[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 187 KB, 640x640, drawthread.jpg [View same] [iqdb] [saucenao] [google]
2155290 No.2155290 [Reply] [Original]

previous thread: >>2151204
Post your current drawing here and give constructive critique to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
http://4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
http://sites.google.com/site/4chanic/
http://sites.google.com/site/artandwhatnot/
http://characterdesigns.com/
http://crimsondaggers.com/forum/thread-3.html
http://finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
http://fusroda.com/resources/

>fellowBro's books :
http://mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
http://pixelovely.com/gesture/figuredrawing.php
http://posemaniacs.com/

>Photoshop Brushes
http://cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2155292

>>2155290
i actually forgot to write "draw thread" in the OP comment....im not cut out for this.

>> No.2155299
File: 410 KB, 700x1000, 4.jpg [View same] [iqdb] [saucenao] [google]
2155299

I took a crack at an imagined female face. I know the crown's wonky but if anyone can give me any advice as to any improvements I can make, it'd be much appreciated.

>> No.2155314
File: 937 KB, 617x639, woodblockcut.png [View same] [iqdb] [saucenao] [google]
2155314

just finished carving this one.
thoughts.
i can still carve into the ink that is left from the carving if yall think it needs it.

>> No.2155326

>>2155314

From the thumbnail it looks really good, but when I zoom in it seems that the carving over the fabric isn't really explaining the form of the fabric or the hair. That, and the blacks under the brim of the hat could use a going over as well. just to increase their depth. Aside from that, it seems that that rightmost brim of the hat is a little bit broader than the left, but that might just be my eyes playing tricks on me.

What more were you planning to do with this?

>> No.2155334
File: 37 KB, 720x490, z586.png [View same] [iqdb] [saucenao] [google]
2155334

>> No.2155336

>>2155299

The jaw is too wide on the left side.

>> No.2155337

>>2155299
keep it up man

>> No.2155338

>>2155336
Cheers - I checked a skull just now and I get what you mean. Does it still work in spite of the error, though?

>>2155337
Cheers, will do.

>> No.2155351

>>2155326
you do know that this is a woodblock print..
anything that is ink in any tone will be printed in true black.
with no tone.
this is a key block. the finished product will have no tone.
if it has in kon it now, it will come out totally black.
its done the traditional way, ink straight on the block and then carve anything that is not ink. so what is left is just the ink, so the underside of the hat will be just black.

>> No.2155356

>>2155351
Ah, right right, I get you. Thanks for clearing that up,

>> No.2155358
File: 188 KB, 1280x900, thatone.jpg [View same] [iqdb] [saucenao] [google]
2155358

>>2155326
>>2155351
this is the sketch i was freehanding from during the inking of the block. i did make the face more youthfull and rounder and decided to lose the hand. but when i finally ink and print the block, it should resemble the flat black tone of the sketch here in pic related.

>> No.2155362

>>2155356
but you were totally right with the brim of the hat, i will carve that down quite a bit now.

>> No.2155363

>>2155358
Yeah now that you point it out to me that makes sense. Good choice to lose the hand as well - brings more focus on the face.

>> No.2155365
File: 341 KB, 2075x1008, gwip60.jpg [View same] [iqdb] [saucenao] [google]
2155365

>>2155290

eh, i can add more to them later

>> No.2155367
File: 349 KB, 671x1000, 1.jpg [View same] [iqdb] [saucenao] [google]
2155367

Here's another one - more recent. I tried to make sure my lines explained the form, and that the areas of 100% black made sense. I haven't done one in this style before, so any advice is appreciated. Thanks

>> No.2155368

>>2155365
see:
>>2154620

>> No.2155391

>>2155367
Neat style dude

>> No.2155407

>>2155365
great stuff. cool eyes. i like the colours. cool signature.

>> No.2155409
File: 2.29 MB, 1988x1988, portrait.jpg [View same] [iqdb] [saucenao] [google]
2155409

Just finished this portrait what do you guys think?

>> No.2155410
File: 445 KB, 1497x1796, No you mean beebooboobeep.png [View same] [iqdb] [saucenao] [google]
2155410

I am not a robot....choose all things that are soup....

what do ya'll think of my robot?

>> No.2155414

>>2155391
Thanks!

>> No.2155420
File: 930 KB, 950x601, z.jpg [View same] [iqdb] [saucenao] [google]
2155420

>>2155410
I like it, though I would change the humerus to a single bone, because you seem to be following the human anatomy.

>> No.2155450
File: 313 KB, 656x874, Screen Shot 2015-07-17 at 4.04.38 AM.png [View same] [iqdb] [saucenao] [google]
2155450

wip from imagination

>> No.2155471
File: 287 KB, 1516x1302, IMAG0556_1.jpg [View same] [iqdb] [saucenao] [google]
2155471

Critique please

>> No.2155500
File: 650 KB, 744x1052, le-kek33.jpg [View same] [iqdb] [saucenao] [google]
2155500

>> No.2155501

>>2155450
Looks a bit like Stephanie Joosten.

>> No.2155526

>>2155450

would def buy her dinner.

>> No.2155532

>>2155450

I always see you workin hard on photostudies and imaginationbased paintings of pretty girls its admirable m8, but give her a bit more emotion so you don't end up like Firez.

>> No.2155534

>>2155532
dont be that rude kek

>> No.2155535
File: 268 KB, 555x578, sketchadayjuly16thcopy2.jpg [View same] [iqdb] [saucenao] [google]
2155535

Working on imitating the feel of oils digitally.

>> No.2155558

>>2155409
It's really good technically, no real anatomical flaws... but it's.. idk...boring? what do you think about it yourself?

>> No.2155565

>>2155535
Looks like it's working very well, what method are you using to get that effect, is it just brushes?

>> No.2155577
File: 118 KB, 1000x695, spaceguy.jpg [View same] [iqdb] [saucenao] [google]
2155577

"when youre a spaceguy and you get shot through the chest"

>> No.2155605

>>2155409
now draw a totally different face whilst using no reference.
cant do it. can you.
photocopier confirmed.

>> No.2155613
File: 432 KB, 969x1231, dfxdgdfg.jpg [View same] [iqdb] [saucenao] [google]
2155613

rip it apart plz

>> No.2155620

>>2155565
Yeah its brushes and opacity, over a grayscale sketch.

I'm using a mix of brushes from Chris Oatley's set.

>> No.2155621

>>2155613
Wait.... How fucking long have you been on working on that? Or are you a different anon? Tip of the sword is still fucked btw.

>> No.2155622

>>2155500

This has been coming along nicely. When you're done can you collect all of the posts of this on /ic/ and arrange it in a progression?

I'd be interested to see that.

>> No.2155628

>>2155613

Sword tip is fucked. His chest is too small. Jaw on the shield side looks like it's detached. Cloth isn't pinching. What's that white thing on his neck?

WHERE IS THE LIGHT COMING FROM?

I'd change the sword hilt too.

>> No.2155632

>>2155613

your legs are off. actually all his his figure is off. he's leaning back with his torso and his legs are on different planes than the rest of his body. also the arm doesn't look like that if the hand is holding onto the front of a shield, you're not showing any of his biceps.

do you have a pre-paint drawing underneath?

>> No.2155644

>>2155621
>>2155628
>>2155632

oh god. you guys are right about everything. this is why you learn to draw before you learn to paint. looks like i'll eb working on this for another year or so lol.

>> No.2155645
File: 168 KB, 792x612, circlebot web.jpg [View same] [iqdb] [saucenao] [google]
2155645

just finished this li'l nigga. glad theres a new draw thread up.

>> No.2155647

>>2155613

I know you've been working on this for a while but I think your biggest issues are really with design, it's just very bland and honestly kind of ugly it doesn't really look cohesive. One thing you can do is take colour schemes, and patterns and repeat them throughout the painting. At the moment nothing looks like it belongs together, as if he just picked up a sword and a shield from two completely different places, same for the clothing and the banner he is standing in front. Also do more research into armour/ weaponry, eg. those sabatons don't look like they would articulate at all, that tiny vambrace just looks kind of dainty and stupid it doesn't make him look strong and badass. Mainly design issues and perspective / proportion issues, I'm noticing that sword is still incorrectly placed his arm appears to be receding into the distance and yet the point of the scabbard is right in front of his left foot which is incorrect.

>> No.2155655

>>2155645
The wheel looks out of perspective and his right arm looks unfinished

>> No.2155656

>>2155613
The top edge of the light triangle on his cheek looks too rounded - makes his cheek look swollen.

I like the floor and the icon on the wall. The rug he's standing on feels sloppy.

Contour edges for the figure are too uniform and crisp. He looks cut out instead of integrated with the environment in places.

Pose is stiff. The sword and shield don't make sense spatially. The shield looks like it might clip with his leg somewhere. His arm is mostly off to his side, and he's holding the sword vertically, yet the sword touches the ground beside and and in front of him. Plot where his shoulder lies on the ground plane (x and y coordinates, ignoring z for height). Do the same for his elbow and hand. The x,y point for the hand on the ground plane should be where the tip of the sword is if he's holding it perfectly vertical.

Metal materials are poorly handled. The forearm bracer doesn't look believable, the boots look like clay, and the guards and tip of the hilt are ambiguous.

Composition feels crammed and very left heavy. I'd crop out part of the right side, and expand over the head for some breathing room. His head is the main focal point - don't just jam it in the far corner of the canvas without anything to lead the eye back to it. I want to look elsewhere where there's more vibrant colors, more value contrast, and more texture contrast. In fact the piece looks better if I crop away from the shoulders up. If the piece is stronger with the focal point cropped out, then something is wrong.

>> No.2155671
File: 285 KB, 800x514, mfwip.jpg [View same] [iqdb] [saucenao] [google]
2155671

this shits hard to find without the thread title

anyways heres another photobash ( idk if im using that term right) thing im doing. i think this is the only other one i need a copy of a photograph for, the rest i can redo as drawings not traces

i made all layers visible including the image im copying

>> No.2155685
File: 432 KB, 402x485, coffee.png [View same] [iqdb] [saucenao] [google]
2155685

Hi

Any tips with this? I am planning to use glazes.

How should I do the coffeepot shadow?
What colour would you suggest the table to be (it is supposed to be a cloth over the table).
What about the flowers? Do they look like roses? Any color suggestions? Also I need to fix the shadows they cast. I was thinking I leave the background very dark, but it will have multiple layers so it looks like it has depth. Also how would you suggest I fade the light in the dark with the tablecloth?

>> No.2155705
File: 58 KB, 1181x597, z580b.png [View same] [iqdb] [saucenao] [google]
2155705

>> No.2155707
File: 382 KB, 850x850, wipspacemansmallsize.png [View same] [iqdb] [saucenao] [google]
2155707

sup bruhs.
something im scratchin gaway at, lemmy know what you think.

>> No.2155718
File: 260 KB, 541x911, sketchadayjuly17th3.jpg [View same] [iqdb] [saucenao] [google]
2155718

Working on a sketch from a photo ref

>> No.2155727

>>2155707

>those lines on the engine looking things

Also, your feet and helmet need total redesign asap

Engine perspective fucked as well

>> No.2155729
File: 144 KB, 700x990, 3q4526.jpg [View same] [iqdb] [saucenao] [google]
2155729

from the ref thread

>> No.2155744
File: 211 KB, 743x990, IMG_20150717_112502_20150717121927888.jpg [View same] [iqdb] [saucenao] [google]
2155744

Study after a Watts drawing

>> No.2155746

>>2155744

pretty cool. super dirty but drawing wise it's pretty cool.

>> No.2155751

>>2155746
Thanks so much, dude.

>> No.2155752

>>2155746
dirty? thats shading dipshit. not op

>> No.2155755

>>2155752
>assburgers

>> No.2155756

>>2155752

are you retarded?

>> No.2155757
File: 92 KB, 900x900, likedis.png [View same] [iqdb] [saucenao] [google]
2155757

>>2155727
the engine is not ment to be paralell.
i might add a visor to the helm, but i dont think a redesign there is needed. feet are just blocked in, he will be wearing boots.

>pic related. the engines from below.

>> No.2155759

>>2155647

fuck, yeah i see it.

>>2155656

oh god. man you guys are ruthless... but i guess that's why we all come here.

hopefully the majority of these issues stem from the underlying work that was built on sucky skills from half a year ago. i do feel like most issues come from having a shit drawing foundation, would you guys agree with that? except for the design decisions of course.

>> No.2155766
File: 294 KB, 850x850, 1437157523738.png [View same] [iqdb] [saucenao] [google]
2155766

>>2155757
Bad perspective still applies, it should start from the point i marked, otherwise it'd mean the engine is put a bit in the back

>> No.2155893

>>2155365
>>2155407
samefagging

>> No.2155897

>>2155605
what is this even supposed to mean...

as if no one uses references, ever?

>> No.2155900

>>2155605
Do you even know what a portrait is or are you just butthurt

>> No.2155903

When working on a conventional comic-style artwork (with story in it, panel progression etc)
Is it better to sketch without the borders, add borders, then line/complete the rest within the borders? Or would doing the whole process from within borders be acceptable?

>> No.2155911
File: 125 KB, 305x448, AUTISM.jpg [View same] [iqdb] [saucenao] [google]
2155911

my first try digital painting

>> No.2155927

>>2155911
Where's the painting?

>> No.2155937
File: 207 KB, 706x544, persp.png [View same] [iqdb] [saucenao] [google]
2155937

how does this image read composition wise?

Is the perspective alright?

>> No.2155940

>>2155937
it's the island home where all models for figure drawing live, right? all that poses, kek

>> No.2155943

>>2155940
it is! how did you know? They're moreso place holders at the moment. I wanted to check how the comp and the perspective was before i started redesigning them to be less referenced looking :3

>> No.2155972
File: 1.08 MB, 1456x2592, WP_20150717_17_14_36_Pro.jpg [View same] [iqdb] [saucenao] [google]
2155972

Critique. It's a wip btw.

>> No.2155992

>>2155501
shes cute
>>2155526
thanks i guess
>>2155532
drawing is okay i find it really hard to paint facial expressions for some reason but i definitely need post something different once in a while...

>> No.2156009
File: 1.16 MB, 962x1263, artwork34.png [View same] [iqdb] [saucenao] [google]
2156009

not sure what this is going to turn into, but what ever it is i like it.

>> No.2156014

>>2155972
a blow up doll?

>> No.2156025
File: 217 KB, 706x544, galivm.png [View same] [iqdb] [saucenao] [google]
2156025

>>2155937
my throw at it

>> No.2156029 [DELETED] 
File: 1.56 MB, 3264x1840, 20150717_181946.jpg [View same] [iqdb] [saucenao] [google]
2156029

>> No.2156037
File: 504 KB, 1840x1601, 20150717_181946-1.jpg [View same] [iqdb] [saucenao] [google]
2156037

>> No.2156045

>>2155759
>i do feel like most issues come from having a shit drawing foundation, would you guys agree with that?
They all stem from either a poor drawing, or poor planning - mostly the latter. Planning can include the thumbnailing process to nail the composition, sketching and photographing yourself to nail the pose, researching to nail the armor and how to render various materials, etc.

In all honesty, you should invest more time planning than what you're currently doing. If you have a dozen thumbnails to go off of, you're much more likely to have a strong composition than if you didn't do any. The more work you put in the front end (including quick studies where necessary), the less headache you'll have during the painting process AND you'll have a stronger end product.

I'm against continuing an old piece where you left off unless there's been no change in your skill level and you already did all the necessary planning. Instead I'd try to approach the same general concept, but working from the ground up and keeping in mind the issues you had with the first version.

>> No.2156068 [DELETED] 
File: 405 KB, 1000x642, morganfreeman2.jpg [View same] [iqdb] [saucenao] [google]
2156068

>>2156037
shade your fucking drawings

anyways heres this finished

title is "Morgan Freeman"

>> No.2156078
File: 96 KB, 1061x490, z587b.png [View same] [iqdb] [saucenao] [google]
2156078

>> No.2156081

>>2156078
MS13 paint?

>> No.2156083

>>2156081
?

>> No.2156089

>>2156014
Imagine if we could get a blowup doll just by drawing it.

>> No.2156093
File: 276 KB, 1077x1300, Ra21.jpg [View same] [iqdb] [saucenao] [google]
2156093

Can i get critique?

>> No.2156094
File: 1.01 MB, 962x1263, artwork34.png [View same] [iqdb] [saucenao] [google]
2156094

starting to look like something, i think i have to fix the lighting because the clouds should now be casting a shadow

>> No.2156100

>>2156089
Nigga, can I just get a critique?

>> No.2156101

>>2155759
Ruthless as the feedback might be it's inviting to be able to critique somebody beyond just the usual noob issues. Also you made it clear you want something constructive rather than asskissing.

Either way I think yours is one of the most impressive progresses I've ever seen on the web. No need to feel down because this piece turned out weak. Keep grinding!

>> No.2156102
File: 59 KB, 500x333, ms13.jpg [View same] [iqdb] [saucenao] [google]
2156102

>>2156083
MS13 is a Mexican street gang. Pic related.

>> No.2156109

>>2156102
>Mexican

That's Salvatrucha pinche mayate hijo de su perra pinche madre cabron.

>> No.2156112

>>2156109
Well the people who started it were beaners, puto.

>> No.2156115

>>2156093
you got some pretty little bitch lips

>> No.2156120

>>2156102
kek

>> No.2156145

>>2155766
ahh wait, i get ya, thanks bruh.

>> No.2156148

>>2155897
many here dont use refs.
call that portrait a study and move on, you learn more from doing portraits from imagination, because you front yourself with problems to solve.
by copying a photograph, you only learn some measuring skills, but learn little to no 3d space construction skills.
construction lines in a drawing are more importaint in the long run, when compared to looking at a photo and puttin gthe corisponding tone in the right place.
with out learning the basics like construction (loomis) you will always be a mediocre artist, if you keep on down that path, you might get lucky and evolve into a caricature (as those autists use at least a small portion of their imagination).
there are literally thousands of people that can do the very same thing you have done here, but without a ref and with more style with the mark making.
loomis.
draw something without any refs and post again.
i can guarantee it will be shit tier.
because relying on a photograph to copy from NOT REF.
a ref is where you REFERENCE a certian thing from the reference. a reference does not necessarily have to be a photograph.

what you have done with your "ref" is copy every tone and mark.
that is photocopying.
not referencing.

do i need to break down the meaning of the word "reference" for you?

reference: the use of a source of information in order to ascertain something.

copy:a thing made to be similar or identical to another.

you are learning nothing.
end bashing.

prove me wrong.
draw somethin gusing absoloutly no ref.
post it.
prove me wrong.
do it faggot.

>> No.2156149
File: 483 KB, 999x1020, sam3.png [View same] [iqdb] [saucenao] [google]
2156149

>> No.2156184
File: 351 KB, 700x1214, moooooooooon.png [View same] [iqdb] [saucenao] [google]
2156184

I haven't been able to work more on this becase of work.
But fixed the legs, the face, the forehead, the head buns, drew the other hand, fixed the waist and hips.
Please Tell me if you see something else that can be improve lovely anons.

>> No.2156190

>>2156184
The jawline needs reworking.

>> No.2156194
File: 735 KB, 2048x2048, image.jpg [View same] [iqdb] [saucenao] [google]
2156194

Very early beginner here. Yes, I'm aware I'm supposed to be practicing realism fundamentals, but I decided to copy a He-Man screencap as an easier way to practice drawing what I see. I ended up being kind of proud of it, so naturally I want to know what I should be doing better that I'm not noticing.

>> No.2156205

>>2155645
pretty much >>2155655
i like it a lot though

>>2156025
not op, but nicely done, anon

>>2156184
the posture looks way better now!
i have to admit, i too think like >>2156190
and the face shape in general is not quite appealing to me, buut that's just personal taste (you're orientating yourself on the way Takeuchi drew the faces i assume)
i'm really looking forward to seeing this finished.

Also, why's so many beginner tier material here?
Your thread's this way >>2155666

>> No.2156207

>>2156194
Very symmetrical. Good going.

>> No.2156209
File: 991 KB, 1500x960, knight_ic.jpg [View same] [iqdb] [saucenao] [google]
2156209

>>2155613
I'm not sure if it's helpful, but i tried to overpaint.

>> No.2156216

>>2156209
worse.

>> No.2156227
File: 691 KB, 2560x1536, IMG-20150620-WA0003.jpg [View same] [iqdb] [saucenao] [google]
2156227

So this is my first time posting online. Just draw as a hobby when bored. Anyway tried pen drawing of a dishonoured mask. Messed it up on some places I know. Want your opinion and tips. Just draw as a hobby when bored

>> No.2156232

>>2156227
Oh and sorry about the image mayby not being right. Im on my phone

>> No.2156238
File: 13 KB, 359x479, zappp.jpg [View same] [iqdb] [saucenao] [google]
2156238

did this one today, done pretty quick but i am satisfied with it as a doodle

>> No.2156240
File: 352 KB, 615x850, 1.jpg [View same] [iqdb] [saucenao] [google]
2156240

Did this today. Trying to do faces from imagination, and give them as much character as I can. Any advice is appreciated - thanks

>> No.2156244

>>2156240
work on form and lighting a lil more and ull be golden

>> No.2156248

>>2156244
Any specific things that really stand out? I'm writing it all down

>> No.2156252

>>2156248
I cant find anything too noticably, just work on that stuff and youll be good

>> No.2156256

>>2156252
One of my buddies told me to improve the read of the cloth on either side of the face, as well as improving the differentiation of different materials. I'll work on those as much as I can.

>> No.2156260

>>2156256
na i think you should leave this one as it is, because it reads well. i mean you can genuinely tell the different of the materials, and differentiating them even further will kinda lose its style that you kinda developed here.

>> No.2156276

>>2156094
>This one is for you dad

>> No.2156277

>>2156216
>autism.

>> No.2156278
File: 244 KB, 678x862, 1437149866843 copy.jpg [View same] [iqdb] [saucenao] [google]
2156278

Here's a few things I felt like could use some improvement:

-Skin should reflect more from itself in warm tones, like the skin between fingers. Skin is also transparent in certain places. The skin in his arms looked also a bit too saturated.
-Overall more reflections and unified tone in shadows, I made the shady parts have a warm tone. Warm reflections from the floor/from the curtain behind. When you make different surfaces interact with each other it adds more life to the painting.
-More textures, details and unified design in terms of weaponry and clothes.
-Reference would have been useful when painting face and skin, like having a Sargent painting beside your painting while working on yours.

>> No.2156279

Whoops,
>>2156278
Was meant obviously for >>2155613

>> No.2156280

>>2156278

Not him but thats some quality crit anon, I learnt a thing or two.

>> No.2156281

>>2156277
youre really going to tell me your shitty paintover is better?

>> No.2156282
File: 1.25 MB, 962x1263, artwork34.png [View same] [iqdb] [saucenao] [google]
2156282

>>2156277
?que?

>> No.2156284

>>2156282
oh and forgot to say im going to add some deminsion to that structure covered by the clouds

>> No.2156289

>>2156281
its not mine. but its structure and values are better.
the feel is better.

>> No.2156291

>>2156289
>better feel
>sword is not in perspective
>muddy values
>changed the model completely
>better feel
>better feel
>feel

>> No.2156292

>>2156278
I don't think anybody's said anything about this, but the perspective of the forearm and hand resting on the sword is a bit off to me - the fabric wrapping and the beaded bracelet are pulling in two different directions.

>> No.2156294

>>2156289

it's quite a bit worse, the only thing that really needs adjusting is the face.

>> No.2156333

>>2156289
If you honestly think that the values are better I feel bad for you. The first read silohuette was destroyed when you removed the white fabric. Everything leans too close to midtones and value wise the man blends into the background because once again he fucked with the whites.
The lighting is incredibly inconsistent. The shield looks rounder that's an improvement except for the fucking bounced light like are you fucking kidding me? The reflected light is brighter than the normal light this guy doesnt even know what he's doing.
On top of that his hand suggests holding the sword back in distance but the sword is going forward.

>> No.2156347

>>2156291
>>2156294
>>2156333
this ass frustrated that you spent 5 months on a shit tier work. scrap it and start again.

>> No.2156349

>>2156333
>you
i did not do the paint over.
i even said its not mine.
i just said it reads better, and does not feel as broken. and to add to that. with further rendering it will be a stronger work. ye, the values are muddy, but thats still far greater than the op's work.

>> No.2156363
File: 641 KB, 744x1052, almostfinished.jpg [View same] [iqdb] [saucenao] [google]
2156363

>>2155622
it's going slowly

>> No.2156367
File: 484 KB, 1800x1615, Sketch4.jpg [View same] [iqdb] [saucenao] [google]
2156367

Thoughts? I'm kinda new to posting here so be nice.

>> No.2156376
File: 138 KB, 642x526, before-after.jpg [View same] [iqdb] [saucenao] [google]
2156376

I think I've taken caricature attempt this about as far as I can, and I'm satisfied to be able to look back at where it started with shame

>> No.2156383

>>2156094
very nice I rate 9/11

>> No.2156411

>>2156376
It doesn't "feel" like caricature, but a shit realist portrait gone wrong.

>> No.2156419
File: 604 KB, 944x723, 123.png [View same] [iqdb] [saucenao] [google]
2156419

any advice?

>> No.2156429
File: 1.04 MB, 290x189, 1402407601094.gif [View same] [iqdb] [saucenao] [google]
2156429

>>2156383

>> No.2156430
File: 301 KB, 625x1200, char_9.jpg [View same] [iqdb] [saucenao] [google]
2156430

Critique me please

>> No.2156450

>>2156430
It's simply awful in every way possbile.
I don't even know where to start.
Your colors make me physically ill and your edges are so blurry it hurts.
The brushwork is sloppy at best though the impractical armguards are show that you atleast understand light on a cylinder, not a cone though.

It's just shit and I'm so sorry because you could have painted something nice but you didn't.

>> No.2156478
File: 1.36 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2156478

Avoided drawing a face because I was afraid of "ruining" something that by my standards was quite good. Pls tear me apart and tell me how shit I am.

>> No.2156481
File: 506 KB, 2448x3264, FSXaj7L[1].jpg_1.jpg [View same] [iqdb] [saucenao] [google]
2156481

>>2156478
Rotated, sorry.

>> No.2156483
File: 1.45 MB, 3264x1836, 20150718_162014.jpg [View same] [iqdb] [saucenao] [google]
2156483

Sorry if this is large I'm posting from m my phone

Could I get a critique on this please? Thank you kindly.

>> No.2156485

>>2156450
Wow this is by far one of the worst critiques I've seen on here. Not the artist but put in some fucking effort. His work by far isn't the best but the artist has basic knowledge of light and form which means they can build upon it with proper suggestion.

Anon, you've got basic painting skill. Where you are lacking is in your linework strength and learning how light works. I think you need to revisit the still life for a while to gain a proper understanding of volume, light, and how color functions in real life and apply it to your work. You are probably a decent fan artist right now, but with some critical thinking about your process and how to apply color and anatomy properly you can become closer to a professional. Start doing basic studies! Still lifes, figure drawings, the works and practice every day.

>> No.2156486

>>2156430
the body is too long (or head is too small). i don't even know how many heads tall that is.
the arms don't make any sense, the shoulder armor is not moving according to the movement.

>> No.2156515
File: 975 KB, 643x906, underwaterresized.png [View same] [iqdb] [saucenao] [google]
2156515

>>2156483
apologies for size

Re-sized and rotated now im at my computer.
Underpainting.

>> No.2156528
File: 300 KB, 1008x1728, tech priest web.jpg [View same] [iqdb] [saucenao] [google]
2156528

>>2155655
>>2156205

thanks, i also did this portrait of a tech-priest before that. was it a bad idea to use pure black as a background?

>> No.2156541

>>2156238
>i am satisfied with it as a doodle
here's your problem

>>2156367
>>2156419
>>2156481
back to beginners

>>2156515
work the character from pieces, add fabric. Don't make it a snowman with randomly pointing arms and legs from it.

>> No.2156544

>>2156528
seems like you used all your effort on that medallion. It's way better than rest of the image, face looks just horrible without any shape or proper lights.

>> No.2156548

>>2156541
Snowman?

Sorry I don't understand

>> No.2156550

>>2156282
loving the palette here but i think you should push your values just a little more, and aim to add a bit more depth. my main issue here is i can't tell the scale of anything; how tall is that arch, that it's in the clouds? how low is the ground as a result? adding an organic figure somewhere will really help give a better idea of the scale you're going for.

>> No.2156555
File: 322 KB, 1300x2148, C_Chan.jpg [View same] [iqdb] [saucenao] [google]
2156555

Working on this. I used a reference, but the vanish points are hard to find, leading to some guesswork on the chair.

>> No.2156561

>>2156282
Looks great to me. Post the updates and we'll see, I guess.

>> No.2156580
File: 446 KB, 418x512, boug.png [View same] [iqdb] [saucenao] [google]
2156580

How is my Bouguereau :^)

>> No.2156657

>>2156541
confused how its a problem? it was a quick doodle and i dont intend on taking it farther since i have other projects

>> No.2156665

>>2156580
putting "booger" in Boogeroo

>> No.2156669
File: 1.52 MB, 2460x3138, img278.jpg [View same] [iqdb] [saucenao] [google]
2156669

head of christ on shroud

gonna try to digitally color it but i like how it looks traditionally too

>> No.2156675

>>2156669
>that ear

You can do better m8.

>> No.2156680

>>2156528
Never use pure black ever.
You don't do it painting traditionally, same goes with painting digital.

>> No.2156687
File: 147 KB, 600x900, puhdistus-p.jpg [View same] [iqdb] [saucenao] [google]
2156687

Again drawing myself, but here I tried to get the feeling of standing in a river and feeling the water. My friend has a sauna in forest next to a river, we tend to go there quite often. Any opinions, or tips to give?

>> No.2156688
File: 351 KB, 2460x3138, g.jpg [View same] [iqdb] [saucenao] [google]
2156688

>>2156675

yeah i gotta learn ears

imma call this done, unless somebody wants to redline it for me

>> No.2156693
File: 9 KB, 181x200, ear-reference.jpg [View same] [iqdb] [saucenao] [google]
2156693

>>2156688
oh come on, just use an ear reference, it's really not that hard.
that ear fucks up the whole thing, fix it.

>> No.2156696
File: 387 KB, 600x900, ff.png [View same] [iqdb] [saucenao] [google]
2156696

>>2156687

uhh does this help at all

>> No.2156698
File: 389 KB, 742x583, concept1.png [View same] [iqdb] [saucenao] [google]
2156698

how does the story/composition/colors feel on this?

>> No.2156701
File: 345 KB, 2418x3138, g.jpg [View same] [iqdb] [saucenao] [google]
2156701

>>2156693

allllriighhttt ill admit it does look better thanks

>> No.2156705
File: 35 KB, 800x490, z590e.png [View same] [iqdb] [saucenao] [google]
2156705

>> No.2156712

>>2156701
Much, much better anon

>> No.2156713
File: 379 KB, 960x1280, FullSizeRender(4).jpg [View same] [iqdb] [saucenao] [google]
2156713

This is one of my first times sketching a persons face because I just don't really know what to draw, I've not long started but I was watching Hector and the search for happiness and paused the film. I saw this girls face and just kind of thought "fuck it, I'll try my best to draw her"

I expect criticism but please take into consideration that this is one of my first serious attempts. I'm sorry.

>> No.2156714

>>2156713

try sketching out the features loosely upside down when you start to avoid stitching together the features like you have

>> No.2156715
File: 1.62 MB, 1200x1575, projf1.png [View same] [iqdb] [saucenao] [google]
2156715

>>2156550
yeah i fixed the values a bit

>> No.2156718

>>2156714
I'm sorry, I don't quite understand what you mean. Are you saying to have a softer underline for the base of the image so it doesn't look so cartoonish at the end? I realized I had done this quite badly with the lips.

Sorry, was that what you meant?

>> No.2156719

>>2156718

im saying turn the drawing upside down, get out a new piece of paper and copy it.

>> No.2156722

>>2156719
Oh right, I'm sorry, By stitching then, what do you mean?

>> No.2156725

What settings should I have when I scan in my drawings? What dpi should I go for? Whenever I scan something in it looks white washed.

>> No.2156727

>>2156725
300

>> No.2156729

>>2156727
Do you ever touch up your drawings in photoshop after you scan them in? Is there a rule?

>> No.2156738
File: 1.57 MB, 984x984, Screen Shot 2015-07-18 at 1.37.12 PM.png [View same] [iqdb] [saucenao] [google]
2156738

>>2156729
300dpi is standard. If it's whitewashed try checking your color restoration or whatever other checkmark settings are up because that fucks shit up.
>>2156729
I usually touch them up for presentability if I plan on putting them as part of a portfolio or something remember no rules just tools :^)

>> No.2156742

>>2156227
If you want help as a beginner, your more likely to find it in the beginner threads. Anyway, the eyes are different differences from the centre and the jaws are massed up just to start. I can't give much more without looking at your reference.

>> No.2156748
File: 187 KB, 600x900, puhdistus-p2.jpg [View same] [iqdb] [saucenao] [google]
2156748

>>2156696
seems like we had a same idea about the lights, but you went more flashy. I had something more natural and serene in my mind.

But anyhow, it's actually going well.

>> No.2156771

>>2156227
Literally finished a non-pirated Dishonored 5 minutes ago.

>> No.2156788

>>2156722

it looks like you wrapped the head around the facial features, when in reality you should place the facial features in relation to the head, which i believe to be intuitively easier when you have the drawing upside down and aren't cognitivelly identifying facial features

>> No.2156800
File: 1.03 MB, 1456x2592, WP_20150718_15_45_49_Pro.jpg [View same] [iqdb] [saucenao] [google]
2156800

Been working on this a little bit more. Please critique it.

>> No.2156814

>>2156800
change your work flow
change your way of thinking
change your style
change your medium
change your canvas
change your choice of models
oh and reference something other than girls.

>> No.2156829
File: 1.81 MB, 2140x2784, IMG_1711 (1).jpg [View same] [iqdb] [saucenao] [google]
2156829

Sketch for today.

>> No.2156839

>>2156814
I didn't use reference for the face.

>> No.2156843

>>2156839
never said you did, i implied you need to actually reference something because your models face is grotesque, and the reference should be something other than a female model.

>> No.2156848

>>2156698
heaven is looking awsome, just beautiful, design is nothing special, the main character is bigger than the background thing, that does not help

if you aimed for an action scene, the horizontal composition and relaxing colors won't do a favor

>> No.2156851

>>2156848
i mean, a little bigger, it's almost the same size so that's boring, they're competing

>> No.2156870

>>2156843
Could you go into greater detail why face is grotesque so I can fix it?

>> No.2156917
File: 88 KB, 1050x600, generic.jpg [View same] [iqdb] [saucenao] [google]
2156917

does this work composition wise?

>> No.2156924

>>2156205
>>2156190
Thank you both of you.
Gotta do something about that. I'm just glad to have finished the overall anatomy. Learned a lot thanks to your lovely corrections and notes.

I was thinking going both ways here:
>Lineless kinda flat colors with textures
>Marked lines and flat colors.

>> No.2156927

>>2156917
no.

>> No.2156929

>>2156927
ok.

>> No.2156938

>>2156848
thanks for the input anon, what would you suggest to make it look better composition wise?

the battle action scene was an after thought i probably wont be keeping in.

>> No.2156940

>>2156555
Bump this one

>> No.2156956

>>2156917
Ye

>> No.2156995

>>2156917
destiny/10

>> No.2157005

>>2155471
I need your input. Not entirely satisfied with it. Should I work on the background more? More detail? I left it unfinished because I was afraid of it looking too busy or distracting from the foreground. Need a critique, goddamn.

>> No.2157009

>>2157005
its shit.

>> No.2157010
File: 177 KB, 640x478, ren_and_stimpy_2127x1595_wallpaper_wallpaperbeau.jpg [View same] [iqdb] [saucenao] [google]
2157010

>>2157009
Learn to critique faggot.

Why is it shit?

>> No.2157017

>>2157010
because you bitched for one so as a result you get a shitty critique.

>> No.2157024
File: 438 KB, 557x763, Picture 5.png [View same] [iqdb] [saucenao] [google]
2157024

what can i do here to make the hair look more integrated with rest of the piece? & any by all means please critique/advise on any other flaws you see

>> No.2157025

>>2155471
Don't listen to that other guy, he's probably way shittier than you.

The immediate problem is the lack of value variation and contrast; go for a darker pencil or try some inking. Also, you seem to have a basic grasp of form and you know how to use a reference, but there are points when I can see you aren't as faithful to that ref as you should be (the womans jaw/mouth, where her legs meet).

Lovely composition though, and I think the image could be very striking.

>> No.2157029

>>2157025
>very striking
>nude with wolves
>very striking
>striking

>> No.2157036

>>2157025
Thanks anon. I'll certainly increase the contrast. Originally i wanted it to look like a statue in a run down chapel. That's the reason for the color choice.

Butthurt Anon, I like you too.

>> No.2157039

>>2156347

>implying a dissenting opinion is always a samefag.

fuck off retard.

>> No.2157059
File: 140 KB, 695x960, dude study (3).jpg [View same] [iqdb] [saucenao] [google]
2157059

>> No.2157063 [DELETED] 
File: 193 KB, 975x639, IMG_3376vv.jpg [View same] [iqdb] [saucenao] [google]
2157063

Watercolors sketches from today

>> No.2157065
File: 283 KB, 1134x744, IMG_3376vv.jpg [View same] [iqdb] [saucenao] [google]
2157065

Watercolor sketches from today

>> No.2157076
File: 3.21 MB, 862x1864, scan0001.png [View same] [iqdb] [saucenao] [google]
2157076

>> No.2157080

>>2157076
This as a wire sculpture would be awesome

>> No.2157083

>>2157065
Those are amaze. I'm actually considering getting into watercolor, since I've been playing around with brush/nib inking.

Do you mind explaining your process? :3

>> No.2157085

>>2157083

>Do you mind explaining your process? :3

Please die.

>> No.2157091

>>2157083
Thanks! I'm kinda new to watercolors myself, so I dont't have a fixed workflow of sorts. But I usually start with a very light drawing of the subject and then I apply the colors in the most "important" (the ones that draw my attention the most) areas with a big brush and continue from there. But really, to paint watercolors is a bit instinctive, it's hard to have a definite way to do it, it's even a bit undesired. The more comfortable and daring you feel, the better it gets. But of course, for that you need decent drawing and color mixing skills. If you have that, watercolor wont take long to feel comfortable to paint with. If you dont, trying, failing and reading about color is needed, not only for watercolor but painting in general. Thats it!

>> No.2157093

>>2157085
i thought the same exact thing about this fucking fag.

>> No.2157097

>>2157083
I forgot to mention, buying good brands of paints and paper for watercolor is CRUCIAL. A cheap and a good material have completely different feel and workflow, it really compromises the results A LOT. I'm not kidding, it is an immense difference in everything. So, don't buy a cheap brand for "trying" watercolors, buy 3 colors of a good brand (magenta, yellow and blue), a good paper for watercolors, and you are set.

>> No.2157099

>>2157085

But I don't wanna die. :( Why are you so angry?

>> No.2157101

>>2157097

Thanks for the insight! What kinda brand(s) are you using atm?

>> No.2157102

>>2157093

You people are hateful. But at least anon was nice enough to give me the answer I needed to hear. :3 :3 :3 :3 :3

>> No.2157103

>>2157101
I'm using Van Gogh and also White Nights. The name is weird as fuck but it is a surprinsingly great russian brand, really, and cheaper than Van Gogh.

>> No.2157104
File: 42 KB, 713x700, 1435780683894.jpg [View same] [iqdb] [saucenao] [google]
2157104

>>2157102
>:3

You need to go here.

>>>/pol/

>> No.2157106
File: 1.99 MB, 445x280, lIp7bcd.gif [View same] [iqdb] [saucenao] [google]
2157106

>>2157103

Thanks! I appreciate the info. Right now I just have Crayola and Prang on me, but when I can afford it, I'd eventually like to get nicer brands.

Also, thanks for not being a dick.

>> No.2157108
File: 387 KB, 598x369, 1425183885839.png [View same] [iqdb] [saucenao] [google]
2157108

>>2157104

> /pol?

Yeah, no.

>> No.2157139
File: 27 KB, 628x487, z593e.png [View same] [iqdb] [saucenao] [google]
2157139

>> No.2157167

>>2157139
0/10

>> No.2157182

>>2156148
Lol your community college art classes are certainly paying for themselves.

>> No.2157209 [DELETED] 
File: 116 KB, 1352x490, z588b.png [View same] [iqdb] [saucenao] [google]
2157209

>>2156078

>> No.2157214
File: 105 KB, 1179x490, z588b.png [View same] [iqdb] [saucenao] [google]
2157214

>>2156078

>> No.2157219
File: 1.31 MB, 1380x720, Robo2.png [View same] [iqdb] [saucenao] [google]
2157219

I know it might be too early to get a complete critique in terms of terrain, but I would love some critique on my composition. If you guys have any tips you would like to share on painting terrain, I'm all ears too. I know I kinda screwed the pooch when I decided not to simplify my planes and values. I am paying for it dearly in trying to make it work.

>> No.2157225

>>2157219
its shit

>> No.2157227 [DELETED] 
File: 287 KB, 1280x960, IMG_1119.jpg [View same] [iqdb] [saucenao] [google]
2157227

I'm not satisfied. Tell me what to do

>> No.2157229
File: 298 KB, 500x808, terribruu.jpg [View same] [iqdb] [saucenao] [google]
2157229

not satisfied. tell me stuff that I should keep an eye on.

>> No.2157293

>>2157229
yeah, keep an eye on that paper.

>> No.2157313

>>2157219
learn the basics of perspective. everything is off.

>> No.2157321

>>2157313
Not that Anon but I honestly can't tell what's wrong with the perspective.

>> No.2157322

>>2157229
I like the style of the gir;s face and the black guy on the left.

>> No.2157335
File: 134 KB, 640x640, 11694943_997377653640503_2895929252177764867_n.jpg [View same] [iqdb] [saucenao] [google]
2157335

I've been trying really hard to make more dynamic poses, i've been drawing pages of stick figures most of the month and tonight was the first night in a while i drew actual figures with the poses. how did I do?

>> No.2157336

>>2157335
>more dynamic poses
>STICK FIGURES
Do boxes or gesture mang.

>> No.2157343
File: 48 KB, 720x960, 11025795_917964468248489_616399094581734041_n.jpg [View same] [iqdb] [saucenao] [google]
2157343

>>2157336
I meant stick figures like this. what do you mean by boxes?

>> No.2157344
File: 20 KB, 141x151, kek.jpg [View same] [iqdb] [saucenao] [google]
2157344

>>2157335
>more dynamic poses
>pages of stick figures

gestures, mate. built the forms from there.

>> No.2157345

>>2157343
also that is not how a skeleton looks. put more effort into your drawings

>> No.2157346

>>2157344
ok, I really should have corrected myself, I consider gestures in their most rudimentary form as stick figures. usually I draw them between 45 seconds to 2 minutes

>> No.2157348

>>2157345
will do, then again it's my GNF sketchbook from a few months ago

>> No.2157349

>>2157346
Just make sure you actually draw gestures if dynamic posing is what you want. Find dynamic posing what sticks is a waste of time due to constraints.

Also, Hogarth.

>> No.2157351

>>2157349
>Find dynamic posing what
Damn my grammar is shit.
meant "Finding dynamic posing with"

>> No.2157352

>>2157351
what do you recommend? life study by actually going out in public and drawing people that happen to stand still for a few seconds or should I start with just pictures of random people on tumblr?

>> No.2157355
File: 38 KB, 384x500, 51wUI5wb22L.jpg [View same] [iqdb] [saucenao] [google]
2157355

>>2157352
>drawing people that happen to stand still for a few seconds
Drawing daily life is a nice way to practice but I thought you wanted dynamic poses.
Action/Adventure movies, animation(cartoon and anime) and other people who draw dynamic poses are what you need or just subjects like sports which involve varied poses. Study them and remember to avoid copying 1:1 and find the gesture.

I got pic related from a library in highschool and never returned it.

>> No.2157366

>>2156917
Quick question, if i want to excentuate the distance between the foreground and the destiny looking ass thing, should i just lighten the entire thing except for the foreground? Thanks in advance

>> No.2157374
File: 648 KB, 744x1052, colormess.jpg [View same] [iqdb] [saucenao] [google]
2157374

wat

>> No.2157386

>>2157374
yeah, what the fuck am i looking at

>> No.2157400 [DELETED] 
File: 1.27 MB, 632x855, 11.png [View same] [iqdb] [saucenao] [google]
2157400

I'm still so new clearly, any advice? I struggle with faces

>> No.2157407

>>2157355
>hogarth followers confirmed for stealing niggers

Bridgeman wins again.

>> No.2157409

>>2157407
But Anon, they're both great which is why I recommended Bridgeman afterward.

>> No.2157410

>>2157409
Actually that was another thread, you should read both and figure which is best for you.

>> No.2157661

>>2157321
>>2157313
>>2157225

Welcome to /ic/. The perspective is BLAND, not OFF.

>inb4 someone says loomis for a drawing of a dead robot

>> No.2157662

>>2157293
10/10 crit
good job

>> No.2157663

>>2157409
Just joking around m9.

You should absorb whatever works for you. (and not steal books from the library.)

>> No.2157665

oh god why is /ic/ so shit

i swear some days people that are genuinely helpful show up to guide you but most days it doesn't matter how much you made or missed the mark, there are hordes of shitters shitting everywhere

>> No.2157667
File: 885 KB, 654x1000, Jade Gardens Small.png [View same] [iqdb] [saucenao] [google]
2157667

from today, looks worse than usual

>> No.2157669

>>2157665
In terms of actual critiques and advice.
Porn Thread > Draw Thread > Beginner Thread
But really sometimes saying Loomis is enough.

>> No.2157715

>>2156485
Fuck you I don't have to put effort into the critique.
He painted shit.

>> No.2157720

>>2156478
that's like drawing figures with their hands behind their back. get over yourself.

>> No.2157736

>>2157715

I don't know why we even tolerate niggers like you.

Get the fuck out.

>> No.2157741

>tfw you realize that every single art board is shit and full of retards
Don't go to an art school they said.

>> No.2157744

>>2157715

show your work

>> No.2157755

>>2157715

the shoulder "puffs" are pretty cool, there's a sense of volume there and the mix between colors is kind of decent. the colder parts work
the skin colors has some thought put into it. the reflected light in the armor is a nice touch
the head is posed in a pretty nice way
there are some pretty egregious issues with construction and it gets too muddy at places but it's a decent 4/10, there's plenty of potential

>> No.2157780

>>2157667
I like this

>> No.2157795

>>2157661
it's off. unless that tree is higher than the barn and the width of the road is fucking huge. not to mention the robot.

bland perspective? what's that anyway

>> No.2157828 [DELETED] 
File: 590 KB, 1500x1875, dp08WIP.jpg [View same] [iqdb] [saucenao] [google]
2157828

Work in progress

>> No.2157830

>>2155367

I saved this. Gorgeous m8.

>> No.2157835
File: 275 KB, 800x1000, dp08WIP.jpg [View same] [iqdb] [saucenao] [google]
2157835

Whoops forgot to resize, Work in progress

>> No.2157838
File: 421 KB, 715x800, Ana3.png [View same] [iqdb] [saucenao] [google]
2157838

Critique this.
Took inspiration/reference/studying(?) off John Hoppner's Portrait of a Lady.

>> No.2157847

>>2156481

vary your line weight more
study anatomy more
draw faces

it's not terrible. it's not great.

>> No.2157851

>>2156669

his whole face is flat, like you drew it subtractively from a big cube or something.

also the perspective on his face is fucked and it looks like you put little to no effort into the background and crown

study study study study study study

>> No.2157852

>>2157838
It's fine (and actually good policy) to focus your refinement on the face, but there needs to be a gradation of lowering refinement around it rather than the sudden drop or else it will just look weird and unfinished.

>> No.2157856

>>2157667
the pillar still looks like poop

>> No.2157900
File: 27 KB, 1164x552, z591.png [View same] [iqdb] [saucenao] [google]
2157900

>> No.2157937
File: 778 KB, 1000x736, july-19-2015.jpg [View same] [iqdb] [saucenao] [google]
2157937

i painted this

>> No.2157940
File: 191 KB, 737x923, seated-woman-with-her-arms-folded-sarah-murphy-1923.jpg [View same] [iqdb] [saucenao] [google]
2157940

>>2157937
used this as inspiration

>> No.2157942

>>2157852
Good point, good catch.
On it.

>> No.2157950

>>2157856
I know man, I know. At least it's sparkly poop

>> No.2157962
File: 199 KB, 1260x720, destinylookinassdude.jpg [View same] [iqdb] [saucenao] [google]
2157962

>>2156917
Quick color pass, what looks off?

>> No.2157968

>>2157962
There's barely any colour in there mate. The yellow you use isn't working well imo either. It's not placed well on the sphere and it is just a sudden jump in saturation for no reason, without proper value shifts.

I think too that your scale is super unclear, and that makes this image pretty boring. I would include some figures in there to show scale, or clouds if you want it giant (then you would need some value corrections too). Just something to give more context to the image, right now it's dull and ambiguous.

>> No.2157969

>>2157937
does she have hairy legs?

>> No.2157973

>>2157968
i tried adding a smug little fucker down in the left corner, but i really like the idea of adding some clouds, and ill try to work on the other things mentioned, thanks mate

>> No.2157978

>>2157900
cool
needs more detail though
the best panel is the detailed face one

>> No.2158210
File: 327 KB, 1516x1344, IMAG0562_1.jpg [View same] [iqdb] [saucenao] [google]
2158210

>>2157025
Changed the values a little bit to make the sense of the lighting. More content with the overall composition now.

Thanks a lot for your input. I'm new to drawing and sometimes I'm afraid of changing anything around for fear I'll I'll fuck it up, but an objective observation really helps if I know I need to take it further.

>> No.2158262

>>2157962
The Ball looks rather flat add more contrasting values to it.

>> No.2158289

>>2158210
i r8 2/10

>> No.2158390
File: 1.67 MB, 1200x1575, fantasy landscape.png [View same] [iqdb] [saucenao] [google]
2158390

finished

>> No.2158405

>>2158390
I saw the twin towers and giggled

>> No.2158407

>>2158390
gettin a real sci-fi 9/11 vibe from this. i'd probably stop while you're ahead

>> No.2158413

>>2158390
looking good, but not looking finished bro.

>> No.2158416

>>2158405
>>2158407
>>2158413
am i kill?

>> No.2158419

>>2158210
much better

>> No.2158420
File: 895 KB, 960x686, 1372391127070.png [View same] [iqdb] [saucenao] [google]
2158420

>>2158416

>> No.2158448
File: 34 KB, 1164x552, z591b.png [View same] [iqdb] [saucenao] [google]
2158448

>>2157978
do you think its better?

>> No.2158451

>>2157795

Nigger did you even read what he wrote when he posted the pic?

>I know it might be too early to get a complete critique in terms of terrain, but I would love some critique on my composition. If you guys have any tips you would like to share on painting terrain, I'm all ears too. I know I kinda screwed the pooch when I decided not to simplify my planes and values. I am paying for it dearly in trying to make it work.

Translation:
>I would like critiques on my composition and nothing else. I generally know the problems I'm facing with the terrain and am working to fix them. Although if you have any tips, I'm open to listen.

Do you need to be told the different between a tip and an order too?

Order: Do this big thing.

Tip: Hey, try this little thing.

I swear you niggers were born with a stick up your collective asses.

>> No.2158456

>>2158451

Welcome to /ic/.

Come for the critiques. Stay for the disappointment.

>> No.2158460
File: 167 KB, 1916x1080, 1435630808107.jpg [View same] [iqdb] [saucenao] [google]
2158460

>>2158456
I'll never understand why someone that is unhappy being here wont just leave.

>> No.2158464

>>2158460

Because of an awful thing called hope.

I know I stay because no matter how fucking stupid most of /ic/ is, I'll get inspired or learn something neat every now and then and I think that's worth witnessing all the shit flinging these retards do, even though most of the shit is being flung at people trying to paint.

>> No.2158475
File: 160 KB, 1600x1200, 1416081297849.jpg [View same] [iqdb] [saucenao] [google]
2158475

>>2158464
There is no hope, you just need to get reminded.

>> No.2158480
File: 72 KB, 1119x548, z595c.png [View same] [iqdb] [saucenao] [google]
2158480

>> No.2158481

>>2156481

Putting something over the face like that screams "I cannot draw". A friend of mine did it for years. He still can't draw.

>> No.2158538
File: 331 KB, 1500x1500, 7-20-2015 4.png [View same] [iqdb] [saucenao] [google]
2158538

are there any exercises that I should do, Im going to be doing this until I get better with these shapes

>> No.2158569

Warming up for the day.
Back to the beginner thread with me

>> No.2158570
File: 143 KB, 1000x1000, how2.jpg [View same] [iqdb] [saucenao] [google]
2158570

>>2158569
Also forgot pic

>> No.2158597

>>2155605
You're a fucking moron

>> No.2158604
File: 219 KB, 1357x803, willneverfinishUntitled-1.jpg [View same] [iqdb] [saucenao] [google]
2158604

>>2156045
i need to learn how to solve problems before running into them during the painting stage. that's true. i don't think i know how to do that but i know i'll have to. thanks.

>>2156101
thanks anon, means a lot.

>>2156209
it does. the pose is so much more dynamic. appreciate it.

>>2156278
there's alot of knowledge here anon. but i think i know who you are. thanks!

>>2156347
why would i be? there is so much value in struggle and failure.

>> No.2158609 [DELETED] 
File: 181 KB, 1233x640, Emer Lucifer -aka- DEMON JUICE sketch.jpg [View same] [iqdb] [saucenao] [google]
2158609

>>2155290

how long before i "make it" in the comic book industry

original character sketch, sketchbook pro

>> No.2158614

>>2157386
>>2157374
dat elf bitch sexy tho id stick my pee pee in her pooper

>> No.2158632

/ic/ is like the night's watch of the artworld

>> No.2158634
File: 156 KB, 275x219, dddd.png [View same] [iqdb] [saucenao] [google]
2158634

>> No.2158697
File: 716 KB, 850x781, cat.png [View same] [iqdb] [saucenao] [google]
2158697

trying to dra with ink while not using any refs.
its harder than i thought. kim makes it looks so easy.
how the fuck do i cat?

>> No.2158857 [DELETED] 
File: 665 KB, 2222x1235, dd.jpg [View same] [iqdb] [saucenao] [google]
2158857

>>2155290

posting this on both /co and /ic because fuck the police!

how soon will i make it in the comic book industry /ic? my body and skills are ready!

>> No.2158859 [DELETED] 

>>2158857

original characters and sketches done in sketchbook pro

will delete when im able, changed my mind about posting here again because theres just no impressing you faggots so why even bother?

>> No.2158877
File: 732 KB, 900x1200, gerridae.jpg [View same] [iqdb] [saucenao] [google]
2158877

>>2158859
no shit, your sketches look horrible. Lack of construction, values and linework makes it not worthy for any praise. And why do you sign four times a single image? Even the palette is fucked. Please go away with that attitude.

>> No.2158887

>>2158859
>impressing
There's nothing to impress, that's the thing. Your fundamentals are lacking which causes everything to look awkward and just plain wrong. Your attitude is even worse.

>> No.2158946

...I had to prove i know what pizza looks like to post this

>> No.2158950

>>2158946
?

>> No.2158970
File: 838 KB, 1691x1513, Apple.png [View same] [iqdb] [saucenao] [google]
2158970

Starting the day with the basic boring apple thing.

>> No.2158973

NEW THREAD
>>2158972
>>2158972
>>2158972
NEW THREAD

>> No.2159400

>>2157106
>reddit, ladies and gentlemen