>2437547
>>2431263
my sides

>> No.2451482

How would I go about animating traditionally without a peg bar? I'm planning on taking pictures of every frame manually but how do I put them all together? Is there a specific program for it?

>> No.2451521

>>2451482
Monkey Jam is software that can help you put all the pictures together. As far as peg bars are concerned, maybe use paper clips or those black paper holders

>> No.2451966

I want to get into animating. Anyone got a link to clip studio paint?

>> No.2452218
File: 197 KB, 560x315, o i am laffin.gif [View same] [iqdb] [saucenao] [google]
2452218

>>2448567
More CSP animation

>> No.2452224

>>2451966
Seconding this. Cgpeers only has old versions

>> No.2452247
File: 2.66 MB, 1280x960, why.webm [View same] [iqdb] [saucenao] [google]
2452247

extreme lazy work finished in 6 hours

>> No.2452558

>>2452218
hey mate i think your eye smear might look better if it was moved more in a curve, cause it's looking pretty straight
>>2452247
looks sweet, but i think the ball stays on the ground a tad too long, also thought you could exaggerate the left's pose some more in the last shot

keep it up !

>> No.2452566

>>2452558
you're right

>> No.2452666
File: 382 KB, 500x281, brickv2.gif [View same] [iqdb] [saucenao] [google]
2452666

Some brick exercise I did.

>>2452247
I feel like the first throw doesn't work very well but I don't know if that's stylized or not. After he moves to throw, his movement with the ball in his hands slows down before letting go of the ball. I feel it's too slow and should gradually speed up from his beginning movement; try removing some frames.

The designs are real cute.

>>2452218
I like this. Maybe bounce his right arm a little when he faces up to laugh loudly.

>> No.2452751

>>2448567
Really cute expressions

>> No.2453426

I'm trying to use the clip studio pain but I can't seem to get more than 24 frames to work with? It said this exceeds the value range for the timeline!

>> No.2453456

>>2453426

Oh I guess pro limits you to 24 frames and EX has no limit? That's really retarded... I guess I'm stuck with photoshop until the 26th.

>> No.2453524

>>2452247
this is just a bunch of loops that transition into different scenes lol. the scenes themselves are waaaaaay too long and you the momentum that you want to convey here is not portrayed well at all.

>> No.2453525

>>2453524
I thought the animation was cute and funny. The style wasnt something like GITS 1995. The animation felt more like a childrens cartoon. Or something youd see on adult swim when a commercial is about to show. I think anon did a nice job, but not something on the level of richard williams or a good jap OAV

>> No.2453578

>>2452247
this looks awful

>> No.2453585
File: 13 KB, 320x240, Punching.gif [View same] [iqdb] [saucenao] [google]
2453585

I know it's shit, but I want to post it anyways.

>> No.2453609

>>2453524
>a bunch loops
yep, I just want to create something will appear in low cost TV anime

unless I want to create something complicated like this
>>2434657

>> No.2453620

>>2431249
I feel like adding SFX to some of these. Might do that tommorow.

>> No.2453621

>>2453585
word of advice, don't do animation that moves closer or farther from the camera. it's incredibly difficult and never necessary.

draw forms, not lines. instead of drawing one line for the center of the arms, flesh out the arms

>> No.2453640
File: 212 KB, 700x500, Untitled.gif [View same] [iqdb] [saucenao] [google]
2453640

>> No.2453723

>>2453640
work on keeping your character on model. think about the posing and timing more

>> No.2454536
File: 921 KB, 1186x1200, rotoscope experiment.gif [View same] [iqdb] [saucenao] [google]
2454536

Here is something I made recently. Hopefully it will bump the thread up before it dies.
But anyway, tell me what you think

>> No.2454669

>>2431249
Hey, it's me again, the guy whose been posting a lot of story boards. Here's some animation I did finally. mostly lips and a few head turns, the rest is puppeted.

https://youtu.be/AZYYorqoFGU

>> No.2454939

>maybe if I just animate really really fast paced things, no one will notice how badly I draw/animate
So do you all think this is a good philosophy to have? It's kinda my crutch

>> No.2455216

>>2454939
>really fast paced things
you can just create some "smear frame"

>> No.2455234

>>2454939

there are no short cuts

you might impress some people but anyone who works in the industry could see your poor animation for what it is.

>> No.2455260 [DELETED] 

>>2454939
Not really. Simpler style, k, but not animating much in the first place? Nope. That's why people start out with a ball, but don't skip frames.

And while learning to animate you will get literally enough time to learn to draw. All roughs/concepts are gestures, so you basically do the normal exercise course for figure drawing every day.

>> No.2455261

>>2454939
It's not. Just practice drawing and animating, no matter how good or bad you are. Everyone starts shit and has to work their way up. When you do learn how to actually animate and draw well, it'll really be worth the effort.

Just realize you're not going to make amazing things from the get go. Do the best you can; criticize it; learn from it; rinse, repeat. No short cuts will benefit if you want to animate well.

>> No.2455271

>>2454939
Not really. Simpler style, k, but not animating much in the first place? Nope. That's why people start out with a ball.

And while learning to animate you will get literally enough time to learn to draw. All roughs/concepts are gestures, so you basically do the normal exercise course for figure drawing every day.

>> No.2455404

>>2454939
Then again "full-animation" to a lot of people just means so much squash and stretch, so many inbetweens, and overlapping action that there's no clear focus.

>> No.2455460

>>2454939
It works well for the Japanese and the Sakuga scene, so why not.

>> No.2455923

>>2431249
Should I upgrade Toon Boom Animate to Harmony Advanced, or wait for Toonz to go open source?

>> No.2455956

>>2453525
yeah but the transitions werent very well shown

>> No.2455971
File: 170 KB, 560x484, e6b9e8c1-fba7-4d5a-84f9-ea458d0943cc.gif [View same] [iqdb] [saucenao] [google]
2455971

This is my first time animating smut so feel free to crit

>> No.2455972

>>2454939
Are you retarded? You answered your own question.

>> No.2455978
File: 67 KB, 550x400, Sand bag jump.gif [View same] [iqdb] [saucenao] [google]
2455978

Just a quick sand bag type animation. Do you think I got the physics and squash and stretch right?

>> No.2455980

>>2455971
So jerky...

>> No.2455988
File: 221 KB, 1280x720, buubulma.gif [View same] [iqdb] [saucenao] [google]
2455988

>> No.2456064

>>245493971
well first off, the top of her hair stays in the same spot, and it looks like she's eating something rather than sucking a cock. other than that and inconsistency of lines, its alright.

>> No.2456069
File: 117 KB, 700x400, more dude.gif [View same] [iqdb] [saucenao] [google]
2456069

>>2455978
if you wanted to convey a heavy looking bag then yeah a little bit.

>> No.2456131

>>2455971
It looks like she's trying to rip it off. Try to make it smooth and evenly paced.

>> No.2456447

>>2455923
wait for toonz to go open source and find out if its as efficient as toonboom

>> No.2456512

>>2455980
>>2456064
>>2456131
Alright, well CSP crashed so I can't do shit about it any more
The best I can do is keep this in mind for next time, if there even is a next time

>> No.2457081

Is the english version of CSP out yet? I thought they only released the Japanese version. If it is, can someone gimme a link?

>> No.2457111

>>2457081
Google exists, anon

>> No.2457239

>>2457111
it's banned in my country

>> No.2457248

>>2457239
Are you in China?

>> No.2457250

>>2457081
1.5.4 is out in Canada

>> No.2457552
File: 31 KB, 500x500, v76udRzcFdoHuATO.gif [View same] [iqdb] [saucenao] [google]
2457552

how's my ball?

>> No.2457654

>>2431638
Are these taken from a specific source? I started reading the Animator's Survival Kit, but the only fundamental exercise I saw in there was the bouncing ball.

Is there a better place to start?

>> No.2457755
File: 290 KB, 1280x720, good ol try.gif [View same] [iqdb] [saucenao] [google]
2457755

Dipping my fat, disgusting hands back into animation for the second time
Crit appreciated

>> No.2457760
File: 104 KB, 560x420, ClipSudio_anim_try1.gif [View same] [iqdb] [saucenao] [google]
2457760

How to make this better?

>> No.2457762

>>2456069
that's cool

>> No.2457768

>>2457760
More frames as she's moving in and out. You're not gonna convey much with just 10-12 frames. Also make sure to stay on model as much as you can

>> No.2457782

>>2457552
Try slowing down when it reaches peak height.

In other words work on your easing in and out.

>> No.2457898

>>2457755
Not much clue from me, but maybe it helps:

The character is not moving his feet, but the feet position change all the time.

It feels like the body size and position changes from frame to frame.

Also, his arm movements are impossible when the arms cross? Missing foreshortening?

And it is hard to read. Probably not enough impact if you went for that.

My guess is you didn't properly construct the body as a 3d object in a scene and just centered the upper body regardless of the camera/eye.

>> No.2457932

new thread~new thread~

>>2452304
>>2452304
>>2452304

>> No.2458386
File: 11 KB, 114x97, Spiderman_Sprite.gif [View same] [iqdb] [saucenao] [google]
2458386

>>2441058
Let me guess, you were just copying from some kind of sprite sheet? Perhaps a Spiderman one from a fighting game?