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/ic/ - Artwork/Critique


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File: 118 KB, 889x659, 1422387362243.jpg [View same] [iqdb] [saucenao] [google]
2292857 No.2292857 [Reply] [Original]

Big boys thread? Big boys thread. Sub-2-years-of-serious-study peasants stay out, hobbyist not welcome either, and god forbid you come in here with your opinion about abstract art and watercolor dog portraits.

Todays debate: How the fuck does Ruanjia pull off that hard-grainy yet soft look? And how does he so unbelievably well control his edges throughout it?

>> No.2292863

your a fag

>> No.2292864

>>2292857
because he spends over a month on each piece. he also paints at like 10-15000 pixels wide, so when he reduces the size down to 2 or 3000px wide it creates a lot of texture

>> No.2292865

>>2292857
post in question thread/beginner thread

>> No.2292867

>>2292864
>>2292864
This might be true, but it's not the specific technique that OP's asking to figure out.

OP, give it a shot. I'm doing a couple of tests but my guess is that he uses a textured brush layer as a mask and paints highlights over the top of it with it's alpha clipping the brush. It could also be a bunch of textures with 'blend if' set between them to get those transitions between value groups.

will come back with results

>> No.2292868

>>2292867
my point was that its easy to build up lots of texture if you spend 100+ hours on each piece. Also ive found that if you're patient with rendering and don't over rely on smudge tools then you'll get much nicer looking textures

>> No.2292874

So where are the big boys' works?

>> No.2292876

>>2292874
lmfaooo it doesn't exist on /ic/, not even OP posted work that belongs to him.

>> No.2292886

>>2292874
Maybe %5 of IC are pro level and probably not even that much. The rest are just delusional plebs who think they're better than they are, parrot useless information they got from tuts or people who intentionally post incorrect information.

>>2292857
Stop trying to get "the secret answers" from people. The only way to learn how things are done is to do them yourself for many, many hours. Even if you could figure out how to get the texture you can't draw for shit so anything you make will still look bad.

Considering your first inclination was to come on here and ask others how something was done, rather than just trying to duplicate it yourself, means you'll never get to that level so why bother.

You sound delusional about how much work it takes to get to that skill level, or just lazy.

>> No.2292893
File: 1.91 MB, 1890x1500, Ruanjia study ic.png [View same] [iqdb] [saucenao] [google]
2292893

>>2292874
right here, buddy.

>>2292886

>Stop trying to get "the secret answers" from people. The only way to learn how things are done is to do them yourself for many, many hours. Even if you could figure out how to get the texture you can't draw for shit so anything you make will still look bad.

If OP asks a genuinely interesting question he will prompt others to have a go at it, and that means we have something cool to go study that we hadn't thought of before. I actually disagree with you here.

>Considering your first inclination was to come on here and ask others how something was done, rather than just trying to duplicate it yourself, means you'll never get to that level so why bother.

Though I do agree with this. OP, I expect you to make an attempt at this yourself and post in here too. All of you, actually. Stop shitting on OP and post your work.

Here is my attempt. Essentially you use a texture brush as an alpha clip for a gradient and those are your 'hard edge' textures on the helmet. The silhouette of the helmet however has a soft edge when the value differences aren't that high, by hard texture edges with high contrast areas.

If anyone else has a criticism, feel free, but post yourself or you have no credibility.

>> No.2292901

>>2292893
>Here is my attempt.
Thanks for proving my point.

Looks like shit, pointless exercise. You - can't - draw. How many time must it be said? You're just pointlessly applying texture to forms that are wrong. Learning all the stupid tricks isn't going to make your work look any less amateur. This thread and many others like it are just time wasters teaching yourself how to polish turds.

That's fine if you're a hobbyist but if you're looking for employment with art you'd be better served drawing and painting from life then applying that stuff to personal work. If you can't actually draw something decent why the fuck are you worrying about putting texture detail on it?

>post yourself or you have no credibility.
You're a moron wasting time doing this stupid shit. The image in OP succeeds because of decent drawing and values, not the texture.

>> No.2292904

>>2292901

Are you going to talk shit all day or are you going to post work?

>> No.2292910

Let the arguing and trashtalking commence.

>> No.2292912

>>2292904
He's right

>> No.2292916

>>2292886
>>2292901

you have serious psychological issues mercwipguy. it's crazy how easy it is to tell when you post. because it's always the same kind of accusations with a 'the fact that you do XYZ proves you will never make it' thrown in, and plenty of 'everyone on here is a total idiot except for me' at the start/end.

quit shitting up this place with your constant power fantasies and delusions of grandeur.

yes i mean you, the original artist of mercwipguy, not the guy who reposted your image with the changed filename. you are fucking annoying and easily responsable for 80% of the most hostile posts on this board.

>> No.2292917

>>2292912
he's not, he's just reusing phrases he heard around here without knowing what it actually means

>> No.2292918

>>2292917
I just wanna make art, man. It would be nice if there were other people I could learn with. Root out the shit-talkers and find the people who wanna get shit done.

>> No.2292919

>>2292916
Oh look, it's Mercwipguy's crazy stalker boyfriend.

>> No.2292920

>>2292916
Sherlock is in the house everybody.

>> No.2292921

>>2292886
>>2292901
>>2292912
>>2292919
>>2292920

samefag

>> No.2292922
File: 68 KB, 550x467, whydoihavetoprovetosomefaggotthatImnotthesameperson.jpg [View same] [iqdb] [saucenao] [google]
2292922

>>2292921

>> No.2292923

>>2292922
Wow, nice photoshop skills ;^)

>> No.2292924

>>2292923

me mums shatposting machine doesn't have photoshop on it but nice try

>> No.2292925

>>2292901
You won't post your work, will you?

>> No.2292926

>>2292916
lol, what the fuck are you even going on about? Even if I was mercwip guy how does that make anything I said less true?

>>2292917
Telling people the "drawing is the base of a painting", "rendering a shitty drawing is useless" and "Study from life and do personal work" are hard to understand? That only someone of your vast intellect and experience could understand such godly concepts?

>>2292925
How does posting work disprove you're bad and spending too much time practicing the wrong stuff? Or not practicing at all and just running to others to give you the answers. lol. Since you can't tell me how slapping texture on a bad drawing makes it better I'm going to assume I'm right.

>I can't defend my stupid positions, so post your work fag!
Kek.

>> No.2292927

>>2292926
I don't give a shit about whatever you're arguing with the other guy. I just want to see the work of people who talk like a big boy.

>> No.2292929

>>2292857
Lol, the way you write your post will make no one want to actually post their work due to how pretentious you sound. No one wants to associate with that.

Anyways, he just uses a big canvas and patience. The grainy look can be done with a variety of texture brushes. He likely uses an unsharpen mask on certain areas and cranks it up pretty high, but it looks good still because the canvas is so huge. Do you not have the super high res files of his? They should give some insight into his methods.

>>2292864
I doubt he still spends that long on each piece. Sure in like 2009 he would spend months, but by now he is much faster and he paints more opaquely which is more efficient. He no longer has 200 layers of glazing. And I feel like those pieces that took him months were personal pieces that he worked on on and off, or just in the evenings for a little bit. It almost certainly wasn't full time. But you are right that he uses massive canvases.

>> No.2292930

>>2292916
Dont bully andy senpai D:

>> No.2292931

>>2292927
The fact you think only "a big boy" can grasp these concepts is amazing. This is beginner level shit moron.

>> No.2292932

>>2292918
what's your tumblr/dev?

>> No.2292933

>>2292931
I said I don't give a shit about what you're talking about. You know what that means?

>> No.2292936

>>2292929
>makes no one want to actually post their work due to how pretentious you sound. No one wants to associate with that.

Or because nobody here is pro level.

>> No.2292937

>>2292933
>You know what that means?
Yeah, you're a delusional pleb who has no intention of improving. You're just on here to waste time and pretend like you're doing something.

Have fun anon!

>> No.2292939

>>2292937
Another guy chickens out again. You're a d/ic/k without balls.

>> No.2292940

>>2292936
>Or because nobody here is pro level.
There's a small number of pros, but they sure as hell won't be posting their work in this thread. Just look at how OP writes and how much shit is being thrown around in the comments by people. One of the few pros to actually visit the board is even being falsely accused of shitting up the place.

>> No.2292942

>>2292940
Noah Bradley isn't one of the pros btw but he does shit up the place.

>> No.2292961

>>2292940

maximum damage control samefag

>> No.2293010

>>2292961
>The irony of a samefag posting that everyone else is samefag.

>> No.2293020

>>2292904
he is actually right, you don't know how to draw

>> No.2293050
File: 273 KB, 1000x1193, oytim.jpg [View same] [iqdb] [saucenao] [google]
2293050

>>2292893
lmfao
no, he just paints with flow. pic related is my attempt

>> No.2293053

>>2293050
Damn dude slow down and get your shapes right. Your brushwork is so sloppy that it affects all your shapes and edges. Don't scribble. Might be good to paint more opaquely too.

>> No.2293054
File: 211 KB, 825x727, ruanwon.jpg [View same] [iqdb] [saucenao] [google]
2293054

>>2293050
and you can see what i mean on several of his hi res ones, he just applies the flow on textured brushes. he paints more with non textured brushes how ever.

also he uses wet edges to enhance his edges and shit
>>2293053
its a wip

>> No.2293057

>>2293054
>its a wip
Irrelevant. You should take care at each stage. Sure, the beginning steps are probably a little sloppier than the finished product, but that doesn't mean you should just throw it all thought of brushwork and shape out the window.

>> No.2293061

>>2293057
it looked so different earlier on, i just removed an ass load of things that were competing against each other in focus. The clouds were way too bright so im now just dimming them down so the focus is on the foreground.

>> No.2293064

>>2292929
What is the point of working on such high res canvas? Does it make the brush strokes look different when zoomed out? Is it only useful when using a certain technique (specific masks or whatever) ? I have some high res pictures by Mullins and Jia, do they always paint with that resolution or is it only for highly polished paintings? Genuinely asking.

>> No.2293067

>>2293064
you can see on one of his vids he immediatly makes the canvas 4,000 pix wide

>> No.2293073

>>2293064
Yeah the brushwork will look different. If you shrink a texture brush to just a couple pixels it will be different than if you paint at its normal size and zoom out until it is a small mark. It's a good way to get more detail and texture in your image because you can get greater detail density. Also you can zoom in on key areas and paint with more precision. Just try it. Bigger canvas = more control. The only reason to paint on a smaller canvas is that it is less taxing on your computer so you don't have to deal with lag, and you have a smaller file. Most pros will start with a medium sized canvas and then after the block in they will up the canvas size to something much larger. You can even see this on some paintings if you look at the high res files where some of the initial block-in is still visible in the final image--it will have a lower resolution than other areas because it was upscaled. Though if you have a good computer it's not a bad idea to just start with a large file right away like >>2293067 mentions.

>> No.2293075
File: 3.18 MB, 309x450, 1445648909268.gif [View same] [iqdb] [saucenao] [google]
2293075

>>2292893

Thank god I'm not a 'big boy'.

>> No.2293078

>>2293075
Ironically the only posted art in the thread is by people who have clearly been painting less than 2 years.

>> No.2293084

>>2293073
Thanks for the input. I'll try that.

>> No.2293085

>>2293078

don't take the op so fucking seriously you autist.

>> No.2293086

>>2293064
I work on 6000-8000px canvases.

I sell prints of my work, so the higher the resolution is, the larger print I can make.

>> No.2293108

Are there no big guys here? Is /ic/ all talk?

>> No.2293112

>>2293108
Not many, and they won't post in this specific thread for pretty obvious reasons. But yes, /ic/ is mostly talk.

>> No.2293115
File: 212 KB, 1435x1295, 1cquan.jpg [View same] [iqdb] [saucenao] [google]
2293115

>>2293050
heres another attempt, used 2 brushes with flow. im trying to understand the opacity jitter cause you really cant blend with that, maybe do something with hard brushes which is what im testing now.

>> No.2293203

>>2293115

link to blog? bc that looks fucking sweet

>> No.2293257

What happened in here? There was a huge explosion for a second then everyone just disappeared. What even was this thread?

>> No.2293264

>>2293257
It was a couple shitposters who got over excited when some amateur art was posted then no one wanted to post their work after that.

>> No.2293306

>>2293115
>>2293054
>>2293050
nice spot on, didn't cross my mind about the flow - wet edges thing, so far i managed to replicate one of Ruan's drawings on everything except that sharpness he has on certain shapes.

>> No.2293312

This thread, this fucking thread right here encapsulates /ic/ and the community.

Bravo, bravo

>> No.2293314
File: 237 KB, 420x590, 1447491122486.png [View same] [iqdb] [saucenao] [google]
2293314

>>2292857
POST YOUR FUCKING WORK YOU KEK

>> No.2293459
File: 52 KB, 600x585, fuck_flow.jpg [View same] [iqdb] [saucenao] [google]
2293459

tried messing with this flow shit but it takes way too much patience for me

>> No.2293460

What exactly are you guys talking about with flow?
Do you just mean painting along with the form?

>> No.2293464
File: 5 KB, 158x152, 1447160114183.jpg [View same] [iqdb] [saucenao] [google]
2293464

>>2293460

>> No.2293469
File: 182 KB, 1024x1024, 1408983684802.jpg [View same] [iqdb] [saucenao] [google]
2293469

>>2293464

Sorry, I'm not a big boy so I don't know these things.

>> No.2293470
File: 75 KB, 376x580, flowoptions.jpg [View same] [iqdb] [saucenao] [google]
2293470

>>2293460
lmfao, its a brush setting in ps. do not paint with opacity, paint with flow jitter. opacity is for broader strokes.

>> No.2293472

>>2293470
>lmfao

I don't use photoshop, no need to be a cunt.

>> No.2293474

>>2293472
did't mean to be rude, i just thought it was funny.

>> No.2293508
File: 245 KB, 417x712, 1431731797168515.jpg [View same] [iqdb] [saucenao] [google]
2293508

>>2293474
you a big guy, huh

>> No.2293538
File: 1.15 MB, 795x790, ruanjia_feels.png [View same] [iqdb] [saucenao] [google]
2293538

>>2292857
tfw everyone is retarded and you're the one in your right mind

>> No.2293618
File: 138 KB, 720x960, 1447539553605.jpg [View same] [iqdb] [saucenao] [google]
2293618

>>2293538
ruan memes are great

>> No.2293635

>>2293618
>>2293538
asians look so weird desu

>> No.2293636

>>2293538
>>2293618
That's Ruan Jia? He's cute. I would even say hot.

>> No.2293689

>>2293459
just wondering how do you even paint soft things like skin or large areas of fabric without using flow at all? Opacity builds up these chunky layers that are hard to work with and put contrast where you don't want it, flow just smooths it all right out so you can manually add the edges with control.

>> No.2293695

>>2293689
desu I don't know much about technical stuff I just mess around with the brushes in packs. I was just trying the only use flow thing and it was hard as fuck so I was fucking with it I think a balance is better.

>> No.2293697

http://www.ctrlpaint.com/videos/opacity-vs-flow

>> No.2293708
File: 42 KB, 533x784, what's the next step of your master study.jpg [View same] [iqdb] [saucenao] [google]
2293708

>>2293459
You're a big guy for me.

>> No.2293793
File: 18 KB, 470x352, donnie_yen6fbe01da9ffef9e1abeb.jpg [View same] [iqdb] [saucenao] [google]
2293793

>>2293636
>>2293618
>>2293538

Looks like some sort of skeleton mode Donnie Yen.

>> No.2293794

>>2293793
Could practically be clones, geez. Fucking nanomachines.

>> No.2293795

>>2293636
Are you looking at the right guy? He's the creepy skinny dude who looks like he'd be down to kill and eat some women.

>> No.2293800

>>2292857
>Big boys thread
>>2292893

This place is full of delusional faggots.

>> No.2293802
File: 474 KB, 240x160, tumblr_inline_nkeq1jXoFo1s2voop.gif [View same] [iqdb] [saucenao] [google]
2293802

>>2293795

>> No.2293805
File: 178 KB, 350x210, 126219.gif [View same] [iqdb] [saucenao] [google]
2293805

>>2293800
>tfw you realize you're one of them

>> No.2293807
File: 498 KB, 300x161, ruanjia.gif [View same] [iqdb] [saucenao] [google]
2293807

>>2293793
>>2293795

>> No.2293811

>>2293050
>no, he just paints with flow
Flow set to what? Just really low?

>> No.2293830

>>2293811
nono
>>2293470
try those settings with opacity and flow set to 100 in your mainbar

>> No.2293831

>>2293811
>>2293811
second this, unless they mean to say flow as in feel it but I doubt

>> No.2293926
File: 1.37 MB, 827x937, fap.png [View same] [iqdb] [saucenao] [google]
2293926

>boyfriend?

>> No.2293944

>>2293926

there's no way ruanjia is a homosexual

>> No.2293946

>>2293944
>ruanjia
I wouldn't be surprised if he was.

>> No.2293948

>>2293944
Why not?

>> No.2293950

>>2293946
>>2293948
For a start almost all his personal work these days involves massive amounts of cleavage and/or cat eared girls. Also those old images of his that first got him famous years ago with those super rendered portraits with the subtle transparent textures were done based on his girlfriend at the time (or they may still be together, no clue).

So there is evidence of him being straight. And the only "evidence" of him being gay is a photo of him at a demo taking an awkward photo with a fan.

>> No.2293953

>>2293950
remember, internet is a place where a grown man and a child can have anonymous discussion. it's pretty obvious in this case.

>> No.2293982
File: 80 KB, 551x851, flowjitterlookinassdude.jpg [View same] [iqdb] [saucenao] [google]
2293982

Really liked painting this way, any pointers?

>> No.2294080
File: 1023 KB, 3610x2697, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2294080

>>2293982
>>2293982
i can clarify some things up with opacity and flow

Flow allows the user a more loose control of the stroke than with opacity. Opacity your strokes have to be opaque otherwise they will create blocky overlaps making those overlaps a paint to cover up or blend. if you want some nice textures when painting with opacity, turn on dual brush and change the spacing on the second brush. put a hard stroke down on the canvas and lift the pen to give it that full effect. using both brushes seperately can make some effects.

also you may realize that i have no shape dynamics enabled and pressure sensitivity is off on the main bar, it just makes it easier to paint strokes. you can still experiment with shape dynamics tho.

>> No.2294110

>>2292857
>Big boys thread? Big boys thread
Have you posted your work yet, big guy?

>> No.2294111

>>2294080
You should try the mixer brush out, it will open a lot of new possibilities in markmaking for you.

>> No.2294113

>>2294111
yeye, its not only that though imma try out some more shit since i just only recently figured this stuff out.

>> No.2294121

>>2294113
>>2294111
oh woah holy shit, different options available through mixer brush. i wonder if this is how craig got those sick brush effects.

>> No.2294123

>>2294121
It is. He's been experimenting with it a ton lately. It's pretty obvious in his new work. Open up the brush window and play with various settings, it's a very flexible tool that can behave like a brush, behave like the smudge tool, behave like the clone stamp tool, and behave like its own beast. It also lets you paint with multiple colours in a single brushstroke which is cool and lets you get textures that are impossible with the regular brush.

>> No.2294133

>>2294111
>>2294123

Very cool anon, never even knew it existed in PS. Thanks for posting.

>> No.2294151
File: 36 KB, 365x563, settingslookinassdude.png [View same] [iqdb] [saucenao] [google]
2294151

>>2294080
That's the same settings i used only with a textured brush instead

>> No.2294155
File: 8 KB, 159x317, Patric laugh.jpg [View same] [iqdb] [saucenao] [google]
2294155

>>2294151
>filename
That was perfect timing since I just saw that squid guy in the other thread.

>> No.2294157

>>2294155
all my posts since mid july has been called >somethinglookinassdude.jpeg
It's tradition

>> No.2294158

>>2294157
kek
I like you

>> No.2294257

>>2292865
Underrated post

>> No.2294362

>>2293459
LOL back to draw thread with you, literal same shit different day

>> No.2294383

>>2292857
>big boys thread
>asks about his brush
lmao

>> No.2294405

>>2294362
yea i don't belong in this thread because I'm under 2 years serious study and just a hobbyist i was just trying out the brush thing. sorry for posting

>> No.2294481

I wanna be a Big Guy. Someone name an animal and one of the "elements" (fire, water, etc)

>> No.2294500

>>2294481
Barium Sea Cucumber

>> No.2294505
File: 44 KB, 500x375, 1412506708787.jpg [View same] [iqdb] [saucenao] [google]
2294505

>>2292904

are you really name-fagging on ic?

>> No.2294506

>>2294500
You havin a giggle mate?

>> No.2294510

>>2294505
what's ic?

>> No.2294519

>>2294510

this forum?

>> No.2294675

>>2294519
>ic
>forum
>>>/out/

>> No.2294689

>>2292901
This, I had the same problem.

>> No.2294693

>>2294519
this BOARD is /ic/, so i ask again, wtf does your ic mean?

>> No.2294708

>>2294519
Kill yourself.

>> No.2294718

>>2292893
this is really bad.
i suggest the beginners thread and to learn the fundamentals and then pay attention to little surface tricks like OP's in about 5 years time .

>> No.2294720

>>2294693
>>2294675
>>2294708

>debating an irrelevant topic in hopes to deter my point
>shitposting in 2015

Keep wasting your precious time, I'm sure you guys will make it to gold 5 this season instead of into a gig with art. Pick up an application the next time you're at McDonalds.

>> No.2294726

>>2294720
>implying my time is precious

I dont find any need to learn to draw because my life is shit. Sooner i will hang myself than make successful art.

>> No.2294741

>>2294726

good.

>> No.2296015

>>2292857
>No /ic poster is good at drawing volumes except maybe 2 people tops
>big boy thread guyz, let's mess around with brush settings to polish our turds

>> No.2296019

>>2293075
Kek I have music streaming in the background and the piano from Adele's "Hello" started playing as soon as it closed up on the dog's face.

>> No.2296189
File: 413 KB, 795x790, zelcjbwu.jpg [View same] [iqdb] [saucenao] [google]
2296189

>>2293538

>> No.2296295

>>2296019
>kek
stop breathing.

>> No.2296315

damn, hella bigboys in this thread!!

>> No.2296324

>>2296315
Lol I bet OP is regretting the phrasing of his post

>> No.2296661

Some while ago there was an image tutorial in chinese, presumably from Ruan Jia, talking about edges with hard and soft brushes and other variables too, anyone have it?

>> No.2296681
File: 588 KB, 900x2357, 1421906439362.jpg [View same] [iqdb] [saucenao] [google]
2296681

>>2296661

Just went though Warosu archives and found it. I remember it being a bit different but this is it.

>> No.2296683

>>2296681
neat. I think we should make a new thread if we want to continue talking about Ruan's process because of OP's autistic post. The bottom half flow part is interesting, but the ego upper half of the thread is ruining the entire thing.

>> No.2296688

>>2296681
one problem. ruan doesnt use that many brushes to achieve that effect in one area.

>> No.2296710

>>2296688
I mean it was written by him. I like that you know his process better than he does. Also he only really implies 2 brushes being used in each of those images, but shows off different types for each category.

Oh, and his brushset if you've ever used it is packed with like a couple hundred brushes and a lot of ones that he clearly only uses very rarely or for specific uses. I would guess he uses fewer in his new paintings, but still, I wouldn't be surprised if he did use that many.

>> No.2296712

>>2296710
oh, i did't see the website at the bottom. i assume it was some random person that wrote that.

>> No.2296714

>>2296712
>>2296683
also, i do agree that there should be some kind of thread like this, but less about ruan and more about technical ability and shit(studying more than one artist)

>> No.2296723

>>2292893
what in the literal fuck is this? please insert a bullet into your frontal lobe if you think this is anything other than worthless shit

>> No.2296727

>>2296723
I'd like to aplogize on behalf of my brother here, he's a fucking retard.

>> No.2296784

>>2293950
Where does he even post these days

>> No.2296981
File: 311 KB, 684x762, ruanjia.jpg [View same] [iqdb] [saucenao] [google]
2296981

>>2296189
>KEK

>> No.2296987

>>2296784
He's got one of those chinese blog sites. Someone here can probably link it. It's a bit of a pain because it loads super slow, doesn't show up in google searches iirc, and you need to be a member to see it (which involves signing up in chinese and getting a verification text to your phone from china). I haven't checked it in like a month, but mostly he posted a mix of selfies/food photos, sketchbook pen pages of hands and things, and then various digital things.

>> No.2296998

What's with /ic/ and Ruanjia dicksucking meme?

Just keep drawing retards, only by experience you can discover

>> No.2297006

>>2296998
He's one of the best digital painters in the world, and for some reason is more accessible for amateurs to appreciate than someone like Mullins.

>> No.2297011

>>2297006
That reason being that he's objectively better than Mullins.

Mullins and Jaime worship has become a meme. They have long been surpassed by plenty of others.

>> No.2297018

>>2297011
Mullins won't be surpassed for a long time. The amount of knowledge, experience, and versatility he has is leagues ahead of everyone else. He's also one of the very rare few who manage to continually push themselves out of their comfort zones and experiment and improve even after decades of working. Spend a day looking through his body of work, study his hi-res files, and you will see that he is the top by a decent amount. He also brings a lot of influences into his work that others don't, and it brings a strength to it that makes him stand out.

Ruanjia is excellent, no doubt, but lacks that versatility and experience and it shows in the artwork. He's very good at some things yes, but he also has a very limited scope of what he really excels at. Rendering, value, edge and saturation are really his main strengths. But he repeats the same compositions, lighting, solutions, colours, subject matter, tricks etc. I do think he's improving year by year still, but he still has a long way to go before reaching Mullins level.

Jaime is hard to say. Definitely he has done some absolutely incredible work, but I get the feeling he has stalled a bit the last couple years. His latest film work and MtG stuff and even NatGeo lacks that "special something" that got him famous in the first place. I would still put him probably in second or third place after Mullins though.

>> No.2297021

>>2297018
>Jaime ...

The guy hasn't published anything after his pieces for man of steel. Which was released 2013. It's quite a bummer I'd give a kidney to see some of his current up to date work.

>> No.2297022

>>2297021
He himself hasn't posted anything, but if you know where to look you can find lots of stuff by him that's more recent. There's a ton of Destiny art of his (hi res) floating around, there's a ton of work he did for Planet of the Apes, there's multiple MtG cards, there's at least one book cover, there's several National Geographic pieces, there's one (shitty) Hearthstone card, I think some of his demos were more recent than 2013 but may be mistaken, probably there are some other things floating around too.

>> No.2297025

>>2297018
People should stop praising this man Mullins and others like he is the "almighty" of digital / online art. While everything you say about him is true keep in mind the time, this man was drawing since age 12-13 went to an art school and started drawing as a professional when some of the current trending artists weren't even born, just a heads up, everybody on this board can be Mullins level if they really want to, those of you who read this ask yourselves, are you ready to push yourselves to a point where you have to say pass to leisure?

>> No.2297026
File: 2.78 MB, 2560x1600, JaceVrynsProdigy_ORI_2560x1600_Wallpaper.jpg [View same] [iqdb] [saucenao] [google]
2297026

>>2297021
Jamie is quite lazy, forget about him. RuanJia still in the meta!

>> No.2297029

>>2297025
Well Mullins IS the top of digital art at the moment. Whether or not we can all achieve it is irrelevant. You don't say "yeah well Sargent was amazing, but he had ideal situations and training from a young age, so it doesn't count".

Anyways, just to correct a few things on him...he wasn't seriously drawing from 12 or 13. He was below average at art in high school and was told he shouldn't follow a career in it. He went to school for industrial design, had a lukewarm reception after graduating, then at 23 or something he decided to pursue illustration instead. He only really was doing great things in his 30s and onward.

I do think he's a good example of someone who didn't have a quick start (cue talent discussion) but through years of study and hard work he slowly has kept improving for decades.

>>2297026
Yeah I can't help but shake that feeling of some of his new stuff being lazy. Hard to tell what it is though, if it is because it's client work, bad briefs, bad pay, who knows why he's not putting his all into it. My personal theory (that I hope is true) is that since the birth of his son he's turned into more of a family man and has been putting all his energy into being a good father, even if it means his artwork stalls a bit for a few years.

>> No.2297055

Can we have more of this >>2297026 please? More work from Ruan or Mullins or whoever? This thread might actually turn into something good if it becomes an appreciation thread. And personally I've barely seen anything by these guys.

>> No.2297060

>>2297055
>personally I've barely seen anything by these guys.
Really? You can find zips of their work, I've posted mine for Jaime in the past here and it's been quite popular. There's a few zips of Mullins too though I don't know if it includes his new stuff. Many of his paintings are on his site anyhow. Same with Ruanjia, there probably are some zips you can find of all his work.

Spend some time familiarizing yourself with those three. Also worth looking at closely if you are a fan of them are: Min Yum, Whit Brachna, Dorje Bellbrook, Peleng, Alberto Mielgo.

>> No.2297071

>>2297026

This is the newest JJ piece i've seen in a while. Don't like it too much; I feel that it's lost a freshness that he has in his pieces. It's probably the hard edged and relatively detailed wooden poles/planks that do it in, theres as detail as the figure, and the highest point of contrast in value is over there in the right. Def not his strongest piece.

What the hell has Jamie been up to lately anyway?

Does he still work at Bungie, or teach at CDA or AC?

>> No.2297075

This is why people hate artists. Your arrogance is disgusting.

>> No.2297087

>>2297018
> He's also one of the very rare few who manage to continually push themselves out of their comfort zones

That is precisely why Mullins has been surpassed by many other great digital artists. He's a jack of all trades, master of none. Once you are competent at the fundamentals and you have a fairly wide area of subjects you are confident with, you SHOULD find your comfort zone and you should become a master at one particular thing that makes you stand out above all else.

>> No.2297093

>>2297022

hearthstone? really? link immediatly plz, all the other stuff i'm aware of

>> No.2297094

>>2297029
>Well Mullins IS the top of digital art at the moment.

And what exactly is this claim based on? Is he the best designer? Most certainly not. Is he the best at adapting beautiful painting techniques? Nope, that goes hands down to Ruanjia and other chinese artists. Is he the best draftsman? Not by a long shot, in fact, drawing has always been his major weakness. Is he the best a colors and striking value statements? Plenty of animation visdev guys kick his ass there.

So what exactly is he the best at and why should that particular area be valued higher than any of the areas where he clearly is not the best at?

>> No.2297112

I can't believe I genuinely have to explain to people why Mullins is good. It boggles my mind. Are you guys just not familiar with all his work?

>>2297087
>He's a jack of all trades, master of none
He's a master painter. He only has a few weaknesses, like his figures, and they're by no means bad.

>>2297094
He's the best at a lot of things. Lighting and colour, materials, textures, efficient brushwork and simplification, painting design, composition, perspectives, mood etc. He sets up many images successfully that other people would never attempt, he finds new solutions to problems in places where other people would use a stock solution, he pushes the boundaries of new techniques and approaches.

So is he the best designer? At what? Characters or something? Then no. But at painting design I would say yes. Best with painting techniques? Again, I would say yes, I think he is ahead of Ruanjia. And Ruanjia is leagues ahead of any other Chinese painter. Best draftsman? Probably not, no. He is better than most at perspective and setting up very interesting scenes, but he's more of a shapes guy than a lines guy and some people can out draw him yeah. Best at colour and value statements? I think so. There are good animation visdev guys but they work in heavyhanded ways (it's somewhat needed for animation usually though). They'll use hte same colours schemes for the same moods they want, they use heavy saturated colours, strong graphic values etc. Mullins can do all that but also uses a lot more subtlety and solutions that others don't.

>>2297093
Warning: It's disappointing.
https://s-media-cache-ak0.pinimg.com/736x/e5/5e/71/e55e71786aa26d3c00453f6acfff3786.jpg

>> No.2297113
File: 943 KB, 1024x1002, Cursed_Blade_full.png [View same] [iqdb] [saucenao] [google]
2297113

>>2297093
>WTF,! AAAAAH!! REALLY? Jamie and Crab together
wow

http://hearthstone.gamepedia.com/Cursed_Blade
http://hearthstone.gamepedia.com/Solemn_Vigil

>> No.2297142

>>2292857
>being this fucking full of yourself
How can you even breathe with your head that far up your own ass senpai

>> No.2297146
File: 51 KB, 1280x908, sergey-kolesov-escape.jpg [View same] [iqdb] [saucenao] [google]
2297146

I feel like Peleng is right next to guys like Mullins and Ruan Jia, but he seems to rarely get discussed at this level. Can anyone explain this to me because I'm genuinely curious.

>> No.2297149

>>2297146
coz it's caricature. just a joke. sorry m8

>> No.2297153

>>2297146
He is up there for sure. A lot of people here have trouble looking past his stylization though and don't recognize the skill behind it. But yeah, incredible artist, and very fresh ideas.

>> No.2297155

>>2297146

I don't agree with you. He is freaking amazing but he is not as close to the holy trinity as you seem to believe.

>> No.2297159

>>2297155
Can you please go into detail why you feel this way though? All the arguments I seem end up like >>2297149 or something stupid like how they don't like how he uses saturation. I've yet to hear a insightful argument as to why Peleng isn't mentioned as much as guys like Ruan Jia, Jaime Jones, Craig Mullins and so on. I never see him discussed around here, and when he is it's mostly injected by me.

>> No.2297166

>>2297159

There is a level of control of texture/surface/light/sharpness in the work of mullins, ruanjia and jaime that you don't see in pelengs work. I don't know how to explain it without writing a gigantic post really.

>> No.2297167
File: 417 KB, 909x1280, w-01[1].jpg [View same] [iqdb] [saucenao] [google]
2297167

>>2297146

Peleng is better than Ruan Jia.

Why? He has original ideas and actually tries to push the boundaries of painting. People only prefer Ruan Jia here because they have mediocre taste and think no fun allowed technical skill is the pinnacle of art, when it's just 25% of the whole thing.

>> No.2297168

>>2297167
Wow, I really like this one. I kinda would like to do a study of it but there's no way I can replicate that brush technique.

>> No.2297172
File: 59 KB, 534x800, w-01-sketch[1].jpg [View same] [iqdb] [saucenao] [google]
2297172

>>2297168

This is how he started the painting, it took him 20 hours he says, hope this helps.

>> No.2297173
File: 96 KB, 1600x988, sergey-kolesov-jozin-big.jpg [View same] [iqdb] [saucenao] [google]
2297173

>>2297166
>I don't know how to explain it without writing a gigantic post really.

Well that's what I'm looking for. I really want someone to show me why Peleng doesn't belong next to the holy trinity because I feel like I must be missing something big and it's bothering the shit out of me.

>> No.2297174

>>2297166
I think he does have that stuff in his work as well. Not in every painting, but in many. His ideas and shape design/graphic elements take his work up a notch too. It's largely a matter of taste on the order the guys at the level, but I think Peleng definitely fits in the top 5 or so along with the others.

>> No.2297177

>>2297173
>I really want someone to show me why Peleng doesn't belong next to the holy trinity because I feel like I must be missing something big and it's bothering the shit out of me.
He does belong alongside or just behind them. Mielgo and Bumskee are also there imo. Brachna would probably be there too but it's hard to get a read on him and his current level given how he basically vanished and only posts abstract pencil stuff now.

>> No.2297184

>>2297172
That actually is incredibly helpful. I've always wondered how the hell do you even approach painting something like that. Do they start in color? With line? Already using a textured brush or add texture some other way? Seeing that he started in black and white is encouraging too, I was thinking I wanted to try that and it's great seeing that it's legitimately used by a pro. Same thing with how long it took, I've always felt like a failure for taking too long. Thanks, dude.

>> No.2297187

>>2297184
Peleng has a lot of video recordings of his process on his paintings too. I think he posted them on his blog, but with a bit of googling you should be able to find them even if that's not where they are. They're sped up, but they should give a good sense of the different approaches he employs.

>> No.2297212

>>2297187
Yeah I found some right on youtube, apparently he has a vimeo channel too. Watched one so far and damn. His work looks so loose and free but refined in just the right places. Kind of reminds me of Ashley Wood, who I also love, except if Wood gave you just a little more. Wood always has spots that he gets into while leaving most of it loose, Peleng goes a little tighter overall it seems. Good shit. Still don't think there's any way in hell I could do anything with those strokes but I'm still considering doing that study for the color alone.

>> No.2297216

>>2297212
Yeah don't worry about it so much. If you look at a lot of pros you'll see there are many processes. Just do your own things and you'll develop your own way of working eventually. It's better than obsessing over how someone else works.

>> No.2297219

>>2297216
Definitely true, it's just that I've been doing kind of the same things for a while because I haven't looked at what _anyone_ else was doing. So now I've figured if I at least see what other people are trying, it'll give me new things to try. That and I just really need to do color studies.

>> No.2297230

I find it hilarious that OP asks for opinions of people with experience and then get this

protips:
ruan jia, peleng and mullins are not fighting over the same jobs. no matter who's painting you think looks better.

analyzing a professional artist and finding flaws is not making you look smarter.

mentioning professional artist you follow on facebook as your source makes it apparent that you are not a professional yourself

if several other professionals are giving praise to one artist that you dislike, you should try and learn what he does well not call his art shit

>> No.2297232

>>2297230
This is the best post ever made on /ic/, too bad the people who need it most will pay it no mind.

>> No.2297238
File: 465 KB, 550x734, 1288982126.jpg [View same] [iqdb] [saucenao] [google]
2297238

>>2297167
bitch please. It's like comparing Leonardo da Vinci and vasily shulzhenko art.
I can't help you.
Bad taste.

>> No.2297244

>>2297238
Fugg I wish Ruan did more oils

>> No.2297272

>>2297230
It's fun to analyze pro works and discuss them. Do you go to movies you don't like and scream at everyone enjoying the film?

>>2297238
>Bad taste.

Not a convincing argument against Peleng. Nice try though.

>> No.2297318

http://digitalozart.com/2015/05/05/clair-obscur-digitalpainting/

That should answer all your questions, right click, translate too English.

>> No.2297365
File: 621 KB, 1870x1222, Screen Shot 2015-11-26 at 2.58.34 PM.png [View same] [iqdb] [saucenao] [google]
2297365

>>2292893
yeah i think you're overcomplicating this;x he doesn't mess with layers. im technically saying the same shit you are, but i'm pretty sure method wise it's just alternating between wet and dry brushes like le olde masters

>>2293982
>>2294080
You're making claims based off of your own discoveries and not how PS's brush system actually works, that's not really clarifying much. While it is true that flow allows for more texture (also you are laying down your strokes in multiple steps, and that causes opacity to have blocky overlaps), the question is why? Flow essentially controls how fast the brush comes out, while opacity is the transparency of the entire brushstroke as a whole. With flow, you will see overlaps within every single brush "dot" (I increased the brush spacing to make it more obvious), creating a shitton of overlaps that essentially we read as texture. Also for that reason flow tends to reach an opaque quality as you press your tablet pen harder because each "dot" overlaps each other. Pic very related.

>> No.2297384

This is stupid. With enough work you can manipulate pretty much any brush or medium to look however you want. Regardless of settings. You could reproduce a whole ruan jia painting with a round brush if you wanted to, it would take you ages though. Instead of looking at his settings, learn his way of thinking. It's the way YOU THINK that makes you great.

>> No.2297404

>>2297384
no no ruanjia clearly has a secret brush he won't share that makes your paintings as good as his

>> No.2297421

>>2297318
this literally tells us everything we already know

>> No.2297460

>>2297365
i like your take on this, I'm actually still figuring out how to paint with opacity. theres better use of opacity through the jitter being spaced than to actually have it at 0%. looked through some of ruans stuff and he hardly has brushes with opacity set to 0%, so in any case your claim is pretty spot on.

>> No.2297487

All this obsession about brush settings...I just leave my brushes at 100% opacity and 100% flow. Most I guess have transfer on, but not all of them. You really don't need to fiddle with settings much at all for nice marks.

>> No.2297489

>>2297487
not really trying to fiddle with them, trying to understand them.

>> No.2297591

>>2292901
>The image in OP succeeds because of decent drawing and values, not the texture.
So you are saying the drawing and values could be done by people like you?

Why don't you do a similar sketch like Ruanjia follow by an analytical commentary and show us how "descent" it is?

Come on, don't be shy

>> No.2297599

>>2292865
Best post in this thread.

>> No.2297612

>>2297591
Not samefag, but when did he ever say that? Anyone can do drawing and values with enough practice. Thing is we're all just sitting around on IC asking stupid questions.

>> No.2297936
File: 229 KB, 1600x825, a2a70405jw1ey4wzniua9j218g0mxwkk.jpg [View same] [iqdb] [saucenao] [google]
2297936

>>2297591
>>2297591
you right!
chinese guys do shit like that every day but they all are shitty artists

>> No.2297942
File: 201 KB, 1068x1600, fuckbunny.jpg [View same] [iqdb] [saucenao] [google]
2297942

>he thinks he's a big boy
>he doesn't fill 3 sketchbooks every month
>he's never sold his work
>he doesn't have own Richer's Anatomy
>he doesn't laugh at how shit the proportions and style of Loomis are

>> No.2297949

>>2297167
Most people who like Ruanjia's art also like Peleng's art and vice versa, you shit flinging monkey.

>> No.2297959

>>2297942
>this guy thinks that's the stuff that makes a big boy
You're clearly a guy who just barely struggled out of beginner tier into intermediate, and now thinks he's on the same level as guys with 10 years experience.

>> No.2298452

>>2297365
is it normal that I have to paint VERY sensitive when working with flow? everytime I try to press a little harder it seems to go straight to 100% opacity

>> No.2299019

>>2297365
Mind sharing those brushes? seems interesting

>> No.2299030

>>2297942
>he's never sold his work
are you dumb? he worked on GW2 at least, u'm sure there are more korean titles.

>> No.2299035

>>2299030
He's talking about the tard that started this thread, not Ruanjia. Also Ruanjia is Chinese, not Korean.

>> No.2299036

for you

>> No.2299062

>>2299035
everyone who looks asian is Chinese to you, amerifat.

>> No.2299064

>>2298452
ye, you gata change sensitivity for flow.

>> No.2299561

>>2297026
Is that actually JJ's work? It looks so rushed or lazy, what happened to his whole taking time on every stroke thing?

>> No.2299606

>>2299035

FUCK

Well at least we still got Kim Jung Gi's fine ass

>> No.2299645
File: 24 KB, 495x495, Pepe-The-Frog-Enough-06.jpg [View same] [iqdb] [saucenao] [google]
2299645

>>2299561
jaime burned out, this is why he don't uploading new stuff

>> No.2300754
File: 602 KB, 4000x2965, ruan jia.jpg [View same] [iqdb] [saucenao] [google]
2300754

Will continue tommorow.

>> No.2300762

>>2297026

I'm shocked to be honest. This is in the intermediate skill range, like the kind you'd find in one of those sketchbook threads on conceptart.org. Is this what JJ's work look like when he doesn't rely heavily on photos?

My best guess is this is "fuck it let's pay the bills" work. Kind of like the distusting furry porn I'm doing right now for cash.

>> No.2300776
File: 55 KB, 1189x670, sad.jpg [View same] [iqdb] [saucenao] [google]
2300776

>>2300754
this is so wrong

>> No.2300801

>>2300754
Keep going big boy

>> No.2300805

>>2300762

Silly as fuck post. He is experimenting with a lot of new variables in his work. I think it's exciting. It's thematically boring, but I could not care any less about that.

>> No.2300809
File: 38 KB, 960x617, received_10204202387048712.jpg [View same] [iqdb] [saucenao] [google]
2300809

Dear god, you had actually gotten my hopes up. PAINT ON A FUCKING CANVAS WOULD YOU PLEASE JESUS CHRIST

>> No.2300819

tfw can't handle all these big boys

>> No.2300821

>>2300819
Big boys wit small pixels

>> No.2300839
File: 1.94 MB, 374x354, 1437499878679.gif [View same] [iqdb] [saucenao] [google]
2300839

>>2300754
hahhaah oh shit, thats depressing.

>> No.2300846

You faggots can't even Michelangelo.
Big boys....

>> No.2300883
File: 385 KB, 1100x647, Number 5 Jackson Pollock.jpg [View same] [iqdb] [saucenao] [google]
2300883

>ITT: MY OPINION IS BETTER THAN YOURS AND IF YOU THINK OTHERWISE YOU'RE A FAG! HAHA

This is one of my favorites, its Number 5 by Jackson Pollock, the highest selling painting in history, at $140,000,000 (million). OP is a pretentious child.

>> No.2300959

>>2300883
>OP is a pretentious child.
no he's a big boy

>> No.2301178
File: 1.67 MB, 1400x1038, ruan jia.png [View same] [iqdb] [saucenao] [google]
2301178

>>2300776
>>2300839
Come on it's not that bad. Ri-ight?

>> No.2301182

>>2301178
Eh, don't take things personally. It is very amateur, but that's just the place you are at now. Just keep painting and working and try to observe more closely.

>> No.2301196

>>2301178
Don't paint on a white background. It's literally impossible to get the colors and values of those figures right when they aren't put in relation to the surrounding values of the background.

>> No.2301197

>>2300883
bullshit of the century

>> No.2301214

How to be a big boy.
>be chinese
>google photos of crying white women
>use some gaudy as fuck palette for her hair and skin
>draw her wearing medieval armor
>rely heavily on textured brushes that people will start begging you for in the comments
>slap CA on it
Tadahh
I still cant believe people that this brushwanking seriously. When me and my co-workers switched to digital we joked about the brush settings and used a flat brush for laying down basic colors and a soft airbrush for blending. That's literally all you need.
Back then the cool trend was to lay rust and metal textures over everything with multiply and then crank the contrast on the fleshtones up.
Stuff like this will always look tacky and bullshit 5 years down the road.

>> No.2301219

>>2301214
>Stuff like this will always look tacky and bullshit 5 years down the road.
A lot of it will, yeah, but I don't think that will be true for Ruanjia. He doesn't rely on fancy brushes or trendy gimmicks really. His work has always had an attention to value and edge and lighting, and he doesn't usually rely on filters or colour dodge or any specific photoshop thing. His old work still holds up remarkably well, and I suspect his new stuff will too. To be honest I think a lot of the photobashes especially those in the Maciej-style-pinup-girl-with-a-gun-and-saturated-pinks-with-plastic-wrap-on-the-skin will look laughably outdated much sooner.

>> No.2301234
File: 264 KB, 1920x1038, yang-qi-concept04.jpg [View same] [iqdb] [saucenao] [google]
2301234

>>2301214
>hurr durr all you have to do is use photos of women and cromatic abberations and stuff
>then use sum texture brushes lol so easy

You're such a delusional amateur it's not even funny anymore.

>> No.2301235

>>2301234
>rimlights and gaussian blur bg
It's a well painted piece that obviously took skill, but I can't help but agree that some of these things being used will definitely cause these types of images to look dated in 10 years time

>> No.2301237 [DELETED] 

>>2301234
I like that. op and every one in this thread is still a faggot though.

>> No.2301245

>>2301235

everything will look dated in 10 years time. might have something to do with the fact that it will be 10 years by then. you know?

>> No.2301246
File: 2.02 MB, 1700x2110, Scan0141.jpg [View same] [iqdb] [saucenao] [google]
2301246

>>2301235
right, depth of field and rimlighting is totally gonna be outdated in some years..

I swear, the kind of stupidity you sometimes see displayed on /ic/ is utterly mindblowing.

>> No.2301249

what is your personal lists of /ic/'s big boys?
Firez, lefty, BBC, kyle, mikufag, keppok, teal and thedark are my favs.

>> No.2301252

>>2301245
No. You can have things that you can place to a time period but that doesn't mean it necessarily looks dated. "Dated" just means it doesn't hold up anymore and it is guilty of falling in the trends of the hour that are not timeless.

>>2301246
They probably will be. Neither is really how things appear in nature. Yes, your eyes only can focus on so much at once, but blurring the background with guassian blur is mimicking photography more than how your eye sees things. It's like putting lensflares in paintings. Oh look, it now looks dated. Any photography thing like that will look silly, just think about something like bokeh and see how it doesn't translate well to paintings. All that heavy grain people put over their images? That chromatic aberration? Those blue filters that mimic modern cheaply colour graded sci-fi flicks? It's all gonna look dated, and a lot of it is starting to already.

Rimlights are the same thing. They come from films (especially popular in the 80s). It can occur in nature to a degree but it needs pretty rare and specific circumstances, and people tend to paint it differently than how it appears in life anyhow. It's going to look as silly as those early 2000s paintings that used burn and dodge too much. Look at old master paintings and you will be hard pressed to find rimlights, at least not in the way that people use them now.

>> No.2301253

>>2301249

I don't know the others but I can tell you that I would not consider Firez a big boy (no offense to firez).

>> No.2301259
File: 1.34 MB, 2448x1798, 5712167100_be32b4102b_o.jpg [View same] [iqdb] [saucenao] [google]
2301259

>>2301234
You are missing the point I was trying to make.
See this piece? It's artistically solid if not excellent, but you will dismiss it as dated and then post another commercial illustration for a chinese moba game that uses current trends (instead of 80s illustration trends) and proclaim it to be BIG BOY HIGH SKILL ART, when it's basically the same.
The point I'm trying to make is that all this circlejerking here about textured brushes is pretty much bullshit because the next stupid trend will roll along, so it's better to work on your painting skills and use brushes for what they are TOOLS.
But it looks like you were too insecure and blew a fuse instead of trying to process the information and advice given to you by an industry veteran, as long as you can felate your chinese illustrator of the day

>> No.2301260

>>2301246
w h a t b o o k ?
a
t

b
o
o
k
?

>> No.2301263

>>2301260
C u c k book. Something shadows and color?
Has a dinosaur on the cover

>> No.2301264

>>2301246
Yes. Just light lenseflares. Remember lenseflares?
Some people in this thread are longer in the business than you.
If you want depth of field, paint it and dont slap repeated blur filters on that shit. It looks cheap and tacky

>> No.2301266

>>2301264
Already covered >>2301252

>> No.2301275
File: 3.07 MB, 2448x1798, chromaticman.jpg [View same] [iqdb] [saucenao] [google]
2301275

>>2301259
New and improved he-man comming through.

>> No.2301277

>>2301275
10/10 pls link your gumroads and patreon

>> No.2301279

>>2301275
It looks like an still life of those action figures

>> No.2301284
File: 106 KB, 1400x1038, ruan jia.jpg [View same] [iqdb] [saucenao] [google]
2301284

>>2301178

>> No.2301285

>>2301277
kekus

>> No.2301297
File: 1.76 MB, 837x924, 1408367861196.gif [View same] [iqdb] [saucenao] [google]
2301297

How to be a bigboy in a few easy steps

>> No.2301301

>>2301297
I don't recall the article saying it took him 500 hours. He said he worked on it for months, but it was obviously something he just pecked at for a couple hours here and there and didn't work on constantly by any means.

>> No.2301316

>>2300883
/biz/ here. You realize that was a money-laundering move, right?

>> No.2301320
File: 661 KB, 1700x2338, Scan0011.jpg [View same] [iqdb] [saucenao] [google]
2301320

>>2301252
>Rimlights are the same thing. They come from films

Holy shit, I can't deal with this anymore. The stupidity on this board is too much for me. Rimlights come from an object partially blocking out a light source. It happens all the fucking time in nature. Draw and observe life you stupid fuck.

>and people tend to paint it differently than how it appears in life anyhow. It's going to look as silly as those early 2000s paintings that used burn and dodge too much

Why are you already moving the goalposts? Look at the image in question>>2301234 That IS how rimlight works in life. It's not an artificial light source, it's a bright, overcast sky creating a rimlight effect because the figure is partially facing away from it.

>> No.2301333

>>2301320
You're right that the Yang Qi example isn't too bad, though you probably wouldn't have it looking quite like that on an overcast day. He's definitely exaggerated it quite a lot.

When I mentioned these things I was referring to stuff like this (just grabbed an image off front page of artstation): https://www.artstation.com/artwork/yAGvn

You'll see the way the rimlight is handled is nothing like the Harry Anderson you posted.

>> No.2301356
File: 2.95 MB, 1700x1494, improved.jpg [View same] [iqdb] [saucenao] [google]
2301356

>>2301320
Nice image. But now it's fit for 2015 and simulates how the human eye percieves lighting and all that stuff in realtime and shit

>> No.2301403

Is there some place where i can find Ruans work in really high def?

>> No.2301407

>>2301403
Search the archive, there was a guy who posted links in a thread once that had his work larger resolution than 4chan lets you post

>> No.2301416

>>2301249
What about Sprias?

>> No.2301418

>>2301297
Is it just me or does step 2 look like the newer moonfaced Cortana.

>> No.2301420
File: 680 KB, 1000x1052, ruan_jia_studie.jpg [View same] [iqdb] [saucenao] [google]
2301420

here's my attempt, took about 25 minutes. I actually learned quite a bit. I never do master studies normally but i will probably do it more now.

>> No.2301442

>>2301420
How did you do the scratches?

>> No.2301453

>>2301442
Very carefully

>> No.2301463

>>2301420
Now do the same effect with hard round brush.

>> No.2301480

>>2301463
why?

>> No.2301488
File: 126 KB, 559x768, 1448916315879.jpg [View same] [iqdb] [saucenao] [google]
2301488

test

>> No.2301496
File: 794 KB, 1280x1585, Akira Club 125.jpg [View same] [iqdb] [saucenao] [google]
2301496

Can big boy be a meme?

>> No.2301497

>>2301480
because you need to smash your hand with a hammer before you can call yourself a big boy, brushes = crutches obviously.

>> No.2301506

>>2301420
I'm new to digital painting. Do you switch between random brushes every few seconds to keep interesting edges on the non important parts?

>> No.2301513

>>2301316
>Doesn't post source
>I'M FROM /biz/ LISTEN TO ME, I'M AUTOMATICALLY RIGHT BECAUSE I CLAIM TO BE FROM A BOARD THAT OBVIOUSLY KNOWS EVERYTHING IN THE WORLD ABOUT BUSINESS!!!!11!!1!!! XDDDXDDDDD

That's some quality shitposting there son!

https://en.wikipedia.org/wiki/No._5,_1948
Sources at end of article.

>> No.2301646
File: 122 KB, 800x571, 75fe27c0gw1ey6oywbpamj20m80fvwhl.jpg [View same] [iqdb] [saucenao] [google]
2301646

>>2301420
nice try, but no banana

>> No.2302137

BIG BOY REPORTING IN!
I eat brushes for breakfast.

>> No.2302138

>>2302137
>not just chugging turpentine

hobbyist pls

>> No.2302544

Does anyone still care about this thread? I'm doing an attempt, and I didn't want to post it yet because I haven't even gotten to try the rendering idea I had yet, but the draw thread is straight up ignoring me and I want to make sure I've got stuff in the right place before I bother with rendering.

>> No.2302552

>>2302137
I lel'd

>> No.2302554

>>2302544
I'm a big boy.
This is the thread where I get my cool insider knowledge from. We big boys talk in code, so normies cant understand us.

>> No.2302559

>>2302554
So I can expect to get no help here either, got it.

>> No.2302561

>>2302544
do it m8, I'm working on a piece too, but I'm too afraid the big boys will gang-rape me if I post it

this board should be about critique and learning, so go ahead, post ur work, senpai

>> No.2302562

>>2302554

Big boy reporting in.
Amateurs get out!

>> No.2302585
File: 199 KB, 868x870, Horserider_wip2b.jpg [View same] [iqdb] [saucenao] [google]
2302585

>>2302561
I guess I'd rather take the gang rape than complete and utter indifference at this point. I'm just going to reiterate that this is a block-in, a sketch, I haven't started any rendering yet. I just want to know if anything looks majorly off while things are still easy to change, then I'll start rendering.

>> No.2302606
File: 200 KB, 868x870, Horserider_wip2b.jpg [View same] [iqdb] [saucenao] [google]
2302606

>>2302585
I forgot to straighten out the belt area, here's an updated one.

>> No.2302607

>>2302585
why did you delete it? maybe I can help you

>> No.2302610

>>2302607
>>2302606
Just forgot some stuff.

>> No.2302628
File: 116 KB, 868x870, c0anpnrj.jpg [View same] [iqdb] [saucenao] [google]
2302628

>>2302606
maybe they ignored you bacuase there's nothing majorly off in your drawing

I think you should change some shadow-areas, if the lightsource is somewhere next to the horse, the left leg shouldn't be visible at all
other than that, it's good, start rendering senpai

>> No.2302642

>>2302628
Thanks dude. I had the leg covered up before but I asked some irl friends yesterday and one suggested showing the leg. I think it probably will end up showing a little. I've been debating on whether it's going to be high noon or dusk. The way it is right now probably mostly says dusk but I forsee that being really hard. But thank you for actually giving me some feedback, I was going a little stir crazy. Okay, I'll report back in with my rendering findings.

>> No.2302843
File: 252 KB, 1000x1098, sketch.jpg [View same] [iqdb] [saucenao] [google]
2302843

Quick study before bed

>> No.2302885

>>2302843
Rushed towards the end, saved steps & notes if they'd be useful to anyone.

>> No.2302890

this thread is a meme

>> No.2302897

>>2302885
I'd like to see, if you're sharing! It looks like you pretty much got it.

>> No.2302912

>>2302885
>>2302897
also interested in steps. I study ruan a bit and haven't been able to get that crunch that you pretty much nailed (not talking about the sharpen)

>> No.2302933
File: 908 KB, 1575x760, 1408087019.jpg [View same] [iqdb] [saucenao] [google]
2302933

>>2302843
it's only his sketch, pussies! do the whole image

>> No.2302939

>>2302897
No. He doesn't

>> No.2302955
File: 369 KB, 1080x380, Thanks-for-your-opinion-1080x380.png [View same] [iqdb] [saucenao] [google]
2302955

>>2302939
You did it anon. You got a reply. You did it.

>> No.2302963
File: 125 KB, 763x286, авреагое.jpg [View same] [iqdb] [saucenao] [google]
2302963

>>2302955
you aint shit, pleb

>> No.2302965

>>2302963
Oh thank goodness, if I was shit I'd be pretty bummed out. Good to hear I'm not.

>> No.2302974

this board is such a joke. none of you are artists lmao.

>> No.2303190

>>2302933
>>2302939
>>2302974

You're the reason this board will never grow.

>> No.2303581

>>2302885
So you gonna share anon?

>> No.2303604
File: 63 KB, 418x489, color-and-light.jpg [View same] [iqdb] [saucenao] [google]
2303604

>>2301260

>> No.2303627

>>2296987
Seriously? No links?

>> No.2303688

>>2301297

a few months? what the fuck?
I thought this was produced much faster

this could never fit in any production pipeline

>> No.2303690

>>2303627
http://weibo.com/ruanjiacg1
You need to make an account though to see it.

>>2303688
He is faster. He only spent that long on personal pieces and I think it was more like he would spend an hour here or there after work, so it would take months to finish but in reality the total hours was nothing too insane. That also was done in like 2008 or 2009 or something, and if you watch videos of him working you will see his process if different now. The fact that he has a fulltime position and has posted many finished pieces within the last few years shows he is not as slow as that image implies.

>> No.2304496
File: 390 KB, 2000x1096, steps.jpg [View same] [iqdb] [saucenao] [google]
2304496

>>2303581
(1/2)
Looking back there's a tonne i'd do differently, but i'll post anyway-

This has nothing to do with 'flow' settings or specific brushes, Ruanjia's a king of painting forms with careful value control. In everyone else's examples they've jumped straight into the fun detailing stage without enough consideration of the material & form they're trying to represent. No amount of texture brush highlights can save a broken image. There's plenty of pictures of his work online at their early stages and you can see he's blocking in local colours, shadow terminators & basic specular highlights with a fairly soft textureless brush before going into his rendering stage. The sharp edges & textures OP mentions are some of the last parts he adds, look around the image at the highlights and gritty textures, they're all on the top surface.

Things to note-

Don't rush into texture brushes & painting highlights, they're the cherry on the cake, make sure everything underneath is working before adding them - Learn to manage your brush strokes and not rush into making everything look 'pretty' or 'gritty' early on. If you paint everything with a hard chalk brush your final pass of textures will be lost in the mess, start soft and build up. >>2293115 isn’t bad, but lacking in hard edges, would definitely benefit from extra thought about edge & brush hierarchies

Careful consideration of forms is key. Put a lot of effort into painting your brush strokes in 3D space, you're painting a three dimensional form so follow how it moves in space This is especially true with texture brushes, large flat textures on a curving object take away any depth, >>2292893 is a big example of this. Break up the forms in smaller strokes if needed.

>> No.2304499
File: 690 KB, 851x654, Ruanjia early.png [View same] [iqdb] [saucenao] [google]
2304499

(2/2) [Plus closeup of an early Ruanjia sketch]

Being aware of your Lights & Darks - look under the lip at the temple of the helmet, almost completely black. In reality the contrast probably wouldn’t be that high but crushing your shadows down and separating the lights/darks makes everything pop. In each value range he is considerate of what’s being lit and what isn’t. Look at his paintings with brightly lit rubble in the background, even that has incredibly defined lights/shadows despite being in such a bright value range. Shadows are not just for dark areas. >>2301284 would be much better off thinking about where the light is falling and where it isn’t.

Temperature shifts are ruanjia’s kingdom, look at how the metal turns from cold grey to warm brownish tones as it curves around the surface, look at his other paintings and see how he uses them and try think why/how they’re there.



Instead of just copying OP's image inspect and deconstruct everything you can see. See what strokes were put down last and think about why they were done in that order. What would’ve it looked like before those final stages? He made this image by himself, you get the benefit of getting to deconstruct his thought process .My example is a bit shoddy, but that’s the way I approached it, give it a try.

>> No.2304506
File: 136 KB, 640x960, 1445385515878.jpg [View same] [iqdb] [saucenao] [google]
2304506

>>2300809

>> No.2304520

>>2304496
paint more loosely.

>> No.2304704

>>2304496
>>2304499
This is great, thanks anon. Finally I feel like I've found a place to start understanding some of all this.

>> No.2304730

>>2304496
>>2304499
Thanks for the write-up. I haven't done an attempt yet, but the part about saving the gritty texture brushes for the polish is something I plan on trying out. I seem to either go crazy with texture brushes, or stick with the same one for the whole piece.

>> No.2304959

>>2304496
>>2304499
Props to this man, its people like him that make /ic/ shine

>> No.2304986

>>2304496

Thanks mate, that was helpful.

>> No.2307213
File: 15 KB, 362x372, 1447768545759.jpg [View same] [iqdb] [saucenao] [google]
2307213

>>2292857
>big boys
>on 4hcna

Yeah there's a typo, it just came out that way and I'm leaving it. Also I think I'm having a stroke.