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/ic/ - Artwork/Critique


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2193435 No.2193435 [Reply] [Original]

old thread
>>2184654

>> No.2193444

Art pencils you guys recommend
Also what is love?

>> No.2193451
File: 2.35 MB, 3612x1226, values_study___steps_by_ales_kotnik-d6utyr1.jpg [View same] [iqdb] [saucenao] [google]
2193451

What brushes/methods is this guy using to get that consistently square-ended brush stroke? Is it done in photoshop?

>> No.2193455
File: 177 KB, 1446x600, 1352944891012.jpg [View same] [iqdb] [saucenao] [google]
2193455

>>2193451
Here's a similar example.

>> No.2193456

>>2193451

Custom brush, yeah. Strokes adhere to the planes of the forms.

>> No.2193459

>>2193456
I've poked around for square photoshop brushes with no real success. Would you have to make a shitload of brushes at all the angles you want, or is there some easier way of wrangling the brush panel to just adjust it to the chosen angle when needed? I've got CS4, for reference.

>> No.2193466

>>2193435
how do i know if its an oval or a circle in perspective?

>> No.2193477

>>2193433
>how the program aliases, try to stick with exact downscales to limit this.

but are we not supposed to use a large canvas to work on?

>> No.2193481

Is it normal to have shaky hands when I draw?

>> No.2193491

>>2193481
If you don't have shaky hands all the time, yeah. Are you gripping your pencil too hard?

Also, take a break every hour or so to do 5 minutes of carpal tunnel exercises (look em up.) Shaky hands or no, everyone should do that.

>> No.2193492

>>2193491
*nah, not yeah. Whoops.

>> No.2193494

>>2193466

if it's a circle in perspective the line should vary in thickness and opacity. faggot.

>> No.2193495

>>2193491
i didn't notice but yeah im gripping it like a motherfucker

>> No.2193498

>>2193495
Set a timer to ding at every ten minute interval and loosen your grip accordingly until it becomes habit. It's easy to get too focused on what you're doing and never fix it otherwise.

>> No.2193516

>>2193459
>Would you have to make a shitload of brushes at all the angles you want, or is there some easier way of wrangling the brush panel to just adjust it to the chosen angle when needed?
In the brush settings window, click the Brush Tip Shape panel on the left. On the bottom should be a box with the brush tip shape drawn in and some orthogonal guidelines over it. Dragging those guidelines allow you to rotate the brush. This is a window that you can keep open when painting if you have a large monitor.

You can also click Shape Dynamics on the left, have Angle Jitter at 0%, and set the Control drop down box just underneath that to something. You can try Direction, or Initial Direction, and test that out. If you have an Intuos you can set it to Pen Tilt as well. If you have one of those Wacom 6D art pens, you can set it to rotation, which should feel similar to rotating a chisel tip marker.

>> No.2193532

>>2193494
How do I know its not a circle with varying thickness?

>> No.2193533
File: 24 KB, 316x350, 4torso.jpg [View same] [iqdb] [saucenao] [google]
2193533

Are there any good resources regarding spine movement? Specifically, how the spine bends as the torso and pelvis turn in opposite directions. I've been getting by with just trying to work it out on paper in pic related, but I'd like something concrete to reference.

What do you consider good milestones for figure drawing? I'm following Riven Phoenix's Structure of Man videos at the moment. He's not the best artist, but I like the way he explains things. So the way I'm working with it is skeletal structure -> basic forms over skeleton -> surface anatomy with gesture practice sprinkled about. Not sure what comes after.

>> No.2193534

>>2193533
proko just did a series about spines. maybe theyrell be something useful

>> No.2193549

>>2193466
By the surrounding context. If it has zero context, then your question doesn't matter.

>> No.2193590

>>2193444
i use prismacolor ebony as the lead is thick and good to sharpen to an overhand point. also very cheap

>>2193516
wacoms 3d pens for a number of years have been broken, i dont know if they fixed it recently, but you needed to use custom drivers to make them work.
>>2193451
>>2193456
>>2193459
i dont know which ones are you, if you use a wacom with a tilt sensor, you can get a brush or should get a brush to be able angle in the direction of tilt

if not, there is a brush setting that will have a brush follow the movement of the cursor

barring both of those being not in the program, coral painter or manga studio 5 should have those kind of brushes.

>>2193477
yes, but this is an issue that happens, im pretty sure its photoshop has hardware accelerated AA, but im not 100% sure on that, if its that big an issue, you may want to move to a program more suited to painting/drawing/art in general

>>2193533
what is ic's opinion on riven phoenix... i know its not good, but is it a complete joke... i remember some aspects of his series had redeeming qualities to them, but a lot was in the realm of he shouldn't be charging to teach people with that skill level.

as for your question, i dont think that how the spine moves is really important when you are not seeing the spine itself. at least the way i see it most art the subject will be looking at you, so the spine does not come into play, the subject will be clothed, so the spine doesn't really come into play, or lets say you are drawing someone in a an artistically fucked up position, you have the reference in front of you so thinking how the spine works isn't really that important.

if you want to learn the limits of what the human body can do, try to look up contortionists, many of them preform is very reveling clothing, than look at some normal people doing stretches and how far they can go.

>> No.2193600

How do you study value better? I've been doing value charts to try to see value better, but I'm still shit when it comes to actually applying those values to still life drawings. Does the medium really affect the difficulty of adding values in?

>> No.2193615

>>2193600
Simplify values to 4 or 5 steps for a start. Squint at your subject to easier judge where they fall. Medium doesn't matter.

>> No.2193618

>>2193516
Thanks fam. The guideline drag works great with one of the square brushes I'd already downloaded.

>>2193533
Don't knock using two mirrors and twisting your own self around for reference. Well, unless you're fat, I guess.

>>2193600
It's not going to solve all your problems, but I've found squinting - really squinting, eyes almost closed - at you colored subject kind of grays things out a bit and helps you connect the hue to the value it's at.

>> No.2193623

>>2193590
>painting/drawing/art in general

i moved to Paint tool SAI. But it feels like I should be using photoshop

>> No.2193630

>>2193623
photoshop is only something you need to use if you get a job due to the requirement of psd's

if you dont have that requirement there are better programs for art than photoshop.

it is the best photo manipulation tool, not the best painting.

>> No.2193632

>>2193615
What about actually putting that value down on paper? Like with hatching and cross hatching and all that stuff.

>> No.2193640

What's a good way to practice drawing on a tablet? It feels completely different than paper.

>> No.2193645
File: 139 KB, 500x373, 1408417249361.png [View same] [iqdb] [saucenao] [google]
2193645

I am fucking intimidated by painting. Any tips on how to stop being a pussy and put paint on the canvas?

>> No.2193848

How can I easily gather painting-looking digital art of random stuff (anime, vidya, cartoons etc.)? I love that painterly look and I want to be a faggot and decorate my room with such things, framed and unframed after printing them out like photos/posters but I don't know where to begin to look for things like this. I figured /ic/ knows resources for these kind of things more than anyone else.

>> No.2193850

>>2193645
This is a "JUST DO IT" thing, I'm afraid.

>> No.2193859

>>2193645
sure hopw you got a canvas factory next door

>> No.2193870
File: 240 KB, 672x434, AppleColor_High-Resolution_RGB_Monitor.png [View same] [iqdb] [saucenao] [google]
2193870

Is there good monitor buy guide? One good for best accurate colors?

Thinking of buying a new monitor, up to $200. Then make my old monitor as a secondary dual where I put references and stuff.

>> No.2193903

>>2193870
>up to $200

Lol don't even bother

>> No.2194194

Why is balance an indispensable factor of composition?

If you can answer that question then it begs the question, "Why the fuck are you wasting your time hanging out with these dumbass weeks?"

>> No.2194205

>>2193590
>if not, there is a brush setting that will have a brush follow the movement of the cursor

Is there? What is it?

>> No.2194608

How can i take a decent photo of a painting without a fancy setup

>> No.2194691

What are some good confidence building excercises when it comes to art? I've become pretty pessimistic with my art lately and want to develop a better outlook.

>> No.2194703

I always fuck up my paintings by rushing things.
But on the other hand if i dont do everything in one session it feels like im making a different painting on the same canvas every time.
How do i plan those things?

>> No.2194714

Should I set my tablet to absolute or relative and in holding my pen can I let it rest in the space between my thumb and forefinger

>> No.2194715

>>2194691
I'm not much help but have you tried comparing your reallyreally early work with wht your doing today

>> No.2194738

Guys I fucked up. I was just starting out learning the basics. I started doing perspective exercises and gesture drawings, but I got lazy and havent practiced in two weeks. Do I start off from where I left off or start all over again.

>> No.2194742

>>2194738
doesn't matter, just start. You can never overlearn the basics.

but if you're that worried, do a day or two of recap over everything you did, then start where you left off.

>> No.2194757

Is this a good path to learning how to draw from scratch?

1: Read Perspective Made Easy and do all the exercises.
2: Read How to Draw by Scott Robertson and do all the exercises and watch the videos.
3: Read Figure Drawing by Andrew Loomis and do all the exercises.
4: Read Drawing the Head and Hands by Loomis and do all the exercises.
5: Read Force by Michael Mattesi.
6: Read How to Render by Scott Robertson and do all the exercises.
7: Read Color and Light by James Gurney and do all the exercises.


is there a better series of steps I could follow

>> No.2194816
File: 650 KB, 570x566, Untitled.png [View same] [iqdb] [saucenao] [google]
2194816

Anybody know what program this is?

>> No.2194824

>>2194816
probably comic studio

>> No.2194830

>>2194824
all google gives me is manga studio. Based on the programs thumbnail on the taskbar, it isn't it.

>> No.2194834

>>2194830
you can change program thumbnail images.

>> No.2195040

>>2193645
go digital and learn if that's the case, nothing takes weight off you shoulders like it doesn't cost shit to do.

when you are confident to not fuck up horribly and waste all your time and money than go for real paint.

>>2193870
you aren't getting fucking shit for 200$
what you want to look for is a good tn panel that you can calibrate well... well calibrated tn can rival decent ips for color accuracy without the drawbacks of cheap ips displays.

you may be able to get an ips monitor used in the 200 range, but dont count on it.

>>2194205
its been a long fucking time sense i did something digitally where i wanted to use that setting, you are going to have to play around and find it yourself, like i said though, it may have been in painter or manga studio and im mixing the programs up, i know photoshop can do it, but it may require a intous pro so you can map the direction to the tilt.

>>2194608
get some tracing paper, and get a... i want to say white, but you probably also want a warm light depending on when the painting was made, and some black backing cloth

put the light on one side of the tracing paper painting on the other, this will defuse the light so its not as harsh, layer tracing paper to determine the amount of diffuse.

now get a camera, preferably a dslr where you have full optical control and can do fine adjustments and a tripod. you can get by with a decent consumer camera so long as it has the ability to turn off flash and hold a focal point.

now measure and mark on the ground where the tripod is set up, than set it up a little to the side of that, and than further down always the same distance,

now take pictures zoomed in, and have photoshop stitch them together.

a good dslr will allow you to take less photos as the overall quality of the images will be infinitely better, also, take pictures in raw format if you can.
overall cost could be under 700$ with dslr or 300$ with consumer camera.

>> No.2195041
File: 23 KB, 800x652, ffffff.png [View same] [iqdb] [saucenao] [google]
2195041

So I just finished my first pro flatting job for an IDW comic cover. Besides the colourist I'm working with, where can I find more (paying) gigs like this? I live in a shit hick city and there's zero comic industry happening here so face to face networking is out. Where's a serious place I can advertise?

>> No.2195049

>>2195041
>flatting
What is that?

>> No.2195052

>>2194703
sketch, block in, than render and keep rendering till you are satisfied.

>>2194714
rephrase that sentence.

>>2194742
>>2194738
i can say from personal experience, you can shit away any and all muscle memory and skill you once had, i wasn't a master but i was a fuck load better than i am today when i still drew everyday... working on changing that.

>>2194757
learn the basics of perspective and move on, dont bother with doing every exercise, time and time again i say perspective is one of the easiest things you can do in art, its just time consuming tedious work, just know how to place the basic objects in 1 2 and 3 point and know the basics of 4 5 and 6 point... when the case calls for it, reference what to do in a book if you need to.

other than that, just doing the exercises in those books won't be enough, the problem is you need to put in repetition, you need to do it over and over and over again before the shit drills into your head and you start doing shit without thinking.

read the books over first, than go back through for excersizes,

swap 6 and 7 around, as far as i know 7 is more of a lecture than a how to book, so knowing that before going into rendering will help as you will be thinking of the lighting and how it works more.

for 5, i would say go vilppu gesture videos instead, if the 4 videos i just watched of his are any indication, vilppu teaches the concepts he talks about better, granted i'm not sure if vilppu goes over foreshortening in video, i have something like 10-17 hours of vilppu and haven't see it all yet.

>> No.2195058

>>2195049
Put down flat colours on linework to make colourists' jobs easier.

>> No.2195082

I've never spent more than an hour on one drawing, I want to spend more time drawing but I can't. I feel like I have an extremely low attention span, how can I counter this?

>> No.2195088

>>2195082
adderal baby and meditation either will work short term vs long term

>> No.2195097

>>2195088
no idea how to get adderal

>> No.2195283

How much time should someone spend on drawing a picture? It takes me 1-3 min to sketch out what I want before I ink it. The size of the drawings vary from 3 inch doodles to 7 inch gestures. Would it be better to do larger drawings while spending more than 3 min sketching the construction?

>> No.2195287

>>2195283
>It takes me 1-3 min to sketch out what I want before I ink it. The size of the drawings vary from 3 inch doodles to 7 inch gestures.
Why are you inking 3" doodles and 7" gestures?

If it's a doodle or a gesture, then a few minutes is fine. If it's a sketch, spend more time on it. If it's something meant for a portfolio, then spend even more time on it.

Don't worry about taking too long. Also your question is silly.

>> No.2195294

does know of a good tutorial for drawing cast shadows for spheres?

>> No.2195308

When someone bends over, what abs protrude? I know that a really fit person wouldn't really be affected by ab protrusion, but an average person?
I think it's the 3rd abdominal, but I'm not sure.
Is there anyone who talks about this?

>> No.2195314
File: 119 KB, 426x341, 1350649771530.jpg [View same] [iqdb] [saucenao] [google]
2195314

>Painting
>Having fun and all
>Start to wonder how many likes will it get on facebook
>Mind becomes clouded with thoughts of popularity
>Start to paint worse because no focus and upload some half assed shit

>> No.2195318

>>2195058
Seriously that's a separate job? Seems a bit redundant. Isn't the colourist's job to do that? I dunno, the separation of tasks in comics is foreign to me (I'm an illustrator). Seems odd to have a penciller, inker, colourist, and apparently a flatter. So many people involved...

>> No.2195320

>>2195318

the flatter is usually some underaged kid from taiwan who does it for almost zero money

not even kidding, my comic teacher is famous in France and uses one of those

>> No.2195342

>>2195314
Sounds more of a " I want to be popular " issue than an art issue.
But if you want help with that, just focus in the painting instead of the approval, lots of famous people make boatloads of stuff before getting the slightest bit of recognition . And if you ever try to get better at something for pure approval alone, besides your own approval, it will always be garbage, the best pieces of media in any medium are made by someone with creatively on their eyes instead of fame or dollar signs

>> No.2195345
File: 45 KB, 500x289, back1.jpg [View same] [iqdb] [saucenao] [google]
2195345

Can somebody explain me the back?
From what I understood from anatomy books, the back only has 3 pairs of muscles that define the shape, the Trapezius, Infraspinatus and Latissimus Dorsi.
The shapes are fairly simple to understand, but on muscular people stuff like on pic related happens. Where does this complex relief emerge from? I can mostly understand the shape of his trapezius muscles, but what the hell is happening in the area of infraspinatus?

>> No.2195382

>>2195345
>the back only has 3 pairs of muscles that define the shape, the Trapezius, Infraspinatus and Latissimus Dorsi
Not exactly. That's leaving out a few muscles, notably the teres minor and teres major. The deltoid also has one of the three sections attach to the spine of the scapula. Depending on the body type and musculature too you can sometime see the serratus muscles through the lats, and sometimes the spinal erectors and other deep muscles like rhomboids show through as well. The lats are actually a very thin muscle that covers a large area, so the form of underlying deeper muscles can sometimes show through it.

For a simple breakdown, locate the spine and medial edge of each scapula then use that as a point of reference to figure out where the other muscles will be. The main groups would be the traps and scapular muscles in the upper back, and then lats and erectors (maybe a tiny bit of obliques) for the lower back.

>> No.2195569

IS there anyway with a monorprice tablet to rig together a delete button on the pen?

>> No.2195603

>>2195314
Here's a good way to start:

No one likes you. Not even people here on /ic/.
I haven't even seen your shit and I know it's bad.

Make art to PROVE that you are good. You don't need facebook likes to prove your skill.

Stop uploading shit until you've spend 20+ hours on a painting.

fucking moron.

>> No.2195649

>>2194816
Manga studio 5 ex. I have it.

>> No.2195671

>>2195569
Do you only have one hand?

>> No.2195749

I got a paintover from the draw thread last night after receiving a critique, which I'm very appreciative of. I was planning on following what the paint over has. Is this the best course of action?

Also I'm considering making studies from life, as a means of getting better as my digital. 2-3 hour still lifes should be good right?

>> No.2195772

>>2195749
>I got a paintover from the draw thread last night after receiving a critique, which I'm very appreciative of. I was planning on following what the paint over has. Is this the best course of action?
That is way too general, it's impossible to answer that unless you point to the specific paintover. I've seen some terrible critiques and paintovers, and the current draw thread has one of the worst (series of ) crits I've ever seen on /ic. Hopefully that's not the one you are talking about.

>> No.2195807
File: 1.93 MB, 2550x3300, 1440219637811.jpg [View same] [iqdb] [saucenao] [google]
2195807

>>2195772
1/2
before paintover

>> No.2195810
File: 25 KB, 667x594, Manster paintover.jpg [View same] [iqdb] [saucenao] [google]
2195810

>>2195772
2/2
Part of me feels that I should take some suggetion as to how this was done.

>> No.2195865
File: 239 KB, 1000x645, 1349452225974.jpg [View same] [iqdb] [saucenao] [google]
2195865

>>2193435
How much do you think some one would charge me to get this recreated with acrilic or oil?

>> No.2195952

>>2195318
inking and drawing are two separate skills, there is a gnomon dvd series that has the penciler and the inker do the same drawing.

it also lets you divide your time up quite a bit, a great artist doesn't need to do the inking or the coloring, they can continue to create more and more.

a person who is great at inking gets to do that and well... i see comic book colors... they are usually horrible. to the extent it would be better black and white or ink only. but thats a sweaping generalization

>>2195097
doctor and insurance is the cheapest, otherwise 20-40$ a pill, collage is a good place to find it if you want it. in my experience on this drug specifically, somewhere around age 14 it stopped working and turned into speed for me, and just made sure i could sleep for 1-2 hours a day and be awake bright and early for math...

im i beleive 28 now, maybe 27... i stopped counting once i hit 25 as i can do everything i want.

>>2195287
polishing shit is detrimental to progress
>>2195283
not knowing your skill, 30seconds to 2 minutes for a gesture, try to add quick sketching into your rotation, 5 minutes a sketch, gaining speed through repetition is a fantastic thing. you will learn fast what you absolutely need to get down to make a drawing work... while you are doing this, try to also practice composition.
as for how long you work for... have you in your adult life hit a point where you no longer see flaws in your work? i honestly would practice till this happens to you for the first time than start in on longer pieces... and yes, work bigger, it helps SO much more than you realize.

>>2195569
get a macro pad, because of my desk i find a full keyboard to be cumbersome... but a macro pad is just the right size nest to my tablet. that said, i use huion... i know older uc logic drivers let me assign everything anything i want, but apparently that function was stripped at some point.

>> No.2195957

>>2195810
this was done by darkening everything and haveing a definate hard lightsource relying on other surfaces to bounce, note the highlights on the face and spikes, also note how the cooler colors are empathised.

its a little hard to tell in yours but i dont think you used a texture brush, this guy did to try and make a more skin effect.

i dont like the highlight of the face or the glow eye... there could be a reason but i would need to see more of the environment to judge that.

overall learn to place highlights, think what shines on your shit, make it glossy or oily, make it dry or cracking,

also, just as a point to speak of, work with a giant ass brush and blobs, and slowly refine shit as you go on, this way you get the general colors and shapes laid in and you can see if they work far faster than if you do everything a little at a time. taking off my glasses and looking at both of them, its clear his has better contrast apposed to yours, and its not afraid to use an more unsaturated color for a larger area.

but that's just my thoughts on it.

>>2195865
first look up how much paintings cost by size, most paintings are sold as expensive wallpaper so start your price around there if you can recreate that, and than mark up as you see fit, just keep in mind have a bare minimum.

>> No.2195996

>>2193435
Is there any good resource on the art of inking on paper?

>> No.2195998

>>2195996
gnomen has a video, and a video on the penciler too... take a look at that.

>> No.2196136

>>2193435
what's the best site/way of make money/comissions?

>> No.2196139

Should I refrain from using lazy nezumi?

>> No.2196155

>>2195952
>polishing shit is detrimental to progress
Thanks for this. I've spent a week attempting to clean up a sketch (that I really really like) enough to either ink it or paint over it. I'm having such a hard time figuring how to proceed. Being obsessed with 'polishing' my art is what killed the drive in me for years...I've only recently decided to actively try to get over it.
Any tips?

>> No.2196269

question: why every sketching class I attend ask me to bring a pen and copics? I just want to use my pencil and cheap colors.
It's a serious question, I searched for hours on internet, but the most convincing answer I got was that it makes you to think twice before put a line. But that's dumb, I'm a beginner. Why everyone is so fixated with pens?

>> No.2196271
File: 482 KB, 1080x1440, fsbs.jpg [View same] [iqdb] [saucenao] [google]
2196271

How does he get these edges? Do you need to work on a big as fuck canvas to achieve these?

>> No.2196302
File: 98 KB, 900x594, fuken ribs.jpg [View same] [iqdb] [saucenao] [google]
2196302

Anyone got any resources for drawing the spine and rib cage with the correct number of vertebra and ribs? I feel stupid for guesstimating when it comes to these things. The question is always dismissed with "simplify into basic forms" but I can't settle for not knowing what I'm actually drawing

>> No.2196358

I'm burning out. What do?

>> No.2196359

>>2196302
Maybe obvious, but just read wikipedia. Includes images!
https://en.wikipedia.org/wiki/Rib_cage

>> No.2196360

>>2196271
>Do you need to work on a big as fuck canvas to achieve these?
Yes.

>> No.2196397

i have a 100 bucks, whats the best scanner i get get within that price range?

>> No.2196456

>>2196139
yes.
Just learn how to draw smooth lines holy shit how lazy can one get

>> No.2196480 [DELETED] 
File: 45 KB, 228x322, keys to drawing.png [View same] [iqdb] [saucenao] [google]
2196480

I don't have anyone to model for me as suggested in pic related. Do I use pictures as a reference instead, or do I skip the exercise?

>> No.2196488
File: 352 KB, 531x531, tumblr_nmhf2vv5GP1tw1znvo1_540.png [View same] [iqdb] [saucenao] [google]
2196488

how do i acheive this style of digital painting and how do i make my colors look bomb like his

>> No.2196494
File: 2.55 MB, 576x324, Mr bones.gif [View same] [iqdb] [saucenao] [google]
2196494

i'm using a normal 32 inch tv as a monitor do you guys think this is a bad idea? would it be better to get a 22 monitor? does a monitor emit less light than a TV and would that be better for my eyes? i dont want to use glasses...

>> No.2196495

>>2196488

start with a good line drawing and a color palette, then apply the bases and add planes with different variations of each base tone for shadows, lights etc. then smudge when needed, then color the line art, it doesn't look very complex, you'll figure it out

>> No.2196496
File: 689 KB, 600x898, blu.png [View same] [iqdb] [saucenao] [google]
2196496

What do I do with the background?

I started rendering the girl and now I don't even know how to continue, it has to be finished by tomorrow morning.

>> No.2196506
File: 813 KB, 900x675, 1440273266010.png [View same] [iqdb] [saucenao] [google]
2196506

>>2196488
>how do i achieve this style of digital painting and how do i make my colors look bomb like his
dont ask this ever again or you will get ignored or worst shit posted. you will never truly emulate a persons style, give up. work on your own and be INFLUENCED by his style, now lets be real, this is a dumb question just practice and try to mimic him and more important since he has a tumbrl ask HIM questions not us. https://www.youtube.com/watch?v=vPAqbtFPOdQ check this video if you feel like wasting time with something that another guy can and will always do better than you.

>> No.2196507

>>2196496
>creepy ghouls and spoopy skellingtons.
>suit of armor - she is in a castle
>giant figure overlooking her - big daddy style.
come on man creativity is the easy fun part

>> No.2196508

>>2196496
nice piece, the colors are cold so why no use a moon, a cave, a hallway a river ice?

>> No.2196509

>>2196507
>>2196508

thanks
I was thinking about a simple background like a wall but this could be more adequate, and fun, I'll post results in the draw thread

>> No.2196535

How do I stop chicken scratching?

>> No.2196540
File: 620 KB, 1200x1171, chara_blblbl_by_zedig-d6i8omv[2].jpg [View same] [iqdb] [saucenao] [google]
2196540

>>2196535

By thinking about the line you want to create for 1 second instead of 0

Also if you're not sure what kind of line you need to produce, ghost the line several times like when you chickenshit but without the pen touching the paper, when you finally find the ideal line lay down your pen and create the line

>> No.2196544
File: 1.94 MB, 265x212, cat stroking.gif [View same] [iqdb] [saucenao] [google]
2196544

>>2196535
time, practice, use a pen and long strokes.

>> No.2196564
File: 90 KB, 919x720, image.jpg [View same] [iqdb] [saucenao] [google]
2196564

How the fuck do I develop my own art style? Do I just mix, tweak, and match different styles together until I find one that I like and then go off from that?

>> No.2196567

>>2196271
I suspect the original resolution of the file was four times the size of that picture, minimum.

>> No.2196568

>>2196564

Create a folder with 30 images that you really really like, then think about your aesthethics, the truth will be there, in that folder, your hidden style

>> No.2196570
File: 94 KB, 465x408, image.jpg [View same] [iqdb] [saucenao] [google]
2196570

>>2196568
Thank you anon.

>> No.2196572

>>2196564
you don't "develop" your style, it comes to you. a style is a manifestation of different bias you have when you draw, stop this search for the golden goose faggots.

>> No.2196576

Having a hard time trying to draw a figure about the size of a page and I was wondering how do I get in the habit of drawing stuff that size instead of making it 1/4 the page size?

>> No.2196584

>>2196576
sorry bro, its more of it "just do it" kinda situation, its all up to you in that. try drawing people since you need a bigger image to fit all the details.

>> No.2196586

Are there any art related jobs that can be pursued if you're simply interested in pencil work?

>> No.2196593
File: 26 KB, 482x277, whyyy.jpg [View same] [iqdb] [saucenao] [google]
2196593

>>2196586
did you even think when you asked this question?
>portraits
>comics (your ass better be good)
>tattoos
>story boarding
>manga artist
>animator
>penmanship.meme
hell if you're good enough you can do illustrations.

>> No.2196596

>>2196593
oh yeah, also teacher. all in all since the skills are so similar the job pool does not change a lot...still a stupid question

>> No.2196598

>>2196576
ignore >>2196584

examine the full size of the figure - mark out specific landmarks before you start - don't define them (they're liable to change) but make sure you indicate them with small marks. Map out where the feet and head will be, then draw your gesture according to those boundaries. If you find it disproportionate, adjust accordingly.

If you get caught up in the details of the figure, or fail to draw a realized gesture first, then it will either end up too big or too small

>> No.2196603

>>2196593
>portraits
Most people want a painted portrait.
>comics (your ass better be good)
Sure
>tattoos
This requires actual, you know, tattooing.
>story boarding
Okay
>manga artist
lel
>animator
That's a different thing altogether
>penmanship.meme
nigger what
>illustration
I never seen this, but even if this was possible 99% of employers are going to want something painted.

>> No.2196607
File: 574 KB, 475x347, never ending catch.gif [View same] [iqdb] [saucenao] [google]
2196607

>>2196603
>portraits
all i see is excuses from you.
>penmanship https://www.youtube.com/watch?v=KvSyQDu49pI
>animator pic related
>manga artist
what? its a good job if you aim away from japan.
>illustrations man..its allover.jpeg
>tattoo
many tattoo places have a guy who draws stuff and the inker copies it.
TL;DR learn to paint if you feel you wont make it.

>> No.2196614

>>2196603
if you ever reach a point with pencil where you could draw good enough to make money why would you not be able to use colors? thats kinda dumb.

>> No.2196639

>>2196139
tablets read where the pen is at a i believe a few hundred to a thousand times a second, and it averages 4 spots or so every single time,

by nature of this, its possible for it to fuck up or as many people have asked the question, gives you an unclean line if you are slow...

yes, use it, but set it as low as you can, just low enough that even if it takes you a minute to drag that stylus across the tablet the line isn't wonkey.

when you want to do fast curved and smooth lines, turn it up a bit, but never abuse it.

if you are using a penable display, you may never have a need for it because of the size, the bigger the area, the less raw jitter there is.

>>2196155
do gestures 20 seconds to 2 minutes
do quick sketches under 5 minutes if its a specific body part (think head hands that kind of shit) and 10-20 minutes if its full body
dont render, just map where the shadows are
and do this untill you get to the point you dont see flaws in what you are doing.

there is a curve that plateaus for your raw skill and another for your ability to see your flaws. if your skill is under your ability to see flaws, than you improve, but once its over, than you no longer improve till your ability to see flaws improves...

once you no longer see flaws, than move onto the rendering process, as just doing quick shit isnt going to improve you anymore.

once you can see flaws again, you may not even go back to grinding quick shit again just because the road up isn't as long as it was before, or the flaws you are finding aren't part of the drawing process its things that become noticeable in the rendering.

also, dont grind perspective, this burns people out more than anything else, and is another slow tedious process that impedes progress... know 1 2 3 with how to place the base shapes in it and how to set up 4 5 and 6 than just put out as much work as you can as possible. either be fast at putting shit down or accurate as it, either one makes you overall faster.

>> No.2196653

>>2196269
pens are likely a requirement to make your as put down a line and liver with it, whereas a pencil you could fret over one line in the arm for 5 minutes and erase it to do it again.

copics, im assuming you are talking about the greyscale ones. this forces you to look at values and will better show you how a darker value makes shit around it lighter.

if you are talking about color copics, its likely because they replaced water color for portability and ease of use, and can be far cheaper than other mediums when learning how to use color properly, at least outside of digital.

>>2196271
ok, from top down,
circle 1 has a thinish line
circle 2 is more a mess of color that wasn't really rendered much
circle 3 is smaller details
4 is a fine line with smaller detail.
5 is 3 lines.

ok, most people when they paint digitally put color down and see if what they did is working, than go smaller and smaller, even at this size you could get those details if you went in small enough...

but what is more likely is they drew this at around 3000X4500 (im not doing math for exact numbers) then down sampled it, doing what i said above.
>>2196567
what do you mean when you say 4 times? 4 times as in 4000x6000 or 4 times as in 2000x3000?

>>2196302
ok, im going to be an asshole when i say this, but post something you made for practice... there is a point when knowing that shit is something you should do, but in all likely hood you are not there yet and focusing on small details will slow you down in a bad way.

>>2196358
what are you doing thats burning you out? post something you did for practice so we can see if you can take what your doing in a different direction.

>>2196397
something used, if you went for a normal scanner you are low end disposable consumer range.

>> No.2196665

How the fuck do I stop drawing so huge when I (try to) do gesture drawings? I get nervous as fuck and end up chicken scratching like hell and letting all the vilppu fly out the window and then I end up taking almost half the page with one pose.

>> No.2196668

>>2196488
ok, notice the outline is thick
now notice that most of the shadows are relatively hard edged

you want to make multiple layers and put different colors in those, probably a mask and gradients in areas too.

notice some of the less sharp shit like the shirt have brush marks, some ammount of painting helps pull shit off, especially in areas like the hair where lassoing that shit out would be a pain in the ass.

at least thats how i would go about it, also, keep the skin done a base color that you mix other color into to get what you want.

its likely they did id a different way, but thats how i would go about doing something similar.

>>2196494
how far away are you?
in all likeliness you the tv is shittier at representing color, but you won't get better than 70% adobergb for under 250$-350% anyway
i'm about 2 feet away from my monitor at all times, so i could go a 30 inch and not have much of an issue (i want a 48 inch 4k just for the same dpi i currently have but the screen real estate of 4 monitors)
in the tv settings you can lower the backlight, as far as this goes, the best backlighting is an led matrix and thats expensive, you likely dont have it on tv or could afford it on pc.

>>2196607
that penmanship one could be done digitally and require less skill over all so its on you to name the jobs for non top of the fucking top people.

manga, remember that japan is horrendously xenophobic, as a westerner you are not making money from it there.

animation went digital, and very little is still pen and paper.

>>2196614
well... i personally value the amount of output i can do over 1 color for 1
doing shit greyscale is a different skill than doing things color for 2
and because color (as in non pencil) implies different mediums that are not pencil that they may not know or care to learn (even if i find this stupid) for 3

>> No.2196672

>>2196665
dude, get a fucking pencil, hold it over hand, draw the cranium, than draw where the spine would be, draw a line from shoulder to pelvis on both sides, pelvis to legs than arms, and do each on one motion.

depending on pose you could probably do a hand all the way to a foot but this is a general answer and not a pose specific one.

this will end up in a quick gesture that is dictated by initial size of the circle (cranium, fucking love this as a measurement tool) and the overhand grip makes chicken scratching so tedious to do that you dont do it.

>> No.2196738

>>2193623
How would i fix the photoshop issue? Getting a better computer?

>> No.2196778

>>2196738
it may be fixable through gpu acceleration, i'm not sure, other than that, get adobe to give a flying fuck about the program.

they are industry standard so everyone in an employable job needs to use it

they went to a cloud subscription model so now there is no incentive to make it better every year/other year with major changes in how shit works, just to use the program you have to pay what 20~$ a month?

something big will come around at some point and challenge photoshop, but till then, they just dont give a fuck right now.

if gpu acceleration will fix it, just buying a 1-2gb drop in card would likely be enough, no need for an entire new build.

>> No.2196794

>>2196668
>lowered back light fapped to your name
THANK YOU i dint know you could do that i usually lowered the brightness but that made the colors feel shity THANK YOU <3

>> No.2196858

>>2196672
Over hand is really awkward, but Ill try it. Thanks anon

>> No.2196869
File: 38 KB, 733x668, 95424-Bridgman.jpg [View same] [iqdb] [saucenao] [google]
2196869

Any other sources I can look at "blocky" figures besides the bridgman books?

>> No.2196873

keys to drawing or right side of the brain

>> No.2196890

>>2196858
if you try to draw like you usually do it is, you cant make multiple fast lines, you need to make well thought out single lines.

>>2196869
they wont be blocky, but figure quick sketches should get you about what you want, otherwise you would likely be looking for 3d programs.

>> No.2196897

>>2196890
>figure quick sketches
thanks dude

>> No.2196910

any simple exercises i can do to pass long periods of time that would help at least minorly improve my skills?

>> No.2196912

>>2196910
you know, something like a lecture

>> No.2197099
File: 125 KB, 449x500, charles-dana-gibson-gibson-girl-detail-1906-1344545716_org.jpg [View same] [iqdb] [saucenao] [google]
2197099

how can i learn to use pens on a "higher" level

my pen drawinggs get messy quickly once detail is added

>> No.2197108

>>2197099
Get Guptill's "Rendering in Pen and Ink". It covers just about everything you'll need and has exercises in it.

>> No.2197111

>>2196910
carry a sketchbook and draw stuff you see irl

>> No.2197216
File: 177 KB, 1500x1001, 81YFUddbPhL._SL1500_.jpg [View same] [iqdb] [saucenao] [google]
2197216

Just starting the wonders of digital painting. Got my first tablet ever and I'm loving it!
I'm having a bit of trouble with brushes. I got the hang of lines and my lineart comes out very lovely, but when I have to start painting in and rendering I feel like I'm drawing for the first time ever. Does anybody have any good tutorials/brushes/tips for a beginner such as myself?

>> No.2197380

>>2193435
if I have photo reference its different from life because not only is the picture 2D but also because the camera itself has an angle, which adds another angle to your analysing of forms. My question is, how do I know at what angle the camera shot the picture? Is it just 1/2 of the photo where the pov of the camera was? Thank you guys.

>> No.2197397
File: 43 KB, 480x360, 111120150128_174951.jpg [View same] [iqdb] [saucenao] [google]
2197397

How do you store your oil and acrylic paintings without having them stick together after a few days, get dusty and use up a lot of room ? Is there a special type of paper that you can put between the canvases / boards? or should I invest in a sort of crate to store them? The problem is, I mostly paint on paper or carton, so they can't really stand on their own... what to do...

>> No.2197424
File: 184 KB, 650x1010, to-tarot12-the-hanged-man.jpg [View same] [iqdb] [saucenao] [google]
2197424

>>2196540
Oh, thank you. Have a nice pic

>> No.2197435

I've been using Manga Studio, Sai, and now I'm moving to Photoshop.

While I didn't have to customize the two earlier programs much, once I've hoped in to photoshop, nothing worked like I expected it to. Even ctrl+z just goes back 1 action.

Is there like any guide/setup tour for photoshop? I'm mostly planning to do lineart currently.

I just don't want to omit some useful features only to find out about them months later.

>> No.2197519

>>2196778
well I use a laptop so I don't think that's possible.

>> No.2197521

Am I supposed to lower the opacity when doing the initial sketch?

>> No.2197537

>>2197435
First of all. The "Step backward" function is your time machine. Watch it, you can't step back infinite times.
If you want to do lineart then you literally need the brush tool. Change brush presets till you get what you need and gg.
This stuff is basically in the manual..

>> No.2197539

>>2197521
Do you think you need lower opacity? what kind of a question is that? Do whatever YOU need to do.

>> No.2197546

>>2197539
I just want to work like how this guy does things

https://www.youtube.com/watch?v=Ie_qs6HwP9g

I can't use photoshop though so im trying to work with what i got. I'm trying to replicate how I draw irl to see if it solves things.

>> No.2197558

>>2197546
Most people lower the sketch opacity all together after it's done so they can do the linework. if you do one atop of the other at 100% both you'll get lost in lines and won't know which is which.
Why one would sketch in lower opacity in general I'm guessing is so the can focus on shape and form, so they don't get caught up in the details which aren't really important in this stage.
What I see from your video is that he sketches like me. I draw multiple lines for the same thing but I darken the line I'm going for.. Kinda like drawing what you're thinking/what you're trying to do then decide on what you will have.
You don't have to copy somebodies steps to the extreme. Just acquire knowledge and you'll develop your own workflow. It's NOT a good idea to copy and stick with somebody elses's like the bible. You'll take longer, you won't "get it" so you'll have to jump through lots of hoops for simple things.

>> No.2197564

>>2197558
O i know I shouldn't copy directly. But the way I work irl is do light lines and then darken the ones i like to make out the figure.

>> No.2197569

>>2197564
I do this to, and I do it digitally too. When I'm done with it I lower the opacity so I can put in the real lines and I use a light blue color for sketching. Much easier to make good lines and not be distracted by the sketch underneath. I bring it down to around 50% sometimes less.

>> No.2197604

>>2196496
Master Chief

>> No.2197611
File: 215 KB, 1155x892, Harding Drawing Lessons.png [View same] [iqdb] [saucenao] [google]
2197611

I'm going through Harding's Drawing Lessons and I hit a snag with this. I can't draw the circular shapes as well as in pic related. Everything else regarding straight lines I'm find, but I can't get the follow through lines that make it look 100%

Is there something I'm missing with this? How precise to do I have to be before moving on?

>> No.2197630

Why are wacom pens so fucking fat? Shit is not comfortable when you are use to pencils. Hopefully some day there is going to be an alternative to this shit.

>> No.2197637

anatomy/proportions/figure drawing with exercises for digital?

Vilppu chan is just talking me through all of it.

>> No.2197640

>>2197630
really? I find mine quite alright. The lightness makes up for the extra fat

>> No.2197674

How straight do the lines have to be in practice? I need to know exactly microscopic straight?

Can I get some examples of what are good straight lines are for peter chos execrcise

>> No.2197699

>>2197674
>Can I get some examples of what are good straight lines are for peter chos execrcise
Peter Han gives you an example in the video. Match his quality.

>> No.2197700

>>2197216
ctrlpaint.com

>> No.2197704

>>2197380
Not sure I follow your question, or why you need this information. If you have an uncropped photo and connect the corners to form an 'X', that intersection is exactly what the camera was pointed at.

If you mean angle with regards to the ground plane, you'd need to have a visible horizon and use some basic trigonometry to get that angle. Without the horizon but with objects of known dimensions, and a known focal length, you could probably figure it out with math.

>> No.2197721

>>2193435
what is the muscle between the serratus anterior and the obliques? the one that sort of repeats the pattern of the serratus.

>> No.2197725

>>2197640
Which one do you have? I'm using the intuos 3 one... maybe the newer ones are better?

>> No.2197747

>>2197721
That's all part of the external obliques. In addition to that pad shape you normally think of, it extends up and interweaves with serratus anterior. It also forms a very thin sheath that covers rectus abdominus.

>> No.2197777

>>2193590
>Riven phoenix

remember this guy. I was one of the first 100 people or so watching his videos on youtube. In one of those videos he explained how he said the course was free of charge so that anyone watch it. He changed his mind not long after he finished it, asking a ridiculous prize.

>> No.2197781

Are there any figure drawing resources other than pixellovely and that 3D muscle model one? I hate both of them. I just want one that cycles through people walking around, playing sports, sitting, standing etc. Just like normal fucking poses. Pixellovely is all obnoxious poses with stupid costumes and I can't take the 3D render one seriously.

>> No.2197825

>>2197781
croquis cafe on youtube has 100+ videos of figure drawing sessions.
new masters academy on youtube has a lot, too.

>> No.2197877

>>2197108
found it, thanks man

>> No.2198001

anyone have the link to that semi course guide that was posted a bunch

i remember the guy had a boner for scott robertson and one of the sections was greatly taken up by designing with color and light with nathan fowkes

>> No.2198026

My Bamboo that I've had for over six years just died today and I'm looking for a new tablet. I don't have Wacom amounts of money to spend at the moment, though.

Two brands I hear about being similar functionally and quality-wise to Wacom at a fraction of the price are Huion and Monoprice. I was wondering if anyone had any recommendations for one over the other in terms of functionality, sturdiness (especially of the pen), and maybe even customer service if something were to happen to the tablet?

>> No.2198197

Got two questions:
1. What are some good books like "The Art Spirit"? I've lost some motivation and really need a pick-me-up
2. What are your guys opinion on Water-soluble Oil paint? (confusing, i know, but i saw a set at Blicks)

>> No.2198200

>>2198197
The War of Art, except chapter 3, fuck chapter 3

>> No.2198204

>>2197700
not op but ive been going through all his stuff but my digital panitings all feel really rough and messy, even when i try to be careful with layers in the end it just ends up a mess, how can i avoid this

>> No.2198226

>>2198026
Whats your budget? you can either save up for a while or workout some sort of payment based on a monthly base instead of going for a bad tablet.

Like my mother used to say "lo barato sale caro" wich translate to something like "cheap ends up to be expensive"

>> No.2198295

What's a cheap but okay drawing tablet? I've been wanting to transition to digital drawing but I only have an old ass bamboo fun. Is it even possible to git gud using a small tablet?

>> No.2198313

>>2198204
>my digital panitings all feel really rough and messy
Hard to pinpoint the problem without seeing your work. Maybe your brush settings aren't conducive to clean painting. Maybe you just need to invest time getting used to working digitally. Maybe you're overestimating your painting skills in traditional paints, and the medium isn't the problem.

Post an example

>> No.2198322

>>2197725
have from the cintiq 13hd. I think it's called just pro pen. It feels more like a ballpoint pen in my hand. Light and a bit fatter than a pencil. Altho as I can see it works with intuos 4 and up.. there are a few others in the store for the intuos 3. Try and check those out?

>> No.2198609
File: 609 KB, 366x216, 1420800167457.gif [View same] [iqdb] [saucenao] [google]
2198609

How can I make a thick black border to cover a the very edges of my a4 black woodcut prints with as little registration risk as possible?

>> No.2198616

>>2198609
some dubious plans ive already thought of and would like opinion on before i head to the studio:


tape slightly smaller than a4 paper onto blank a4 woodblock and print (would it bleed past paper?

spend ages carving border into a woodblock

cut out border into woodblock with craft knife (not sure how easy cutting into interior of block?)

roll ink over paper border stencil directly onto print (might look to contrasted to woodcuts?)

any monoprinting techniques for dense solid color?

>> No.2198671

>>2197825
Awesome, thanks!

>> No.2198678

>>2197397
you can put tracing paper between them. or just roll them up

>> No.2198679
File: 146 KB, 700x1100, 4L_wILygN4l.jpg [View same] [iqdb] [saucenao] [google]
2198679

>>2193632
Value works across all plains, crosshatching in particular is relatively easy to provide a smooth blend of grey (or colored) hues.

If anything crosshatching is easier to push values than any other form of blending. Light hatching to provide lighter areas, darker hatching to to provide mediums and crosshatching to over crosshatching to elevate the darkest areas. It ain't rocket science

>> No.2198695
File: 420 KB, 654x1026, 4L_C767UFnI.jpg [View same] [iqdb] [saucenao] [google]
2198695

As someone who predominately draws using graphite perspective is easy when the basics are learned. I use a ruler to help my proportions..is that wrong? Should I learn to free hand perfect perspective?

Also how does one make perfect lines in Photoshop whilst trying to make the base lines for constructing a certain perspective? Is there a hot key?

>> No.2198707

>>2198695
Found a video
>http://youtu.be/4Mtrrbz-1Co

>> No.2198729

Should I worry about line thickness/control when if I'm beginner tier

>> No.2198751

>>2198729
Yes, but not to the exclusion of other things.

>> No.2198913

>>2198678
and tracing paper won't stick and pull on the upper layers of colour when I pull it apart? :(
do you know if wax paper is any good on oil paintings?

>> No.2198921

is it possible to do a charcoal drawing on some illustration board fix it with krylon and then glaze it with Acrylic? anybody tried this. How do I?

>> No.2199097

Hey /ic/, I just watched peter lau's videos, any ideas as to what kind of pen to get? Would thicker be better? 0.7mm or 1.3mm?

>> No.2199154

Does /ic/ have an archive?

>> No.2199157

>>2199154
warosu.org/ic/

>> No.2199163
File: 607 KB, 1277x1399, nsio_explains__facial_proportions_by_nsio-d6ndzxw.png [View same] [iqdb] [saucenao] [google]
2199163

Looking for more tutorials or books about drawing/feeling 3D. I know this method is in loomis also. Also, vilppu really helped me a lot

>> No.2199189

>>2199163
ayy lmao

>> No.2199228

will /ic/ lynch me for being a fag that only does animu-stylized crap and has no interest in getting into the industry?

I mean, I like drawing a lot and all, but I don't plan on making a life out of it, I just do it for shits and giggles as a hobby, which is why I'm wondering if I even should be here since I've seen you all despise japanese cartoons and weeaboos with a passion and are all trying to "make it"... I'm about to get a lot of crap, aren't I?

>> No.2199234

Does every "new up and coming artist" at one point find it necessary to put hidden written messages in their art? I've seen a few now. Some vague, some autistically difficult to decipher some obvious. I know DaVinci did it but, is there a real reason as to why artists do it? Is there a genuine purpose for it or is it to be cool/pretentious/deep?
Anyone else seen this?

>> No.2199242

>>2199228
>will /ic/ lynch me for being a fag that only does animu-stylized crap and has no interest in getting into the industry?

Probably.

>> No.2199298

>>2196910
draw a sphere, than split it into 8 equal sections, than make the walls for those lines thicker and cut away the rest of the sphere

a complicated to draw shape, thats easy to remember, that can help you drawing forms and perspective at the same time.

>>2197099
the key is knowing what absolutely needs to be there to make the drawing work, that way you can pen the shit fast, from there experiment with how much you can put some where. when i was still in school and only had access to a ballpoint pen, i got fairly good at shading with ink, though what yoy uploaded may have been done with felt tip pens given the hair... i cant be sure...

in fact, google hair tutorials in pencil, it sounds crazy, but the concept is the more single strands you make the shittier it looks, its a concept i think would help you in drawing cleanly with pen.

>>2197216
paint with giant ass brushes and work down opposed to painting each detail when the whole canvas isn't covered yet. start out with a brush size 1000, than 750 500 250 100 75 50 25
limit yourself to that and see if it helps

>>2197435
better question, why move to photoshop when you are using better painting programs?

>>2197519
all laptops sense windows xp have had gpus in them because vista+ required a gpu to work, and now so much shit has gpu acceleration intel and amd build gpus into low to high end cpus with the only ones that dont have one being server parts.
if you are doing shit on a laptop and not bitching about performance, i'm betting is recent enough to have a gpu, and possibly a decent one.

>>2197777
yea, douchebaggery aside, quality wise... i have the videos and i can see value in some of them, but i dont feel like watching 8 or so gb of video that non hd to figure it out.

>>2197781
google people if you want them in normal settings, the figures are there to be interesting and in pixellovely as gesture poses.

>> No.2199304

>>2198026
huion 610 pro and monoprice both use uc logic as their base, and both have issues with drivers that if you used a computer in the 90's you can figure out how to fix, both are more or less the same internally, though monoprice puts out a larger tablet for 30~$ more and im not sure how big a step down it is and if its worth it for the extra space.
>>2198226
the only thing that wacom has on uc logic is batteryless pens and tilt, if you dont use tilt, you are more or less wasting your money on wacom. the problem is, wacom has/had patents and they were the best 10-20 years ago, but they sat on their dick and because they were ahead did not give one fuck about drivers apart from "do they function" not if they work (see the 3d pen they had and how you needed third party drivers to get them to work) whereas uc logic is constantly improving the drivers,

long story short, either brand will be a massive step up from a bamboo, especially an old bamboo.

>>2198295
see above, and yes its possible, just more of a pain in the ass due to small work space.

>>2198751
>>2198729
learn to have a light touch, and than learn when to make a line thick and when to make a line thin later.

>>2198921
ok, what i know about charcoal is this, in school i used fixer on it, and that would make a lot of it stay in place, but if you put pressure and moved your finger it would smudge a bit. what you are most likely going to have to do is coat it with some kind of fixer than glaze... look into airbrushing for this, you should be able to find someone selling a used airbrush and pump for cheap, people always want to get into airbrushing but when they find out how hard it is they give up and just want some money for the shit they bought back.

>> No.2199305

>>2199228
what ic hates is the faggots who only draw anime, arent self aware enough to know they fucking suck, and get pissy with "muh style" when people point out shit they fucked up on.

if you are here to ask how to get better and that shit, and wont drop the anime style, than fuck off.

if you are willing to drop the anime style to learn to get better than you will be welcomed here with some minor hostility.

everyone who draws manga/anime and has a style that is worth admiring knows how to draw realism. most people who art and are serious about learning can do realism, the style comes from the abstraction.

>>2199234
they want to be perceived as deap, may have fun doing it, possibly just wanting to fuck with people.

>> No.2199337

>>2199234
Most do it for fun

Da Vinci did it to record his own investigations in a way that no one else could read them

>> No.2199338

>>2199305

They are constantly reinventing the same mindset without them noticing that others have already done that before, so when they arrive at the conclusion that life is inherently meaningless, that all social issues are man-made, that society benefits the people who want to be in charge of it and so forth, they put these things in their art.
Same with poetry, same with stories, music, and yes, art.

Rapt by their own genius.

Because the artist didn't notice the underlying "does anyone else see reality just like me" in the works of art and fiction she has been exposed to before by others, it kind of feels like discovering a new continent to them, ignoring the fact that thousands of others have already planted their flags all over the place, all ignored individually by each one.

>> No.2199339

>>2199338
>she

>> No.2199370
File: 3.40 MB, 2560x1920, IMG_20150826_045911.jpg [View same] [iqdb] [saucenao] [google]
2199370

>>2199305
So, shit like this is more than likely to fuck with people I take it. It looks too "comical" to be perceived as deap.

>> No.2199407

>>2195314
I hate your art.
Make sure you get better because I'll be super pissed and so will all your Facebook friends be super pissed, if you don't impress us all.

>> No.2199542

What should i know about the pen pressure settings for the tablet itself. What do I get from going soft or hard? What's the best setting?

>> No.2199545

Is doing still life with black and white acrylics a good exercise for value studying ? Is there other exercises ?
Should I try whith graphite ?
Or directly go into color ?

>> No.2199592

Any tattoo artists on here?

I quit my 70 hr/week job to pursue my dream of becoming a tattoo artist.

Been drawing every day; gesture drawings, portraits, watching Proko, Peter Han, Vilppu, and practicing shit that people usually get tattooed on them (like skulls, dragons, shit like that). Read Loomis' "Fun with a Pencil" and almost done with "Drawing on the Right Side of the Brain".

What are some other things I should be focusing on? Other than actually putting needle to skin of course - I'll get there when the time comes.

>> No.2199787

>>2199592
Been one for about 10 years now, looking back I'm glad I chose to become one. It's extremely rewarding to see people's reaction to your art. Can't be described.

I would suggest to study and practice your ASS off and before you quit your job I would intern at a local shop, we have people come in and they will sit with me and watch me paint, along the way they learn new techniques and tricks to get a desired effect. Skin reacts differently than paper so keep that in mind.

Also if you don't want to be a shitty average tat artist working for some douche the rest of your years I'd suggest working under someone for MAX 3 years and then try to get your own clientele, being my own boss and own a shop is the best way to earn a great living and do things as you want them.

Godspeed anon

>> No.2199861

I might be overthinking this but is there any solid method I can make use of to get proportions down especially when drawing from life? Grid method works when doing stuff from photos but I doubt even if I do it enough that I'll start seeing things in grids or something.

>> No.2199890

I find it more draining to sit down and draw for an hour. Should I ignore this suffering and continue to draw for an hour; with 10-20min breaks between each hour of drawing?

>> No.2199896

>>2199861
Practice.
Work from big to smaller shapes. Always compare parts to the whole. Train your eye to be very critical about proportions.

>> No.2199906

>>2199545
>Is doing still life with black and white acrylics a good exercise for value studying ?
Yes

>Should I try whith graphite ?
Go for it

>Or directly go into color ?
Do both

>> No.2199939

>>2199542
pressure tends to work this way, light pressre gets blown the fuck out.

lets say there is a 0% which is the lightest and a 100%
the first 10-20% just doesn't exist, and 21-50% is barely there too, 51-70 is more controllable 71-85% is about where you are using normally to write and 86-95% is force, 96-100% is unnaturally hard and you fell like you are scratching the tablet.

i set the scale ramp at about 30% that way really thin lines are controllable, but beyond that every pen is different, uc logic based ones are a bit stiffer so you get the low pressure a bit more stable, wacom pens tend to have a serious pressure ramp in the low end making them blow out.

>>2199592
consistent line weight and pressure, look up the watts youtube, he recently posted a critique he did for a tattoo artist that was from i think an online course.

>>2199861
you know when you see artists hold the pencil up to the person, they are using that as a form of measurement and getting the right angle.

>>2199890
warm up doing 30 second gestures and 5 minute quick figures, than move on to doing 20-30 minute quick figures... no reason to polish shit especially when you cant sit and do it for long periods of time, why burn yourself out on stuff that isn't good yet?

>>2199906
>>2199545

a firm understanding of value helps a fuck load in the transition to color
and a pencil is the cheapest medium you can use in art, so yea, go for that... well that or charcoal... i like charcoal more but its messy as fuck.

>> No.2199950

>>2199939
>why burn yourself out on stuff that isn't good yet?

My 1 hour drawing sessions consist of drawing various subjects (cats, dogs, male, female, loli, anatomy studies), not one piece of drawing for one hour.

>warm up doing 30 second gestures and 5 minute quick figures, than move on to doing 20-30 minute quick figures

I'll definitely try this

>> No.2199973

>>2199950
just so you know, when people come here saying sit down for an hour and draw, its usually 1 hour on the same piece.

gesture should be 30 seconds to 2 minutes
when you do a 5 minute quick figure, its best to take one area of the body, be it hand, arm, head, torso and just focus on that rather than do a full figure. there is value in full figures especially in knowing what you need to draw to represent a person and their character.

when you do 20-30 minute figures, dont shade in the shadows, just map them, its faster, you know where the shadows are and you can put them in later if you want, and especially with charcoal, less material used so its less messy while still looking good.

with quick figures and shit, practice composition at the same time,

also, you may want to focus on one thing till you get it down instead of branching off trying to do animals too.

on a side note, you may also want to do quick prospective, put down some points and draw boxes cylinders and shit without any of the lines, than check, the key thing you want to get good at is placing objects in perspective without needing to do the bitch work and still make them look believable, even when you dont feel like it this is a simple thing you can do fairly quickly.

>> No.2200062
File: 64 KB, 807x530, ss (2015-08-26 at 11.46.31).jpg [View same] [iqdb] [saucenao] [google]
2200062

Is figure drawing important if one decides to take art as his career? I really enjoy painting landscapes and environments, but I just can't get into figure drawing. I always end up getting bored and jump back to landscapes.

(pic related: my current skill level)

>> No.2200241

How do I keep my eyes from looking like they belong to a drunk? I always make one perfect one and try to replicate it with the next but it always winds up looking cross-eyed.

>> No.2200255

>>2200241
Guidelines and proper construction.

You may find it helpful to first draw in the eyesockets first. Make sure they line up properly in perspective. Then lightly place the spheres of the eyeballs. Then wrap eyelids around those, then plant the pupils on the eyeballs, but do it lightly first.

Once you're good at that you can streamline the process.

>> No.2200287

>>2200062
if you want to draw figures, yes. If not, it can help you get better by expanding your skills, but depending on the work, it's not required.

>> No.2200346
File: 636 KB, 961x581, this is a painting in my house.png [View same] [iqdb] [saucenao] [google]
[ERROR]

does anyone recognize this painting?
title is fine but artist would be preferred
i have this painting in my house but the signature is illegible

>> No.2200353

Hey, hope it's a right thread to ask this question.
Can someone tell me, where does the OP from this thread - >>/ic/thread/S1784988#p1784988 - post his books? The tumblr account he gave does not exist.
Thank you for any help!

>> No.2200369

Should I make my own website or stick to tumblr/instagram for my own fanbase? I want to finally get noticed by a studio and am not sure which route is the most effective.

>> No.2200377

>>2200369
Do both. The private website is for your portfolio to send around to art directors. It's more controlled, has no user comments and overall looks more professional. A tumblr/instagram/facebook/deviantart/etc is necessary to get eyeballs on your work.

Tumblr is especially effective because you get a lot of non-artists to view and reblog your work. I hear instagram has been on the rise among artists, and it also benefits from having a large, non-artist user base. I don't know if facebook helps any to gain new fans, or is simply a good platform for engaging your fans. Deviantart I hear is oversaturated, has practically only artists (including amateurs and hobbyists) as a base instead of the general public, and is generally harder to get noticed on if you don't have an existing fan base or do a lot of fan art.

Point is if you want to get noticed, you need to be on platforms that would promote that. A personal website doesn't work as well unless your consistently producing quality content weekly or so (something like a webcomic). Even then you'd need to cross-promote somehow.

>> No.2200402
File: 2.03 MB, 208x200, 1433449001387.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

Would it be worth it becoming a storyboard artist? In comparison to conceptual character/weapon/environment design?
What about costume design?

When I say worth it, i mean: do you think it's easier to get the job? Wage differences, time that must be put into the work? In your opinion, of course.

>> No.2200441
File: 532 KB, 1280x800, new-york-city-1.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

How can i draw a city like pic related?

>> No.2200444

>>2200441
better start now

>> No.2200449

>>2200444
But start with what? perspective, and then what?

>> No.2200451

>>2200449
detailing

>> No.2200485

>>2199787

Thanks, anon

>> No.2200488
File: 68 KB, 640x480, image1 (4).jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Why does my portrait look totally whack.

I've noticed after taking a picture that there is too much space between the right eye and the side of the head. What else?

>> No.2200490

>>2199370
Thought it was a shitty smudged dolphin.
But I hear ya. It looks like a garbled pattern containing letters and numbers to look like a code but I'm pretty sure it's a space filling pattern.

>> No.2200494
File: 103 KB, 900x600, large_wacom-tablet-5.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I want to start digital painting. What board should a complete beginner to digital painting and all around art get?

>> No.2200720
File: 1.30 MB, 1885x1060, 2015-08-27 15.30.52.jpg [View same] [iqdb] [saucenao] [google]
2200720

When is it alright to move on to digital?

I think i have a solid understanding of the fundamentals and will continue to strengthen them traditionally.

Guidelines with the same value are messing me up. Plus no ctrl-Z :(

>> No.2200729

>>2200720
Just do it whenever you feel like it. I for one started out with digital drawing first and learned fundamentals digitally. But you have to know that your first week is going to be hard since its a complete different medium. It took me about a month or 2 to be comfortable drawing digitally.

>> No.2200749

Is doing 30 seconds gesture drawing worth it when you don't fully understand anatomy, nor how to draw dynamic, lifelike poses yet?

What I mean is, is 30 seconds sketching just a "don't get rusty" thing, or can it actually be beneficial to a beginner in any way shape or form? Cause I have a lot of fun trying to do add as much detail as I can in that short time, even if the figures most of the time suck ass.

Should I just drop that and do careful studies until I perfect anatomy/gesture?

>> No.2200817

Is drawing from imagination (or at least using the least references) an aquired skill or only for the chosen?

>> No.2200828

>>2200817
You draw better from imagination when your mental picture of geometry becomes more objective and less symbolized

>study real life objects
>draw different angles
>understand lighting
>understand perspective and depth

As you get more familiar with breaking down anything into shapes, imagining a complex painting gets closer to imagining rotating a simple cube around

I'm sure people start out with different imagination complexity, but it's nothing studies and practice cannot fix.

>> No.2200830

>>2193495
"Loosen up or you'll hurt your hands."
Something I never listened to and hey guess what?! Permanent fucking nerve damage.

>> No.2200834

>>2200749

Accuracy is important so I don't know how much a 30 sec limit is going to help.
The aim is to learn how to streamline the action or shape in front of you, basically distill it down to its pure essence. Its not about drawing as fast as possible.
But If you think you are getting something out of it though, like muscle memory or drawing details on the fly, I think it's good. It's best to trust what you enjoy. you'll get more out of it that way. If you focus on accuracy first though, it can help you how best to use the limited time for when you DO focus on speed.

>> No.2200836

Is it easy to forget something you've learner? Like a thing that you aren't often drawing or technique you aren't often using?

>> No.2200839

>>2200836
I think so. How much history do you remember from middle and high school? If it isn't knowledge that you're using, you might not retain it.

That said, it's easier to relearn something the second time around, as you'll probably recall a fair amount simply from the refresher.

>> No.2200841

>>2200830
im sorry for you anon

>> No.2200847

>>2197611
trace it with broad strokes a million times, then try drawing it freehand

this looks like a great exercise for architecture

>> No.2200938

>>2200353
Bump for my qustion

>> No.2201222

Does facebook popularity matter when it comes to getting hired? Should you be active on fb if you are looking to get an inhouse gig eventually? Build up those completely false and childish facebook-friendships?

>> No.2201300

>>2200841
Eh I've come to terms with it. I just don't want others to be as stupid as I was

>> No.2201301

In James Gurney's "Color and Light" there was a page discussing that green was not a good color to use in painting or even in any palette in general and at the very least it should be desaturated or mixed, but I don't feel like it explained very well why that is.

Is there perhaps more insight to this?

>> No.2201310
File: 41 KB, 1000x700, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2201310

how do i fucking larn to draw good poses ?
it's driving me crazy, i'm about to give up

i always get problem at the neck and shoulders area.

pic related is sketches i ended dumping because it's shit. However the 2nd one is just scratch on scrap paper.

>> No.2201334

>>2201310
lots of figure drawing, esp work on gesture. A good pose is 80% gesture imo

>> No.2201411

>>2201301
IIRC that was specifically for painting landscapes, where chances are you'd see just a whole bunch of "green" everywhere. In that sense the advice is more to play up the differences between the different shades of green present for more color variety (ex: that slightly yellowish green, lets make that a slightly greenish yellow; that desaturated green, let's pull that deep into the grays).

If there's any science behind not using pure green in abundance, it could have to do with our color vision. IIRC the human eye is most sensitive to green, so I could see it easily dominating a painting.

Just my 2 cents though.

>> No.2201657

I find it more draining to measure the hours I draw. It seems when I don't measure the amount of time, I spend into drawing, I have more fun. This is normal correct?

>> No.2201695

as I get better, I'm finding it way harder to choose poses. Does anyone have any tips on this? Super vague, but any help would be appreciated

>> No.2201706
File: 88 KB, 835x835, image.jpg [View same] [iqdb] [saucenao] [google]
2201706

I want to learn how to render images and master this art style pic related

>> No.2201784

i have thrown in the towel on answering the prior dead threads i missed... anyone who asked real questions in those threads and is still around who didnt get an answer/good answer post again.

>>2200938
last time i got books from those threads, they was a mega... but now they are paranoid about mega so they are likely transferring to mediafire or some other shittier file host.

>>2200449
dude, this is all just fucking boxes in perspective, if you want to draw this, prepare to burn the fuck out, or gain autism with the amount of perspective you have to plan and plot out.

this is a point where i would rather cel shade a 3d model as it would do damn near the exact same thing with less work involved overall.

>>2200488
need a source pic to be able to tell you what you fucked up on and how to fixed, and i just held a mirror up to my face, the reason there may be that much white space is because the image wasn't an exact they are looking at you pic, but slightly looking off center, you didn't pick up on that and instead drew it as a straight on piece.

>>2200494
my vote is for anything uc logic based, huion 610 pro or monoprice, either one of those gets you a decent sized workspace and if you look up how to install it and troubleshoot the drivers if they fuck up, a board that performs as good as the intuos pro for 1/5 the price.

for an absolute beginner, this will be good for you to see if you like digital work and to learn skills, and if a few years down the line you decide the tablet isn't good enough, upgrade then.

>>2200749
google gesture and tell me where you see a lack of anatomical knowledge would hurt the drawing?

think of a gesture as a stick figure you build on top of, the better you are the better the stick figure can be and the more useful it can become but its still just that, a stick figure for further drawing.

>> No.2201791
File: 78 KB, 640x480, image1 (6).jpg [View same] [iqdb] [saucenao] [google]
2201791

>>2201784
It was drawn in front of a mirror, but yeah here's my face for reference.

>> No.2201794

>>2200817
depends on what you want to do, i would say that if you want to build an entire world from scratch with its own tech and its own feel, than yea, some amount of born with it is probably required
if you are talking about drawing a human, a plane or other shit like that, than no, you can and will acquire it given time and knowledge of the subject

>>2200839
>>2200836
little over 10 years of not arting here, my knowledge has not faded, however all my skill has. the most relatable way i can describe it is play a videogame you haven't touched in 10 or so years, you may not remember everything without getting into the game, but once you do it all comes back to you, however, because you haven't played it in 10 years, you know what you have to do, but just cant pull it off

so long are you are doing art, you dont really need to review, as the skill is still being put use in some way

>>2201222
from my understanding, there are work places (not art) that will not hire you if you dont have a facebook, and then hand over the password and user to them.

i would say an online portfolio is more important than just a facebook, you probably wont get hired just because you are popular there, its not really a selling point, but work on something big and that will be your selling point in the future.

just dont go and piss anyone off on face book, dont shout niggers, and dont start a controversy and it probably wont hurt you to have one just to dump shit you draw.

>>2201411
>>2201301
look at the color that 100% green with no other color shits out on a computer, that is a color that is almost never seen without being desaturated or mixed with various other colors, just pure green probably almost doesn't exist in nature.

>>2201310
gesture if the pose doesn't work there, dont move forward just that simple dont go forward with a pose till it looks right you waste less time and dont have to post about giving up because you put time into a piece you later realize isnt working

>> No.2201799

>>2201657
dont measure while you are drawing measure after... if you do it during it feels like work because that's what you do when you are forced to do something you dont want to, you watch the clock.

>>2201695
you mean from imagination, or do you mean from images?

>>2201706
start out by blocking shit in, than do the rest roughly and with quick motions, that should get this result.

>>2201791
just overlapped the two images in photoshop, funny enough, you are more off with how tall your head is than you are with how much white space there is.

try doing this, fuck your hair, draw yourself bald, however dont use a mirror use a picture you take. this way you definitely have a constant to work with instead of something that will always change.

judging by what i think is your thumb, you drew fairly small, take up an entire sheet of paper. that way your little mistakes aren't nearly as big.

>> No.2201818
File: 102 KB, 611x1855, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
2201818

>>2201791
>>2201714
flip to find errors. you are symbol drawing

>> No.2201823

>>2201818
Symbol drawing? How so?

>> No.2201825

>>2201823
i can tell. go ahead and try to draw an unreferenced 3/4 view

>> No.2201833

>>2201823
Really

>> No.2201835

>>2193451
You can do this by making a custom brush preset in Photoshop.

Disable pen pressure, enable direction-based stroke. Enable duel-brush texture, and make the second non-rectangular brush a texture that you'd like to only apply to the start and end of the brush stroke.

You can also train yourself into the habit of picking certain min and max thicknesses for the preset, and then adhering to those when blocking in shapes or adding finer details.

Brush presets are your friend.

>> No.2201858
File: 1.42 MB, 3264x2448, IMG_20150828_140359.jpg [View same] [iqdb] [saucenao] [google]
2201858

I hope it's not too late to ask, I've been doing the exercises from this book and today I reached this page, I love this drawing, but how did the artist rotate the houses? I only know how to do a 2 point perspective drawing with all the houses aligned and vanishing to the same points, how do you rotate certain elements easily so I can freehand sketch that?

>> No.2201860

>>2201858
Just use another VP.

>> No.2201863

>>2201860

Scott Robertson says you need to set the new pair of vanishing points in a certain way so that the rotated object doesn't look like it's floating or something weird, wat do?

>> No.2201864

>>2201863
Draw lines from the vanishing points until they form a 90 degree angle, mark this vertex P.

Then shift the vanishing points on the horizon line such that the angle at P stays at 90 degrees and use these new vanishing points to draw rotated houses/structures.

>> No.2201866

>>2201833
Yes really. If I am drawing what I see/trying to follow the contours of what's there, then I don't see how that is the same as symbol drawing.

>> No.2201868

>>2201864

Thanks! How do I do this when one or more vanishing points are off the page?

>> No.2201869

>>2201863
You just have to be careful when placing the VPs, as placing them too far apart or too close together will distort the object. Eyeball it.

>>2201864
Or this if you're doing more technical drawings and want to be exact.

>> No.2201870

>>2201868

Off the page stuff would probably require underlaid pre made grids at different vp positions of the same "lens" and size. For creating the grids Robertson called it the "Brewer" method I think?

At that point I'd just eyeball it. I doubt you're going for absolute precision in traditional media, but drawing a few grids and rotating things with on the page VP's helps with understanding.

>> No.2201893

>>2198197
Repost
What is your guys' opinion on Water-soluble Oil paint? (confusing, i know, but i saw a set at Blicks)

>> No.2202081

>>2196572
I have to disagree, saying that letting style happen naturally is like saying "let skill improvement happen naturally", style and skill are both sides of the coin, one can't exist without the other. If you want to improve, do deliberate practice and if you want to develop a style, same thing.

>> No.2202101

If i want to draw anime (not shit tier weeaboo garbage) Who should i copy and try to learn from?

>> No.2202106
File: 87 KB, 960x720, 1400177918573.jpg [View same] [iqdb] [saucenao] [google]
2202106

QUESTION, I did fanart for a famous youtuber, I know he's going to love it, but how do I make him read my message?

He's only got youtube and google hangouts, should I write a comment and try to get upvotes or PM him via youtube?

I need to make sure he reads my message and sees my fanart.

>> No.2202236

What do you do when you just space out and don't feel like you can focus enough to learn or properly practice anything

Like are there any recommended exercises

>> No.2202237
File: 364 KB, 1477x1991, clip+(2015-08-28+at+04.13.51).jpg [View same] [iqdb] [saucenao] [google]
2202237

>>2195345
Hampton has a pretty good explanation of it

>> No.2202240 [DELETED] 
File: 286 B, 15x8, ss+(2015-08-28+at+04.14.14).png [View same] [iqdb] [saucenao] [google]
2202240

>>2202237
>>2195345

>> No.2202257
File: 158 KB, 360x320, 1438451277412.gif [View same] [iqdb] [saucenao] [google]
2202257

What's a good way get better at proportions? Books, picture tutorials, video tutorials, exercises , anything really

>> No.2202284

>>2202106
you just doxx him and stalk him for months until you'll find him alone in a vulnerable situation, and then you go all over him and give him your fanart real good.

>> No.2202285

>>2201799
From imagination!

>> No.2202291

>>2202236
Spent less time on the internet. Clean your workspace. Switch off tv. Don't put on music. If that doesn't help go somewhere else to draw, like a library.

>> No.2202313
File: 104 KB, 300x300, 1440548192558.png [View same] [iqdb] [saucenao] [google]
2202313

I've forgotten exactly how to get better at art someone refresh my memory so that I can get better again

>> No.2202370

I have to prepare some sample work for a graphic design company. what the fuck I should draw?

>> No.2202373

>>2202370
do they have a website? look at what kind of work they have and get a feel for it first.

>> No.2202376

>>2202373
I did, its mostly text stuff

>> No.2202384

Anyone else just unbind and disable the thumbside buttons on your stylus?

>> No.2202413
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2202413

Is there a formal term that distinguishes the use of color x to depict something of local color x from the use color y to depict something of local color z?

I've noticed that simply having a red, a turquoise, and a chartreuse object in your picture doesn't make your use of colors harmoniously split complimentary, and that the relative property of color allows artists to use one color to indirectly represent another color.

The implication there being that one can use red, turquoise and chartreuse in varying degrees to represent the colors of things that may not necessarily be red, turquoise or chartreuse. I personally really like paintings with this kind of color aesthetic.

Is this literal vs representative application of color?
or direct vs indirect application of color?
or symbolic vs abstract application of color?

am bottom tier noob and want to git gud at painting, what do the pros call it?

>> No.2202466

How do i draw melting forms?

>> No.2202502

>>2202284
This is the best option

>> No.2202511
File: 345 KB, 699x300, tumblr_na4j8aTvrN1tdj314o8_1280.png [View same] [iqdb] [saucenao] [google]
2202511

Anybody have any tips on drawing catoony/stylized backgrounds n landscapes?
I've been watching Bob Ross which has surprisingly actually helped, but I was wondering if there were any other resources out there.

>> No.2202584
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2202584

>>2202413
It took me a few times to figure out what you were saying, but I think I got it.

Lighting.
The color of an object is Directly determined by its local color (Red apple) and its light source color (warm light). By mixing them together, you will get your "light-side-of-the-object" color. Then, the shadowed area will be cooler (in this situation) as well as other reflected light from other objects in the scene.
From this result, the color of the apple isn't technically RED it's a mixture of both Warm red (light plane/side) and Cool/Neutral red (shadow side). The red is what keeps the colors harmonized.

Here's the tricky part.
Shine a bright green light on your face/body in a dark area. Why does it look green? You know what RGB is? Well, the only light hitting the white object is 100% Green, leaving R and B at 0%. And, because your body absorbs (in direct sunlight) a certain variation of RGB and reflects the rest to everyone else's eye to make your skin tone. In this case with the green light in the dark room, and since (I'm assuming) you aren't Pure Jet Black, your body only absorbs the amount of Green light needed for its desired skin color, it in turn reflects the rest of it which is (for the sake of this example) 75%. That 75% of green is NOT being mixed with any other reflected Blues or Reds: creating your normal skin tone and making your skin color look unnaturally green.
I looked way too deep into the science of how light works. Don't make my mistake, although it is interesting, it is NOT worth your time going through all of this mess just to learn something that is easily learned through observation.

Anything can be ANY color under certain circumstances.
Just pay attention to your light sources and how intense they are. Also pay attention to the Local Color of the object, because that too will have an effect on the way it is perceived. A red apple will look BLACK under green light because a red apple cannot reflect Green or Blue light,

>> No.2202591

>>2202413

That colour wheel is wrong, and whatever colour relation you deduce from it will be inaccurate. There are the additive primaries( Red Green and Blue ) used in light and the subtractive primaries ( Cyan, Magenta, Yellow and Black ) used in painting and print.

>> No.2202595
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2202595

How far should I go while sketching? Essentially I try to make it all look good/solid and spend on it as long as I can, because I feel the freedom and the fact that it's still something that will never reach the end phase. But on the other hand, the moment I get that look of something exactly how I wanted it, I will end up drawing over it exactly as it is in the sketch just to not lose it ( but that's the extremely boring part that most of the times I don't even reach ).

Would it be better if I just started painting instead? I'd even would like to know how hard would it be for someone to go from lineart when they know the basics to reach a similar level when painting, because I've thought about it.

( this is a paint fullscreen screenshot, the original is around 2500-3000 pixels resolution )

>> No.2202607

>>2202511
This is a decent breakdown on ways of thinking about it;

http://shurick.livejournal.com/195876.html

http://translate.google.com/translate?js=y&prev=_t&hl=ru&ie=UTF-8&layout=1&eotf=1&u=http%3A%2F%2Fshurick.livejournal.com%2F195876.html&sl=ru&tl=en

>> No.2202636

>>2202607
This is awesome man, thanks.

>> No.2202643

I usually lay down the foundation and then draw something first with a light blue colored pencil, then go over it with regular pencil/ink, drawing over mistakes. Is it wrong to always start out with a light colored pencil?

>> No.2202746

>>2202584

Thanks so much fam, sorry my post was hard to parse. Appreciate you affirming ideas about color and lighting that I only just started vaguely understanding.

If I want to reach a skill level where, say, the second thing a viewer notices about my art is the colors (first thing is subject matter), do you think I should start painting my sketches with a definitive color palette in mind (before laying down brush strokes), or should I start painting with one particular color first then learn to add and harmonise other colors that I want/need with it. (If I'm being unclear do say so)

also I work digitally btw, mostly just b/w nude pics.

>>2202591

thanks for clarifying, how can you tell tho? also, is there any reason why there isn't one universal color wheel?

>> No.2202755

>>2201866
>>2201833
>>2201818
this is the issue with calling something symbol drawing and why i never call someone out on it.

symbols and not being good tend to look alot alike. apparently the person who drew it was trying to draw what they see, the problem is until you are good at it looks like a symbol drawing and anyone who is told they are symbol drawing when what is really there is a lack of skill gets confused or pissed.

to the person who drew this, get your hands on the watts 8gb video and watch it, see if using the pencil like that works for you, you cant deny the results he gets doing it that way, and it also gets you away from drawing contours so much,

notice your nose, the lines to the side aren't that pronounced, also your lips, there's really no way you could have had a shadow like that.

>>2201893
from what i read, there is no reason to use them apposed to other oil sets unless they are cheaper, water soluble just makes the clean up easier when you are around morons.

>>2202081
style comes from the way you simplify, god damnit i can't think of the right word... is it abstract? fuck it.

if you want to paint anything besides hyper realism you gain a style just through how you simplify things. take a look at John Singer Sargent and figure out how his paintings are so identifiable as him. all you need to do is get good, and a style will show up, all studying how someone else made a style will get you is new ideas in how to make your own... you cant force yourself to have a style its just something you do.

>>2202101
life, get good at realism and than make your own abstraction.

>>2202257
if you are doing it digitally, trace over a real figure, make it a stick figure, or whatever the fuck you are trying to get right, and than draw it without the traced thing visible and compare the two, its a bit harder to do this traditionally, so you are usually measuring shit, if you want to get anal about it you could use artists calipers

>> No.2202758

>>2202313
repetition.

>>2202370
shit that they are looking for, what does the place do and do that. add in some of your ideas to improve it, but dont make every piece like that, that way you are covered if they want more of the same or are looking for a fresh perspective.

>>2202466
melf shit and see how it melts... i suggest gi joes.

>>2202643
not if it gets shit done better than without.

>> No.2202891
File: 2.00 MB, 400x300, 1434593916797.gif [View same] [iqdb] [saucenao] [google]
2202891

>>2202746
You are looking way too deep into this.
Look at your scene, or think about it in your head.
Is it exterior? Interior? Are there people? What kind of lighting situation is it? Is it an overcast day? Or is it direct sunlight? What are the colors of all of the objects?

When making a palette, just think:
"What do I want my piece to FEEL like?" you want something lonely and cold? Well use colder colors, like a cold-blue, a more neutral-yellow and a cooler-and-neutral-red.

Just remeber the formula:
Color of object + Color of light = light side color
Color of object + Complement of light color + X = dark side color(s)
[where X is bounce light from the ground, ambient light from the sky, reflected light from other objects]

Have fun with it! It's in digital, so you can put everything on a separate layer then delete it if it doesn't look good!
Don't be scared to dive right in, you have to start somewhere!

>> No.2203024

My monoprice tablet plastic cover that goes over the drawing surface is getting scratched, where can I find a replacement or some alternative to fix this?

>> No.2203131

Is Draw a Box a good beginner tier website?

>> No.2203191

>>2203131
>Draw a Box
i see nothing wrong with it, a lot of what they do there is how i would tell people to proceed. are there better ways, yea, sure, but they are also more complex and time working is better than time trying to figure out what vilppu means

>> No.2203195

>>2202891
not that other anon but fuuuuuuck me i never thought about breaking down lighting into an equation like that, that's fucking genius.

>> No.2203225

Two questions:

I see lots of artists do idea / gesture sketching that would be considered very chickenscratch or hairy line. From what I understand, this is a bad habit, but they do this then put the solid lines down on top of it after. I've even seen this done in books. Am I not fully understanding this process?

And the other question, how does one spot errors / bad art vs. appropriate stylistic choices, even if they could possibly be unappealing yet done well.

>> No.2203285
File: 1.89 MB, 320x245, 1408228871281.gif [View same] [iqdb] [saucenao] [google]
2203285

>>2203195
Of course there's little variations of the formula, like what type of material the object is:
If it's metallic, it'll have more of the environment being reflected on the surface, bringing more colors onto both sides of the equation. A chrome ball just has pretty much every color in it that the environment does, except one-half to one full step darker in value than it's surrounding environment. (page 171 in How to Render)

I learned the formula from Steve Huston's "Painting using Impressionist Outdoor Color Theory" series. But it felt kind of outdated from other shit I've been studying on light, aka coming up with the formula I gave.

Remember, treat each side of the plane as its own palette, do not mix them (unless that is what you observe).
Also, you have to worry about Specular Reflections and Frenel Effect, but you can look those up on your own.
Light is a tricky subject, and even with all that I know, I've found it easier to just LOOK at reference or real life and OBSERVE what is going on, rather than reading or watching it. 3D programs like Blender or 3DS Max or even Maya (I think) can help with setting up scenes.

Light can get very mathematical very quickly, and I don't think you'd want to be measuring kelvins or wattage to just put some blue or red on an object.

If it looks and FEELS right, then put it there. And if you're having anymore trouble, set up a little scene where you can see for yourself how light reacts to the object.

Have fun with it, don't get stuck on it like I did. Light is what intimidated me from painting, and once I just put paint on the canvas, I never looked back.

JUST DO IT.

>> No.2203288
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2203288

is this a painting or a photo?

>> No.2203339

>>2203288
photo obv

>> No.2203353

Hi! I have to practice drawing texture on wood for art class and dont know how to go about doing that. I'm going for realistic and my teacher said this assignment is for us to experiment with how to draw wood texture

Help would be much appreciated!

>> No.2203402

>>2203225
The point is that you should be able to see and draw the lines you want easily without the need to do lots of them and then say 'oh, this one is ok!'

Lots of artists, despite being able to do this, resort to chicken scratching for aesthetic purposes

>> No.2203410

>>2203353
Try using your pencil on it's side as you draw the ring patterns of the wood. Focus on varying your line width by changing the angle of your pencil.

If the assignment is to experiment, then don't get too worried about how you approach it and what the results are. Just do what isn't the first thing you're naturally inclined to do, and that qualifies as an experiment.

>> No.2203422

>>2203410
Sounds good. I'm using conte crayon. it's shaped like a rectangle.

>> No.2203425

>>2203422
and its more drift wood than planks

>> No.2203559

>>2193444
Faber castel polychromos
Love is when two people have certain feelings towards each other and decide they want to spend their life together. It is obvious when someone is in love.

I posted this in than water color thread but it's good to get more opinions:
What is a good brand of watercolor for more of an illustration type of drawing? I've been thinking of either getting:
Winsor and Newton Cotmans
Kuretake Gansai Tambi
Sakura Koi Travel set

I'm looking for something that isn't "chalky."
I've been using tons of random student-grade ones and I'm comfortable with them. Id like to get something a little better.
Something less than $40 would be good. Pans are preferable to tubes for me.

>> No.2203566

Can Someone just starting out learn and use a tablet and grow from there ? I know it's jumping the gun but I still also plan to practice with a pad and pencil

>> No.2203668

NEW THREAD

>>2203667
>>2203667
>>2203667
>>2203667
>>2203667

>> No.2203699

>>2203225
imo chicken scratching is only bad when it's present in the final piece. it gives off a very unsure feeling and makes it difficult for the audience to perceive what the lines are trying to convey.
if you cover up scratchy sketch lines with smooth inks everything's fine. however most chicken scratch scenarios just tend to be people covering scratchy lines with more scratchy lines

>> No.2203703
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2203703

>>2203285
Damn son you are full of good tips. Lighting is honestly what's kept me from painting too, and and I guess that's been holding me back more than any lack of knowledge. Thanks for the encouragement!

>> No.2204794

i just put a few good scratches in my intuos pen small. how do I fix it? can it be buffed out?

>> No.2205299

I don't know if its been asked, but using a tablet do I set it to use the full area or the area relative to aspect ratio of the monitor? I have an ultra-widescreen so that makes things a little tricky having a 16:10 tablet