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/ic/ - Artwork/Critique


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File: 3.51 MB, 370x230, SHITHEAD_ACTION_gif_animation_by_bahijd.gif [View same] [iqdb] [saucenao] [google]
2099992 No.2099992 [Reply] [Original]

All things animation belong here. Join us, why don't ya?

>> No.2100000
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2100000

is there any way to play webms frame-by-frame?

>> No.2100009
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2100009

>>2099992
I so desperately want to, but I draw slow. Churning out 24 frames of animation takes a very long time for me, so if this thread is still around by the time I get something done, I'll see you then.

If that animation is yours OP it looks pretty damn good. Is that in your portfolio (if not, got better)? Do you have anything else in your portfolio?

>> No.2100015

>>2100009
>Churning out 24 frames of animation takes a very long time for me
Why aren't you animating on twos? Are you character making frantic movements? If they aren't, then you shouldn't worry about the fluidity that is lost when animating on twos. And, no, that animation isn't mine. It belongs to this guy:

http://bahijd.tumblr.com/

>> No.2100020
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2100020

>>2100009
op is by bahi jd.

>too slow
maybe try loosening up?
conveying motion requires pretty much no rendering or detail

https://www.youtube.com/watch?v=rYyKsg-ckao

https://www.youtube.com/watch?v=cihDjO3glG4

>> No.2100022

>>2100000
I've always wondered if there were actually "painted" animations. Guess I got my answer and it looks great.

>> No.2100026

I've been curious about animation for a while. But I've been wondering how do you get a hand drawn look digitally? I looked into Flash and it seems to rely on puppets. Is it still usable or do I need a different program? The only way I can experiment with animation is making sucky gifs with photoshop, but that feels like a retarded roundabout way to be doing things.

>> No.2100027
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2100027

>>2100020
forgot to mention. go watch joy in motion if you haven't already.
>>2100022
Aleksandr Petrov.

the russians have been doing it for decades; but most that stuff is way harder to find. there was a really cool version of the firebird i saw once. but whenver i search for it now, only the shitty fantasia version comes up

>> No.2100033

>>2100015
I understand animating on 2s.I plan on doing more than a second of animation.... I'm just saying the amount of drawing animating requires means it takes me a very long time.

>>2100020
Thanks I will try that.

>> No.2100037
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2100037

>>2100026
the 'look' is just a reflection of the process. you can do hand drawn frames with pretty much any program. i prefer using photoshop over flash because the lines are better and i like the workflow more. try easytoon or
flipbook.in

http://flipbook.in/id/1205933880

>> No.2100046

>>2100037
Thanks. It's really the lines that bother me in Flash. Feels very unnatural.

>> No.2100056

>>2100027
Thanks, I'll definitely check out some more of his work

>> No.2100057

was looking at this page, holy shit korra had some really good animation

http://sakuga.yshi.org/post?page=1&tags=the_legend_of_korra

>> No.2100062

>>2100027
>Yasuo Otsuka "Joy in motion"
Holy shit, I have never seen or heard of this. Seems awesome, gonna have to track down a way to watch it....Thanks /ic/!

>> No.2100066

>>2100046
https://www.youtube.com/watch?v=5Q19QNBkh0Y

>> No.2100075

>>2100062
different anon here, can you link it here if you find a link to download/watch it subbed

>> No.2100076

>>2100057
pretty generic korean animation.

>> No.2100081

>>2100076
please show me what you consider better anon, I like Korra's animation, but always interested in seeing animation that people think is good

>> No.2100082

>>2100057
Koreans animated LoK?
Are they on par with the Japs/French now?

>> No.2100084
File: 453 KB, 1200x675, datdamngiffuy.gif [View same] [iqdb] [saucenao] [google]
2100084

Almost fucking done...

>> No.2100088
File: 337 KB, 370x280, joyInMotion.gif [View same] [iqdb] [saucenao] [google]
2100088

>>2100075
will do but have had 0 luck so far, no torrent, no DL, no youtube, best I've found is searching for gifs of it, there was an official DL up on the Ghibli blog at some point but it's a torrent and my client has found 0 seeders in the last 30 minutes...

>> No.2100091

>>2100082
>koreans animated XXXXXX?
America/Canada rarely animates much of any of the western shows. Spongebob, batman, Kim Possible, you name it, it's all Korean.

>> No.2100094

>>2100000
Lol that face. Is this yours?

>> No.2100098

>>2100084
shouldn't the smoke also go backwards if he's driving (I suppose that what's he's doing)

>> No.2100104

>>2100098
He's not driving, but yes, it should, and I know that it's incorrect, but for the sake of simplicity, I've left it going pretty much straight up, and let the distortion of the smoke represent the "wind" affecting it.

>> No.2100106

>>2100104
I, don't, think, I, used, quite, enough, commas, there.

>> No.2100108

>>2100066
Thanks for that. Really makes me want to try something other than Flash though. He mentioned that ToomBoom may be better. Maybe I'll look into it.

>> No.2100112

>>2100108
I use toon boom studio. It's really nice for fbf stuff, long as you make real good use of the shortcuts. I upgraded to the new Harmony 12 essentials (they've got a new "lineup", and essentials is basically the next version of studio) and it looks great, but my monoprice tablet refuses to work right with it, and monoprice recently removed all thier tablet monitors from the site, and along with them, the drivers.

I have no clue if there will even be any new driver support for it, and customer support doesn't know if there are plans to bring the devices back to the site...

>> No.2100114

>>2100112
I should specify that I'm using the 19" interactive display monitor, not tablet

I think the actual tablets work, and I know they still have drivers up.

>> No.2100126

Gad damn, post your own work you guys.

>> No.2100140
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2100140

>>2100126
>doesn't post his own work

>> No.2100141

>>2100140
b-but thats chihiro?

>> No.2100145

2D animation is dead.

>> No.2100152
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2100152

>>2100145

>> No.2100153

>>2100152
lmao

>> No.2100154

>>2100140
not even yours faggot.
http://boqbo.tumblr.com/post/45368195132

>> No.2100157
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2100157

The Animator's Survival Kit by Richard Williams is great, the pdf is in that Mega list

>> No.2100159

>>2100157
Too formal and strict for my taste. rather just animate what I see from life.

Each to their own.

>> No.2100168

>>2100159
I think it'd look quite good like that with a bit of variation, a slight stumble here and a change of posture there, if it was in a running race of some sort

>> No.2100176

>>2100168
oops I should've clarified. I was referring to the book

the run cycle is good.

>> No.2100184

>>2100159
lmao, with that attitude i bet you can't draw let alone animate.

>> No.2100185

>>2100184
I'm lazy truth be toward.

And I was referring to the blood book.

>> No.2100186

>>2100159
>rather just animate what I see from life
Good luck with that, kid.

>> No.2100187

>>2100186
power to you man.

>> No.2100192

I'm only just starting to learn 2D animation, the part I remembered from the ASKit was the key framing and then filling in the gaps to make it smoother, which really helped. Before I just went at it frame by frame and had no idea if my movements were too slow or fast.

>> No.2100209
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2100209

>>2100075
bakabt

>> No.2100229

>>2100022
https://www.kickstarter.com/projects/438026311/loving-vincent-film-bring-van-goghs-paintings-to-l/description

>> No.2100235
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2100235

>>2100229
what how huh

>> No.2100248
File: 249 KB, 800x640, anim_5_25.gif [View same] [iqdb] [saucenao] [google]
2100248

teaching myself to animate, just trial and error so far.

>> No.2100266
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2100266

iduno

>> No.2100287
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2100287

Did this recently

>> No.2100289

>>2100081
There are good animators pretty much everywhere, just more of them are in Japan and France. There are a lot of technically good korean animators, but many of them feel uninspired or generic, which is probably what the other anon is referring to.

The korean animation industry is very assembly line styled, which deters animators from really having their own flair. It's partly due to the korean manhua aesthetic being a bit more realistic too, which probably leads to more realistic motions. And obviously as you get more realistic, there's less leeway for style (in both the art style and animation).

I really like In Seung Choi though, I'd say he has a nice flow to his animations while maintaining a very recognizably korean art style. http://sakuga.yshi.org/post/show/4250/animated-eastern-genga-henshin-in_seung_choi

>> No.2100331

>>2100248
That's really good, what program are you using?

>> No.2100332

>>2100266
I like this a lot, pretty clean

>> No.2100333

>>2100287
Reminds me of Nitrome.

I like it!

>> No.2100334

>>2100287
awesome, reminds me of app games. You can probably get work animating for an app at this level

>> No.2100376

reminder this channel has gold

https://www.youtube.com/watch?v=i0i36AlJciI

>> No.2100396 [DELETED] 
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2100396

>>2100266
Turn off "dither" when exporting TVP gifs. Just saying.

>> No.2100398

>>2100287
Went easy mode, with the tweens, solid colors, and subject, m8

>> No.2100566

>>2100248
Did you also animate this from life?

>> No.2100622

>>2100084
Why it's the bandana animated so well, but everything else such shit?

>> No.2100639

>>2100287
I've never understood why there aren't more games that use an artstyle and are animated like this. Basically higher resolution pixel art with simplistic, but clear and well defined characters. I mean, it both looks good, has commercial appeal, and is fairly simple to animate. Most modern 2D games seem to rely on shitty, "retro" pixel art, or art that's far too cluttered and lack direction.

>> No.2100680

>>2100566
Not him but I'll drop something by next week.

>> No.2100732

>>2100157
I recently read that and i wondered what he (or the likes of him in the eastern industry, more like disney's animators) thought of japanese animators and their performances. I'm obviously talking about the best ones. Does they have enough "life" for Disney's, is it too realistic? Jin-Roh movie wouldn't please Richard Williams I guess.

Gotta send him a mail about that.

>> No.2101060
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2101060

>>2100732
T***** was one of Richard Williams' students.

>> No.2101072

>>2101060
I'm pretty sure they didn't use any rotoscoping in Mononoke. I'm a huge fan of the movie and have watched/read all the behind the scenes stuff, they never mentioned rotoscoping and you could see them drawing them out with only the character sheets as reference, the animators are just that good.

>> No.2101081

>>2101060
>Absence of up and down among other 'core' animation errors
Like Williams, these guys are too rigid with their animation bible.

>> No.2101084

>>2101072
Yeah, they didn't use any rotoscoping.
I don't think Japanese animator even rely on reference as much as Disney animators did.

Professional animators can be ignorant about animation sometimes.
It's fine and understandable that they aren't familiar with anime but honestly I expected better from T(ony White) since he's an author and teacher.

>> No.2101086

>>2101081
agreed

>> No.2101087

>>2101084
>I don't think Japanese animator even rely on reference as much as Disney animators did.

Um what? Japanese are very well known for reusing shit, painting over bgs and using them multiple times, etc. Not to mention they often just outsource to China/Korea for a lot of their stuff. Anyway, traditional animation will die with Ghibli.

>> No.2101090

>>2101087
I'm talking about something like this
https://www.youtube.com/watch?v=n4aQbPZy36c

>reusing shit
Because that never happened in a Disney film at all
https://www.youtube.com/watch?v=pbjVjZrrE3w

>> No.2101093
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2101093

>>2101081

>> No.2101115
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2101115

>>2101090
Even Disney is a bunch of fucking photobashers. Does anyone create art anymore?

>> No.2101126

>>2101115
Hey, it takes skills to photobash well.

>> No.2101134
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2101134

>>2100331
PS, video layers

>>2100566
If you're talking about live ref than no, straight off the dome.

Tried a character for fun, couldn't get him to turn smoothly, could I get some help?

>> No.2101202

>>2100062
>>2100075
reporting back, my day of searching has turned up nothing... if any other anon has links or knowledge of how to see this movie please share

>> No.2101205
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2101205

>>2101202
>>2100209

>> No.2101217
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2101217

First animation (mainly an illustrator)
any tips?

>> No.2101222

>>2100157
her head just stays there, though....

>> No.2101227

>>2101222
The head doesn't move as much as you'd think. Especially so when sprinting. https://www.youtube.com/watch?v=4fjC1Oim0UQ

>> No.2101230

>>2101202
I have a copy of it. Can't remember where I downloaded it from though.

>> No.2101234

>>2101217
Moar inbetweens, also add some frames between strides, and have the whole body squash just a bit on impact

>> No.2101237

>>2101234
Alright, will do that
It's so hard to keep it consistent

>> No.2101242

>>2101237
It's a labor of love, m8. It does get easier, but not a whole lot faster, unless you're still learning your software.
Protip: if you're using flash, or Toon boom, learn those shortcuts, and use them religiously. There aren't many you'll never use

>> No.2101245

>>2101242
Thanks, although I'm using my illustration software, I'm pretty much just testing the water
It's definitely a lot harder than it looks

>> No.2101246

>>2100084
At first, I thought you somehow tweened the glare on those glasses. Damn, that's pretty good consistency for an amateur. Fix that face, though, jesus.

>> No.2101251
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2101251

So I was checking out Toon Boom harmony 11 because they said is top tier in animation

boy am I dissapointed, its literally software for cogs in a big chain of production, simplifying every little detail of tweening, libraries, and network.. its like a fucking traditional school of animation forcing you to keyframe everything and let the slave labor take care of the rest, no exceptions.

I thought it had potential with the inclusion of 3d tools, I thought maybe finally I was going to be able to use 3d planes projected how I liked it to use as vantage points to do awesome animated perspectives, but turns out its fucking 3d-2d, yeah, lazy as fuck.

you know that 3d tool from manga studio? thats all I wanted, a fucking 3d plane to adjust it how I pleased and draw over it frame by frame.

its like a software designed not to animate but to make simple animation as quick as posible. Now theres nothing wrong with that but it just makes me go back to fucking flash 8

thats right, fucking Macromedia Flash 8, not adobe cs-whatever but fucking Flash 8. There hasn't been another software like Flash, simple, fluid, monstrous cache for frames. Sure you can do better lines in most recent software but it pains me to achieve the same result and learning another program

So, Im asking you guys, please if you know some recent software for 2d animation that has 3d grids to use as reference.. please tell me, Im tired of using flash.

>> No.2101255

>>2101251
Why do you need 3d to use as reference? How about learning perspective instead?

I'm thinking about buying tvpaint, is it good for everything else?

>> No.2101259

>>2101251
>Flash 8
My nigger.
I've been using it for 10 years now.

>> No.2101267

>>2101251
CelSys will add some animation function from Retas to the nest version of Clip Studio.
That would make it a pretty good software for 2D.

>> No.2101274

>>2101255

because having to draw multiple frames of a body/object moving in a hard perspective takes a lot of work, by having a simple vantage point you could easily cut your work in half

now imagine you had to do another vantage point for each time you change camera? its fucking time consuming, now, what if you wanted to move the camera around? in a "3d" way, thats a fuckhuge ton of effort

having a 3d grid would simplify everything, and Im not saying you'll use that 3d grid as background and draw over it, its just for camera angles

>>2101259

my nigromancer, same here, 10 years and counting

its a shame adobe bought it and focused on shit action script rather than the animating part

>> No.2101309

>>2101251
TvPaint is what Ca Art students use

>> No.2101335
File: 416 KB, 720x480, headTurn2.webm [View same] [iqdb] [saucenao] [google]
2101335

>>2100009
I finished something... took me a long time as predicted but I had fun doing it. Will take any/all crit (I am aware I did not provide a lot of material to critique)

>> No.2101364

>>2101335
Everything looks really great, except that bottom jaw boil. Looks like he's gargling lol. Why not challenge yourself, and have it both rotating, and moving forward and back in space, or better yet, doing something such as opening it's mouth, though?
Doing stuff like that is easy mode.

>> No.2101383

>>2101364
Well yea... I'm a pleb, but I'm not stupid. Easy mode first, gonna try something harder next. Thanks for tip, gonna try and fix that.

>> No.2101387

>>2101134
make him bend a bit forward maybe

>> No.2101417

>>2101134
uh what is he supposed to be doing

>> No.2101425
File: 1.88 MB, 480x360, sackanimation.gif [View same] [iqdb] [saucenao] [google]
2101425

>>2100248
Oh cool, nice to see people still doing sack animations.
Here's one I did for class for a day.

>> No.2101428
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2101428

>> No.2101437

>>2100145
Lmao your mom is dead

>> No.2101439

>>2100157
That's tatsuyuki Tanaka

>> No.2102126

help making this better?

I realize the motion of that little tuft of hair at the top should be delayed a bit more, and she is missing the main body of her hair for now

The eyes don't feel like they are tracking the viewer the way i want them to, and I feel a general inconsistency between frames. How's it look to you guys?

i can post an image of just all the still frames if needed.

>> No.2102127
File: 150 KB, 800x1068, viviandansendigital.gif [View same] [iqdb] [saucenao] [google]
2102127

>>2102126
i couldve sworn i attached this file

>> No.2102180

>>2102127
Moar inbetweens, and her inner thigh is too straight, widen it, a bit, where there is that give gap. Not at her crotch, just her thighs.

Also, in her midriff, add some squash wrinkles to her shirt when she rocks her hips that direction.
Once you put those imbetweens in, speed it up, around 15 fps or so should do it. You have, what? About 8 frames, there? Make it at least 12, color it, and you'll have a meme quality gif.

Not bad, overall, really.

>> No.2102186

>>2102127
out of animation, you could vary your line value, like this the drawing feels too bland and all your work is covered by that

>> No.2102193
File: 35 KB, 640x480, anim_5_27.gif [View same] [iqdb] [saucenao] [google]
2102193

basic stuff

>> No.2102199

>>2102193
Do it again, without worrying about squash and stretch for now. Your timing is the same throughout.

>> No.2102200

>>2102193
Needs slow in and slow out at the top of the jump.

>> No.2102203

>>2102200
You should explain that he needs more frames, in order to slow it down. (I assume he's very much a beginner, if he's doing bouncing ball)

>> No.2102218

guys I was drawing my frames, but now that I want to put them in the animation assistant it freezes, maybe because I'm using to much frames. Anybody know another easy programe to animate frame to frame, with the frames I alredy did.

>> No.2102226
File: 351 KB, 1280x720, ddd.gif [View same] [iqdb] [saucenao] [google]
2102226

>>2101115
>>2101134

Just so you guys realize, almost every professional animator uses live reference (usually themselves, and director/supervisor often looks at it to along with thumbnails to give them to the go-ahead to go to a blocking pass). There's no shame in it. Every professional animator I have ever heard from or spoken to relies heavily on reference. It really, really ehlps.

this is the last 2d thing I did during a break, very rough. I mainly do 3D animation nowadays.

>> No.2102245
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2102245

>>2102180
I'll try the lineart improvements you suggested.
I'd like to add more frames but I'm afraid it will mess up the timing if I don't double the frame count to 20, which would not be fun to draw and colour with a mouse. Tips for making it a less painful process?

I'm actually half considering taping a piece of paper to my lcd screen, maxing brightness, drawing it with a pencil, and then retracing it again with mouse.

>> No.2102249
File: 19 KB, 160x120, halfheed.gif [View same] [iqdb] [saucenao] [google]
2102249

First animation, playing about with easytoon. Fun but struggled keeping everything level and somehow tilted it so I couldn't make a loop.

>>2100266
I'd like to be able to do that, cute.

>> No.2102261

>>2102199
>>2102200
>>2102203

Thanks, how would you go about determining timing though?

>>2102226
I wasn't knocking live reference, I probably should have used it. I was just replying to the other anon. Though I didn't know the director wanted to see reference.

>> No.2102274
File: 35 KB, 500x337, David OReilly animation spacing.gif [View same] [iqdb] [saucenao] [google]
2102274

>>2102261
It needs more in-betweens at the top of the bounce so it's slower.

>> No.2102275

>>2102261
You adjust timing by adding more frames which slows movements or removing frames which speeds up the movement.

>> No.2102285

>>2102261
We had some Dreamworks animators give presentations at school, both of them went over some shots they animated. They'd shoot some reference takes and get those approved by the director, then move on to blocking.

>>2102261
Get a real ball and bounce it and examine the timing and spacing.

>> No.2102288

I thought timing was just the distance between the actual drawings

>> No.2102292

>>2102226
lmao only shit western animators use reference.

>> No.2102295

>>2102288
That's spacing. Both are important.

For instance, if you had a weapon swing into the ground, you wouldn't space it so it eases in. It needs to have impact. If you had strange spacing like that, no matter how you timed it, there would likely still be an issue.

>>2102292
Obviously the amount you follow/draw from the reference depends on the style you're going for. But it's ignorant to say there's nothing you can learn from it or that it makes you a shit animator.

>> No.2102297

>>2102288
That's spacing.

>> No.2102300

>>2102295
>>2102292

It's like saying it's bad to use photo/real life reference when drawing/painting. Obviously when you're very good you can often do without it, but someone just starting out is very very likely to benefit from looking at real life.

>> No.2102307

>>2102193
dubs everywhere

>> No.2102310

>>2102307
Ha! Faggot.

>> No.2102401
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2102401

this is hard

>> No.2102410

>>2102127
Those legs are crazy long. If that's what you're going for then go ahead, but they just don't make much sense for the character

>> No.2102520

I want to start learning animation while learning to draw but I don't know any program to start with. I downloaded flash yesterday and I hated it.

I need something that has a decent drawing tool and is easy to use with the frames and stuff. I looked at tvpaint but it's like a thousand bucks!

>> No.2102524

>>2102520
Just pirate it, you dumb white fuck

>> No.2102526

>>2102524
I know that, I was going to anyway, but I can't find a torrent for it

>> No.2102527

>>2102524
Found the nigger

>> No.2102528

>>2102526
Are you mentally challenged?
https://kat.cr/tvpaint-animation-10-pro-10-0-16-32-bit-chingliu-t7242103.html

>> No.2102530

>>2102527
Blog about it

>> No.2102534

>>2102528
no, but thanks

>> No.2102537
File: 2.26 MB, 320x240, eye.gif [View same] [iqdb] [saucenao] [google]
2102537

This is a lot harder than I thought. It becomes more fluid through more frames? It takes so long

>> No.2102539

>>2102537
>This is a lot harder than I thought. It becomes more fluid through more frames? It takes so long

Congratulations. You just figured out how to animate.

>> No.2102559

>>2102537
This is what pisses me off so bad.

People, especially other artists, think that because we have computers and shit now, we can just crap out animations at will, easy peazy. News flash: yeah, it's better than it used to be, but there IS no quick or easy way, period.

>> No.2102574

>>2102559
Calm down, I appreciate the fact it takes so long to get it looking nice and fluid. It must be frustraiting at times

>> No.2102600

https://www.youtube.com/watch?v=nf4x--2-xM8

>> No.2102606

any cut-off until here. That`s a kind of primitive art, but so interesting

>> No.2102612

>>2102574
You have no idea...
It takes a special kind of autist to animate

Put that shit on a shirt, and sell it.

>> No.2102617
File: 450 KB, 1280x720, tumblr_no8un7Q3tz1sqh0kno2_1280.gif [View same] [iqdb] [saucenao] [google]
2102617

check out Zedig´s tumblr ( http://alexandrediboine.tumblr.com/post/118786171166 ) he has been doing some great and interesting stuff with animation lately.

>> No.2102621
File: 77 KB, 500x375, frostRun.gif [View same] [iqdb] [saucenao] [google]
2102621

Help?

>> No.2102627
File: 25 KB, 500x720, UnacceptableSardonicCuscus.gif [View same] [iqdb] [saucenao] [google]
2102627

>>2102520
first attempt, this was harder than I thought..and it's only a simple ball

>> No.2102628

>>2102627
hmm exported weirdly, no idea why it has those black bars

>> No.2102638

>>2102627
Where does it get all that force from to go crazy like that, it looks like it only drops from small ledge and then an invisible man kicks it. I know it's animation so some rules can be broken but you've got to think about momentum and how much energy an action would give an object.

>> No.2102647

>>2102638
lol I have no idea, I was just going crazy with it, its pretty much my first animation. Let's just say the floor is made out of supernatural material

>> No.2102648

>>2102621
See how the thigh moves forward as he steps? Rotate his hips, and by extension his torso, with the thigh.

When both feet come off the ground, raise the rest of the body, to compensate, giving "bounce".

As the body moves up the first time, momentum causes the arms to go down, impact causes them to bounce down further, and they will bounce back up just after (not the same time as) the second time the body raises up, like a loose leaf spring. Note that the shoulders themselves will move with the body, but the elbows will bend, and the arms will still rotate at the shoulder. Be sure to note arm length when you illustrate the body motion, since the shoulders will slightly change position with the torso. This will be subtle, but critical.

The head and neck will show a minor bounce, as well, but will move somewhat independently from the torso. Take momentum into account, here, as well as neck length, though some minor stretch is acceptable, particularly below the chin.

>> No.2102650

>>2102647
Flubber? Laws of physics, be damned

>> No.2102655

>>2101425
Underrated post. It looks dandy.

>> No.2102850

I skimmed through the thread, but couldn't find a proper answer, so I'll just ask:
What's the best software for 2D (raster) animation? I don't need anything fancy. Something like a simplistic version of Photoshop, but for animation.

>> No.2102856

>>2102850
if you want simple - easytoon
if you want the best - tvpaint

>> No.2102858

>>2102856
>If you want the best, Harmony pro
FTFY

>> No.2102862

>>2102858
They asked for raster based animation, Harmony is vector.

>> No.2102864

>>2102862
Ah...
Well, in that case...

Praise the Sun!!!

>> No.2102928

>>2102862
Harmony Pro is vector? That's weird... cause I see no mention of it being vector on it's website.... this is toonboom harmony pro or something else?

>> No.2102952

>>2102862
>>2102850

harmony 10 has bitmap

I dont know about toon boom animate thought

>> No.2102955 [DELETED] 
File: 27 KB, 480x360, nyoom5.png [View same] [iqdb] [saucenao] [google]
2102955

>> No.2102957
File: 66 KB, 480x360, nyoom5.gif [View same] [iqdb] [saucenao] [google]
2102957

>> No.2103008
File: 1.22 MB, 1000x750, 1006.png [View same] [iqdb] [saucenao] [google]
2103008

halp whit this?

http://a.pomf.se/nmpgbf.gif

>> No.2103028

>>2102928
Yes, all toon boom is vector

>> No.2103049
File: 45 KB, 640x435, image.jpg [View same] [iqdb] [saucenao] [google]
2103049

>>2102617
Thanks for sharing.

>> No.2103106

>>2103028
>>2102862
It also supports raster.

>> No.2103109
File: 176 KB, 640x480, anim_5_28.gif [View same] [iqdb] [saucenao] [google]
2103109

gonna clean this up

>> No.2103111

>>2103109
too fast

>> No.2103121

Did this a couple weeks ago, I'm VERY new to animating. I just had a funny idea, and decided to animate it.
https://www.youtube.com/watch?v=rcIR54zI8qA

>> No.2103158

>>2100000
Run them through MPC classic.

>> No.2103190
File: 13 KB, 480x360, hqdefault.jpg [View same] [iqdb] [saucenao] [google]
2103190

>>2100000
THESE QUINTS SHALL NOT GO UNCHECKED!

>> No.2103245
File: 10 KB, 814x97, Dubsdontcount..png [View same] [iqdb] [saucenao] [google]
2103245

>>2103190

>> No.2103254

>>2103245
I would have taken him more seriously if he would have gotten trips.

>> No.2103353

https://www.youtube.com/watch?v=dGmR7lDDQBE
I created this to annoy my friend

>> No.2103391
File: 1.84 MB, 400x846, 1385481504836.gif [View same] [iqdb] [saucenao] [google]
2103391

>>2101087
This much projection.

>Anyway, traditional animation will die with Ghibli

what is anime.
what is your american cartoons, that has a 60-90% of its animation produced in korea.

>> No.2103394

>>2103391
i wish anime looked a bit more like the coloured pencil step

>> No.2103398

>>2103394
Agreed.

Directors these days having too much fun with after effects filters.

>> No.2103399

>>2103391
>This much projection.
Fucking 4chan. This is not how you use projection. What the fuck is wrong with you people. Like a little kid just learned a cuss word and goes around saying it while having no fucking clue what it means.

>> No.2103400

>>2103398
Who is sk your pimp?

>> No.2103732
File: 342 KB, 1280x720, hello guy.gif [View same] [iqdb] [saucenao] [google]
2103732

The colouring's shitty but whatever.

>> No.2103804

>>2103732
>The coloring is the only thing that's shitty
Boy, have I got news for you...

>> No.2103888
File: 54 KB, 300x450, british_royal_guard_241742_t0.jpg [View same] [iqdb] [saucenao] [google]
2103888

>>2103732
That hair

>> No.2103930
File: 40 KB, 640x480, anim_5_29.gif [View same] [iqdb] [saucenao] [google]
2103930

>>2102193
revisted

>> No.2103931

>>2103930
Does that flour sack have a gravitational pull?

>> No.2103936

>>2103931
???

>> No.2103946

>>2103936
On the way up, the ball takes a left, towards the flour sack, before continuing upwards.

>> No.2103947

>>2103946
ah, I see, I probably moved a frame by accident. Thanks.

>> No.2104217

>>2102401
>
That's not how you would lift a Hanmer, you would grab it and drag it closer to your body before lifting it

>> No.2104224

>>2103804
I didn't mean to imply that. Looking again though it is kinda shitty anyway.

>> No.2104304

>>2104217
I know what you mean, but this is how I picked up a sledgehammer. Sliding my hands down the handle to get more leverage was enough that I didn't need to drag it closer.

>> No.2104368
File: 125 KB, 640x480, anim_5_30.gif [View same] [iqdb] [saucenao] [google]
2104368

>>2103930

>> No.2104436
File: 283 KB, 245x145, c8fbb51f4754fedddc44086f51bf1a98.gif [View same] [iqdb] [saucenao] [google]
2104436

Where do people find these rough animations? I keep seeing them pop up in these threads and never know where they come from, their awesome as fuck.

>> No.2104448

>>2104436
*they're

>> No.2104451
File: 1.13 MB, 485x275, 1407088211463.gif [View same] [iqdb] [saucenao] [google]
2104451

>>2104436
sakuga

>> No.2104456
File: 1.90 MB, 514x594, Ball_Bounce.gif [View same] [iqdb] [saucenao] [google]
2104456

First time trying traditional animation. Trying to figure out if it would be faster than digital animation.

>> No.2104481

>>2104436
That particular gif is composited from keyframes from the groundworks of evangelion books.

>> No.2104482

>>2104456
The answer is no it won't.

>> No.2104487

>>2104456
It isn't. The more digital something is, the faster it is to animate.
3D Puppet> 2D Puppet> Tradigital> Stop Motion> Traditional.

>> No.2104492

>>2104456
>>2104482
>>2104487
So in other words, no, but it'll look better.

>> No.2104493

>>2104492
Looking better is subjective. A majority of animators seem to prefer it, but the general public prefers 3D.
What is better though is the freedom, and ability to influence the design aspect intimately. It's because of this that all professional 3D animation first goes through a 2D phase.

>> No.2104495

>>2104436
http://sakuga.yshi.org/ use the search term "genga animated" also "genga_comparison" is a tag as well.

>> No.2104500

>>2104451
>>2104495
Thanks guys, this is exactly what I'm looking for.

>> No.2104507
File: 1.16 MB, 461x346, animation01.gif [View same] [iqdb] [saucenao] [google]
2104507

Tried to do some animating

>> No.2104509

>>2104368
It still bounces towards him.

>> No.2104526

>>2104451
>>2104436
more like genga

>> No.2104594

>>2104526
Genga literally means "key frame" though. Don't see the point of saying "genga" instead of "rough" or "pencil test" unless you're a huge weeaboo.

>> No.2104595

>>2104594
ah, you talking about the dude talking about sakuga. I think he was referring to sakugabooru.

>> No.2104648

What do you think of the sai animation assistant?

>> No.2104663

>>2104648
>sai animation assistant
>https://youtu.be/K03pWtoL-3c

What the fuck is this?

>> No.2104667

>>2103109
Looks unnatural, needs more inbetweens when he is lifting the hammer up

>> No.2104675

>>2104663
Yea, the only video I found. That's why i ask.

>> No.2104733

>>You must get a decent level of traditional work before get into digital.

>> No.2104734

>>2104507
You must get a decent level of traditional work before get into digital.

>> No.2104888

>>2102180
>15fps
what planet are you from?

>> No.2104891

>>2104888
what's wrong with having a gif that is 15 fps?

>> No.2104897

>>2104891
It's so arbitrary. It guess it's fine for a gif, but it's like deciding to make a movie that runs at 32fps or some random shit like that.

>> No.2104923

>>2104897

New anon here, I always thought 15fps would be a good speed for TV or Web animation as it's half of 30fps. A 12/24fps animation won't have to be stretched to fit a 30/60fps monitor ( When I say stretched I mean that technique they use to make 24fps movies play at the correct speed on televisions)

It "might" be a good alternative to 12/24fps for a lower cost animation that won't see a movie screen. I'll have to experiment one of these days.

>> No.2104935

>>2104897
Not them, but 15/30/60 is as much of a standard as 12/24. It's not arbitrary.

>> No.2104940
File: 536 KB, 776x350, GGGH.gif [View same] [iqdb] [saucenao] [google]
2104940

How's this for a tumblr cover? Should I change anything?

>> No.2104955
File: 58 KB, 1280x1656, x sheet temp.png [View same] [iqdb] [saucenao] [google]
2104955

>>2104935
Never heard of it for hand drawn animation. Who uses 15/30/60 then? Why would you use a standard that changes the timing of 1s, 2s and 3s? To try it out is one thing, but to recommend it and then say it's a standard is another.
>>2104923
I think you should animate however you want. You will have to find other people that will animate the same way to work with them though.

>> No.2104970

>>2104940
messy line work

>> No.2104980

>>2104970
Well that is the only thing I wont change as that's the look I'm going for.

>> No.2104983

>>2101425
I like it. Frustrating that you were passed I've considering how much traffic the trash in the thread recieved.

>> No.2104987

>>2104980
I sort of get an idea of what kind of effect you are going for with the line variation, but I'm not sure that this is the best way to achieve that effect. It doesn't really fit in with the rest of the image.

>> No.2104989

>>2104923
>When I say stretched I mean that technique they use to make 24fps movies play at the correct speed on televisions
There's a term for it.
http://en.wikipedia.org/wiki/Three-two_pull_down

>> No.2104997

>15 fps is as much of a standard as 12/24
I know these animation threads are full of retards but holy shit.

Seriously, anyone who wants to get good at animation should stay the fuck away from /ic/.

>> No.2105000

>>2104987
That I agree with. I'll give the line work another pass since I could have done a better job of selling it. Anything else.

>> No.2105006

>>2104955
>>2104997
I didn't mean it was a standard for hand drawn animation. Just that it was a standard somewhere. My issue is that 15 fps was called arbitrary and random, as if it's comparable to 32 fps.
And I haven't seen anything in all these animation threads that made it seem full of retards. Maybe I'm the only retard.

>> No.2105367

>>2104989

>>2104923 here, thanks, thats the term I was looking for.

I was thinking more about 15fps (as in 15fps only not 15/30) animation this morning. TV's, PC monitors,and mobile phones run at 60hz ( In most places?). This means all TV/Web animation and video games, the bulk of all modern day animation, runs on a 60hz monitor.

Is it time to rethink our animation standards for the modern day? Maybe 10/15fps for limited and 15fps for full animation, I doubt 15/30fps or 30fps would be considerd as it would be a major workload.

>> No.2105382

>>2105367
Pro animators usually advise to make fast movements 24 FPS rather than 12. So 15/30 would be the best change.

>> No.2105395

>>2105367 here

Ignore my previous numbers. I calculated based on a 30hz monitor not one of 60hz.

the ones/twos/threes/fours/fives of 60fps are,

60/30/20/15/12

These are the framerates I think we should pick from for modern animation not destined for a movie theater.

>> No.2105398

Hey does anyone know any good animation programs? really basic would be nice

>> No.2105405

>>2105398
I think we need to add this info to the sticky or something. Every thread we get a few newbies asking which software is best.

If you wan't basic I'd say Easytoon. Better but more complicated ones are Flash, Harmony and TvPaint.

>> No.2105441

>>2105395

ones/twos/threes/fours/fives/sixes

60/30/20/15/12/10

can't forget 10fps

>> No.2105492
File: 1.48 MB, 700x350, tumblr_nnbxmvRYd31s74vjto1_1280.gif [View same] [iqdb] [saucenao] [google]
2105492

>> No.2105503
File: 9 KB, 240x225, fukken_saved.jpg [View same] [iqdb] [saucenao] [google]
2105503

>>2105492
>>2105492
Bruh.

>> No.2105507

>>2105492
It's alright.

>> No.2105511

>>2105492
Did you make it? It's pretty sweet, but very tumblr.

>> No.2105515

>>2105503
>>2105507
>>2105511
It's from that one danish animation. the prequel to that journey thing. They're trying to make it into a film or a series or something.

>> No.2105525

>>2105515
it was "the reward". not "the journey". This one https://www.youtube.com/watch?v=DUlg8Y_mLfA

>> No.2105866

>>2105492
It's from
https://www.youtube.com/watch?v=DUlg8Y_mLfA
Yeh those guys have a lot of talent working over there.

>> No.2106064
File: 109 KB, 500x500, bonfire.gif [View same] [iqdb] [saucenao] [google]
2106064

>> No.2106075

>>2103888
>>2103804
lmao

>> No.2106077

>>2106064
egoraptor please go.

>> No.2106082

>>2106077
He's already gone
Now he's making Let's Play's though

>> No.2106118
File: 1.19 MB, 651x535, GIMP.gif [View same] [iqdb] [saucenao] [google]
2106118

>> No.2106120
File: 2.90 MB, 447x564, usaka2.gif [View same] [iqdb] [saucenao] [google]
2106120

>> No.2106121

>>2106077
what about it is egoraptor?

>> No.2106122
File: 647 KB, 550x550, pepe.gif [View same] [iqdb] [saucenao] [google]
2106122

>> No.2106124
File: 2.48 MB, 420x666, usaka.gif [View same] [iqdb] [saucenao] [google]
2106124

>> No.2106125
File: 705 KB, 962x725, ayy lmao.gif [View same] [iqdb] [saucenao] [google]
2106125

>> No.2106164

>>2106121
egoraptor kinda made a name for himself animating extremely exaggerated angry faces and funny expressions.

>> No.2106386

>>2106121
Watch the latest animation he has done mostly by himself (Pokeawesome 2)

>> No.2106671
File: 1.22 MB, 1080x720, frame4.gif [View same] [iqdb] [saucenao] [google]
2106671

>> No.2106767

>>2106671
wouldn't a wasp bank like an airplane?

>> No.2106822
File: 265 KB, 1080x720, frame5.gif [View same] [iqdb] [saucenao] [google]
2106822

>>2106767
I-it's a cartoon wasp, I ain't gotta explain nothing.

>> No.2107027
File: 512 KB, 1280x720, Untiddtled.gif [View same] [iqdb] [saucenao] [google]
2107027

me and a few friends are doing a collab, just something to get us to keep animating and actually get better. my part. just keys and rough poses for now.

>> No.2107043

>>2100157
Which mega list?

>> No.2107046

>>2107043
check the draw thread

>> No.2107139
File: 1.79 MB, 1280x720, mario.gif [View same] [iqdb] [saucenao] [google]
2107139

>> No.2107436

>>2106118
How viable is GIMP as an animation tool?

>> No.2107504
File: 2.30 MB, 711x400, Untitled-1.gif [View same] [iqdb] [saucenao] [google]
2107504

Here's a thing I'm working on with a group.

>> No.2107602

>>2107504
need any extra help?

>d-d-do you take apprentices?

>> No.2107668

>>2107436
For making GIFs for 4chan? Sure.
For long and/or complex animations? Not really.
I'm not an art major or anything. I'm actually in IT. I like it because it's free, open source, and available for both Windows and GNU/Linux.
It can be annoying to add multiple elements to every layer in an animation because GIMP treats every layer group as a separate frame. So if you want to add a new layer to 100 frames in an animation, you need to copy that layer 100 times and add it in to every layer group (and every layer requires a unique name). If you're like me, you can make scripts (in AutoHotKey or whatever) to automate that process, but admittedly even Photoshop (which isn't an animation tool first and foremost) can be better for animation workflow due to the animation workspace and being able to manipulate layers in different frames without having to duplicate them. In Photoshop, layers and frames are separate. In GIMP, they're the same thing.
GIMP pros:
-Free
-Open source
-Multi-platform (Windows, Mac, Linux, BSD)
-Customizable interface
-Supports plug-ins for additional functionality
-Doesn't require an active internet connection to use it (I'm looking at you, Adobe)
GIMP cons:
-Lacks certain features that proprietary/pay-to-use software might have
-Not good for really long animations (at least without plugins/extra scripts) due to every frame having separate layers/layer groups (even if you have the same image, it has to be repeated for every layer)
-Fewer export options than Photoshop - not as good options for choosing stuff like GIF indexed color palette
-As a primarily image manipulation tool rather than an animation suite, it doesn't support Flash-like things such as motion tweening

>> No.2107688

>>2107668
I used to do animations (mainly animated sprites) in gimp with a bunch of plugins I wrote myself.

Nowadays there is really no reason to use it, as there are better free alternatives. Synfig Studio and Pencil2D come to mind. Kritas animation support is still experimental, but you get onion skinning, inline preview and whatnot. But even if you do not use the animation support, at least you get an image editor that is good at editing images and has a great brush engine, compared to the garbage gimp gives you. Interface is also a million times better.

>> No.2108144

>>2107668
For someone who doesnt know anythig about these programs and just wants to animate as a hobby, between flash, inkscape, and photoshop what woud be the best option?

>> No.2108148

>>2108144
flash is really the only one of those that is made for animation. Photoshop does support animation, but it's somewhat basic. If you want to get seriously into animation, it's probably not your first choice. inkscape can't animate at all.

If you want free/open-source, also look at synfig studio and pencil2d, these are specifically made for animating. Krita is also working on animation support that's supposed to be similar to photoshops. Blender is there too, but it's not really that well-suited for 2D.

And then there are a bunch of other professional (=expensive) tools of course, like toonboom.

>> No.2108153
File: 297 KB, 1080x720, frame9.gif [View same] [iqdb] [saucenao] [google]
2108153

>>2106822
On the other hand, this is precisely how real cats run.

>> No.2108165

>>2106077
https://www.youtube.com/watch?v=-1rdIWlf8uI

>> No.2108168

>>2108153
WE LOVE YOU BEE BRO DON'T EVER LEAVE US BEE BRO!

>> No.2108179

>>2108153

HNGGG IT'S SO CUTE

>> No.2108182
File: 671 KB, 1920x1080, frame6,5.gif [View same] [iqdb] [saucenao] [google]
2108182

>>2108168
>>2108179
That is a wasp, you absolute ignoramus. Gosh.

>> No.2108189
File: 54 KB, 396x400, whitecoat-harp-seal.jpg [View same] [iqdb] [saucenao] [google]
2108189

>>2108182

It's fuzzier than a harp seal

>> No.2108208

>>2108153
>>2108182

Your lines don't describe form and are often too straight.

>> No.2108299

>>2108208
How does one improve that? How does one improve in animation in general? Are rotoscopes to animation what studies are to art?

>> No.2108316
File: 200 KB, 417x500, kungfufighting3.gif [View same] [iqdb] [saucenao] [google]
2108316

>>2104940
I know it's been a while since I updated this one, but I added a few frames and messed with the timing.

>> No.2108321

Poster here from last thread I think
I asked what's a fast process for animating in flash and someone told me about the close large gaps option for the bucket fill
I needed to know for a contest
I won 2nd place thanks fam I'll do better next year

>> No.2108355

>>2108299
Since I'm on the roll, here's some more questions: should I study animation (in an academy, in a bit more than a year)? Apparently I could be employed as an animation film director, an artist-producer, a scriptwriter, a caricaturist and a web designer after I finish the courses. Studying animation will also improve my comic skills, character design and concepts, right? So if I choose to study animation, that doesn't mean I have to do in-betweens and just animation my whole life, r-right?
Will studying animation be more profitable than studying fine art?
Does studying animation suck me dry of energy or will I still be able to dedicate time to become Buugeruu and/or Craig Mullins-tier?

And simpler questions to you guys: when did you become interested in animation? Was there this passion inside of you telling you to make things move when you were little? Because I only recently became somewhat interested in animation and I don't think there's much passion in me. However, I've been drawing/painting visual art for a much longer time and am in general more educated and interested in that.

t. identity and other crisis

>> No.2108359

>>2108299

Practice constructing your forms like in this book:
http://desgraff.com/downloads/prestonblair.pdf

Clean up your work as if you are drawing on top on the forms themselves. If you trick your mind into actually feeling the form then you'll have an easier time doing this.

I think rotoscoping would only ever be a very small piece of the puzzle. Animation studies are much like illustrative studies, in that you can do them in many different ways. You can study motion from life, animu, or from how to books/lectures.

>> No.2108463

>>2108321
No problem. Now, post what you made.

>> No.2108516

>>2108463
D-don't laugh okay
http://youtu.be/LUZ4Mt2AS98

>> No.2108525

>>2108516
https://youtu.be/xff4rRRi1v8

Damn, son. Get yo ass whooped!

>> No.2108534

>>2108525
Yeah, it was devastating.
We were keeping our eyes on PEI, Alberta, and BC
We never even considered Saskatchewan a threat but they fuckin swiped it right out from under us
They were good though, they deserved it

>> No.2108539

>>2100084
How long did this take you?

>> No.2108805

>>2108316
I really like this, is there a particular book/animator/workflow you follow?

>> No.2108833

>>2108805
Not that guy, but get a hard copy of the Animators Survival Kit.

It's literally the only animation book you'll ever need.

>> No.2109307

>>2099992
what software was used to make this?

https://www.youtube.com/watch?v=6QFwo57WKwg

>> No.2109334

>>2109307
tvpaint probs.

>> No.2109335

>>2109307
My 18th birthday was about a week ago, thanks for reminding me I can now watch that video and many others on Youtube.

>> No.2109343
File: 119 KB, 500x600, bun.gif [View same] [iqdb] [saucenao] [google]
2109343

>> No.2109550
File: 70 KB, 480x600, anim_6_03.gif [View same] [iqdb] [saucenao] [google]
2109550

>>2109343
cute

drew some frames over a sketch

>> No.2109552

>>2108153
That's a very weird quadruped animation.

>> No.2110289

>>2102274
how to make this blurry effect like in the .gif in flash?

>> No.2110361

I made a short fan animation.
http://justadudesdrawings.tumblr.com/post/120562831792/i-made-a-fan-animation-im-a-fan-of-steven

>> No.2110446
File: 242 KB, 1280x720, Untitled.gif [View same] [iqdb] [saucenao] [google]
2110446

So this was insanely fun. I have no idea what I am doing, just wanted to do a character turning their head and looking up.... I have gotten the animators survival kit and am reading it. What sort of exercises should I be doing? I see several people doing stuff with a character and a hammer.... is this a good exercise to attempt after working on the basics?

>> No.2110462

>>2110446
You've got a ways to go. Work on getting your keyframe timing to get your motion more natural

>> No.2110480
File: 82 KB, 756x468, flightKeys_6_4.gif [View same] [iqdb] [saucenao] [google]
2110480

>>2110446

>> No.2110481

>>2110462
>you've got a ways to go
Well yea... I should hope so, I just started.

I'll work on those things.

>> No.2110502

I never really stop by these threads but I got curious today about how it might affect my gestures. Plus its fun. If this gets asked constantly please disregard as I literally cannot stop sucking dicks.

That said, I'm very, very familiar with using flash to animate but I'd like something lighter. Just simple pencil tool and onion skinning and I'm basically happy. Any names you guys can point me to, preferably easy to obtain?
Also, I have a Note4 so I'd like to do it on my phone as well, if you know any Android apps I'll return the favor for another anon in the future. Or S your D, whichever.

>> No.2110522

>>2110480
more frames, make it a smooth loop.

>> No.2110530
File: 1.85 MB, 400x225, 1427700212929.gif [View same] [iqdb] [saucenao] [google]
2110530

how long will it take to git this gud?

>> No.2110543

>>2110530
I dunno anon, I'll keep track and let you know if I ever get there.

>> No.2110593 [DELETED] 
File: 464 KB, 260x162, dogshit.gif [View same] [iqdb] [saucenao] [google]
2110593

I just finished my first animation.

I figured I'd skip the bouncing ball shit but on second thought it would probably help out a lot more than I thought

>> No.2110605
File: 464 KB, 260x162, dogshit.gif [View same] [iqdb] [saucenao] [google]
2110605

>> No.2110642

>>2109550
that is terrifying in motion.

>> No.2110667

>>2110530
What is this from?

>> No.2110738

https://vimeo.com/64386008

>> No.2110967

>>2110289
Flash has filters for symbols. Its under properties for the symbol.

>> No.2111141 [DELETED] 
File: 16 KB, 300x180, SquashNStretch i suppose.gif [View same] [iqdb] [saucenao] [google]
2111141

Hello there, lads and lasses.
Tryin out squashing and stretching, did i do well?

>> No.2111417

>>2110605
What is it with animators and poop?

>> No.2111480

>>2110667
commercial for a french comic book if I remember correctly

>> No.2112307

>>2110530
probably 1-3 years depending on how hard you work

>> No.2112561

>>2111105
>>2111105
>>2111105

New Thread

>> No.2112776

>>2111417
>cartoon
>childish medium
>childish humor