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/ic/ - Artwork/Critique


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2252055 No.2252055 [Reply] [Original]

Beginner Thread

Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

Do not forget to resize and crop your images before uploading them. 1kpx is fine.

Before asking "what should I read/view/study/learn," consult the sticky: >>1579290

Questions go in the QUESTION THREAD

This is for posting studys & getting critique.

Thread study: Birds are fun!

Threadly reminder to avoid carpal tunnel:
http://www.healthline.com/health/carpal-tunnel-wrist-exercises

Old thread: >>2245493

>> No.2252065

Isnt theres a study thread?
>>2251948

Beginner threads are visible better if the op is a drawing by an amatuer

>> No.2252069

>>2252065
they used to have studies for beginners and they were fun because beginners got together and participated on the same subject - so lets bring those times back!

>> No.2252078

so to draw the body all i have to do is study and keep practicing it ? do i have to apply anything else like guidelines ?

>> No.2252080

>>2252065
Beginner threads don't need a shitty OP image to be visible, that's what the fucking subject field is for. Retard.

>> No.2252084

>>2252078
draw a ton from photos/rl refs, but if you want to be drawing from imagination, its really useful to think of the construction, instead of just copying what you see - that way youll be able to imagine how would the subject work in 3d space - as opposed to the renderwhores who draw super realistic images but only when they have the photo to copy

>> No.2252086

>>2252080
But experts might come here and shit up the thread with good drawings and shoo away actual beginners.

If the drawing in the OP is shit, the pros will fuck off and this thread will invite beginners because they are more comfortable to show their art

>> No.2252087
File: 122 KB, 554x1286, sd.png [View same] [iqdb] [saucenao] [google]
2252087

>>2252055

>> No.2252089

>>2252084
>draw a ton from photos/rl refs
isn't that just copying though ? i'll focus on construction for now i guess

>> No.2252090

>>2252086
>speculation

>> No.2252093

>>2252089
meaning dont do this shit https://www.youtube.com/watch?v=Bs60aWyLrnI
do something to get you the overall layout down first and think of everything as shapes, rather just values

>> No.2252094
File: 27 KB, 300x300, 1368155067995.jpg [View same] [iqdb] [saucenao] [google]
2252094

>>2252065

You are actually retarded please leave.

>> No.2252096
File: 158 KB, 734x1308, 2015-10-14 10.51.54.jpg [View same] [iqdb] [saucenao] [google]
2252096

I drew this from a photo. I know the glasses are a little crooked and the lips are off abit

>> No.2252099

>>2252086

That's the stupidest rationale I've ever heard.

Beginner threads normally have studies, the use of shitty art is the exception and the threads weren't that different.

I'm pretty sure most people looking for the beginner thread just search "beginner" anyway.

>> No.2252104

>>2252089
It is copying, but from a study point of view. To learn how to draw you need to study the human form in whatever way you want to represent it. That includes drawing from reference photos (There's a whole source of stock images on deviantart) or from irl which will be the more tasking of the two.

Duh

>> No.2252110

>>2252096
You need to focus on the torso more. Her left shoulder slopes way too far down in the front. Consequently it looks like it cut her torso off. Even though flesh is malleable and loose it still is constricted by relationships and dynamics.

When drawing the shoulders try to make them in relationship to one another. One shoulder may slump but you should be able to connect a somwehat straight line between the too.

if that makes any sense

>> No.2252113

>>2252089
lol you wont be able to construct ANYTHING well without studying from photo/irl. Construction isnt some magic method to create things

>> No.2252115

>>2252113
Lol for real. You can't just learn how to draw the fucking human body by just making some shit up in your brain without references.

>> No.2252118
File: 24 KB, 481x602, yallcowardsdontevensmokecrack2.jpg [View same] [iqdb] [saucenao] [google]
2252118

>> No.2252120

How to make unique, interesting, nonretarded characters?
what are some good character design books?

>> No.2252123

>>2252120
Good artists copy, great artists steal just mimick a design and tweak it up a bit and call it your own everyone's doing it.

>> No.2252127

>>2252123
What ae some books with cool characters to steal from then?

>> No.2252129

>>2252127
Mistborn

>> No.2252133

>>2252129
Huh, wtahts that?

>> No.2252134

>>2252133
>What ae some books with cool characters to steal from then?
Take a guess.

>> No.2252137

>>2252134
"Mistborn is a series of epic fantasy novels written by American author Brandon Sanderson and published by Tor Books"

>> No.2252146
File: 80 KB, 1280x720, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
2252146

>>2252110
thats kinda how the shoulder looked

>> No.2252153
File: 3.19 MB, 2480x3508, Poster7.jpg [View same] [iqdb] [saucenao] [google]
2252153

>>2252055
This is a corrected version of a picture I previously posted.
Feel free to give any criticism, specially concerning the anatomy. it could help me more.

>> No.2252155

i have a sketch pad and a whole 500 page stack of white paper, i wanna use the sketch pad in case i make something i really like but i don't wanna waste the pages in the pad, do i just use the white blank paper ?

>> No.2252161
File: 142 KB, 777x1380, 2015-10-15 16.42.27.jpg [View same] [iqdb] [saucenao] [google]
2252161

What do I need to fix? And how would I go about inking the rest?

>> No.2252164

>>2252146
Even with the slope in the picture the shoulder does not come as far down in the photo as it does in the illustration. Also the angle at which the shoulder slopes is less severe.

>> No.2252166
File: 606 KB, 595x540, 1438010114390.png [View same] [iqdb] [saucenao] [google]
2252166

>>2252161
see this for inspiration - its all about getting the texture down

>> No.2252167
File: 922 KB, 1891x1427, 1438010268496.jpg [View same] [iqdb] [saucenao] [google]
2252167

>>2252166

>> No.2252168

>>2252166
thanks

>> No.2252169

>>2252153
Anatomy is hard to critique on obviously stylized drawings. We don't know if it's intentional that their heads are the size of their torsos or not, etc.

What I will say is that you've got inconsistent lighting on the characters, the shadows make no sense, and the girl's arms are too short. Honestly, the night sky looks nice, but you probably shouldn't worry about coloring things until you've got the drawing phase down.

>>2252166
Your hatching is fuckin' sick, dude. Are you using a fountain pen?

>> No.2252173
File: 989 KB, 1318x1679, 1438011137660.jpg [View same] [iqdb] [saucenao] [google]
2252173

>>2252167

>> No.2252175
File: 170 KB, 600x600, 1437969161320.jpg [View same] [iqdb] [saucenao] [google]
2252175

>>2252169
not mine, but its from /ic/ - by the anon that does the bears thats been overgrown by nature

>> No.2252183

>>2252169
Thank you for the tips

>> No.2252192

>>2252175
Not the fountain pen dude, but I remember the bear guy. Does he have a blog? It was pretty late when I saw his work, so I didn't save it or anything,

>> No.2252200
File: 471 KB, 1019x696, tumblr_nm1kwjMnj81rcea42o1_1280.jpg [View same] [iqdb] [saucenao] [google]
2252200

>>2252192
he does have a tumblr, try reverse searching this

>> No.2252202
File: 120 KB, 700x437, Rebecca Yanovskaya stuff.jpg [View same] [iqdb] [saucenao] [google]
2252202

>>2252169
>Your hatching is fuckin' sick, dude. Are you using a fountain pen?

You're implying like that's a bad thing.

>> No.2252203
File: 379 KB, 700x567, tumblr_nm0vzydwR51rcea42o1_r1_1280.jpg [View same] [iqdb] [saucenao] [google]
2252203

>>2252200
or this

>> No.2252215
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2252215

>>2252200
>>2252203
found one of the bears!

>> No.2252278

>>2252202
I'm not, though. I used "sick" in the 1990s sense.

>> No.2252285
File: 61 KB, 172x226, 1389362156368.png [View same] [iqdb] [saucenao] [google]
2252285

>>2252278

>> No.2252336
File: 399 KB, 857x748, b7bbdd85825b185ce18db4da6c59898c.png [View same] [iqdb] [saucenao] [google]
2252336

Where can I go from this? I always end up in this step and just stop and end up posting the drawing.

>> No.2252350

>>2252336
Push your values, and make the mids and shadows warmer. It's very flat and muddy right now.

>> No.2252352

>>2252336

Expanding your values and adding a little contrast wouldn't hurt. Did you start right in with color or have you practised doing things in black and white? Your darkest tone, besides the background, is like a 5 or a 6 on the scale.

It's not a bad idea to look at art or photography you find appealing and greyscale it. See the range in values, and see how different they can be, especially in the more eye-catching areas.

>> No.2252370

>>2252153

You have to go back to the very basics and learn how to draw

>> No.2252374

>>2252370
This is the beginner thread.

>> No.2252379

>>2252155

I purposely draw retarded shit on the first few pages of my sketch books so I don't worry about keeping it nice.

>> No.2252380

>>2252374

And if you dont understand why your request is nearly impossible to facilitate, you dont even belong in the beginners group yet.

You need the sticky. And if you choose to ignore that, ctrl-paint might help you.

>> No.2252385

>>2252374
That anon is right. Problem is the work has very strong symbol drawings and you need to find out how to remove that.

>> No.2252395

>>2252380
>>2252385
I'm not the guy who drew it, I just find it more than a little bit silly to call someone's work shit when you're very clearly in a thread for beginners. Frankly, I would be more surprised if someone posted work that wasn't shit.

>> No.2252399

Is there any value in studying animals? I'm practising perspective drawing right now, so are humans a subject which can improve your drawing more?

>> No.2252405

>>2252370
you need to learn how to teach, otherwise don't comment here. He may have a lot of work to do, but he didn't post to be told to figure it out himself

>> No.2252409
File: 105 KB, 640x480, 20151015_224052.jpg [View same] [iqdb] [saucenao] [google]
2252409

Shitty attempt of a portrait

>> No.2252411
File: 639 KB, 954x720, Sin título.png [View same] [iqdb] [saucenao] [google]
2252411

>>2252409
Heres the reference

>> No.2252432
File: 481 KB, 1704x2272, 10.jpg [View same] [iqdb] [saucenao] [google]
2252432

Just used this for a value/hatching study. Was really fun. Wanted to share.

>> No.2252434

>>2252409
>>2252411

That's a photo study not a portrait. Good on you for continuing to practice and post though!

>> No.2252439

>>2252395

Again, his art IS NOT THE PROBLEM. It's the question he's asking, just by that we can tell he isn't even in the right mindset to improve. A basic understanding of form and tone, and he would know why he shouldn't ask those questions. Therefore they haven't even read the sticky/gone through the basics.

>> No.2252449

With 30 second gestures, should I start with simple stick figure-esque drawings then work my way up to putting some meat on the bones per se?

>> No.2252450
File: 563 KB, 800x635, manne.png [View same] [iqdb] [saucenao] [google]
2252450

Haha, polished turd.
Definitely need to work on my lay-in measuring

>> No.2252456

>>2252439
Given, his question is broad, but if you really knew how to improve his work you should tell him, instead of withholding information. Or at least nudge him in the right direction.

>> No.2252463
File: 52 KB, 836x339, file.png [View same] [iqdb] [saucenao] [google]
2252463

I was thinking of drawing a stack of blocks in perspective like this, but I had a hard time figuring it all out.

I decided to look up a reference picture and now I am even more confused. I thought each block would have its own set of vanishing points, but each of them would meet on the same horizon.

According to this picture I measured, the lines seem to be going every direction conceivable and not meeting at a common horizon line.

Am I retarded? What's the trick here?

>> No.2252475
File: 110 KB, 1011x402, seems about right.png [View same] [iqdb] [saucenao] [google]
2252475

>>2252463

>> No.2252476

Look for the longest line first. You could start from there then work at capturing the gesture of some of the contours.
The subtleties of some poses I've found can't be conveyed with just lines going through the forms so take into consideration that there's also gesture that lie on the contours of the figure. This is especially true with poses that have squashing-stretching.

>> No.2252479

>>2252475

god im so stupid

>> No.2252496

>>2252456

I did, I admit i might have been a little harsh, but if you could go back through all the beginner threads you see it over and over. People who need to read the sticky and go back to the basics, I nudged him towards the sticky and that's all I can do. The rest is up to him

>> No.2252497
File: 407 KB, 1000x1000, o deer.png [View same] [iqdb] [saucenao] [google]
2252497

hey sup, I'm here to suck at art so I can eventually not such at art
tear me apart

>> No.2252498
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2252498

>>2252497
more trash for the pile

>> No.2252501
File: 1.06 MB, 2026x2026, robutt steve spookmode.png [View same] [iqdb] [saucenao] [google]
2252501

>>2252498
and one final thing

>> No.2252510
File: 855 KB, 1464x650, bsncontour.png [View same] [iqdb] [saucenao] [google]
2252510

After fucking the proportions / measurements on >>2252450

I tried doing a kinda gestural contour on an image study and focusing on trying to get the proportions right. Turns out I'm having more trouble with it than I thought haha.
Anyone have any tips on measuring, or maybe there is there another issue I'm having?

>> No.2252517 [DELETED] 
File: 15 KB, 320x480, gira.png [View same] [iqdb] [saucenao] [google]
2252517

How hard will it be to cut an acetate stencil from this?

>> No.2252519

>>2252498
out of all the things I did this week I feel like this was the least garbage, but it's also something I feel is easier to draw "looking right" than something more recognizable than a human being, robot, or a deer lady.

Is it actually not terrible or is this a case of "I dont actually know what it looks like so it's fine"itis?

>> No.2252542

>>2252510
How do you measure? Do you envelope? Do you use a plumb line? Also, you may want to start simple. Bargue plates are good for that.

>> No.2252552

>>2252370
Rude but honest.
Thank you anon, i'll be less rush next time

>> No.2252553

>>2252542
I attempt enveloping.
I was trying to use the pencil and my thumb to make measurements; which is difficult cause I shake a bit.

>> No.2252554

>>2252096
Your final lines are dirtier than your sketch lines, what the fuck anon

>> No.2252557

>>2252153
It's all symbols.
Re-make your drawing as 3d construction shapes. Then shade them.

>> No.2252561

>>2252336
Values don't exist basically

Also you need to redo the stache from sctratch, you used too big/dense of a brush at points, which you can't effectively erase

>> No.2252565
File: 422 KB, 1111x840, 2015-10-16_03-33-25.png [View same] [iqdb] [saucenao] [google]
2252565

Just trying to figure out the pose right now. I can't seem to put my finger on where to place the (my) right boob. Any help?

>> No.2252566

>>2252552

It came out pretty rude, but what I mean is build up your fundimentals. Resources are in the sticky

>> No.2252587
File: 426 KB, 2550x3300, boid002.jpg [View same] [iqdb] [saucenao] [google]
2252587

sketching at work sneaky style.

>> No.2252597

>>2252587
'pologize fer the size...:( sneaky stlye scanning too...

>> No.2252598

>>2252553
if you want to do sight size I'd suggest the bargue plates

>> No.2252611

>>2252598
Yeah they look really useful. I'll try them out.
Thanks

>> No.2252639

>>2252587
Dont use sneaky long strokes like that, try to capture the feathery texture (see the examples above)

>> No.2252664
File: 175 KB, 777x1027, I hate my life.jpg [View same] [iqdb] [saucenao] [google]
2252664

Hi thread i just start drawing and i want to practice but i don't know where to start

>inb4 Loomis/Read sticky

>> No.2252671
File: 113 KB, 960x1280, rps20151016_131900.jpg [View same] [iqdb] [saucenao] [google]
2252671

Ok, so I gave it a not so sneaky shot during a lecture.

>> No.2252673
File: 105 KB, 960x1280, rps20151016_131929.jpg [View same] [iqdb] [saucenao] [google]
2252673

>>2252671
Realised how fucked it looked like so I tried to simplify it and make it look more cute as the ref.

>> No.2252690
File: 2.73 MB, 1090x1940, sketch1444996039795.png [View same] [iqdb] [saucenao] [google]
2252690

>>2252161

>> No.2252701

>>2252450
You should start with some spheres, blocks, cones...instead of a wooden mannequin like this.

>> No.2252754
File: 116 KB, 800x800, Guise.jpg [View same] [iqdb] [saucenao] [google]
2252754

>>2252664
srsly, where should i start?

>> No.2252762

>>2252118
I like it, here's a (you).

>> No.2252782

>>2252754
What do you want to draw? Start there.

>> No.2252784

>>2252782
I want to draw face but my Anatomy is shit so i decide to practice it first then practice face but i don't know where to start

>> No.2252805
File: 165 KB, 490x653, 20151016_164955.jpg [View same] [iqdb] [saucenao] [google]
2252805

>>2252055
I never really know when to stop with these things

>> No.2252808

>>2252639
that's good advice, anon thanks! to be clear, you are referring to my shitty attempt at texture, not the long strokes to define the construction, correct?

>> No.2252810

>>2252754
start by breaking the thing you want to draw into basic 3d forms.

>> No.2252812

>>2252805
best thing about art is, you stop when you think it's finished. looks great btw.

>> No.2252814

>>2252754
Shove perspective made easy and a book that teaches construction up your anus, gently, over a period of a few months.

>> No.2252826

>>2252810
>>2252814
Thank guise

>> No.2252827

>>2252200
God, i love this. He Captures the mood so well.
i could not find his name via image search

>> No.2252836
File: 617 KB, 4096x2304, hyeena.jpg [View same] [iqdb] [saucenao] [google]
2252836

Working on this in my 2D design class (just a photorealistic pencil drawing now but we'll be doing a bunch of designs with it later)

How shit is it now? Only just started really

>> No.2252840
File: 2.90 MB, 3720x2631, Wenceslas_Hollar_-_A_lion_standing,_after_Dürer_(State_1).jpg [View same] [iqdb] [saucenao] [google]
2252840

>>2252836
never been a fan of the grid method, it kinda teaches you just to think about the outline and not the geometric shapes undernearth.
Also i can't really tell what kinda animal this is (im guessing a skinny bear or a hyena). For animals you generally want to put a ton of effort into texturing (like pic related) it makes or breakes the drawing.

>> No.2252843

>>2252840
To be fair, I started with the grid and then just ended up doing pretty much freehand from reference. Most people in the class are just tracing. And oh yeah, I'll be spending 90% of the time on texture and value. It is a hyena but I can see the skinny bear too lol

>> No.2252845
File: 245 KB, 1425x1425, circa survive - blue sky noise (2010).jpg [View same] [iqdb] [saucenao] [google]
2252845

>>2252510
I knew I've seen that motif before!

>> No.2252852

>>2252843
Dont focus on what the others are doing, this is about you learning something.
Pic related is generally the thought process you should be doing. Always start with basic forms, never with outlines. Analyze your subject first and dont get distraced by details in the beginning.

>> No.2252853
File: 86 KB, 600x247, cheval_1_sujet.jpg [View same] [iqdb] [saucenao] [google]
2252853

>>2252852
Ment to post this

>> No.2252858

>>2252853
>>2252852
Thanks, I will use this though I'm not trying to learn on this particular piece as he wants a carbon copy and it's supposed to be more of a learning experience about design but he's actually pretty shit at teaching in general and this class feels like a waste of time. You're right, I might as well use this as a learning experience since he's not really doing any teaching.

>> No.2252874

>>2252827
just search the bear, itll give you the links

>> No.2252877

>>2252690
You are rushing your strokes so it makes look like a mess.

>> No.2252900

I'm currently working a job that offers me spotty free time over an 8 hour day where I can draw. I can't have references or anything like that. How could I best use the time to improve myself?

>> No.2252906

>>2252900
get a phone and use it for refs

>> No.2252915
File: 276 KB, 960x786, micron.jpg [View same] [iqdb] [saucenao] [google]
2252915

I'm really only happy with the bird skull and feather

>> No.2252924
File: 272 KB, 1000x1414, New canvas.jpg [View same] [iqdb] [saucenao] [google]
2252924

Point out mistakes and give tips on how to approve, please.
(I know its a 5 minutes sketch, but I think its better to post raw works)

>> No.2252949

>>2252906
It's a highly sensitivity environment. We're talking criminal charges if I have any electronic devices at my workspace.

>> No.2252956

>>2252949
huh, then have fun mastering drawing your nondominant hand

>> No.2252957

>>2252949
Damn son where do you work?

>> No.2252959
File: 266 KB, 1106x1250, 36484615684.jpg [View same] [iqdb] [saucenao] [google]
2252959

20 min

>> No.2252964

>>2252956
Goddamnit. Yeah I guess so. Could practice straights and curves I guess too. Cubes in perspective. Boring shit.

>>2252957
Security and alarm response.

>> No.2252967

>>2252949
Bring an artbook with you, or just get a fucking old fashioned analog mirror lol.

>> No.2253000

>>2252967
That's actually a really good idea. Maybe I'll order Human Anatomy for Artists or something.

>> No.2253010

>>2252959
dude that is one scary looking owl. creeps me out

>> No.2253027
File: 451 KB, 480x480, activate your owl.webm [View same] [iqdb] [saucenao] [google]
2253027

>>2253010

>> No.2253048

>>2252450
shadows are all over the place.

>> No.2253054

>>2252858
Is your teacher's name Bart?

>> No.2253075

>>2252959
how are you a begginer tbh

>> No.2253083

>>2252853
Why the short face?

>> No.2253111
File: 1.79 MB, 738x1017, The Swole Slav.png [View same] [iqdb] [saucenao] [google]
2253111

>>2252055
How can I improve? What did I do wrong?


Please /ic/, give me your worst.

>> No.2253137

>>2253111
musculature wouldn't be visible under a jacket. Eyes aren't round. Character's right hand is fucked up.

>> No.2253140

>>2253111
The arms look like their pasted onto the torso rather than a part of it.

>> No.2253141

>>2252463
you're not seeing the angles of the bottom cube correctly. I'm shit with perspective too friend. I find that trying to understand it with lines like this ends up confusing me more (since the slightest variation can cause wonky results, like your study). drawing buildings has been helping me get a feel for how perspective actually works better then lines ever did, so it might be worth it to try that out some.

>> No.2253155

>>2253111
his right hand looks like a left hand, since the hand isn't able to twist that much (if it were twisted that much, the thumb is waaay stretched too, very uncomfortable). try to replicate the hand/arm combo in a mirror, you'll feel and see why it doesn't work like you've drawn. Rest of pose generally looks too stiff, and the chest/torso is too big for the shoulder width. Follow the angle on the character's right-side especially. His chest cavity is massive compared to his collarbones and shoulders. Looks like we're looking at the shoulders straight on, but the chest looks halfway like it's turned away from us slightly and halfway like it's facing us. Perspective problem, that can't happen.

also; ignore faggot saying 'eyes aren't round'. That's stylistic and stupid to point out as a flaw. Keep it up friend, start doing some figure drawing and you'll start getting a better feel for it.

>> No.2253168

>>2253137
>>2253140
>>2253155


Thanks mates, especially the last one.

>> No.2253169

>>2253054
No

>> No.2253182
File: 327 KB, 1600x640, e799bde8a9b0dce3839de382b9e382bfe383bc_hikaku2.jpg [View same] [iqdb] [saucenao] [google]
2253182

Is this a good enough progress for 12 years of practice?

>> No.2253185

>>2253182
Nothing has changed.

>> No.2253187

>>2253182
If you're still where you want to be, skill-wise, sure, maybe. Otherwise, fuck no, be sad, be angry, do everything in your power to get out of your comfort zone and push yourself.

>> No.2253189
File: 1.85 MB, 3264x2448, 1444985309454.jpg [View same] [iqdb] [saucenao] [google]
2253189

>>2253187
It's not me, it's a very well respected and popular lolicon mangaka, see picrelated. I don't have a gift at all, was just wandering if it's normal to for your art to stay sort-of the same for so long

>> No.2253191

>>2253182
Don't trace it, re-draw it. If you're tracing it, you're missing the point.

>> No.2253193

>>2253182
I honestly like the first one better. It just has a little more charm, but they are nearly identical

>> No.2253194

>>2253189
Oh, I know anon. I just kinda have a habit of speaking to "the artist" even if they're not the ones who are really posting.
Also holy shit did this fucking chink really get into a gallery with lolis?

>> No.2253200

>>2253194
Apparently, he was a part of exhibition of some kind

http://oyariashito.net/2015/05/07/%E5%9B%9B%E8%89%B6%E5%B0%91%E5%A5%B3%E7%94%BB%E5%B1%95-2/

>> No.2253204

>>2253182

Hey anon, atleast you learnt to place the navel correctly in those 12 years. Give it another 12 and I bet you'll be able to draw nostrils too!

>> No.2253205
File: 98 KB, 668x676, witch.png [View same] [iqdb] [saucenao] [google]
2253205

Anatomy help? I can't figure out what is going on with the right leg, but anything else?

>> No.2253209

>>2253189

I think it's pretty typical when artists reach a certain popularity. The hunger to improve their skills at any costs goes away.

>> No.2253211

>>2253205
dont bother with stylization when you are trying to learn anatomy

>> No.2253212

>>2253205

Just a quick tip if you want her to look more feminine, women usually don't have straight arms, they bend at an angle.

>> No.2253218
File: 96 KB, 640x665, witch2.png [View same] [iqdb] [saucenao] [google]
2253218

>>2253212
Is this what you mean?

>> No.2253221

>>2253218

http://thumbs.dreamstime.com/x/beautiful-pregnant-woman-sitting-floor-isolated-white-background-49211046.jpg

Not the best image but something like this. It tends to jut out a bit.

>> No.2253226

>>2252959
>20 min

Why do people post times in a beginner thread? It doesn't matter.

>> No.2253229

>>2253221
>beautiful
>pregnant
pick one

>> No.2253281
File: 94 KB, 665x647, abcf067380e44979215b6259703b926e.png [View same] [iqdb] [saucenao] [google]
2253281

>>2253221
does this look better? It was hard to try not to make it look like her arm was broken.

>> No.2253286
File: 120 KB, 798x998, owl.jpg [View same] [iqdb] [saucenao] [google]
2253286

>>2252055

colors are fucked up, I know

>> No.2253287

>>2253226
>It doesn't matter.

Yes it does. If he said "eight hours" you'd probably consider it more a cause for concern. If someone posts really shit art and says "10 min" you can tell them to spend longer on it.

>> No.2253298

>>2253286
I really like this anon. Don't be shy about pushing values more in the future, and pay attention to your edges and strokes. I actually liked the colors you picked, they work decently together, even if it's not similar to the photo

>> No.2253357

>>2253286
you dont seem like a begginer

>> No.2253406

>>2253286

It's not the colors that are fucked up. It's the VALUES. Values are way more important than colors. I recommend you save what you have but turn the reference image and your image greyscale and try to get the values right. It would be great value practice and you don't have to start from nothing! Do it you'll see where you went wrong.

>> No.2253408

>>2252877
thanks, youre right. i get a little hasty cause i want to see if it looks right as a whole. it didn't, so im not sure why i posted it

>> No.2253411

>>2253408

It's a tough subject to do in pen. A good thing to keep in mind is detailing or putting in textures darkens an area so only do it in the shadows. Maintaining a readable volume/ form is more important than the details. Get enough detail in the shadows to that it reads as feathers and leave it at that.

>> No.2253478

How do I make the shift from traditional art to digital? In particular is there anything I can do to help adjust myself to it?

>> No.2253479

>>2253478
Just keep doing it. It helps if you understand layers and hotkeys.

Looking at your monitor while drawing will feel weird for the first week or so.

>> No.2253488
File: 1.09 MB, 2448x3264, IMG_20151017_022528.jpg [View same] [iqdb] [saucenao] [google]
2253488

I think I might be retarded.

>> No.2253519

>>2253182
You regressed, man.

>> No.2253520

>>2253281
Where is her left shoulder and deltoid, man?

>> No.2253571
File: 286 KB, 735x980, 20151017_115836.jpg [View same] [iqdb] [saucenao] [google]
2253571

Plant/Flower study i did today. Any advice?

>> No.2253644

>>2253571
cant you just ask peter humself?

>> No.2253646

>>2252671
>>2252673
abybody?

>> No.2253650

>>2253644
>implying i paid for it :^)

>> No.2253699

>>2253571
do you use markers for this?

>> No.2253704

WHY ARE THERES PROS IN MY BEGINNER THREAD
GET OUT NORMIES
RRRREEEEEEE

>> No.2253709

>>2253699
Yes markers, felt tip pens and a white gel pen for highlights

>> No.2253726

>>2253709
how mandy different gray markers did you use?

>> No.2253731

>>2253726
3 i think

>> No.2253737

>>2253704
Big fish

>> No.2253758
File: 1.15 MB, 1500x1125, glast heim castle 2 small.png [View same] [iqdb] [saucenao] [google]
2253758

I would like to get critiques, specifically about the way I (digitally) painted; my brush strokes, basically.

I know there are anatomy mistakes, composition is probably horrible (made it up on the spot and added things around the biggest subject, then a background at the end), and the shading on the middle beast went to the shitter. Lighting probably doesn't make sense either, that's fine, I'll study room lighting down the line.

I did one finished turd for the sake of finishing something at all, I know you guys have a hard-on for doing studies for 15 years before coloring a gift card. Yeah I am back to studying the basics already, no worries here.

I am just worried that I may pick up bad habits when rendering, because I am unable to judge the rendering/program-related problems.

For this, I used circle brush, 90-100 density, 0 persistence; I'd say 80%ish edge hardiness. I start with putting down base colors as 2-3 tones depending on the distance/size, and then I smoothed it out with the above brush.

I noticed that I could either go high persistence, with 50% blending, or 0 persistence and 0% blending, using varying pen pressure to smooth the colors. This feels sort of like using a pencil to shade.

Whereas using 50% blending feels like mixing fresh paint. Though I never painted traditionally so it may be an uneducated guess.

Anyway, is there anything wrong with this method inherently? Are strokes smoothing out too much? Is there an advantage to using different kind of brushes and other settings?

Playing around with a drawing program's settings is counter-intuitive, not sure what corrections to make.

I'm also highly inconsistent between the objects, yet I have used the same exact brush settings; hopefully that one comes down to practice and familiarity with the program.

If you need the original size to judge strokes better, I'll post it. This one is roughly 1/3rd.

>> No.2253786

>>2253758
Put a little dude in the bottom right corner, maybe peaking around the wall. The Chimera and one of his tail-snakes are looking to that corner, and he's pointing that way, having something there that points back toward that mess of stuff in the middle of the page would help your composition out a lot. The shadows on the underside of the chimera are much darker than the ones he's casting, which make him seem to float a bit, just darken the shadows near his hand and feet. The edge of that wall on the right foreground shouldn't be so dark either. The gargoyle head that's peaking around is lit poorly, the top of his head should probably be lighter than his face, his face is the thing facing the farthest from the light source (also his construction looks too sloppy).

Your technique doesn't matter very much, what matters is your understanding and ability. If you know what you're doing, you can make any technique work for you. I'd suggest using fewer strokes with a high opacity hard brush for the most part, with more accurate color picking, but that's just how I like to work.

You may have smoothed things out a bit too much in some areas. The snakes look kind of like turds more than things covered in scales, which could be accomplished by just sharpening the edges of the scales. Similarly the Chimera's hands look almost blurry.

>Density, persistence
What program are you using? I'm assuming these are the same as photoshop's opacity, flow; and "edge hardiness" is pretty definitely "hardness" in photoshop.

>> No.2253792 [DELETED] 
File: 1.76 MB, 1075x1548, background_1.png [View same] [iqdb] [saucenao] [google]
2253792

how does one get better at studying environments?

>> No.2253793

>>2253792
jesus fuck i need to resize this

>> No.2253798
File: 656 KB, 589x848, background_1.png [View same] [iqdb] [saucenao] [google]
2253798

>>2253793
okay, how do i study environments better?

>> No.2253873

>>2253786
I used SAI.
I assumed all the terms were the same among all programs, sorry.

Density is how strong paint is, persistence is how much it influences color that's already laid down, I guess. High persistence means that if you do a new stroke the old one will be mostly ignored. Zero persistence is sorta like shading on paper coloured with that existing color, as each individual stroke matters little. Which is what I did. But I guess that results in very smoothed out transitions, I think sharper tone changes look better, unless it's a flat object.

I didn't even realize that the hand has to infact be darker than everything on that object. I see it now. Poor observation from my part.

For the shadow it's casting, I just removed the lighting layer in the shadowed area. Should I ALSO add a darker tone on top of it? With the knowledge I have at the moment, removing the lighting completely looks correct to me. Because the stairs are of lighter color compared to the walls. Maybe I'll properly understand when I study more.

The gargoyle heads are like sharply cut masks, the reference I had was very ambiguous so I decided to make them like this. Is it still poorly constructed regardless? Could you redline or sketch a quick improvement? I find it hard to judge it by myself in that position.

How do I sharpen the edges of the scales? Is it something that is done during, or after the texturing of them?

And yeah parts of the chimera are just blurry and smudged, I don't understand what the difference may have been. Maybe too many strokes, because I know I used one kind of settings throughout everything. As I said I could not maintain the same effect throughout things somehow.

>> No.2253879

>>2253798
I would start with a less ambiguous reference.

>> No.2253885

>>2253879
like a more straight forward reference?

>> No.2253887
File: 820 KB, 2592x1944, IMG_20151017_113856031.jpg [View same] [iqdb] [saucenao] [google]
2253887

How am I doing /ic/?

>> No.2253899

>>2253887
Bad, you need to learn basic construction or perspective. Dont draw lines, draw shapes my man.

>> No.2253916

>>2253899
how do you draw shapes without using lines?

>> No.2253923

>>2253916
Feel the form.

>> No.2253929

>>2253899
basically don't draw the outline of a figure, draw the underlying geometrical shapes. f.e. Ribcage -> Ellipse; Arm -> cylinder.....
In short, more fukken loomis

>> No.2253930

>>2253923
vilppu pls

>> No.2253946
File: 506 KB, 808x690, shadows-and-light.png [View same] [iqdb] [saucenao] [google]
2253946

>>2253873
#1 - you've got a good shadow here, and the snake isn't even touching the wall.

#2 - The hand is actually touching the wall, and the shadow isn't as dark as the snake's. Both objects are blocking the primary light source, but the hand is definitely touching the wall, so it should be effectively blocking more light and have a darker shadow.

#3 - There's no shadow near this foot, so I have to assume it's being lifted (but that's not made apparent from its position).

#4 - The shadow is not much darker than the surrounding area, which is perfectly fine if it's being lit up by the bounce lighting, but again, the foot is touching the floor, the shadow should be darkest there where the light is blocked the most (at the point where the foot touches the floor). This conflicts with #5
#5 - if the floor shadow is light because of bounced light, the shadow on the body would also be lightened by bounced light.

The easy correction is to make the shadows next to the hand and feet to be darker to match the values used in the figures. Again, that shadow next to the foot (#4) looks good, but it doesn't match the values you're using elsewhere in the scene which have similar lighting conditions.

>> No.2253966

>>2253916
You could use lines, but not on contours. For example, you can draw the shape the spine would take. That is a great start to identify figures.

>> No.2253977

>>2253946
>#4
still hard to completely grasp but now I understand the logic behind it.

>#1 & #2
A clear oversight from my part, just like the lack of shadows on the hand, this one is VERY apparent when you told me, but I somehow did not catch it when making it.

>#3
Well, this is a little of an unfortunate position because the first step is pretty much aligned with the base of the hoof. I remember deleting a little bit of the edge of the hoof, in fact. Yet, I did not have a dark shadow there, like I should have.

Thank you a lot, that was very detailed. I'll see if I can find a lot of reference so I can draw and study the cast shadows properly. So many mistakes are piling up so I need to learn this.

>> No.2254021
File: 2.20 MB, 3264x2448, 20151017_161236.jpg [View same] [iqdb] [saucenao] [google]
2254021

>> No.2254176

>>2253298
>>2253406
thanks a lot anons, I will

>> No.2254298
File: 185 KB, 621x800, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2254298

I lack the discipline to render that amount of detail on the feathers and the proportions are kinda wacky but it was fun.

>> No.2254331

>>2254298
I like this

>> No.2254358
File: 132 KB, 841x1216, image.jpg [View same] [iqdb] [saucenao] [google]
2254358

>>2252055
The tiny details always fuck me up. Should I just quit art now instead of waiting until I make a huge ass out of myself?

>> No.2254364

I'm rereading Michael Hampton but I'm stumped on how to draw the legs and arms. Basically just drawing the muscles and tendons as ellipses. I don't understand how to attach them properly. Any help?

>> No.2254367

>>2254358

Never quit. Look at the reference, look at your drawing. Analyze it. See what you did wrong. Now re-do it. Take your time, don't rush it. See what you did wrong and correct it.

DON'T LET YOUR DREAMS BE DREAMS.

>> No.2254383
File: 1002 KB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2254383

Gestures of my cat.

Still can't pull off gestures well enough.

>> No.2254385
File: 146 KB, 1073x1012, image.jpg [View same] [iqdb] [saucenao] [google]
2254385

>>2254367
Alright, here's take two is there anything even remotely close to improvement here?

>> No.2254416

>>2254358
dont quit, persistence and practice is everything

>> No.2254455
File: 72 KB, 210x230, MFW anon thought that the video was the dont give up clam farmer.jpg [View same] [iqdb] [saucenao] [google]
2254455

>>2254358

have you gone through bert's "Keys to drawing"?

I feel like that text in particular will help you wrap your mind around that problem. If you have not, go through it and reeeeaaally pay attention to what he says. Dont just read it, but try to understand it well.

Don't give up:
https://www.youtube.com/watch?v=Kw2qEUwFbGM

>> No.2254499
File: 2.66 MB, 1920x1080, file.png [View same] [iqdb] [saucenao] [google]
2254499

as a beginner, how would I tackle drawing this? The branches at the top become maze like, there are so many. Even if I dont want to recreate it branch for branch, how do I simulate the pattern and depth of them all?. How do I plan it out?

>> No.2254516

>>2254499
I would suggest drawing the big branches first the slowly going into smaller branches, there isn't really any short cuts to this other than spending a little extra time on it.

>> No.2254524
File: 235 KB, 1027x628, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2254524

>>2254499
Brushes, ever heard of them?

>> No.2254528

>>2254524
He has trouble with the branches, not the green. Do you have a brush for that as well

>> No.2254636
File: 513 KB, 1280x941, oct2_gestures.jpg [View same] [iqdb] [saucenao] [google]
2254636

Started watching Proko's and Alphonso's lessons on gesture, i think i'm slowly starting to FEEL it. Needs a few more hundred repetitions though, also starting Vilppu tomorrow.

>>2254385
Sure! Great job fixing the face, now it's way closer to her original direction in the ref. You can also try using comparison to understand the proportions - always compare one part of the figure to another in terms of width, height and position. I'll post an example in the next post.

>> No.2254638
File: 163 KB, 923x578, aaa.jpg [View same] [iqdb] [saucenao] [google]
2254638

>>2254385
>>2254636
As you can see, her head is very wide and takes pretty much all of the body width. Also, since her head is turned to the right, we can see the left side of it more than the right side (red lines show the center part of her head).
Here's a short useful video about measuring proportions, it helped me a lot after i practiced it on still lifes - http://www.ctrlpaint.com/videos/visual-measuring-proportion

>> No.2254645

>>2254499

The notice how it gets darker as you go further "into" the tree.

Work from the inside (dark) to outside (light), layering it and painting opaquely and you should be fine. Itll become a matter of picking the right colours and careful observation.

>> No.2254769
File: 652 KB, 900x506, 1419315208927.gif [View same] [iqdb] [saucenao] [google]
2254769

>start perspective made easy
>okay yeah this is pretty easy
>get to chapter 10

>> No.2254802

>>2253798
You need to spend more time copying and reproducing different textures. It's like you copied the overal basic shapes and lights but you don't comprehend each point in the distant perspective when you look closer.

>> No.2254880
File: 180 KB, 587x764, owlwhatever.jpg [View same] [iqdb] [saucenao] [google]
2254880

Here's my attempt. Quick and didn't really put much into hatching. Marking in shapes to make sure proportions came out correct. He looks fat.

>> No.2254892
File: 119 KB, 908x603, file.png [View same] [iqdb] [saucenao] [google]
2254892

>>2254499
Heading in the right direction?

>> No.2254917

>>2254892
Depends, are you planing on coloring it?

>> No.2254927
File: 197 KB, 913x570, colorsofthedaltonicrainbow.png [View same] [iqdb] [saucenao] [google]
2254927

I think I got the values down? Now I just need to learn blending edge control true color theory light source composition I am almost there

>> No.2254929

>>2254917

some shading and texturing in black and white, yeah. no coloring

>> No.2254936

>>2254929
I think you want the upper,smaller branches in the middle to come out a little more. Make them a little bigger than the ones on the ends to show that they are closer to us.

>> No.2254938

It happened ic, it clicked. I was doodling and I drew a little character from a slightly downward angle and when I got to the bust/torso region before I realized I was thinking of it as 3d objects. I'm so happy

>> No.2254956
File: 261 KB, 1333x3084, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
2254956

Please critique and help

>> No.2254972

>>2254956
Line quality needs a lot of work. Try Peter Han's exercise where he draws lines all day.

>> No.2254982

>>2254956
Shaky line and boobs look like it not affect by gravity and symbol drawing

>> No.2254994

>>2254956
I'd suggest you search for the 8 head anatomy and study the proportions. You are drawing the upper body too big and the legs too small.

Also, the reason she looks manly is because her shoulders are huge and the hips too small. These are men's proportions. Women have wider hips and narrower shoulders.

Her face is all symbol drawing, but don't worry too much about it right now. Keep focusing on anatomy and basic 3D forms.

>> No.2255070
File: 419 KB, 1066x699, scape01.png [View same] [iqdb] [saucenao] [google]
2255070

first time drawing an enviroment - holy fuck this is hard

any help would be mostly welcome

>> No.2255087

>>2254956

Divide and conquer. Focus on learning one thing at a time. It looks like you have a method to construct the body. Is it Loomis? Your drawing is very confused because you want to learn everything at once. Anyways decide if you want to learn the face or the body first and focus on that. Use your method AND references. For example find a picture of a face you like and construct THAT face using the method. Keep it just lines for now value is it's own challenge. Finish several of whatever you do (using the same method) and post them together to get better feedback on what you are doing wrong.

But really the best tip for a beginner is draw every day and these things have a way of sorting themselves out if you are open to learning.

>> No.2255153

>>2255070
use reference...

>> No.2255181

>>2255070
-Don't use such a texturey brush from the start.
-Make your canvas bigger so you're not stuck in such a small and tight box of a canvas
-pay attention to the scale of these things
->>2255153
-expand your values a bit more unless you're purposefully going for the limited value range just for the sketch phase

>> No.2255207
File: 960 KB, 3264x2448, 20151018_215342.jpg [View same] [iqdb] [saucenao] [google]
2255207

I've looked at half a dozen gesture guides and I still don't feel like I'm doing it right. Should I use pen, pencil, charcoal? Start with the head or the line of action? Should I keep my utensil on the paper at almost all times? Gestures are an animal I can't seem to tame

>> No.2255214

>>2254769
youre a fucking retard.

>> No.2255217
File: 457 KB, 918x1630, 2015-10-18 22.17.04.jpg [View same] [iqdb] [saucenao] [google]
2255217

Painting for my beginning painting class, critique welcomed

>> No.2255234
File: 641 KB, 960x1039, owl.png [View same] [iqdb] [saucenao] [google]
2255234

I have no idea what I'm doing

>> No.2255251
File: 123 KB, 987x898, image.jpg [View same] [iqdb] [saucenao] [google]
2255251

>>2254638
I tried to fix my proportions based on what you said. I have trouble with that visual measuring stuff.

>> No.2255262

>>2255251
Think you're drawing to small

>> No.2255266

>>2255262
Yeah you're right, I don't want to make it too big because I won't able to scale it down properly on my iPhone. Should I draw it again bigger? I think it'll just highlight how messy I am when sketching.

>> No.2255273

>I think it'll just highlight how messy I am when sketching

That's what you want. See what angles you have a difficult time drawing the lines you want with. Also, try to keep the wrist movement to a minimum. Elbow or shoulder for more confident, larger strokes

>> No.2255275
File: 56 KB, 640x640, 11849068_425093467691348_296661363_n.jpg [View same] [iqdb] [saucenao] [google]
2255275

>> No.2255278

>>2255266
>>2255273
and I'm an idiot, too

>> No.2255318

>>2255278
It's alright, I've done stupider things. Also turns I got dubs last time, so maybe I can do it. Maybe I can succeed?

>> No.2255324

>>2255318
Lose the maybe and question mark

>> No.2255342
File: 182 KB, 607x722, secondowl.jpg [View same] [iqdb] [saucenao] [google]
2255342

Second attempt at the owl.
Trying to cross hatch it without it looking too complex. I think I should have avoided making lines for the "mask" around the eyes, and just lightly hatched that.

>> No.2255345

>>2255324
You really think I can?

>> No.2255347

How much anatomy should be put in gesture drawings?

>> No.2255352

>>2255347
Add anatomy when time goes on, the first thing you should always get down is the expression. Even if it looks like just shapes, it better that it looks like shapes making an expression than a person not making one. 30s gestures should usually be mostly just the expression. 60s you can start adding landmarks of anatomy to give a clearer understanding of what's going on.

>> No.2255377

>>2255347
Just get the proportions right, study anatomy piece by piece at a different time. Or it'll be too many different things at once.

>> No.2255452
File: 454 KB, 671x546, file.png [View same] [iqdb] [saucenao] [google]
2255452

Let's talk about details.

I'm trying to learn how to draw things more quickly, by taking advantage of basic shapes, and simplistic lines that do not copy each detail like a camera, but instead create the illusion of detail.If I draw a bird, I can't take the time to draw each individual feather exactly as it is. How do I still create the illusion of all those feathers and their complexity without taking away from the drawing?

I'm taking peter Hans course, and I understand what he says, but I feel like I need more examples on how to simplify things to understand it better. He made this palm tree very quickly, and it looks nice. He was able to recreate the detail, but did it with simple lines and patterns instead of copying it perfectly.

Are there any more examples like this that I can observe? Or maybe someone can tell me about how they do it?

>> No.2255455

>>2255452
>how do I symbol draw?
Just keep at it!

>> No.2255457

>>2255455

Elaborate please

>> No.2255483
File: 351 KB, 879x683, file.png [View same] [iqdb] [saucenao] [google]
2255483

>>2255452

Tried to do a quick palm tree, but it came out too rough, it still feels too undefined and random. I know its bad.

>> No.2255502

>>2255483
I feel like it communicates "palm tree" quite well.

>> No.2255518
File: 149 KB, 1280x720, WIN_20151020_001523.jpg [View same] [iqdb] [saucenao] [google]
2255518

critique please..?

>> No.2255519

>>2255518
It's hard to crit thumbnail sized drawings

I mean that pixel on the right is a little off but then again the one pixel below the mouth makes the subject pop, you know?

>> No.2255523

>>2255483
The big thing I see wrong is its hard to tell the angle I'm looking at it from, it looks like it's from below but the leaves all look like it's from above

>> No.2255573

>>2255483

It looks like a palm tree.

Te problem is that the leaves make it feel impossible to understand what angle we are looking at.

I mean, it is a quick sketch or whatever, but it seems like you ought to put effort into really visualizing the plane that the base of the leaves start at, and then curving them appropriately from there. At the very least it seems very strange to see two leaves right next to each other that deviate by more than 90°

>> No.2255604
File: 517 KB, 698x628, image216.png [View same] [iqdb] [saucenao] [google]
2255604

critique plox

>> No.2255631
File: 76 KB, 390x780, back.png [View same] [iqdb] [saucenao] [google]
2255631

Is it morally acceptable for a beginner like me who can't even any fundamentals to get such fancy hardware like a wacom quintic?

That thing looks like it would help alot and I've got a decent, not art related, job so I can easily afford one.

It just doesen't feel right since there are alot of great artists out there without such a thing and at the same time terrible autists owning one, drawing absolute shit.

Besides, I have a perfectly fine Intuos wich im using for a full year now, right after I got into drawing.

I would like to know how you guys think about this.
I also drew this pic earlyer today to give you an idea of where I'm at right now, critique would be nice too.

>> No.2255634

>>2255631
NO TOOLS ONLY RULES

>> No.2255638
File: 133 KB, 677x551, peterhanqastuff.jpg [View same] [iqdb] [saucenao] [google]
2255638

>>2255452
>I'm taking peter Hans course

Wait, this is confusing. If you're taking his course, why not just ask him yourself? He'll provide in-depth answer to your question since what you're asking is exactly what he's trying to teach.

Unless you've only downloaded his lectures, chances are you're going to be at a lost. Sure the lectures give insights, but without the QA where you can actually talk to Peter, you're going to be lost.

>> No.2255652

>>2255604

The fingers look really wonky.

Are the fingers supposed to be stacked on top of each other? It is like, the bottom two look like they are straightened out, and the top two appear as though you are looking at them from a completely different angle.

Aside from the strange proportions of the fingers, the light is all messed up. Is the light supposed to be coming from clear above the hands? If so, then it shouldn't really be on the tips of the fingers like that. If it is comming from the side, then you should be able to see the light along the side of *each* of the fingers, so it looks like

Like shit bro. From a distance the curves of the hands make it look like you are looking at the back of a right hand with a messed up thumb, but the palm clearly indicates that it is supposed to be the underside of the hand. It is like some sort of optical illusion.

>> No.2255657

>>2255631

That head is very out of proportion with her body. Mouths don't look like that (side-mouth, plus it is too small). Her left shoulder looks like it is coming straight out of her neck. The right cheekbone is protruding too much. Her eyes are too large. Her fingers look like they only have two joints. Her nose has a pretty extreme angle to it.

A wacom quintic won't change these things. If you want to improve drawings like this, you should consider studying anatomy in some more depth.

>> No.2255658

>>2255631

Fucking buy it home slice.

Don't deprive yourself of something cool just because some more experience artists can't buy one. If I could afford one I wouldn't think twice about it.

Seriously, if you want it, get it.

>> No.2255674

>>2255657
Thanks for the critique! I was tryig to go for a rather unusual pose with the half scrunched face and lifted shoulder but I guess it doesen't come across as I intendet.

>you should consider studying anatomy in some more depth.

To be honest I haven't Studied any anatomy or things like that yet, but I will try to get into it somehow.

>>2255658
The least thing it would do is helping me to draw lines smother and faster, that would make the whole thing much easier, thanks.
Maybe I will wait a bit for a sale or something, I'm kinda greedy.

>> No.2255678

>>2255674
>but I will try to get into it somehow.

Read sticky~

or pirate Vilppu video

>> No.2255692

>>2252087
nice loli fam

>> No.2255824

>>2255631
It probably won't make your art any better, but if you want to git gut then you should buy one now, because getting the experience for digital drawing early can be pretty useful.

>> No.2255882

>>2255652
i agree with the fingers stuff, the light would be good if wasnt the fingers...
and about the curves of the hand its because of the shitty quality pic

>> No.2255897
File: 409 KB, 1448x730, b34207c0152e52b845ccaa22fc0a27a0.jpg [View same] [iqdb] [saucenao] [google]
2255897

Fuck owls.

>> No.2255950

>>2255897
you need to put more time on it

>> No.2255953

>>2255897
the middle one looks the best imo

>> No.2255960

>>2255953
kek

>> No.2255963

im left handed and i absolutely suck at making straight lines over an inch long and certain curved lines including circles. what are some good exercises for me as a beginner

>> No.2255964

>>2255953
fuck you fam

>> No.2255966

>>2255897
At least try man

>> No.2255976

>>2255966
Does it look like I didnt use a long time on them?

>> No.2255995
File: 142 KB, 750x1334, image.jpg [View same] [iqdb] [saucenao] [google]
2255995

Spent a good couple of hours on this, split between yesterday and today. I'll try to do the log as well, but it will have to wait until sometime tomorrow.

>> No.2256077
File: 205 KB, 479x714, file.png [View same] [iqdb] [saucenao] [google]
2256077

>>2255483

Did another one, this one was a bit faster, im hoping that its a bit better than the other one.

>> No.2256115
File: 161 KB, 1280x1024, Snapshot_20151019_7.jpg [View same] [iqdb] [saucenao] [google]
2256115

hhh am I getting anywhere at least semi-good yet

>> No.2256117
File: 190 KB, 1280x1024, Snapshot_20151019_5.jpg [View same] [iqdb] [saucenao] [google]
2256117

>>2256115

>> No.2256119
File: 195 KB, 1280x1024, Snapshot_20151019_4.jpg [View same] [iqdb] [saucenao] [google]
2256119

>>2256117

>> No.2256132
File: 675 KB, 1000x941, img052.jpg [View same] [iqdb] [saucenao] [google]
2256132

Drew this some hours ago. the eyes are too separated tho.

>> No.2256149
File: 218 KB, 800x661, swamp_800x600low.jpg [View same] [iqdb] [saucenao] [google]
2256149

Did this yesterday trying some watercolored pencils, but i kinda messed up with ink and water. Any tips?

>> No.2256170
File: 1.58 MB, 1440x1440, gjjjjjjjj.jpg [View same] [iqdb] [saucenao] [google]
2256170

Ignore my Instagram stupid filter haha, in the middle of drawing this, please critique

>> No.2256183

>>2256149
keep having good taste

>> No.2256213
File: 242 KB, 1200x600, witch.png [View same] [iqdb] [saucenao] [google]
2256213

>>2253281
The shoulder on the left is nonexistent, so you should fix that. The position of the head isn't flowing with the underlying gesture. Watch out for that, I do that a lot too. I should have stopped while constructing the face, yours needs a bit more work, so sorry about that. Its not to big of a deal, since its to stylized for you to take to much from it. I get you're going for a stylized look for your face, but I think you need to focus more on learning to construct more realistic face. It will help you make decisions on how and what to stylize if you understand how the features actually work. The gesture isn't bad, but you could push it a little more. You need to use more overlapping shapes on your legs if you're going to draw them in that perspective. Then again, I got lazy on my legs, so what do I know? Just keep drawing, try to finish this.

>> No.2256222

>>2253185
Style wise, no it has not really changed much at all besides minute details in facial structure.

Rendering wise they are two completely different pieces.Shading is less harsh, musculature is more realistic (although still stylized) lines are less harsh, textures in the fabric more emphasized and defined. If you really can't pick up the differences between the two then you shouldn't be able to comment on an art board.

>> No.2256227

>>2253887
There's quit a bit wrong with this. Also next time post the image upright.

First of all the breasts are too circular and close together. Naturally the breast fall off the ribcage and slope apart from eachother slightly outward from the front of the chest. Secondly even though the torso is at an angle the left tit is sloping too far down compared to the right tit. Breasts are sisters not twins, but what you have there are cousins 3 times removed. They need to be evened out a bit

Proko has a concise video on the common mistakes and problems when drawing breast for reference.
https://www.youtube.com/watch?v=_6wdDNnHRO4

Secondly the thighs are drawn just a tad too long. When doing poses where partial limbs may be concealed you NEED to imagine, study, and map out the entire leg in that position. What you have is just the general shape and it looks like an amputee with a disregard for proportion.

Next the hand is too small. For general reference, the hands are generally going to be the size of the face. when doing hand it's important to study the overall shape of them and imagine them in simplistic 3d forms. Mapping out the hands beforehand is necessary for creating hands that look right.

More thought needs to be put into the head and neck. Even though this looks like an angle from slightly above they don't match that. The neck is too short and the head sits too low on the neck. The overall angle at which this person is being drawn into is just very awkward currently with the way the head looks in comparison.

>> No.2256234

>>2256117
>>2256119
You still have Symbol drawing

try to get rid of it first

>> No.2256244
File: 530 KB, 1200x1200, Face.png [View same] [iqdb] [saucenao] [google]
2256244

>>2256132
Yep, the eyes are to far apart. Maybe you drew them like that because you're not considering the side planes of the face enough. The way you drew the eye on the right looks like it would be curving around to the side of the face. I like to break the head down into a basic square/ rectangular prism. It makes it easier to visualize everything and place everything when I'm starting out a drawing. You're using a lot of symbols to draw the features. It doesn't look like you really understand how those features actually are. Just like the whole skull, they should be considered as 3D forms with a top, bottom, front back and 2 sides. Just because you cant see all of the basic planes of something in a drawing, it doesn't mean you can forget about them, they should always be taken into consideration, it will help keep everything consistent. Try to study up on how the features really look and how to represent them when drawing. The nose is sort of a ball with 2 wings coming out of it and curving back in forming the nostrils. The eyes are just balls sunken into the face with skin covering them. Understanding them better will help you represent them better.

>> No.2256282

>>2256244
you should not do this again

>> No.2256306

>>2255631
If investing good money on one will make you care more (cause you don't want it going to waste), it's actually useful.

>> No.2256318
File: 247 KB, 825x373, anon 3.jpg [View same] [iqdb] [saucenao] [google]
2256318

>>2256132

>> No.2256335
File: 105 KB, 251x350, vbb2.png [View same] [iqdb] [saucenao] [google]
2256335

i accidentally started way too small. wasted a couple of hours on this already. I haven't painted in a very long time. I can't get the hang of blending and i can't ever seem to push values enough. pls help

>> No.2256336

>>2256234
I'm not the artist of those, but what do you mean by symbol drawing? not so much what it is, but how it is present in those pictures. I'm trying to learn what to avoid.

>> No.2256343

>>2255995
This looks rather nice! I like how you managed to capture the feathery texture.
Dont be afraid to push more your values. The dark parts in the ref could be made almost completely black.

>> No.2256345

>>2256318
Say what yoy want, but I like the original more. It somehow has an interesting feel to it.

>> No.2256396

>>2256345
I know what you mean, you like the feel of shit

>> No.2256397
File: 188 KB, 346x585, warm up.png [View same] [iqdb] [saucenao] [google]
2256397

how i can get my surface lights more 3D
will draw a girl edition next time

>> No.2256423

>>2256397
proportions and anatomy are really fucked up, study the construction more

>> No.2256514

>>2256397
First worry about getting your drawings "more 3D".

To easily give your figure volume you have to think about it as simple forms first. This way it's easier to understand how they interact with each other on a 3D plane, and also, when you go to color, it's easier to understand how light interacts with the simple 3D forms.

https://youtu.be/3uEtdDvK6Xo

>> No.2256530
File: 127 KB, 400x640, ssss.jpg [View same] [iqdb] [saucenao] [google]
2256530

I posted on oekaki to get critiqued meh its dead. anyhow i want tips on how to add more detail and making things look less scrappy?? also would drawing robots aid in learning to draw more "perfect" since shapes have to be nicely done???

>> No.2256544

Does anybody know all the pages the exercises in Drawing on the Right Side of the Brain are on?

>> No.2256603
File: 126 KB, 1920x998, anonn.jpg [View same] [iqdb] [saucenao] [google]
2256603

>>2256397

>> No.2256607
File: 96 KB, 341x580, ccc.jpg [View same] [iqdb] [saucenao] [google]
2256607

>>2256603
i screwed up

>> No.2256667
File: 54 KB, 494x562, ach.png [View same] [iqdb] [saucenao] [google]
2256667

Can someone do me a favor and redline me where the human brain would fit into a head like this?

>> No.2256884

Are there any recommended beginner brushes for Krita? I guess I'm looking for something to just draw simple lines right now and then maybe something to shade with or fill in color. Also, I'm trying to get back into art by drawing on a tablet and the pressure sensitivity on the pen is pretty jarring. Should I be trying to use the pressure thing to my advantage or is it just a distraction when you're starting out?

Finally, do people generally use stencils (for circles and ellipses and such) and straight edges when drawing their outlines? I'm grinding basic 2D/3D shapes right now since everything is made of those, but I'm not sure if I should be spending more time on that, life drawing, or perspective.

>> No.2256888

>>2256530
Draw from your shoulder, practice drawing basic shapes, think about the purpose of each brush stroke, and draw it with confidence.

>> No.2256942
File: 212 KB, 640x364, Boromir.png [View same] [iqdb] [saucenao] [google]
2256942

I wouldn't mind any sort of advice on things I'm doing wrong. I stopped digital to do inktober for a bit and going back into it I can't say I feel entirely satisfied with the way things I do digitally come out, but if anybody knows specifically what sort of shit I'm doing wrong it'd point me in the right direction. I'm feeling a bit directionless at the moment.

I used the movie as reference if it wasn't obvious, can't draw from imagination worth a damn.

>> No.2256949

>>2256530

As much as I hate it when people suggest Peter Han tier drawing ellipses and lines all day, there's merit to doing it for 15-30 minutes a day at least.

Try and draw some long lines, then draw right over them. Draw two dots and try to connect them. Make sure you're using your arm / shoulder rather than just your wrist. If anything it feels pretty good when you can draw precisely over your last line consistently, and it'll give you some confidence that you won't fuck it up when you're doing actual drawings. The more you do it the more used to it you'll get, and it'll be easier to apply it.

Also from my own experience lately, get a liner pen and do a little bit of traditional (I guess even a ball point pen would work). Do some sketches and then line over them, try to make the lines clean and consistent. I found this actually helped me a lot in terms of not chickenscratching so much, since when you just use pencil/digital the idea you can fix unconfident lines doesn't help create a habit. It also helps you start to figure out line weight because rendering with value is a bit more of a pain in the ass with pens.

>> No.2257034
File: 1.93 MB, 3264x2448, IMG_0233.jpg [View same] [iqdb] [saucenao] [google]
2257034

what do you think about this study?
I'm working on a benton painting in b/w
http://whitney.org/image_columns/0004/4824/31.100_benton_imageprimacy_653.jpg

>> No.2257109

>>2256888
yeah i think the think before each stroke is hard for me to learn. but will do also shoulder drawing i naturally do it drawing in traditional media but with my tablet its almost impossible. Your right though..

>>2256949
nah your doing good i think being reminded of that is good and you know that is my problem being consistent with lines ......my chicken scratching is more of tablet space problem though I'm not a million times better with traditional media

>> No.2257134
File: 63 KB, 461x307, 1_461.jpg [View same] [iqdb] [saucenao] [google]
2257134

>>2257109

I hope you didn't get a small tablet.

>> No.2257216
File: 1.22 MB, 1836x3264, my shitty owl.jpg [View same] [iqdb] [saucenao] [google]
2257216

I am an absolute beginner, just started drawing a few days ago. I know of Loomis and am currently trying to wrap my head around it. Also, I've just been practicing in a spare journal I had. Is not using lined paper a massive improvement?

I'd appreciate it if someone could point me in a direction (or multiple directions) to improve myself.

>> No.2257222

>>2257216
Just go hard on that loomis and start with the bare minimum basics, trust me i skipped them and in the end i had to go back and figure out how to render basic shapes. And yes get rid of the linepaper. Furthermore check out drawing on the right side of the brain.

>> No.2257229

>>2257222
Thanks! The sticky gives so many books it's hard to know which ones to start with. I will do that!

>> No.2257240

>>2256234
that was just so helpful. I know exactly what to do. thanks m8

How have I got symbol drawing? and what about the ribs? How do I rid of this? I understand the lips are just two flat blocks but thats because Im a lazy fuck. I already look at it all as 3d objects such as in >>2256115 but your critique isnt helping at all.

>> No.2257248

>>2257240
read drawing on the right sight of the brain.
And dont get pissy when someone gives you advice, he pointed you in the right direction, dont expect everything to be fed too you, put in some effort. If you would have read the sticky you would know what symbol drawing is and how to fix it. Dont be an idiot, read the sticky.

>thats because Im a lazy fuck.
never gonna make it like that. Like i said put in some fucking effort!

>> No.2257281

NEW THREAD

>>2257280


>>2257280


>>2257280

>> No.2257338

>>2257134
unfortunately yes ... i thought oh what could be the problem ?? i'll get used to it, eventually...... three weeks in and its the size that is the problem ..

>> No.2257736

>>2256244
You don't imagine how thankful i am for this!

>> No.2257738

>>2256318
Thanks! you are right. it looks way better!