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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 629 KB, 762x1232, 1442873112859.jpg [View same] [iqdb] [saucenao] [google]
2229553 No.2229553 [Reply] [Original]

Previous thread: >>2225854→ → → → → → →

Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2229557
File: 90 KB, 768x1024, multilimb 5.jpg [View same] [iqdb] [saucenao] [google]
2229557

I dunno what thread to post...

>Here is the one from yesterday, it's getting hard to come up with good hand gestures without reference. I also think I need to construct hands and feet a little more precisely before going hard with pencils.

>> No.2229560

>>2229557
>Kent doll

>> No.2229562

>>2229557
Draw 2 dicks and 4 balls.
Good job though.

>> No.2229574
File: 321 KB, 1190x564, ffhdhfd.jpg [View same] [iqdb] [saucenao] [google]
2229574

early into this, 30 mins or so but i don';t think i'm gonna be able to make anything good from it, anyone help?

>> No.2229579
File: 317 KB, 800x1240, gjhfcvhc.jpg [View same] [iqdb] [saucenao] [google]
2229579

meeeeeeeeeeeeh

>> No.2229583

>>2229579
Happy Yom Kippur

>> No.2229592
File: 1.44 MB, 1200x920, 4-suns.png [View same] [iqdb] [saucenao] [google]
2229592

About to colour this, thoughts?

>> No.2229594

>>2229574
Yeah the composition and story are ambiguous/boring. Clear up your thoughts about this image and what it is you wish to show with it.

>> No.2229597
File: 1.71 MB, 292x200, 1427489007203.gif [View same] [iqdb] [saucenao] [google]
2229597

>>2229592
Fuck anon that looks really nice, my only complaint would be the statue (i assume) that in the background, it just seems too detailed compared to everything else, but that's just me.

>> No.2229605

>>2229560
kek

I tend to draw in public sometimes, so I try to keep this sketchbook clear of nudes because kids ask to see it every now and then. It's not like they're not going to understand, they would probably think it's ok... The problem is kids telling their dads that a bearded dude is drawing naked people in the park.

>>2229562

That would be funny actually. lol
Thanks.

>> No.2229609

>>2229592

The smaller mountain in the background looks kinda flat and the way you did the hatches in the big temple make hard to understand its forms..
If you choose your colors properly this gonna be a cool piece. Nice linework. :)

>> No.2229614

>>2229583

Mazel tov

>> No.2229622 [DELETED] 
File: 440 KB, 959x1000, cgaudrey2.jpg [View same] [iqdb] [saucenao] [google]
2229622

I'm done...

Anon was right this was a poor subject choice

>> No.2229623

>>2229597
Yea I see what you mean, I thought it might be alright because of it's scale, but I should be able to make it blend better when colouring.

>>2229609
Thanks

>> No.2229632
File: 467 KB, 959x1000, cgaudrey2.jpg [View same] [iqdb] [saucenao] [google]
2229632

I'm done, I guess

Anon was right this was a poor subject choice.

>> No.2229634
File: 69 KB, 720x960, 11273676_948692625173763_1936938478_n.jpg [View same] [iqdb] [saucenao] [google]
2229634

I drew a picture, what do you think

>> No.2229637
File: 160 KB, 684x452, 15.jpg [View same] [iqdb] [saucenao] [google]
2229637

How come the shapes and composition still look good even when I'm cropping his stuff.
Anyway, I can't manage to make my copy look as sharp as the ref.

>> No.2229640

>>2229632
Of all of her beautiful expressions (ex: "How do I look?" scene from breakfast at tiffany's) you chose the CGI face? Oh well...
Good job none the less

>> No.2229650
File: 464 KB, 750x1000, september-23-2015-1.jpg [View same] [iqdb] [saucenao] [google]
2229650

here's comps for a book cover commission. not really looking for a critique just thought id postem

>> No.2229669

>>2229637
kek
don't even insist, it's due to his brush pack, you gain nothing from trying to do that random textures
but you can study color and values, on your reference i bet there is blue and green you're not using

>> No.2229672

>>2229650
8 is the most cinematographic, the strongest, and the best one where you can do a good job with the drawing

>> No.2229691

>>2229650
Don't you sign an NDA? How can you post this?

>> No.2229702
File: 296 KB, 2101x1100, Fixing7.jpg [View same] [iqdb] [saucenao] [google]
2229702

Hey, have been working on this on and off for a while now, posted it here a couple of weeks ago, got some crit, tried to change it, tell me what I might have missed.

>> No.2229714

>>2229691
nope, no NDA

>> No.2229716
File: 190 KB, 700x342, Fox.jpg [View same] [iqdb] [saucenao] [google]
2229716

>> No.2229717

>>2229691
What do you want your focal points to be? All I can look at is the torch

>> No.2229718

>>2229717
Oops, meant to quote: >>2229702

>> No.2229722

>>2229717
Damn, good point. How could I draw more attention to the characters on the floor without making them brighter/as bright as the light source?

>> No.2229734
File: 204 KB, 1000x800, car.jpg [View same] [iqdb] [saucenao] [google]
2229734

How does the perspective look, first time without perspective guidelines.

>> No.2229736
File: 141 KB, 477x564, twoguys_edit.jpg [View same] [iqdb] [saucenao] [google]
2229736

>>2229574
I think you should go back to composition and value structure. I increased the contrast a bit here and trimmed off all the empty space in the image as a start. Also fixed a tangent between the tree line and the right guy's head

>> No.2229749
File: 296 KB, 979x1164, torch_monks_thirds.jpg [View same] [iqdb] [saucenao] [google]
2229749

>>2229722
I think you should recompose the image and tweak the lighting. If you break it down into thirds like this you'll see that nothing is happening in most of the image and the only thing in the center is the torch. Meanwhile the two key subjects are crammed down at the bottom and the corner and barely lit. I'll do a quick paintover to give you some ideas

>> No.2229750
File: 68 KB, 768x1024, multilimb 6.jpg [View same] [iqdb] [saucenao] [google]
2229750

Warm up from today.

>> No.2229777
File: 123 KB, 691x535, torch_monks_paintover.jpg [View same] [iqdb] [saucenao] [google]
2229777

>>2229722
>>2229702

>> No.2229778

>>2229777
oh damn forgot my text because of captcha:

>>2229722
>>2229749
So I messed with it a bit but I think the problem here is point of view. Right now with the high camera angle looking down at the subjects at a 3/4 angle the image has a pretty detached feeling. What is the story happening in the image? How do you want the viewer to feel? Which character should the viewer relate to? I think you should consider these things and sketch out some new compositions.

>> No.2229779
File: 1.88 MB, 1365x768, interstellar.png [View same] [iqdb] [saucenao] [google]
2229779

i just did this within the last 2 hours, ik its kinda poo but all im working with is the program fresh paint on windows 10 and a track pad on my laptop, dont even have a mouse

>> No.2229792
File: 44 KB, 447x368, deer.png [View same] [iqdb] [saucenao] [google]
2229792

is there anything wrong here?

>> No.2229849
File: 1.48 MB, 1600x900, 7-9-15.png [View same] [iqdb] [saucenao] [google]
2229849

>>2229553

>> No.2229851

>>2229777
I think it's pretty good rendering, I would move on to color

>> No.2229852

>>2229592
you better make it psychedelic as fuck

>> No.2229865

>>2229750
what the fuck is this supposed to be? how is this helpful to you. and what did this warm you up for

>> No.2229879 [DELETED] 
File: 3.50 MB, 2550x2993, lich.png [View same] [iqdb] [saucenao] [google]
2229879

>> No.2229886

>>2229865

hahahahahahahaha holy fucking kek

>> No.2229891
File: 2.71 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2229891

Pen drawing of my friend.
Only about two years into drawing, advice?
I'd like to get some sort of formal education soon...
Thanks.

>> No.2229897

>>2229879
>>2225353

>> No.2229903

>>2229891
train yourself to lift the pen up after every line. make everything it's own, individual line. it will benefit you in the long run if you learn the discipline that comes with that. and draw from life

>> No.2229909
File: 1.06 MB, 2592x1944, IMG_20150922_214126.jpg [View same] [iqdb] [saucenao] [google]
2229909

first proof

very satisfied

>> No.2229922
File: 28 KB, 757x511, z773b.png [View same] [iqdb] [saucenao] [google]
2229922

>> No.2229928

>>2229922
NEEDS MORE BLOOD

>> No.2229931
File: 1.47 MB, 1944x2368, succubbuttttsssss.png [View same] [iqdb] [saucenao] [google]
2229931

it just wont look right what am i doing wrong...

>> No.2229932

>>2229922
you post anywhere? Willing to follow.

>> No.2229954
File: 216 KB, 768x1024, vampire.jpg [View same] [iqdb] [saucenao] [google]
2229954

Errr... Quick sketch procrastinating from the project I should be doing.


>>2229865

How would it not be helpful to train difficult gestures without reference? Imagine different, yet similar positions of a same angle. Try different perspectives and foreshortening, etc.
Obviously I'm not warming up for running or playing football.

>> No.2229957

>>2229928
agreed!
>>2229932
i have a blog: nonerandomdraw dot blogspot dot com

>> No.2229958

>>2229931
lol

>> No.2229975

>>2229909
Nice, glad it turned out well.

>> No.2229982
File: 126 KB, 808x988, audrey_hepburn_study_by_firez_da-d7lbfpn.jpg [View same] [iqdb] [saucenao] [google]
2229982

>>2229640
I know, I actually have studied her before but for some reason this time I thought that studying the cgi model would be a good and novel idea.

>>2229931
Maybe make the transition between her right arm and the sword more clear/interesting. I was about to say that the foreshortening looked off until I realized both parts are fused so there is no hand, BTW I really like what you have so far.

>> No.2230113
File: 621 KB, 1206x958, Emerald&Morganite_4chan.jpg [View same] [iqdb] [saucenao] [google]
2230113

These two concepts are probably lame but... Basically, I'm practicing for a TV-cartoon-esque style. While anatomy in cartoons is rarely respected I still like to stay in an inbetween. Thoughts? Be brutal, /ic/

>> No.2230116

>>2229931
Like >>2229982 said, adding something to the sword/arm transition would help. Personally I'd make something like a metal bracelet circling all around her arm, creeping up to her shoulder pad in a similar style to the sword's hilt, but what do I know...

>> No.2230120

>>2230113
Needs more beautiful curves and PoC

>> No.2230121

>>2230120
PoC? Sorry, I'm relatively new to this...

>> No.2230128

>>2230121
Your shit reeks of tumblr

>> No.2230130

>>2230128
I don't even go on tumblr, I'm from /lesgen/ and I happen to enjoy cartoons...

>> No.2230135

>>2230128
Dude no, that's DA

>> No.2230136

>>2230113
>>2230121
>>2230130
I'm >>2230120 but I'm only jk anon although >>2230128 is right, it's just not very original, I think the gem thing has already been done.

In any case, you need to do more anatomy studies, study characters you like and learn what makes them unique, also study character flow and silhouettes.

Right now you're too rough, I kinda like the girl on the right but Emerald is just bad, her outfit completely kills the flow of her design, her face is wonky (not to say the other girl's face doesn't need a lot of work)

But yeah, if you learn the basics of realism your style of choice will benefit too.

>> No.2230144
File: 412 KB, 1366x1005, JetGemsona_NoText.jpg [View same] [iqdb] [saucenao] [google]
2230144

>>2230136
It is indeed inspired from Steven Universe concepts of Gem people.

Emerald is a radio-com Gem with very little sense of fashion so it's sort of on purpose but I couldn't find a nice way to picture it out properly, I'm open to suggestions. As for faces, well, I admit I was lazy. I should have sticked more to a cartoon style in general though...

Here's what my style look when I stick more to the cartoon, which to be fairly honest isn't that much better I admit...

>> No.2230145

>>2230144
Oh also a touch of Scott Pilgrim if it matters, I just love this comic...

>> No.2230158 [DELETED] 

I'm trying to draw ken sugimori in his own style with his favorite Pokemon. Am I doing okay so far?

>> No.2230159
File: 1.34 MB, 1944x2368, succubbuttttsssss.png [View same] [iqdb] [saucenao] [google]
2230159

>>2229982
>>2230116

Ahhhh shit.

more progress

>> No.2230160
File: 201 KB, 624x721, Capture.png [View same] [iqdb] [saucenao] [google]
2230160

I'm trying to draw ken sugimori in his own style with his favorite Pokemon. Am I doing okay so far?

>> No.2230163
File: 1.56 MB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2230163

Drew this last week, quick sketch of Brachydios. Used reference, exaggerated, ditched ref, haven't touched. Forgot leg.

My problem is staying committed and finishing. Should I finish?

>> No.2230170
File: 1.85 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2230170

Sup guys
So I started out recently by drawing lots if anime girls but now I wanna draw sick monster things

Any advice on how to make scary monsters?

>> No.2230171

>>2230159
left boob is at the wrong angle
right leg looks too relaxed for that stance

>> No.2230172

>>2230160
torso and arms are too long (making the legs too short)
if you really wanna replicate his style then you should really look at his key details like the one-lined nose.

>>2230163
His head horn looks a bit too small and why does he look like he wants to sex me, doodle?

>>2230170
stop drawing with symbols and start using references

>> No.2230173
File: 466 KB, 1000x763, Bower_Final_Small.jpg [View same] [iqdb] [saucenao] [google]
2230173

I want to doodle the dictionary.

>> No.2230174

>>2230173
That's neat, but your linework isn't very consistent
You were going for a ink-sketch-look yet the shadows on the stump and skull look like watercolors (which seem to be the only use of that technique) which doesn't really fit with the rest of the picture.

>> No.2230182

>>2230172
thank you, I fixed the problem. I was actually basing the nose on how it looks from the newer games

>> No.2230187
File: 683 KB, 762x1500, IMAG0066 - Copy.jpg [View same] [iqdb] [saucenao] [google]
2230187

Is this a good practice for someone who is recently started to learn people? I familiarized myself with basic anatomy and try to think in 3D while drawing, though I find it hard to show on paper at the moment.

>> No.2230189

>>2230159
It's like she's going to strike with the flat end of the sword.

>> No.2230193
File: 149 KB, 749x1000, Fixing 7.jpg [View same] [iqdb] [saucenao] [google]
2230193

>>2229777
>>2229749
Reworked it and tweaked the lighting, hope that makes the picture a bit more interesting.

>> No.2230196
File: 37 KB, 757x511, z773d.png [View same] [iqdb] [saucenao] [google]
2230196

>>2229922

>> No.2230205

>>2230196
Why can't black, white and grey just get along?

>> No.2230283
File: 3.05 MB, 1944x2251, succubbuttttsssss.png [View same] [iqdb] [saucenao] [google]
2230283

done

how bad did i do

>> No.2230288

>>2230283
Succubus looks amazing. Background is bland. Study environments more, because there's a huge difference in skill between the two.

>> No.2230294

>>2230283
either keep all of the lines or get rid of all of them, feels uncohesive when you paint over half them

>> No.2230350
File: 24 KB, 514x487, z774.png [View same] [iqdb] [saucenao] [google]
2230350

>> No.2230363
File: 649 KB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2230363

does it look too flat?

>> No.2230365
File: 322 KB, 854x495, exagerated.jpg [View same] [iqdb] [saucenao] [google]
2230365

>>2230283
ignore mad color swaps
look left rocks contrast and atmospheric perspective or fog on the building and the road behind her and do that, probably do that too on the right trees (it's so colose to local values of character and I forgot to touch those)

>> No.2230375

>>2230365
took me a bit to understand what youre trying to say but i finnaly got it.

im gonna give that a try and see how it would look

>> No.2230399
File: 251 KB, 1500x1337, cliff3.jpg [View same] [iqdb] [saucenao] [google]
2230399

>> No.2230409

>>2230363
it looks too sideways

>> No.2230411

>>2230399
i really dig this

>> No.2230432
File: 3.38 MB, 1944x2251, succubbuttttsssss.png [View same] [iqdb] [saucenao] [google]
2230432

>>2230365
>>2230375

ok, version 2 done. time to get some sleep

>> No.2230435
File: 176 KB, 600x1200, mishka.jpg [View same] [iqdb] [saucenao] [google]
2230435

I did this for a character design class, The colors seem a bit weird to me, and I wish I could have put more bright colors in subtly. What do you guys think? I didn't have time to finish the boots before it was due, but now I do -- is it worth finishing this drawing completely?

>> No.2230445

>>2230435
24 years old face on 12 years old body
girl haricut, might be a wig
face lacks any sigh of emotion or life
you could take 100 photos of ppl in the same position and mix them all and get the same result with just average facial features, soft and without detail

the costume is peculiar, but I think that kind of jeans do not fit kids, oh, and kids ave skulls more rounded

for designing you don't need to ilustrate that much

don't worry about boots :P

>> No.2230449

>>2230445
Why do you think it looks like a boy? Or a kid?

>> No.2230451

>>2230449
big head

>> No.2230452

>>2230409
THANKS

>> No.2230454

>>2230451
How is it like a boy then?

>> No.2230456
File: 823 KB, 1000x968, rsz_mariodraw.png [View same] [iqdb] [saucenao] [google]
2230456

How do you guys like the Mario I just finished? Tips? Advice? Anything wolud be useful.

>> No.2230458

>>2229592
This really floats my boat.

>> No.2230460

>>2230456
the green eyes make me think luigi killed his brother and is wearing his skin.

but maybe thats what you were going for

>> No.2230467

>>2230456
I think it's pretty nice man

>> No.2230469

>>2230467
Thank you, friend

>> No.2230478

>>2230411
thanks fam

>> No.2230480

>>2230454
proportions between shoulders and hips, with heigh, head size, small hands, fucking big head = younger
face and craneum is adult. Is it a boy or a girl? It's not clear, so androgine

ask yourself why it's a girl and why it's not a child and check what you did there

>> No.2230491

>>2230480
The facial structure is very feminine, the shoulders and hips are skewed by the oversized sweatshirt against tight jeans. I get where you're saying the head is too large and the hands are too small, but 'boy' is a stretch

>> No.2230546
File: 166 KB, 587x694, Capture.png [View same] [iqdb] [saucenao] [google]
2230546

I fixed the arms and torso and face a bit. Is it looking any better?

>> No.2230555

>>2230546
Better, but... flying pokemon?

>> No.2230559

>>2230555
well Gengars levitate

>> No.2230577 [DELETED] 
File: 26 KB, 910x487, z776.png [View same] [iqdb] [saucenao] [google]
2230577

>> No.2230582
File: 26 KB, 910x487, z776.png [View same] [iqdb] [saucenao] [google]
2230582

>> No.2230583

>>2230546
anime fucking sucks

>> No.2230598

>>2230193

Bro one light source is never going to cut it. Will always look lame. Try dropping in 1 or 2 glowing spheres of cold light and see if you can convincingly render the light they would emit.

>> No.2230600

>>2230173
disregart whatever the fuck >>2230174 is saying
its looking great and id love to see more

>> No.2230601

>>2229954
really like this shit

>> No.2230602
File: 623 KB, 1000x1314, Untitled-4.jpg [View same] [iqdb] [saucenao] [google]
2230602

1 hour speedpaint

>> No.2230610

>>2230583
What exactly makes this drawing "anime" and not just regular (badly drawn) stylization?

>> No.2230612

>>2230456
You'd benefit from doing a pass on edges. You have a lot of soft edges that should be crisp.

Also most of your surfaces feel too smooth which is a common issue with photoshop renderings. A little goes a long way in this area - for instance on the shirt in the lower left corner if you show some fabric texture where the form is turning away from the light.

Although it's tedious, building alpha channels earlier in your workflow will help control edges, polygon lasso tool is your friend.

Since you seem to have a pretty solid grasp on the basics of painting in photoshop, getting past these two hurdles (edge control and texture) will take your work to the next level.

>> No.2230622
File: 3.38 MB, 2247x1722, 5 suns.jpg [View same] [iqdb] [saucenao] [google]
2230622

>>2229592
>>2230458
>>2229852

I think I'm done

>> No.2230624

>>2230622
Fucking awesome man. Looks great.

>> No.2230628

>>2230622

But there's only 4

>> No.2230630

>>2230622
the fact that there is no texture whatsoever on the clouds to the right is really bothering me

>> No.2230631

>>2230622
I'm really digging this, I wasn't sure with just the linework but the rendering is very fitting.
Do you have a blog?

Also... If it's called 5 suns why are there only 4... or am I missing something 2deep4me

>> No.2230632

>>2230601

Thanks! :)

>> No.2230638

>>2230624
thanks

>>2230628
>>2230631

It ties into a world I'm planning to building

http://desdraws.tumblr.com/

>> No.2230639

>>2230622
this file is fuckin huge please resize next time

>> No.2230640

>>2230173
pretty good, but that style and format is begging to be on a sketchbook. it would have more impact

>> No.2230641

>>2230638
Dammit build*

>>2230639
my bad

>> No.2230647

>>2230622
>>2229592
How did you color it in 5 minutes, plus saving/uploading?

I mean I know it's just two tones but it'd still take me 1 hour to color this on this level. I am a beginner I'd like to know.

>> No.2230649
File: 305 KB, 1000x545, urgency 6 resize.png [View same] [iqdb] [saucenao] [google]
2230649

any tips? i'd like to make it seem as if the rhino is a little further away but i'm a little stuck at the moment. can't seem to find the right composition, and i have no idea where to start with the background.

>> No.2230651

>>2230647
look closely at the upload date mr. anon

>> No.2230654

>>2230651
shit, I'm retarded

Anyway how long did it take? How many layers did you use, if any?

>> No.2230655

>>2230649
Make it overlap. Also, what story are you trying to tell here? Because that's what should ultimately decide the background and the composition/focal points.

>> No.2230657

>>2230649
Make 2 lines to the horizon / 1 point perspective as if it were a street (the most basic perspective exercise), and then place the rhino where you want it to appear, the streets will help you resize it

>> No.2230658

>>2230582
Digging those flappy feet you got going there man.

>> No.2230659
File: 145 KB, 888x929, ded.jpg [View same] [iqdb] [saucenao] [google]
2230659

>>2230649
Monkaay
and a cat
nice

>> No.2230664
File: 977 KB, 800x613, 5suns.gif [View same] [iqdb] [saucenao] [google]
2230664

>>2230654
~15 hours drawing over a few days
~10 hours colouring
~50 layers, but I tend to separate a lot of stuff

Pic related is kinda a dumbed down process

>> No.2230667

>>2230664
Woah anon this is the best thing ever, you went out of your way and posted some sort of process order to coloring

Thank you so much

>> No.2230674

>>2229553
thanks doc

>> No.2230676

>>2230667
eh it'll be a bit hard to tell what's going on unless you've used photoshop a lot, but np

>> No.2230690

>>2230664

Very cool. Have you tried fading the lines closer to the background?

>> No.2230707
File: 301 KB, 1000x545, urgency resize.png [View same] [iqdb] [saucenao] [google]
2230707

>>2230649
small update on the composition

>> No.2230711

>>2230690
Are you referring to the horizon? I'm not sure why I didn't, nice catch.

>> No.2230712

>>2229865
oh wow.

>> No.2230713

>>2230187
Yes, continue brother. You got this.

>> No.2230729
File: 626 KB, 780x1000, september-24-2015.jpg [View same] [iqdb] [saucenao] [google]
2230729

heres a painting from reference photos

>> No.2230732
File: 909 KB, 760x589, Снимок.png [View same] [iqdb] [saucenao] [google]
2230732

>>2230622
How many dicks in this mountain?

>> No.2230734

>>2230664
why did it take so long?

>> No.2230736

>>2230732
FUCKING LMAO FAM

>> No.2230778
File: 139 KB, 909x1350, letsgo_redux.jpg [View same] [iqdb] [saucenao] [google]
2230778

Something about the astronaut in the animation just fascinates me.
https://www.youtube.com/watch?v=52Gg9CqhbP8

>> No.2230785

>>2230778
you ruined that video for me with that drawing


thanks

>> No.2230788

>>2230785
Well... shoot. Didn't mean to do that, anon.

>> No.2230794
File: 112 KB, 768x1024, multilimb 7.jpg [View same] [iqdb] [saucenao] [google]
2230794

The warmup from today, I think they're getting better. :)

>>2230711

Yes, I think it may look good, it's easy to test anyway.

>> No.2230796
File: 1.57 MB, 1408x849, muralresizecrop.png [View same] [iqdb] [saucenao] [google]
2230796

>> No.2230809
File: 26 KB, 855x487, z777.png [View same] [iqdb] [saucenao] [google]
2230809

>>2230658
thanks, i think i wanted to do a kind of human-animal being, but its also laziness

>> No.2230815

>>2230794
your men are very sexy
aside from their hair
draw better hairstyles

>> No.2230838

>>2230796

very cool

>> No.2230847
File: 1.64 MB, 3264x1836, tmp_32688-20150924_2220411273945322.jpg [View same] [iqdb] [saucenao] [google]
2230847

>Draw the 'Shwartz
>looks awful
>draw the schwartz again, upside down
>nope
>trace the schwartz
>the worst one of the three
Like... how can I screw up fucking TRACING???

>> No.2230857
File: 364 KB, 789x900, aa3.png [View same] [iqdb] [saucenao] [google]
2230857

Wip here. Nevermind the hands right now; they're still untouched from sketch->starting colors stage and thus big and awkward. I'll fix 'em. Pronounced hips are intentional.
There's also something off with the other eye that I'll have a look at once I wake up.

All commentry always welcome anyway. I struggle with hair like this. Cheers.

>> No.2230860

>>2230857
I want to punch his face so fucking bad. Pretentious twat.

>> No.2230874
File: 381 KB, 383x597, gtrfd.png [View same] [iqdb] [saucenao] [google]
2230874

*wheezes out* hhhheeeellp meeee...

>> No.2230878

>>2230874
I like the thumbnail, which is always a good sign.

I'd lighten the sails to get the boat to read a little easier. I'd also consult many refs to get a convincing boat.

Water also doesn't read as water - look to master paintings that have stormy seas. You need more foam, more of those white striations, more green hues with the right lighting conditions, etc.

I don't like the finger-like bits of some of the clouds The contour of the blue parts on the left side has them, but they're elsewhere as well.

>> No.2230879

>>2230874
if the waves and flags are moving to the left why are the sails moving to the right

>> No.2230880

>>2230878
Thanks I will try to do this and keep it in mind.
>>2230879
Omg your right

>> No.2230909
File: 3.55 MB, 1821x1035, binary.png [View same] [iqdb] [saucenao] [google]
2230909

I think I can call this done...maybe

>> No.2230910
File: 326 KB, 1689x1456, _20150925_000628.jpg [View same] [iqdb] [saucenao] [google]
2230910

I have no goddamn idea what to put in his hand. Was going to be brass knuckles but it felt too edgy. I also forgot to draw folds in the clothing.

If anyone sees anywhere else I fucked up tell me please. Also, accepting suggestions as to what he's holding.

>> No.2230913

>>2230910
Also sorry about the size, I'm on mobile, but that should be no excuse. Imma go look for an app that let's you resize shit.

>> No.2230922

>>2230910
maybe a lighter?

>> No.2230929

>>2230910
>>2230922
this

>> No.2230930
File: 157 KB, 659x978, pink & purple.jpg [View same] [iqdb] [saucenao] [google]
2230930

This was supposed to be just a doodle, but ended up inking it and wasting a lot of time I shouldn't had.


>>2230815

Thanks... Your suggestions is very on point, I always have trouble drawing hair from mind and end up with shitty hairstyles because I'm too lazy to look for reference.

>> No.2230932

>>2230930
I like it although the face is a bit unsettling

>> No.2230940

>>2230932

Really? I liked the face. :(

Thanks! hehe

>> No.2230945

>>2230922
>>2230929
Thanks, working on it right now.

>> No.2230952
File: 468 KB, 900x1417, lastoneiswear.jpg [View same] [iqdb] [saucenao] [google]
2230952

>>2229909
i suggest doing another block for some subtle blood highlights where the arrows have hit flesh.
you know, like blood drops like how zero gravity would depict them.
it would be an easy 2nd layer block and would make the black and white pop.
>i am also a print fag

>> No.2230965

>>2230909
it really looks like you are rendering for the sake of rendering, this image is WELL RENDERED but is going nowhere in terms of composition , balance, color harmony, character design or narrative.
>narrative: holding a sword looking at a mountain with a pet dragon. never before, many story.
normally when an image is getting out of control, people tend to over saturate the colors to avoid it going muddy and in doing so they create fluorescent rainbow shits.
it looks as if you have made no thumbnails for this and you just went with your initial figure drop in and played "fill ins" with the rest of the image. try doing 30 thumbnails for something you are putting more than 10 hours into, and give doing the background in unison with the figure.
the face is also flat.

>> No.2230968

>>2229592

Try to straighten the lines out on the pagoda before or while you color it.

>> No.2230973

>>2230968
slightly late >>2230622

>> No.2231020

>>2229592
The horizon line looks way too low. I know that if you analyze it it is probably correct with the size relations etc, but it doesn't LOOK correct.

... In general, the horizon should be your eye level. if your viewpoint is facing down then the horizon will move up, if your'e pointed up horizon down. Right now you have it pointed dead straight and yet the horizon is too low, it breaks the illusion of distance no matter how small you draw the details in the background. It's just fundamentally flawed. it looks like you were very lazy with perspective lines if you used any. The big structure to the left looks like a paper cut out. it doesn't follow the same logic as the rest of the picture.

>> No.2231036
File: 396 KB, 1000x489, fox.jpg [View same] [iqdb] [saucenao] [google]
2231036

Slow progress

>> No.2231068
File: 73 KB, 666x415, Untitled-1dd.jpg [View same] [iqdb] [saucenao] [google]
2231068

>>2230909
not autistic enough
you probably even have friends

>> No.2231071
File: 545 KB, 1120x1500, figure study.jpg [View same] [iqdb] [saucenao] [google]
2231071

Trying to understand the figure in simple forms, but I don't see how I'm going to remember all this when drawing from imagination.

>> No.2231077
File: 350 KB, 627x897, CAn5Hwp.jpg [View same] [iqdb] [saucenao] [google]
2231077

So, obviously ALL crit is welcome, but specifically I'm looking for some input/crit on the narrative aspect of the image.
I'd like to know what you think when you see this, be it the story/who the characters are/what they're doing (aside from the obvious pooneating) so I can analyze how best to craft a narrative image and see what I'm doing wrong.

and again. Yes, crit on everything else is appreciated always! please and thank you to anyone who responds. :]

>> No.2231080

>>2231077
He's giving her the best cunnilingus the universe has ever seen.

>> No.2231084

>>2230622
looks good, wish the sky had more stuff going on

>> No.2231092

>>2230965
sorry dude never liked doing thumbs and I probably never will

I see an image in my head and I paint it
rip

>>2231068
ITS TRU!

>> No.2231113

>>2231077
I see a nigger raping a white women, are you a cuckhold?
>>2231071
The face looks completely different, of course that's useless if your trying to use an manga style. IMO it looks far better in your than it does in the photograph thought, she's pretty ugly.

>> No.2231223
File: 101 KB, 600x1099, vilppu.jpg [View same] [iqdb] [saucenao] [google]
2231223

I hate chronos

>> No.2231233
File: 415 KB, 763x1000, rich2.png [View same] [iqdb] [saucenao] [google]
2231233

>>2230860
This comment made my day. Thanks, anon.

>> No.2231247

>>2230432
this looks like it has been done by genzoman

>> No.2231249
File: 97 KB, 400x400, 326-15-09.jpg [View same] [iqdb] [saucenao] [google]
2231249

>> No.2231250

>>2231080
>she is the universe

>> No.2231251
File: 985 KB, 1230x1080, tmnt S.png [View same] [iqdb] [saucenao] [google]
2231251

>>2231068
i like it a lot.
here's mine

>> No.2231257
File: 416 KB, 600x854, forcrits.jpg [View same] [iqdb] [saucenao] [google]
2231257

>>2231077
update. :0 still looking for crits/interpretations porfavoryo

>> No.2231260

>>2231257
The moon, space itself, the union with the astral and humankind, little earth. The grasping hands make me think of mortals and death, to which the woman contrasts immortality for them to lust after. Comets and light - is this the end of the world itself?
Strangled babbling aside, this is very lovely, keep it up.

>> No.2231262

>>2231020
I was definitely lazy with perspective lines, the piece itself kinda got a lot bigger than I was expecting it to, so a lot of technical aspects will be off, my main goal was to make the character in the foreground appear to be in a high place above the clouds, and among other high places. Thanks for the feedback.

>> No.2231272
File: 16 KB, 720x487, z778f.png [View same] [iqdb] [saucenao] [google]
2231272

>> No.2231275

>>2231257
crits:, put more color to that universe, make it cold vs warm, atm it's total dark which is a MUST NOT DO for digital painting
her face is unexpresive, where the hell is she looking at, put her eyes sigh looking up or at him, or closed, give life to that eyebrow
tits are awsome
interpretation: cosmos is a sneaky hot slut

>> No.2231294

>>2231275
thank you. every word of that was golden.

>> No.2231305
File: 865 KB, 1120x1500, 349.jpg [View same] [iqdb] [saucenao] [google]
2231305

>>2231071
If you're going for simplification, then SIMPLIFY IT! An arm is two cylinders with a hand on the end. The rib cage is an egg. Simple.

Don't do some many cross contour lines. That's sort of a different exercise than one of simplification, and it's slow and inefficient. How long did that take you--20 minutes? 30 minutes?

I did a redline showing how many lines you need and to what degree you can simplify the figure. Something like that should take 5 minutes to draw, 10 minutes max. So you can potentially knock out 6 of them in the time it took you to do that one drawing.

Doing a high volume with very simple forms will help a lot when it comes to creating figures without ref.

>> No.2231317
File: 75 KB, 687x960, 4chan.jpg [View same] [iqdb] [saucenao] [google]
2231317

Photostudy I'm working on
I want to work in illustration soon, how far from it do you think I am

>> No.2231321

>>2230432
The ambient blue of the sky isn't reflected anywhere in the figure. On a big surface outside of the primary light source like the top of the wing it would be most apparent. Also I feel like the undersides of the wings need some subsurface scattering... wing membranes are skin, not leather, and so should be slightly translucent.

>> No.2231328

>>2231317
well this is a study and you havent shown any of you illustration work so....no way to tell with that info

>> No.2231332

>>2231317
I think you should focus on cleaner more confident shapes. You are doing a lot of soft indecisive transparent marks at the moment. Post your ref too.

As for your question, to be honest you're likely still a couple years away. If your work from reference still isn't pro, then it will be a while before you can create your own pieces at a pro level.

>> No.2231335
File: 91 KB, 818x1050, 4chan2.jpg [View same] [iqdb] [saucenao] [google]
2231335

>>2231328
>>2231332
this is a original one

>> No.2231339

>>2231335
stop using transparent brushes. learn to draw the human figure. learn proper perspective, learn values. stop signing your art like an autist

>> No.2231343

>>2231339
Paint with solid brushes? Can you show me something done by this. And yes, now I am focusing on value

>> No.2231344

>>2231339
or do you mean soft brushes?

>> No.2231356

>>2231344
>>2231339
>>2231332
yeah, also confused about this 'transparent statement. Do you guys mean 'low opacity' levels or do you mean soft edge brushes or.... I'm not sure.
>>2231317
In any case, I really quite like this. You've put more work into the focal point than the rest of the image which is really important to lead the eye. Though it seems (I'm just guessing) to be a workflow aspect more than a conscious decision. I would recommend developing your style to accomodate this. Really pushing the focal point (her face) with a bit more contrast, add some cast shadows from her hair and her had and some highlights along her cheek and on her nose and eyes of course, then block in the shapes of the background and have them diffused or fading into the background a la frank frazetta.

>> No.2231358

>>2231356
>Do you guys mean 'low opacity' levels or do you mean soft edge brushes
Yes to both. The low opacity leads to mushy shapes and edges, and then soft brushes further emphasize this. It also give a very unfinished look to the painting.

>> No.2231370

>>2230796
Really cool! I see some Moebius influence here and it's great!

>> No.2231379

>>2231356
This is a work in progress, haven't even worked much in the hair

>> No.2231389

>>2230909
holy shit this is cool (thanks for the wallpaper!)
But I liked your previous sketch when there was even more contrast.
Care to share your process?

>> No.2231411
File: 646 KB, 2975x3850, no bully pls.png [View same] [iqdb] [saucenao] [google]
2231411

What I am doing wrong so far?

I'm fairly new at this, if you have advice for newbs, I'm listening.

No bully pls.

>> No.2231415

>>2230909
>>2231389

Samefag detector just broke.

>> No.2231417
File: 128 KB, 1000x1294, no bully pls.png [View same] [iqdb] [saucenao] [google]
2231417

>>2231411
Oh, shit, I forgot to downsize the picture. Dismiss first one.

>> No.2231421

>>2230796

The first 3 seconds I was thinking this was shit but now I get it, it's awesome aesthethic.

>> No.2231423
File: 498 KB, 1920x1080, Screenshot_2015-09-25-11-08-18.png [View same] [iqdb] [saucenao] [google]
2231423

I'm doing a background for a poster I am making using my phone(during breaks). I want the foreground(female nude) to blend in with the backgound well.

I also don't know wether to use a limited color pallete to make everything stand out evenly or make everything in full color. Help?

>> No.2231443
File: 396 KB, 745x1000, september-25-2015-1.jpg [View same] [iqdb] [saucenao] [google]
2231443

drawing from today. i struggle with cast shadows. big shapes of value in general are hard for me.

>> No.2231447

>>2231443
The legs look super tiny because the foreshortening doesn't read well. Try showing how thing sit in space better.

>> No.2231452

>>2231443
Please work on your anatomy. It's far more important than any shadows.

>> No.2231462

>>2231447
it's more a value issue, those are the correct measurements it just doesn't go back in space correctly because i didn't push values on the leg and lighten up the rest of her body.

that's more a style thing than anything else. I try to draw things accurately and not bring certain things into focus more than others because I'm still learning measurements and value scales, not necessarily how to apply value scales to a drawing in a pleasing way. just trying to get them accurate.

>>2231452
shading is more important than anatomy. If I spend the whole time getting measurements right I'll have no time to render them which is 90% of a drawing.

I wish more people on /ic/ understood that.

>> No.2231472
File: 32 KB, 489x681, test.jpg [View same] [iqdb] [saucenao] [google]
2231472

>>2229553
this procastination is killing me guys

>> No.2231475

>>2231257
>black girl
>pink nipples
stop being retarded

>> No.2231486
File: 686 KB, 1486x1419, IMG_20150925_171337.jpg [View same] [iqdb] [saucenao] [google]
2231486

>>2230922
Alright. Lighter added and painted.
I dislike his hand, i , like an idiot, inked before finishing drawing and then no matter what I did it wouldn't fit.

Can someone give me advice on the coloring? I had no idea how to color a dark lightning scene.

Also sorry about the size, I downloaded some apps for resizing but they keep making the image green for some reason.

>> No.2231488

>>2231475
purple is the new nigga

>> No.2231498

>>2231462
>shading is more important than anatomy

It's not. What do you are more forced to learn first? shading or anatomy?

It really fucks a drawing up having top tier shading while having shitty anatomy, it makes your drawing uncanny and generally bad.

Learn fucking anatomy, don't worry about shadows. Proving you know what you're doing.

>> No.2231503

>>2231498
you first learn to draw (construct forms), you don't need to know any anatomy to draw something anatomically correct if you're using a reference there's your fucking recipe, anatomy is to support drawing from imagination mostly

>> No.2231505

>>2231498
dude. anatomy isn't important! you draw what you see. you don't need to read medical journals and dissect corpses. all you need to know is how to draw what you are looking at. the person's body won't lie to you.

shading is more important. shading is where technique and stylistic choices come in. if you don't diligently shade all of your drawings, and try different ways to shade, and spend all your time reading anatomy books instead of drawing, you will never get anywhere.

if you want to become a good artist all you have to do is shade all of your drawings and draw from life without asking questions or having conceived notions of what you are drawing should look like.

>> No.2231511

>>2231472
The guy looks more handsome in the thumbnail lol
Looks good, lacks detail but you're working on that
The ear looks off and also you shouldn't work on a white canvas

>> No.2231512

>>2231503
>>2231505

Oh well, so FUCKING sorry, I never knew we were learning to copy instead of drawing.

>> No.2231515

>>2231498
>What do you are more forced to learn

>> No.2231534

>>2231512
we aren't. drawing from life and actual observation is never copying. Copying from photos is copying.

John Singer Sargent was basically a human copy machine by your definition and you guys love him.

>> No.2231540

>>2231462
>shading is more important than anatomy
lolno

>>2231505
Draw what you see, yes, but you always see them wrong. Your drawings literally always look weird because they have big, misshapen heads and small limbs. Sure, I remember you because of how you render, and I like it. But I also remember you because of how poor your construction is.

>> No.2231541

>>2231534
see >>2224727

>> No.2231543

>>2231512
How can you draw from imagination if you can't even draw what's right in front of you?

>> No.2231549
File: 207 KB, 1177x640, 4chdood.png [View same] [iqdb] [saucenao] [google]
2231549

>>2229553
cartoony doodles for you /ic/

>> No.2231552
File: 845 KB, 2048x1536, 2015-09-25 16.33.11.jpg [View same] [iqdb] [saucenao] [google]
2231552

>>2231543
I think I can draw my fucking hand and other shit with decent quality.

You know, I spend my time learning anatomy and drawing from life instead of being edgy on le /ic/

>> No.2231556

>>2231549
blog pls

>> No.2231557

>>2231556
bantibox.tumblr.com

>> No.2231558

>>2231552
>I think I can draw

sorry to break this to you, but you wont make it

>> No.2231573

>>2231505
> all you need to know is how to draw what you are looking at. the person's body won't lie to you.

That's exactly your problem though. Your drawings aren't truthful. They don't show what you see, they aren't conscious stylistic choices either. They are a testament of your lack of observational drawing skills. The only reason why your figures look the way they do is because you lack the skill to draw them properly.

>> No.2231574
File: 173 KB, 720x450, c_prc_2l3kendskm.jpg [View same] [iqdb] [saucenao] [google]
2231574

I'm forcing myself to do more environments to get better at composition and perspective.

Now it's time to feng it up

>> No.2231578

>>2231574
nice, now it looks like it's gonna be a paint to pain

>> No.2231582

>>2230399
this pleases my eyes

>> No.2231600

>>2231574
way too cramped

>> No.2231613

>>2231036
remember, blood tells a tale when someone is killed. right now the body conflicts with the head and the blood. the stream should be darker with some specular reflectoins, just be subtle with it. shafts of light would help this scene as well. hehe shaft

>> No.2231614
File: 511 KB, 1296x768, BWhatL5.jpg [View same] [iqdb] [saucenao] [google]
2231614

>>2231036
some more food for thought

>> No.2231615
File: 742 KB, 800x532, Rainforest-stream-Panama.jpg [View same] [iqdb] [saucenao] [google]
2231615

>>2231036

>> No.2231619

>>2231411
your fundamentals need revisiting. please view the sticky.

right now you are drawing according to some anime book you got in middle school, or thats what it looks like.

>> No.2231623
File: 1.94 MB, 3264x2448, 20150128_092319.jpg [View same] [iqdb] [saucenao] [google]
2231623

First day on 4chan. Whatcha think?

>> No.2231652

>>2231623
image size = too big
image quality = too shit
drawing = symbols

not sure if you're legit or troll

>> No.2231689
File: 1.00 MB, 3508x4961, 1142574251789364.jpg [View same] [iqdb] [saucenao] [google]
2231689

I try to draw a body of trap but i'm not sure about anatomy (it's my first time)
can you correct me please

>> No.2231707
File: 69 KB, 1000x1000, test.jpg [View same] [iqdb] [saucenao] [google]
2231707

I'm thinking of starting something a little weird, and frankly I'm afraid of failure.

Pic related is the idea. Mostly just a close up of limbs in action, really exaggerated perspective.

>> No.2231742

>>2231689
Hips are way too big and nipples don't work like that.

>> No.2231745

>>2231742
You could just say that the whole thing looks fucking retarded and that he should go back to studying anatomy books

>> No.2231746

>>2231745
I agree but I'd rather not be too harsh.

The chicken scratch lines are also signs your not confident in your line work.

>> No.2231761

>>2231689
Why would a woman look like that? Was it intended?

>> No.2231782
File: 2.71 MB, 4128x2322, 20150925_224033.jpg [View same] [iqdb] [saucenao] [google]
2231782

Trying to learn figure drawing here. Yes I know, some shit is fucked. Can someone give me tip on torso, knees, arms, and just in general?

Can't do hands or feet yet so just leave it out for now.

>> No.2231784 [DELETED] 
File: 40 KB, 720x487, z778h.png [View same] [iqdb] [saucenao] [google]
2231784

>> No.2231800

>>2231782
you should practice drawing your own hand a bunch. that will help you immensely. if you can draw a hand you can draw anything

>> No.2231804

>>2231689
What in the seven hells

>> No.2231809

>>2231782
>4128x2322

>> No.2231818

>>2231689
this is an 18+ board please leave

>> No.2231836

>>2231305
but without "redundant" lines you get accused for not "constructing".

>> No.2231858

>>2231689
that is bordering on being a creature and not human..

>> No.2231867

>>2231443
heads too big again.
>inb4 "but thats how they look! you misogynist pig hating on how natural women look".

>> No.2231868

>>2231462
>shading is more important than anatomy

kek

>> No.2231869

>>2231443
that anatomy......
from shoulder to shoulder is a greater distance than from kneecap to foot....

>> No.2231873

>>2231389
uh thanks
starts with lineart and I uhh usually block in colors or start in value err I think I started with value on this one not sure though and then uhh rendering and alot of adjustment layers

I dunno pretty normal stuff

>> No.2231874

>>2231867
>>2231868
>>2231869
i clearly dont care. i dont know why you bother.

>> No.2231875
File: 17 KB, 261x247, 1234.jpg [View same] [iqdb] [saucenao] [google]
2231875

>>2231874
then why do you post here.
and yes, you do care its why you bothered to reply.
and why do i and others bother?
because we wish to see you grow anon.
i personally follow you on tumblr, because every now and then you make something good.
just learn to take a critt.
the anatomy is wrong, big deal, its like what..30 cents worth of graphite and 3 bucks worth of paper.
bin it start another.

>> No.2231879

>>2231552
If you're going to shit talk despite being bad at least post someone else's work

>> No.2231880

>>2231875
>throwing away studies
u w0t

>> No.2231883

>>2231875
the one thing im not satisfied with i didnt get a crit on. I don't care about anatomy. I care about aesthetics. I have 2 and a half hours to draw someone, I'm going to do the best I can about measurements and try to account for the model moving, but I'm not concerned with getting it all perfect. once someone offers some advice on shading large areas of value and not having it come out a streaky mess ill happily take their crit.

>> No.2231886

>>2231880
jeff watts has a whole video almost just on what studies you should keep and what you should throw away. he throws away close to 60% of his studies, whilst only keeping the ones where he sees positive progress, or a successful experiment.
and this is jeff watts we are talking about, the man as deadly honest.

>> No.2231887

>>2231883
but anon, if your anatomy is whack it's not going to be aesthetically pleasing. plus, if you learn proper anatomy you won't have to worry about time because you'll have a better grasp on where things go and how things should be proportioned.

>> No.2231889

>>2231883
>>2231883
the anatomy is the foundation to anything having a good aesthetic or beauty.
knowledge of anatomy comes before knowing how to block in with charcoal or graphite.

you are trying to run without knowing how to crawl.

>> No.2231891

>>2231880
if i kept all my studies i would have to buy another filing cabinet, and those things are expensive.
i just keep the good ones.

>> No.2231892

>>2231886
>>2231887
>>2231889
>>2231891
omg why do i post here nvm

>> No.2231893

>>2231892
go away then.

>> No.2231894

>>2231892
and for the record, I've thrown out multiple hundreds of drawings. I have 4 sketchbooks in my possession right now because i throw out everything I do. Paintings, drawings, whatever. I throw out pretty much everything. So idk why you guys are projecting.

>> No.2231895

>>2231894
good for you, bin that drawing then. move on.

>> No.2231914

>>2231452
>>2231889
>>2231887
You fags need to lay off with this anatomy meme. If you're studying the figure from observation, you only need a layman's grasp of anatomy to study it. The overall aesthetic of the human figure can be *designed* and trained naturally through observation, Michael Hampton often references this idea in his videos, that anatomy the anatomy he teaches is designed to make things simpler and because artist's have an eye for aesthetics, unlike doctors who would make their anatomy textbooks as literal as possible. And several decades back, Robert Beverley Hale would occasionally point out in his anatomy lectures that each illustrator has their own personal model of the human body, and that it is up to his students to develop and design their own idea of the human body regardless of what he teaches in his classes.

>knowledge of anatomy comes before knowing how to block in with charcoal or graphite.

Wow this is idiotic, is this what you'd tell a noob?
>lmao you should learn where the triceps originate and where its heads insert before you learn to draw cubes or use a pencil.

>> No.2231915
File: 184 KB, 500x262, spoilers.png [View same] [iqdb] [saucenao] [google]
2231915

>>2231914
Knowing what your drawing will always give better results than just copying what you see and not having an idea of why is it that way.

In the future, you'll understand. Most went through your phase. It's nothing special.

>> No.2231916

>>2231915
>your

Jesus Christ, it's time for me to go to bed.

>> No.2231918

>>2231915
>copying
don't put words in my mouth, I said design, not copy.

>> No.2231921

>>2231914
>Wow this is idiotic, is this what you'd tell a noob?

Ha ha, imagine not knowing what "blocking" means. You remind me with my guitar many years back. I started playing it and in a year got pretty got with the technique. Problem was that I didn't know anything about the theory or terms. So I had to re-learn everything from the start because turned out that I was playing wrong the whole time, even if it seemed pretty good at the time to me and my non-musician friends.

>> No.2231927

>>2231916
>grammar
>the last resort for one losing a discussion.

>> No.2231928

>>2231443
proportions are incorrect.
head too large.
legs are too stumpy.
or was she a dwarf?

>> No.2231929

>>2231927
No, it was me who replied to my own post.

>> No.2231932

>>2231929
you lost to yourself.

>> No.2231934

>>2231932
:(

>> No.2231970

guys anyone has this?
http://www.henryyanart.com/product.php?id=1

>> No.2231974
File: 20 KB, 538x462, z781c.png [View same] [iqdb] [saucenao] [google]
2231974

>> No.2231977

>>2231761
but it's not a woman, it's a man !
a man with big hips

>> No.2231978
File: 900 KB, 553x800, newradiationsmall.png [View same] [iqdb] [saucenao] [google]
2231978

this did not go the way i wanted it too...
oh well.

>> No.2231979

>>2231934
but that also means that you won against yourself...

>> No.2231982

>>2231742
ok i understand i will try to correct the chest, but i will not modified the large hips, i don't try to make a good anatomy, i assumed, and when i correct all body i will do a clean line work

>> No.2231983

>>2231836
Honestly the person asking for the critique drew a lot of unnecessary lines. No matter how you spin it, it is unnecessary. Anyone complaining on the lack of those lines is missing the forest for the trees.

>>2231071
Drawing the grid on the model is great for your own general use. Like once maybe, You need to be able to see it without the need for drawing it though. Just take the time to imagine how the shapes would work before you draw to give yourself an idea of the volume that the subject holds. You don't need to draw that volume. That is to be left for rendering.

I would only suggest that to help you remember it for drawing reference free is to just learn to draw with your eye. Think about what it is you want to draw. Ask the 5 W and H. Some of the greatest artists will stop and take a moment to think about what it is they're looking to accomplish.

Mind you this is all based on interviews I have read/heard and what other people have said.

I'm sort of in the same boat though, so I'm not judging you too harshly in that regard. Just some thoughts and based on other people's experience.

Only other thing I can think of as a general critique is the tits are too stiff. They need to be more fluid. They are seemingly larger and take up more space than you realize.

>> No.2232027
File: 115 KB, 1000x1000, CP 024.jpg [View same] [iqdb] [saucenao] [google]
2232027

Help

>> No.2232033
File: 19 KB, 538x462, z781i.png [View same] [iqdb] [saucenao] [google]
2232033

>> No.2232061
File: 650 KB, 3854x3367, Clipboard.jpg [View same] [iqdb] [saucenao] [google]
2232061

Pen sketches I did today.

>> No.2232097

>>2232027
Perspective is fucked up, and I don't get what's in the foreground.

You should'nt put any more effort or time to it, just start another drawing or start it again.

>> No.2232115

>>2232027
As the other anon said perspective is fucked up. If you are using a vanishing point then you are anchoring things too close together. Ideally your lines should meet somewhere OFF the composition, this can avoid that warped or diamond edges of objects.

>> No.2232134
File: 112 KB, 2400x1200, ike.jpg [View same] [iqdb] [saucenao] [google]
2232134

Guys I started redrawing a pic I did a year ago... Ike study.

Left is last year, right is today.

>> No.2232149
File: 553 KB, 1207x1123, dsfsdf.png [View same] [iqdb] [saucenao] [google]
2232149

>>2232027

Not sure if this was the style you wanted but I did some corrections.

>Perspective:

Remember to set up a horizon line and one vanishing point at least when you're drawing landscapes, in this case you wanted to create an aerial view, I suggest you set the horizon line on the upper third of the illustration, to fix this I first cropped the image and set the horizon way up and established a vanishing point near the sun. Then adjusted the grids for the buildings to match that perspective. (Buildings are usually parallel to eachother, that's why they converge to the same vanishing point).

>Lighting and atmosphere:

Think about the scene, your sun is setting, but the earth is already very dark when that happens, your ground and river are too lit up, you need to check reference images to know how light works in a similar scene, in this case I picked one of my instagram pics. The ground is darker, the water reflects the sky, the sun is much smaller, the sky is also darker when the sun is about to set.

>Composition:

Try to put the focal points of the image on the thirds, look up the rule of thirds if you don't know what that is. Also cropped the image because it was too square, panoramic views are often better for lanscape scenes. Remember to not set the horizon line in the middle, that creates a weird composition.

Hope that helps.

>> No.2232157

>>2231914
Fine, in that case, the artist in question has an irredeemably bad eye for aesthetics and design.

>> No.2232240
File: 1.10 MB, 1196x1347, scan000sd3.png [View same] [iqdb] [saucenao] [google]
2232240

scanners smudgy

>> No.2232265

>>2232134
Add some hard edges, my eyes are bleeding from looking at this blurred guy.

>> No.2232404

>>2232149
Thank you!

>> No.2232828

>>2230874
OK! anything else I need to fix?

>> No.2232831
File: 2.80 MB, 2000x3130, cloud studyc.jpg [View same] [iqdb] [saucenao] [google]
2232831

>>2232828
oops forgot file

>> No.2233457
File: 213 KB, 512x685, warmup.jpg [View same] [iqdb] [saucenao] [google]
2233457

help

>> No.2233494

>>2233457
could be less generic on the guy doing "a deep lone wanderer stance" make him shocked maybe or looking like he realise whats up.

fuck my anus

>> No.2233643

>>2233457
this >>2233494

I swear, it's way too fucking cliched. There'd be an interesting story if you made him look all "woah, what the fuck is that, I'm scared"

anus my fuck

>> No.2233692

>>2233643
Why are you replying to yourself

>> No.2233732

>>2233692
I'm not, tbh

>> No.2233745

>>2231443
The only real problem I see with this is that it looks like your paper was laying flat on a table while you drew from an upright position. Elements on the top of the picture thus become bigger and elements on the bottom become smaller. Simple remedy: make sure your paper level with your eyes (is that the right way to put it?)

>> No.2233769

>>2230707
Take a step back and blur your vision a bit: At a glance, the rhino and chimp look too similar. If you make the rhino smaller and the chimp bigger and closer to the camera I think it would look better.

>> No.2233872
File: 420 KB, 2905x1100, Fixing 10 four chan.jpg [View same] [iqdb] [saucenao] [google]
2233872

Hey again, been jumping in and out of these crit threads, give me your thoughts and I'll go back to it.

>> No.2234014

>>2233872
The torch is getting way too much focus: it's the primary light source, centerpiece of the image and many lines converge around it making it the focal point which I assume wasn't the goal.

>> No.2234936

>>2229954
>>2229750
I know this is not helpful critique but I gotta say, I really like this stuff.
can you post some more?

>> No.2235297

>>2229634
one step at a time man keep at it