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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 282 KB, 1338x650, dt.jpg [View same] [iqdb] [saucenao] [google]
2221908 No.2221908 [Reply] [Original]

Previous thread: >>2217752


Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2221912
File: 301 KB, 1307x635, landscapefantasy1.jpg [View same] [iqdb] [saucenao] [google]
2221912

>>2221908
ver without text, still working on this. any ideas on how i should proceed? a little brickwalled on it

>> No.2221913

>>2221908
Sweet, I was literally just working on making a new one.

>> No.2221929
File: 94 KB, 1307x635, slope.jpg [View same] [iqdb] [saucenao] [google]
2221929

>>2221912
I really like the mood of it; very calm, peaceful. I like what you did with the lighting, and it's pretty readable. Honestly, my one nitpick is the slope of the mountains; the biggest ones on the left and middle are about the same size, so those great, hulking structures just seem "there". Maybe try adjusting the height/slope of the mountain lines.

>> No.2221940

>>2221929
thanks, will give that a shot
any chance you can do a quick edit to show me how you mean? i'm having a hard time visualizing

>> No.2221964
File: 62 KB, 1307x635, 1442439039563.jpg [View same] [iqdb] [saucenao] [google]
2221964

>>2221940
Sorry, wasn't so quick. I changed the slope of the mountains and brightened that cluster, so the eye should move from the blue figure to the cluster.

>> No.2221967

>>2221964
ahh yeah i see what you mean. thanks!

>> No.2221968

>>2221967
No problem bud, keep up the nice work.

>> No.2221972
File: 936 KB, 5292x4929, sketc.jpg [View same] [iqdb] [saucenao] [google]
2221972

>>2221908
Generic mech, tryin to get back to hardsurface_mode. have problem with both design and visual library. Any good ideas how to come up with cool shapes for mechs? Ben Mauro did a Gumroad ref pack full of Apaches chelicopters and stuff, anything free You guys know of that can be of use?

>> No.2221974
File: 238 KB, 2000x1863, sketc.jpg [View same] [iqdb] [saucenao] [google]
2221974

>>2221972
Had to delete a jpg, it was too high res. Here it is:

>> No.2221983
File: 367 KB, 1500x1112, Bordel.jpg [View same] [iqdb] [saucenao] [google]
2221983

>>2221912
I like the mood very much, it looks windy. The difficult thing if you want to proceed will be to keep that mood and the soft edges.

>> No.2221999

>>2221983
>>2221974
>>2221912
damn, were did all of these good guys come from??

>> No.2222006

>>2221999
Thanks anon. If You remember that noob trying to render his batman knight, that was me. I can see some progress, but I want to go pro soon, and there is a long way to go which kinda sucks. I might start signing my drawings somehow so You guys don't get confused. Thanks once again. BTW I asked for help with refs in another topic, I kinda found a solution. There is a bunch of cool boards on pinterest, like this one https://www.pinterest.com/refugee3d/machine/ . Is there any way to download those? I found out that there was some kind of security upgrade on pinterest, and plugins and software don't work any more. I found one plugin that makes a collage out of board which is really cool, but it uses only a fracture of pictures. I WANT THEM ALL lol. Any ideas?

>> No.2222012

>>2221983
work on your ellipses

>> No.2222022
File: 32 KB, 1100x494, z750n.png [View same] [iqdb] [saucenao] [google]
2222022

>> No.2222038
File: 90 KB, 685x1024, 828f9808abfc6db9b8731833a80f67fb.jpg [View same] [iqdb] [saucenao] [google]
2222038

>>2222006
oh yeah, you've gotten really good! i'm guessing youre using some of scott robertson's principles in >>2221974. it probably needs to be inked before you anyone can give proper critiques but it looks good so far.

as for your pinterest problem, i can download those just fine, so i'm not sure what your problem is. i'm using google botnet.

>> No.2222047

>>2222038
>google botnet
Yup, I am that mech guy. I like to deign this way, it looks like a light marker sketch so I don't need to commit to linework at this stage and can stay loose. I ink it when my proportions and basic design is done with marker.

As for pinterest download- do You mean You can download a whole pinterest board at once? How do You do it? Thanks!

>> No.2222057

>>2222047
Hehe, I have your batman knight as my phones backround, really enjoy that one, thanks for that!

>> No.2222058

>>2222057
Wow, I don't know what to say, I am happy someone likes it! I didn't that much TBH, but that's maybe because it was difficult to render for me. Cheers!

>> No.2222060

>>2222057
>>2222058
Can you post the batman knight? I wanna see what you guys are talking about.

>> No.2222064
File: 170 KB, 1980x1913, 2.jpg [View same] [iqdb] [saucenao] [google]
2222064

>>2222060
I guess it's this one?

>> No.2222068

>>2221964
Wow! Really cool man!
I really like the mood and your rendering?
How many time for now?

>> No.2222070

>>2222064
Oooh, that one! Yeah, it's pretty cool. I'm the one who said the ears remind me of a bat, then it hit me that it was literally a knight-flavored batman

>>2222068
I'm not the original artist, but I'm the one who did the edit in the post you're quoting. What are you asking?

>> No.2222077

>>2222070
>>2222057
>>2221999
Fuck that shit, I am pulling an allnighter. Thanks for motivation anons!

>> No.2222100
File: 2.26 MB, 1828x1152, tuto1.png [View same] [iqdb] [saucenao] [google]
2222100

So I finally made the jump from drawing to rendering, and was wondering what tutorials do you guys think are the best to learn rendering, I made pic related in like 4 hours, using a tutorial from gumrod but IDK, I sometimes feel like some artists don't wanna tell you their secrets or don't show you the whole process.

>> No.2222108

>>2222100
Hi anon! The only usefull tut on rendering was done by Scott Robertson. It is aimed at designers, not artists though. I dunno, but his mathematical approach is the only way for me to understand this. I tried numerous other approaches and it is always down to "feel it" with having some basic principles in mind, that's not something I could comprehend. You might try Scotts tutorials as well. He did vids for Gnomon, but I recommend How To Render by him. Once again- if You want "arty" way of rendering forms- it might not be for You!

>> No.2222110

>>2222108
>The only usefull tut on rendering was done by Scott Robertso
Usefull for me- I wasn't clear there, sorry.

>> No.2222116
File: 190 KB, 1274x1270, not fish flat.png [View same] [iqdb] [saucenao] [google]
2222116

Gonna drop a thing. Lemme know what you think.

>> No.2222123
File: 2.07 MB, 1082x1088, FVCK SMALL.png [View same] [iqdb] [saucenao] [google]
2222123

>>2221974

Have you checked out Darren Quach?

>> No.2222125
File: 455 KB, 623x726, Capture.png [View same] [iqdb] [saucenao] [google]
2222125

trying to paint a pond with mermaids in it but struggling with the water, before I go any further with it I would like some second opinions on how to make it look better, color/ composition wise.

>> No.2222146
File: 2.31 MB, 3264x2448, IMG_20150916_175747.jpg [View same] [iqdb] [saucenao] [google]
2222146

Picked up some halftone paper and tried hacking some shit out.

>> No.2222162

Hey, is there some unwritten rule regarding when it's okay to start posting? I'm pretty shit right now, but I would appreciate the feedback. Basically, how good to you have to be to start asking for and receiving valuable, concise criticism?

>> No.2222163

30 posts only 16 posters, what pathetic samefagging.

>> No.2222182

>>2222162
If you are very new to art then there is probably a Beginner Thread alive somewhere that would be better to post in than here, but there is no real set in stone rules on when to post there vs here. In both threads you (should) receive some constructive criticism.

>>2222163
It's not samefagging. If you read through the thread you would see that there have been a few discussions with back and forth comments. There's even one dude with a trip on and you can see him answering questions and replying to people who commented on his work. That sort of thing is totally acceptable and not samefagging.

>> No.2222188
File: 114 KB, 1102x1087, Untitled-54.jpg [View same] [iqdb] [saucenao] [google]
2222188

>> No.2222191

>>2222188
His ass is literally inside of the cushion. Look at where the cushion top are and then look at where his legs and ass are.

>> No.2222211

>>2222188
You drew two objects but they are not interacting with eachother.

>> No.2222263

>>2222077
I believe in you brah, I know you'll bang out some good shit!
>>2222125
It's looking alright so far, but be careful of the textures, especially the water. Water and grass should have different textures, and try to variate the values so that they're distinguished from each other.
>>2222146
Halftone paper is pretty dank, given the right tools. Practice your anatomy and observe where the planes on the face are. It also seems like you're symbol drawing. Read the sticky, it'll help.

>> No.2222302
File: 125 KB, 1102x1087, Untitled-54.jpg [View same] [iqdb] [saucenao] [google]
2222302

>>2222191
>>2222211
Better?

>> No.2222365
File: 204 KB, 1000x723, hood2.jpg [View same] [iqdb] [saucenao] [google]
2222365

Still working on this one.

Hood or no hood?

>> No.2222366

>>2222365
no hood. stopped my brain from glazing over and going 'meh generic reaper design seen it a million times' long enough to notice the extra arms.

>> No.2222368

>>2222365
No hood.

>> No.2222378

>>2222365
No hood because that sphere is the only well done volume

>> No.2222380

>>2222365

I like it without the hood. With the hood it comes off as the same grim reaper I've seen a thousand times. Without it it could be some creepy lich or something.

>> No.2222385

>>2222366
>>2222368
>>2222378
>>2222380
Sounds unanimous. Thanks guys

>> No.2222387

>>2222385
volume anon is right, though, your trees are flat as hell. push those values.

>> No.2222390
File: 1.26 MB, 1000x1630, rsz_sanicgood.png [View same] [iqdb] [saucenao] [google]
2222390

Can someone critique this and give me advice on it? How do you guys like it?

>> No.2222393

>>2222390
I don't like looking at it.

>> No.2222394
File: 199 KB, 622x774, 2001.002.jpg [View same] [iqdb] [saucenao] [google]
2222394

>>2222393
damn

>> No.2222402

>>2222394
I mean the subject matter. But the shadows are pretty nice. Time to clean it up?

>> No.2222406

>>2222390
The forms are there, and it doesn't look terrible from the thumbnail, so that's a plus.
You're using too much black/shading with black, and the rendering could be better. Look at Ctrl+Paint for rendering, and keep practicing.

That said, make sure your light source is consistent too. Thumbnail it out, or actually make a note on another layer on where the light direction is coming from (such as an arrow.)

>> No.2222410

>>2222406
well i think the mistake with lighting might be because there is a secondary light source hitting it from the top/back which i should have made a separate color. thanks for the advise

>> No.2222419

>>2222410
You mean the rim-light? Because I'm talking about the light source from the front.

>> No.2222421

>>2222365
Whats with the white light hitting him? I'd fix that, because there is no reason to believe that there is somewhere a white bright light in that area

>> No.2222439
File: 202 KB, 1200x800, Un421.jpg [View same] [iqdb] [saucenao] [google]
2222439

Absolutely disgusting

>> No.2222455
File: 742 KB, 632x1052, tuto2.png [View same] [iqdb] [saucenao] [google]
2222455

>>2222100
just made another one, no reference now, what do you guys think?

>> No.2222494
File: 36 KB, 1002x529, z762d.png [View same] [iqdb] [saucenao] [google]
2222494

>> No.2222498
File: 2.94 MB, 2736x3648, 4 Final.jpg [View same] [iqdb] [saucenao] [google]
2222498

Most recent, would be glad on some feed back about the fuckin cat, I can't seem to paint fur at all.

>> No.2222501

>>2222455
That waist is all fucked up but very good attempt. The only gripe I have about the way you're approaching this is the highlighting youre doing is making the body feel very artifical. I like your knees the best.

>> No.2222505

>>2222501
Yeah. The highlighting would work if there was a catsuit involved, but human skin that shiny only occurs in Turkish oil wrestling.

>> No.2222555

>>2222498
More like can't paint at all :o)

>> No.2222559

>>2222064
Wow, you actually seriously used the critique that you got in that thread. Really nice.

>> No.2222582
File: 1.74 MB, 1453x1694, female assassin.png [View same] [iqdb] [saucenao] [google]
2222582

would like to know if my hatching attempt is shit

>> No.2222587
File: 94 KB, 1280x1282, image.jpg [View same] [iqdb] [saucenao] [google]
2222587

>> No.2222588

>>2222582
Thats not hatching. Thats scribbling. Looks cool in its own way but definitely failed as hatching.

>> No.2222593

>>2222588
eh i figured so

>> No.2222599

>>2222582
Not really hatching, but it still looks cool as fuck

>> No.2222600
File: 76 KB, 1002x529, z762k.png [View same] [iqdb] [saucenao] [google]
2222600

>>2222494

>> No.2222601

>>2222599
thanks anon

>> No.2222620
File: 192 KB, 559x800, painzone.jpg [View same] [iqdb] [saucenao] [google]
2222620

going to try to draw and render my own char design with some life on it, scared as fuck

>> No.2222623

>>2222365
hands poses, expresion and lighting are good, but not skelly D:

>> No.2222625

>>2222620
dont forget to tell a story

>> No.2222635
File: 1.24 MB, 2905x3132, t_wip2.jpg [View same] [iqdb] [saucenao] [google]
2222635

Almost finished the roots.

>> No.2222637
File: 436 KB, 977x709, 2015_19_10_Ragnar_study.jpg [View same] [iqdb] [saucenao] [google]
2222637

Ragnar study.
What's wrong with it ?

>> No.2222638

>>2222637
loomis

>> No.2222642
File: 3.21 MB, 3264x1836, 20150917_200855.jpg [View same] [iqdb] [saucenao] [google]
2222642

i cant colour even if my life depended on it

>> No.2222643
File: 288 KB, 1000x1015, t_bld_wip1.jpg [View same] [iqdb] [saucenao] [google]
2222643

>>2222635
Also here's a building that's situated on top (very rough, still figuring out how the stairs should work)

>> No.2222644

>>2222642
my neck hurts

>> No.2222647

>>2222637

everything, but that's alright. you'll do better next time.

>> No.2222654
File: 194 KB, 518x800, s.jpg [View same] [iqdb] [saucenao] [google]
2222654

>>2222620
my perspective is bad and i'm eye balling, not confident here, how am I doing? should I keep this way? what to consider?

>> No.2222660

>>2222654
https://www.youtube.com/watch?v=ZXsQAXx_ao0

>> No.2222665
File: 25 KB, 183x157, shoulder_edit.png [View same] [iqdb] [saucenao] [google]
2222665

>>2222654
Maybe something more like this on the left shoulder?

>> No.2222666

>>2222654
i personally like it, but then again everyone here says I'm terrible, so take my opinion with a grain of salt I guess lol

>> No.2222677

>>2222660
thx man

>> No.2222700

>>2222638
>>2222647
Very constructive advice thanks a lot

>> No.2222712

>>2222700
you're lacking construction, your'e only trying to copy values, color and drop them in the same coordenates your photo reference has

your drawing and painting lack fundamentals, you don't understand form (you're copying 2D shapes), you don't understand light, there's the same value all over the face, you don't understand color, there are no hues, all skin lights are in the same color, all skin shadows too, that means you're not thinking about it or that you don't know it yet, you're copying isn't bad, try to understand what you're gonna do and why when drawing or painting (not just think about copying a 2D shape you've identified and memorized on your reference

>> No.2222718

>>2222637
It's not that bad at all since you obviously took some time to make it. Be more careful with your edges next time, the ideal would be to study paintings instead of photographs for this. Blurry backgrounds aren't such a great idea in general, and you left some super hard edges where there shouldn't be on the foreground. Wood texture is flat. Reduce contrast outside of the focal point. Push the value. I like some of your textures but you could spend more time on the basics before continuing.

>> No.2222719
File: 200 KB, 497x800, sv.jpg [View same] [iqdb] [saucenao] [google]
2222719

i'll take a break as I'm doing arms wrong

>> No.2222727
File: 130 KB, 1554x940, 198XAD.jpg [View same] [iqdb] [saucenao] [google]
2222727

errgrgrgg this is gonna be a pain in the ass
valuuuuuuuuesssss ehrhrgegyeeehjn


>>2222365
call me shit but I like it better with the hood

>> No.2222770

>>2222387
>>2222378
I'll try to fix the trees. Are the forms on the cloth, hands and scythe bad as well?

>>2222421
I'll try to tone it down a bit. In all honesty I was more concerned with readability and getting the finished product to look good rather than being technically accurate.

>>2222623
Something's off with the skull? I've been noodling with it for hours, but I wouldn't be surprised if that's the case. Probably why I even considered the hood to begin with.

>>2222727
I'm actually surprised myself that post preferred no hood.

>> No.2222816

>>2222770
>Something's off with the skull? I've been noodling with it for hours, but I wouldn't be surprised if that's the case. Probably why I even considered the hood to begin with.

I'm talking about fingers, arms and hands, those bones are to thick to be real bones, even if the anatomy is correct, it's correct if it would have muscles, but it's a skeleton

>> No.2222822

>>2222727
wow good luck rendering that

>> No.2222830

>>2222635
How do you make the grids?

>> No.2222835
File: 126 KB, 378x599, studies_C copy.png [View same] [iqdb] [saucenao] [google]
2222835

>> No.2222837

>>2222700
Loomis is constructive advice, read the goddamn sticky

>> No.2222838

>>2222390
the thumbnail is fantastic, work on texture and shading

>> No.2222893

>>2222555
That's why i posted for critique, not outright slander. I'm trying to improve.
Thanks for the unneccessary input though, the warmth of your inept attempt at insult will further warm me this winter. <3

>> No.2222894

>>2222712
>>2222718
Thanks, gonna work on these things

>> No.2222904

>>2222816
Oh I see what you mean. I'll try to fix that too.

>> No.2222935
File: 328 KB, 612x1000, Image317.png [View same] [iqdb] [saucenao] [google]
2222935

thoughts

>> No.2223051

>>2222727
six finger death punch is my fav band too

>> No.2223059
File: 1.04 MB, 1197x927, colofck.png [View same] [iqdb] [saucenao] [google]
2223059

something's wrong, but i can't put my finger on it.

>> No.2223072

>>2223059
I think it would look better with some linework in there. Looks weird because it's cartoony but no lines. Some of the shadow shapes and be simplified more too, there's too many small little shadow line things.

>> No.2223079

>>2223059

nice stuff, good colors and shapes. I think it would read even better if you worked more with negative space and made their silhouettes stand out more. That lamp there is a functional idea but the way in interacts with his arm doesn't sit too well with me

>> No.2223090
File: 465 KB, 980x1280, september 17 2015 5.jpg [View same] [iqdb] [saucenao] [google]
2223090

did a small commission where i needed to show someone making progress at paintings.
the first one had to be a self portrait, the second one had to be a dog, the third a landscape with him and someone else, and the last one another self portrait
this is the first one

>> No.2223092
File: 537 KB, 1280x972, september 17 2015 3.jpg [View same] [iqdb] [saucenao] [google]
2223092

>>2223090
this is the second one of the dog

>> No.2223093
File: 131 KB, 540x716, ?.jpg [View same] [iqdb] [saucenao] [google]
2223093

I've been suffering on that fucking face for ages but now it actually has shares some resemblance.

Thanks to the anon from three (?) threads ago. I'm just a dumb-ass who decided a large oil painting was a good thing to jump into head-first.

>> No.2223095
File: 648 KB, 1280x988, september 17 2015 6.jpg [View same] [iqdb] [saucenao] [google]
2223095

>>2223092
this is the third one. it's for a short video so he wanted some of them to look like they were still being worked on

>> No.2223096

>>2223059
Are they supposed to be Chet and what's-her-face from Turbo?

>> No.2223098
File: 671 KB, 968x1296, september 17 2015 4.jpg [View same] [iqdb] [saucenao] [google]
2223098

>>2223095
and this is the last one. any crits on how to present the theme better or is this good? i went with a pretty obvious method of making brushes smaller as i went so that detail became the thing that was showing improvement

>> No.2223105

>>2223096
no, never saw it

>> No.2223125

>>2222830
I used a perspective reference editor.
I had to add some of those lines manually, as the program limits them to be inside a cube (just means you have to give it a lot of fish-eye lens distortion initially).

Here's the original program in Japanese:
http://www33.atwiki.jp/kndy/pages/94.html

Here's my own translation in English:
http://www.googledrive.com/host/0B0Ci9HMhQ6NIUWFiS19PNlBuVW8

>> No.2223148

>>2223090
who the fuck commissioned you so i can rip his eyes out? he doesnt deserve them. Speaking of eyes, there is supposed to be one eyes distance between eyes.

>> No.2223172

>>2223148
edgy

>> No.2223189

>>2223172
maybe you could post that shit on facebook and get some pity likes from your friends.

>> No.2223260
File: 299 KB, 374x374, opppppppppppppppppppppd.png [View same] [iqdb] [saucenao] [google]
2223260

>>2221912
damn bruh getting a scholes vibe from this. I think it would be cool to push the character as a lightsource to create a better focal point bouncing on the rock and shit below it

>>2222365
i like the brush economy, and I think the hood is potentially the better choice. you'd have to create a better hood silhoute and let the face sit in the shadow better and add some sort of glow effect if you went that route. if you go with the baldness it'd be cool to add some visual interest to the area maybe jewelry or some magic shit

>>2222727
autism mode. kinda muddy atm

>> No.2223262
File: 1.05 MB, 1199x939, colofck.png [View same] [iqdb] [saucenao] [google]
2223262

>>2223072
>>2223079
better?

>> No.2223268

>>2223262
looks really funny. just a suggestion - how about giving the lady some eyelids and attach her eyelashes to them?
do you have a blog?

>> No.2223269

I always wanted to participate in these but i always feel like im not good enough

>> No.2223273

>>2222835
Nice, very nice.

>> No.2223275

>>2223269
so go to the beginner thread.

>> No.2223300
File: 167 KB, 1000x1185, asdd.jpg [View same] [iqdb] [saucenao] [google]
2223300

any advice or obvious mistakes for this one?

>> No.2223301

>>2223262

I'm going to take credit for how much better this looks but seriously, a lot of charm and character right there. Wouldn't mind seeing a comic or something.
There are some stuff like her clavicles and the shape of the guy's body that could show more form but whatever. really like the shine in their eyes and the their expressions

>> No.2223310

>>2223300
don't go for color, saturation and value in the same go, while also carrying details since the begining (faces), you're learning or being masochistic? there are so many routes to go, just make it simple, think fundamentals, if you go wih line art, take serious time on it, nto just suggest 2D shapes, work on 3D forms, that way when you paint it will be easier

>> No.2223314

>>2223310
thanks for the advice! So, you think it would be better to flatten, desaturate and just go for tones?

>> No.2223323 [DELETED] 

>>2223310
well it is a little test for a comic book.
i was struggling with how much detail to put on a drawing but i think i finally understand that less is more. her clavicles do look weird tho

>> No.2223327

>>2223314
dont render before constructing forms, you dont need details or texture yet, it's not about doing it flat, it's about constructing it, and you can do that starting with line drawing, with grayscale contrast and even with color. When someone is already a master can step and just start painting with all that things and be sucesfull because they'be automaticed construction methods, but you're having headaches right there, if you're not confortable with grayscale go monochrome, you can change colors as you want anytime in so many ways with Ph

>> No.2223342
File: 127 KB, 1024x748, In a forest.jpg [View same] [iqdb] [saucenao] [google]
2223342

>> No.2223347

>>2223342
I should scan the linework and print it in a better paper before using markers. This textured paper sucks too much paint and don't blend well, that's why it's forming those marker textures all over. :(

>> No.2223348

>>2223342
that dino is completly shit, just cut the character and cat out of that shit and you'll have a nice ilustration

>> No.2223349

>>2223347
i don't understand why people use markers. they're so expensive.

pencil is cheaper and more flexible.
ink is cheaper and more flexible.

>> No.2223352
File: 298 KB, 399x656, justworkonthis.png [View same] [iqdb] [saucenao] [google]
2223352

lowest part of the picture is also a mess (probably dino's tail I guess), just keep this part and you can make something good, rest is just killing it, I'm deadly serious

>> No.2223362

>>2223348
It's a Eel. But why you think it's shit? hehe

>> No.2223367

>>2223349
They're faster to work with, like using big brushes in digital work. And they're really versatile if the paper is adequate.

>> No.2223369

>>2223352
Those are sketches for a series of illustrations I'm working in. It's cool to know other opinions on them, but the idea behind this one is the main character above giant leaves facing a big creature. I would like to know why you think the rest it killing it! lol

>> No.2223373

>>2223362
because it's wrong in so many ways:
- bad composition, it's out of the frame
- it's flat as fuck while being on profile
-eyes are a joke
- it does not read well as a snake-form
- it lacks perspective or construction at all
- expresion is a joke, it's not clear what is it's emotion

>> No.2223375

on the first plane, there's the body of the eel on the bottom, it's a cheap way to put it there without actually puting inside the picture (would require some 3D planning)

>> No.2223383

leaves are not bad, but you should think about cast shadows, character does, leaves don't, and I think leaves lines you've drawn that way (horizontal and perpendicular to the main vein) does not exist in real life, also, as it seems for children ilustrations, you could play adding holes of insects in the leaves, maybe some web

oh, and that's a dinosaur skull, eels craneum and mouth are different shape and form

>> No.2223387

>>2223373
>>2223375

I choose a eel because of the expression of "I gonna murder you motherfucker" that they have. Guess I failed portraying that.

1 - Hmmm.. Makes sense, originally it wan'st meant to have the creature cropped like that, but the character would look too small.
2 - You're right.
3 - I dunno what to make about the eye, do it more cartoony or like the real animal that has just a small iris?
4 - probably because of 1 and 2.
5 - It doesn't lack those, but I guess the pose is really simple and don't help. Maybe if I do it coming from the viewers angle and make the body on the first plane more 3D?

Now that you actually pointed it out I think what makes it read really bad is that crop.

Anyway you should be more informative when doing a critique, like you did in your second post. Calling something shit doesn't help at all, pointing the flaws do.

Thanks. :)

>> No.2223390

>>2223383

Yeah, about the cast shadows of the leaves I was thinking in doin it directly with colors to not "overrender" the image with crosshatching. But you're right, it would probably look better with the cast shadows. You're right about the leaves veins and about the eel skull, now that I'm looking at references. lol

The idea for details are good too.

Thanks guys, it's really helpful and I'm saving the comments so I can make the changes in the final illustration. :)

>> No.2223397
File: 1.13 MB, 3379x5356, blorp final.jpg [View same] [iqdb] [saucenao] [google]
2223397

Posted two threads ago. Followed the feedback. Here is what I have.

>> No.2223424
File: 148 KB, 700x394, drawing1.jpg [View same] [iqdb] [saucenao] [google]
2223424

It's been about a decade since I've actually drawn anything. This is the first thing that came out since picking up the pen last week. Didn't finish, ran out of free time.

critique please

>> No.2223425
File: 59 KB, 555x796, wklitad2ddddddddd.jpg [View same] [iqdb] [saucenao] [google]
2223425

>>2223397
when it doubt just add a bunch of fx

file is too fuckin big btw

>> No.2223441

>>2223425
Sorry bout the file size. Will take into consideration next time.

>> No.2223469 [DELETED] 
File: 83 KB, 1002x529, z762u.png [View same] [iqdb] [saucenao] [google]
2223469

>>2222600

>> No.2223490
File: 62 KB, 960x540, 12039464_10154798301406959_8970952799302300324_n.jpg [View same] [iqdb] [saucenao] [google]
2223490

>> No.2223493
File: 31 KB, 1002x510, z763d.png [View same] [iqdb] [saucenao] [google]
2223493

>> No.2223497
File: 204 KB, 512x685, warmup.jpg [View same] [iqdb] [saucenao] [google]
2223497

some sketch i did a while that I want to finish up

>> No.2223509
File: 326 KB, 600x710, in_the_rose_garden_by_nmatychuk-d996n7m.png [View same] [iqdb] [saucenao] [google]
2223509

>>2223260
I really like all the effects and colors, but is the forehead supposed to be shallow and the ears so low? I like the drawing a lot btw.
---
Working on a cover for a friend's single, I don't think he likes it so far.

>> No.2223510
File: 262 KB, 1512x878, Untitled-1231.jpg [View same] [iqdb] [saucenao] [google]
2223510

studystudy

>> No.2223513

>>2223510
Anything you can do to make the orange pop out more? Or maybe have something orange outside the window that creates a relationship?

>> No.2223556

>>2222822
I got this like a uhh fuck...I got dis though

>>2223051
O fuck completely glazed over that, haha.

>>2223260
the only mode is autism mode
usually my stuff gets muddled when I use the smudge brush gotta get out of the habit of using it

>> No.2223560

>>2223497
>>2221912
does this character have a name? is this the mascot of /ic/? why is he in every digital landscape drawing /ic/ has ever made

>small person in big landscape with cape or scarf

>> No.2223576

>>2223560
>>small person in big landscape with cape or scarf
When did small person with a staff turn into small person with a cape? Back in the day it was always a guy with a staff and maybe a backpack, but somewhere along the line it changed.

>> No.2223636
File: 127 KB, 777x513, Untitled-1srrrrrrre.jpg [View same] [iqdb] [saucenao] [google]
2223636

>>2223509
damn the forehead and ears are really fucked


whats wrong with this one? I thought it was one of my better pieces but it bombed really hard

>> No.2223639
File: 167 KB, 555x627, Untitled-2hhhhhhhhhhhd.jpg [View same] [iqdb] [saucenao] [google]
2223639

>>2223636
might as well try to get a crit on this one as well

its a shame im too much of an autistic shitbag to find real art friends to do crits with

>> No.2223663

>>2223639
Blade angle isn't rendered to match hilt angle, so the result looks floppy in a kind of comical way.

>> No.2223683
File: 112 KB, 1459x657, image.jpg [View same] [iqdb] [saucenao] [google]
2223683

Posting it here aswell

>> No.2223689

>>2222637
mouth area looks weird to me

>> No.2223707

>>2223424
:-) stop using such a soft brush/air brush for everything.

>> No.2223722
File: 228 KB, 777x513, overpaint chan sugoi.jpg [View same] [iqdb] [saucenao] [google]
2223722

>>2223636
I tried to fix the anatomy and your values a bit.

>> No.2223737
File: 140 KB, 1080x1736, walace.jpg [View same] [iqdb] [saucenao] [google]
2223737

How do i make this shit look finished?

>> No.2223740
File: 147 KB, 505x800, monster chan senpai.jpg [View same] [iqdb] [saucenao] [google]
2223740

>>2223397
you need to work on lighting

>> No.2223750

>>2223722
no

>> No.2223753

>>2223737

The character is not grounded. Try that for a start.

>> No.2223757

>>2223750
yes

>> No.2223761
File: 159 KB, 505x800, 13331245.jpg [View same] [iqdb] [saucenao] [google]
2223761

>>2223740
lmao you do too

>> No.2223762

>>2223493
I like when you get all detailed with the forms like in >>2222600 but in this pic you didn't do that and I think that could push it further. I know it's just a rough sketch kind of thing, but the forms here are at their base just not too well done and therefore come across as lazy. Take the bird head guy on the right. His body expression could be improved a lot by figure study. Right now there isn't much to justify the poor form of the figure. You can't claim that style or rawness would make one prefer this over a more elegantly expressed, grounded figure. I love your style, don't get the wrong idea but I think studies will only help you strengthen it. Your ideas are interesting too.

>> No.2223768
File: 1.04 MB, 1000x723, 1442462914632.png [View same] [iqdb] [saucenao] [google]
2223768

>>2222365
This hand is bothering me. is the thumb tucked inside the first along with the scythe? I think you should create more overlap
with it over the fist. Excuse my shitty ms paint mouse drawings.

>> No.2223769

>>2222582
>>2222588
>>2222599
>>2222601
Samefag

>> No.2223773
File: 68 KB, 539x706, nnj.jpg [View same] [iqdb] [saucenao] [google]
2223773

>>2221908
Um. Hello everyone.

>> No.2223790

>>2223773
i am disgusted

>> No.2223791

>>2223576
i blame that video game Journey

>> No.2223800

>>2223768
I think it's just foreshortening a bit

>> No.2223803

>>2223490
You forgot the diffuse.

>> No.2223804
File: 2.44 MB, 900x1251, MM.png [View same] [iqdb] [saucenao] [google]
2223804

I already bathed this in fixative, but would nevertheless love critique with future works in mind.

>> No.2223805

>>2223750
he's right, that arm was very disproportionate

>> No.2223835

>>2223804
the perspective on majoras mask is fucking gorgeous. The likeness on the moon is off, but I really like the rest. Happy mask salesman is great too.

Generally, my noobish opinion gives it a 9/10. Saved.

>> No.2223842

>>2223804
It's a solid drawing, but the execution isn't too great. The composition is totally scattered.

For future work, consider adding larger areas of value. Right now, you have filled in random objects with values across the whole composition and the rest is just line art. Where you applied the values doesn't really make any sense.

Instead, try thinking about big shapes of values, and then having the characters fit into those shapes. I think this can be best achieved by doing thumbnails and focusing on the big picture. All these characters and their features should basically be details in the overall composition.

In other words, every character is currently given the same priority. Try thinking of ways to make more important characters stand out from the rest. Since you like doing linework so much, this could be as simple as adding a thicker line around the silhouette of Link, for example.

Keep it up!

>> No.2223847

>>2223663
alright i'll fix it. is that really it though?

>>2223722
woooo I don't remember the last time I got a paintover thanks anon. the biggest thing that sticks out to me is that the figure proportions on mine were mega fucked up. I really did lose a lot of gesture opportunity on the lich dude

>> No.2223852

>>2223805
its shitty because its just a silhouette.

>> No.2223863
File: 304 KB, 1080x1736, walace.jpg [View same] [iqdb] [saucenao] [google]
2223863

>>2223753
I realy have no idea of what to put in the background.

>> No.2223877

>>2223863
Is it just a character design or what? It doesn't need a background if it is.

I like it a lot shapewise, but it's entirely one value. Mix it up.

>> No.2223878

>>2223835
It's surprising how hard it is to catch a big floating rock's face likeness! Thank you plenty.

>>2223842
This is all good input; thank you!
What I tried to do was to make Link's silhouette & lines clearer, darker and less shaded while surrounding him with grays, though this was all last-minute choices considering I didn't plan for a big piece beforehand. The result is detailed but lackluster. I'll be trying to incorporate your advice into the next big piece I'll start working on. Cheers!

>> No.2223893
File: 208 KB, 600x800, the-headache.jpg [View same] [iqdb] [saucenao] [google]
2223893

fixed right shoulder, fixed pieces proportions to be more alike the original design, tried to put the helm, to make a story around it, I'm thinking to put dead bodys around and him sitting in front of dead mate with same armour type to be clear, will be annoying a lot with this one annons, have patience with me

>> No.2223894

>>2223560
It's just a generic representation of compositional balance, it's in several paintings.

>> No.2223895

>>2223877
I amnot very experienced with colour so i didnt vary too much, looking at the thumbnail i see it is looking pretty boring, and the white background doesnt help at all.
I would like to put in more colours but i dont know the colours work and dont.

>> No.2223900

>>2223895
Values first. Look at the picture in greyscale (though it's pretty close to that already) and lighten and darken some areas. You don't need more than one hue if you just adjust the lightness and saturation.

>> No.2223902

>>2223059
just because they are cartoons, dont forget to correctly build their form. "Her" farthest eye from us looks like it would be in the middle of her head, instead of symmetrical with her other.

Same with his neck, its far too close to us, it should split his chest down the middle obviously, sloping along with how i assume his chest balloons out. Build them using shapes in mind

>> No.2223919

>>2223803
could you explain to me what that means?

>> No.2223924

>>2223863
Gloomy fishing village.
Thank me later

>> No.2223926
File: 1.08 MB, 950x766, z2.jpg [View same] [iqdb] [saucenao] [google]
2223926

>> No.2223949

>>2223510
love the mood

>> No.2223976
File: 355 KB, 1080x1736, walace3.jpg [View same] [iqdb] [saucenao] [google]
2223976

>>2223900
What about now?

>> No.2223979

>>2223560
no name yet but is there anything I can do to improve on this picture

>> No.2223984

>>2223979
why are you pretending to be me?
>>2223560
nah lol, just generic placeholder character #20347029347023974
>>2223260
>getting a scholes vibe from this
thanks man, i'm flattered

>> No.2223997

>>2223984
the fuck are talking about?

your picture isn't the only one that anon responded to ....

>> No.2224018

>>2223997
Didn't see the other back link, my bad. People keep doing that to me lately for some reason

>> No.2224029

>>2223976
Ditch that black line, just put a shade under him!

>> No.2224035

>>2223762
i think you are pretty much right. that happens because i'm lazy most of the times, also, what do you recomend for the study of the figure(books, tutorials, etc.)? thanks for the advice.

>> No.2224043
File: 3.51 MB, 2100x3000, warmup2.jpg [View same] [iqdb] [saucenao] [google]
2224043

>>2224018
its cool, sorry about people trying to take your identity

also what do you think of this

>> No.2224056

what is the worst way to use reference?

>> No.2224057

>>2224056
not using it at all

>> No.2224058

>>2224056
rip off > trying and failing

>> No.2224082

>>2223790
May I get a little more detail? I'm so lost in regards to what I'm doing and just found /ic/ hoping someone would at least give me some kind of direction to go in. What's the most offensive part of what I have so far? I cannot do much with "I'm disgusted" because I'm now stuck at square one. I was hoping someone would tear it apart in some modicum of detail

>> No.2224095

>>2224056

copy / paste

>> No.2224106
File: 398 KB, 732x1000, september-18-2015.jpg [View same] [iqdb] [saucenao] [google]
2224106

this one was rough. i got a spot where she was almost all in shadow. good practice for filling in large areas of value. i don't do that often because i mostly avoid it if i can

>> No.2224124
File: 251 KB, 1200x800, 00101spinachrocks_1200.jpg [View same] [iqdb] [saucenao] [google]
2224124

after a million revisions i think i've finally solved the last issues that were bothering me with this one. the character might need a bit more work but else i feel quite good about it.

>> No.2224131

>>2224124
it's boring.

>> No.2224132

>>2224124
have i seen this image edited a million times or do you guys just all draw the same shit

>> No.2224134

>>2224131

yeah, it is

>>2224132

you've seen it a million times

>> No.2224141
File: 46 KB, 600x503, Color wheel.gif [View same] [iqdb] [saucenao] [google]
2224141

>>2223976
Values are a bit better.

Right now though you have four main colors: yellow orange for his skin and tusks, green hat, blue hoodie, and blue violet shirt. Simplify! You can get a lot out of only two, maybe three hues. I'm sure you're keeping the skin color, and you want him to have dark, cool clothes, so go with a complementary, split-complementary, or triadic scheme. You don't have to follow these rules of course, but they're very helpful if you're still learning.

>> No.2224155

>>2224141
saved that pic.
Thanks a lot for the advice man.

>> No.2224159
File: 66 KB, 666x897, qrdodqfarrrrrr.jpg [View same] [iqdb] [saucenao] [google]
2224159

>>2223976
quick value pass. a bit gaudy but hopefully it shows where you could push the values

>> No.2224205
File: 521 KB, 649x874, mud.png [View same] [iqdb] [saucenao] [google]
2224205

Why does my palette always ends up looking muddy?

>> No.2224235
File: 669 KB, 768x640, 92.png [View same] [iqdb] [saucenao] [google]
2224235

how do i make the towers not look like shit?

>> No.2224240

>>2224205
Because you are bad at painting.

>>2224235
Architectural reference

>> No.2224243

>>2224235
Nice clouds LOL

>> No.2224248

>>2224205


use CYMK

>> No.2224250
File: 120 KB, 640x496, 6134757048_6ca67e60e3_z.jpg [View same] [iqdb] [saucenao] [google]
2224250

>>2224240
>Architectural reference

>> No.2224270
File: 415 KB, 1402x750, escape4.jpg [View same] [iqdb] [saucenao] [google]
2224270

idk where to go it's look kinda empty

>> No.2224286

>>2224270

Stop it. Too much to handle at your current skill level.

>> No.2224294

>>2224270
Sorry to say this, but uh... yeah move on.

>> No.2224305

>>2224124
Damn, it really does look different from the initial pic you posted. Nice job, anon.

>> No.2224316

>>2221983
bordel :D czech?

>> No.2224345

>>2224286
I've always been too ambitious, but for this years i wont have that much time to draw. I can only have smth like 6hours per weekend what kinda drawing i can do to increase my skill effectively ?

>> No.2224346

>>2224345
boring ass studies on studies on studies on studies

>> No.2224353

>>2224346
wrong
>>2224345
draw your hands. if you want to get better at drawing, draw your hands and only your hands for a very long time. it will teach you everything you need to know about everything. it is the hardest thing to draw and it's right on your body.

i feel like i have to make this differentiation because /ic/ is ridiculous, but draw YOUR hands, not photos of hands. observational drawing.

>> No.2224354

>>2224235
The way the light reflects off of them makes them look like they are leaning backwards. I think you want them to appear to be raising up towards you('tower'ing over the viewers perspective...and opposite the direction your plane is flying!)

>> No.2224379

>>2224035
You are welcome. Well if you say it's laziness on your part then I think that's good because it means you can do better if you care enough to. I have this feeling you have this epic potential but you are holding yourself back or are not taking things far enough because you get bored. I think it's all up to your drive at this point.

Even stuff like figure studies, I don't think methodical studying would fit your approach but I don't really know. I've seen some stuff by you that look like self portraits, maybe you can keep taking that farther? Try focusing on a part to say something, like the gesture of an arm. I think tying the gesture to an emotion that you want to express is in line with your work. (maybe?)

For example, the bird head guy could have expressed something much more than just looking on. He could have been curling his toes in fear and clutching his shins with his hands, but since hands are toes are omitted altogether, the expressive power is not as great. I'm not saying drawing all the details will make everything better, but it's good to have options and discard them when you think they don't fit, rather than not have the options at all.

>> No.2224421

>>2223893
looking good so far.

>> No.2224423
File: 3.74 MB, 2432x4320, IMG_20150918_210144750_HDR.jpg [View same] [iqdb] [saucenao] [google]
2224423

First woodcut!

This shit is so fucking fun, will post prints when it's done.

>> No.2224491

>>2224423
lol plz dont

>> No.2224504

>>2224491
A nasty attitude on this one.

>> No.2224506

>>2224423
>This shit is so fucking fun

ha-ha-ha glad somebody things so. By the way you're fucked, are you taking a printing class? Cause your teacher should have told you that those tiny little lines you used to make the outline of the gun, his hand, etc. won't show up I'm pretty sure. I can't really tell though because I can't tell the size of the picture. I would do a test run if I were you.

>> No.2224507
File: 182 KB, 1000x417, lake.jpg [View same] [iqdb] [saucenao] [google]
2224507

Not really sure what to do with this.

>> No.2224520

>>2224506

The block is 18"x24" and yes, I am in a print class. The lines around the gun and right hand are just ink, not cut yet. The professor did a demo in class and lines much thinner than the ones I am using showed up very well, I'm not worried in the least. Can't do a test until Monday when the shop is open though.

>>2224491

suck my cock fag

>> No.2224521
File: 2.10 MB, 2680x1866, 20150918_224115-1.jpg [View same] [iqdb] [saucenao] [google]
2224521

Petridot from steven trigger warning universal health care galaxy

>> No.2224526

>>2224507
Love the colors, It does look a bit heavy on the right though.

>> No.2224531

>>2224520
>>2224504
kids lel

>> No.2224533
File: 231 KB, 560x1035, bog-witch.jpg [View same] [iqdb] [saucenao] [google]
2224533

Defining shapes and that leaving colors for absolute last.

>> No.2224534

>>2224526
Like heavy on the colors?

>> No.2224535

>>2224534
heavy as in my eyes automatically drift to the right
you should either detail it more so there's something to look at or balance it out

>> No.2224536

>>2224535
Oh, gotcha. Thanks.

>> No.2224603
File: 135 KB, 801x832, Force_Woman.jpg [View same] [iqdb] [saucenao] [google]
2224603

I sketched this based on the "Force" book.
My problem is that I have a perfectionist personality and that I can never "let go", be "loose" in my drawings.
Same thing when I'm painting: I hate to use colors which are not 100% correct (that's why I often end up picking the color directly from the reference). Anyone else feel that way or am I just autistic?

>> No.2224616

>>2224603
>that's why I often end up picking the color directly from the reference
That's just as bad as tracing, pick the color you think is correct then paint over the original picture for comparison, this way you'll get the right color and you'll be training your eye.

For you actual issue I used to be that way and still am to some degree, but I try to doodle more now and it's definitely helped, you could also do 5 minute sketches or bar yourself from using Ctrl+Z/Eraser tool so you force yourself to work your way around an issue and become more flexible.

>> No.2224624

>>2224603
I am that way and haha woo buddy

ya gotta get past that

It wasn't drilled into me enough in school, and now that I'm a graduate, I'm struggling to relearn how to draw. Push farther than you EVER think would be enough, every time. You'll be amazed what still looks good.

>> No.2224653
File: 48 KB, 960x574, 11745477_399302376936607_8716607014492395364_n.jpg [View same] [iqdb] [saucenao] [google]
2224653

>>2223761

pls

>> No.2224685
File: 504 KB, 546x718, scrsht1-2.png [View same] [iqdb] [saucenao] [google]
2224685

I keep having trouble with adding more saturation, even when picking the exact same colors as my reference.
Would layering some colors on the drawing be an acceptable way of making it more saturated?

>>2224248
I looked it up but I couldn't find an actual method, can you tell me what it is?

>> No.2224688

>>2223059
value contrast

>> No.2224690

>>2223863
that's not what he meant

try putting a shadow

>> No.2224691

>>2223773
the drawing is not bad
the rendering is
muddy and burnt and lacking fundamentals

>> No.2224692

>>2224685
Not sure what the issue is exactly. You want it more saturated? What's stopping you from just picking a more saturated colour? Or for quick global changes you can use a adjustment layer with a mask on it to keep some part more neutral. Or use different layer modes, soft light might work for some subtle shifts.

>> No.2224693

>>2224305

Thanks!

>> No.2224695

>>2224692
Whenever I use a more saturated color it always ends up ugly and muddy, even if I pick the exact same colors it'll look different on my canvas.
Maybe I'm just afraid of using bold colors, all my human subjects always end up super pale.

>Or for quick global changes you can use a adjustment layer with a mask on it to keep some part more neutral. Or use different layer modes, soft light might work for some subtle shifts.
I'm gonna try this, I just wanted to know if it was a... legitimate method, I don't want to get too spoiled for when I transition back to oils.

>> No.2224698

>>2224106
the head feels like its mass is not connected

>>2224235
draw them better in the first place, they feel like noodles
the setting doesn't seem to have logic to it, like it's segments of different paintings

>>2224521
cute

>> No.2224731

>>2224270
Coucou JVC :hap:

>> No.2224736
File: 36 KB, 432x498, z764g.png [View same] [iqdb] [saucenao] [google]
2224736

>> No.2224752

>>2224736
terrifying

>> No.2224757
File: 2.40 MB, 1818x1053, 1100101110.png [View same] [iqdb] [saucenao] [google]
2224757

SLOWLY BUT SURELY
reminder dont use yourself as ref mixed results

>> No.2224760

>>2224757
nice! you got a blog or a website?

>> No.2224783

>>2224736
Cool stuff do you draw or paint something beside those schizo ms paint pieces? i think if you would do same shit traditionally it would look "artsy" af

>> No.2224788

>>2222935
Arms look preeeeeeeeeettty lazy.
>>2224521
Kickass I like the line work, maybe a slightly different design for her head. Seems overly robotic.

>> No.2224793

>>2224757
What are you trying to show? Who is this guy and what is he doing? His pose and proportions are weird, the colours are weird, the values don't read well, there is no story or intent with the character. I don't really get what you are aiming for. It feels like you haven't done any thumbnails or even looked at it in thumbnail. Maybe take a step back on it before trying to render more.

>> No.2224800

>>2224757
Kinkade man, fucking kinkade.

>> No.2224805

>>2224270
dont listen to the other fuck fags. Use refrence for the anatomy so the people look like actual people and not cartoons, it's obvious right now that you are just doing it by eye. And get a refrence for the lighting in the room and some refrences for the different cloth materials etc, study the reflectivity of the materials.
The brush strokes on the architecture should also be refined. Right now you kinda have soft edges where there should be hard edges and hard edges where there should be no edges ,like on the walls, smooth that shit out.
I would probably either remove details from the architecture or really try to clean them up, because some of it is just squiggles which just makes it worse when it's not following the perspective and doesn't have a hard edge look to it.
Other than that it has some potential, so put another couple of hours into it and you will probably learn a lot if you go about it in a smart way and really study the things you are painting.

>> No.2224820
File: 2.21 MB, 1716x2376, donthing.png [View same] [iqdb] [saucenao] [google]
2224820

wip.

how bad am i doing

>> No.2224824

>>2224820
im also having a really hard time with fur. i cant get a proper reference to use so i am at lost on how to finish this crap

>> No.2224826

>>2224820

the head LOOKS small, but its not... it still fits proportionately speaking. interesting.

>> No.2224827

>>2224820

that's actually sexy as fuck.

>> No.2224834
File: 301 KB, 950x534, z.jpg [View same] [iqdb] [saucenao] [google]
2224834

>>2223926
>>2223926
maybe you guys could give me some advice? I am tackling enviroment studies and what's the best way to pursue? I started by doing some quick photo studies, thumbnail sketches. I work zoomed out and use big brushes, trying to get the shapes right. should I avoid colours for the time being and focus on the values or keep going like that?

>> No.2224838

>>2224820
Damn, like that rendering mang'o. Also >>2224826 consider maybe blowing up the skull a bit.

>> No.2224844

>>2224240
>>2224354
>>2224698
thanks for the input. in retrospect i should have probably constructed them better

>>2224243
;)

>>2224698
what do you mean by lack of logic? like, light is inconsistent or something?

>> No.2224848

>>2224820
it's nice, you get a lot of milage out of different values and smudge tool for fur.

>> No.2224879

>>2224805
he'd still need to start over so those "fuck fags" were correct

>> No.2224884

>>2224820
The line weight is weird, the fur is soft, weak and transparent, but for some reason it has a bolder line weight than the girl, and the line color in the fur is kind of too dark.

Besides that, I like this shading, do you have any tips or resources for it?

>> No.2224887
File: 520 KB, 800x600, character concept small file size.png [View same] [iqdb] [saucenao] [google]
2224887

>> No.2224892

>>2224887
with the way you drew the hair, his head seems real low

>> No.2224906

>>2224533
Value grouping is good - the character is isolated well from the background. Some of your darks might be too dark - forms get lost and are hard to read.

The extended arm looks very stiff, and if that's the shoulder coming towards us in the lit part then you'll have to revise the shoulder+trapezius+ribcage forms. Try to track the movement of the spine when doing this.

I can't tell what's in her hand - looks like a tassel attached on an old man. If it is, I don't get it. I couldn't tell if the character was supposed to be male or female until I noticed the filename. The forms of the nose and mouth are very weak and anatomically inaccurate. I don't like how all the branches in the straw hat look like they emerge from her contour - nothing emerges from the front or center of the hat. I also just noticed that you included a partial eye - that also isn't handled well, and I'd opt to remove it altogether.

>> No.2224920

>>2224892
yea i see that, i was trying to make his hair feel heavy with oil, since the character is a mechanic.
obviously it reads not like that, thanks.

>> No.2224923

>>2224685
Muddy skin can stem from a few problems. Not all that I'll list speaks to this piece specifically, but things to look out for in general.

Maybe you aren't accounting for subsurface scattering and bounce light from lit areas of the skin adding saturation. With a strong and warm enough primary light source, you can really exaggerate those effects with it still looking believable.

You could probably push the redness and saturation in your shadows where bouncelight doesn't come into play. This applied specifically to your deepest, darkest shadows - try to keep those very warm. I think it was Schmid who talked about that in Ala Prima IIRC.

You probably aren't using your grays effectively. There's room to incorporate some really gray grays when painting skin. Deep grays that are technically greens, yellows, purples and blues. If used well, it will make the rest of the skin pop in color without having to up the saturation of those areas. This applies most to pale skin, and won't work under every lighting condition.

You're probably relying too much of your learning on photos, instead of life and master paintings. This is especially true for photos you'd find in a magazine. In addition to the deceptively complex lighting and reflectors used to flatten or emphasize what they want, you'll also get a ton of post processing that will knock out a lot of subtleties in forms and color. Do some self portraits in front of a mirror instead. Keep your light sources few, strong and simple.

>> No.2224927
File: 1.72 MB, 302x339, HPvuM.gif [View same] [iqdb] [saucenao] [google]
2224927

>>2224906
>Value grouping is good

>> No.2224935
File: 136 KB, 720x990, ttd3.png [View same] [iqdb] [saucenao] [google]
2224935

Been practicing. Fairly new to coloring and digital.

WIP but stuck on hair so far.

Any critiques will be appreciated!

>> No.2224936
File: 236 KB, 601x800, cleaningIT.jpg [View same] [iqdb] [saucenao] [google]
2224936

obv doing a new thing, looking for crit and feedback on this wip

>> No.2224938

>>2224820
>>that background gradient

Say no to gradient banding anon. Here, take this:

http://nomorebanding.com/

Always make sure you dither your gradients.

>> No.2224939

>>2224820
That little bit of white lighting on the under-side edge of the boob needs fixing.
The top half of the nipple gets white lighting, the boob below it gets white lighting, but the bottom half of the nipple has no white edging? Seems a bit inconsistent.

Other than that, really nice.

>> No.2224940

>>2224939
the under-boob below it*

>> No.2224967

>>2224923
Thanks for taking the time to type this, anon.
I'll definitely try to draw from life a lot more from now on.

>> No.2225029

>>2224760
https://www.artstation.com/artist/davidelliott

>>2224793
conceptart.org the post
hue
>>2224800
HAH

>>2224820
im seein alot of replies im gonna get up in this
taytays baybay ye

>> No.2225056

>>2224695
Use whatever tools are available in the digital workflow. Some things may be replicated with oils (or something similar, like glazing would be close to soft light potentially) and some things are unique to digital. But if you are having issues with deciding colour things, whatever approach you use to get to somewhere that looks good you will want to use. Maybe you used an adjustment layer and fiddled with the levels and saturation. You cant do that in oils. BUT, now you have a better understanding of what colours and values work, and how they interact with other colours on the canvas, and what impact those things have on appearance and so on, all of which you can bring back to oils.

And yeah, they're legitimate, I think almost every digital artist uses layer modes and adjustment layers to some degree.

>> No.2225095

>>2224783
I don't think that guy has ever posted a single word, so don't hold your breath for an answer...

>> No.2225098
File: 54 KB, 345x502, pet-me.gif [View same] [iqdb] [saucenao] [google]
2225098

more undertale shit

>> No.2225103

>>2224783
sometimes i draw with a ballpoint pen, about the artsy thing, i don't want my wotks to have this feeling, but they still have, maybe it is one of the reasons i keep using ms paint too.

>> No.2225136

>>2222100
you should stick to drawing, you cannot if you cannot even draw this head correctly

>> No.2225138

>>2222146
0/10

what kind of faggot are you if you think we want to see this in a draw thread. First off you look like shit, secondly you cant draw, thirdly you dont put effort in.

kill yourself

>> No.2225141

>>2223300
back to studying anatomy it is for you.

>> No.2225145

>>2224520
youre a faggot who is up his own ass way too far. You suck and cant draw, let alone carve.

>> No.2225166
File: 215 KB, 601x800, NoMoreSuffering.jpg [View same] [iqdb] [saucenao] [google]
2225166

doing this is slow as fuck, but fun

pain will get back when doing bg/rendering bg

>> No.2225182

>>2222146
There is no effort in this at all. Fuck off.

>> No.2225189

>>2225145

kek ok guy

>> No.2225191
File: 194 KB, 1000x424, lake3.jpg [View same] [iqdb] [saucenao] [google]
2225191

>>2224507
I'm not going to make it /ic/

>> No.2225196
File: 350 KB, 639x900, eli2.png [View same] [iqdb] [saucenao] [google]
2225196

Lifting the eyebrows and lowering the ears does give pleasant results.

>> No.2225202

>>2225191
you can choose between darker first mountains or lighter buildings and bridge

>> No.2225210

>>2225191

watch some scott robertson vids on atmospheric perspective

i believe in you anon

>> No.2225223

>>2225210
Thank you anon

>> No.2225246
File: 162 KB, 768x1024, IMG_20150919_173856.jpg [View same] [iqdb] [saucenao] [google]
2225246

:(

>> No.2225264
File: 139 KB, 976x1450, 19_19_15.jpg [View same] [iqdb] [saucenao] [google]
2225264

Daily paint. Any crits? What should I keep practicing?

>> No.2225277

>>2225264
faces, shapes, anatomy, composition. But at a "daily paint" rate (speaking one per day) youre not going to make it anyway

>> No.2225279
File: 133 KB, 700x933, desk.jpg [View same] [iqdb] [saucenao] [google]
2225279

>>2225191
thumbnail looks awesome dude, just keep practicing.

a digital painting after a lot of pencil studies, did my desk, not very polished but still took some 2 hours.

>> No.2225285

>>2225191
You did it, you balanced it out
Now you gotta work on your colors

>> No.2225300

>>2225277
don't talk shit, he's not gonna make it if he doesn't change doing that, which is different

>>2225264
use references, you need to be experienced to cook without recipes, same here

>> No.2225306

>>2225300
Okay, thanks. Got inspired by this https://www.youtube.com/watch?v=52Gg9CqhbP8
I'll try to use more references. The daily paint thing is just so that I force myself to paint at least one or two things per day; better than doing nothing.

>> No.2225329
File: 235 KB, 639x1036, b3cd88c002ea622b56faa63607102220.png [View same] [iqdb] [saucenao] [google]
2225329

ye.5

>> No.2225337

>>2225246

Keep it up buddy, with every line you improve.

>> No.2225393

New thread
>>2225390
>>2225390
>>2225390

>> No.2225455

>>2224936
Chair looks a tad wonky. Think it's look infinitely better if there was no chair and he was sitting on some kind of ledge or wall
?
Like he's just escaped the battle for a brief moments respite.

>> No.2226198

>>2222719
Hi Alberto

>> No.2228035
File: 977 KB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2228035

Does everything look proportional in this so far? I don't want to go any further if the proportions are off