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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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File: 452 KB, 837x829, draw.jpg [View same] [iqdb] [saucenao] [google]
2110415 No.2110415 [Reply] [Original]

Previous thread >>2106582

Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2110419
File: 253 KB, 623x881, chinamage.jpg [View same] [iqdb] [saucenao] [google]
2110419

asian spear sort of guy

>> No.2110432
File: 276 KB, 1280x800, fogmachine.jpg [View same] [iqdb] [saucenao] [google]
2110432

"Fog Machine"

bonus self portrait

>> No.2110471
File: 198 KB, 1280x800, fogmachine2.jpg [View same] [iqdb] [saucenao] [google]
2110471

>>2110432
here's an alternate version. which one is better.

>> No.2110472
File: 128 KB, 1500x1154, ummmdl1.jpg [View same] [iqdb] [saucenao] [google]
2110472

a wip

>> No.2110489

>>2110472
>would run over for hitchhiking/10

>> No.2110497
File: 537 KB, 865x675, Screen Shot 2015-06-04 at 7.17.07 PM.png [View same] [iqdb] [saucenao] [google]
2110497

Debating scrapping this because I have no idea what to do with the environment. This dragon man thing has changed many times and while I had fun making it, I am starting to believe I can't make the environment work with him. FYI the background was supposed to be like a cliff meeting a mountain with the dragon coming around it. There was going to be a knight standing somewhere there with light from the dragons mouth hitting him. I understand that my idea is probably not exciting at all and generic, but I have never finished anything and just wanted to have 1 piece - Guess it won't be this one haha.

Would appreciate someone painting in or something to give me a better idea of what I could do.

>> No.2110499

>>2110489
cheers m80

>> No.2110501

>>2110497
keep the pose and have the dragon flying in the sky avoiding catapult fire.

>> No.2110532
File: 273 KB, 1000x563, QTE.jpg [View same] [iqdb] [saucenao] [google]
2110532

another quick video game illustration.

this ones called "QTE"

>> No.2110537
File: 56 KB, 1056x1044, Screen Shot 2015-06-02 at 11.09.10 PM.png [View same] [iqdb] [saucenao] [google]
2110537

furry shit for a request thread elsewhere. guy has one arm if the pose is confusing

>> No.2110550
File: 127 KB, 707x915, 1062c.jpg [View same] [iqdb] [saucenao] [google]
2110550

>> No.2110566

>>2110537
back to n8 chan with you!

>> No.2110572

>>2110550
is she jewish? because she has enough nose for three normal persons

>> No.2110596

>>2110566
I like it there. They tolerate me.

>> No.2110600

>>2110596
they tolerate you because you draw free shitty requests for them

>> No.2110602

>>2110572
how many jewish people do you know with wide upturned noses?

>> No.2110604

>>2110602
all of them

>> No.2110607

>>2110604
all 0 of them.

>> No.2110612

>>2110600
someones gotta do it. It's been helping me force myself to draw, because once I tell someone I'll make something I feel really bad if I don't follow through. I'm planning on ditching the style as soon as I get my tablet though, mostly because I'm using it as a crutch to make my trackpad work look tolerable.

>> No.2110655
File: 140 KB, 640x599, FWiDs9x.jpg [View same] [iqdb] [saucenao] [google]
2110655

Just got done with this, took probably 10 hours in all, maybe a little less.

>> No.2110656
File: 771 KB, 1000x1294, boo.png [View same] [iqdb] [saucenao] [google]
2110656

>>2110537
i like it, ear might be a bit misplaced tho

>> No.2110658
File: 138 KB, 453x758, old ass bitch.png [View same] [iqdb] [saucenao] [google]
2110658

It's so hard to get good looking strokes, you don't pay attention here and there and suddenly the values are muddy.

>> No.2110663

>>2110612
whaa? how many hours it took to do on trackpad?

>> No.2110688
File: 919 KB, 1141x1031, kyle.png [View same] [iqdb] [saucenao] [google]
2110688

drew this pic of my friend, just a simple caricature. how you guys like it?

>> No.2110691

>>2110688
AH! What the fuck!

wtf don't do that to people. What if I had a heart condition

>> No.2110692

>>2110532
lol 4 blacks

>> No.2110702

>>2110688
Kyle should get a new hair style or a better artist, cuz it reads like a turd as it is now. Especially the part hanging on the right, unless it's his giant tree ent hand scratching his scalp...

>> No.2110717
File: 236 KB, 841x1134, ladyvashj27.jpg [View same] [iqdb] [saucenao] [google]
2110717

Kinda finished with this. It was fun to do but i still have a lot of anatomy issues.
Ill study moar.

>> No.2110719

>>2110717
noice, make sure you study hands tho
and, not really artsy stuff but i dont think a mermaid would like be able to be out of the water like that, the only time she would, would be mid-jump

>> No.2110722

>>2110719
Yeah hands are difficult as fuck. And feet as well.
And yeah now that i think about it you are right. I feel silly now :x
Thanks!

>> No.2110737
File: 738 KB, 960x720, hmgj.png [View same] [iqdb] [saucenao] [google]
2110737

I know more or less what I want it too look like but I think I have enough room to make it look really good. Its making me lose motivation to finish

>> No.2110746 [DELETED] 

>>2110717
You should put a little extra effort into plotting your light sources too. Find those sweet spots and work on indicating light there. Just putting a lighter outline along an edge isn't enough (at your current skill level). See how you're indicating a light source by drawing a lighter outline along her waist and hips, but it pays no regard to what kind of surface (material) it passes over? Skin, metal, and fabric, all have very distinct properties when reflecting light.

You should also work more on your edges, especially the sharp ones. You show good edge control in her upper right arm, but it's lacking at her upper left.

You're doing good! Good luck with you're next one!

>> No.2110748

>>2110717
You should put a little extra effort into plotting your light sources too. Find those sweet spots and work on indicating light there. Just putting a lighter outline along an edge isn't enough (at your current skill level). See how you're indicating a light source by drawing a lighter outline along her waist and hips, but it pays no regard to what kind of surface (material) it passes over? Skin, metal, and fabric, all have very distinct properties when reflecting light.

You should also work more on your edges, especially the sharp ones. You show good edge control in her upper right arm, but it's lacking at her upper left.

You're doing good! Good luck with your next one!

>> No.2110750

>>2110748
Yeah i have no idea what im doing when im painting a light source. I have to study that as well because its very noticeable that im just putting random lights in random places.
Thank you so much! I appreciate your advice

>> No.2110759

>>2110737
well you already took a pic of it looking good so if you fuck up, at least youll have that
keep going!!

>> No.2110790

>>2110663
off and on, probably 2 hours. Maybe throw in another half because paint tends to make you want to go pixel perfect.

>> No.2110901
File: 2.19 MB, 3000x3000, 207-15-06.jpg [View same] [iqdb] [saucenao] [google]
2110901

>> No.2110906
File: 44 KB, 347x513, 3.jpg [View same] [iqdb] [saucenao] [google]
2110906

>> No.2110941
File: 77 KB, 388x586, 6.jpg [View same] [iqdb] [saucenao] [google]
2110941

>> No.2110955
File: 87 KB, 640x480, Snapshot_20150605_16.jpg [View same] [iqdb] [saucenao] [google]
2110955

>> No.2110985
File: 192 KB, 600x800, desertwitch_sketch.jpg [View same] [iqdb] [saucenao] [google]
2110985

Good to go?

>> No.2110988
File: 89 KB, 960x720, soldier and zombie pre-katarina.jpg [View same] [iqdb] [saucenao] [google]
2110988

>>2110415
>tfw i love my friends
1/2

>> No.2110989
File: 96 KB, 960x720, soldier and zombie post katarina.jpg [View same] [iqdb] [saucenao] [google]
2110989

>>2110988
2/2
yay

>> No.2111003
File: 980 KB, 305x320, pepe.gif [View same] [iqdb] [saucenao] [google]
2111003

>>2110988
>>2110989
>having friends

>> No.2111005

>>2110985
Dunno bout that value structure brah

>> No.2111006

>>2110901

'mud - the painting'

>> No.2111008

>>2111006
I presume you mean that the rendering is muddy not the colors, right?

>> No.2111010

>>2111008
you probably shouldnt presume then

>> No.2111014
File: 51 KB, 602x1000, dude.jpg [View same] [iqdb] [saucenao] [google]
2111014

Critique me, please.

>> No.2111016
File: 124 KB, 480x640, Solo de guitarra.jpg [View same] [iqdb] [saucenao] [google]
2111016

>>2110415
made with charcoal

>> No.2111017

>>2111014
pose is stiff
did you make thumbnails for this? doesn't seem like you took any time to design the armour or the pose. Reconsider the silhouette and shape design

>> No.2111024

>>2111010
So, did your comment have any substance? If so can you please elaborate, I would be really appreciate if you do.

>> No.2111055

>>2111016
Nice human copy machine

>> No.2111057

>>2111014

the specularity/reflectivity of the skin is very identical to that of the armor. that destroys the illusion of different material.

>> No.2111058

>>2111055
Nice jelly

>> No.2111067
File: 15 KB, 200x200, image.jpg [View same] [iqdb] [saucenao] [google]
2111067

>>2111003

>> No.2111099

>>2110688
I'm not exactly an expert on caricature, but it seems to me like this isn't quite exaggerated enough for one. It's kind of in an awkward place between portrait and caricature right now.

>> No.2111109
File: 2.87 MB, 1620x1516, reeeeeeee.png [View same] [iqdb] [saucenao] [google]
2111109

Can somebody please give me some advice on this? I'm probably going to render it out more because there are a few black lines here and there and the background can be slightly improved upon but I'm going to keep that fairly unfocused.

>> No.2111115
File: 2.25 MB, 2560x1920, 20150605_154148.jpg [View same] [iqdb] [saucenao] [google]
2111115

have ben drawing semi pro for 4 years so I DONT NEED LOOMIS

DONT TELL ME I NEED LOOMIS OR BOOKS CAUSE I DONT READ

sonic oc plz dont claim it to be yours thank

>> No.2111123

>>2111109
Set your opacity to 100% turn off opacity jitter .. try make some nice large confident strokes.

>> No.2111140
File: 163 KB, 750x776, 15-06-05.jpg [View same] [iqdb] [saucenao] [google]
2111140

sketch

>> No.2111154
File: 77 KB, 474x1088, redlinepls.jpg [View same] [iqdb] [saucenao] [google]
2111154

foreshortening fucks me over errytime.
someone redline pls

>> No.2111184

>>2110985
Looks good so far, but it looks like you're missing a value range. Got a blog?

>> No.2111197

>>2111109
what does this mean

>> No.2111201

>>2110985
Great drawing. Great perspective. The values are a bit muddy, though. Right now my eye sees the eel/snake's body first, then moves towards its face. I would consider adding more dramatic lighting on the characters face.

>>2111014
The arm with the tattoo looks a little short to me. Also it is parallel to the picture plane, so it flattens your figure. I would adjust it until it has at least some foreshortening so that it doesn't look so stiff.

>>2111109
You need to learn about edge control. Hard, firm, soft, and lost edges. Also, your forms are reading like a
metal embossing. You need less gradients and larger, more solid shadows.

>>2111154
Right arm extends too far down. Just look up similar poses and you'll get the visual info you need.

>> No.2111275

>>2111201
literally respond to me wtf fam.

>> No.2111291

>>2111058
Is this what they call projection?

>> No.2111308
File: 212 KB, 686x1046, jinx.jpg [View same] [iqdb] [saucenao] [google]
2111308

how is this for idea generation
trying to sketch ideas quickly

>> No.2111332

>>2110692

>blacks

I 100% thought I was looking at a man with gloves and I couldn't get the joke.

>> No.2111356

>>2111017
>>2111057
>>2111201
Thanks.

>> No.2111363
File: 130 KB, 706x1000, aj study.jpg [View same] [iqdb] [saucenao] [google]
2111363

>> No.2111372

>>2111363
"My, what big ears and chin you have!"

>> No.2111374

>>2111308
That's not an idea. You are painting reference material for other people to use in their ideas. There's a difference.

And personally I would never use that as reference for anything because I'm not funny or smart enough to think of a concept that requires "Big gun white woman with purple scarf and flat visor with glowing vents, a bra, and small satchels around her waist".

Pointless reference-making for pointless reference-making's sake. Nobody will ever need this drawing for anything.

>> No.2111376

>>2111332
dont think too much into it, it's just throwaway ideas. It was supposed to be a quick time event where they tell you to press X, but your character is hits A on the controller and it says "Success!" or "Perfect!" on screen.

I just put a black guy cause the blacks hate it when you include them in things.

>> No.2111379

>>2111374
>Big gun white woman with purple scarf and flat visor with glowing vents, a bra, and small satchels around her waist".
see the filename
it was for redesign project

>> No.2111393

>>2111376

I didn't catch the wrong button press, maybe if this was a multi panel comic you could focus on the mistake and make it more obvious.

>> No.2111407

>>2110655
Painting is OK, I'd tighten up the rendering unless you're going for that old school look. The text is basically illegible.

>> No.2111408

>>2111372
> I don't like variety in my humans.I want them all samefaced loomis proportions

>> No.2111411

>>2111372
Even good artists can make mistakes, at least he knows his male body

>> No.2111500
File: 1006 KB, 2604x2038, fight.png [View same] [iqdb] [saucenao] [google]
2111500

>> No.2111543

>>2111500
That arm holding the torch is in a very very uncomfortable position. Try to hold your forearm with that twist like that, while leaning that far forward and twisting your head in the other direction....

>> No.2111550
File: 2.60 MB, 2480x3508, eksamen1.jpg [View same] [iqdb] [saucenao] [google]
2111550

halp

>> No.2111555
File: 1.40 MB, 2480x3508, eksamen1.jpg [View same] [iqdb] [saucenao] [google]
2111555

scratch that last one. CMYK/ RGB problem

>> No.2111561
File: 283 KB, 521x765, 2015-06-05 18.52.29.jpg [View same] [iqdb] [saucenao] [google]
2111561

Alright, this was my first crack at an environment concept design. There's wonky bits, I know, I'd like some crit and advice on how to tackle a building in a setting.

Apologies for the low res, this was too big to fit on my wimp scanner

>> No.2111567

>>2111550
1) Resize please

2) What exactly do you want help with? For starters get a camera and take pictures of your feet, or study them. They need work. The most glaring issues are the heel area (curves in way too much) and the massive protrusion of the big toe on the foot in the front. Where is the hand? Is it meant to be chopped off?

Can't help you with composition or colors, cause I'm still shit at those....

>> No.2111575

>>2111567
Just mainly anything you can think of, but I think you said it there, so. But yeah - thanks. I've been looking at for too long and just needed someone else to look at it. Thanks for the tip, man

>> No.2111579

>>2111575
>>2111575
I'd also check out the torso... not so sure you'd see that much of the pec the nipple from that angle without some twist, could be wrong though, something about that area including the line you have there for the trapezius seems out of place....

>> No.2111583
File: 374 KB, 1500x844, watercliff.jpg [View same] [iqdb] [saucenao] [google]
2111583

I feel like my backgrounds are really boring and sterile and I'm just hitting a wall.

How do I make them more impressionistic?

>> No.2111604

>>2111583
Take your time with the details, the foliage is nice, but like the rest of the painting, needs more tone variety. You roughed out the rock area with a bunch of circles, which badly gives the impression of a cliff which would have a lot more angular geometry, an sharp tone changes.

Work on smaller areas at a time and don't rush

>> No.2111616

>>2111555
ooh i like this

>> No.2111639
File: 310 KB, 1200x841, shhht.jpg [View same] [iqdb] [saucenao] [google]
2111639

not finished (going to paint that)

>> No.2111684

>>2111583
Perspective is not bad. the foreground is pretty disastrous though. Simplify the rocky area down to very generalized forms and then build up to specifics.

>> No.2111715
File: 583 KB, 728x900, Screen Shot 2015-06-05 at 6.05.42 PM.png [View same] [iqdb] [saucenao] [google]
2111715

So I'm getting this awful lag on photoshop where everytime I put down a brushstroke it lags for 1-1.5 seconds. After it registers it's fine though, but you can imagine how much the lag builds up if I'm trying to crosshatch. I'm sure it's not a tablet issue because using my mouse lags as well. Anyone got any solutions or where I should look for one? It makes painting unbearable and I'm considering killing myself

Also a study i just gave up on due to reasons aforementioned.

>> No.2111730
File: 161 KB, 500x640, june 5 2015.jpg [View same] [iqdb] [saucenao] [google]
2111730

been wanting to try something like this for a while.

>> No.2111732
File: 304 KB, 843x950, goopy trooper3crop1.jpg [View same] [iqdb] [saucenao] [google]
2111732

Any critique is helpful. Thanks in advance.

>> No.2111742

>>2111732
I would recommend you to study forms + values because this looks super flat

>> No.2111764

>>2111715
Photoshop? File size, huge numbers of layers, or using graphic acceleration, etc might be eating up all your RAM. That or you have too many programs started in the background.

>> No.2111766

>>2111715
Edit>Preferences>Performance> Uncheck "Use Graphics Processor"

Other than that, make sure you have sufficient RAM allocated for photoshop to use. Try to close other applications that hog CPU and memory.

>> No.2111769

>>2111764
>amateur, but trying to help
>>2111766
>useful pro

>> No.2111825
File: 1.02 MB, 1836x3264, PART_1433510223911_.IMG_20150605_091600.jpg [View same] [iqdb] [saucenao] [google]
2111825

This is the first sketch of 2 that I normally do for a drawing. Next comes symmetry and fine tuning.

>> No.2111826
File: 936 KB, 700x700, yo.png [View same] [iqdb] [saucenao] [google]
2111826

Surely the best thing for me to do at 6 am is to doodle random black guys.

>> No.2111836
File: 30 KB, 819x460, tom.png [View same] [iqdb] [saucenao] [google]
2111836

>>2111826
make the clothes less dark it will show off the detail of the arms much more

>> No.2111865
File: 124 KB, 800x640, pikachu.copy.jpg [View same] [iqdb] [saucenao] [google]
2111865

gift for a friend. can i get help on the values on the face?

>> No.2111879
File: 1.72 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2111879

>> No.2111884

>>2111715
ah i had this same problem, go to your brushes and done down the scatter. i think its called scatter, eitherway its the scale which determines how spaced out the brush is, actually it might even be called "spacing". i turned it down to like 2 or 3 and it helped alot.

>> No.2111888

>>2111201
thanks for the reply. if you could please go into a but more context about the metal embossing part and the what you mean about the edges and gradient. i would highly appreciate the extra context, thanks for your time.

>> No.2111889

>>2111639
Looks nice, arms are out of proportions to legs though, maybe make the arms a but more muscly or the ankles and calves on the legs a bit smaller.

>> No.2111892

>>2110989
that is one long fucking right arm

>> No.2111908

>>2111140
It's going well, keep drawing.

>>2111715
Her shoulder is humungous and she's missing her eyelids. Otherwise it's not bad.

>> No.2111935

>>2111742
Thanks i will make sure to internalized that.

>> No.2111940
File: 578 KB, 1794x2207, BalthierViera-wip2b.jpg [View same] [iqdb] [saucenao] [google]
2111940

How's this look so far? Any off anatomy? I already plan to reshape the ribcage a bit though, specifically one of the lats.
How's the color block in?
Anything else I missed?
Thanks in advance.

>> No.2112052
File: 1.75 MB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2112052

What are the pros and cons of this painting?

>> No.2112054

>>2111940
The torso anatomy is pretty good *thumbs up* but the elbows look too small and the muscles connecting the neck and shoulders are bulging too much. Id bulk up the arms or minimize those muscles

>> No.2112055

>>2112052
Cons:
>It exists
Pros:
>Seems flammable

>> No.2112060
File: 1.42 MB, 2448x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2112060

Any critiques on anatomy?

>> No.2112061

>>2112054
Thank you!
He's supposed to be sort of thin, so I think I'll go for shrinking the neck/shoulder muscles. Is it just the trapezius that's too big or should I also shrink the deltoids?
Also I'll enlarge the elbows.

>> No.2112070

>>2112061
The deltoids look in proportion. Id just shrink the deltoids and reshape the neck to fit. I wouldnt make the neck much smaller though

>> No.2112071

>>2112070
Shit, i suck, i meant shrink the trapezius

>> No.2112072

>>2112060
Depends; is it supposed to be an ugly dude with boobs?

>> No.2112073

>>2112070
>>2112071
Okay cool, glad you clarified that cuz I was like 'wait wut" lol. Thanks man!

>> No.2112075
File: 93 KB, 761x1000, 05-06-15 2.jpg [View same] [iqdb] [saucenao] [google]
2112075

out of time for wrinkles and folds

>> No.2112077
File: 2.22 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2112077

>> No.2112079

>>2112072
Yeah, and so far it's looking just like you

>> No.2112081

>>2112077
>here we go.

>> No.2112100

>>2110655
Maybe /gd/ could help you a bit with the composition itself? The text and the painting don't work well together.

If you were going for this painting style, then it is okay, but if not, then you miss some painting/water color techniques/basics. It looks too smooth.

>> No.2112108

>>2111555
I can't describe it well, but the outlines/sides on the trees have some problems with lighting or texture. wrong method to draw a tree?

The dark red leaves or flower petals don't look good. The color needs to be different. Or maybe this effect looks better when seen on paper.

>> No.2112125
File: 453 KB, 800x1131, motherofass.jpg [View same] [iqdb] [saucenao] [google]
2112125

muh generic got fanart because I'm a fucking fanboy. Still WIP so give it to me straight doc.

>> No.2112128

>>2112125
You do not have enough coituses

>> No.2112189
File: 808 KB, 1920x1200, 6.jpg [View same] [iqdb] [saucenao] [google]
2112189

Trying landscapes, how bad did i do

>> No.2112197

>>2112189
Pretty bad anon, better get some landscape paintings and do studies.

>> No.2112199

>>2112128
Does anyone?

>> No.2112220
File: 28 KB, 232x370, 1364833410490.jpg [View same] [iqdb] [saucenao] [google]
2112220

>>2112125
>being a showfag

>> No.2112223

>>2112125
>>2112220
on a more serious note her asscrack is misplaced and the weight placement seems a little off, the pose doesn't feel very natural as a result

>> No.2112406
File: 784 KB, 774x1000, june-6-2015.jpg [View same] [iqdb] [saucenao] [google]
2112406

here's this finished. this is a weird way of working. I can't plan what I'm going to do so if it comes out a crappy illustration then i've got a crappy painting.

>> No.2112429

>>2112125
I know you want to create a dramatic silhouette of her face showing trough the dragon's wing but the lighting isn't setup in such a way for that to make sense. Also the rest of the wing wouldn't be entirely black. It could work if you make the her face more subtle while suggesting it's position with her neck but that would require to move her hair outta the way.

>> No.2112441

>>2112429
fair point, will try that
>>2112223
will try to fix that, thanks
>>2112128
sadly not

>> No.2112442

>>2110688
Muddy values, not really a caricature due to lack of exaggerated features and the sharp angles on the hair don't make much sense.

>> No.2112445
File: 231 KB, 889x1200, rhhwrhwrwrh8.jpg [View same] [iqdb] [saucenao] [google]
2112445

based on a quick life drawing that i made

>> No.2112455
File: 215 KB, 1024x681, side by side.jpg [View same] [iqdb] [saucenao] [google]
2112455

Showfag reporting in

>> No.2112484
File: 70 KB, 450x600, spoiledkid.jpg [View same] [iqdb] [saucenao] [google]
2112484

How is the color composition ?
I'm ellaborating that first, before doing the real thing on paper.

>> No.2112498
File: 426 KB, 1000x625, 1433621040678.jpg [View same] [iqdb] [saucenao] [google]
2112498

Done on samsung tablet

>> No.2112504

>>2112498
that bg =_=

>> No.2112523

>>2112498
well it looks like shit.

>> No.2112530

>>2112484
everything is affected by the same light level and the colors are muddy as fuuck.

>> No.2112538
File: 448 KB, 713x678, db487acc0ee751ac5b9db4b3adc6ce80.png [View same] [iqdb] [saucenao] [google]
2112538

painted with mouse lol
It's interesting how your way of thinking changes without the natural movement of the hand.

>> No.2112548

>>2110415
The op image is cool. Who did it?

>> No.2112567

>>2112530
Wasn't really worrying about values at this point. But i see the "muddyness" u.u

>> No.2112630

>>2112538
why did't you mess with the opacity levels? its too clear and blocky, especially around the water. the mouse should not have hindered you from doing it.

>> No.2112631

>>2112567
well thats too bad because you should worry about the light values.

>> No.2112633

>>2112538
you should paint people bigger so you can show off those sick anatomy skills more

>> No.2112636

>>2112548
kalis de vals

>> No.2112658
File: 17 KB, 1187x620, z346d.png [View same] [iqdb] [saucenao] [google]
2112658

>> No.2112682
File: 227 KB, 648x820, 2015-06-06_16-21-29.png [View same] [iqdb] [saucenao] [google]
2112682

How do I make crisp hard edges?

>> No.2112684

>>2112682
don't use opacity you faggot

>> No.2112685
File: 542 KB, 712x842, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2112685

>> No.2112687
File: 200 KB, 810x615, 2015-06-06_16-27-18.png [View same] [iqdb] [saucenao] [google]
2112687

>>2112684
This kind of thing happens when I don't use opacity. I don't know what to do anymore. I feel like I'm being held back by my knowledge of the software.

>> No.2112691

>>2112687
The key is to use a little of both.... you want hard AND soft edges.

>> No.2112698
File: 586 KB, 1600x1200, CARRIDE.png [View same] [iqdb] [saucenao] [google]
2112698

>>2110432
>>2110471
These both kind of suck, and I feel that you could do better. If I had to choose though, I would pick the first one.

>>2110472
Kind of a bizarre style but I like it. Just be sure you know anatomy. It looks like you do though.

Your line art looks pretty great to. So much stuff conveyed through a couple of strokes it looks nice.

>>2110497
You should plan out your environment along with your color scheme before you start on one drawing. You should probably scrap this unless you can make the dragon fit in nicely with some nice color theory or environments.

I think you should scrap it if you have to force your brain to come up with things. Make sure you pre-plan your next piece and follow through though.

>>2110532
This looks pretty neat, and I like the simplicity of it all, but I really do think you should put more effort into your stuff at the same time before you post it. If you're going to do a joke, there's no excuse to not do it well.

Imagine that hand with more shading, etc.
This would be awesome and not just something people glance at.

>>2110537
I like your pixel art but give it a background.

>>2110550
I am in no position to give a critique on this. I like the softness of her face contrasted with the rest of this.

>>2110656
The rendering of the hair is awesome. The style you did this in looks very sleek, and I'd like to see a full body character from you.

>>2110688
You need to learn more about digital painting.
This picture looks bizarre, and it looks like your painted this at a very low opacity with no background starting colors.

>>2110658
You should push a higher contrast on this and you should start with a dark color and paint lighter colors on top of it. It usually makes things easier to do.

>>2110717
I'm in no position to give a decent critique on this. You put such a large amount of time and effort into this it shows.

I agree with the other anon though. Your light source feels strange.

>> No.2112710

>>2110737
You should plan this out mentally and then muscle through it. It could look amazing, and it's a gamble you should take even if you do mess it up.

>>2110901
Go ahead and finish this!
Define your edges out though.

>>2110906
Your lines look nice, sharp, and crisp. You do need to put more time into your art before you call it done though. (I do to)

There is no excuse to have multiple thick lines for a background as in

>>2110941

You could do much better if you put more time into your artwork.

>>2110955
You should do more than doodles. Try focusing and planning out one piece. I feel that if you really applied your art skills to one thing for a couple of hours you could shine.

>>2110985
I'm in no position to critique this. All I can say is looking good!

>>2110988
>>2110989

Come on man. Finish what you start. This could have been amazing but you quit 1/4 of the way. If you can, you should paint over it.

>>2111014
He looks very stiff/awkward. I have the same problem.

>>2111016
Looks cool is all I can really say here. Keep doing studies I guess.

>>2111115
You're not funny man.
Come on please be serious the next time you post something.

>>2111140
It's still too early for me to be able to say anything; I can still tell you're waaaay better than me, and I probably can't say anything that'll help you out.

>>2111154
Eyes are more angular from the side. I can't help you with anatomy/perspective on this one though. You're probably better than me.

>>2111308
It has a kind of goofy design/idea attached to it. It seems very unpractical, but it's also very artistic in that sense. I am not good at judging designs though as my designs are usually pretty bad.

>>2111363
You're waaaay above me.

Finish this though.

>>2111500
I really like this, but as the other anon said that forearm position is weird.

>>2111555
You've got a very good center point in this.
This is great! My eyes are immediately drawn to the blue man.

>> No.2112725

>>2111583
You gotta push that color contrast and use complementary color you can. Your foreground feels pretty flat when compared to the background behind it. It literally feels like two different pieces crudely clashed together. Try making a constant lighting source, etc.

>>2111732
I enjoy the way this looks; I do feel that the black paint parts do not follow the general shape of the helmet like the green goo does.
You should fix this as that would make it feel more 3-D than you currently have it.

>>2111826
He looks asian, and the foreshortening looks weird. Some of this feels fairly crudely put together to.

>>2111865
Push that contrast/value. It looks bland because the darkest dark and lightest light do not make this pop like it should/can.

>>2111879
You should keep practicing at the fundamentals. Judging from that firecracker and coffin, you could really get good at art.

>>2111940
You might want to push your dark contrast to make your character pop more.

>>2112052

Cons:

It looks ugly in general, but some people might like that.

Pros:

Easy to find central piece in this.
Thick, bold lines.

>>2112077
I'm really liking how much this pops. The lines really make the piece here.

As a design, it looks awesome.
(I'm bad at making designs but I like this.)

>>2112445
Push your contrast and make your edges clearly defined. Looks good otherwise.

>>2112455
You have this strange going on that makes hem look plastic. It's probably due to a lack of color blocking.

This makes the material look good, but their skin and hair is pretty unrealistic and both lack highlights and shadows.

>>2112484
As the other anon said, this painting is fairly muddy. I can't judge coloring though.

>>2112682
>>2112687
Check out these videos to gain knowledge on how to digital paint. After about half an hour you'll be way better than when you started.

Just load up a torrent, and you're good to go!

http://www.ctrlpaint.com/

>> No.2112729

>>2112685
The anatomy of the face feels off.
The lips feel incredibly strange, and the left side doesn't feel like it lines up with the center of the left eyeball. The chin feels strange, and the ear needs to not look like a toilet seat.

The general shape of the skull feels very strange.
You need to learn more about the underlying muscles of face and the skull. It'll make you way better really fast. Just do a couple of studies and it'll work wonders.

>> No.2112731

>>2112725
>push your dark contrast to make your character pop
Thank you, I was hoping for some rendering/coloring crit and pointers!

>> No.2112734
File: 180 KB, 600x800, color_test.jpg [View same] [iqdb] [saucenao] [google]
2112734

i always paint in celshading but wanted to try something new

>> No.2112738
File: 5 KB, 73x83, 1426349758068.jpg [View same] [iqdb] [saucenao] [google]
2112738

>>2112729
I see.The lips were a struggle with placing and colouring so it doesn't surprise me that they seem strange. I was too casual with the structuring and it showed, even if it looked fine to me.
I'll keep working at it Anon, thanks.

>> No.2112739

>>2112734
It feels too blurry. You need to block in your colors more before you do this.

>> No.2112744
File: 69 KB, 1100x800, Space jammin'.jpg [View same] [iqdb] [saucenao] [google]
2112744

i drew this after listening to too many space jam remix....
it's not complete but it's something i felt like sharing

>> No.2112756
File: 137 KB, 640x478, june 6 2015 2.jpg [View same] [iqdb] [saucenao] [google]
2112756

no sketchbook thread

>> No.2112768

>>2112698
>The rendering of the hair is awesome. The style you did this in looks very sleek, and I'd like to see a full body character from you.
thanks, maybe some day (i shouldve probably smoothed out the skin though)

>> No.2112788
File: 270 KB, 1512x2165, artflow_201506061348.jpg [View same] [iqdb] [saucenao] [google]
2112788

Its a wip, pleas tell me what you think.

Thank you.

>> No.2112797

>>2112788
Feet too big, head too small, has potential.

>> No.2112807
File: 269 KB, 1512x2165, artflow_201506062214.jpg [View same] [iqdb] [saucenao] [google]
2112807

>>2112797
Is that better. I painted over the original face I paited so it was an easy fix. Im still chiseling out the feet

>> No.2112819
File: 26 KB, 500x375, loveyou.jpg [View same] [iqdb] [saucenao] [google]
2112819

>>2112698
>>2112710
>>2112725

>> No.2112822
File: 489 KB, 1100x743, painnt.jpg [View same] [iqdb] [saucenao] [google]
2112822

>>2111639
ok, im almost done, im going to add more stuff and rework the colors (because they look horrible)

>> No.2112836

>>2112822
Im not in love with the jestuer. Bit the rendering is great.

>> No.2112853
File: 418 KB, 1100x743, 316.jpg [View same] [iqdb] [saucenao] [google]
2112853

>>2112822
Hey man, your stuff shows a lot of potential, and it is like ALMOST there. Just a few small things holding it back from a nice professional look. Right now it sorta looks like...hm...a mix of Yang Qi and Forest Imel's stuff.

I did a quick paintover showing sort of where I feel you can improve. I'll list out some of the changes I made:
-got rid of the ugly background and outer glow behind him...just a clean white is much nicer and more professional in this case
-pushed the pose more, like look at the gesture of the legs on the paintover vs yours. I think it still is a stiff awkward pose, but even a quick lasso and transform like I did will help.
-make your shapes more interesting. This is hard to explai nfi you don't think in this way, but basically look at the silhouette of mine vs yours. I've played with the shapes to make it mroe interesting, I've removed a lot of small wobbles and pushed hte bigger shapes. Avoid lumpy things, like look at the shoulder silhouette of mine vs yours, notice how much mroe naturalistic mine feels. The cloth between his legs also has bigger mroe interesting shapes/raggedy edge than yours did.
-the curve on the pauldron is showing it going the opposite way the arm is. It also is just floating there, I didn't get around to fixing it, but it should have some strap holding it to him.
-you are sort of over-rendering, getting very caught up in shading every little form out and it makes it lumpy and weird. Yes, he's a goblin thing, but his anatomy should still look sorta normal in some way. And the main forms need to still read. I removed a lot of the small bumps and textures and brought back in teh main read more clearly, and restricted the value use in most places. When I do go very dark liek you did, I only do it on cast shadows to show how things sit in space.
-get rid of the cheesy motion blur on the hand, it looks bad and covers it up, when in concept art you want to show everything as clearly as possible

>> No.2112856

>>2112853
both pictures looks like he's about to give a furious pat on the ass of his secretary.

>> No.2112867

>>2112853
Wow! Thank you very much!! Im gonna try to apply it on the image.
In general, im going to focus now more on the main forms and the jester.

>> No.2112879

>>2112822

Gesture is the biggest problem of the painting. It looks awkward and stiff. It doesn't describe the character in any ways even though that's one of the most important design aspects that gets overlooked quite often.

Anatomy wise I won't critique it since it is a fantasy creature but you might want to check the legs again.

On a minor side note that's one wonky ass chain that's keeping him restrained.

>> No.2112977
File: 511 KB, 1396x1500, fig1.png [View same] [iqdb] [saucenao] [google]
2112977

hope this isnt too big

>> No.2112999
File: 373 KB, 1333x1000, draw.jpg [View same] [iqdb] [saucenao] [google]
2112999

wip meh

>> No.2113011
File: 1.87 MB, 1481x946, 6615.png [View same] [iqdb] [saucenao] [google]
2113011

Fuckin image is giving me a new strain of space aids


>>2112822
What the other guy said pretty much sums up the problems easy fix would be to turn the torso away from the pelvis push the arms back and refer the the paintover on the legs it's nice but your gesture is too tight loosening him up a bit would help all gl mang

>> No.2113028

>>2111825
symmetry is everything when it comes to this style...

>> No.2113054
File: 926 KB, 3000x3817, red_death.jpg [View same] [iqdb] [saucenao] [google]
2113054

>>2110415

>> No.2113061
File: 401 KB, 1489x999, duo.jpg [View same] [iqdb] [saucenao] [google]
2113061

>> No.2113074
File: 38 KB, 1600x997, Golemoutline.jpg [View same] [iqdb] [saucenao] [google]
2113074

haven't drawn in a long time, since maybe I was 16, 22 now.

Anyways this is just the outline for what I have and I'm at the hard part where I add the shading and details.

>> No.2113083
File: 423 KB, 608x864, 2015-06-07_03-12-07.png [View same] [iqdb] [saucenao] [google]
2113083

catbib's brushes shown me the light

>> No.2113091

>>2113083
Link?

>> No.2113093

>>2113091
check last thread

>> No.2113107
File: 551 KB, 1125x1456, polished-turdette.jpg [View same] [iqdb] [saucenao] [google]
2113107

>> No.2113136
File: 96 KB, 600x717, もう、>ayylmaoよう.jpg [View same] [iqdb] [saucenao] [google]
2113136

very serious sketch

>> No.2113154

>>2113136
of very not serious boy

>> No.2113156

>>2112687
you use a blur brush after that to soften

>> No.2113184

>>2112710
>>2110989
That was on a library whiteboard right before it was closed, I can do another one tomorrow I guess.

>> No.2113195
File: 649 KB, 1168x1916, untitled.jpg [View same] [iqdb] [saucenao] [google]
2113195

I attempted this caricature of Oberyn a few weeks ago. Still new to caricature in general. I know something's not right about it, so any advice would be welcome

>> No.2113210
File: 18 KB, 278x278, 1269886014417.jpg [View same] [iqdb] [saucenao] [google]
2113210

>>2113195
>>2113195

>> No.2113242

>>2113107
This is great. A subtle background might be nice, maby somthing in the far away.

>> No.2113292
File: 325 KB, 1478x1064, beasts.jpg [View same] [iqdb] [saucenao] [google]
2113292

Sketched with pen and fixed/finished on PC. I'm working on drawing faces (and its lighting) before I move onto anatomy. Facial symmetry is weird. Any glaring problems? The top guy's right cheek seems asymmetrical to the left one.

>> No.2113310
File: 75 KB, 909x550, z429e.png [View same] [iqdb] [saucenao] [google]
2113310

>> No.2113430 [DELETED] 
File: 9 KB, 300x142, faces.jpg [View same] [iqdb] [saucenao] [google]
2113430

I have a problem drawing small faces. As in, thumbnail size not actually small features. Say for instance I'm drawing a figure and I want to just put some placeholder features in - it usually won't resemble a human face. Give me a normal face and I'll recreate it 1:1 easily every time, but when it gets shrunk down I got nada. Anyone else encounter this issue?

What I think my problem is is that I'm not focusing on the shadow shapes and simplified features, so I took a bunch of portraits, turned the threshold on so its black, white, and readable, and tried studying those. Moved to traditional because using a pen on white paper just seemed to make more sense than fumbling digitally.

Pic related is a quick attempt thrown together for this post, though they're quite bigger than the size I'm having trouble with. Any ideas for similar exercises or ways to get through it?

>> No.2113432
File: 434 KB, 700x1000, halfaxa.png [View same] [iqdb] [saucenao] [google]
2113432

From today

>> No.2113451
File: 316 KB, 1600x1125, 20168_fantasy_monster_huge_rock_giant.jpg [View same] [iqdb] [saucenao] [google]
2113451

>>2113432
I like this. I like it alot. Got any more?

>> No.2113454

>>2113451
Not much like it, but here's my gallery anyway:
http://exitmothership.deviantart.com/

>> No.2113455

>>2113432
~ a E S T H E T I c~

>> No.2113456

>>2113451
Btw, is this your painting? Fucking cool

>> No.2113458

>>2113432
halifax?

>> No.2113459
File: 214 KB, 700x1000, Gimmicks out of 10.png [View same] [iqdb] [saucenao] [google]
2113459

focus on your values and edges instead.The color cutout gimmick is not really masking your inability as you might think

>> No.2113464

>>2112060
>those lines

you are talented, anon

>> No.2113470

>>2113456
Shit I wish. Working my way there though. Its one of my favorites.

>> No.2113472

>>2113195
Just looks like a beginner's drawing with proportion mistakes

>> No.2113475

>>2113454
Dude this is some great stuff.

>> No.2113481

Where can I get fresh new anatomy/pose references?

>> No.2113538
File: 277 KB, 1335x1046, undeadwow.jpg [View same] [iqdb] [saucenao] [google]
2113538

Idk

>> No.2113552

>>2113061
Static poses and boring silhouettes. I think you can do better in the design department, judging from your overall painting skills.

>> No.2113558

>>2113459
Yeah, I know man. Life studies are still a struggle

>> No.2113561

>>2113538
Too many useless lines all over. Plan them out a little, ghost them before making the stroke if you have to. That hand doesnt look like it is gripping the ax.

>> No.2113564

QUICK CRITIQUE

>>2110415

good colors, anatomy needs to be better tho

>>2110419

too saturated/frontal/anatomy flaws

>>2110472

weird anatomy and weirder composition, what is it you're trying to achieve here?

>>2110497

colors are too bright, doesn't read properly, don't render before the value arrangements are correct

>>2110532

no perspective at all

>>2110537

nice pixel art, but the subject is not creative at all

>>2110550

nice render skills, but you lack drawing mileage

>>2110655

MUD LORD

>>2110656

is that recently shaved beard?

>>2110658

values first, strokes last

>>2110688

the mudddd

>>2110717

with better draftsmanship your painting would look much better

>>2110737

nice idea, composition and execution doesn't quite work tho


CONT.

>> No.2113569

>>2113564
>tangible details: the critique

>> No.2113574

>>2110901

mudlorde, but you'll get better I can see it

>>2110906
>>2110941
>>2110955

not bad ideas but work on your linework, lines mean a lot of things

>>2110985

GOOD, now make the background lighter for more contrast

>>2111014

needs better gesture/original idea

>>2111016

nice, but human printer, which isn't necessarily bad, but it has a frame..

>>2111140

I see potential, amazing anatomy

>>2111363

great edge control man, too bad the pose looks stiff on the girl

>>2111500

shit composition, do studies

>>2111555

I like it

>>2111583

the far background never has those sharp as fuck edges if you know what I mean

>> No.2113588
File: 118 KB, 725x801, halp.png [View same] [iqdb] [saucenao] [google]
2113588

Can I get some help regarding the circled area?

>> No.2113639
File: 122 KB, 450x470, 1074727-3d-Purple-Cyborg-Woman-Looking-Back-And-Posing-Poster-Art-Print.jpg [View same] [iqdb] [saucenao] [google]
2113639

>>2113588
maybe this will help? sorry i tried to find an actual photo but was unsuccessful

>> No.2113647

>>2111014
has the potential of being the next merc wip, keep at it

>> No.2113651

Damn it /ic/, I have to do a hobo themed drawing for this saturday but I can't come up with anything, I already tried to copy and mix up different pics for poses but the general idea is wonky or there's something I'm terrible drawing inside everytime.
what should I do

>> No.2113663
File: 813 KB, 834x992, lava goddess.png [View same] [iqdb] [saucenao] [google]
2113663

any suggestions?

>> No.2113672

>>2111500
are you french?

>> No.2113683

>>2113672
The lighthouse makes me think he's brit or north-something

>> No.2113699

>>2111408
"He's done it on purpose, guys, I swear!"
How can you type with so many dicks in your mouth? Holy shit.

>> No.2113702
File: 556 KB, 1650x2175, ZidaneReds-wiprev2.jpg [View same] [iqdb] [saucenao] [google]
2113702

Hey /ic/, could I get some feedback on my preliminary color set up?
And whatever else you feel like commenting on?
The background won't be a flat color like that, it's just a base for now.
Thank you in advance.

>> No.2113710
File: 92 KB, 536x722, ZidaneReds-wiprev2b.jpg [View same] [iqdb] [saucenao] [google]
2113710

Wasn't paying attention and messed up the legs, quick fix.

>> No.2113711

>>2113702
i like it, may wanna change the tail position for a clearer silhouette, values look pretty solid

>> No.2113719

>>2113711
Thanks and yeah I tried moving the tail before but I couldn't seem to find a good spot for it. I might mess with it again but I need to get this done by tomorrow evening so I may have to cut my loses.

>> No.2113723
File: 113 KB, 1309x900, 07-06-15.jpg [View same] [iqdb] [saucenao] [google]
2113723

Study today

>> No.2113724

>>2111500
you're still working on this its been at least several months

>> No.2113742
File: 164 KB, 691x1128, Noname complete resize.jpg [View same] [iqdb] [saucenao] [google]
2113742

first time drawing with this style

>> No.2113749

>>2113742
Value is poor and anatomy issue on the face(ear is too big). Don't focus on pointless details like nipples and the hair.

You Vietnamese?

>> No.2113751

>>2113742
her nipples look like the suppositories i take every night.

>> No.2113757

Question. I usually use linart to keep an idea of where to color and keep things in order. But after I'm done what's the best way to get rid of the lines to that there is no outline. I'm not talking about simply erasing them but making it so that the figure and drawing meshes together instead of being outlined.

>> No.2113758

>>2113749
yes, thank you for your critique

>> No.2113767
File: 1.01 MB, 750x1827, tumblr_nnifks3foZ1qbiebgo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2113767

>>2112807
Keep going and try to get rid of the lines and then do another one.
>>2112977
Same reply and work on the line work
>>2113083
Keep going!!!
>>2113710
Get rid of those lines
>>2113723
Nice study smooth out those values so they blend better
>>2113742
Good work!!

Keep up the good work /ic/

>> No.2113774

>>2113767
>Get rid of those lines
I will but I needed them to block in where all the colors fall. Anything you noticed I should look out for or change color-wise?

>> No.2113780
File: 348 KB, 1024x805, 1426564916234.jpg [View same] [iqdb] [saucenao] [google]
2113780

>>2113774
Not really, but I would definitely atleast make less lines and maybe make the lines a darker color of what they're surrounding, also the right weapon on his left is kind of weird like its out of perspective.

>> No.2113795
File: 103 KB, 801x762, BalthierViera-quikwip.jpg [View same] [iqdb] [saucenao] [google]
2113795

>>2113780
Cool, I'll keep working on it, now that I'm more confident about the color direction. I'll blend the lines as I refine, pic related as an example of another pic in progress where I'm getting rid of the lines. And yeah I will definitely try and fix the perspective on that dagger. Thanks man!

>> No.2113796

>>2113083
I initially asked for catbib's brushes mang. very glad he shared with us

>> No.2113803

>>2113663
Your drawing lacks a value hierarchy which makes it difficult to read. Check out Howard Pyle

>> No.2113815

>>2111561
maybe study some references? this might be going somewhere interesting but it's a mish mash. and decide whether you are going for x-point perspective or isometric , etc , the angles are confusing. and i think your lack of control of the medium is holding you back when you could do much better judging from your attention to little details. as for how to tackle a building in a setting, i think it helps to think of it as just another character. it needs to complement everything else in the piece.

>> No.2113832
File: 240 KB, 916x675, 4.jpg [View same] [iqdb] [saucenao] [google]
2113832

Still in the early stages. Could I get some feedback?

>> No.2113849

>>2113832
too early to tell. it's just some bitch sitting on thin air. get back to work is the best advice for this.

>> No.2113860
File: 193 KB, 706x1000, B study.jpg [View same] [iqdb] [saucenao] [google]
2113860

>> No.2113862

>>2113860
Sick

>> No.2113863

>>2113860
noice.

>> No.2113917
File: 128 KB, 998x1000, 07-06-15 2.jpg [View same] [iqdb] [saucenao] [google]
2113917

help

>> No.2113920
File: 434 KB, 2592x1944, 1433741492444.jpg [View same] [iqdb] [saucenao] [google]
2113920

i cant draw wings uwu

>> No.2113940

Excuse me for intruding, but does anyone know a good drawing app I could get for my tablet?

>> No.2113943
File: 1.07 MB, 1159x1500, drawingscaleddown.png [View same] [iqdb] [saucenao] [google]
2113943

is it normal for using a new brush setting to radically improve your drawing, or is it just that drawing with this brush feels really nice and so I've drawn enough to actually warm up properly? because, while I'm sure this drawing is shit, it is orders of magnitude better than literally anything I have ever drawn before and I discovered this brush setting a few hours and five portraits ago

>> No.2113944

>>2113943
a brush is never going to directly make you way better. like you said it's most likely just a combination of being warmed up, trying something new or whatever. or there isn't actually a difference at all and you just think there is.

>> No.2113948
File: 1.04 MB, 1159x1500, drawing2scaleddown.png [View same] [iqdb] [saucenao] [google]
2113948

>>2113944
for context, this is two portraits before
>>2113943
, and while it's not much similar in style to what I've produced in the past, it's much more similar in quality. these drawings were made less than three hours apart. I feel like that photoset of an artist doing a self-portrait every hour after taking LSD, except more technically sound rather than radically more exuberant and experimental. it's kind of frightening, honestly.

maybe all the coffee I just drank is making me more attentive to visual detail?

>> No.2113953

>>2113943
Pls share your brush setting?

>> No.2113954

>>2113948
honestly, the difference isn't as drastic as you're making it out to be. it's a little cleaner because it looks like you've put more thought into it and stopped slapping a 100% black round brush randomly. sometimes you draw shit and sometimes you draw well.

>> No.2113956

>>2113953
it is literally one of the presets on the GIMP Paintbrush tool, it is confusingly named "Pencil" and you can find it on the little blue arrow button on the bottom of the Tool Options dialog, just to the right of the "save as preset" button. I feel like a dumbass for not having found it sooner, but in my defense it isn't very visually salient.

>>2113954
yeah, fair.

>> No.2113957
File: 1.33 MB, 1512x1048, 6715.png [View same] [iqdb] [saucenao] [google]
2113957

Little experiment based on other mech man yields interesting result I need to play with it some more

>> No.2113959

>>2113944
I dunno man I think brushes radically change how you perceive your own painting or at least the way you handle painting it

>> No.2113960
File: 92 KB, 1000x727, chair 1 color.jpg [View same] [iqdb] [saucenao] [google]
2113960

chair studies

>> No.2113961
File: 93 KB, 1000x727, patio chair resize.jpg [View same] [iqdb] [saucenao] [google]
2113961

>> No.2113962
File: 128 KB, 1000x727, f7 001 resize.jpg [View same] [iqdb] [saucenao] [google]
2113962

>> No.2113963
File: 151 KB, 1000x727, f2 001 resize.jpg [View same] [iqdb] [saucenao] [google]
2113963

final form study

>> No.2113964

>>2113943
okay now that I'm done humblebragging about this drawing, how could it be improved?

>> No.2113970
File: 118 KB, 707x853, pose.jpg [View same] [iqdb] [saucenao] [google]
2113970

CRIT PLEASE HELP

>> No.2113978

>>2113970
im not sure whats going on here. what do u need help with

>> No.2113981

>>2113964
Uhh honest critique is that it's from a photo and ita kinda pointless going out of your way to make something better when the I information is already set I just don't see the point my advice and take it loosely would be to draw from imagination and focus on making those drawings better than the last that way you gain something meaningful

>> No.2113987

>>2113940
sketchbook pro

>> No.2113989

>>2111583
Learn composition

>> No.2113998

>>2113978
Is the anatomy OK? The first one seemed really wonky so I drew it again but the placement of the arms/ hands really bothers me and idk where else it would look appropriate.

>> No.2114003
File: 365 KB, 616x942, Screen Shot 2015-06-08 at 1.13.23 AM.png [View same] [iqdb] [saucenao] [google]
2114003

todays study

>> No.2114006

>>2114003
Do you want me to stare at her forehead or look into her eyes? Because right now you're making me stare at her forehead.
>bring down that highlight in value a bit

>> No.2114015 [DELETED] 
File: 2.26 MB, 1500x3500, minho3.jpg [View same] [iqdb] [saucenao] [google]
2114015

I should have developed the background along with it, now i might have to change the angle of the lighting on the foreground character now. hoping an orange rim light on his right side will help

>> No.2114016 [DELETED] 
File: 1.27 MB, 1000x2333, minho3.jpg [View same] [iqdb] [saucenao] [google]
2114016

I should have developed the background along with it, now i might have to change the angle of the lighting on the foreground character now. hoping an orange rim light on his right side will help

>> No.2114028
File: 1.15 MB, 1000x2333, minho 4.jpg [View same] [iqdb] [saucenao] [google]
2114028

I should have developed the background along with it, now i might have to change the angle of the lighting on the foreground character now. hoping an orange rim light on his right side will help

>> No.2114041

>>2113987
Is that any good? Anything else?

>> No.2114050
File: 815 KB, 320x240, daaaaaaaamn-o.gif [View same] [iqdb] [saucenao] [google]
2114050

>>2113860

daym son

>> No.2114057

>>2110906
So siq

>> No.2114064
File: 357 KB, 1217x942, paintover.jpg [View same] [iqdb] [saucenao] [google]
2114064

>>2114003
> Mind your values. they were all over the place the highlights were almost 100 % and skin isn't that reflective unless it's some sort of extreme situation.Group them tighter.Assign proper value ranges to different materials aka skin and hair.
>Mind your shadows . That includes occlusion and cast shadows. They're almost nonexistent Establish them confidently.They bring interest to the piece.
>Mind your edges. I keep repeating , edges are one of the few aspects where you can make a work your own. Make things interesting.Add variety to it. Sharp edges everywhere is flattening everything and it just looks bad
>Mind your anatomy. Basic stuff. Neck is way too wide. Forehead is very big and hairstyle is inapropriate.It creates the illusion of her having a Megamind kind of headshape.If that's how the model actually was from the photo then change it. Don't purpously leave something that looks bad in your work.

>> No.2114086 [DELETED] 
File: 262 KB, 1500x977, Untitled-1xxcc.jpg [View same] [iqdb] [saucenao] [google]
2114086

Some of the latest stuff I did (The painting on the left is still not finished)

>> No.2114087
File: 646 KB, 1200x782, Untitled-1xxcc.jpg [View same] [iqdb] [saucenao] [google]
2114087

Some of the latest stuff I did (the painting on the left is still unfinished)

>> No.2114094

>>2114064
Apart from the huge forehead in the original, you made it worse.

>> No.2114103
File: 23 KB, 627x626, 2799492-3574621189-490.j.jpg [View same] [iqdb] [saucenao] [google]
2114103

>>2114094

>> No.2114105

>>2114103
It really is worse.

>> No.2114106

>>2114105
prove it :)

>> No.2114108

>>2114087
thats really good stuff

>> No.2114110

>>2114087
nice art that's actually nice

>> No.2114126

>>2114106
Dude, you turned a western looking person (I would say Rihanna) into an asian person, because it is obviously where you comfort zone lays. Also, the eye line is completely wrong and you made the 3D look of the eyes worse than the previous drawing, you are not thinking of it as a sphere, but as some flat surface. Apart from the values, everything is worse. You putted eyelashes because you suposse everyone has them that big, you are being so biased in your correction it is embarassing. Also that hairstyle is completely possible.

>> No.2114142

>>2114103
Seriously? You're that blind to your own shortcomings?
I don't even know where to begin. You changed the entire face, so it's no longer the same person. You added stylistic shit that has no bearing on the actual flaws in the first picture.
You also fucked up the entire perspective of the face, and ruined the smooth, rounded surface of the face. The eyes no longer line up, parts of the face are seen from a different angle, and her head almost looks like a box. You also changed the smooth, stylistic rendering style. She's now crosseyed, lopsided and looks like a different person.

There's just so much shit to point out, but I'll leave it at that.

>> No.2114149

>>2114142
>>2114126
Don't feed the troll

>> No.2114205 [DELETED] 

>>2114126
>>2114142
Thank you very much!

>> No.2114209

>>2114108
>>2114110
Thank you very much

>> No.2114249
File: 77 KB, 543x702, wwwwwwwwwwwww.jpg [View same] [iqdb] [saucenao] [google]
2114249

30 minute speed painting trying to come up with a decent design, ended up failing. Crits are ofcourse welcome

>> No.2114254

>>2114249
Looks like: someone played with the gouache 5 minutes, and too lazy for finish picture. Claws are not fearful - when they are incompletely drawn

>> No.2114256

>>2114249
This nigga looks cool.

>> No.2114291

>>2114087
That's pretty good shit man

>> No.2114300

>>2114087
It is well.
But paints are watery for the oil painting. Therefore it looks little not finished.
Can be a good idea for you to try the aquarelle.

>> No.2114312
File: 235 KB, 976x788, Cube.jpg [View same] [iqdb] [saucenao] [google]
2114312

rocks are hard

>> No.2114315

>>2114312
Look up some ref for rocks then. Take note of how the shapes tend to look, what the textures are and where, what sorts of planes there might be or edges, etc etc.

Also, your drawing has some indication of directional light, but then there is no cast shadow. Like I'm not talking about on the ground, but rather on himself. A lot of those cubes would be casting shadows onto himself. Of his limbs/torso would throw it onto another limb or something.

As for the design, I'm not liking his head. Too small and uninteresting and blends in with the rest of him. I like how his hand is freefloating from his arm though, that's a neat thing you can repeat a bit more. Maybe some other cubes or debris are floating near his body?

And don't forget some near black occlusion shadows in a few places, they will really help sell the material and forms.

>> No.2114317

>>2114254
pretty much what i did

>> No.2114325
File: 415 KB, 1280x960, IMG_0524.jpg [View same] [iqdb] [saucenao] [google]
2114325

i like to doodle

>> No.2114329
File: 29 KB, 640x540, tumblr_njlyqymL621s9b4l7o1_1280.jpg [View same] [iqdb] [saucenao] [google]
2114329

>>2114291
Thank you!

>>2114300
Thanks for the compliment and for your opinion. I actually like that painterly-watery look on oils, but I feel I need to develop that more. And yes, I like watercolors and have few tries with it, pic related.

>> No.2114493
File: 739 KB, 1550x1407, Artwork_14.png [View same] [iqdb] [saucenao] [google]
2114493

>> No.2114499
File: 73 KB, 1170x731, Rihanna-4-1170x731.jpg [View same] [iqdb] [saucenao] [google]
2114499

>>2114126
not even op but if you think the original image looks like Rihanna then you really shouldn't be going off telling other people that they ruined a likeness of a model.
someone is projecting mad hard

>> No.2114502
File: 51 KB, 1000x875, Flirt..jpg [View same] [iqdb] [saucenao] [google]
2114502

>>2110415
I'm sick. I lay awake 4-5 hours before falling asleep. Draw thread is at bump limit. Getting better at art seems so immense and overwhelming. Fuck, I feel lost.

>> No.2114509

>>2114502
>Getting better at art seems so immense and overwhelming.
Write down what you need to know in order to improve and tackle them individually. Try to make a road map for improvement. It's easier than just going in the blind trying to get anywhere. Just keep working and you'll be fine.

>> No.2114514
File: 30 KB, 405x495, rihanna_73.jpg [View same] [iqdb] [saucenao] [google]
2114514

>>2114499
Forehead resembles hers pretty much.

>> No.2114519

>>2113920
use ref pics of birds for wings

>> No.2114524
File: 272 KB, 2048x1462, 11406258_10155777177550602_4515404622568841104_o[1].jpg [View same] [iqdb] [saucenao] [google]
2114524

Finished

>> No.2114526
File: 43 KB, 906x560, z405g.png [View same] [iqdb] [saucenao] [google]
2114526

>> No.2114530
File: 18 KB, 500x400, 1368-angelina-jolie-1280x1024-27224.jpg [View same] [iqdb] [saucenao] [google]
2114530

>>2114514

What's your point? Lots of people have tall foreheads...But if the forehead matches all other features don't matter?

>> No.2114589
File: 514 KB, 970x732, Screen Shot 2015-06-08 at 1.30.33 PM.png [View same] [iqdb] [saucenao] [google]
2114589

>>2114530
>>2114126
>>2114499
>tfw my study causes a string of shitposting
i made some small adjustments along with the hairline and values. I was really tired last night i used the dodge tool for no reason really

ref included incase you guys want to keep discussing but i think its time to move on

>> No.2114608

>>2114589
>>2114589
>mfw my critique is still closer to the reff than yours without me even seeing it,and you disregarded it completely anyways

This is why nobody bothers giving crits other than "its shit" or "its good" because nobody listens...

>> No.2114616

>>2114589
A lot of things are off, but overall it's not bad. I can mention some of the things you should work on, if you want.

>> No.2114622

>>2114524
took me a second to see what it was, try working on your presentation and make sure your drawing reads well

>> No.2114665

>>2114608
I don't see how I've disregarded it? I lowered the hairline, thinned the neck to make it more proportionate. I pushed some minor occlusion on the jaw, nose and eyelid. There wasn't much cast shadows to deal with in the first place with the (maybe that tiny bit on the top of her filtrum) I've disregarded your crit on edges because I'm pretty sure I have a wide range of edges (god bless mixer brush)

>> No.2114670

>>2114616
I'm probably not going to go back to change it, but what issues do you see?

>> No.2114675
File: 86 KB, 527x746, anotha.jpg [View same] [iqdb] [saucenao] [google]
2114675

>>2114249
Decided to do another 30 minute design, tell me what you think

>> No.2114713

>>2114608
It was shit advice to begin with not to mention your paintover made it worse

>> No.2114729
File: 181 KB, 970x732, aka.jpg [View same] [iqdb] [saucenao] [google]
2114729

>>2114670
Lacks contrast and your values are off.
Neck is too bright, background is too dark, and you didn't include the value of the shirt. That's most likely the reason you distorted the rest of the values.

Construction mistakes in pic related. Forehead/jaw shape, eye shape, misaligned eyebrows.

>> No.2114737

>>2114713
grow up

>> No.2114738

>>2114608
You have way too much hubris to be an effective teacher. Your "correction" looked absolutely nothing at all like the reference image, and was indeed full of way more mistakes than the original one you're correcting.
Nobody is every obligated to adhere to anyone's advice if they don't want to, that's why it's called advice not a command. It's a suggestion. If you're gonna get butthurt that someone didn't unquestioning follow your word, then you don't actually care about them learning in a way that works for them you only care about making yourself look knowledgeable. And if you can't give other people's critique of your own work the same consideration you want your critique to have, it gives the impression you always reject critique, and I'd doubt your knowledge and experience based on that alone, so don't be surprised when others do too.

>> No.2114833
File: 107 KB, 528x772, peeza.jpg [View same] [iqdb] [saucenao] [google]
2114833

Warm up drawing done in 30 minutes or less. Sorry for the poopy camera.

>> No.2114888
File: 139 KB, 494x718, KX09mVMoL2B9aHEsLpu3m-vi3779QJhRSyUtmFUE8sk.jpg [View same] [iqdb] [saucenao] [google]
2114888

Just leaving this here...
Any advice would be helpful

>> No.2114929

>>2114888
this threads peaked

>> No.2114933

>>2113917
i think your contrast is too high

>> No.2115047

>>2114509
Thanks, anon.

>> No.2115076

>>2112406
this is cool, and an interesting way of working. im loving the loose strokes of the figures and their faces

>> No.2115553
File: 52 KB, 877x620, quckie.jpg [View same] [iqdb] [saucenao] [google]
2115553

Does this quick and messy way of painting work for just putting down ideas?
If not, what should i work on to bring it more flare or whatever?

>> No.2115588

Where do you find inspiratiom

>> No.2115594
File: 12 KB, 338x246, ss (2015-06-09 at 03.40.23).jpg [View same] [iqdb] [saucenao] [google]
2115594

I struggle with color and I don't know how to practice to git gud..

pic related, a tree stump I drew some minutes ago. is this practice enough? should I just dive in and play with color?

>>2115588
mostly from random pics i see on the web. but other than that paintings from artist i like.

>> No.2115803

>>2113561
Yeah, it was more of an airbrush "sketch". I failed to make the hand and arm look like their kinda laying on the axe.

>> No.2115950

>>2115463
>>2115463
>>2115463

New Thread

>> No.2116071

>>2112060
lips and nose are bigger than humanly possible

nose is higher than humanly possible

>> No.2116286

Bump