[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 163 KB, 640x415, tittle2.jpg [View same] [iqdb] [saucenao] [google]
2256894 No.2256894 [Reply] [Original]

Last Thread >>2254605 → → →

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2256934
File: 79 KB, 789x307, 20151020_155931 (800x450).jpg [View same] [iqdb] [saucenao] [google]
2256934

WIP. Oil on masonite about 24x36, Critiques?

>> No.2256938
File: 44 KB, 1136x494, z883b.png [View same] [iqdb] [saucenao] [google]
2256938

>> No.2256944 [DELETED] 
File: 1.18 MB, 3300x2550, Acid House God.jpg [View same] [iqdb] [saucenao] [google]
2256944

>> No.2256954
File: 64 KB, 800x1200, 9as6KaW.jpg [View same] [iqdb] [saucenao] [google]
2256954

I think I went too dark with the values, also my first time trying to color something digitally.

>> No.2256956

>>2256934
fingers look tiny

>> No.2256957
File: 85 KB, 800x1200, wGKtvCz.jpg [View same] [iqdb] [saucenao] [google]
2256957

>>2256954
Without the color

>> No.2256958

>>2256956
Yeah I kinda gave up in the middle since I want to work on other stuff too. I probably won't start changing it too much anymore.

>> No.2256963

>>2256954
I love this so far. Needs more highlights though.

>> No.2256965

>>2256958
Shit, wrong thread and wrong person.

>> No.2256969

>>2256954

If you used multiply or really most layer adjustments it'll always fuck with you values. There might be a better way to adjust for it, but usually I just go over it and add highlights manually after coloring it with the layer tools.

Given the subject matter though, I think a pretty desaturated and faded palette looks fine. Maybe a little lighter lights on the eyes / face area.

>> No.2256973

>>2256969
Yeah I'm really new to whole digital art thing, I think this is my 4-6th digital painting so I'm still really unfamiliar with the tools.
How would I go about adding highlights in photoshop? Make a new layer and add a lighter and cooler colors as highlights? Or keep the colors but add whiter spots to the grey scale drawing?

>> No.2256975

>>2256934
The head looks giant in comparison to the shoulders and fingers, like one of those bobble heads. Also you need to add light to the fingers too.

>> No.2256982

>>2256973

I think photoshop has soft light and hard light sort of layer modifiers which can help if you do them over the top, though usually I just merge it all down, pick a lighter value manually and work it in.

I'm a shit colorist though so take my advice with a grain of salt. I just know for a fact that multiply layers and the likes tend to neuter the values of your greyscale stuff and you need to take steps to fix it, there might be better ways that I don't know.

There are some good tutorials floating around for the different ways people fuck with the layer modes, though some of them are like 12 step procedures and go right over my head, like this. So I've never put this sort of method into practice but maybe you'll find it useful.

>> No.2256983
File: 236 KB, 965x1283, 1437930429959.jpg [View same] [iqdb] [saucenao] [google]
2256983

>>2256982

I forgot the image.

>> No.2256992
File: 663 KB, 1980x1424, BATTLE IN THE BRIDGE - INKTOBER DAY 20.jpg [View same] [iqdb] [saucenao] [google]
2256992

>> No.2257096

Hey guys, question:

>>>/aco/115726
How much work goes into making something like this? Specifically, how much work is involved shading and colouring?

I'm asking because I have a colour request and I don't know if this is acceptable request level or goes into commission territory.

Thoughts?

>> No.2257099
File: 212 KB, 773x967, IMG_20151020_014424.jpg [View same] [iqdb] [saucenao] [google]
2257099

Super loose speed paintpaint. Sci-fi expressionism? Any suggestions?

>> No.2257105

>>2257099
its shit

>> No.2257107

>>2257096
If you ask for handouts, anything anyone wants to slap into your palm is fair game. If you want quality assurance, commission. And especially if you're even thinking about mandating color in in your request, let alone specifying that it has to be to that level, you will catch flack for not commissioning it.

>> No.2257108

>>2257105
Lol talentless faggot

>> No.2257111

>>2257099
Colors are ugly, brushwork doesn't look you actually know where to put things, the majority of this is unreadable, the thing in his hands is way too fat, and the bottom is too dark

>> No.2257113

>>2257111
Good, thank you

>> No.2257115

>>2257099
You had started refining this in the previous thread, why repost the less finished version?

>> No.2257119
File: 2.80 MB, 1464x2124, sold2.png [View same] [iqdb] [saucenao] [google]
2257119

>>2257115
Because the (in prog) redone version looks like clean shit. Nothing worry showinv . Compared to the original which I like because of its /random esthetic. I post to get recommendations "its shit" doesn't help me.

>> No.2257121

>>2257119
*worth showing
*messy/random

>> No.2257125

>>2257119
>spending time refining the parts that were actually readable
>leaving whole bottom of image a mess
But y tho, polishing turd

>> No.2257126

>>2257119
don't polish a turd pretty much. Move on, get back to studying.

>> No.2257130
File: 597 KB, 1000x427, Seer2.png [View same] [iqdb] [saucenao] [google]
2257130

I'm an idiot sandwich and this painting is shit.

Tell me what I don't know already.

>> No.2257141

>>2257130
its shit

>> No.2257142
File: 164 KB, 1000x1033, Crystalresize.jpg [View same] [iqdb] [saucenao] [google]
2257142

>>2256894
trying to draw water in a unique way

>> No.2257151

>>2257142
It looks like fabric

Nice rendering on the girl and the crystals, though.

>> No.2257153
File: 803 KB, 979x1300, creature.png [View same] [iqdb] [saucenao] [google]
2257153

>> No.2257156

>>2257130
Composition is shit, why is the boat so damn important everything is pointing twords it. What the fuck is the painting of. In addition the colors are also boring.

>> No.2257160

>>2257156
>>2257141
>>2257130

Were you expecting actual critiques?

HA!

These posts are shittier than the painting.

>> No.2257161
File: 183 KB, 1700x2200, donaldtrumphelp.jpg [View same] [iqdb] [saucenao] [google]
2257161

help

>> No.2257163

>>2257161
color palette is all too close together. Might as well have been painted in grayscale.

>> No.2257195
File: 302 KB, 2024x1532, stilllife.jpg [View same] [iqdb] [saucenao] [google]
2257195

>>2257130
The figure in the foreground doesn't mesh with the rest of the painting. You should've rendered him with some bluer tones on the sky-facing surfaces (top of arm and head), and greener/brown or warmer tones for any ground-facing surfaces (e.g. under his arm) to link him with his surroundings. Or even done some reflections of mountains/sky/grass on those (I'm assuming) metal cables on his neck.

>>2256938
I always dig your stuff dude

>>2257161
Its all very dull, are you using a reference? He has a much warmer skin tone, looks like a fake tan in most of his photos.

>> No.2257265

>>2256982
Thank you for the advice, I will try to fuck around with the layers to get the highlights today, and hopefully fix some of the unclear values.

>> No.2257269

>>2256954

What sort of traditional experience do you have?
I always find it interesting seeing the first few pieces people make when they crossover.

>> No.2257275

>>2257130
poor color choices. and the perspective on the foreground just irks me. i mean its fairly uniformed and patterned then all of the fucking sudden it just decides to make a steep decline so you just conveniently place half a figure there?

>> No.2257286

>>2257142
Could need a few random splashes going with the flow, and maybe some transparency down to the BG color to actually make it look like a liquid.
Otherwise I like where this is going

>> No.2257306

>>2257269
Technically I have been a hobbyist my whole life, actually taking painting and drawing seriously and trying to improve for exactly a year on the day after
tomorrow. (October 23rd.)

>> No.2257343
File: 173 KB, 1500x1273, ic_draw.jpg [View same] [iqdb] [saucenao] [google]
2257343

>>2257130
What do you want to do? Is it to tell a story or to paint something and hope it will turn out ok?

If it's a story. Then you need to spend more time actually searching a way to tell the story in a compelling way.
But if what you want, is to paint. Then maybe start of with something simple and manageable. Start of with as few difficulty's as possible.

>> No.2257354

>>2257153
>
that's pretty amazing. Inspired by those polyp creatures H.p Lovecraft made? Nice, no critiques i can think of

>> No.2257359
File: 92 KB, 1466x904, biggy.jpg [View same] [iqdb] [saucenao] [google]
2257359

Im not sure if I should draw more of the body, or leave it cropped this way.

Aslo, I am TERRIBLE with any kind of background, for portraits or larger scale pieces...

Any suggestions on what should be going on in the background? And any suggestions over all?

>> No.2257362

>>2257195
nice

>> No.2257364

>>2257354
thank you
>Inspired by those polyp creatures H.p Lovecraft made?
actually not, just googled those and realised they look kinda similar haha

>> No.2257367
File: 21 KB, 936x495, z881c.png [View same] [iqdb] [saucenao] [google]
2257367

>>2257195
thanks man

>> No.2257368
File: 238 KB, 1017x354, 3eeea9a92a45699617e9e4255edaa207.png [View same] [iqdb] [saucenao] [google]
2257368

>>2256894
werkin on some shit

>> No.2257370

>>2257359
Having it be a landscape view isn't ideal for what you're drawing. Crop it to be a portrait view and you will feel less inclined to make a background. If you're terrible at backgrounds some "painterly" brush strokes work okay.
>>2257195
Nice use of color. I really like the saturation, it looks clean and fresh.
>>2257153
This is really fucking sweet. Keep it up.

>> No.2257372
File: 1.54 MB, 1278x762, 2015-10-21_16h13_10.png [View same] [iqdb] [saucenao] [google]
2257372

Criticize this please.

>> No.2257394
File: 710 KB, 1110x1485, monster.jpg [View same] [iqdb] [saucenao] [google]
2257394

any critique would be helpful

>> No.2257401
File: 488 KB, 720x1280, Sketch202184144.jpg [View same] [iqdb] [saucenao] [google]
2257401

Bored on my phone

>> No.2257408
File: 1.31 MB, 1380x949, Head.png [View same] [iqdb] [saucenao] [google]
2257408

Trying to fix an old head I did, however the eyebrows (actually entire brow region) is doing my shit in, I can't seem to get them right.

>> No.2257409

>>2257394
The big squidgy starfish looks like a cutie pie.

>> No.2257412
File: 252 KB, 1100x825, houseoct20.jpg [View same] [iqdb] [saucenao] [google]
2257412

From yesterday, latest go at it

>> No.2257413

>>2257409
thank you

>> No.2257418
File: 309 KB, 1100x716, houseoct20detail.jpg [View same] [iqdb] [saucenao] [google]
2257418

Detail
>>2257412

Not perfect, but pretty satisfying.
Only I am left slightly disturbed that this is after resorting to finding points based on a digital photograph, a useful tool, however I am sure I should be able to figure it out without that crutch.

>> No.2257447

>>2257343
>>2257275

Thanks guys. My main goal was to create an ominous image of giant seers guarding the coast.

I should have spent more time thumbnailing than trying to flesh it out first go.

>> No.2257448
File: 159 KB, 536x795, LSDoodle1.jpg [View same] [iqdb] [saucenao] [google]
2257448

Drew this on an acid trip 2 weeks ago. I used a bic pen. Thoughts? I have a couple more trip drawings if anyone's interested.

>> No.2257454
File: 855 KB, 1080x720, sumpthin.jpg [View same] [iqdb] [saucenao] [google]
2257454

so i'm not good at hands, but they're notoriously difficult. Helpful/constructive criticism please?

>> No.2257460
File: 607 KB, 720x1080, sunlight03.jpg [View same] [iqdb] [saucenao] [google]
2257460

>>2257454
another of my more recent drawings.
Please note these are in a shoujo-esque style.

>> No.2257467
File: 80 KB, 800x1200, RTMnDNy.jpg [View same] [iqdb] [saucenao] [google]
2257467

>>2256954
>>2256963
>>2256969
I continued it, and tried to add the highlights. Turning it to a JPG fucked them a bit though.

>> No.2257470

>>2257467
Also please tell me if something is stealing the attention from the eyes since I want them to be the focal point.

>> No.2257473

>>2257470
The teeth take the attention away slightly but the eyes are definitely the focal point.

>> No.2257477

>>2257454
>>2257460

Dude, let's be honest, you are not good with anything.
In general, on the first drawing the girl has a massive head that's the side of her whole torso, her head is tilting to much to the side (not in the way you wanted, her features don't align and the head gets stretched on the direction it is tilting). You never learned how to draw realistic ears and you just invent a pattern inside them.
I don't know if she has a dislocated right shoulder or two clavicles, and the unnatural way her blouse drops inside of it doesn't help.
Her right arm is huge, and the left one too small. Her elbows have a bizarre inward pointing.
And then the bones in her right hand are shattered, her left hand is a miniature prototype of a hand.

The problem with your drawings I would say it's easy to point out: It's the same problem with the ear. You want to make them realistic and anatomically correct, you want to detail them, but you never really learned how to really draw the details of a hand, for example. That's why it looks fucked up. You wanted to add all those lines and irregular contours, so you just made up some wobbly lines.

I'd say go back to the basics and study anatomy, then each individual part.

Also, don't put your signature on top of the figure. Wtf man.

>> No.2257506

>>2257394
Took me a few seconds to see what was going on.
You cropped it too much probably

>> No.2257507 [DELETED] 
File: 595 KB, 1000x738, october-21-2015.jpg [View same] [iqdb] [saucenao] [google]
2257507

heres the second painting in my new series. concept art, y'all

>> No.2257509

>>2257507
>Copying Others Ideas : The Series

>> No.2257510

>>2257509
where else was that idea? im deleting it because i don't really wanna post it here yet. but you've seen that before? please link me to it

>> No.2257514
File: 611 KB, 1000x738, 1445452774380.jpg [View same] [iqdb] [saucenao] [google]
2257514

>>2257510
how em i supposed to remember? i just know that ive seen a cammel with pyramides on his back

>> No.2257515

>>2257477
Not OP but comments like this are cancer. I really don't think its a fair statement to say OP is not good with anything.

>> No.2257521

>>2257515
mikufag =/= op

>> No.2257522

>>2257506
i didn't crop anything tho

that how it was from the get go

>> No.2257528
File: 1.92 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2257528

Have a painting class, and I know nothing about painting. Homework due tonight is a surrealism painting. Does this count as surrealism?

>> No.2257536

>>2257515
If you disagree, then make your own critique, explain why you disagree. Don't go dismissing my reply, being a butthurt white knight and calling it cancer on a post that doesn't amount to anything. This is the true "cancer".
Leave it to op to decide if he can take it or if he is a faggot, he doesn't need you to be a faggot for him.

>> No.2257546
File: 59 KB, 326x600, iWar-AT-ST-wip.jpg [View same] [iqdb] [saucenao] [google]
2257546

kill me

>> No.2257551

>>2257546
Things are smaller further away

>> No.2257569

>>2257515
>literally outlines exactly what is wrong and where
>gives advice on what to do
this is literally as good a critique as you're going to get, its far better than
>hurr go work on anatomy

>> No.2257571

>>2257514
pretty rude to repost it. but no i don't steal any of my ideas. everything I write is original.

>> No.2257573
File: 185 KB, 700x1082, goblincares.jpg [View same] [iqdb] [saucenao] [google]
2257573

been rusty as hell so messing with another goblin
would love some advice, i feel like i've hit a brick wall technique-wise

>> No.2257576

>>2257514
Being a dick reposting that, and camels with pyramids on their back doesn't seem like a totally original idea, I can't recall seeing it but it seems fairly obvious in a way, but that doesn't mean he stole the idea.

>> No.2257581
File: 413 KB, 1000x1188, MondayHeadStudy10192015.jpg [View same] [iqdb] [saucenao] [google]
2257581

ye.8

>> No.2257595

>>2257514
Nothing is original, lay off.

>> No.2257597

>>2257581
learn how to use your brushes.

>> No.2257599

>>2257597
Great advice.

I think he's using them just fine. Minimal strokes with maximum information

>> No.2257608

>>2257515
But he's right about everything he said and his advice is solid. Maybe he could have specified the advice more with more about how to study anatomy and not just to say go study it, but really there's nothing wrong with the post.

>> No.2257611

>>2257599
hes using hard brushes to blend soft areas.

>> No.2257613

>>2257611
His rough paint is obviously about <2 hours in, so yeah, he's still in the block in phase. His hard brushes are still conveying the message. In the next 2 hours, I'm sure he'd use softer brushes to render. If not, you're right. But don't judge a book by its thumbnail cover.

>> No.2257614

>>2257613
its shit, stop defending it.

>> No.2257616

>>2257614
Nah, thumbnail reads great, values are on point, proportions are accurate, don't be a hater.

>> No.2257619

>>2257616
>proportions accurate
>those fucking lips
ok op stop posting.

>> No.2257629

>>2257619
>>2257616
>>2257614
>>2257613
>>2257611
>>2257608
>>2257599
>>2257597
it's a fucking trace/paintover you stupid fucks

>> No.2257635

>>2257629
>hurr but I painted over that makes it right!
no it doesn't, and not being able to blend properly makes certain areas (see lips) look bigger than they should be making the proportions off.

you're a fucking idiot.

>> No.2257643
File: 1.02 MB, 1640x1184, draw.jpg [View same] [iqdb] [saucenao] [google]
2257643

>> No.2257644

>>2257635
I'm not the one who painted i'm just pointing out that it's an obvious paintover/trace
how fucking stupid can you get jesus christ

>> No.2257663

>>2257611
>using soft brushes ever
hang yourself

>> No.2257666
File: 3.97 MB, 1640x1184, drawed.png [View same] [iqdb] [saucenao] [google]
2257666

>>2257643

Why is this the only interesting part of the drawing?

>> No.2257672

>>2257666
nice satan trips
I got lucky and shaded it well maybe. idk

>> No.2257673
File: 295 KB, 808x1000, 10-20-15.jpg [View same] [iqdb] [saucenao] [google]
2257673

My friends think my style is good enough to start commissioning people, but I want to get a second opinion on what I can improve on...

>> No.2257675

>>2257644
>i-it wasn't me
point still stands faggot and the fact you don't understand that means you're just a total fucking imbecile.

>> No.2257683

>>2257663
theres a thread for new artists like you. its called the beginner thread
let me help you out
>>2257280

>> No.2257687

>>2257467
pretty cool tbh.

>> No.2257698

>>2257683
And there's a place for people like you: on the end of my dick.

>> No.2257699

>>2257573
draw them in more poses. add an environment. there's plenty to do.

>> No.2257705

>>2257573
Maybe you have to stick out of your confort zone more. Maybe stop drawing static goblins and start drawing some hot women in dinamic poses?

>> No.2257706

>>2257673
don't listen to your friend

>> No.2257711
File: 158 KB, 541x542, db4857a9e152a3dc6dbca0255c65b352[1].png [View same] [iqdb] [saucenao] [google]
2257711

Something i'm working on. A quick drawing that's gonna be colourful

>> No.2257729
File: 104 KB, 730x548, 1428190005245.jpg [View same] [iqdb] [saucenao] [google]
2257729

>>2257673
Nope nope nope nope, I refuse to belive this is real, this has to be a bait. If not do you also happen to be colorblind?

>> No.2257769

>>2257368
>>2257372
>>2257401
>>2257408
>>2257448
>>2257528
lmao all of these shitty images with genuine critique requests got no replies but this bait >>2257673 got two.

>>2257643
epic

>> No.2257804
File: 27 KB, 540x540, isabelle let&#039;s design.png [View same] [iqdb] [saucenao] [google]
2257804

>>2257711
Finished. Thoughts?

>> No.2257827

>>2257804
hi! I know nothing at all about art tbh but it looks cute

>> No.2257832

>>2257827
why are you here as opposed to just an art advertising platform?

>> No.2257835

>>2257832
I came here to find this:
>>2257643
and comment on it, but I ended up enjoying the thread. I'll leave now

>> No.2257840

>>2257804

Is there a reason why her "second outline" is smooth instead of pixelated?

>> No.2257842
File: 198 KB, 630x1170, 18e8bbe4-b7ab-46df-9b1d-05343411fc00_20151021183714525.jpg [View same] [iqdb] [saucenao] [google]
2257842

Put some more time on >>2256172

>> No.2257845

>>2257842
thats not how ears look and the hair lacks form.

>> No.2257853
File: 261 KB, 540x808, takkun.png [View same] [iqdb] [saucenao] [google]
2257853

I'm totally stagnating and my friends are too pussy to critique me.
tell me what to work on? (should i post this in the beginner thread instead?)

>> No.2257855

>>2257842
>Same anon from before
>I'm assuming you haven't been working on other drawings btw.

Nooooo! Stop!

You spent 20min on it already. Call it done. Go make other short drawings. Don't try to pretty them up, just accept that they're done, assess what worked and what needs improvement for the next time, then move on.

Here's a good rule of thumb - don't polish ANYTHING into a finished painting unless you've done a ton of planning on the front end. This means don't grab an okay drawing and try to pour a metric ton of time into it until it looks good. Instead, create several thumbnails, gestures, color thumbs, preparatory sketches, etc. Solve all of the visual problems you'd encounter in advance. The rest is execution and polish, which you're already familiar with.

Following that rule, in your dozens of quick drawings and sketches you might stumble across something that shows a ton of potential as is. In those rare cases it's fine to jump straight into polish, but for the greatest chance of success you should still explore other options through thumbnails and sketches before you commit the time.

The first solution you come up with will usually be generic in that it's something you've drawn a million times before, or something that other artists have done to death. Challenge yourself in order to improve your drawing ability and creative problem solving. Right now you're mostly practicing rendering and fixing a flawed drawing, instead of learning how to create a good drawing.

>> No.2257859

>>2256992
cool stuff

>> No.2257874

>>2257853
Hey! I really like the colors you chose for this, especially the jeans. You've got their feeling right on
I think you've got some general anatomy nags here and there though - your hands and feet are not terrible but they are lacking. Hands and feet may not always be the focal point but getting them right can cement you as a great artist

>> No.2257902

>>2257842

Fuck I did a really long critique and lost it clicking on your link. ><

Anyway, I'll try to be shorter here: I agree with this annon: >>2257855
All your sketches seems to take a long time. I'm sure it would be good for you to do more drawings instead of polishing a lot of things. I mean, when you do a study you should immediately repeat it from imagination a lot of times.

Also, I see a lot of chicken scratch and they're not exploration lines. Something that helped me a lot with this issue was to do a ton of gesture drawings directly with a pen. This way when you do a portrait like that first you'll be putting bigger forms with a lot more confidence and the rest comes with it.

>>2257859

Thanks!

>> No.2257963
File: 98 KB, 1170x820, 2015-10-22_05-53-52.jpg [View same] [iqdb] [saucenao] [google]
2257963

I'm done for today.. But help the face looks so fucked up and I don't know why. Could a kind anon point out my obvious fuck ups so i could fix em' tomorrow.

>> No.2257973
File: 77 KB, 600x338, Tadokoro.Megumi.600.1921416.jpg [View same] [iqdb] [saucenao] [google]
2257973

>>2257477
Hi, I'm the one that posted the pictures- not OP. The sunflower one was just a spur of the moment one so didn't have any major plans on that one. more after advice on the second one with the blue dress. Yeah i'll agree with the critique that i winged it most of the time, however this was mostly just a practice in a style i wanted to try. also, not sure if you know this, but shoujo means girl in japanese. perhaps i should have specified. shoujo-manga style. Please see pic for reference to the style. If manga style is not something you know much about (for example, that proportions WILL be off because its considered distorted- especially the head and eyes) as for the dress, i left that till last since i wasn't sure on the style i was going to do. However for you to say i'm "not good with anything" is not helpful and frankly, quite rude. as is calling a drawing "fucked up" especially if it follows an unrealistic style.
Though i wish i were better at drawing flowers..
Also, i'm not a man. I'm a female, and i'm 20. not that that should matter.
Pic related, head to shoulder width is distorted in manga and anime style drawings.

>> No.2257983
File: 187 KB, 719x1164, tigo.jpg [View same] [iqdb] [saucenao] [google]
2257983

>>2257845
I hope this is better

>>2257855
>>2257902
Sorry m8s, I guess I don't have anything to say that doesn't come off as an excuse but fwiw I had my reasons to continue working on it.

-I'm bad at noticing my own mistakes, I've worked until very late in something, going to bed believing it was decent but in the morning I want to slap myself for creating another horrid wip.

-I'm very overworked and on top of that I've other interests, this sketch was done on a Note 4 because I didn't had any time to take out my tablet, I work around 10hrs per day, 6 days per week, going around 2 different offices

-I also want to focus on making things correct, even here I felt I learned something valuable, I truly wasn't aiming to make her prettier instead I wanted to make her as a whole ring true at some level, I also have been working on this full body piece which I have not posted yet which has a rather different rendering and I wanted to apply that here.

Anyway sorry for the rant, I truly appreciate that you guys take the trouble to make me less shitty and I would like you to believe that I take your tips very seriously and that I'm really committed to this.

Cheers!

>> No.2257984

>>2257536
>Leave it to op
I posted those pictures and I'm not OP...

>> No.2258006

>>2257983
Relax, it's was just some notes.

>-I'm bad at noticing my own mistakes, I've worked until very late in something, going to bed believing it was decent but in the morning I want to slap myself for creating another horrid wip.

Almost everyone is the same in that regard.

>-I'm very overworked and on top of that I've other interests, this sketch was done on a Note 4 because I didn't had any time to take out my tablet, I work around 10hrs per day, 6 days per week, going around 2 different offices

Yeah, I work a lot too, but 5 days per week and I have to choose between art and other hobbies/social life with that schedule. Seems like an excuse but I wound't had finished a inktober drawing and a painting if I've had go out with my friends.So I know that feeling. :p

>-I also want to focus on making things correct, even here I felt I learned something valuable, I truly wasn't aiming to make her prettier instead I wanted to make her as a whole ring true at some level, I also have been working on this full body piece which I have not posted yet which has a rather different rendering and I wanted to apply that here.

You will learn something trying to make every piece correct, obviously you will always improve if you trying to. But the thing is, and I'm proof of that, quantity beats perfectionism. At least until some point in skill level, quantity will make you better way faster than trying to correct every drawing you do.

>I would like you to believe that I take your tips very seriously and that I'm really committed to this.

I've never questioned that. :p

>> No.2258013

>>2257963
I think we should see more jaw and cheek on the left side of her face.

>> No.2258043
File: 794 KB, 894x694, ryt.png [View same] [iqdb] [saucenao] [google]
2258043

I need some help... especially color

>> No.2258046

>>2258043
>especially values

fixed

study fundies

>> No.2258075

>>2258006
I'm glad to know that :)

Btw I was reviewing your blog and was surprised to recognize some of your work from months ago, it's indeed evident that this method has served you well.

>> No.2258121
File: 132 KB, 666x948, anal_rape.jpg [View same] [iqdb] [saucenao] [google]
2258121

>>2257467
might be too blown out for ur taste but more shit on it would be cool anyways

>> No.2258124

>>2257840
No there's not... just an oversight.

>> No.2258129
File: 49 KB, 666x453, d.jpg [View same] [iqdb] [saucenao] [google]
2258129

>> No.2258131

>>2258121
i like that

>> No.2258133
File: 1.93 MB, 787x642, octo2.png [View same] [iqdb] [saucenao] [google]
2258133

>> No.2258138

>>2258121

It's terrifying now.

Holy shit.

>> No.2258145
File: 2.11 MB, 2000x2000, NecroFuture8.jpg [View same] [iqdb] [saucenao] [google]
2258145

??

>> No.2258148
File: 125 KB, 1000x666, seer3.jpg [View same] [iqdb] [saucenao] [google]
2258148

>>2257447
>>2257343

Hey man. I really wanna thank you for what you wrote and drew and I tried to take it to heart.

Let me know what you think.

>> No.2258162

>>2258145
Cool

>> No.2258167
File: 70 KB, 1500x526, portraitl_ic_draw.jpg [View same] [iqdb] [saucenao] [google]
2258167

>>2257963
I would say your main issue is the back of your head. Other then that it's mostly the colours that are muddy and the contrast between planes who would need to be more subtle less black. I tried a bit but it would need a lot more work to define the edges and make it less muddy. But maybe it will help you anyway so i posted it.

>> No.2258213
File: 152 KB, 723x1365, giantisland_id_draw.jpg [View same] [iqdb] [saucenao] [google]
2258213

>>2258148
So i would assume what you want to tell is that a boat is approaching an island with giants on it.

The first one seems like people standing around. There is no scale and we don't really understand anything.
the second one is more interesting. But we still don't get a feeling for what's going on. Is he small or big...I don't know.
The third tells the story. You have giants but we don't really can tell if it's normal people on a tiny rock or big people on an island.
The third one tells the story of a giant handling a boat. But it could also be an human playing with a folded paper boat. But that's more a rendering issue. The composition however doesn't quite work.
The third one...i guess it's tree people looking out to the sea but here to it's not explicit enough.

So the most interesting to me would be a mix between 2-3.
I tried to make a sketch of what it could look like.

>> No.2258238
File: 167 KB, 680x643, f32.png [View same] [iqdb] [saucenao] [google]
2258238

>>2257973
I almost took the bait

>> No.2258284

>>2258121
I love moments like this, you just learn so much from someone making your paintings better. I don't like the out
of focus things and its a bit too stocky for what I was going for but the golden color, the drips, the skin texture, a second light
source, the colors of the eyes and how the light affects colors. I love it, thank you!

>> No.2258290

>>2257983
>m8s
>job

almost made me finally believe you shitrez

>> No.2258300
File: 108 KB, 918x494, z887f.png [View same] [iqdb] [saucenao] [google]
2258300

>> No.2258322

>>2258145
Did you do the space cowboy aliens piece? Looks similar in color/ style

>> No.2258327

>>2258284
>I don't like the out of focus things
this is why you are shit.

>> No.2258345

>>2257963
>>2257963
Pretty nice looking, there are two areas that look skewed to me. First, her right eyebrow looks too high/steep compared to the other. As I look at it more closely, I can see the eyeballs lack some roundness. Second, the placement of lips- too little space to the chin, too big of space to the nose. The nose itself may be rotated slightly too far to the right. I hope these observations/opinions are helpful to you, anon.
It recalls to me a struggle I had with a vemeer face back in 2012.

>> No.2258384

>>2258327
K, I meant the blur effect itself not that something is out of focus. If hating that makes me shit I guess I will just stay being shit.

>> No.2258403
File: 101 KB, 459x800, iWar-AT-ST-wip2.jpg [View same] [iqdb] [saucenao] [google]
2258403

Any inputs?

>> No.2258420
File: 269 KB, 949x1280, IMG_20151022_171547_1445528653367.jpg [View same] [iqdb] [saucenao] [google]
2258420

This was a super quick sketch I made... I know I'm never going to be the kind of an artist that does photography-like portraits, my hand is just too heavy... anyway, feedback pls? Also ignore the autistic writing, I'm going through a phase of mild retardation
>>2258403
I assume you're not quite done yet, right? I mean some lines just arent smooth enough, and some shadowing is just missing, especially when you draw mech and stuff... otherwise good
>>2258300
I like it, but the foot is just too much even for this type of painting
>>2258145
Im liking this very much

>> No.2258439

>>2258420
witch foot?

>> No.2258465

>>2258384
good, less competition for us.

>> No.2258491

>>2258384
Don't be shit

https://youtu.be/GJvH8CiExiM

>> No.2258493

>>2258491
I am shit. The other video helps, but I meant

https://youtu.be/wlLU05hmXyA

>> No.2258494

>>2258439
left one

>> No.2258503
File: 82 KB, 918x494, z888f.png [View same] [iqdb] [saucenao] [google]
2258503

>>2258494
ah, ok thanks!

>> No.2258506
File: 119 KB, 1148x656, tentacool.png [View same] [iqdb] [saucenao] [google]
2258506

any ideas on stuff for a background, specifically a light source? I can't seem to come up with anything

I'm thinking of starting over and working on my composition properly tbh

>> No.2258543

>>2258465
>>2258491
>>2258493
Holy shit how can you be so dense, I don't like the way its done. Its kinda this digital blur effect that I don't like not that something is out of focus as I said. Like this pic that uses the same kind of blur.
There are much better ways to make something out of focus. Like in the second proko video.

>> No.2258546
File: 1.20 MB, 1688x1028, fucking blurpng.png [View same] [iqdb] [saucenao] [google]
2258546

>>2258543
The pic didn't load.

>> No.2258567

>>2258543
did the paintover and not those guys, but I wasn't gonna spend all day doing it with expert edge control. I already said you probably wouldn't like it because its blown out and digitally unlike yours, so you did kinda come off as a cunt. I just wanted to show you that some more values and colors could be in there but w/e dude I won't do another paintover for you if you hate it so much

>> No.2258569
File: 431 KB, 900x1165, wastelander2awip.png [View same] [iqdb] [saucenao] [google]
2258569

This is what I've been working on.

>> No.2258570

>>2258567
Goddamit I said I loved it. I don't mind the stockiness and the blur since its just a paint over, those were just comments to your text saying that I might
not like it (and I do like it, especially the rest of the changes). Those were literally the only things I didn't like from the paint over and I understand why both of them are there. Thank you again for doing the paint over and sorry if I came across as a dick since I definitely didn't mean it.

>> No.2258646
File: 433 KB, 1500x1305, autumnrun2.jpg [View same] [iqdb] [saucenao] [google]
2258646

is it obvious that this person is running? is it clear that the blobs of colour in behind the trees are supposed to indicate leaves?

>> No.2258652
File: 316 KB, 900x900, Celes the Courtesan d.jpg [View same] [iqdb] [saucenao] [google]
2258652

How the fuck do I save this? Unfortunately, the composition is locked in (client stuff). And she has a knife behind her back that I haven't indicated yet.

>> No.2258654

>>2258652
push
your
values

>> No.2258655

>>2258570
basically some asshole on the street gave you a purple dildo, and you complained that it wasn't black and ribbed. just because you wanted a black dildo doesn't mean you gotta tell the guy that. you could of just thrown it away like any normal person would

life lessons

>> No.2258658

>>2258546
there is nothing wrong with this

>> No.2258662

>>2258646
Running, yes. Leaves, no. If you only want to express the concept of running, you don't need the top two panels.

>> No.2258665
File: 221 KB, 1024x768, ziggs lol thing.png [View same] [iqdb] [saucenao] [google]
2258665

critique please, looking to get better at anatomy

>> No.2258677
File: 171 KB, 334x393, embarrassing.png [View same] [iqdb] [saucenao] [google]
2258677

>>2258658
>>2258546
>unnesessary object on 2/3 of composition

>> No.2258690

>>2258662
I'd argue that it wouldn't be as visually interesting as an image without the two top panels.

>> No.2258694

>>2258646
Don't place those frames so close together.
I don't have any frames on me, but you'll notice in a lot of manga they'll do a thing when in 1 panel you'll see their head and in each panel going down it goes down their body until it reaches the bottom.
This is so you still get a sense for the whole body, in your picture even if you know they're different panels the way its set up makes it look like a really deformed midget.
Either add something to break up the panels or remove the top 2, it looks like shit currently.
>>2258690
you'd be wrong.

>> No.2258695

>>2258665
1.start drawing humans not whatever that abomination is

1. Post in the beginner thread youre not good enough to be worrying about anatomy yet

>> No.2258698

>>2258652
FILE>SAVE IMAGE AS

:)

>> No.2258699
File: 637 KB, 1308x2000, damnlesbos.png [View same] [iqdb] [saucenao] [google]
2258699

>>2258694
here's an example (although not the best one)
see how you get an overall sense of her body?
there are other things you can do to break it up (playing with angles and perspective, adding a break frame and moving the legs over, etc..) but just don't keep it as it is.

>> No.2258700

>>2258695
1. its a character from LoL

2. k

>> No.2258702

>>2258700
1. i never asked because it looks like garbage
2. why are you still in this thread go to the beginner thread goddamn

>> No.2258703

>>2258655
I guess people completely ignore the "but the golden color, the drips, the skin texture, a second light
source, the colors of the eyes and how the light affects colors. I love it, thank you!" part.

>> No.2258706

>>2258677
MSpaint crop, forgot to remove it. Oh well

>> No.2258708

>>2258694
>>2258699
You're right, thanks very much for the help

>> No.2258711

>>2258703
and I guess some people ignore the fact that they got a purple dildo even though they wanted a black ribbed one

>> No.2258723

>>2258711
Oh well, I'm just gonna trash the dildo now.

>> No.2258738
File: 808 KB, 896x722, dzc.png [View same] [iqdb] [saucenao] [google]
2258738

>>2258043
is this better?

>> No.2258742

>>2258738
I think the thumbnail looks better! Might improve once you add a bit more to the background. All that empty black space is kinda meh.

>> No.2258750
File: 77 KB, 679x960, 12002513_10206443145255143_6266985135388028062_o.jpg [View same] [iqdb] [saucenao] [google]
2258750

>> No.2258754
File: 584 KB, 1264x1199, Untitled-2.png [View same] [iqdb] [saucenao] [google]
2258754

I don't color much, give me some critique

>> No.2258758
File: 244 KB, 618x797, 2015-10-22_1748.png [View same] [iqdb] [saucenao] [google]
2258758

not sure about this frame thing

>> No.2258763

>>2258213
2 beginners trying to fix their problems. highschool all over again.

>> No.2258764
File: 1.03 MB, 600x1000, 1445360759011.png [View same] [iqdb] [saucenao] [google]
2258764

>>2258758
reminds me of this

>> No.2258768

>>2258764
lol, but they are supposed to be halloween shehulks (red and green), thats why so muscular

>> No.2258777

>>2258738
>>2258742

What could he add to the background that would add to this painting?

I am liking it already, but it's weird how the light is coming from behind, yet his face is lit up. Also... don't crop parts of the objects in your painting out of frame. Specially parts of your main figure.
Expand the right side of the frame, maybe make this beast's tail smaller. The main point of interest, the beast's head is weirdly off center, expanding the canvas to the right will fix that as well.
I'd say look into composition.

>> No.2258796
File: 495 KB, 1264x1199, Untitled-2.png [View same] [iqdb] [saucenao] [google]
2258796

>>2258754
Fuck I uploaded the old version

>> No.2258804

>>2258750
your lad on the left's face looks hilarious, the rest is cool

>> No.2258810
File: 272 KB, 1000x1345, IMG_9144.jpg [View same] [iqdb] [saucenao] [google]
2258810

There's a few things that could be done with this negative space

Just can't decide what

>> No.2258815
File: 163 KB, 660x859, 2015-10-23_0338.png [View same] [iqdb] [saucenao] [google]
2258815

>> No.2258819

>>2258815
that's pretty fucking good anon

>> No.2258822

>>2258815
Left girls shoulder looks kind of strange. Also, where are her hands?

>> No.2258825

>>2258819
thanks
>>2258822
yep, noticed that after sketch layer removal , gonna fix it

>> No.2258830

>>2258810
Consider drawing something in the negative space.

>> No.2258831

>>2258815
For the future I'd practice loosening up a bit by experimenting more with and studying anatomy (especially from life). Right now your poses aren't necessarily bad per se, but look pretty stiff and lack a bit of life like the illustrations of a colouring book.

>> No.2258843
File: 141 KB, 1084x514, z890k.png [View same] [iqdb] [saucenao] [google]
2258843

>> No.2258848

>>2258843
pulling a shepard fairey eh?
same shit without trying to improve until it becomes art because you've done it so much
saturation marketing

>> No.2258853

>>2258848
if people say to me that my work is very good i won't believe them, i know it isn't, although sometimes i believe that is worth doing. and i think time is the best crtic if i do bad work people are going to forget me after i'm dead, i mean, good artists always get justice. so i don't bother too much with marketing

>> No.2258859 [DELETED] 
File: 232 KB, 964x1207, Self Portrait 03 - small.jpg [View same] [iqdb] [saucenao] [google]
2258859

Self Portrait
Acrylic on canvas, 30 x 24 inches

Looking for suggestions to improve or fix this image. Thank you!

>> No.2258869
File: 3.22 MB, 2000x3500, bull.png [View same] [iqdb] [saucenao] [google]
2258869

some shit, WIP.

>> No.2258881

>>2258853
>implying youre a good artist

>> No.2258884

>>2258881
i'm implying that some people may find good, and i sometimes think is good, but good is not enough for me, so i'm not giving myself a compliment here.

>> No.2259169

>>2258869
Hey Heretic, are you the same from cdg.net/forums?

>> No.2259184
File: 987 KB, 835x1200, Slightly disgusted.png [View same] [iqdb] [saucenao] [google]
2259184

Something before bed. Critique please?

>> No.2259212

>>2259169
I don't think so, idk what cdg.org is

>> No.2259219

>>2258819
u blind?

>> No.2259235

>>2258129

Nice, more?

>> No.2259236
File: 790 KB, 1177x821, 2015-10-23_14h31_47.png [View same] [iqdb] [saucenao] [google]
2259236

How is this coming along? Critique me pls

>> No.2259328
File: 1004 KB, 1267x684, 77777.png [View same] [iqdb] [saucenao] [google]
2259328

>> No.2259342
File: 241 KB, 1384x941, Untitled.png [View same] [iqdb] [saucenao] [google]
2259342

Can someone help me please, my proportions still look wrong. I'm not sure where I'm going wrong so someone with more experience hopefully can advise me please.

>> No.2259391

>>2257394
great concept

>> No.2259392

>>2257514
GREAT concept

>> No.2259393

>>2258121
like a Resident Evil concept

>> No.2259394

>>2258145
can't stop looking at the left reptile

>> No.2259395

>>2258738
makes me wanna play zelda

>> No.2259403

>>2259391
>>2259392
>>2259393
>>2259394
>>2259395

Can't you just make it one reply?

>> No.2259404

>>2258763
shitposting at it's best. I'm not saying you're wrong. But you didn't add anything that could be helpful. Just being a pissi dick.

>> No.2259413

>>2259342
You've got the basic forms ok, just gotta work on the contours and muscles.

>> No.2259427
File: 425 KB, 723x708, 5d6adf0687333f52bd7408f28214995d.png [View same] [iqdb] [saucenao] [google]
2259427

A couple asked me to draw them a picture of them in Day of the Dead costumes for their wedding day. (getting married on halloween)
But I don't know how to make the guy look less retarded. He doesn't have a great skull face.
I'm not sure if I should go in a macabre direction or a cutesy wedding direction.

>> No.2259435

>>2258569
i like the boob. not sure why its just working really well for me.

>> No.2259449

>>2259427
Go macabre.
Pull the guy's smile down a lot, and remember that skulls are a lot smaller than people's heads.
His cheekbone on the left should be pulled in a ton

>> No.2259462

>>2259413

Thanks, so nothing glaring and horrible?. Trying to make the most of what I have at the moment with a teacher.

Thanks for taking the time to reply back though.

>> No.2259472

>>2258815
oh no! The witch on the right transformed left witch's hands into feet with high heels!

>> No.2259486
File: 29 KB, 437x441, 3-goblin_quikwip1.jpg [View same] [iqdb] [saucenao] [google]
2259486

Hey guys, what do you think of my little creature so far? C&C if you please.

>> No.2259493

>>2258758
>not sure about this frame thing
That's because you didn't do it right. If you're going to use pop-out panels like that, you should consider looking at some comics that use the effect well. For what you have there, I would either put them fully on top of the frame, or have the bottom part go completely across their legs but keep their heads popping out. However, be careful about cutting them off at their knees.

>> No.2259494

>>2259486
Reminds me of the baby Hellboy from the first movie, probably because of the big hands and cute face combo. Paintingwise I also like it, looks clean and the forms read well.

>> No.2259505

>>2259494
>Paintingwise I also like it, looks clean and the forms read well.
Thank freaking goodness, I'm desperately trying to learn how to render, I've sucked at it so hardcore for so long, at least digitally. I can't decide if I want to go for that soft lineless look that the cheeks have right now or make it more cartoony like the eyes look right now, I'm partial to both. Do you think I should try coloring it? I need to practice that too but I don't have a very good idea of what color family I would choose here. He's supposed to be a goblin so I'm just thinking green but I feel like that would be pretty unoriginal. Speaking of unoriginal, I don't really remember that baby Hellboy but I think I'm somehow loosely basing it on Dobby from Harry Potter. I'm horribly un-inventive but if I can at least learn to render I can maybe do illustrative work if not concept work lol.

>> No.2259510

>>2259486
Can't think of a critique but it's very cute anon. Hope we get to see the colored version!

>> No.2259511

>>2259449
Thanks anon, I agree I'll go with macabre. Thanks for the advice on the skulls too, I forgot about all that and was getting lost in the features.

>> No.2259534

>>2259510
Aw thanks anon! Man I guess I should color it, huh? Damn though, I gotta decide on something better than green, or at least an interesting way to use green.

>> No.2259540
File: 2.31 MB, 1900x1000, test ship test.png [View same] [iqdb] [saucenao] [google]
2259540

I've wanted to do this for a long time and finally got off my ass.

Took this ship and planes http://ijnfleetadmiral.deviantart.com/art/Taiho-class-Aircraft-Carrier-1944-461081840

And decided to add battle damage to it, and make it look a bit fucked up by shellfire and bomb/torpedo hits. My main objective was just to manipulate the original images and add shading and battle damage/shell impact holes and make them look good.

I just got carried away in the process and made advances in my understanding of digital art that I hadn't before. For instance I finally figured out how to have a realistic looking sky using gradients overlayed on each other, duplicated layers of gradients, and that really made me happy. Also this exercise finally made me understand and comprehend the importance and necessity of layers like never before.

The sea is also a series of gradient overlays but its a poor looking one, I'd really like to know how I can improve on that the most, I always had trouble with getting a realistic looking sea no matter what I did. Also what else in general can I improve on judging by the image, smoke and fire and clouds etc, and do the battle damage effects and additional shading of the ship look realistic enough?

Used paint.net

>> No.2259541

>>2259505
Can't hurt trying to color, but atm I only do charcoal and graphite myself, so color is not my forte for sure. About the green being unoriginal- I'd say every colour is unoriginal for such a basic idea, but just experiment and don't be afraid to fuck up

>> No.2259553

>>2259541
>just experiment and don't be afraid to fuck up
No truer words can be said about art, heh.
Thankfully since it's digital I can experiment without worrying about really ruining anything. I'm gonna clean it up some more for now and mess around with color. Will post results later. Thanks guys!

>> No.2259719
File: 98 KB, 1038x514, z893g.png [View same] [iqdb] [saucenao] [google]
2259719

>> No.2259726
File: 1.09 MB, 1920x1920, IMG_20151004_001546.jpg [View same] [iqdb] [saucenao] [google]
2259726

Trying to figure out this mother nature piece. I know Im messing up on the line-weight and detail balance. I just need some input on what to add maybe?

>> No.2259751
File: 29 KB, 491x614, female 1st attempt.png [View same] [iqdb] [saucenao] [google]
2259751

Novice here, my first attempt at female body. It's only a sketch but I just want to make sure I've got proportions right before I move on. I'm not used to this kind of style. Any tips would be appreciated as well.

>> No.2259758

>>2259540
I think you need to put more thought into perspective. How far away is this ship? Is the eye supposed to be above the water? Because right now it kinda looks like the image is half submerged under water. Even if that was your intention, we should be seeing the underside of the flying aircraft and the clouds - there's clearly no thought put into the perspective on the smoke and sky. It's looking right now like you painted on top of some shit, rather than placing those things into an actual scene that exists in space.

>>2259726
That stuff over the face just looks dumb. Either attach the leaves and stuff to the head, such that they are wrapping around the head in space, casting shadows, etc., or maybe have a total overlay of leaves an shit that the face is peeking through. Right now it looks like you drew part of the face, said 'fuck it' and just traced a leaf.

>> No.2259768

>>2259751
She has no pelvis

>> No.2259774

>>2259768
Ah, I can't unsee that now. I'll see what I can do. Thank you

>> No.2259841
File: 2.85 MB, 1892x989, test ship test2.png [View same] [iqdb] [saucenao] [google]
2259841

>>2259758
The perspective is quite evident, its a profile view, from a deck of a lower ship in the distance, the ship in view is sinking towards the bow. Theres not much I can do to change the perspective because of the way the ship is drawn, all shipbucket ships are like that I was just trying to work with that as best I could.

Same fact applies to the planes, but in this case the planes are normal, you can just make out the bend of the wings, they are at level flight. The clouds are intended to be distant and massive, but I haven't gotten good at clouds yet to convey that.

I don't see any perspective issues with the smoke, other than maybe its should be less bulky at that top because it still has far to travel, plus it looks ugly, that I'm aware of.

Also got rid of the shitty water gradient I made, it was bugging me. This is the farthest I've ever gone trying to make a good looking sea but it still looks like shit, painting the ocean is difficult. Also changed the clouds to render, I won't bother trying to learn everything at once.

Also note due to the limited 1 point perspective, there is no listing of the ship sideways, because I wouldn't be able to draw all that.

>> No.2259880
File: 168 KB, 634x950, 12181992_957841727602342_2078590050_n.jpg [View same] [iqdb] [saucenao] [google]
2259880

hmmm

>> No.2259895
File: 281 KB, 1144x514, z895g.png [View same] [iqdb] [saucenao] [google]
2259895

>> No.2259915

>>2258843
how long are you posting on /ic/ now, anon?
every draw thread has at least one picture done by you, so what are you doing with your life?
how long does one drawing take you? and how many do you finish a day?

>> No.2259922

>>2259915
i think i've been posting for almost 2 years now, every drawing takes me more or less 2 hours, some more some less, i finish two or three (five or six in a productive day), i study philosophy at college, but i think i'll drop out, i'm throwing away my time (or my life, to be dramatic) with this drawings.

>> No.2259924

>>2259922
then why are you doing it? what do you want to accomplish?

>> No.2259928
File: 159 KB, 667x1668, wree.jpg [View same] [iqdb] [saucenao] [google]
2259928

I'm new to this drawing thing. I just bought a tablet and jumped in.

I'm decently happy with this so far - it's the result that came about after filling out my guidelines. Except the upper torso doesn't look right to me. The neck, the shoulders...particularly the figure's right arm. It seems really thin, but I figure the chest would foreshorten it, wouldn't it?

I realize you could write a book with everything that's wrong here, but for now please just tell me how to fix up the circled part, please.

Thanks!

I'd offer critique of my own in the name of fairness but I don't think that you guys want some newfag who doesn't know what they're talking about shitting on your stuff.

>> No.2259929

>>2259924
that's a very hard question to answer, i'll will try to talk about the things i can translate into words (because i try to make images communicate what words can't, basically)
so, to be honest, i want to be like francis bacon, henri matisse, cezanne, goya, rembrandt, van gogh,sargent, an so on. i want to make things that have the power to fill the looker with a kind of will, or drive. i want to do that because it seems to be good way to spend my life, and also, helps deal with having to work, with suffering and with excessive joy. i have a great amount of vanity, but sometimes i try to forget it and work harder in my paintings so i don't get to satisfied with them.

>> No.2259931

>>2259929
your art is shit and so are you

>> No.2259932

>>2259931
yes, i agree with you most of the time.

>> No.2259933

>>2259928
The trapezius muscle is attached to the neck posteriorly. You've drawn it as though they meet laterally. Are you working from a reference or just drawing?

>> No.2259936
File: 740 KB, 1425x2216, Samurai-2.jpg [View same] [iqdb] [saucenao] [google]
2259936

>>2259933
I'm working from a reference; pic related.

Thanks for the comment!

>> No.2259937

>>2258754
>>2258796
A fucking photoshop filter doesn't make it any better.

This is shit, through and through.

Put more time into it.

>> No.2259941

>>2257119
pretty nice actually

>> No.2259966
File: 93 KB, 1196x616, 3-goblin_quikwip2.jpg [View same] [iqdb] [saucenao] [google]
2259966

Okay I've been working on it some more, the body's been really hard for me to render, I don't have nearly as much practice with that as faces/heads. Anyway I think I like this lemon-y color, thoughts? Thoughts in general?

>> No.2259980
File: 312 KB, 667x900, ic.jpg [View same] [iqdb] [saucenao] [google]
2259980

>>2258652
here, I redlined your lady. It helps to raise the shoulder when you draw people looking backward, for some reason, and I changed the hips so that they weren't going forward as much. Some smaller things: your neck is too far forward and your arm is too short. I hope this is helpful?

>> No.2259987

>>2259928
TREE LEGS

>> No.2259997
File: 844 KB, 1059x1378, scan0001gfbf.png [View same] [iqdb] [saucenao] [google]
2259997

>> No.2260131

>>2259931
you're wrong
>>2259932
and so are you.

>> No.2260166
File: 186 KB, 1196x616, 1445660336835.jpg [View same] [iqdb] [saucenao] [google]
2260166

>>2259966
Hey Just wanted to show you that with your kinda shading you can do some pretty complex lighting using the gradient map tool.
Here was me fiddling around with it for a minute.
Besides that awesome pic

>> No.2260179

>>2260166
Not him, but are there any good guides/tutorials out there on this? And can I do with CS2?

>> No.2260180

>>2260179
http://www.devppl.com/forum/how-can-i-make-apply-a-gradient-map-in-cs2-vt10790.html

>> No.2260189
File: 2.28 MB, 2025x2700, comi gullin.png [View same] [iqdb] [saucenao] [google]
2260189

how bad did i do

>> No.2260199

>>2257573
The background color is too saturated.
Your rendering is nice but the colors in general can be better.
If you wanna get some change and a breath of fresh air maybe start messing with colors?

>> No.2260200

>>2259966
The values are ok, but the color is completely monotonous.

>>2260166
Thanks for the eye cancer.

>> No.2260203

>>2257514
Retarded post.
Almost nothing is original, that doesn't mean he stole it and that it won't turn out to be a great painting.
Just draw, who cares if you reinvented the wheel. All that matters is that you made your idea into a painting.

>> No.2260212

>>2257804
cute!
>>2257853
I like it!
>>2257963
Muddy, define it more, bring up some pure colors here and there
>>2258121
This isn't bad but I think all the original was better. Just needed some saturated focal point.
>>2258133
Too saturated
>>2258738
It's looking good, keep it up
>>2258750
I see where you're going with this but it needs more work, you could also desaturate one of the 2 colors, it will look better.
>>2259184
There's no local color on anything. Colors are too close together. Unnecessary purple in the skin tone etc. Face is a bit too small for the head too.
>>2259328
Cute but clear the outlines a bit.
>>2259880
Nice, charcoal or digital?
>>2259997
Heh. I like the vibe, actually.

>> No.2260215

>>2260212
go back to >>>/jp/

>> No.2260218
File: 219 KB, 679x960, 1.jpg [View same] [iqdb] [saucenao] [google]
2260218

>>2258750
>>2260212
This is what I'd do with it

>>2260215
I've no idea what you mean by that
Mind explaining?

>> No.2260221
File: 30 KB, 540x960, 12042987_1215754078440273_6211490527735684207_n.jpg [View same] [iqdb] [saucenao] [google]
2260221

>>2256894
playing around with my new Galaxy Note 5. Awesome phone.

>> No.2260230

>>2259929
Since I started lurking /ic/ nearly a year and a half ago now, I've always seen your works pop up in every draw thread. I just want to say that that's a noble reason to draw, and you've motivated me into practicing every now and then because I get inspired by your works. Thank you, man.

>> No.2260254
File: 84 KB, 570x616, 1445660336835.jpg [View same] [iqdb] [saucenao] [google]
2260254

>>2260200
It gives you a shit load of control and with a couple of masks here and there you get a pretty boss result.

>> No.2260257
File: 347 KB, 1000x990, zeratulwip7.jpg [View same] [iqdb] [saucenao] [google]
2260257

What do I do with this?

It doesn't look great to me, but I don't really know what to change at this point other than polishing.

>> No.2260263

>>2259937
Calm down man, I know the colors turned out shit and I was just trying to fix it.
Offer some critique next time instead of just shitposting, we're all here just to get better.

>> No.2260286

>>2258796
your understanding of shadow is pretty spot on

>> No.2260301

>>2260166
>>2260180
Wow thanks, I never knew anything about gradient maps, I'll give this a look before I go into trying to color it further. Thanks again, anon!
>>2260200
>the color is completely monotonous
I know, that wasn't supposed to be a final colored version, it's only a flat color layer above the drawing, I just wondered if it seemed like a good starting point/base color to people. Thanks for the feedback though!

>> No.2260302
File: 149 KB, 700x900, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2260302

>>2260257
Hey dude. I made this for practice, maybe it will be of some help. I think you have focused on musculature, and little details of how the light should be hitting the muscles, where your primary focus should be on articulating the major forms of the figure and establishing a good pose.
You may not want as dramatic a pose as I have done here, but even a motionless, standing figure can look dynamic by starting the drawing with a gesture (see the red line of action in my drawing). And all that detail on the musculature is only going to detract from the drawing if you can't read the major forms of the figure - for example, in your drawing, I really can't tell what the orientation of the pelvis is.. The legs, the thingy with the loincloth on it, and the abdominal muscles aren't really cooperating as far as I can tell. BTW also I would really give more thought to the drapery - those little lines along the fabric don't really help. OK, good luck and I hope this was somewhat helpful.

>> No.2260309

>>2260302
As a boxing fan, I must point out that the ideas you have about force generation are horrifically wrong.

>> No.2260329

>>2260309
lol yeah I believe that. I guess I was thinking of it as sort of a victory pose, not necessarily a powerful punch. But I can see that it looks a little off

>> No.2260338

>>2260203
thank you. that's like saying I needed to invent pyramids and camels in order to make this. concepts exist. you are allowed to combine them to make something new.

>> No.2260356 [DELETED] 
File: 2.57 MB, 2560x1920, 20151024_125237.jpg [View same] [iqdb] [saucenao] [google]
2260356

WIP

>> No.2260359

>>2257853
Focus on construction, anatomy and proportions. Right now those elements are your biggest weaknesses. Like the other anon said, your colors aren't bad, but the poor construction of the figure kinda ruins it (huge legs compared to upper body, lumpy shoes/feet without proper form, odd hand with huge little-finger that doesn't really rest on/grip his arm, misformed facial planes etc)

>> No.2260383
File: 210 KB, 1224x1246, bruja2.jpg [View same] [iqdb] [saucenao] [google]
2260383

How's this? Took me forever to sketch and ink. Painting this will be a real pain in the ass.

>> No.2260392

>>2260383
looks quite good

>> No.2260413

>>2260302
Thanks!

>> No.2260449
File: 72 KB, 1124x501, z907d.png [View same] [iqdb] [saucenao] [google]
2260449

>>2260230
thanks man!

>> No.2260462

>>2260383
higher order polyhedra are super difficult to draw, ill give you that, but cmon! fucking up the cube too?
rip

>> No.2260467

>>2260257
>>2260257

The first problem is the characters don't look like they were supposed to. Look at how skinny is this draenei, how small is this pandaren. Is this pandaren a kid?
The draenei's head is huge, his left arm bigger than the right one. The pandaren's limbs don't have joints in the middle.

Then there is the problem with the action, the draenei pose is completelly stiff and boring. It doesn't look like he impaled this pandaren and lifted it for whatever reason, to me he just looks like he stoped, looked at his hand and thought "wait what is this stuck to my hand when did this happen"
The camera angle is also the most boring camera angle possible. There is nothing dinamic in this scene.

It's clear you are still at the beginner level of drawing and painting, and I would suggest you go back to the beginner thread, learn how to draw before you try to paint, learn how to do basic shapes and forms, then go to anatomy, train figure and gesture drawing, perspective, then values, and eventually color and composition

>> No.2260468

>>2260467
Not that guy at all but I can't believe you called Zeratul a draenai. He's a protoss, man. I've never even played Starcraft and I know that. Smh tbh.

>> No.2260472

>>2260180
Dude thank you so much!

>> No.2260483

>>2260257
looks like he was lifting his arm up to stretch or something and this Lili falls from the sky and down his blade and he is very confused as to how she got there.

>> No.2260513

>>2260468
eh, close enough.

>> No.2260522

>>2260467
>>2260483
For what it's worth, the pandaren is supposed to be a kid.

Wow, I didn't see that, I drew his left eye too small and now he has this confused expression. I should be able to fix that at least.

I'll try to make my next drawing more dynamic, I completely neglected that aspect. I don't think my basics are that bad, but as soon as I combine multiple aspects and draw from imagination things start to fall apart a bit.

Thanks for the help!

>> No.2260651

>>2260189
I find the design to be very interesting

>> No.2260653
File: 196 KB, 654x842, 2015-10-19_2345.png [View same] [iqdb] [saucenao] [google]
2260653

>> No.2260654
File: 311 KB, 631x817, 2015-10-16_0305.png [View same] [iqdb] [saucenao] [google]
2260654

>>2260653
or like this

>> No.2260669

>>2260302
This is a bad pose. I don't know why noobs go out of their way to give bad advice. No advice is better than bad advice.

You are walking down a road. The road forks into town and into the forest. You read a sign and follow to where it leads. If the sign is bad information, then you're gonna have a bad time.

Both posters need to study humanoid anatomy and understand how difficult it is for a humanoid to stand and how talented we are as a species to stay upright. Then learn forms of the skeleton and muscle groups and apply these theories to what you already know.


TL;DR read the fucking sticky

>> No.2260672

>>2260669
Not that guy but being left on your own really only gets you so far, especially because you start missing the forest for the trees if you never hear from other people about your mistakes. That anon may not have given the best redline or explanation, but what they did is still better than what the first anon had, and now by trying to critique a picture, they both get an opportunity to learn. I'd rather see some discourse here than everyone who's not professional level just getting shut down with "sticky" and "beginner thread".

>> No.2260696
File: 434 KB, 793x600, MixerbrushExperiment.jpg [View same] [iqdb] [saucenao] [google]
2260696

>> No.2260884
File: 539 KB, 752x1000, aawip.jpg [View same] [iqdb] [saucenao] [google]
2260884

heres this so far. really wish i had a girl who would pose for me naked so i wouldnt have to make up shit, but i think im doing well in spite of lack of reference material for the female pose

>> No.2260908

>>2260884
If you need rl reference material (I think a good grasp on muscle/bone structure should be enough) then take a figure drawing class, I'm currently taking on on uni, but I warn you, the females are not "ideal" body types, so while they may help you become better at drawing realistically, it may not be the figure type you prefer based off of your pic only.

>> No.2260910

>>2260908
One in uni*
Oh wow, I messed that one up quite a bit, I'm going to sleep.

>> No.2260931
File: 13 KB, 500x301, dggmxqxel1jyljt3glpp.png [View same] [iqdb] [saucenao] [google]
2260931

>>2260672

>> No.2261065
File: 52 KB, 709x839, IUpqZyECqHY.jpg [View same] [iqdb] [saucenao] [google]
2261065

>> No.2261176

>>2260931
No, I got your point. I'm saying your point is short-sighted. All you said is that if someone can't give textbook perfect advice, they shouldn't try to give advice at all. I said they should still try because then both the advisor and advisee get a chance to learn, that's why even beginner level art classes will try to teach students to critique others' work. I addressed your point quite directly, it seems you just didn't understand. But, those are the critical thinking skills I could expect from someone who'd just lazily direct people to the sticky rather than see if there's even one small nugget of info they could share that might help someone.

>> No.2261357

>>2260884
>lack of reference material for female pose

What the fuck is Google

>> No.2261358 [DELETED] 
File: 166 KB, 1124x545, z909m.png [View same] [iqdb] [saucenao] [google]
2261358

>> No.2261528
File: 1.06 MB, 1836x3264, DSC_0151.jpg [View same] [iqdb] [saucenao] [google]
2261528

Not a drawing but it's what I'm currently working on this was the rough out

>> No.2261530
File: 1.02 MB, 1836x3264, DSC_0159.jpg [View same] [iqdb] [saucenao] [google]
2261530

Getting closer

>> No.2261531
File: 1.10 MB, 1836x3264, DSC_0178.jpg [View same] [iqdb] [saucenao] [google]
2261531

Ready to bake

>> No.2261532
File: 774 KB, 3264x1836, DSC_0179.jpg [View same] [iqdb] [saucenao] [google]
2261532

Baked and ready to mold

>> No.2261537
File: 884 KB, 1836x3264, DSC_0180.jpg [View same] [iqdb] [saucenao] [google]
2261537

And now I wait for the rubber to cure
I'll post results good or bad
I got 3 more hours on the cure time

>> No.2261544

>>2259486
I just started sculpting and have been looking for forms to practice with and I just want to ask you if you don't mind me trying to sculpt this out when I get some free time away from kids and work. I'll post results when I'm done

>> No.2261546

>>2261544
Sure dude, that'd be awesome! I didn't draw any other views of it though so, I hope that won't cause you trouble.

>> No.2261552

Shouldn't be a problem at all thanks

>> No.2261575
File: 162 KB, 894x979, 5-JSEwrwlf_wip2.jpg [View same] [iqdb] [saucenao] [google]
2261575

I've got a couple things I could use some feedback on.
I've been working on this one some more, thank you to the anon who gave me crit before. How's it looking now? The guy is supposed to be around 5'4", 5'5".

>> No.2261584
File: 262 KB, 1366x768, GameSquadHalloween_quikwip1.jpg [View same] [iqdb] [saucenao] [google]
2261584

>>2261575 (You)
Secondly I'm working on this one. Still in the rough stages but I'll appreciate any feedback. If anyone can think of something more interesting for "Snake" to be holding, that would be great. I thought of a cardboard box already but that seems impractical for trick-or-treating to me. Maybe he can be carrying it behind his back, I don't know.

>> No.2261685
File: 1.78 MB, 2448x3264, 4L_8lVLagwX.jpg [View same] [iqdb] [saucenao] [google]
2261685

How can Improve this? The chin is off for sure, but how can I bring better lighting throughout without creating a black face ?

>> No.2261752

>>2261584
suprisingly expressive characters

>> No.2261783
File: 169 KB, 1124x545, z909n.png [View same] [iqdb] [saucenao] [google]
2261783

>> No.2261842

New Thread

>>2261770
>>2261770
>>2261770

>> No.2261845
File: 92 KB, 470x508, bb.jpg [View same] [iqdb] [saucenao] [google]
2261845

>>2261176
You need to learn how to control your mental retardation.

"You are walking down a road. The road forks into town and into the forest. You read a sign and follow to where it leads. If the sign is bad information, then you're gonna have a bad time.

Both posters need to study humanoid anatomy and understand how difficult it is for a humanoid to stand and how talented we are as a species to stay upright. Then learn forms of the skeleton and muscle groups and apply these theories to what you already know."

This is a casual art board, so I'm used to seeing lots of fist timers. My advice is straightforward. Wanna draw people? Study people inside-out. You're preaching everyone pat eachother on the bottom and say "Hey nice drawing but i think the colors should be different" and call that constructive criticism at the end of the day. Critical thinking skills? How high and mighty of you to say so even though you ignored my plain-as-can-be advice I gave in my first post. Tell me about your critical reading skills too, please.

>> No.2261847

>>2261685
You're better off coming back to it later. You won't improve it any further at this point. Go start something else, then come back to it in a couple weeks. Otherwise consider it done.

>> No.2261859

>>2261845
Nothing you just said had anything to do with anything. This started with someone giving a critique and you basically telling them to shut up. At no point did I say people don't need to study forms, or anything about the quality of critique that should be given here. Your only "advice" was "if you don't know, shut up" and my counterpoint is that even those who don't know should still crit because it exposes what you don't know and gives you an opportunity to learn as well as the person you're critiquing. All else you said is completely irrelevant to those points, and as you say, that really shouldn't be difficult to understand. But as you clearly cannot read my messages without inserting your own unrelated subtext, I don't expect you to understand this either. Doesn't matter though, because much as you may dislike it, people will continue to give critiques in these threads even when they don't know everything, and people will still learn from it, even though you never will.

>> No.2261901

>>2261752
Thanks anon! They're based on real people. Not copied from reference, just drawn after various studies of them.