[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 52 KB, 400x300, question-mark-man.jpg [View same] [iqdb] [saucenao] [google]
2129828 No.2129828 [Reply] [Original]

So I guess we just had a break from question threads? Did I miss something? Anyway, this is the rebirth. Question threads are helpful, or at least I found them really helpful.

Ask your Art Related questions here~!

>> No.2129847

What kind of jobs do you guys have while working on your art in hope of becoming a freelancer?

>> No.2129849

>>2129847
I work as a bartender. The money is good, hours are sometimes flexible, get to work with a variety of other like minded people who are working these jobs as a way to pay rent while striving for something else.

>> No.2129860

I just started working through "The Natural Way to Draw" again after like 2 years. He gives 30 minutes for a contour drawing, and says it's even better if you don't finish it in that time, but if you finish early then you are not focusing hard enough.
I can't seem to finish a figure in more than 15 minutes, is there anything in particular I can change to focus more closely and stretch out that time?

>> No.2129863

I've been wondering this, and I guess it's too late to go back now but I'm an incoming college freshman to art college (looking to pursue doing vidyagame art) and I applied to places like SAIC, SVA nyc, and artcenter and I got accepted to all of them but I chose to go to a school that I guess isn't that great in the vidyagame field (College for Creative Studies) simply because they gave me a free ride. Is it better to have gone to a place like SAIC or artcenter but have to take student loans rather than a lesser school for free?

>> No.2129865

Are Copics worth it for the hobbyist?

>> No.2129890

>>2129863
The school isn't going to get you the job doing video game art.

>> No.2129906

>>2129865
i love copics, but they're just so fucking expensive. if you can afford it and actually plan to use them regularly, then definitely. i've yet to see another brand that accomplishes the same thing.

>> No.2129907

>>2129906

Perfect. I can afford it as a luxury but they aren't exactly insubstantial.

I'm looking at the Sketches. Any advice where to start instead of ponying up for 72 of them? Primarily interested in using them when rending cars.

>> No.2129956

>>2129863
It's not always about the school but connections help. But SAIC or SVA would have sucked you dry by the time you get out. I was about to go to ringling. The loan debt would have been 90k. That's about as much as my parents are paying for the house to this day. You would of course pay that up 6 months after you graduate but it's not guaranteed you will find a job and/or get better in art school.

>> No.2129978

>>2129956
Do you think I should try to transfer to Artcenter or a better school? It'd be loans, but a lot less than for all 4 years

>> No.2130029

>>2129978
I don't know many things about which school is better. All I know is

A.https://medium.com/i-m-h-o/dont-go-to-art-school-138c5efd45e9

B. I contacted a freelancer who went to ringling and does some work with Marvel. She said if you can afford the school then go but when I told her the tuition she recommended some other small schools that are more like workshops rather than colleges.

It seems like you are a young person like 18 if you're a freshman. I recommend going to that school that gave you a full ride and learn what you can there. Actually push yourself to be a better artist. Get used to criticism etc. Keep in mind though about your future options though while you are there.

>> No.2130090

I think I got to the point where I'm ready to start working on commissions but I don't know how to start.
I'm sure this gets asked a lot, but how do I get started with this? How can you get someone to pay you without whoring yourself out at first? I feel ashamed to just announce that I'm open for commissions just to see that no one cares, but I've seen much worse artists get a lot of clients.

Also is lying about it a thing? Sometimes I can't believe that people pay artists to draw bad art, so could they be lying to promote themselves by saying someone commissioned them?

>> No.2130101

>>2130090
First build a fanbase, then announce you're taking commissions. If you reach the point where you get quite a few private notes asking if you do commissions, then you're ready.

Keep in mind that this is mostly speculation on my part, so huge grain of salt here.

>> No.2130103

This might seem like a stupid question, but does anyone have tutorials on how to (digitally) paint a field of flowers? I don't have to draw each individual one, do I?

>> No.2130105

>>2130101
I receive lots of requests on tumblr but no one asked for commissions yet. Granted, I said that it's okay to send requests to me so they might think I'm doing it for free after all.
The point is that I'm too afraid to start because I don't want to fail. Is there even a safe way to do this?

>> No.2130143

>>2129863
Go to CCS
Join Illustration concentration
Actually learn to draw and paint
When comfortable, move over to EA and kick everyone's asses

Current student there. I'm so glad I went into illustration: There's a lot of overlap anyway, so minoring in EA is an easier task than, say, minoring in product design or crafts. And they actually teach you how to draw in Illustration.

But if you want to do 3d art like modeling or set building, then go straight EA while minoring in Illustration.

The Entertainment Arts department even got a new Head of Department, Tim Flattery, so it might be interesting what he brings to the table.

>> No.2130146

I want to become a cartoonist.
Do you think that with Loomis Fun with a Pencil and Scott Mccloud books are enough? Or there are better options? Also approx how much time it would take to learn what these three books teach?

Sorry for my bad english.

>> No.2130149

>>2129865
Nah, I prefer watercolors.

>> No.2130152

>>2130146

I'd say stick with Fun with Pencil until you're fluent with the tasks. Then see where your major pit falls are as an artist, then do studies every day based on what you suck at and what you want to learn, or do the same with McCloud's books.

I can't say how much time. How much time are you willing to spend on it daily? But I'd say doing it every day is the most important thing for a newbie.

>> No.2130229

>>2129907
Try this store: http://www.carpediemstore.com/listCategoriesAndProducts.asp?idCategory=598

5.24 per marker

>> No.2130236

>>2130143
>CCS

Aw yeah son. Are you in Illustration now? >>2129863

My roommate last semester was in the game program. From what I saw, the Animation program is more centered around doing the CG and content building work, and not so much the programing half. There's another student there right now who is fighting to get actual game programming classes taught.

Talk to teachers like Richie if he's there in the fall, he teaches perspective and worked in some indie games. Also, if you can TAKE perspective drawing, take it with him, he knows so fucking much about the math of perspective, it blew my mind.

>> No.2130273

>>2130105
>The point is that I'm too afraid to start because I don't want to fail. Is there even a safe way to do this?

Thomas Jefferson didnt make the lightbulb in one try

>> No.2130275

>>2130105
People will ask for requests off ANYONE. What the other guy said is the "safe" way. If you are good enough, people will ask for commissions. If you are not, you won't get any unless you undercharge.

>Also is lying about it a thing?
What kind of retarded, pointless shit are you even saying.

>> No.2130293

Friend made a shocking suicide out of the blue. It affected my drawing immensely and I'm thinking whats the proper amount to show it in your work. Just because I have my principles and milking things like this is something I'm against. Any thoughts?

>> No.2130300

>>2130293
If it's affecting your work, I think it's important to be be sincere and let what happens happen. As for the proper amount to show, I think that is extremely personal.

I think it gets into "milking territory" when you make it a big point to let people know about it. Express it in your work all you want, just don't make it a major part of your artist statement or post it to reddit or the like with a pathetic sob story. That is seriously despicable imo.

I am truly sorry for your loss, my sincerest condolences. Hang in there. If you need to let anything out for any reason please remember that you can always talk to us.

>> No.2130313
File: 706 KB, 900x600, sumujakukat.jpg [View same] [iqdb] [saucenao] [google]
2130313

>>2130300
I was thinking the exact same, now that you mentioned. Now my head seems to be filled with more silent images, that really need to come out and this is the point where I thought it might go wrong. But as long as I just do the imagery how I feel about it, it should be okay.

Posted this one earlier - I'm sorry for repost but this is an example of what I meant with silent imagery. This is not yelling anything, but it's all about the atmosphere, locations and nature.

And thanks for your reply.

>> No.2130323
File: 38 KB, 647x1221, gfjfgjf1.png [View same] [iqdb] [saucenao] [google]
2130323

Huge question, how does one get out of manga/anime art style and move towards a more realistic one?
Since i live in europe and am aiming to work in the gaming industry weeb art compares nothing to concept art and other realistic art forms, i need to work on so much.
Help me get get out of anime hell anon.

>> No.2130364

>>2130323
Foervraengd has tutorials that touches on this subject, you can look her up if you want but the main thing is you should strive for proper human proportions. In anime there is a lot of symbol drawing to make up the features, try to learn the construction of the face, nose, mouth ect.

>> No.2130376
File: 222 KB, 1024x403, WOOD.jpg [View same] [iqdb] [saucenao] [google]
2130376

What do you think? I am desperate to find the best possible solution for the colors (gray scale) help me!
It should be at night, so it would be better than the light have a dark background? or not? and what I could improve?
thanks.

>> No.2130397

I signed up for a set of 3-hour model drawing sessions but I haven't done one of these in a really long time. I'd like to use pencil and maybe experiment with watercolor but is there any supplies I should bring with me, like a board for an easel or a certain size of paper to draw on? I don't know what the set up is going to be like.

>> No.2130400
File: 57 KB, 620x670, 1433772940251.jpg [View same] [iqdb] [saucenao] [google]
2130400

>>2130236
>Richie
Holy shit yes

Hands down best instructor.

Yeah this is >>2130143
Currently a 2nd year illustrator
Super pumped for perspective with Sung Paik /sarcasm

Seriously though, I have learned so much in just a matter of two semesters already.

>> No.2130408

>>2130397
I don't know about your specific session, but all of the life drawing sessions I've attended are pretty loosely run, so you can use whatever materials you'd like. Most people use an 18x24" newsprint pad and charcoal, and obv if you do decide to do this you'll have to bring a drawing board or some sort of flat surface to draw on as well.
If you're really worried about it, I would do a little more research into the place where the life drawing session is going to be.

>> No.2130436
File: 465 KB, 900x1200, krt09-kiki-color..jpg [View same] [iqdb] [saucenao] [google]
2130436

Can i learn to draw and painting using only free software (Krita). It's possible to be competitive artist with this software nowadays? Are there any famous artists on artstation for example, who using this software?

>> No.2130445

>>2130436
Its not about the software, its about you.
If you really wanted to get new software you would torrent it

>> No.2130492
File: 493 KB, 849x749, Trial.png [View same] [iqdb] [saucenao] [google]
2130492

>>2130364
Alright anon, i followed his/her tumbler, the blog has a lotta tutorials (thank god). Here's me tryna practice.

>> No.2130495

The art world won't work with me, I have no resources, more years of this I'm dead.

what do?

>> No.2130498

I'm going on break (finals over, I'm 19)
I've been learning for like three months, kinda improved but now I'll have loads of free time so I plan on practicing a lot
But how do I practice ? Do I just find and redraw pictures on the internet ?

>> No.2130506

>>2130498
>Do I just find and redraw pictures on the internet ?
Yeah, you can do that and I'd recommend looking into any local arts centers. They usually have one or two days a week where people can come in for free to use their studio rooms or you can pay money for classes or model drawing sessions.

>> No.2130516

Freshly off the One-Stop Beginners' Guide and took a quick peek at Edwards and Dodson. Are there any supplementary basic exercises I should do be doing while going through them? I know jack about drawing, but honestly I expected my first couple of days would be nothing but drawing lines and circles and whatnot by the dozens.

>> No.2130524

>>2130143
I'm set to go into EA, how soon should I switch? I kinda already confirmed my schedule. And what if I just spent my time outside of EA doing the Watts series?
>>2130236
signed up for EA, talked to some guy I can't remember his name exactly (It might be richie) and said it'd be good to get into the industry.
Should have an /ic/ meetup this fall : ^) Thanks guys for the info

>> No.2130525
File: 1.27 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2130525

Doing a user generated art thing from all the websites

Three things:

1: what does it look like?
2: what color does it need?
3: what should it look like?

>> No.2130541

>>2129847
Radio host

>> No.2130552

>>2130525
looks like someone drew a dick then tried to cover it

>> No.2130583
File: 7 KB, 250x250, real human artist.jpg [View same] [iqdb] [saucenao] [google]
2130583

>>2129828
Question thread?
I proposed to my gf and she indirectly said no.

What do?
I mean, yes it's over, but what now?

>> No.2130593

>>2130552
What color does it need?

And what should it look like?

>> No.2130602

>>2130524
I'm not saying switch immediately.
I would recommend taking a few days or a week just seeing how the classes seem.

I remember I went into EA for Film, but I switched because I couldn't really decide what I wanted to do, but I'm really glad I switched in the long run.

That's why I said, if you're dead set on what you feel like pursuing, go for it.
I talked to the aforementioned instructor, Richie, and he began in product, then to transportation, then to illustration.. all in about a week.

So, keep doing EA, if it just doesn't sit well with you, then switch. Everyone has to do the same Foundation courses, so you're not too bogged down by Department classes.

ya feelin' me?
I don't want to make you do something that will turn out terribly for you, but just keep this information in mind.

>> No.2130759

>>2130492
Ref?

>> No.2130767

>>2130495
What?
The resources are in the sticky

>>2130498
Practice construction.
Explore Loomis, Vilppu, Michael Hampton etc. methods

>> No.2130777

>>2129847
Geek Squad and Whole foods

>> No.2130779
File: 17 KB, 240x169, image.jpg [View same] [iqdb] [saucenao] [google]
2130779

>>2130541
Just like garland robinette

>> No.2130785
File: 114 KB, 640x640, image.jpg [View same] [iqdb] [saucenao] [google]
2130785

>>2130583
This question goes perfectly on
>>>/adv/

Theres plently women in the sea.
Just hang out with friends or get balls deep in another woman

>> No.2130800
File: 376 KB, 1672x1224, arrogant-young-woman-looking-down-you-17725461.jpg [View same] [iqdb] [saucenao] [google]
2130800

>>2130759
These 3.

>> No.2130846

How the hell do I trick myself into drawing and painting everyday? I tried starting every day by just doing a study of something and after a month I just ran out of shit I wanted to study off the top of my head. I tried doing master studies but I honestly don't think I know enough masters for every day paintings.

I just don't know how to start off every single day of painting without feeling burned out in two weeks.

>> No.2130861

>>2130785
is that an alien?

>> No.2130879

>>2130583

of course its over.
forget about her and focus on your art for a few years. get gud enough and girls will fawn over you. your ex will be jelly as fuck.

i get bitches daily but i genuinely had to study portraits for like 2 years straight, girls love to get their likeness resembled in cutesy style - doesnt even have to be amazing, just a rough caricature in 10m or so and that babe is coming home with you that very night.

>> No.2130895

>>2130846
change it up, start doing stuff besides studies, start a personal project applying what you've studied so far. try to make something yourself. do gestures etc.

study a reference for a while, then attempt to recreate it without looking at it again.

all of these are good options if you've run out of stuff to do.

you can also check the daily sketch threads on cgtalk.com for ideas, or check out the daily master studies that they post on conceptart.org

>> No.2130904

When drawing, is it better to make lines quickly or slowly? Is it just a matter of preference? When I draw slowly, I seem to have more control but the line is more wobbly. When drawing quickly, lines are smoother but there's less control. Would it be better to try to learn to draw smooth lines slowly, or controlled lines quickly?

>> No.2130908

>>2130904
You are thinking of it backwards. You should seek to have full control without the wobblyness through practice, and then more speed through more practice.

https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.2130909

Should I set my opacity to pen pressure or just leave it opaque unless I'm blending?

>> No.2130918

why is it that sometimes the model stares directly at you when life drawing? it makes me uncomfortable

>> No.2131048

I love drawing, but I suck at it. I want to get better, but trying to do lessons out of a book makes me miserable. What should I do to make the most progress possible without using resources like books and tutorials?

>> No.2131049

>>2130918
Because you're intriguingly ugly

>> No.2131068
File: 197 KB, 991x1255, image.jpg [View same] [iqdb] [saucenao] [google]
2131068

>>2130800
Try sticking to one next time

>> No.2131071

>>2131048
Just to clarify, when I said "make the most progress possible" what I meant was "make progress as efficiently as possible".

>> No.2131081
File: 45 KB, 500x374, image.jpg [View same] [iqdb] [saucenao] [google]
2131081

>>2130918
She knows your secrets

>> No.2131084

>>2131081
it was a he

>> No.2131085
File: 118 KB, 1022x1126, image.jpg [View same] [iqdb] [saucenao] [google]
2131085

>>2130895
Worth a shot

>> No.2131086

>>2131048
Options:
Pay for real life classes
Books
Pirate video courses
Draw from life

>> No.2131089

>>2130918
probably thinking "this guy probably suck at drawing"

>> No.2131091
File: 88 KB, 1025x692, image.jpg [View same] [iqdb] [saucenao] [google]
2131091

>>2131084
Maybe you remind him of something

>> No.2131097
File: 10 KB, 1676x992, jhdvawuefi.png [View same] [iqdb] [saucenao] [google]
2131097

Question:
Can two different objects have different vanishing points? If so, I imagine its supposed to be at the horizon line.

For example, in a scene there are two cubes: One is looking directly at the viewer while the other one has rotated a little. How do I find the vanishing point in a situation like this? Are they supposed to be different or is there something about perspective that I don't know?

>> No.2131098

If I've begun to feel tingling sensations in my thumb/palm/wrist area, is it already too late for me?

I've been doing stretches the past month and a half, but it's still going on
Maybe I should go to the doc.

>> No.2131099

>>2131097
For the object facing you, it will be in 1 point perspective. meaning, the vanishing point for cube A will be wherever your center of vision is.

For cube B it'll be in 2 point perspective. Meaning there will be two vanishing points for that cube B.

As long as your vanishing points are on the horizon line, you can add as many different rotated cubes as you want as long as each cube has its own pair of vanishing points.

>> No.2131139

>>2130516

I'm working through DRSB and will then do Keys to Drawing prior to Perspective Made Easy.

I'm only half way through the book and I'm taking it slowly. I supplement that with free drawing and occasionally trying things I see posted here. I've found that helps keep it fresh- I don't want it to feel like a grind- and I've come across some great stuff that helps preempt some mistakes (for instance, watching the Dynamic Sketching stuff on YouTube has given me some great exercises to sort my lines out before I form bad habits).

It isn't a race. Read the book, absorb it. Actually learn. Don't rush through it just so you can say you did while not actually improving anything. Feel free to take a break if you find you are just going through the motions.

Goodluck, fellow new friend.

>> No.2131181
File: 327 KB, 495x721, 1418638512580.jpg [View same] [iqdb] [saucenao] [google]
2131181

Question: Is there a series of youtube videos or something that covers keys to drawing and fun with a pencil, or at least the stuff in there?

Reading shit from a pdf actually kills my enthusiasm.
Secondly, can I just jump straight into the baroque plates and expect results which transfer over into the rest of my art, such as if I wanted to do comic book art at some point?

>>2129847
Gas station, I wish it was somewhere more rural with way more free time to do art shit.

>> No.2131192

>>2131181
drawing right side brain has a video.

>> No.2131202

>>2131192
>drawing right side brain
Fuck, Reading that psuedo science shit almost killed me the first time.

Thanks though, I never thought to check.

>> No.2131226

>>2131202

Oh yeah. I should have mentioned that. The whole left vs right brain is nonsense but the book still has value in changing how you see things and motivating you to actually give drawing a shot. I'm unsure how Keys to Drawing compares on that front.

>> No.2131231

>>2131226
>The whole left vs right brain is nonsense

How so?

>> No.2131256

>>2129828
How do you get a following so that you can get commissions?

>> No.2131273

>>2131256
By building gallery.

Facebook, instagram, deviant art, pinterest, etc
For porn you need to be on hentai foundry and self post your work on fur boards.

Remember that it's better to draw fanart to lure people in, since they will be actively searching for it as opposed to not looking for your original oc at all.
That gallery bit really is important though, you need 30 decent pieces on display if you want to pull the turbo spergs who can be over charged.

>> No.2131281

>>2131273
Thanks. Do you know what the popular fandoms are? I dont have any online stuff yet, but i plan on building one up.

>> No.2131291

I'm noticing Photoshop CC started to balloon up from 200,000K to 1,000,000K in memory while working on something until it asks me to close the app to save memory.

Is that normal? It hasn't happened before.

>> No.2131299

>>2130105
>Is there even a safe way to do this?
In your case? If anxiety about being ignored is your major problem, don't bother announcing it. Don't make one of those commission posts until you're so backlogged in replying to commission enquiries that you need an FAQ.

Put a small message in the blog's description that you're accepting commissions. That way, it's visible on every page but out of the way enough that people read it once and dismiss it later. Make sure to include some method of private communication - likely email - for people to contact you by. Asks are impractical and Submit/Fan Mail are tedious at best.

You don't need to announce anything because chances are, the only people who would want commissions from you would be visiting your blog anyway. But you do need to let people know upfront that you will do art for money, and they'll just take that into account naturally.

Also, if tumblr is your main medium and you're out to make money, you need to be active. Don't ever do a request, either, because people do think you're doing it for free. If you're out to maybe make some money, there is nothing wrong with telling people about that. The only real way to fail is if people aren't aware, you aren't producing what people want, or your audience doesn't have money they're willing to throw at it. I always tell people wanting to make money to get off tumblr because a lot of its users don't have that disposable income.

>> No.2131301

>>2130583
was she a film? why is she over?

>> No.2131305

>>2130767
£300 of oil paint in sticky?

>> No.2131381

>>2131231

Rather than post links I will allow you to Google it, pick the one you feel is most credible and take a look.

I still see it as somewhat valuable and it really does help open the door to putting pen to paper- just don't write go around talking about your new found understanding of neurology.

>> No.2131423

>>2131281
Late reply.

Popular fandoms are mlp, pokemon, steven universe, which ever anime is big at the moment (was snk, now it's hestia), adventure time and disney. Fan art of which ever childrens film disney is crapping out next will get you huge views.

So long as your commission piece resembles the stuff in your gallery you're fine, people will pay huge bux for complete crap.
Just specify one or two redraws and anything you don't want to draw.

>>2131098
No, stretch and stop drawing for a while. Also stop using your computer as much, no gaming, less jerking off, etc.

Definitely go see a doctor though, rsi and tunnel will fuck your entire life up.

>> No.2131459

>>2131423
Is this something that can fully heal if caught relatively early? How long should I rest?

What are some activities that don't involve your wrist as much?

>> No.2131551

I have this problem where i cant spend large amounts of time on the same piece. And i really want to.
Any ideas of what i could do to maybe overcome this lil' problem?
Thanks in advance

>> No.2131590

>>2131551
I have similar issues. It comes down to identifying why you aren't able to spend a lot of time on a piece and try to address that directly.

Are you able to work on the same piece in multiple separate sittings? Do those sittings have to be in the same day or can you easily come back and resume a piece days or weeks later? If you find you can't continue where you left off easily, then schedule as large a block as time over 2 days or so and crank out the piece to completion. If your issue is one of 'stop and go', then limit the frequency and duration of each 'stop'.

Do you not spend a lot of time because you get stuck, don't know how to push it further, or anything else similar? Then you should identify what you're struggling with or where your confusion lies, and do some small dedicated studies to address that one facet of the painting. In a way these are the best and most informative studies, because they actively address a knowledge/skill gap on your end that you need for a particular project in mind. You'll immediately apply what you learned and it will help cement everything.

Is it that as you work on the piece for longer you realize you're constantly tweaking and making major corrections and changes? Maybe your problem was you didn't have a strong and clear enough plan before you started the painting. You want to do thorough research, thumbnailing, sketching, studying, and reference organizing before the big painting begins. That way you've already solved all possible issues for the most part, and it's just a matter of sticking to your plan and plugging in the hours.

>> No.2131667

Does anyone here take online classes? Are they worth?

>> No.2131830

Im an absolute beginner. is it wise to start peter han without knowing anything about perspective?

>> No.2131874

>>2131830
If you actually plan to dedicate weeks to the course, you could spend a couple of days to read on perspective when you need it.

>> No.2132035

>>2131459
It can heal but it takes a long time, honestly you really should go see a doctor.

You will not be doing any drawing while it heals, don't even fuck around with an rsi even if it doesn't hurt.
You will get worse in regards to art, it's something you'll have to accept and move on from. The alternative is surgery that permanently reduces mobility or losing the ability to draw all together.

>> No.2132235

What do you do when you have creative block?

>> No.2132255

>>2132235
I generally just start filling pages with random scribbles. Continue putting lines on the page until I think I see something I can turn into a sketch, a figure a scene or whatever.

At least that's what works for me. Usually gets me thinking of ideas eventually. Also nicely counteracts the feelings of not having started etc.

>> No.2132329

Im looking for a video posted here a while ago, there was an asian guy drawing advanced compositions infront of a live audience, he used no guidelines.

>> No.2132330

>>2132329
Was he using a brushtip pen? Sounds like Kim Jung Gi.

>> No.2132332

>>2132330
Thanks!

>> No.2132748

>>2129828
Where can I go to get reference for faces and shit?

>> No.2132880

Question. When coloring on photoshop. How do I paint with colors? Do I go from darks to lights or lights to darks?

>> No.2132885

>>2132880
Either. You can also start from midtones and creep out to the extremes on either side. Digital is flexible enough that you can use pretty much any method or approach you want. Experiment a bit and see what works for you.

>> No.2133009

How do I stop overthinking things when drawing digitally? With a pencil and paper, that's all I have, and I just draw. Digitally, I find myself thinking things like

>Is my tablet too smooth?
>Do I have as much control as I would with a pencil?
>Is my brush size too big?
>Is my brush size too small?
>Am I working at the right resolution?
>Should I be zooming in?
>Should I be zooming out?
etc.

It's messing with my head and making me not want to draw, despite the fact that I've been using this tablet and software for about a year and a half or so.

>> No.2133019

>>2130273
>Thomas Jefferson
>make the lightbulb
kill yourself

>> No.2133023

>>2130323
im wondering whats a good way to get into drawing anime
all i find is cheap tuts

>> No.2133037

>>2133009
If it's too much for you at the moment, cut out as many factors as possible. Adjust your zoom to fill the screen, and then don't move it or zoom at all. Try around to find a brush size that feels like what you would expect traditionally at the zoom level you chose, remember the number and stick with it. Use a basic medium of canvas of maybe 1000x1500 pixels at 70dpi, and once again stick to it.
Forget the other questions, wether your tablet is too smooth or if you have as much control as you would with a pencil are absolutely irrelevant to your progress.

When you get the hang of it and feel comfortable within the walls of the aforementioned restrictions, try tweaking one factor at a time and learn how it influences your workflow.

>>2132748
Having a model and drawing from life is best, using a mirror for a self portrait comes second, and after that it's just online research. If you want something more interesting don't google "face" or "portrait" but something a little less generic like "Touareg woman in desert", "Indian Sadhu at temple" or "Tired taxi driver New York".

>>2131830
I'm in Peter Han's course and no, I definitely would not recommend it if you're an absolute beginner. And that's not because of perspective, but because there is so much input and so many concepts to learn, that you will just be overwhelmed and unable to keep up. He is so busy that his feedback videos never longer than five minutes, and you will need some understanding of the basics to see what he's talking about. If I were you I'd take maybe a year to work through the sticky and then go for it. You will profit infinitely more than you would now.

>>2131667
I'm studying at CGMA, and it's amazing how much I have learned over the last weeks. As I said above, it's a shitload to digest and taking two courses at once I've been pretty much busy all the time. But you do need the discipline to sit down and put in the hours, nobody gives a damn if you turn in work or not.

>> No.2133186

Where can I get that square brush everyone uses that has a cork like texture?

>> No.2133193

I have cintiq 12wx and I don't use it's screen because its shit. So I was thinking about trading it for intuos 5m. Should it be an even trade? Anything else I should look out for?

>> No.2133195

I have a question. I have 2 years (or less) before I hit college. It's an art school and I really want to step my game up.

So what can I do to hardcore bootcamp myself to level myself up to get myself ready for this school.

I'm not asking "how to get good in 2 years" because I know this stuff takes time and effort but I have all this free time and I don't plan to waste it.

So i'm willing to go back to basics and work my way back up for the next 2 years. Where should I start? what should I do?

Currently I've started watching Michael Hampton and I'm considering trying out NMA and just trying to gesture draw.

So any advice or a guiding hand would be great.

>> No.2133196

>>2133195
if youre willing to post anything that shows your current level we can go from there, but other than that it's all fundamentals and practicing what you want to draw well

>> No.2133215

>>2133195
figure drawing is op.

>> No.2133216
File: 223 KB, 1000x1000, 12144226.png [View same] [iqdb] [saucenao] [google]
2133216

>>2133196
well i wouldnt say im good at all, which is why im trying to increase my skill as much as I can in the next few years

here is something i did from reference

>> No.2133219
File: 220 KB, 366x480, 1432323235045.png [View same] [iqdb] [saucenao] [google]
2133219

What's the extent of rotation that the spine can undertake? How far can I twist the spine on an average human bean?

Is there a resource (other than me) where I can reference the rotational extent of joints in the body?

>> No.2133230

I was looking back at my stuff from six months ago and it was atrocious I cringed so hard I gave myself wrinkles. How is it possible that at the time I was drawing what I now detest I did not see the horrid and the terribleness?

>> No.2133239

>>2133230
I had the same experience, my stuff was probably even worse than yours too

>> No.2133254

>>2133219
Google contortionism, then laugh anyone tells you that's not gow the human body works.

Seriously though I would like to see a chart like that also.

>> No.2133282

where can i find the complete course of Perspective for artists with Erik Olson?

>> No.2133420

>>2133219
>>2133254
Sure there are contortionists out there that can do crazy stuff, but that's totally besides the point. If someone draws a half-naked super hero chick, standing at ease and looking sexy at the viewer while having her back twisted like crazy, it's absolutely ridiculous to try to justify that with contortionists who put their bodies under great stress after a shitload of warmups and lifelong practice.
There is no such reference, because the rotation comes from the added rotation of all vertebrae and differs from person to person. The thing is to make it look believable in the specific situation.
If someone calls you out on it and you start justifying yourself and need a chart to "prove" that it's possible, you've already pushed it too far, regardless of what some humans might be able to do in certain situations.

>> No.2133430

This might be a shot in the dark, but does anyone currently go/been to DigiPen?

I might be going there for a class or two and wanted to know what classes I should look for. I don't want to take a class and learn the same crap in highschool and my previous college.
Also the campus lifestyle. That's always something I like to hear about.

>> No.2133454

>>2133282
Persia

>> No.2133470
File: 88 KB, 450x398, 07thethumbandpenmethodforfindingproportions.png [View same] [iqdb] [saucenao] [google]
2133470

How do I draw the proportions accuratly when drawing from life? When I draw by feel alone the drawing looks inaccurate. How do I learn to judge the proportions correctly? I try to put the size of parts of the object I want to draw in relation to others but that is not always easily possible. Do I need to do this thing for every line I draw? Will doing this somehow teach me how to accuratly draw proportions by myself after a while?

>> No.2133498
File: 786 KB, 1900x1551, 1979381_10154076713959057_2222126019171200846_o.jpg [View same] [iqdb] [saucenao] [google]
2133498

Did he use reference? How do you even get this good? I became scared when I saw this earlier today holy shit

>> No.2133523

>>2133498
spoooky

>> No.2133592

>>2133498
You look at reference photos and models and apply your own style.

>> No.2133639

>>2133498
They're probably from his head. Well he might have used ref, but I would believe him if he said they were done without it. They're stylized enough and the light sources on some look very made up.

They's nothing too special btw, they are nice but not unachievable. He just is stylizing hte anatomy a lot, then painting within the silhouettes using clipping masks to keep the outer edges hard. Looks like he uses a lot of layers set to various blending modes too to get that glow and general feel of light. Probably some colour dodge, overlay, soft light etc.

>> No.2133646

>>2133216
>>2133196
>>2133195
>I have a question. I have 2 years (or less) before I hit college. It's an art school and I really want to step my game up.
>So what can I do to hardcore bootcamp myself to level myself up to get myself ready for this school.
>I'm not asking "how to get good in 2 years" because I know this stuff takes time and effort but I have all this free time and I don't plan to waste it.
>So i'm willing to go back to basics and work my way back up for the next 2 years. Where should I start? what should I do?
>Currently I've started watching Michael Hampton and I'm considering trying out NMA and just trying to gesture draw.
>So any advice or a guiding hand would be great.

I think I asked this way too late last night, and I hope you guys dont mind me repeating the question just a little earlier when there is more traffic.

I just would really love some guidance.

>> No.2133650

>>2133646
Open link in sticky
Check what the fundamentals of art are
Get material recommended for each one
Try different materials until you find ones you like
Study
Practice
Search for more material when you feel you are stuck or something is missing or need more information or different views on the same subject.

>> No.2133669

>>2129828
Question: When you do your gesture drawings traditionally, on what size of paper do you do them, A4 or A3? Also, how many gestures do you fill in that page? How small are they? Thanks in advance; bonus point if you show me a pic example.

>> No.2133745

>>2133669
it doesn't matter how you do em. Gesture drawings are quick and sketchy usually.

>> No.2133755

>>2133470
pls respond

>> No.2133759

>>2133219
Late reply but you could try exercise videos for reference, generally stretches go to the limits of the joint's range of motion.

>> No.2133761

>>2133470
>>2133755
All I can say is study and practice. If you think something looks wrong try to figure out why and fix it. Eventually it should come more naturally.

>> No.2133768

>>2133745
I know it doesn't matter how it's done. What matters to me is how big people draw them, and on the size of paper you draw them. I was hoping to get an answer on that.

>> No.2133777
File: 2.86 MB, 3240x4320, ModelStudy2.jpg [View same] [iqdb] [saucenao] [google]
2133777

>>2133768
Uh, well I have an easy time on 18x24 newsprint paper and using charcoal. It's nice and fluid and good for quick shading

>> No.2133781

>>2133768
>>2133777
Again. Imo it's not about size, it's about the effectiveness of the gesture. Does it get the movement across? That kind of stuff.

>> No.2133784

>>2133768
My gestures are generally no more than around 10cm at the longest measurement. Then when I fill the paper I fill in the blanks between poses with smaller ones until there's not much space left.

>> No.2133797

>>2133777 <--- Czeched
>>2133781
>>2133784

I think I got it now; thanks for the knowledge!

>> No.2133900

after you learn how to draw basic shapes how do you convert those basic shapes into a specific object? is there a book on the whole process?

>> No.2133913

>>2133900
Rapid Viz

Peter Han's workshop if you already know perspective.

>> No.2134001

Anyone have recommended books or guides on approaching advanced lighting techniques?

>> No.2134031
File: 239 KB, 1032x774, ks_24_by_kaistallings-d6l4pn2.jpg [View same] [iqdb] [saucenao] [google]
2134031

What's the best way to establish an online presence/portfolio for your work?

-Is Tumblr/Deviant Art worth it despite the drama and stealing?

-Is Concept Art any good community wise?

-Is there a better service than paypal for accepting payment?

-Any resources you'd recommend?

>> No.2134315

Anyone got a link to arm/wrist exercises? I'm a complete beginner but I decided to go back to the VERY basics and found site that suggested ruling a line and then tracing over that line over and over and then fill the page with different lengths and shit but after a few hours my arm is starting to hurt

I've been using computers/gamed since I was a kid but I've almost never had my arm been sore from staying in front of the computer all day so I'm surprised.

>> No.2134318

>>2134031
>drama

only if you follow/read faggots

like any other community if you look in the wrong place then of course you're going to get retards

>> No.2134357

>>2134031
An online presence you can create anywhere. Establish yourself on all of them for that matter. A portfolio however I would either self-host with something like carbonmade or keep on a seperate very single-purpose tumblr - as opposed to a tumblr you use for online presence

>> No.2134358

Already asked in beg. thread but gonna ask here as well.

Are there any good youtube channels that are equivalent to loomis in any way, or should I just suck it up and read the books?

>> No.2134360

>>2134358
Not necessarily on youtube but both vilppu and hampton have videos on figure drawing and anatomy. You should probably go through the book anyways.

>> No.2134401

>>2134358
This >>2134360
Proko has a youtube channel but why would you bother when vilppu has videos.
Seriously he's a god and will teach you all you need to know.

My 6 year old niece is doing the draw a box lessons and she's already pretty gud though so take from that what you will.

>> No.2134459

What brands of colored pencils does /ic/ recommend?

Also is there such a thing as colored 2mm leads that do not suck?

>> No.2134466
File: 10 KB, 192x200, ehgahd.jpg [View same] [iqdb] [saucenao] [google]
2134466

>>2134401
your 6 year old niece can draw near perfect ellipses?

>> No.2134482

>>2134401
>Seriously he's a god and will teach you all you need to know.
Do you mean LITERALLY everything?

If I were to base my current skill level by the sticky, then I would currently be past symbol drawing and at step two, aka drawing loomis heads all day.

Does vilppu essentially cover everything else mentioned in the sticky?

I'm not trying to cheat myself here and will probably end up doing the loomis books anyways, but I'm just curious.

>> No.2134497

>>2134482
Vilppu will pretty much teach you anything you need to know when it comes to figure drawing.
It is however possible that something might not click, so it's recommend to check out other sources.
Michael Hampton, for example, also have a very comprehensive course on the figure.

But yes, if one only had access to Vilppu's book and his video courses he, theoretically speaking, should have all the tools to become competent at figure drawing.

You will need some outside source on perspective though.

>> No.2134544

What's a good amount of time for speed drawing? I've just started playing around with drawing as fast as I can and I'm wondering what I should aim for. 10, 20, 30 min?
Other than that can someone give me some tips for how to not make eyes way to big when speed painting portraits? That shit is starting to get to me.
Cheers.

>> No.2134592

Well i may sound like a beginner which I am but I have drawn many months.
Anyway my mainproblem is that i tend to draw some things to big and some others to small. I tried to fix by comparing the bodypart with an other which has a similar size but this doesn't really help. Is there a good exercise to improve it? Glad if you help.

>> No.2134748

Where can I find good references of domestic animals like dogs and cats? Stuff like frontal and profile views of them running and jumping around and whatnot.

Just googling "dog/cat reference photo" and variations has been relatively fruitless so far.

>> No.2134754

>>2134748
http://artists.pixelovely.com/practice-tools/animal-drawing/

>> No.2134841

Where can I find a collection of some works of Leyendecker? archived preferred.

>> No.2135017

>>2134544
Drawing eyeballs first worked for me

>>2134592
Use only one measurement as a base unit for everything e.g. the head, and mark points where things start or end.

See related >>2133470

>> No.2135102

What are some good exercises/techniques to improve line confidence?

>> No.2135343
File: 424 KB, 966x1419, saikolines.png [View same] [iqdb] [saucenao] [google]
2135343

How do I get faster at completing something? This took me a few hours where as paul kwon said he takes 2 at least to finish his personal stuff. Is there a video I can watch to study it?

>> No.2135344
File: 882 KB, 1000x1445, saiko.png [View same] [iqdb] [saucenao] [google]
2135344

>>2135343
the pose takes me like 15 minutes.

>> No.2135366
File: 174 KB, 1024x768, Greey.png [View same] [iqdb] [saucenao] [google]
2135366

Any tips on drawing this better?

>> No.2135379

>>2135366
stop overfucking the stabilizer!

>> No.2135382

>>2135379
How do I do that, I got the tablet like a month ago.

>> No.2135386

>>2135366
Stop trying to partake in /b/ avatarfag-fests and start with fundamentals!

>> No.2135450

There's a room with one window and tons of bounce light and a sphere on the ground in the shadow, will the sphere have ANY sense of form (Form shadows, Core shadows)? Or will the sphere just have ambient occlusion where it makes contact with the ground?

>> No.2135998

What are some good videos of artists painting a live model? I see tons of drawing ones, but never with oils or acrylics.

>> No.2136066

Anyone know a good brand of paint pens?
I do art in illustrator and would like to use a projector onto canvas and use paint pens to transfer the image to canvas?

>> No.2136239
File: 44 KB, 450x800, ^105EC2AA8DB6676C33FACF6676017BA3A0E84D5389AB0DC1C6^pimgpsh_fullsize_distr.jpg [View same] [iqdb] [saucenao] [google]
2136239

>>2135386
Any recommendations? I do alot of work on pencil and paper. I've only been in the draw threads to try to practice with my tablet.

>> No.2136267

somebody can help me with how to find good, not staged reference photos of people?

>> No.2136301
File: 91 KB, 1229x797, d.png [View same] [iqdb] [saucenao] [google]
2136301

which desaturation method produces the most accurate results?

>> No.2136308
File: 150 KB, 960x653, 1471787_891762494214284_7478363994404083259_n.jpg [View same] [iqdb] [saucenao] [google]
2136308

How the hell can i do shit like this?

>> No.2136334

>>2136267
Go to the creep threads on /b/

>> No.2136340
File: 167 KB, 1639x797, d2.png [View same] [iqdb] [saucenao] [google]
2136340

>>2136301
setting the mode to greyscale seems the most accurate. what's the point of the other methods when they're so inaccurate? this is in photoshop btw.

>> No.2136354

>>2136308
>Do a pencil drawing lightly
>have a photo reference for values
>Get a fuckton of felt tip brush pens
>Pick a center point, keep going in circles.
>Press lightly for white areas, darker for dark areas.

I did something like this in art school for a fundies project. It was of a cat, and I called it "Hypno-Pussy".

It was the only piece of mine that sold at the student show.

>> No.2136357

>>2136301
visually it's the right one, the one on the left is looks way too sharp, unlike the original colored one.

>> No.2136358

>>2136267
Sports photography

>> No.2136359

>>2136354
thanks!

>> No.2136363

>>2136357
yeah but even that looks inaccurate compared to setting the mode to greyscale like here >>2136340

how many people are using first method to desaturate their images when checking values and unknowingly getting wildly inaccurate results? setting the saturation slider to -100 in the hue/saturation menu also produces the same result as shift+ctrl+u, and i feel like those are probably the two most common methods for people to use.

>> No.2136840

What the fuck is wrong with me /ic/? I can manage to bring myself to wake up at 6:30 in the morning and do a run for half an hour before class but I can't bring myself to draw in the middle of my free ass afternoon and night. What am I to do?

>> No.2136857

>>2136066
Anyone?

>> No.2136867

>>2129828
Does anybody know where I can go to get face references of attractive women?

>> No.2136902

>>2136840

Just focus on one thing; How long you draw. And make yourself do it every day. Start so small that it's easy (5-15min). If you don't do it, you'll feel guilty for not drawing. But when you do? Guess what, you did it. You drew 10 whole minutes, no more guilt. You're bound to think 'why the fuck not' and bust it out.

Make it a habit first by making it easy as fuck, then slowly increase how much drawing-time you require of yourself each day.

If you're finding it hard to power through longer stretches, allot yourself a short break too (~5min). If you're still having a hard time, lower it down a tad and stick with that for a while until it's easy. Then try increasing again.

If you're having a hard time getting started, just do it for 5min. It's easier to keep going once you've started, so do what it takes to trick yourself into starting.

>> No.2136929
File: 306 KB, 474x571, 2015-06-29_202615.png [View same] [iqdb] [saucenao] [google]
2136929

What pencil is this?

>> No.2136961
File: 19 KB, 481x391, 1432975658705.jpg [View same] [iqdb] [saucenao] [google]
2136961

I'm registering for college classes soon. (Not an art school)
Which kinds of art classes will serve me best in developing lucrative skills? I'm about intermediate level and don't want to take beginner fundamentals classes because I fear I won't learn much.

>> No.2136970

How do I get used to drawing on a tablet?

I'm already a complete beginner drawing any other way but with a tablet I have absolutely no line control whatsoever.

>> No.2136974

>>2136961
>I'm about intermediate level and don't want to take beginner fundamentals classes because I fear I won't learn much.
There is always more to learn in the way of fundamentals. Even if you've heard the concepts before, practicing them more will make your art that much better. I mean, unless you're talking about the most basic of basic. Either way, you can never go wrong with life drawing classes.

>> No.2136975

>>2136970
Just keep using it. There's a bit of a steep learning curve where it feels like you'll never be able to draw anything, but if you keep practicing it doesn't take too long to get used to it. Especially if you do some of this stuff:
https://www.youtube.com/watch?v=wgDNDOKnArk

>> No.2136976
File: 1.30 MB, 975x651, 2015-06-26_171833.png [View same] [iqdb] [saucenao] [google]
2136976

>>2136961
Take a Life Drawing class if you feel you know more of the fundamentals. I took one over a Fundamental class and felt it helped more. We had a live model, teacher taught us beginner stuff, etc. Do that instead.

>> No.2136994

>>2136929
A wooden one

>> No.2137036

>>2129828
Two big questions:

What are some recommended brushes and strokes for mastering Paint Tool SAI?

If I'm interested in character designing, how should I go about "mapping" the design? i.e., should I do front and back and then the sides? This may seem like an obvious question but I'm just wanting to know what someone else thinks.

>> No.2137037

Having a hard time drawing breasts. I think the nipples do something to the overall shape but I don't know what.

>> No.2137054

>>2136970
Do loomis heads with it until you get used to it, usually it's the thicker stylus that fucks people at.

>> No.2137056

What color should your base colors be on photoshop? The midtone?

>> No.2137059

>>2135998
Bumping question

New masters has like 2 videos
Anything I could buy/torrent?

>> No.2137202

>>2136974
>>2136976
Many thanks, anons.

>> No.2137863

>>2129828

Sorry about the long delay real life and me being an idiot got in the way, without further ado for all old post I'm only going to be responding the people who did not get a reply at all or got a reply that I wouldn't consider satisfactory until it comes to an active thread. And I'm pulling questions that were asked five questions threads ago, so this is going to be a massive dump if there were worthwhile questions that were not answered.

>>2060392 (how long does it take to get good)

This question has multiple answers, do you define good is getting a top-end employment in a videogame or some kind of concept art or you find good is you don't want to destroy whatever you make? I personally defined good as I'm not hating what I'm creating anymore and I'm not actively hampered by my lack of ability to draw. To get there for most people would probably take you three months of drawing maybe four hours a day, possibly less dependent how fast you can learn and adapt. By no means am I saying you're going to be the best of the best but you'll stop hating what your drawing around this point. The issue that comes up and most people at some point in time as they begin to see their flaws more so than they see how their improving, this is something that I've had to personally deal with for sense I was in fifth grade, my ability to see my mistakes improved so this drastically that I never improve beyond it, it's also the main reason why stop drawing for so many years after I got out of school. I shit away a lot of the skill I used to have just because I never practiced and I'm trying to regain it, but my ability to see never got worse it's only been getting better and I have a long way to catch up to what I'm able to see.

>> No.2137865

>>2137863
For me personally I don't think I'd ever make it to what I consider good on a personal level for probably two or three years. But you will get there someday that you can be guaranteed. Any retard can draw, any retard can be taught to draw the human figure perfectly, the key thing that would make a Masters drawing different from someone who doesn't know anything can just draw would be design composition and possibly perspective. But these are things you don't need to focus on right now you just want to get to the point where you don't hate what you make.

>>2060398 (wants to be character designer)

I can't really tell you who to look at, but I can tell you this.
When you design a character your character has to look like what you want them to be. Just as a general rule of thumb. And when you're roughing out a character give them as little as possible to make them look like what you want them to be. Let's say you want to make a firefighter, what necessary things would need to be on the character that you go "that's a firefighter" and that's where you get your base from. From there you can add little things like a scar or something they keep on them little things that would define the character in their history just a little bit more you might never need to say why but it's there and you can always think why they got, with the same example of firefighter you can put a scar on them you might not know why the scars there but the scar has to make sense for what they're doing.

It also doesn't hurt that if you character can be picked out of a lineup of just shadowbox profiles that's also a very good thing. Not sure if I'm using the right term there, but I think you understand what I mean.

>> No.2137867

>>2060700 (should I continue grinding perspective before anatomy)

Am not sure how well received this responses but I don't believe perspective is necessary at all beyond the understanding how to put things in perspective. When I say understand I mean you can plop down a cylinder you can plop down a cone you can plot down a cube you can plop down a sphere in perspective anywhere on the God damn picture and it would fit their perfectly. I said this one I'll say this till I die perspective is very easy it's just mindnumbing tedium and any of the more advanced things that you can learn from perspective are more or less puzzles and you're just learning the answers to think you could figure out on your own given time. But the way I was taught start we had perspective drilled into us little bits at a time we never really grounded out like many people here want you to do, and I believe that's the correct approach just because like I said it's mindnumbing tedium that you have to be borderline artistic to find pleasure in doing.

Just understand what one 234 and five point perspective are in be able actually map out a scene in those perspectives then you can move on to learning other things while applying those perspectives to the art otherwise you will get so frustrated with how much you have to grind that you won't want to make art.

>>2060803 (how to draw good anime eyes)

you have to define what air of anime you think are good to begin with you can't just have this as a text question alone. But that's beyond the point you want to know how to draw good anime eyes, every single eye that is worth actually learning how someone drew it if you only had the eyes you could tell what their emotion was that's what's important is getting the emotions through just the eyes.

>> No.2137868

***Enough people are bickering on each side in the way and on stabilizers***
if you drawing digitally some amount of stabilizer is always a good thing, what I mean by some amount is you're still in full control of the line but the stabilizer just makes it a little smoother so any of the digital imperfections are going to be translated through the pen, take a look at the raw input for putting down some kind of a pressure looking at some point drawing pad they are not stable at all, some tablets have a far bigger range of how unstable they are and some tablets already have some amount of the stabilizer and already to normalize the numbers that it seeing. The people who are saying you shouldn't use the stabilizer at all because you can pull a straight line of the same kind of people who were comfortable sitting at a fucking tablet pulling the line 10 to 20 times to try and get the fucking line they want, personally when I look at digital work fucking use the goddamn stabilizer if you want to pull a line use some amount of the stabilizer just you always get a straight line even if your software hiccups a bit, but don't over kill the stabilization because that will kill your lines.

>>2061217 (how do I find a line art)

There's a gnomon tutorial where they have a guy who does comic illustrations drawn pencil an illustration, that same illustration is given to line art guy who then does all the line art for the exact same piece. Look up these tutorials because they will give you so much insight and how they shit done that just so valuable for you to have.

If you don't know where to start at all scanned the image and printed out really light and then just experiment on that printed piece of paper, this is far from the best method to do it but it allows you to keep using the same exact image over and over again as you can see what approach worked and what approach didn't work.

>> No.2137869

>>2061229 (I want to draw comic)

Okay I have a comic book right next to me that is 6.5" x 10", and I'm assuming that this is a standard size comic.
At 300 dpi you should be drawing at 1950 x 3000 and at 600 dpi you should be drawing at 3900 x 6000, but you would most likely want to draw to 1200 dpi which would put you at 7800 x 12,000.

For manga it's about the same just scaled lower because it's smaller books, but now that I think of it I believe they are nine times bigger wonder drawn than when when they are printed.

>>2061518 (doesn't want to learn from books)

Look for video tutorials, if you're willing to pay Watts online atelier would be another great source for you to learn from, one month $100 and a video recorder, just watch the videos study with the videos while you're recording them don't set it up to do it automatically otherwise I'll catch you and kick you the fuck out, after one month quit and if they ask why say there's so much fuel learn that you'll come back at a later point in time when you think you better fit the program they're giving you. This probably other sources to but off the top my head I can't remember them.

>> No.2137870

>>2061561 (should I perfect drawing before rendering)

While it would help you greatly to be able to to drop perfectly before you actually learn the art of rendering odds are you're not to be able to draw and not render at some point just because you get bored of drawing and drawing alone. What I recommend is don't focus on rendering never focus on rendering because rendering is something that you will get use to you will start doing good the moment you start doing it just because of the amount of time that you have to is put into rendering in and of itself. When you want to have good as the bones the drawing you want to have the lines great already you want to have the form already figured out you want all that shit to be correct before you go on the rendering ideally. Yes focus on drawing above all else if you need to go any further than drawing just map out the shadows, that should be more than enough for you to be satisfied with your work. But most people are to be able to do that there gonna want to render just remember do not focus I do not make rendering the bulk of your time just experiment with it do it because you want to have a day off of drawing and you want something you can mindlessly do while listening to something else.

>> No.2137871

>>2064535 (what do you think of talent)

The way that this anon described it was more akin to that of genius or prodigy, and these are words that are only used to describe children. Some people are born with may be 200 may be 500 hours into their 10,000 hours the mastery, they're just ahead of the curve naturally and I went to school with some of these people. The people I went to school with shit there talent the way to the point where some of the people who just through hard work and perseverance got better than they were by the end of high school than the at the time geniuses and prodigies were just because they stagnant it and didn't give a damn about their art skill, one of them one to do heavy steroid use and the other one he was a stoner without the drugs, he liked programming but never really applied himself. A lot of people don't like saying that some people are just naturally I had to but I've experienced it they were they hated drawing and the only time that they actually did it was in art classes they've gotten scholarships based off of what they did in those art classes and then shit away everything they were given because it wasn't what they wanted to do. Hard work and perseverance always beats out genius or prodigy, if that genius for that prodigy actually applies himself to the skill they will make it to mastery before you do.

And just to further my point if these same people still hold the same skill they had back in high school 10 years on down the line even though they have never actually tried to draw sense they would be average at best in a professional setting, that's why the words like genius prodigy or in this case talented are used to describe children.

>> No.2137874

>>2065613 (Eric Olson perspective course)

The course in and of itself is good, however the teacher's ability to teach is severely questionable. The problem is I downloaded one of the videos to help someone in the past so I had to sit there through 11 minutes of a God damn video where he tried to explain the concept I was capable of explaining within 30 seconds with the fuck an example. He goes over the same thing over and over and over again trying to explain it in different ways in a video media, he doesn't know what he's doing when he's talking to a camera he's talking to it like he's talking to a class and this is a very poor way to go about doing it. Show me the example explain the example don't tell me how to build it up and then not show me how your building it up you have a video tell me with God damn examples what the fuck you're doing opposed to trying to read me a passage from a book that's trying to do it in words without a video media to back it up. I personally have a very low opinion of this guys course if you're not able to tell that already.

This was actually the straw that broke my back on people tell you to grind perspective because they would recommend this douche bag who is the most boring mother fucker listen to who keeps going over the same fucking thing over and over again. Like I said above learned 1.2.3.4.5 point perspective and be able to place a cylinder a cone a cube and a sphere if you can do that and be accurate you will get almost everything you need to order perspective that you'll use on a day-to-day basis. There are specific instances where you'll need more but again like I said above there just giving you answers to a puzzle you can figure out on your own.

>> No.2137994

>>2137863
>>2137865
>>2137867
>>2137868
>>2137869
>>2137870
>>2137871
>>2137874
Thanks for taking the time to write each of these answers. Great work. Above and beyond

>> No.2137997

>>2137874
are you the anon teacher?

>> No.2138067

>>2137997
don't know, i sliced my hand on a mandolin a while a back and didn't really want to type but before that i tried to keep the question threads going.

got dragon and am using that right now as it so much easier on my hands needing to correct a few things than nearly every other word.

i got 4 more threads to go through and i have to flip my cpu fan around because im an idiot... fairly busy day.

>> No.2138128

how do i draw the good

>> No.2138174

>>2137994
holy shit... i need to watch the program a bit more than i did... i just reread these and god damn, it sounds like the best case scenario for a robotranslation...

next batch im going to re read them sentance by sentance so no major fuckups happen... or at least the weirdness is mitigated.

>> No.2138417

What the fuck do I do as a 18 year old just getting into art? All throughout high school, I had a clear path of going into music education after I had been to art school, then I failed out after being completely defeated and sick of the competition. I feel like with art, I can do my own thing and be free, in a way. Where do I start? What do I need to do? I've been drawing everyday for the past 6 months and I feel like I'm really improving, but I'm scared that I'm a late bloomer and I'm really scared, as I want this to be my career.

>> No.2138420

>>2138417
Also, to mention, because I went to that school, my friends are all basically really fucking great artists and they've given me some really great tips, but I feel like it's just not enough.

>> No.2138425

>>2138417
>18
>late bloomer

Fuck you.

Just read the sticky, go to draw a box .com or look for any similarcrash course and enjoy your massive head start on most of /ic/

>> No.2138427

Is 20 years old too old to try and become a concept artist for a career?

>> No.2138428

>>2138417
It's never too late to git gud. I didn't start taking art seriously until I was 26, and I figure I'd rather start 15 years late then start 30 years late (if at all). But if competition scared you off from music, you're gonna have the same problem with art. You gotta work on that part of yourself that creates this self-imposed issue with competition.

Stop caring about being a 'late-bloomer' (which isn't even true for you, what do your peers have on you? 3 years of serious work? That's nothing). See every artist as someone you can learn from, instead of someone you're competing with for jobs. You're lucky you have great artists as friends, draw with them and learn from them. Art-friends are fantastic for improving.

But at the end of the day, all you need to git gud is dedication. Commit yourself, you'll be patient. Commit yourself, you'll learn. Commit yourself, and you'll put in the hours necessary to improve. Dedicate yourself to it, and stay positive.

>> No.2138431

>>2138417
You should've become master at 14, don't know if you even have a chance now. You have like 40 years left, not nearly enough to become gud.

>> No.2138439

Re: talent.

Talent for art doesn't exist, the children described as prodigal aren't. The next time you see a genious and feel lile being a dick, ask them how to construct an image.
They won't be able to becausr they can't, they can just place a symbol onto a page that looks aesthetically pleasing.

Talent for sports and sciences certainly exist but art is always going to be %100 hard work and a bit of luck.

>> No.2138464
File: 53 KB, 500x648, 1420862309868.jpg [View same] [iqdb] [saucenao] [google]
2138464

Is there an ultimate guide to scanning clean white sketches/inks like them marvel DC comic artists?

>> No.2138483

>>2138464
scan it in very high resolution and I mean REALLY high.

>> No.2138490

>>2138439
I feel that talent(not in terms of grasping concepts) do exist,often times people mistake good copy drawing for talent where I believe talent is more towards how the person capture the colour/mood uniquely and expressively.

>> No.2138493

>>2138439

>Talent for sports and sciences certainly exist
>Talent for art doesn't exist

Keep telling yourself fairy tails in your head buddy, and what does constructing an image even mean?

>> No.2138494

Is it better to start with learning male or female anatomy, or both at once? Does your gender fall into the equation (you can use yourself as reference for certain angles and poses)?

>> No.2138495

>>2138493
If I wasn't clear, talent doesn't exist at all, not in science nor art

>> No.2138497

https://www.youtube.com/watch?v=wOXtpa5xp7I

What is the optimal way to draw like pros ? The material they use I mean.
How come he seems to not leave any stain on the paper after erasing ? Is that because of the paper he's using, the eraser or the pencil ? I don't get it.

>> No.2138500

>>2138495
Some people understand understand and analyze faster, it's a fact.

>> No.2138502

I'm soooo bad to create volume when I'm painting.
Any suggestions/tutorial/link to help me to lvl up?

>> No.2138504

>>2138500
and why do they understand and analyze things faster? They grew up in a different environment. No talent

>> No.2138505

>>2138504
Prove that scientifically then.

>> No.2138519

>>2138493
It's impossible to deny that talent for sciences and sports exist.
Ubuntu from nigeria isn't breaking the sound barrier from hard work along.
Child prodiges with 150+ iqs are well documented.

No "natural" artist can build an image from the ground up, no inherent talent gives me people a understanding of colors and shapes.

>> No.2138523

>>2138519
Talent is understanding faster et better than other people. If it exists in science it exists in art.

Sport talent is a bit different but if anything this one is 100% confirmed to exists.

>> No.2138529

>>2138523
Yeah "understanding faster" isn't a documented talent.

>> No.2138532

>>2138529
To expand, the talent for learning that creates a scientist or child prodigy can't be used for other creative hobbies.
Like music or sculpting, for example.

>> No.2138533

>>2138529
A talent is something not everyone has. Stop playing with words, this is getting stupid.

And I didn't say it matters so much. The best artists are the ones who drew the most.

>> No.2138627

>>2138533
That makes having two arms a talent.

>> No.2138898

How do you draw facial features in proper perspective (using yer imagination obviously)?
I get the whole hampton construction thing down okay-ish but then I just go full retard and mess up.

>> No.2138979

>>2138428
Dude, seriously, thank you. No one's really said this to me yet and it's really motivating me to actually get shit done.

>> No.2139257
File: 222 KB, 850x1372, cf1630a7b555ef7c14a76dec64563533.jpg [View same] [iqdb] [saucenao] [google]
2139257

The shading/coloring in this drawing is insane. How do I get to this level and what program would I use to do it? I'm thinking it might not be photoshop.

>> No.2139274

>>2139257
>The shading/coloring in this drawing is insane.
Not really

>How do I get to this level
You can reach that and beyond by studying color, light and forms. Fundamental stuff. Learn about diffuse and specular reflections, as well as more nuanced lighting effects and how different materials show different combinations of the above.

>what program would I use to do it? I'm thinking it might not be photoshop.
Photoshop can do it just fine, as would most digital painting programs. Nothing unusual going on here in terms of technique that would be program specific.

>> No.2139345
File: 81 KB, 864x960, heoeh.jpg [View same] [iqdb] [saucenao] [google]
2139345

how should i do the ruff collar? ruffled lace? construction paper?

>> No.2139383

>>2139345
how about that colored tissue paper they put in gift bags and such?

>> No.2139392

>>2139383
hm, i actually have some of that! but im not sure how i would glue it down, liquid glue often seeps through the paper.

>> No.2139544

>>2139257
Its not insane but its really good, any painting progam can achieve this, their all the same pretty much. You get to this level by studying life and fundamentals. Also need lots of mileage . Trust me you won't get to that level posting questions

>> No.2139552

>>2136867
>>>\hr\

>> No.2139562

>>2135382
that's in the drawing program you use, not the tablet

>> No.2139564

>>2138483
how high are we talking about? give us a number

>> No.2139581

>>2138494
pls respond

>> No.2139583

What artistic job allows you to travel around the world?

>> No.2139592

>>2139583
Sandwhich artist.

>> No.2139624

>>2138494
>>2139581
>Is it better to start with learning male or female anatomy, or both at once?
Ideally both at once but it depends on how much you can handle and what your studying style is. It may help to study the similarities and differences as you go along, instead of studying separately. Just remember that there is a whole spectrum of body types and whatever is in the anatomy books will be to some degree idealized.

>Does your gender fall into the equation (you can use yourself as reference for certain angles and poses)?
Again it's subjective. are you willing to use yourself as ref? In many cases, yes, it helps to have ref readily available if you are drawing the same sex and body type, etc.
I think it's more important that you don't let your sex inhibit any kind of study or subject matter you pursue.

I tried my best to answer your questions for you but only you know what you eventually want to do with your studies, and your style of working. so I think the best answers will come from yourself.

>> No.2139656

How do I stop being envious of other artists.

>> No.2139664

>>2139656
Ask yourself why you are drawing in the first place. If it's a good reason, then that should be all you need. If it is a shallow reason, then you might as well stop now since you'll give up later anyway.

If you have a good reason, then ask yourself if you've put down the amount of effort the other artists have put down. Obviously the answer is that you haven't, so you have the option of doing it, or not doing it.

>> No.2139725

Anyone know any good resources, for pen and ink?

would love some book sources

>> No.2139866

how do i make brush tool blend in photoshop like with sai?

>> No.2139877
File: 152 KB, 1417x1417, SAIblending.jpg [View same] [iqdb] [saucenao] [google]
2139877

>>2139866
>Don't use Opacity, just use a different blend mode and you'll get the same effect. Easy peasy.

Green text because this was pulled from a thread that was up on the forums a short while ago. Pic related. Also I don't use SAI so if this is not helpful perhaps someone else can answer your question.

>> No.2139885

>>2139725
This book may be a good start.
Charles Maginnis - Pen Drawing
http://www.gutenberg.org/files/17502/17502-h/17502-h.htm

Gives a nice overview and I found it very helpful.

Also, for studying compositions that work aesthetically well with pen drawing (specifically Japanese influenced), Arthur Wesley Dow is good.

>> No.2140110
File: 360 KB, 962x780, touken.png [View same] [iqdb] [saucenao] [google]
2140110

Anyone know any good line art tutorials?

I just finished this and I kinda hate it. It's like I had something and it slipped.

I think the coloring is an issue too.

>> No.2140242

Whats the general consensus on artstation here, is it a good place to check out art and showcase your work or is it filled with too many good artist so your work gets overshadowed ?

Oh and a side note do any of you anons use it or hope to get your art up to that caliber if it isn't there already ?

>> No.2140259

>>2139866
mixer brush tool

>> No.2140338

>>2140110
http://www.ctrlpaint.com/videos/the-power-of-line-weight might be most helpful

>> No.2140474

>>2140259
thank you

>>2139877
thank you (but yeah i don't go there much so i havent seen that thread)

>> No.2140475

>>2140110
you can always use feather tool

>> No.2140483

Are there any specific methods I could use to help me draw faster?

>> No.2140485

>>2140483
By drawing more.

>> No.2140547

>>2140483
Studying how things actually look/work, instead of guessing nonstop like a retard.

Drawing more.

>> No.2140962

whats the best method to learn anatomy...at the moment I am just going on google images and deviantart and drawing bodies endlessly but is there a more efficieant way.Also should I be looking at real life bodies or stylised anatomy.Thank you

>> No.2140966

>>2140962
Real life bodies. Good stylization will always come from a strong understanding of what you're stylizing.

>> No.2141202

>>2130583
Ghost on her.

>> No.2141205

>>2136929
Faber Castell Sanguine Polychromos.

>> No.2141218

What's the point of masks for photoshop? If it's really needed then how do I use it?

>> No.2141224

>>2140962
Learn form and perspective along with it. Use books and real life.

>> No.2141225

>>2141205
neat going to steal one tomorrow
thanks anon

>> No.2141233

>>2141218
They're more for photo manipulation and maybe if you're using a fuck huge custom brush.

>> No.2141238
File: 293 KB, 500x501, speedweed.png [View same] [iqdb] [saucenao] [google]
2141238

>>2140962
Drawing from reference pictures is FINE, but make you sure ANALYZE them instead of just DRAWING them. Try measuring body parts and figure out the relation to each body part.

>> No.2141250

Ok, I was going to make a thread for this but I'm not sure if I should because it's basically a question about writing and not necessarily visual art.

Basically, I am writing a comic. I am a complete beginner and I've been drawing all my life. I'm no expert at either craft, but drawing is what I have at least some amount of skill in. The issue is I have absolutely no idea how to write, I've had several ideas for stories but I've run into the same issue in the case of each of them: I'll have an idea involving some entourage of characters and an array of situations or short scenes they're involved in, but no overall plot driving these events or connecting them. In other words I have no idea what I'm doing, just a general, vague idea of what I want to end up with, which I assume is where many people start.

I realize that drawing and writing are two entirely separate disciplines and achieving harmony between the two is a monumental task, but I see other people do it and I can't help but want to achieve it, too. What I've been doing lately is writing down the plot/story of tv episodes/movies/comics that I like and trying to break them down and find what makes them work. I'd rather just be writing my own stories but I have absolutely no idea where to begin and I'm like desperate at this point. Anyone else new to writing approach this in a similar way or have some other brainstorming ideas/self teaching techniques for storytelling?

tl;dr anyone else here trying to write and draw at the same time have any advice whatsoever? I've been out of high school for almost four years and have gotten nowhere with my craft and am started to get fucking depressed.

>> No.2141264

How do you overcome the grief of knowing that an artist the same age as you, is exponential better than you and they were in the exact situation you were in but they came out better and you are a failure ?

>> No.2141267

>>2141264
because they put in more hard work than you
you didn't put in the work, so you didn't get better

>> No.2141271

>>2141267
I know why, how do you overcome the grief or the realization that you wasted, say 7 years of your life not getting good at art while you had the chance ?

>> No.2141278

>>2141271
by trying not to waste time NOW
you're not gonna get that time back, don't repeat it

>> No.2141280

>>2141250

Try searching for "How to Write a Novel Using the Snowflake Method". A writer friend pointed that article out to me and it helped me to get started putting things down on paper. Once you get to writing character sheets and scenes, start making drawings to go with them. Of course, there are plenty of books about writing too.

You come off a lot like someone who spends too much time thinking about writing and not actually writing (I'm one of those people too.) The most important thing for me was setting clear, achievable goals. The first few steps of the Snowflake Method article provide a good starting point. When you sit down to write, have a goal in mind and work towards it. If you're goals are too vague or far off you'll never reach them and continue getting nowhere.

>> No.2141281

>>2141280
>If *your goals

I can't let the grammar error stand if I'm trying to give advice about writing. One more piece of advice is to set aside a time and place for just writing, as that helps you get into the creative flow more easily.

>> No.2141285
File: 276 KB, 1600x1065, shot_002_test_1.jpg [View same] [iqdb] [saucenao] [google]
2141285

What's the best way to draw a crowd shot? Do your start with the foreground figures and work your way back or something else?

>> No.2141286

>>2141281
thanks so much, i'm taking a look at that page. also what you mentioned about setting a time aside for writing seems so obvious now that i think of it but i honestly never even thought of that either, cause i'm always trying to draw and develop the visual style of my work at the same time. thanks again!

>> No.2141406
File: 13 KB, 377x848, aliasing3.png [View same] [iqdb] [saucenao] [google]
2141406

/ic/ I have this problem with paint tool sai that have been bothering me for a while. I've tried several things to fix it but to no help. Here is a picture to showcase my problem : fig 1 is what I see when I'm drawing at a zoom level in which I can see the whole picture, fig 2 is what it looks like when I zoom inside sai, and fig 3 is how it looks at the same zoom level as fig 1 but after it was saved as a png file and looked at through an imageviewer (irfanview in this case).
The problem will be immediately apparent : there is an awful aliasing in fig 1 compared to fig 3. I used to think that i worked in too low a resolution, or that my brush settings were too sharp, but as you can see the line look fine in fig 3 so the problem comes from how the program display your lines at different zoom levels. Any idea how to fix this ?

>> No.2141560

Is it a good idea to practice fundamentals mostly with a tablet if I plan to draw mostly digital art?

Also how much do the skills gained from practicing with a tablet and practicing with pencil and paper overlap?

>> No.2141568

>>2141285
I'd stick with foreground/midground first, background and extreme foreground last. Before any of that you want to do thumbnails and sketches to plan everything out, being sure to pick a definitive eye level and establish a ground plane to keep everything in place.

>> No.2141574

>>2141560
Assuming you have the basic motor control down, you know how to use the software already, and you don't heavily rely on digital-only shortcuts that may impede the learning process, then there's nothing wrong with doing your studies digitally.

Either way, I'd try to get as much experience with as many different mediums as possible. Knowing how to paint in oils or acrylics will strengthen your digital painting both in process and end results.

>> No.2141577

>>2141574
Thanks!

>> No.2141602
File: 1.50 MB, 1176x1177, technique.jpg [View same] [iqdb] [saucenao] [google]
2141602

Hey, anyone got a idea what technique was used in those album covers? It looks like all art from the 80s, 90s but I can't tell what it is.

Any ideas?

>> No.2141615

Does photoshop have a stabilizer like SAI?

>> No.2141658

>>2141602
I found an interview with the artist of the top 2 pics
http://blog.iso50.com/tag/tame-impala/

Might give you something to go off of. He mentions moire and op art.

The bottom right looks like airbrush.

>> No.2141668

>>2141602
airbrush

>> No.2141750

2 questions.


How do you guys do your photoshop/sai drawings? Do you sketch,line, then color or sketch,color/fill,then line?

How long on average does it take to do a drawing that you actually work on. Not quick sketches.

>> No.2141778

>>2141750
>How do you guys do your photoshop/sai drawings? Do you sketch,line, then color or sketch,color/fill,then line?
I opt for painting instead of drawing, but all of the processes I've seen by drawing-centric artists tend to be sketch>lines>base colors>refine colors/model forms>polish

>How long on average does it take to do a drawing that you actually work on. Not quick sketches.
Varies. If it's speed you're concerned about, don't worry about it. That comes with experience. You should spend as much time as possible to get pretty close to the best finish you can possibly do. To paraphrase something I heard on the SeanWes Podcast: You want to aim to get your work to be 90% perfect. You can tell when you're at that point when the last bit of effort would take an equal amount of time that you already spent on the piece.

Note that for drawings/paintings that you want to get near perfect, you want to make sure you invest time on the front end planning everything out with thumbnails, preparatory sketches, etc. This could take a considerable amount of time at the start, but it saves time and headaches in the long run and guarantees a better product.

Back to your question: sketches 20-30min, if I wanted to paint it too, then about 1-1.5hrs total. For a finished painting, I might spend 1.5hrs or more on just the initial planning and brainstorming. Total time depends on complexity.

>> No.2141829

>>2130103
individually drawing each flower would be the most accurate way, but most people have a brush that lays plenty of circles and fuzzy squares down and use different shades and hues to add depth and form to groups of flowers.

>> No.2141840
File: 169 KB, 665x996, F5apoOF.jpg [View same] [iqdb] [saucenao] [google]
2141840

>>2141778
I need to find something to help me understand the lines then. I don't know the right size line to go for in my drawings and the colors to use so they don't look weird on the drawing.

Atm, this persons idea seems like a cool thing

https://www.youtube.com/watch?v=SaLlzZH0lRg

but at the same time I want lines to look like this where they very in size but it works.

<

>> No.2141843
File: 71 KB, 156x219, Screen+Shot+2015-07-04+at+20.58.26.png [View same] [iqdb] [saucenao] [google]
2141843

How do I get over myself?

I'm a few months away from starting an Illustration course at uni, having just finished my Foundation Diploma in Art and Design, and I'm fucking bricking it.

I still feel like I don't know the fundamentals intuitively, I don't even know if I could list them if asked to. I have all this time during the summer to improve and practice but every time I approach drawing I get incredibly frustrated and angry that I'm not where I want to be.

How do I circumvent that? What should I be doing? How do I screen myself to find out what specific elements I need to polish up on?

some of my life drawing:
https://flic.kr/p/pWMbUa
https://flic.kr/p/qRANx1

>> No.2142161

Is Drawabox worthwhile/viable after the first 3 or so exercises, or should I move on to something else after I grasp that bit?

>> No.2142169

How do you guys improve your work?

Do you look up tutorials and guides or just keep drawing till you feel more confidant with your skill?
Or is it just both?

>> No.2142339

I have a question, i want to commission some artists, so I asked one or two artists if they would like to draw something for me.

One I asked if it was possible to get two drawings, one in color and one in black and white.

And another was offering sketches for quite cheap, so I asked if I could get a couple from him.

Its been a few days since I sent them a note, and on deviantart you can see if they have read your note or not.

How long do you wait before sending another note? I know people are probably busy with other stuff, but it kind of bothers me if they read my note, and don't reply.

Also, is it better to send my referance images to them in the first note asking for a commission?

>> No.2142343

>>2142161
Yes, it is how ever a watered down version of other classes.
Doing it then doing stuff like peter hans and the new masters academy/ vilppu videos is a good rough plan.

>> No.2142359

>>2141843
Its hard to say what else to do than to keep brushing up on the basics. (sticky etc.)
I'm in a similar case where I want to get into illustration.

What did you do in your diploma? Was it a drawing course? Or fine arts focused?
Was it worth it? pretty much what I mean.

also keep up the life drawing

>> No.2142398

Is there any value to the pseudoscience and ramblings in "Drawing on the Right Side of the Brain" or should I just skip right to the exercises? Some of this is painful to read.

>> No.2142419
File: 1.24 MB, 1280x1811, bugbearanatomy(smaller).jpg [View same] [iqdb] [saucenao] [google]
2142419

>>2142359
I guess I'll check the resources again, thanks man.

It started as an all-inclusive "art" course where they whisk you through textiles, ceramics, metalwork, illustration, fine art etc., and then about halfway through the year they cater to your strengths and narrow down the projects to your speciality, mine being illustration.

I suppose I got some discipline out of it, and I did more life drawing than I'd ever done previously, but I was still a bit stubborn about trying new things and the pace of the course didn't really allow time to work on fundamentals.

I'm not a terrible artist, I've done stuff that's impressed myself and others, but it's just not consistent enough to pursue a career as a concept artist. I hope this isn't too dangerous a place to start before university.

>> No.2142617

>>2142339
>Also, is it better to send my referance images to them in the first note asking for a commission?
If they have commissions open, yes, I want everything in a single note. I hate having to go through multiple notes every time I have to do a picture.

As for how long to wait, might be worth waiting until you see them doing some sort of activity on their page. It's easy to go in and skim through things(notes) when you are free for a few minutes, but actually replying can take a lot more time and focus.

>>2142398
No, skip them.

>> No.2142649

>>2142398
No, shit was debunked years ago.
Go straight to the exercises.

>> No.2142658

>>2142617

Yeah I guess that works better than asking for a commission first, waiting for a reply and then sending my image referances.

I'll keep this in mind for the future.

>> No.2142820

where can i find something to help me with how to line art?

>> No.2142833

>>2142343
Thanks for the answer anon, I appreciate it. Would you recommend any alternate or supplementary fundie materials, it being watered down and all?

>> No.2142934
File: 438 KB, 1500x989, tilted.png [View same] [iqdb] [saucenao] [google]
2142934

help please, im stuck here, i dont get it how i set up this tilted and rotated plane to begin with

>> No.2142947

>>2141840
Most good linework will have lines of varying thickness. Changing the qualities of the lines you use is a form of contrast, and contrast is what makes an image interesting to look at. It is a tool to guide the eye.

As for the right sized line: experiment. Draw a head and touch up the lines: do the lines look too thin? too thick? too uniform? too varied? If so, change them. Do the lines look good from afar? Do they look good at whatever zoom level you'd post online?

A helpful tip when working digitally is to have the canvas WAY larger than the final product that goes to the web. Often lines that appear perfect and precise aren't so when seen at 100% zoom - which is perfectly fine because the piece wasn't meant to be seen at 100% zoom. The larger canvas also makes sure your brushes behave properly and the size of the pixel compared to the line isn't causing artifacts.

>> No.2142959

>>2142169
Read books and iron out your fundamentals. A tutorial won't help, assuming we're talking about those 1 page "tutorials" on deviantart for how to do 'X'. They often oversimplify, misstate opinions as fact, or are just plain wrong.

Let's say you wanted to learn how to draw basic forms. You'd get a good book on perspective, read it and complete all the exercises, then apply it. You'd also go out and buy cheap objects that closely match those basic forms, and draw tons of them from life at different angles. You'd then practice drawing them from imagination. Then you can learn about construction to create complex forms out of basic forms, etc.

If you wanted to learn about light, you'd read good resources on it, study master paintings, and study it from life. Photos work too, but they're not as informative as drawing/painting from life - use them to supplement, and not as the sole source of your knowledge.

Most of the time, you can just assess your work and identify where you are weakest - favoring the most basal fundamental skill (ex: your colors and values are weak, then work on values first; your drawing and painting skills are weak, then work on drawing first). Once you identify specifically what fundamental you need to improve, you read relevant literature and follow any exercises/examples shown. Then you study it from life and master paintings. Then you try it on your own, and assess where you went wrong and correct with the aid of references. Rinse and repeat forever.

>> No.2142967

>>2142934
The tilted, rotated plane in that example is arbitrary, but pay attention to the red and green boxes to see how each corner is mapped in 3D space with relation to the centerline/centerplane. You can start with any rotated, tilted plane you want - the steps Scott shows is to teach you how to mirror that plane along an axis.

>> No.2143096

>>2142947
what's a good canvas size?

>> No.2143117

>>2143096
Depends on complexity and what your computer can handle. 3000px on the short end is usually fine, but you can go over or under. 1000px on the long end might be too small depending on what kinds of marks you're making, as smaller brush strokes won't behave the same due to the comparatively large pixel to brush size ratio. Try out different sizes and see what works for you, or if you notice any difference in line quality.

>> No.2143140

What is the absolute must have of Loomis?

I already have 2 art books to read which are james gurneys color and light and imaginative realism.

>> No.2143421

>>2142617
>>2142649
Thanks, also follow-up question, if the exercises are based off of nonsense then how/why do they work?

>> No.2143542

THREAD NO LONGER BUMPING

NEW THREAD

>>2142943
>>2142943
>>2142943
>>2142943
>>2142943