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/ic/ - Artwork/Critique


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2184654 No.2184654 [Reply] [Original]

QUESTION THREAD

Last thread
>>2172915

>> No.2184667

>>2184654
/ic/, what's the meaning of life?

>> No.2184669

>>2184667
Playing video games and watching anime

>> No.2184670

>>2184654
Ok so in an outdoor painting, I know that there's the light from the sun, and the light from the blue sky.
...Where does the blue of the sky become the most prevalent? In the midtone-area or the shadow area?

>> No.2184671

>>2184654
In order to git gud, should one use an eraser? Or redo the drawing on a different page?

>> No.2184682

>>2184671

no, waste of time. never erase anything. ever.

>> No.2184702

>>2184671
Of course use an eraser. It's just as important a tool as your pencil. Even artists like Richard Schmid say they will scrape paint off an area they don't think is working. Some artists use erasers to get in light detail, or to simply carve out features.

If you want your technique to be drawing it all in one go, thats fine. if you're learning, you should also learn how to correct mistakes

>> No.2184709
File: 31 KB, 400x300, Asdf.jpg [View same] [iqdb] [saucenao] [google]
2184709

I NEED PICTURES

PICTURES OF GREEK SCULPTURES

>> No.2184753

Is placing an ipad screen cover on top of my tablet's drawing space a bad thing? I have two days with it and there's already a few scratches on the surface. I'd rather not have to replace it in a year because i have a pretty heavy hand.

>> No.2184797

Does anyone know any good books for fashion illustration?

>> No.2184798

>>2184797
Seconding this

>> No.2184799

>>2184667
Life itself.... so boobs and other awesome shit like boobs.

>> No.2184852
File: 55 KB, 500x750, 1401732348598.jpg [View same] [iqdb] [saucenao] [google]
2184852

>>2184709

>> No.2184857

>>2184852
>greek

>> No.2185005

>>2184797
thirding this

>> No.2185014

>>2184852
where's the glorious wet t-shirt night statue?

>> No.2185048

>>2184857
>Mediterranean "people"
>not all identical

>> No.2185118

What canvas size do you usually work at and why?

>> No.2185181

What's the cheapest medium to work with, as far as colouring goes? I bought two little tubes of gouache, just to try it out with some greyscale stuff, and that ran me about 15 bucks. I'd assume watercolour would be a similar price. Oil I think would be too much trouble, and I've heard it's expensive.

Maybe a set of prismacolor pencils, or a set of copics? I remember using pencil crayons back in school though and they run down pretty fast. The whole set is less than 200 bucks though and 2 bucks every now and again to replace a pencil wouldn't be so bad. How much use do you get out of a copic?

Should I just stick to digital and save my money?

>> No.2185410
File: 125 KB, 464x600, 1439360164297.jpg [View same] [iqdb] [saucenao] [google]
2185410

What do you guys think about Sheldon Borenstein from NMA? I honestly like him as an artist, but I don't feel that he's a very good teacher. I'm watching his videos on NMA and a lot of the concepts he teaches don't really click with me. Anyone else feel the same way?

>> No.2185415

>>2185181
Acrylic is probably the cheapest, watercolour and gouache seem cheap but for the amount of paint you need to cover a large area it really isn't as economical as you'd think.

>> No.2185416

>>2185181
watercolour would be the cheapest if you want a wider colour range.
if you're planing on makng more monochrome colouring you could go for prismacolors.
you could combine media too of course.
wouldn't go for copics. overpriced as shit.

>> No.2185432
File: 7 KB, 348x145, images (1).jpg [View same] [iqdb] [saucenao] [google]
2185432

How do draw like this guy??? I believe the artist is Shinji Hashimoto. I know it will help to copy his art and practice a lot, but any additional advice would be helpful.

It's also hard to find much of his artwork. Tried making a thread out of this and it got no replies - I've been stuck on this for a while.

>> No.2185454

>>2184654
remember, when you make a new question thread link it in the old one. there are some people who just leave the tread open and stay there and continue to ask.

>>2183258
nice, you finally finished that, i would say look at the watts youtube and watch some of those videos to gleam what to do off them.

>>2183297
drawing motion blur or something like it right gives a sense of movement, try drawing something in motion without something to represent motion and you will see why its done... this image in particular it was likely dont to make it more interesting due to the fact they used and abused every single art filter they could remember.

>>2183599
>>2183656

the pencils i normaly used are called ebony, the current ones are prismacolor but i have others like it from various manufactures, these i can sharpen... here

to sharpen a pencil in the proko, watts way, mark off on the pencil 2 inches, than mark the one inch area.

sharpen the first 1/8 inch of the pencil to the lead so you get a good sense of how far down it is, than strip the pencil from the 2 inch line to the tip of the lead, remeasure the 1 inch line and strip the pencil to that. now you have 1 inch of exposed lead,

what i like doing with this is sharpening it through use, practice lines with it do the peter han excersizes that bullshit, that way you dont waste a fuck load of pencil just for the sake of a tapered tip.

the prismacolor ebony are also very thick leads, so its more difficult to break.

as for your question, are you un coordinated neanderthal... yes, you are, but over time you will get better... to that point, i got a 2b normal pencil that had at beat a .9mm lead in it and i sharpened that to a 1 inch point and half inch taper... ir fell off the desk and broke because it was round, but i still did it.

also, the pencil watts and proko talk about is expensive as fuck... 7-11$ per pencil... thats not something you want to practice with.

also, use an exacto knive to sharpen

>> No.2185467

>>2183609
yes and no... yes if you go to someplace that has figure drawing from live models as part of their curriculum and not an elective or something students need to make a club for.

a school like that probably has people who know their shit and will teach you far faster than you can self teach, however if the school forces classes on you that are not art related at all... be warry.

a good school will teach you a very wide variety of materials that you may have never even thought ot using, but a bad one will teach you bullshit that's not an employable skill.

thanks to the internet everything you could learn in a school is online... almost everything can also be pirated. if you are willing to go to a school than you probably have money to spend, so take a year of watts online for 1200$ and get the drawing shit down or done, then see if you are willing to pay more for the rest of the courses... i believe its 100$ for all the drawing, and 200$ a month for all the painting and drawing.

>>2183666
draw with an overhand grip and on the side of a pencil, if you draw to hard you will snap the lead, it will teach you a light touch.

>>2183894
animu is a style that come from abstraction/simplification of the human body

look at hentai, good hentai knows how to draw a human body and abstracts, bad hentai learned how to draw from anime alone.

learn to draw humans sell and it makes drawing anime look so much better than if you dont.

>>2184263
i fucking hate his teaching style so i ignore the stories he tells and pick shit up from what he does. when he isnt telling stories he is pretty good to learn from.

>>2184633
it allows you to fuck up in bigger ways and shrink it to make it look fine.

>>2184667
you decide it for yourself, i went with bullshit after a fuckload of things went wrong in mine

>> No.2185473

>>2185454
>>2185467
post your art

>> No.2185479

>>2184670
take a look outside and look around for where the blue of the sky matters... i have never personally looked outside and saw blue be somewhere for no reason, if there is something blue its because it reflected off something that was blue not the sky itself.

i just looked up why the sky is blue, seeing if it was blue due to incoming light or blue due to outgoing... my conclusion is if you see blue from the sky, any other light is so overpowering that whatever could have been there is not visible due to the other wavelengths of light

basicly, if you want blue to come through its going to have to reflect off of something not the sky to give you a blue tint

>>2184671
dont bother eraceing >>2184702 what this anon is talking about is going from the innitial drawing steps to the rendering...

rendering is not part of the get good process, rendering is the step after. you need to have good bones for anything to stand up and if the drawing itself is fucked no rendering will fix it.

not using the eraser forces repetition and iterations, you learned from your mistakes now apply it to a new one.

>>2184753
i would say use a protector made for your tablet, not one made for a finger.

>>2184797
girl fashion magazines?

>>2185118
large, traditionally it lets me use my arm instead of just wrist, digitally usually 9X bigger then the final product, it allows for antialiasing that is exact pixel sizes smaller and the bigger you draw the more you can make smaller mistakes and they even out.

>>2185181
learn color digital, than transition to various mediums, color is fucking expensive irl.

>>2185410
see an above post.

>>2185432
thats not the right name as its giving me dick on a google search... and telling you what to focus on with 1 small image isn't really a good idea.

>> No.2185517
File: 12 KB, 400x175, killbill_anime_07.jpg [View same] [iqdb] [saucenao] [google]
2185517

>>2185479

The entire animated scene from Kill Bill Vol. 1. The music vidya for Linkin Park's "Breaking the Habit". Kidstory (Animatrix?).
Those are available on youtube.

I believe that is all the same artist. If not Shinji Hashimoto, could be Shinya Ohira or Kazuto Nakazawa.

>> No.2185536

>>2185517
ok, ill use the killbill vol1 and the music video as what to look at

i want to say first, the way you draw for animation and the way you draw for a still is completely different, the 2 names you mentioned on a google search shits out a fuck ton of different styles ranging from realism from life to heavily stylized minimalistic.

ok, if you want to know the animation side, the first 30 seconds have high resolution line art, so when they zoom in nothing is pixelated/you aren't the movement is mostly superficial small changes here small changes there with alot of pan and scan to make it seem like its not a still...

once it goes into motion i honestly want to say its rotoscope, at least that's the vibe i'm getting from it.

from a drawing prospective, there are 3 shades, one base that is light, one darker than base, and another that is brought in through hatching. because i dont have the movie on blu ray, and its pixelated to all fuck on youtube, seeing it in motion is hard, but it looks like the line art is used for lines of motion, along with leaving some of the color behind.

the outline of the person can be a bit chicken scratchy... not sure if thats the right word, its a few steps up from chicken scratch.

the music video used a lot of cg for the environments, and i want to say, i believe it is rotoscoped, yea... it was.

ok, more on the how its animated side, the same image is drawn 2-3 times and looped for a second or two, because you cant draw the exact same thing more than once without some variance, it gives a sense of motion without moving.

after watching the rest of the the kill bill video, i found there was 1 more color used, a highlight, and when there is a real light source and not a dimly lit apartment, they use another color for the range of colors.

because rotoscoping is you tracing an image, they may have taken some liberties in the faces, but i honestly cant tell you what he did unless i saw the non roto images.

>> No.2185537

>>2185517
>>2185536
if you figure out what the artists name is for certain ill look into them than,

but from the names you gave, they are well rounded artists, capable of doing many styles, and the ones you are looking at are what they chose to do when rotoscoping.

>> No.2185540

>>2184654
I got a tablet a couple of days ago and so far I'm enjoying it a lot. I'm using Clip Studio Paint/Manga Studio 5 for the software.

However, as fun as it is, I can't help but feel a little lost. I've never used a tablet before so all this stuff is new to me. Are there any tips you might give someone entirely new to using tablets? Also, are there any good guides on how to sketch, ink and colour using this software?

>> No.2185564

>>2185540
stop using the mouse for a week or two, it helps to get fully use to getting use to the tablet.

as for the software... you are likely going to be on your own in searching for what you want.

https://www.youtube.com/watch?v=06cbvf3uHjI guy inking not sure how good.

>> No.2185633
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2185633

I'm a beginner at digital painting but how do I go about achieving this kind of look? Are there tutorials you could point me to?

Sorry for the subject matter, just can't find another example.

>> No.2185638

There's a warmup/exercise/drill for improving fine motor skill/linework/circles etc. It's on youtube and the artist is an asian male (I think). Last time I saw it linked was in a thread where the op asked about pen hatching. I wish I'd saved it, but I didn't Can anyone provide a link or the artist name?

>> No.2185642

>>2185638
Peter Han's Dynamic Sketching I believe

>> No.2185644

>>2185638
Never mind, peter han is it. A kind anon above mentioned it offhand.

>> No.2185650

>>2185633
looks like a lot of masking (layer mask, clipping layers) and gradients (and soft blending brushes) too me.

>> No.2185750

>>2185633
part of the look is chromatic aberration, which i suggest dont use, but that personal preference, this person did not abuse it like so many others.

outside of that, its as simple as know your colors, blur, and layer masks for hard edge colors.

also, note the face and eyes, thats where 90% of the time is spend because that's what everyone will look at and remember, the face got alot of love while the rest of the body was a fuck it... even the hair didn't get as much love and that's usually priority 1 or 2

>>2185638
god this shit gets asked every single thread multiple times to the point i know it off the top of my fucking head. so... >>2184654 nest time you make a thread add this link https://www.youtube.com/watch?v=wgDNDOKnArk because every thread its a thing

>> No.2185764

Peter Han is joke. Why do people follow his advice? It's formulaic and ends up looking so unappealing.

>> No.2185776

>>2184654
How many pages does /ic/ draw? Either finished or unfinished works. Or pages with multiple sketches on it. Is their a minimum amount of pages someone should draw in a day? Im unsure if this question is ass backwards.

>> No.2185812

I think it's more about the efforts and time you put in your drawings than just about the quantity you're able to produce.

( Sorry for bad english tho )

>> No.2185838
File: 51 KB, 480x640, tree.jpg [View same] [iqdb] [saucenao] [google]
2185838

I really really suck at drawing trees or nature sceneries, especially when they're the background for a pic and I can't go into endless detail. Does anyone have good tutorials for trees, plants and stuff?

>> No.2185950
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2185950

Does anyone have a good reference for the clavical/collar bone and shoulder along with the muscles overlaying them? Bridgman's depiction is going a bit over my head here.

>> No.2185962

>>2185838
>especially when they're the background for a pic and I can't go into endless detail
Why are you trying to include endless detail in something that isn't your focal point?

Ever see a tree from far away? They're pretty recognizable even when you aren't close enough to see the texture of the bark or count individual leaves. Get your large shapes and masses correct, and you'll have what looks like a tree. Use your brushwork to imply detail where needed.

I suggest doing a few master studies of landscape paintings - specifically plein air paintings where the artist didn't invest tens of hours into the piece. Study how they simplify nature. After that, go out and paint/draw real trees yourself - from life.

>> No.2185972

>>2185950
Proko has a good video about the shoulder bones, but he hasn't made one about the muscles
>https://youtu.be/jKYMCGDFE9U

>> No.2185973

>>2185776
>Im unsure if this question is ass backwards.
It's pretty ass backwards.

How many pages will vary by medium used, size of the page, amount of detail put into each drawing, number of drawings per page, what's being drawn, the experience of the artist, the preferred working speed of the artist, how much time the artist has available in a day, whether they're spending the bulk of time sketching vs working on a larger piece at any given point in time, etc.

Why do you need to ask? Are you worried you aren't spending enough time drawing, or are you worried that you aren't getting as much done in a given amount of time?

If it's the former, then start tracking how you spend your time each day for a couple of weeks (including time showering, time spent surfing the web, time playing video games, time trying to fall asleep, etc). This will show you how much time you're wasting in a day, and where you can find more time for drawing if that's what you want.

If it's the latter, don't worry about it. Experience and intent play a big role in how fast a drawing is made. Don't rush something at the expense of quality - nobody is impressed by the time stamp that goes with your piece, only whether the final drawing is pleasant to look at.

>> No.2185986
File: 175 KB, 433x480, puu.gif [View same] [iqdb] [saucenao] [google]
2185986

>>2185838
this might help. Did few minute doodle and went far off with the stem, but basically the shapes in easy forms.

>> No.2185987
File: 1.56 MB, 3840x2160, IMG_20150803_200445.jpg [View same] [iqdb] [saucenao] [google]
2185987

>draw some hands
>"well, this came out pretty nice"
>draw some shadow studies
>"not bad at all for a begginer"
>draw some gestures
>"needs some work, but getting there"

>finally try drawing faces

Holy fucking shit. My faces look like something out of a third grades sketchbook. What the actual fuck. My other drawings actually resemble THINGS. The faces I draw just resemble failure.

Any tips?

pic related, one of my latest studies.

>> No.2186131

I'm trying to do gesture drawings the Vilppu way.
So here's my question :

Should it only be done with ref pictures? When doing a random pose from imagination, I'm not really sure how long should those "flow/motion" lines be ( if I can call them like that ), as I'm not certain to all the proportion sizes, from all angles - foreshortened or not.

This sort of brings me back to a post where someone mentioned gesture drawings shouldn't really be the first thing you learn.

>> No.2186141

>>2186131
You can do gesture drawings successfully both from the model and from imagination. Gesture drawings when you don't have a model are a great way to simplify the action and conceptualize weight and overall proportions super quickly. You'd do several then see which ones are worth further developing depending on your illustration goals. Alternatively, any and every gesture drawing can be fleshed out simply to practice turning a gesture into an accurate human.

I happen to also think that gestures shouldn't be the first thing you learn. If you aren't already used to thinking in 3D and have some familiarity with the human body, then gestures are counterproductive IMO. Too easy for beginners to get lost not knowing what they should be doing, and what frame of mind they should have. Gesture drawings come in many different appearances - some successful and some not - and a beginner wouldn't be able to recognize what approaches are successful, in what ways and why.

I'd say a beginner isn't ready for gesture drawings until they can draw from observation well (shape measuring and replication), can conceptualize and draw all of the basic forms in perspective, and can construct complex forms from basic ones. For constructing figures, I'd say the next step is getting a basic overview of the forms involved (manikin), and the basic proportions of those forms. With that in place gesture drawings can be approached most effectively.

I see the gesture drawing as both a warm up exercise and a tool to quickly capture the whole figure and the important parts of it's weight and movement. It isn't so much a milestone in and of itself, but a very useful tool for drawing figures in proportion that aren't stiff.

>> No.2186170

How come everyone is recommending loomis to each other while only a few people here are actually implementing construction in their drawings?

>> No.2186173

>>2185950
hampton is great for this. Google Figure Drawing Design and Invention, the PDF is on the front page. Study that then come back to Bridgman.

>> No.2186205

>>2186170
because shit artists think mentioning loomis makes them automatically better artists then people who don't worship loomis. Stroke that epeen. Also meme.

Truth is, loomis is good to study, but the key word is 'study'. His methods makes me draw more stiffly then I like, but his books are an important addition to the ol' mental library.

>> No.2186215

>>2185987
your hatching is not to make different values from gray only, use direction to suggest planes, draw a mesh inside the outline of things, outline inside the outline, draw what you see

>> No.2186327

Recently I've found it's easier to start from the nose when trying to copy a portrait and use that as a measurement. Where are you supposed to start? Is this bad?

>> No.2186437

What's a good way to study anatomy? Keep a book around and reference it as you draw or copy the anatomy drawings out the book?

>> No.2186441

>>2186141

thanks anon

>> No.2186463

>>2184667
playin' games and drawin' dames

>> No.2186549

>>2185962
>why are you trying to include endless detail in something that isn't your focal point
I'm bad at giving the overal shape of the trees, how the shadows work, that sort of things. I'm good at precision drawing (like flowers or leaves) and then I try to take a step back and generally capture the shape of a tree or shrub or god knows to make it look like one, and bahm, I start to go full autist on all the leaves. I don't know how to give it a "tree" feel without doing that. It's either a bunch of different grey blots that don't look like one, or an actual, painstakingly detailed tree.

Your suggestion is very sound though. Off to the museum, then the park with me.

>> No.2186574

>>2186327
I do not think it matters where you start, as long as you make the proportions correct.

>> No.2186587

>>2186437
Do you mean anatomy as in medical-tier anatomy or just drawing the human figure?

For medical-tier anatomy, I go to the science museum close by. They have a few body part in formol and such.

>> No.2186661

>>2186141
Not the guy you replied to but this is just what I needed. I've been wanting to take art seriously but I can't afford instruction and I'm generally at a lost at what I should do.

I've been told to work on my lines and construction so I'm doing stuff from Keys and probably from DotRSotB soon. I thought about using a pigment pen to practice my linework as well but my drawings are still messy especially compared to the images of the first exercises of Keys... Should I power through even though it looks like pretty bad or get used to a pencil/charcoal for now?

>> No.2186665

>>2186549
If detail is an issue, use a tool that's too large for you to detail properly. This might be a stick of charcoal on its side, or a brush whose width is several times that of an individual leaf. Kind of hard to detail when your tools physically won't permit you to do it. In that you'll also find ways to imply detail with your marks without actually drawing in tiny detail.

>> No.2186669

>>2186661
Use many tools: markers, ball point pens, pencil, charcoal, etc. Something like markers will force you to be deliberate with your lines, and because its binary you'll obviously have correct or incorrect lines. Tools that get darker with pressure give you some leeway.

I personally don't think you should only stick with marker when starting out, but even when using pencil you should be aware of what soft lines you're placing, what deliberate lines you're placing, what you're placing with short lines that might have been better as one continuous line, etc.

The Peter Han Dynamic Sketching I on youtube has great line exercises that you can do as a daily warm-up - for that I'd use the same marker that he recommends. I do think it'd necessary for you to learn how pressure affects the other basic tools, as it's all related to your mark quality and motor skills.

You can create value scales to practice pressure control. Draw a 1cm x 9cm box with a thin marker, then fill it with a gradient using your pencil going light to dark. Make it as smooth as possible. Do it again going dark to light. Do it again using the side of your pencil instead of the tip. Do it again but this time divide the rectangle into squares first, and fill each square with uniform value to that it's a step-wise value scale instead of a gradient.

>> No.2186677

>>2186665
Very nice advice that, thank you based anon.

>> No.2186685

How many hours do you draw?

>> No.2186696

How does one study properly? Do I just draw something repeatdly while trying to break it down to simple shapes(which is extremely hard to do, most of the time for me)?

>> No.2186761

>>2186587
I meant for just drawing the human figure.

>>2186696
The method I use is set an alarm to go off in an hour, after that take a break for 20 minutes then go again.

>> No.2186769

What do you guys think of Art Academy: Home Studio as an entry point or form of practice for art? I know there's the lack of pressure sensitivity but do you think the lessons and principles are applicable to traditional drawing for example?

>> No.2186780

How the fuck do I chose a background color?
Specifically for portraits.
I never know if it should be a light or dark, complimentary or opposite on the color wheel.

I feel like after I got my initial linework down and its time to begin I feel like Im already doing something wrong as I begin the initial background

>> No.2186797
File: 15 KB, 480x360, PTH651_800x600_Gallery_1.jpg [View same] [iqdb] [saucenao] [google]
2186797

Has anyone got experience with the Intuos Pro Pen & Touch Medium? I used to work from an Intuos 4 Medium, but a friend of mine has taken a liking to it and borrows it often. She's a lot better than I am, and she's moving to another country soon. I want to help her family give her a going away present, and I was thinking that a tablet would be perfect. Can anyone recommend the Intuos Pro Pen & Touch Medium, or something else above it? I'm looking for something in the 350$ price bracket, or below if there is a better option.

>> No.2186815

is there any benefit to downloading a bunch of paintings with lots of different color palettes and styles and just going through and studying the colors with the eyedrop tool?

>> No.2186820

Choose something to focus on, are you gonna draw heads? draw the figure? practice line control or geometric shapes?

If your an absolute beginner I'd start off with geometric shapes and line control. Than start off by drawing still life's around your house.

Then take an hour and draw while being completely focused , don't just copy analysis both the subject and your drawing. If your mindlessly copying it'll take you forever to improve.

after an hour is up take a break for 5-15 mins than go at it for another hour. Make sure you take notes during your studies as well.

If you fuck up the drawing, redraw it, redraw it until it looks right.

>> No.2186821

>>2186815

If you did that and analyzed there color choices yes, think why they chose there colors and how it works with the others, take notes.

>> No.2186823

>>2186797

Intuos Pro Medium is your best bet, yeah

>> No.2186824
File: 73 KB, 340x340, allislost.jpg [View same] [iqdb] [saucenao] [google]
2186824

Is clinging to the notion that tracing as a form of study isn't any good an elitist delusion? Am I holding myself back chasing some false ideal of purity of draftsmanship?

>> No.2186876
File: 747 KB, 1440x900, bakuman.jpg [View same] [iqdb] [saucenao] [google]
2186876

what are some good inking pens?

>> No.2186914

>>2186824
nah mang, but if some style is amazing to you you shouldn't be afraid of learning/copying it

>> No.2186923
File: 54 KB, 539x496, 11219317_964974346859407_5625843118220170337_n.jpg [View same] [iqdb] [saucenao] [google]
2186923

What are some good subjects to paint for an absolute beginner?
I'm talkin' I know how to draw and render in graphite, but shit when it comes to painting.
What would be some good still lives to set up and "complete" in a couple of hours?

>> No.2186935

Been doing perspective, organic shapes and more.

Yet, I still can't put anything in application. And by that, I mean even something as simple as an arm is drawn the exact same way as a few months ago, when I started.

The sticky touch on that point:

>Does your work look like the example here (or worse)? Then you suffer from symbol drawing.

Nothing seems to fix it. I don't get how, it's like my brain is locked somehow. And no, Loomis doesn't seem to do anything for me at all. I've done Perspective Made Easy, I got a sketchbook full of boxes, cylinders and whatever.

>> No.2186941

>>2186820
>Then take an hour and draw while being completely focused , don't just copy analysis both the subject and your drawing.
I have a big problem with this. What exactly am I supposed to analyze?

>> No.2186947

>>2186935
Do life drawing, stuff from nature etc. Your brain needs to learn to translate a 3D shape to a 2D thing.
Alternatively, try to visualize.
Watch a shape, like a bottle, close your eyes and turn it around in your head.
Watch a body part on one statue and turn around it. Then look at it from one point and try to turn it around in your head.
Last go on pure imagination, imagine a body part, close your eyes and turn it around in your head. I do this when I am bored on the train. I'm trying to make light sources move on faces in my head now.

>> No.2186948

>>2186876

roller ball: hi tec c
felt tip: le pen

>> No.2186949

>>2186941
Analyze:
- shape
- shadowing
- colors

Take a pic (your phone is fine) from what you draw so you can come back later. Let the drawing rest then come back at it. Some things will be off. Compare with that. Alternatively, look at your drawing in the mirror, look at it upside down, or take a pic of your drawing and look at it through your phone. You'll see where you went wrong.

But tbh when you're a total beginner, sometimes you need people to tell you what doesn't work and why x doesn't look like x. So post it here once in a while.

>> No.2186956

>>2186947
This is most likely gonna sound like bullshit, but visualizing something in my mind and rotating it is something I could do before I decided to practice drawing and never had problems with it.

The problem I did notice however was that my mind is a complete blank regardless of what I draw, it's like my brain almost completely shutdown which is frustrating. It's to the point that I don't even know what I want to draw anymore or only have a vague idea of what I initially wanted to do.

>> No.2187005

>>2185764
how is it formulaic? and unapealing is a matter of opinion, i find many arts that are great unapealing to me.

also, the only bit that ever gets talked about about peter han is those 2 exercise videos, never hear him here beyond that.

>>2185776
looking at art as pages drawn is not how you should see it, however is people listen to each other here, several pages an hour could get filled, do not render, if you need to add shadows map them, the time it takes to fill in areas or add gradients to shadows would be better spend drawing another figure/thing.

once you get some good bones, than you start doing the rendering, because its such a long process, you commonly see people who are able to render well but cant draw for shit.

if you want a time frame... try to hit one hour a day, more is good, but just try to always do one hour... if thats to much, try to draw something every day, what you want to do is make a habit and many people find it good to also add a layer of guilt to it by putting marks on a calendar.

>>2185812
no, its all about the quantity for a long time, there are dickish teachers who do experiments like this every so often. the clay pot one just comes to mind.

one group needs to make one masterful clay pot, and another just needs to make 20 a day, but the end of the experiment, the 20 a day group far exceeds what the masterful pot group can do in terms of quality.

>>2185838

google how to paint a tree, or even just look up bob ross, what you want to do is imply detail in something without doing any of the bitch work to really make the detail, seeing paintings and how they simplify trees may be something that will help you...

the other anon said charcoal and paintbrushes, i can second that, painting with charcoal is pretty fun actually, though you may want to make your own charcoal for that.

>> No.2187017

>>2185838

Shit brah where are you going to find a tree to study from in real life??? Fuck wat do wat do??? Maybe you can order a plastercast of a tree on amazon or something. Not quite the real thing but better than nothing, right?

>> No.2187018

>>2186761
I'm enjoying Bridgman's Drawing from Life, but it might be more anatomy-ish then you're looking for. Vilppu is great as well, and he has some vids on youtube. Gotta feel it bro

And Loomis. a'course

>> No.2187023
File: 129 KB, 986x793, Un1.jpg [View same] [iqdb] [saucenao] [google]
2187023

How do I get the length of the green "?x", which from the side view has exactly the same length as the green "x", so that I can draw the correct red line to finish the lid of the box?

>> No.2187024

>>2186824
yes and yes. Tracing helps you feel how another artist works. Seeing things through another person's eyes helps you see more clearly.

Just treat them as private studies, no claiming as your own, do it sparingly, yaddayadda

>> No.2187028

I'm trying to learn portrait drawing but every tutorial I see just copies a photo starting with a feature with no guidelines laid out, is this correct practice?

I always see people doing this and it leads to wonky features yet everyone praises it because its a copied photo why is this.

>> No.2187031

>>2187023

no idea what the fuck is going on there. oh hang on! it's coming back! gimme a second.

>> No.2187033

>>2185950
look into 3d programs, anatomy figures are given with some or aren't hard to find. start out with z brush as they give a skeleton with the program, its been a while but they may have muscles on it already, if not, there are 3d anatomy videos on peers that show each muscle and how and where it attaches.

>>2185987
>>2186215
it really depends on the kind of hatching he is doing, but in general following the shape is something you want to do... that said, post a face if you are willing, it will help us tell you exactly where you fucked up.

>>2186141
honestly i would say gesture has its uses outside of just getting action lines, such as its very quick to be able to put down, so it makes if a fast way to lay in proportions and if those are off, dont even go further with the drawing.

>>2186205
>>2186170
loomis isn't the be all end all, and loomis at least on this board can encompass anything from construction to anatomy fuck up and due to it being fairly easy to find his 6 books and use to be without pirating (not sure now...) they were the go to for beginners and became a meme.

>>2186761
print/make a chart and pin it to your wall, learn the major and minor and constantly reference till you never make a mistake.

>>2186769
well, i have never seen that played, so i dont know everything, but if its like the pokemon one, its not horrible and isnt going to hurt you which should be your main concern. as for just its ability to make art... i cant say, i have seen people do photorealism with ms paint so you can brute force any art program to be good... there is a 25 minute tomato thing... not in english... but it looks like its trying to teach you and make you feel good about your art at the same time.

>>2186823
>>2186797
the intuos line is the old bamboo line, you may want to get her an intuos pro medium...

no experience with it as i use huion and other uc logic base tablets.

>> No.2187038
File: 130 KB, 950x692, Untitle2-2.jpg [View same] [iqdb] [saucenao] [google]
2187038

>>2187023
>>2187031

sorry i have no idea. i tried tho!

>> No.2187057
File: 96 KB, 960x540, nztzrsks.jpg [View same] [iqdb] [saucenao] [google]
2187057

>>2187038
Not sure it helped. I made another one and hope its more understandable

>> No.2187069

>>2187057
Seems like what youre looking for here is how to draw square proportions in perspective. Dont know how to do it myself but Sycra has a video on how to draw a perfect cube- you can probably work it backwards but I'd also like an answer to this

>> No.2187077

>>2187057

wait i got it now. this time for real.

>> No.2187083
File: 136 KB, 960x540, 32.jpg [View same] [iqdb] [saucenao] [google]
2187083

>>2187077

i don't think it's a very elegant solution. maybe some anon has abetter one but this should be good enough for any application situation.

>> No.2187088

>>2187083
I think that works for a side view, but I don't think it works in perspective. Anyways, thanks, you tried to help

>> No.2187106

>>2187088

of course it works in perspective dum dum. the ratio stays the same. you can calculate the lenght of the desired red line based on the existing smaller red-dotted line. to acquire the ratio you use the existing data from the two green lenghts. i'm 99% sure it works.

>> No.2187210
File: 107 KB, 960x540, wcp79t2w.jpg [View same] [iqdb] [saucenao] [google]
2187210

>>2187106
>>2187083
I put a few rulers up against my screen. It doesn't form a square nor is it consistent.

>> No.2187224
File: 1.28 MB, 3003x1834, ideas00.jpg [View same] [iqdb] [saucenao] [google]
2187224

Hello, anons i need some help, with a friend we are trying to create some characters for a webcomic, this webcomic is about jokes of videogames, for example the characters will express their feelings about some games and then some other character will make a joke, or something like that.

But i having a hard time trying to think some characters that will like the gaming community, can you anons give me some ideas for characters?

I post in here because is a question about art i think, if i must post this in /v or /adv please let me know

>> No.2187253

>>2187224
>>>/b/>>>

>> No.2187274

What's with the sudden uptick in instagram users on /ic/? Do filters really make a difference? Why use instagram for art? It's designed for photos.

>> No.2187283

>>2186923
Anything that's a simple form that doesn't have intricate texture. Eggs, mugs, apples, vases, phones, books, etc. Practically most things you have lying around the house can make a good still life - the only things that an absolute beginner should avoid are complex forms, complex texture/patterns, and complex lighting effects.

>> No.2187287

>>2186824
Depends. If you can't draw by observation well, then tracing won't improve that skill. If you can draw by observation accurately, but you want to study things like mark efficiency, then tracing can be helpful.

As with anything, identify your goals: both long term and with a chosen study. Then ask yourself if the form of practice you're considering would help to achieve both goals.

>> No.2187292

>>2187274
>Why use instagram for art? It's designed for photos.
It's a platform for sharing images - paintings and photos both fall into that category. Artists post artwork on facebook all the time, even though that platform too was originally tailored for photos.

Supposedly instagram has been on the rise in popularity among artists, not just those on /ic/. Since it's a growing social media platform that reaches a wide audience, it makes sense to post stuff there to reach more people than you would using only 1 platform.

>> No.2187300
File: 370 KB, 1476x1253, Analysis2.jpg [View same] [iqdb] [saucenao] [google]
2187300

No question, but I analyzed some Destiny concept art. After I found the Left Vanishing Point and the Right Vanishing Point I moved a square over the pic to see if they were in a 90° angle. And yes, they were indeed. Then I applied the 60° cone of vision to learn that not your whole pic has to be in it. Everything that is not in that cone of vision is more or less distorted, but that adds some dynamism to an otherwise pretty static pic.

>> No.2187316
File: 179 KB, 1000x932, station points.jpg [View same] [iqdb] [saucenao] [google]
2187316

>>2187300
Just as an FYI, you could have place the station point at many places and still maintain that 90 degree rule. For an uncropped photo, the station point will be lined up with the center of an image. With a painting you can't easily find the exact station point (even if there is one) that the artist intended.

Pic related shows rotated squares to find unique, possible station points. I'm more inclined to believe the station point to be towards the center of the painting in general. It might be possible to reverse engineer the station point if you had multiple objects of the same dimension in the scene, but I'm too lazy to think through all of that.

>> No.2187319

>>2187300
>>2187316

Way to suck the fun out art.

>> No.2187385

>>2186815
>>2186821

try isntead of just the eye drop, try picking the color first and than seeing if you are close.

>>2186824

it can help at the same time it can make you piss your time away if you aren't trying to learn and just want to make something that looks better than what you currently do.

>>2186876
g nib
crow quill
pentel pocket brush (supposedly one of the best brushes for inking you can easily get, can be used as a dip brush if the ink runs out and you dont want to pay for more.)

look into brushes, apparently a lot of artists ink with brushes apposed to nibs.

if you are looking for just something to buy and throw away, microns .005-.8 is pretty nice.

>>2186923
try to focus on things with a single color to learn the mediums, also dont pick things with a fuckload of small detail.

>>2186956
>>2186935
get some n64 roms or some ps1 roms that have a wirefram cheat in them, some ps2 games may have wireframe but would be harder to emulate.

this may give you a good idea of how to do it in 3d...

you could go a 3d program on the computer, but the models for those are usually in the 20k-few million pollys and not as easy to visualize as n64 or ps1 models are.

>>2187017
dude his problem isnt drawing from life, its that he goes autistic with trying to do every single detail possible.

>>2187028
show an example of what you mean,
youtube videos where people start from nothing and go full render usually have a very light sketch that the lighting and camera are hiding so it looks like they started from nothing
if you are talking about diviantart, they have a way of sucking people off for no real reason

if you mean they start with lets say an eye and go from there, that's how they do it, they are trying to get all the proportions in with the eye as a base measurement.

i would personally start with a cranium and than get a jawline in before i move on to laying in the face, but i know others dont need to. and for how wonky it is, look at the time took

>> No.2187395

>>2187224
not quite sure what you are talking about.

webcomic, joking about video games, and character?

you want characters from videogames or ideas for a comic?

>>2187319
this is why prospective sucks, you need to know it and be able to apply it but god damn is it tedious.

>> No.2187410

How does one go about trying to find a mentor in art? What is a good (professionally acceptable) way to approach an artist that you want to learn from. Should I expect to pay the artist? How Much? what kind of things should I expect to get out of it reasonably? Looking for a pro that is willing to give me crits and crit based assignments to make sure I'm not getting mileage in the wrong direction.

>> No.2187592

What is an easy and constructive way to draw the eye socket on a "loomis ball cranium" . Is observing skulls the only option or are there some good guidelines aswell.

>> No.2187640

>>2184654
Is vector art for /ic or /gd ?

>> No.2187642

When drawing on a tablet do you draw zoomed in, out or a mix?

>> No.2187659

>>2187642
Both, but mostly zoomed out. You have to constantly step back from your work and see if it's working as a whole. I like working at 75% and then I zoom in for details later.

>> No.2187663

>>2187659
Thanks.

>> No.2187715
File: 126 KB, 904x541, image.jpg [View same] [iqdb] [saucenao] [google]
2187715

Realistically, how much progress can I expect to make in a year? Let's say I start at pic related and practice/study about five hours a day.

>> No.2187736

>>2187715
2-3years if you study smart, you'll be decent and commission able. More if you`re a lazy bum and got no idea what you're doing

>> No.2187757

>>2187640
depends on the content

>>2187715
depends on where your ability to see your fuckups is at, if you think that there are very little errors in that image, you would make little progress because you have to constantly wait for your eye to catch up and show you where you are fucking up again, if you can look at people who make money off their art (and i mean people who are good) and see where they fucked up, than you stand to make a significant ammout more progress, but have a higher chance of burning the fuck out because the distance you have to go to not see your work as utter shit is so much greater.

just remember, do not render if you take anything away, never render, it takes a fuck load of time to do and that time is better spend drawing more, render once you get good... basically once you get good your time will shift from endless drawing to rendering, and because that process is so time consuming, you will see far more gains there from project to project than you did drawing. what you are trying yo avoid is getting really good at rendering before you are good at drawing, because rendering can mask flaws you may otherwise notice in a drawing.

>> No.2187778
File: 1.01 MB, 850x1207, tumblr_nnkudqu0b71uppioxo1_1280.png [View same] [iqdb] [saucenao] [google]
2187778

How the fuck do I pick colours, /ic/? Everytime I try to colour a bigger piece I end up just drop picking colours from someone else's art because I get so sick of my drawings looking like various shades of snot and diarrhea.

>> No.2187784

>>2187778

That's fucking beautiful. Did you make that? Color is hard I think it's best to learn through failure and trail and error.

>> No.2187788

>>2187385
>if you mean they start with lets say an eye and go from there, that's how they do it, they are trying to get all the proportions in with the eye as a base measurement.

This is exactly what I mean, but how does this work if you are doing a portrait with no reference from imagination. (or are portraits always copies)

Basically I am learning portraits so that eventually I can start caricaturing, so copying exactly isn't going to be good in the long run as I will need to understand why that eye is the shape it is and if it can be exaggerated or not and still fit the face.

>> No.2187796

>>2187784
Unfortunately, no. Should have included it in the post, but its by jinamong on tumblr. And thank you! I feel like I get the hang of skin, but clothing and backgrounds are a mystery to me. I always think they look decent in the program and as soon as I export it I realise that pink really doesn't go with grey.

>> No.2187812
File: 19 KB, 242x237, big fat heh.png [View same] [iqdb] [saucenao] [google]
2187812

Would it be creepy if I ask a balletschool if I can draw them while they dance?

>> No.2187837

>>2187778
Math and logic:

type of surface, how reflective is it
Light strength
How different colors change in terms of "night and day"

That's what they call color theory.

>> No.2187839

>>2187812
They won't mind if you're a girl or a very handsome guy.

>> No.2187956

>>2187812
if you decide to. I'd say, show em your work so they know you are serious about the art. remember that the main objection from the school will be the parents so maybe start there. Lastly, and most importantly never, EVER talk to the dancers unless it's with their parent.

>> No.2188020

>>2187812
depends on the kind of vibe you give off tbh. if they're adults, just talk to them and act professional, they'll probably let you. might be better if you bring a friend with you to draw with. if they're kids, yeah, definitely need to ask the parents, but someone is bound to object to some stranger drawing their kid, so i wouldn't recommend it.

>> No.2188061

>>2187839
I'm neither
>>2187956
>>2188020
Alright. It has both, children and adults, guess I'll just stick to the adults.

>> No.2188093

>>2188061
godspeed, Degas!

>> No.2188102
File: 844 KB, 1080x3277, 1438719544678.jpg [View same] [iqdb] [saucenao] [google]
2188102

Whose the Asian dude who did all these line drawing references for hands and bodies and shit?
pic related I believe its one of his sheets

>> No.2188108

>>2188102
0033
http://www.pixiv.net/member.php?id=59317
he's an animator apparently

>> No.2188111

is it cool to jump into figure drawing after doing basic forms or should I do some drawings of of everyday objects from life?

>> No.2188117

>>2188108
thx anon

>> No.2188120

>>2188111
Do both. Go nuts.

>> No.2188141
File: 81 KB, 539x682, 11693952_944578225565686_7290050478428787501_n.jpg [View same] [iqdb] [saucenao] [google]
2188141

Anyone got any tips on mixing colors that I see?
I get way too caught up in trying to mix the right color in a still life, so I thought I might ask you guys for some techniques that work for chyall

(Source is Vladimir Volegov)

>> No.2188191

>>2188141
Focus on getting one color correct; something like the wall or floor in the background is often a good choice. Once that's spot on, you now have reference on your canvas for judging all other colors.

For example, you might have a gray background in the still life with an apple in front. Once you have that gray correct, you can observe the apple might be warmer, richer, and a tiny bit darker than the background. Try mixing that and placing that on your canvas. Does the relationship look correct, or did you over/undershoot the value/saturation/hue shift? Once you have that looking correct, you now have to reference points on your canvas for judging future colors.

It can help to identify and even place your lightest light and darkest dark early on in the process, as once that's down you can further judge the relative color shifts in the scene. You also know that you shouldn't be placing anything darker than your darkest dark, or lighter than your lightest light.

It can also help to grab a few postcards. Paint one all black, one all white, and one a perfectly middle gray. Cut a square hole in the center of each. You can hold those up in front of your subject to judge values in the scene, but it's also helpful for judging saturation as well.

>> No.2188203

So like I keep trying to draw perspective, and I know for a fact the viewpoints are off, I'm reading Norling already, do I just keep trying until it becomes easy?

>> No.2188211

I've been working with a Wacom Bamboo, pretty small tablet, for over 3 years now, and it has affected my drawing a lil' bit. First of all, now I do very quick and dynamic lines because if I slow down, the tablet just gives me shaky lines. This is good for animation-like drawings and such. I have no problems with those, but whenever I want to do more precise stuff, like objects in perspective (quick sketches) it gets a bit more difficult.

At the moment I'm thinking about upgrading to a Intuos Large. Would you say this may help me with my precision issues? I wanna do slower and more precise lines and also not kill my wrist (seriously, avoid small tablets).

>> No.2188221

Sorry for this pleb question but what exactly is a 'master study'? Do you just copy a piece from another artist?

>> No.2188266

>>2188191
Not the original anon, but this was very helpful, thank you!

>> No.2188299

>>2188221
>Do you just copy a piece from another artist?
No, you analyze and deconstruct what that artist did, then recreate it to the extent that lines up with your original goal.

Say for example you wanted to learn and practice composition. You don't need to, and shouldn't recreate the original painting down to the pixel in the hopes you pick up something about composition. Instead you'd break the painting down into it's big abstract value shapes, and recreate that. You can then break those biggest shapes down into smaller (but still big) abstract shapes, etc. Since this is a type of study that doesn't take a lot of time, you could do this across several paintings in a single session.

Identify your goal, and make sure the actions you take line up with that goal. Be specific with your current goal for each study. That said you CAN do a study that aims to be a complete copy of the original - just be sure that what you set out to learn/practice requires you to do a complete recreation.

Also, you don't want to do a master study off of any artist - pick a master artist. Copying some okay anime artist on deviantart isn't the same as studying from Leyendecker.

More on studying here:
https://www.youtube.com/watch?v=8kfK46nruKM

>> No.2188301

>>2188211
>Would you say this may help me with my precision issues?
It wouldn't hurt. It's also possible that some of your shaky lines are partially due to drivers, but I do think it's most likely from the size of your current tablet.

If money is an issue, I'd look for a used older Intuos model (intuos 3 is great). If you follow that route be sure to do your research first, as I've heard issues with weak USB cables from intuos 4 and up IIRC.

If you're going for a newer model, keep in mind that there was a naming change with Wacom's products. What used to be 'Bamboo' is now 'Intuos' and what used to be 'Intuous' is now 'Intuos Pro'. Whether it's an older or newer tablet you upgrade to, stick with the professional grade line, rather than the hobbyist grade.

>> No.2188404

>>2187788
oh, if they are doing it from imagination, no ref at all, and are starting with an eye, no... they have construction lines under it and its masked by what they are doing, if its digital they are likely fucking around with the video in post to hide construction or if they are doing it 100% free hand, they practiced it enough to get proportions in good enough to show off for a camera, the image is simple and they can belt it out with little problems, or if they are fucking up constantly, they didn't learn construction properly.

>>2187796
if you are talking just in general like clothing wall shit... its an acquired knowledge and not necessarily something you learn just by practice... i mean color theory will only get you so far when you have a fucked design sense.

i personally find slightly desaturated colors are usually the way to go, as 100% saturation never looks good outside of cartoons, also, try not to make colors clash, which is a color theroy bullshit you should learn...

as for pink with grey, if the entire image is grey except for reds (this would include pink) than it looks fucking great.

if you are talking about how to handle shadows, thats all about knowing how light reflects and passes through shit.

>>2187812
if anyone under 18... may not be worth while trying as you will seem profoundly creepy, if they are over 18, still could come off as creepy unless you show some quality work and they know you are serious.

i would suggest if the place you are going is just an activity people do and aren't taking it seriously, its not worth going anyway.

>>2188111
figure from life as in you pay a model... i would say no just because you are likey to new and that can be expensive.

if you are talking from images or people watching, than fucking go for it, cant hurt.

>>2188141
get a piece of paper and cut a hole in it, color the sides with 50% grey or close to it as you can get, and look though that hole to determine color or brightness of an area

>> No.2188411

>>2188203
i say just understand perspective and know how to place cubes cylinders spheres and cones and then move on, the only time you need 100% perfect perspective is if you draw mechanical shit, architecture (which is very simple if not tedious to lay in) or if you chose a weird angle to view something at.

what you want to get to is a point where you get the perspective on what you draw close enough that it doesn't take people out and say something isn't right freehand with minimal construction, and practicing drawing without rendering will get the repetition in

>>2188301
>>2188211

a small bamboo working on what i assume is 1080p, the wobbly lines comes from how tablets read input and compounded by how small the tablet is.

the issue with an intuos large is you could get a 17-21 inch penable display with uc-logic for the same price if not a bit cheaper.

honestly, its very hard to say go intuos large due to price, however, if you want to try a large tablet monoprice puts out a uc logic based one as bit as an intuos large i believe. find a place that has a good return policy and try it out, but if you are ok with intuos pro large prices (what is it 450-550$) than look into uc logic based penable displays first.

>> No.2188432
File: 357 KB, 500x280, giphy.gif [View same] [iqdb] [saucenao] [google]
2188432

this has probably been asked before but I know you need to draw longer than an hour a day to make any progress in art.

But I've always been alittle confused if I should be doing new drawings or the more than an hour is what I should be aiming for with one picture.

I find myself working on one piece for a few hours from sketch to colours.

But would it be more beneficial if I do draw different things in a day rather than working on one piece for a day?

>> No.2188457
File: 1.68 MB, 536x346, 1438409179772.gif [View same] [iqdb] [saucenao] [google]
2188457

Wanna be animator here, how can I stop hating my art?
I usually fill up a sketch book 1-2 weeks and have been studying for 4 years. But I continue to hate my shot art. So much so I only like 1-3 of the 80 200 or so drawings I have
I'm worried ill continually do this and never actually animate anything

Halp plz

>> No.2188491

>>2188432
>But would it be more beneficial if I do draw different things in a day rather than working on one piece for a day?
Balance it out. If you're drawing for 8hrs, then you should probably have a mix throughout the day. If you're only drawing for a couple hours, then on some days you could do several quick studies, on other days you could do a couple of longer pieces, or you could even keep returning to a very long piece you're working on.

There aren't any precise rules as to what you should be doing every hour you're practicing. A lot is trial and error in figuring out what works best for you in terms of growth, so don't be afraid to experiment.

Assuming you aren't an absolute beginner, one routine could be spending a little bit of time on some warm-up activity (practicing motor skills, quick still life, etc), then the rest of your time on some long illustration. I'm thinking of something that might take you a few days or weeks to complete.

With a project, you'll likely go through several different exercises in the process of making the piece. You'll spend some time exploring compositional thumbnails, then you'll spend some time sketching and researching, and finally time spent executing. Whenever you're stuck with a part, you can set the project aside briefly to do some focused studies in that area, then return to the project to immediately apply what you learned. Assuming you're working outside your comfort zone, this general routine will force you to practice, learn new things, and apply those things to retain the knowledge. You'll also pick up skills as they are relevant to you, so you wouldn't get lost in a cycle of doing random studies without a clear goal, then not retaining that information because you aren't actively using it.

>> No.2188493

>>2188457
>I usually fill up a sketch book 1-2 weeks and have been studying for 4 years.
>I'm worried ill continually do this and never actually animate anything

If you want to animate then start animating. Don't worry about your skills not being up to par - as you improve you set bigger goals so you'll never actually feel "good enough" to start your project(s).

Doing nothing but studies is a great way to suck out all the fun from art. You need to invest at least some time doing what you love about art, especially if you know the results will be lackluster. Don't wait to do what you want to do.

Plus, by going through the fun stuff, you might identify things that you happen to struggle the most with, and that gives you a specific target for future studies. Trying to study everything nonstop without assessing where you're at with respect to your goals will lead to frustration, burn-out, or both.

>> No.2188495

>>2188493
thanks
what i usually do when i do fun stuff is when im drawing i usually notice an issue and start over, also, nothing EVER looks right to me.

SO what im supposed to do is not really think about quality and just go with it?

>> No.2188496

At what point is it appropriate to teach others art and to critique them? What is some advice on critiquing in general?

>> No.2188513

What is a good amount of time spent on studying vs. practice? And an amount of time spent for both together?

>> No.2188538

>>2188495
>SO what im supposed to do is not really think about quality and just go with it?
Kinda, but not quite. Be aware of the quality of work you're producing vs what you want to be able to produce, but don't have unrealistic expectations for what your work should look like. I know it's hard to do, but learn to enjoy the journey instead of focusing on the destination so much.

How rigorous have your studies been over the past 4 years? What kind of work are you producing now? Are your studies sufficiently targeted? If you identify something specific that you're weakest at (preferably a fundamental skill - the more basal the better), then focus your studies on improving in just that one area. You should see progress and that can be a good motivator to continue to learn. Set yourself up for successes and milestones, but don't have a deadline for when you think you 'should' be reaching them.

>> No.2188542

>>2188496
Never too early to start teaching, as long as you know more than your audience. Critiquing in and of itself is great practice for identifying what's wrong in a piece, and possible ways to fix it. That's a skill that can carry over into your work in time, and thus help you improve in the long run.

There's always the cooking analogy: you don't have to be a chef to tell that food tastes bad. That said, you do need some amount of expertise in order to properly discern WHY it tastes bad and possible solutions. With that in mind, you can point out what seems wrong to you in somebody's artwork. You can try to offer solutions, but without a lot of experience you might not arrive at the best solutions (or even good ones to begin with). Don't be afraid of making mistakes as depending on the format (online forums) others with more experience will chime in - OP learns and you learn as well.

For critique, a lot like to have a 'sandwich', where you say what doesn't work between what does work. I personally don't find this necessary.

As for redlines, don't do them unless you're very confident in your abilities as you'll likely get ripped apart and laughed at especially around here.

>> No.2188546

>>2188513
When you're JUST starting out, your time is probably best spent practicing your marks to get those motor skills up.

I think the time spent studying vs practicing should vary with skill. When you're a beginner, most of your time should be spent studying because you don't have a lot of working knowledge to apply to successful practice. As you improve, you'd spend more time practicing and less time studying. You won't ever reach a point where you no longer have to study - there's always more to learn.

Total time spent drawing depends on your goals and how much time you have available. Assuming you want to gitgud as fast as possible, start tracking how to spend your time throughout the day for a week or two. Include bathroom breaks, time spent getting dressed, surfing the web, at work/school, eating, etc. This will give you a good picture of how much time you realistically have in the day if you're efficient and cut out most wasted time (surfing the web, video games, etc). This will give you a good benchmark for what's achievable for you.

If you find that you have 5 hours free for art, don't try to jump into that right off the bat as you'll probably burn out really quickly. Instead, allocate 30minutes to art for the day. Try to schedule it to a consistent time every day, and make it a habit. If you want to do more on one day, you can, but focus only on meeting the minimum 30 minutes for a whole week or two. Do that successfully, then add another 15 minutes. After another successful week add another 15. The next week maybe add 30 min. Another 30 min the next week. Keep going until you reach your ideal daily drawing time.

>> No.2188561

>>2188538
My study routines have been everywhere, but i haven't done 12 hours a day (i couldn't)
i took a break from drawing for a month due to work. I am definitely better than i am now, but i get so frustrated that nothing i draw i can like, i just want to erase it all and start all over. This frustration causes me to draw for hours on end.

Ill draw something for like, 10 seconds, see its shit and start all over on it. If you look at my sketchbooks you'll see lots of gesture/figure drawing looking things that are undone because of one basic thing making it wrong.

Fuck i just want to make something nice again.

>> No.2188563

>>2188432
>>2188491
until you build up the skill, repetition and putting skills to practice is better than dicking around for a long time on one piece. this is really the difference you see between people who barely improved at all over the coarse of 3 years and people who go from 0 to employed in 1-2 years.

in all honesty what you should aim for first is that your construction and base drawing are strong to the point you see no flaws, than switch over to rendering because there's no real point in continuing to draw if you aren't able to see what needs to be improved, at some point you will be able to see the flaws again, than switch back to drawing and mapping the shadows and drop rendering till you dont see the flaws again, this will be a much shorter interval than the first time. rinse repeat. once your base drawing is caught up to your eye you may never need to grind drawing again because when you do see the flaws they are reasonably quickly removed

the moral is dont polish shit, it impedes progress and at worst allows you to mask your flaws so you think something is better than it really is

>>2188495
>>2188457
post a study of yours that you dont like, there is a chance we can tell you what you need to do to improve

>>2188496
i personally shit my skill away over the course of 10 years mixed in with some medical issues that prevent me from diving head first into trying to get them back, if i had to put up or shut up i couldn't, but that doesn't mean i lost my ability to see the flaws in people shit, or general knowledge i acquired over the course of my life, i just lost the ability to produce

all you need to do is know shit, and if possible, be able to tell people in a way they would understand whats up

as for critiquing, be ready to get defensive people and not get into a fight just move on, you dont need to redline but you need to be able to point out what's wrong, a way to fix it or an example of what you believe they want to accomplish done right

>> No.2188565
File: 1.46 MB, 4096x2304, P_20150815_224929.jpg [View same] [iqdb] [saucenao] [google]
2188565

>>2188563
Sorry its sideways, I don't know how to get it not to
Also here's a piece of shot I drew

>> No.2188567

>>2188565
do you happen to have the reference for that?

>> No.2188568
File: 234 KB, 986x793, 12390812.png [View same] [iqdb] [saucenao] [google]
2188568

>>2187023
>>2187057
>>2187038

Here you go anons.

>> No.2188569
File: 1.20 MB, 4096x2304, P_20150815_225836.jpg [View same] [iqdb] [saucenao] [google]
2188569

>>2188567
Afraid not, >>2188567
But I did another where I do have reference
Once again, sorry for not knowing how to flip itn

>> No.2188571

>>2188568
I should mention that I stole this method from Scott Robertson's How to draw book, so I would recommend you to go and check it out.

>> No.2188573
File: 90 KB, 1000x616, figure-18-1303869725.jpg [View same] [iqdb] [saucenao] [google]
2188573

>>2188569
heres the reference

>> No.2188576

>>2188568
Actually the square starts at the bottom of the box, not the top of it.

>> No.2188582
File: 72 KB, 2304x1768, i think this explains it.jpg [View same] [iqdb] [saucenao] [google]
2188582

>>2188573
>>2188569
>>2188565

ok, and here i believe is your issue, you are not getting proportions correct on a regular basis.

the first image you uploaded, i assume that the model is looking down so its not a full head, just going by cranium measurements, i believe that its about 12 big, and the ideal/average is about 11, given that its perspective would make there be fewer heads instead of more from a quick im not placing the craniums correct, i think the body is elongated, but i can't tell for sure without being able to see reference.

the second one i tied to match up the head/hair as best i could while not wanting to dick around with photoshop forever, the left arm is ok, but the right and the body are not in the right place...

you are probably going to want to practice proportions and getting those right again, if you do that, at least given what i saw in the first image you will be FAR better off because you have some amount of skill to back it up.

do you have any studies that you think turned out well that you have no ego about posting? if they have reference that would be even better.

>> No.2188649
File: 113 KB, 1936x804, ruler.jpg [View same] [iqdb] [saucenao] [google]
2188649

Are you supposed to use a ruler/straight edge when drawing perspective, i've had multiple teachers/instructors tell me not to.

Is that some type of drawing drill?

>> No.2188665

>>2188649
Of you're just practicing it then it's good to do it freehand unless you really can't yet

>> No.2188677

Is it normal to feel like your stuck constantly trying to get good enough to draw your ideas, but never actually drawing your ideas?

Should I keep studying from references or should I try just going through with ideas, failing, and then learning from it?

>> No.2188752

How do you know when you've "made it" as an artist?

>> No.2188804

>>2188649
speed, they value repetition over dicking around an making practice work perfect.

>>2188677
well... i honestly believe if getting a base level of skill before you do work you want to do just because of how disheartening it is to fail at doing something you want to enjoy opposed to the possible burnout grinding could cause.

get to the first plateau where you cant see your failures anymore to start doing personal work if you are able to.

>>2188752
depends on your goal.
is it making money
is it not hating what you draw
is it simply for e penis.

id say you make it when you can reliably get paid and not need to work a soul sucking minimum wage or damn near minimum wage no/low skill job.

>> No.2188821
File: 46 KB, 534x656, ss+(2015-08-16+at+08.16.49).jpg [View same] [iqdb] [saucenao] [google]
2188821

Is there any benefit of holding the pencil like this? Even if it forces you to draw with the elbow it seems rather unstable.

>> No.2188823

Is doing autoportrait a good still life exercice ?

>> No.2188826

>>2188821
try it out for a while, its honestly pretty damn comfortable along with allowing you to stablet using smaller and smaller pencils, some of the more expensive ones (and actually really good ones) cost 7-11$ each.

also because you are using the side with a tapered point, when you go in for the shading you are able to shade more space and more uniformly with less difficulty.

>>2188823
you are the easiest live model you can get.

>> No.2188834

>>2188821
It's stable. It's good for large drawings and especially when working on a vertical surface (drawing is on an easel). It's also good for loosening up and getting more variety of marks. It's not that great for small precision detail though, and whether you use it is largely personal preference. I quite like it when working on large newsprint though, and I know people who draw exclusively like that even in sketchbook small stuff.

>> No.2188841

>>2188834
>>2188826
Thanks, I'll have a go at it, seems more interesting that I had expected.

>> No.2188913

>>2188299
Sorry for the late reply but many thanks, dude. This really helped me out!

>> No.2188915
File: 150 KB, 1000x1000, https%3A%2F%2F41.media.tumblr.com%2F7f502a26fc3128c0416d3d86f7bf88e0%2Ftumblr_nsfgn0hInQ1t88l5to2_1280.png [View same] [iqdb] [saucenao] [google]
2188915

>>2188582
I don't have the reference on me but here's a figure drawing I did awhile back. Spoiler the legs are shit

>> No.2188933
File: 1.29 MB, 4096x2304, P_20150816_111350.jpg [View same] [iqdb] [saucenao] [google]
2188933

>>2188582
Here's another thing I did. This time I watched a video on proportion and tried to apply it in a drawing
Here's the drawing

>> No.2188935
File: 147 KB, 795x1200, efeab8c7d373747299fe5d756da008bf.jpg [View same] [iqdb] [saucenao] [google]
2188935

>>2188933
the reference

and the videos that helped me
1
https://www.youtube.com/watch?v=luJh1ASyzB8
2
https://www.youtube.com/watch?v=N87QWwQnml8

>> No.2188947
File: 1.26 MB, 1061x956, facefail.png [View same] [iqdb] [saucenao] [google]
2188947

>>2187033
This is a face I made. It's like the third time ever I try to do a face. When I got to the hair I just gave up.

Maybe a lack of dedication or patience? I don't know, just attack me I don't care.
I NEED to know where I fucked up. I already know several ways in which I fucked up, but I want to know more. Proportions are probably really fucked. Shading too.

Just bring it on.

>> No.2188949

>>2188946
Posted in wrong thread

>> No.2188951

>>2186327
You're not supposed to copy ever.

>> No.2188954

>>2188947
Brutally honest anon the hair is the best part about this picture
I see a lot of symbol drawing and unneeded exaggeration . Everything is flat and things are just a little bit off
But considering this is your THIRD drawing of a face, I think its alright to slightly impressive. You just got get those thousand shitty drawings in you out.
Just keep at it, the sticky and dedication are your best friends

>> No.2188959

Burning out, what to do and how do you prevent it? Reading a book and jerking off isn't working so far.

>> No.2188962

>>2188959
Try some of the draw-threads on other boards, sometimes there are interesting requests there.

>> No.2188966

>>2188959
If it gets to the point where young hate every minute of it, stop for a few days to a week. Play some vidya or something

Other wise, go to drawthreads on other boards and do some fun requests . Or.just draw some shitty doodles on purpose and get a cheap laugh put of them

>> No.2189024
File: 1.43 MB, 1265x740, facefails2.png [View same] [iqdb] [saucenao] [google]
2189024

>>2188954
>>2188947

Two quick sketches. I tried to fix some major errors.

Somehow I don't have the patience to add detail if I see that the drawing is already on the path to failure. Is this good practice? I feel like I can reach a reasonably good sketch from which I can add good details, but not right now.

>> No.2189035

>>2189024
by the way, I'm on "Keys to drawing", I have not studied perspective yet.

>> No.2189037
File: 620 KB, 1097x1500, ^965FBC815B0B7B0A1B667893E35BECF4A4BEF44A9C40C22F7A^pimgpsh_fullsize_distr.jpg [View same] [iqdb] [saucenao] [google]
2189037

>>2186823
>>2187033
Thanks friends!

>> No.2189108

Who here draws on a white BG?

Kills my eyes. But the contrast is nice. Going to a mid tone makes sketching feel flat, its hard to explain the feeling.

>> No.2189117

>>2189024

this is symbol drawing

you need to train your eye. visualise a 3d form. atm you are going through the standard beginner error of going through a checklist of facial features .

>> No.2189162

>>2188933
>>2188915
>>2188935

yea, you main issue is proportions, it will probably take a while, but actively trying to get proportions better will overall make your drawings look better.

>>2188947
ok, lets start off with this, watch this
https://www.youtube.com/watch?v=JWF4SKhWKfI
its z brush, but this is the mentality you want to use when you do hair, its not individual strands its forms.
>>2189117
personally i never like calling shit symbol, because the only way to be correct is if they are absolute beginners or arent even trying, the moment you are trying, its not a symbol anymore most of the time, but you lack any skill to make it look beyond a symbol.

being told "this is symbol" when you aren't drawing them as symbols anymore is confusing as fuck.

>>2189024
now im assumeing you are the same person as >>2188947

these two are much better than the first, the hair on the right is done better than the one of the right,

try doing this, instead of drawing lines, try to draw the values, instead of thinking of this shit as shapes right now just think of everything as a shade grey that needs to be put down, this way of thinking helps alot of people eirly on.

as for you not doing detail if the drawing is fucked form the get go... thats how you should do it, no reason to polish a turd.

right now, what you may want to focus on is getting the proportions correct, that first image... god damn everything was off, instead of being at a slight angle it was drawn as if you are looking dead on, the proportions were completely off, and the proportions on a face are what either make something look like the person pictured or kill any illusion.

these other two, those are much MUCH better overall, but could definitely use work getting those proportions down.

it may help you to look up methods of construction, the popular one being reilly method, and draw those over the images to get a feel where shit goes. this would also help you long run.

>> No.2189167

>>2188951
semantics, when most people say copy they dont mean mindless bullshit.

>>2188959
never grind perspective, this burns people out the most of anything you can do. better to learn it as you go instead of making it a course in and of itself.

instead of doing long drawings, to quick gestures and scribble shit down, it takes a lot out of a person when they polish a turd and dont realize they were polishing a turd till 4 hours in.

other than that we need more details on what you are burning out because of.

>>2189108
when i draw digitally (i stopped because after so many years, i am not able to get use to it) i always drew on white, but when i go to color or paint, 50% grey is behind the line art.

>> No.2189221

>>2189162
>>2189117
Thanks!!

I'm on Keys to Drawing, so I haven't even touched the subject of 3d forms or any of that shit. I just try to copy shapes.

As for the values vs lines, it's really REALLY difficult for me. Specially if the photo is in color. I can't determine what shade is each part, unless there's a clear distinction between light and dark. It's my greatest weakness, I think.

>> No.2189246

Is there a posemaniacs for perspective?

>> No.2189257

>>2184654
Hi. I was wondering, Loomis is enough to learn the foundamentals of anatomy? Or shall I look for others works?

>> No.2189278

>>2189257
He is good for proportion but doesn't really cover anatomy the way, well anyone else does. Other books are definitely better about it, even vilppu and his sacks of meat. You just have to find one or two that speak to you the best. Ill look for the one I saw reposted recently and post the link here in a few. I liked it well enough.

>> No.2189284

>>2189278
Ok, thanks for your help and clarification anon.

>> No.2189303

i really like the art of the yugioh cards. how would i be able to digitally paint like the card artwork.

>> No.2189401

is it cheating if you use transformation tools in a digital painting?

>> No.2189428

I recenetly switched to digital and I wanted to know if there's any advantage to not using stabilizer at all. Will my lines eventually be smooth if I keep practicing? Or is using stabilizer with a tablet a must?

>> No.2189432

>>2189401
No one gives a fuck, it's a tool.

>>2189428
Jitter is real so turn it on, just not too much that it's a crutch. Work on doing relatively fast confident lines anyway.

>> No.2189443

>>2189167
Just drawing in general, I was working on shoulder, torso, and head anatomy from Hampton, Bridgeman, and vilppu. After the 6th hour my drive dropped and I didnt want to draw; I made silly drawings on my 7th hour.

I took 20min breaks in between each hour. When I do draw for an hour, it consists of sketching a construction before I ink. The constructions take about 1-3mins with and without references.

Can psychedelics stop a burn out?

>> No.2189760

>>2189443
those are more to expand your mind than stop burnout.

when it comes to anatomy, most people make the mistake of thinking they need medical level knowledges, or they need to know everything immediately.

learn the major forms and be able to belt them out without even thinking, than learn the minor forms and just have a good idea where they go and how they form. you dont need 6 hours of grinding one area

hell to break up the monotony, why not pick up a program like z brush and do the anatomy stuff in it? it will give you a change of pace and allow you to build transferable knowledge.

>>2189221
load up a program like gimp or photoshop and desaturate.

if you want to focus on lines than i would say look into construction methods and use the reference to just get a position and try to construct a face that resembles the reference.

>>2189246
look into 3d programs and learn to place simple shapes if that's what you want to do.

>>2189432
>>2189428
the jitter is a tablet to tablet size and driver thing.
all tablets have it, but comparing a large tablet to a small one they have different extremes.

get a stabilizer and set it as it can go while still being some form of a stabilizer, this will even out the last 3-4 points it picks up so you dont get the tablet being a retard.

for longer strokes, or intricate curved work, turn that shit up a bit.

just dont abuse the fuck out of it, if abused it is noticeable and will kill your drawings.

>> No.2189950

How would any of you guys go about making the eyes look realistic when the drawing is showing so much information that you can't describe the planes of the eyelid?

>> No.2189958
File: 511 KB, 834x720, 1337015761709.png [View same] [iqdb] [saucenao] [google]
2189958

Do people draw furry art because they cant draw human faces?

I've always believed this to be the case.

>> No.2189960
File: 155 KB, 763x1200, ae325e47c9bddbe8fe568d81ad1071f0.jpg [View same] [iqdb] [saucenao] [google]
2189960

>>2188915
here it is

>> No.2189967
File: 2.21 MB, 3060x3536, 1405271833816.jpg [View same] [iqdb] [saucenao] [google]
2189967

Does anyone have a reference compilation of the lips, eyes and nose? I've tried looking on google but all I can find is people's own stylized drawings and trying to pass them of as a tutorial or a reference sheet.
Pic is example of what I mean except with hands

>> No.2189968
File: 522 KB, 892x1200, frank_frazetta_thebarbarian.jpg [View same] [iqdb] [saucenao] [google]
2189968

>>2184667
To crush your studies, to see them drawn before you, and to feel the improvements of your work!

>> No.2189989

>>2189967
Dude. Just grab a pic from your people ref folder and zoom in the hand or lips.
Here http://www.artmodeltips.com thousands of ref of nude people. Guess what. they have hands and lips

>> No.2189991

why when creating a 4500x4500 canvas in photoshop does it say the file will be over 280mb in size?

>> No.2189997

>>2189958
People draw furry art because they are diseased.

>> No.2190046
File: 202 KB, 763x1200, 1439831325014.jpg [View same] [iqdb] [saucenao] [google]
2190046

Ok, can someone explain the encircled part for me?

Literally what.

>> No.2190048

>>2190046

from left to right;
(scapula) deltoid, (long head) tricep, corco-brachialis, bicep, pectoralis major


the big bump in the middle is the corco-bracialis, wedged between the tricep and bicep

>> No.2190049
File: 122 KB, 819x726, 1422863654534.jpg [View same] [iqdb] [saucenao] [google]
2190049

>>2190046
Several muscles overlap and tuck into / around each other at the armpit. Study the anatomy of the torso & upper arm.

>> No.2190053

i dont want to look at tutorials or anything because i feel like ill get boxed in and i don't want to draw in anyone's particular style so for now i dont know how to shade or anything really ive just been trying stuff out. how did people here learn to become good, was it just practice and figuring it out for yourselves?

>> No.2190061

>>2190053

neither.

just talent ;^)

>> No.2190123

>>2190053
Depends how fast you want to improve. Look at what kind of drawings you want to do. If there is an artist who inspires you, look at what they draw and how they draw it. Start with the fundamentals and grind it until you can see the basic shapes, in different perspectives, before drawing them onto paper. Do some gestures, it'll help you get an idea of the human form. Then start cracking at anatomy, muscles and what not. Tutorials help, but use them to get an idea of what you're trying to accomplish. Loomis will give you an idea on "ideal" body proportions, eight heads tall, etc. I hope this helps, I know there is an anon here that can give better advice. /r/artfundamentals have some cool exercises with basic shapes. Hope this helps.

>> No.2190185

>>2189991
You're probably in 16 or 32bit color mode instead of 8bit.

>> No.2190189

>>2189989
Been doing that but I know these sheets are out there, I've seen them here but never thought to save them. Anyway, whats wrong with asking for more references?

>> No.2190199
File: 64 KB, 616x960, spaceguy3av2.jpg [View same] [iqdb] [saucenao] [google]
2190199

Is there a way to get this effect digitally? I've never seen a digital equivalent to something like this.

>> No.2190202

>>2190199
>copy
>flip horizontal
>paste

>> No.2190204

>>2190202

I'm talking about the actual texture and appearance.

>> No.2190385

>>2190123
thank you :)) it does help

>> No.2190414
File: 262 KB, 772x900, 1543461632543770469.jpg [View same] [iqdb] [saucenao] [google]
2190414

This might sound stupid, but should a beginner try to copy cool art work (like this) or is his time better spent learning the fundamentals first ?

>> No.2190417

>>2190414
The latter
Mindlessly copying doesn't do shit, let alone drawing without grasping the fundies.
>>2190199
Place a canvas texture or the like, maybe add some light noise, under settings like 'multiply', etc. Experiment on layer mode, opacity/fill, colour, etc.

>> No.2190424

>>2190414
You really won't be doing yourself any favors if you you don't understand how to copy something to learn from it first.

>> No.2190436

>>2190414
>cool art work
>zeronis
Don't use zeronis as your inspiration, otherwise you'll be just another silver elo subpar anime wannabe

>> No.2190448
File: 35 KB, 478x396, ss (2015-08-18 at 03.24.44).jpg [View same] [iqdb] [saucenao] [google]
2190448

How does one acquire discipline? Do I just force myself to do something until it feels natural? I always end up bored or unstatisfied halfway through my drawings.

>> No.2190466

>>2190436
>lol im going to le mention le anime for no reason xD

Fuck off

>> No.2190473
File: 387 KB, 595x800, sao_simon_by_zeronis-d90qdqy.jpg [View same] [iqdb] [saucenao] [google]
2190473

>>2190466
>being this buttraged defensive over anime/zeronis
How can you say Zeronis isn't literally chromatic abberation over some anime?

>> No.2190548

>>2190473
This looks like a half assed image at best, the only thing that looks detailed with effort is her face , the rest of the body and image is just "bleurgh". This artist needs to put in more effort with the body as much as they do with the face. If you put more focus on the rest of the image besides her face, the comparison is obvious.

>> No.2190555

Any book/vid/whatever recommendations or general advice on how to interperet a subject rather than trying to photographically mimic it?
Particularly in watercolour.

>> No.2190566

What is an effective way of learning the value scale, seeing it on still lifes and applying it to shapes and forms?

>> No.2190577

>>2190555
Look up a book called Breaking the Rules of Watercolor by Burt Silverman, best book I've ever read on watercolours

>> No.2190714

Where's a place or book I can learn more about how lighting works?

Preferably, how lighting works as it is cast over an object, such as how far the shadow goes, or where it would bend from the height of a light source

>> No.2190790

>>2190714
Colour and Light by James Gurney is good. Check out his blog to see if it's what you're looking for, it's got big chunks of basically exactly what you'll find in the book. As you can tell from the title a bit more focused on light in term of how it affects colour, but there's still plenty of good general info.

>> No.2190822
File: 651 KB, 1371x698, 4676a[1].jpg [View same] [iqdb] [saucenao] [google]
2190822

Scott Robertson says I need these, where do I find them? No stores in my city have more than the standard isometric ellipse template.

Also I'm in Europe.

>> No.2190828
File: 360 KB, 1000x667, 11.jpg [View same] [iqdb] [saucenao] [google]
2190828

How do I deal with the feelings of inadequacy and despair that comes with realising that my former high school friends are now working at Pixar and Sony realising their dreams while I'm here browsing /ic/?

>> No.2190829

>>2190828

>my former high school friends are now working at Pixar and Sony

your highschool friends wanted to study art too? that's fortunate, I never met anyone who was into drawing and painting like me until I entered art college

>> No.2190830

>>2190828

By uniting with us in picking on anyone even lower.

>> No.2190833

>>2190829
rich school with specialized arts program

>>2190830
excellent advice

>> No.2190837

>>2190790
Nah C&L is a totally different beast

>>2190714
Check out Robertson's How to Render

>> No.2190838
File: 134 KB, 246x338, BeavisSays.png [View same] [iqdb] [saucenao] [google]
2190838

>>2190828

You're in control of reality, use that knowledge to do something with yourself or don't. Simple as that.

You alone can pick up a pencil and crack a book open and learn instead of feeling sorry for yourself and your present immediate circumstances.

>> No.2190874

>>2190828

i know that feel, my "friends" who don't speak to me very often, because they're busy socialising with their successful friends (and i don't blame them) are working at respected london-based studios and get freelance work extremely easily by mentioning that studio or colleagues they worked with.

>> No.2190977

how do I put more effort into my studies
and how do I draw less anime

>> No.2190989

>>2190874
that must suck

I can only hope for you that you'll continue working hard
hang in there

not the anon you're responding to btw

>> No.2191005
File: 201 KB, 621x1285, sirocco_by_zedig-d6i6e7v[1].jpg [View same] [iqdb] [saucenao] [google]
2191005

How do I choose a compelling color palette for a character design?

>> No.2191078

>>2190977
>how do I put more effort into my studies
Set a time goal. If you tend to half ass your studies quickly in 30 minutes, try setting aside 2 entire hours to your next study. If that doesn't help, try 4.

Truth is you need to be honest with yourself as to why you aren't putting in the effort. Are you getting bored? Are you afraid of spending time on it and it still looking like crap? Something else altogether? Either way it's probably a discipline problem, and you're best looking for solutions to your root problem, not the issues that stem from it.

>how do I draw less anime
Stop watching anime so much, and go consume something else. Read books, get that imagination going. If you want to draw less anime, I assume there are non-anime artists out there that inspire you. Do studies of their work. Really dig deep and don't try to just create a copy, but a forgery. I'd wager that you draw too much anime because it's either your comfort zone, or it's the only media you consume.

>> No.2191081

>>2190822
Find a store online that sells them? Do you guys have European equivalents to to American art supply stores?

>> No.2191135
File: 31 KB, 300x297, Color-Therapy-Color-Wheel1-300x297.jpg [View same] [iqdb] [saucenao] [google]
2191135

>>2191005
Assuming you already have the character designed in B&W, read up on color theory and answer some questions about the character.

What is the character's attitude or demeanor? Are they boisterous, calm, nervous, or angry? Associate colors to emotions, traits, and style to highlight what defines the character.

Is the character a hero, villain, support /comic relief?

How different is the character from "the rest of the world"? Does it wear similar clothing, similar hair styles, or does it try to stand out by being entirely different? (a crimson suit in a business situation).

Color theory is essential here. regardless of your answers, the color pallet should be some sort of color harmony: (remember, part of compelling color is aesthetics), monochromatic, analogous, complimentary, split complimentary etc.

Also, analyze some of your favorite character designs to answer some of the same quesitons with established characters. Disney, comics, manga, the all follow many of the same guidelines.

>> No.2191269

>>2189960
>>2188915

to be honest i thought you were allot more off than you were...

you may want to see about using spirals to give a feel to form and depth, try looking that up, not sure how good it is to use over all but it may help a bit if you keep the lines light.

>>2189958
>>2189997

well... if you are going for animal faces, that can be harder than human ones depending on how realistic you are going.

you also have to realize that furry art is fairly easy to get paid for apposed to other random art commissions, and being above the rest in furry art isn't difficult.

as for they are deceased... a fetish is a fetish, if you cut off the chunk of the fandom that is autistic and can't function in society that is the stereotype for furries there is nothing inherently wrong with the art. we all grew up with anthropomorphised characters, seeing what we saw as kids and turning it into porn... you see every country do that. we just had disney while japan had folktales about animals/demons taking human form.

>>2190053
they had people who know what the fuck they are doing tell them what's important and what can be saved for later.

they also had teachers who taught them an academic style, basicly realism with no stylistic approach because its critiqueable with no muh style arguments.

you want to get good fast, suck it up and look at pros work and how they create, i recommend that 8gb watts video on peers as it has so much info that you will grasp at different times.

>>2190061
there is no such thing as talent when you are not a child. some people are born with a head start, but once you become an adult, the people who work hard and put effort into work will surpass people who just got by because they were better than those around.

>>2190199
find higher res version, something 2000x2000+ and i can see if i can tell you what would replicate it better.

>> No.2191289

>>2190414
as you can see, and this isnt entirely directed at you, the reason you never post personal work on this site, and only post things you did as practice that you are willing to have ripped to pieces...

as for your question, get a good grasp or proportions, construction, and be able to place objects in 1 2 and 3 point perspective before you go about copying other peoples shit.

you could go and trace the work to figure out why did they did somethings and not others, but i dont think the way to look at it critically will be there yet... at least not for a while.

>>2190448
than dont do drawings until you are good 5-10 minutes on someone who knows what they are doing can extremely rough work that someone who isn't good would consider their finished work.

try to get good to the point you dont see flaws before you start to try to do finished works.

>>2190822
scott robertson does mechanically perfect perspective work, i would take what he says you require with a grain of salt.

work without it untill you find a need for it, and than figure out if your need is a real "i need this to go on" or if its a "i dont need it but can easily see the use"

>>2190828
dont do personal work till you stop seeing flaws in your practice work, you will hit that plateau at some point, than do personal work, at some point you will see flaws in their work that is no longer in your work.

>>2191078
>>2190977
as far as studies go, are you to the point where studies will help you more than repetitive faster work? if you aren't then you are wasting time with studies.

draw less anime... that all depends on the style, are you going for something that's generic and simple or are you going for something like berserk?

as for the medium itself, its really the only medium outside of some cartoons that i like the worlds they build. i cant speak for the anon you are talking to but i think its probably the reason he watched to much or only anime.

>> No.2191296

Is there a book based around traditional brush inking? Give me a pdf or scan.

>> No.2191302

I feel like I have plateaued. What do?

>> No.2191305

I am looking for paintings that base themselves on events from classical antiquity. Any recommendations?

>> No.2191382

Does anyone know of any good software or technique for comic book page generation? The drawings and script are already made, they just have to be 'framed' together into a page and have text boxes added to them.


>>2191302
Keep doing drawing studies. Read drawing books. Watch drawing videos.
You can't plateau when you're drawing things based on realism. Just keep working on a drawing and refining it further and further. It'll take longer, but you won't run into 'plateauing'.

>> No.2191390

Inking books NOW!

>> No.2191397

>>2191302
Try using new tools. Even if you don't use them in the long run, I think you'll bring something new to what you're currently doing.

>> No.2191414

>>2191382
>>2191302

yes you will plateau, you skill goes up, your ability to see flaws go up, but they dont go up in tandem, one will shoot up and the other plays catch up. its common, the thing is you have to keep working and soon your ability to see will shoot up and you will notice all your flaws

what you want to do is get to a point where your flaws are so miniscule that only masters will be able to crit your work technically.

>>2191390
you are better to find inking videos, and on that topic there is a gnomen video where a comic artist draws an image, than hands it off to get inked in 2 separate videos.

>>2191296
look up youtube videos and video sources, books will be quite a bit harder to find and understand than a good video source.

>> No.2191431

It has probably been asked a hindered times, but how do you tell when to give up on a drawing. Alternatively, is there some better way to choose what drawing to work on seriously so that you aren't wasting time and effort on something that is going to be subpar.

>> No.2191439

>>2191302
get inspired, go to an art gallery or look at some art books or something. then try to do something similar, and fall on your ass. then work.

>> No.2191441

is there a best scale to set your drawing tablet in relation to your monitor? please don't send me to /g/ they don't know about this stuff

also is it supposed to feel a bit uncomfortable a little slippery I'm drawing worse with it right now;

>> No.2191525
File: 10 KB, 166x184, vilppu squash.jpg [View same] [iqdb] [saucenao] [google]
2191525

Silly question, but how would a hot chick with a hourglass-like figure look like when bending like pic related? I'm trying to figure out how to conserve her body shape while expressing this movement but I'm having a hard time because every example, like in the pic, involves unfit people.

>> No.2191527

I picked up a pocket-sized sketchbook to challenge myself, but I can't think of anything suitable to draw with such a small amount of space

I guess my question is, what would you draw with such a small amount of space, or how do you deal with not having that much space to draw in

>> No.2191540

how do you blend in photoshop?
ive seen tutorials but i still feel like im missing something, speedpaint artists look like they're able to keep that blend control traditional gives you
dumb question i know, im new to things

>> No.2191552

>>2191540
color pick between shades and paint with that middle color, continue that until it looks blended to your liking.

>> No.2191562

>>2191431

Instead of giving up, figure out why it's going sub par and work on fixing those things. You don't necessarily have to go back to the drawing if you truly overshot, but just make sure you've addressed the issue.
Think in the long term too, you can set it aside for weeks while you hone your skills if you want to, and work on other stuff in the mean time. Just think about what will best serve your overall learning process.

>> No.2191587

let's say I know anatomy, lineart, volumes

would it be hard to learn painting ( like over rough sketches )

>> No.2191598
File: 19 KB, 166x184, Villpu Pug.jpg [View same] [iqdb] [saucenao] [google]
2191598

Looks like a deformed pug...

>> No.2191600

>>2191562
Good advice. I really appreciate it.

>> No.2191750

Is tracing 100% useless and should never be done? If not, what sort of things can I learn from tracing?

>> No.2191751

>>2185454
>7-11 bucks per pencil
nigga what are you talking about? They're pricey, sure, but it's not exactly a typical pencil. I bought mine at 1.5 bucks per pencil, nig.
Besides, they're worth it.

>> No.2191752

>>2191750
dexterity.

>> No.2191754

>>2191752
I don't really know how to interpret that. What do you mean?

>> No.2191809
File: 292 KB, 768x1024, greek-amateur-with-nice-butt-sitting-naked.jpg [View same] [iqdb] [saucenao] [google]
2191809

>>2191525
anyone pls?

>> No.2191924

>>2191525
>I'm having a hard time because every example, like in the pic, involves unfit people.
Are you constructing your figure? Do you have the ribcage and pelvis sized and placed correctly? If that's in place, it's just a matter of slapping the muscles on top, and being selective with fat deposits. It might help if you posted your attempt(s).

Also note that everybody's stomach will have creases and skin bulging out in that position. Your issue might stem from of stern avoidance of this under the belief that thin and fit people aren't also chunks of flesh with a rigid skeleton underneath.

>> No.2191929

>>2191587
>would it be hard to learn painting
It's always hard, but you'll have an easier time the better your drawing skills are, and the more you understand color and light. Even then, there's a learning curve for the new medium altogether.

>> No.2192231
File: 686 KB, 2200x1277, crate_basicRendering.jpg [View same] [iqdb] [saucenao] [google]
2192231

Where could i find more pictures like this for learning simple rendering?
I'm done with the ones ctrlpaint gives

>> No.2192269
File: 946 KB, 2730x1881, stopdrawing.jpg [View same] [iqdb] [saucenao] [google]
2192269

2 questions
1. How can I up my sketch game? People always comment that my sketching is too complicated and stiff and my lines are way too thick.

While others seem like they can just sketch contours and get it down decently?

see image, my drawing vs. more skilled.

2. I really could use some help in where to start in my learning of the basics.

I read the sticky and I dont think im at a level to attempt loomis because im so bad at drawing even basic shapes. So do you think Keys to drawings would be a better start or should I go straight to fun with a pencil?

>> No.2192352
File: 67 KB, 500x650, female system.jpg [View same] [iqdb] [saucenao] [google]
2192352

>>2191525
how is that unfit? healthy women have muscles down there and skin that creases. you try bending down without sticking your stomach out.

>> No.2192625

Specifically what kind of exercises should I be doing in order to git gud?

>> No.2192630

>>2192269
Force yourself to draw less and thinner lines

Loomis can be attempted by anyone

Stop procastinating

>>2192625
Train your eyes to understand what's going on. It's not until your brain understands the image that you're able to reproduce it with your hands

That's what studies are for. In something like digital art or pencil drawing technique is practically a non-issue when you're starting out

>> No.2192664

Why are gestures so hard?

>> No.2192667
File: 189 KB, 620x320, 1434653735658.png [View same] [iqdb] [saucenao] [google]
2192667

>>2192664

>> No.2192674

>>2192667
Why is Villpu a sith lord

>> No.2192701

with all these tutorials I get the 1.draw the ciricle 2. draw the fucking owl effect

is there specific tutorials where you drill motor skills needed to draw?

>> No.2192704
File: 62 KB, 500x475, 1437530686379.jpg [View same] [iqdb] [saucenao] [google]
2192704

>>2192664

>> No.2192708
File: 178 KB, 1600x1200, Job-Hunting-Online.jpg [View same] [iqdb] [saucenao] [google]
2192708

Let's say you were good, can draw as good as those professionals and stuff. How does one get hired, or even be a candidate? Be put on a call list?

In the regular workforce, you'd get interviewed, and show them your degrees and certifications, how do you get work in the art world?

>> No.2192748

does it matter if I loomis on paper or on the tablet?

learning is learning right???

>> No.2192790

>>2192748
I personally think it depends most on what you're comfortable with.

>> No.2193070

Why is it that in photoshop if I zoom out the lines become messy and pixely but on Sai they stay smooth?

>> No.2193082

>>2192748
It's more practical to learn first by paper and pencil

>> No.2193245
File: 361 KB, 1276x824, Silhouettes001.jpg [View same] [iqdb] [saucenao] [google]
2193245

Do silhouettes-based gestures count as real gestures? Or would drawing them make you look silly (professional wise) If not, are there any specific sources /ic/ rec studying?

>> No.2193255

>>2193245
yes
if you say as studies, it doesn't matter how you draw, those are studies anyways
drawing gesture is not an exercise on style or technique but on observation, that's why it takes 2 minutes tops

I will never understand why people do stuff without any idea on what they are doing. Like drawing loads of studies for the sake of it. The point is always to investigate and to learn how to do something you didn't know how to solve

>> No.2193315

>>2193082
any reason why? just curious.

>> No.2193418

>>2191431
>>2191562
>>2191600
draw, map shadows, move on
when you stop seeing mistakes in what you draw, cross reference and see if it's because of your lack of knowledge and if you come up with its fine, than start rendering.

this means your ability to perceive failures has been out paced by your skill at drawing and you gain no benefit from further grinding, now its time to learn rendering till you start seeing failures again.

>>2191441
you are new to tablets...
first off, it depends on the size, if you have a medium or huion 610 size at least, full screen ratio, if you went small partial will probably be beneficial... as to what size, i dont know.

until you are use to it, you will draw worse thats a given, if you never feel you improve than drawing on a tablet isn't for you, after 10 years i still cant find it natural and instead just paint on a tablet, i never draw on one.

>>2192352
this woman has visible abs, most women dont have visible abs... >>2191525 take a look at nude yoga poses or artistic nude gesture poses, you will find one to get reference off of. baring that, who does the atletic women nude photoshoots? look at them.

>>2191527
my pocket sized sketchbook folder so i get a fairly big area to work with, so probably heads, if people are standing still possibly a person. learn to get info down fast this way.

>>2191929
yes and no. it depends on how much you know about color, light and the mediums themselves. i would plan on blowing several thousand dollars on learning the above if you do it traditionally before you get good. learn color and shit digitally and transfer that knowledge to traditional is the best approach if you have a budget. you shouldn't be hampered by other bullshit as much if you already know what you said.

>>2191754
line control, and if you focus on what you are tracing you may learn even more, like anatomy or even ways to construct.

>>2191751
where are they were they are sold in a pack and not separately?

>> No.2193423

>>2193255
okay thanks.

>> No.2193425

>>2193418
>if you never feel you improve than drawong on a tablet isn't for you

thanks for the advice bro I hope I'm the kind that can draw on a tablet just for convenience sake

>> No.2193433

>>2192231
/3/

>>2192269
thick lines thin lines, its all personal taste, you want your lines thinner without doing anything work bigger and dont change the brush size. personally i prefer thicker lines if its just line art. as for to complicated, do the construction shit on another layer and disable it, that will clean your shit up a bit, should probably also learn line weight so you know what lines to make thick and what ones to make thin... never let a program dictate lineweight as it looks wrong, always do it through the tablet and your skill/settings.

>>2192625
draw, map shadows, repeat till you see no flaws.

>>2192664
because you dont understand them yet, its one of those things that no one teaches good at all and you only really understand it when something clicks.

prokos explanation mixed with vilppu's execution is what made me understand it, prokos execution is shit and vilppu's explanations is from someone who does it second nature and cant explain what to do technically anymore.

>>2192701
repetition. thats the only way without grinding some meaningless bullshit.

>>2192708
portfolio
personal website
spread the word even to those not listening right now
keep an eye out for any work opportunities even if they aren't what you want now.

at least that's what people already in say, than go on to say they got lucky because someone they knew was in and they put in a good word.

>>2193315
in 5 years the way we digital art could be turned upside down, but traditional has been explored to the point that nothing is really new and there are hundreds of years of we know our shit at your disposal where as digital you have maybe 5-10 years of tutorials that are relevant to current programs.

>>2193070
how the program aliases, try to stick with exact downscales to limit this.

>>2193425
honestly, paper and pencil than picture or scan it in is pretty easy... there are also cintiqs/penable displays but those are expensive.

>> No.2193437

NEW THREAD
>>2193435
>>2193435
>>2193435
>>2193435
>>2193435

>> No.2194976
File: 239 KB, 1000x645, 1349452225974.jpg [View same] [iqdb] [saucenao] [google]
2194976

>>2184654
How much do you think some one would charge me to get this recreated with acrilic or oil?