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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 612 KB, 1000x1000, draw thread.jpg [View same] [iqdb] [saucenao] [google]
2133032 No.2133032 [Reply] [Original]

Previous thread >>2129578

Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear, downsized to around 1000 pixels wide, rotated to the correct orientation, and that any unused space is cropped.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2133036
File: 96 KB, 640x474, teapot.jpg [View same] [iqdb] [saucenao] [google]
2133036

Window light is annoying to work with.

>> No.2133040
File: 179 KB, 800x600, page2wip.png [View same] [iqdb] [saucenao] [google]
2133040

Working on a webcomic
I'm not very far into it, I'm already feeling self-conscious and seeing a lot of mistakes but not sure how to fix them.
Basically the Wolf has to give the mouse character his seat because hes taller

>> No.2133041
File: 1.30 MB, 2792x3731, IMG_20150625_154020~3.jpg [View same] [iqdb] [saucenao] [google]
2133041

>> No.2133042

>>2133036
from the thumbnail it looks really good, it only starts to deteriorate at full view. My suggestions would just to try to work a little neater around the edges, and try to fade the back shadow a little more

>> No.2133043

>>2133042
Thanks. I think I was rushing a bit on some parts because I wasn't mixing enough paint.

>> No.2133048

>>2133041
Dude, read the friggin rules already, resize to max 1000px wide.

>> No.2133052

>>2133041
illustrat your style would work better if it was cleaner and sharper.

>> No.2133053

>>2133048
Sorry...on my cell. Cant

>> No.2133055

>>2133052
Maybe. I still shit on most in 4chan

>> No.2133061
File: 1.75 MB, 267x197, Mb0O4[1].gif [View same] [iqdb] [saucenao] [google]
2133061

>>2133041
...
>>2133055
>I still shit on most in 4chan

>> No.2133063

I think I'm ready to start drawing again after what's been a year.

I've stopped caring, and it feels pretty damned good. That's what /ic/ should be. Who the FUCK cares, post your shit.

Show us your art dick.

>> No.2133064

>>2133061
Lol...

What's so funn

>> No.2133065
File: 3.01 MB, 3000x2000, Pure, Unadulterated Shit.png [View same] [iqdb] [saucenao] [google]
2133065

>>2133063
Whoops. Forgot the picture.

>> No.2133066
File: 362 KB, 777x1000, 3ptscene.png [View same] [iqdb] [saucenao] [google]
2133066

I'm working on a scene in 3pt, but I'm running out of steam. I'm struggling to make the buildings more interesting, or the whole scene for that matter. I tried framing the parkour guy with the two big buildings to make him stand out a bit more. At this point I'm just getting frustrated and would appreciate any input at all.

>> No.2133068

>>2133066
just add details to them or godzilla knocking one down or something

>> No.2133070

>>2133068
Godzilla would introduce too much of a story change, and the details are exactly what's bothering me. It's hard to make it feel like a real city, that is not the same pattern all over the place and still feels like it all fits together. Like I can't put in olf fashioned farm windows in there, but I can't just make it all glass front either.

>> No.2133071

>>2133070
use reference

>> No.2133072

>>2133065
That's pretty cool, I really dig the dude on the left. Also, it shows that you studied anatomy, so don't pretend you didn't or don't care.

>> No.2133073

>>2133070
there are textures and fire escapes and open windows, closed windows, people inside the buildings AC units on top, really just get some reference and look close at all the details

>> No.2133074

>>2133066
If you don't enjoy doing this type of tedious and technically precise linework, I would avoid doing it all together. You can keep things a bit more loose while still paying attention to a sense of general perspective. Bend the rules a bit. Things don't need to be perfect. It's more important to have fun creating an appealing image than it is to slave away at a stale & boring drawing.

>> No.2133077

>>2133071
>>2133073
Thanks, will do.

>>2133074
It's my final for the CGMA Perspective class, so I'll have to go through with it. Also, I really enjoy being technical and precise, I guess I might just need a break from sitting on my ass plotting windows and fucking crane structures all day.

>> No.2133084

>>2133041
another great waste of pigment.

>> No.2133085

>>2133084
better than another merc

>> No.2133088
File: 175 KB, 800x765, acid.jpg [View same] [iqdb] [saucenao] [google]
2133088

my hipster bullshit. ive never even done acid

>> No.2133093

>>2133088
haha lolol i get it guys its funny cause its called acid and he drew it like it was real acid you know like the stuff that melts other stuff so he drew a hole in the tongue!!! thats so cool and original roflmao

>> No.2133094
File: 463 KB, 1093x1200, knight_wip.jpg [View same] [iqdb] [saucenao] [google]
2133094

generic cheapass knight lit by a sliver of light work in progress.
I'm fucking depressed, reached a plateau and now every single thing I do seems off. Can't wait to break out of that mindset and get excited about art again.

>> No.2133096
File: 306 KB, 586x800, sketch_june.jpg [View same] [iqdb] [saucenao] [google]
2133096

Evening sketch I'm working on, while I toy with some simple color schemes.

>> No.2133103

>>2133084
U jealous

>> No.2133106

>>2133093

hahahaha lmfao wow this guy acted like something was way funnier than it actually was so he could lace it in useless, dripping sarcasm oh my god that's fucking hilarious rofl what a genius he managed to be even less original hahaha that's so ironic

>> No.2133107
File: 485 KB, 193x135, 1396900748244.gif [View same] [iqdb] [saucenao] [google]
2133107

>>2133103
"Delusional" comes from a Latin word meaning "deceiving." So delusional thinking is kind of like deceiving yourself by believing outrageous things. Delusional thoughts are often a sign of mental illness, but the word can also be used more loosely to describe behavior that is just not realistic.

>> No.2133109

>>2133107
Right buddy

>> No.2133112

>>2133055
delusions of grandure if i have even seen a case of it.

>> No.2133115

>>2133112
If u focused more on ur art than troll u would be decent

>> No.2133117

>>2133032
Yo cool, someone chose my art for the title post!

>>2133065
Neat man, glad you are getting back into it. These have a nice fresh feel, one on the left especially has some nice stuff going on!

>>2133094
Values are a bit too dark at the moment. The image just feels kinda empty. His face also feels flat and formless and kind of like you are doing a symbol drawing thing almost. I would fix his skintone and get a lighter shadow for it.

Also a nice big soft brush on a soft light layer or something to just put a subtle giant glow over everything in the light would be nice I think.

And if you're stuck about your art...I think there are a few things to do. One, try breaking out of your comfort zone instead of receding into it. Try to change the medium. Maybe some inks or oils. Maybe some sculpture. Just something to give a change of pace. Maybe some new subject matter too would help, like a vehicle or something you don't normally do. The other thing you can do is really think about why you got into art in the first place? What was it that sparked your interest? Was it telling stories? Was it a specific image or artist? Try to approach it from a different viewpoint than just technique. Think about why you want to do art.

>> No.2133122

>>2133115
That's the thing, im not trolling.
What I am saying is truth.
You suffer from a bad case of delusions of grandeur.
>a false impression of one's own importance.


"If u focused more on your art than troll u would be decent"
you have yet to see any of my own art. So how could you even begin to judge it.
I could say the same to you. Stop replying to people and get better at your image making, because it is legitimately bad, every image you create is rushed and has little to no brush control or discipline. Your anatomy is progressing at a rate that makes snails look like speed demons.
The only thing you have going for you is the sheer amount of hate /ic/ has for you, and even that energy you are redirecting the incorrect way.

>> No.2133136

>>2133122
Why even bother arguing with illastrat? There's nothing to gain. It's just a big waste of time.

>> No.2133145

>>2133093
I'd never seen it before that's why I made it. I know it's not in vogue to make artwork that makes sense but that's what I like to do.
>>2133106
yup

>> No.2133146
File: 401 KB, 1200x654, knight_wip2.jpg [View same] [iqdb] [saucenao] [google]
2133146

>>2133117
I'm pretty sure one of my monitors is fucked up because I get the correct values on my main screen but it gets pitch dark on the other one.

Fixing a lot of crap since that WIP was mostly block-in, about 40 minutes in. Still tweaking the overall design to something I like.

The thing is that I feel like i'm plateau-ing at the design level, and I do know that there's a big break coming through ( been there many, many times), I just haven't figured out yet what's the skill I'm trying to improve upon to make "the jump" and get back on track.

>> No.2133148

>>2133122
Cool story bro

>> No.2133149

stop feeding him. :/

>> No.2133153

>>2133146
Ah okay. One on the right looks much better on both my monitors.
>The thing is that I feel like i'm plateau-ing at the design level, and I do know that there's a big break coming through ( been there many, many times), I just haven't figured out yet what's the skill I'm trying to improve upon to make "the jump" and get back on track.
I see. Well I still think mixing it up will help. So for design it looks like you do mostly a shape based approach. Maybe try starting with lines. Things right now are very flat without form, so maybe try focusing on that. Or try to really simplify things down as much as you can. Or try to research more about your design (like this one has very little functional/historical basis). Or try to really focus on a specific aspect of design, maybe figure out how to really show materials well or something, or start reading about and designing patterns on clothes. Or how to sew clothing. Or try working with some constraints like doing cartoon designs for a bit. Inject new knowledge in your brain by doing new things. That's how you'll break the plateau.

>> No.2133228
File: 60 KB, 1078x532, z523c.png [View same] [iqdb] [saucenao] [google]
2133228

>> No.2133247

>>2133066
use interesting references to add to your scene, trust me

>> No.2133250

>>2133228
is it me or is this guy getting scarily better

>> No.2133265

>>2133146

Well, having two differently calibrated monitors can't be all that bad. Sometimes it'll reveal a mistake that you would have otherwise overlooked.

As far as the picture itself is concerned, it looks good, but a little flat.

Namely, the leather kilt is one flat value with a few highlighted edges and has a particularly straight outline. Adjusting the values and breaking that outline a bit could add a good amount of dimension to what is already there. The bottom of the coat also seems to suffer this same problem.

>> No.2133303
File: 1.80 MB, 1600x900, tree.png [View same] [iqdb] [saucenao] [google]
2133303

it was practice for brushes that went on too long

>> No.2133311 [DELETED] 
File: 2.00 MB, 1076x1500, zues.png [View same] [iqdb] [saucenao] [google]
2133311

i think i dun goofed.
thoughts if any?

>> No.2133313
File: 745 KB, 646x900, 900.png [View same] [iqdb] [saucenao] [google]
2133313

>>2133311
sorry about the image size guys, here is the change.

>> No.2133317
File: 68 KB, 539x960, zhaoming wucopy.jpg [View same] [iqdb] [saucenao] [google]
2133317

master copy after zhaoming wu

>> No.2133319
File: 263 KB, 960x540, Sleepy.png [View same] [iqdb] [saucenao] [google]
2133319

Heres a lil drawing i did yesterday, the character design sucks dick because i made it up as i went along, not the best idea.

>> No.2133325
File: 544 KB, 1135x1080, Freaky 90's Shit.png [View same] [iqdb] [saucenao] [google]
2133325

>>2133303
I like it, maybe paint some leaves over some of the branches on the first tree to give it some depth. good job though.

>> No.2133340
File: 365 KB, 1366x768, 10mins___.png [View same] [iqdb] [saucenao] [google]
2133340

this ok for a 10 min sketch?? planning to paint it later

>> No.2133351

>>2133340
not really, you didn't do well capturing the point where her stomach bends

>> No.2133352

>>2133303
I love the color blue and I love this pic, nice. Brush looks nice

>> No.2133353
File: 500 KB, 1200x643, eggs.png [View same] [iqdb] [saucenao] [google]
2133353

Made something I'm at least a little happy with. I like the mood, I'm still a shitter tho, so be gentle.

>> No.2133356

>>2133353
I'll be honest I'm not getting any mood or feelings towards this pic, it's very boring

>> No.2133359

>>2133353
try more to not rely on black lines to convey the edge of something. instead try a very simple still life in where you use no black and no line to convey form and space.

use values and colour to draw and you will find it easyer to create atmosphere, as that is what creates it, lights darks and colours, not line.

>> No.2133360
File: 1.04 MB, 699x850, fin.png [View same] [iqdb] [saucenao] [google]
2133360

just finished this i think, thoughts?

>> No.2133361

>>2133351
i see what you mean, thanks; ill try to fix it

>> No.2133368

>>2133094

I like the rendering style here

>> No.2133370
File: 1.41 MB, 1500x747, VI Flora.jpg [View same] [iqdb] [saucenao] [google]
2133370

>> No.2133373

>>2133340
at the point where she bends yours looks her chest is going back into space whereas the reference her chest is straight up if that makes sense

>> No.2133385

>>2133360
Perspective seems kinda off to me, regarding the table and the objects placed on it I mean. Makes the whole thing look really amateurish

>> No.2133386

>>2133145
>all about me, me me
>give me attention, look at my hipster art

>> No.2133387

>>2133370
Aw... There's something I really like about this. First /ic/ work I'm saving. I'd say more chroma/local hue variations would do it good though. The colors seem kinda dull at places. Good work anon.

>> No.2133389
File: 656 KB, 2207x500, naamat.jpg [View same] [iqdb] [saucenao] [google]
2133389

So the truth is, I suck at drawing humans. I find people not worthy to draw, nature is more important. Yet, I think it's important to understand anatomy and how to draw dynamic poses.

These are some of my warm-ups from today and yesterday. Point my flaws, I'm bit stuck here. 3 sketches on right are without references.

>> No.2133390

>>2133389

>I find people not worthy to draw, nature is more important

Same here, but I want to draw humans properly just to know that I can do it lol

>> No.2133393
File: 761 KB, 2446x2476, image.jpg [View same] [iqdb] [saucenao] [google]
2133393

How can I improve my faces? They always seem a bit cartoony.

>> No.2133394

>>2133393
by resizing the image to 1000px wide and deleting outlines.

>> No.2133398

>>2133389
Well if it's dynamic poses and understanding anatomy you're after I don't think you're doing it right.

>> No.2133399

>>2133393
Yeah just remove as many lines as possible. if you want a truely realistic portrait just remember there are no straight lines in nature.

>> No.2133402
File: 2.43 MB, 1500x1821, chipanz.png [View same] [iqdb] [saucenao] [google]
2133402

going to spend a lil more on my stuff now

>> No.2133403
File: 535 KB, 900x900, tytteli-s.jpg [View same] [iqdb] [saucenao] [google]
2133403

>>2133398
That's true. Lately I've had this urge to construct faces. Hands used to be my thing, so I got lot to fill between those.

>> No.2133407

>>2133370
if im not mistaken, you posted some thumbs awhile ago. stuck with the best, gj

>> No.2133412
File: 163 KB, 900x485, 4mins__.png [View same] [iqdb] [saucenao] [google]
2133412

>>2133340
Watch your plane changes.
Also, no need to go all screenshotty on us, just upload the regular image like the rest of us.

>> No.2133413

>>2133402

promising but the canvas is too big, is that some kind of skull shaped temple? crop the image and establish a focus point

>> No.2133415

>>2133413
>canvas is too big
stop talking.

>> No.2133419

>>2133359
>>2133356
many thanks, I'll definitely give it anther go!

>> No.2133424

>>2133402
sounds like a good idea to me

>> No.2133450

>>2133094

erminds me of eytan zana

>> No.2133451

>>2133370

is the illustration finished or you paint with a noise filter?

>> No.2133460

>>2133387

Thanks! It is true I could've rendered a bit more, it was my first attempt at painting with lineart included

>>2133407

Yeah it was the best composition out of the 3 thumbnails I did

>>2133451

I just add the noise when I've finished everything, I merge all the layers and then apply the filter, I wanted a bit of texture

>> No.2133462

>>2133413
what do you mean canvas is too big? the ratio?

>> No.2133465
File: 765 KB, 1272x1417, fsbgfsg.jpg [View same] [iqdb] [saucenao] [google]
2133465

>>2133462

Dunno, I felt like there were too many elements in the image, stablish a focal point and work the entire composition from there

>> No.2133467

>>2133465
yah i fixed it already ill post it in a couple hours or so

>> No.2133472

>>2133465
His issue is not "the canvas is too big"


it is that he has not figured out what the central idea of his image is, what is he trying to convey?

Without knowing what the idea that is guiding him is, how can he hope to come up with a satisfying arrangement?

He has arrived at two compositions in one image. For one the upper half implies a land scape with vast statues, and the lower half has two skulls at very different sizes. A man and a baby? but the teeth are too developed for a child. So it is just bad proportion, or is it a stone statue? Who makes statues of skulls?

So many people on /ic/ do not work with any idea in mind, this is keeping you back. Note that you do not make up ideas you simply find them. No harm in making up scribbles to find pleasing arrangements but once you have an arrangement you like you must work with the idea that it suggests to you.
Sometimes the idea will need a tottally different picture, forcing you to start over. But the new picture will inherit the spirit of the old and be better for the previous effort exerted.

>>2133370
This place is very clean for a run down. How fast are the plants growing? Slowly it seems like. But is the place lit up regurlarly? Plants do not grow like that they grow towards the light.

Look at trees they do not spend much effort going in different directions the side that gets the most sun is the one that will grow the most. This is natural for their growth is an investment, why work on something that will not give back?


Is the man behind the counter preaching to the dead? Why would you die in a hall sitting still? If a spore broke out and people started dying the ones closest to the door would have atleast attempted to run for it.

I am not familiar with the story you are trying to tell through your picture. And if you have to explain an image it has failed it's purpose.

You can draw and paint light. But untill you start working with idea in mind your pictures will fall flat emotionally.

>> No.2133477

>>2133472
thats really pretentious, fella..

>> No.2133483

>>2133472

Thanks for the reply, it is true I didn't think about the flower scene too much, I just added more stuff on the go, what you say is true when you have an idea you have to think about it a lot before trying to paint it

>> No.2133495
File: 36 KB, 223x349, 1434036834676.jpg [View same] [iqdb] [saucenao] [google]
2133495

>>2133472
Well that was full of shit, ease up the butthurt part. You clearly want to focus on the story itself and that's bit harsh based on only one image.

About the plants, try Hedera Helix. It uses it's aerial rootlets to cover surfaces, not only towards light. Here the quantity wins over the quality. It grows basically anywhere, it doesn't require direct light. Actually there's a whole branch of plants, that can't even live under direct light. And yes, plants can grow seriously slow or fast. That's just nonsense your stating.

About the dead people. It's maybe the first time I've heard anyone grabbing onto that "conceptual" idea that seriously. Maybe the air turned poisonous? Fuck sake, ease up.

You're not familiar with the story? Really? What you are pointing out here, is that one image should be now enough to tell every aspect of bigger concept. That's highly unreasonable to say so. Just bite it, it looks good and you can't deny it.

>> No.2133499
File: 90 KB, 700x525, Gibson portrait.sm.jpg [View same] [iqdb] [saucenao] [google]
2133499

>>2133477
How is any of that I said pretentious? I am not trying to sell you a canvas painted blue. It is simply describing a frame of mind that will lead to great pictures.

If I cannot get through to you that is your loss.

>>2133483
There is a lot of abandoned photography out there. It is interesting to see, the destruction that is disuse. But then it is also interesting to see the type of photograph that is taken. A picture of an abandoned building is very different than from a building in use.

The hallways suddenly have interest and flair. You move carefully through the place as every new room might hold dangers. Your picture is peacefull, implying that he knows his surroundings.

Even if you think something is not animated/alive then you still approach with care if you don't know what it is.

>>2133066
Why this angle? You said you were doing a 3d base so there is plenty of room to explore different perspectives of the same scene. He is at the very tip, not service area at all - he must be a modern explorer.

Climbing a crane is a kin to climbing a mountain, a picture of such a situtation should show the exhilaration of being on top of "the world". Go and watch videos of crane climbers captured through a go -pro then redo your arrangement. This will be a weak picture otherwise, which is a shame because the idea is good.

>> No.2133504
File: 255 KB, 879x900, kani_crane_by_kalkulation.jpg [View same] [iqdb] [saucenao] [google]
2133504

>>2133066

Listen to this guy >>2133499 the angle you've chosen eats dicks, it draws the viewer out and makes them feel as if they're just watching the guy from an office window or something, it takes us out of the moment.

I lost a better example of a nicely drawn gothic tower/cathedral shot from above looking down on the city, so this weebshit will have to do. Notice how we feel a lot closer to her? Notice how the perspective is much more dynamic? Thats what'll make the scene interesting.

>> No.2133518

>>2133499
>>2133504
I see, thanks for that input. However, this is not based on any 3d, I meant that it's constructed in 3 point perspective, which was a shitton of work. It's way too much plotting to change the angle now, but I'll definitely keep that in mind for my future stuff. More thumbnailing before commiting to something would help I guess.

>> No.2133590
File: 143 KB, 560x523, catwfish.png [View same] [iqdb] [saucenao] [google]
2133590

>>2133317
If you were going for a tonal study, you didn't push this enough. The outlines, especially on the glasses, are jarring in comparison to the originals smooth execution. I believe this would have benefited from some use of an eraser to cut out highlights, and a go over with a conte or softer graphite to get the deep shadows.
>>2133319
Not really feeling the shading. what's the light source? Try flipping your canvas, her face is kinda wonky.


Working on a knitting pattern. Need some input about the fish. I feel it needs a little something-something in the inside. Thoughts?

>> No.2133636
File: 542 KB, 1845x766, 20150626_171109 (900x766).jpg [View same] [iqdb] [saucenao] [google]
2133636

Help..

it docent look quite right yet.
putting them side by side made me notice some errors, but i don't know where to start.
anyone here to guide me?

>> No.2133638

>>2133636

typical rookie mistake: underestimating the size of the actual physical head in relation to the face.

>> No.2133648

>>2133638
mh, think i understand, just gonna continue practicing

>> No.2133675

>>2133590
Give the fish a lil fin or something! :3c

>> No.2133727
File: 313 KB, 1000x752, foto.jpg [View same] [iqdb] [saucenao] [google]
2133727

A study. Any major issues?

>> No.2133732

>>2133727
you gave her a nose job.

>> No.2133736

>>2133727
Dunno what you were studying in particular, but the head's just a little on the small side; then the proportions of the face are off. The values jump around a bit and your edges are all over the place.
Not a bad start if you're thinkin of pushing it more.

>> No.2133756
File: 619 KB, 620x877, 39 copy.png [View same] [iqdb] [saucenao] [google]
2133756

>> No.2133758
File: 534 KB, 1000x813, june-26-2015.jpg [View same] [iqdb] [saucenao] [google]
2133758

here's a 2 and half hour drawing

>> No.2133767

>>2133727
Drop the gimmicky brush, paint on an actual canvas if you want it to look like canvas.

>> No.2133791

>>2133767
Sorry, but I like using that brush. It's a matter of preference.
>>2133736
You're right. The size of the head was off by a teeny bit. I'll try to be more careful with my value groupings next time.

>> No.2133792
File: 81 KB, 620x877, coffeeisagodsend.jpg [View same] [iqdb] [saucenao] [google]
2133792

quick lil' speedpaint to start of the day

>> No.2133793

>>2133758
sweet

>> No.2133806

>>2133758
Its really nice. I like it. But how 2 and a half hours? What took the most time?

>> No.2133832

>>2133806
im still kind of a beginner, so measurements take me about 40 minutes. I usually don't get the face right the first time so I have to edit it a bit.

then the rest is building up values with H, HB, 2B, 3B, 4B, maybe 8B.

I'd say the measurements and the face took me about an hour and a half, and the rest took an hour.

>> No.2133949
File: 792 KB, 746x914, Screen Shot 2015-06-26 at 4.03.25 PM.png [View same] [iqdb] [saucenao] [google]
2133949

starting color studies with an easier one

>> No.2133961

>>2133949
The far eye (on the right side of the canvas) is too small and too high up on the face in comparison to the other eye. The nose bridge may also be a bit wide, but I would need to see your ref to be sure.
Other than that this looks really good!

>> No.2133966
File: 602 KB, 1200x1120, okapi.jpg [View same] [iqdb] [saucenao] [google]
2133966

>> No.2134010

>>2133966

mouth looks really flat

>> No.2134014
File: 179 KB, 800x571, gril.jpg [View same] [iqdb] [saucenao] [google]
2134014

making a naked girl based on this drawing

>>2133758

>> No.2134033

>>2134014
boobs dont sway that dramatically, even really big boobs, so hers look like they're melting off of her chest. especially since in this pose they'd prob be propped up against the pillow that her arm is resting on.

>> No.2134044
File: 206 KB, 990x905, dickhead knight.jpg [View same] [iqdb] [saucenao] [google]
2134044

>> No.2134053

>>2133966
values and colors are really nice, but it's hard to appreciate them on the blank white back ground. Even if you just throw down a low saturation colored back ground, it'll make the head pop out more and complement the colors a bit. Besides that you could push the rendering a bit but it looks nice as a sketch if that's what you were going for

also
>>2134010
this guy's an idiot

>> No.2134054
File: 228 KB, 750x536, gril2.jpg [View same] [iqdb] [saucenao] [google]
2134054

>>2134033
they're saggy? can i use that excuse. i haven't drawn a lot of young big boobs, only old big boobs.

idk how you digital guys work on stuff for so long either. i gave this like an hour and i didn't think i had anything else to do to it.

the turd polishing is weak in me

>> No.2134074
File: 305 KB, 757x515, Screen Shot 2015-06-26 at 9.46.50 PM.png [View same] [iqdb] [saucenao] [google]
2134074

>>2134054
you obviously don't have breasts.
I obviously don't have any sort of paint program :^)

>> No.2134096

>>2134014
Is that Mr. Magoo with a vagoo?

>> No.2134133

>>2134074
I don't agree.

>> No.2134138
File: 96 KB, 496x845, Cuerpo Humano 2.jpg [View same] [iqdb] [saucenao] [google]
2134138

Well, I used one of the images from the previous thread. I am practicing anatomy but still can't draw hands properly.

Somebody please tell me if I am in the right way.

>> No.2134146
File: 504 KB, 1286x600, 328.jpg [View same] [iqdb] [saucenao] [google]
2134146

>>2133966
Really nice, but I wonder if you are too preoccupied with getting that efficient stroke count and simple indication of things. How much are you learning of the forms and colours? How much are you asking yourself why things look the way they are vs just copying the shape. It feels a bit flat and sort of self aware of the marks...maybe I am making some assumptions but I feel you can explore the forms and shapes in a more thorough and educational way instead of worrying about the end result and relying on the feathery qualities of the brush to carry the image.

>>2134044
Looks good, just a few nitpicks:
1- the contour of the face is a bit too strong, I think you can simplify the outer silhouette of it on the left side against the sky
2 - the eye on the left should be painted in properly
3 - the reflected green light is a bit strong on the jaw
4 - the lighting isn't consistent. The nose wouldn't have light on it from the sun of that angle. I painted two versions, one where it would need mroe light on the head for hte nose to be hit, and the other where the nose isn't lit. Also the ear would have more direct light hitting it.
5 - I didn't address this in the paintover, but be careful that all your brushstrokes are the same size.

>> No.2134151

>>2134146
good crits

>> No.2134156
File: 561 KB, 734x912, ic.png [View same] [iqdb] [saucenao] [google]
2134156

Hair and fabric eludes me crit please?

>> No.2134160

beginning with this, but i got stuck with the chin/beard. how do i proceed?

>> No.2134163
File: 299 KB, 1000x1333, DSC_0006.jpg [View same] [iqdb] [saucenao] [google]
2134163

>>2134160
fck me

>> No.2134164
File: 290 KB, 610x537, dasho.png [View same] [iqdb] [saucenao] [google]
2134164

>>2134163
the original btw

>> No.2134207
File: 60 KB, 539x960, sjh.jpg [View same] [iqdb] [saucenao] [google]
2134207

>>2133032
Photo study of Scarlett Johansson I did with a blue .38 pen.

>> No.2134209

>>2134207
You've got a good likeness down but your hatching still fails to give us the geometry of her face, it still looks full of symbols. Remember to build the head, as if it were a mechanism.
https://youtu.be/3Gi3WJvk1_o?t=21m53s

>> No.2134224

>>2133949
Thanks for painting my waifu.

>> No.2134238

>>2134207
the likeness is okay but fuck those eyes just mess up the whole picture

>> No.2134241

>>2134224
Your waifu is zac efron?

>> No.2134273

>>2134146
Thanks! I also had a feeling that theres something wrong with lightning but couldnt figure out what exactly.

>> No.2134274

>>2133961
I think the eyes are on point but it's the other facial features that are off (nose is, but mouth isnot in perspective, the face is actually leaning towards us a bit)

>> No.2134278
File: 388 KB, 679x960, dtstudy.jpg [View same] [iqdb] [saucenao] [google]
2134278

studddyyyy

>> No.2134281

>>2133412
No prob boss. Anything else?

>> No.2134310

>>2134146
You clearly have no idea what you're talking about

>> No.2134320

>>2134156
are her eyes really like that?

>> No.2134362
File: 42 KB, 640x640, 11380304_752067681582274_1173953635_n.jpg [View same] [iqdb] [saucenao] [google]
2134362

more destiny shit

>> No.2134368
File: 154 KB, 900x718, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2134368

studying some portraits
fucked up the folders so much

>> No.2134378

>>2134320
what?

>> No.2134400
File: 551 KB, 844x950, sawyou.png [View same] [iqdb] [saucenao] [google]
2134400

all i can muster the energy to draw for is silly character idea sketches...

>> No.2134409
File: 170 KB, 756x850, pew.png [View same] [iqdb] [saucenao] [google]
2134409

>>2134400
mehh

>> No.2134415

>>2134400
>>2134409
What are you hoping to get by posting these?

Motivation?

If you were a better draughtsman drawing would be easier and less of a hump. Keep at it or give up

>> No.2134416
File: 550 KB, 1000x1454, valkyrie.jpg [View same] [iqdb] [saucenao] [google]
2134416

After 20+ hours working with picrelated I realized that it's shit. What do?

>> No.2134417

>>2134415
tips if any for faces with the top, and comments on if the figure is too warped in the bottom.

>> No.2134422

>>2134416
learn from your mistakes and start a new painting, this is how you git gud. god speed anon

>> No.2134427

>>2134422
Thanks, I'll try my best this time

>> No.2134430
File: 33 KB, 960x720, apocalypse soldier girl wip.jpg [View same] [iqdb] [saucenao] [google]
2134430

WIP. Tips on environment or anything in general?

>> No.2134441
File: 909 KB, 3843x2822, DSCF1844 copy.jpg [View same] [iqdb] [saucenao] [google]
2134441

>>2133032

>> No.2134445

>>2134427
Don't give up on it yet just because one person told you to. I think it still has potential. The mans face still needs fixing, but I think you'll get a lot more out of it by seeing it through to completion.

Keep up at it! After fixing the guys face, I would just go into detailing and more complete renderings. You've kept everything very loose and implied up to this point.

>> No.2134452

>>2134400
These are hard to crit because they appear hasty and uncommitted. Just keep churning them out and whatever weaknesses you perceive in your work, don't fizzle out (eg guy with mug on top right). If it seems difficult, meet it head on. It will get easier. Also I might be wrong but you seem to be using references that are not from real life, but from stylized artwork. This can mislead you if you are still learning a lot, so if you are doing that I suggest working
from real life at least in conjunction to that.

>>2134409
The figure is very wonky. Static inexpressive head and rubbery legs. The neck is supposedly compressed there but it's not shown well.

Your lines are not chicken scratch level but there is a lot of unnecessary restating and lack of precision.
Rather than nitpick problems about these specific drawings, I think it's better to keep on drawing and get that momentum going. I don't mean work faster, but more deliberately.

>> No.2134462

>>2134445
Yeah, I've been told to finish it by several people now. Also there is more problems than just guy's head, will work on it a bit more I guess

>> No.2134469

>>2134310
What a useless comment. The least you could do is explain why you think he is wrong. For all I know you could have 100% valid reasons for disagreeing, but from your comment you are indistinguishable from a troll.

>> No.2134473

>>2134469
>indistinguishable from a troll
In all fairness that guy probably is a troll.

>> No.2134486
File: 134 KB, 1000x787, eye practice.png [View same] [iqdb] [saucenao] [google]
2134486

>>2133032
Did this in an hour and without reference, any tips on my brushwork and edges or something? is there something about the eye in general I got wrong? Thanks guys

>> No.2134489

>>2134278
Very nice.

Me personally, I like it, nah fuck it I love it!

Jokes aside, the parts in the front could be a little more fleshed out, the figues seem kinda rough but its still a very nice piece you got there anon

>> No.2134492

>>2134486
use reference

>> No.2134502
File: 1.08 MB, 1476x1252, 1435378655113.png [View same] [iqdb] [saucenao] [google]
2134502

>>2134156
>>2134320
I think I know what he meant, and worked on your painting and added some crit

You are showing real talent but dont try to be a photocopier and get to learn your tools better
good luck anon

>> No.2134503

>>2134492
I can do way better with reference thats a given but it was honestly rather to practice on my brushwork and digital painting skills, do you have anything to add to it?

>> No.2134511

>>2134502
Nice of you to take the time to do a paintover for them, but honestly I can't tell them apart. The fact that you need to label which one is which should be telling. The only difference I really see is the shirt now has a proper edge to it instead of the blurred edge, and you moved the eye over a bit. I don't think the outlines on her neck help to be honest.

>> No.2134528
File: 79 KB, 730x1095, 719c6b4c55541cea473696832aa31285.jpg [View same] [iqdb] [saucenao] [google]
2134528

>>2134502
thank you for the crit.

I have to agree with this person though >>2134511

>Weak brushes
its an oil paint brush i use before i render fully the shadows i paint them in with a round hard and blend them out with an oil brush. Probably not the best way to do it tbh, but i enjoy the effect it gives to paintings.


here is the reference i used.

>> No.2134546

>>2134503
Not the guy you were talking to, but you'll probably not get meaningful crit if you post such a small piece like that. It's very hard to judge your skills based just on that. So I suggest a bunch of different eyes or painting the entire face.
>I can do way better with reference thats a given
That's not an excuse, may sound harsh but janky is janky, ref or no ref.

>> No.2134552

>>2134238
How do I improve the eyes?

>> No.2134557
File: 79 KB, 1066x528, z525.png [View same] [iqdb] [saucenao] [google]
2134557

>> No.2134568
File: 853 KB, 1920x1080, Atropos scissors.png [View same] [iqdb] [saucenao] [google]
2134568

Just drew this yesterday.

>> No.2134570

>>2133096
Love it. Great style

>> No.2134572

>>2133370
Original

>> No.2134579

>>2134557
Anon, are you using MS paint?

>> No.2134583

>>2134579
yes

>> No.2134584

>>2133064
there is no trip code here i don't understand I am you

>> No.2134598
File: 359 KB, 531x850, grandma.jpg [View same] [iqdb] [saucenao] [google]
2134598

this ones called "Grandma!"

>> No.2134602
File: 69 KB, 681x827, wip.jpg [View same] [iqdb] [saucenao] [google]
2134602

Something im working on

>> No.2134640

>>2134511
>>2134528
Well I know its not extremely good or anything but I thought the eyes positions were the most obvious faults

Also dont try to do single hairs like that (the ones in her face) it looks weird, just leave them out.

The reference seems to have eyebrows at the same thickness, her eyes are still a bit weird I'll give you that, but her mouth and hair especially are xtremely different to your picture, also her face is smaller and her jaw line is more defined, her neck does look different and is thinner and there are some hard lines that you might miss at her jaw line.

>> No.2134655
File: 73 KB, 1066x528, z526.png [View same] [iqdb] [saucenao] [google]
2134655

>> No.2134663

>>2134655
>using paint
>drawing this
>being here
Nigga you need to leave

>> No.2134667

>>2134663
No, I think that would be you. At least he's posting artwork.

>> No.2134678

>>2134663
why?

>> No.2134696
File: 333 KB, 531x850, grandma2.jpg [View same] [iqdb] [saucenao] [google]
2134696

>>2134598
is this version better?

>> No.2134722

>>2134224
Zac Efron doesn't make my weenie cry like Cara.

>> No.2134723

>>2134696

I'm fairly sure you're going for fire/explosion, so you need to show that in you're drawing or at least give it an orange glow so that it has the impression of smoldering; Otherwise people could think grandma's ashes are just being blown out by air and not a "boom".

>> No.2134724

>>2134722
Accidentally replied to >>2134224 instead of >>2134241

>> No.2134732

>>2134696
yeh

>> No.2134735
File: 367 KB, 1189x842, welcome.jpg [View same] [iqdb] [saucenao] [google]
2134735

>> No.2134738

>>2134723
the other version i posted has lava coming out of it. is that one better? it's supposed to be like a volcano erupting but it's usually either smoke or lava and i wanted both preferably.

>> No.2134739

>>2134735
this kinda stuff really makes me wonder how much of digital is just brushes and not actually drawing vision. wouldn't it be better to learn from using the default round brush and drawing every leaf/ bush/blade of grass while your starting out as opposed to a bunch of textures layered on top of each other.

can this nigga really draw a tree, that's what i wanna know.

>> No.2134752

>>2134739
It would be the same thing to do it with a basic round, only much slower. Texture brushes save time, and if used properly make things look better.

Do you criticize traditional painters for using things to help them? "Ah you used a ruler, thing like this make me wonder if you can draw a straight line or not"

>> No.2134764
File: 188 KB, 1212x705, qeqwweq.jpg [View same] [iqdb] [saucenao] [google]
2134764

>>2134739
Look how Bob Ross paint trees its aint round brush. Real life brushes have some texture too. To answer your question heres pick of mine i posted here earlier using only round brush. You can see that i pretty much suck at drawing trees lol and grass and all that similar shit. But dunno if i had some references i might be able to copy tree from it in 30202303 hours of autism. I think i should try to do it

>> No.2134770

>>2134764
i think there's some value in learning to draw individual elements of a drawing before zooming out and making bigger picture stuff.

Like say being able to draw a leaf on it's own in detail, or the bark of a tree in detail, or a bushel of leaves in detail, before going on to make a whole tree.

i think texture brushes might rob you of otherwise good practice in proper drawing.

>>2134752
traditional is a different thing entirely. coercing the image of a tree out of a few simple, deft brushstrokes is a skill entirely seperate from what is done in photoshop with custom brushes. I would liken photoshop brushes more to using stamps. i always see that self-portrait of the guy made with a brush that just makes dicks. there's no technique in traditional painting that creates perfect, juicy, transparent dicks in one stroke.

>> No.2134776

>>2134452
thank bro, these all help alot.

>> No.2134777

>>2134764
I think one way to think about it is, what makes your way of painting yours assuming there are people out there using the exact same texture brush.

Sucky or not, I had a lot more fun looking at the trees in this pic rather than in the other one. Because I could see more of your own individual decisions in simplifying and shaping them.

I like the mushroom in the other one. It seems to be a rainy pic. perfect for mushrooms.

>> No.2134795
File: 110 KB, 829x654, mm-wip2.png [View same] [iqdb] [saucenao] [google]
2134795

wip

>> No.2134798

>>2133040
>Those dead eyes.....

>> No.2134807

>>2134770
>coercing the image of a tree out of a few simple, deft brushstrokes is a skill entirely seperate from what is done in photoshop with custom brushes
Have you actually painted in photoshop? Because while yes, you can make a tree shaped brush and stamp it in, that will look pretty shit. It's very possible to manually paint in trees in digital with skill, even when using brushes that have some texture to them.

>> No.2134845
File: 452 KB, 603x797, Screen shot 2015-06-28 at 3.33.39 AM.png [View same] [iqdb] [saucenao] [google]
2134845

Fuck /ic/, where am I fucking up this hand I don't get it, please help

>> No.2134858

>>2134845
Looks alright actually. The hand might be a bit large compared to her face though, maybe the palm is a bit a wide as well. It has a manly feel, but maybe that is intentional? Have you tried putting your hand in the same pose in a mirror? Might help out. I just tried and it is fairly similar to what you painted, but maybe those small differences make a big difference.

The thing about the hand that looks off to me is that it is painted in a different key than the face. Like the face has some rich dark shadows, whereas the hand looks very washed out. Look for common planes...are there any planes on the hand that are the same angle as a plane on the face? Those common planes should be the same value then.

And where is the hand sitting in space. It kinda looks like her fingers are resting on her face, but then they would cast a shadow on her cheek in the same way the cigarette casts a shadow down her chin. So we must assume the hand is floating a bit off her face, which is a bit odd.

Other than those issues, things are looking pretty cool. You have a really nice fresh style so I am hesitant to make too many suggestions which may destroy this. It's a fine line to walk. The things that jump out at me though are the values are a bit blown out. Like you don't stick to the local values well. But maybe it will ruin it if you do the correct values. I can't say. The other thing is the lips, I don't like the super hard edge all around it, perhaps softening it slightly would help, maybe adding in some specular highlights too since it is lipsticky.

>> No.2134881

>>2134858
Thanks a lot for the advice! I've just now figured that out concerning the tones on the hand.. I'll fix that, the cast shadows and planes too. Also the brushwork cause as of now it's a lot more smooth than on the face. I've thought about making the hand smaller, but like I wanna walk the line between manly and girly and it's hard to do that whilst not making everything look off.

And I'll look into doing more value exercises from now on, I'm pretty new to painting.

>> No.2134908

>>2134845
I think it's a bit wide from the wrist

>> No.2135038
File: 92 KB, 1022x523, z527f.png [View same] [iqdb] [saucenao] [google]
2135038

>> No.2135072
File: 763 KB, 622x974, Screen Shot 2015-06-27 at 11.02.57 PM.png [View same] [iqdb] [saucenao] [google]
2135072

color is pretty fucking hard

>> No.2135081

>>2135072
That is really nice Anon
Nothing to criticize except for the eyes maybe, especially the iris and pupils blend too much into each other, you want some harder edges there

>> No.2135084
File: 70 KB, 800x1074, W9rkPyk.jpg [View same] [iqdb] [saucenao] [google]
2135084

>> No.2135088

>>2135072

muddyyyyyyyyyyyyyyyyyyy. are you sure your monitor is calibrated? good drawing though.

>> No.2135109

>>2135081
Yeah I was trying to go for a glossy look but coming back after a break it kinda looks dumb
>>2135088
i wouldn't know I'm not good with machines. What do you mean by muddy? I hear it used often but I never really know what it exactly refers to.

>> No.2135113

>>2135109
muddy colors are a product of incorrect color temperatures. looks ok to me on my dell u2515h.

>> No.2135121

>>2133727
Don't be afraid to give her a larger chin and more rounded nose, it may feel mannish but to everyone else it'll still look like a girl - and a more anatomically correct one at that.

Hair can be given a concave shape, but try to make it start at a place where the curvature wouldn't go on - imagine it as emerging from behind a solid circle.

I like the texture and you have a pretty good eye for value.

>> No.2135125

>>2133093
lold
>>2133106
lold fucking harder

god I love /ic/

>> No.2135136

>>2135072
Colour temperatures are nice but the eyes are too far apart, unless this is the ayy lmao girl

>> No.2135200
File: 154 KB, 640x640, cara_zac.jpg [View same] [iqdb] [saucenao] [google]
2135200

>>2134722

>> No.2135201

>>2134795
Looks alright, nothing to really criticize at this point, the girls face is very off though, eyes position and nose is way too high, extend the canvas and do her whole face

Check your proportions mate

>> No.2135208
File: 34 KB, 506x327, doodlan.png [View same] [iqdb] [saucenao] [google]
2135208

>tfw started browsing /ic/ at work and felt like doodling but I can only use MSPaint and mouse
Also, this board makes me depressed. Why didn't I have any motivation to actually get some book and do stuff like studies when I still had time for that? Maybe I could draw awesome stuff too if I did ;_;

>> No.2135211

>>2135084
you like moebius i guess

>> No.2135215

>>2135038
whew, cool

>> No.2135275
File: 138 KB, 940x529, seasons.jpg [View same] [iqdb] [saucenao] [google]
2135275

so i want to do some kind of character illustration.
and the theme would be "flowers of the seasons"
so this will be like spirits/goddeses kind of thing. but im kinda stuck with the design

>> No.2135324
File: 651 KB, 1100x530, Eostre Small.png [View same] [iqdb] [saucenao] [google]
2135324

from today

>> No.2135374
File: 453 KB, 2198x1574, WitchScenery2.png [View same] [iqdb] [saucenao] [google]
2135374

Does the lighting look good in relation to the lightning?
Haven't started on the ocean part

>> No.2135420

>>2134881
Cool glad my comment helped! It's funny about the values actually, like they are slightly "wrong" and you say you are new to painting, but your sense of form is really really well developed, so the image is successful even with the odd values. I'm not sure how to put it haha, but it's neat.

>> No.2135431
File: 191 KB, 1000x1294, mm-portrait1.png [View same] [iqdb] [saucenao] [google]
2135431

s'more progress

>> No.2135433

>>2135431
how do you do lineart looking like that? is it scaled down?

>> No.2135434

>>2135324
Nice

>> No.2135435

>>2135433
It looks like he erased the sketch lines, I personally find it better than spending hours trying to draw straight lines over a sketch.

>> No.2135443

>>2135433
>>2135435

its about 1/4th of the actual size, I just lean up the lines I like from the sketch and erase / redraw those that I don't like

>> No.2135446
File: 1.15 MB, 1672x2576, patroklos.png [View same] [iqdb] [saucenao] [google]
2135446

>>2134492
>>2134546
I just finished a kind of self portrait(I dont have long hair :D) and my mouth isnt as full and feminine by using a mirror at my side. What do you think?

>> No.2135447

>>2135446
sorry forgot to resize :(

>> No.2135475

>>2135136
not him but the model actually looks like this

>> No.2135478

>>2135446
Your value range is ok, work a little on smoother transitions as your whites fade too roughly into your darks especially on the forehead. Also study more skulls because the mouth is too low and out of proportion to where the jaw would be.
Keep at it anon, i believe in you!

>> No.2135484
File: 61 KB, 1078x532, z524b.png [View same] [iqdb] [saucenao] [google]
2135484

>>2135215
thank you

>> No.2135494

>>2135478
thanks anon

I know the proportions are a bit off, I started without reference and I didnt completely use my own face, thats most likely why the mouth is a little too low (I guess) but I liked how it turned out during the process so I kept at it.

Thank your for your critique, I know my transitions need some coherence but I am kind of rambling around with different brushes and edges right now (its like my first real digital portrait).

>> No.2135498

>>2135484
mate, even if there would be some talent(which is not exactly showing there) and if your knowledge of anatomy would be better(like way better) paint is a shit programm to do your skills justice by any means.

Nobody could create something really good with it, the options are way too limited.

Get Photoshop, Manga studio, sai or any other programm you like, and work on it. But you should drop the computer right now and get some traditional practice because its a little bit more natural and its more forgiving and easier to grasp for beginners

>> No.2135503
File: 692 KB, 1000x1000, purple.png [View same] [iqdb] [saucenao] [google]
2135503

I'm really new at this, but here's my latest drawing. Also, I removed the face for your sanity, believe me you don't want to see it.
I'm going to go practice shading and... faces.

>> No.2135505

>>2135503
post in beginner threads, these draw threads are for the "better" ones

they will give you all the help you need

There is way too much wrong with your picture, the sahding and proportions are at least kind of there but its really rough

>> No.2135507

>>2135505
shit woops

>> No.2135512
File: 65 KB, 1496x854, nahhh.jpg [View same] [iqdb] [saucenao] [google]
2135512

>>2135275
come up with something original, this is all the assasins creed rpg fantasy garbage that we see all damn time, its fucking overused, if you want to design go through historic clothing, look at old masters depictions of queens maybe and please stop with the bad ass womyn meme, its overused, let women be feminine and with this I dont mean add a bra but actually do feminine designs, the on the the far right is the best one in that regard

Also study anatomy more and just get historic inspiration, its extremely important.

>> No.2135513

>>2135507
Dont worry, its just a tip, because this isnt really for beginners but more advanced drawings/paintings

>> No.2135518

>>2134014
No, you can't use that excuse. It looks like her boobs/or entire chest even) are being sucked sideways by a powerful vacuum.

>> No.2135521

>>2135518
Pardon, I meant the "saggy" excuse you used in your next post.

>> No.2135524

>>2134133
I'm sorry you don't, cause this guys >>2134074
is right.

>> No.2135529

>>2134138
Well your body looks good, there are a few things like the neck and the position of some muscles but thats minor and you will learn it, I feel what you need to hear is about hands.

Hands are not easy, they are extremely complex and go a long way, not as hard as the face in some way but very hard in the fact that theyre so flexible, so dont assume that youre bad for not being good at hands, its really hard to do them good and takes long practice on its own. Study your own hand, study the anatomy too and dont give up anon.

>> No.2135570
File: 906 KB, 2154x2873, image.jpg [View same] [iqdb] [saucenao] [google]
2135570

Please critique the face (drawn from reference)

>> No.2135583
File: 8 KB, 1152x648, spooky ghost.png [View same] [iqdb] [saucenao] [google]
2135583

hey guys I just got started with abstract experimental art, let me know what you think :)

>> No.2135593

>>2135570
post the ref.
think two sec

>> No.2135636
File: 19 KB, 720x490, FB_IMG_1435519619767.jpg [View same] [iqdb] [saucenao] [google]
2135636

>> No.2135650
File: 630 KB, 1449x2236, image.jpg [View same] [iqdb] [saucenao] [google]
2135650

>>2135593
I didn't exactly try to copy the reference, so I ask not judge as a likeness but just on construction

>> No.2135661

>>2135650
what a shitty excuse

>> No.2135665

>>2135650
Drawing an image is not about making an exact copy, as long as your goal is not to make an exact copy.
Your drawing is not bad at all, but did you construct the head? You could've probably made it more on point that way.
The hair is a big too sketchy, think of it as blobs and not as single hairs.

>> No.2135668

>>2135665
Thx. Yeah, I started with a ball and everything and constructed the forms of the face using the reference's features. Ik I need to work on hair lol.

>> No.2135701

>>2134552
learn 2 anatomy.

Imagine the whole eyeball in the face for example - you'll find it's way too big.

>> No.2135741
File: 44 KB, 904x800, 8ClPaJC.jpg [View same] [iqdb] [saucenao] [google]
2135741

Crit pls

>> No.2135759
File: 77 KB, 890x1000, sculpture_study1.jpg [View same] [iqdb] [saucenao] [google]
2135759

>> No.2135762

>>2135741
use darker darks pls. you have no range right now.

>> No.2135770
File: 59 KB, 904x800, P8drDUf.jpg [View same] [iqdb] [saucenao] [google]
2135770

>>2135762
I tried to darken it.

>> No.2135775
File: 207 KB, 1201x835, darmani-addition.png [View same] [iqdb] [saucenao] [google]
2135775

adding in Goron Link (Darmani)

>> No.2135784

>>2135775
You did that dragonball piece a while back right?
Looking forward to seeing this finished and painted.

>> No.2135788

>>2135784

not sure, might be me but the last time I did anything DBZ was some time ago

>> No.2135790

>>2135775
Nice! You got a blog or anything?

>> No.2135797
File: 261 KB, 1600x1200, Xover.png [View same] [iqdb] [saucenao] [google]
2135797

This is an amateur draw, I don't have wacon, I'm poor, but I did my best, I like chibi

>> No.2135813
File: 722 KB, 2144x2860, image.jpg [View same] [iqdb] [saucenao] [google]
2135813

Drawn from imagination. Please critique

>> No.2135827
File: 226 KB, 966x578, furfag.png [View same] [iqdb] [saucenao] [google]
2135827

How do I into some qt simple background? Anyone got some advice?

>> No.2135838 [DELETED] 
File: 451 KB, 3840x2160, Enter not this grove..jpg [View same] [iqdb] [saucenao] [google]
2135838

I'm always impressed by these threads, I am envious, I hope I can be anywhere near as good someday.

Just finished this (from imagination), very much a beginner. Tear it apart, if you will.

>> No.2135840

>>2135838
i feel like her boobs are waaaaay far down. as in, that area above here breasts is too long.
other than that i am also a beginner so cant really tear you apart sry

>> No.2135842
File: 118 KB, 1778x1000, Low down boobs.jpg [View same] [iqdb] [saucenao] [google]
2135842

>>2135840
Thanks anon, just realised I didn't resize it. I renamed it appropriately.

>> No.2135843

>>2135636
The skin on this looks great, I think the only things that stand out to me are that the muscle shading on the upright leg might be a touch too sever and the furthest eyebrow's line, just above the hair, seems to make it appear to protrude a little. Great drawing.

>> No.2135844

>>2135843
*severe.

>> No.2135847
File: 639 KB, 998x723, 2015 june 28 grayscale study 1 progr.png [View same] [iqdb] [saucenao] [google]
2135847

Focusing on values mostly. Because of that, I figured I'd do the semi-cheating 'paste ref directly onto sketch so mistakes jump out, then hide it and try again' until it was passable. I can't usually draw this good, but right now I just care about painting values.

So how am I doing?

>> No.2135850

>>2135847
this is a mess. learn the fundamentals first please.

>> No.2135863

>>2135850

You got anything more specific for me? I'm trying to make the most out of this study, still got at least another hour to go before I call it quits.

>> No.2135881
File: 67 KB, 819x935, 44.jpg [View same] [iqdb] [saucenao] [google]
2135881

>>2133032

>> No.2135887
File: 151 KB, 1141x1422, tumblr_nqcuraog8Z1smtuuwo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2135887

Trying to start working with colours. Here's some referencless stuff. Please critique

>> No.2135888
File: 144 KB, 1280x1642, tumblr_npyejhlCOA1smtuuwo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2135888

>>2135887

>> No.2135889
File: 429 KB, 992x744, wolve.jpg [View same] [iqdb] [saucenao] [google]
2135889

>> No.2135891
File: 221 KB, 1280x1551, tumblr_notmwrRSB41smtuuwo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2135891

>>2135888

>> No.2135895

>>2133590
Show a cute lil bone pattern on the outside, like an x-ray dealio

>> No.2135898

>>2135889
please critique / tipps on the hatching as im trying to improve on this

>> No.2135919
File: 18 KB, 850x522, z529.png [View same] [iqdb] [saucenao] [google]
2135919

>>2135498
i understand and agree with most of the things you said, but i think i can learn some more tings before stop using ms paint

>> No.2135956
File: 379 KB, 800x1160, 2015 june 28 grayscale study 1d.png [View same] [iqdb] [saucenao] [google]
2135956

>>2135847
Cont.

Will continue tomorrow, I'll probably stop before the hands. Wish I loved drawing the way I love shading/coloring.

>> No.2135959
File: 444 KB, 1500x1941, mm-portrait2.png [View same] [iqdb] [saucenao] [google]
2135959

goron is in place

>> No.2135963

>>2135956
your'e just copying without any understanding at all. Lol @ even including the bg

>> No.2135968

>>2135963

Could you offer suggestions or elaborate what you mean? I'd be very grateful!

>> No.2135970

>>2135968
it shows an overall lack of knowledge of fundamentals and is just an image replication

>> No.2136001

>>2135970

I got that from your previous post. Do you mean I'm having trouble with understanding forms, or how values work? Or that I should focus less on what I'm seeing and emphasize the forms better? Or am I building up details too quick? Combination? Something else entirely?

Sorry for not understanding your meaning, but I really wanna improve and every little bit helps a ton. Thank you!

>> No.2136005

>>2136001
Look like you don't truly understand it. You are copying 2d shapes and have some basic understanding of the 3d forms, but the way you paint it and treat thigns show you aren't fully "getting it". Like the shadows look like you picked the value of the photo and copied that shape, but they don't look like shadows. Just looks like a dark value in a shape on him. The values aren't sticking to the planes properly, it looks just sorta like a copy. Like even the 2d shapes are kinds off a bit. Just doesn't seem like you are observing close enough and understanding it well. It doesn't help that the values are a bit weird in the photo, so you are just getting more confused by it. Like you can't really tell the different between when it is dark because the form turns, when it is dakr because of a cast shadow, or dark because of local value.

>> No.2136022

>>2136005

Thank you very much, that's incredibly helpful! I think I see what you mean, so I'll do some still-life studies next and really focus on all the things you mentioned. I really appreciate it!

>> No.2136081

>>2135959
Dude you so have to finish this then let me get it as a tattoo, I'll even post that shit!

>> No.2136106
File: 1.77 MB, 3920x2204, DSC_0306.jpg [View same] [iqdb] [saucenao] [google]
2136106

>> No.2136141

PHOTOSHOP QUESTION:

Fairly new to PS. Using CC 15.
Holding shift will fix your brush to draw in a straight vertical or horizontal line. My question being; is there a shortcut to do the same with a diagonal line?

>> No.2136151
File: 214 KB, 866x386, zn5gil71.jpg [View same] [iqdb] [saucenao] [google]
2136151

>>2136106
Absolutely contumacious behavior!

>> No.2136154

>>2136141
Rotating the canvas works, and then you can also click and then shift click, which draws a line between the two points.

>> No.2136227
File: 192 KB, 1000x579, mvstudy1.jpg [View same] [iqdb] [saucenao] [google]
2136227

quickie

>> No.2136228

>>2136227
I like the values.
Do porn.

>> No.2136243

>>2136227
really good

>> No.2136266

>>2136227
promising progress

>> No.2136284

>>2136141
Click once at the starting point, then press and hold shift while you click the desired end point.

>> No.2136286

>>2136227
nice edges nice brush control nice values, I like it anon, this thread is one of the better ones so far

>> No.2136555
File: 51 KB, 822x573, z530g.png [View same] [iqdb] [saucenao] [google]
2136555

>> No.2136572

>>2133402
Love the brushstrokes; they are absolutely gorgeous but my eyes are constantly drawn to the sky and the bottom of the scene seems lost

>> No.2136577

>>2133040
>furfags
>webcomics
JUST STOP

>> No.2136582

>>2134441
Imagine the bird had a human head and the flower had a human body

>> No.2136590
File: 565 KB, 1110x800, 06-19-2015Construction.png [View same] [iqdb] [saucenao] [google]
2136590

Still doing Mechanical Mondays.

Still getting my ass kicked by it.

>> No.2136593

>>2136590

you can unify all planes who are facing the same angle by applying the same hue shift to them. give it a shot.

>> No.2136597 [DELETED] 

>>2136284
>>2136154
Thanks

but now I have another question. I remember doing this before but can't figure out how to do it now. How do I change the perspective of text like the intro of a star wars movie.

>> No.2136598

>>2136227
Saved.

>>2136286 Agreed

>> No.2136613

>>2135956
Try not to use pure blacks, vary your value range more, and use more hard edges.

>> No.2136630

>>2133040
Work on your expressions. Like, hammer the shit out of them. Everything else you're doing is good nuff imo.

>> No.2136649
File: 702 KB, 720x936, Inkling pastel.png [View same] [iqdb] [saucenao] [google]
2136649

did this a few days ago, how is it?

>> No.2136672
File: 1.66 MB, 1500x1821, rt10.png [View same] [iqdb] [saucenao] [google]
2136672

>> No.2136827
File: 242 KB, 1000x750, ares.png [View same] [iqdb] [saucenao] [google]
2136827

Any critique before i get super into this one? have i made any errors in anatomy?

>> No.2137032

>>2136827
Where's the gesture? Where is the form, or the volume to make sure you're doing things in proportion? You're just lazily conceiving chicken scratches and drawing contour over them.

>> No.2137154
File: 851 KB, 1000x1667, achilles2(small.png [View same] [iqdb] [saucenao] [google]
2137154

Finished this yesterday

What's the verdict? Anything I did do wrong?

>> No.2137564

>>2137154

More shadow on the nose, less on the neck. Shadow on the neck is in the wrong spot. Try moving it to the left more.

>> No.2137643
File: 104 KB, 993x902, zebv.jpg [View same] [iqdb] [saucenao] [google]
2137643

just a screenshot of something Im working on and I gotta say, there's something wrong with it. I dont know what it is.
I know its not hyper realism thats not what im going for but its something in the eyes maybe?
....maybe I suck at painting?

>> No.2138223

>>2135959
Where do you post?

>> No.2138392

>>2133758
i like it, with the exception of the left hand being too large