[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 190 KB, 478x640, may-27-2015.jpg [View same] [iqdb] [saucenao] [google]
2101919 No.2101919 [Reply] [Original]

Previous Thread >>2098643

Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil

>> No.2102012
File: 127 KB, 1225x526, z388c.png [View same] [iqdb] [saucenao] [google]
2102012

>> No.2102190
File: 52 KB, 576x768, PZaJ7BvhOjEz8JUbhGhlvAGM22jMcHZuTGCxrOsk7PY.jpg [View same] [iqdb] [saucenao] [google]
2102190

Help me ,colors and composition suck, any help is highly appreciated.

>> No.2102198

Study Vermeer's indoor bounced lighting

https://s-media-cache-ak0.pinimg.com/736x/33/f6/ed/33f6ed84afcc1178586e3f0e44d1fcec.jpg

https://s-media-cache-ak0.pinimg.com/736x/d5/65/8d/d5658d3f8c80f1c2e3dbb56dd23a6e88.jpg

Awesome work so far, keep crackin, keep studying. Research Richard Schmidt's Alla Prima if you can find a pdf online

>> No.2102206
File: 429 KB, 1148x768, 313.jpg [View same] [iqdb] [saucenao] [google]
2102206

>>2102190
Hey man, nice start, I think your values/colours are a bit muddy though. Like there's a lot of areas that can essentailly be one flat clean value, but you have lots of dirty blues and stuff showing through. Like the wall behind her, it varies in value and temperature and colour a lot from stroke to stroke. If you can keep this sort of thing a bit more consistent then it will look cleaner and read better. Overall the image is very cold because of all that blue, it's a bit strange because interiors tend to be warm. Although I get that maybe you are pushing that for the lonely vibe.

Anyways, I did a quick paintover. I'm not sure if I can explain all the things so well, but hopefulyl looking at the image you can see another way of handling your image.

>> No.2102213

>>2102206
Thank you so much for the advice and paintover !!
I will consider everything you said.
The paintover is great , indeed my image needs a lot of cleaning up.

>> No.2102224

>>2102190
>>2102206
I like this paintover. In addition to the things you mentioned, I like that you extended the red cushions on the bottom left to the edge, and also added an edge to the white sofa so that it leads the eye straight to the girl.

I quite like the wall in the original because even though it is not chaotic looking, it suggests some kind of external noise that she might be withdrawing from.

>> No.2102252
File: 128 KB, 478x640, may 28 2015.jpg [View same] [iqdb] [saucenao] [google]
2102252

sorry the draw thread image is so early of a painting. just wanted to get a draw thread up asap.

i like how this is coming out so far.

>> No.2102254

>>2102252
It's funny how other people's studies of the mona lisa come out. In this one, she has adopted a shit eating smirk

>> No.2102257
File: 2.72 MB, 3264x2448, 20150527_200921.jpg [View same] [iqdb] [saucenao] [google]
2102257

My first work with oil. What do you think?

>> No.2102258 [DELETED] 
File: 537 KB, 3264x2448, resized.jpg [View same] [iqdb] [saucenao] [google]
2102258

Here is resized version

>> No.2102259

>>2102254
thanks...

>> No.2102262

>>2102252
I highly reccomend you to start your painting with an imprimatura
Is it oil ?

>> No.2102263
File: 441 KB, 1501x1125, resized.jpg [View same] [iqdb] [saucenao] [google]
2102263

>>2102257
Sorry, here is resized version

>> No.2102265

>>2102257
It's not totally bad, since i can recognize most of what is in the painting.(what is that behind the tomato/apple ?)
Work on your edges son.
Also, imprimatura , just like i said in the other comment.It will help you avoid "holes" in the painting , just like around the onion.

>> No.2102266

>>2102262
yeah. idk what that is.

>> No.2102268
File: 22 KB, 340x255, bread-2.jpg [View same] [iqdb] [saucenao] [google]
2102268

>>2102265
>It's not totally bad
Ouch
>what is that behind the tomato/apple ?
It's a dark loaf of bread

>> No.2102270

>>2102266
google it

>> No.2102296
File: 19 KB, 1014x525, z393i.png [View same] [iqdb] [saucenao] [google]
2102296

>> No.2102319 [DELETED] 
File: 2.61 MB, 2704x3300, shity studies.jpg [View same] [iqdb] [saucenao] [google]
2102319

Been a while since i posted here.

some quick studies.

>> No.2102381
File: 250 KB, 1280x720, cyclopsbruthahood.jpg [View same] [iqdb] [saucenao] [google]
2102381

>> No.2102393

>>2102381
that roman shields made me kek, y would a giant wear something like that? if he's wearing a sword that implies they can smith
everything else is nice, the shields on the necklance are gud

>> No.2102397
File: 484 KB, 1000x1536, tiefling.jpg [View same] [iqdb] [saucenao] [google]
2102397

drawing a tiefling

>> No.2102439
File: 74 KB, 1024x1280, anne.jpg [View same] [iqdb] [saucenao] [google]
2102439

Asking for hints.
tripping balls, can't place face features properly.
Actually, it's a real struggle to make something decent.

>>2102397
Awesome!

>> No.2102473
File: 1.14 MB, 910x1376, Screen Shot 2015-05-28 at 3.44.19 AM.png [View same] [iqdb] [saucenao] [google]
2102473

man i fucking wish i could paint in one stroke and be done with that area
legitimately irked at how much i spent on this simply because it had tits

>> No.2102474

>>2102397
hands too small

>> No.2102485

>>2102473

Mad tit rendering skills.

>> No.2102507
File: 90 KB, 1200x1158, witch.jpg [View same] [iqdb] [saucenao] [google]
2102507

>> No.2102525

>>2102507
Turn that into grayscale. The values are non-existant.

>> No.2102542
File: 87 KB, 1080x540, help.jpg [View same] [iqdb] [saucenao] [google]
2102542

critique pl0x

>> No.2102544

>>2102473
Proportions are off, but those are some nice ass titties.

>> No.2102567

>>2102473
Strange hair apart, is good

>> No.2102594

>>2102542
Why is he holding the background

>> No.2102596

>>2102594
he's supposed to be holding some kind of staff, suggest i change the color of it?

>> No.2102603

>>2102596
yes, the background does not have any problem at all

>> No.2102609

>>2102542
Since you painted a hooded figure I'm guessing you wanted to set a dark mood. Ambiguity is often the key element in anything horror/mystery related. Your painting leaves nothing to the imagination since everything is evenly lit.

Framed Ink is a pretty good book to look through for info on how to use light for dramatic effect and basic composition.

>> No.2102614

Guys what you do to draw correctly a pose you can't find a reference?

>> No.2102633

>>2102609
idk if i was going for a somewhat mysterious or dark mood, but thanks ill make sure to take look at Framed inc

>> No.2102639
File: 199 KB, 600x954, pirates sm.jpg [View same] [iqdb] [saucenao] [google]
2102639

>> No.2102644

>>2102614
study anatomy

>> No.2102656

>>2102644
Figure drawing, you mean. Anatomy is something different, albeit not entirely exclusive.

Quit parroting.

>> No.2102659

>>2102639
Ha got chuckle from the replacement nose and the boobed insignia thing on his hat.

How long do these drawings take you? I assume they are pretty labour intensive, like you must do pencils, inking, then marker, right?

>> No.2102690

>>2102659
ya its like a rough pencil sketch which might be 10 minutes, inking is the most tedious could be half an hour, then adding some tone with a light grey tombo brush pen is fast

>> No.2102715

>>2102397 nice

>> No.2102719

>>2102614
easy:
>master google
gud:
>git gud

>> No.2102740

>>2102719
>>2102644
/ic/ you're helpful as always

>> No.2102741
File: 247 KB, 855x480, tech.jpg [View same] [iqdb] [saucenao] [google]
2102741

w/e, worth digital painting?

>> No.2102752
File: 359 KB, 667x1000, generic.png [View same] [iqdb] [saucenao] [google]
2102752

trying to draw mecs .

>> No.2102762

>>2102752
Nice, some medieval armorlike mech

Add some gears, it will be 20% efficent and fast in combat :D Jokes apart, this is good

>> No.2102775
File: 1.06 MB, 1473x539, a vista breeze_1.png [View same] [iqdb] [saucenao] [google]
2102775

>> No.2102839

>>2102473
Make her head a little bigger and that should fix it.

>> No.2102853

>>2102775
you shoud do some webcomics or better.

>> No.2102878
File: 133 KB, 468x640, may 28 2015 2.jpg [View same] [iqdb] [saucenao] [google]
2102878

closin in on the finish line for this!

>> No.2102885

>>2102839
remember that even bigger tits also fix it

>> No.2102899

>>2102853
Thanks! webcomics or better?

>> No.2102902

>>2102878
Coming along nicely, but your are missing a lot of the subtleties and general softness to the image, especially in the hands and face. Da Vinci made the original with lots of glazes resulting in a very smoky soft look, and you are missing that. Even though you're painting more opaquely you should still try to capture it since it is a major component of the original.

>> No.2102910

>>2102544
what proportions are off would you say?
>>2102839
thanks i see it now that ive gotten some sleep

>> No.2102964
File: 2.36 MB, 3264x2448, IMG_20150528_233854.jpg [View same] [iqdb] [saucenao] [google]
2102964

I don't know... It's the first thing I painted for myself and not for the art school in weeks. Small and quick but I enjoyed it

>> No.2102978
File: 657 KB, 1233x1221, wizdet.jpg [View same] [iqdb] [saucenao] [google]
2102978

a wizard

>> No.2102981

>>2102902
if nothing this is a great exercise in patience. I might do another one after this that more tries to replicate how he actually painted it, but I enjoy painting opaquely with dry brush strokes lately.

>> No.2102988

>>2102978
cool

>> No.2102995

>>2102988
thanks

>> No.2102996

>>2102995
>a wizard
>cool
>thanks

hah

>> No.2102999

>>2102996
I-I'm confused

>> No.2103047
File: 198 KB, 1845x820, CIMG0829.jpg [View same] [iqdb] [saucenao] [google]
2103047

>>2101919
>draw all day
>this is the best I could do
shit

>> No.2103050

>>2103047
hey man, even if u dont see it, your becoming more efficient.. if u get frustrated put it down and go do something else for a while, everybody knows that feeling

>> No.2103052

>>2102999
the brevity of those 3 posts was funny to me.

>> No.2103055

>>2103050
I can't concentrate. what kind of drug should I use? adderall?

>> No.2103058
File: 135 KB, 1500x1000, sublime.jpg [View same] [iqdb] [saucenao] [google]
2103058

Critique my art /ic/

>> No.2103061

>>2103055
you know this is a job right? do you need adderall to do manual labor? just do it. you are your own boss, not a drug.

>> No.2103063
File: 217 KB, 1474x530, study.jpg [View same] [iqdb] [saucenao] [google]
2103063

im getting really tempted to call this finished even though ive half assed some of the water swirl things.

>> No.2103070
File: 166 KB, 788x801, oldguystudy.jpg [View same] [iqdb] [saucenao] [google]
2103070

Gotta make the best of shitty threads. Not very happy with this study though.

>> No.2103084
File: 15 KB, 1124x550, z400.png [View same] [iqdb] [saucenao] [google]
2103084

>> No.2103139

>>2103063
holy fuck anon
I like yours better than the original

>> No.2103192
File: 59 KB, 463x581, image.jpg [View same] [iqdb] [saucenao] [google]
2103192

>>2103139
That's because it's a study, and not a photobash

>> No.2103200

>>2102257
Fill in the white spots, needs more contrast, colors are kind of muddy. I respect that you're doing traditional painting though.

>> No.2103214

>>2103192
>BONZIE

>> No.2103228
File: 1.45 MB, 4000x3000, Jotaro-vs-Yu.jpg [View same] [iqdb] [saucenao] [google]
2103228

Please rip my weeaboo-indulgent shit sketch a new one.

>> No.2103232
File: 202 KB, 640x850, everyday 37 may 28.jpg [View same] [iqdb] [saucenao] [google]
2103232

give me your brains
>>2102381
cool stuff, really digging the expression and pose on the middle one

>> No.2103269

>>2103228
I like the idea. Now do the best fucking draw of your life!

> please

>> No.2103305

>>2103228
A lot(but not all) of the arms are too short.
A lot of your limbs look like they have been dislocated.
The guy on the top right as a ridiculously long body.
The faces are very ugly
The placement and shape of the top right guy's pector..............

Why did I even bother typing that up. Fuck you.
>Loomis Loomis Loomis.

>> No.2103319

>>2103058
genius.

>> No.2103346
File: 85 KB, 811x535, cow.png [View same] [iqdb] [saucenao] [google]
2103346

Moo.

>> No.2103408
File: 196 KB, 680x962, Faces.jpg [View same] [iqdb] [saucenao] [google]
2103408

someday i will reach wes senpai

>>2102393
its supposed to be a bone sword so i will just make it more bone y, thanks!

>>2103232
thanks man, btw the cast shadows indicate the light is coming from behind but the the light on the creature is coming from the upper left?

>> No.2103423

>>2102978 looks really good

>> No.2103431

>>2103408
nice

>> No.2103433
File: 356 KB, 908x605, monalisa.jpg [View same] [iqdb] [saucenao] [google]
2103433

>>2101919

>> No.2103458
File: 284 KB, 800x1000, wip.jpg [View same] [iqdb] [saucenao] [google]
2103458

Would love some crit on this oil painting

>> No.2103465

>>2103458
face and head is lost in the chairs back, darken the value of the chair so the face pops.

>> No.2103470

>>2103465
cheers m8 I'll try that out.

>> No.2103471

>>2102473
Echoing what everyone else has said. Those are some beautiful boobs

>> No.2103477

>>2103458
also work out the eyebrows a little more,
and part were the ear meets the face and the part under the bottom lip

>> No.2103479

>>2103408
Ah you're that Wes fanboy. I recommend trying to draw some heads from different angles as all of those are pretty much exactly the same view. The necks and clavicles on the guys are a bit awkward too. Maybe try painting various heads to about this level then finding reference and pushing them further. Just to fix up the tiny mistakes and stuff and make each one a bit more distinct and all the forms as clear as possible.

Be careful too with the hair, you are making them really sorta patchy. I think a cleaner silhouette/contour to it would make a world of a difference. Take a look at how someone like Leyendecker handles hair. You don't need to take it that far, but it should show clearly what I mean. It's most obvious with your asian chick there, like you can make that piece look 10x better if you just cleaned up the hair shape.

>> No.2103493
File: 1.51 MB, 1449x1090, Document (161c).png [View same] [iqdb] [saucenao] [google]
2103493

I imagine there's loads of errors in this.

>> No.2103498
File: 446 KB, 700x700, apple2.png [View same] [iqdb] [saucenao] [google]
2103498

Still trying to get used to PS:CC over PtSAI

>>2102964
I like that rough style

>> No.2103504

>>2102978
Best pic in the whole thread. Cool design!

>> No.2103507

>>2103493
you imagine correctly

>> No.2103521
File: 790 KB, 936x1248, selfportrait.jpg [View same] [iqdb] [saucenao] [google]
2103521

my first oil portrait

>> No.2103523

>>2103507
Alright, go on?

>> No.2103536

>>2103408
Yes, you're right. The cast shadows probably need to be angled more towards horizontal. It was a bit tricky finding exactly where to put it.

>> No.2103553

>>2103521
borderline microsoft word clip art with that style. the drawing is nice, but you really need to expand your color palette beyond 10 colors. even if it feels arbitrary, varying colors and even just gradating one color to the next can really elevate a painting.

if it feels like a pain in the ass that's because it is but it really is the more colors you mix and the more effort you make to add subtleties to the colors the more people will care. there's more room for error than the way this painting was made, but if you pull it off it's worth it.

>> No.2103556
File: 21 KB, 1157x525, z396e.png [View same] [iqdb] [saucenao] [google]
2103556

>> No.2103557

>>2103458
it's kind of devoid of texture. you are trying too hard to replicate the smooth color changes in a photograph and it all comes out overly smooth as a result. don't be afraid to experiment with paint application for different paintings. I look at this and feel like I've seen everything your capable of. Be more willing to make mistakes and take risks to keep your audience guessing as to what you are truly capable. You'll surprise even yourself with how much you can learn when you step out of your comfort zone.

>> No.2103559

>>2103556
have you considered a format to release these yet? perhaps you can adopt mine?

I work more in jokes and illustration than you do ( You're stuff is more jazz than rap), but why not take the 15-20 you really like every year and release them as one big project. Like a music album but for images. That way you can rearrange them in a way you find has the biggest impact ( instead of how we see them which is as separate pieces which don't necessarily stand on their own all the time).

I think collecting what you've done and releasing them all at once on various social media outlets could be good for you. You make so many that it would be nice knowing what you personally consider practice, and which one's you think fit into the larger narrative of what you did in a given year.

>> No.2103567

>>2103559
that's a good idea, but i can't really make a distinction between practice and finished works. and i am really ashamed to put them in other social media. but, yeah, i'll try. by the way, what is your work?

>> No.2103574
File: 133 KB, 730x433, fencing.jpg [View same] [iqdb] [saucenao] [google]
2103574

>>2103567
here's something I did that I'm thinking of including in my end of year project. You just gotta go by feeling. For me I separate things into a concept art project and my illustration project. This one is possibly for my illustration project.

I need to redo it at a higher resolution and not so messy, but it's basically stuff like this.

>> No.2103581
File: 370 KB, 1000x650, camels.jpg [View same] [iqdb] [saucenao] [google]
2103581

>>2103574
this is generally what I include in the concept art project. stuff like this.

15-20 is a lot of images. When you think of an album that is 20 songs long its like fuck. So you could even cut it down to 10-14 images like I've done for mine.

>> No.2103582

>>2103493
perspective man, if photo so horizon is on the floor level, we percieve background as a slope.

Let's imagine it's a nude pool, ok, theres a ridiculous wall next to that slope, no much sense.

well, as you didnt try to make it look that way, and as trees are so far and you made them look so big.. everything is ok but background, we sould see the sky ober blonde ass

>> No.2103633
File: 305 KB, 1048x821, doodles.jpg [View same] [iqdb] [saucenao] [google]
2103633

Flash doodles
I don't know what the fuck I'm doing

>> No.2103702
File: 2.03 MB, 2448x3264, Maleri.jpg [View same] [iqdb] [saucenao] [google]
2103702

Anyone got some tips for me on this?
Especially the legs and the eye seem weird to me.

>> No.2103738

>>2103557
Thanks for the advice

>> No.2103739

>>2103702
Outline where her asscheeks would be. You see that? Yeah.

>> No.2103752

>>2103557
Do you think I should finish the painting off like I have been, or start a new one and try to push myself into new techniques of paint application?

>> No.2103756

>>2103702
Why does she have a gourd on her head?

>> No.2103757

>>2103702
It's impossible to see a thigh gap in that angle, especially with tights as big as this(sorry for my bad english :[ )

>> No.2103760

>>2103752
If I was about to fall off a cliff and I had one more piece of advice I could give you before I plunged to the depths of hell, I would say try doing studies of other paintings instead of photographs. Studies of the average painting by a famous painter will teach you more than some photograph taken by a camera

>> No.2103900
File: 243 KB, 1113x514, z401g.png [View same] [iqdb] [saucenao] [google]
2103900

>>2103581
are you brian?
and i can't do concept things, i'd like to stay more time in a drawing without messing it up, i'd like to keep a certain amount of non-thinking in making them

>> No.2103919

>>2103900
>are you brian?
Yeah bro whats up.

>> No.2103924

>>2103919
i like your work, especially friendzone.

>> No.2103926

>>2103924
Ah cool thanks man.

>> No.2103927
File: 109 KB, 977x936, New canvas.png [View same] [iqdb] [saucenao] [google]
2103927

For now. only get a rush to draw jjust before bed for some reason, then get tired in minutes and give up.

>> No.2103938

>>2103927
Would love to see how much anatomy you know. Work on it some more.

>> No.2103942
File: 413 KB, 1081x1500, yee.jpg [View same] [iqdb] [saucenao] [google]
2103942

>>2101919
sketch, wow shite thumbnail

>> No.2103958

>>2103926
imposter! stop having casual conversations with other people for me!

>> No.2103964
File: 464 KB, 722x942, Screen Shot 2015-05-29 at 8.24.24 PM.png [View same] [iqdb] [saucenao] [google]
2103964

anyone got any good head ref websites? its really tough surfing through pinterest everything is low quality, has awful lighting and is always airbrushed

>> No.2103968

>>2103958
Quit being weird anon.

>> No.2103971

>>2103968
anon is so gross!

>> No.2103976
File: 323 KB, 1148x764, batmobile study everyday 38 #29.jpg [View same] [iqdb] [saucenao] [google]
2103976

batmobile study
>>2103964
http://portraitsfordrawing.tumblr.com/
how's this? I like your study btw, nice forms.

>> No.2104092

>>2103942
thats a weird pose m8
try to take the pose yourself and fix it
and maybe actualy draw the design?

>> No.2104105
File: 1.44 MB, 2480x3508, Nuramoon.jpg [View same] [iqdb] [saucenao] [google]
2104105

Hi
http://exhentai.org/s/9e3e950351/809900-1

>> No.2104121
File: 110 KB, 367x561, brush.jpg [View same] [iqdb] [saucenao] [google]
2104121

>>2103976
Block in using a hard brush, right now it looks like a piece of soap.

>> No.2104199

>>2103070
Seems dead, add more hue variation

>> No.2104238
File: 222 KB, 504x759, e2lFuHv.png [View same] [iqdb] [saucenao] [google]
2104238

ref used

im so bad at constructing facial features on a small canvas shit just becomes tedious

>> No.2104243
File: 192 KB, 680x962, Faces.jpg [View same] [iqdb] [saucenao] [google]
2104243

>>2103479
note taken, thanks a lot man!
and not to excuse myself but i ussually draw this angle since is the most used in character design but yea, i will try more angles.
im not sure what you mean by patchy, do you mean the values? but yeah i will take a look at how the old masters did handle it
thanks again!

>> No.2104251
File: 92 KB, 1126x669, landscape12.jpg [View same] [iqdb] [saucenao] [google]
2104251

>> No.2104253

>>2102741
looks nice

>> No.2104254

>>2102978
>dark souls
Lol nigga you aint fooling me, its a nice picture though

>> No.2104258

>>2103964
Nice skills man, clear up some of those edges and do the face better and youre fine

I have no faces sorry

>> No.2104260
File: 77 KB, 1160x1336, grill.jpg [View same] [iqdb] [saucenao] [google]
2104260

Did this with no reference and Im really fucking stuck since this is my first painting

>> No.2104262

>>2104260
Forget about colors for now and focus on getting the values right

>> No.2104268
File: 131 KB, 687x1000, portrait study.jpg [View same] [iqdb] [saucenao] [google]
2104268

I tried to make a Mullins but its too damn hard.There are so many subtle color variations and the edge work is so beast.

>> No.2104276
File: 144 KB, 850x567, Forest_Rock.jpg [View same] [iqdb] [saucenao] [google]
2104276

>> No.2104280

>>2104276
looks nice to me

>> No.2104300

>>2104268
>I tried to emulate one of the world's greatest living concept artists
>I failed because I am not him

That's OK, anon.

Also, this looks fine. You will be fine.

>> No.2104306

>>2104268
>tries to be Mullins
>paints something that's nothing like what Mullins would paint
Seriously man, how is that supposed to be like Mullins? He would never use a rimlight, plasticy rendering of the hair, and many other choices like you did.

Your painting is by no means bad, but it's also by no means in the style of Mullins. Looks more like something Lane Brown would do.

>> No.2104331

>>2104276
looks great, push the values a bit darker in the shadowy areas though, there isn't enough contrast at the moment

>> No.2104440
File: 239 KB, 986x963, New canvas.png [View same] [iqdb] [saucenao] [google]
2104440

>>2103938

sure, here you go. either the dorsal or his ribcage's a bit too thick though. and yes, I suck at feet. just can't visualize them correctly.

>> No.2104450

>>2103942

light the other side coldly to accentuate the warmth of the fireball-lightsource.

>> No.2104452
File: 853 KB, 1920x1080, integrity.jpg [View same] [iqdb] [saucenao] [google]
2104452

drew this today lads

>> No.2104462

>>2104092
Whats wrong with the pose?
Don't care about the design just warming up thx tho

>> No.2104464

>>2104450
that is sound advice

>> No.2104473
File: 110 KB, 574x382, batmobile study everyday 38 #29 correct size.jpg [View same] [iqdb] [saucenao] [google]
2104473

>>2104121
I do, I just didn't resize to my working zoom. Is this better?

>> No.2104478

>>2104452
Better not be stealing that rare pepe anon.

>> No.2104677
File: 690 KB, 900x1200, monalisa2.jpg [View same] [iqdb] [saucenao] [google]
2104677

here's this finished. let me know what ya thank!

This is gonna be part of my big end of year illustration project.

it's 30x21 like the original

>> No.2104770
File: 349 KB, 1300x731, Progress.jpg [View same] [iqdb] [saucenao] [google]
2104770

After cleaning this up, I realized that I have no idea how women's abs work/look like.

>> No.2104774

>>2104770
there appears to be a vagina in her chest

>> No.2104779

>>2104677
Holy shit dude nice.

>> No.2104785

>>2104779
lol i put it on reddit and im getting downvotes and shit. i put it on tumblr and im getting nothing. Twitter: nothing. fuck every website but /ic/.

>> No.2104787

>>2104677
Dude whats up with the seaweed coming out of her head? And don't you dare tell me that's her hair either.

>> No.2104793

>>2104785
I think you get shit on for not liking or being a commercial concept artist drawing sci-fi mechs and hyper real anime girls. You're kind of the MDE of painting.

>> No.2104794

>>2104793
the maryland department of the environment? idk what that is. I want to be the EDM of painting.
>>2104787
eat a dick straight up

>> No.2104795

>>2104794
It seriously doesn't look like hair though..

>> No.2104797

>>2104793
also I'm going to do a project that's strictly video game concept art shit. Like I like the idea right now of a vampire that has human hands part of it's wings the way bats have wings. So it has long creepy fingers part of it's wings. shit like that.

>> No.2104798

>>2104794
Million Dollar Extreme on the youboob, they're an alternative comedy group.

>> No.2104810
File: 227 KB, 742x1000, giant.jpg [View same] [iqdb] [saucenao] [google]
2104810

Just finished this painting, wada you think

>> No.2104812

>>2104774
Really? because I don't see one
You talking about the belly button?

>> No.2104816

>>2104810
Something feels very unnatural about this. I don't know what it is. Just feels weird to me.

>> No.2104827

>>2104816
You mean how the textures are really shitty?
Or how the edges are very badly done?
Or how the creature looks very deformed and crippled?
Or how the clothing looks like it's glued onto the body?
Or how the creature's boots are flat?
Or how the cuff is skewed?
Or is it something else?

>> No.2104847
File: 2.46 MB, 2592x1936, SphinxPidgeon.jpg [View same] [iqdb] [saucenao] [google]
2104847

It's a Sphinx/Pigeon or some shit like that. Wings looked weird on it, so now it's flightless.

>> No.2104848
File: 191 KB, 671x904, 1.jpg [View same] [iqdb] [saucenao] [google]
2104848

>>2104827
No, its the values. There are at least 2 main, diffused light sources and I'm gonna guess at least 4 different rim lights. The only part of the creatures body that feels right is whatever is inside the blue zone I marked. The points being hit by the red arrows are areas that are pushed to dark, and do match the same lighting scenario that the scene is under. The head and the creatures left arm are the ones that kill the whole image. The rendering of these parts creates weird tension in the image that shouldn't occur if they were following the light sources that are in the image.

I didn't mention the legs because the upper body is where the main contrast is at.

>> No.2104852

>>2104848
No wait, there's at least 3 more rim lights. It's just a huge mess.

>To the guy that did this:
Keep the light sources simple and defined. You have to much stuff going on. Know where the light is coming from and how your subject matter will show form under those lighting conditions. Find some photos with good lighting to study from.

>> No.2104853

>>2104847
coo man, coo

>> No.2104861

>>2104847
Off topic but is there anyway I can keep my pictures from turning sideways like this? They tend to do that and it's annoying.

>> No.2104864
File: 3.43 MB, 2684x3415, thefinger.jpg [View same] [iqdb] [saucenao] [google]
2104864

Just finished this quick drawing a while ago

>> No.2104870

>>2104864
Those arms definitely need work. His right forearm looks like its about as long as his hand. And his left arm looks too cylindrical.

The Shading looks fine to me, and I like the textures (except for the hair which looks a bit too organized, yet messy at the same time)

>> No.2104874

>>2104864
Most of the hands and both of the arms have have really weird anatomy.
The head has a really weird shape.

>> No.2104904
File: 17 KB, 500x647, skeleton.png [View same] [iqdb] [saucenao] [google]
2104904

(meant for a t-shirt)

>> No.2104907

>>2104810
excessive rimlighting is for people who have no idea how to place an object in realistic lighting

>> No.2104909
File: 364 KB, 790x796, Screen Shot 2015-05-30 at 10.10.03 PM.png [View same] [iqdb] [saucenao] [google]
2104909

i still have no idea how to use brushes i think i rely on the mixer brush too much

>> No.2104933
File: 51 KB, 566x427, Capture.png [View same] [iqdb] [saucenao] [google]
2104933

The first sketch from my derpy word combiner thing. I'll chuck up the python source if you guys want it.(please don't ask. It's horribly bad code.)
"Whispering myosins"
Also. Understand that my knowledge of myosins proteins are purely from a 30sec browse through wiki.

>> No.2104934

>>2104909
i used hard round and soft round exclusively and then when i was comfortable with them, started branching out where i felt it was necessary. for a while i didn't use soft brushes either, forces you to think about edges and values on a more fundamental level. i think the big thing is just to not use a brush unless it's actually adding to your piece.

>> No.2104973
File: 489 KB, 1081x842, thelump 001.png [View same] [iqdb] [saucenao] [google]
2104973

the lump

>> No.2104998

>>2104473
>I do
No you don't, all the strokes look translucent.

>> No.2105007
File: 349 KB, 2400x3000, Need help.jpg [View same] [iqdb] [saucenao] [google]
2105007

>>2101919
Could you guys help me out and see what is wrong with this pose? I'm slow in drawing and have been staring at this thing for hours and can't see whats "wrong". I just know something IS wrong, aside from his right hand, which I'll get on in a bit.

>> No.2105075

>>2104909
You're pretty good for World of darkness art. I will give my legs and more for drawing like this

>> No.2105098
File: 284 KB, 978x586, sheet-shit.jpg [View same] [iqdb] [saucenao] [google]
2105098

I gotta use ref for hands cuz it's a mess, how is it going everything else? any critic welcome

>> No.2105100
File: 597 KB, 1280x1280, photo 1 (9).jpg [View same] [iqdb] [saucenao] [google]
2105100

response to henrietta harris, i know its very tumblrcore but it was just coursework for college
(coloured pencils)

>> No.2105101

>>2105098
why is your skill at drawing hands so low compared to the rest of the drawing?

>> No.2105107

>>2102741
i digg it. if you do, i would like to see it.

>> No.2105133

>>2105101
>I have a mental problem with hands, always let them to the end, and at the end I just dont put effort, gotta change that, I actually can draw hands from imagination sometimes properly only if I start only focusing on them, yup :/ don't worry, these and legs will be redrawn today

>>2105107
might try

>> No.2105134

>>2103058
I like the composition.

But we need more of your input first.

>> No.2105144
File: 1.11 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2105144

>>2101919
Why can't aby of you suckers draw shit arround a camp fire accurately? What's your fucking problem?

>> No.2105147
File: 150 KB, 520x700, 01.jpg [View same] [iqdb] [saucenao] [google]
2105147

>>2104909
This one is way better

>> No.2105160
File: 218 KB, 680x962, Faces.jpg [View same] [iqdb] [saucenao] [google]
2105160

top from reference

>> No.2105184
File: 23 KB, 260x400, rectus_abdominis1318976334055.jpg [View same] [iqdb] [saucenao] [google]
2105184

>>2104770
>I have no idea how women's abs work/look like.
Then look up references.

Hint: Part of your issue is how hard the lines on the sides of the abs are, as well as that sharp arrow line just under the ribcage. The abdominal muscles actually extend up on top of the ribcage a bit. Pic related has the external obliques removed, which normally also cover rectus abdominus with a thin sheath.

If you're thin, look at your torso in a mirror. Do you actually see the bottom edge of the ribcage all the way up to the xiphoid process clearly enough to warrant such a hard line in your drawing?

>> No.2105185
File: 714 KB, 600x914, The Empress Small.png [View same] [iqdb] [saucenao] [google]
2105185

From today

>> No.2105186
File: 360 KB, 1772x2362, grill2.png [View same] [iqdb] [saucenao] [google]
2105186

I wanted to learn rendering of the face and I hope it didnt turn out like complete shit

>> No.2105187

>>2105186
First you have to learn how to draw the face m8

>> No.2105188

>>2105185
Mucha much

I kind of like it but at the same time not so much

>> No.2105189

>>2105187
I can draw faces usually... whats so bad about it?

>> No.2105190

>>2105185
I remember this.

I don't think the wind/aura effect is working right now. Feels like scratches with the smudge tool at a small brush size and high strength. The end is it looks like like that: a photoshop trick.

Concretely identify what visual effect you're trying to show, and try to find how other painters handle a similar phenomenon.

Her skin might also be too rich and orange given the rich blue environment. If you're trying to simulate golden lighting, I'd steer the skin brighter and yellower. Try to be mindful of your saturation contrast: I find that a high saturation warm object on a high saturation cool background of similar value doesn't feel right in most scenarios. You might also be able to address this by separating the value groups further between the lit part of the figure and the background.

>> No.2105192

>>2105186
Stick with graphite for now and focus on modeling the forms. Right now it looks like you have drawing issues but also a fair amount of unfamiliarity in getting photoshop to do what you want.

I'd also try to get some experience working with traditional paints (oils or acrylics are versatile enough). I find it's much easier to create appealing images in photoshop if you approach it like a painting and stick mostly to the techniques allowed through and learned by working with traditional paints.

>> No.2105194

>>2105189
Show me some of the best faces you have drawn. Cause judging from that one, you know shit

>> No.2105205

>>2105185
blurry brush fx to me seems cheap, lazy and meaningless
her chest side view seems also too big compared to hips
I think you should think of doing huger stylization on that kind of ilustrations, just copy mucha style, at least something on it that seems great to you
color contrast is good, wheat should have mor rhytm

I also think that card flourishes shouldn't seem to be 3d
u can do it better anon

>> No.2105206

>>2105189
not him, but greater mistakes r next:
>mouth is facing the floor, eyes are facing front, nose as the chin are facing above

that shows up the lack of constructoin to that frontal face, therebefore it's not working

>> No.2105224
File: 531 KB, 1505x901, char-sheet.jpg [View same] [iqdb] [saucenao] [google]
2105224

>>2105101
hands redrawn, there you go thx

>> No.2105238
File: 306 KB, 1600x820, prep.jpg [View same] [iqdb] [saucenao] [google]
2105238

>>2104810
Its me again, thanks for all the crits.
I went a little crazy with the rim lighting and the proportions are also really shitty.

well im already preparing my next thing.
what do u thnk

>> No.2105243
File: 937 KB, 1758x2376, 17077746534_eea32d5886_o.jpg [View same] [iqdb] [saucenao] [google]
2105243

>>2105194

>> No.2105246
File: 862 KB, 1718x2286, 17260884949_d19edf44a5_o.jpg [View same] [iqdb] [saucenao] [google]
2105246

>>2105243

>> No.2105247
File: 1.52 MB, 1768x2390, glory.jpg [View same] [iqdb] [saucenao] [google]
2105247

>>2105246

>> No.2105249

Those are some, I have to admit that I am shit at digital though because I barely used it compared to traditional
>>2105247
>>2105246
>>2105243

>> No.2105252

>>2105247
I hate those people who just straight copy photos.
Everybody can do this.
Creating/constructing is the true arttt

>> No.2105253
File: 81 KB, 960x720, hotline miami.jpg [View same] [iqdb] [saucenao] [google]
2105253

Thoughts? And also any tips on getting better in detailing with a brush pen?

>> No.2105257

>>2105252
Yeah well, I wasnt pretending to be extremely good at constructing, the point was that I am not good at drawing.

I also dont copy, I construct the whole thing too. I have been onto this for like 3 months now, what do you expect faggot?

Show me some of your well constructed drawings you cunt

>> No.2105258

>>2105224
this is very good! Do you have a online portfolio or something?

>> No.2105259

>>2105257
Now your just lying to yourself. pls stop

>> No.2105261

>>2105188
>>2105190
>>2105205

Ah now that I look at Muchas stuff I see what you guys mean. But I wasn't going for the art noveau style, that happened coincidently.

Anyway, thanks for your critique, I see that I need to step it up. That wind effect was me rushing it, I didn't actually see that it translates so badly like you guys mentioned. Thanks

>> No.2105262

>>2105259
fucking troll

>> No.2105278

>>2105257
not him, but you should keep moving, but NOT in the same direction you are, your examples totally lack constructive lines, it's only 2d shapes and values copied

and gratz, you've started outside of symbolic drawing, that's somehow mature, but you should pay attention to real masters (not ic) and how they solve drawings, take a close look to their art and you'll understand the complexity of their visual thinking, construction, edge control, which is what makes their art fucking gud

>> No.2105282
File: 486 KB, 1536x2118, image.jpg [View same] [iqdb] [saucenao] [google]
2105282

Critique pls

>> No.2105290

>>2105007
It's unclear what he is doing. Is he eyeing his enemy and running to get into a better position for attacking? In that case, he is holding the sword very weirdly. Imagine you are this guy and pose yourself in front of a mirror, keeping the scenario and action in mind. The pose doesn't necessarily have to be realistic but it should be convincing.

>> No.2105295
File: 3.56 MB, 1774x2303, goldenuziCMYK.jpg [View same] [iqdb] [saucenao] [google]
2105295

critique always welcome.

>> No.2105305

>>2105295
Some parts look flat like a piece of folded origami.
- far (her left) elbow
- gun
- hand holding the gun

They might work if the whole picture were like that, but her body obviously has volume.

>> No.2105312

>>2105295
Open your file again, and draw a rough sketch of how her skeleton would look on top of her. Pay special attention to the angle of the ribcage, jaw bone, and the spine. Don't aim for a hyper-realistic skeleton or anything, just an accurate understanding of the core shapes you're working with. Then you'll get a sense of how badly you've fucked up the neck.

Did you trace the body and add the head and neck in post? Be honest.

>> No.2105315
File: 22 KB, 1124x550, z400e.png [View same] [iqdb] [saucenao] [google]
2105315

>>2103084

>> No.2105316

>>2105305
>>2105312

I wouldn't be surprised if this guy tried to copy someone like kr0n but had a shitty understanding of his style so he went with "i'll just copy a body, add an anime head and eyes, throw bright colors on there and add cr. that will give me all the patreon dollars kek."

>> No.2105321
File: 585 KB, 2000x1289, wip2.jpg [View same] [iqdb] [saucenao] [google]
2105321

>>2103557
>>2103760
I tried to keep your advice in mind as much as possible in this paintover of the face. Though I definitely had trouble. I used a Rubens portrait as a reference for how I'd like my brush-strokes to look and in doing so I learned:
I have been very lazy with my brush-strokes, I need to take more time with each stroke and make sure it's exactly right before applying, as by scumbling it in to fix it with a different colour you lose the texture and shape

Still not happy with the texture etc but I think I have made a step forward

Would be grateful for any more crit/advice as always

>> No.2105322

>>2105321
In another note, my JPGs seem to compress horribly when I upload them and they lose their colour, anyone have any advice as how to prevent this?

>> No.2105327

>>2105258
not gud, still wannabe
http://beyondthesketches.tumblr.com/

>> No.2105336

>>2105252
well how do you get better at constructing? Im not the guy who posted his drawings but i always paint with a subject and i suppose thats copying. Idk van gogh always painted with a subject and could never go from imgaination does that make him a bad painter?

>> No.2105345

>>2105147
Yo I like this, I really like how solid it is.

>> No.2105353

>>2105336
it's not what to do, it's how you do it, even to copy is userful if done in the correct mindset, which is not the automatic 2d shapes and values traslation that only involves bidimensional thinking and no 3d construction at all, even if the final effects makes the ilusion of it, drawing photos as you would draw life is the point, I still have trouble with this, but at least I know the point and without the idea there will be no change to better ;)

>> No.2105354

>>2105147
ur light understanding is awsome

>> No.2105356
File: 253 KB, 680x962, 314.jpg [View same] [iqdb] [saucenao] [google]
2105356

>>2104243
When I said patchy I meant like hte silhouettes are sloppy due to lots of little transparent overlapping strokes. You would do well to paint mroe opaquely and simplify the contours more. I did a quick paintover....the asian chick you can see I traced the outline of the hair on yours and my paintover then pulled it off to the side and increased the size so you can see. Yours has lots of little bumps and stuff and this is interfering with the read of the thing and makes it feel less finished since it has a sketchy appearance.

On the dude I just googled like "black bodybuilder" or something and found some black guy with a thick neck. Using that I was able to kinda bring a bit more realism in the structure of him. I tried to keep it all very simple too. Hopefully this helps and clarifies things. Things are still a little patch yon mine, but that's partially due to working at such a small resolution here.

In concept art you want the product to read clearly and look as finished as you can with as little work as you can. So keep your contours simple and clean. And push those values more too or else it looks unfinished/lacks solidity. At least in my opinion.

>> No.2105370

>>2105312
I had an advert of the Shape Sensation by Triumph that i used as a reference (physical advert, no internet reference). But i did not trace it at all. i can promise you that at least. I'm not that much of an asshole that i would trace it.

if you do want to se the ad in question that i referenced i will scan it in for you otherwise. If thats OK.

>>2105305

Thanks for the pointers, i will look into it with this image, and perhaps future things i might be doing. to be honest i really tried to make it look the opposite of flat but i guess i fucked that up.

>> No.2105379

>>2105278
I am kinda lost honestly, I thank you for your advise though, I know I should stay with drawing at this moment probably, but I wanted to get some exercise in yknow, so I dont start blank after my drawing skills are better.

I guess what I need is construction practice, anatomy, light and perspective, but I really dont know how I should start on all that, drawing 30 second poses all day probably wont teach me very good anatomy and I honestly dont know any other way than drawing faces on how to improve my constructing skills. Do you have any idea besides Loomis or some worthless youtube videos, what I can really do to get better at this stuff, because I know that just drawing and painting does not mean you get automatically better/understand anatomy, lighting and form.

Sorry for the wall of text

>> No.2105384

>>2105322
save as png, jpg will of course lower the color quality and pixelsize

>> No.2105385

>>2105353
I was the drawings guy and I can tell you that I did not mindlessly copy, Im honest here, I for example really thought about how their jaw lines affect the overall beauty and the noses, and eye size, I modified certain features so it looks better, I honestly constructed the underlying shapes, I am not a photocopier(I hope you can agree here)-I can construct faces too, its just that I really spend more time drawing from reference than from imagination.

>> No.2105387

>>2105295
Dude that is horrible, the face the eyes, the hair, the legs the hand the gun, the only redeeming part is how you manage clothes, but that Kr0n filter is fucking cancers and makes me dizzy

>> No.2105437
File: 2.11 MB, 2592x1936, IMG_0161.jpg [View same] [iqdb] [saucenao] [google]
2105437

First attempt at a portrait with paints.
>I know it's shit
>Critique anyways

>> No.2105442

>>2105437
What do you think makes it bad? Self critique is just as important. Outline what you think you could have done better.

>> No.2105464

>>2105442
Well, I don't think I did well enough conveying textures. The overcoat was a bit fluffy but you can only see that on it outline. I think she was 75 in the pictures I used, but was still much more wrinkly than you'd see in this picture. The hair is... too flat imo, and not curly enough.

The lighting looks fine, general shaping of the face and body, but I think my textures are all too blurry and might need more definition.

>> No.2105478
File: 1.97 MB, 2448x3264, 20150531_222021.jpg [View same] [iqdb] [saucenao] [google]
2105478

Would love some critiques and comments, im self taught and i know some of the shading isnt correct.
Thoughts,please?

>> No.2105480
File: 1.90 MB, 2448x3264, 20150531_222028.jpg [View same] [iqdb] [saucenao] [google]
2105480

>> No.2105482
File: 1.96 MB, 3264x2448, 20150531_222042.jpg [View same] [iqdb] [saucenao] [google]
2105482

>> No.2105483
File: 2.01 MB, 3264x2448, 20150531_222048.jpg [View same] [iqdb] [saucenao] [google]
2105483

>> No.2105486
File: 2.07 MB, 2448x3264, 20150531_222006.jpg [View same] [iqdb] [saucenao] [google]
2105486

>> No.2105488

Woah there slow it down buddy

>> No.2105490

hahaha sorry,just wanted to post a few for refference,im done,promise :D

>> No.2105512
File: 146 KB, 750x750, redline.jpg [View same] [iqdb] [saucenao] [google]
2105512

could someone redline the perspective on the boat for me?

The water is supposed to be above the horizon line, I'm just not sure if the boat is receding properly/you should be able to see the underside of the boat/what the underside of the boat should like like

>> No.2105514

>>2105478
Overall this one looks fine. The expression is bothering me, but I'm not sure why.The hair seems too messy to flow like that, it almost looked matted. Her heel is whack, no ones feet could bend like that without breaking them e.e

>>2105480
Her right arm is way too thin near the elbow, and her left forearm is too short. leg length is good but the knee would need to be moved down a bit. Not sure how much it'd interest you but you might want to look into learning how to draw some nicer wings. Look at bat wings etc, learn to draw them realistically and then stylize them to your tastes.

>>2105483
This dude, anatomy is really off. Might want to look into that some more. Legs are way to thick, and the arms look a bit disconnected from the torso.

>>2105486
This one looks as if the ice spikes were flying at her, that was my first impression, but knowing the movie they would be flying away from her. I like the expression but it seems as if her face is too thin, like it needs to be expanded left-right a bit.

>> No.2105520

Thank you so very much, and yea, anatomy and proportions are stuff i really need to work on i guess :D

>> No.2105551
File: 408 KB, 768x1024, IMG_0087.jpg [View same] [iqdb] [saucenao] [google]
2105551

Here is what im currently working on. Its still in early state but I just wanted some critiques now so I can still change a bit before moving on to ink and marker.

>> No.2105552

>>2105437
>>2105464
I don't get a strong sense of the lighting. It looks like a cartoon, which can be successful if you decide to push in that direction.
Her expression is vague and uncanny. What kind of expression were you going for?

Tip for future: Please rotate the picture before posting it, it's understandably annoying, not everyone is on a phone.

>> No.2105574

>>2105551
torso below her breasts is in a different perspective

>> No.2105590
File: 638 KB, 1000x667, IMG_7017_2.jpg [View same] [iqdb] [saucenao] [google]
2105590

>>2101919
Decided to draw landscape instead of people for a change.

>> No.2105594

>>2105379
loomis is kinda of a meme here, but it's actually userful, he's about drawing out of basic volumes like cubes or spheres, there's an easier way to understand what this means and is by drawing still life, take something and try, you'll find whatever it is harder than a portrait, thats the lack of 3d visual thinking, happens to me so I'm working on it too ;)

>> No.2105596
File: 724 KB, 768x1024, IMG_0087.jpg [View same] [iqdb] [saucenao] [google]
2105596

>>2105574
she's a silent hill nurse she's suppose to be contorted a bit

>> No.2105599

>>2105282
There is little to no sense of where the light is coming from, there's really no texture.
That abdomen doesn't look natural, and the two legs are different lengths.
Skin isn't shiny like that, unless you're covered in bacon grease or something.
boobs are at completely different angles, and remember that the shade of the lips is the same as the tip of the penis.
the ear needs to be smaller

>> No.2105601
File: 42 KB, 800x600, Vector.jpg [View same] [iqdb] [saucenao] [google]
2105601

Needs a background.

>> No.2105605

Hey /ic/, I'm Heretic, and I'm recruiting an artist for an HRPG my friend Maverick and I are making.

In essence, Sex Magic is about a girl who is learning Sexual Magic (of course), and in that process becoming more and more corrupt. The game opens up with the protagonist, Rebecca, transported into one of her fantasies, being a submissive secretary (although she starts off unwilling to admit that to herself.) Her magical mentor, Libro, is one of the deposed gods of sex, and through game-play it's revealed that the realm of bureaucracy has taken advantage of the power vacuum and is expanding into Cum Inc., the extra-dimensional sex toy company that Rebecca is a secretary in. So, ultimately Rebecca will have to decide whether or not to support the resistance, or join the elite SS (Slut Squadron). Either way, the end goal is to sexually liberate Cum Inc., though aligning to the different factions will unlock different scenes.

Through gameplay Rebecca will begin to align to different kinks (Domination, Submission, Exhibition, etc.), and also has to navigate the world using non-sexual skills (Stealth, Conversation, Deduce, etc.) The mechanics are simple, but I won't bore you with them here.

As far as the workload goes, the game will require characters, outfits, items, backgrounds, UI layouts, buttons, etc. For right now we're trying to complete a demo before moving on to a larger game, but the project is ambitious.

This have been in development for quite a while, so there's a lot that doesn't fit into one post. If you have any questions, feel free to ask. If you're interested, we'd love to see some sample art.

Thanks for your time,
Heretic

Hereticwitchtrainer@gmail.com

>> No.2105615
File: 114 KB, 695x922, vashjwip.jpg [View same] [iqdb] [saucenao] [google]
2105615

>> No.2105619

>>2105605
reading this told me is time to go sleep

>> No.2105628

>>2104268
Dude, is that Omochabox? I saw her photo on facebook and was so full of what the fucks. she looks nothing like i pictured

>> No.2105629

>>2105605
Are you the main character from NHK?

>> No.2105660
File: 395 KB, 1123x374, iscrib2.png [View same] [iqdb] [saucenao] [google]
2105660

Small draws from tonight.
Recurring mistakes?
Something immediate to fix?
Ideas on what to focus on and strive to improve?

>> No.2105662
File: 574 KB, 1832x1792, old hag.jpg [View same] [iqdb] [saucenao] [google]
2105662

First time doing a big drawing that I actually want to finish for once, and I would really appreciate any input specially >anime anatomy, I'll redraw it completely if I must as long as the anatomy is correct.

I'm not afraid of expanding the canvas if I can have some guide lines, I don't intend making the full body though.

The character is Arfoire from Hyperdimension Neptunia series by tsunako (artist). Can't find hq pictures atm http://i.ytimg.com/vi/OVz5Tf-_vbo/maxresdefault.jpg

>> No.2105665

>>2105662
Already dun goffed the resolution, sorry.

>> No.2105670
File: 495 KB, 980x1307, New canvas 2.png [View same] [iqdb] [saucenao] [google]
2105670

started as a sketch but I might finish this.

>> No.2105673

>>2105670
fugging amazing, I would love to see this painted

>> No.2105675

This photoblog is da bomb:
Love-fi.com

>> No.2105683

>>2105670
Looking good, please recheck his right arm (looks broken and upper arm too long) and his left ribcage (sticks out too far)

>> No.2105693

>>2105683
The ribcage looks fine to me, it adds more interest to the figure

>> No.2105701

>>2105601
could use a critique on what I already have.

>> No.2105704

>>2105693
this exactly. i think it was said up that it was too big or the dorsal was too big. but it makes the figure pop up even more to me.

>> No.2105715

>>2105147
Yea I spent a long time on this one and I was trying a different workflow with the other. Still trying to sort things out, guess I just have to do more ¯\_(ツ)_/¯

>> No.2105718

>>2104260
you're drawing the eyes as if we're looking at her from the front, not 3/4. nose is going inwards as well
>>2105100
the hand is extremely small compared to the face, even if it wasn't all wobbly
>>2105660
not too keen on the sharp-edged boobies on the middle one, but i love you use of colour overall!

>> No.2105722

>>2105693
>>2105704
I see what you guys are saying. I didn't see there was a previous version up there. The ribs seem OK to me in the previous version, maybe it's the angular shape in this new version that's making it look weird to me?

>> No.2105738
File: 748 KB, 2480x3508, KImg2mc.jpg [View same] [iqdb] [saucenao] [google]
2105738

Trying to do a manga drawing, this is how it is so far. She's going to be standing on her slave, while holding a leash.

Critque more than welcome!

>> No.2105740
File: 748 KB, 2480x3508, KImg2mc.jpg [View same] [iqdb] [saucenao] [google]
2105740

>>2105738
posted in the wrong resolution*

>> No.2105742

>>2105738
Try to put your hand and fingers in position like your character has their hand in the drawing. Can you do it?

>> No.2105748

>>2105742
nop, been struggeling with those hands for a while, cant seem to get them right.

>> No.2105757

>>2105740
How is a file that's over 3500 pixels tall the resized version?

>> No.2105758

>>2105748
Well there's a lot that can be fixed, from the pose itself to proportions to a clothing etc. But since you have hands I'd go with that first, use your own hands as reference. Take pictures, or just look at them.

>> No.2105762

>>2105740
oh dear

>> No.2105769
File: 56 KB, 1024x554, manga_hands_by_faeth_design-d83ref3.png [View same] [iqdb] [saucenao] [google]
2105769

>>2105740

>>2105758
>use your own hands as reference
just do this for everything, not just your hands. and use ref. you're trying to stylize before you have the basics down. any ref will help at this point. use google. pic related is something you might like, although i really recommend studying the basics first. but you've also got to have a little fun.

>> No.2105770

>>2105757
Tried again, but screwed up.
>>2105758
thanks, ill try that and see if that helps!

though about the pose, what would you say is the most crucial part for me to start working on?

>> No.2105773
File: 261 KB, 2480x3508, welmm8ij.jpg [View same] [iqdb] [saucenao] [google]
2105773

>>2105740
just quick transform/resize, you should make a quick sketch first. The head should be a little bigger too.
Miku ftw

>> No.2105778

>>2105770
There are two major things you need to fix with the pose, one is the proportions. The other is the general pose itself.

Again, same advice as before, take this pose yourself, ideally in front of a mirror. Is she leaning back? Is she leaning forward? Is she trying to stand up straight? Right now besides the limbs all you have a slight lean, but it doesn't look right because her hips need to be pivoted to have her legs like that, and if her torso is facing the viewer head on there is going to be some necessary twist in the torso to achieve that. As it stands right now the torso has no twist whatsoever, you are using practically the same lines for the left and right side of the torso so it looks weird.

I'd actually suggest to sketch this out again, ideally a few more times, before deciding to get down to details. Despite what you may think most pros do a lot of exploratory and preparation sketches in order to work out problems like this before starting on the final piece.

>> No.2105784

>>2105778
This, don't be a afraid of starting again / fall in love with the drawing, it would only look better every time, but don't be a robot think what you do to improve it more than the last time.

>> No.2105785
File: 95 KB, 427x640, 1111a.jpg [View same] [iqdb] [saucenao] [google]
2105785

>>2105769
Cheers thats just what i needed.

But yeah that is true. This was my first basic ''anotomy'' training sketch, but i kept having fun actually you could say.

>>2105773
alright! Indeed, though its actually not intended to be miku, my goal was to look like my friendd as if she was cosplaying her.

pic: my inspiration

>> No.2105789
File: 22 KB, 400x320, leyendecker7.jpg [View same] [iqdb] [saucenao] [google]
2105789

>>2105784
>>2105769
I dunno who you are anon, but we are definitely on the same page. Thanks for clarifying / being helpful.

>> No.2105790
File: 246 KB, 1000x1000, fishing.jpg [View same] [iqdb] [saucenao] [google]
2105790

does this read "sushi chef fishing" yet?

>> No.2105791
File: 132 KB, 798x447, rock n shit.png [View same] [iqdb] [saucenao] [google]
2105791

>> No.2105797

>>2105791
Reads well enough as a thumbnail, cliffs dropping off into a giant hole / canyon, what are your plans for it?

>> No.2105805
File: 487 KB, 1600x1000, fses.jpg [View same] [iqdb] [saucenao] [google]
2105805

some faces

>> No.2105818

>>2105740

I don't know what exactly your goal is, but if you seriously want to improve your abilities, you should start from the very beginning.

People here will critique this specific drawing. They'll give you advice and make corrections on the proportions, anatomy etc. But to be honest, your whole approach to drawing the human form is incorrect.

I know you've probably heard this before, but read up on Vilppu, Bridgman and perhaps the infamous Loomis. Start from the very beginning: gesture, simple forms, and only then get into basic anatomy.

>> No.2105819

>>2105769
god I want to fuck those hands

>> No.2105822
File: 2.30 MB, 1920x1080, artwork7.png [View same] [iqdb] [saucenao] [google]
2105822

>> No.2105823

>>2105790
i'd appreciate some input on the boat's perspective. even just a "looks right" or "looks wrong" would be appreciated.

>> No.2105826
File: 132 KB, 1288x1016, 1404274618715.jpg [View same] [iqdb] [saucenao] [google]
2105826

>>2105819
iktf

>> No.2105829

>>2105823
1) Obviously reads as a chef fishing, he's wearing chef whites... sushi chef not so much, I'm not entirely sure how you would easily convey this specific profession without going completely over the top.

2) The boat looks ok... but it appears to be quite small. Also it seems to be way too low in the water towards the back end. If the guy walked to the back of the boat it looks like the boat would dip below the water level and start to sink.

3) Your shading doesn't make sense to me, but it seems pretty obvious you are still in the early stages, also those hands...

>> No.2105835

>>2105822
these things fuck the mind I keep seeing people shapes and things

>> No.2105836

>>2105819
Those are some shitty hands, but now I kinda want to draw hand porn.
I'm not a fetishist, but hands can be really expressive.

>> No.2105840

>>2105673
>>2105683
>>2105693

Thx guys, i'll try to update it as soon as I have some time to put work in.

>>2105722

I think I get what you mean. I may have done a mistake by actually reducing the size of his obliquus. now it looks like it's not going to the end of the illiac, which make him thinner thus making his rib cage seem bigger. Not trying to justify what's wrong, just telling you what may have made the change. I'll fix that. thx.

>> No.2105847
File: 842 KB, 1968x2976, SCAN0014.jpg [View same] [iqdb] [saucenao] [google]
2105847

can anybody critique my work, this is my first time posting artwork.

>> No.2105874

>>2105847
Obviously stylized and cartoonish so I can't say much about the anatomy. The lighting is a tiny bit off, though? It seems as if you didn't pay any attention to it at all. The light source is revealed by the shine of the eyes, which say it's somewhere top/top right (both eyes show something different), but the shadow underneath says the light is directly above him.

I'd also recommend making the scarf wider around his neck as well. It's wide going down the coat, but thin around his neck and not very tight against it. Why wear a loose scarf? It wont keep you warm if it's loose.

>> No.2105893

>>2105836
>>2105819
i like to imagine them jerking me off. all soft n shit

>> No.2105914
File: 86 KB, 499x217, Hmmm.png [View same] [iqdb] [saucenao] [google]
2105914

>>2105847

>> No.2105917

>>2105874
ok ill bear in mind my highlights, thanks!

>> No.2105930

>>2105249
Are you using a references in all of these or are they done from imagination?

>> No.2105931

>>2105282

overly glossy adult coloring book page

>> No.2105940

>>2105601
Work bigger if possible. Focus on creating forms instead of making a line drawing and shading. I notice your filename says vector, so I'm not sure what the exact intention of this image is.

The lines on the neck of the creature are scratchy and lack confidence. A lot could be improved by reading the sticky.

>> No.2106023
File: 320 KB, 1300x731, Progress.jpg [View same] [iqdb] [saucenao] [google]
2106023

>>2104770
Ok, here's an update
Fucking finally figured out how to do a two tone study properly without needing the line art.

Does it read well? I'm not quite sure about the right hand, the left clavicle and her neck...maybe you guys will pick up something I can't.

>> No.2106063
File: 512 KB, 1689x1896, afesx.jpg [View same] [iqdb] [saucenao] [google]
2106063

disgusting colors

>> No.2106102
File: 29 KB, 906x521, z408.png [View same] [iqdb] [saucenao] [google]
2106102

>> No.2106131
File: 131 KB, 685x925, vashjwip2.jpg [View same] [iqdb] [saucenao] [google]
2106131

>>2105615
An update but still a WIP. Some advice would be appreciated :)

>> No.2106182

>>2106102
Is this one of those ink blots? If so I think I may need more counseling.

>> No.2106202
File: 912 KB, 950x1301, station_size_950_fixed.jpg [View same] [iqdb] [saucenao] [google]
2106202

Finally finished this fucker today. I will no longer be tormented by this, I am finally free to draw something else. Hi-res cleaned up version if somebody wants: i.imgur.com/OEuHo4U.jpg

Aside from dodgy perspective and shadow building in places, I would love to know where I fucked up. Can't put a finger on it.

>> No.2106429
File: 287 KB, 521x1313, proyecto-demon.jpg [View same] [iqdb] [saucenao] [google]
2106429

I cant make this start looking polished T-T

>> No.2106584

New thread: >>2106582
>>2106582

>> No.2106596

>>2106202
you're the black mesa guy from facepunch right?

>> No.2108211

Does background noise effect the quality or concentration when you begin drawing? I'm asking because I live with my grandmother who is near deaf and she's prone to blasting the television very loudly. But when she's asleep and the volume is down, I still somehow find it difficult to concentrate on an object when drawing. Its as my mind is drifting away at times. Any advice?

>> No.2108700
File: 791 KB, 2268x1080, astectemple1.jpg [View same] [iqdb] [saucenao] [google]
2108700

S-still working on this ...but crits would be appreciated...