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/ic/ - Artwork/Critique


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File: 413 KB, 1500x989, tilted.png [View same] [iqdb] [saucenao] [google]
2142943 No.2142943 [Reply] [Original]

Old one stopped bumping so i thought i'll start a new one.

Here's my question to start the thread:

I'm doing the scott robertson book, and i'm kind of stuck here. How do i set up this tilted and rotated plane to begin with?

>> No.2142955

Looks like you're retard

>> No.2142964

>>2142955
:^(

>> No.2142990

Currently going through the Draw a box exercises.

Where do I get cheap liners in bulk or is there a way to avoid wearing the "felt" part down so quickly?
Barely finished a single lesson before the nibs completely gone.

>> No.2143073

>>2142943
Instead of making a new thread, ask it here >>2129828
remember, sage goes in all fields

>> No.2143104

>>2143073
hes just making a new thread.

fucking autists.

>> No.2143108

What's a good canvas size for Photoshop art?

>> No.2143126

>>2143108
depends on where you're going to post it

>> No.2143163

>>2143108
Make it so huge you don't have to worry about it and then crop it down when youve got a scene if you're making a piece. Resize when posting, work in high res.

>> No.2143196

>>2143163
300 is the res to work with right?
>>2143126
tumblr and deviant art. Maybe here sometimes.

>> No.2143204

What are the best ways to improve line confidence?

>> No.2143213

>>2143204
Bumping for intetest

>> No.2143427

>>2143073
old thread hit the bump limit.

>>2142943
Im not sure what your issue is. here....

take a cube, split it don the center, now notice that if you take the bottom right corner and corss the center line in the center you come out at where the top is? same principal here. i am assuming that this plane is slanted and is smaller on the bottom than the top

each point you want to mirror you have to take it as a cube or a rectangle that is 90 degree corners and mirror that way.

i say this everything perspective is brought up, its fucking simple, its a logic puzzle, books like these don't teach you they just give you the answers to the puzzles.

now lets go one further, the moment that you are doing this, and this is seriously the next step, you have learned enough and can stop for now, unless you are doing work that requires this amount of precision, i wouldn't do it as its a retardedly long process to get everything perfect... but getting everything good enough is a far faster one.

in all honesty, this kind of precision would be better done in a 3d program yo give you the basic shape that you than paint over.

>> No.2143667

How good should I be with traditional media before I get to digital media?

Or should I not waste my time with traditional media if I only care about digital?

>> No.2143684

>>2142990
I use them almost and the nibs never run out for me. Seems like you are pushing the paper with them.
Just hold them at a 90 degree angle and let the gravity do your work.
Peter Han explains this around the 5min mark IIRC but the whole video is useful if you are doing Drawabox exercises.
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.2143949

>>2143667
Refer to
>>2141560
>>2141574

>> No.2143970

Is it possible to be a porn illustrator and maintain normal friendships? Do any of your friends know you draw porn? Should I ask the porn thread instead?

>> No.2143994

>>2143196
>300 is the res to work with right?
Yes, but resolution on it's own is meaningless. You could have two files both be set to 300 ppi, but one might be 1000px and the other 10,000px. PPI is meaningless without inches.

For things meant only for the web, you only need to worry about pixels. ~3000px on the short side is usually sufficiently large, but it depends on complexity. You can sketch on 1000px canvases if you wanted to. You could also have a super detailed painting at 10,000px or higher. The general rule is to have the canvas as large as your computer can comfortably handle.

For items meant for print, the dimensions of the final product and the resolution of the printer dictate the minimum file size.

>> No.2144055
File: 9 KB, 344x341, 1334543388740.png [View same] [iqdb] [saucenao] [google]
2144055

Why do bad artists tear down artists better than them?

Is it purely just the consequence of the Dunning-Kruger effect?

>> No.2144086

>>2144055
They're just jealous, it's nothing personal to to the better artist, it's all about them and their self hate. They lack the competence to practice for hours and hours, they're too stupid to learn practice and determination are the only means of progress. Just ignore them, they're not worth the energy, it's best to keep positive and keep drawing, negativity will only slow you down and if you slow down, they win.

>> No.2144262

Is it possible to work a full time job and practice your art?

How about taking art classes online?

>> No.2144279

What's the best way to blend on photoshop? They eyedropper, blending brush, or opacity?

>> No.2144280

>>2144279
whatever works for you, the arguments for all three rapidly devolve into personal preference. try them, find which one works for you. personally i like the dropper combined with opacity technique. it's covered on ctrl paint.

>> No.2144285

>>2144280
>ctrl paint
is this some site?

>> No.2144287

>>2144285
http://www.ctrlpaint.com/library/

>> No.2144291

>>2144287
>http://www.ctrlpaint.com/library/
bless you anon

>> No.2144297

I want to draw a fan skin for samurai type champion from the certain game. Can you give me some interesting poses?

>> No.2144318

>>2144262
Yes, but it won't be much on the weekdays without sacrificing sleep. If there are people who can work 60hrs a week whether it be from 2 low paying jobs or 1 very demanding job, then it's possible to work 40hrs a week and practice art on the side. It would be incredibly exhausting though.

>> No.2144322

if i want to get better at drawing human faces i grind busts, if i want to get better at drawing human bodies/forms/etc how do i best practise this?

>> No.2144342

is it beneficial to hang around like minded people (e.g here) for motivation or does it detract from thoughts you would have had yourself?

>> No.2144360

>>2144318
do i practice with workshops or do i take online classes?

>> No.2144385

>>2144322
You grind bodies? I'm not sure I grasp the issue here. There should be a good handful of books mentioned in the sticky and throughout these parts geared towards teaching you how to draw the figure (Loomis, Bridgman, Hampton, Vilppu, Peck, and way way more).

>> No.2144386

>>2144342
What do you mean "detract from thoughts you would have had yourself"? Is this an art problem or a socializing with people problem?

I've never heard advice against hanging out with motivated peers around your own skill level or better. That said, I wouldn't want /ic/ to be the ONLY source of art peers you have unless you're actually communicating with specific people who happen to post around here. On average, /ic/ isn't typically the best for motivation or for having a positive outlook on anything, and I wouldn't want to see anybody become a caricature of board tropes and take it all to heart.

>> No.2144387

>>2144360
Not sure what you mean by workshops, as to my knowledge those aren't very frequent. Was there something in particular you had in mind?

Online classes are fine and could prove very useful if the class is good. AFAIK you generally want to have a solid grasp over the fundamentals before pursuing classes that might be geared towards more skilled students.

Either way the bulk of your drawing and learning is through practice on your own. You can learn all about theory, but if you don't have any experience to relate it to nor practice what you learn, you might not retain much at all. Think critically and objectively, and grind away that pencil mileage. The only thing a full-time job might restrict is the amount of time in a week you have to practice, and your availability for in-person courses - none of which prevents you from becoming proficient.

>> No.2144399

>>2144387
Well i was told about a workshop in kentucky. I also ask about looking for in the area classes. Like figure drawing and things related to that.

>> No.2144401

once i get the basic shapes down, do I just spend time doing references and seeing how each shape fits into the figure? then go into the complexity of muscles using these shapes?

>> No.2144412

>>2144401
If by 'shapes' you meant 'forms', then generally yes.

A good general flow for learning to draw the figure is: gesture>proportions and landmarks>basic forms>complex forms>finer nuances of anatomy. This is ignoring any further practice you might need to do with fundamentals, things like perspective, light and value, mark making, etc.

For figure drawing, you want to get as much experience as possible applying what you learned to life. Observe it in people walking around. Observe it in yourself in a mirror. Observe it in life drawing classes if you have those in your area. Figure drawing becomes much more approachable when you are intimately familiar with the 3 dimensionality of the figure - something that's often lost and easy to ignore when working from photos.

>> No.2144413

>>2144399
Oh yeah, take as many classes as your schedule and budget permit. They can only help in most cases, and you may find benefit in having an external motivator for you to practice regularly.

There are many valid approaches to learning to become proficient, and the challenge is to find what approaches work best with your mindset, schedule, goals, etc. As long as you are thinking about what you are doing and why you are doing it, and you take the time to be observant of the world around you, you will improve. How fast depends on how quickly you grasp onto concepts, how much time you have to devote, and what resources you have available to you. In this day and age there are resources aplenty, from books to classes to online courses to study groups to mentors to videos, etc. Take advantage of as many of them as you can to see the most growth.

>> No.2144414

>>2144386
after thinking about a response i came to my own answer. thanks i suppose.

>> No.2144415

https://www.youtube.com/watch?v=FQg6pVfBIPc

>> No.2144500

How good is SAI? Do any pros use it to draw? Could i please get some top-tier pictures that were done using only it?

>> No.2144560

Yea I have a question, I just joined Deviant Art and they're running this contest

"The Hero Challenge is a monthly creation prompt where one hand-selected industry professional provides a general theme to draw"

How the Fuck Is this Loish guy an industry professional if he doesn't even work in any industry but instead makes shitty portraits and fanart? :/

>> No.2144562

>>2144560
Loish is a girl

>> No.2144565

>>2144562
Thanks this answers everything.

>> No.2144573

>>2144565
She works in the art industry. Are you retarded?
She's a professional that gets hired by big 'uns for freelancing.

>> No.2144615

>question thread
>1 image reply
oh boy

>> No.2144627

how would one go about lining after finishing a solid construction

>> No.2144679

>>2144627
That doesn't fit a single post, grab a book on drawing.

>> No.2144699

got another old thread answer dump, this one is from 4 threads ago.

>>2067492 (why should I save my work as a PNG over JPEG)

JPEG is a lossy format while PNG is a lossless, at least for the factors that it saves. When you're working on something a PNG is usually what you want to save it as if not something that preserves even more data than the PNG itself, however when you want to move to distribute your work you want to save as JPEG just so it's a smaller file size. Granted there are exceptions for if you're doing that something like vector work where a PNG can actually come in as a lower file size than a JPEG.

>>2067515 (is drawing on a tablet bad)

With new technology comes new ways to create art, however with digital art in two or three years something might come along that will completely change the way you create art on a computer whereas with traditional art we've had hundreds if not thousands of years of practice and we pretty much figured out most mediums to the point where there's nothing new to learn at least in terms of how you put the paint on the canvas the graphite on the paper the charcoal on whatever the fuck you want to put it on.

I would personally say you should practice digital if that's what you want to end up, but until you get your bones down, and by bones I mean your perspective, line quality, your ability to get the form down, and to some extent your ability to render, I would suggest that the bulk of your practice should be done traditionally opposed to digitally.

>> No.2144702

>>2067699 (can't draw hand help)

Dude what you're attempting the draws one of the hardest things on the human body can possibly fuckin attempt, you are a beginner you are never going to get a hand write while you're still a beginner. Now moving on from that to draw correctly you'd want to look into foreshortening, you also want to look at how to construct a hand, and see where the forefinger meets the thumb that part looks fucked up, that's one of your bigger problems opposed to make it look like your fingers have an extra joint.

What I suggest you do is instead of trying to draw hand would be go back in the perspective and just put down cylinders put down cubes and just connect them for a while also try foreshortening and perspective with cylinders. Don't outright stop trying to dry human body parts but just understand you will not get better at them by doing those alone.

>>2067750 (everything I draw shit)

Yeah it's gonna be like that for a while, I said before that my ability to see how bad I draw us came to me at a very young age and it's affected how much I draw ever since. In fact it was about 10 years of me not drawing I lost almost all the skill I used to have. The only thing that I say that's good about it is I still remember everything, whether my arm is capable of doing it anymore not I remember. My only recommendation for you is just force your ass to draw no matter the fuck what. After a certain amount of time you will notice that you're getting better, and hopefully this amount of progress will spur you want to want to keep drawing even if what you are drawing is still shit. If just being able to see that you are progressing isn't enough to keep you drawing, draw. Any retard is capable of drawing a perfect human figure given time and practice, the thing that separates Masters from normal people isn't skill in terms of ability to draw, it's their ability to design and compose that separates them from the rest.

>> No.2144704

>>2068362 (what program should I use)

Whatever program you want to use his personal choice, there's nothing in Photoshop that makes it so much better than anything else that you have to use it. The only reason that Photoshop is used so much is because it became an industry standard, if you can be working at a big publisher or even for small firm you are most likely to get Photoshop files to be used in Photoshop. However if you're painting on your own or you just doing this as a hobby there's no reason to use Photoshop at all it's not a very good painting program, it's an image editing program. There are better options out there for just painting, I don't know them all off the top of my head but one of them is Manga studio five. If you are just painting that program could probably be all you ever need. Photoshop is useful in image manipulation, and should be in your repertoire at least for that purpose. And no amount of brush packs is ever going to make you great it is all personal skill the brush packs just speed up the process a little bit.

>>2069988 (how do I draw trees)

Okay what you want to do is go look up some paintings of trees, take a look at how they paint the trees, see the shortcuts that they took, now apply those to your drawings. You never gonna draw a tree in full detail perfectly that you waste of your fucking time, but with some amount of abstraction you can easily make a tree look very believable with very little effort if you know how to do it correctly.

>> No.2144705

>>2144679
I was just wondering if /ic/ had any techniques in their lining process

>> No.2144707

>>2070524 (form good picture bad)

If you have any way shape or form to make that picture digital make it digital and then make the picture that you were trying to learn from digital and overlapped them, what likely happened was the distances things are away from each other was off, I can't think of the correct name for that off the top of my head. If the format was good like you said it was then it's likely you just didn't copy down what you saw correctly… The proportions I believe that's the word were off.

>>2070819 (stuck at work and bus)

Carry a sketchbook around with you or use a Samsung galaxy note. If you need use your phone at work it's even better to have a Samsung galaxy note just because it'll look like you're doing work while you're actually drawing giving you the ability to piss some of your time away doing something you want to do on someone else's dime.

>>2071836 (draw\paint chitin)

While I wouldn't doubt that there be somebody who goes into great detail on this, what you gonna want to do is study insect anatomy, from a scientific perspective not from a drawing. Figure out the reasons why the insects are built the way they're built, this will lend itself so much better to you in the long run when you want to create your own. It also help you in other aspects is just learning anatomy tends to make you think of things in more of a functioning manner than just doesn't look right.

>> No.2144708

>>2071837 (capture program)

I personally can't speak from personal experience, I don't record what I draw and I don't do enough digital work to warrant looking into it yet, but I do record video games.

Find a program that is capable of taking an outside codec and Google logarithmic lossless codec, that's not what the codec is called but it's the first link that Google shit out to you when you put that in and I don't want to fuck can figure out what it's called to spell it correctly. This is a largely lossless codec that will record the almost uncompressed video while also crapping on a file size that is fairly small for what it's giving you all while taking almost no-hit on the processor. In a videogame out you normally get one to two frames last per second at 60 frames a second, and I'm running a phenom II, this codec will shit out at 1080 P video at about 3 GB per two minutes or 720 P video at about 500 MB to 1 GB per two minutes, another codec that you could probably use and I don't know the exact name but it is an H.264 vfw this one takes a fairly large hit on performance, however it can take 16 minutes of 720 P video and compress it down to 16 MB, the issue here is almost no software will take the codec and edit with it. There's probably other codecs in the middle that you can edit with and all that crap but this is what you're going to be looking for generally.

>> No.2144710

>>2073114 (painting or animation)

This is my general view of this, one of the major draws at least from my point of view when it came animation was you could sell your animation and do everything yourself and make a decent living off of it with YouTube. However in the recent years they changed how they pay out from a per click to per minute watched and if you don't make a 10 minute video with animation you are basically shitting money away due to the amount of effort that it takes to make the animation itself. I know a lot of people don't want to look at YouTube as it was a valid source for income but it was a very good income for what you are doing. If you lived a fairly Spartan making one video a month that was one minute maybe two minutes long and even if it just got 200,000 views over its lifetime that be $600 you get 1 million views that's closer to 3000 you get a runaway success and 30,000+ is easy to see. After the YouTube shift you don't really see too much being done in traditional animation most of its being farmed out you be doing keyframes that most, but this is my perspective from it I never was going to go into animation just because of how many times you have to redraw the same frame. I would personally see that as a foundation level painting and animation are fairly similar but once you get into the specifics of each field that's where they split, if I had to choose I'd probably go painting and if I felt it to be my calling I learn animation on my own and talk to some animation students about the specifics.

>> No.2144711

>>2073834 (head and three fourths perspective)

By doing a fuck load of cubes in the perspective, to be able to do a head in perspective you can I have to use a lot of different planes at a lot of different angles and doing it consistently with every single phase without coming up with a formula is going to be a mother fucker without knowing perspective and being able to belt that shit out fast. There are ways to do it without taking too much time but it's not worth learning in the long run.

>>2074162 (copy paper or sketchbook)

I go to dickblick and buy paper in bulk, what I recommend if you just gonna throw it away would be newsprint. Cheap non-archival so you have no aspirations of keeping what you make on it so for many people it makes it easier to draw because they have no delusions of making a masterpiece on it. Like the other anon said if you really want to sketchbook bind it yourself or pay someone to bind it for you, that said dickblick does have some good newsprint sketchbooks that are fairly cheap granted not looseleaf cheap but cheap.
>>2074293
if you go to where colleges get their bindings done some of them allow for hardcover versions to, there was a guy a couple of months back who talked about going to one of the shops and getting a hardcover version of just 1000 pieces of looseleaf paper in it and showed it off, I think they were bigger than normal looseleaf though and it might've been newsprint on top of that. Looked fucking amazing but kind of impractical. Just keep in mind that you have many options when it comes to binding, and if you're willing to do it yourself you can do it at home exacto look pretty but it's going to get the job done

>> No.2144712

>>2074275 (ornate armor)

To be completely honest I wouldn't even look at armor when you want to learn how to do shit that's ornate, just look up how other ornate things are designed or even the design of ornate just in general and then apply to armor instead of looking for armor that's already ornate. Generally speaking it's just geometric patterns that repeat themselves with every now and then having an outlier that's a single standoff piece but it's usually a repeating pattern.

>>2074337 (wants to try inking out)

The main two pens that you ever gonna use at least with inking is a crow quill and the g nib. One of these is the American name one of these is the Japanese name I'm not sure what the other name for them is in their respective origins, but these are what you want to look up and get. I personally got a speedball sketch set, while the nibs and the handle are crap quality it still gives a variety nibs the trial before you buy them in bulk. Granted depending on where you buy from you could probably get cheaper versions of the same set but I don't know what to look up for those. And for ink I bought Higgins fountain pen India, crappy ink but it is the cheapest price that doesn't have an eyedropper and it and I find that it works fairly well just don't expect miracles.

>>2074630 (should I move on from heads)

You never really get a move on from anything, you are never going to get good enough that you have finished I should say. That being said knowing the basics of the human body as in the major forms and the minor forms that come into play when you do art that can always help you. I wouldn't focus on drawing the body I'd stick with the head but I wouldn't solely stand ahead and completely ignore the body if that makes sense.

>> No.2144713

>>2076505 (why does anime blank)

The person I'm quoting is talking about clavicles, but I'm not to discuss that what I want to talk about here is why anime does blank. Almost every single answer you can get there is it was an easy thing to do, from adding a line to adding shading, that breaks up a giant single color space. Anime wants to add detail but also wants to cut back as much as humanly possible for budget reasons so almost every time you ask why does anime do blank it's because it was easy to add detail there and it didn't cost much in the budget. Now with the clavicles, it's that they want to give them a rip swimmer's body but they don't add the rest of the detail necessary to the body to support those shadows.

>2076805 (how to shadow)

This is a complicated one because you need to know lighting to do it and I'm not very well-versed in it. From my understanding and through looking at a fuck load of paintings and art, you do not add solid black or solid white to make some to highlight or to make something a shadow you always do it with a darker color. This is shit that I wished was never explained to me in school when I was still had a very big interest in drawing and was still in practice but nobody ever explained to me.

>> No.2144714

>>2077189 (the comfort zone)

Instead of forcing yourself to leave the comfort zone entirely, try learning inside the comfort zone. Here let me give an example, let's say that your comfort zone was drawing cubes in perspective. This assumes that you're capable of drying a cube anywhere in perspective and pretty goddamn good because it's your comfort zone it's what looks good to you and you can do it easily. Now let's say you want to draw curve in perspective, why would you try to just completely leave your comfort zone and do something entirely unfamiliar with yourself? Instead what would be better would be to take that cube and make one of its edges curved. I know this is a very simplistic example but a lot of people have a comfort zone where they can draw something really good but it's all symbols, so why not take that symbol drying and apply a perspective to it something that you understand will make the drawing faster and then you can iterate faster off of that instead of trying to just abandon all comfort zone period And diving straight into the unknown.

>> No.2144715

Trying to do Keys and failing like a minor league shit. Am I retarded? What do I do in the event that I still have a functioning brain

>> No.2144716

>>2077221 (focusing)

If you gonna buy drugs to do art only do it if you have insurance, getting an ADD prescription isn't fucking hard at all, and big companies encourage you to be on ADD medication because they want workers were focusing so big Pharma pushes that shit like nothing else. However if you want to get Ritalin off of a prescription you're looking at about 20 bucks a tablet, each tablet will give you between 2 to 4 hours of your concentrating. If you have halfway decent insurance you could get 20 tablets for 20 bucks or less.

Granted I highly suggest ever resorting to drugs just because you're going in the art, art is not known for making big money, there's the reason that the starving artist is something that most people know about. Granted the starving artist is also largely bullshit that comes from not having a job and just creating art for yourself and then selling it but that's another story in and of itself.

Long story short you don't want to get a drug habit unless you get someone paying for you.

>> No.2144717

>>2079804 (archival paper)

Let's be honest you're I have paper that's 30 years old that used to be printer paper that has yellow it, I also have printer paper made for laser jets that's about 20 years old that is as white as day I bought it, if you're talking about practicing whatever you put on the paper does not amount to fucking shit and should be put on archival paper because it's fucking worthless, if you want to share it or preserve it the best thing to do is invest in a scanner that has about 1200 dpi and is capable of doing a sharp image at 1200 dpi, scan it in it and save it burn it off onto a disc and putting on a thumb drive you have four copies of it now in case one of them gets fucked up you want to go a step further take another thumb drive put your shit on it once a month and put in a security deposit box at a bank.

If you are to the point where you need archival paper you fucking know it and you're not gonna be asking here of printer paper is archival or not.

And to that point no I don't believe printer paper is archival but it does last a long fucking time if you want your paper to last a few hundred years you get something that was made for archive something that is made of rags.

>> No.2144718

>>2079851 (why is copying photos common)

Because drawing from life cost real fucking money. That's the long and short of it, take a look at a still image you can find a bunch of athlete you can find a bunch of images from life that have movement to them and they will be there for you and they won't move on you. If you want to go to a fuckin store and draw from real life people you have to be able to do that fast and you have to be able to do that good to really gain anything from it, most people here are to be to that level yet and even with that said most people learn to live somewhere where they can sit down and draw people while they move. So long as you know the disadvantages of drawing from a photo it's a nonissue.

That said drawing from a live model will always be better, at least until Microsoft's holo- lens stuff takes off and matures.

>>2080161 (draw from shoulder)

Go to dickblick get a large drawing board and get some 24 x 18" paper, I personally went newsprint when I did this, and draw large. There's almost no way you can do this without drawing from your shoulder instead of drawing from your wrist. With that said doing small details with your wrist isn't a bad thing per se it's just not something you should do for your whole fucking piece.

>> No.2144719

>>2081050 (I can't into drawing)

Okay let's start first and foremost and say fuck the perspective do not start with that it will burn you out like nothing else ever will. I've said it once have set in 1000 times, learn one two five point perspective and once you can place a cube a cylinder a cone and a sphere in the perspective stop, you know 90 to 95% of what you will ever know perspective wise and the rest you can learn when it applies to you. At some point these fucking books try making do a spiral staircase in perfect perspective, go fuck yourself book you are not helping anyone who wants to learn. Again I don't know how popular this opinion is but that's where I say stop.

Also before you even start with perspective, just try and draw for one week maybe two weeks, don't put any pressure on yourself don't even bother with making it look good it's just so you can keep drawing for two weeks straight and not quit. Getting started in building a habit out of it is the hardest part about stick learning something especially when it's on your own and you're not paying a fucking cent for it.

Once you do the above two things I suggest you learn one form of abstraction, there are many different schools of how you build a figure and many different ways you can do it, and as a complete beginner that's fucking overwhelming to learn more than one. Learn one and stick with it once you know it down the point where you can drop from any angle then looking to other schools and try and take from them what you can.

>> No.2144721

>>2081331 (is art and never-ending grind)

Yes and no, in the beginning yes it very much is a grind. Once you get a certain amount of skill and enjoy what you do it stops being a grind but you can never be satisfied with what you do. You can be satisfied with the project you made, you always have to have some way to say this is good enough because you can spend your whole life improving a picture, but that picture should never be the end of your improvement. Art is largely going to be a never-ending part part of your life for you are always getting better you are going to be a lifelong student even if you become a master, vilppu says it best, even with the skill he has he still makes mistakes, he still sees all the mistakes he makes, but his mistakes are far different from those of a beginner and To even see his mistakes you need to be on his level.

>>2082106 (never drew wants to comic)

Believe it or not the hardest part about making a comic isn't going to be drawing in and of itself, it's your ability to tell a story. The best artists are capable of telling a story only through the art they make, this is what you want to aspire to, but it's always going to come down to being able to tell that story. Most people when they look at a comic art to give a fuck about the art they care about story, but inversely some people look at comics just for the art when the story a shit.

---------------

i looked over these a bit more when making them so they should be less fucked up than before.

>> No.2144769
File: 376 KB, 1000x992, Miconi 3pt Perspective Grid PNG (1).png [View same] [iqdb] [saucenao] [google]
2144769

How do you learn to draw figures in 3 point perspective? Any good tutorials or learning resources?

>> No.2144783

>>2144769
the easiest way would be make a box and fit the person inside.

if you want to go more advanced, you just place boxes on boxes in the vague shape of a human and add the details.

remember, everything can be traced back to boxes cylinders cones and spheres.

>> No.2144844 [DELETED] 

>>2144769
you can't really "apply" perspective to figure, go with practice and feelings

>> No.2144850
File: 17 KB, 500x375, 500px-I_came_here_to_laugh_at_you.jpg [View same] [iqdb] [saucenao] [google]
2144850

>>2144844
>you can't really "apply" perspective to figure, go with practice and feelings

>> No.2144852

>>2144783
I've thought of it. Although I'm afraid that the figure would be really stiff if I do that.

>>2144844
You can. By referencing the landmarks on the human body like the eyebrow ridge, cheekbones, the sternum, shoulders, several points on the ribcage, the tip of each end of the pelvis, knees, etc. I'm just not sure how to apply it in 3-point and would be glad to have some extensive learning material about it.

>> No.2144903

Ok so on some speedpaints I see people working on top of their merged layers of flat colors and linework. Is that a confidence thing? They mainly use paint tool sai if that counts.

Is it more time consuming than making a separate layer for each color?

>> No.2144904

>>2144500
anybody?

>> No.2144907

>>2144904
Well uh, there's this mangaka that uses it. I don't know if this really answers your question though but people like his style.

http://nnishikih.tumblr.com/tagged/tga-ed

there's 2 pages

>> No.2144910
File: 159 KB, 1250x693, plsnoshitfest.jpg [View same] [iqdb] [saucenao] [google]
2144910

>>2144844
>you can't really "apply" perspective to figure, go with practice and feelin

Can you stop making /ic/ look bad?

>> No.2144912

>>2144903
Sounds like they're painting. If you had oils or acrylics, and laid down a base drawing, you'd paint on top of it, going past each edge to eventually hide some/all lines, and to create edge variety. The same approach can be done digitally.

It's really a matter of workflow and what you want the final product to look like. Making a separate layer for each color can save time for some people, but for others it not only wastes time, but makes the drawing/painting interface less intuitive, and can easily produce sterile-looking results.

If a piece will emphasize the drawing, or could undergo lots of changes, then it's smart to keep things on separate layers. If you don't forsee issues like that, and you enjoy actually painting, then it's simpler to just make a new layer on top and paint away.

>> No.2144928

>>2144907
thats pretty sick for just sai

>> No.2144937

Hi, I finally have some time to start drawing. What book(s) should I take?
I'm a complete beginner and I'd like to make some manga/semi-realistic stuff so I'm gonna need some anatomy and a lot of geometry/perspective, cause I have 0 3D imagination at the moment. The most important for me would be dynamism tho. Also some shading would be nice.
OBTW, all traditional. I'm not touching digital until I git gud. Fuck digital.

>> No.2144982
File: 54 KB, 1920x1080, Drawing1-Temp0003.png [View same] [iqdb] [saucenao] [google]
2144982

So I created this box in AutoCAD because I'm doing the 250 box challenge and I wanted a reference for rotating boxes.

This is a perfect 1 by 1 cube but doesn't "feel" like it is in perspective though, I'm a pleb and I only really have paint and it seems like the lines do not converge ever. At least when I drew the lines on paint. Maybe someone else can verify or something.

>> No.2144992

>>2144937
I picked up Loomis and failed miserably at first task. They say it's for beginners and it just goes like:
>1. draw a circle that will represent the head
>2. draw a smaller circle in the middle, for a nose
>3. add all the important details
How the fuck am I supposed to do this with no anatomical knowledge and spacial imagination?

>> No.2145008
File: 3 KB, 800x600, Drawing1-Temp0005.png [View same] [iqdb] [saucenao] [google]
2145008

>>2144982
Found the solution within AutoCAD, turns out I have a poor understanding of the difference between parallel and perspective view.

>> No.2145014

What are some good videos of painting a live model? I see drawing from a life model, but never painting. Has anyone found anything?

>> No.2145037

>>2144992
You're not, you learn anatomy after that.
The loomis fun with a pencil teaches you how to use guide lines with construction, where you place the guide lines comes next.

>>2144937
Read the sticky.

If you really don't want too then torrent the new masters academy/ peter hans sketching class/ go to draw a box dot com and do the lessons there until you understand it.

>> No.2145044

>>2142943
>all plane lines are parallel
look into orthographic cabinet techniques
>how do i set up tilted and rotated planes
learn some drafting to use all angles found and their measurements. when all planes are perpendicular and parallel its best to work it out as if its a 3d model on a orthographic plane.

>> No.2145177

https://www.youtube.com/watch?v=JtDlmLYvWjE

Which way to color the linearts is easier? Making separate layers for separate colors or this guys method?

>> No.2145256

I'm trying to start a sketchbook with graphite but beginning to realize that just flat out rendering and laying down smears of it on the paper isn't the best way to try to illustrate well. how could i render more successfully with it?

>> No.2145271
File: 253 KB, 800x1422, image.jpg [View same] [iqdb] [saucenao] [google]
2145271

What is this amazing style?

>> No.2145279
File: 393 KB, 342x342, burger.gif [View same] [iqdb] [saucenao] [google]
2145279

I need a book/video course that'll improve my control of the pen, like Drawing on the Right Side of the Brain, but better and w/o the broscience. Any hints?

>> No.2145490
File: 315 KB, 1243x700, Ribs.jpg [View same] [iqdb] [saucenao] [google]
2145490

>>2145279
Dynamic Sketching. Its meant to be a course with critique from the instructor and all but the videos of it are on cgpeers and may help.
>>2145271
You mean crosshatching? Its extremely common in pen sketches anon.

Also I have a question regarding the proportions of the ribcage. I've heard the rib cage proportions are just over 1.5 head widths and are 1.5 head lengths long. However when I draw this my rib cage always feels too skinny or too wide. Am I simply not understanding proper head sizes or is Bridgman's book out of date?

>> No.2145498
File: 260 KB, 1000x694, Variation.jpg [View same] [iqdb] [saucenao] [google]
2145498

>> No.2145501
File: 221 KB, 1000x783, Variation2.jpg [View same] [iqdb] [saucenao] [google]
2145501

>>2145498

>> No.2145503

What kind of degree/major would best cover general drawing/sketching/illustration? More specifically what would it be called? Fine Arts?

That's all I really want to do at this point, especially since I have the opportunity to get a degree for free, so I might as well do something I enjoy along with IT as my actual career plan.

>> No.2145504

>>2145498
>>2145501

ops wrong thread

>> No.2145507

>>2145490
Proko recently uploaded the most useful video on the ribcage I've seen so far. Worth checking out.

I've found it pretty difficult to find a definitive answer on actual proportions, though. Studies would probably help you to better judge the proper size.

>> No.2145511

>>2145507
Okay thanks a bunch anon, I'll check it out. I've been slacking hard on specific studies so I should get back to those.
>>2145503
Fine Arts is the degree but be VERY careful. You might get some schools that teach fuck all beyond abstract. Look into an atelier if you want to be safe.

>> No.2145512

>>2143970
Bump
>pls halp

>> No.2145520

>>2145512
Why not just use a screen name, work in digital and just not tell your friends? Do your friends look through your files on your computer often?

>> No.2145525

>>2145520
You make really good points, I guess it's just not knowing how to respond when one of them asks "anon, can I see your art?"
>Do your friends look through your files on your computer often?
Not at all

>> No.2145527

>>2145525
There you go then, honestly for your art just don't show them that stuff. You'll eventually draw something else alongside porn so just show them that instead if you really have to show them something.

>> No.2145532

>>2145527
Thanks, anon, I feel a lot more at ease now about the whole thing.

>> No.2145558

Is there a reason why some artist place their tablet to the side where the mouse is usually located instead of directly in front of them? Is there some sort of advantage I don't know about?

>> No.2145559

>>2145558

Some people just find it more comfortable. Personally I keep my mouse on the left (even though I'm right handed) and my tablet off to the right.

>> No.2145562

>>2145559
Just seems odd to me because when you draw traditionally your work is directly in front of you. All about comfort I guess.

>> No.2145565

>>2145562
>Just seems odd to me because when you draw traditionally your work is directly in front of you.

Yea. but I reckon its because in drawing traditionally you're looking down on the work, so its better for it to be centered, people obviously center their cintiqs.

>> No.2145569

What do you do when you see a REALLY bad drawing and the artist says it's "the best piece they've done yet"?
Is it worth trying to help them, or let them be?

>> No.2145571

>>2145569

Depends on their goals or where they want to take their art, and whether or not you care about them.

I won't cram the sticky/loomis/fundamentals knowledge down the throat of someone who just wants to draw cute stuff as a hobby, nor would I help a complete stranger unless they specifically ask for it.

If they're happy then leave them be. Too many dumbcunts in this world to help.

>> No.2145646

>>2144852
for the most part it would be, and will be till you get comfortable enough to place them without without the guides.

think of the boxes like like they were parts of a gesture, harsh turns get a sphere and straightish lines get a box, if the line bends to much, add a sphere and another box, that should cover damn near everything you will need.

if you really want to make a non stiff looking person, try blender and the oil pencil (i think thats what its called) its a tool i learned about recently that you draw in 3d space... i don't know how versatile it is yet as i haven't played around with it but its something you could look into to help with gesturing 3d.

>> No.2145662

I want to Draw Mechs.. What are some resources I should look into. And in an unrelated note, do you guys have neat handwriting? I have shitty handwriting and Im wondering if that is going to hold me back

>> No.2145700

>>2144844
idealy you are correct, with practice you should be able to plop down a 3d character in good enough perspective that no one besides the autistic could call you out on it.

but you are 100% wrong on that you can't apply perspective to a figure, just doing all the guides is a pain in the ass.

>>2142990

This is just personal preference for me but I prefer metal nibs, but if you really want to use felt nibs I would suggest just not pressing enter paper at all, let the marker glide across the top instead of you trying to push it down like you were pencil. You could also instead of using felt markers use ballpoint pens, the exercises basically the exact same thing just a different medium you're using.

>>2143196

300 is where print medium is basically you're not seen detail beyond this point, some print media has it at 600 dpi for higher-quality pictures, and I believe some mediums have it at 1200 dpi. But this is in regards to how small the dots are when you print it, if the artwork is purely digital it doesn't fucking matter what the dpi is, what matters is the resolution and pixels. With that said if you want to make a 1000 x 1000 image at the end you would want to work with 2000 x 2000 at least. This would be four times the pixels, if you want to work with nine times the pixels that the 3000 x 3000 or 16 times the pixels that be 4000 by 4000. The reason you work in higher pixels is so you anti-alias when you scale it down, it makes him more wobbly line look straighter than it actually is, it also makes smaller details easier to implement.

>> No.2145702

>>2143204
>>2143213

Get something like a ballpoint pen or a fine tip felt and draw a line, then drove over the line several times. In the end the ideal is to have a single line that you've gone over many times. I personally do this was a pencil because I don't need a marker or pen telling me that I'm not doing well I know what I'm not doing well, it also gives me the opportunity to sharpen a pencil in a way I like having a pencil sharpened without wasting medium. Make the line straight make the lines curved make the lines wavy. The way it's taught is also go slow as you need to but I find it works better if you go a little faster than you think you can go that way you're always trying to go just a little faster than you did before while still being accurate.

>>2143667

In five years time the entire way that we create digital art may completely change, everything you learned up until that point would be fucking useless. However with traditional medium we have 500+ years of experience and how to actually do it right, and every single a way you can put medium on canvas or on paper has been figured out or experimented with to some extent. In five ten or even 100 years time the way you put oil on canvas the way you put graphite on paper the way that you use charcoal isn't going to change, but in five years digitally we could be a completely different program. It's not likely that current programs would go away, but every way that we know to teach people has been taught through traditional medium, I would never abandon traditional medium for teaching or learning. And before I go digital I would wait until I was happy with what I could do traditionally first, but that's not to say I wanted to experiment with digital and learn some of how to do shit digitally while I'm still doing traditional.

>> No.2145704

>>2144055
>>2144086

I haven't done art seriously for over 10 years most of my skill is been shitted away, but even when I was still in practice my ability to see flaws in other people's work was better than my ability to create work. I believe that there are a lot of people like this, they might not be able to produce work at the same quality but they can sure as hell see the flaws. But let's say you want to talk about someone who's an abstract artist, Jackson Pollock for example. I fucking hate his work I hate his concept of art I hate what he made I hate what he produced I hate that it sells for as much as it is and there's not a single goddamn thing I can say that's good about his work, yet there are people who will defend it to the death that it has very deep meanings beyond it looks pretty on a wall. Abstract art is pretty much on critiqueable, and you will have shit artists who hate that style who'll always complain about it. You also have artists there's a few of them on patron who are making 20,000+ every week or every two weeks, and if you really look at their art it's so flawed. Their work is largely flashy, and distracts you from seeing the lack of detail in anything important. The is sheer abusive chromatic aberration to add detail to the edges is enough to be hating on it for much less that they just put a layer over the top that they added some blues to try and add more detail the areas that they skimped on.

But again personal taste here is gonna outweigh critique. And if you like it that doesn't mean that it's on critiqueable, or if the artist is worse no one there critiquing doesn't mean that all their points are therefore invalid.

Granted if you see artist pitching that some people are making so much money when they have such crappy art yeah they're jealous, but I can at least understand why there pissed one person got noticed while other people don't and their better.

>> No.2145705

>>2144342

Having a Skype hang out with like-minded people really does help their motivation, it's really hard to argue against a bunch of people arting together.

>>2144500

If you're just painting it's better than Photoshop, however the reason you don't see a lot of pros using it and using it exclusively is because Photoshop is an industry standard, if you're given a file the work with it's almost always gonna be a PSD. If you're working on your own there is no reason you need to jump from sai to Photoshop.

>>2144615

Not every question is something people can post work for, or answer with work itself.

>>2144705

I say this a lot but gnomon has a DVD series where they have someone do a comic art with a pencil and a have someone ink over that art. I recommend looking at that.

>>2144937

First and foremost get that idea of drawing manga right the fuck out your head now. You will learn how to in time but don't even try and do it before you have some amount of foundation drawing realistically.

From there the other anon summed it up fairly well.
Just remember keep going at it have fun and don't grind perspective till you burn out.

>>2145014

There's a guy on YouTube as the beginning of the Civil War painting on their, he's drawing from a live model. I don't know how much of the video exists on YouTube but that's the one that I know of. I believe there's also a woman who does a head portrait off of a live model but I forget if it's using charcoal or using paint.

>>2145177

I skimmed it, it looks like he's basically doing one color per layer but instead of doing it per layer he's just doing it on one... I'd say it's more of a personal preference, if I had to choose how I would color something I would likely do it all on one layer myself just to make the ease of looking at each one of the layers simpler.

>> No.2145707

>>2145256

A sketchbook is for practicing, don't fucking render. Instead draw the body that you want to draw and take one shade for shadow. That we were able to finish the drawing faster and get on to the next once you can practice more, otherwise you'll be very good at rendering but you'll suck cock at drawing.

>>2145490

I think you may be forgetting that beyond bone there's also muscle on top, is also fat on top of the muscle, there's also a layer of skin. The rib cage itself is going to be quite smaller than once you at all of the muscles skin and fat on top of it. I honestly say try and look up a medical text, look at the skeleton the muscle the skin chart and see how it differs between each one, if possible an online model that will go from visible layers of skin muscle to invisible without using the same model for each of them so everything is exactly the same proportion wise. I do believe there is one but I can't remember what the website is for it.

>>2145501

If you want my opinion I believe your rib cage is off, also your fat human is more of a bear mode muscular then fat making how the fat is placed look weird. Also the amount of fat on the arm compared to how fat the rest of the body is is off. Beyond that I can't really speak to much more anyway trying draw bigger than you are right now.

>>2145503

If you want to go to a school I believe illustration would be the better choice, if you make sure look into the school fine arts might be another way to go but like the other anon said some of them will only teach abstract.

If you're ever okay with paying for it, I've heard nothing but good things from the Watts online atelier.

>> No.2145708

>>2145569

If they ask me for help but help him, in school I would brutally critique any of my friends worked if they wanted me to, and the only piece I ever earned couldn't criticize it all was a watercolor thing but that's because at that point in time I didn't know watercolor could do anything worth a damn.

If there open to critique tell them what's wrong or tell them how they could do better, unless there been an absolute dick about it don't give them the most brutal critique and possibly give a person, softball the ship can only tell them the most important things that they could do to improve.

>>2145662

If you really want to draw mechs this is sadly one of the places where you're going to need to grind perspective because God damn is this going to be an endeavor for you. In all honesty I'd recommend against drawing mechs and instead looking in to 3-D programs. In fact look up on YouTube Z brush hard surface modeling, you know in fact here https://www.youtube.com/watch?v=_xOKVGbZmEc it would be so much easier to do this kinda shit and Z brush than it would be to the grind out the perspective and still have the will to do this.

If you don't want to do the full thing in his 3-D program, I would still recommend learning blender and box modeling a little bit, get the base of the mech done and then paint over it or draw over it.

-------------------

Going to start in on the next thread a bit later tonight.

>> No.2145783
File: 347 KB, 2048x1536, sandi_faces.jpg [View same] [iqdb] [saucenao] [google]
2145783

What's this called? I'm trying to google similar ones for practice. "Face matrix" and "face collage" get me movie screen caps and collages of different faces, which is not what I'm after.

>> No.2145789

>>2145783
"Facial expressions"
Of course I find the answer immediately after asking.

>> No.2145832

>>2143684
Draw a box really is a watered down course, if it wasn't for peter hans terrible mastery of sound I'd switch in an instant.

>> No.2145891

What are considered the "cheap tricks" of digital art so that I can avoid them earlier on?

>> No.2145922

Ok, so I understand how to draw a perfect circle in perspective with an ellipse( find the minor axis, perpendicular major axis, etc )
But how do I represent a round section that is not a perfect circle?

Do I just pick a template and rotate it until the minor and major axis hit the corners of a rectangle surrounding the circular shape? Isn't there a more precise way?

>> No.2145936

>>2145783
"facial expression chart artists" will probably give you better source images than just facial expressions.

>>2145891
nothing so long as the programs aren't doing it automatically, think taking a picture and eyedropping the color. some would probably say stabilizers, but check up in the last thread, i made a post on my view on stabilizers there... the tldr is you get jittery info from tablets and a stabilizer evens it out a bit more than normal. the larger the tablet the less the jitter though. stabilizers are ok so long as you aren't abusing the fuck out of them, but abusing them to much would kill whatever life your line had in it so that will be the big wat to tell when you go to far.

>> No.2145948

>>2145936
That actually clears up another dilemma I was having in regards to the stabilizers, but more generally I'm referring to any kinds of tools or programs that would impede the building of fundamentals across mediums. For example, I made this >>2145248 the other day in SAI with the pen, airbrush, and blur tools. Would this hinder my abilities to reproduce a similar painting if I attempted it with, say, watercolors?

>> No.2145978

>>2145948
the only things that are kind of a no no when it comes to digital art would be anything that is done for you automatically.

i don't know enough about sai to guide you but there are likely better ways to handle the shading... granted it could also just be you used the tools poorly.

oh, and just a tip, if you ever do traditional and scan it in... the best way to get the line work is in photoshop is remove the background, than use the palette knife filter, for most people this will get you a fantastic result, this is the only time an automatic filter to my knowledge is ok because digital inking kind of sucks and it takes a long time or a lot of money to get good.

try to check out some slower speed paints with sai and try to learn how they blended soft shadows... also... hard round for a reason. unless you know what you are doing and the effect is applied well, shading with soft brushes looks like hell, though that may be more my opinion that fact.

>> No.2145993

>>2145978
Thank you!

>> No.2146001

>>2145922
Draw that curve seen from straight on, and draw a box around it that touches the top. bottom. left and right edges. Divide that box into a grid using diagonals to bisect segments. Once you're done you have a guide. Now draw that box in perspective in the orientation you want, making sure its proportions are correct. Divide it into a grid using diagonals as before. This grid serves as a guide for drawing your curve.

>> No.2146239

If you don't go to an art school can you still intern at some small art company? I gave up going to art school because it would have cost too much and I don't think getting a bachelors in fine arts would do me any good.

>> No.2146331

>>2146239
Yes, you need a sweet portfolio to get an internship with no school backing though.
Better off just going for a job.

>> No.2146354

>>2142943
Is there a site like posemaniacs but for faces?

>> No.2146360

>>2146001

Thanks man

>> No.2146784
File: 125 KB, 654x323, arm.jpg [View same] [iqdb] [saucenao] [google]
2146784

what is that triangular muscle highlighted on the right?

it's right below the extensor carpi radialis longus/brachioradialis so I figure it would be the brevis but the shape is odd. is it just merged with the digitorum or what?

also is the anconeus just not visible or is it that small area catching light on the end of the elbow?

>> No.2146821

Any well known online artists that taught themselves complete/taught themselves via online resources?

Some general inspo. would be nice. Art college isn't an option for me at this point.

>> No.2146833
File: 88 KB, 725x474, tehmeh.jpg [View same] [iqdb] [saucenao] [google]
2146833

>>2146821
Tehmeh and...uh...Dave Rapoza? Was he a shut-in artist too?

>> No.2146872

>>2146784
The brachioradialis
https://en.wikipedia.org/wiki/Brachioradialis

>> No.2146874

>>2146354
pixelovely has a face tool

>> No.2146877

>>2146821
Marko Djurdvicsciski

>> No.2146879

>>2146354
Go to specific tumblrs or pinterests. There are pages dedicated to faces and faces only.

>> No.2146957
File: 1.04 MB, 1920x1080, 1436377168066.jpg [View same] [iqdb] [saucenao] [google]
2146957

Would I be able to do this type of coloring in SAI? When I try using the brush, often it just goes apeshit and doesnt even use the color I've selected. Looking at the tool options I didn't notice anything that would cause this. But that aside, I just wanted to know if I were ever able to get this level out of SAI, or should I use different programs for coloring?

>> No.2146968
File: 12 KB, 756x471, image.jpg [View same] [iqdb] [saucenao] [google]
2146968

How do I determine the depth of an object in perspective? I've been looking through different perspective books and I can't find anything.

And Norling has no clues in his book. I'm attempting the checkerboard problem, but the diagonals never seem to meet at one vanishing point because my box isn't a cube. Also, the other excersive where I need to draw the side elevation of a cabin, and then place it into two-point perspective is also eluding me. I cannot determine where the length should end on an object.

>tl;dr how do I place this rectangle into 2-point perspective with the same length as pictured?

>> No.2146976
File: 701 KB, 992x4214, (Ernest Norling) Perspective Drawingjpg_Page25-27.jpg [View same] [iqdb] [saucenao] [google]
2146976

>>2146968
Nevermind guys. I seem to have forgotten Norling's other Perspective book.

But here's what helped for any other anons.

>> No.2146977

How do I stop rushing drawings? I can never make anything look decent or polished- my studies suffer from this in particular. It's hurting my progress at the moment but It's just so tedious copying plates that look really easy. I can understand the content easily but my drawings never come out as good as the plates. It's the same for personal works, I don't know how to take a sketch to completion. Its really frustrating, anons

>> No.2146978

>>2146957
Unless your copy of sai is completely screwed up you should. Manga studio is better imo, but you should be able to get rendering like that from any program with an airbrush, other than MS paint.

>> No.2147017

>>2146977
stop being a little bitch, sit down and draw and don't give up on it until it's done, even if it takes 20 hours.

protip: you don't have to do it all in one sitting.

>> No.2147105

What are some conventions where I can go meet artists? Im terrible at hunting for things like this, so I was curious to which cons you guys like to go to.

>> No.2147108

>>2147105
I was just at Convergence in Bloomington Minnesota. It's a good time after hours and a panelist (a writer for animation) convinced me to quit my job (unintentionally of course).

>> No.2147110

>>2147108
The focus wasn't really art, but there were some artists there. To be honest you'll find more artists at anime conventions (not all of them are anime artists either, they're a good place to sell like, fantasy art and stuff too).

>> No.2147186

Is there a reason why I can't seem to draw with my arm with a wacom intuos 3, but can do it fine with pencil and paper? The surface just doesn't feel right. I been using this wacom for years and it still doesn't feel natural. Do the newer wacoms have better surfaces? Do I need to wear some sort of glove? It's fustrating how I can't transfer how I draw traditionally to a tablet.

>> No.2147345

What is the difference between Manga Studio and Clip Paint Pro?
Its at a heavy discount atm and I've never used it before. It's UI looks exactly like Manga Studio's

>> No.2147377
File: 94 KB, 1012x671, glen-keane-06.jpg [View same] [iqdb] [saucenao] [google]
2147377

>>2145702
>the ideal is to have a single line that you've gone over many times.
wh? no. the ideal is to put only the one confident line stroke down per idea and only strengthening the lines that do work. hacksawing over all your lines because they were too wimpy the first time is the opposite of line confidence.

>>2143204
draw lots with bold pencils and paper you don't mind ruining

>> No.2147387

>>2147345
Clip Paint Pro is Manga Studio's digital download name. They are the exact same thing, hence only the download is on sale, not the physical copy.

>> No.2147832

Just got a tablet, what are some ways or tips to get accustomed to it? Is there some new mechanics I must learn in how I draw? Do I just brute force it?

It's a 10"x6" active area and I'm finding that I can only use my wrist. I can no longer draw straight lines and I suspect it is because the surface texture is different and I can't rotate the page, the scale also screws me up.

Any tutorials that introduce you to the concept.

>> No.2147839

>>2142943
What's a really effective way to capture likenesses?

>> No.2147843

>>2147839
look at the person, study their face -what makes this person this person and not anyone else? - try to reflect that.
I guess a balance between drawing/painting what you physically see and what you see in the person

... i would also like someone's technical answer to this

>> No.2147971

>>2147377
the exercise i'm talking about and what they were mentioning if i remember right is you put down the line, then you go over said line again and again for practice... its not part of an actual drawing but an exercise, and from the exercise, the ideal end product is one line gone over 5+ times with no frayed edges or even a noticeable i left the line ever.

>> No.2148011

What resource should I use to learn to draw eyes?

>> No.2148016

>>2147839
I recall reading that most of a likeness lies in getting the overall proportions correct (distance between outside corners of eyes compare to length of nose, etc) more so than getting the individual features correct. A supporting argument for this is the fact that you can easily recognize a friend that's 50ft away.

If you're drawing someone's portrait from life, I've also heard of benefits of it being a talking portrait. If the model is talking but tries to return to the same default pose, you get a much better sense of the range of motion of their face and what they typically look like to most people instead of a static pose with a neutral face on. It's challenging, so I'd only attempt this when you're proficient at stationary portraits.

I've also heard the argument for adding a tiny bit of a caricature to the portrait. Emphasize what makes a person's face unique compared to the mental model you have for the average idealized head.

>> No.2148026
File: 544 KB, 960x1280, 14365240217171371367761.jpg [View same] [iqdb] [saucenao] [google]
2148026

>>2142943
What can i do for my drawings not to dissapear?
Never really worried about types of paper and all that stuff.
But i kind of want to archive them now

>> No.2148028

>>2148011
A pencil, some paper, and an image database worth of pictures of eyes. Since you just posted you do have the last one.

>> No.2148041
File: 2.98 MB, 3264x2448, TUU9URTARrM.jpg [View same] [iqdb] [saucenao] [google]
2148041

I am looking for Pose Catalogue pdf or torrent

>https://youtu.be/xzAS6ttxaxo?t=32m34s

or any other source with poses from different angles? don't have access to life drawing classes atm.

please, can anyone help?

>> No.2148068

>>2147377
>>2147971
It's to gain muscle memory.

>> No.2148083

>>2148041
I always get mad when I see these since the japanese go in great depth to create these, whereas western pose books tend to be lackluster, or only have a single male/female model

>> No.2148094

>>2148041
Anyone know if the pose book/catalogue is in the sticky with all the reference stuff ??

>> No.2148096

Is it normal that colored leads break so easily?

>> No.2148114

>>2148096
yes.

>> No.2148164

What is the best brush and settings to use for the the line art process in a photoshop drawing?

>> No.2148247
File: 1.23 MB, 1520x2688, IMAG0106[1].jpg [View same] [iqdb] [saucenao] [google]
2148247

Can anyone help me with Scott Robertson's cones of vision area? I understand the concept, but I don't know how I can apply it to practice.
Any exercises that I can do? I think my other perspective shit is suffering because of this.

>> No.2148292

Can I take Peter Han's drawing course with a tablet?

>> No.2148302

>>2148292
no
chisel and stone is the right way

>> No.2148307

>>2148302
Well shit m8 that's 2steep4me

>> No.2148513
File: 238 KB, 2000x1328, squircles-drawes.jpg [View same] [iqdb] [saucenao] [google]
2148513

>>2148292
I do... pen + tablet surface same

this thread has become the beginner thread I think.

>> No.2148515

>>2148513
Thanks anon

>> No.2148629

I'm a complete newfag but this seems like the right place to ask:

What is a good book or couple books that could serve as an intro to different art styles and techniques? I don't want to actually draw or create anything myself but I'd like to be able to actually talk intelligently about art in comics, and could really use a general knowledge of art just to be a more well-rounded person

>> No.2148709

>>2147186
Try tilting it at an angle if you haven't already, like a drafting board.

>> No.2148750

Is Sai better than photoshop or they generally the same?

>> No.2148770

>>2148750
Depends on what you want to do. I prefer sai for painting and drawing, since it loads faster and I like the brushes.

>> No.2148780

Why do people use both PaintSai Tool and Photoshop? I havent tried out Sai tool before as I Photoshop was fine for me when creating lineart but what is the purpose of artist using both?

>> No.2148785

>>2148780
Sai for creating the art and Photoshop for post-processing. Sai's paint bucket tool is superior to Photoshop's for blocking flats because it can filter areas by transparency. Also, some people use Sai for lineart because it supports vector lines.

>> No.2148793

>>2148785
Oh okay that makes more sense to me, gonna download it and sorta get a feel for the program and see how I like it. Would you recommend SAI as a tool to create pixel art?

>> No.2148796

>>2148793
I know some people use it for pixel art, but honestly I prefer Photoshop's workflow a lot more. Going off memory here but while Sai has a pixel brush/binary, I don't think it has a hard eraser. Sai's a lot more intuitive for lightweight painting.

>> No.2148810
File: 2.42 MB, 1920x1080, Screenshot (35).png [View same] [iqdb] [saucenao] [google]
2148810

Potoshop question.

Why does my brush paint like this? I need to make a new layer to be able to paint over the face now and I remember that this was never the case.

>> No.2148812

>>2148810
Not only when editing photos, it is also annoying me when I am painting.

>> No.2148813

>>2148810
Look at that setting towards the top that says "pin light", I think that might have something to do with it my hebrew homie.

>> No.2148816

>>2148810
Your brush mode is set to pin light.
Check the mode on the upper left. In the dropdown select "normal"

>> No.2148823

>>2148793
is there a good site to dl it? will it cost anything?

>> No.2148825

>>2148796
Holy crap this is awesome. It feels like I wasted my efforts trying to do lineart in Photoshop for years now

>> No.2148832

>>2148825
>trying to do lineart in Photoshop for years now
I just started photoshop and the line art is ridic. How can it be so bumpy? I look at sai speedpaints and their lines are so great.

>> No.2148852

>>2148832
All I can say is that the brushes and settings might work better for you. I have no problem in Photoshop with or without the stabiliser, but I loaded up Sai and the line exercises I did were shit because I haven't had as much mileage with its tools in comparison.

>> No.2148859

Can someone lay out the process for cleaning your paintbrushes when you're painting in oil? I keep ending up with filth-dirty paint thinner and I guess I'm not cleaning them enough but jesus this shit is messy. Also, tips/advice about rags? I'm burning through bounties fast, ripping up old clothes (trash anyway) at the moment but I can see that not lasting long. The paint just never wants to come off the damn brush, especially on the bigger ones. I think I may be loading the hell out of them though.

How soon can I expect to paint on top of an existing layer of paint? Next day?

Also, best way to clean the palette after painting? Right now (starting with a layer of linseed oil before the paint is put down) I scrape the paint off, dip a rag into paint thinner, go round and round and repeat a hundred times til the paints off.

>> No.2149208

>>2148796
>I don't think it has a hard eraser

I just got it and it does. You gotta change the erasers density.

>> No.2149219

at what point should I stop drawing the skeleton for a drawing?

>> No.2149225

>>2149219
after halloween.

>> No.2149259

how many brushes/ drawing tools is paint tool sai supposed to come with? So far I only have 13

>> No.2149261

>>2142955

I recognised you from my own old thread about a two-curve combo in this very book.

Please fuck off or answer his question. I guess you're too retarded to do any of this.

>> No.2149329

>>2142943
Is it okay to start out sketching in thousands of scribbles, and then find the lines and narrow it further? That's the only way I can sketch, and it bugs me because everyone else makes crisp, non-messy lines and they get it right the first time.

>> No.2149346

>>2149329
It's better to train yourself to make confident strokes early on.

>> No.2149401

>>2149329
I'm pretty sure most pros do this anyway, show me one that doesn't.

>> No.2149475
File: 2.35 MB, 3612x1226, values_study___steps_by_ales_kotnik-d6utyr1.jpg [View same] [iqdb] [saucenao] [google]
2149475

What brush is being used for this piece? looks like a just a straight square one?

Looks good.

>> No.2149484

>>2142943
How do you guys download entire boards off of Pinterest now that DownloadMyBoards doesn't work anymore?

Any other way to get tons of reference for various stuff?

>> No.2149516

How the fuck do I ween myself from drawing reference pictures? When I try to draw, I find myself at a blank and have to get some picture for myself to draw.

I just want to draw from my brain sometimes and I can never accomplish it.

>> No.2149540

>>2148247
Dont want something to be distorted? Put that something in the cone of vision.

>> No.2149568

>>2149516
construction.

>> No.2149598

I need a new smartphone and I'm interested in buying one with a built in stylus so I can do sketches on the go. Do any of you draw on your phone? Which one would you recommend?

>> No.2149618

How do I gain info from drawing books? Do I copy the examples, then apply them to reference pictures?

>> No.2149679

>>2148709
Holy shit! Thanks anon. Can't believe I haven't thought about this. Now to find something to tilt my wacom and test it out.

>> No.2149746

What is the process of mentally scaling a small object you see and drawing a larger version of it?

For example, drawing a portrait of someone on a large wall. How do i keep the proportions in check with a scale that large? Is there a way to do this without the grid method?

>> No.2149772

Does anybody know of any good painting exercises/resources for practice?

>> No.2149789

>>2149516

Are you lacking the skill to draw from imagination, or lacking the inspiration to imagine anything to begin with?

>> No.2149794

>>2149789
A bit of both. I've been at it for a couple months now and have a decent handle on gesture drawing, and I want to explore into poses from my mind but can't really think of any. I want to use the skill I have now to push it and see what I get.

>> No.2149813

I'm feeling suffocated, and have been eye-fucking a ream of A1 paper online all day.

Should I do it, /ic/? I'm scared.

>> No.2149850

I've started drawing a few days ago with the Edwards book and I'm on the upside down drawings, which are estimated to take about an hour and a half to complete. Is it normal if it takes me 4 hours to complete a single drawing? I just can't seem to get any lines right and have to constantly erase them and draw again. Is there any exercise I can do to improve my lines or some drawing technique I should apply?

>> No.2149868
File: 1.28 MB, 540x540, VB2gy8z.gif [View same] [iqdb] [saucenao] [google]
2149868

How do I even build a visual library? I don't know how to study

>> No.2149881

>>2149850

You'll develop your skills as you go. It's good to preserver, because obviously if you just fart from one thing to the next without trying to get it right you won't learn anything. But it's also good to know when to move on, because at the early stages it's simply impossible to get it perfect no matter how long you spend on it. As long as you feel you've done the best you can currently do to observe the spirit of the lesson, and feel you've gained something from it, you've done well. When you get to a point of just throwing down lines and hoping you luck out, it's time to either refocus or move on.

When it comes to developing line control, literally just taking a few minutes a day to draw circles and straight lines can really help over time. Something you can do during the ads when you're watching TV, or as a warm up before you start really drawing. Just visualise small, simple targets and trying to hit them - try drawing a bunch of parallel straight lines that together shape a square, try drawing concentric circles, try drawing a circle and filling it with parallel straight lines without spilling over or under the established edges, etc etc.

And as you develop a better sense of form etc, you'll also know better where to place your lines too.

>> No.2149884 [DELETED] 

https://youtu.be/09mI9wsm9k4

>> No.2149891

>>2149881
Thank you so much, those are great advices and exactly what I needed to hear

>> No.2149898

>>2149868
seconded

>> No.2149921

>>2149868
>>2149898
It honestly is just as simple as finding a reference of something you don't know how to draw and studying it. It feels weird at first to only know how to draw the handful of things you've done studies of, but it all relates to each other and each one becomes progressively easier.

Basically, to make studying more applicable to drawing from imagination, just try to draw your own ideas from imagination, and when you inevitably don't know how to draw something, get a reference and study it so that you can incorporate it into your drawing.

>> No.2149928

>>2149921
This.
Also one of the reasons why I have so many artbooks and other picture books.

>> No.2149962

What do people do on off-days? Not art block but days when nothing's coming out as usual. I've tried studying but it's been useless because I'm not absorbing anything either.

>> No.2149963

>>2149962
masturbate to get the demons out.

>> No.2150223
File: 208 KB, 887x523, fofiofoifo.PNG.png [View same] [iqdb] [saucenao] [google]
2150223

how do I fix this in photoshop, please help, I want to start painting

>> No.2150226

>>2150223
Press F5 to open the brush setup and reduce the spacing

>> No.2150229
File: 158 KB, 839x488, afsdfasd.PNG.png [View same] [iqdb] [saucenao] [google]
2150229

>>2150226
you're a legend, thank you

>> No.2150277

>>2149962
I usually just knock off some pixel sprites. The precision and limitations of pixel art means there's definitive wrong and right way to do things - a shift of one pixel is sometimes all that's needed to make something that's looking weird look right.
Plus the rules of rendering/perspective/stylization are still in play, just smaller, so you're still learning.

>> No.2150442
File: 18 KB, 640x640, 10384293_625199100913547_4019671613769548597_n.jpg [View same] [iqdb] [saucenao] [google]
2150442

hi. can anyone tell me how this is done? watercolour?

>> No.2150443
File: 94 KB, 640x640, 11102667_625199347580189_8175820723442036507_n.jpg [View same] [iqdb] [saucenao] [google]
2150443

>>2150442

>> No.2150449

>>2150442
>>2150443
looks like watercolor and probably some sponge. the clear lines on the circle are due to having some watercolor resist. the sort of blotchy top pink part is from dropping some watered down colors on the paper and letting it dry straight, as opposed to the smooth gradients you get from a wash.

>> No.2150453

>>2150449
thank you so much,

+1 internet for you

>> No.2150474

>>2150453
no prob. can't tell from the poor photo quality, but it looks like the pink/red one might have been salted a bit in the dark areas, too.

>> No.2150613

>>2150223
whoever thought that would be a good idea in photoshop needs help.

>> No.2150722

how do I learn to critique better?

>> No.2150765

i'm looking for tumblrs for pose references, any suggestions?

>> No.2150941

Oil paint supplies? I'm using really cheap oil paints but I don't have any idea what mineral spirits or paint thinners or whatever I also need, as well as where to buy them.

Suggestions?

>> No.2151001
File: 356 KB, 593x713, loomis light.jpg [View same] [iqdb] [saucenao] [google]
2151001

Is there a photograph version of this that can explain it better?

>> No.2151020

How do you follow the perspective part of Fun wih a Pencil? Everything up till now was just "draw it!" but this looks like a whole new level. do I just skip it? How the fuck do I learn perspective?

>> No.2151029

>>2151020
Loomis

>> No.2151034

>>2151020
His Successful drawing has a lot more perspective toots. Although each concept is only one page long so i would recommend ernest norling's Perspective made easy.

>> No.2151035

>>2151029
I'm looking at Loomis right now. (That's why I'm asking the question.) It's jarring. Do I approach it the same way I did with drawing figures (copy)?

>> No.2151038

>>2151034
Thanks!

>> No.2151166

Is drawing with a mechanical pencil with the pencil directly vertical meant to sound like nails on a chalkboard? Half the time when I make a new stroke it sounds like that.

Drawing on printer paper on a generic office desk

>> No.2151189

>>2151166
I don't use mechanical pencils very often, but they shouldn't sound horrible. Do you have a stack of paper as padding, or are you drawing with a single sheet on your desk?

If that doesn't fix the issue, then it could just be a mix of crappy lead with crappy paper.

>> No.2151229

>>2149794
I'm having the same problem as you right now, and I think it's just a dull matter of practice.

I'm guessing that translating referential drawing skills to completely imaginative skills will take some time, and it's going to suck at first but it seems to be the only way forward.

>> No.2151920

>>2149813

Well, I ordered it. No regrets. Everyone go out and order A1 paper today! Swim in the sea of possibilities! Worry about storage and digitisation another time.

>> No.2151945

It's probably me being retarded but I'm struggling so i thought i would ask. In Scott's How to Draw, in chapter 2 Finding Vp's on the picture plane the second diagram states " to find the vanishing point for any parallel lines, use the top view and move one of the lines parallel until it intersects the station point" now what would this be used for? why not just extend the parallel lines off the cube to the horizon line to find the vp? so what is the point of making a top view?
Sorry i don't have an image.

>> No.2152036

>haven't been drawing since summer started
>feel guilty about it
>open up photoshop
>immediately feel anxious, heartbeat increases
>awful feeling
>have to actually get up from the computer and walk around to calm down
>remember why I started procrastinating in the first place
Do you guys think I need psych help? Or maybe get some over the counter tranquilizers? Get drunk?
This anxiety is ruining my life.

Every time a phone rings I get this awful pressure in my chest and avoid picking it up. Worst of all I know it's completely irrational, I just can't do anything about it.

>> No.2152038

>>2151945
hey, im the anon form the beginner thread that's struggling with the same shit.

I found a vid yesterday on youtube that I think maybe explains the principal of your question.

https://www.youtube.com/watch?v=tlLWda0U1tw

don't know if its of any help

>> No.2152047

What should I be studying first when it comes to drawing? Anatomy, Perspective, Color, etc?

>> No.2152049

>>2152047
perspective first I think so when you do loomis figure drawing, you can do them in perspective.

>> No.2152151

>>2142943
yet another tablet-related question - huion H610 or used bamboo fun? or something else?

i feel like i'm going out on a limb eighter way. can't afford to go much over 100€ and wont be able to save up much more eighter.

>> No.2152176

>>2151189
i usually only have another piece of paper under the one i'm drawing on so the other side doesn't smudge on the desk.

>> No.2152185

What do you guys think of drawing-tutorials=online.com?

>> No.2152225

>>2152036
If you're a perky/talkative or mellow drunk, get drunk and try. No, really. It worked for me when I was having much the same problem. The drunkenness worked as a push and once the first shove was done the boulder was rolling down the hill.

If you're a moody drunk or an alcoholic don't go for it, tho. Also the aim is not to get shithouse plastered. For starters just get tipsy and play a few rounds of drawception or something. The goal is to get the boulder rolling, just that.

>> No.2152248

whats the best brand of paper to use for markers? i use card stock paper. its great for penciling since i got a lot of it for a cheap price and it doesn't tear so easy, but doesn't feel the best for markers not that i really know a difference

>> No.2152250

>>2152176
Do you have the same issue when you have a stack of 5-10 sheets?

>> No.2152273

>>2152248
alcohol markers of course

>> No.2152275

>>2152151
id go with the huion

>> No.2152278

>>2152225
I've only gotten drunk once, and it made me REALLY excitable. I guess it makes sense, since I am excitable in general, it's just that I try to suppress my emotions because the excitement comes with a heavy does of anxiety. And that results in... outbursts sometimes.

Also, my father and all his relatives are alcoholics, so I try to avoid alcohol like the plague.

So this is actually a really difficult decision to me. My father also started with a shot a day every evening. And now 30 years later he's, well, fucked.

>> No.2152361
File: 285 KB, 1024x1536, john_asaro_planes_of_the_head_front.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

I got to the part of Fun with a Pencil with the divided ball and plane method, everything so far has seemed pretty simple but this part is just confusing.

Should I draw a bunch of heads/skulls/etc from reference and then come back to it after a while?

Also side question, why is the face of pic related asymmetrical and why is the nose mashed up?

>> No.2152363

>>2152361
He had a rough childhood

>> No.2152364

>>2152363
kek

>> No.2152376

>>2152361
It never hurts to study more anatomy. Drawing skulls will help no matter what, as long as you're actually studying the structure and not just copying it coordinate by coordinate

>> No.2152385

>>2152361
One side is more detailed to show the planes of the head, the other side is simplified.

>> No.2152420

>>2152361
I'm only always able to see it as having two mouths

>> No.2152681

>>2152275
Thanks

>> No.2152698

>>2152376
>>2152385
thanks

>> No.2152834

>>2152250
havent tried that but i will

>> No.2152946

>>2142943

Might be an odd question but is it possible(or viable) to learn how to draw minute details using your arm? Or is wrist-action typically best for this?

I've been training myself to use my shoulder and arm for smaller details, and it has been working, but it feels really awkward right now, and it's a lot slower. Is this from inexperience/ lack of muscle memory or me fighting a senseless battle?

Been drawing (vigorously) for two months now.

>> No.2152966

>>2152946

I use tripod on a wacom tablet, btw.

>> No.2152982

is it pretty normal for skin to look weird in a study even if you get the colors exactly right? it seems like you always need to improvise to get it look more natural. also, wtf happened to the beginners thread?

>> No.2153153

>>2152982
Skin has a lot of subtle color change, maybe you're missing that?

>> No.2153195

>>2152361
The Asaro head has two faces on the left is a more simplified version of the one on the right. Its meant to save on the cost so that you don't need 2 heads.

>> No.2153199

>>2148041
bump for interest

>> No.2153205

>>2152982
Skin is the hardest color to emulate. Monitors and printers have a hard time with it.

>> No.2153238

How do I pick a good tablet? I other words what qualities am I looking for?

>> No.2153264
File: 71 KB, 315x427, 27-1 - Ear.png [View same] [iqdb] [saucenao] [google]
[ERROR]

Could someone give me their setup for a pencil-like brush in Photoshop?
Also, is there a way to change the way the eraser behaves? It completely removes things if I don't move it very gently.

About drawing itself, I'm a complete beginner and I feel like sometimes I don't even understand what a line looks like. I can see the shape, but I can't always replicate it well. Is that just something that comes with time and practice?

>> No.2153296

>>2153264
I made a crappy one once. Try

Color Dynamics>Brightness Jitter to 10-15%
and turn on Noise, and maybe make the hardness a bit softer.

As for the eraser, you probably have Opacity Jitter off or something.

>> No.2153305

To traditional artists, what pencil type do you use to start the initial drawing, after drafting? I use a H pencil but I can't help but feel that it's too soft.

Also, what pencil type is best for shading in dark skin tones?

>> No.2153309

>>2153305
HB-B

I figure since alot of comic artists use it, why not. HB let's you glide quickly. And is a nice grey.

>> No.2153331

>>2153309
Thank you for the answer.

>> No.2153351

>>2153264
look up kyles brush set

>> No.2153370

>>2153238
you know theres a tablet thread.

pressure sensitivity,
what the buttons do
if the stylus has replaceable tips and has buttons to program.

>> No.2154025

is it normal for alcohol markers to make the paper look kind of... spongy?

>> No.2154345
File: 111 KB, 333x500, 1306619782334.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

Okay I'll ask here and hope the thread is not dead already:

I just finished art classes, I have like 3 months of summer vacation ahead of me, but I want to improve instead of going on vacation.

What kind of schedule works best to improve drawing skills? I just bought figure drawing by andrew loomis and how to draw by scott robertson, what kind of studies should I do? I feel like without a clear objective I just don't draw and play video games instead.

>> No.2154980
File: 1.96 MB, 260x255, 1425260646989.gif [View same] [iqdb] [saucenao] [google]
[ERROR]

okay stupid question here how are vinyl erasers made?

>> No.2154982

>>2154345
>I just finished art classes, I have like 3 months of summer vacation ahead of me, but I want to improve instead of going on vacation.

What were your biggest weaknesses during your art classes? Find books on those subjects and go on from there. Otherwise, the books you've selected are fine.

>> No.2155034

Alright this is probably a really stupid question but I couldn't find the answer on google (or just my skills are weak)

Let's say I have a line in perspective (let's just say 1 point for now) and said line in real life has a hash mark every, say 1 foot.

How would I draw this consistently? What's the rule here?

Do I make spacings of 1 inch, 1/2 inch, 1/4 inch, 1/8 inch, etc between each mark?

Let's say I'm drawing a ruler, and I've marked out a 12 inch line in 1 point perspective. Where do I put the 6 inch mark exactly? What's the math?

tl;dr how does accurate distance work in perspective

>> No.2155057
File: 44 KB, 600x400, image.jpg [View same] [iqdb] [saucenao] [google]
[ERROR]

>>2155034
(Sorry for shitty quality, on mobile)

First make your first two lines (the two red vertical lines on the left), and find the center of the space between these two (the purple crosshair/X). Now connect this center to your Vanishing point.
Finally, connect the top of your first line to the center of the second line (where the purple meets the red) and you will find the beginning of your next line. Continue until you're satisfied.
This can be applied in two-point perspective as well.

And in your case, you don't have to place vertical lines since you only want to place hashmarks onto a lying line on the ground.

>> No.2155058

I want to use my own handwritten letters as a font for my comics. Do I need to make a legit font with software is there some easier way to accomplish this with photoshop or something?

>> No.2155062

>>2155057
Oh, that's convenient.

So the midpoint between any two points (in this case, the 6 inch line) would just be where the center of an X is drawn?

Alright, thanks.

>> No.2155064

>>2155058
I typed "make font" into google and it looks like it's actually really, really easy.

So easy even a writer at Buzzfeed could do it, so it shouldn't be too hard.

Just write stuff into a template, then upload.

>> No.2155074

what art supplies would you recommend for studying on vacations/working on fundamentals. what type of sheets/pencils/pens? and When should one start using other mediums as markers or watercolor?

>> No.2155229

>>2155074
personally if I were on vacation i wouldn't bring a watercolor set, that sounds incredibly tedious

if you're just making quick studies and working on fundamentals and not honing a specific technique, just regular printer paper and no 2 pencils along with bic ballpoint pens or the like should do you fine

>> No.2155232

How do people draw fast without it looking like shit? Are some people incapable of drawing quick gestures and doing speedy clean-ups?

>> No.2155256

>>2155232
get rid of that mindset. speed comes with practice. a ton of practice. DON'T practice FOR speed, it comes naturally, and if you force it you'll just end up with rushed shit.

get mileage by drawing a ton, and you WILL become faster.

>> No.2155260

Could somebody start a new draw thread?

>> No.2155279

>>2155232
The same way one plays piano fast.

By turning the metronome down to 60, getting very fluent with the piece, then slowly bringing it up to speed.

Efficiency of line and confidence of stroke comes with lots and lots of practive.

>> No.2155380

How the fuck do I draw boobs kinda accurately from imagination? I'm OK with drawing from a model/photo but when I try to do it from imagination, I lose all control. I have trouble trying to do the slight bump curves of defining the shape.
What can I do to practice this?

>> No.2155688

>>2155380
I'm not the best person to give advice here seeing as I mainly draw flat chests

but the way I would theoretically go about this would just be marking the locations on the ribcage, then pushing outwards from there

Kind of like drawing draperies where a tension point is kind of at the shoulder

There's a tutorial picture somewhere that involves a drop of lotion, see >>2147957

>> No.2155747

Is it a good idea to use other artist's drawings and paintings as a reference to study something like perspective or even anatomy?

>> No.2156059
File: 123 KB, 580x1075, image.jpg [View same] [iqdb] [saucenao] [google]
2156059

Are there any decent methods to get decent line work without inking? I don't know what it is, but three years and I'm still not comfortable inking my work and everything still comes out looking worse than the sketch. I use my arm, I define my line weights between light, medium, and heavy... yet still the cleanup and inking phase of my art always leaves me drained and for whatever reason, oddly depressed once I "turn off" the sketch.

I think I'm ready to admit defeat on becoming a good inker and start looking at other methods if you guys know some.

>> No.2156061

>>2156059
coloring book outlines always look like shit until you finish them anon

>> No.2156076

Would it be worth the money to have to pay monthly to use Photoshop from Creative Cloud or should I downgrade to CS6 or earlier?

Or just use GIMP?

>> No.2156114

how do i improve my sense of form

>> No.2156127

>>2148859
Turpentine works best for cleaning oils, just don't soak your brushes in them too long because they'll get wrecked. Soak for about 30 seconds and then wipe clean.

As far as rags go, try and keep it as fresh as possible. A clean rag per painting session is ideal, and if you don't do laundry too often then you'll find they build up quick. Also, don't wash the rags with normal clothes if you can help it.

Oil paint drying varies on the quality of the oil paint used, often better paint will take longer to dry. If you're using crappy paint, it could be dry in a day, but better stuff takes 2 - 3.

I always scraped palettes clean with a mixer, or something with a sharp edge.

The questions you asked are pretty basic, but expect more of the same as you continue. Oil painting is one of the hardest mediums to get right, and its messy as shit. The messiness kind of comes with the package and you learn to deal with it as you go.

>> No.2156393

Hey, got a couple of questions, they might seem obvious but I'd rather ask and be sure.

>Do I need to draw everyday even if I have no inspiration? For how long?
>Do I need to do perspective 24/7 until I feel confident enough (aka never) to move toward something else or should I alternate and do both? (drawing from imagination/perspective)

>> No.2156396

>>2156076
just pirate it like everybody else, then if u need to prove its legal get a months subscription

>> No.2156516
File: 310 KB, 671x680, b09e9080fe0ab8e8af73982d51b917c6.png [View same] [iqdb] [saucenao] [google]
2156516

what brushes and program were used to make the picture look like this?

>> No.2156524

>>2156516
paint tool sai square painter brush

get that homestuck shit out of here

>> No.2156527

>>2156061
>>2156061
Yeah, I get that. And really the weightless thin line is also an option, but I just hate to lose the life in the sketch, and again, by the end of redrawing it in a cleaner fashion I'm pretty over the whole thing and don't even want to put the work out there. I've tried to remedy this by either leaving my sketch extremely loose and only getting to the construction phase so I can sort of draw in my inking phase, but then the lines can become sketchy, not chicken scratch, but not exactly clean. If I go to far with the sketch I feel like I can't capture the life of it in my inks or I become a fix up artist. I've been stuck in this place for a damn long time and want to get better.

>> No.2156634

What's the difference between the Supinator Longus and the Brachioradiallis?

I thought that the brachioradiallis is one of the defining curves of the forearm, but after reading Constructive Anatomy by Bridgman, He's telling me that the Supinator Longus is the one to look out for?

>> No.2157170

Is there a way to like....sharpen nibs to make them curved like they were brand new?

Since worn chiseled nibs feel slippery and such.

>> No.2157185

I'm looking for a book that spends a lot of time on basic forms and shapes. I see a lot of people stress how important they are but a book about them is hard to come by

>> No.2157224

>>2157185
Assuming I'm interpreting what you're looking for correctly, Michael Hampton's Figure Drawing? Spend time copying the examples too before trying to apply the techniques to references, that's incredibly helpful.

>> No.2157243

Once I finish a sketch I end up having issues doing the final line art for said sketch. Are there any methods for adding the final line art for a sketch? I just want the line art to look alive.

>> No.2157263

>>2157185
if its not for humans,
sketching - drawing techniques for product designers
and
sketching - the basics
by koos eissen

they are very form based. pdfs floating around.

>> No.2157360

NEW THREAD

>>2157359
>>2157359
>>2157359
>>2157359
>>2157359