[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 627 KB, 1500x1149, IMG 007.jpg [View same] [iqdb] [saucenao] [google]
2245493 No.2245493 [Reply] [Original]

Beginner Thread

Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

Do not forget to resize and crop your images before uploading them. 1kpx is fine.

Before asking "what should I read/view/study/learn," consult the sticky: >>1579290

Questions go in the QUESTION THREAD
This is for posting studys & getting critique.

Threadly reminder to avoid carpal tunnel:
http://www.healthline.com/health/carpal-tunnel-wrist-exercises

>> No.2245551

>>2245493
Is that the schizo cat?

>> No.2245564

Studying Louis Wain isn't probably a good idea if you want to learn to draw cats properly. His drawings tend to be somewhat off.

>> No.2245632
File: 218 KB, 900x851, 144254849134512.png [View same] [iqdb] [saucenao] [google]
2245632

>>2245493
>mikufag was this good once

>> No.2245972

I think these threads go better when there's a good picture to study in the OP

>> No.2246270
File: 726 KB, 1000x617, 1443385929436.png [View same] [iqdb] [saucenao] [google]
2246270

>>2245632
>Eyeballing pictures you found on the internet
>Good

>> No.2246303
File: 289 KB, 1130x1920, 1433640715989.jpg [View same] [iqdb] [saucenao] [google]
2246303

>>2245972
Here you go. Someone's been going around making threads from my old drawings found on archives for some reason I know who it is but I don't know why he's doing it.

>> No.2246306

>>2245493
this is amazing

>> No.2246307
File: 653 KB, 1092x1578, 1367986679817.jpg [View same] [iqdb] [saucenao] [google]
2246307

>>2246306
No it's not it is a blatant copy and I learned nothing from it.

>> No.2246311

>>2246307
I like how you can still see how everything was developed from that one circle underneath

>> No.2246338
File: 32 KB, 540x960, fuck.jpg [View same] [iqdb] [saucenao] [google]
2246338

Can some of you anons redline my sketch and tell me what to improve?

>> No.2246345

>>2246338
maybe this will help you http://www.odditycentral.com/wp-content/uploads/2014/02/Renee-Koiter-Khal-Drogo2-550x825.jpg

>> No.2246346

>>2246345
maybe this is exactly your reference lol http://orig08.deviantart.net/3f11/f/2013/320/e/6/khal_drogo_16_by_tripdwyr-d6uikcc.jpg

>> No.2246356

>>2246345
>>2246346
thanks for the references, I do still hope someone redlines my shit though. (Yes i know its shit, but i want to git gud)

>> No.2246409

I'm struggling for motivation big time and everything I draw is terrible at the moment.

I think I need to draw for fun and put Keys down for a minute.

>> No.2246427
File: 92 KB, 553x764, file.png [View same] [iqdb] [saucenao] [google]
2246427

I'm doing organic shapes with peter hans course. I'm at the part where he says to apply texture to the shapes but he didn't really say much about how it works and I'm struggling.

Here are my shapes, I'll post my attempts at texture in the next post for a comparison. One has texture in this picture because I forgot to change layers.

>> No.2246428
File: 154 KB, 545x730, file.png [View same] [iqdb] [saucenao] [google]
2246428

>>2246427

So yeah its obvious that I'm totally lost. Can anyone point me in the right direction?

>> No.2246470

>>2246428
Texture starts with values, light and shadow. The small variations is what forms the texture.

>> No.2246494

>>2246303
Its Kyle.
Salty motherfucker can't take the heat from the glorious BBC so he goes for your head instead.

>> No.2246527

>>2246428
Because of the curvature of the shape, the texture (the scales?) should change shape, skew, with the form.

>> No.2246676
File: 18 KB, 480x720, 609305f726b6bf8803ca91a1493d8267.jpg [View same] [iqdb] [saucenao] [google]
2246676

How do I draw figures where only one side can be seen like this? Whenever I draw figures like this, the the limb that can't be fully be seen on one side looks like its just floating in the air. Is this some perspective shit?

>> No.2246764
File: 228 KB, 667x530, another nice lady.png [View same] [iqdb] [saucenao] [google]
2246764

For reference, most of my art is here: http://the-ult.tumblr.com/tagged/my+art

I feel like I still have a hard time getting the "draw what you see and not what you think you see" thing people say all the time. At this point I get it, but it's more of a matter of doing it. Someone said it involved shutting off your memory and not thinking of what you're drawing as what it is or something, so you don't fall into the trap of "oh that doesn't look like that." Unfortunately, I think I mistranslated it as "focus on the contours" in practice.

Meanwhile, why can't Krita just have a regular smudge tool?

>> No.2246777
File: 243 KB, 741x545, another nice lady 2.png [View same] [iqdb] [saucenao] [google]
2246777

>>2246764
re-do, I guess. I still feel like I'm having a hard time getting the feeling of the poses across.

>> No.2246795

>>2246676
I dont understand, just draw what's there and it will work

>> No.2246814

>>2246764

Please learn construction. Learn body proportions,learn to draw the skeleton first and then the muscles, draw with cylinders and ovals. Don't just jump in and draw what you see. You've developed nasty habits you need to unlearn.

>> No.2246837

>>2246814
I do that in the earlier stuff in the link, but people keep saying it's figure drawing

>> No.2246840

>>2246837
er I meant symbol drawing.

>> No.2246845
File: 2.75 MB, 4160x2340, chicken-kun.jpg [View same] [iqdb] [saucenao] [google]
2246845

Am I gonna make it?

>> No.2246866

>>2246837

You can't jump into figure drawing if you don't know proportions

>> No.2246868

>>2246866
see >>2246840 and the link in >>2246764
. I do know proportions, it's just more of a matter of getting it from my mind onto my hand.

>> No.2246882
File: 2.98 MB, 4160x2340, neyyy-chan.jpg [View same] [iqdb] [saucenao] [google]
2246882

>>2246845
horsey-kun came out a little downey

>> No.2246979

>>2246868
Learn to /draw/ proportions. Study just proportions like a motherfucker.

>> No.2246997

>>2246979

Maybe you want to be more concrete than "study x" because that's usually how newfags end up either stagnating or, even worse, giving up and becoming hostile trolls.

I'll throw my hat into the ring:
>>2246764
>>2246777
You're trying to copy the contour of the figure without trying to understand the underlying relationships between everything. Basic stuff like observing that the elbow raised up like that will roughly reach to the top of a person's head, the ratio of her hips to her waist, the placement in general space, shit like that.

Honestly, at your level, I wouldn't try drawing figures like that just yet. Before you go draw go whip out a red paintbrush and start making observations about how big things are to each other on a relative sense, how the body is positioned, etc etc.

I just shat this out as I went along so forgive me if this isn't 100% understandable but hopefully you get the jist of it

>> No.2247184

>>2246777
her Feet Too Big For She Gotdamn Body
also holy trips

>> No.2247253

>>2247184
>implying they aren't hooves

>> No.2247272 [DELETED] 

>>2246676

>floating in the air

That normally means you haven't established the ground plane correctly. Make sure you get the shadow she casts on the ground right.

>> No.2247437

>>2246427
when you add texture you apply values in different ways to make whatever youre drawing look like different textures, e.g a matte ball vs a shiny one

>> No.2247439
File: 66 KB, 320x240, gifpal-20151011020129.gif [View same] [iqdb] [saucenao] [google]
2247439

Can someone tell me a good way to make pixel gifs without the image quality getting butchered? Thank you!

>> No.2247441

Use a high resolution. *tongue in cheek*

>> No.2247444
File: 58 KB, 518x526, file.png [View same] [iqdb] [saucenao] [google]
2247444

>>2246427
>>2246428

It's me again.

I have another question. I've watched peter hans video where he touches on shading, and he basically explains that in shading, there is a light side, a core shadow, and a dark side.

I get the concept but I literally have no idea where to place them on anything more complex than a sphere, and the different sections always clash and look ugly, they dont transition well.

its

I want to do a cel shading style, but am totally clueless, the drawing speaks for itself really.

I need tips or another more detailed resource on this kind of thing.

>> No.2247465

>>2245493
squid im stuck in some business stuff right now
talk to you later k bby?

ps: can i draw your lewds with the nintendo controller? i have the full story just thinking if its ok for me to share

>> No.2247472

>>2247444
Looks decent to me, though that drop shadow under the shape looks too big and I wouldn't use a straight up black for that shadow it looks bad. That random highlight feels pretty random and inconsistent. I think you're on the right track though...I'd personally break that up into 3 different shapes, the sphere on the left, the flattened sphere on the right and the cylinder in the middle and just shade those according to what you know about those shapes and the light source...none of the shapes are infront of eachother blocking the light so you don't have to worry about that...Maybe look at some pictures with simple shapes that are lit up and see how light behaves...

>> No.2247493
File: 268 KB, 1616x991, IMG_20151011_012502_kindlephoto-103883619.jpg [View same] [iqdb] [saucenao] [google]
2247493

How are my proportions looking? I'm prepared to do this picture over and over again until I get it right.

>> No.2247584

>>2247444

you need to do more realistic shading. If you learn to observe how light actually falls on objects you will be able to understand how to simplify the salient aspects of said lighting down to the abstraction which solarized/cel-like shading. I'd also recommend reading the algorithms that generate cel shading in games as they give a good insight into how to reproduce it and it can be something to think about while you learn realistic shading.

>> No.2247596
File: 85 KB, 555x728, Untitled.png [View same] [iqdb] [saucenao] [google]
2247596

Loomis tells me to learn to draw balls. How do I do that? Is it better to draw the meridians or the axes first? The first way they come out looking much better, but it feels like a more structured approach would be better. But then I have no idea where on the axes to have the meridians cut through them.

I'm drawing a page or two of these things every day like doing flashcards, is that a good method?

>> No.2247670
File: 28 KB, 688x583, CIRCLE.png [View same] [iqdb] [saucenao] [google]
2247670

Was screwing around in photoshop even though I really should stick to traditional. Managed to make a circle that connected really good. MY CROWNING ACHIEVEMENT IN CIRCLES

>> No.2247734

>>2247670
i remember when i was bad and saved my good circles. Really nice circle though.

>> No.2247735

>>2247670
I can't even see where the line starts.
You should feature this circle in your next big piece.

>> No.2247737

>>2247596
draw bigger and with thinner lines, anon
it doesn't which you start with, what you think is easier.

>> No.2247744

>>2247670
You are literally Giotto dude.

>> No.2247754

>>2247737
I'm doing the actual ones on paper.
Thanks, I guess I'll do freehand for now, I imagine getting polar coordinates right will come up with perspective at some point.

>> No.2247757
File: 869 KB, 771x679, explain.png [View same] [iqdb] [saucenao] [google]
2247757

>>2245493
explain

>> No.2247776

One thing I hate is spending so goddamn long on an image trying to render it, but fucking failing.

I've been drawing alot the past few days, and I hate the feeling of smashing into a roadblock or regressing. Like, I drew a bunch of nice figures the past couple days - now I can't do them as well today. I'm taking too long. My penciling is shit. I only got like, 3 awfully pencil rendered people done in 2 hours. It's frustrating and I hate it

>> No.2247781

hi guys. I draw in photoshop and just had some general questions regarding your preference for new documents.

Just wondering about things like pixel size (or inch/mm if you use that) for width, height, and resolution.

What's a good size for when I want to just doodle or practice?

and what's a good size for when I want to start a work I intend to complete and publish. Like what's a good size for web publishing onto a tumblr or something and what's a good size for somethign that I could maybe turn into prints.

>> No.2247785

>>2247781
I'm not expert, but something like 4000x4000 px is pretty good to draw at. Then you can smallen it to like 1000x1000 for publishing.

300dpi is probably good.

>> No.2248045

>>2247785
Not him, but I got a question about dpi

say I did a thing at 100dpi, won't a print produce the same effect if my original image is three times the size of yours (on 300dpi)?

>> No.2248052

What's a good introduction books in learning how to draw out environments? Took a perspective class and finished reading Scott Robertson's book, but haven't tackled environments yet.

Any recommendations?

>> No.2248234 [DELETED] 

Is there any secrets on how to draw from life without wanting to punch yourself, break your pencil, rip your paper and break the table?

It's so frustrating and boring that I feel dead inside whenever I try to do it.

>> No.2248246

>>2246764
please work in traditional mediums before moving to digital

>> No.2248260
File: 1.11 MB, 1944x2592, IMG_20151003_193619712.jpg [View same] [iqdb] [saucenao] [google]
2248260

How am I doing?

>> No.2248261
File: 2.88 MB, 1944x2592, IMG_20151011_181623084.jpg [View same] [iqdb] [saucenao] [google]
2248261

>>2248260
Wrong pic.

>> No.2248263

>>2248260
Pretty okay as far as I can tell, anon. You digging that shake/whatever?

>> No.2248267

>>2248263
Good, Cold Stone hits the spot about now.

>> No.2248287

>>2248261
At least finish your garbage before posting it.

>> No.2248288
File: 101 KB, 857x800, print-screen-button-keyboard.jpg [View same] [iqdb] [saucenao] [google]
2248288

>>2248261
Don't draw without a structure, his features and shit are all outta whack. Don't go over your lines so much. When I tried that sort of 1px pencil tool style thing, I had a really sketchy layer below it that had all my guidelines and I just traced over than with really smooth sweeping lines.
I'm not sure you're going for that look exactly, but you definitely should invest the time to create a base that lays out where his features/body lay so that you can create a very smooth/clean lineart layer.
Also pic related.

>> No.2248366

>want to draw
>get paper, get pencil
>no idea what to do

My creativity is dead as soon as I am in front of the paper. In fact, it's dead nearly all the time except when I go to bed where my imagination seem to explode. I tried to keep paper and pencil next to my bed with no avail. As soon as I grab it, everything is gone.

I don't understand, what the hell?

>> No.2248378

>>2248366
You probably suffer from bad visual memory/library like I do. Exercises you could do is draw from reference and if you wanna work from imagination, you have to actively visualize the image you want to put down your page.

There isn't a magic bullet and you'll improve with proper practice and dedication.

>> No.2248382

>>2248366

Put pencil to paper. Motivated or not, draw shit. Doodling is fine, just draw lines and try to make something out of it.
Most people get similar feelings, you just gotta work through it. If you sit there trying to think of WHAT to draw it's a lot harder to do, but if you just put your mark it's easier to futz around whether the result is good or bad.

Also, write down any ideas you have sitting in bed. Even if you don't draw it, keep a record for when you're in the right time and place to create something out of it. Mull over it. If you're at work or school, think in your head how you could do that idea.

At the end of the day, at least in my experience, the hardest part is starting. Once you start it's a lot easier to keep going. So start. Even if you're not feeling it, start. See what you can do, even if it's not as good as you imagine it.

>> No.2248391

>>2248378
Alright, I'll try to draw a bunch of stuff from reference.

>>2248382
>Doodling is fine, just draw lines and try to make something out of it.
This is actually much harder than it sound like, I've tried that, I don't know if I'm doing something wrong but I tend to draw lines, ellipses, curved lines etc... And nothing seem to happen.

Actually, one thing happen: I get frustrated and can't figure out why I'm wasting my paper when nothing seem to come to mind.

>> No.2248409

>>2248391

I do know the feeling of doodling being hard, that's why I recommend printing paper. Or hell, lined paper. Find something disposable. Go in expecting it to not be amazing. Just throw shit down, even if it's just basic shapes (I doodle a fuckton of cubes)
Until very recently I always had the perfectionist mindset of wanting to start and finish something that would be good, but the idea is more to just scribble shit. Let it be bad, it doesn't matter.

Even if it doesn't work out most of the time, I say set aside some time to fuck around and let your mind wander. It might be easier if you have shit you'd rather not be doing, I find doodling more fun at work or during lectures. Often when I'm at home I feel the pressure of trying to create something that looks really nice.

I also find most people who keep sketchbooks want to make every page count, and that's fine. Keep a sketchbook like that, but have either disposable paper or another sketchbook that you feel happy to fuck around and experiment with. Do everything you'd worry about fucking up and just see if it works. Letting go and fucking around is really useful for creativity, and remember that if you ever do doodle something you like and it's shitty because you doodled it, you can do it again and refine it once you've settled on what you like about it. Experimentation is the best way to improve, rather than worrying about getting everything right on the first go.

All that said I also do agree with the other anon who replied to you. Expand your visual library. Draw from reference, but try to draw from memory on occasion. Draw a lot of things, too. I like to draw different animals and insects, but it can be whatever floats your boat. In my own experience drawing from memory will never create an end result quite as pleasing as drawing from reference, but it's useful to challenge yourself and ensure that you're actually remembering things rather than just copying them.

>> No.2248411

>>2247493
just keep drawing bird heads dude, dont re-do it

>> No.2248413
File: 680 KB, 2448x3264, sb13.jpg [View same] [iqdb] [saucenao] [google]
2248413

probably really big image size but w/e

crits on anatomy pls

>> No.2248459

are there any good videos in particular on anatomy,proportion,perspective and shading i find it easier to hear and watch rather than read.

>> No.2248527
File: 279 KB, 1500x1000, Critique.jpg [View same] [iqdb] [saucenao] [google]
2248527

>>2245493
Can anyone give me feedback on shading and such? I started drawing a little while back and have been really trying to get better. I know its not very good.

>> No.2248750

>>2248413
Looks like a hunchback.

>> No.2248756

>>2248527
You draw like a 6 years old.
I suggest you start construction wth cubes / cylinders.

You can't shade because those arent shapes, they are symbols. Can't really shade a symbol.

>> No.2248772

>>2248413
nice shading

>> No.2248774
File: 591 KB, 726x1422, Study-statue.png [View same] [iqdb] [saucenao] [google]
2248774

>>2246303

>> No.2248783

>>2248774
that chin could be used destroy the planet.

>> No.2248816

>>2248774
That's really nice

>> No.2248822
File: 644 KB, 713x1446, Study-statue1.png [View same] [iqdb] [saucenao] [google]
2248822

>>2248783
Lol, you're right. Didn't catch that.
>>2248816
Thanks bruh. I'm happy with it, but it's not great when compared to the amount of time I spent. I did a little bit more though. Figure drawing is hard

>> No.2248907
File: 241 KB, 1445x678, light.png [View same] [iqdb] [saucenao] [google]
2248907

>>2248527
You're drawing what you think an arm looks like and not what it actually is. Study your arm and hand and how light plays off it, and other surfaces. Jazza has a tutorial on how light and shadows look on humans here: https://www.youtube.com/watch?v=ZSIO1u1Y2uk

>> No.2248926

>>2248527

I'm guessing you're using a mouse judging by the lack of any pressure variation. Stop that. Either get a tablet or use pencil and paper.
While it's possible to make some cool stuff with a mouse it's seriously not worth the effort for the results you'll get.

>> No.2248955
File: 321 KB, 734x980, lolwut.jpg [View same] [iqdb] [saucenao] [google]
2248955

Where do you start sketching your character pose from? The torso?

Pic related, I didn't think about anatomy and the pose as I was drawing at all and just drew some shit below the neck.

>> No.2248967

>>2248288
I hope that's not your fingernail.

>> No.2249010
File: 432 KB, 1800x1510, statue_wip1.jpg [View same] [iqdb] [saucenao] [google]
2249010

>>2246303
Just wanted to jump in a try a study. Been sucking with values lately so wanted to get efficient brush strokes. Dont know if its working

>> No.2249043

>>2248750
Probably, was tryna make him look like he was gonna topple over, but his head does seem a bit too hunched
>>2248772
tank u's

>> No.2249044

>>2248955
>girugaloomis

>> No.2249065

>>2247757
explain what?

>> No.2249066
File: 62 KB, 1684x912, rate me.jpg [View same] [iqdb] [saucenao] [google]
2249066

>>2245493

>> No.2249070

>>2249066
Fuck, I left my name as OP. Change that back

>> No.2249121
File: 571 KB, 1249x551, 11.png [View same] [iqdb] [saucenao] [google]
2249121

How do I do?

>> No.2249133

>>2249010
I like this. I like this a lot.

>> No.2249146

>>2249010
good effort. two things you might want to consider are making the background either lighter or darker to give more contrast. i'd suggest lighter

another one is that the leg on the left of the screen (the right leg) doesnt give the figure balance. if the angle was a little less extreme it'd look a lot more believably planted o nthe ground

>> No.2249152
File: 3.01 MB, 1630x1204, portrait.png [View same] [iqdb] [saucenao] [google]
2249152

I know this is really horrible to begin with but im doing a monochromatic portrait with acrylic and its looking pretty shitty obviously. Advice or redline please?
>portrait on the left, refrence on the right

>> No.2249155

>>2249152
drawing on the left side of the brain or keys to drawing

>> No.2249161

>>2249133
Thanks
>>2249146
I think you're right, it might be the lower leg bowing out too far screen left.

>> No.2249162

>>2249121
hey man you gotta stay away from those white eyes, they never exist at all, use a different color. Us beginners tend to use white for the eyes because thats the symbol of what we think the eye is colored but in reality its never white. Look at any paintings you like and study how they painted the eyes. Its one of the first things you learn when painting faces, also don't forget the highlights on the eyes, they exist!

Some other things is maybe try to incorporate more lighter values and some harder edges. Some hue variation might help as well. Also if you were going for a more realistic skin tone, the colors are really off its way too orange, but hes supposed to be kinda cartoonish it’s okay I guess.

I'm a beginner but I might paint over this for fun and practice

>> No.2249163

>>2249010
really nice linework, makes me question if you're a beginner lol! Those are some lines with some mileage behind them

>> No.2249174

>>2249121
you gotta get your anatomy down before you start to color.

>> No.2249187
File: 2.58 MB, 2148x3228, DTR.jpg [View same] [iqdb] [saucenao] [google]
2249187

>Tfw your body turns flat

>> No.2249196

>>2249174
I agree with him, use reference for everything you can't draw properly until you can draw it properly. If you don't do this you'll be stuck in an endless cycle of barely improving.

I used to avoid drawing hands for some reason, it took my idiot self a while to realize I just need to draw them, I have my own fucking hands I can study. Youll eventually get better

>> No.2249209

>>2249196
my point exactly. I was at a point too where I would do a really crappy drawing, then color it in. In the artist's eyes, anything colored makes it "look better" but when it comes down to it, the basics aren't there.

>> No.2249220 [DELETED] 
File: 48 KB, 620x877, 1443471735612.jpg [View same] [iqdb] [saucenao] [google]
2249220

Why does this look so simple yet so good to me

>> No.2249302

Usually when I draw out something, it always comes out too wide. Why is that? I guess I can never determined how wide something is.

>> No.2249314
File: 466 KB, 2148x3228, sfdgdfg.jpg [View same] [iqdb] [saucenao] [google]
2249314

>>2249187
this looks good, better than anything I can do, but maybe you can make the tiles follow the shape more

>> No.2249316

>>2249302
I want to tell you just to focus more on making things less wide...but you wont like that. Youre probably just not observing what's actually there properly. Do you have an example?

>> No.2249321

>>2249155
I'm not sure what you mean, sorry.

>> No.2249324

>>2249321
theyre books that will help you draw what you see

>> No.2249325

>>2249316
Don't have any examples at the moment, but yeah, my number 1 problem has always been making things too wide. I was hoping for some type of "this is a beginner problem" type deal and have a quick solution.

But, if thinking about "making things less wide", that may actually help. I'll attempt that thought.

>> No.2249327

>>2249324
Well yes, but for right now I just want some general advice.

>> No.2249372
File: 955 KB, 2804x1989, side by side.jpg [View same] [iqdb] [saucenao] [google]
2249372

>>2249302
>>2249316
This is the draw too wide anon. Here's my attempt at one of the bargue plates. Though, I feel like there's other issues among the plate, I'm unsure how to resolve it. I'm doing the head measurement, and the other advice provided by Proko. Not sure what went wrong.

>> No.2249380
File: 2.83 MB, 1630x1204, 1444688982564.png [View same] [iqdb] [saucenao] [google]
2249380

>>2249327
That IS general advice...you obviously arent observing what youre drawing properly so go through those books or just figure out how to do it..General advice is literally look at the proportions and the what the shape of her head actually is, use your eyes and compare where things are in the reference and you're drawing...

I didnt do well myself but you get the idea...

>> No.2249392
File: 459 KB, 2804x1989, 1444702006257.jpg [View same] [iqdb] [saucenao] [google]
2249392

>>2249372
you really just need to observe things more closely, ask yourself how big or long something is compared to another. Like that line you made on his stomach was curved and was nothing like the one in the reference, why? Theres a lot of other problems other than what I highlighted, but yeah observe more closely and take your time. It might help you to just use construction and just draw the major shapes first so you get some proportions right

>> No.2249393

>>2248413
fucking scrub

>> No.2249406

>>2249392
I thought I was doing that, but I guess my observing skills are a bit weak (hence all those lines going across the body. Did a lot of measuring).

As for the curve, I'm not sure why I did that. I'll gonna practice measuring proportions on a realistic photo then come back to this plate.

>> No.2249426

>>2249380
had you done guidelines you wouldve seen the eyes werent straight.

>> No.2249428

>>2249426
yeh the eyes werent mine but I probably should have corrected those too and the eyebrows

>> No.2249431
File: 31 KB, 605x328, 120216_colbert_suspended_ap_328.jpg [View same] [iqdb] [saucenao] [google]
2249431

is it wrong to just wanna do silly comic strip for fun ? comics and cartoons get a lot of hate here, why is that ?

>> No.2249445

>>2249431
do what you want

>> No.2249446

>>2249380
thanks! that helps a lot.

>> No.2249448
File: 353 KB, 960x852, Untitled-2s.png [View same] [iqdb] [saucenao] [google]
2249448

>>2249431
How can I design a character and make it less ambiguous, I feel like my characters fail to transmit what i want to transmit, any good books on character design?

>> No.2249449

>>2249448
uhh well who the hell is the character and why does he exist?

>> No.2249459

>>2249449
well, yes you have a point I almost never think about that.

>> No.2249475

>>2249448
if you're asking me your problem lies within the torso , it's too feminine as if you were trying to draw a female, look at male bodies to gain insight

>> No.2249550
File: 76 KB, 900x450, oldsaggyscrotes.png [View same] [iqdb] [saucenao] [google]
2249550

Tiny picture, but just wanted to share what I've done with the first few pages of Loomis' fun with a pencil.

>> No.2249590
File: 160 KB, 1280x1084, face.jpg [View same] [iqdb] [saucenao] [google]
2249590

Why does it just look off?

Can i have some feedback?

>> No.2249613

>>2249590
bad lineweight and symbol drawing with a very rough grasp of anatomy. Obvious that you spent more time on the eyes than anything else

>> No.2249649

>>2249590
the shape of her face is just an oval, her nose tiny and the shape is ugly, the eyes are flat make the lid round, and those lines you added on her mouth make her look really wrinkly, that's not detail, it looks bad

>> No.2249671

>>2249448
Is that a penis on the right image?

>> No.2249678

>>2249649
Hm
The oval shape is supposed to make it such that she's looking down like, inclining her head forward

>>2249613
Actually the eyes are the part I least spend time on which is why everything else looks so clean

Thanks for the feedback you two, I'll figure this out

>> No.2249735
File: 2.65 MB, 3264x2448, doggy.jpg [View same] [iqdb] [saucenao] [google]
2249735

this the first thing ive ever drawn on my own

>> No.2249740

>>2249735
please give me feedback

>> No.2249769

>>2249740
needs teeth

>> No.2249773

>>2249769
you are right, but i just dont know how to draw teeth. does somebody have any tips? because everytime i try to add teeth it just looks weird

>> No.2249796
File: 276 KB, 810x1107, IMG_20151013_155705.jpg [View same] [iqdb] [saucenao] [google]
2249796

>>2249431
Just do it !

>> No.2249803

>>2249773
use reference

>> No.2249818

>>2248413
kek
start thinking in 3d when you draw
construct a finger/whatever out of boxes.

>> No.2249819
File: 2.08 MB, 3264x2448, teeth.jpg [View same] [iqdb] [saucenao] [google]
2249819

is this better?

>> No.2249906

>>2249819
no

>> No.2249910

>>2249906
then please tell me how to do it better

>> No.2249916

>>2249910
Learn forms, learn animal anatomy.

>> No.2249938
File: 34 KB, 665x226, brush.png [View same] [iqdb] [saucenao] [google]
2249938

Been drawing for a while but bought and tablet recently and trying out photoshop and digital painting for the first time today. I'm using a wacom tablet and I've noticed that with my hard eraser and hard brushes they have like a bumpy side. See image attached. On the brushes especially you can see individual different opacity circles. This is kind of solved with soft brushes though. The clean shape on the left is cut using lasso. Wondering if this is a bug or this is just how Photoshop works? Do you have to use soft brushes and cut away at them with the lasso tool if you want hard edges?

>> No.2249951
File: 23 KB, 650x366, 11953287_762367840558430_2156329532357471421_n.jpg [View same] [iqdb] [saucenao] [google]
2249951

>>2249796
im gonna do it, i'll practice and practice and i will do it

>> No.2250016
File: 33 KB, 501x477, asdfasdfasfasdf.png [View same] [iqdb] [saucenao] [google]
2250016

>>2249938
lower the spacing in the settings, try not to use the soft brush as much as the hard one

>> No.2250061
File: 110 KB, 708x1344, h.png [View same] [iqdb] [saucenao] [google]
2250061

>> No.2250087

>>2247596
https://www.youtube.com/watch?v=w10cRmJ1cBI&index=12&list=PLgKb4tFbcf--sqwbjpaDFtwEZetYLaKtN

>> No.2250217
File: 158 KB, 720x746, sketch.png [View same] [iqdb] [saucenao] [google]
2250217

I'm trying to correct the proportions, could somebody give me some perspective on how I could improve?

>> No.2250222

>>2250217
Use a reference.

>> No.2250227

>>2250217
body proportions look nice but the head is too big, also >>2250222

>> No.2250239
File: 70 KB, 256x500, 1431703161345.gif [View same] [iqdb] [saucenao] [google]
2250239

Just finished Loomis, and now i'm completely lost. I want to jump into figure drawing, but i'm not sure if thats what I should be doing next? Should I be doing still lives and shit first?

>> No.2250243
File: 87 KB, 640x480, 1444780511219202344488[1].jpg [View same] [iqdb] [saucenao] [google]
2250243

Im trying again after a long break.
Getting into the basic figures, but the cylinders are killing me. I also tried to do spheres like in > >2250087

>> No.2250245

>>2249393
It is a beginner thread after all :]
>>2249818
i guess

>> No.2250259

>>2250243
when working in perspective
use a ruler , then you'll slowly adjust. for spheres it's literally just the perfect circle which you can practice very easily, try and let it flow instead of focusing on making it right

>> No.2250364
File: 89 KB, 1184x473, 141015gest.jpg [View same] [iqdb] [saucenao] [google]
2250364

Let's warm up with some terrible muay thai grils 2-3 mn gestures. Anatomy fucking when.

>> No.2250380

>>2250227
much appreciated, I'll use reference and reduce the head. thanks for the input

>> No.2250390

>>2250259
that feels wrong. I dont use rulers and never have. Anybody else want to chyme in?

>> No.2250392

>>2250390
clean perspective drawing benefits from rulers, tools not rules blah blah. You aren't a hack if you use a ruler for more technical stuff like perspective, or just a good straight line.

>> No.2250396
File: 136 KB, 1080x720, Photo on 14-10-2015 at 03.53.jpg [View same] [iqdb] [saucenao] [google]
2250396

Just got directed here because apparently this drawing i posted is bad, it's just a sketch of a dumb monster

>> No.2250400

>>2250396

Are the eyes supposed to look hollow or like insect eyes?

>> No.2250403

>>2250396
Very qt, anon.

>> No.2250407

>>2250392
that's what i was trying to get at with this anon >>2250390 you can gain muscle memory and over time you won't even need to use a ruler that much

>> No.2250410

>>2250396
when drawing monsters there realy is no right direction , you'd have to explain what you are trying to depict if you want help

>> No.2250422

>>2250410

i was just trying to draw all the bits i found hideous about a bunch of different animals all together in one putrid mess

>>2250403

thanks

>>2250400

insect eyes

>> No.2250427

>>2250422
i'd recommend studying the parts of the animals you wanna use and try drawing each and one of them separately

>> No.2250431

>>2250427

i studied them, i just didn't draw them separately. i fucked up on the wings a bit because bat's wings have different proportions to that

>> No.2250451

I know there's no single right way, but how should a person generally begin to tackle anatomy? I'm beginning to get comfortable with my gestures and mannequins, and now I just don't know where to begin with anatomy. All at once? Top down? It's gonna be a loooooong journey, and I don't really want to tackle it haphazardly.

>> No.2250459

>>2250451
draw what you need to draw and study whatever part of the anatomy youre struggling with or need to improve as you go on

>> No.2250499
File: 135 KB, 800x800, hand exercise.png [View same] [iqdb] [saucenao] [google]
2250499

>>2250459
So just, start where ever? Alrighty. Thanks!
------------------------------
I tried the contour exercise where you draw your hand. Not sure if I'm on the right track here. Looks sorta wonky and I can't pin it, so I took a break.

>> No.2250518

>>2250499

imo you're better of just breaking the hand into simple forms while taking note of the palm and finger ratios. Vilppu and Hampton is pretty useful for this. Get their videos from the art book thread.

Bonus:

http://www.asahi-net.or.jp/~zm5s-nkmr/hitoFiles/hand1.html

>> No.2250529

>>2250518
Awesome! Thank you.

>> No.2250589
File: 41 KB, 388x347, 1440561249660.png [View same] [iqdb] [saucenao] [google]
2250589

anyone have a reference for this angle?

I cant do it on myself and no one is awake to play hand model for me

>> No.2250608
File: 701 KB, 1500x2216, Inkflowers.jpg [View same] [iqdb] [saucenao] [google]
2250608

These started out as an exercise for Keys to drawing, but it kinda trailed off to just drawing flower from different sides.

>> No.2250610
File: 203 KB, 973x716, Mahrioduudels.jpg [View same] [iqdb] [saucenao] [google]
2250610

>>2250608

Doodled some Mario characters to stop myself from doing just studies.

>> No.2250868
File: 96 KB, 459x612, whatisperspectiveeven.jpg [View same] [iqdb] [saucenao] [google]
2250868

I put down some sketchy perspective lines and drew this while watching a tv show(drawing is thumb-sized in reality). Made me realise I need to use perspective lines more(always) because this looks kinda alright compared to the mess it would have been without the lines to aid.

>> No.2251000
File: 172 KB, 1000x1100, Scapfu.jpg [View same] [iqdb] [saucenao] [google]
2251000

How the fuck do I find scapula? Am I at least somewhat close here? If someone would correct me, I'd be quite happy

>> No.2251012
File: 2.74 MB, 3264x2448, 20151014_193101.jpg [View same] [iqdb] [saucenao] [google]
2251012

my first painting. still wip. any tips on acrylics?

>> No.2251014
File: 157 KB, 800x841, eh.jpg [View same] [iqdb] [saucenao] [google]
2251014

>> No.2251017

>>2250608
>>2250610

You gotta practice some line work dude. It looks like Michael J. Fox drew this.

>> No.2251019
File: 164 KB, 540x540, head.png [View same] [iqdb] [saucenao] [google]
2251019

I feel like I chopped off a bunch of the back of her skull and that her hair still looks like it's just sitting thinly on the head. What else is wrong? (yeah I know I shoulda used a reference instead of imagination)

>> No.2251051
File: 131 KB, 800x627, wipcottage.jpg [View same] [iqdb] [saucenao] [google]
2251051

what do you think of the lighting/values/color so far? this is my first time attempting something like this. any input appreciated

>> No.2251055

>>2251000

First you gotta know your skeletal landmarks, find the acromion and that gives you the spine of the scapula then hopefully from there you should find the medial border. Finally, at the end of that medial border I like to look for the egg shape of the teras major.

Other than landmarks its a matter of playing detective and understanding that you might only see bits and parts of these landmarks.

>> No.2251059
File: 19 KB, 385x500, 41oBZ0tsIbL.jpg [View same] [iqdb] [saucenao] [google]
2251059

Where do I find lots and lots of well-drawn legs?

Please respond.

>> No.2251060
File: 1.33 MB, 2480x3508, Poster1.jpg [View same] [iqdb] [saucenao] [google]
2251060

>>2245493
Can you point out the flaws in this picture and help me improve it?

>> No.2251073

>>2251051
The only thing that's bothering me on this is the perspective of the cottage. On our left it looks like one window is facing forward while the other is facing another direction and it looks a bit odd. What's up with the streaky white on the top of her cottage and the trees and bushes too?

>> No.2251075
File: 1.34 MB, 3264x2448, IMG_0606.jpg [View same] [iqdb] [saucenao] [google]
2251075

Should I bother?
And yes, I know her face isn't spaced out.

>> No.2251076

>>2251073
The streaky white is probably Moon reflections

>> No.2251077
File: 1.35 MB, 3264x2448, IMG_0607.jpg [View same] [iqdb] [saucenao] [google]
2251077

>>2251075

>> No.2251078

>>2251073
the perspective is intentional, and the white lines indicate where I may or may not put some moonlight reflection, that I'll decide as I go later.
But hat do you think of the values? do you think something needs to be darker/brighter?

>> No.2251079
File: 1.49 MB, 3264x2448, IMG_0667.jpg [View same] [iqdb] [saucenao] [google]
2251079

>>2251077

>> No.2251081

>>2251075
bother with what?

>> No.2251083

>>2251017

Shit man that terrible line work? Imma get back on doing the exercise from Peter Han's dynamic sketching. Thanks for the crit bro.

>> No.2251084

>>2251078
I think maybe brighten up the cottage roof just a smidge. From the thumbnail the cottage kind of blends in with the sky a bit. If I'm assuming right this is Fluttershy's cottage correct? Why not use the nightmare night episode as a reference if you're not too sure about your values?

>> No.2251086

>>2251081
I need critiques on my work. That question was rhetorical.

>> No.2251088

>>2251075
>>2251077
>>2251079
You draw your eyes waaaaay too big and long. Try to use some references for the proportions of the face.

>> No.2251092

>>2251073
>>2251088
Can you help me out with this?>>2251060

>> No.2251094
File: 1.16 MB, 800x863, nn cottage.png [View same] [iqdb] [saucenao] [google]
2251094

>>2251084
yes that is correct!
thanks for the roof tip, I'll fix it up.
As for the episode I have 2 refs, both scenes where the cottage appeared (pic related)
but I want to make it a dark dark night (bit more realistic than pic no.2 in ref). But I'm gonna take your advice tho, I'll try adding in some of the refs values and colors and see what I get. I'll post progress, thanks again mate!

>> No.2251095

>>2251086
They're all flat with incorrectly proportioned faces, go download the Loomis saga posthaste.

>> No.2251097

>>2251092
I'd suggest working on perspective and values. The lighting on them is pretty basic.

>> No.2251100

>>2251097
Thank you. Can you also point out the flaws in body and face shapes?

If that's not asking too much could you show me with red lines how to correct the drawing?

>> No.2251106

>>2251100
I would try to redline it for you but I don't have a tablet right now. I figured you were going for a certain style and wasn't going to suggest anything on it. The girls arms are pretty short. All I can suggest is looking up body proportions to help you out. You have a tumblr or something? I'd be happy to help you out if you have any questions for future stuff.

>> No.2251109

>>2251055
I think I already somewhat got the landmarks finding aspect, but thank you for the more specific tips about what to look for. I'll try to keep that in mind.
I'm thinking of stick to skinny models for now, until I get the hang of this part of anatomy, since the scapula stands out a lot more then and this swole guy is just making me confused.

>> No.2251113

>>2251088
Thanks, I never realized it. Must be the anime influence.
>>2251095
The first one looks flat to you? I agree about the other two.

>> No.2251117
File: 854 KB, 2298x1672, Enfer6.jpg [View same] [iqdb] [saucenao] [google]
2251117

>>2251106
I don't have a website, but you can always post on this thread I opened in a forum to help me or to upload a redline.
>http://www.conceptart.org/forums/showthread.php?t=320176
I think the main flaw is the way faces are constructed, but you are right I should learn more proportions and work on my perspective.

Any other tip?

>> No.2251131

>>2251117
>Onii-chan, are we going to make it?
>Onii-chan, Im hungry...
>"..."
>Onii-chan, call me by my name
>"We dont have names"
>"We are nameless monsters"
>Onii chan, call me by my name...

Had to, no tip here, carry on.

>> No.2251136

>>2251131
lost it

>> No.2251161
File: 1.72 MB, 2448x3264, IMG_20131124_202538.jpg [View same] [iqdb] [saucenao] [google]
2251161

Is there any hope for me?

>> No.2251165
File: 1.36 MB, 3264x2448, IMG_20131204_205151.jpg [View same] [iqdb] [saucenao] [google]
2251165

>>2251161

>> No.2251166
File: 1.61 MB, 3264x2448, IMG_20131212_230946.jpg [View same] [iqdb] [saucenao] [google]
2251166

>>2251165
Das nuff

>> No.2251169
File: 80 KB, 658x1170, 2015-10-14 08.36.56.jpg [View same] [iqdb] [saucenao] [google]
2251169

How's these lookin

>> No.2251196
File: 174 KB, 1403x992, Light and Shadow Sphere.png [View same] [iqdb] [saucenao] [google]
2251196

Studying light.

>> No.2251202

>>2251169
dead

>> No.2251204

>>2251166
nice work

>> No.2251209
File: 113 KB, 612x616, 1302143095764.png [View same] [iqdb] [saucenao] [google]
2251209

>>2251196
you need to emphasize your values more. this exercise, as it is, isn't going to help you much in the long run because all your values look nearly the same.

>> No.2251223

>>2251019
Don't suppose anyone can help me out?

>> No.2251227

>>2251223
Pretty much no critique gets thrown around in these kind of threads.

>> No.2251240
File: 127 KB, 1002x316, Screenshot_114.png [View same] [iqdb] [saucenao] [google]
2251240

Some basic figures. First time rendering on digital too.

>> No.2251257

>>2249380

Focus more on the proportions and match up angles before you start on any shading or detail work. Actually using a moveable protractor may help a lot.
happy drawing!

>> No.2251258
File: 99 KB, 769x258, Screenshot_115.png [View same] [iqdb] [saucenao] [google]
2251258

Some basic figures. First time rendering with colors on digital too.

>> No.2251261

>>2247439
Make it in GIMP, Photoshop, FFMPEG, or ImageMagick and set quality settings to high.

>> No.2251266

>>2251019
no you should of used guidelines , i'll give you props on the nose but everything else is disproportionate

>> No.2251269

>>2248955
I like this. The hat's diagonal, and the guy looks like he could swivel his neck around 360 degrees and still be comfortable, but I like it.

>> No.2251270

>>2251161
What fruit is this?

>> No.2251272

>>2251014
Nice lips.


She (He?)'s got the eye creases of a 16th-century Samurai, though, and the nose has no nostrils.

>> No.2251277

>>2251079
Edgy as fuck. Do studies until you can draw humans without reference.

>> No.2251278

>>2251117
Do not use the fill tool to color as you did in the shirts. Create a new, separate layer underneath your linework and color on that.

>> No.2251282
File: 37 KB, 368x500, 22624gN.jpg [View same] [iqdb] [saucenao] [google]
2251282

>>2246338
>>2246764
>>2246777
>>2247439
>>2248261
>>2249121
>>2249152
>>2251075
>>2251077
>>2251079

Silly shitters, just give up.

>> No.2251306
File: 21 KB, 600x600, AC125358l.jpg [View same] [iqdb] [saucenao] [google]
2251306

Are these things worth buying at all?

>> No.2251310
File: 48 KB, 465x453, BardxKindred.png [View same] [iqdb] [saucenao] [google]
2251310

>>2245493
Um... Hi!

>> No.2251313

>>2251306
I do not think so... Different characters have different body proportions. On the other hand, it could help you visualize a little bit.

>> No.2251328

>>2251306
They're helpful for posing from imagination and foreshortening, but mostly for commercial professional work so while you're a beginner it's probably best to study from life and photos, lest the mannequin become a crutch.

>> No.2251336

>>2251306

Not really, especially the garbage ones that barely let the legs move. Many have a poor range of motion and very few of them can do any pose that's worth using a reference. The only way I can see it helping at all is with stuff like foreshortening, but if you're going to use a poseable model you may as well download DesignDoll.

>> No.2251337

>>2249163
Thanks. According to some people here I'm a beginner. I guess it's all relative though. I bet Rembrandt thought he was a piece of shit at one point.

>> No.2251365
File: 75 KB, 1243x1588, sans.png [View same] [iqdb] [saucenao] [google]
2251365

>>2251169

Looks like you need some "Keys to drawing"
>and loomis, you fuck. Read the sticky...

>> No.2251376

>>2251270
thats not a fruit, if you meant >>2251165
thats a pomegranate

>> No.2251379

>>2251306

>Bought one to practice studying form in real life
>Realized drawing from real life does fuck all because I have a lazy eye

As long as you know how to properly represent the form of an object, it doesn't matter what you're studying from.

>> No.2251381

>>2251169

Symbol as hell but at least you're trying to construct.

Don't just do construction and slap symbols where they look like they should be. A lot of those eyes are anime tier - avoid that, at least to start, you can stylize once you get the basics down.

Don't be afraid to use references if you're not already. Most people, when they start, have almost no visual memory besides symbols. Drawing from observation can help build that and break you into drawing what you see rather than what you think you see.

Also, draw skulls. At least for me, this helped me abstract the face a little.

>> No.2251385

Holy shit drawing is frustrating.

>> No.2251387

>>2251385

I don't know whether to say it gets better or it gets worse.

Assuming you're just beginning, don't worry, if you keep at it a lot of things that take a lot of mental effort become second nature and can do it without too much stress. That said, I'm pretty sure even the best artists get really fucking annoyed at things sometimes.

I don't know which is worse to me, "I have all these things I want to draw but I can't put it on paper" or "I have no fucking clue what I want to draw."
Once you start doing the former, the latter happens a lot more.

>> No.2251389
File: 4 KB, 125x125, choose to be salty.jpg [View same] [iqdb] [saucenao] [google]
2251389

>>2246494

Fuck Kyle

>> No.2251399

>>2251387
Getting better at drawing has been a personal life long goal of mine, but for various reasons I find myself focusing on art only once every few months. During those times I manage to work on a drawing, I quickly realize how painfully little progress I've made over the years and that this one particular study isn't going to magically take me to the skill level I dream of reaching. I kind of wonder why I still bother trying.

>> No.2251417

>>2251278
Thank for the tip.
Any other one for this drawing?>>2251060

>> No.2251444
File: 28 KB, 532x592, yallcowardsdontevensmokecrack.jpg [View same] [iqdb] [saucenao] [google]
2251444

What needs fixing before I color this?

I think it took me 2 hours to get this far. Is that too long?

>> No.2251462
File: 1.10 MB, 1600x860, Energy Girl Thing.png [View same] [iqdb] [saucenao] [google]
2251462

Just made this today, It's probably the first serious attempt ive ever made at drawing, i know im doing a lot wrong since im a complete newbie, any tips?

>> No.2251486

Help, any tips?

>> No.2251487
File: 36 KB, 720x1184, received_889456531090280.jpg [View same] [iqdb] [saucenao] [google]
2251487

>>2251486
Goddamit

>> No.2251495

How do I go about facial features ? Is there any good books or tutorials on them ? It seems to be giving me a good amount of trouble

>> No.2251498

>>2248822
Careful when adjusting things, based on shading/lighting and shape you gave her an american 90's action hero's jaw. The subject has a super feminine jaw line.

>> No.2251499

>>2249590
Asymmetrical and wrongly aligned. Flip your drawings.

>> No.2251533
File: 23 KB, 516x384, 1444641137383.jpg [View same] [iqdb] [saucenao] [google]
2251533

http://www.alexhays.com/loomis/Andrew%20Loomis%20-%20Fun%20WIth%20a%20Pencil.pdf

Can I just skip 85-93?

This is getting extremely boring, and I'm at the point where I can't even force myself to draw them without rushing myself heavily. I usually spend between 2 hours on a single page, but now it's like 30 minutes on each page.

>> No.2251593
File: 215 KB, 1000x1504, 11143230_896649850402760_2405134700564095911_o.jpg [View same] [iqdb] [saucenao] [google]
2251593

:/ i don't like the background.

>> No.2251604

>>2251533
>2 hours on a single page
>30 minutes on each page
holy fuck, have fun taking a lifetime to barely get good

>> No.2251611

>>2251604
Well, how else am I supposed to do it? Loomis specifically said that I should construct them, build them up properly and not just copy blindly.

And that takes time for all the drawing pages.

If you got a better use for my time, then by all means. Tell me.

>> No.2251615

>>2251611
for starters, that book is terrible

>> No.2251617

>>2251615
No offense, but are you a beginner too? You're not giving me any useful advice, so I want to see if you're credible or not.

>> No.2251626

>>2251617
Not a beginner. I was busy finishing up a chapter of a book.
Anyway, that book is boring, loomis tries to make it fun by having you draw those cartoons, but in a vain effort.
You could go:
Start with perspective
>Norling's perspective book
>Scott Robertson's basic perspective dvd
Go on to sketching (no need to go too hardcore here)
>Sketching the basics book
Now figure drawing
>Michael Hampton's figure drawing book

Always be your own critic, find your mistakes and keep drawing and fixing them. Tackle them individually, study more resources like other books on the same matter

>> No.2251629

>>2251604
dude, repetition is the mother of mastery. It always takes long in the beginning, and as you go on and repeat the points you internalize them so they don't have to take that long anymore.

Let the man take his time. I take about an hour to an hour and a half on a single study sometimes, but then I can recreate said study within 20 minutes without reference. Everybody works differently, nig.

>> No.2251630

>>2251495
As many methods as there are artists. Studies are your friend, and try to find a way to construct them.

>> No.2251645

So I just need to know.

Say I am learning to draw the head, features and all, and have a good tutorial to follow. I measure it all out, it still comes out shit. I draw 10, 20 more, slight improvement, still come out like shit.

Is something like this, as a beginner, a sign that I am doing something wrong, or is it just a question of drawing 1000 faces and eventually getting over the hump?

Basically I just want some sort of idea for how long I should expect to feel like a 10 year old.

>> No.2251648

>>2251645
It's no use to only learn how to draw the face over and over again. Spend some time on the face, then go over to some perspective study, bump out some observational drawing, go back to faces, learn a bit about the body, etc etc. Repeat ad infinitum.

General drawing ability and understanding of form is absolutely vital. The human body and especially the head poses all the problems of all other drawing.

>> No.2251655

>>2251645
identify your mistakes and tackle them individually, have several tutorials and resources to learn from, don't tunnel vision your learning

>> No.2251663

>>2251645
If you can draw cubes and cylinders you can draw a face.

It's just a matter of studying its shape properly.

It's not a problem with the drawing as a mechanical action, but with the knowledge you obtain from looking at objects, if you do not get it after 30 times.

>> No.2251664

>>2251648
>>2251655

Thanks friends.

>> No.2251687

>>2249735
has no real jaw

>> No.2251704
File: 231 KB, 540x540, Fuck my shit up.png [View same] [iqdb] [saucenao] [google]
2251704

Need some feedback/advice on this shit

>> No.2251710

>>2251704
Undertale is even on /cm/ and /ic/. I'm glad I watched that play-through or I would be out of the loop.

>> No.2251712

>>2251704
Remove Alphys

>> No.2251714
File: 51 KB, 800x800, 200%HAPPY.jpg [View same] [iqdb] [saucenao] [google]
2251714

>>2251710
Watch/play it, it good
>>2251712
Too late, i deleted my file

>> No.2251756
File: 119 KB, 491x589, jhhjk.png [View same] [iqdb] [saucenao] [google]
2251756

This is supposed to be Agent Murphy from narcos. Advice before I begin painting?

>> No.2251767

>>2246311
Forms on forms on forms. Cept there's no forms in that cat.

>blatant copy
And that is why.

>> No.2251770

>>2249910
>>2249819
>>2249773
Copy a real picture of a dog showing teeth.

>> No.2251785

>>2251756
wtf is wrong with his beard

>> No.2251805

>>2251785
Hair and beard will come later in painting. It is just a sketch to measure the proportions, but something seems off. It does not have a "realistic" feel to it, I don't know why.

>> No.2251810

>>2251630
so just keep studying ?

>> No.2251812

>>2251805
Lock the values with greys, it's flat, that's why it's not realistic.

Show curvatures of the shapes.

>> No.2251813
File: 345 KB, 569x619, catslol.png [View same] [iqdb] [saucenao] [google]
2251813

so im kind of being slowly pushed into design studios while not being comfy with producing all the time. any tips for how to get into concept level art in short time? I´d wanna improve dramatically

>> No.2251819

>>2251805
what >>2251812 said
Linework without any kind of value often does not look very realistic.

>> No.2251846

>>2251462

You got tips in that thread you started.

READ THE STICKY.

>> No.2251849

>>2251846
Why bother replying

>> No.2251858

>>2251813
how did u get there in the first place?

>> No.2251867

>>2251849
coz its the fucking point of this thread and you´re not braindead

>> No.2251868

>>2251867
I'm not braindead. Thanks for noticing.

>> No.2251898
File: 74 KB, 500x500, 1440743071772.jpg [View same] [iqdb] [saucenao] [google]
2251898

>>2251858
by signing up to game design course, they then recommended me local companies and now i´m supposed to go get a contract and learn that shit within 6 months to get a new career. IDK

>> No.2251899

>>2251000
got a link to the reference pics you used?

>> No.2251901

>>2250396
Try watching Peter Han's videos. He explains how most artists go about drawing monsters (and kinda destroy the illusions in creatures you thought looked creative, but came out very simple idea).

You're basically grabbing 3 animals and combing them together by distorting the proportions. Sometimes it doesn't have to be 3 animals, it could be 2 animals and a really insane looking planet.

>> No.2251903

>>2251131
I don't get the reference

>> No.2251910
File: 141 KB, 800x800, Kuy.jpg [View same] [iqdb] [saucenao] [google]
2251910

Need some feed back/advice on this

just be honest i can take it

>> No.2251911

>Watching Vilppu videos
>Turn it the speed to 1.25x
>Feels like a normal video

You guys weren't kidding about how slow he spoke during lectures.

>> No.2251920

>>2247757

what is that image from? it looks like a jack hamm book.

>> No.2251938

>>2249152

Where exactly did you start with this picture? Did you paint the colored ground first? It looks like you're trying to bring the red of the face onto a white or pink background.

When painting you really have to pay attention to pigments you are mixing and the overall look of the piece. You have to be extra careful with monochromatic pieces because when adding a tint or shade it drastically changes the colors.

Idk what your knowledge of pigments and pigment mixing is, but when you add white to red it knocks it up to a pink but it also makes the tone very blue and cool looking which looks really off when compared to the pure red pigment (whatever color that is). You can always knock down red and pinks with a little bit of burnt umber.

Also when painting it's better to establish the overall tone of the piece before actually painting. And then slowly layer it until it becomes the right color you need. And when working with the face it's always better to build up shade slowly. Always start with the mid tone of the face (i.e. the tone you get when stripping away highlights and shade) and then build from there.

>> No.2251941

>>2251593
It looks like you just smudged the graphite around in the background.

Is that....what you were going for?

>> No.2251943

>>2251075
>>2251077
>>2251079
Sad part is, if there were any sort of artistic talent here they would look kindof cool .....

>> No.2251949

>>2251910
I have no idea what I'm looking at, I'm all for asymmetrical but this looks like you got really lazy on the horns if you're going to be like that just do one in the middle also just looking at your work yourself you should see you need to practice this isn't really warranted for a serious critique you being lazy is about as far as I'll go

>> No.2251954

>>2251949
>begin lazy
Yea kinda

That's just facial practice/character sketch

Thank for feed back

>> No.2251970

>>2251954
Don't take it as discouragement though just go to the basics I'd rather see the head skeleton at a lower opacity cause there are proportions messed up as well

>> No.2251973

>>2251970
>Don't take it as discouragement
Nah, i'm cool with it
>there are proportions messed up as well
Thank for pointing it out

I just start drawing at 29 september. so i need a lot more practice/basic, thank you very much

>> No.2251977

>>2251756
Moustaches go lower. They'll generally extend touch the lip.

>> No.2251979

>>2251910
Generally wrong headshape. I'd recommend working to draw realistically before you get into stylization, it will give you a sense of what you can and can't stylize comfortably.

>> No.2251989

>>2251979
Thank you

look like i need to learn a lot about basic...

>> No.2251994

>>2251989
Yep. That's not a bad thing though, everyone who aspires to be a competent artist spends a lot of time on the basics, because it augments their good work. The ability or inability to draw a box in perspective can make or break a work.

>> No.2251999

>>2251462
LOOMIS

>> No.2252009

New thread
>>2252007
>>2252007
>>2252007

>> No.2252012 [DELETED] 
File: 18 KB, 366x380, 1369159040252.jpg [View same] [iqdb] [saucenao] [google]
2252012

Are there any good resources on practicing hatching/ good hatching techniques. I tried googling it, but most stuff that comes up doesnt really say much. Every time I do studies on hatching they come out looking messy and random. i can tone form well with the side of a pencil, but when I try hatching it looks crap.

>> No.2252016
File: 94 KB, 451x261, 1369159998501.jpg [View same] [iqdb] [saucenao] [google]
2252016

>>2252009

Can someone make an actual new thread and not this piece of garbage?

>> No.2252018

>>2252012
Find some pictures that utilize good hatching and do as they do. Practice contour hatching.

>> No.2252050
File: 774 KB, 1928x1144, scapoola.jpg [View same] [iqdb] [saucenao] [google]
2252050

>>2251000
Not sure if this guy is still around, but basically what this >>2251055 person said. Find the acromion and you can usually see the spine of the scapula going into the traps. There's usually a bulge close to where the lats and traps meet, thats where the scapula ends. It also moves with the shoulder/upper arm area a bit. I did some rough explanation here.

>> No.2252059
File: 286 KB, 683x1024, 1438046967465.jpg [View same] [iqdb] [saucenao] [google]
2252059

here we go!

NEW THREAD:

>>2252055

>>2252055


>>2252055

>> No.2252651

>>2251310
poor handwriting, poor cancer league fanart.