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/ic/ - Artwork/Critique


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2268052 No.2268052 [Reply] [Original]

Last Thread >>2264909

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2268058
File: 199 KB, 919x627, wtf am I even doing.jpg [View same] [iqdb] [saucenao] [google]
2268058

Okay, how do I turn this piece of shit into something decent?

>> No.2268059

>>2268058
Reference, sincerely. Everything has the same ruddy texture, teeth should be smooth and shiny, tongues too, among other things. Even if you have to reference someone else's art too, grab a bunch of reference and render this thing correctly, then it will look nice. Lighting stuff too, pure white light looks very dull.

>> No.2268060

>>2268059
Okay I will try that thanks anon

>> No.2268062

>>2268058

Get references. Remember to add scales, especially where the light hits.The closer it is to the viewer, the more details you would see, so don't half-ass the head. Your colors on the head look kind of muddy and not much color variation. Shifting the hue when you're choosing colors will help with that.

>> No.2268065

>>2268062
Shifting the hue? Like making slight changes in color?

>> No.2268066

>>2268058

You already said it, it's shit. Don't polish a turd m8.
You could use some fundamentals and maybe better reference. Start a new one.

>> No.2268068
File: 1.10 MB, 1196x813, Relic Beach.png [View same] [iqdb] [saucenao] [google]
2268068

Done with this, pretty happy with the result. Finally something I feel good about in a long time.
Crits still appreciated.

>> No.2268069

>>2268068
Wow that looks great, anon. You have any kind of gallery or something?

>> No.2268070
File: 89 KB, 1000x1150, krunk.jpg [View same] [iqdb] [saucenao] [google]
2268070

Does this look moonlit?

>> No.2268072
File: 754 KB, 904x649, penis.png [View same] [iqdb] [saucenao] [google]
2268072

gonna need to get some ref and go full autism
RIP me

>> No.2268074

>>2268065

Yeah. It looks like you open the color picker and drag it down to a darker color. Try shifting the hue slider and then dragging it down to a darker color.

>> No.2268075

>>2268074
To a complementary color or to a similar color?

>> No.2268078
File: 1.38 MB, 1153x698, snake.jpg [View same] [iqdb] [saucenao] [google]
2268078

Large drawing I've been working on. What do you think of it so far? I'm going for the Where's Waldo look.

>> No.2268081

>>2268070
Not really, the light is too strong I think. It also is lighting everything equally regardless of local value/colour. Red at night gets dark as fuck and looks pretty much black (you can't make out much colour). Might help to have some clouds or stars out the window too.

>> No.2268086

>>2268072
looks promising at least

>> No.2268090
File: 1.35 MB, 573x822, creepybath.png [View same] [iqdb] [saucenao] [google]
2268090

hey guys. i'm new to photoshop illustration. usually i sketch and do a small amount of watercolor with traditional tools. i'm not a big fan of over-rendering and i tend to keep it sorta sketchy. any tips though?

>> No.2268091

>>2268081

The light isn't strong at all. The blue outside the window is.

>>2268075
No, not to a complimentary color. You simply push the hue a little. That's all. Just slightly move it up or down.

>> No.2268092
File: 254 KB, 1078x545, progress.jpg [View same] [iqdb] [saucenao] [google]
2268092

Am I going in a good direction?

>>2268066
Okay, but I prefer to finish the turd before i wipe my ass

>> No.2268097
File: 316 KB, 719x674, 2015-10-30_19-14-54.png [View same] [iqdb] [saucenao] [google]
2268097

idk if i should call it finished and move on

>> No.2268104

>>2268069
Thanks! Yeah I have

exitmothership.deviantart.com
exitmothership.tumblr.com

>> No.2268105

>>2268092

If you're going to go with warm shadows, go with cool light.

>> No.2268106

>>2268097
Wow nice! Blog?

>> No.2268111
File: 125 KB, 528x418, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2268111

>>2268105
I was actually going for cold shadows warm light. Hmm.

>> No.2268112

>>2268097
looks like an icon for a skill in a video game, pretty cool

>> No.2268115

>>2268104
Sweet, I followed you. Good stuff there, too, thanks for sharing.

>> No.2268116

>>2268111
Dude it's clear you know nothing about color and light theory. That's why I told you to just grab references. Get as many refs as you can of the kind of lighting scheme you think this needs to look like, study them, and use them as a guideline. Going piecemail like this is going to make your rendering even muddier. Also I hope you're using an overlay or color layer and not trying to directly paint over what you already have.

>> No.2268117

>>2268097
Kickass man, hope to see you on here more.

>> No.2268120

>>2268097
Maybe add something into the bg? Just a simple shape or a neutral color? Dont add something complicated.

Do you have more work? I like it.

>> No.2268130
File: 480 KB, 916x625, aaa.png [View same] [iqdb] [saucenao] [google]
2268130

>>2268111
ok the paintover doesn't match what you're doing with the lighting now (sorry) but you see how even though i haven't drawn each scale, you can still tell it's scaly? try to block in the colours first and then render, rather than going scale by scale. simplification of forms or whatever
also sick dragon bro

>> No.2268131
File: 323 KB, 800x1000, jetpackn.jpg [View same] [iqdb] [saucenao] [google]
2268131

Had high hopes for this one, but it lacks life and the comp is iffy at best. I'll probably scrap this one and use the elements for something else in the future.

>> No.2268140
File: 244 KB, 727x579, Initial Sketch.jpg [View same] [iqdb] [saucenao] [google]
2268140

>>2268130
Ok, so the idea is General->specific, so it looks good as a whole.
Thanks anon!

>> No.2268141

>>2268131
For the future, it lacks life because nobody has any gesture, there's no movement. Even the people who are stunned onlookers can have dynamic poses. Whenever you can't seem to come up with an interesting pose for something that seems like a mundane stance, look for reference.

>> No.2268142
File: 502 KB, 637x646, 2015-10-30_19-58-58.png [View same] [iqdb] [saucenao] [google]
2268142

>>2268120

>> No.2268150

>>2268130
Change the eye up man, he just looks bored or like his yawning.

>> No.2268151
File: 521 KB, 1500x1600, lagiacrus.png [View same] [iqdb] [saucenao] [google]
2268151

>>2268058
Tongue off perspective / symbol

Teeth have no sense of volume, way too two-dimensional; also, they have this annoying light-color contour to them

I'd say remake it from scratch, build a 3d blocky model of the dragon, it will also help you place scales and wrinkles in the correct perspective following the forms, it'll be better in the long run.

Pic related is a leviathan (essentially a marine dragon) I studied from an illustration book. Not good enough to be outside of the beginner thread, but I have the excuse that I'm showing it to you to get some ideas :^)

>> No.2268155
File: 172 KB, 730x516, 2015-10-30_19-55-45.png [View same] [iqdb] [saucenao] [google]
2268155

>>2268120
I have other stuff but I don't have a strict line of work

>> No.2268160

>>2268115
You're welcome

>> No.2268162

>>2268155
Dude, I need more of your art, naow

>> No.2268168

>>2268151
Noted. Thanks! I will do a single tooth to figure out how to make them not-flat. Once I'm done with this I will make sure that my drawing is correct before moving on to Ps.

>>2268155
>Chernobyl.jpg
I love it

>> No.2268171

>>2268070
he just looks dusty

>> No.2268182
File: 232 KB, 1062x601, dragon.jpg [View same] [iqdb] [saucenao] [google]
2268182

That's it for now, thanks everyone. If I should post in another thread for critique/help just tell me.

>> No.2268201
File: 797 KB, 720x938, 000.png [View same] [iqdb] [saucenao] [google]
2268201

>> No.2268204
File: 566 KB, 1000x747, october-30-2015-2.jpg [View same] [iqdb] [saucenao] [google]
2268204

heres these two paintings im working on

>> No.2268207
File: 387 KB, 603x1000, october-30-20151.jpg [View same] [iqdb] [saucenao] [google]
2268207

>>2268204

>> No.2268210

>>2268092
You are definitely not in the right direction. Soft brushes, muddy painting with saturated colors, on top of a bad drawing, and you are painting on a small canvas with pixelated zoom.
A bunch of beginner mistakes that you can't fix on this painting. Learn how to throw away bad pieces, go back, study drawing and painting and try again later.

>> No.2268212

>>2268207
head looks too big

>> No.2268214

>>2268212
Kek

>> No.2268220

>>2268210
For the future, what kind of brushes should I use? Just up the hardness?
What dynamics should I set? I have only size-pressure right now.

>> No.2268228

>>2268220

Use your basic hard round brush(Or default brushes of whatever program you use) until you get comfortable enough to move to other brushes. Have opacity set to pen pressure.

>> No.2268230

>>2268228
Opacity in addition to size or just opacity?

>> No.2268232

>>2268212
David's head is actually a little out of propotion in reality
Not saying that the his painting is accurate, but yeah

>inb4 i missed the joke

>> No.2268246

>>2268220
ctrlpaint.com

>> No.2268270

>>2268104
Impressive work anon

>> No.2268287
File: 3.86 MB, 1919x1079, launch2.png [View same] [iqdb] [saucenao] [google]
2268287

Thoughts on composition, etc?

>> No.2268306

>>2268287
very flat.

>> No.2268311

>>2268287

It is flat in some ways but you could fix it by adding clouds coming towards the camera and considering some atmospheric perspective on the background objects.

>> No.2268320

>>2268141
In my sketch I imagined a "still moment in time" concept, where the kid was being inspired by the jet pack man. But I realized it wasn't coming off, and i knew it would take an overhaul of the comp to give people readable jestures, in a way that didn't look rigged. I couldn't be bothered to make the changes. I'd rather do studies, etc

>> No.2268325

>>2268306

Thanks, would be helpful if you could explain what you think makes it flat.

>>2268311

Good suggestions. I was thinking that if I emphasized the foreground a bit more it would perhaps "ground" the viewer into the picture more and give a better sense of scale.

>> No.2268329

>>2268287
>>2268306
>>2268311

its flat due to the steep ass angle of the field on the right, it would be better if it was closer to horizontgal

also, love the brushwork what sorcery is this?

>> No.2268350

>>2268329

Thanks, that makes sense. I wanted to make the hills somewhat cartoony/stylized to a degree, so it deliberately steep. But I defintely see how the field coming toward the viewer would give it more depth. I think I unconsciously handled it sort of like a platform game background with parallaxing layers.
I used a 3d base from vue with the median filter applied. It created rather nice shapes of the trees which I further stylized a bit. Used Shaddy's brush set

>> No.2268353

>>2268350
also your shadows inconsistent

>> No.2268357

>>2268353

Which ones?

>> No.2268379

>>2268357
you have shadows going far left and the shadows going straight up

>> No.2268383

>>2268287
i think the real problem is how the negative space is roughly equal to the true space.

>> No.2268386
File: 445 KB, 1919x1079, lunch01.jpg [View same] [iqdb] [saucenao] [google]
2268386

>>2268287
had a go at this, but i probably just fucked it up, instead of making it look less flat

>> No.2268390
File: 834 KB, 1045x2019, volitia 1.png [View same] [iqdb] [saucenao] [google]
2268390

>> No.2268392

>>2268390
>>>/beginner_thread/

>> No.2268394

>>2268379

The shadows are 3d generated, so they cannot be technically incorrect. It's one thing if they look wrong though. It's probably the orientation of the hill that makes it look funny, certain parts are steeper than they appear.

>>2268383

Elaborate please?

>> No.2268404

>>2268394
>3d generated
why are you even here.

>> No.2268406

>>2268404
stay mad jelly faggot, hes just taking advantage of the tools - and im pretty sure it looks better as is than anything you could draw

>> No.2268408
File: 1.39 MB, 200x150, 1443048387004.gif [View same] [iqdb] [saucenao] [google]
2268408

>>2268406
how about you post your work?

>> No.2268410

>>2268078
Judge me plz

>> No.2268411

>>2268406
atleast i do draw, instead of using a program to do the work for me.

>> No.2268414
File: 93 KB, 586x469, tom_thomson_grey_sky_canvas_print.jpg [View same] [iqdb] [saucenao] [google]
2268414

>>2268068
The only thing I would change would be lowering the horizon, cropping it lower and having more sky. Everything looks better with ridiculously towering clouds.

>> No.2268416

>>2268411

Most of it is painting done in photoshop, I just used 3d as a base.I guess James Gurney is cheating when he uses maquettes for light reference too.

>> No.2268417

>>2268392
whats wrong with it

>> No.2268420
File: 150 KB, 400x400, 1431546372095.png [View same] [iqdb] [saucenao] [google]
2268420

Out of curiosity is it bad practice to draw from memory?

I dont get a lot of time to draw nowdays, so when I do I normally call upon any drawings from my memory and change the posture/ expressions during classes

>> No.2268423

>>2268420
Nah dude, that's exactly what you should do. Draw from imagination, then later compare it to reference to see what you need to study.

>> No.2268424

>>2268416
>most of it is done in ps
get the fuck out of here and take your retarded ideology with you too.

>> No.2268441

>>2268420

If you have little to no visual library you should always be using reference in order to improve it.

Then afterwards try and regurgitate the same information from your head.

Repetition is so important with this do it over and over thousands of times if necessary in order to retain that visual knowledge and you're not a slave to reference.

>> No.2268445

>>2268424

Haha ok, mr angry man

>> No.2268446
File: 1.72 MB, 640x640, 1434727916166.webm [View same] [iqdb] [saucenao] [google]
2268446

>>2268423
>>2268441
Good to hear. Its weird sometimes I go for long stretches just studying anatomy, figure drawing, artists or expressions and then some months I just do quick original drawings and change them around In class and stuff.

As long as its non-harmful ill keep doing that.

>> No.2268455
File: 483 KB, 1000x1000, catch these hands.png [View same] [iqdb] [saucenao] [google]
2268455

posted this in the last thread, i already know it's weird but i'm not sure if it's a good kind of weird? if that makes sense

>> No.2268462

>>2268455
bad weird, unfortunately. Lacks good composition. Anatomy is off. The rendering is poor. Not a well chosen pose, for the idea involved. The eye doesn't sit well on this, there's no point of interest. And what is this piece's reason for being? Is it trying to be weird just for the sake of weirdness? Why the multitude of arms? Why that pose? Why on a generic granite thing? Why the ropy hair?

no bueno. I'm sorry anon, it's not horrid, but it's definitely mediocre.

>> No.2268467

>>2268078
My advice: just keep fucking going!

>> No.2268475
File: 800 KB, 1134x769, King Shark v Killer Croc Fight1WIP.png [View same] [iqdb] [saucenao] [google]
2268475

>>2268052
There's a lot of problems with this. How can I improve?

>> No.2268477

>>2268475
oh dear... everything about this is a problem.

>> No.2268499

>>2268462
>Anatomy is off
not that guy but what's wrong with it outside of bigfoot?

>> No.2268507
File: 134 KB, 900x1398, furc_port_tips__pillow_shading_by_nekkers-d4fd1aw.png [View same] [iqdb] [saucenao] [google]
2268507

>>2268475
Broken back
Those shark legs
Light source apparently in fifth dimension

Most of the problem are from the shadows and weird poses

>> No.2268508

>>2268499
Not that guy but the leg in the front is broken in several places, both legs are too short, and there's basically no anatomy in the whole torso. Can't comment on what's happening above that area.

>> No.2268521
File: 93 KB, 500x553, Drawing.jpg [View same] [iqdb] [saucenao] [google]
2268521

I noticed some perspective problems - any other issues in terms of linework or design?

>> No.2268563

>>2268068
This looks pleasing to the eye. Good job anon.

>> No.2268565

>>2268467
Haha, thanks. I will!
Just have to figure out what medium I want to use to colour it.

>> No.2268572

>>2268182
Much better!

>> No.2268576
File: 532 KB, 1000x1000, snek.jpg [View same] [iqdb] [saucenao] [google]
2268576

>>2268078
I like the ref you used for the snek.

>> No.2268583

>>2268411
>>2268424
Shut the fuck up, you elitist prick. You can't draw for shit and you know it. Talking shit to someone who uses whatever tools they have at their disposal just makes you look like an arrogant prick. Humility comes with experience, a shithead like you wouldn't know that.

>>2268394
Please bear in mind that this board is full of angsty, child-minded amateurs who barely get past the sticky and think they know how to constructively criticize. Some people, like this rocket scientist, thinks its normal to talk to community members like that, even though they have only been lurking for a year. Just remember to take everything you see here with a grain of salt

>> No.2268585

>>2268565
Water color or colored pencils fo sho

>> No.2268586
File: 633 KB, 1255x1725, 8.jpg [View same] [iqdb] [saucenao] [google]
2268586

>>2268404
>>2268411
>>2268411
>>2268424
post your work

>> No.2268587

>>2268576
Lul, yep that's the one. Kind of a go-to ref for the species. Bush vipers are sexy.

>> No.2268592

>>2268587
Compared to yours, I couldn't even be arsed to finish the scales. Maddening!

>> No.2268598
File: 1.14 MB, 1814x1811, spain.png [View same] [iqdb] [saucenao] [google]
2268598

Primo de Rivera
Doing this for a commission, critique is always welcomed.

>> No.2268599

>>2268404
dont be a dick dude, whether they are sculpted from clay or in a program getting your lighting down makes for a great finished product iunno why purist faggots like you gotta be so condescending.

>> No.2268601

>>2268598
learn how to use brushes
learn how to control edges
learn how to control values
learn form
learn light
learn color by value

>> No.2268603
File: 1.39 MB, 1204x820, Screen Shot 2015-10-31 at 4.02.04 AM.png [View same] [iqdb] [saucenao] [google]
2268603

>>2268068
You need better atmosphere.

>> No.2268604

>>2268507
That's actually really helpful. Thanks!

>> No.2268605

>>2268586
i sure do know one thing, I draw better than you.

>> No.2268606

>>2268603
oh wow! you changed absolutely nothing!

>> No.2268607

>>2268606
Are you blind?

>> No.2268608

>>2268603
It looks worse now

>> No.2268609
File: 89 KB, 1000x1150, krunk.jpg [View same] [iqdb] [saucenao] [google]
2268609

>>2268081
I think you are right especially with the local colors stuff- A light source this weak shoulden't wash out the value discrepancy. I also lowered the light intensity in general. Thank you!

>>2268091
What do you mean by this? I don't quite undertand.

>> No.2268610

>>2268603
That much atmospheric perspective makes the ships look too far away to match the reflection on the water, plus it changed the scale. And personally I liked how much detail you could see on them before. Might be technically better, but going by the book isn't always the best choice.

>> No.2268611

>>2268607
softing things up a lil doesnt make it atmospheric you fucking neanderthal, go outside.

>> No.2268613

>>2268605
But, you have yet to post your work. So keep idling, when you're ready to continue the conversation like an adult please respond with an example of your work.

inb4 mercwip

>> No.2268615

>>2268611
I literally didn't soften anything. I changed the values.
Why are you such an angry little child.

>>2268610
The darkest point on the ships in the distance is darker than the darkest point on the girl in the foreground. (And the ships share the darkest point with the water, which makes no sense). Maybe i made them too light for your taste but they do need some pushing back in value. Even if a little.
Bending the rules is fine, but some of this shit matters to give the piece a level of believability.

>> No.2268616

>>2268615
Yeah but yours doesn't look believable to me so like I said, sometimes the textbook answer isn't always the right one. If that anon is still watching this thread, I really hope he leaves the picture as it was, I just think it looks better.

>> No.2268619

>>2268616
Well there's plenty of room to change the values and preserve the details/colors that i wrecked. I was doing a quick and dirty adjustment to make it more of a hierarchy that would be realistic in nature.
If they're looking to improve they would most likely want to change the values, but its whatever they want to do with their piece.

>> No.2268620
File: 165 KB, 706x1000, shoyo.jpg [View same] [iqdb] [saucenao] [google]
2268620

>> No.2268625

>>2268619
You know I think I realized why I like the original better. In yours the girl becomes the sole focus, the way it was before, the orb on the ship shares the focus and helps you pick up on a resonance between it and the one the girl is holding. It tells more story. Pushing the ship back makes it basically a picture of a girl standing on a beach, doesn't matter what she's looking at. Sorry dude, no matter how I slice it I just don't think your suggested change is necessary, even if it's done cleaner. But I guess we'll see if and when the artist comes back.

>> No.2268631
File: 23 KB, 385x500, malefemaletorso.jpg [View same] [iqdb] [saucenao] [google]
2268631

>>2268604
my pleasure

>> No.2268635
File: 62 KB, 471x529, 1440623624331.jpg [View same] [iqdb] [saucenao] [google]
2268635

>>2268052
daily reminder that deviantart is for talentless assfaggots with sonic oc´s who got two dollar monthly wages, not worth your time unless you wanna fuck around with 13 year olds and their stupid shit
>jimmies extremely rustled atm

>> No.2268638

>>2268635
What happened?

>> No.2268640

>>2268601
i value criticism but this post was fucking useless man

>> No.2268644

>>2268640
just like your meaningless life.

>> No.2268646

>>2268644
get good faggot

>> No.2268649

>>2268640
It's not useless if you can't apply it, that's your fault. Fucking work on those fundamentals. It looks like you can't draw but you're trying to paint a portrait, it doesn't make sense.

>> No.2268656
File: 60 KB, 640x598, 1444055123575.jpg [View same] [iqdb] [saucenao] [google]
2268656

>>2268638
>get commission
>nigga wants a piece with million details, says there´ll be pay
>deliver
>nigga steals yo piece aint giving no cash for hours wasted in delivering the shit
business as usual @ dA :^)

>> No.2268660

>>2268649
"do better"
good advice man ill try my best and i make 200 bucks a commission at least 5 a week for portraits i do fine you condescending piece of shit

>> No.2268661

>>2268656
pls be bait

>> No.2268662

>>2268656
why did you give him the full res painting without watermark to begin with before getting money?

>> No.2268664

>>2268656
what kind of moron you are for giving the finished product without getting payed first...Every time i work on a commission I do a simple black and white sketch. Spend no more than 10-15 minutes on it. Then sent it to the client to see that i've started work. Then they sent me the FULL amount for the work and I continue on the piece until the customer is satisfied with the end result...That way you show you're serious as well and that you can be trusted. In your situation ,its your fault for not thinking

>> No.2268670

>>2268660
You're more talented at shilling bad art than the actual process of drawing. No matter how much $$ people give you for a drawing they like, I'll call out your errors and I'll back up anyone who gives an honest impression.

And if you think I'm lying just to be a dick, I critted your mario back then and said pretty much the same thing. So joke's on you buddy.

Learn how to focus on a single area of study. The way you read might over simplify things, but if you were serious about drawing you would take a break from these 'masterpieces' and actually work on something you can do. You're way too far ahead of yourself.

>> No.2268671

>>2268670
look at yourself, you wrote me a novel with a bunch of frustrated basic bitch bullshit, pull yourself together and come with a legitimate critique you over sensitive little girl

>> No.2268672

>>2268598
Start by fixing the right eye. It looks too muddy considering there seems to be ambient light on that side. Sharpen it up a bit.

>> No.2268676

>>2268671
Re read your response and tell me that isn't hypocritical LOL

Learn how to take advice and humble yourself, you aren't mozart and you have no high ground to stand on to be talking down to people.

You are literally an amateur.

>> No.2268682

>>2268246
Yep I'm watching all of them as I paint. Great website.

>> No.2268685
File: 1.44 MB, 3622x1811, 1446278082478.jpg [View same] [iqdb] [saucenao] [google]
2268685

>>2268671
don't be a butthurt faggot when the guy is giving you a legitimate critique. You have very VERY basic understanding of anything IF anything at all. You have no concept on edges or how values work in general. You have very symbolic facial construction and little to know understanding of color theory. And how colors work on different materials. But just so you don't label me as a "sensitive little girl" I took it upon myself to do an overpaint of your portrait so you can see literally what you lack.Instead of starting a flame war on the internet sit down and study. Nobody cares or is impressed by how much money you make with your art. This site is not about that and you should know that very well.

>> No.2268699

>>2268671
Man you're not going to get better with that attitude. Accept every critique you receive, even if it's just "It's shit". Every oppinion matters

>> No.2268700

>>2268670
haha that fucking mario was shit, so fucking muddy.

>> No.2268724
File: 129 KB, 1366x568, light.jpg [View same] [iqdb] [saucenao] [google]
2268724

I'm just going to train the basics before I try to paint a dragon. I'm never going to get better if I don't go step by step

Help me with this one anons

>> No.2268870

Op from this image here

>>2268414
I got to say, in the beginning my horizon line was at the exact same position like in your example, but I wanted to give the girl a bit more surface to stand on and so I changed that later.
And usually I like to put big ass cliuds in my images but for this one I tried to avoid that.

>>2268563
Thank you

>>2268603
>>2268610
>>2268615
>>2268619
Thanks for the critique, I really see what you're talking about. I had to fix and adjust the values a few times in the process to make it look believable but also didn't want to give up the enviroment too much. So I went with this version. But you're right, I should put more thought into these things. Thanks.

Overall I'm finished with this one and won't change it further. I'll try to learn from the issues with this one and translate it into my next works.

>>2268287
This is cool anon, looks great

>> No.2268991

>>2268685
I'm not that guy, I just started coming here and am trying to learn. What is it exactly that you did that he wasn't? I can only see the hairline being developed, but everything else looks pretty much the same except refined

>> No.2269012

>>2268991
>everything else looks pretty much the same except refined
That's really all he did. He didn't fix any of the proportions, and actually messed more of them up when he shrunk the skull and brought the hairline way too far in. I feel like he made the rim light too muddy for how desaturated he made the rest of it. He defined the forms more but that's pretty much the only improvement he made to it.

>> No.2269016

What do you guys exactly mean by "muddy"?

>> No.2269029

>>2269016
"Muddy" can refer to either colour or value. Muddy values means things are the wrong value, usually there there isn't a clear difference between things in light and shadow and the image looks too dark or has random dark areas making it look dirty.

Muddy colour is usually the wrong colour temperature, which can be created by mixing black or white into colours which desaturates and shifts the temperature in undesired ways. Or it could be painting a cool shadow when you need a warm one, or vice versa.

>> No.2269038

>>2269029
Cool, thanks anon. Taking notes

>> No.2269186

>>2268724
and youre never going to learn if you ask for help.

>> No.2269188

>>2269186
?
Why not?

>> No.2269210

>>2268699
>Every opinion matters

This is false. All opinions aren't created equal.

>> No.2269213

>>2269210
k

>> No.2269302
File: 213 KB, 1600x800, the_thule_society_by_theocrata-d9f1r9c.jpg [View same] [iqdb] [saucenao] [google]
2269302

So what do you guys think?

>> No.2269308

>>2269302
gay ass nazi fetishist/10

>> No.2269322
File: 84 KB, 725x729, colossus.jpg [View same] [iqdb] [saucenao] [google]
2269322

>> No.2269327

>>2269302
>bobblehead convention
Ironically, your ayy lmao has more human proportions than anyone else in the image.

>> No.2269331
File: 500 KB, 707x1000, sculpt_studies4.png [View same] [iqdb] [saucenao] [google]
2269331

tfw still can't into brushwork desu senpai baka

>> No.2269344
File: 211 KB, 900x1595, Cawcaw.jpg [View same] [iqdb] [saucenao] [google]
2269344

Physicker master from towergirl thread. Will add values when free. Was a pretty damn fun character.

>> No.2269354
File: 1.03 MB, 2100x1500, dark hall.png [View same] [iqdb] [saucenao] [google]
2269354

>> No.2269356

>>2269331
of course you would do a study of that. why not do something more simple like bust studies.

>> No.2269382
File: 85 KB, 843x464, z915h.png [View same] [iqdb] [saucenao] [google]
2269382

>> No.2269390

>>2268386
I do get the sense of depth, but not immediately. I actually like it; the landscape feels fresh and (unironically) edgy. Maybe the saturation can be turned down a bit, but that's just me. The clouds/ smoke trails look weird as fuck, though. Clouds would never be straight up fragments naturally, The smoke trail from the rocket blast is on point- I would make it more emphasized and the "ship" to be brighter and clear in order to make a nice focal point.

>> No.2269394

>>2268394
>>2268386
Look at this guys correction, he made the blue unequal to the not blue. hence correcting the drawing.

>> No.2269423
File: 119 KB, 900x600, reading book small.jpg [View same] [iqdb] [saucenao] [google]
2269423

I am still sucking wind on trying to figure out how to lay down values. I used a hard brush to start with blocking in big areas then lowered opacity and changed to soft brush. I have been told that I should use the hard brush 100% opacity when learning. What do you guys think the biggest issue is? (Aside from the drawing. I am very aware of that and perspective issues.)

>> No.2269424
File: 29 KB, 816x460, OC.png [View same] [iqdb] [saucenao] [google]
2269424

it's a postmodernist statement on the subjectivity of art :^)

>> No.2269433

>>2269382
this isnt your blog nigger. git gud or stop posting

>> No.2269471
File: 504 KB, 1131x981, 354-1.jpg [View same] [iqdb] [saucenao] [google]
2269471

What do you think anon? The nose really bothers me but I can't seem to get it right without looking laboured and overworked.

>> No.2269474

>>2269471
Just make his left nostril smaller and forget about it, render the rest of the painting then come back to it after a week of other stuff and see how you feel

>> No.2269481
File: 83 KB, 1058x598, fadabvaszfdhb.jpg [View same] [iqdb] [saucenao] [google]
2269481

>>2269471
I think the bottom of the nose is too flat

>> No.2269540
File: 688 KB, 1400x1400, STARMAN.jpg [View same] [iqdb] [saucenao] [google]
2269540

Not sure yet if I'll go with a more painterly look with that or something more graphic/comic book style... Even more because it's been ages I don't do anything more painterly looking and could end wasting a lot of time and get worse results...

What you guys think would fit better with the subject?

>>2268699

That's bullshit. I would guess 15% of /ic/ critiques matters, or even less. hehe

>> No.2269512
File: 451 KB, 702x1096, 20151031_230654.jpg [View same] [iqdb] [saucenao] [google]
2269512

Only had a 6B to work with, I will probably buy a 0.5 lead and finish this under drawing tomorrow

>> No.2269565
File: 361 KB, 869x1053, 20151101_005309.jpg [View same] [iqdb] [saucenao] [google]
2269565

>>2269540
I'm doing something in the same vein, I'm clueless about what to do with the background, I will work more on it and post it later.

Yours probably would look better with some well placed debris. The cellphone screen seems a bit odd imho it is probably due to the lack of glow. Btw I'm really digging the value control you have so far.
>>2268201
The eyes on both characters seem to be too close


Regarding pic related, I hope to finish it soon

>> No.2269568

>>2268699
>Every oppinion matters

/ic/ is full of worthless, uninformed opinions, and "it's shit" is not a valuable critique. It's barely a critique at all.
If they can't back "it's shit" with anything useful, it's a trash opinion. I hope you're not among the prestigious group of condescending morons who makes these posts actually thinking they're doing anybody a favor. If you're just shitposting that's one thing, but if you ACTUALLY think this stuff helps anyone then jesus christ.

>> No.2269598
File: 203 KB, 1600x800, nazizani.jpg [View same] [iqdb] [saucenao] [google]
2269598

>>2269302
I just scaled their heads down a little.

>> No.2269600
File: 222 KB, 1400x990, Stable_And_Gate.jpg [View same] [iqdb] [saucenao] [google]
2269600

>>2268052
For school. Gonna do a mansion too.

>> No.2269602

>>2269600
i'ts nice but if your school is big on perspective then you'll need to be more consistent with it. Right now it's seems like you just eyeballed it.

>> No.2269603

>>2269600
sweet

>> No.2269613

>>2269602
Good call. I eyeballed to save time, bad habit. Thanks man.

>>2269603
:)

>> No.2269620
File: 143 KB, 1500x809, someliketohaveabodysomedont.jpg [View same] [iqdb] [saucenao] [google]
2269620

>>2269471
his body is off

>> No.2269628

>>2269600
gate looks pretty cool

>> No.2269631

>>2269565
Steve Huston study?

>> No.2269632

>>2269565
Really?
https://www.youtube.com/watch?v=BaD99AqKSTk

>> No.2269633
File: 50 KB, 200x200, lol.gif [View same] [iqdb] [saucenao] [google]
2269633

enemy grunt for a shitty game we're workin on in class

>> No.2269636
File: 19 KB, 400x400, qJYly73i_400x400.jpg [View same] [iqdb] [saucenao] [google]
2269636

>>2269633

I like it. Poor bastard.

>> No.2269637
File: 165 KB, 1468x1290, somethingfeelsoff.jpg [View same] [iqdb] [saucenao] [google]
2269637

>>2268620
your rendering is really nice but something feels off. Feel free to disregard what i tried to do. But i did it so i'll post it anyway.

>> No.2269662
File: 147 KB, 875x500, snail.png [View same] [iqdb] [saucenao] [google]
2269662

>> No.2269685

>>2269620
not necessarily.

>> No.2269693
File: 60 KB, 150x150, mace.gif [View same] [iqdb] [saucenao] [google]
2269693

>>2269636
thanks m8

another enemy

>> No.2269694

>>2269637
he actually has a neck now.

>> No.2269700
File: 85 KB, 1064x711, 680yt76465.jpg [View same] [iqdb] [saucenao] [google]
2269700

>> No.2269709
File: 177 KB, 1000x773, Mansion.jpg [View same] [iqdb] [saucenao] [google]
2269709

>>2269600
Still eyeballed a lot - figured out that from now on I schedule a plotting phase in my workflow.

>> No.2269710

>>2269628
thank you

>> No.2269713
File: 8 KB, 230x202, download.jpg [View same] [iqdb] [saucenao] [google]
2269713

>>2269662
I'm really digging this imagery. Id put some subtle bounced light on more of her folds. Don't make her shell totally smooth, give it some form in the spiral. Add some stronger occlusion shadow underneath her to ground her, she looks a little floaty right now

>> No.2269731
File: 410 KB, 1000x1000, 151101 - sketch 30 min blackened revelry.jpg [View same] [iqdb] [saucenao] [google]
2269731

>> No.2269735

>>2269512
Not bad firez, I'd like you to keep improving that lineweight you already have there

>> No.2269753
File: 174 KB, 875x500, snail2.png [View same] [iqdb] [saucenao] [google]
2269753

>>2269713
Thanks, senpai. I'll still have to look a lot more into bounce light, but this'll be a start.

>> No.2269804

>>2269565

Thanks Firez! Post it so we can see it. :B

I thought about debris, but I'm not sure yet... Anyway I'll leave it for the last stages. The same goes for the light in the cellphone, I didn't worked on it yet.

Nice study btw.

>>2269598

I really like this concept and nice work on the BG. I just think you could have added more expression to the characters, like someone looking curious and someone kinda afraid, etc. But I don't know the story behind it so I may be talking shit. hehe

Anyway, nice work. :)

>> No.2269825
File: 195 KB, 478x704, Pixlr_20151030205022402.jpg [View same] [iqdb] [saucenao] [google]
2269825

I feel like theres a certain level of gud you can git where nobody really cares to comment on in terms of critique, youre either really gud and people have minor tips to help you or you basically need to loomis

Ill tell you what else, shpiders. I dont know what im on about

>> No.2269875
File: 2.06 MB, 2536x1860, 151101 - izzy studies grayscale.jpg [View same] [iqdb] [saucenao] [google]
2269875

Is there any good reason for not making images in grayscale and then applying color?

>> No.2269882
File: 92 KB, 1000x1000, 21.jpg [View same] [iqdb] [saucenao] [google]
2269882

What do you think, ic?

>> No.2269884

>>2269875
Yeah, how you gonna color secondary light sources? Not to mention they are a bitch to manage in greyscale.
Plus, your edited version is missing a lot of hue and saturation variation.

>> No.2269907

>>2269884
>how you gonna color secondary light sources?

with a brush of that color and opacity transfer, the color layer does not have to use only flat colors like I did it

>>2269884
>your edited version is missing a lot of hue and saturation variation.

because I made it half assed and fast only to see if it looked like a 10 year old made it, and to my surprise, a great grayscale drawing like Izzy's guarantee a decent artwork even with a half assed flat colors made by a noob like me.

>> No.2269909
File: 266 KB, 1000x1395, JangoSmall.jpg [View same] [iqdb] [saucenao] [google]
2269909

Copic Sketch markers, a Zebra brush pen, and a Copic Multiliner. Done in about 20 minutes. Trying out something new for con sketches where I actually do the rough sketch with a C1 Copic instead of pencils, then layer the other copics on top, then do the inks. I think it gives a cool effect plus it is much faster.

>> No.2269939

>>2269598
Dude I rate your efforts and I realise that the figures suck compared to the rest of the picture, but you just made it worse.

>> No.2269944

>>2269909

It feels a little bit chaotic with the background being so similar to Inferior Fett, he kind of blends into it a bit too much. Besides that I think it's pretty great besides that.

>> No.2269953

>>2269875
I hope there's no good reason for it, I just started trying it out and I love it. I have a feeling it's going to be everything for my learning to actually color.
>>2269939
Not that guy but I strongly disagree. I think his edit looks way better.

>> No.2269961

>>2269907
and to be honset those simple colours look a alot nicer, even if its missing saturation at terminator and hue cahnges

>> No.2269964
File: 120 KB, 1000x274, 151101 - bayardwu studies.jpg [View same] [iqdb] [saucenao] [google]
2269964

>>2269961
Yes, I particularly liked how her skin looked like in my version

I did another "experiment"

original / color layer / CL+B&W / B&W

I like it because it shows me how knowing values and forms will make you a great artist even if you are not sure about colors, you still have to know which values work better for which color/materials though

>> No.2269967
File: 367 KB, 1060x1500, dn2as.jpg [View same] [iqdb] [saucenao] [google]
2269967

>> No.2269968
File: 216 KB, 500x364, 151101 - izzy studies grayscale.gif [View same] [iqdb] [saucenao] [google]
2269968

I also made this because why not

>> No.2269969

>>2269961
>>2269964
Yeah it seems to work well enough, and you can always use more layers to adjust temperature if needed.

>> No.2269984
File: 509 KB, 1980x1080, forest.png [View same] [iqdb] [saucenao] [google]
2269984

should i keep doing this or just quit and learn to do something else

>> No.2269993

>>2269984
No idea, but don't start working with color on white background. It deludes the colors.

>> No.2269998

>>2269984
both greend are too saturated, too hard on the eyes

but other than color choice its qt and you should keep it up

>> No.2269999

>>2269882

the pose is weak, it neither conveys poise nor movement. pay attention to the centre of gravity; a fighting stance has to appear solid in order to be believable.

>> No.2270000
File: 21 KB, 715x822, 10-31-15 Halloween sketches_nobg.jpg [View same] [iqdb] [saucenao] [google]
2270000

Recently my cs5 crashed really hard and I decided to uninstall/reinstall and realized I could upgrade to cs6. So I'm on cs6, and my wacom intuos 3 is super unresponsive when switching from eraser to brush and undo.

so i drew this with corel painter, but I'm also starting to notice it happen occasionally in corel (happens frequently in ps). Now I'm wondering if my Intuos 3 is crapping out :-(((

>> No.2270002
File: 484 KB, 681x808, 2015-11-01_15-40-14.png [View same] [iqdb] [saucenao] [google]
2270002

I know something is fucked but I've looking at ai for way too long

>> No.2270004

>>2269999
Thanks. Hadn't thought of that
>nice quads btw

>> No.2270005

>>2269967
great lines anon. total jelly.

>> No.2270007

>>2270002
the only thing that's fucked is your taste in models

>> No.2270008

>>2270002
You should post your ref with this for more specific crits.

General thoughts though are that teh edges are pretty sloppy throughout and the brushstrokes are a little dirty in places making the values look kinda muddy. Careful too of leaving in parts of linework in there, looks a bit odd at the moment. And of course paint the head, don't just make it a black blob because it was too hard to paint.

>> No.2270027
File: 1.08 MB, 1161x1720, thewitches_web.jpg [View same] [iqdb] [saucenao] [google]
2270027

>>2268287
This is nice. Just a bit sharp overall, which for me at least feels kinda jarring. Maybe have some edges go softer and let them stay sharp where you want people's attention to go.

Here's a watercolor illustration I did for one of my classes. It's meant to be a book-cover illustration for Roald Dahl's "The Witches"

>> No.2270035

>>2270027
i checked out your insta. You have some lovely pieces. I honestly don't have any real gripes with this one, I think it's charming, but if I were to rework this concept I'd probably make the composition a little simpler... however, I think that's just a personal aesthetic thing. carry on, i think your stuff is neat :-)

>> No.2270038
File: 55 KB, 799x452, summonwip2.jpg [View same] [iqdb] [saucenao] [google]
2270038

am i doing this right?
supposedly a color comp

>> No.2270041

>>2270027
really good, assuming the mouth and eyes of the witch are intentionally deformed the nose is what is bothering me, the nostrils should be more defined

>> No.2270046
File: 150 KB, 799x452, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2270046

>>2270038
the monster gets all the attention to his torso which seems to have not much going on in your image, I would give him more contrast with the bg in his upper part and tone down the lights a little to make him stand out more since he is obviously the star here, or maybe keep the strong lights on the girl

>> No.2270072
File: 99 KB, 839x504, z919h.png [View same] [iqdb] [saucenao] [google]
2270072

>> No.2270075

>>2270072
Man I don't know what it is about these but I'm starting to get really annoyed by them. I feel like I'm somehow being made fun of when I see them.

>> No.2270076 [DELETED] 
File: 2.50 MB, 2560x1920, 20151101_174909.jpg [View same] [iqdb] [saucenao] [google]
2270076

>> No.2270078

>>2270075
why do you feel that? i'm not trying to make fun of anyone

>> No.2270082

>>2270078
It's hard to describe. I think the general feeling is that I'm trying really hard to improve my craft while you're not taking this thing I'm so passionate about seriously at all.

>> No.2270086

>>2269944
Yeah. I think my thought process behind it is that I go to cons with a fairly limited number of Copics. Maybe black boxes with white gen pen markings would have been better. I also probably could have separated the colors and background elements fro him better so he didn't blend in as much.

Thanks for the feedback!

>> No.2270096

>>2270082
I think op's picture is awesome. It's creative and passionate. I don't get how you can just blow it off and say that he's not taking it as seriously as you.

how super srs are you?

>> No.2270099

>>2270082
i do take seriously, but i have a very strong feeling that even if i tried really hard to improve i the traditional sense i'd never make something significant, so i try to find another way, to make something without a great amount of skill, but that in the end will be arresting, (through repetition i can arrive at something different, to my way of doing things). That dosen't mean that i don't aprecciate what you do, i like drawings made with skill and passion, i just don't give critiques because i have no knowledge.

>> No.2270102

>>2270099
well said

>> No.2270106

>>2270096
I'm not going to get into a debate over it. The only thing I'm going to say is that, to me, it gives an impression of lacking effort, and that bothers me, and there's really no further explanation to be had.
>>2270099
It bothers me because there was a time when I couldn't draw any better than that, and I didn't know if I ever could be better, but I worked at being better, so when I see tons of these everyday for over a year, I'm annoyed. Do what you want, I can't control your life, but I can't help feeling like you should try harder or at least not post them in a place dedicated to trying harder if you won't. And like I said to the other anon, that's the last I'm going to say about it.

>> No.2270159

>>2270096
he's not talking about OP's picture

>> No.2270161
File: 35 KB, 500x961, drawing6.jpg [View same] [iqdb] [saucenao] [google]
2270161

>>2268052

Crit my shit up, senpai.

It's a WIP.

>> No.2270190

>>2270072
will you just stop posting your abstract stuff its really bad. just stay in the beginner thread please.

>> No.2270222

>>2270002
I'd say at first glance the arms look small. I don't know if there is a foreshortening gone wrong in the left arm, but it looks specially small.

>> No.2270256

>>2270159
OP means Original Poster, as in "Original Poster of the shitty abstract MS Paint piece"

>> No.2270347

>>2269753
Oh shit, loads better. I'm excited to see if you can render her slimy skin. The mirror looks as though it's facing more toward the viewer, I doubt she can see herself in the angle of reflection.

>> No.2270352

>>2269753
Your forms are coming together good, but overall, pay attention to your value range 'in shadow' vs your values in the lit areas, they're all about the same right now. Also, I would imagine the shell is a lighter local color than her skin, so I would make a distinction there

>> No.2270477
File: 110 KB, 1280x720, IMG_20151101_191716863-1280x720.jpg [View same] [iqdb] [saucenao] [google]
2270477

Heeeeeeere we gooooo

>> No.2270511
File: 717 KB, 2448x3264, jtMuqia.jpg [View same] [iqdb] [saucenao] [google]
2270511

Changed up the lettering for Mario, to exaggerate the melting aspect of it like someone suggested, I thickened up some of the left forearm seemed thin from last time.Tried to open the jaw up some more to make it him see more, like his angry or yelling. Looked like shit so I've been spending the past 30 mins fixing it.

>> No.2270512

>>2270477
spooky place

>> No.2270518

>>2270511
I don't have time right now, but I'm gonna do a thing to demonstrate what I was trying to suggest before. Keep going though, anon.

>> No.2270545

>>2270518
Aright, I'm really hesitate on the inking so far I've just inked the upper skull so far, because I know theirs something to improve on. I don't dabble much with lettering in my drawings so its a weakness I need to work on.

>> No.2270546

>>2270477

WW3 never happened. You can come out of the bunker friend.

>> No.2270570
File: 705 KB, 669x1071, 20151101_185603_20151101190829904.jpg [View same] [iqdb] [saucenao] [google]
2270570

>>2269631
>>2269632
Yep. I just don't like how he makes stuff up particularly in the left side. Otherwise I love his charcoal videos.

>>2269735
Thanks, I think this is OK before laying down the first washes. II just hope acrylics suits this study as fine as oils.

>>2269804
No problem, I look forward to the finished piece.

>> No.2270571
File: 110 KB, 1023x1200, linkismanlyman.jpg [View same] [iqdb] [saucenao] [google]
2270571

How do my proportions/ anatomy look? And color choices? I tried to add in hues of blue because of the background. The face also feels flat and wrong.

>> No.2270574
File: 485 KB, 1500x1010, ChickStudy2.jpg [View same] [iqdb] [saucenao] [google]
2270574

Current study. Trying to force myself to post more often because I'd make progress much faster. Any glaring issues besides obvious alignment and measurement inaccuracies? Been having trouble rendering things so that they read as three dimensional, only just barely started to keep edges in mind as I paint.

Eyes always give me hell though, I really fail to simplify them most of the time. Any suggestions would be much appreciated.

>> No.2270577
File: 267 KB, 1000x673, ChickStudy2.jpg [View same] [iqdb] [saucenao] [google]
2270577

>>2270574
Picture was too big before, sorry. Here's a resized one.

>> No.2270582

>>2270570

What are you drawing on, Firez-sempai?

>> No.2270583

>>2270577
Too much focus on polish, not enough on drawing.
If I were you I'd restart this and go for a line drawing with proper construction and spend all that time on checking and rechecking those proportions and measurements.
>inb4 but I'm trying to learn rendering
You're not going to benefit from that right now. If you knew how to construct properly, rendering would be much easier for you.

>> No.2270584
File: 442 KB, 912x1106, kdkkd.png [View same] [iqdb] [saucenao] [google]
2270584

>> No.2270588

>>2270583
Gotcha. You're right, I tend to jump into these things impatiently and don't give myself enough time to measure and properly set things up. On the other hand, major issue I seem to have when I set up construction like that is it looks all lifeless and mechanical/blocky. If that makes any sense?

>> No.2270589

>>2270571

Link looks like a late 30's/early 40's slightly over weight white guy.

I'd imagine Link would look more like some faggy Kpop star.

>> No.2270591

>>2270588
When that happens, you should do multiple sketches of it. Maybe take longer on some of them, do quick gestures for others. Just draw one part of it that's giving you trouble, even. Then when you go to start your drawing, stay loose with your gesture and block in as long as you can, then start tightening it up little by little. It's easier to make corrections when it's still just sketch lines than once you've started painting on it, and keeping it gestural as possible should keep that spark of life in it.

>> No.2270594

>>2270589
You're right. But I wanted to paint him that way, sorry sempai

>> No.2270610

>>2269620
>>2269481
>>2269474

Thanks guys, did find some things to patch up

>> No.2270644
File: 254 KB, 1000x1000, aaaa.jpg [View same] [iqdb] [saucenao] [google]
2270644

>>2268462
as it turns out, when i was painting that my screen brightness was super low, now i've turned it up again i can see what you mean 100%. 2am ideas are never good ideas, this is fantastic crit though holy shit thanks anon!

>> No.2270646

>>2270644
You may also want to look at >>2268508

>> No.2270651

>>2270582
It is a 30cm x 40cm acrylic coated cotton canvas, anon-sempai

>> No.2270661
File: 73 KB, 383x449, sdfsdf.jpg [View same] [iqdb] [saucenao] [google]
2270661

>>2270646
thanks, i didn't see that. i think the legs look alright though, is it hard to tell where they start? and the torso does kinda look the spine snapped, i'll go fix that now

>> No.2270678

>>2270661
>i think the legs look alright though
That's because you don't know well enough what real legs look like. They're too short, and from the hip the leg is coming out at a 3/4 view of the top and side, yet at the knee it changed to a profile view of just the side and legs don't twist that way. As for the torso, the spine isn't snapped, the body isn't bent incorrectly, it's just that the ribcage and pelvis are barely defined so her body looks like a potato sack, and no I'm not commenting on fatness, I mean it doesn't look like she has bones or organs or structure, it looks like she's sagging like a bag of sand. You should really get some reference.

>> No.2270679

>>2269633
>>2269693
Maybe you could add more antecipation.

>> No.2270721

>>2270005
thanks.

>> No.2270738

>>2270583
>>2270588
>>2270591
practicing construction isnt going to make him understand how to fix his values. actually, construction is far too advance for a beginner.

>> No.2270739
File: 430 KB, 925x1200, amina blue.png [View same] [iqdb] [saucenao] [google]
2270739

>> No.2270741

>>2270738
Stop.

>> No.2270745
File: 507 KB, 1512x1512, InstaSize_1027023402.jpg [View same] [iqdb] [saucenao] [google]
2270745

Still rendering this one, i'm lookin for advice for rendering lighting onto bark or trees? I don't wanna have that overly texture look

>> No.2270758

>>2270741
Not to play Devil's advocate here, but there's some truth to that last line. Speaking from experience, drawing courses start you with still lives, which is all about basic shapes and values and interpreting the objects positions to one-another to a 2-d plane. Construction comes after you learn to understand form, how those forms relate to each other and can apply value to define them, it wont do you much good if you can barely draw a proper cylinder. I wouldn't say construction is "far too advanced", but these things are taught in an accepted order for a reason.

>> No.2270761

>>2270758
Agreed, but this guy specifically, at least imo, is at a point where construction practice would serve him better than rendering practice. He's not a total beginner who's never picked up a pencil, like those classes are designed for, he clearly has a rudimentary understanding of form, but he needs to get better at fully visualizing objects in 3D space if he wants to get into the kind of rendering he's trying to do there.

>> No.2270778

>>2270761
>but he needs to get better at fully visualizing objects in 3D space if he wants to get into the kind of rendering he's trying to do there
That's exactly what still lifes are meant to teach. While I don't disagree that learning some basic construction might help him a bit, I do feel that human busts may be a bit too advanced for his current skill level. I'd like see his attempt at a proper still life first, but as is it doesn't look as though he has learned to be mindful enough of how each shape relates to a whole to be attempting forms as complex as a human bust as of yet.

>> No.2270782
File: 849 KB, 2448x3264, DPeYjQy.jpg [View same] [iqdb] [saucenao] [google]
2270782

Just a quick update how the inking is going.

The rest of it is the same so far, just wanted to zoom in so ya can get the details.

Wish that one guy would come back already...

>> No.2270783

>>2270778
>it doesn't look as though he has learned to be mindful enough of how each shape relates to a whole
That's why I recommended practicing construction and measuring proportions, which is easier to do when you're not worried about solid planes. Drawing through figures is crucial for coming to understand and visualize shapes in space. Maybe human anatomy is too hard for him right now, but even if he did a still life I would still rather see him focus on constructing the forms correctly before worrying about values. It's also easier to make corrections while things are just lines, and easier to drop if you need to start over again.

>> No.2270784

>>2270782
I'm still here, I'm just working on my own drawing and didn't want to stop so I could draw that thing for you. You shouldn't worry about it too much though, what I'm going to draw you probably wouldn't want to use, which is why I said just go on and work on your piece, I just want to try and visually explain some things I tried to get across with my previous message, but again I don't think you're going to agree with most of it, so I don't think it was going to affect your picture much.

>> No.2270788

>>2270784
Nah man hit me I rather have the options and more ideas then nothing at all.

Just do a redline of anything that isn't already inked and I'll keep it in mind. I mean I waited for ya some I'm obviously interested in your opinion.

>> No.2270791

>>2270788
Well, I haven't drawn the thing, like I said I've been working on my own stuff. The cafe I'm at is about to close, and I don't think I can draw it in the 20 minutes I have left, so even if I drew it right now, I won't be near wi-fi again for like another hour or so after that, just to give you a heads up.

>> No.2270795

>>2270791
Thats aright man I was going to hit the sack here in a min anyway, just leave in this thread or the next one when you got it man, catch ya later champ.

>> No.2270797

>>2270795
Alright, later anon.

>> No.2270803

>>2269875
What kind of layers are those? How can you merge them and have the final result be a mix of them? If I did them right now, any layer on top would override the other.

Is there a tutorial on this particular process?

>> No.2270861

>>2270588

You could also think of the gesture as an average of the reference points of the subject. Features are just projections from or recessions into that gesture. At least that's how I think an atelier student would approach it. Might help

>> No.2270869
File: 106 KB, 590x751, image.jpg [View same] [iqdb] [saucenao] [google]
2270869

>> No.2270873

>>2270869
>geneticallymodifiedAbrahamLincolnclone
>Four score and seven years ago I was grown from a small sample of grey matter jarred and preserved just after my assassination. This was done so I might have my revenge against those consarned, dagnammed Confederates, and revenge I will have!

>> No.2270876
File: 321 KB, 1050x1400, IC-Bowser_prev.jpg [View same] [iqdb] [saucenao] [google]
2270876

>>2270782
Ok so this is a generic idea of things for the future. I was trying to get you to go bolder with your pic, with way thicker lines on the outside and clear shapes on the letters. I think I said something like making it sharper or more snappy, and I mean that like in the gesture and the shapes and inking, kinda all around. The style you have going on there seems like it would benefit from more bold aspects. It doesn't have to be as simplified as what I did here (and I forgot to draw a lot of things like his turtle shell, sorry) but hopefully this gets some of the idea across. I think the thing that most shows what I wanted is the text, although the placement could still be better. Anyway I wouldn't recommend trying things out on this unless you have a lot of time to redo it, but I hope you'll think about some of this on your next one.

>> No.2270890

>>2270644
-1 point for copy/pasting the hands.

just scrap it and start over, you learned what you want to work and what doesn't work so start a new sketch

>> No.2270903

>>2269875
Because consistency of brushstrokes and color looks more appealing than a color layer over brushstrokes.
Brush texture is important.

>> No.2270958
File: 51 KB, 903x722, tree sphere.jpg [View same] [iqdb] [saucenao] [google]
2270958

>>2270046
noted thatnks!

also. do you guys use spheres for the lightning?
this is my attempt for the trees.
im kinda new to color so any help is appreciated

>> No.2270975
File: 455 KB, 1024x1449, Untitled-3.jpg [View same] [iqdb] [saucenao] [google]
2270975

>>2269967

>> No.2271036

>>2270903
You can still use texture in B&W, some master artists like Clint Cearley use color layers over value layers which they merge and its fine as long as you know what you are doing

>>2270958
"One piece of advice I’d give myself when I as starting out would definitely be: “Drawing is ore important than painting. You can’t make a good painting from a bad drawing.” - Mike Azevedo

>> No.2271046
File: 677 KB, 2144x942, ayy lmao.png [View same] [iqdb] [saucenao] [google]
2271046

>>2270803
a layer in color mode changes de chroma of layers below it without changing the values

>> No.2271082
File: 3.36 MB, 1865x909, gogh.png [View same] [iqdb] [saucenao] [google]
2271082

>>2271036
>You can still use texture in B&W
Not brush texture.
What I mean by that is you can see each individual brush stroke as the fundamental unit of your painting. Having several colors glazed over a single brushstroke looks stupid, so artists who utilize digital overlay techniques always smooth over their brush strokes.
>Clint Cearley
Case in point, no brushstrokes visible, everything is smooth.

Such a technique is, ultimately, nothing but a time saving measure and that's why you see it in concept art so often. Everything done through digital overlays looks like a generic post card illustration rather than a painting. If your goal is to become just another concept art draftsman, then it's okay.

>> No.2271086

>>2271082

Kinda true, but I've seen artists fake the brushwork afterwards doing the finishing touches directly in colors and it looked good. Unfortunately I can't remember any artist that used this technique.

>> No.2271097

>>2271082
Good because I look for a realistic smooth style and not an artistic, painting-like one.

I am not saying everything should be done with color layers but you can definitely do a lot with it.

And Van Gogh is overrated anyway.

>> No.2271098

>>2271086
It's rare to see because it's a question of skill.

Why paint over a single image twice if you're skilled enough to do it in color in one go?

>> No.2271121

>>2271036
>"One piece of advice I’d give myself when I as starting out would definitely be: “Drawing is ore important than painting. You can’t make a good painting from a bad drawing.” - Mike Azevedo

i dont understand. this is the drawing >>2265631

>> No.2271128

>>2271121
I am telling you to practice drawing before trying color, because you will blame the colors when in fact your drawing and lighting are the problem, it is what happened to me many times

>> No.2271140

>>2271128
thing is. i dont have much problems when i work greyscale, its when i switch to color when i mess things up

>> No.2271142

>>2271140
same here

>> No.2271148

>>2271140
No offense but that is not a good drawing, maybe because its overly cartoony to me and that's more of a personal taste thing. I am the one who told you to fix your values and THAT is your main issue here, not colors.

>> No.2271172
File: 207 KB, 1200x675, summon_prep.jpg [View same] [iqdb] [saucenao] [google]
2271172

>>2271148
non taken dude. and not to make an excuse but i wasnt going for a tight line drawing, i was mostly focused in the perspective and placement of the elements(the figures, the monster, the circle and trees). if this is not what you mean by good drawing, pls explain.
also, what do you think makes it cartoony?
pic related is the drawing i did beforehand of the monster, doesnt look cartoony to me

>> No.2271179

>>2271172
The people and scenery are cartoony, not the monster

>> No.2271184

>>2271172
Different anon here. I don't think you should listen to that guy. As long as you put in the values you need with color, you don't have to have value in the lineart layer, and even if you do have some value on it for guidelines that doesn't mean it has to be fleshed out. That said, I think you could do this 3 ways - shrink your picture to thumbnail size and practice painting over it to choose your colors then paint over the real thing, set your lines on a multiply layer and go with a standard flats>shadows>light process like comic colorists often use, or do all the rendering in grayscale and colorize it. Either way, if you're struggling you could grab some reference for the lighting, like people by campfires and night skies or something like that. You can also mess with the sliders at the bottom of this page http://www.huevaluechroma.com/index.php

>> No.2271187 [DELETED] 
File: 134 KB, 887x504, z919o.png [View same] [iqdb] [saucenao] [google]
2271187

>>2270072

>> No.2271193

>>2271184
Comic style looks half assed and cartoony because it must be done extremely quick while still having color and shadows, if he wanted speed for the sake of speed he wouldn't be asking for critiques because it would turn out badly anyway.

>> No.2271215
File: 243 KB, 900x1339, Comic-Pics-buffy-the-vampire-slayer-16191115-900-1339.jpg [View same] [iqdb] [saucenao] [google]
2271215

>>2271193
You're either trolling or you really don't know what you're talking about. The workflow used is a great base for any more realistic painting. Most comics stop short of photorealism but the process can be taken as far as the artist desires. The thing that most prevents it from looking realistic is keeping the lineart, it's a simple enough matter to get rid of it and go further. If you look at the broken down steps of a lot of super realistic painters you see that they use a similar system of flats to rendering, often with just more steps or variations on the steps, which is up to the artist to decide to use those variations to add more to their picture. If you really think a workflow is invalid because of one end result it can be used for you really need to broaden your scope.

>> No.2271230
File: 516 KB, 684x999, forest-study.jpg [View same] [iqdb] [saucenao] [google]
2271230

Do any of you d/ic/ks make a painting that you're loads more proud of than the rest you've done? I painted this study and added the fairy to it as a cheeky way to add a level of dimension or whatever. But coming back to it the next day, I really really love it. I think it's my success of merging the foreground with the midground, which I struggle with. And my impressionist-esque brushwork feels me with a sense of wonder and intrigue.

Tl;dr: I like this shit I did, hopefully I'm not narrsicistic.

>> No.2271239

>>2271215
That is not comic book style, that is realistic style, it is impossible to create comics in that style unless you are already famous and rich and can launch content extremely slow

>> No.2271242

>>2271230
>before shitposters chime in

Yes, I know I'm not the best painter on /ic/, I'm not implying this is anything other than a half decent study. And yes, I know the entirety of this painting isn't very impressionist in nature.

>> No.2271245

>>2271239
Wow, not even close to the point of anything anyone said.
I didn't tell him to paint in comic style, I told him to use a workflow that comic artists often use, and I specifically mentioned comic artists because if he looked up the process it would be the fastest keyword to get simple videos or tutorials on how to use that process. Secondly nobody's trying to make a comic in that style, but the image I shared is the cover of a comic, and there are other comics done fully in that style such as anything with Esad Ribic working on it. Thirdly, stop pretending to be retarded.

>> No.2271262

>>2271184
>shrink your picture to thumbnail size and practice painting over it to choose your colors
thats what i did here. started black and white and then used a color layer and the painted on top a bit more>>2270038


>set your lines on a multiply layer and go with a standard flats>shadows>light process
thats basically what i did here. started with flat color, blueish multiply on top because night time and screen layers for the warm light source and cool rim moonlight, and also painted on top afterwards>>2270958

but thanks for the feedback. im struggling a lot to find a workflow

>>2271179
>The people and scenery are cartoony, not the monster
still dont see it man

>> No.2271266
File: 84 KB, 834x508, z918j.png [View same] [iqdb] [saucenao] [google]
2271266

>> No.2271274

>>2271262
Did you try the last option I gave you, though? Also I still think you should grab reference if you're lost.

>> No.2271338
File: 304 KB, 896x1115, swordguy.jpg [View same] [iqdb] [saucenao] [google]
2271338

Done with this, for now. What do you think?

I'm trying to use color more deliberately, grouping it with the same amount of thought that I apply to values. For instance here I tried to frame the guy by having cold blue at the top of the image and at the bottom again on the sword. Do you think it works? Does the sword pull the eye away from the face too much?

The perspective is incredibly weird but I feel like it adds some motion/imbalance that keeps the viewer attentive for a little longer than it maybe would if the background walls perspective would read perfectly. Would you agree with that?

>> No.2271355

>>2271338
There's a few tweaks to the ba k ground you can do to make the perspective read better. On the (light tan) inside of the window, make your brush strokes follow the perspective of that plane (make them go top left to bottom right)

Also, the thumb wouldn't wrap around the handle comfortably, or do it in a straight manner, it would curve around it, and thats IF it laid that way at all.

>> No.2271751

>>2268212
>art jokes

>> No.2273763

>>2271230
i like it senpai, keep practicing ;)

>> No.2273781

>>2271338
I think its pretty good, I didn't even notice the sword, the attention goes entirely to the face, which is a good thing