[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 491 KB, 1165x933, csacas.jpg [View same] [iqdb] [saucenao] [google]
2245456 No.2245456 [Reply] [Original]

Last one >>2242849

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

Can't get rid of that plastic look...

>> No.2245457
File: 92 KB, 455x407, dsf.jpg [View same] [iqdb] [saucenao] [google]
2245457

>> No.2245468

>>2245456
It looks plastic-y because of the overly sharp highlights and lack of texture. Also you should be working more on drawing than rendering I feel, because the construction in that is... pretty much there isn't any.

>> No.2245488 [DELETED] 

Draw 4chan being raped by 9gag.

>> No.2245518

>>2245456
You need to re-do the drawing imo

>> No.2245538
File: 73 KB, 536x627, ss+(2015-10-09+at+04.25.53).jpg [View same] [iqdb] [saucenao] [google]
2245538

Not done, but I'd like some advice on what I've got so far.

>> No.2245553

>>2245538
watch ur values. shes mexican, right?

>> No.2245559

>>2245538
mouth on the far side curves away in a way that's way to extreme. bridge of the nose and the mask over it is completely flat and it looks weird.

>> No.2245560

Why don't these threads feature a pic from the previous one anymore?
Now it is always some shit pic that OP wants to be featured in "his" thread. Do you really think that crap is worth being featured as thread image?

>> No.2245565

>>2245560
That's kinda harsh anon, I mean these threads are supposed to be about improving, not circlejerking over the "best" pieces in them. I like the idea of the threads being representative of all kinds of skill levels and people found on /ic/ not just what looks the most like Ruan Jia. Besides being exclusionary and elitist about it like that might propagate an idea only the best pictures deserve attention when this thread is supposed to be about helping people who are struggling. It shouldn't matter that much what the op pic is, as long as the atmosphere stays about that.

>> No.2245566

>>2245560
found the malaysian

>> No.2245577

>>2245560
>Why don't these threads feature a pic from the previous one anymore?
That's not how the draw thread used to be. IIRC it was when the animu thread first appeared, that thread would use an image from the previous thread. Any time you see an image from the previous thread heading the draw thread, that's the exception done by someone who hasn't been around here that long.

Not that any of this matters in any way.

>> No.2245592
File: 546 KB, 841x1200, yellowgrassthing.jpg [View same] [iqdb] [saucenao] [google]
2245592

What should I change before I start going in more with detail?

>> No.2245593
File: 713 KB, 627x811, 2015-10-09_1508.png [View same] [iqdb] [saucenao] [google]
2245593

>> No.2245595

>>2245592
Don't go into details. You'd just waste your time. Instead, start from scratch again. But this time, plan it out before just diving into it-make composition thumbnails, value thumbnails, color thumbnails and then start sketching it out. No, it does not take any longer than polishing turds for hours, thumbnails should be made within minutes.

>> No.2245596

>>2245595
What am I doing wrong in that one that I should fix in the other thumbnails?

>> No.2245599

>>2245596
Disregard /ic/ personified - you need to learn how to go about detailing sooner or later. This base is good enough as long as you give some wider values particularly to the rocky precipice and clouds.

>> No.2245608

>>2245592
NICE colours. Honestly, keep on going with this one. Start detailing it slowly. don't render a bush or something for like an hour. Go around the image and refine it at a steady pace.

>> No.2245691
File: 46 KB, 1137x525, z817f.png [View same] [iqdb] [saucenao] [google]
2245691

>> No.2245693

>>2245691

Make an artbook already! Goddammit

>> No.2245694

>>2245593
color your lines too, that black outline (especially around boobs and face) stands out too much.

>> No.2245699

>>2245691
how can someone with so little technical skill get his dick sucked every goddamn day for so long? Oh wait, this is /ic/. This faggots worse than kyle, the few times he as tried to draw anything other than "le so randum MS paint" it came out like hot shit

>> No.2245704

>>2245693
i don't know if that would work, but is an idea tho think about
>>2245699
i don't understad that too, i agree with you about my technical skills, but i don't feel like my dick gets sucked, some people hate my drawings too.

>> No.2245709

I'm new here and wanted to ask since the sticky doesn't explain it.

What is /ic/ policy about requests?

>> No.2245713

>>2245709
kill yourself fam

>> No.2245715

>>2245691
>>2245693
Samefag. You did the same thing last thread. Just fucking stop dude.

>>2245704
Just stop.

>> No.2245716

>>2245709
Request isnt a word we use here.
Try "commission".

>> No.2245718

>>2245716
>>2245713
got it.

>> No.2245720

>>2245715
by samefag you mean that i am replying my own drawings? i'm sorry, i promise you i'm not doing that.

>> No.2245721
File: 927 KB, 945x1200, wat.jpg [View same] [iqdb] [saucenao] [google]
2245721

u guys like my dank photo usage? also sick ground shadow.

>> No.2245729
File: 175 KB, 649x900, Female head.jpg [View same] [iqdb] [saucenao] [google]
2245729

Currently working on this, anything looking off so far?

>> No.2245735

>>2245729
why are the eyes completely different

>> No.2245758

>>2245699
>how can someone with so little technical skill get his dick sucked every goddamn day for so long?
He posts in every thread and almost never gets replies. The fuck are you on about?

>> No.2245762
File: 65 KB, 442x638, ss+(2015-10-09+at+09.47.21).jpg [View same] [iqdb] [saucenao] [google]
2245762

>>2245559
Thanks alot, anon. I've been trying figure out what was wrong with the mouth and didn't quite know what to do lol.

>>2245553
Are my values too muddy? I upped the contrast and like the result better but I'd love more advice. My understanding of values is still pretty basic. And I'm not really sure if she's Mexican lol. She's supposed to be the most popular /aco/-tan design.

>> No.2245774

what a faggot op

>> No.2245783

>>2245538
Before i even looked at your weird file name, i knew it was you sundry because of your sloppy rendering and your creepy faces.

>> No.2245785

>>2245762
Like I said to op, you need practice drafting instead of rendering. I know you're not going to but this thing needs to be redrawn entirely to fix all its flaws. In the future I recommend you put aside painting for a while and pick up some instructions on constructing shapes, not just heads and figures, using lines and translating 3D form to a 2D plane.

>> No.2245808

>>2245783
Sundry? no??? This is my second time posting something here. Also, the filename is generated by the program puush. I didn't name it myself. Ant any rate, I'll still take the sloppiness into consideration. Thanks, anon
--
>>2245785
I would like to redraw it if it's that bad. I swear your advice is not being wasted because this is the most solid tip I've gotten in a while. And you're totally right about my lack of construction. I find myself trying to correct my garbage lines WHILE painting and then end up frustrated when things don't seem to fit right together. Do you recommend any particular places/books to study or should I just scour the sticky?

>> No.2245820
File: 1.68 MB, 1536x1902, 20151009_144319-1.jpg [View same] [iqdb] [saucenao] [google]
2245820

Nice or shit?

>> No.2245827
File: 1.81 MB, 1360x2312, ar2.jpg [View same] [iqdb] [saucenao] [google]
2245827

some tips before I correct them

>> No.2245839

>>2245820
It's shit.
Talking about how you took the picture.
>Oh I know, I'll make my drawing look better by taking it at a fancy angle
Are you here for critique or trying to show off?

If you think having a correct angle to view it from isn't obvious when asking for opinions you can head back to tumblr.

>> No.2245848
File: 2.66 MB, 4128x2322, 20151009_180941.jpg [View same] [iqdb] [saucenao] [google]
2245848

>>2245839
Better angle at least?

>> No.2245849

>>2245704
its okay windows paint guy we love you.

>> No.2245851

>>2245820
>>2245848
RESIZE IMAGE

Design is pretty bad, unbalanced, and the pose is also unbalanced. It looks like you know what you wanted, but you just forgot when you drew. The arms doesn't belong there, and they break the dynamism of the design.

Now please stop posting until you can do it properly: Stop trying to make your shitty drawings look better by trying to use instagram/whatever tricks liek tilt and fucking flip-resize your image, if you want critique don't make us work harder than we have to you arrogant fuckign wine.

>> No.2245852
File: 221 KB, 750x909, c4rd4r7_OTQBwlQeRf.jpg [View same] [iqdb] [saucenao] [google]
2245852

>>2245820
>>2245848
It's shit dude, sorry. Ulamog is not impressed.

>> No.2245854

>>2245456
this would be too bad even for a beginner thread opener.

>> No.2245856

>>2245729

youre polishing a turd. Draw from reference. the facial feautres dont align at all, its also pointless to practice rendering if you cannot even draw the shit correctly.

>> No.2245857

>>2245854
Then you have never been on my level.

>> No.2245858

>>2245715

I don't know man, sone people like his stuff, how is that wrong?

Because it's not
>muh Ruan Jia realistic render stuff
?

Calm down m8

>> No.2245860

not detailed study, familiaricing myself with tank forms, volumes, proportions and things on it a bit, later I'll play with proportion redesigns, now is time to procrastinate

>> No.2245861
File: 61 KB, 938x260, tank-study.jpg [View same] [iqdb] [saucenao] [google]
2245861

>>2245860
forgot D:

>> No.2245863

>>2245599
Amateur detected

>>2245596
You're doing everything wrong. Values, colors, composition.

>> No.2245872

>>2245863

stop being so obnoxious. the guy clearly puts effort and thought into it, just because it isn't "there" doesn't mean he shouldn't try to finish a piece. Finishing work is a very important step and needs practice just like "values, colors and composition"

>> No.2245887

>>2245827
begginner thread
>values are about contrast, you lack midtones, your brights are all over the place with that soft hatching
>midtoned paper might help you to start thinking values
>don't do that dirty shit on the backgrounds
At least you're trying forms, keep trying, put less presure and redo your linework few times to fix things

>> No.2245893

>>2245808
Well I know it's overused but I do think Loomis's Fun With a Pencil book has some good guides in it, but honestly anything that clicks with you is good, even if it's something like cartoon/manga/comic how to draw stuff, as long as it's actually doing a good job of creating the illusion of 3D and has an explanation you can follow. No joke, I started out using How to Draw Manga stuff and that got me where I needed to go developmentwise before taking college art classes. You can also try doing more 1 for 1 copies of things like still lifes and photos to practice seeing how the shapes come together, but that's harder since it isn't already broken down into lines. But hopefully you'll find something that works out for you.

>> No.2245905
File: 353 KB, 1517x1850, image.jpg [View same] [iqdb] [saucenao] [google]
2245905

>> No.2245937
File: 188 KB, 680x962, ha.jpg [View same] [iqdb] [saucenao] [google]
2245937

>>2245456

>> No.2245967
File: 388 KB, 1000x764, october-9-2015.jpg [View same] [iqdb] [saucenao] [google]
2245967

oops my booty just tooted out this drawing

>> No.2245986
File: 504 KB, 1000x846, MorriganAsWitch.jpg [View same] [iqdb] [saucenao] [google]
2245986

WIP. Any obvious issues?

>> No.2245989

>>2245986
fuck off

>> No.2245990

>>2245986
Shoulders too thin, neck too long, everything from the clavicles up is sitting too high off the rest of her body. If you lower all of that, you'll need to raise the bottom of her ribcage a little, and you'll also need to bend the arm on the hip a little more. Face looks good, I'm not 100% in love with how you did her back wings though, for one thing Morrigan's wings aren't shaped like that but they also look kind of lazy to me. Keep going though, it'll be cute when it's finished.

>> No.2246006

>>2245990
Thanks, anon.

>> No.2246015

>>2246006
No problem.

>> No.2246023

>>2245967
Sorry that I have to tell you this, but I think the head is still a tad too big.
Except from that it's good

>> No.2246060
File: 98 KB, 538x750, wip.png [View same] [iqdb] [saucenao] [google]
2246060

it's just a thumbnail right now, any glaring errors in composition/colour/etc. before i render it? (the orange things are the bottoms of clouds, i'll try to make that more clear later)

>> No.2246071
File: 682 KB, 1286x957, IMG_20151009_154212.jpg [View same] [iqdb] [saucenao] [google]
2246071

>> No.2246073

>>2246060
If you played with the scale more, it would be more visually interesting. Like you could have that cactus or whatever on the left be way up in the extreme foreground and maybe some twigs or grass up there too, breaking up the space some. Also it's not great to put figures smack in the middle but I don't think it would look better anywhere else unless you're going to put something more important in the background. But if you're gonna keep him there I would say make his gesture more asymmetrical.

>> No.2246074

>>2245905
cute doggie :3

>> No.2246098

>>2245937
As bad as op's

>> No.2246131

>>2245967
are you drawing in orthographic view

>> No.2246134
File: 1.15 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2246134

Hey everyone
Below average artist here.
Whatcha think of this work in progress >sorry for bad pic

>> No.2246137

>>2246134
fuck off you dirty pig

>> No.2246139
File: 246 KB, 961x1443, Two Sisters 05 - small.jpg [View same] [iqdb] [saucenao] [google]
2246139

Two Sisters

C&C welcome

Acrylic on canvas, 2015-10-09

>> No.2246141

>>2246023
HNNNNNNNNNNFFFFFFFFFFFF RRRRAAAAAAAAAAAAAGGGGGGH

>>2246131
i googled that but im still not sure what it means. Please explain for me because I'm an idiot. The answer is probably no, though.

>> No.2246150
File: 133 KB, 633x820, 2015-10-10_0327.png [View same] [iqdb] [saucenao] [google]
2246150

there's gonna be a dagger of whip in her hand

>> No.2246152

>>2246150
those asses must be like steel, they're not deformed at all while sitting
Do you copy paste the same face? At least you did something new for the chick on the floor

>> No.2246169
File: 525 KB, 1743x2550, image.jpg [View same] [iqdb] [saucenao] [google]
2246169

>> No.2246172
File: 2.61 MB, 6000x6000, photoshop bird practice copy.png [View same] [iqdb] [saucenao] [google]
2246172

what the FUCK is a computer

>> No.2246175

>>2245967
Nice, keep it up

>> No.2246176

>>2246172
for a second i thought this was the return of the dick brush

>> No.2246184
File: 59 KB, 1232x523, z820k.png [View same] [iqdb] [saucenao] [google]
2246184

>> No.2246192
File: 185 KB, 800x450, kitchen 3.png [View same] [iqdb] [saucenao] [google]
2246192

>>2245456
check my lighting

>> No.2246193

>>2245592
hella nice colors
add crepuscular rays and then just zoom in and shade

>> No.2246194

>>2246192
Why would that area in the center be glowing?

>> No.2246196

>>2245699
you mad since because appreciation?

>> No.2246198

>>2245989
meanie

>> No.2246199

>>2245721

Figure seems very dark for the environment its in.

>> No.2246202

>>2246194
I was thinking ambient/reflective lighting from all 10 torches since it's a really dark area.

>> No.2246203
File: 3.66 MB, 3409x3589, photoshop bird practice copy.png [View same] [iqdb] [saucenao] [google]
2246203

>>2246176
sorry to disappoint

>> No.2246204
File: 1.41 MB, 3200x1800, kitchen 2.png [View same] [iqdb] [saucenao] [google]
2246204

>>2246194
it's a triptych

>> No.2246207
File: 2.39 MB, 3200x1800, kitchen 1.png [View same] [iqdb] [saucenao] [google]
2246207

>>2246194

>> No.2246209

>>2245989
kill yourself anon

>> No.2246210

>>2246202
>>2246204
Torches would be casting light all around them, not just lighting up that center area. The way it is now it look almost as if the light is somehow emanating from that dark whatever, charred corpse?

>> No.2246211

>>2246210
it's going to be a blood stain, I'll fuck with it a bit.

>> No.2246213

>>2246210
I was going for that Amnesia-esque lighting (the PC game)

>> No.2246215

>>2245721
if you're going for human-like proportions, I'd day the forearms are too long, but it's hard to say since the legs are bent. fuck, I think it's sick honestly lol

>> No.2246233
File: 116 KB, 555x593, image.jpg [View same] [iqdb] [saucenao] [google]
2246233

>> No.2246279

.

>> No.2246295

>>2246279
Love it, but then I've always been a sucker for minimalism.

>> No.2246298

>>2246233
since ive drawn that same skull, look at how unnecessarily round the top part it.

>> No.2246320
File: 260 KB, 800x518, creature-study.jpg [View same] [iqdb] [saucenao] [google]
2246320

How the fuck do I into color?
I am embarrassed how amateur my rendering looks here...

>> No.2246321

>>2246320
Also, this is a random creature generated. 9ft+ tall flying white amphibian that's eating. I wish I was capable enough to capture how I want it to look. Trying to channel my inner Bobby Chiu in this one.

>> No.2246327
File: 55 KB, 672x378, elf.jpg [View same] [iqdb] [saucenao] [google]
2246327

Generic elf girl

>> No.2246351

>>2246320
http://cgpeers.com/torrents.php?id=37379&torrentid=37305#torrent37305 (Schoolism Designing with Color and Light with Nathan Fowkes) might help. Wish I could offer some real advice but painting is a beast I've yet to tackle, still working on the beginner shit. All I can say is maybe push the pink of the tongue and the yellow sun rays to give it a bit more warmth.

>> No.2246352

>>2246184
mspaint guy?

getting better if so

>> No.2246359
File: 90 KB, 1232x523, z821f.png [View same] [iqdb] [saucenao] [google]
2246359

>>2246352
its me, thank you

>> No.2246366
File: 87 KB, 888x561, kkkkkkkkkkes.jpg [View same] [iqdb] [saucenao] [google]
2246366

think ill render this guy out tomorrow

>> No.2246368
File: 50 KB, 666x629, Untitled-4-(2)se.jpg [View same] [iqdb] [saucenao] [google]
2246368

this ones a lost hope but i think ill retry the concept

>> No.2246370
File: 59 KB, 500x447, we.jpg [View same] [iqdb] [saucenao] [google]
2246370

and some random orc thing
any crits on these would be appreciated on these especially >>2246366 because i wanna take it further

>> No.2246371

>>2246368
Why is this one a lost cause?

>> No.2246374

>>2246371
because I got to a point where I realized it wasn't gonna work, so I just lazily color moded the bitch up in hopes i could use it as a thumb

>> No.2246375

>>2246374
Well, I don't really see why you couldn't still use it but okay. I like the way you paint, your color theory seems nice. I dunno, I don't think there's going to be much meaningful critique for anyone to offer you, as far as concept stuff goes this all looks pretty solid to me.

>> No.2246382

>>2246375
well where am I supposed to go for crit then? I thought PM would be good but they ignore me so im done with that place

>> No.2246383

>>2245986
Mfw I uploaded the wrong image hours later. Thought I uploaded the one where I started on the lines. otz
>>2245990
Even if I fucked up in uploading the right file, I took your suggestions.

>> No.2246384
File: 255 KB, 1000x846, MorriganAsWitch.jpg [View same] [iqdb] [saucenao] [google]
2246384

>>2246383
Christ. It's just not my day

>> No.2246386

>>2246382
Honestly I think you're at a point where you need to be self directed. Look at what you like and what you want your work to be, then go for it. You're past needing people to tell you what to do, certainly the people here. Apply for some jobs, they'll give you crit sometimes.
>>2246383
>>2246384
Cool anon, looking good. Her neck and traps are still too high up, and her shoulders are still just a bit too thin. I'd probably move the one on the right out a little, the broom arm. On the left, that elbow should've been higher, you shouldn't have shortened the lower half of the arm merely tilted the upper half once you lowered all that. I'd also widen the jaw on the right side a little, looks sort of cut off somehow. Also the hand on the hip is too small. Keep it up though.

>> No.2246388

>>2246386
>>2246384
Just one more thing though, maybe hold off on widening the shoulders more until after lowering her head some more, that might fix that problem.

>> No.2246394

>>2246327
This looks really flat because there is no hue variation. There is a good value range so the face reads well but keep in mind you have to vary the hues all the while picking the right tone/tint/shades.

>> No.2246419

>>2246370
>>2246368
>>2246366
euagh, values are too sloppy and too close to each other that i makes it really hard to read your paintings. values being sloppy means your colors are sloppy aswell.

>> No.2246431
File: 347 KB, 1000x1768, 20151008_192824.jpg [View same] [iqdb] [saucenao] [google]
2246431

Worked on this one for awhile tonight

>> No.2246432

>>2246419
could you do a quick paint over pls because I don't understand

>> No.2246434

>>2246320
Try to think about temperature and color more than tone to suggest light and shape. Avoid using whiter colors as highlights, and avoid using muted grays as midtones and lowlights

>> No.2246435
File: 429 KB, 1000x1417, 20151009_154048-1.jpg [View same] [iqdb] [saucenao] [google]
2246435

>>2246431

>> No.2246437
File: 318 KB, 900x643, inside.png [View same] [iqdb] [saucenao] [google]
2246437

plz send help.

>> No.2246438

>>2246437
I think it would be beneficial for you to rely less on line, and more on value and form initially.

>> No.2246443

>>2246432
take your paintings and drop them into Photoshop. There make a black and white layer and set it to Maximum white. You will see those errors.

>> No.2246452

>>2246431
That's actually pretty cool. I like the colors, the face is interesting. Awesome job.

>> No.2246468

>>2245852
artist?

>> No.2246472
File: 43 KB, 413x180, youshouldntneedtoask.png [View same] [iqdb] [saucenao] [google]
2246472

>>2246468
Come on anon, I know you're better than this.

>> No.2246475
File: 229 KB, 1000x667, vs22.jpg [View same] [iqdb] [saucenao] [google]
2246475

warming up with a lil photostudy

>> No.2246488

I may love you a little bit.

>> No.2246535

>>2246199
yeah he should be in a swamp or junkyard/urban wasteland or something

>> No.2246543

>>2246488
Anon please, you're drunk.

>> No.2246544
File: 3.86 MB, 4160x2340, 20151010_030928.jpg [View same] [iqdb] [saucenao] [google]
2246544

>> No.2246549
File: 64 KB, 500x366, ortho.jpg [View same] [iqdb] [saucenao] [google]
2246549

>>2246141
>Orthographic projection (or orthogonal projection) is a means of representing a three-dimensional object in two dimensions.

Kinda cryptic definition from wikipedia, but it's basically those drawings that look 3D when looked at from a certain angle.

Chances are anon had no idea what the hell he was talking about when he asked you cause that's obviously not what this drawing is.

>pic related

Or maybe I'm just talking out of my ass.

>> No.2246551 [DELETED] 
File: 159 KB, 908x592, Capture.jpg [View same] [iqdb] [saucenao] [google]
2246551

>>2246535
They were talking about the lighting. A bright sun lite swamp would still have the same problem. pic related

>> No.2246552
File: 137 KB, 908x592, Capture.jpg [View same] [iqdb] [saucenao] [google]
2246552

>>2246535
They are talking about lighting. A bright sunny swamp would have the same problem. Pic related

>> No.2246558

>>2245699

He has a more experimental approach to art, you don't have to get mad if you don't like it.

Not every piece of art has to be le realistic academic painting

>> No.2246564

>>2246558
What objectively makes this better, or as good as any other piece of shit art?
>3deep5u

>> No.2246570
File: 565 KB, 438x651, resized.png [View same] [iqdb] [saucenao] [google]
2246570

hello - some one point perspective. used a mannequin because i don't have any photo references for someone falling to their death, but it's kinda grown on me.

i'm still a beginner, so my normal pitfalls are shading, color, and composition - any help?

>> No.2246571

>>2246570
I like those hands

>> No.2246577

>>2246564
>Objectively

Maybe this board isn't for you m8

>> No.2246669
File: 1.10 MB, 2334x1610, TOYOTA.jpg [View same] [iqdb] [saucenao] [google]
2246669

>> No.2246677
File: 114 KB, 538x750, wip.png [View same] [iqdb] [saucenao] [google]
2246677

>>2246073
!!! i passed out before i got a chance to reply earlier, but hot damn that's some really good crit, thanks anon!

>> No.2246680

>>2246677

It's really dark, pretty hard to read from the thumb. Good job integrating anon's crit, but maybe try messing with the value structure of your subjects in the foreground, they're all black and it really flattens it out. I understand you're probably going for a strong silhouette, maybe just try lightening up or at least colorizing the cactus some more.

>> No.2246698
File: 372 KB, 1404x847, carriage.jpg [View same] [iqdb] [saucenao] [google]
2246698

I have no idea how to approach this sort of stuff technically

>> No.2246706

>>2246698

Scott Robertson

>> No.2246713
File: 195 KB, 600x600, sda123.jpg [View same] [iqdb] [saucenao] [google]
2246713

Im thinking of raffining the edges more and work more on the background. Some weird arieal perspective in this one, might need to fix that. I appeciate any crits and thoughts!

>> No.2246715

>>2246677
You're welcome anon, it's looking great. The other anon has a point about the value structure though. You can try using that orange light to make a wider rim light around everything or softening one of the black silhouettes by adding some of the blue from the sky, too. Good luck.

>> No.2246731
File: 105 KB, 1268x517, z823k.png [View same] [iqdb] [saucenao] [google]
2246731

>> No.2246737
File: 921 KB, 1615x1184, 1444491900977.jpg [View same] [iqdb] [saucenao] [google]
2246737

>> No.2246741 [DELETED] 
File: 270 KB, 582x959, clownres.jpg [View same] [iqdb] [saucenao] [google]
2246741

>> No.2246756

>>2246549
orthographic is only a 3d modeling term. that anon has no idea what hes talking about. in a 3d program like 3dsmax. there are two modes. Perspective and Orthographic. basically objects in orthographic view do not have a horizon for objects to recede into and makes things easier to read in terms of relations.

>> No.2246758
File: 289 KB, 582x959, clownres.jpg [View same] [iqdb] [saucenao] [google]
2246758

>> No.2246820
File: 182 KB, 720x864, suninmymouth.png [View same] [iqdb] [saucenao] [google]
2246820

Any recommendations on what to do with the value range? It looks off in the thumbnail and doesn't read well. I tried turning down the contrast of the background - ended up only fixing a little of the problem.

>> No.2246824

>>2246820

push your darks you fucking doofus

there's no contrast other than the area around her neck

>> No.2246826

>>2246820
you need to learn how to render forms properly
the facial features are beyond fucked by the way

>> No.2246828
File: 291 KB, 1000x612, the tale of prankster paul.png [View same] [iqdb] [saucenao] [google]
2246828

>>2245456
I'm going to start rendering and coloring this one. Looking for ideas to improve it. :)

>> No.2246854
File: 245 KB, 720x864, paintover.png [View same] [iqdb] [saucenao] [google]
2246854

>>2246820
i'm bad at explaining values, but like that other anon said, there isn't much contrast. don't be afraid to push your values! other than that, her mouth was a little low, and she had six fingers on her left hand (it happens to the best of us) anyway, these are all easy fixes so keep going!

>> No.2246858

>>2246824
>>2246826
>>2246854
Ah, much easier to see now! Guess I was getting lost throughout the rendering that I forgot about my edges and shadows. Plus, her dress was initially a thin fabric so that may have caused some confusion for me, but thanks for the crits/paintover.

>> No.2246874

>>2246756
well either way lol. that is definitely not something i did on purpose, or even something that's possible to do apparently.

i read the definition on wikipedia and it was "make a 3d object look 2d" and i was like oh... so like every drawing ever?

>> No.2246887

>>2246874
it basically means it has nothing to do with 2d drawing or painting.

>> No.2246898

>>2246828
Why would someone be standing behind a dude propping his head up who's about to get shot in the head? Seems like a good way to get your hand rekt at the very least.

>> No.2246902

>>2246898
Yeah, I actually though about that, and I don't know what to replace the hands with. I feel that something is absolutely needed there as to finish the scene. The old man holding the gun is being supported by death, but also receiving a helping hand in the real world.

But yes, thanks for pointing that out, it's something I've been battling since the initial thumbnail.

>> No.2246920

>>2246577
If you think there are no criteria that can be used to make an objective assessment on works of art, maybe you don't do art.

I suggest you study more:
Use of perspective
Value
Color
Light
Movement
Proportion
Repetition
Emphasis
Balance
Unity
Form
Rendering
etc etc etc...

While not everything is used all the time, an assessment can be made by knowledge of these topics and their execution when present.

>> No.2246926
File: 127 KB, 500x385, pears.jpg [View same] [iqdb] [saucenao] [google]
2246926

I am pretty happy with how this turned out and yet I feel like it's missing something. any suggestions?

>> No.2246928

>>2246902
>but also receiving a helping hand in the real world.
That didn't come through to me. Maybe expanding the canvas and having a black crowd of people supporting the victim or watching by the sidelines might better communicate that message. Did you do your thumbnails experiment with multiple different approaches to the same concept?

>> No.2246931

>>2246926

Edges man, edges. You can improve it tenfold by softening some edges.They kinda look like pasted in rather than part of the enviroment. Like cardboard cut outs. Realistic painting is a to a large degree about balancing hard and soft edges. Hard edges should be used sparingly, to bring forth objects and emphasize overlap etc.

>> No.2246933

>>2246926

Also the area areound were the pears touch the surface likely has a darker occlusion shadow.

>> No.2246946
File: 54 KB, 375x500, d.jpg [View same] [iqdb] [saucenao] [google]
2246946

WIP

>> No.2246949
File: 273 KB, 1116x619, rocks.jpg [View same] [iqdb] [saucenao] [google]
2246949

>> No.2246952
File: 197 KB, 500x385, pearsoverpaint.png [View same] [iqdb] [saucenao] [google]
2246952

>>2246926

Made an overpainted where I attempted to demonstrate the above mentioned things. I also added some brush strokes to define the turn of the planes a it, as yours have a somewhat flat airbrushed feel. I'm no mullins but it might give you a push in the right direction

>> No.2246983
File: 1.10 MB, 1456x2592, WP_20151010_15_12_56_Pro.jpg [View same] [iqdb] [saucenao] [google]
2246983

>>2245456
This is a small drawing. Takes up like 1/4 of the page.

Please critique.

>> No.2246985
File: 35 KB, 625x626, 1406733219995.png [View same] [iqdb] [saucenao] [google]
2246985

>>2246920

>2014+1
>not understanding that some art out there tries to convey a feeling or emotion and the technical skills you laid out are just tools to convey said emotions

>> No.2246990
File: 53 KB, 650x1157, mko.jpg [View same] [iqdb] [saucenao] [google]
2246990

>>2246983
Smaller size.

>> No.2246993

>>2246983

Lacking mostly in construction. Tits different size, also in different orientation than the chest. Get the feeling that you are trying to avoid drawing hands and feet by hising them. Don't do that!

>> No.2246996

>>2246985

>2015
>Expecting an ass pat for delivering below amateur work and calling it art

>> No.2247004

>>2246985
Fuck off.

>> No.2247006

>>2246985
>Implying 2deep4U
Wow, throw away the tools! Lets just mind read the 'heart' of the 'work'.

>> No.2247039

>>2246983

>>2232418
>>2232418

>> No.2247122
File: 232 KB, 477x850, Block in.jpg [View same] [iqdb] [saucenao] [google]
2247122

>>2246983
>>2246990
I'm not that good at it myself, but you should try to block in the simple forms in perspective, as right now your figure doesn't seem to have any volume, it just looks like flat contour lines.

>> No.2247125
File: 671 KB, 1500x918, tale of prankster paul.png [View same] [iqdb] [saucenao] [google]
2247125

>>2246928
I don't know, I want it to be just between this small group (like a mob/mafia kind of thing). I might add someone, but I really don't know how. As you can see, it looks empty without the arms.

>> No.2247156
File: 322 KB, 866x578, 2015-10-10 Leg study.jpg [View same] [iqdb] [saucenao] [google]
2247156

Legs.

>> No.2247171

>>2247156
nice work.

>> No.2247178
File: 1.19 MB, 1456x2592, WP_20151010_18_35_12_Pro.jpg [View same] [iqdb] [saucenao] [google]
2247178

>>2245456
Not gonna lie, the model was pretty hot and gave me a boner.
Please critique and refer me to some books on anatomy please.

>> No.2247179
File: 127 KB, 800x1200, model3.jpg [View same] [iqdb] [saucenao] [google]
2247179

>>2247178
The model.

>> No.2247180
File: 118 KB, 1268x517, z827g.png [View same] [iqdb] [saucenao] [google]
2247180

>> No.2247181
File: 52 KB, 600x1068, figure.jpg [View same] [iqdb] [saucenao] [google]
2247181

>>2247178
Smaller version.
For some reason my phone makes the photos really big.

>> No.2247183

>>2247179
You really shouldn't use photoshoped images as reference.

>> No.2247186
File: 227 KB, 1000x905, Face2bresize.png [View same] [iqdb] [saucenao] [google]
2247186

This is probably the best I've done so far. What do I need to work on?

>> No.2247193

>>2247186
values, edges and blending.

>> No.2247198

>>2247186
All I see is mid values, mid values, mid and mid values that its really is irritating to look at.

>> No.2247203

>>2247186
Looks like high school work. Push your values like a cheap photocopy.

>> No.2247222
File: 102 KB, 479x567, IMG_3599.jpg [View same] [iqdb] [saucenao] [google]
2247222

>> No.2247224

>>2247222
Please take my virginity, anon.

>> No.2247262
File: 79 KB, 566x700, Rapierrezsded.jpg [View same] [iqdb] [saucenao] [google]
2247262

Does anyone have any advice on making white fabric look more translucent and less like clay? I just started but I fear this could go very wrong.

>> No.2247267
File: 158 KB, 528x990, Peach-teddy-clrwiprev.jpg [View same] [iqdb] [saucenao] [google]
2247267

>>2247262
Would probably be easiest to put the cloth on its own layer. Here's a thing I did for example- the negligee thing is a flat color on a layer above the rest of her. I applied a layer mask to the negligee layer and masked out the areas I wanted to show through using a soft brush, but you can mask it any way you want to get the desired look.

>> No.2247270

>>2247262
>>2247267
Actually I got it mixed up a little, I turned down the opacity on the layer of the negligee, but I did the technique I mentioned on the stockings so you could see the color of her legs. Both work, depending on what you need.

>> No.2247301

>>2247267
Thanks! I will give that a try. I don't want it to be completely translucent though, just kinda believably fabric you know? Like cotton. Opacity should help though.
Thats a damn cute Peach btw

>> No.2247302

>>2247262
thats not a problem you should be worried about. Your soft edges and hard edges are poorly placed. there are no highlights or shadows, and your value range is too small.

>> No.2247311
File: 245 KB, 1000x905, Face2c.png [View same] [iqdb] [saucenao] [google]
2247311

>>2247186

Going in the right direction?

>> No.2247320
File: 119 KB, 2208x646, value-range.jpg [View same] [iqdb] [saucenao] [google]
2247320

>>2247311
You still have a very narrow range of values all in the midtones, very little change and hazard to say it's worse. A quick look and the neck is blended with the exact same value as the cave of the hair.
Maybe you need to see an optometrist.

>> No.2247321

>>2247301
Thanks and yeah, the layering thing can help a lot. You can even put different pieces of one cloth on different layers to control the translucency even more subtly. Good luck anon.

>> No.2247327
File: 31 KB, 500x500, 1442615418167.jpg [View same] [iqdb] [saucenao] [google]
2247327

>>2247302
I don't disagree at all but could you be more specific? I thought I hadn't added a lot of hard edges yet aside from the separation of pieces.

>> No.2247331

>>2247320

OK thanks I'll push the values a bit more. Is the goal to have pure white and pure black?

>> No.2247343

>>2247302
His value range seem okay to me...

>>2247262
Are you by any chance working from a reference?

>> No.2247345
File: 23 KB, 439x403, 1444529937584 levels.png [View same] [iqdb] [saucenao] [google]
2247345

>>2247343
forgot pic

>> No.2247351
File: 146 KB, 498x667, 5409cb90c5bb10c8f85a6f0f9546f7a9.png [View same] [iqdb] [saucenao] [google]
2247351

>>2247343
Yeah, I have a reference of the same lighting in a similar pose which is helping but its hard cause its just a girl in white shirt/shorts not like someone in made up armor and a bunch of drapery. I'm not sure what kind of reference I should look at for that. I mean, I guess I look at pics of armor while I'm doing it but its hard to find some in dramatic stuido lighting.
I guess thats just the illustrator's struuugggle though amirite

>> No.2247355

>>2246952
here, let me go ahead and post the typical response anytime anyone ever in the entire history of this board has gotten when they've done a redline/overpaiting, just so you don't feel left out.
>YOU MAED IT WUURSE LOL

>> No.2247358
File: 92 KB, 1088x524, Different-values.jpg [View same] [iqdb] [saucenao] [google]
2247358

>>2247331
It's not necessarily about having pure white black while it will increase your "range"
It's about having more value.
Basically what you have, is only 4 values denoted by your peaks.

People can make make do with 3 values.
Black and white ink on toned paper for example.
Even though these values contrast highly against each other the separation between low, mid and high is there making it appear that the range is high.

On the other hand if you have only 4 values that are relatively close to each other, it appears that your range is low.

Here we have an example where there are no pure blacks or pure whites, yet there are so more different values used from it's darkest values and its lightest value.

>>2247343
>>2247345
Wouldn't say his value range is small just highly contrasting.

>> No.2247360

>>2247358

Oh wow. That's so cool thanks for showing me that.

>> No.2247372

>>2247358
Crud, I'm the anon who posed the original image you said the soft and hard edges were misplaced and the values were too contrasted.
I feel like this is OFTEN a problem with me and people have pointed it out, yet I'm not sure how to flatten things out while still having them looked rendered?

>> No.2247413

>>2247327
I did not state anything about quantity in hard edges. I said they were poorly placed. Especially your soft edges. When i say your values are small. They are small because of your edges making this Bedbug effect on your shapes. You need to place those hard and soft edges where we can identify these circular, rectangular or organic shapes from the distance.

>> No.2247490

>>2247351
Usually you have several refs. Say one for the pose, and then some others for all the different kinds of materials in the armor/clothing, maybe some refs of different armor designs, and couple more of some crazy hairdo ad tatoos to help give some inspiration.
A common trap that many artists fall into as they're starting out is trying to find that one holy grail reference. Guess what? It doesn't exist... yet. Because it's actually the image you're trying to make.
As you get better and better, and develop good visual library as you see more of the world, you'll be able to substitute more and more of your refs with knowledge and visual memory...

>> No.2247563

>>2246437
Austrianfag here, the text on the sign is wrong. It should either say "Schauen Sie auf Ihren Kopf" or better "Achten Sie auf Ihren Kopf"

>> No.2247582

>>2245967
It's better proportioned then a lot of the other drawings I've seen from you, but you still need to practice perspective a bit. The arm that is closest too us is the same size as the arm in the background, which makes the first arm seem smaller. Something also doesn't quite ad up with his lower torso and legs, but it's hard to define when so much of his body is obscured. Generally I will say, head and his furthest arm are okay, everything else is a tad too small. Really digging the face and shading/hatching.

>> No.2247587

>>2246669
Very nice!

>> No.2247588

>>2246758
Awesome, really dig the color palette! But I'm having a bit of trouble seeing how he's holding his weapon/how the cape is working in that area.

>> No.2247599

>>2247588
Yeah I just sort of plonked it there and thought "it's held by something"
i should work that out, thanks

>> No.2247600

>>2246758
really cool, its like post apocalyptical klimt.

>> No.2247654
File: 195 KB, 600x600, sda1234.jpg [View same] [iqdb] [saucenao] [google]
2247654

Sewage pipe domicile

>> No.2247782

>>2247413
What is this "bedbug" effect you speak of?

>> No.2247783
File: 16 KB, 400x267, Sphere-2_labeled.gif [View same] [iqdb] [saucenao] [google]
2247783

>>2247782
its where light turns into dark. Its also called the terminator line I believe.

>> No.2247814
File: 1001 KB, 998x690, Glowing Roots small.png [View same] [iqdb] [saucenao] [google]
2247814

meh

>> No.2247820

>>2247814
oh look, something we haven't seen before. A tiny figure wearing a hood and holding a flag.

>> No.2247826
File: 61 KB, 1000x1200, ShimapanSkele.png [View same] [iqdb] [saucenao] [google]
2247826

I forgot the collar and shoulder bones, also I have no idea how to draw leg bones so I just bullshited it

>> No.2247871
File: 99 KB, 794x514, z830f.png [View same] [iqdb] [saucenao] [google]
2247871

>> No.2247902

>>2247820
Oh look, a bottom tier /ic/ poster.

>> No.2247910

>>2247820
... placed in, and observing, a strange fantasy setting...

>> No.2247922
File: 685 KB, 1500x844, Dreamy forest light small.jpg [View same] [iqdb] [saucenao] [google]
2247922

Enviro wip.

I never do any environments really. Pretty happy with how this is coming along though. Extremely far from my comfort-zone.

>> No.2247928

>>2247922
are you using a lot of overlay layers?

>> No.2247934

>>2247922
I like the brushwork but you got a little too crazy with the saturation though IMO.

>> No.2247937

>>2247928
no, i rarely use layers at all.

>>2247934
i've always liked high saturation and vibrant colors, and i overdo it quite often, thanks man.

>> No.2247945

>>2247922
Like the others say, saturation a tad over limit. Otherwise it's pretty nice

>> No.2247956
File: 172 KB, 1000x667, 151011 - jungle brute discontinued.jpg [View same] [iqdb] [saucenao] [google]
2247956

why does my unfinished angry ape sucks so much? I am afraid of spending more time into it and it turning into shit

>> No.2247965

>>2247956
Because you lack the fundamentals, go back to those and then get to the painting process.

>> No.2247971

>>2247956
Big blocky shapes you need
Less detail at this stage.

No eyes, no textures, no foliage

It should look like a fucking abstract painting first. Then cut into details. Work the ENTIRE IMAGE step by step.

>> No.2247985

>>2247956
Your brush strokes should follow the form of the ape. If somethings farther away then the brush strokes should get smaller. Right now they're all the same size so it looks flat.

>> No.2247989 [DELETED] 
File: 170 KB, 1064x1426, image.jpg [View same] [iqdb] [saucenao] [google]
2247989

>drawing I did in photoshop, awhile back.
>took me a solid seven hours.

>> No.2247991
File: 893 KB, 1500x844, jkjkkj.png [View same] [iqdb] [saucenao] [google]
2247991

>>2247922

if you remove the colors it's not as interesting anymore, and you're lacking in value range.

>> No.2247996

>>2247965
What exactly? I know about perspective, light, etc.

>>2247971
I am not sure what to try next, though, there is something about the colors that really bothers me but I don't know what, the face was the last part I did, trying to see if it was a 'lack of detail' that was bothering me, but its definitely not.

>>2247985
Yes, I agree, that's more of a detail issue, though, I am not in that stage yet

>> No.2247999
File: 173 KB, 1064x1426, image.jpg [View same] [iqdb] [saucenao] [google]
2247999

>took me a solid 7 hours
drawing I did of a model, that a friend sent me

>> No.2248000

>>2247991
wow, true. I've mostly worked in black and white, just started with straight color around 1 and a half years ago. Thats probably the reason. Thumb looks pretty cool tho.

Thanks man, appreciate it

>> No.2248003
File: 457 KB, 1500x844, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2248003

>>2247991
thats not reading the actual values thats just reading natural frequencies.

pic related is actual values.

>> No.2248004

>>2247991
thats kinda weird, how dark the yellow gets.

>> No.2248007

>>2247991
>>2248003
I was going to post this, bright saturated yellow does not get that dark

>> No.2248008

>>2248003
So it doesnt look as bad anyway, thats good.

Still some issues tho, like the area where the branch is pointing to, needs to be darker.

Thanks, Anon.

>> No.2248011

>>2247999
you put a posterize filter on a photo and etcha sketched on top of it

gotta put more effort into your trolling mang

>> No.2248015

>>2247999
nothing blended, no soft edges and too blocky.

>> No.2248023

>>2248011
This. You can even see the hair from the original photo at the edges and the jpeg artifacts at the collar of her jacket. Not sure why noobs keep doing these shoddy paintovers. Anyone who has done digital art for longer than a week can instantly spot this shit.

>> No.2248026

>>2246713
What are those urns with holes, and those trees with eyes?

Is it gonna be a surreal painting or am I failing understanding things?

>> No.2248035

>>2247358
If you did tutorials I'd watch them.

>> No.2248038

>>2247996
Form, the chest is completely fucked.

Figure, it looks like it's swimming with that overall expression.

You cannot fix a sketch with fundamental issues at the coloring process. That's why you don't like and are not motivated to finish. As you said, you know it won't look good.

Just practice more with black and white, use quick greys for shading.

>> No.2248040

>>2247971
>Work the ENTIRE IMAGE step by step.
Not him, but why should it be like this? Time efficiency, or does the painting actually end up looking better? For consistency's sake, perhaps?

I've seen several speedpaints where people tackle individual parts of the drawing.

>> No.2248057
File: 49 KB, 319x324, argh.jpg [View same] [iqdb] [saucenao] [google]
2248057

Tryed something new, at least i tried

>> No.2248058
File: 919 KB, 1000x667, 151009 - jungle brute colors and size change.png [View same] [iqdb] [saucenao] [google]
2248058

>>2248038
He is actually swinging on a vine, though, I know I can make the forms and fur look "right" with time and patience, but the colors... I don't know what to do, it drives me crazy, this is an earlier version of it, obviously a lot worse, and the colors sucked, I made it a lot better by making the fur darker and 'fixing' the face, but the colors are always awful and I never know how to make them look good

>> No.2248063
File: 411 KB, 619x869, dress stud.png [View same] [iqdb] [saucenao] [google]
2248063

a quick study

>> No.2248065

>>2246946
p good contrast, not really sure what i'm looking at though.

cityscape?

>> No.2248072

>>2247222
How did this go by unnoticed? Good work Anon, this is creepy and really well done.

>> No.2248076

>>2248072
Because it's not really that great. It's nice but could've been done better.

>> No.2248080

>>2248058
Nice breakdown to the core components of the piece. I like your composition.Color theory, more expression in your gestures and form still needs work. Looks like some kid tried out his new coloring crayons. You're on your way though, keep working on it.

>> No.2248082

>>2248040
It's a well known technique to work up the level of detail at the same pace over all of the painting. It keeps consistency and you will be able to discover when something is wron more earlyand won't have to completely redo the piece. That's just to name a few of the pro's of working this way.

>> No.2248106
File: 459 KB, 1920x708, Draw thread 5.jpg [View same] [iqdb] [saucenao] [google]
2248106

I download every painting in here and analyze them and learn on what not to do or to do to your painting. The only things i dont download from here are resolutions above 2k and people that draw in ms paint.

>> No.2248108

>>2248106
>Bad artwork

kek

>> No.2248116

>>2248108
mostly identifying these pieces on the efficiency of the tools. no one here knows how to use them.

>> No.2248122

>>2248106
why do so many people try to be funny here and always fail?

>> No.2248130

>>2247996
>I am not sure what to try next, though

Don't try it, actually make the shapes simpler. Then go in and render only the light side. From there, get some soft transitions of form shadows. THEN go in and figure out all of the reflected light and shit.

Take it step by step and understand each stage of your painting.
Then look at your final piece one last time, and start a new one.

>> No.2248138

>>2248122
im sorry your painting was in the list. maybe you should work harder.

>> No.2248142

>>2247654
neat

>> No.2248145

>>2248138
all the paintings are there, even the good ones

>> No.2248148

>>2248145
which are good? im pretty sure not one painting in here used their tools effectively.

>> No.2248152

>>2248148
Nah, feeling lazy to go through the thread, I don't even know why you would have a "bad art" folder, though, just go to deviantart and download terabytes of it

>> No.2248156

>>2248152
right, better for you to shut up.

>> No.2248162

>>2248148
Ewww, be carefull with replies like these. Now everybody knows the you are a noob

>> No.2248175

>>2248156
no reason to be mad, keep saving "bad" art in your folder, maybe that will make you feel better for sucking even more. You're not worth the effort or the time.

>> No.2248179

>>2245905
I can't be the only one to see an erect penis right in the middle. It's especially noticeable in the thumbnail.

>> No.2248181

>>2248175
>>2248162
you dont need to feel so insecure about your work being placed in my bad artwork folder.

>> No.2248194

>>2248181
post your work or shut the fuck up, thanks.

>> No.2248197
File: 448 KB, 1517x1850, penoodoggo.jpg [View same] [iqdb] [saucenao] [google]
2248197

>>2248179

>> No.2248210
File: 1.76 MB, 360x203, tramped.gif [View same] [iqdb] [saucenao] [google]
2248210

>>2248106
Hahahah,
Going through the analytical appraoch are we?
You'll never get anywhere.
You idiots won't ever get the fact that to get better at drawing you just have to do it, to get better at anything that's what you have to do.
People like you spend all their time fucking around, trying to get some sort of vision of the road ahead in order to avoid wrong turns but you really can't see anything until you start walking.

>> No.2248212

>>2248057
looks cool do another

>> No.2248214

>>2247999
With who's permission did you draw this you thief?

>> No.2248219
File: 137 KB, 794x512, z831j.png [View same] [iqdb] [saucenao] [google]
2248219

>> No.2248224
File: 3.10 MB, 4689x1400, painting series.jpg [View same] [iqdb] [saucenao] [google]
2248224

>>2248210
I disagree. Im not that anon, but im currently analyzing other artists work aswell. I mostly have analyzed ruan jia's work and marci's work. I just note down how they use their soft and hard edges.

on the left hand side of the pic is before i started to anaylze the work of other artists. i did't really cared to see where i placed my brush strokes and it resulted these ugly washed out and blocky strokes which makes them look so ugly.

the right hand side is where i am at right now. The paintings are better defined from the rest. I am getting a better understanding where to place my brush strokes and im kinda excited to see where i take it from there.

>> No.2248233

>>2248224
Dude I don't know if I'm just disagreeing with you but honestly the left looks better. Maybe thats because figures are your strong point and theres only two faces in the right but I dunno.

>> No.2248242

>>2248233
yeah, I know. The paintings on the left are technically better in some ways. I'll come back here in a couple weeks when i have fully figured this stuff out.

>> No.2248269

>>2248242
Yeah, its hard to tell at this point. You could also get a second opinion.

>> No.2248281
File: 1.47 MB, 1680x2444, 1439157518422.jpg [View same] [iqdb] [saucenao] [google]
2248281

>>2248224
Hey I remember your, that guy that pretty much literally copied that one Ruan video lmao
You really need to take a step back and work more on your fundamentals. Work on the anatomy of the face, how light/colors reflect on the face, how hair works and how it's rendered. Also, you need to work on your overall understanding of color balance (esp in your landscapes), your understanding of perspective (including atmospheric), your understanding of surface quality and how to create a certain texture, and composition.
Please, I implore you to do more photo-studies of people/landscapes before you delve into either copying ruan outright or trying to imagine your own thing. Also read up on your fundamentals, it will help and you will see a noticeable difference in how your work compares to others.

>> No.2248284

>>2248224
>that 2/3 view every single time
For the love of god, try something else.

>> No.2248289

>>2246820
unless her eyes are glowing, they should be a lot darker. same with her face that isnt her nose. hands should have a lot more contrast.

>> No.2248294

>>2247783
Oh I see now. Thank you anon, I really appreciate all your feedback.

>> No.2248296

>>2248281
this graphic has some good tips but by god do the first 2 faces suck dick

>> No.2248305
File: 118 KB, 600x1293, 1439073752065.jpg [View same] [iqdb] [saucenao] [google]
2248305

>>2248296
he could definitely still use it

>> No.2248308

>>2248281
>>2248305
could you post your work? I dont think you know what youre talking about. It seems to me you arbitrarily mentioned fundamentals, studying photos, random light dynamics and technical anatomy. I assure you that im on square one of studying the fundamentals, but im trying to understand how to use my tools effectively which comes before any technical concept like anatomy and light dynamics.

also i did't copy ruans work.

>>2248284
yeah, I get the most out of the face in that position. I will keep doing those portraits, because they're effective.

>> No.2248312

>>2246669
>>2246570
>>2247222

i like these, keep it up

>> No.2248314
File: 205 KB, 800x1154, merc_wip.jpg [View same] [iqdb] [saucenao] [google]
2248314

>>2248308
sure, just putting the finishing touches on this

>> No.2248315

>>2247999
Z B? what does those initials stand for?

>> No.2248318

>>2248314
good to know that youre just some other anon who doesnt even paint or draw. your critique had this amateur vibe to it.

>> No.2248320
File: 137 KB, 460x460, 1442127429674.jpg [View same] [iqdb] [saucenao] [google]
2248320

>>2248318

>> No.2248321

>>2248308
>because they're effective
Are they? How much have you improved? Please reevaluate your thinking.

>> No.2248323
File: 263 KB, 1050x1400, sketch meet the melbournes.png [View same] [iqdb] [saucenao] [google]
2248323

Been trying to figure out how to differentiate these two characters who are brothers, other than hair style and manner of dress.

>> No.2248325
File: 50 KB, 942x930, rdfgf.jpg [View same] [iqdb] [saucenao] [google]
2248325

>>2248308
>I can't take criticism
Are you trying to imply that you don't need to study the fundamentals that I listed? Because, from an objective standpoint, your images are definitely lacking in the understanding of those fundamentals.
There's no way you can use your tools fundamentally when you don't know where to lay your strokes, and how to create the illusion of reality with those strokes. Understanding how to place a stroke so that it looks like a proper jawline is actually using a tool effectively -- not placing it wherever you imagine the jawline to be. You're making bad habits.
Fundamentals first - then move to more complex things like brushwork and rendering. It's like this in any drawing program or class, and there's a reason for it.
>didn't copy ruan's work
>pic related, you never repsponded after I posted this and explained all the similarities.
>>2248308
>>2248314
>>2248318
Samefag

>> No.2248333

>>2248325
I just stated im currently working on the fundamentals. Strokes have nothing to do with knowing your tool. I mentioned the tools because I was trying to see how to use shape dynamics and transfer on brushes to get rid of the horrible overlaying strokes that are on my portraits.

i did't respond because that portrait has only one thing in common and its the lighting.

Seriously though, post your fucking work or your word means nothing.

>> No.2248338

>>2248314
Guys can we talk about this?
Why do people think this sucks?
is it just because he posted it in defense of not sucking? Its really good. Gesture is poop and face is poop but the whole thing is really professional.

>> No.2248340
File: 68 KB, 960x960, 1419832430117.jpg [View same] [iqdb] [saucenao] [google]
2248340

>>2248333
>strokes have nothing to do with knowing how to use a brush
Topkek.
The biggest problems in your portraits isn't those marks, it's your poor understanding of fundamentals.
>same face tilt
>same blonde hair
>same bright yellow undertones
>same lighting
>same upturned noses in all your portraits as in this from ruan's video
>same basic hairstyle (bangs)
Of course you have worked on it a bit, so it looks a bit different -- but me being able to instantly recognize the image you recreated stroke for stroke is not a good sign.
>post your work or your word means nothing
I'm definitely more experienced than you in painting/drawing and have a better grasp at fundamentals, but that doesn't matter. I'm critiquing objective problems with your paintings, and that shouldn't require a subjective 'authority' for you to accept that. As a very famous example says, "it doesn't take a chef to know if food is objectively bad"

>> No.2248341

>>2248338
thats not his work. its a meme. that is why his word means nothing to me until he posts his real work.

>> No.2248344

>>2248340
bye, im not wasting my time with someone who doesn't even paint or draw.

>> No.2248347

>>2248344
>refusing to take critique this hard

>> No.2248349
File: 455 KB, 1623x2100, 白蛇5[WIP].jpg [View same] [iqdb] [saucenao] [google]
2248349

I don't even know how to continue this thing; especially her face. I started drawing this after deciding to draw a finished piece rather than study the books I downloaded from the Sticky and past draw threads, like Loomis.

I'm sorry for the whining and moaning, but I feel stressed not being able to have time to draw as much as I want too. Work and studying for when I start school have me drained, but I'm determined to try and draw. I'm supposed to be getting sleep for work in the morning now.

>> No.2248351

>>2248344
They could post literally anything, no matter how poor, and that would not suddenly make their observations untrue. Good luck.

>> No.2248356

>>2248351
im not refusing anything, and im not claiming his observations untrue.

I already know the areas i am suffering in and currently working on. I began painting a year and a half ago, so i know im a beginner still. The anon that was critiquing me was accusing me of false accusations and giving me random tips of technical shit that im not far into yet. Im still learning the fundamentals and the fucking asshole doesnt realize that. He thinks he knows what hes talking about, but i dont believe so. That is why i want to see his work, because that is basically his certificate which proves of what he actually learned.

>> No.2248358
File: 2.89 MB, 3840x2160, 40a4bb54-55e1-4189-9890-11e4904ffd4e..jpg [View same] [iqdb] [saucenao] [google]
2248358

still working on this

>> No.2248363

>>2248349
Its okay, anon. Breathe. Your composition is really nice and I really like your piece so far.
In a weird way, I kind of like the face the way it is, maybe make it high contrast or something when you add in the features. You're doing a good job, don't be so hard on yourself.

>> No.2248364

>>2248338
>>2248341
Nono, I know its a meme, I'm just randomly bringing it up right now cause I think its unfair we criticize it so much.

>> No.2248373

>>2248349
go pratice your nippon you are not cut out for art.

>> No.2248381
File: 1.43 MB, 3000x2000, meh.jpg [View same] [iqdb] [saucenao] [google]
2248381

This is actually going smoother than expected, no reference

>> No.2248383

>>2248373
10/10 good crit, fam. Don't see how anyone dislikes this board, tbh.

>> No.2248384
File: 351 KB, 900x600, meh.jpg [View same] [iqdb] [saucenao] [google]
2248384

>>2248381
oops

>> No.2248424

New Thread

>>2248423
>>2248423
>>2248423

>> No.2248430

>>2248281
the front and profile views don't even match, what the fuck

>> No.2248715

>>2247224
Haha, we could discuss the matter.

>>2248072
Thanks, anon!

>> No.2249506
File: 2.22 MB, 4937x6331, mycharacter-2.jpg [View same] [iqdb] [saucenao] [google]
2249506

for a character sheet