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/ic/ - Artwork/Critique


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2232346 No.2232346 [Reply] [Original]

Previous thread: >>2229553

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2232357

>>2232346
not the best image to choose for the anatomy edition, no?

>> No.2232363

>>2232357
fckn dead

>> No.2232366

>>2232346
whats with /ic/s obsession with saggy old lady bodies anyway

>> No.2232381

>>2232366
>what are figure drawing classes

>> No.2232400

>>2232381
this. a good artist should be able to draw saggy old ladies and fat dudes just as well as perky young girls.

>> No.2232423
File: 24 KB, 555x478, morninwarm.jpg [View same] [iqdb] [saucenao] [google]
2232423

>> No.2232448
File: 156 KB, 745x1000, 1443291736sdf250.jpg [View same] [iqdb] [saucenao] [google]
2232448

>>2232346
You can get to a really high level really fast if you get a kneedable eraser and learn to put in strategic highlights on convex forms (think balls and cylinders). Honestly though, it would be better to avoid rendering and instead focus very heavily on gesture/movement with quick poses like 30 seconds - 2 minutes since that's where you're lacking.

>> No.2232449
File: 68 KB, 565x941, breadsticklookinassdude.jpg [View same] [iqdb] [saucenao] [google]
2232449

>> No.2232455
File: 317 KB, 786x1080, cutie.png [View same] [iqdb] [saucenao] [google]
2232455

>> No.2232473 [DELETED] 
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2232473

>> No.2232492
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2232492

>> No.2232496

>>2232492
I swear, anon, all your works must have a narrative of some sort; like a "demon bird" war against each other and the humans, or something. You have an archive of your shit?

>> No.2232513

>>2232496
i know, but that narrative was not thougt before, it comes from the things i like to draw and the way i think the look better. i have a blog : nonerandomdraw dot blogspot dot com

>> No.2232519

>>2232513
You've got some good stuff, man. Like, surreal to the point where it's considered good. Lots of stuff I haven't seen here before. Nice work.

>> No.2232526

>>2232519
thank you. but i really want to get rid of some of that surrealism one day, because i think that a good artist can make anything be moving and beautiful, so i'd like to make a portrait of a person without distorting it too much. or maybe do more simple and condesed shapes, idk. but thank you

>> No.2232530
File: 2.25 MB, 1920x1080, ec569358-226a-4bcd-a6fd-bb81b4b21ecb..png [View same] [iqdb] [saucenao] [google]
2232530

what I've completed since last night
6'x5' oil on canvas

>> No.2232531

>>2232526
You have a really good point. You're on the right track; study, study, study. The sticky is a good place to start. I have hope for ya.

>> No.2232545

>>2232530
where exactly is your light source(s) coming from

this is very important

>> No.2232566

>>2232545
there's 2, one from behind where I took the photo and one off to the right there was a lamp in the room

>> No.2232573
File: 82 KB, 701x1000, scarf.jpg [View same] [iqdb] [saucenao] [google]
2232573

Heyo

>> No.2232580
File: 244 KB, 825x1275, mils-show.jpg [View same] [iqdb] [saucenao] [google]
2232580

For rock roll show

>> No.2232583

>>2232580
can't tell if it's better to have "fresh" look like the first couple letters, or the last couple letters

>> No.2232585

>>2232580
Why does it say FRESH

Also the band names should be a bit larger.

>> No.2232587

thanks for not posting link in the prev thread

>> No.2232590

>>2232585
Playing with the idea of making it look like it's a magazine cover that's sorta fucked up. Doesn't necessarily have to say fresh I just thought that was a simple gripping word

>> No.2232600

>>2232448
Don't bother. He thinks he's perfect.

>> No.2232603
File: 2.09 MB, 1920x2560, 2015-09-22 12.12.06 1.jpg [View same] [iqdb] [saucenao] [google]
2232603

For my figure drawing class, what do I need help with? They told me it was too cartoon-like & the anatomy was "just okay", so how do I improve on that?

>> No.2232613

>>2232603
Id say its your values? It reminds me of ambient occlusion. Everything is so flat and depressing but I kind of like that too. Its a bit eery.

>> No.2232621

>>2232603
>too cartoon-like
>the anatomy was "just okay"
That doesn't make any sense though, it's nothing like a cartoon. And "just okay" doesn't sound like what a competent teacher would say.

>> No.2232636

>>2232573
I think it needs darker shadows. Also having the white of the canvas still showing is not a very good sign and can be difficult to fix. Either start with a bigger brush, or work on a toned canvas. Proportions are pretty good, the left eye is bigger than the right eye though.

>> No.2232652

>>2232603

From the sound of it your teacher just wants photo-realism

>> No.2232653
File: 80 KB, 701x1000, scarf_edit.jpg [View same] [iqdb] [saucenao] [google]
2232653

>>2232636
Tried fixing the shadows, white, and made the eye smaller-ish. Any tips on how to work the hair (highlights, clumps, etc.)?

>> No.2232657

>>2232652
They do! Any advice on how to get there?

>> No.2232684

>>2232657
Not him, but either you keep grinding that shit and pick up on tiny, tiny intricacies of photo-realistic images, or ditch that teacher.
This >>2232621


Or maybe they're doing it to make you notice the shapes/image itself, and not symbol draw, which you seem to be on the track for.

>> No.2232700

>>2232684
Thanks for the advice actually helpful! I have one more question for anybody, how can people tell the difference between an image drawn from life and drawn from a photo reference? Any ways to make drawings from photo reference more convincing?

>> No.2232722

>>2232700
Photos are images from life; they're pretty much the same thing. Of course, there's the argument that "it's flat instead of true 3d," " the colors might not be that vibrant", etc. Yes, there are definitely blacker blacks and more vibrancy in real life as compared to (nonprofessional) photos, but a photo captures that specific moment in life. As far as I know, you can't exactly tell. A drawing from a bad artist is bad regardless of whether it was from ref or from real life, and good artists would replicate what they see from a photo or from real life anyways.

>> No.2232728

>>2232448
unless the person bathed in oil those highlights don't make sense

>> No.2232729

>>2232346
Is this the new Beginner thread? Draw threads are for people who are at a somewhat decent level, not people with no experience and no skill, goes to the whole thread.

Also OP, you are stagnating and only getting better at rendering, it shows that you are full of yourself and have a bad judgment of proportion and space and the forms that fill it.

Learn from some books, your own eyes are betraying you constantly and you don't know how to go at it.

>> No.2232738

>>2232700
The only difference would be the amount of different results that you can get, unless you do the sight method (don't). From a picture the best result is an exact copy of the pic.

From a 3D reference it's hard to tell because for example your focus is all over the place, say you focus on drawing the feet, at that moment the head will blur and viceversa. You can look at the whole person and every part will look different than when you look at them individually. There's even slight differences between looking with one eye or both.

If you can accomplish drawings from life I don't think it's a bad idea to do photo studies. But doing photo studies alone, unless you really know what you're doing, will leave you lacking lots of stuff.

Also pictures give you an abundance of detail that is optimal for developing technique, if you want to study that.

>> No.2232745

>>2232700
It's obvious in a skilled artist provided he shows the picture in the scale that he drew it in. Over the internet pictures are scale up or down which fucks up the perspective and it's harder to tell whether it was from life or from a ref or from a ref but he re-did the perspective so that it looks like it's from life. Look up artist's eye. Solid drawings have distinct look to them, like you can pick them up from the page.

>> No.2232760

>>2232700
an image drawn from life ( unless it's from a still life) are made to account for the movement of models/nature/the passage of time represented by day turning to night

there is an ambiguity to life drawing. Usually they don't capture what is there exactly, but an approximation of all the parts of the image

Photos are too exact and don't represent movement nearly as well. That's why people who paint from photographs usually choose the craziest, most retarded photos they can find ( Clouds in perfect formation, Waves crashing, People in ridiculous poses) to make up for the fact that the images look so still. Because they are.

Also cameras don't capture colors correctly like you said. People say that for a reason.

>> No.2232788

>>2232729
lol post your work and stop shitposting, anyone can post here, and OP's rendering is great, I hope he never stops. His sharp edges are really appealing to me

>> No.2232798

>>2232788
They/he just wants to bait him because OP answered in the last thread

>> No.2232809

>>2232346
horrible anatomy and proportions.

>> No.2232822

>>2232788
Yeah, his work is really edgy. I'm afraid I might cut myself.

>> No.2232846
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2232846

>> No.2232898
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2232898

>style

>> No.2232903

>>2232898
>attempt at photosrealism

Those eyebrows look wack, yo

>> No.2232911
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2232911

>>2232898
aye u single??

>> No.2232953

>>2232566
you should probably add more value variation then bcause having a bigass cast shadow by her hands looks weird

>> No.2232967
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2232967

>> No.2232978

>>2232846
sinix/10

>> No.2232979

>>2232978
not op but I dont see it

>> No.2232995
File: 461 KB, 968x1296, september 27 2015.jpg [View same] [iqdb] [saucenao] [google]
2232995

i drew some hands. im so bad at anatomy :(

>> No.2233016

>>2232995
these are fucking great man, from ref right?

>> No.2233018

>>2233016
nope. from observation

>> No.2233025

>>2232995
you're doing really well! I enjoy your harsher line work

>> No.2233031
File: 2.59 MB, 1736x2787, 20150925_215027-2.jpg [View same] [iqdb] [saucenao] [google]
2233031

>>2232603
Some parts of the image feel very flat. The whole chest/shirt area relies to much on linework and I think it's flattening out the figure.
Also the left foot needs to be more resolved, looks broken atm. Nice work though! You should ask your peers/professors to be specific about what is wrong with the drawings, because if they can't fully define their criticisms they probably shouldn't be critiquing in the first place.

This self portrait still needs a few hours but it's getting there.

>> No.2233034

>>2232700
In addition to what everyone else is saying, I think drawing from photos becomes a sort of crutch. It's always always always better to draw observationally and from life if possible. Images drawn from photos look flatter, as well.

>> No.2233057

>>2233031
Your construction is all off, at this point you're polishing a turd.

>> No.2233058
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2233058

>>2232653
add a dumb lightsource, stupid amounts of color dodge and glowy eyes and you'll be golden

>> No.2233065

>>2233057
>lol

>> No.2233151

>>2233058
oh wow, its nothing.

>> No.2233153

>>2233058
Fuck off already with these bullshit paintovers. We get it, you are frustrated that you will never make it, stop trying to bring other noobs down with you.

>> No.2233159

>>2232978
You think so?
I have to agree with >>2232979
I wasn't going for his style and I'm not even close to Sinix's level

>> No.2233186

>>2232448
>You can get to a really high level really fast if you get a kneedable eraser and learn to put in strategic highlights on convex forms
>higher level for doing highlights

U wot?

>> No.2233211
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2233211

>>2233186
digital artists will never understand

>> No.2233220

>>2233211

the highlights in your example are not done by erasing but by white pigment, in this case white conte most likely. also it takes a skilled artist to make this kind of highlights work.

>> No.2233224

>>2233151
>>2233153
Instead of whining like children do your own paintovers and provide constructive criticism

>> No.2233237

>>2233058
u should fix merc_wip

>> No.2233289

>>2233018
so from ref lmao

>> No.2233304

>>2233058
Orig artist here, are you that guy who does all the "glowy eyed everything blurred but the face" creature shit?
If so, they're aight.

>> No.2233353

>>2233304
now that i take a better look, they do look similar to that shit paint over. Those paintings are garbage.

>> No.2233367
File: 32 KB, 250x250, shitposting.gif [View same] [iqdb] [saucenao] [google]
2233367

>>2232898
female Keanu Reeves

>> No.2233371

>>2232953
Oh trust me I know. this is a 6 foot by 5 foot painting. these colours are the first thin layers of paint. I'll be building up value constantly, oil takes awhile. and all the white areas are just blank right now. the only pure white in the painting will be in the far right next to the bird. I'll post when I have more done. but thank you for commenting. it's hard to critique a work in progress.

>> No.2233372

Looking up tutorials on how to render fur is going to be a cringe fest.

>> No.2233376
File: 603 KB, 1031x615, babby study.png [View same] [iqdb] [saucenao] [google]
2233376

>>2233372
wired, it didn't include the pic

>> No.2233401

>>2233057
>shitposting on an art board

>> No.2233403
File: 1.78 MB, 4128x2322, 20150927_091502.jpg [View same] [iqdb] [saucenao] [google]
2233403

So i am making a thick woman, and I just made this sketch five minutes ago, looking between two references.

It's a pose I am comfortable with for the moment, but I know it can be improved before I continue drawing in the rest of the stuff.

Thoughts?

>> No.2233404

>>2233376
what's even the point of doing work like this?

>> No.2233405

>>2233404
I guess to test one's ability to draw like reference.

>> No.2233408

>>2233405
I don't think that carries over as well in digital art, but then I'm not in the camp that thinks you can learn from copying photographs either.
Each to their own, I guess.

>> No.2233412
File: 1.47 MB, 1080x1920, Screenshot_2015-09-27-09-59-44.png [View same] [iqdb] [saucenao] [google]
2233412

>>2233403

>> No.2233425
File: 995 KB, 950x672, z.jpg [View same] [iqdb] [saucenao] [google]
2233425

some flowers

>> No.2233428
File: 915 KB, 950x672, z2.jpg [View same] [iqdb] [saucenao] [google]
2233428

>>2233425

>> No.2233432

>>2233428
>>2233425
where are the flowers?

>> No.2233434

>>2233432
behind the trees

>> No.2233436

>>2233425
>>2233428
>(J.D. Harding) On Drawing Trees and Nature. A Classic Victorian Manual with Lessons and Examples

it would really help you

>> No.2233439

>>2233353
lmao

>> No.2233459
File: 912 KB, 800x960, Here small.png [View same] [iqdb] [saucenao] [google]
2233459

done. any crits?

>> No.2233467

>>2233459
I like it. Cave ceiling looks like a mask/face. Good use of colour, very chill mood. Perspective seems wonky at first glance, though. It seems as though the girl is looking up at a tower, but the distance says otherwise.

>> No.2233471

>>2233408>>2233404

Have you never heard the saying "drawing from life"?

>> No.2233483

>>2233031
Thank you SO much! Also lovely work I can see it coming along nicely please keep us updated!

>> No.2233487

>>2233459
kinda muddy on the sides and lacks hard edges

>> No.2233505

>>2233459
your super-duper-stupid forms for roof- terrain fuck it up to levels you can't imagine, plan your shapes m8

>> No.2233508
File: 144 KB, 569x800, master_turd.jpg [View same] [iqdb] [saucenao] [google]
2233508

teleported back to my turd, simple layers to make colors contrast, keeping it monochorme for start as I'll be pushin all when painting over it
any recomendations welcome

>> No.2233510

Quick anatomy question.

Does the pubic bone ALWAYS fall as the midpoint, or is slightly shorter legs more accurate for infantile characters.

Like if I'm drawing a teenage girl with the body of a child, like say Marie from DoA as an example, would the proportions stay the same? Or would it be more accurate to place the pubic bone slightly below the midpoint to make her look "short"?

And no, I'm not drawing Marie btw, but her body type is a good example.

>> No.2233512

>>2233508
muddy

>> No.2233513

>>2233508
The poorly symboldrawn clock drawgs it down quite a bit.

>> No.2233517

>>2233513
*drags

>> No.2233518

>>2233508
There's a lot of edgwork that can be better handled. Like her arms are all uniformly blurred in an ugly way.

As for lighting, what mood and colours are you going for? What about materials--her crown looks like a good place for some bits of gold or jewels, and the glass egg timer can be made to look more like glass.

Careful too that the tattoos on her arm are out of perspective.

>> No.2233522

>>2233510
No, it changes with age slightly: http://www.softcom.net/users/kthen/Art_304/Art_304_images/Proportions_female.jpg

And of course there is a lot of variation in the human body from individual to individual. My brother's torso is the same as mine but his legs are a couple inches shorter.

>> No.2233533
File: 95 KB, 950x514, Z726b.png [View same] [iqdb] [saucenao] [google]
2233533

>>2232492
>>2232513
>>2232526

It's interesting because out of context these images would be considered technically (read: drawing skill) bad, but upon closer inspection there is a lot more going on. Your images become stronger once there's more of the same images with the same narrative going on.

You have some very interesting rhythms and shapes going on that could be very interesting.

I especially like this series of images (pic related) and if you were to sell 19x24 (or smaller) prints of these, I would totally purchase this one.

If I had to give you a critique, it would be to really study and understand elements of composition and color theory...Try to play with less saturated colors (Olive green, Blue grays, etc) and maybe play with keying your compositions to be overall lighter or darker depending on the context.

Your stuff gets stronger with context, but if you can manage to create a piece that can stand on its own...it will be even stronger.

>> No.2233534

>>2233522
That's what I thought, thanks anon.

>> No.2233537
File: 185 KB, 550x275, 20Mins Doodle.jpg [View same] [iqdb] [saucenao] [google]
2233537

>> No.2233543

>>2233065
>>2233401
He's right though

>> No.2233550

>>2233289
thought "from reference" meant from photos? i cant keep up with the terms.

>> No.2233552

>>2233467
thanks
>>2233487
yeah I know, I should work on that

>>2233505
What do you suggest, how can I improve on this?

>> No.2233553
File: 413 KB, 1000x1498, STUDIES3.jpg [View same] [iqdb] [saucenao] [google]
2233553

>>2232346

ye.6

>> No.2233558
File: 63 KB, 960x1280, pEOBCRt.jpg [View same] [iqdb] [saucenao] [google]
2233558

(Sorry for the image quality, my celphone is 6 year old.)

This is supposed to be the angry kid in http://brainblogger com/wp-content/uploads/Angry-kid.jpg

It's been over a decade since I last drew anything, but I've never really worked on drawing people as I dropped out after just 4 classes of an artistic drawing course (I was 12 or 13 at the time). I think this came out rather nicely for 20min of effort after so many years.

>> No.2233564

>>2233508
is she supposed to be leaning on her knees? because it looks to me like she is crouched down on her elbows on a cliff edge

>> No.2233591
File: 327 KB, 1000x757, 019421.jpg [View same] [iqdb] [saucenao] [google]
2233591

going to finish this up

>> No.2233603
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2233603

>> No.2233604
File: 442 KB, 726x2610, Abyss Progress 1.jpg [View same] [iqdb] [saucenao] [google]
2233604

>> No.2233606

>>2233604
What are those pictures for?

>> No.2233610

>>2233606
Nothing in particular. I'm trying several things:
1. A nice composition
2. Intersting colors (+ picking them from ref pics, laid out at the beginning)
3. Working with masks
Haven't decided yet how far I'm gonna take this piece.

>> No.2233613

>>2233610
why not just work in values. colors literally are in par with light.

>> No.2233641
File: 1.01 MB, 745x1000, sdg.png [View same] [iqdb] [saucenao] [google]
2233641

I posted a monster thing with a deer skull a while ago and was told to stop drawing with symbols and use reference
So after some research i'm having another go at it, how is it looking?

>> No.2233651

>>2232530
this is quite good but the left leg bothers me. It doesn't look foreshortened properly because I'm assuming the knee is bent in a bit?

>> No.2233655
File: 159 KB, 810x542, kuh.jpg [View same] [iqdb] [saucenao] [google]
2233655

uuuuuuuuuuuuuuuugh when does art stop being exhaustingly hard

>> No.2233656

>>2232603
if the teacher left you to hang with "just okay" they aren't a very good teacher. The most awkward stage of figure drawing is when your work is no longer shit and full of mistakes but also it isn't quite great yet, It's at the point where people say "It looks okay but there's something off and I don't know what it is." I'm getting that at the minute with my work where I'm avoiding the cartoony style and every drawing I produce seems to be mediocre without a way of making it look good or great

>> No.2233660

>>2233425
>>2233428

Those are gorgeous mr sloth sir

>> No.2233665

>>2233508

too tasteful. turned into bland desaturated wet noodles. add some contrast and color accents yo.

>> No.2233700
File: 126 KB, 750x709, 1439966965324.png [View same] [iqdb] [saucenao] [google]
2233700

>>2233655

Just paint less and think more, trying to get the 3D effect we all want with random brushstrokes leads to frustration, think for a bit and choose a new color for that edge you need.

>> No.2233702

>>2233558
beginner thread

>> No.2233704

>>2233425
>>2233428

Loving the A E S T H E T H I C S man

>> No.2233707

>>2233591

beautiful values, now you need to render and add the saturation in the right places.

>> No.2233717

>>2233700

>think more noodle less

>tfw all out of think :O :0 :o :|

>> No.2233719

>>2233425
>>2233428
your trees and markmaking remind me of this blog.
http://april-liu.tumblr.com/

>> No.2233747
File: 2.73 MB, 2807x3988, figural.jpg [View same] [iqdb] [saucenao] [google]
2233747

A figural study after a painting by jeremy mann

>> No.2233764

>>2233289
Usually when somebody says ref it means photos, you fucking autist.

>> No.2233767

>>2233747
you might want to make these scans smaller, also i love jeremy

>> No.2233776

>>2233211
Hardly a digital artist and you completely missed the point

>> No.2233785
File: 430 KB, 900x1279, figural.jpg [View same] [iqdb] [saucenao] [google]
2233785

Whoops hope this is small enough

>> No.2233805

>>2233785
>e: Abyss Progress 1.jpg (442 KB, 726x2610)
I love it, favorite one in this thread.

>> No.2233814

>>2233785
it's so strong, the worst parts of it are the bg, don't use the finger to blurr it, push it only with hatching, it's way better
there's some uber-fucking lazy parts tho where you only make paralels skratchs to fill some shapes, do it with focus, do it to make forms like you did on the chick
your reference is awsome, where did you find it?

>> No.2233823
File: 188 KB, 600x823, otl.png [View same] [iqdb] [saucenao] [google]
2233823

OTL

>> No.2233829

>>2233459
This is ALMOST amazing. I think fixing the perspective is as simple as fixing the girl; we should be looking down at her a tiny bit more, and don't have her leaning so far to the left.

>> No.2233831

>>2233785
yo what materials did you use? pls list all this is beautiful!

>> No.2233922

>>2233831
Looks like pencil and charcoal

>> No.2233926

>>2233543
>talking in third person

>> No.2233930

>>2233764
No it doesnt you fucking giant faggot. REFERENCE IS REFERENCE. IMAGINATION IS IMAGINATION. YOU DENSE MOTHER FUCKER AHGGHDHG

>> No.2233938
File: 112 KB, 800x800, kixil35.jpg [View same] [iqdb] [saucenao] [google]
2233938

I'm afraid to post this here because I'm probably going to get a lot of shit, but here goes.
>basically this pic says I don't know how to paint, in either Paint Tool Sai or Photoshop, want to learn photoshop though.

>> No.2233942

>>2233938
There are others threads fo dat

>> No.2233945

>>2233942
For what, learning how to paint? I would love to know how to paint in Photoshop, or at all really, I like grungy art styles like Guild Wars 2 concept art, but I'll have to grasp painting digitally first, which could take years to even be decent at.

>> No.2233953

>>2233945
you're just too delusional wannabe, you don't need to learn how to draw like the styles you like, you need ART FUNDAMENTALS (you know NONE), you don't need photoshop, you need to learn how to DRAW first of all, go read the beginner thread
you're welcome

>> No.2233960

>>2233953
no rules just tools. i paint with my mouse.

>> No.2233981

>>2233960
>>2233938

Anon take it from somebody who overvalued digital painting and undervalued drawing massively, it's a million times better and faster to focus on drawing traditionally first. The skills you acquire drawing from life translate into painting digitally at a 1 to 1 ratio. However if you start painting digitally you are just running up an incredibly steep hill and will get very frustrated sooner or later. Painting digitally is 99% art knowledge, and 1% software/technique. You are MUCH better off acquiring that art knowledge (aka fundamentals) with pencil on paper.

>> No.2233983

>>2233960
There are when you're first starting out, bud. I admire your motivation, but >>2233953
is right. You can't draw. You lack the fundamentals. Take away the "grungy styles" of good art, and you're (hopefully) left with solid drawing skills. You're just starting at the wrong place, and with the wrong mindset. Build up your fundamental skills first (use the sticky), and focus on that. After a while, get a tablet and dip into digital art with what you know of fundamentals. Sooner or later, you'll build up your own style, or take inspiration from the styles you like. Don't start off with "I wanna learn how to make concept art in Photoshop and look cool," because that will hinder you in actually getting better.

>> No.2233986

>>2232346
I need a critique before I finish pls.

>> No.2233989

>>2233986
What are you talking about?

>> No.2233990
File: 1.25 MB, 1456x2592, WP_20150927_17_35_40_Pro.jpg [View same] [iqdb] [saucenao] [google]
2233990

>>2233986
Forgot pic.

>> No.2233997

>>2233981
Well, I used to draw on paper for quite a few years, started drawing at like 8 years old up until a few months ago when I switched to digital. So you are saying I should go back to paper and actually study art fundamentals?

>> No.2234004

you're way too inmature to handle, holy shit
do you even know what is an art fundamental? wtf

>> No.2234006

>>2233997
Not him, but yes. I'm willing to bet that your traditional drawings were "just" drawings- to look cool, to just doodle, and nothing serious. You need to actually study. Since you don't have a tablet, the absolute best is to go back to paper and pencils. Study smart, too; don't just grind fundies aimlessly over and over. I guarantee you'll get better.

>>2233990
You're symbol drawing on the face pretty badly. Proportions are okay-ish onthe body for the most part. Maybe adjust that right arm, it looks rigid and out of place with the overall "flow" of the body. Fix the face, please. Study up on anatomy and proportions.

>> No.2234010

>>2232530
that's a porn star isn't it?

>> No.2234011

>>2233983
>>2233981
youre talking to the wrong anon, im >>2233591

>> No.2234016

>>2234011
Sorry about that m8, >>2233983 is meant for >>2233938

>> No.2234017

>>2233404
So when i post it to facebook i get 10,000 likes.

>> No.2234019
File: 169 KB, 546x750, fgh5.jpg [View same] [iqdb] [saucenao] [google]
2234019

Rate my guardbot?

>>2233997
So did I man. I thought I was the shit and had a massive head start on everyone. Then I started posting here and everyone told me I'm shit, but they were right. It's a very common kind of delusion. But if in doubt post your traditional work.

TBH no matter how advanced you are. Every hour spent drawing pays off 100fold when you jump into painting.

>>2234011
Oops sorry about that

>> No.2234020

>>2234006
I do have a tablet but from what you said I should probably just stick to paper for now anyway thanks for the critique

>> No.2234022

>>2234020
tools dont matter. you need time and you need to think.

>> No.2234024

no its just a friend who said she'd model for me

>> No.2234026

>>2234019
Guardbot is qt, anon. Reminds me of an older Eve prototype (from Wall-E). White contrasts against the browns, so it's an easy read.

>>2234020
Assuming you're >>2233938 and >>2233945 , no problem bud, good luck.

If you're not, then sorry for the wrong quote, identifying anons is hard on an anonymous image board.

>> No.2234027

Yeah it still looks wonky right now. also the bedding will be covering more of it. this is just the first thin layers of paint so all values are not quite right yet. I'm just getting paint on the canvas at this point. when it's more developed I'll post more pics. thanks for the input!

>> No.2234034

>>2233930
then what is "from life"?

>> No.2234038

>>2233953
>>2233981
>>2233983
>>2234006
>>2234019
All of these comments are depressing but true, I thought I was half-decent but it really turns out i'm shit. But at least there was honesty, you guys are pointing in the the direction I need to go albeit its kind of harsh. Gonna start studying fundamentals and return to the traditional for some time. But I do have a question.
>How long should I practice and what should I practice each day?

>> No.2234042

>>2233436
He's clearly using techniques taught in that book, in fact I think those are plate studies from the book.

>> No.2234046

>>2234038
Also, what books would be recommended to get/ learn from?

>> No.2234050

>>2234038
You sure summed up the feeling pretty nicely, man. At least /ic/ is good for that wake-up call.

What you should practice is easy: fundamentals. Lines, forms, shapes, values, colors, textures, and maybe some others I've missed. Again, hit up the sticky, it's got extremely useful stuff. As I've said before, don't just grind them mindlessly, either. Actually think about why you're doing it, how it's essential, how you can implement it and so forth.

How long is variable from person to person. People will give you different opinions. Some might say a 5 hours, some might say a whole day, it's all different. What I believe is that you draw until you understand what you're doing/ get what you're aiming for. What I mean is, if your aim is to try and understand form and emotion in the lines, then you can either take 6 hours watching Vilppu or drawing in a crowded subway, or however long you want to practice, just as long as you understand it intimately by the end. Repeat the process day by day until you get it.

>> No.2234055

>>2234050
I may seem kind of dumb for what i'm about to say, but what do you mean, should I practice each individual Element of Art- say for line just keep drawing simple lines? Or should I use every one of those elements and implement it into a single figure of some sort?

>> No.2234057 [DELETED] 
File: 9 KB, 608x347, Artwork.png [View same] [iqdb] [saucenao] [google]
2234057

How am I doing?

>> No.2234069
File: 1.13 MB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2234069

I'm looking for some pointers guys.

>> No.2234070
File: 108 KB, 834x1065, image.jpg [View same] [iqdb] [saucenao] [google]
2234070

>>2234069
Original

>> No.2234071

>>2234069
here is your pointer >>2230141

>> No.2234073
File: 85 KB, 960x960, 11165265_10206569216576082_7221887239115967155_n.jpg [View same] [iqdb] [saucenao] [google]
2234073

>>2234069
the facial features seem like they're pushed a little far to the left and the eyes are a little misshapen. i think you're doing okay, it's passable as a decent drawing for like... a normie or something. keep working on your contours and proportion. hair is fucky. keep going though.

>> No.2234074

>>2234055
That's actually a pretty good question. I understand what I said may have been a bit misleading. Again, what I say is what was best for me, and different people have different opinions. You can get familiar with the various elements, and practice different ones each day, and then try to see how it all fit together. Like, I'd go to a coffeeshop to study people's poses there, and translate that into lines that communicated their emotion (vilppu's "GOTTA FEEEEEL THE LINES"). Then maybe a couple days later, after practicing shapes, I'd try to mix them together and make good figure drawings, and repeat, repeat, repeat. The ultimate goal is to get proficient at the various facets of drawing to the point where you can implement them to get a cohesive drawing.

>>2234057
Idk why the semen is mixed with piss and blood. The head makes me think it's a horse cock. Use reference.

>> No.2234078

>>2234074
Alright thank you so much for the tips, learned a little bit today, so I hope to take that knowledge and play with it, again, thank you for your input.

>> No.2234079

>>2234074
>Idk why the semen is mixed with piss and blood.
It's supposed to be ejaculating fire.

>> No.2234080

>>2234073
Thanks for the encouragement ... I guess lol.

>> No.2234081

>>2234078
My pleasure man, good luck in your journey.

>>2234078
Sorry, I thought it was piss and blood.

>> No.2234082

>>2234073
I think I messed up when drawing the centerline for her face. I need to be a bit more observant

>> No.2234099

Why does OP keep drawing his mom?

>> No.2234103
File: 198 KB, 2048x933, yestudy293.jpg [View same] [iqdb] [saucenao] [google]
2234103

>>2234070
>>2234069

reminds me of a study i did a while back

>> No.2234106

>>2234099
Not OP, but have you ever taken a figure drawing class? Only once did I get to draw an attractive woman, all the rest were overweight, middle-old aged women and one old, fat dude.

>> No.2234109

>>2234103
I like it. Did you ever once flip your canvas to check if it all balances out?

>> No.2234110

>>2234103
Looks like she shit herself

>> No.2234122

>>2234110
lmao

>> No.2234124
File: 178 KB, 858x1000, kneel before Sov.jpg [View same] [iqdb] [saucenao] [google]
2234124

Something feels off about the torso

>> No.2234129

>>2234124
The curve and proportions of the jacket's zippers don't correspond to the proper curve of her chest. It feels flat because it doesn't react properly to the shape.

>> No.2234131
File: 518 KB, 968x1296, june 22 2015.jpg [View same] [iqdb] [saucenao] [google]
2234131

>>2234099
>>2234106
this is the most attractive girl who comes to these figure drawing sessions, and she comes once in a blue moon. Occasionally you get some young attractive 20 year old girl who wants to try it out, but they last about one day before feeling uncomfortable, and they don't always make the best models. otherwise it's a lot of people 40-60. I'm lucky to get a 30 year old.

the thing is, the 40-60's... they're good at modelling. they compensate for good looks by just being great models. pic related is a great model so she stands out but there are a lot of young models who just cannot stay still, which when they are attractive makes it doubly difficult because there's more room for error, and they are drifting and shifting around all the time.

>> No.2234138

>>2233471
he recreates a photograph, which has nothing to do with drawing from life

>> No.2234152
File: 276 KB, 1280x684, september 27 2015 2.jpg [View same] [iqdb] [saucenao] [google]
2234152

>>2234131
and heres some hands. i was kinda lazy. i was watching a stream while i drew these

>> No.2234156

>>2234152
Nice! You should do feet next mr.handman
Those are pretty hard almost as hard as hands maybe more

>> No.2234158

>>2234131
So wait did she hold her fingers in that pose for the duration?

Modeling like that honestly seems like it'd be very difficult to do. I know my ADD ass could never go without twitching or shifting.

>> No.2234184

>>2234110

ye

>> No.2234189
File: 192 KB, 569x800, qt.jpg [View same] [iqdb] [saucenao] [google]
2234189

>>2233508

>> No.2234191

>>2234189
ARE YOU FUCKING KIDDING ME

>> No.2234194

>>2234189
Looks way worse tbh

Although, I like the film grain and highlights.

>> No.2234198
File: 37 KB, 888x503, z785c.png [View same] [iqdb] [saucenao] [google]
2234198

>>2233533
thank you for the advice man!

>> No.2234201
File: 39 KB, 555x560, pin.jpg [View same] [iqdb] [saucenao] [google]
2234201

>>2234191
>>2234194

thanks for comment

>>2234198
v good

>> No.2234203

>>2234158
yeah it was a 20 minute pose so she held that for 20 minutes. usually though fingers move so you need to be able to draw hands fast. hence all my hand practice lately

>> No.2234204
File: 2.03 MB, 1164x1736, scan0009.png [View same] [iqdb] [saucenao] [google]
2234204

This ones about a year old

>> No.2234212

>>2234201
You did a paintover of one of mine with the same glowy eyed shit. That piece is p cool though, not glowy eyed, and it pleases my eyes.

>> No.2234214

>>2234189
The eyes ruin it. The effect is overdone, a much more subtle glow would be more effective.

If you're going to go with a glow that overpowering you'd need to include it as another light-source elsewhere in the scene (like on her nose, and especially the bracelets).

>> No.2234245

>>2232346
how long was the pose?

>> No.2234261
File: 189 KB, 1000x707, paint.jpg [View same] [iqdb] [saucenao] [google]
2234261

I'm trying to paint in a very blocked in way, I think I cracking it slowly. I know I need to work on form, composition and perspective.

>> No.2234264
File: 53 KB, 888x503, z786i.png [View same] [iqdb] [saucenao] [google]
2234264

>> No.2234267
File: 45 KB, 781x512, Untitledwwww.png [View same] [iqdb] [saucenao] [google]
2234267

>>2234264
do you read a lot or something all my ideas suck

>> No.2234275

>>2234069
Ayyy

>> No.2234282
File: 21 KB, 888x542, z788c.png [View same] [iqdb] [saucenao] [google]
2234282

>>2234267
i think that the ideas come from the act of drawing, not the other way around, but ther is no big idea in this drawing i made, and yours is amazing even if does not have a narrative. i used to read more, but i study philosophy in college (maybe i will drop out).

>> No.2234308
File: 290 KB, 228x221, 1440998350967.gif [View same] [iqdb] [saucenao] [google]
2234308

>>2233404
op here,I did it mostly to work on my rendering skills and for some reason a large amount of people want their family photos rendered. Think of this as prof of "skill'.

>> No.2234312

>>2234189
Dude, are you trying to tell me something? o_o

>> No.2234332

>>2234312
He just seems to get a kick out of doing these. I'm not really sure why.

>> No.2234358
File: 451 KB, 1488x992, comm.jpg [View same] [iqdb] [saucenao] [google]
2234358

Muh first commission, got 80$ for it (agreed price was 65$) did I go cheap or not?

>> No.2234388

>>2234358
I wouldnt pay anything for that piece of shit, so you got lucky. Also it makes me feel hopeful that someone will buy my stuff

>> No.2234395

>>2234388
not him but may i see some of your work?

>> No.2234397

>>2234395
No, go fuck yourself

>> No.2234401

>>2234397
Every time.

>> No.2234403

>>2234401
Not that anon but the quality of their own work is not relevant in any way.

>> No.2234405
File: 336 KB, 733x404, ;IUUHBYCUYDTV.png [View same] [iqdb] [saucenao] [google]
2234405

>>2234403
Not that anon but how is not

>> No.2234407

>>2234405
*is it

>> No.2234408

>>2234103
>what not to do

>> No.2234409

>>2233459
patterns on the rocks look flat and very lazily done, compared to everything else.

>> No.2234415

>>2234388
truth is if you dont mind drawing porn and shitty fetishes you can make money easy as fuck.
I did furry shit for 1 month and made some hundreds bucks and that was just the start.
Had to stop because i felt disgusted and wasnt really drawing what i like

>> No.2234417

>>2234397
then i will assume your work is far worst than the anon who posted his work.

>> No.2234420

>>2234415
It's not porn, just enormous breasts. Btw, noone said what's so bad with that picture

>> No.2234423

>>2234358
light sources are all over the place.

>> No.2234428

>>2234417
I dont give a fuck, its an anonymous board, i would never ever ever post my work here and risk being associated with this fucking place. jesus .

>>2234420
Light sources, face, symbol drawing. Nigger there are so many things wrong here i could cry

>>2234415
Thats literally all the commisions I get. Drawing furry. But I dont want to do that shit because its disgusting, so forever poor.

>> No.2234429

>>2234428
sounds like your jimmies are rustled

>> No.2234430

>>2234428
>I dont give a fuck, its an anonymous board, i would never ever ever post my work here and risk being associated with this fucking place. jesus .
i thought the same too as an excuse for crappy and unproductive work.

>> No.2234432

>>2234430
Yes, everyone who doesn't post here, doesn't know how to paint.
This thread is filled with amazing artwork, nothing crappy here guys, amirite.

If there's even the slightest chance of ever becoming an established artist, there is absolutely no way I'd want to be associated with a forum for autists. Mention 4chan to someone and all they can think about is child porn. But you can do whatever the fuck you want to do edgelord.

>> No.2234435

>>2234405
How is it? It's not like everyone critiquing movies, games or music is a better director/developer/musician than the people who they're critiquing. Trying to ignore criticism and drag it down to some arbitrary dick-waving contest with obvious intention of trying to throw shit back is really fucking stupid.

Not that >>2234388 wasn't a shit critique if you can even call it that, but he's right about the pricepoint being way above the average for that skill level.

>> No.2234436

>>2234432
Why are people like you even posting here when you hate everything about this place?

>> No.2234439
File: 356 KB, 1000x879, Painting series 5.jpg [View same] [iqdb] [saucenao] [google]
2234439

>>2234432
my medium is a mouse and i say i can paint fairly well with it. there are many people here who secured good positions in art, and i dont think people are shunning them.

>> No.2234441

>>2234439
Get a tablet you cheap fuck. And you cant paint fairly well with a mouse. Its stupid jesus. Fucking retard convention in here

>>2234436
There are some good artists here. There's always something new to learn, no matter where you are, and some people here actually take art seriously, so it's great to read about their thoughts. That doesn't mean I have to be amazed by a shitty drawing tho

>> No.2234447

>>2234441
i do have a tablet, and how are my paintings horrible ive only been painting for less than 3 years.

>> No.2234453

>>2234409
Yeah happened to be the usual rush finish, it's never enough. My bad, I should be more disciplined about that. Thanks

>> No.2234499
File: 166 KB, 877x542, Z789C.png [View same] [iqdb] [saucenao] [google]
2234499

>> No.2234542

>>2234131
I like your style, but you always draw the heads too big and remember that the body parts closest to you should be bigger (particularly in the OP drawing you messed that up), perspective dude.

>> No.2234641
File: 1.14 MB, 1352x1486, luigi.png [View same] [iqdb] [saucenao] [google]
2234641

It's still in the rough stages so please understand. Any tips or advice would be appreciated though.

>> No.2234709
File: 416 KB, 739x1000, september-28-2015.jpg [View same] [iqdb] [saucenao] [google]
2234709

>>2234542
okay

here's one from today. let me know how much i messed up /ic/

>> No.2234723

>>2234709
hard shadows need work

>> No.2234888
File: 107 KB, 800x800, hep.jpg [View same] [iqdb] [saucenao] [google]
2234888

It needs a lot of work
>not finished
can someone redline what im doin wrong pls

>> No.2234908
File: 352 KB, 666x666, Untitled-1eee.gif [View same] [iqdb] [saucenao] [google]
2234908

R U SPOOKED??

>> No.2234924
File: 590 KB, 1000x1405, painting series 11.jpg [View same] [iqdb] [saucenao] [google]
2234924

>>2234908
no

>> No.2234938
File: 504 KB, 2448x3264, Spit-toon.jpg [View same] [iqdb] [saucenao] [google]
2234938

Some marker practice, and a little ink practice. Half assed this a little to much, even forgot her backpack and fucked up the orange splats. Bought some nice colored Copic markers for this and hopefully gonna start exploring color through markers alot more.

>> No.2234960
File: 61 KB, 935x520, z792c.png [View same] [iqdb] [saucenao] [google]
2234960

>> No.2234978

>>2234960
Try placing a flat midtone for the skin, then drawing on just the shadows and highlights. It's way too early for you to worry about all the subtle variations.

>> No.2234980

>>2234924
Don't copy Ruan so hard dude.
Your focus in his colors/shapes is distracting you from trying out the brushwork he uses. You're not going to get to his level by copying his exact drawings, but by understanding how he does his work and applying that to your own drawings.
From what I observed, he works in almost entirely vertical/horizontal strokes with that brush. Some of your strokes are tilted, and you aren't cleaning your edges like he does.
You also need more construction in your paintings for now-- since your proportions aren't quite there yet.

>> No.2234982

>>2234978
ok, thx

>> No.2234994
File: 510 KB, 758x1000, september-28-2015-1.jpg [View same] [iqdb] [saucenao] [google]
2234994

i drew this tonight. i didnt have it in me to do pencil or real proportions.

>> No.2235003

made a quick sketch of gray fox, my god I've been playing too much metal gear solid.

>> No.2235004
File: 492 KB, 740x700, prac1.png [View same] [iqdb] [saucenao] [google]
2235004

>>2235003
lol forgot pic.

>> No.2235028

>>2234980
I wasnt copying him. i am doing exactly this
>but by understanding how he does his work and applying that to your own drawings.

i came to a realization on how to do things. i paint in greyscale and color with 10% opacity while shifting between black and white. adding tints and shades to the color while adding color in 10%. i wasnt copying anything nor any paintings from him. the only thing i applied from him is how he colored

>> No.2235050
File: 169 KB, 631x785, dtfghd-1.jpg [View same] [iqdb] [saucenao] [google]
2235050

>>2232346

Is this kind of interesting? Plan to add a whole gang of goblins... not sure if it's helping the image as a whole though.

>> No.2235061
File: 368 KB, 900x1019, falco.jpg [View same] [iqdb] [saucenao] [google]
2235061

Just a doodle from today.

>> No.2235063

>>2235061
wow, your thumbnail looks really good.

>> No.2235104

>>2235061
is there a reason why he's leaning back so awkwardly

>> No.2235106
File: 1.68 MB, 1936x2592, IMG_0950.jpg [View same] [iqdb] [saucenao] [google]
2235106

just a quick sketch

>> No.2235107

>>2235104
He's spreading his legs for Fox's Cocket Rocket, of course.

>> No.2235113
File: 56 KB, 219x227, 01493fd24daa4b8a54ca9e35f75032282a211b8484.jpg [View same] [iqdb] [saucenao] [google]
2235113

>> No.2235121
File: 50 KB, 942x930, rdfgf.jpg [View same] [iqdb] [saucenao] [google]
2235121

>>2235028
>not copying
>same 3/4 view
>same bangs style
>same background color
>same lighting
>same-ish hair color
>same bright orange toward hair tips
>why are you even worrying about color when you don't have a defined values/light and haven't refined any features
K

>> No.2235139

>>2235121
20 bucks the guy is also the one saying he's really close to reaching ruan's level

>> No.2235159

>>2235104

I'm aware his pose is retardly exaggerated. My crutch is drawing characters too stagnant so I went a little far in the opposite direction. Didn't bother fixing because it's not something I care to spend more then 20 minutes on.

>>2235107
But I like this reason.

>> No.2235185
File: 1.89 MB, 2190x3000, amaioutfits copy.png [View same] [iqdb] [saucenao] [google]
2235185

Any Critique is welcome

>> No.2235188

>>2234908
2qt, anon

>> No.2235191

>>2235185
burn it

>> No.2235192

>>2235191
But /ic/ always advise not to use dodge and burn tool.

>> No.2235196
File: 361 KB, 787x1025, IMG_2391.jpg [View same] [iqdb] [saucenao] [google]
2235196

Been drawing regularly for a couple months.

Just kinda messing around in this one. Any thoughts?

"Sneak peek"

>> No.2235202

>>2235121
>>2235028
I'm not this guy, but he is painting his own thing trying to use ruan techniques, aint this definition of studying?

>> No.2235215
File: 69 KB, 640x480, P1010001.jpg [View same] [iqdb] [saucenao] [google]
2235215

Hope this thread isn't almost dead for some critique on this. I'm experimenting and having fun with drawing, please don't take this work seriously.

>> No.2235229
File: 210 KB, 522x640, 12.jpg [View same] [iqdb] [saucenao] [google]
2235229

A sketchy drawing/painting I did a while back.

Haven't been drawing nearly as often that I should have. Did it with coffee and black ink. Thoughts?

>> No.2235258
File: 41 KB, 888x503, z784d.png [View same] [iqdb] [saucenao] [google]
2235258

>> No.2235290

>>2235229
neck looks like a piece of pottery. Add some neck features and connect it to the head better. The right ear looks paper thin and sticks out too far. I could also bitch about how the chin/lips/nose don't line up vertically, but it's well within natural face asymmetry

did you avoid hair just because it's hard?

>> No.2235320

>>2235121
yeah no. its not the same. i appreciate that you think my work looks like ruan jias. that means im doing something right.

>> No.2235323

>>2235139
even if he is. this guys making progress while youre here shit posting.

>> No.2235331

>>2235215

It's nice, I'm not usually into stylized approaches but this is pretty good. You've ruined the structure on the skull though you'll notice the jaw shouldn't extend nearly that far from the ear.

>> No.2235332
File: 66 KB, 544x960, 12077501_1030071917014818_331377298_n.jpg [View same] [iqdb] [saucenao] [google]
2235332

I'm that one guy that keeps posting portraits of statues

>> No.2235334

>>2234069
Draw bigger
More loose
And draw it again

>> No.2235336

>>2235332

Holy shit. Ye got gud.

>> No.2235344

>>2235331
thankyou. Yeah i know, I didn't see it at first, I flipped the image though and now can't not see it. Looks fucked

>> No.2235364
File: 183 KB, 463x309, Capture-.png [View same] [iqdb] [saucenao] [google]
2235364

>>2233376
done

>> No.2235439
File: 88 KB, 656x700, characterdesign.jpg [View same] [iqdb] [saucenao] [google]
2235439

fuck me

>> No.2235488
File: 556 KB, 747x492, 112ed7ca3ec77cb921435c32ac4c494f.png [View same] [iqdb] [saucenao] [google]
2235488

Does anyone know of any good processes?
I have no idea what the fuck I'm doing.
This painting business is harder than I thought.

>> No.2235498
File: 247 KB, 334x938, Doll 1.png [View same] [iqdb] [saucenao] [google]
2235498

help

i mean, i know the answer is to draw more, but i have extreme difficulty with... well, with a lot of things, but especially showing volume and drawing round edges at any angle

>> No.2235501
File: 456 KB, 1105x713, Balanced Mine Man Sketch.png [View same] [iqdb] [saucenao] [google]
2235501

>>2235498
here's a sketch of a Dota 2 Hero i did for fun, I think i'm getting better at faces and matching lines to reference, but bodies and volume are my struggles

pls destroy i want to git gud

>> No.2235513
File: 1.10 MB, 1352x1486, luigi.png [View same] [iqdb] [saucenao] [google]
2235513

Slowly but surely going through this.

>> No.2235514
File: 113 KB, 662x706, characterdesign2.jpg [View same] [iqdb] [saucenao] [google]
2235514

>>2235439
:L

>> No.2235518

>>2235514
how do you color it if its in black and white? layer types and saturation/contrast?

>> No.2235523

>>2235518
more or less, a bunch of color layers at low % and go pushing color hues and saturations, then I can just keep painting over that base as normally would
but meh, I think I should rest it a bit and do a still life value study as I'm getting lost with it

>> No.2235541

>>2235513
Chiarascuro looks good so far.

>> No.2235554

>>2233471
how is drawing from a photograph drawing from life
jesus christ you must be retarded

>> No.2235672
File: 1.21 MB, 1753x896, fdghf.png [View same] [iqdb] [saucenao] [google]
2235672

like 10% done. Got an hour or so in, but day job took over.

The yellow guy with the sheild is probably too stactic, ughh

>> No.2235674

>>2235513
Add hard edges; my eyes hurt from all the blur.

>> No.2235675

>>2235672
That's a shield? I thought it was his really swollen dick.

Anyway, lookin good, waiting to see the next update.

>> No.2235684
File: 696 KB, 750x1000, Figure 001.png [View same] [iqdb] [saucenao] [google]
2235684

>> No.2235690

>>2235684
more hard edges, my dude! your figure looks like a big mushy cloud right now.

>> No.2235698
File: 1.05 MB, 1000x1391, tanks.png [View same] [iqdb] [saucenao] [google]
2235698

>> No.2235700

>>2235690
Thanks; my background is in oil painting and I only recently started working digitally, so broad strokes and soft edges is what I'm used to.

>> No.2235703

>>2235698
p nice, bud.

>> No.2235707

>>2235698
I like it
a good mix of cartoony and realistic, but you need to watch your perspective (esp. on the wheeled ones)

>> No.2235733
File: 1.04 MB, 2048x1536, 0928152317.jpg [View same] [iqdb] [saucenao] [google]
2235733

Using my pentel pocket brush pen. I love this thing. Help me get better guys.

>> No.2235738
File: 2.54 MB, 2500x3592, goku.png [View same] [iqdb] [saucenao] [google]
2235738

how bad did i do?

>> No.2235745

>>2235733
Post pic of brush pen?

>> No.2235750
File: 904 KB, 2048x1536, 0929151637.jpg [View same] [iqdb] [saucenao] [google]
2235750

>>2235745
Here you go man. They're like... 12 bucks on Amazon if I'm not mistaken. The brush is actually a brush made of synthetic fibers. It holds its shape really well and hasn't given me any problems. I definitely reccomend it.

>> No.2235752

>>2235750
Sweetums, thanks. I'm been looking for good on-the-go brush pens.

>> No.2235753
File: 161 KB, 314x525, moth.png [View same] [iqdb] [saucenao] [google]
2235753

I'm depressed.

>> No.2235755

>>2235733

get a scanner or at least learn how to take a decent pic, jesus fuck

>> No.2235757

>>2235703
>>2235707

Thanks m8s

>> No.2235763
File: 1.27 MB, 2048x1536, 0929151648.jpg [View same] [iqdb] [saucenao] [google]
2235763

>>2235755
Man, such a great critique. I don't really have a whole lot of money. But I'll try and take a better picture just for you, friend.

>> No.2235765

>>2234924
could you post your other works? (im just a big ruanfag)

>> No.2235768

>>2235763

It is good crit, you need to learn how to properly present your work if you want your work to be taken seriously.

>> No.2235790

>>2235768
I'm on a Cantonese picture board... I don't think I really need to worry about presentation at the moment. But either way I'll take it into account for next time.

Any critique on technique or anything other than my picture taking abilities?

>> No.2235806
File: 640 KB, 1000x600, asasdasd.png [View same] [iqdb] [saucenao] [google]
2235806

>>2232346

WIP

Any feedback appreciated. Thanks!

(I'm not looking for anatomy critiques specifically. I want feedback on the image as a whole)

>> No.2235810

>>2235806
It's actually pretty nice; comp's alright, perspective's good. You could try upping the saturation of his coat to make him contrast and stand out more. The first feeling I got was that he heard/saw something at the distance, so maybe add something interesting there; the lines are all leading to that area anyways. Also reminds me of the Spy.

But I like it

>> No.2235820

>>2235790
>Any critique on technique or anything other than my picture taking abilities?
It's looks more like a house cat than a tiger. Beyond that I can't really say because the damn thing's sideways.

>> No.2235862
File: 360 KB, 1000x761, Painting series 12.jpg [View same] [iqdb] [saucenao] [google]
2235862

>>2235765
this is my only other one. i did't get real far.

>> No.2235885

>>2235790
overall looks pretty bad

>> No.2235889

>>2235810
Thanks!

I'm thinking of putting something interesting at the main door of the big building, as that's where the focal point is at atm.

>> No.2235894

>>2235889
Yep, gotcha. Looking forward to what you come up with.

>> No.2235914

>>2235820
Alright I'll work on the likeness I suppose. >>2235885
Golly gee, mister, I do so appreciate that. I don't know what I expected coming here for a critique.

>> No.2235916
File: 322 KB, 1000x649, littleredtruckofhate5.jpg [View same] [iqdb] [saucenao] [google]
2235916

Vehicles are really hard for me to stay interested in. I more or less like the outcome but actually working on them is like pulling teeth for me. I think I just need to get more comfortable with the subject matter.

>> No.2235918

>>2235806
this makes me angry, you made something decent and it's still so fucking boring. The dude is staring off into nowhere that the viewer cares about, not only that but you blurred out that area, hes surrounded by some boring looking buildings, there's a huge fucking section of the painting dedicating to those stupid clouds and that blue sky, youre literally forced to look at them because of ski mask dudes stupid head , as a whole the painting doesnt give me any sense of mood other than anger

>> No.2235929

>>2235916
I like the overall design, but man, the perspective is wonky as fuck. The wheels, the bed, the front end, the gear thing connecting the bed, they're all skewed in odd directions. I'd say it's too much work to try and go back and fix all that, but it's a fun little design to maybe take another crack at if you ever feel up to it.

>> No.2235940
File: 61 KB, 741x813, 5435435.jpg [View same] [iqdb] [saucenao] [google]
2235940

>>2235139
LOL!! exactly!!! dude, i'm laughing my ass off

>> No.2235941

>>2235929


Thanks man, yeah I need to crack down on that Scott Robertson. I feel like at least my rendering is on par but trying to work through those early stage fuck ups is what's killing my motivation.

>> No.2235950

>>2235916
do you honestly not see the perspective problems? did you flip it for a new look. I dont know how youre able render it fairly decently and have perspective problems like that

>> No.2235970

>>2235950


I flipped it a few time and I might of actually ruined my ability to see the fuck ups. From what I can see, I can tell that the front end is wonky, the wheels, and I just noticed that the bed is weird as hell in relation to the truck. I think I was designing it to be a little wider then the truck itself, but just realized that doesn't make sense in perspective. That's all I can really gather from just looking at it, I suppose I could find more if I threw a grid on top which I probably will later. Am I missing something that is blatantly terrible/off?

>> No.2235974
File: 341 KB, 1280x960, jiajia.jpg [View same] [iqdb] [saucenao] [google]
2235974

>>2235940
top kek

>> No.2235981

>>2235918

>>2235810
>>2235889

>> No.2235983

>>2235974
wasnt that guy stingy about his work tho? i dont think its the same person

>> No.2235987

>>2235970
Those are the most obvious problems. The roof and the exhaust pipe are both a bit off too, but not nearly as bad as the other things mentioned. The rendering is good and like I said it's a fun design, but yah, really gotta layout all your guidelines in advance to keep everything consistent.

>> No.2235997

>>2235983
the scrooge one? it was me lol

>> No.2236048

>>2235004
Make it a full draw, you are pretty good.

>> No.2236050

>>2235004
Post it here later so we can see it.

>> No.2236149

NEW THREAD

>>2236147
>>2236147

>> No.2236288

>>2235918
>WIP

get it together

>> No.2236380

>>2235862
thanks, keep on working

>> No.2236417

>>2235332

Is this the Reilly method or am I totally wrong? Anyone plz respond.

>> No.2236488

>>2236417
Reilly method is used for finding rythms, watch this
https://youtu.be/PQ5ZaK1XExE

>> No.2236526

>>2236488

So yes?

>> No.2236641

>>2235940
is that ruan?

>> No.2236939

>>2234994
I loooove this.

>> No.2237460

So now that we have /aco/ should this drawthread be moved there?

>> No.2237483

>>2237460
This isn't the porn thread, anon.