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/ic/ - Artwork/Critique


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File: 42 KB, 515x728, cc166d79342426f75ec67c5f24a0535204fa12a2a7dd-1Vb5YR_fw658.jpg [View same] [iqdb] [saucenao] [google]
2429638 No.2429638 [Reply] [Original]

Beginner Thread
Because we should not have to make new threads or post in draw threads with our fundamental exercises.
Feel free to post even the smallest exercise you have done to show you are still trying, do not give up, make your mom proud.

AVOID asking unrelated questions, There is a question thread for that.

Visit the usual "Art book Thread" to find your desired books.

Do not forget to PLEASE RESIZE and crop your images before uploading them. 1kpx is fine.
Before asking "what should I read/view/study/learn," Read the f*cking sticky, it's there for a reason: >>1579290 → → → → →
There's a new sticky in town! You can see it at https://www.reddit.com/comments/46sb9k/

>Thread study: Try to draw/paint the opening or any other following images.
Feel free to post your original works as well if you're trash.

TRY TO BE MORE ACTIVE AND GIVE PEOPLE SOME FEEDBACK - many studies are left unreplied, which is a bit sad and can be quite demotivating for the people that try their best to improve, but are left directionless.

Old Thread >>2424211

>> No.2429639
File: 141 KB, 600x956, nose_and_lips___sketch_tut_by_griffinfly-d3dwbdv.jpg [View same] [iqdb] [saucenao] [google]
2429639

>>2429638

>> No.2429642
File: 1.71 MB, 3592x5385, 1451082877976.jpg [View same] [iqdb] [saucenao] [google]
2429642

>>2429639

>> No.2429644
File: 412 KB, 440x4143, fb08c591bbb45692a9f13aa8eaaa474f89f2b22d6acc8-38cKkN_fw658.jpg [View same] [iqdb] [saucenao] [google]
2429644

>>2429642

>> No.2429646 [DELETED] 

>>2429644

>> No.2429649
File: 102 KB, 658x987, a31fc02bf676c226fa1c93edd026da374ad00a26397a8-h8kOwT_fw658.jpg [View same] [iqdb] [saucenao] [google]
2429649

>>2429644

>> No.2429653
File: 42 KB, 1024x768, 2_1_carter_2.jpg [View same] [iqdb] [saucenao] [google]
2429653

>> No.2429654
File: 618 KB, 1125x750, 13552161_p2_master1200.jpg [View same] [iqdb] [saucenao] [google]
2429654

>>2429649

>> No.2429661

>>2429638
Posted thrice in last thread, no response. :^(
>>2425261

>> No.2429693 [DELETED] 
File: 556 KB, 2024x1278, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2429693

>>2429661
>pls help
try doing a box and adding what texture that you what to learn pic related

>> No.2429696 [DELETED] 
File: 556 KB, 2024x1278, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2429696

>>2429661
>>2429661
>pls help
try doing a box and adding what texture that you what to learn pic related

>> No.2429699
File: 556 KB, 2024x1278, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2429699

>>2429661
>>2429661
>pls help
try drawing a cube and adding what texture that you what to learn
...pic related

>> No.2429720
File: 6 KB, 233x216, Reference water color.jpg [View same] [iqdb] [saucenao] [google]
2429720

>>2429699
this reference may helps you...

>> No.2429946
File: 220 KB, 446x1788, 100_texture_studies_by_tanathe-d5yo9un.jpg [View same] [iqdb] [saucenao] [google]
2429946

>>2429661

>> No.2429958
File: 3.32 MB, 1240x1484, Screen Shot 2015-03-25 at 5.12.42 PM.png [View same] [iqdb] [saucenao] [google]
2429958

>>2429661
In it's bare basics, texture is all about mark making. Disrupting a surface to create light, shadow, and color patterns that would not be present on an otherwise smooth surface.

>> No.2429961
File: 3.72 MB, 1390x1620, Screen Shot 2015-03-25 at 6.39.24 PM.png [View same] [iqdb] [saucenao] [google]
2429961

>>2429958
Experimenting and doing texture studies, looking at various objects and attempting to render their texture onto paper, would be one of the better ways to approaching learning about texture. There are plenty of textures in your own room to take a look at to study! Carpet, wood, plastic, metal etc. It's all about finding new surfaces.

>> No.2429963

>>2429958
What book is that image from?

>> No.2429969
File: 3.38 MB, 1296x1564, Screen Shot 2015-03-25 at 6.40.03 PM.png [View same] [iqdb] [saucenao] [google]
2429969

>>2429961
Texture is also more than just bumpy surfaces, it's also the quality of the reflectivity of the objects. A cloth object, skin, hair, and metal all catch and reflect light differently. Learning textures will be invaluable. It will help bring character to your work, help your compositions by distinguishing between different object, and elevate your drawings.

>> No.2429971
File: 3.09 MB, 1122x1498, Screen Shot 2015-03-25 at 5.13.21 PM.png [View same] [iqdb] [saucenao] [google]
2429971

>>2429963
Famous Artist Course
https://drive.google.com/folderview?id=0B8VO-JQCy3HgelpRajdPY3RSXzg&usp=sharing&tid=0B8VO-JQCy3HgZ0U3QkVvVm4wREE

>> No.2429973
File: 270 KB, 1700x746, 030616.jpg [View same] [iqdb] [saucenao] [google]
2429973

Quick Continuation of >>2428351

>the feeling of having to wait to learn how to color with markers until I know enough about tone and such.

>> No.2429978

>>2429973
I mean, you can still play around with markers. If you find yourself getting bored or disheartened, don't be afraid to play and experiment with things you might consider above your level. Keeping your motivation up is about as important as doing your exercises.

>> No.2429987

>>2429971
Damn, judging from those images, seems famous for a good reason. Thanks for the link.

>> No.2430064
File: 468 KB, 1200x2133, IMG_20160306_114933-1200x2133.jpg [View same] [iqdb] [saucenao] [google]
2430064

Current wip with oil, have very little to no experience, any tips would be appreciated.

>> No.2430090

>>2429978
I've been collecting copics recently (once a week roughly) since I plan on using them as my weapon of choice. Guess I can play around with them on the side while doing exercises.

>> No.2430102

>>2430064
You're doing pretty good for someone with little experience. I dig it

>> No.2430109

>>2430102
Thanks, I watched the color and theory vids on nma,helped greatly with understanding how to render and make your painting look painterly. I would have had no idea what I was doing without that vid.

>> No.2430164
File: 75 KB, 300x450, beautiful-young-woman-in-hipster-sundress.jpg [View same] [iqdb] [saucenao] [google]
2430164

>>2430064
not really digging the folds on the dress or the general proportions. did you use reference?

>> No.2430186
File: 396 KB, 1000x1000, ForestAttempt.png [View same] [iqdb] [saucenao] [google]
2430186

Anyone help me out? Had a hard time drawing the puddle, and it all just kind of looks like a 16bit game to me.

>> No.2430202
File: 311 KB, 1100x804, swamp_by_adampaquette-d966lr9.jpg [View same] [iqdb] [saucenao] [google]
2430202

>>2430186
A lot of it has to do with your color choices.

Also why is your grass growing in neat rows? that's weird as fuck.

>> No.2430208

Is it possible for contour drawing from imagination to not be harmful or have poor results? It's my first instinct to try to create appealing, feminine and angular lines for fingers and such as opposed to constructing things explicitly and I don't want it to come back and bite me in the ass.

>> No.2430213

>>2430208
Construction is to help you learn structure and to use as a guide if you have trouble drawing that particular piece of anatomy. If you feel you have a good enough grasp on hands, it achieves the aesthetic you want, and youre not getting negative feedback on them, by all means.

>> No.2430224

>>2430202
I suspected the colourthing - the grass was because I didnt really know how to make grass without using brushes, and with the gradient being that direction the grass just ended up that way too

>> No.2430226
File: 114 KB, 475x707, tumblr_muprc7dK3N1shlup5o7_500.jpg [View same] [iqdb] [saucenao] [google]
2430226

How can I make digital art that look like old japanese paint? Any specia brush I could use with Clip Studo Paint? Some textures?

>> No.2430244

>>2430226
you probably cut out an area and texture it

>> No.2430246
File: 412 KB, 1200x2133, PhotoPictureResizer_160306_14140998456-1200x2133.jpg [View same] [iqdb] [saucenao] [google]
2430246

>>2430164
Yea I did, here's the finished version

>> No.2430254
File: 102 KB, 1000x500, minigun.png [View same] [iqdb] [saucenao] [google]
2430254

Any advice on how to make this seem like it is spinning really fast?

>> No.2430264

>>2430254
blur it, no?

>> No.2430265
File: 103 KB, 634x949, speedlines.jpg [View same] [iqdb] [saucenao] [google]
2430265

>>2430254
Speed lines

>> No.2430272

What are the essential plugins for Clip Studio Paint?

>> No.2430277

>>2430264
I tried the standard photoshop blur tool but it didnt really look right. Should I be using one of the filters?

>> No.2430296
File: 108 KB, 670x495, Heavy Weapons Guy_WillMurai.com.jpg [View same] [iqdb] [saucenao] [google]
2430296

>>2430254
Personally I think that as long as you have enough going on in the image to imply action, you don't really need to do things like motion blur. I think what you need to concentrate on here is fixing the precision of your strokes. It's a very mechanical object but all of your ellipses are wonky and every straight line is crooked.

>> No.2430303

>>2430296
Thanks for the feedback, I know they are crooked. Do you think it would be best to do it with horizontal lines and then rotate it in the end, or do artists just freehand straight lines?

>> No.2430309

>>2430303
There are a number of ways to approach it, none of them are more right than another

-Draw it horizontally as you said, then rotate it to the angle you want. In photoshop, if you hold down the shift key it'll lock your stroke so that they're perfectly straight, if that's something you want to use.
-Use the polygonal lasso tool to mask out the shapes and then maybe go over it with a brush to keep it painterly
-Use a ruler and brace your tablet pen against it to make angled, straight lines

there's probably more out there, but use whatever gets you the results you want.

>> No.2430462

>>2429644
anyone have any guides like this that go into drawing the eyes from different angles?

>> No.2430812

>>2430309
I never thought about using a ruler, maybe I'll try that, thank you :)

>> No.2430837
File: 14 KB, 148x428, fem.jpg [View same] [iqdb] [saucenao] [google]
2430837

Can i get a redline please? It seems off to me but its close enough I cant tell whats wrong.

>> No.2430840
File: 17 KB, 300x395, bargue-plate-1-original1.jpg [View same] [iqdb] [saucenao] [google]
2430840

>>2430462
Studying bargue plates might help you

>> No.2430845

>>2430837
its the hip escalation -8px height area and the head size+2px.

>> No.2430881
File: 258 KB, 1760x654, Shit.png [View same] [iqdb] [saucenao] [google]
2430881

So I brought a Tablet, thats a thing
Feels really different
Dont know where to go

>> No.2430883

>>2430881
let go of your style and start from scratch.

>> No.2430887

>>2430883
I dont really have a style, at least I dont think so
I was just thinking, lets do Cartoony for my first set, now lets do some more real stuff
Are the facial features aligned?
I kinda feel like the eyes are to high

>> No.2430890
File: 137 KB, 542x720, 28_plate_I_1_eyes.jpg [View same] [iqdb] [saucenao] [google]
2430890

>>2430840
thanks man that's perfect

>> No.2430940
File: 73 KB, 431x705, sjyhfdg.png [View same] [iqdb] [saucenao] [google]
2430940

a drawing at 4 in the morning

>> No.2430989
File: 746 KB, 900x1184, 12311123177.png [View same] [iqdb] [saucenao] [google]
2430989

I've always wondered how much you need to know in order to understand character designs. Currently learning my fundamentals, perspective, anatomy, and all that stuff, but I still wonder when I'll be able to understand and tackle character design.

From what I'm told, people just "copy" styles. But how is that even achieved?

>> No.2431176

>>2430989
>But how is that even achieved?
You find an image in a style you like. Maybe it's by an artist you like and follow. You copy(!!) the image, and learn from it. Then you apply what you learn to your own work.
The end.

>> No.2431224

any informative pic for fold garment?

>> No.2431230

Reading through Loomis' stuff now, but a little confused on the entire learning process. Am I to draw things as I currently do now (shitty) and apply new fundamentals that I learn throughout everything that I draw from then on?

I understand that his stuff is to be used as reference and not linear.

>> No.2431235

>>2430989
That's a weird picture you posted. The guy has the style and sense of form down, but he lacks a lot of the fundamentals.
The proportions and poses are just completely off.

>> No.2431247

>>2431235
>http://aruurara.tumblr.com
>he lacks a lot of the fundamentals

>> No.2431252
File: 1.13 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2431252

Whats the best way to study a variety of cool poses?

>> No.2431279

>>2431176
But what do you learn from copying something. Say they have something like >>2430989 , they are doing things that you won't learn from fundamentals. Eyes are more far apart than usual and are huge, face is very small etc.

Simply copying won't teach you anything if there's no way to apply it. What you're suggesting is way to vague. But then again, I may be asking in the wrong thread since there's anons like this >>2431235 in here

>> No.2431305

>>2430887
eyebrows are usually top ear height. Some eyes are a bit too high, 1,3,5,6

>> No.2431320

>>2431279
style is a combination of personal bias towards certain line weights, proportions, shapes, colors, etc. Study those while copying whoever you choose and then apply it to your work.

>> No.2431331

>>2431252

Google: figure drawing

>> No.2431332
File: 231 KB, 852x649, IMG_2598.jpg [View same] [iqdb] [saucenao] [google]
2431332

Using this-
http://i.4cdn.org/ic/1457111675629.jpg

Face looks off, I guess the eyes are too big and the shape is wrong? I like how some parts of the hair turned out though.

>> No.2431335
File: 31 KB, 645x577, style.jpg [View same] [iqdb] [saucenao] [google]
2431335

>>2431279
>gee i like those eyes, Im gonna adopt them

>> No.2431342

>>2431332
That looks like a gremlin. The face and neck should be longer and the angles of the face and features are mostly wrong. You've polished a turd sorry to say.

>> No.2431354
File: 623 KB, 1000x1000, ForestAttempt2.png [View same] [iqdb] [saucenao] [google]
2431354

>>2430186
So I tried adding some depth to the picture - while the blending on the grass doesn't look perfect it is a lot better. Any tips on the grass/puddle/trees? I tried painting some bark on there, but I couldnt get it to look right.

>> No.2431361

>>2431342
maybe she look like a gremlin in the first place.

>> No.2431391

>>2430940

were you drunk also?

>> No.2431399
File: 236 KB, 2120x640, Todays Sketches.png [View same] [iqdb] [saucenao] [google]
2431399

I feel like Im understanding the body more lately, but my heads and arms look totally fucked

>> No.2431401
File: 233 KB, 1230x1699, eqwdsd.jpg [View same] [iqdb] [saucenao] [google]
2431401

>> No.2431411

>>2431401
I'm sorry but that's fucking hilarious, He looks so despondent and stiff while slowly sliding off the bird.

>> No.2431414

>>2431411
He has the face that just says "I should have stayed in School"

>> No.2431446

What'd be probably best way to learn from an art educational book? So far all I've managed to do were copies of illustrations from books loomis/hampton and those beginner-friendly books. But I don't seem like I'm learning anything. Help? Or drawing might not be the thing I meant to do, although I loved it when I did draw for fun without any concern about fundamentals.

>> No.2431459

>>2431235
>but he lacks a lot of the fundamentals.

Care to elaborate

>> No.2431466

>>2431459
proportions are a given if you look at the head to body ratio

>> No.2431512

>>2431399
try and overlay an actual face or body over one of yours - the proportions are way off

>> No.2431513

>>2431446
The most important part is that its fun -thats where your drive comes from. If you arent feeling like you are learning anything, then try applying the concepts youve been copying to drawings of your own

>> No.2431514

Is it okay to go straight into drawing bodies? Or should I improve my gesture drawing first?

>> No.2431519

>>2431514

straight into drawing bodies from what? I know I have trouble with it, but I never learned simple objects first

>> No.2431520

>>2431519
Well, nothing basically. Just picked up drawing yesterday and felt like the human body is a good start.

>> No.2431526

>>2431520
human body is a terrible place to start. Its very complex and has 0 hard edges. Start with simple shapes. Its boring but its fucking important and you will thank yourself later.

>> No.2431528

>>2431526
Okay so rectangle, pyramid, prism, stuff like that?

Should I add perspective in there? Shading? Anything else?

>> No.2431533

>>2431528
I mean cube btw, not rectangle.

>> No.2431534

>>2431528
Yeah pyramids, cirlces, cylinders and cube type stuff. Goes well with practicing perspective. You can try a bit shading as well but dont get to into it, as the real point is training yourself to be able to actually draw forms. Really practicing shading is kind of pointless when you cant even draw something to shade yet.

>> No.2431558
File: 114 KB, 962x1600, shapes.jpg [View same] [iqdb] [saucenao] [google]
2431558

>>2431534
Okay but till what point should I practice this?

This doesn't seem very challenging

>> No.2431592

>>2431558
This is deceptively easy, do the first lesson on drawabox.com at least.

>> No.2431603

>>2431558
Tbh, you should draw whatever you want but practice the fundamentals while you're at it. Try to learn something new everyday, get some books from the artbook thread and never be afraid to challenge yourself. If you just draw squares and circles then you'll probably quit due to boredom.

>> No.2431605
File: 910 KB, 2353x1565, head rotate.jpg [View same] [iqdb] [saucenao] [google]
2431605

A piss poor attempt at rotating a head.

>> No.2431608

>>2431252
Go to reference thread. Try to sketch the bodies of the people in under a minute.

>> No.2431612

>>2431592
>>2431558
I came up with my own exercise which is drawing rectangles as if they were pasted on a cylinder. Definitely needs some practice

>> No.2431613

>>2431605
if guile was made out of rubber

>> No.2431619
File: 118 KB, 962x1600, shapes_on_cylinder.jpg [View same] [iqdb] [saucenao] [google]
2431619

>>2431612
I keep saying rectangles instead of cubes. But you know what I mean right.

Also, forgot pic.

>> No.2431621
File: 44 KB, 767x770, buhhhh.jpg [View same] [iqdb] [saucenao] [google]
2431621

I feel like I have brain damage trying to draw bounded circles

>> No.2431667

>>2431279
>But what do you learn from copying something.
You learn what they do that is non-standard, novel, and get a sense for the choices the artist made. (Oh! They're expanding the front plane horizontally! Oh! The artist is ignoring the keystone of the brow, yet emphasizing the brow itself!) I don't understand why you're whining about it here when you could be finding an artist you like and copying them to understand for yourself.

>> No.2431686
File: 76 KB, 500x667, 1405217320626.jpg [View same] [iqdb] [saucenao] [google]
2431686

>still feel like trying and doing best to get gud
>but
>feeling more lazier because there's people out there that like crappy things or don't mind it
I think seeing stardew valley (the indiegame or whatever) doing good despite the terribad 'pixel' art is making me try hard less

advice please

>> No.2431707

>>2431686
>stardew valley
There's nothing wrong with putting your work out there before becoming a master of the arts. And im 100% sure that the success of the game has more reasons than the art.

People still need to put food on the table so they are going to do what they can.

Another thing. You should be trying to get good for yourself. Your motivation should be that YOU want to be good, not that you dont want other people to call your work shit.

>> No.2431709
File: 155 KB, 768x1365, IMG_20160307_165441-768x1365.jpg [View same] [iqdb] [saucenao] [google]
2431709

>>2429642
Fucked the hand or the hand fucked me.

>> No.2431710
File: 95 KB, 750x750, vilppu boxes 2.png [View same] [iqdb] [saucenao] [google]
2431710

is this how you do vilpoop boxes? its from his drawing manual

>> No.2431715

>>2431686
If they like shit then imagine how much they'll like mediocre.

>> No.2431718

>>2431686

yo, basically what this anon said >>2431707

do you want to git gud just so people can pat you on the back and say "well done" or is it something that you reaally want to acomplish for yourself? Don't focus that much on what other people do with their lives. When I see some artist that put out shit and people praise them, you know what, I don't give a damn, because that's not where I want to be. So it doesn't matter that much, you just got to move on and keep getting better, because if you just want to fish for compliments, there are tons of shitholes like facebook and the like that are filled with people who can't give an honest opinion to save their asses.

>> No.2431734

>>2431558
youre really not showing any real perspective on those, the back is supposed to be smaller than the front

>> No.2431792

>>2431354
Think I'm done with this piece now. If anyone could comment that would be great

>> No.2431801
File: 807 KB, 1000x1000, ForestAttempt3.png [View same] [iqdb] [saucenao] [google]
2431801

>>2431792
forgot it

>> No.2431954
File: 300 KB, 1280x960, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2431954

>>2431801
it looks like the light is coming from a flashlight

>> No.2431960

>>2431466
>proportions are a given if you look at the head to body ratio

That doesn't say anything... about anything.

>> No.2431978

>>2431414
>>2431401
>I left rivendell for this

>> No.2432062
File: 22 KB, 480x360, 1452706799525.jpg [View same] [iqdb] [saucenao] [google]
2432062

>>2431401
Naked, depressed elf with a dad bod holding a rasengan while flying on a bird. I can't dude. I'm in tears. I would critique you but I'm busy dying from laughter.

That fucking resigned expression, he's like:
>I bet the dwarves did this

>> No.2432152

>>2431401
Shows promise, you clearly have good ideas about what you want to draw

>> No.2432190

>>2431954
so spread out the lighting more?

>> No.2432227
File: 236 KB, 1162x1200, image.jpg [View same] [iqdb] [saucenao] [google]
2432227

Sorry for the piss poor quality. Tips?

>> No.2432228
File: 1.21 MB, 2446x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2432228

>>2432227

>> No.2432243
File: 97 KB, 779x635, 1446194289366.jpg [View same] [iqdb] [saucenao] [google]
2432243

>>2431401
Shows you have the imagination but not the execution quite yet. Keep at it. And man I'm really sorry but this made me laugh way too hard.

>> No.2432246

>>2431401
kek

>> No.2432263

>>2430989
>>2431320
On that note on styles, where did it all begin as to why people started exaggerating proportions? How was anime even created?

>> No.2432265
File: 466 KB, 1453x1126, Progress.png [View same] [iqdb] [saucenao] [google]
2432265

>Couldn't draw anything but heads
>Decided to start practicing the fundamentals

Welp. Looks like I'm not gonna stop doing this any time soon. 1 hour every day really does work wonders. Ignore the hands. I didn't put much thought into them, and I haven't done any anatomy studies at all.

Basically all I did was do 1 still life every day for an hour. After that, I started following draw a box.

I think that Draw a box (which I started like 3 days ago) has helped me a lot in terms of construction, but I learned how to construct from doing still lives.

How you guys progressing?

>> No.2432284

>>2431605
You need to be drawing cubes and learning how they work in perspective before you even try to draw heads.

The people that spam Loomis on here are incredibly harmful to new artists.

Practice every day for 1 hour.
Check out this website and follow it.

http://drawabox.com/

>> No.2432372

total beginner here. I'm a hack faggot. How do you guys even make money off drawing?

>> No.2432383
File: 146 KB, 605x345, Not-Gonna-Make-It Note.jpg [View same] [iqdb] [saucenao] [google]
2432383

>>2432372
>total beginner
>"How do you make money"

>> No.2432393

>>2431354
Grass looks better

>> No.2432400

>>2432265
still drawing humongous hands i see

>> No.2432421

>>2429638
going through Right Side of the Brain right now what are the notable exercises? I kinda want to save time and just start hammering in fundamentals

>> No.2432423

>>2432400
*Humongous broken backwards hands

>> No.2432480

>>2432400
I haven't started a single anatomy study.
I'm going to do that after I'm better at all of the other fundamentals.

>> No.2432487

>>2432480
Anatomy isn't even really the issue, it's a basic proportional rule that the hand is roughly the size of the face, and that the palm makes up roughly half of the hand. C'mon son.

>> No.2432500
File: 448 KB, 2400x2420, planess.jpg [View same] [iqdb] [saucenao] [google]
2432500

>>2429638

>> No.2432508

>>2432383
I didn't ask how do I make money, I asked how do you make money, so I know what to work toward. Damn, you're one dumb nigger.

>> No.2432520

>>2432508
You talkin' payment avenues, what skills make sales, or specializations that are viable economically?

>> No.2432554
File: 352 KB, 747x1084, IMG_2602.jpg [View same] [iqdb] [saucenao] [google]
2432554

>> No.2432557
File: 151 KB, 1000x746, 07-03.2.jpg [View same] [iqdb] [saucenao] [google]
2432557

Working on gesture and building volumes.
Following Vilppu's Drawing Manual.

>> No.2432558
File: 151 KB, 1000x746, 07-03.jpg [View same] [iqdb] [saucenao] [google]
2432558

>>2432557
Another studies from today.

>> No.2432588

>>2432520
Payment avenues. How do you attract customers for freelance work, how and where you would you even advertise yourself.

>> No.2432593
File: 37 KB, 480x546, 2016-03-08 01.27.57-480x546.jpg [View same] [iqdb] [saucenao] [google]
2432593

Am I allowed to post sketches and such here? If so here's a late night boredom sketch.

>> No.2432594

>>2432593
I apologize for the bad quality in advance.

>> No.2432687

>>2431401
my sides

>> No.2432696

>>2430246
She seems a little stocky, and I'm not sure how her legs actually bend and connect to her abdomen inside the dress

>> No.2432704

>>2431558
>This doesn't seem very challenging
yet somehow you fucked it up

>> No.2432706

>>2432227
Looking at this the eyes are way too big.

Why does it take me 24 hours to recognize mistakes?

>> No.2432723

I'm trying to draw on Photoshop and when I try shading it looks chunky and horrible. I don't know if it's the paintbrush or me.

>> No.2432734

>>2431709
ole?

>> No.2432739

>>2432588
Get involved with the community. Start with twitter.

>> No.2432830

>>2431558
>isometric cube
>cylinder with a sloped edge
>four-sided die
>a flat hexagon with a line in the middle and two triangles at the sides
>doesn't seem very challenging
boy, do I have news for you

>>2431621
Keep doing it, otherwise, you'll draw things out of proportion more often than you should be.

>>2431686
sdv is mostly decent programming skills used in an untouched genre for pcs, it's got nothing to do with having "good" art.

>>2432557
>>2432558
Try holding your pencil with a lighter grip and stop forcing those curves into the form.

>>2432723
It's always safer to think it's you.

>> No.2432960
File: 1.17 MB, 1080x1920, 20160309_010110_388.jpg [View same] [iqdb] [saucenao] [google]
2432960

Random shitty drawing
Srsly, i did useless shit
Stop this shit and gonna study fundamental

>> No.2433045
File: 309 KB, 1030x1658, 20160308_104344.jpg [View same] [iqdb] [saucenao] [google]
2433045

>>2429642

>> No.2433061

>>2432557
>>2432830
I am aware of the 'heavy hand', but what do you mean by forcing curves?
Btw, thanks for the critique.

>> No.2433165
File: 13 KB, 418x359, 1442252249513.png [View same] [iqdb] [saucenao] [google]
2433165

>want to draw something from imagination
>can't think of anything to draw

>> No.2433180

>>2433165
>visit draw thread
>find shittiest drawing
>redraw
>??? free ego

>> No.2433193
File: 39 KB, 260x338, 61LBxECOJJL._SX258_BO1,204,203,200_.jpg [View same] [iqdb] [saucenao] [google]
2433193

Any opinions on this book? Using it to brush up on fundamentals currently. I find it a lot easier to digest compared to Loomis.

>> No.2433195

>>2433193

It's one of the best imo, and the art is better than the vast majority of how to draw books.

>> No.2433197
File: 73 KB, 970x703, rwqKe1J.jpg [View same] [iqdb] [saucenao] [google]
2433197

>>2433193
Here's a couple of heads.

>> No.2433289
File: 1.06 MB, 675x1200, smaller version of my shitty sketch.png [View same] [iqdb] [saucenao] [google]
2433289

>>2433197
I really like the dementions of your heads, and they eyes are pretty bangin, would work on them lips and maybe the noses?

Guys what the fuck do I do tho, besides end it all. My faces seem so stupid but I like that its not like everyone elses work that I've seen.

tk;dr
>how to continue making own style without having it objectively be ugly/suck

>> No.2433371
File: 124 KB, 241x724, tentacle.png [View same] [iqdb] [saucenao] [google]
2433371

Why does this tentacle feel so awkard? I was trying to improve my textures but I think I fucked up.

>> No.2433393

>>2433371
It needs a little gesture and it's not tapering gracefully.

>> No.2433401

>>2433393
What do you mean with tapering? I just started drawing a yesterday, have no idea what that means.

But on the gesture part are you referring to that it doesn't look like it's alive because how immobile it looks? Would it be better If I made it wave?

>> No.2433402
File: 711 KB, 1000x633, Kindred & vi progress.png [View same] [iqdb] [saucenao] [google]
2433402

Hello again all. I'm doing a commission for a friend and I'm near the final steps. The thing is, I've never really "fully rendered" a piece before, I mean, I've darkened, lightened and added blur but I don't know what the next steps will be to finish it, or even if it will get that far. any help at all would be appreciated and thank you again beginner thread

>> No.2433408

>>2432500

That nose looks bad imo

>> No.2433416

>>2432500

Why would you ever bunch up the text like that, except when making ironic hipster memes or chinese bootleg EDM cd's?

>> No.2433418

>>2433289

To symbol drawing is not a style
Learn to construct the head properly before getting a style

>> No.2433419

I don't know if this is the right place, but is it preferable to learn the fundamentals in analog (traditional drawing) before stepping into digital art? I've dabbled in both and not very good at either. I want to improve my art but while I think layers and all digital conveniences help I think that they also create a crutch where I might be better off learning it analog first. I'd show you how I'm doing but I'm at work atm.

>> No.2433422

I feel like I'm not gonna make it

I can't grasp the figure it doesn't matter how many times I draw it or read about it

>> No.2433445

>>2433401

Have you tried drawing basic objects in perspective
Practice that before drawing anything with life
Life has gesture, object do not, and they can be reduced on even more simple things

>> No.2433455
File: 86 KB, 685x339, Boxes-12.png [View same] [iqdb] [saucenao] [google]
2433455

>>2433445
I did try a bit but it probably wasn't even close to enough. I guess I'll go back to doing more boxes and stuff I guess.

Ty for feedback

>> No.2433475

>>2433422

Draw a whole year, if at the end your art looks still cringy look for another hobby

>> No.2433478

>>2433422
don't focus on the feeling of not improving
enjoy making your art

>> No.2433481

>>2433475
What if you draw for a whole year and it just looks kinda mediocre and of inconsistent quality, but isn't cringe-worthy?

>> No.2433499

>>2433481

Then it improved a bit
The next year it will look less mediocre until it will be decent
But keep drawing a lot, read all the books about fundamentals around here and draw at least 2 hours a day (for example I changed all my vidya time for drawing time)

When Im feeling "I should stop spending time in drawing"
I always remember that there are more shitty artist out there making money or draw porn, because with a little of imagination everything can bring good faps

>> No.2433684
File: 88 KB, 998x452, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2433684

(Attempting) to apply Loomis' eye fundamentals.

Is it going in the right direction?

>> No.2433713
File: 100 KB, 2000x2000, Rob 3.jpg [View same] [iqdb] [saucenao] [google]
2433713

I must have started Robertson long ago.

>> No.2433714
File: 231 KB, 2000x2000, rob-4.jpg [View same] [iqdb] [saucenao] [google]
2433714

>>2433713
Also this

>> No.2433747

Want to practice some texture drawing but don't have internet on my house. Anyone have a link to some kind of pack of pictures of random shit (hopefully nature related) I can download so I have something to practice with while at home???

>> No.2433752

>>2433747
How are you posting here?

>> No.2433757
File: 1.37 MB, 2608x1460, Screen Shot 2016-03-08 at 7.34.52 PM.jpg [View same] [iqdb] [saucenao] [google]
2433757

>>2433747

>> No.2433759

>>2433752
From outside my house.

>>2433757
Yeah, obviously there's that option but was hoping there was a pack somewhere on the internet to avoid the hassle of downloading individual images.

>> No.2433862

>>2432706

Flip image or use a mirror so you can hate yourself more.

>> No.2433907

Is this draw with only pen until I git gud a meme

>> No.2433942

>>2433907
Yes, but learning to draw with a pen first will help in the long run, so I would advise it

>> No.2433960

>>2433402
Goodie Leave

>> No.2434010

>>2433445
How long do I practice before moving on to life?

>> No.2434015

>>2433416
it was a larger text in the beginning but I cropped the image, why do you care about the text and not the study? it was just a reminder to myself.

>> No.2434018

>>2433408
I struggled with the nose a lot, if you have any tips, I would really appreciate how I can improve.

>> No.2434029

>>2431605

For me, it helps to draw squares (rectangles) for head shapes. The head rotates more like a rectangle than a sphere. Try drawing 3D rectangles for the head? Maybe spheres may eventually be your thing but I could never get the hang of it.

>> No.2434030
File: 1.05 MB, 3600x2400, noses.jpg [View same] [iqdb] [saucenao] [google]
2434030

>>2433408
>>2434018
I need to put more effort into learning how to paint them though here were some nose studies. These are still really hard though

>> No.2434031
File: 16 KB, 327x347, Untitled.png [View same] [iqdb] [saucenao] [google]
2434031

What paintbrushes should I be using for figure drawing? It's a bit overwhelming. That's how fucking beginner I am.

>> No.2434045
File: 63 KB, 599x343, 3853e5d2a0395cdc05044613bedd7a07[1].png [View same] [iqdb] [saucenao] [google]
2434045

did some 1 min gesture drawing

im sure i'm doing something wrong

>> No.2434063

>>2434045
FEEL the gesture anon

>> No.2434069

>>2434063
b-but how ç_ç

>> No.2434080

>>2434069
An easy way is to literally take the pose yourself. Don't even think of scoffing at that or half assing it. Stand up, look at the picture and fucking adopt the pose. Where do you feel the most pressure against the ground? That's where the weight is. If you had to imagine a single line to represent you in that position, what would it look like? Two lines? Three? remember that you just want to convey the feel of the pose.

>> No.2434082

>>2434031

Hard round. If you're just working in lines it's all you need. Keep it simple while you're a beginner - and I seriously suggest you work a little drawing on paper as well. Cheap pen/pencil and printing paper is fine.

If you start painting you can work in the soft round to soften some edges, but use it sparingly. A lot of beginners use the soft round to paint most of their stuff and it always comes out looking muddy and awful.
Once you get on with it a bit I find a good flat brush is useful for sort of 'carving' features and edges, and getting a texture brush or two doesn't hurt, but don't worry about that until you sort out your basics.

>> No.2434089

>>2434030
Fucking nice studies

>> No.2434138

What are some good blogs to follow? Looking for stuff like Gurney Journey and illustrationart.

>> No.2434145

>>2434089
thanks

>> No.2434177
File: 86 KB, 986x832, test.jpg [View same] [iqdb] [saucenao] [google]
2434177

This is something I've been working on. But I also have a question. What should people do while studying/practicing lessons? Should I continue to draw random stuff like this as I learn or just put all drawings on hold until I've completed more studies and practices?

>> No.2434182

>>2434177

Do both. Practice, study, exercise to git gud but do random drawings to stay sane and remind yourself this is supposed to be fun.

>> No.2434188

>>2434182
>this is supposed to be fun

this is something i lost long ago

>> No.2434194

>>2434030
Those notes were hard to follow since every bit of writing seems like it's a different person's handwriting

>> No.2434204

>>2434188
same here

the only thing that keeps me going it's the idea of creating waifus for everyone to love

>> No.2434225
File: 148 KB, 624x609, Paint_sketch_001.jpg [View same] [iqdb] [saucenao] [google]
2434225

This is kind of a loose paint sketch if you will, something like this obviously has mistakes and is unrefined, about a 45 minute practice roughly.

>> No.2434304

>>2434225
Was there a reference for this?

>> No.2434313

>>2433289
Style comes after you learn how to draw properly. It's a result of habits and shit you like.
Forcing that shit this early and you will end up in the cringe progression threads.
Hey, if that's what you want because "It's not like everyone elses work" then keep trucking. No one can fucking help you.

>> No.2434392
File: 213 KB, 600x853, 09.03.jpg [View same] [iqdb] [saucenao] [google]
2434392

>> No.2434398
File: 105 KB, 740x434, 7608a7c2cd84b05c2f65a9c065c9736e.png [View same] [iqdb] [saucenao] [google]
2434398

can somebody give me some hints on drawing shoulders?

Did this but can't do nothing more complicated

>> No.2434417
File: 3.01 MB, 1599x3097, shoulder stuff.png [View same] [iqdb] [saucenao] [google]
2434417

>>2433165
Dreams are a pretty decent source of ideas. Get a dream diary.
Think of an adjective, then draw a person that you think it describes. I don't mean "skinny" or "tall" or any concrete adjectives, I mean abstract adjectives like "hungry", or "wise".

>>2434045
Stop outlining and try to draw the "flow" instead. Vilppu can help you with that.

>>2434398
Here, hope it helps.

>> No.2434423

>>2434417
ty <3

>> No.2434439

>>2431354
Stop using textured brush for no reason, that rock is really flat with those random textures. Why is that tree on the right lit up like that when nothing else is? I've also never seen an area with that many trees and fog being so bright

>> No.2434441
File: 658 KB, 514x618, 43f4.png [View same] [iqdb] [saucenao] [google]
2434441

>>2431558
>not so challenging
>draws it wrong, most obvious one is the cylinder

point of that exercise it to think in 3d which youre obviously not doing, just drawing lines in perspective without thinking about it

>> No.2434444

>>2431605
Use reference

>> No.2434445

>>2433402
Id add some atmospheric perspective to those background trees, the composition focuses way too much on that blue area of the trees

>> No.2434448

>>2434398
Focus more on the proportions some of those shoulders are too wide or skinny, a lot of stuff will fix itself after that

>> No.2434462

I forgot how to draw. I want to learn again.

It's hard coming to terms with redoing everything I've already done and more. It's kinda frustrating since it's my fault by not drawing.

>> No.2434467
File: 61 KB, 453x607, sauce when.jpg [View same] [iqdb] [saucenao] [google]
2434467

are there any hampton-tier resources that can help me figure out how to construct wings from simple forms, and give me some ideas on some approaches to attaching wings to the figure?

I've exhausted what I believe to be all of the obvious resources and search terms. Most resources seem to only focus on feathers and how they are arranged (I'll get around to feather eventually). Even when anatomy is discussed, it's almost always from a flat, ventral/dorsal aspect, neglecting the to give the impression that wings are 3d things with volume.

pic unrelated.

>> No.2434484
File: 251 KB, 1272x809, ss+(2016-03-09+at+06.07.41).jpg [View same] [iqdb] [saucenao] [google]
2434484

How do i get an ellipse right?
Not too wide, not too narrow, but just right.

I'm struggling to find out how to actually construct a proper perfect cube, a itjust slips outta my head

If i can construct an ellipse or a square in prespective right then how do i do it?
Or if i need to eyeball shit i still can't be certain that it's right?

>> No.2434490

is it wrong going through loomis before something like keys to drawing?

>> No.2434491

If you more or less keep the whole circle when drawing in profile and cut off the sides when drawing in front view, how do you decide exactly how much do you need to cut off at any point between those two? I mean, the change is gradual, right? I can more or less handle those two extremes but tilting it to the side make my faces look distorted, too thin, too fat, whatever, you get the idea.

>> No.2434495

Can we stop this constructing heads as a beginner without reference that I always see in these threads? Stop that

>> No.2434522

>>2434495
Fuck off, if you want to be a shitty artist go find your own way to construct heads, little faggot beginner. Maybe you want the animu thread?

>> No.2434524

>>2434484

In the very first pages just practice drawing an ellipse before fitting them in a box. As in do the minor axis first then do your ellipse. Then in order to verify whether your ellipse is good or no, use an ellipse guide or if you don't have one cut your ellipse and fold it symmetrically. If it doesn't turn out symmetrically, try to find the minor axis again until it's symmetric and trim it until it's folded up perfectly.

I too researched constructing a perfect cube but haven't found anything remote to "starting from the bottom base" then find the height. The closest thing was https://www.youtube.com/watch?v=OB3UEpxFlj8 but it works only for finding the vanishing points first (which is probably not possible for a lot of drawings from reference).

So yeah, for that particular exercise in Scott's book, grind your eyeballing and ellipse skills is the easiest way to do a perfect cube.

>> No.2434525

>>2434495
What are you even trying to say?

>> No.2434527

>>2434525
Asaro's planes of the face is too hard for him.

>> No.2434546

>>2434527
no its stupid when I see all these shitty shapes of people trying to draw a face without reference

>> No.2434585

>>2434495
>>2434546
>muh reference
Is all I can see you trying to say, m8. How about telling us a proper argument on why you think your suggestion should be heeded?

>> No.2434634
File: 545 KB, 500x275, 1408153607042.gif [View same] [iqdb] [saucenao] [google]
2434634

>>2433418
>>2434313

ty for the advice, seems like you guys think that I DON'T SEE that I need MAJOR improvement. I was just asking about taking minor things that I like from this early stage stuff and applying it to later stage things.

dudes I've been drawing for like a few months now (none of them seriously) please lets not get so down on me?

>> No.2434683
File: 387 KB, 1000x800, colorssr9.png [View same] [iqdb] [saucenao] [google]
2434683

started off with some random colors, dunno what to do with it now

>> No.2434760

>>2434524
What i was most interested in is that if there is a was to tell a square from a rectengle in prespective. Can i be sure that it'\s right and sides are even etc etc

Can I know if my ellipse is right width and actually is a circle in perspective? I'm not a real begiiner but now i feel like mastering perspective shit and practicing the hell outta it.

So the ansver is "just eyeball it" ?
I can't be certain and just need to eyeball it to look convincing?

>> No.2434768

>>2434634

People are down on you because you're talking about making a style when you've been drawing for a few months, none of them seriously.
It's a bad trap to get into, so just be careful with it. You shouldn't be making a style when you don't know the basic fundamentals and have a grasp on design. Any style you make will be shit until you figure that out, so focus on figuring that out and you'll get to working out a style sooner.

>> No.2434790

>>2434760
to see if it's a square and not a rectangle it won't be very effective if you're solely using your eyes. Why? because perspective distort things and depending on lens, POV, cone of vision all affect the output on the picture plane. the only and precise way to find out whether it's a square or rectangle is manually, by measuring things.
you'll need to find the diagonal vanishing point of the square/rectangle first then measure it manually from the station point. (if it's two points perspective instead of one you'll need to find the center vanishing point etc.)

Since you have the book you should turn to page 48-50.


as for drawing a perfect ellipse ... well I just said it before... minor axis is the key. and grind lots of ellipses that way. turn to page 18-19. The answer doesn't have to be eyeball it, you can eyeball it. but that'll be the quick and dirty way. Even so for a beginner at perspective drawing, it is more recommended to train your eyeballing by ellipse guide or cut it and fold it in half. I would really suggest you do that at first because you won't attain a good eyeballing skill without checking your mistakes. And relying on a poor eyeballing skill may lead to bad habits. Even Scott himself ALWAYS use ellipses guides in order to assure that everything is correct. (if you've watched his DVD you'll know)

once you can envision minor axis and seeing the symmetry when you're trying to perfection your ellipse, then you're good to go. There was a thread about Scott's book in crimson daggers and i think that it might help you.

(next post)

>> No.2434792

>>2434760

http://crimsondaggers.com/forum/thread-4839.html

I thought that you were interesting in learning to find the height of perfect cubes based on the fact that you have the bottom z plane square ready already... please don't. I've searched online for 10 hours and it's theoretically possible but needlessly complicated. the ellipse method, while looking hard at first hand, is far easier than going through that shit. Because we all know that a circle can fit into a square. And an ellipse is a circle in perspective. By that definition if the ellipse fits perfectly in a square then it's not a rectangle.

the book doesn't teach the "finding the height" of a cube but it really answers the rest of your question. you have to memorize everything of the previous chapters before going through the next. And revisit the old chapters very often to not get confused.

>> No.2434794

>>2431619
RECTANGULAR PRISMS ANON GO BACK TO MATH CLASS

>> No.2434956

>>2434467
pls respond

>> No.2434963

>>2434467
Look at the bones and anatomy for bird wings. If you studied hampton enough you can stylize the human arm into that of a bird wing

>> No.2434965

>>2434956
You're just going to have to do the analysis yourself if materials aren't satisfactory, pick up some lectures on animal/avian anatomy from NMA if you haven't already.

>> No.2434982

>>2434965
animal anatomy series on NMA is only for mammals, no?

And I realise at this point that I may have to make the learning material that I want to see myself ... fortunately bird corpses are relatively easy to acquire at least

>> No.2435050
File: 8 KB, 1055x514, z0000.png [View same] [iqdb] [saucenao] [google]
2435050

>> No.2435173

>>2434304
No reference

>> No.2435273
File: 3.98 MB, 5312x2988, Monk.jpg [View same] [iqdb] [saucenao] [google]
2435273

I've been drawing for about 5 days now. Can someone help point out some major issues that I should work on,and any advice.

>> No.2435278

>>2434585
Uh no he's right, a lot of people on these threads think the loomis method or whatever constructing method is a magic method to draw heads without using reference. No, you use reference and construct it with loomis, and study the reference. And then eventually you'll be able to construct a head properly with minimal reference because you've simplified and studied actual heads with that method. I don't think you understand how much reference is necessary, you can't magically draw shit properly without ever drawing alot from reference first. Not to mention people underestimate how much your favorite artist uses reference, everyone does, it's not cheating. You don't have to copy the reference

>> No.2435280

>>2435273
shit didn't rotate properly

>> No.2435299

>>2435273
What cult is this political cartoon depicting president Jew Lightning as a member of?

>> No.2435302

>>2435273
Depends on what kind of advice do you want. The hands are pretty good for a beginner, and I really like the scribbles on the book. The hood on his head is floating on top, unless it's supposed to be a really stiff cloth then it should probably fall and cover his head. There's some perspective issues with whatever those objects are, just try to think of the camera, in this case looking down, and the shapes of the objects your drawing, what shows at the angle and what wouldn't. Otherwise just keep drawing

>> No.2435313

>>2435302
Do you know of any perspective exercises that would help me? Thanks for the adivice.

>> No.2435321

>>2435313
I don't know any specific ones really, you just need to try to imagine shapes, squares cylinders etc., in space, which I guess is done by just drawing shapes, but it just comes with time. Observe stuff in your everyday life and try to think of them in simpler shapes and then imagine them in a different angle in your head

>> No.2435326

>>2435313
Draw vehicles IMO
They rely heavily on perspective and should be easy to notice when you goof it

>> No.2435338

>>2435321
>>2435326
Thanks

>> No.2435351

>>2431401
fucking kek

>> No.2435353
File: 105 KB, 1329x665, awefrr.png [View same] [iqdb] [saucenao] [google]
2435353

>>2435321
>>2435313
drew this to show what I mean, im on my laptop touchpad so excuse the drawings but just have this mindset and first be able to do this at diff angles with shapes like cylinders and squares, then simplify/see things as these cylinders squares and you can draw anything basically. Hopefully this helps a little bit

>> No.2435358

>>2435353
also everything in your drawing should follow whatever type of camera angle your using unless you purposely dont want to

>> No.2435360

>>2434768
dope. is the answer just hours on paper and those construction/proportion guides online?

I'm down to do whatever

>> No.2435365
File: 55 KB, 1326x413, waefrr.png [View same] [iqdb] [saucenao] [google]
2435365

>>2435353
and using the same logic you can eventually construct a scene how you want it to be

(im bored)

>> No.2435371

>>2435365
Thanks again for all the advice. Those quick things you drew make sense.

>> No.2435383

>>2435371
Take it with a grain of salt, its just how I think of drawing right now, you do whatever you need to do to draw what you want to draw

>> No.2435387

>>2434194
Yeah my handwriting is all over the fucking place

>> No.2435420
File: 27 KB, 277x466, wows.jpg [View same] [iqdb] [saucenao] [google]
2435420

I feel like there is something atomically wrong with this. Any ideas?
(no face or legs i know)

>> No.2435426

>>2435420
The rib cage and hips are off, maybe just do some pelvis and rib cage studies to get a feel for the shape they make on the body.

>> No.2435430
File: 28 KB, 364x648, m.jpg [View same] [iqdb] [saucenao] [google]
2435430

i tried

>> No.2435431
File: 446 KB, 1168x1794, Tracy2834_large.jpg [View same] [iqdb] [saucenao] [google]
2435431

>>2435420
I can't find a lot correct about it besides the number of limbs. Try reference next time.

>> No.2435438
File: 2.58 MB, 2432x4320, IMG_20160309_182319428.jpg [View same] [iqdb] [saucenao] [google]
2435438

/pro/ tips


1. The negative space is more important than the positive space
2. To get good at perspective just copy compositions and architectural photos
3. Practice coloring and schemes
4. Learn different pen, pencil strokes and the variations of shading, cross hatching etc.
5. Pick up the anatomy book Greys Anatomy and study
6. Copy other people's work till you create your own style.
7. Drawing consits of muscle memory and memorization. The more you copy, the more you automatically remember
8. Look at details with a needle point precision
9. Work on the things you suck at the most.
10. Draw using a pen so you can learn to work with your mistakes as opposed to erasing them, it's harder but it will make you a better artist
11. Get comtorble with using less strokes
12. Understand that discouragement will only hurt you. Always continue forward open for critiscims and suggestions. Us artists are 1000x more sensitive then regular people, don't let anyones insults deter you from enjoying the art form
12. Focus

This is a 7 minute sketch I made using only pen, it's not my best, but its where my technical ability is.

>> No.2435441
File: 100 KB, 700x658, hobo.jpg [View same] [iqdb] [saucenao] [google]
2435441

>>2435430
try again. with reference.

>> No.2435444
File: 186 KB, 531x486, Faucbaq[1].png [View same] [iqdb] [saucenao] [google]
2435444

>>2435438
this is the last thing i tried to draw completely without reference
realized i really need to dig into full body anatomy and clothes

>> No.2435451

>>2435431
Im flattered you thought i did that without it

>> No.2435453

>>2435451
yikes

>> No.2435456

>>2435444

You got potentional, your shading and contours are decent. You should work on your perspective a lot more. The arms should look a lot bigger since they're closer, and the head should be smaller.
Pick up a copy of Greys Anatomy or practice drawing people in a magazine. When I wanted to get better as a wee lad I would take old newspapers and dedicate an entire afternoon sketching every single person in the newspaper

>> No.2435458
File: 1.28 MB, 838x768, 9123881122.png [View same] [iqdb] [saucenao] [google]
2435458

Best tutorials, or books on how to approach sketching landscapes?

>> No.2435463
File: 21 KB, 364x648, rsz_img_20160309_213021954.jpg [View same] [iqdb] [saucenao] [google]
2435463

>>2435441
too depressed will do tomorrow

>> No.2435464

>>2435458
look at and draw a lot of landscapes, no shortcut unless you want to copy

>> No.2435469
File: 98 KB, 430x439, FwMNi1W[1].png [View same] [iqdb] [saucenao] [google]
2435469

>>2435463
>not trying even if you're complete shit and depressed
Gotta practice self-discipline too, anon

>> No.2435478

>>2435464
>"hey, how do I draw?"
>"Look at something and draw it a lot. Don't bother learning any type of fundamentals like form, construction, or perspective. No shortcuts :^)"

Anon, you're fuckin' retarded.

>> No.2435483

>>2435478
I never implied otherwise in that post, you use those fundamentals to study and draw a lot of landscapes. Am I really the retarded one?

>> No.2435490

>>2435478
If you want to learn fundamentals like form, construction, or perspective, maybe you should be looking up books on those instead.

>> No.2435491

Well, this thread isn't very helpful. Talk about the blind leading the blind.

>> No.2435494

>>2435491
yeh its a beginner thread on 4chan not a craig mullins workshop

>> No.2435506

>>2435469

na, i'm good

>> No.2435520

>>2435491

LoomissparkpostworksymboldrawingBLOGdunningkruger

>> No.2435521
File: 1.33 MB, 2448x3264, baddrawings1.jpg [View same] [iqdb] [saucenao] [google]
2435521

>>2429642
Not entirely comfortable with constructing the body yet. Any thoughts?

>> No.2435526

>>2435521

Dynamic Sketching or Draw a Bucks

>> No.2435541
File: 240 KB, 372x436, lkaweflke.png [View same] [iqdb] [saucenao] [google]
2435541

>>2435521
the upper body doesnt only just bend in a curved line, look at the angle of the reference

>> No.2435637

Any tips on improving line quality?

Everything I draw either feels totally flat, or over sketchy/feathery

I'd post a picture, but I don't have a camera.

>> No.2435664
File: 143 KB, 966x423, 5207559bdfb02ff218a6666bfcba1b9e.png [View same] [iqdb] [saucenao] [google]
2435664

why is it easier for me to "think in 3d" while shading than while tracing lines?

>> No.2435702

>>2433419
I see no reason why you can't do both. both have their benefits so just alternate which medium you use for the day

>> No.2435864
File: 74 KB, 900x900, tone attempt.jpg [View same] [iqdb] [saucenao] [google]
2435864

Why is this thread and the draw thread on like page 3. Wtf?

Anyways I'm cracking paint tool sai toning again. Please please please crit my shit up senpai.

>> No.2435867
File: 74 KB, 1080x1080, tumblr_o3ix6siO0V1r2g0czo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2435867

>>2435864
the ref. really fun ref desu, will probably keep overdoing this

>> No.2435868
File: 30 KB, 600x700, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2435868

>> No.2435880

Why do felt nibs feel so great?

>> No.2435893

>>2429638
Hi /ic/ don't know where else to post this
Can you rate my friend's drawing? He's been at it for 2 years or so.
Any tips? Pointers? Already told him he should use blank paper instead of lined paper.
Sorry for camera, no scanner

>> No.2435894
File: 3.36 MB, 3264x2448, 20160310_131648.jpg [View same] [iqdb] [saucenao] [google]
2435894

>>2435893
Forgot pic
Excuse my retardation

>> No.2435897

>>2435868
Values are very flat and the construction just sucks, dude. Neat variations in color, but it's not going to help.

>> No.2435956
File: 627 KB, 1200x1800, test.png [View same] [iqdb] [saucenao] [google]
2435956

>>2429638
First semi serious thing i drew with this tablet thing.
Advice?

>> No.2435960

>>2435956
Needs line confidence, you're chickenscratcching

>> No.2435976
File: 31 KB, 525x700, 111.jpg [View same] [iqdb] [saucenao] [google]
2435976

>> No.2435982
File: 37 KB, 600x503, 2891752c-7768-4a94-8be4-72b1b6326b78.jpg [View same] [iqdb] [saucenao] [google]
2435982

>>2435976
Looks really good but the anatomy seems to be off just a little bit i cant quite make out whats wrong maybe the jaw is a bit too small

Heres mine

>> No.2435995
File: 312 KB, 1600x1200, tomoko_nya.png [View same] [iqdb] [saucenao] [google]
2435995

Freehanded some weebshit and need help correcting the arms and body.

>> No.2435999
File: 183 KB, 1175x668, 75a07b0c6ea94525f1cc6d97c7872b00 (1).png [View same] [iqdb] [saucenao] [google]
2435999

trying to make more complex poses and angles...

i wish i could avoid chicken scratching every time i try something new...

>> No.2436036

Tips for drawing eyes from a 3/4 perspective? The eye that is less visible is always hard for me
Also I guess I should stop drawing heads and circles over and over? That's pretty much all I'm doing lately, just drawing circles as best as I can and then constructing a head, but I'm not sure if it's beneficial to do it all the time...

>> No.2436037
File: 39 KB, 921x768, idk.jpg [View same] [iqdb] [saucenao] [google]
2436037

>>2429638
I've only just started to use digital as a medium (krita). Any pointers?

>> No.2436102

>>2432554
symbols you stupid faggot, read keys to drawing or drawing on the right side of the meme

>> No.2436111

>>2435506
LOOOOOOL

>> No.2436114

>>2435995
ill help you by sending you a rope, jk ill send you some fucking books

>> No.2436124

i have to study propotion before anatomy
i was drawing lomis today and i am fucked up today

>> No.2436138
File: 12 KB, 287x312, _.jpg [View same] [iqdb] [saucenao] [google]
2436138

>>2436114

>> No.2436140

>>2436037

They all look a pretty awesome to me except I think some of the sizing on the bottom one is a little off. Like some of those folds should be foreshortened a bit more.

>> No.2436202
File: 484 KB, 1600x900, Shit-elipses-son.png [View same] [iqdb] [saucenao] [google]
2436202

>tfw can't do elipses for shit
Someone save me ffs

>> No.2436218

>>2436202
Give your texture form through shading (especially at rocks) and you will see great change

>> No.2436221

>>2436218
I'll learn how to shade properly when I can draw a decent circle without making it look semi retarded. I just tried the texturing thing because I wanted to try something new after doing shapes for an hour. But I guess I need more practice on that side. I'll just get back to circles and cubes.

>> No.2436251
File: 433 KB, 700x973, 3.png [View same] [iqdb] [saucenao] [google]
2436251

I feel I improved a tiny bit on the whole simplifying planes deal, but I am stubborn and stupid as fuck still

You'd be surprised how stupid some people can be

>> No.2436259

>>2436251
>I am stubborn and stupid as fuck still
>You'd be surprised how stupid some people can be
self deprecating talk is usually a good indicator of that

>> No.2436267

>>2435664
Because shading actually gives the object a sense of depth

>> No.2436287

>>2435894
Pretty edgy. Wouldn't hurt to rotate it now would it?

>> No.2436329

>>2436251
you can move out of the beg thread, have more gray in your highlights.
>>2435999
keeep at it
>>2435995
you referenced too much, let go of anime stylization
>>2435982
more construction, less symbols ( eyes) more solid shading ( let go of soft brushes)
>>2435976
you can move out of beg thread
>>2435956
neck too long, values too white, good proportions overall.
>>2435868
guidelines. reference more.
>>2435864
you can move out of beg thread

>> No.2436342
File: 246 KB, 1200x929, tessrelax.jpg [View same] [iqdb] [saucenao] [google]
2436342

>>2436329
Brobro, i'm this guy, >>2435999
that started drawing "for real" on january

is it rude to give me a name and tripcode myself so people can follow my progress and guide me better?

(i'm also this guy)

>> No.2436396

any feedback about MediBang?

>> No.2436487

>>2436036
Anyone?

>> No.2436509

>>2436037
Just start getting used to using layers as soon as you can.

>> No.2436520

>>2436342
you dont really need a trip, people will recognize you (I know every single one of your posts). As for I, I'm obviously pro name-fagging since it shows that you're willing to put your name behind your words/art.

I honestly would prefer everyone to have a trip ( there would be less shit-talking) but if you want a name be aware of the incoming hate ( on the bright side though, the more people name themselves, the less hate they receive) .

TLDR; You'll get hated on no matter your level if you are recognizable at any degree. Though your motivations are mis-aligned, go for it I say.

>>2436487
show me your 3/4 view.

>> No.2436565

>>2436487
what this guy said
>>2430840

>> No.2436568

>>2436342
You'll be given a name if you're worth noticing or people care. People will only resent you more if you push your identity all over the board.

>> No.2436718
File: 1.48 MB, 2448x3264, 20160310_222326.jpg [View same] [iqdb] [saucenao] [google]
2436718

>>2429638
Sketching OP middle, top.

>> No.2436732
File: 94 KB, 600x800, spec.png [View same] [iqdb] [saucenao] [google]
2436732

Front view of the face and open mouths are my favourite things to avoid, but I gave it a try.
There also was a layer with a shadow but it turned into a mess so I scraped that, Still can't shade for shit.
Does the front view work?
Any idea where I should place a light source to cast a shadow that isnt that terribly hard to apply?

>> No.2436760
File: 1.36 MB, 3264x2448, IMG_20131204_205151 (1).jpg [View same] [iqdb] [saucenao] [google]
2436760

post yer shitty still lifes

>> No.2436762
File: 1.43 MB, 2448x3264, IMG_20131218_000517.jpg [View same] [iqdb] [saucenao] [google]
2436762

>>2436760

>> No.2436794

>>2436732
>Beginner Thread
>>2436770
>>2436770
>>2436770
>>2436770
>>2436770

>> No.2436812

>>2436794
Thanks for making the recent beginner threads UNIX, they're nice.

>> No.2437182

>>2436794
Drawing basic cartoon shit is above/below beginner thread standard?

>> No.2437185

>>2437182
I'm assuming it was just opie getting the quick reply open quickly so he can link to the thread

>> No.2437197

>>2437185
My bad timing, fuck.

>> No.2437205
File: 199 KB, 2000x1500, study.jpg [View same] [iqdb] [saucenao] [google]
2437205

>>2429653
d-did i do okay s-senpai?

>> No.2437209

>>2432960
wow that one on the top is really cute

>> No.2437220

>>2437209
He mangled the face dude lmao

>> No.2437308
File: 168 KB, 720x1080, Photo on 3-11-16 at 1.01 AM.jpg [View same] [iqdb] [saucenao] [google]
2437308

just practicing anyone have some criticism for me

>> No.2437316

>>2437308
It looks like you used things obscuring the body as an avenue to be lazy and avoid building the figure from the inside out. If this is referenced, it'd be best to post it alongside what you want crit about.

>> No.2438021
File: 53 KB, 531x800, 1457200366210.jpg [View same] [iqdb] [saucenao] [google]
2438021

>>2437308
ref and i can see why you'd say that