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/ic/ - Artwork/Critique


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2261770 No.2261770 [Reply] [Original]

Last Thread >>2256894 → → → →

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2261844

Macaroni neck.
Don't start a general with a trip on, you faggot.
Some people might not see it.

>> No.2261850

Posting this here in hopes the young man gets my drift from last thread.

>>2261176
You need to learn how to control your mental retardation.

"You are walking down a road. The road forks into town and into the forest. You read a sign and follow to where it leads. If the sign is bad information, then you're gonna have a bad time.

Both posters need to study humanoid anatomy and understand how difficult it is for a humanoid to stand and how talented we are as a species to stay upright. Then learn forms of the skeleton and muscle groups and apply these theories to what you already know."

This is a casual art board, so I'm used to seeing lots of fist timers. My advice is straightforward. Wanna draw people? Study people inside-out. You're preaching everyone pat eachother on the bottom and say "Hey nice drawing but i think the colors should be different" and call that constructive criticism at the end of the day. Critical thinking skills? How high and mighty of you to say so even though you ignored my plain-as-can-be advice I gave in my first post. Tell me about your critical reading skills too, please.

>> No.2261856

>that are you for real giraffe neck
>that jacked face
>those massive man hands
Firez, you've embarrassed yourself again.

>> No.2261860

>>2261844
Control your anger and respect your elders. FiRez is like a father to /ic/.

>> No.2261861

>>2261860
Underage plz leave.

>> No.2261863

>>2261860
As if

>> No.2261872
File: 164 KB, 824x1000, derp3.jpg [View same] [iqdb] [saucenao] [google]
2261872

Gotta admit its funny that he always is the first to jump on making a thread. Him and that guy that draws shitty orcs with high contrast rim lighting and post processing effects.

>> No.2261902
File: 160 KB, 1122x544, z911h.png [View same] [iqdb] [saucenao] [google]
2261902

>> No.2261903
File: 353 KB, 1278x600, DeadMermaidDiptychWIP4.jpg [View same] [iqdb] [saucenao] [google]
2261903

>>2261770
Does this composition work? And does this painting give you an emotional reaction of any sort?

>> No.2261906

>>2261872
What's really funny is how everyone complains when he makes the thread yet nobody else made one even though this ones been in auto sage for nearly two days.

>> No.2261911

>>2261903

I am annoyed that I'm not seeing the whole body of the mermaid. The tail doesn't seem to taper, so I'm wondering if it's more like a serpent or eel rather than a fish. It's just distracting. You could have the tail partially obscured by sand, seaweed, rocks or water etc. but cropping it out of the picture seems inappropriate.

>> No.2261916

>>2261903
I'd move the mermaid more toward the center and have the children's backs to the viewer facing the mermaid. Also I think it would be better to capture the moment where all four of the children are staring in shocked silence rather than have a the two latecomers still running to see what the others have found. And yah, the girl clutching her face in horror and the boy standing there dumbfounded sells how crushing this experience would be for a child, to see something you thought magical and wonderful and purely fantasy lying dead at your feet.

>> No.2261917

>>2261903
I might adjust the posing of the boy and girl closest to the mermaid corpse. Right now they don't feel like they're taking in the horror of what they're witnessing. Their poses are stiff and neutral as of now.

>> No.2261923

>>2261911
>>2261916
>>2261917
Cheers for the feedback guys! I'll try reworking it tomorrow then based on some of the suggestions.

>> No.2261927
File: 229 KB, 1094x717, muddy-alligators-1917.jpg [View same] [iqdb] [saucenao] [google]
2261927

>>2261903
For these kinds of paintings you really need to play up the contrasts between the different design elements. There's good contrast with the lighting right now but the temperature and texture needs a wider range for it to work. The puddles should FEEL wet. The sand should FEEL dry. The shadows on the left should FEEL cold and the light on the right should FEEL hot. relevant sargent

>> No.2261928

>>2261906
I'm complaining? I'm just saying its kinda funny how eager he is to make them, just like the other guy I mentioned.

Why you butthurt tho

>> No.2261934

>>2261928
I didn't say you were complaining, I was referring to the people who were complaining above you, and thought I was commiserating with you, but hey, whatevs.

>> No.2261935

>>2261928
That's just firez samefagging without his trip

>> No.2261947

>>2261935
>le meme
Actually, no. I don't like Firez any better than I like the rest of but I dislike people who bitch and moan about things when they could've done something about it themselves less than I like Firez's stiff ass drawings. The only thing more inflexible than his figures is his head, but you guys still get on my nerves more than he ever has.

>> No.2261948
File: 342 KB, 600x1000, inktest.jpg [View same] [iqdb] [saucenao] [google]
2261948

Doodles while waiting for my shift to start.

>> No.2261949
File: 55 KB, 640x308, image.jpg [View same] [iqdb] [saucenao] [google]
2261949

from yesterday

>> No.2261951

>>2261770
i say, we make a new thread. hopefully firez will get the message that he is not wanted here.

>> No.2261952

>>2261947
>implying that's a meme or anyone cares about what rustles you

>> No.2261953

>>2261952
>implying that's a meme or anyone cares about what rustles you
Exactly, so shut up next time Firez makes a thread.

>> No.2261954

>>2261951
I don't see why, he's generally a nice guy.

>> No.2261957

Could you all just stop whining and draw? Or move that shit to another thread?

>> No.2261958

>>2261957
>>2261953
Will you stop dickriding and samefagging first?

>> No.2261960

>>2261872
I'm not sure what you're bitching about because all of the recent threads were created by different people. It's just annoying that firez uses a trip because people filter him. There use to be a time before stylization/beginner where 1 guy made all the drawthreads and everything was cool. I can't remember if he tripped or not though.

>> No.2261970

>>2261960
His trip was h.
does anyone knows what happend to him.

>> No.2261971

>>2261770
Damn, this is really elegant.

>> No.2261985
File: 122 KB, 526x894, klench.png [View same] [iqdb] [saucenao] [google]
2261985

this one is trying to make better art lines

>> No.2261988

>>2261958

Who do you imply I'm samefagging?
Draw you faggot!

>> No.2262006

>>2261985
Out of curiosity, what's your canvas size while working? That linework makes me think its not much more than double what you posted.

>> No.2262015

>>2261770
Please post in the beginner thread; not only is this trash here, but you used it as the OP. What the fuck dude.

>> No.2262090

>>2262015
Nobody cares. Go shitpost somewhere else

>> No.2262180
File: 49 KB, 728x1296, IMG-20151026-WA0011.jpg [View same] [iqdb] [saucenao] [google]
2262180

My first ever attempt on drawing a mech is finished. I'm not ashamed. I'll keep trying

>> No.2262184
File: 214 KB, 900x1051, 1430085787401.png [View same] [iqdb] [saucenao] [google]
2262184

>>2261951
>the asspain is real

>> No.2262206
File: 158 KB, 604x882, popopopp.png [View same] [iqdb] [saucenao] [google]
2262206

>>2262006
yea just about double

must use the power of mighty puddy

>> No.2262213
File: 329 KB, 1500x1368, firez.jpg [View same] [iqdb] [saucenao] [google]
2262213

>> No.2262219

>>2261903
I would personally position the kids all on the opposite side, if the mermaid is on that side herself.

Gives a better idea of division (dead/alive, human/mermaid, adult/kid...)

Also because this looks like the male kid noticed the mermaid from the water, which is unrealistic. Ground creatures would notice things from the ground.

If you wanna leave the male kid there, you should at least make him show more curiosity: put him closer to the corpse, and prone, etc. The girl should remain far because she's evidently shocked.

>> No.2262222
File: 34 KB, 592x901, 14080525133466.jpg [View same] [iqdb] [saucenao] [google]
2262222

>>2262213
I love Firez.

>> No.2262225

>>2261947
>i dislike people who bitch and moan
>writes several WOTs bitching and moaning
Giving it away too easily, firez.

>> No.2262227

>>2262222
Firez pls go

>> No.2262228

>>2262180
The center of gravity is completely fucked, think about that when drawing.

>> No.2262229

>>2262222
>if i blur the shit out of everything it'll look good

>> No.2262247

This thread is going down the shitter so quickly. I don't even really have anything against Firez but I'm going to start the next thread if I can, because I'm really tired of seeing this crap at the start of every thread.

>> No.2262248

>>2262222

self love is a very healthy thing

>> No.2262252
File: 425 KB, 1278x600, DeadMermaid2WIP5.jpg [View same] [iqdb] [saucenao] [google]
2262252

>>2261923
>>2261927
>>2262219
Update. Thanks for the comments guys, really appreciate it. Only saw the one about having all the kids to one side now, but I might try that.

Is this looking any better? Thoughts?

>> No.2262266

>>2262228
I've never bothered with gravity,I'll keep that in mind,thanks.

>> No.2262268

>>2262252
it's better, but part of the mermaid's tail is still cut off, and now a child is obscuring part of the tail. I would move the children to the middle to right area of the picture and allow the mermaid to take up the left side.
I like how the eye is drawn to the girl in the white dress covering her eyes, and then travels to what she is staring in horror at - the mermaid. I think fixing the composition up a bit will help this.

>> No.2262273

>>2262268
What's the problem with cutting into the tail with either a child or the frame of the picture? It's still pretty obvious that it's a mermaid even when it's not shown in its entirety.

>> No.2262286

>>2262252
To me PERSONALLY, it's worse. I prefer the isolation of the mermaid, without anything obstructing her view.
Like that other guy said, the kids together and the mermaid somewhere else, in very distinct spaces.
but then again, you might want to tell something else than me, so who cares

>> No.2262287

>>2261902
tumblr?

>> No.2262288

>>2261985
Really jealous of your linework and anatomy here, gr8 job.

>> No.2262289
File: 420 KB, 1278x600, DeadMermaid2WIP5B.jpg [View same] [iqdb] [saucenao] [google]
2262289

>>2262268
>>2262286
Hummm I really can't tell anymore what's best for this image. Probably I need a break and fresh eyes on it.

>> No.2262292

>>2262289
well whatever you do, i hope youll finish it, quite like the concept

>> No.2262305

>>2262292
Thanks. I've got a bad track record for finishing things though.

>> No.2262314

>>2262289
less kids. Only two or three, nobody in the background. You want focus, you want to tell one story, not two. Ditch the beach resort.

>> No.2262321
File: 407 KB, 740x1000, october-26-2015.jpg [View same] [iqdb] [saucenao] [google]
2262321

hello

>> No.2262323

>>2262321
the head looks too small imo

>> No.2262325

>>2262323
opinions are fun

>> No.2262328

>>2262321
Everything below her bust is off.

>> No.2262345

>>2262325
>opinions are fun
Dude, why do you even post here? All you ever do is argue with the people who offer you critique. Granted I've seen you get a lot of shitposts, but I've seen people give you legit feedback and you still just try to argue them down. Do you seriously just get off on causing drama?

>> No.2262362

>>2262345
theres more to drawing than correct proportions. the proportions on that drawing are correct. if you have critique on texture, likeness, value, shading, technique overall ill be glad to listen cause those are what im working on.

>> No.2262364
File: 105 KB, 615x800, topkek.jpg [View same] [iqdb] [saucenao] [google]
2262364

just doodled this, feel free to destroy it

>> No.2262367

>>2262362
I'm not the one who left the comment about the head being too small, even though in my opinion the proportions aren't totally correct. But you just demonstrated my point. You clearly think you know better than anyone here, and people have actually commented on your texture and rendering technique, and you still do exactly what you're doing right now, which is telling them they have a nice opinion and being argumentative. I just don't get why you post here because I have never seen you take anyone's suggestion or advice even once.

>> No.2262371

>>2262367
>people have actually commented on your texture and rendering technique
and its usually "good job". im waiting for something a little more substantial than that.

>> No.2262373

>>2262362
In this case I agree that the proportions look fine, but it is a common issue in your work.

The think that looks weird to me in this is how you handled the shading of the face. It's too blended and soft and it has mushy forms that don't read properly or look good. I like how you handled the rest of the drawing, and I can understand why you chose to handle the face differently, but I think it wasn't successful. Even if you are using soft edges you can control how soft they are and what their shapes are.

>> No.2262381

>>2262373
i find it hard not to overwork dark skin. its a problem I have in portraiture and in drawing the figure. usually I'll put down really light pencil to block in areas and then slowly build it up, but idk if what I should really be doing is picking the right pencil out the gate and getting it right the first time. Building it up usually leads to a mess. I think what I did for the hands worked well because I just chose my darkest pencil and alternated pressure to get different values.

If anyone has experience drawing people with dark skin from life how do you usually build up values.

on the softness that's mainly poor technique from unsharpened pencils. That might be more a materials problem because i can't get the tips fine enough to actually crosshatch so i blend it all

>> No.2262382

>>2262371
Actually I feel like I've seen more people say they don't like your rendering technique. Myself, I feel like your crosshatching is haphazard, and strangely mixed with soft blending so that each mode of rendering looks out of place. I have no doubt you're going to keep posting your stuff, and I'm going to wait and see if it devolves into another mud-flinging contest as usual.

>> No.2262385

>>2262289
I think I like the second version the best. I think it feels less staged having kids everywhere on the canvas. In 2 you have the kids and the mermaid integrated into the same environment, and you also have depth.

In 3 you can draw a line through the canvas to divide it to half with mermaid and half with kids. The entire scene for the mermaid half feels dead, which makes it feel like we're looking at the same location in at 2 different points in time.

1 had a similar vibe of communicating time, largely from the comic-like panels you have going on. Having the boy on the left side with the mermaid worked well in that case because it told the viewer that this was a scene dynamically unfolding, and not two separate snapshots in the same environment.

Now that I write this all out, I'm thinking I like using 3, but having that one kid block part of the mermaid like in 2. You'll get full scenic integration this way, and you get to keep two of the kids interacting directly.

I'm not sure how I feel about all the boys having identical swimwear. It too feels staged and implies that you're planting metaphorical subtext of some sort.

>> No.2262391

>>2262321
Daily reminder that this guy is convinced he's the best person on /ic/ while doing 0 creative work

>> No.2262392
File: 564 KB, 1197x730, goblinduo2.jpg [View same] [iqdb] [saucenao] [google]
2262392

how do I improve this pile of shit?

>> No.2262393
File: 91 KB, 1082x544, z912k.png [View same] [iqdb] [saucenao] [google]
2262393

>>2262287
i have a blog: nonerandomdraw dot blogspot dot com

>> No.2262397

>>2262392
Better construction and form? Maybe use some reference to add detail?

>> No.2262409 [DELETED] 
File: 375 KB, 992x1200, bjork-Recovered.jpg [View same] [iqdb] [saucenao] [google]
2262409

Thanks for the support guys, please keep drawing and ignore those who don't matter (that includes myself for those who for some reason can't stand me) just keep at your work, hopefully we will make it.

I just finished this study, now I will get back to OP image and other wips.

>> No.2262415
File: 84 KB, 960x761, 560972_277884172323101_1667209818_n.jpg [View same] [iqdb] [saucenao] [google]
2262415

>>2262391
i do creative work :/ pic related is one people like from a few years ago

and >>2257514 is one of my paintings from the last thread. idk why i respond to shitposts but here we are.

>> No.2262416
File: 406 KB, 992x1200, bjork-Recovered.jpg [View same] [iqdb] [saucenao] [google]
2262416

Thanks for the support guys, please keep drawing and ignore those who don't matter (that includes myself for those who for some reason can't stand me) just keep at your work, hopefully someday, somehow we will make it

I just finished this study, now I will get back to OP image and other wips.

>> No.2262417
File: 520 KB, 1195x650, goblinduo2.jpg [View same] [iqdb] [saucenao] [google]
2262417

>>2262397
thanks
how about dusk?

>> No.2262421

>>2262415
It looks like you haven't improved over the course of a few years? At least as far as painting goes.

It's not really shut posting if its regurgitating shit you said. You have the ego without the skill to back it up.

Maybe you should get an intuos and actually put effort in

>> No.2262422

>>2262392
with ideas, put a word on a middle of a printer paper and fucking fill everything with a net of ideas related to that one, start to having something to say in the first place, if you don't you still have 5 years ahead to git gud, if you start designing you might do it in 1
art is a fucking tool for visual communication you fkin morons

>> No.2262426
File: 117 KB, 540x960, t.jpg [View same] [iqdb] [saucenao] [google]
2262426

>>2262393
That's really interesting and I'm still looking at it, although figuring out what it's supposed to be is a journey in of itself. Is the ambiguity intentional?

This took me 25 minutes. If I put more time into things, I'm sure I could make amazing pieces.

>> No.2262427

>>2262417
Yeah actually that added some mood to it, and I like the green vs red. Still would like to see them figures sharpened up though.

>> No.2262428

>>2262426
do NOT encourage this faggot.
he's been posting the same shit for months and doesnt try to improve at all. Has no technical skill

>> No.2262430

>>2262289
don't make them all stand there. have one of them do something. like squat or something.
i think i'd be ideal if one of them tried to get closer to the mermail. like trying to touch it.

just make a stronger connection between the elements

>> No.2262431

>>2262426
Sorry about the filter. Are filters frowned upon?

>> No.2262433

>>2262428
It could definitely be improved, it looks like artificial ms paint bullshit.

>> No.2262438

>>2262289
that composition is awsome, so much rhytm, so simple and easy to read, just do it anon

>> No.2262441

>>2262321
The tones are off. Are you imagining the figure in colour? It's either that or imagining the figure completely white, like a sculpture. There's no in-between.

Also there's a lot of value in working from a live model but there are all kinds of things you can't learn without drawing straight from your imagination (solid construction for example).

>> No.2262444

>>2262426
Nobody cares if you're half assing stuff. Stop preserving your shitty ego

>> No.2262463

>>2262416
I like this, but as I said in the previous thread, I still think the nose is off, it is too concave. I think the eyes give off a different, less sultry expression than that of the original cover, but that's not necessarily a negative as I think it being coloured makes it a more lively image anyway.

Nice work though.

>> No.2262468
File: 939 KB, 1280x945, tumblr_nwuiogGqtk1rxdhbeo1_1280.png [View same] [iqdb] [saucenao] [google]
2262468

I've been doing digital art for about 6 months, and this is something like my 4th or 5th try at a "realistic" digital painting. How did I do? I know I need to use less rounded brush strokes, but is there anything else I could do to improve?

>> No.2262472
File: 65 KB, 1200x675, 1200.jpg [View same] [iqdb] [saucenao] [google]
2262472

>>2262468
(The original photo I based the painting off)

>> No.2262474

>>2262213
Firez pls go

>> No.2262483

>>2262468

Proportions aren't that close to your reference (big chin, bigger nose, collar starts way lower, dumbo ears). Values are pretty bad (why did you light up the top when it's not lit that way in the ref? Your whites aren't very bright, etc). You lack any hard edges and barely any details can be made out, it's just a blurry blob. Either you rushed the shit out of it (in which case it was a poor selection to ask how you're doing) or you haven't been working very hard these last six months, anon.

Sit your ass down and spend longer on it. Keep values in mind, and measure more carefully.

>> No.2262487

>>2262428
years*

>> No.2262489

>>2262426
>If I put more time into things, I'm sure I could make amazing pieces.

I'm sure we all could, anon. I'm sure I could create masterpieces if I put more time into it. In fact, given enough time I think anybody could do it. Funny enough people usually call that 'practice' and 'study' and it can take years if not decades.
Fact is if you don't fucking do it nobody gives a shit. Put up or shut up.

>> No.2262506 [DELETED] 
File: 683 KB, 1000x828, october-26-2015-2.jpg [View same] [iqdb] [saucenao] [google]
2262506

>> No.2262511
File: 770 KB, 1280x645, tumblr_ntn70yHqQf1tv8ak4o1_1280.png [View same] [iqdb] [saucenao] [google]
2262511

>>2262483
>or you haven't been working very hard these last six months, anon.
I haven't been drawing a lot of realistic art during that time, I've mostly been drawing much more cartoony stuff (e.g. pic related - this is an old one). Plus I haven't been doing art 24/7, since it's essentially a hobby for me and nothing more. But still I appreciate your crits, and thanks for letting me know what I should focus on next.

>> No.2262539
File: 100 KB, 900x699, img123.jpg [View same] [iqdb] [saucenao] [google]
2262539

trying some Bridgman's hands

>> No.2262565

>>2261948
do you post your work anywhere?

>> No.2262569

>>2262321
her face looks really fucked up /:
also your lines and values aren't as good as you think they may be

>> No.2262574

>>2262415
you self posted this in an inspiration thread, lul.

>> No.2262576
File: 265 KB, 808x1404, HAPPY HALLOWEEN from DEMON JUICE wip11.jpg [View same] [iqdb] [saucenao] [google]
2262576

>>2261770

happy halloween cucks

>> No.2262580

>>2262576
You should practice apostrophes and commas.

>> No.2262582

>>2262576
This isn't the cringe thread though.

>> No.2262584

>>2262417
Looks really good with the reds. Agree with the other anon, render those little goblins.

>> No.2262608

>>2262580
>>2262582
LOL

>> No.2262621

>>2262576
Sup, creature from hell.
Can you answer one question? Why the hell, for representing yourself on surface of planet Earth, you have chosen the look of retarded weaboo originalcharacterdontsteal with acidic green hair that is painful to look at?

I mean...dont you want to make good impression on people? Scare them may be. Or seduce them. And not make them cringe and/or laugh at you?

>> No.2262623

>>2261951
fuck off faggot
>>2261770
Firez that forehead
>>2262180
beginner thread honestly
>>2262229
mad cuz hes good?

>> No.2262626

>>2262623
Go away mikushit

>> No.2262630

hmmm

>> No.2262632

>>2262213
Firez pls go

>> No.2262642
File: 229 KB, 1176x1868, IMAG0125_1.jpg [View same] [iqdb] [saucenao] [google]
2262642

Firez pls go

>> No.2262648
File: 109 KB, 835x1024, aaTV9ot.jpg [View same] [iqdb] [saucenao] [google]
2262648

Fuck i forgot my image

>> No.2262653

>>2262642
do u think u are good enough to talk down on someone?? LOL

>> No.2262658
File: 683 KB, 1000x828, october-26-2015-2.jpg [View same] [iqdb] [saucenao] [google]
2262658

>>2262441
no but i should! next time ill think more in color. i get so afraid the features are gonna be lost in all the pencil if i go dark but thats the symbol drawer in me that doesnt want to die yet.

>>2262574
you caught me

heres this i did today. the camera couldnt get the colors right but hopefully you guys get the gist

>> No.2262659

>>2262653
They're better than firez and you, so...

>> No.2262670

>>2262653
You cant tilt me, anon

>> No.2262678

>>2262658
Beginner thread pls

>> No.2262745

>>2262576
LOL i recognize that shitty signature
this autist still lurking haha

>> No.2262748

>>2262745
He's dedicated to his craft.

>> No.2262754

>>2262748
kinda like chris-chan?

>> No.2262762

>>2262754
Exactly.

>> No.2262769
File: 390 KB, 631x585, kushprev.png [View same] [iqdb] [saucenao] [google]
2262769

wip....
i think im using colors that are too saturated...

>> No.2262774

>>2262748
no hes not, dedication looks like this >>2260702

>> No.2262787
File: 1.74 MB, 782x1023, trumped.png [View same] [iqdb] [saucenao] [google]
2262787

>>2262626
I'm actually the guy that post donald trump.

>> No.2262789

>>2262769
looks good so far. might suggest adding more contrasting colors, if you are worried about saturation?

>> No.2262791

>>2262769
Not bad, anon, but you might want consider toning down the lip color and blush on the cheeks. He looks like he's wearing heavy makeup.

>> No.2262820
File: 891 KB, 1272x1752, tessss.jpg [View same] [iqdb] [saucenao] [google]
2262820

>> No.2262828

>>2262364
hands are very small

>> No.2262837
File: 81 KB, 1144x514, z905j.png [View same] [iqdb] [saucenao] [google]
2262837

>> No.2262840
File: 138 KB, 720x538, img019 copyS.jpg [View same] [iqdb] [saucenao] [google]
2262840

I'm working on this. Need to clean my lines.

>> No.2262843

>>2262840
The lines already look super clean though. Really nice work anon, I love the texture of the mane.

>> No.2262847

>>2262843
That's because this is at 15%. At 100% it's a mess.

Thanks.

>> No.2262854

>>2262426
If you think you could put in more time to make amazing things, why the fuck aren't you?

>> No.2262860

>>2262840
Make the scales indicate form more (curve them along the edges of the dragons body, like the way something wraps over a cylinder). Also, while the claws look good in silhouettes, they don't look as aesthetically pleasing normally. They look like they're glued on to the tip of the fingers, and there's just a bit of skin pushed back. Claws are set inside the finger fat; maybe look at some references of bird claws to help you.

>> No.2262862

>>2262860
thanks will do

>> No.2262871
File: 756 KB, 1536x2048, 2015-10-01 23.53.57.jpg [View same] [iqdb] [saucenao] [google]
2262871

>> No.2262874
File: 778 KB, 1536x2048, 2015-09-06 22.05.36.jpg [View same] [iqdb] [saucenao] [google]
2262874

>>2262871

>> No.2262908
File: 132 KB, 732x1204, bandw.png [View same] [iqdb] [saucenao] [google]
2262908

>> No.2262916

>>2262908
So this is a paintover, right?

>> No.2262917

>>2262659
>>2262670

>>2262632
>>2262642

Don't samefag, it's embarassing.
I'd like to see you do a finished piece, from the evidence shown Firez has more skill than you.

>> No.2262920

>>2262916
no, why do you think so?

>> No.2262923

>>2262920
Because the clean placement of some shadow shapes and other shapes looks fairly accurate, but the execution in other places looks shaky and uncertain and inaccurate. Like the hair looks awful near her shoulder. And the lips are in the right spot but they lack subtle shapeliness that would give them the illusion of form even while being a flat tone, and I would say the same for all the areas defining her jawline and cranium. It doesn't look like any interior constructing was done, it just looks like someone tried to simplify the light and shadow forms in a photo.

>> No.2262924

>>2262920
because it looks like it
different anon

>> No.2262927

>>2262923
> it just looks like someone tried to simplify the light and shadow forms in a photo

that is exactly what i did, just without painting over.

>> No.2262928
File: 331 KB, 800x1200, HAIR AND SOLE chapter 2 page 26 wip 4.jpg [View same] [iqdb] [saucenao] [google]
2262928

>>2262745

what? no. this is the first time posting in ic since earlier this year, just felt like posting here again i guess, but now im gone, this is my last post

im working on a new page for my goofy abstract cartoon web comic about cartoon witches with big tits on /co/'s hows your webcomic thread if any one wants to find me ill be there instead!

vallery the witch with the big hat and fire feet magic is the only girl in this whole webcomic without big tits, fun fact!

>> No.2262930

>>2262927
The main reason I don't believe you is because some of the structure is so off and the lines so shaky, I just can't picture that you went through the actual drawing process of gesturing, correcting, and sight measuring, to get to the point of starting to put in the solid shapes. Anyone with a sharp enough eye to sight copy directly into simple shapes would, I feel, have a much cleaner execution than that. It looks like you just painted over it.

>> No.2262931

>>2262917
Not everyone samefags like you do firez

>> No.2262934

>>2262931
Oh God, here we fucking go again.
>When everyone is Firez, no one is Firez
All of you just shut the fuck up about Firez already, damn.

>> No.2262936
File: 87 KB, 397x549, mah style.png [View same] [iqdb] [saucenao] [google]
2262936

>>2262930
> I don't believe you

Well... I can live with that. Still ty for your critique

>> No.2262939

>>2262934
You're not my dad, faggot

>> No.2262941

>>2262936
>All that detail in the face yet those noodle arms
>hairline of a 60 year old man
>no cohesiveness to the value range and breakdown of light and shadow
>Definitely not painting over I promise
Mhm.

>> No.2262950

>>2262941
who the fuck cares? if the guy is learning something, then thats all that matters. replicating an image still requires skill.

>> No.2262954

>>2262950
I can tell he didn't do any kind of constructing or drawing through the figure, so he's not practicing that. The values he's laying down don't work together to give the impression of light and shadow so he's not practicing that. He's not even taking time enough to match the photos so that his "paintings" have correct anatomy, so he's not even at least trying to study how these shapes indicate anatomy and form. He's recreating images without doing much, if anything, to absorb new info that would help someone learn to actually draw. Doing a photo study well does take skill, and I don't think he's taking it seriously. But you're right, I don't really care what he's doing, he's only robbing himself, so I'll drop it here.

>> No.2262955

>>2262950
I think he just tries to troll me. No need to feed him anymore.

>> No.2262960

>>2262955
Trolling, huh? I'm probably the only person dumb enough to bother trying to explain what you're doing wrong with your "reference", anyone else would have just called you a tracer and have been done with it.
I knew a guy when I was in my art degree program who couldn't lift a pencil without a photo to copy from, and he was so stubborn. Every teacher we had together tried to get him out of it but he disagreed with their opinion that he needed to be more independent. He even transferred to Art Center and I saw online he was still putting out the same carbon copies of other people's photos. Looking at him, Firez, and you, I've learned today to just not even say a word to reference hounds.

>> No.2262965
File: 125 KB, 664x1001, anemo.jpg [View same] [iqdb] [saucenao] [google]
2262965

>>2262463
It was not an easy face but I'm glad you like it :)

I think I will turn OP sketch into fan art.

>> No.2262970

>>2262965
i think you may be pushing her left shoulder up a bit high.

>> No.2262971

>>2262837
your compositions continue to impress. i'd love it if you could write a bit about your process.

>> No.2262983
File: 457 KB, 664x1001, Warped.png [View same] [iqdb] [saucenao] [google]
2262983

>>2262965

5 minutes with warp tool to attempt a proportion fix. Disregard if you don't like.

>> No.2262984
File: 289 KB, 1125x875, asd.png [View same] [iqdb] [saucenao] [google]
2262984

Self portrait

>> No.2262986

>>2262984
LONDON
O
N
D
O
N

>> No.2262995

>>2262965
>>2262983
why does she have only half of her face

>> No.2263002
File: 254 KB, 631x498, Burnedtoshit.png [View same] [iqdb] [saucenao] [google]
2263002

>>2262769
Not a redline just messing around for my own learning.

>> No.2263003

>>2262289
>>2262252
>>2261903
>See, kids? This is why you thumbnail.

You've got awesome technical skills. But for the love of god don't lenghten your working time twofold because of poor planning.

>> No.2263049

>>2263002
Too plain

>> No.2263203

>>2262983
you made it better AND worst, gj.

>> No.2263211
File: 459 KB, 1100x1256, Hair woman.png [View same] [iqdb] [saucenao] [google]
2263211

Filling another page with whatever comes to mind, don't ask how that strange head shit got to my mind though.

>> No.2263271

>>2263211
>don't ask how that strange head shit got to my mind though.

Clearly through Berserk! I guess... Haha, really cool! :D

>> No.2263285

>>2262769
I'd go with very bright strands of hair to contrast all that mud.

>> No.2263289

>>2262936
This is literally painted over. The discrepancy with the head shape/hairline is that of a heavy symbol drawer, while the face is pretty good.

Fuck off tracer.

>> No.2263294
File: 992 KB, 3000x2000, 151027 - jungle brute remake sketch.png [View same] [iqdb] [saucenao] [google]
2263294

should I change anything before rendering this fucker?

>tfw a drawing looks ok until you put color on it and it turns into kindergarten shit

>> No.2263296

I want to get into drawing again, seeing some of these posts makes me feel I really have a long way to go... how many minutes/hours a day do you practise? Also, why the hell is everyone here so negative, some of the people posting good stuff are completely shot down...

>> No.2263301

>>2262392
This is actually pretty good, the expressions are priceless, good colors, the only issue for me is that the clouds are too simplified, and that hair looks dumb on goblins, >>2262417 looks worse unless you want some over dramatic lighting situation

>>2262426
>If I put more time into things, I'm sure I could make amazing pieces.

I doubt it

>>2262576
top kek

>>2262840
cool, but black/white stuff is easy mode, though, the challenge is in color

>> No.2263303

>>2263296
Don't think about how long it takes as there is no static finishing point. If you enjoy it, then just do it and have fun whilst you learn.

People post here because they want honest critiques of their faults. If you view it as negativity, you're posting here for the wrong reasons. This place is a counterbalance to posting and showing things to people nearly anywhere else, where they are more than likely to give you praise for any old shit you throw out.

>> No.2263318
File: 2.45 MB, 2464x3400, 1443791019842.jpg [View same] [iqdb] [saucenao] [google]
2263318

>>2263303
thanks for the advice. i guess i'm just surprised at the high standards, but i see your point.

honestly look forward to starting again, bought some good ol' A3 drawing paper and intend to draw random things.

what do you think of starting again by following the advice of an art book? i'm thinking stuff like pic related. is it generally encouraged to either start again from more basic things or to sketch real life items and people?

>> No.2263347

>>2263318
>high standards
Sometimes there's a bit of that but I don't think it's happening as much as it seems like. Pretty much all of the would-be "good stuff" in this thread that's getting shit is because the users who posted them have been around a while and done stuff to garner negative attention. You shouldn't be worried that your stuff will get ripped apart or ignored if it isn't incredible off the bat or something.
That aside, I say you can never go wrong going back to basics. Even when you get really good sometimes just doing some basic shape exercises can refresh you. I think a good regimen involves switching between pushing forward and revisiting fundamentals.

>> No.2263380
File: 210 KB, 1000x667, jungle brute.jpg [View same] [iqdb] [saucenao] [google]
2263380

>>2263294
are these colors ok? or did I fucked it up?

>> No.2263393

>>2263380
start with cellshading

>> No.2263400

>>2263393
It is kind of what I did, using few colors, there is a little bit of blending but not much

>> No.2263404

>>2263301
I know black/white is easy mode, but I don't have a house anymore, not really, and the hovel I'm in has no place to set up any art stuff at all. Drew the dragon in sharpie, scanned it b/w, that's easy. There's no space for a desk for a drawing tablet, or anywhere for me to paint or sculpt.

I've got some Fabre Castel colored pencils, a mechanical pencil, and a couple of sharpies, because that's what was in my pencil case. Also have some printer paper.

>inb4 go buy better stuff/get a new house/get your shit outta storage
no money, no space

What do you suggest I do with a blue pencil, a yellow ochre one, a dark brown one, and a purple one? Because those are my only colors. I can do a thing.

>> No.2263405

>>2263380
Haven't you been working on this image for like a month? Do yourself a favour and do some studies of gorillas from photos. Some pencil studies, anatomy studies, painting/colour studies. Do some studies of how backlighting works too. Then return to this.

>> No.2263409

>>2263405
I spent a lot of time slacking, started to work on it again today, a real gorilla is not 100% interesting or as menacing as I want the creature to look, so I am willing to make any necessary changes, like the teeth, furr color and eyes, what is wrong with the lighting?

>> No.2263426

>>2263409
Yeah but the point is that by studying real gorillas you understand A) their general structure, and B) which parts you want to emphasize or downplay in your image. Right now yours in neither menacing nor believable and quite honestly looks a bit goofy.

The lighting is just boring and not realistic either. The sun you've made too white and cold. There is no cast shadow. The front arm is different colour and size and shape and looks like a 4ft dick.

Find some ref and try to make you image more interesting/successful. A quick google search found this image that's pretty similar, maybe you can figure out how the light works in this image and apply it to yours: https://news.uns.purdue.edu/images/2010/western-lowland-gorilla.jpg

>> No.2263427
File: 822 KB, 3328x3328, prst.jpg [View same] [iqdb] [saucenao] [google]
2263427

shading this but looks like a robot

>> No.2263438

>>2263426
In that case there are a lot more problems with the drawing than the colors themselves, now that you said it I agree he looks goofy >>2263294, but I have no idea what I can do to make things better, close his mouth? make the head tinier? change the eyes? maybe make his expression closer to a more calm one while still keeping him kind of angry...

>> No.2263444

>>2263427
yes she does look like a robot, but that's more of a design issue than a realism issue, her hood look stiff like metal, nothing looks like tissue.

>> No.2263448

>>2263438
What you need to do is listen to the anon and draw pictures of real gorillas. If you can't even draw a real gorilla well enough to make that look intimidating and real gorillas are pretty intimidating already, then there is no way you're going to ever draw anything more intimidating than a gorilla. If you just stop and do some studies, you'll observe details both in the anatomy and gestures that you can use to sell the illusion of a big, scary monster. You don't have enough of a mental library to sell this drawing it from your imagination, and you should be aware that even pros, actually ESPECIALLY professional artists, will always use reference and do studies to help inform their designs and make them more believable. Stop fighting it, do the legwork, or this will continue to look like a stuffed animal.

>> No.2263461

>>2263409
>a real gorilla is not 100% interesting or as menacing as I want the creature to look

never going to make it with that mentality, if you want to create your own things, you first need to learn how stuff works in real life

>> No.2263462

>>2263438
Just in case you're still confused after >>2263448
and think I'm not understanding your question, let me clarify:
There is nothing you can change about your current picture that will bring it to the level you're hoping for. The best thing you can do is do the studies then start completely over with your new information. What you'd have to do to the picture as it is now to make it more believable would amount to redrawing it anyway, so starting fresh with new information would be your best bet.

>> No.2263471

>>2263462
I do like the pose, I feel like the head and expression are the real problem here

>> No.2263507

>>2263471
The idea of the pose is fine, would probably work with better execution. But the body needs to be completely reworked for anatomy and proportions, and so does the head so again I say there is no kind of editing that can be done to this to make it look less goofy, it just needs to be redrawn. Trying to correct it little by little is only going to be an uphill battle, in the end it would be more tedious than just redrawing it and the results from starting out on this weak a foundation won't be worth it. Just do some studies of gorillas and whatever animals or subjects this thing is loosely based on and start over.

>> No.2263509
File: 1.03 MB, 767x1000, z.jpg [View same] [iqdb] [saucenao] [google]
2263509

>> No.2263510
File: 1.19 MB, 973x1000, z4.jpg [View same] [iqdb] [saucenao] [google]
2263510

>>2263509

>> No.2263517

>>2263509
>>2263510
Too concerned with individual parts that you have ignored the whole. Look how awkward and piecemeal these feel. There is no flow through the figure, the poses feel stiff and lumpy, and the proportions and construction isn't really there either. Slow down a bit and try to get it right rather than rushing and putting down scribbly messy lines and then jumping prematurely into shading.

>> No.2263569

>>2263517
post your work fam
>inb4 merc_wip

>> No.2263578
File: 86 KB, 1124x501, z908f.png [View same] [iqdb] [saucenao] [google]
2263578

>>2262971
i don't think i have a very clear process, and i think it works better like that, bbut sometimes i post a sequence of drawings that leads to a final thing. that would be a way of understanding it.

>> No.2263587
File: 3.36 MB, 1440x2560, artflow_201510271530.png [View same] [iqdb] [saucenao] [google]
2263587

>>2261770

Messing around on my new phone (galaxy note 5)

Things I want to do: clean up lines a bit, and darken the mouth.

>> No.2263593

>>2263569
Not that guy but look, you can't just use "post yer work" all the time. Use it when someone shitposts, not when someone actually sits there and explains what they think is wrong and gives a real critique. It doesn't just shield you or invalidate their critique, stop cheapening it.

>> No.2263606

>>2262908
tumblr.
NOW

>> No.2263611
File: 3.18 MB, 1440x2560, artflow_201510271750.png [View same] [iqdb] [saucenao] [google]
2263611

Update. Highlighted the hand veins a bit and darkened the mouth. But I am at work and thus gotta work.

>> No.2263614

>>2263593
Not this guy but he's right. What's more taking critique from people who can't draw is even more important since they are 99% of the people who are going to buy your work. What they see/want is important. You're just a magician who knows how the trick is done. They're seeing the magic.

>> No.2263616
File: 3.52 MB, 5312x2988, 1445983045271-527777747.jpg [View same] [iqdb] [saucenao] [google]
2263616

Only a sketch but let me know what you think

>> No.2263638

>>2262321
I am too shitty to give relevant critique to your work, but I have to say that I enjoy your drawings and I like your style. Wish I would see more stuff like this here because I find it way more inspiring than most of the digital illustrations.

>> No.2263644
File: 611 KB, 1150x1488, hallo15.jpg [View same] [iqdb] [saucenao] [google]
2263644

just noticed smoke color matches blue girl's butt, gotta change it

>> No.2263650
File: 400 KB, 2210x2842, 04.jpg [View same] [iqdb] [saucenao] [google]
2263650

>>2261770

Give me some feedback pls.
I didn't bother too much with the drawing but some feedback regarding that is appreciated.

I want to know what you think about the coloring.

>> No.2263653

>>2263644

Might want to avoid making it look like it's coming out of her butt, aswell.

>> No.2263664
File: 1.73 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2263664

nothing serious

>> No.2263665

>>2263644
The anatomy is mostly OK but I don't like this coloring style

>>2263650
You're not afraid of weird/alternative poses, and that's pretty neat, but her left hand is fucked up and it doesnt look like it is receiving pressure from the feet, her right feet are at the wrong angle, looks dislocated. left forearm is too long, neck is wrongly placed too. knees look weird as fuck, especially the right one. The coloring is mostly airbrushing style so nothing to criticize, nothing to love about it either.

>> No.2263668

>>2263301
>but black/white stuff is easy mode
uwotm8

>> No.2263683
File: 251 KB, 641x836, 2015-10-28_0217.png [View same] [iqdb] [saucenao] [google]
2263683

>> No.2263685
File: 4 KB, 231x234, 1366745810166.png [View same] [iqdb] [saucenao] [google]
2263685

>>2263665

Those were some tough critiques but I want to hear stuff like that and yes, I can see what you are saying.
There are a lot of anatomy issues with the drawing. I kinda noticed that but didn't bother with it too much.
I only wanted an excuse to paint something.

But yes, I need to work on that a lot.

Thanks for the feedback

>> No.2263695

>>2263644
How do you actually get some fun drawing that kind of stuff?

>> No.2263705
File: 260 KB, 603x800, Sestri por 2.png [View same] [iqdb] [saucenao] [google]
2263705

Something is off about this, but I can't quite figure it out. The eye placement maybe?

>> No.2263709

>>2263705
The eyes, nose, mouth, everything are incorrectly structured. My advice would be to stop focusing on rendering for a while and practice constructing shapes so they look 3D and in correct perspective, and then constructing figures from those shapes.

>> No.2263753
File: 203 KB, 750x1000, witch-2k15-4.jpg [View same] [iqdb] [saucenao] [google]
2263753

may i have some c/c on those last wip ?

>> No.2263754
File: 204 KB, 750x563, splash1.jpg [View same] [iqdb] [saucenao] [google]
2263754

>>2263753
this one aswell :)

>> No.2263784

>>2263616
i'm still beginning, but i can say the perspective between the parts of the head don't match at all and their proportions are not accurate (if you're aiming for realistic proportions). the body is a good bit better but i'd say focus on studying the head for now since it seems like a weak point.

>> No.2263799
File: 405 KB, 775x881, 80ae3827006c59d9426a5dfd28cd0665.png [View same] [iqdb] [saucenao] [google]
2263799

Can't seem to find a pose for the left hand that feels right

>> No.2263813

>>2263799
do you have a smartphone? just take a picture of your hand hanging relaxed and use it as reference.

>> No.2263816
File: 266 KB, 609x707, 129e1dc2f5a5b0820f2dde92f29bc1a0.png [View same] [iqdb] [saucenao] [google]
2263816

>>2263813
I was going to, but I stumbled on something I was satisfied with by sheer luck

>> No.2263818

>>2261903
I think this idea has a lot of potential. it reminds me of http://www.wallpaperup.com/520265/Girls_mermaid_sea_shipwreck_rope.html by Donato Giancola. Whether or not this was intentional it doesn't matter. This sounds like a cheap fix, but flip the canvas. Our eyes are trained to read from left to right, immediately when I looked at this picture I felt my eyes get caught on the left of the image and practically forget there was a whole other side. Flipping the image makes it work a lot better.

>> No.2263823
File: 578 KB, 1920x2557, bioweapons.jpg [View same] [iqdb] [saucenao] [google]
2263823

I spent a lot of time on this then came to the conclusion I didn't really like it, anatomy's a little off and just the design I'm not sure of. Curious what you guys think

>> No.2263825
File: 1.24 MB, 2592x1944, IMG_20151027_182718.jpg [View same] [iqdb] [saucenao] [google]
2263825

ive been getting back into drawing after a 6 year hiatus and i feel like i can get the shapes ok, but i suck with values. Heres a quick sketch i drew today and you can see that the shadings abysmal already. What can i do to improve? I know my index finger needs some work

>> No.2263828
File: 680 KB, 1920x2557, bioweapons.jpg [View same] [iqdb] [saucenao] [google]
2263828

>>2263823
Little less dark

>> No.2263834
File: 1.56 MB, 2592x1944, 1445992996440-354744924.jpg [View same] [iqdb] [saucenao] [google]
2263834

>>2263816
I'm at work right now so don't mind the background. By try this for something more dynamic and sinister.

>> No.2263841

>>2263823
is that weapon rendered in 3D? the only problem I have with this is the fact it has the most boring bg ever

>>2263834
nigga u handsome

>> No.2263845
File: 323 KB, 691x771, 7e9238ec0b7cdd90c18cb2744a4bc9be.png [View same] [iqdb] [saucenao] [google]
2263845

>>2263834
Thanks, this is way better. Much more aggressive

>> No.2263871

>>2262965
eye is too low on the skull

>> No.2263872

>>2263841
>Neckbeard
>Handsome

choose one

>> No.2263879

>>2263872
post your pic, I'm sure you look a lot better :^)

>> No.2263880

>>2262539
I wish I could draw hands better.

>> No.2263881

>>2263841
No it's all painted. Just spent an unnecessary amount of time making it look nice. What do you think about the character desgin? I wanted it to look weird and not traditionally "cool" but I don't know

>> No.2263883

>>2263879
okay let me just post my face on 4chan sure not a retarded idea at all

>> No.2263886

>>2263784
Alright thanks, it was a weird angle but I appreciate the critique and advice.

>> No.2263893
File: 87 KB, 700x394, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
2263893

>> No.2263898
File: 686 KB, 2850x1800, the fireplace.jpg [View same] [iqdb] [saucenao] [google]
2263898

Whachu think?

>> No.2263904

>>2263883
I bet you're a cutie petutie!

>> No.2263909

>>2263898
I'm enjoying the light and color but it looks like the character is stoking the fire with a poker, and if that' so, the perspective is waaay off, actually the scale looks off between the fireplace and paintings on the wall anyhow. If that's not what it's doing, then you need to make the gesture clearer.

>> No.2263924

>>2262393
>nonerandomdraw dot blogspot dot com
your stuff is awesome and this drawing in particular is awesome

>> No.2263929

>>2263828
Forms don't read super well - they look pretty flat right now. I think it's mostly an edge issue, but maybe some very slight fresnel effects can help. In terms of believable forms, the gun is handled much better than the figure.

Conceptually I want to like the bullet proof vest, but it feels too stripey. I find it odd that that's literally the only form of outside protection present, especially when it's right next to that exposed groin.

Character doesn't feel planted in the scene. Cast shadows and occlusion shadows where the feet meet the ground plane should help.

The gun feels weightless. Character's pose is perfectly squared off. It might help to pull his shoulder downward and show some counterbalance. The hand's grip on the gun isn't being sold very well. Really think about where the fingers and thumb are wrapping in 3d space. Make those muscles contract and tendons pop to show exertion.

>> No.2263937

>>2263881
Personally, I don't like the vest. The clash of contemporary military style with a Warframe style combat suit (I assume that's what it is) just doesn't make much sense to me. It's like having a US soldier with a feather plume hat and a ramrod.

>> No.2263939
File: 177 KB, 1280x720, 20151027_205235.jpg [View same] [iqdb] [saucenao] [google]
2263939

What do ya'll think first time I've drawin in 8 years.

>> No.2263940

>>2263872
its a full beard dog. You can only see the bottom of it in the pic because of angle. (plus it's blonde which is strange I suppose.

>> No.2263944

>>2263845
see if you can puff out his chest a bit more as well. Or at least emphasize it. It has a lot of potential, but it seems kind of "stiff"

still a lot better than where you started.

>> No.2263948
File: 22 KB, 626x835, unnamed.jpg [View same] [iqdb] [saucenao] [google]
2263948

>>2263872
>no neck beard here officer. Just a full beard on his way to your mom

>> No.2263951

>>2263948
That's actually a neckbeard bro

>> No.2263960

>>2263948
You aren't handsome either.

>> No.2263964

>>2263960
We are on 4chan bro. None of us are.

>> No.2263975
File: 265 KB, 611x800, 2015-10-27 18.48.40 (611x800).jpg [View same] [iqdb] [saucenao] [google]
2263975

looking for critique. The painting thread is useless.

heres the block in. >>2256930

>> No.2263980
File: 24 KB, 593x791, unnamed (1).jpg [View same] [iqdb] [saucenao] [google]
2263980

>>2263960
>moooooom somebody on the internet complimented somebody else's appearance! Now I'm all butt hurt because I don't know what a 'jawline' is because I haven't seen mine since I was 8.

>> No.2263984

>>2263980
holy fuck my hair is all Conan O'Brien right now.

>> No.2263988

>>2263975
I think it's pretty good, but then again I don't know anything about painting. I mostly do pen and ink shit. But it looks good to me at least.

>> No.2263991

>>2263980
>being so insecure that you need to prove something to anonymous people over the Internet
>being so insecure over whether you're handsome or not
It's 2015, anon, no one cares if you're gay

>> No.2263993

>>2263980
>mooom, some faggot desperately needs validation on the internet and posted a picture of himself with his shitty neckbeard. He can't take the fact that he looks like a serial rapist and is now trying to shrug it off.
>haven't seen my jawline since I was 8.
Top fucking keks. I look at least 10 times better than you.

>> No.2263994

>>2263993
>I look at least 10 times better than you
I can't believe someone would just lie on the internet like that. Have some shame, anon

>> No.2263996

>>2263991
Caught me on the first one. Don't care if I'm handsome or not. Also not gay.

>8/10 was bothered.

>> No.2264000

>>2263975
Looks great, I think the center dip of the upper lip is a little too far to the left, though. Other than that, great work!

>> No.2264001

>>2263994
Facts are facts.

>> No.2264014

>>2263937
I'm inclined to agree. I tried to make it look kinda neat without making him look like a turtle.... he still looks like a turtle.

>> No.2264017

>>2263929
I hate to, considering how much time I spent on this, but I'll probably just redo everything or flatten the image and cannibalize bits of it. I'll be damned if I'm redrawing that fucking gun.

>> No.2264019

>>2262941
What fucking "noodle arms"?
Maybe the mode has the Lebron hairline, but that's not the artists fault. Why do you try so hard?

>> No.2264028

>>2261770
isnt firez dead? is this an imposter?

>> No.2264029

>>2264017
You might not need to redraw the gun. Most of what I pointed out concerned the figure. The gun's apparent weightlessness has more to do with the character's posture.

>> No.2264032
File: 284 KB, 852x541, qt43r70s.jpg [View same] [iqdb] [saucenao] [google]
2264032

>>2261903
>>2262252
>>2262289
I feel like you could probably crop down the image to just focus on what's actually important in the piece.
Something like this maybe.
Everything else than that in the image just feels like useless noise imo.

>> No.2264034
File: 134 KB, 1080x720, Photo on 10-27-15 at 10.56 PM.jpg [View same] [iqdb] [saucenao] [google]
2264034

>>2263948
>>2263980
>>2263984
>>2263994
this is literally the faggiest place on the internet! nigga your average looking like the rest of us. fuck u think ur lee pace cause you had a girlfriend in high school or something? trust me, if you were good looking you'd be on the cover of mens magazines by now. you only get uglier from here. this is you in your prime! imagine you in 30 years! you fucking retard! get back to drawing!

>> No.2264035

>>2264034
3/4 but close (last one wasn't me.) And i am drawing.

>> No.2264038
File: 326 KB, 800x680, 1429576362696.jpg [View same] [iqdb] [saucenao] [google]
2264038

>>2263980
>>2264034
>>2263948

>These are the people that tell me to grind fundamentals and gestures and to stop drawing animu.

It's okay /ic/ I still like you. A little.

>> No.2264039

>>2264032
I strongly disagree. The expanded, dark ocean and stretch of beach adds to the sense of melancholy. It makes the corpse seem small and sad against the sea.

>> No.2264042

>>2263893
This is very evocative, I like it a lot anon. The big middle structure is off to me, it looks like it should be the prominent centre piece rather than the smaller building infront. It overpowers it l, but seems too close to the building to be as vaguely detailed as it is, when you consider the structure on the far left is further back and more refined.

I don't much about good composition so this is just the response I get from it, if that has any worth.

>> No.2264043

>>2264034
You're handsome and have good sense. I like you, anon!

>> No.2264044

>>2264034
You're way better looking than that other guy. He looks like a teenager who shaved a dog and made a beard out of it. You look like someone I'd actually date.
Buuuuut anyway, yeah, let's draw.

>> No.2264049

>>2264039
this

>> No.2264050

>>2264044
Play your cards right >>2264034 and I sense we might get some fresh OC nude reference material.

>> No.2264051

>>2264039
I just felt like it was more in line with the kids discovering the mermaid and being stood there in shock, focusing on that very moment as if the world around them wasn't even there for a brief time. Claustrophobic in a sense.
Much in the same way when you see a shocking event in real life yourself.

>> No.2264052
File: 901 KB, 1920x1201, julekort.jpg [View same] [iqdb] [saucenao] [google]
2264052

(early) christmas card. For the one on the left I used photoshop to make it look more like an old-school Saturday Evening Post illustration where printing was limited black + one color.

>> No.2264057
File: 1.20 MB, 800x996, 1445506155049.png [View same] [iqdb] [saucenao] [google]
2264057

>>2264034
Bitch, I'm fabulous

>> No.2264063

>>2264050
Well, I hope you are gay.

>> No.2264077
File: 88 KB, 478x453, Capture.png [View same] [iqdb] [saucenao] [google]
2264077

Does anyone have a picture like this I can draw?

I'm not gonna pose a real life human for 30-40 minutes just so I can shittily draw them.

>> No.2264078

>>2263611
Proko is not satisfied with your values

>> No.2264079

>>2264052
sodt

>> No.2264082
File: 1.23 MB, 900x2106, titantest.jpg [View same] [iqdb] [saucenao] [google]
2264082

i have no idea what im doing with the bg

>> No.2264087

>>2264082
I like the first more, but you may want to consider making it gold with red highlights instead. As it is she fades into the red of the background a bit.

>> No.2264089
File: 222 KB, 1050x1267, 4-Mrkvamp_wip1.jpg [View same] [iqdb] [saucenao] [google]
2264089

I'm having a fuck ton of trouble getting this together, someone please tell me if this looks okay or off or anything?

>> No.2264092 [DELETED] 
File: 123 KB, 664x1001, anemo2.jpg [View same] [iqdb] [saucenao] [google]
2264092

>>2262970
>>2262983
>>2262995
>>2263871

Thanks, in so many ways I made it worse :/

I really tried to fix all those and some other issues here

>> No.2264093

>>2264089
It looks okay but I think that he needs to be slightly wider from shoulder to shoulder. (Even though his arms are raised) You could probably just make his head and hands smaller, actually.

>> No.2264095
File: 78 KB, 1080x934, Stix.jpg [View same] [iqdb] [saucenao] [google]
2264095

>> No.2264098

>>2264093
Okay cool. Yeah I think I'll try shrinking the head/hands like you said, I might have to come back to it in a little while though for a fresh eye so I don't overshoot. Thanks man.

>> No.2264099
File: 123 KB, 664x1001, anemo2.jpg [View same] [iqdb] [saucenao] [google]
2264099

>>2262970
>>2262983
>>2262995
>>2263871

Thanks, in so many ways I made it worse :/

I really tried to fix all those and some other issues here

>> No.2264101

>>2264099
The nose is much better and the mouth is in perspective. Now please fix your proportions.

>> No.2264102
File: 165 KB, 1351x751, 5-JSEwrwlf_quikwip3.jpg [View same] [iqdb] [saucenao] [google]
2264102

Since I'm here I may as well ask about this one too. My friend tried to help me correct this, but I'm not sure which version looks more accurate to me so which one looks better to you guys?

>> No.2264103

>>2264102
arms seem a little short

>> No.2264104

>>2264102
Wolfmanlet looks better on the right imo

>> No.2264105

>>2264103
Okay cool, but I need to know which one looks closer to being accurate overall so I can best fix that.

>> No.2264106

>>2264104
Thanks, I was leaning toward that one too but it never hurts to get a second opinion. I'm gonna wait and see if anyone else comments before I do something with it.

>> No.2264107

>>2264105
the one on the left looks more like hes bending forward than the right one.

>> No.2264108

>>2264107
That's tough to choose between but, I think I'm gonna go with the right. I don't necessarily want him to be bending that much, I would want to change more of the overall pose in that instance.
Alright, thanks everyone!

>> No.2264111

>>2263823
The weapon doesn't look like it has any weight to it, you should always add gravity to the whole to make it believable.

>> No.2264112

>>2264111
He's obviously a cybernetic post organic super soldier dipshit. Why would weight be an issue?

>> No.2264113

>>2263898
Why would you sit in the cold middle of the room if you could sit directly in front of the fireplace? No matter how good the image looks or was constructed, that part destroys the whole thing. Where is there such a big distance between the fire and the character?

>> No.2264117

>>2264112
I don't think it translates so well, I see he is strong but a big weapon like this still has weight. Right now it feels like something made out of plastic or paper maché (or how that is called).

>> No.2264208

>>2261903
>>2262252
>>2262289
What brush settings did you use mermaid guy?

>> No.2264223

Does FiRez only draw girls? I find it funny how he posts the same exact subjects yet still does basic anatomy mistakes every time.

>> No.2264284

>>2264077
http://www.quickposes.com/ this might have it in the lying distortion

>> No.2264294

>>2263898
I really like it, great colors, but the stairs are not affected by perspective and the character needs to be rendered more

>>2263939
boring

>>2263975
great stuff, only the cast shadow looks weird

>>2264034
well at least he looked good ONCE in his life, unlike you

>>2264038
draw animu as much as you want dipshit but you will be nothing without fundamentals

>>2264052
le tumblr nose

>>2264089
his tibia should be longer, I think it lacks intensity in the pose, he looks like a gay dad trying to impersonate a monster in a play with his expression and pose, if that's your intention...

>>2264095
qt, work more on that gun

>>2264099
left arm is too thin and have no anatomy

>> No.2264343
File: 490 KB, 1000x564, beach rock Kopie.png [View same] [iqdb] [saucenao] [google]
2264343

some critique on this?

>> No.2264425

>>2264063
You couldn't just let me think you were a girl, could you?

>> No.2264470
File: 1.27 MB, 800x1066, IMG_0866.png [View same] [iqdb] [saucenao] [google]
2264470

How should I improve her bony-ass?

>> No.2264473

>>2264470
Posting in the beginners thread would be a start. These threads are starting to overlap too much.

>> No.2264481

>>2264473
Thank

>> No.2264531
File: 185 KB, 1124x501, z907j.png [View same] [iqdb] [saucenao] [google]
2264531

>> No.2264533

>>2264425
That post wasn't me, anyway.

>> No.2264537

>>2264294
>he looks like a gay dad trying to impersonate a monster in a play with his expression and pose, if that's your intention...
Yes, I want it to look like a cheesy, goofy cartoonish drawing you'd see on the cover of a cheap coloring book, not actually trying to go for any kind of intensity here. Thanks for the input.

>> No.2264561

>>2264531
I always look forward to these.
Do you really do them in mspaint, or do you use photoshop and turn off anti-aliasing?

>> No.2264581

>>2264531
This image triggers me, no means no and drunk doesn't mean yes.

>> No.2264593

>>2264561
i do them only with mspaint
>>2264581
i know, i was trying to give the idea that the male is helping the female, but feminism its been in my head for a while.

>> No.2264625
File: 300 KB, 832x830, 2015-10-28_19h37_25.png [View same] [iqdb] [saucenao] [google]
2264625

pls criticize this, I'm having a hard time transitioning into colouring/rendering

Should I forget about colours for now and just render the values so it doesn't look all cell shaded, or do that while I'm working with colour?

>> No.2264649
File: 39 KB, 600x322, sandal-crosshatching.jpg [View same] [iqdb] [saucenao] [google]
2264649

>>2264625
You probably shouldn't be coloring or rendering right now, you still have way too many issues with drafting. You should look into how people use lines to convey an image that looks like it has 3D form and correct perspective, that will help you start understanding how to render.

>> No.2264688

>>2264649
You're not completely wrong. I come from a graphic design background, and I like things to be clean before getting to the next stage.
My workflow is all fucked up.
I used hatching to get the shapes, but I didn't factor in lighting, so then I traced some cleaner lines from the hatching, and then from there I wanted to go back block in the shadows to get the light right.
Think I should go backwards and redo the hatching?

How about my general shapes, is there anything really wrong with perspective, or where the shadows are?

>> No.2264705
File: 86 KB, 529x614, fun-with-a-pencil-048.png [View same] [iqdb] [saucenao] [google]
2264705

>>2264688
I think you misunderstood a little. I'm saying you need to learn how to construct something from basic shapes and lines so that it looks right. All of you shapes, perspective, shadow placement, everything, are wrong. That creature looks like it has no cranium, there's no organic flow between the features to make it look like a face that's moving and bending, the teeth, eyes, and nose are all just flat symbols, and I don't want to get into the hand. You can finish this up if you want to, I couldn't tell you how best to go about that. But after you're done with this, I'd recommend you study constructing something so it looks true to form or at least has believable form.

>> No.2264730

>>2264625
To learn rendering just study objects in different lighting situations and try to "redo" them, then apply what you learned on other things

>> No.2264733

>>2264705
I get what you mean, and I don't disagree. I haven't done any studying or drawing for a while now, so maybe my shits just fucked up from being out of practice.
My problem isn't that I'm ignorant of how to build from shapes, thats what I did to get to this point, and I think at some point the drawing looked better than it did now, I just sort of foolishly tried to simplify everything to make a blueprint for what to do later. Does that make any sense?

I'm not completely convinced that everything is in the wrong place. Maybe it is, I think it might be an interesting exercise to see if I can redo my hatching and sort of un-flatten the drawing.

>> No.2264745
File: 167 KB, 546x589, 2015-10-28_21h13_57.png [View same] [iqdb] [saucenao] [google]
2264745

You know what, fuck all that.
I'm completely overthinking and finding excuses, I just stink.

>> No.2264750
File: 359 KB, 2024x1176, Medusa_comparison.jpg [View same] [iqdb] [saucenao] [google]
2264750

>>2264733
>I'm not completely convinced that everything is in the wrong place
That's because you haven't trained your eye. Look at anything similar and you'll see your drawing just doesn't have the necessary elements to fool the eye into believing the image. You may say it's unfair to compare your drawing to a photo but drawing is always a comparison against real life and prior knowledge. There are rules you have to abide or you stuff will always fall short, and won't look "right" to people. The book I posted that last example from, Fun With a Pencil seems to do a pretty good job of teaching how to construct a drawing. Study that, and do studies to practice your accuracy, then apply it to your imaginative work.

>> No.2264754

>>2264745
Just to add one more thing, I think you should start your research with what they call "Drawing through the figure". It's the most important part of construction and you not doing it is going to always lead to things looking floppy and misaligned.

>> No.2264761

>>2264750
>>2264754
Yeah thanks, I completely agree actually.

I actually have properly studied all this in the past, gone to life drawing classes, filled sketch books with studies, but my drawing discipline for the last few years has been terrible. This stuff isn't like riding a bike, and thats a tough lesson to learn.

>> No.2264778

>>2264761
>This stuff isn't like riding a bike
Yes, I hate getting sick for that very reason. If I'm unable to draw for just a few days I have to slog my way back to it just being comfortable for a while when I'm able to start back up again. Just remember it's also not a thing that happens overnight, so even if it takes you a while to start getting the results you want, you just have to stick with it. Good luck anon, keep posting your updates as well.

>> No.2264792

>>2264778
Thanks for the encouragement and critique anon, posters like you are really motivating, even when it comes down "everything is wrong, start from the bottom"

>> No.2264812

>>2264792
You're welcome, glad I could help even if it's only a little. And believe me, I heard the same thing many times before I got to a point where I even thought about saying it to someone else. I even still have to say it to myself sometimes. so I know it's hard to hear but sometimes it's just what you need.

>> No.2264836
File: 66 KB, 500x500, 12dsczse4.jpg [View same] [iqdb] [saucenao] [google]
2264836

>> No.2264843

>>2264745
use reference for that mouth

>> No.2264911

New thread: >>2264909
New thread: >>2264909
New thread: >>2264909
Yeah I know that wasn't anon's original version of the picture, I just thought it worked best for the thumbnail.

>> No.2265149

>>2262213
FiRez pls go

>> No.2265358

>>2264625
why is this floating? you need to anchor this to the page

>> No.2265793

>>2264052
this looks awesome <3