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/ic/ - Artwork/Critique


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2067490 No.2067490 [Reply] [Original]

Previous thread >>2058032
Realized that the old thread had reached bump limit

>> No.2067492

Should I save my work as a jpg or png and why

>> No.2067495

>>2067492
In general purposes go for PNG, JPG isn't as lossless
Though I do recall someone telling me that JPG is preferable if you intend on printing your image physically, don't remember why though

>> No.2067498

>>2067492
jpg is lower quality but much smaller. Typically if you're uploading to the internet, jpg is the way to go, unless you absolutely have to have perfect crisp lines and color, or you have a transparent background.

>> No.2067508

(Reposting from last thread)

When painting (mainly from imagination) the shadows on an object, how can you determine how dark/intense/colorful the shadow value is? How can you maintain a "proper" value interaction between light and shadow in a painting?

Sure you can just paint b&w then glaze with color. But I'm talking about straight up identifying and painting color right from the get-go.

>> No.2067515

Is drawing straight on digitizer tablet a bad practice?

>> No.2067519

>>2067515
Like drawing straight lines?

>> No.2067567

>>2067508
>how can you determine how dark/intense/colorful the shadow value is?
The shadow is defined as the area that isn't directly lit by your primary light source(s). In the absence of ambient and reflected light sources, the shadows would be pure black, as they'd receive no light.

To paint the shadows correctly, it may help to first illuminate your object as if they're no primary light source, just your ambient light sources. You can then add the illumination from the primary light separately, and in turn the bounce light from surfaces strongly lit by the primary and angled towards shadows.

There's a schoolism series that explains it all in a lot more depth. It's the Sam Nielson course, and you should be able to torrent it from the usual source.

>> No.2067573

>>2067508
>>2067567
And to add:

If you want a general rule of thumb that usually works, the shadows will be the opposite temperature of the primary light source. Warm light cool shadows, and warm shadows cool light. It's more useful to think about the local color of your object, the color of your primary light source, and the color of your ambient light sources. An object lit by a warm light in a red environment will look different from an object lit by a warm light in a blue environment.

>> No.2067638

>>2067567
>>2067573
Bro, you are truly a god amongst men
I think im getting the hang of it, but i gotta do more studies.

Thanks again. Godspeed you magnificent anon

>> No.2067663
File: 51 KB, 278x500, 5805962585_1487e5cde4.jpg [View same] [iqdb] [saucenao] [google]
2067663

What is an efficiently clean way to shade a digital piece? I've tried layer-masks with multiply, hand-shading on one layer, etc. I looked around for what the animators of Skullgirls utilize and call a "shading layer" that seems to just blend into the colors they lay out but that makes no sense to me

>> No.2067664

>>2067663
Clipping masks

>> No.2067668

What color mode should I use when digitally painting in PS? 32bit?

>> No.2067672

>>2067663
>flat color
>new layer, this is your shading layer
>celshade. think of it as if you are extending the line art if you want to
>continue with new layers, getting darker and darker
>new layer, this is your high lighting layer
>I usually airbrush lighly before doing hard lighting
Pom-pom-pom-paaahhhh! Done.
Try to make it clean like your like art

>> No.2067674

Other than Ctrl Paint, what videos should I watch?

>> No.2067675

>>2067674
Lots of people say they don't like him but I find proko informative
Avoid sycra
And avoid mark crilley lol

>> No.2067682

>>2067664
>>2067672
so multiple masks with light to dark?

>> No.2067691

>>2067682
Yes, but I always do one highlight layer above the rest. This should all be under your line art

>> No.2067699
File: 843 KB, 1662x2271, IMG_20150426_201626.jpg [View same] [iqdb] [saucenao] [google]
2067699

So I try my hardest to construct cause I'm still a beginner, but every time I go to start drawing, it looks off a little. Why? What am I doing wrong?

>> No.2067706

Any artists on gumroad worth looking at?

>> No.2067707

>>2067699
Think of the cylinders and shapes you can break a hand down into. Draw bigger if you need to, for detail

>> No.2067711
File: 112 KB, 815x705, ss+(2015-04-26+at+08.29.55).jpg [View same] [iqdb] [saucenao] [google]
2067711

>>2067699
The thing about hands and faces is that they will always look wrong until they're finished
Being an artist is also believing that it will look better when everything is done. A good way to gain confidence is to learn how to construct the hand out of basic forms, like boxes and spheres, and layout a blueprint before fully fleshing it out.

>> No.2067716

>>2067699
You're over thinking things, just draw don't care about if it looks wrong or not. Just start by being confident and having fun drawing. I mean still try to draw the reference to your best ability, but still have fun doing it.

>> No.2067717

>>2067706
James Paick for environments
John J. Park for mechs

>> No.2067750

>>2067707
Sometimes I draw big and sometimes I don't... I don't know what happens there.

>>2067711
I do construct- maybe I drew too light and you can't see it in that picture but I did draw circles and like little sausage fingers before I tried drawing over it.
I don't know what the fuck happens in between me sketching and then trying to draw. I erase a bunch too and redraw a lot.

>>2067716
It's hard for me to have fun when everything just looks so fucking awful. I'm in a horrible rut where everything looks bad now except for the stuff I used to do that I was told was awful and symbol drawing...

I am really terrible at teaching myself how to do things, even out of a book, but I don't have money to have someone else teach me.

>> No.2067752

can anyone recommend good, free pdfs or ebooks on digital painting for portraits and people? as much as i study my process lacks a certain formula i keep seeing in better artists work.

>> No.2067755

What are some general steps to go from nothing to stylistic artist? Mostly aiming to draw people. Thinking of beginning with loomis. I want to draw clothing well, too.

>> No.2067764

>>2067752
Read sticky.

>> No.2067781

>>2067764
Believe it or not whole sticky does not have what I'm looking for, even in fellowbros books. Can anyone help me out?

>> No.2067810

>>2067674
Try and hunt for any of Steve Houston's impressionist color theory lectures. Nathan Fowkes. James Gurney.

Very good painters, but not digital if that's what you're looking for.

>> No.2067814

>>2067752
http://pastebin.com/mFRL6bWj

Look at the book sharing thread

>> No.2067818

>>2067755
Loomis > Hampton > Vilppu > Study anatomy vigorously > Steve Huston (especially for painting) > Bridgman

Looking back, this is what I did and I can draw people from imagination.
Im the OP in the progression thread, if you want to see improvements.

>> No.2067833
File: 334 KB, 548x676, 3aef0aaff3d913d9be4feb4d07cfee86.png [View same] [iqdb] [saucenao] [google]
2067833

>>2067750
Yea I've been in that situation where i was unhappy with everything I drew, so bad that I didn't want to draw at all in the fear it was going to turn out bad. So what i did was got a sketchbook that I never showed anyone and just drew no matter how crude or ugly it looked, I just drew. After while I got confident in my drawings. My problem (and maybe your problem too) is that I was drawing to showoff and not drawing for myself. So when I started drawing in that sketchbook I didnt care about what I drew because none was going to see it, and drawing became fun again just like when i was a kid.
My problem now is that I'm too lazy lol.

My point is that we all have a quota of bad drawings we have to fill, so the more you draw the better the next one will be.

>pic related my silly doodle from yesterday

>> No.2067917

>>2067750
>Sometimes I draw big and sometimes I don't... I don't know what happens there.
You probably just forgot to set an area and then subdividing for the big landmarks. If you have trouble, then e.g. divide your paper in 3x2 same sized areas and draw one thing in one.

>I don't know what the fuck happens in between me sketching and then trying to draw. I erase a bunch too and redraw a lot.
Constructing isn't drawing. You still need to give lines weight and feel. The same problem happens when you ink or trace through. All the expression from the lines/drawing itself need to be redone.

>It's hard for me to have fun when everything just looks so fucking awful
It's your brain telling you it is unsure if you will succeed. Don't jump out of your comfort zone, learn from within it. You will slowly get better just by staying inside and reading up on what you do wrong and you could do right because it would look better. And looking at things you like and analyzing them.

Some people always scream about going out of your comfort zone, but they are trying too hard.

>> No.2068003

did drawing with the right side of the brain help anyone here?

i didnt bother reading it because it sounded like some stoner crap, but i have been struggling so much i think i should try it...

>> No.2068047

>>2067917
Wow thank you anon, and yea, I've never seen anyone give that kind of advice. I am usually told that I need to do things outside of my comfort zone to get better which is exactly what got me all frustrated in the first place.
I kept trying last night too. But I'll go back to what I was doing because I did feel like I was getting better doing what I like as opposed to doing stuff I only like sometimes when I was feeling it.

>> No.2068078

>>2068003
The title sounds like from the new age movement, so yeah, this is a problem. And they even added a "The New" now.

But the title came from a time when it was first discovered that brain parts have different functions and the book seems to be about dealing with how these functions help or hinder drawing and how to overcome the problems.

No clue if the content will be worth it.

Somebody went through this book? Was it useful?

>> No.2068084

>>2067675
why avoid sycra?

>> No.2068174

>>2068084
Because his tutorials are not very good and spread misinformation.

>> No.2068183

>>2068084
He's definitely right about mark crilley, but sycra is someone you should still watch but with scrutiny. I wish the guy would stop worrying about his "style" and just draw to get better.

>> No.2068190

>>2068174
I think his light on forms videos are really good and thorough. I'd rather agree with not watching mark crilley. The only thing I used to dislike about sycra is his way of speeching. I wished he didnt start over every other sentences, but now that doesn't bother me anymore.

>> No.2068205

>>2068084
It's not bad to watch him, but just don't expect him to be the greatest teacher, or everything he says to be correct

>> No.2068237

What's the best way to train traditional and digital simultaneously if I am equally unexperienced in both?

Should I first learn fundies but only with traditional media? Should I spend 1 week working traditional and 1 week working digital?

>> No.2068247

>>2068237

If you're still learning the fundamentals do whichever is more convenient to you. Which for 99% of cases means working traditionally, since there's a bunch of overhead you need to learn when working with digital and I assume you've used a pencil before sometime in your life.

If you already have a tablet and you're comfortable enough working with photoshop then go with digital. The fundamental skills transfer over whichever medium you're using and any differences in quality between transferring has more to do with learning the quirks of the medium than anything else.

>> No.2068362

Is it okay to use sai solely or should I look into using photoshop in combination?

>> No.2068473
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2068473

There were dragon sketches/lineart postedsomewhere on /ic/ that I forgot to save. Really nice ones, each based on specific dinosaurs. Gibe pls.

There also was a cute looking vagina drawing tutorial that I want to find for reasons.

>> No.2068578

How do i use reference properly?

>> No.2068581

>>2068473
MOAR

>> No.2068582

>>2068578
Draw something to the best of your ability
Use a reference to patch up all the holes
Repeat to infinity

>> No.2068593

>>2068578
I look at several of them and break them down so I understand how something works, like say, an arm extended vs relaxed at your side. or something. I use several until I understand how it works and then try to draw it on my own. If you copy something, that's a study. If you copy part of something and not another, people might say you're stealing or cheating.

>> No.2068630

Is there a way to have a drag to left/right to zoom in/out in SAI?

>> No.2068632

>>2068578
By citing them correctly following your respective style guide such as MLA, APA or Chicago

>> No.2068638

>>2068632
I prefer MLA format personally

>> No.2068656

I have no idea what resolution or dimensions I should be drawing in and whenever I go to draw anything I'm too worried about fucking them up to mess with them. Is there like a guide to that sort of stuff or something?

>> No.2068659

>>2068656
That entirely depends on what you want to do (though you should never work below 72 dpi).

>> No.2068679

>>2068656
Work at as big a size as your computer can comfortably handle. At larger sizes you don't have to worry about the size of individual pixels affecting your brushwork.

I try to keep the smallest dimension at least 3000px if it's something I'm going to render. If it's a sketch I can work smaller.

>> No.2068827

I'm looking to get inspired. what are some good ways you guys loosen up and get inspired?

>> No.2068840

>>2068827
So here's a tip that every budding artist should hear: A professional doesn't wait for or seek inspiration to do his life's work; instead, he just sits down and does what he has to do for whatever reason he is provided.

This is basically what you need to start living by. It's up to you to do what you do, whether you choose to or not. Do you want to be professional in your ambition or simply casually stride along, getting nowhere fast? If the latter I strongly suggest against trying.

But remember to always have fun. The fun that you will have when you draw, or the pain that you improve by, is your inspiration and motivation.

>> No.2068877

>>2068840
thank you. this is great. I'm copying this and using itself for inspiration

>> No.2068878
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2068878

>>2068581

Give me my dragons and vag and I'll dump a thread full of reference material.

>> No.2068916
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2068916

How and where I can learn semi-realism shading like pic related? Is there any artist I can study?

>> No.2069173

>>2068916
It's fundamentals and analyzing the character's design.

Head construction, form and its planes.
Understanding the features of the face and how they work.
Lighting, and how it looks when cast on the face's planes.

>> No.2069801

>>2068916
check out Wesley Burt.

>> No.2069967
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2069967

How do you get your lineart to have color like this? Is there a layer setting that causes the lines to change color based on the color underneath?

>> No.2069968

>>2069801
Just took a gander at the work on google.
Man that guy's BASED.

>> No.2069988
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2069988

Okay /ic/, trees are irritating me to the core, the soul, my very being.
How do I draw a realistic tree that not only shows the leaves, but also clearly present the bits and pieces of branches underneath the leafy veil? I've tried and tried and have only achieve a blobbed mass of ink scribbles; like I'm trying to get every detail down to each leaf follicle. How do I simplify my approach? Jesus Christ how?

>> No.2069996

>>2069967
Luminosity

>> No.2070117

>>2069988
Draw only parts first to study trees?

Use a pencil instead for your first tries and shade/hilight properly?

No clue, fuck trees.

>> No.2070323
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2070323

This has probably been answered, but I am doing some studies on the pelvis to be able to create some nice looking hips and thighs and I am having some problem with the sizes of the iliotibial band and the gluteus medius, then to top it all off is the different locations of fat "storage". So my question is does anyone have any material or can point me in a direction that can help me cover this?

>> No.2070524

alright so I'm learning perspective and form.
I took a break and tried drawing a figure bending down front way and it didn't turn out good.
was it me not being able to construct the forms properly or something else
the forms looked ok but when I finished it, the picture looked bad

>> No.2070564

This is not so much of a technical question ,but I"ve been drawing for 6 months now ( I know it is not that much of a time), and during that time I didn't really go out with friends, I'd just draw, and abandon studying, resulting bad grades, but I didn't care because I wanted to learn drawing so bad.

But for the past few days, I lost ALL my interest in drawing. I used to be anxious if I had to skip a day or two, but now.. I just don't seem to care. what the hell is happening? it bothers me that it doesnt bother me. anyone has experienced similar thing?

>> No.2070596

>>2070564
Probably burn out. You went from 0-60 in a flash then stayed at full speed for 6 months. It's okay to take breaks for a few days to recharge or have fun or get new experiences. Or to draw during the day and then go out at night with friends. When you get back to drawing, try mixing it up a bit. What were you doing before? If it was a ton of studies, try doing some creative work. If it was all pencil, try doing some painting. If it was all digital, try doing some watercolours. Whatever. Change it up, get your brain thinking in new ways so it doesn't feel like a routine that you repeat until you hit a wall.

Too many people see art as a sprint, when it is more of a marathon. That means pacing yourself. Living a balanced life is important, regardless of what this board may tell you.

>> No.2070597
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2070597

What program is this?

>> No.2070599

>>2070597
clip studio paint

>> No.2070608

>>2070596
Thanks for your answer! Well I started off with perspective so for 4months I pretty much just drew boxes and filled a whole sketchbook just with drawing of corridors to practice 1pt perspective, boxes to 2pt and so on.

But what I discovered is that I didn't have a single finished drawing.. I mean except for those corridors and streets, so in total, maybe 3.

So I figured its time for me to start learning the human figure, and I started with Loomis's drawing heads and hands, and now I'm stuck at the part where he demonstrates the planes of the face. I memorized the plates, but still cant make any sense of them when I try to add some shading to the drawing..

And to be honest, I always wanted to learn to draw, but what drives me even more to do art, is so that I can get away from my current life, and start a new one. But with the level I am at, it is going to take years, so yeah. I might have some personal issues mixed up in this burnout. And thank you again, I really appreciate your advices.

>> No.2070675

What's the best program to make comic book/manga pages and inking?

>> No.2070677

>>2070524
>the forms looked ok but when I finished it, the picture looked bad
Hard to say without actually seeing the piece.

>> No.2070694 [DELETED] 

>>2069988
please help

>> No.2070699

>>2070117
that's what I do but can't make it look right

>> No.2070783

So I'm watching through some New Masters Academy videos, mainly the fundamentals to drawing with Sheldon. It's a great series and really motivating, and Steve is a pretty good ass teacher, but my problem is that I'm not quite sure what I should I do after a video. Do I just simply take what he's talking about and apply it to some studies from photos and stuff?

Also is there any anon or website out there that has a bunch of stock still life photos to draw from?

>> No.2070801
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2070801

Alright fellow art fags. I need your help setteling this once and for all.
Sai or photoshop or corel or manga studio or idon't even fukin kno anymore.

It's weird how people argue sai is smother but I'm just like if you can't draw a straight fuckin' line I don't understand how using a different program is going to make things better.

Even more curiously are all these strange images that seem really, really arbitrary, I just don't understand how using a different program obtained such different results aside from the artist's familiarity with the program, and that's the artist's doing not the programs.

Going back to the arbitrary, I get that filters and this 10kX10k no lag thing people are talkin about makes sense But I've got a monster computer with 24 gigs of ram, so I doubt I'd ever even notice that.
So, nevermind. I guess I answered my question, I'll stick with what I know.
But I'm still curious.
Is there any note worthy legitimate quantifiable differences that's not just shit like dumb filters or brush sizes anything that's not completely arbitrary or really irrelevant in the end?

Pic related I don't understand why the different programs where responsible for these differences

>> No.2070807

>>2070608
We all got issues mixed up in our art, and pretty much everyone deals with burnout at some point or another.

To me it sounds pretty awful the way you are doing things. 4 months of boxes? I could never manage to have the willpower to do that. Why are you doing art in the first place? What made you decide to get into it? What inspires you? Yes, studying perspective and the basics is important, but so is having fun. I did anatomy copies and photostudies for years before I realized I could only copy things and I no longer knew what I wanted to paint for myself. Also with the figure, try other books besides Loomis. There are a million resources and approaches to the figure, and you need to find what works for you. I started with Loomis and struggled a lot until I tried Bridgman and everything clicked. Since then I've studied from probably a dozen different artists for anatomy, and have liked some more than others and discovered my own way of approaching and thinking of things.

>> No.2070815

>>2070801
All the programs you listed are just fine, anon. Once you have a certain (relatively small) set of features, you have all the power you're probably going to need. Your question is like asking which sports car is the best to drive where you want to go. If you know how to drive and where you want to go, any of them will get you there. I think the question you really should ask yourself is whether or not you're ready to graduate from pencil and paper.

>> No.2070819

I'm stuck at work, and I'm bored as shit.

I want to go home and draw, but I have to wait another 2hrs for the bus.

What do??

>> No.2071063
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2071063

anons I want to be able to draw bodies well so naturally I went to go draw real bodies, someone suggested this site to me http://artists.pixelovely.com/practice-tools/figure-drawing/

The first picture came up, and it dawned to me. What the hell am I supposed to be doing? Where do I start? I've never drawn figures before.

Pic related, first couple of shitty attempts using this site

>> No.2071081
File: 67 KB, 979x486, gestures.jpg [View same] [iqdb] [saucenao] [google]
2071081

>>2071063
Do exactly as you're doing now - except maybe shorten the time limit. I go for 30 seconds, 60 seconds max, maybe 90 seconds if you're really a beginner (but it doesn't look like you need that much time)
The point of gesture drawing is to get as much information about the pose down in as little time and as little lines as possible. It will not look good for the longest time, but it teaches you to look only for the gesture, or the feel, of the pose. This is very important for learning the figure, as learning anatomy itself will make your figures stiff trying to make it anatomically correct. Doing this regularly will make your figures so much better when you start delving into anatomy (and when you learn anatomy, it improves your gestures as well)

There is a reason so many artists go on about how important this exercise is.

>> No.2071082

>>2071081
yeh these were 30 seconds but my problem is I'm not sure where to start drawing exactly, I tend to start drawing the head first and work from there. Also some "Neutral"/boring poses are really difficult to do for some reason.

are there any other sources for figure drawing other than pixellovely?

>> No.2071083

Good programs to draw with? Looking to make stuff that is Animated (FNAF Characters, Anime, etc.) What should I use?

Note: Program doesn't have to animate.

>> No.2071086

>>2071083
It really doesn't matter they're all very similar, it's whatever you're used to.

Personally I'd suggest clip studio

>> No.2071090

>>2071082
It doesn't really matter where you start the gesture
Sometimes I start with the head, sometimes with the curvature of the spine, and sometimes even the angle of the shoulders. You shouldn't be worrying about anything while you're doing it, just a stream on constant information being put down on paper (or tablet).
Other sources are Posemaniacs, Quickposes, and my personal favorite CroquisCafe. Of course the most preferable being finding a place in real life with a live model to do it at.

>> No.2071098

>>2070783
>Do I just simply take what he's talking about and apply it to some studies from photos and stuff?
Yes.
a bunch of stock still life photos to draw from?
Try pixelovely. Although i'm personally not a fan of some of the photography, they do have a few good ones here and there.

>> No.2071103

>>2071090
Alright thank you, I've switched to drawing on paper now, tablet doesnt work too well for this stuff I think

>> No.2071107

im working on a master copy and im beginning to realize at my pace this shit will take months. i feel like i learned a lot from it but i'll feel like a bitch if i quit. what do i do

>> No.2071139
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2071139

>>2071063
did some 60 second ones, am I not focusing on the the gesture enough? I feel like I worry about the details too much but when I draw it like a gesture it looks like a crap stick figure

>> No.2071148

>>2071139
some good ones here, and yes, you need to be focusing more on how the body bends, the curves of the form. take the time out to watch our lord and savior

https://www.youtube.com/watch?v=_0bd0_8onkA

see how he feels out each curve. he knows what the line will look like and represent before he makes the line. and bodice how he talks about feeling the action. feeling how the curves of the body work, bend and roll to make an appealing gesture

some aditional things you'll need to work on; get more confident with your lines. chicken scratch is, on general, one of the most unappealing parts or beginner work. just get into the grove and go all in with the bends and the shapes. you'll be better for it

>> No.2071171

>>2070807
yeah well pretty much just boxes, but towards the end of the sketchbook I started the "drawing on the right side of the brain".

As for what made me decide to do art, I'd say when I found about that it is something you can learn. It sounds so stupid looking back, but I was one of the people who would think that one must have some sort of god given gift.

I didn't draw much when I was a child. 3 years ago I went to an actual drawing on the right side of the brain course, 3days with the exercises in the book, and the instructor or teacher there told me that we will never be able to draw from imagination. Because the artist who can and could in the past, had something we will never posess.

And that set me back for 3years. Because that was my goal actually. to draw from imagination, maybe just for the fun of it. But I also have some stories in my mind and charachters, and one day I'd want to bring them to life.

And you are right, having fun is a big part of the whole thing. And I think I forgot to have fun..

>> No.2071179

>>2070807
>>2071171
And I think the thing that could explain the 4months of perspective, is that I thought that art is a linear precoess. I mean I thought that it HAS TO be learned like that you know? basic forms>perspective>applying perspective>basic forms to figure>anatomy>figure from imagination.

And I read so much stuff about perspective and watched a lot of videos where they said that it is really hard, you should start with that, its gonna take years etc. So I thought well hell, I'll learn it before doing anything. I guess I talk a lot lol.

>> No.2071180

>>2071107
Limit yourself to an hour and a section at a time.

>> No.2071187

Newbie here, what are the consequences of skipping over completely finishing Loomis? I hear that name thrown around a lot but reading his book simultaneously bores me and stresses me out for some reason.

The concept of figure drawing interests me, but do I have to comply with the timed exercises to get good? I just want to draw what I see with some calmed timing. My medium of drawing is a Bamboo tablet and SAI.

>> No.2071201

>>2071187
do whatever you enjoy first and foremost, I'm a beginner but I could never get through loomis, I got bored after 1 day. People do timed exercises for the figures I assume because it's to improve your gestures. You can just take your time drawing the figure if you don't care about improving your gestures and that's what you want to do.

>> No.2071211

>>2071201
Thanks for the food anon.

>> No.2071306

A couple of months ago there was a thread here with a tumblr that bought books, scanned them and uploaded them.
Is it still active? What was its name?

>> No.2071311

>>2071306
What's the trick if your wacom stops working without restarting your computer?

>> No.2071314

>>2071311
You can Google this.
If you're running Windows, go in to "services" and restart anything titled "wacom" or "tablet"

>> No.2071333

>>2071311

open "wacom tablet preference file utility"

under all user preferences hit "remove"

then you have just have to open "wacom tablet properties" and reconfigure your key bindings and pressure sensitivity etc.

>> No.2071356

So is pro skills and actual proof(stuff you drew) as you need to get hired? Like if a company was looking for something, and saw it in your dA page or something, would you get hired like that?

>> No.2071536

which beginner anatomy/learning how to "construct" book would you recommend?

>> No.2071542

>>2071536
I would recommend getting more than one to be honest, since each has its strengths and weaknesses. So if you get two or three then you can balance them out. I think a more scientific oen like Peck's Atlas of Human Anatomy for the Artist works well when combined with a more artistic one like some of Bridgman's books like Constructive Anatomy. Vilppu's Drawing Manual is amazing too, but it can be a bit expensive.

>> No.2071658
File: 28 KB, 312x215, 1430161197092.jpg [View same] [iqdb] [saucenao] [google]
2071658

i want to do a short comic. ten pages max. just to practise making a comic

what could it be about? i am lost for ideas.

>> No.2071667

>>2071658
Just a quick combat scene (build up, fight, cool down) is always a good topic for a quick comic.

Honestly, just do whatever as long as it challenges your skills.

>> No.2071673

>>2071658
include huge tits

>> No.2071827

Any environment painting videos that aren't "watch me slap photos together."

>> No.2071836
File: 477 KB, 1000x1000, 94327265721.jpg [View same] [iqdb] [saucenao] [google]
2071836

Dose anyone have Resources on how to Draw/Paint Chitin? (Insect Exoskeleton for the .02% who don't know)
Anything will help
>pic related, its what i'm going to paint

>> No.2071837

What program do most artists use to record themselves while they work in PS? Fraps creates fucking enormous files.

>> No.2071898
File: 125 KB, 720x960, 10703502_732430300128107_3824803248355078162_n.jpg [View same] [iqdb] [saucenao] [google]
2071898

You should be able to answer this:

How do you think of a good title for your painting? Without it sounding edgy.

And how do you even paint like pic related? So simple yet so realistic.. damn

>> No.2071902

>>2071898
You can see how he's thought about bounce light and direct light and the way his skin's local colour is affected by the rocks.

He literally just has a good understanding of colour and light. One of those things that you have to study by sitting down and reading books I would say.

>> No.2071908

>>2071898
>How do you think of a good title for your painting?
don't
>And how do you even paint like pic related?
being good

>> No.2071939
File: 427 KB, 1068x1516, l72.jpg [View same] [iqdb] [saucenao] [google]
2071939

I'm already getting hold loomis. Now, even if I like praticing tough guys and women, I miss drawing cute little girls. I burned by forbidden myself of any kind of stylization.

Can I go back and start to draw lolis again? I want to be like range murata, drawing tough guys with cute little girls.

>> No.2071948

>>2071939

Do it. You'll only get good at what you want to do by doing it and improving on it, using the fundamentals you've studied as a base. You'll be shit at first but keep it up and you'll be less shit over time. Don't be afraid to try new shit and experiemnt because your tastes will change over time.

>> No.2072007
File: 218 KB, 787x593, jesus christ.png [View same] [iqdb] [saucenao] [google]
2072007

I'm reading through Loomis's Successful Drawing and christ I can't make heads or tales of it. Perspective Made Easy was perfect and I learned a lot, but this is just... Who the fuck draws a box like this?

There must be something I'm missing here.

>> No.2072080

>>2072007
He doesn't show you the right way to place the measuring point. See here:
https://www.youtube.com/watch?v=MDTLSybVfuY

>> No.2072083

>>2072080
Someone who knows their shit verifying this is the right way to do it.

>> No.2072233

What's better for a beginner in draw full body, hampton or loomis?

>> No.2072252 [DELETED] 

Is it true that beginners can learn a lot making porn? I don't really have another subject I want to make in mind right now other than porn.

>> No.2072492
File: 169 KB, 1280x975, pelvis.jpg [View same] [iqdb] [saucenao] [google]
2072492

>upper right

Do women have significantly smaller glutes under all the fat? Am I interpreting it right?

It would be in line with the general muscle mass differences I guess.

>> No.2072734

>>2072233
Hampton's book is better for figure drawing, but only once you have a base set of skills in place. Loomis's books are better for beginners. Neither will make you better in a magically short amount of time, so keep that in mind.

>> No.2072744

>>2072492
Hard to say definitively, as you'll never encounter a butt with zero fat content at all. There's always some fat there that fills out the form to what we're used to seeing.

There are some skeletal differences to consider. Men have narrower, taller pelvises, while women have wider, flatter pelvises. The female pelvis also has more of a forward lean in the neutral standing position. Those skeletal differences can have an impact on how you perceive the size of the glutes.

Your best bet is to compare average looking men to women, and male bodybuilders to female body builders. IMO the raw size of the gluteal muscles between the two isn't as important as understanding the skeletal differences and fat deposit patterns.

>> No.2072755
File: 16 KB, 250x187, 8959832.jpg [View same] [iqdb] [saucenao] [google]
2072755

When I read up on values, I usually hear that light values pushes things forward, and dark values pushes things back.

However when I read about atmospheric perspective, I usually hear the opposite, with dark values in the front and objects get lighter and lighter as they recede.

I see both being used, usually the former for indoor and the latter for outdoor, is there is rules for when to use what?

>> No.2072767

>>2072755
Learn how light works on things. Both statements can be sort of general rules of thumb though. In a large scene far off things will shift to a lighter value. In things closer up, typically the dark values will "push it back" in the sense that they are shadows so will usually be in places like crevasses or where the form turns away.That being said, local values also come into play. Better to just understand how light and form interact rather than thinking of "rules" to follow for a specific scenario.

>> No.2072788
File: 109 KB, 440x502, 1430483131498.jpg [View same] [iqdb] [saucenao] [google]
2072788

>>2072492
I think you're looking at the undersketch of the pelvis, and confusing them with the glutes.

>> No.2072816

>>2067490
can you suggest me a good book series that teaches about art history?

>> No.2072946

bump

>> No.2073006

Someone posted a basic morning schedule (for existing, not specifically art) on one of these threads a while back, and I've forgotten what it was.

It was something simple like wake up, check news, eat breakfast, workout, hygiene, work
but I dont remember exactly what it was, and it was strangely helpful for me to just look at the list and get myself to working efficiently instead of procrastinating.

Does that anon happen to still be around, can you re-tell me the basic things a functioning human should do in the mornings.

>> No.2073072

>>2073006
if you remember the wording of any of the posts around it, you might be able to find it in the archives

>> No.2073114

I have a year until I try out for the academy of arts. I know I want to do arts in the future, but the problem is, I don't know exactly what type of arts to study there. I'm torn between fine art/painting and animation. They're basically opposites. I like stylizing and composition, but I've only recently started making attempts at making things move. I have two (naive?) dreams, one is to paint like Roberto Ferri and paint legends and mythology and become known at least in my country. The other is to create cartoons for children and teens. Making illustrations is not really a dream, but it's the safest and the easiest for me, I think. What do?

>> No.2073419

>>2067490
can someone cuss me out and tell me to get back to work. or post something motivational, i dont care.

>> No.2073420

>>2073419
Go draw. And take your masochistic fantasies with you, you queer.

>> No.2073434

>>2073420
thanks anon, working on a study now

>> No.2073561

Beginner here, I've got two major questions;

1-I know that drawing too much from photos can be bad, as it leads to you relying too much on copying, but can the same apply to life drawing? I always try to fill up a few pages of still life drawing a day. I've noticed improvement in drawing what I see a lot already, but I'm terrified that I'll only be able to do good at copying.

2-When should I begin gesture studies? I haven't studied anatomy yet and I only know basic perspective. Successful Drawing is really hard and so is Scott Robertson's How to Draw. Is it necessary to read through those before going onto gestures and figure drawing?

>> No.2073587

>>2073561
no life drawing is 100% great for you.

gesture studies are just a popular exercise because they're quick and fun and easy to teach and very arty and beautiful when done by an experienced artist.

so you can do them whenever, they're a good warm-up especially, so you can do a few dozen a day if you like.

what you should also do is read a book on the elements and principles of design.

>> No.2073625

What's a good way to warm up?

>> No.2073629

>>2073625
Gesture drawing
Freehand cubes/ellipses
Composition study
Wildly flailing your pencil or tablet pen about on your drawing surface

>> No.2073680
File: 127 KB, 968x1296, yME4sZ7.jpg [View same] [iqdb] [saucenao] [google]
2073680

Just this semester I took a class of human figure drawing at Uni after years of neglecting my art skills. I'm an architecture student and the further we went through the class I realized how easy everything was for me due to past practice. Thumbnail construction, drawing from life, shading with reference, etc. Most of my finished drawings looked better than 90% of the stuff my classmates did.

So about a month ago I bumped my goals and started reading and doing some Vilppu and Loomis stuff. Mostly gesture drawing from vilppu drawing manual so far but I started copying exercises from fun with a pencil too.

However yesterday an experienced drawfag helped me realize that everything I’ve drawn so far - that looks well or finished - has been made using reference. Reality check hit me like a mallet to the fucking face. I can’t draw shit from imagination other than basic forms in perspective.

tl;dr: I realized I was lying to myself about my real skill level and I’m not sure how to proceed anymore. I can grasp basic figures and forms, perspective, shading and composition but litttle more than that.

My questions are: How do I go about drawing the human figure from imagination? Is copying what Loomis/Hampton/Vilppu use to illustrate their books a waste of time? Should I bother doing gestures or copying models outside of warmups/studies if my goal is drawing from imagination? Do I jump straight to studying anatomy and its construction?

>> No.2073681

Pretty stupid question but... If I color something using layers in multiply mode, how am I supposed to draw/color the background without it mixing with the main part of the colored drawing? Cutting out around the drawing looks really cheap, so was thinking what is being done here?

>> No.2073698

>>2073681
You can manually paint in the background, then erase where it overlaps your foreground object or repaint the edges of your foreground object.

You could make a layer mask (applied to a whole group of layers if needed). This is functionally similar to a cutout, but you can have a hand-painted edge for your object instead of the crisp results of a marque tool.

>> No.2073704

>>2073698

thought there was some obvious way I might've omitted, redoing edges sounds like the most legit of ways in my case

>> No.2073710

>>2073680
Loomis/Hampton/Vilppu/Bridgman all teach you necessary stuff for drawing the figure from imagination. Once you can draw basic forms reliably and rotate them, you next want to learn to draw a manikin of the figure made out of simple forms (boxes, spheres, cylinders). At this point it's useful to learn landmarks and proportions.

Once you can draw and pose these manikins well, you're ready to delve into more anatomical detail. It helps to learn boney landmarks, and the origin and insertion points of the superficial muscles. This lets you correct display and overlap muscles from any vantage point.

Gesture is important for developing convincing poses. A general workflow might be gesture>landmarks>construction>anatomical detail, but it's possible to internalize any of those steps.

A lot of the things you mentioned doing are necessary to improve drawing the figure from imagination. Make sure you're also drawing the figure from life and not just photos to get a real sense of how things work in 3D. The rest comes down to practice applying what you learn to imagined figures. This means that for every few studies from some sort of reference, you want to draw slightly different poses from imagination constructing forms in 3D space.

It's possible to go through your books and photos blindly copying 2D shapes while never thinking about the 3D aspects (or thinking much at all). You won't learn much that way. Think critically about what you are doing, why that is, and be sure to apply what you learn to retain the knowledge.

>> No.2073711

>>2073704
Well it depends on what you currently have as the background. If it's white, you can use the quick selection tool, or any of the other smart selection tools in photoshop to isolate that layer. Turn that selection into a mask, and now you can freely paint the background without it touching your object.

>> No.2073717

>>2073681
There's a layer type called a clipping mask, and that keeps everything painted confined to the boundaries of the layer below it. So if I draw a circle, make a new layer, right click and make that a clipping mask, and then start to draw, nothing I draw will show up outside that circle.

>> No.2073718

>>2073717

Is that a SAI thing?

>> No.2073734

>>2067490
Is ball-point pen drawing worth my time? It looks easy and it's cheap, why not?

>> No.2073736

>>2073718
Nope, Photoshop. But every painting app or program these days has it or some version of it. Even my android drawing apps have them.

>> No.2073744

>>2073734
Absolutely, it prevents you from fucking around too much and throwing in thoughtless marks. The problem arises when it comes to value changes and gradations. It's almost impossible to get a soft edge unless you know what you're doing already. But if you know the ways to get around that and can control your values, you're solid.

Correct me if I'm wrong /ic/ but I imagine the rule is something like
>Practice every tool. Every single one, and get good at it, there's no reason not to. They all have their strengths and weaknesses, just dont use anything as a crutch or excuse.

>> No.2073747

>>2073744
Damn... thanks for that answer... my heart, it's crying... thanks man!

>> No.2073784

>>2073710
Thanks a lot for the reply, Anon. Definitely have an outline of what's next to learn on the list and I'm glad to know I'm not completely lost at the moment.

>> No.2073814

How do I draw hands attached to people?

>> No.2073816

>>2073814
Draw it where the wrist is.

>> No.2073823

Should I start with keys to drawing or go straight into loomis or hampton or something?

>> No.2073834

How do I draw heads in 3/4 view?

>> No.2073842

>>2073823
>Should I start with keys to drawing
No. Start with a pencil.

>> No.2073844

>>2073842
Lol
please help me. I'm not too sure which book to start with.

>> No.2073848

>>2073844
Doesn't matter. Just start with one of them, and when you start, finish it. Don't jump back and forth.

>> No.2073850

>>2073848
You sure? I'm wondering if I need to build a good foundation with keys to drawing. I guess I'll just go straight into fun with a pencil. thanks.

>> No.2073853

>>2073850
You might as well do both. I believe all the books have material aimed at beginners, as well as generalized tips and guidelines that apply to artists at a higher skill level.
It's also a good idea to read books from more than one artist, as different artists have different approaches.
You'll still be a beginner in a year or two, and you'll go through all of them before that if you're dedicated.

>> No.2073856

>>2073853
Alright. Thank you.

>> No.2074162

Sketchbook or printer paper? What should I buy? I need lots of paper to draw and throw away for practice but then I hear to get a sketchbook instead.

>> No.2074166

What's a good place to host webcomics if you can't afford to make an own site?

>> No.2074167

>>2074162
I use copy paper, then I get the pages bound every few months at a copy center. It's like $3.50 per book. You can bind like 1.5inches of paper which is easily 200 drawings.

But a sketchbook does give you more mobility

>> No.2074170
File: 453 KB, 1750x1486, image.jpg [View same] [iqdb] [saucenao] [google]
2074170

>>2074162
>>2074167
Forgot pic

>> No.2074175

>>2074170
Oh that's a neat idea. Alright.

>> No.2074275

Anyone got anything that talks about the ornate designs on armors? I'm terrible when it comes to creating those types of designs (swishy swooshy, you know what I mean).
Especially for decorative armors.

>> No.2074283

>>2074166
http://tapastic.com/ is one place

>> No.2074284

hey /ic/ wondering if anyone has any high quality mechanical pencil recommendations

>> No.2074293

>>2074170
fucking genius anon. Goddamn i literally just spent 20$ on half the paper

>> No.2074294

>>2074283
Looks like a nice site, Thanks.

>> No.2074302

>>2074284
Past a certain point you're really just paying for the feel of the pencil, as they'll all hold lead just fine for years if you don't abuse them. Pentel Sharps are pretty fantastic for the price if you want a basic no-frills pencil that will last for a long time. They come in 0.5, 0.7, and 0.9mm in US stores, and you can get a 0.3mm one from places like jetpens. A Rotring 600 or 800 (non-retractable and retractable respectively) is a great choice if you want something that's heavier and metal.

Don't neglect the lead, either. You can get most grades used in drawing pencils in mechanical leads.

2mm lead holders are something to consider too. They'll give you a tip closer to a pencil's conical tip and they're very quick and easy to sharpen with a rotary sharpener. Staedtler makes a 2mm lead holder and rotary sharpener that I like a lot. You can also get a full range of hardnessess with 2mm leads too.

>> No.2074311
File: 7 KB, 312x356, banding or hatching.png [View same] [iqdb] [saucenao] [google]
2074311

I'm about to do a more technical description of a certain graph. However, I'm not sure about the correct termini.
How are these hatchings called? Left-tilted and right-tilted or left-slanted and right-slanted?

What technical term describes them so that the recipient will know how to discriminate them from each other?

>> No.2074318

>>2074293
I usually just steal a ream of copy paper from school or work, or have a friend / family member do it for me

>> No.2074337

i want to try ink out. what pens should i get?

>> No.2074380
File: 116 KB, 1280x720, WIN_20140814_153141.jpg [View same] [iqdb] [saucenao] [google]
2074380

Guys, just pirated Art Rage 4
I don't understand brushes, there are so fucking many.
What are some essential brush sets to download to start with?

>> No.2074483

>>2074275
what types of armours, first of all? be specific to country and time period and you will find more

>> No.2074627

>>2074166
tumblr
http://artist-advice.tumblr.com/post/115987257308/why-you-should-make-a-webcomic-and-why-you-can

>> No.2074630
File: 154 KB, 693x900, tumblr_maeq1vSQCE1re2eono2_1280.jpg [View same] [iqdb] [saucenao] [google]
2074630

I have a question regarding learning figure drawing. I've been relearning the absolute basics to prep myself for school this September and I feel like I've got a decent enough grasp on perspective and construction to create a solid head foundation. Should I keep working at the head until I've mastered it entirely or can I move onto the rest of the body?

Pic related obviously isn't mine but I feel that I can construct something close to the top left for now at a variety of angles.

>> No.2074723
File: 2.78 MB, 1920x1080, 1426878495439.png [View same] [iqdb] [saucenao] [google]
2074723

>>2067490
Anybody know who made the gorrilaz drawing in the top right? I can't find the creator.

>> No.2074824

>>2070323
Curious about this too

>> No.2074854

How do you paint in CS2? I feel like none of the brushes naturally blend together like the ones in CC, Sai, and Manga Studio do.

>> No.2074858

>>2074630
but that face is poorly constructed

>> No.2074861

>>2074858
Please elaborate. Aside from the dividing line of the ellipse on the side being out of perspective, I don't see that's poorly constructed.

>> No.2074863

>>2074723
Pretty sure that's just Jamie Hewlett, I've had that pic saved in a folder with more of his art for a while at least.

>> No.2075097

>>2074723
100% it's Hewlett's

>> No.2075257

>>2074723
I made that schedule, neat seeing that someone saved it.

The bg artists are Marko, sinix, Navate, Rick Berry, Jamie Hewlett, Katsuya Terada, Dave Rapoza, Studio Ghibli, Koji Morimoto, Bluefley, Zhong Fenghua, Kim Jung Gi, and Ashley Wood for anyone interested.

Not necessarily favorites, but people and pieces who influenced me at one point or another.

>> No.2075358

>>2074854
use sai, cc or manga studio then

>> No.2075489

>>2074311
Maybe you can call the first one diagonals, up to the right, and the second one diagnoals, up to the left.

>> No.2075570
File: 330 KB, 1000x1000, crop.jpg [View same] [iqdb] [saucenao] [google]
2075570

Will getting an art degree help me big time in finding a concept art job? Currently just planning on attending an atelier.
I'm guessing the portfolio will matter more than a degree.

>> No.2075612
File: 593 KB, 278x588, missingbrush.jpg [View same] [iqdb] [saucenao] [google]
2075612

This is pathetic and probably hopeless but I've lost my brush settings and can't remember which brush preset I used for this brush.
It's one of the standard photoshop brushes that I've probably mildly clicked about on. Does anyone have any clue what it looks like it could be?
I tried to capture it to make a brush but I wasn't getting that right either.
Thanks.

>> No.2075647

>>2075570
Yes, your portfolio and knowing how to offer your services is what matters. Art doesn't have the "I got my degree, I'll apply at these places and hope for the best" option.

You can go for a degree IF it will result in a better portfolio than studying/practicing on your own or taking individual courses.

>> No.2075756

hey /ic/, im looking for a tutorial step by step of a painting with a soldierish heavily augmented girl (mostly dark grenish). she had 2 big shoulder turbines. especially the painting process was very interesting in that one.

>> No.2075776

>>2074311
>>2075489
I found it, thank you
http://en.wikipedia.org/wiki/Main_diagonal

>> No.2075778

>>2075570
b

>> No.2075956

I'm looking for that one guy (on deviantart I think?) that usually draws these like super-big, god-like battle scenes of huge scale, or just regular scenes with gods, but they have crazy perspective, detailed rendering, and whatnot. Indian gods, by the way, I believe they're indian gods. Does anyone know who I'm talking about? I really need a name or link, thanks in advance.

I'm not quite sure, but he's probably asian too.

>> No.2076255

>>2067498
So, is it a bad habit that I export all my files as png? Even if I don't necessarily upload them?

>> No.2076272

i have a million brushes in photoshop but i normally only use a handful, is there any way i can group the brushes i use together in some way and have them available in a window to select from so i don't have to wade through all of them every time?

>> No.2076295

>>2076272
Go to the Preset Manager in Brushes by clicking the cog in the corner. Add, delete, and rearrange brushes as you please. Once you're done, change to a different brush pack, and photoshop should prompt that you've made changes and ask if you want to save. Save the list of brushes as something you'll remember, and you can always select that brushpack whenever you want that set.

I like to start from a blank slate, and add individual brushes from other brush packs that I like and think I'll use a lot.

>> No.2076310

>>2076255
No, png looks much better, it's just much bigger as well. If you're not uploading it, it doesn't matter.

>> No.2076370

I want to learn about character design and what makes a good design or a bad design. What books, sites or videos would help me the most?

>> No.2076504

hey guys where could i get some references of faces with natural light, through the morning, sunset, night etc and not being modified with photoshop?

>> No.2076505
File: 94 KB, 285x223, askjdfakjsdfkjsd.png [View same] [iqdb] [saucenao] [google]
2076505

can someone explain this shading part in the clavicle(?) I always see in anime, I'm looking at some male models and I dont see where it comes from, unless it's just made up but I see it quite often

>> No.2076518
File: 379 KB, 438x692, model anorexic.png [View same] [iqdb] [saucenao] [google]
2076518

>>2076505
Its supposed to be cast shadow from his clavicle sticking out. This, of course, only happens to anorexic people irl. Animu loves anorexic boys.

>> No.2076524
File: 31 KB, 500x374, adams-apple-adamsapple-bones-boy-clavicles-cute-Favim.com-88596.jpg [View same] [iqdb] [saucenao] [google]
2076524

>>2076505
Literally fifth result in google image for "clavicles".

>> No.2076527

>>2069988
If I could guess, draw the branches first in pencil, then treat the leaves similar to hair

>> No.2076794

Anyone know when Jaime Jones started studying art seriously? I believe it was 2002, is this correct?

>> No.2076805
File: 1.24 MB, 400x286, 1430020919433.gif [View same] [iqdb] [saucenao] [google]
2076805

I'm getting multiple responses from multiple sources, so I'll ask it here:

When I paint a shadow, does it
A. Get more saturated, but darker in value
B. Get less saturated, but darker in value

I understand that the color of an object is most intense is before the shadow, but I'm getting confused real quick.

>> No.2076810

>>2076805
>>2076805
i think its A when its a down facing plane and B when its an up facing plane

>> No.2076824

>>2076805

There is no such rule. The answer can vary greatly and is dependant on a billion of variables. It's extremely important that you primarily think 'what makes for a better image - better meaning both more beautiful and more efficient in communicating it's message' instead of 'what happens physically here, how do i paint this with proper consideration of physics and photonics'.

>> No.2076850
File: 518 KB, 960x540, orange-sphere-white-light-black-ground-black-env.gif [View same] [iqdb] [saucenao] [google]
2076850

>>2076805
Mostly agree with >>2076824, but having a basic understanding of light is necessary if you want your work to be believable.

The shadow region is the region of the object that isn't lit by the primary light source(s). It is lit by ambient light sources, bouncelight, etc. If there were no ambient light to serve as a fill light, the shadows would be pure black - you'd only see the lit side of an object, like the moon in the night sky.

If you think about the properties of your primary light source, the material your object is made of, and its local color, you can get a reasonable approximation of what color to use if you have any experience painting from life.

The same principal works for the shadows, except now you have to look to the environment all around the object to identify your ambient light sources. If you can see something, and it isn't pitch black, then it's emitting/reflecting/transmitting light into your eye. The white walls in your room are a weak white light source. The green grass on a sunny day is a green light source. Learn how colored lights affect colored matte objects, and you can piece together whether the shadows should be more or less saturated, though there are other lighting effects that can change what you would expect (specular reflections, subsurface scattering, translucency, etc).

Pay attention to the shadows in pic related. The primary light source stays the same, and the other thing that changes is either the background (black vs dark gray), and the ground plane. Both of those can serve as light sources. This image only shows diffuse reflections as seen on matte objects.

>> No.2076856

>>2076370
Skillful Huntsman is worth the read, though it mostly shows the design process of many students rather than rules to follow. Framed Ink also has a bit about character design, but not much.

There's those Marko and Jason Chan character design videos from a few years back, but I don't know if they're any good or not.

>> No.2076892

Ok so... trying to draw bigger so i can learn more details.. start constructing big... end up with small shapes everywhere.

Why do I do this?? How do I trick my brain into not doing this shit?

>> No.2077003
File: 559 KB, 1024x2721, prehistoric_dragons_2_by_iririv-d2y5xoc.jpg [View same] [iqdb] [saucenao] [google]
2077003

>>2068473
This one?

>> No.2077011
File: 1.48 MB, 1487x1728, Prehistoric_Dragons_by_IRIRIV.jpg [View same] [iqdb] [saucenao] [google]
2077011

>>2077003

>> No.2077019

>>2076856
Thanks! I was already thinking of getting Framed Ink, but now I'll get it for sure. I'll check all of those out.

>> No.2077158
File: 4 KB, 301x300, 1430412586879.png [View same] [iqdb] [saucenao] [google]
2077158

Is "New Masters Academy" A solid investment?
I'm thinking about doing it so I can get a far better focus on art, and also have mom get off my back about getting either a job or go to college (NMA kind of being my "college"). So for those of you that have an inside scoop is it really worth it? I know it's mainly up to me, but I've got a few schemes that will force me to do the work and prevent any distractions, I just want to know if it's all they say they are.

>> No.2077175

>>2077158
This. Was thinking about subscription too. Are they videos any good?

>> No.2077182

>>2075956
Sounds like Fenghua Zhong

>> No.2077187

>>2077158
why not use cgpeers as your"college', theres alot of their content on there. If she paying then use that money for figure drawing classes, and materials. win win

>> No.2077189
File: 336 KB, 1296x968, fuck (2).jpg [View same] [iqdb] [saucenao] [google]
2077189

How does /ic/ deal with the frustration that you get when things aren't working? Especially when you start to force yourself out of your comfort zone?

>> No.2077191

>>2077182
>Fenghua Zhong
Hell yes, that's the one I was looking for! thanks a lot Anon. Also he's even more impressive than I remembered, idk if that's just the effect of time+subject+detail or he's just really that damn good.

>> No.2077221

What drugs can i take to help me focus/improve. I know Ritalin and the like, but what are the prices and how do i go about finding sources?

Are there any over the counter drugs i should look into? I do not care about my health.

>> No.2077231

>>2077175
>>2077158
Yeees yes yes yess yes yes.
Oh my lord
Just pay for a month and record as much as you can.
You wouldn't really be able to access the videos released in the future, but you'll have a bunch of really quality stuff in your library.

It's basically where I learned to draw and paint.
Steve Huston, Glen Vilppu, Bill Perkins, Eric Olson are your main go-to's

Seriously, why is this even a question.
I'm trying to get my art college to subscribe to this. They're already subscribed to Gnomon, so I thought this would be a godsend for people who want to work more traditionally.

What Gnomon is to digital artists = What NMA is to traditional artists.

>> No.2077244
File: 2 KB, 89x125, 1428649756274.jpg [View same] [iqdb] [saucenao] [google]
2077244

>>2077187
I'm cool on that, I'd rather go with NMA. It just looks more organized and school-like.
I don't want to have to wait till next week to reigster to cgpeers either, i plan to put all this in motion by tomorrow.
I've got plenty of materials, and NMA also comes with a load of figure drawing sessions it seems. The price looks right too.

>> No.2077246

>>2077231
well then it's settled, thanks bruv.

>> No.2077247

>>2077244
The price used to be lower but people thought they were a scam site because of it, lol

>> No.2077251 [DELETED] 

>>2077231
what do you use to record?

>> No.2077294

has anyone tried sharing a schoolism self start account with friends? Is it possible or will they block you for having seperate IPs or something since we are all living in different countries. We plan on splitting the cost among about 5 of us

>> No.2077339

I rarely do absolutely finished drawings. Most of my stuff is either on printer paper or a sketchbook. What are some good papers that I can do finished drawings on and I won't break the bank on?

>> No.2077405

I backed the schoolism kickstarter and am wondering which course do you think would be the best one to select?

>> No.2077594

>>2077405
I wanted to try the gesture course but havent heard any reviews by anyone. Theres a few torrents on CG peers (Fowkes color and light, seiler's caricature, and a lighting course) so you probably would want to try ones that arent available there

>> No.2077764
File: 36 KB, 171x769, thisshit2.jpg [View same] [iqdb] [saucenao] [google]
2077764

Please help, I am desperate.

When I make strokes in Photoshop or SAI, I get this effect. No smooth transition from opaque to transparent.
What is causing it? How can I fix it?

>> No.2077769

>>2077189
Keep pushing. Baby-steps are still steps forward, even when hidden from public.

>> No.2077901
File: 13 KB, 314x306, d03779d0193b72f0c6ef63b1d4c732ea.png [View same] [iqdb] [saucenao] [google]
2077901

photoshop question:

how do i use the brush tool to make an outline shape and then fill it in with the pain bucket without it leaving those tiny white lines around the edge? I've tried playing with the tolerance but it doesn't help.

>> No.2077911

>>2077221
Speed might help you.
Also acid might help of you've lost your motivation.

>> No.2077917

>>2077901
it IS the tolerance. it ranges up to 255.

>> No.2077924

>>2077901
You can't. Enjoy Photoshop!

>> No.2077930

>>2077901
Most people don't know about the pencil tool, but drawing with that will allow you to fill things in perfectly. Your standard brush tool is anti-aliased, so there's transparent pixels that aren't filled in when you paint bucket it.

>> No.2077936

>>2077764
Brush spacing is too high.

>> No.2077964

>>2077936
Nope. It's set at 1%.

>> No.2077977

>>2077964
Speaking only about photoshop:

Do you have any brush jitters on? Opacity, flow, size, etc.

>> No.2077993
File: 14 KB, 84x367, motherfuck.jpg [View same] [iqdb] [saucenao] [google]
2077993

>>2077977
It happens with opacity jitter, yes. If I only leave flow jitter on, I get a streak through the brush stroke, like so.

>> No.2077999

>>2077993
So did turning off all jitters fix the problem?

>> No.2078005

>>2077999
Yes... but that's not really a solution, now is it? I need at least flow jitter to render.

>> No.2078010

>>2078005
Set jitter on everything to 0%. On the drop down box below that, set flow/opacity or both to Pen Pressure.

A brush stroke is essentially a series of stamps of whatever your brush shape is, spaced apart depending on what your spacing percentage is. Jitter is basically random variance. A low jitter on size would make the size fluctuate a tiny bit on it's own between stamps. A high size jitter would make the size fluctuate a lot between stamps.

>> No.2078016

>>2078010
Jitter was already at 0%. All I changed in the previous post was turning opacity off from pen pressure.
I double-checked just now to be sure, and it was 0% on all jitters. Just pen pressure.

>> No.2078020

>>2078016
Near the menu bar up top, are opacity and flow at 100%?

In the brush settings, do you have dual brush enabled? If so that's rolling the properties of two brushes together.

Are you using some strange custom brush? What do basic round brushes look like with size control off, opacity and/or flow set to pen pressure.

>> No.2078032
File: 21 KB, 115x405, nitpicking.jpg [View same] [iqdb] [saucenao] [google]
2078032

>>2078020
Opacity and flow are at 100%.
No dual brush.
I am using the ctrl-paint set of brushes, available to download from the site.

Here's the same thing with a stock brush, size control off, opacity and flow set to pen pressure. Only spacing set to 1%.

I think I'm starting to narrow it down. Seems the spacing is broken. The shapes drawn by the brush engine are a bit too far apart, causing the streak when roundness is below about 15%. As for this behavior in the picture, I still don't understand what's causing it. It's obviously opacity, since it doesn't happen with it off. Maybe it's opacity overlap? Though I don't understand why, it's the same stroke.

>> No.2078040

>>2078032
How about Color Dynamics in brush settings? Is that off too?

I want you to grab one of the default round photoshop brushes. Turn the spacing down. Keep Transfer off entirely, but turn Shape Dynamics on. Have it so that you should get fully opaque strokes, but pressure changes brush size. Draw those strokes and see if the size transitions look normal. If they look funny, then it's a driver issue.

>> No.2078050
File: 54 KB, 536x479, shoelace.jpg [View same] [iqdb] [saucenao] [google]
2078050

>>2078040
Size transition is fine.

The only problem is a shoelace bug on fast strokes. Please note that this is Photoshop's fault; Photoshop ignores strokes with zero pressure. What basically happens is that photoshop samples about twice per second, and if you do fast strokes, when you lift your pen off the surface of the tablet, instead of tapering it off nicely, it uses the last pressure sample.
This does not happen in the tablet's pressure test, it does not happen in Manga Studio, in SAI, in Sketchbook Pro, in Zbrush, in Corel Painter, etc.

I've installed and reinstalled the drivers.

>> No.2078071

>>2078050
How often do you get the shoelacing? Do your lines ever feel wobbly? If those frequently occur, then it could be a driver issue. Between driver reinstalls, are you first deleting your wacom preferences, deleting all tablets from the device manager, and restarting before and after the new driver is installed?

Assuming it isn't a driver issue: What happens if you select a default photoshop brush, lower the spacing, turn off shape dynamics, turn on only opacity control for pressure, turn on smoothening, and have the starting opacity and flow up top at 100% (i.e. not using that ctrlpaint brush). Do you still get the same problem from here >>2078032 ?

>> No.2078084
File: 23 KB, 131x423, nitpicking2.jpg [View same] [iqdb] [saucenao] [google]
2078084

>>2078071
I get it only with Photoshop, when doing fast strokes. So, most of the time. Thankfully I don't use PS for inking.
When installing and reinstalling I only restart. I let the uninstaller take care of the rest.
Here's the default brush with the settings you've told me to use. You can still observe the problem, it's just not as visible. Certainly still there, but at this point it is nitpicking.

>> No.2078103

>>2078084
Well if you don't notice any wobbling or other irregularities with your line quality, then it probably isn't a driver issue. In my experience when reinstalling wacom drivers or installing older drivers, you need to first delete wacom preferences using their utility in the install directory, delete any mentioning of wacom or tablet in the device manager (not just uninstall), and restart before installing the new driver.

One last thing you can check is resetting your photoshop preferences to factory default. To me that banding looks like a low jitter in opacity or flow, color dynamics being enabled, or a dual brush effect.

At the least, if you can't fully get rid of it, it's currently at a level that won't realistically affect your painting in any way.

>> No.2078104

>>2078103
I'll try resetting Photoshop.
I appreciate the help, thank you.

>> No.2078171

Are there any specific guidelines for foreshortening? I'm mostly referring to the size difference between things that are closer to the camera and things that are further away, such as a face or a hand, or someone leaning in close.

Is this usually done by guidelines, reference or just improvised? I've been doing the latter, but it's difficult to eyeball this stuff.

>> No.2078184
File: 57 KB, 300x600, Focal_length.jpg [View same] [iqdb] [saucenao] [google]
2078184

>>2078171
There isn't really any set rules for size difference; technically you can make it any amount you want (because of the 'imaginary lens' your drawing is being seen with)

>> No.2078256

>>2078171
What he said about the lenses >>2078184.

If you want super accuracy, and don't want to do it in 3D or make a maquette, you can technically construct it using perspective with the use of a station point, a scale, measuring points, and a cone of vision for good measure. It can quickly become complicated, so it's always faster to use some shorthands and eyeball it, or to take useful reference photos.

>> No.2078350

How do I know what's a good landscape photo to study from? How do I study from it, especially if I need to practice perspective?

Dumb question, but I honestly don't know.

>> No.2078352

>>2078350
>How do I know what's a good landscape photo to study from?
One that shows what you want to study, and hasn't been shopped to hell to have overly saturated colors everywhere.

If your goal is to study perspective, it'd be hard to find outdoor landscapes that work well. You generally want a means to easily display scale as fairly uniform objects recede into the background. Landscapes generally have uneven terrain that make studying perspective difficult. I'd stick to buildings, city streets, trains and railroads, etc to study perspective, as those have box forms, level ground, and straight lines that make the effects of perspective obvious.

>> No.2078579

should i study animation in usa and sell my soul to loads or study animation in mexico which is cheap but it seems like a waste of time and money?

>> No.2078741

What book/videos can teach me how to make caricatures?

>> No.2078860

I am autistic. I feel my approach to drawing might be wrong in part because of this.

Even after reading various drawing books (including loomis) I am not sure how, how much and what I should practice, and on what. Also, I still do not understand what is the main process behind drawing, if there is a common unified process at all (something like: first do this, then do this, then do this, end of the drawing).

I have already picked up a book and a pencil (and a wacom tablet), tried for a few days, got anxious about the process (both of learning how to draw and of drawing) and not understanding how all fits together and given up something like 5 times.

Can I learn how to draw? More importantly, is there anyone that was in a similar situation but somehow got over it?

I really do believe one can learn whatever they want if they put the time in (and I learned how to do other cool stuff better than I expected before starting), but I just can't figure drawing out.

>> No.2079301

i want to start drawing animals. where do i start?

>> No.2079306

Are there any online courses that simulate what you learn in "art school", but with a focus on the digital aspect?
I'm a semi-experienced artist, but I have a huge problem in that I'm stuck in my ways, and struggle to try anything new. I've almost literally done nothing but sketches and lineart for years, and I want to try something new.

When I occasionally manage to force myself to do try a different medium or a different syle, it just fizzles out after a week or so.
If I had deadlines and followups, like in a school setting, I feel I might actually be able to pull it off. Any recommendations, other than "man up"?

>> No.2079311
File: 27 KB, 600x488, owl.jpg [View same] [iqdb] [saucenao] [google]
2079311

>>2079301

>> No.2079326

>>2078860
Well, if you're autistic, I'm sure you know you don't quite think like other people. I'm going to make the assumption that you overanalyze and try to find systems in everything, right?

Well, a lot of normal people don't do this. At least not to the extent that I feel certain autistic people do. They just sit down and do their best. Some improve through practise alone, some people try new things because they enjoy it, while some rely entirely on systematic practise.

If you're systematic by nature, you actually have an advantage, because this is actually an asset when learning anything. That being said, don't overthink and overanalyze everything. The most important part is practise, so if you feel overwhelmed, just sit down and practise. Draw whatever you want. Many skills in art aren't improved through an intellectual understanding of what you're drawing alone, but by intuitively 'seeing' it, through thousands of hours of practise. So yes, the most important part is just practicing.

Also, while there are many systems that teach you how to draw, these aren't set in stone. There is no right way. However, if you feel you need to approach this through systematic learning, then I'd suggest following the steps in a book, or taking a course. Anyway, it's a slow process, and it might take months or even years to see a significant improvement.

>> No.2079363

>>2079301
Get Ken Hultgren's book, best one there is on drawing animals imo.

>> No.2079366

Does exercise and/or mediation influence your art or productivity?

>> No.2079368

>>2079366
Yes, why wouldn't it?

>> No.2079463
File: 70 KB, 650x533, Gangster.png [View same] [iqdb] [saucenao] [google]
2079463

Any of you guys making cards for mothersday?
My mom asked me to make her a card and draw something on it but I don't know what the fuck to put on it.
Maybe some flowers or some shit.

>> No.2079516
File: 447 KB, 872x3557, 1431024478555.jpg [View same] [iqdb] [saucenao] [google]
2079516

>>2068473

>> No.2079557
File: 44 KB, 532x634, 546847457958.jpg [View same] [iqdb] [saucenao] [google]
2079557

I'm a neet and I learned "how to draw" on digital, I can do the same things that I do digitally on the paper but I've been wondering about sketchbooks, I feel more comfortable working digitally and I also hate to ctrl + z the things, I really try to avoid this, and about the canvas, I just flip it 2 or 3 times and that's it, should I start drawing on paper too? Why? Is there any importance on a sketchbook? If I keep drawing digitally will this skill transfer to traditional later?

Pls respond

>> No.2079600

any of you guys know a good website to make a portafolio?

>> No.2079788

>>2079557

Come on anon, nobody is gonna make you buy a sketchbook if you dont want, nor that you need it a 100%
I love´em though (why? because I can draw wherever I want, whenever) I do have several paper sketchbooks but I also carry a tablet and sketch on that a lot, more so lately. most of my art used to be just filling sketchbooks.
So no, if you sketch on a tablet or a pc thats fine, thats up to you, what you must and cant skip.....well, is fucking sketching and doodleling.

About the skills you learn digitally, most of them will transfer, but there is lots of stuff that are native to the different mediums. One thing for example, the foundations (anatomy, color theory, perspective, etc) or how you do line work... yeah. But shit like working with textures, or painting, or even making mistakes (having to erase) or anything related to your workflow you will have to re-learn it and use it independently, according to what traditional medium you use.

But yeah, again. you *shouldnt* do anything if you dont fucking want to.

>> No.2079804

>>2074170
Isn't office paper less achievable than the ones bound in usual art books?

>> No.2079819

>>2079326
That makes a lot of sense, thanks.

>> No.2079851

Why is copying photos such a common thing here?

>> No.2080046

I want to start an art tumblr. I want to use the same account I use for my personal tumblr for the sake of convenience, but I don't want the people who look at my art to see my personal blog and vice versa.

Should I just make a brand new tumblr account for my art tumblr?

>> No.2080079

>>2080046
Making multiple blog on the same account doesn't connect them in anyway other than sharing the same likes and who you follow.

As in, your main account is what likes and follows people, so if you follow someone or like their post, they'll see your personal blog's name in their notifications.

But from your follower's POV, they can't tell if blog B is run by blog A unless you write "lol this is a side blog belonging to ____" in the info or something.

For convenience, it's just easier to manage two blogs on one account, imo.

>> No.2080110

>>2080079

Fantastic, thanks for the info, anon.

>> No.2080161

How do I draw from my shoulder and not my elbow?

>> No.2080180

>>2080161
Move your shoulder. Grab an easel, or a large sheet of paper taped to a wall, and draw big with something thick like charcoal.

>and not my elbow
Doesn't make sense. Your elbow should need to move a little in conjunction with your shoulder for your strokes to maintain contact with the page.

>> No.2080199

>>2080161
elbow is fine, avoid the wrist

>> No.2080250
File: 60 KB, 620x620, nxxgybjh83esi9xeqicx.jpg [View same] [iqdb] [saucenao] [google]
2080250

do you guys have anything like this cover ?? or somewhere i can find about it ?? or a name of idk genre or syle to search ??

>> No.2080255

I'm going to start doing small color studies from life using limited palettes.

What are some good palettes that I should try? Apart from Red Blue Yellow, obviously.

>> No.2080587 [DELETED] 
File: 56 KB, 898x492, 1a.png [View same] [iqdb] [saucenao] [google]
2080587

Sai suddenly started doing these types of lines as picture related. Why? What is that? I've seen a topic about this some time ago, but as it didn't apply to me I didn't look into it.

>> No.2080615
File: 18 KB, 436x554, 1v.png [View same] [iqdb] [saucenao] [google]
2080615

Sai suddenly started doing these types of lines as picture related. Why? What is that? I've seen a topic about this some time ago, but as it didn't apply to me I didn't look into it.

>> No.2080627

>>2080615
Thread is still linked in the archives. here
>>2074235

>> No.2080647

>>2080627

thanks, was trying to fix it in the meantime and changing the edge hardness from 100 to 0 mostly fixed it, although I still see some traces occasionally, so I'll try a bit further with what's suggested there

>> No.2080780

So I keep hearing that "you need to be fast" for concept art (thus why photobashing is a thing) but how fast exactly do you need to be? I realize the deadlines depend on the project and on how more or less rough they want their concept art to be, but for instance I gather than you often get things like one month for an illustration (like for a tgc game), so is there some kind of standard time frame for concept art?
Weeks, days, hours?

>> No.2080804

>>2080780
All depends. Some clients even ask for something in a 1-3 hours (can't remember who talked about this, though.)

>> No.2080808

>>2080804
Titus Lunther said that some of his clients asked for concepts in about that hour range.

>> No.2080910
File: 78 KB, 1600x1200, 204914_10150119116462326_688612325_7258656_2469198_o.jpg [View same] [iqdb] [saucenao] [google]
2080910

What program is it?

>> No.2080940

Hey! Beginner here, and I'd like to ask, is it a good idea to do 2 books on drawing simultaneously?

I'm planning on coming back to drawing after a really really bad burnout, and since I'm still a beginner, the two books would be "Keys to drawing" and the other one is what I started before the burnout " Andrew Loomis-drawing head and hands". I thought it would be better to do 2 books alongside each other, because focusing on one thing everytime (heads) might have caused my burnout.

>> No.2080953

>>2080910
I also want to know

>> No.2080975

I am doing nude sketches and considering doing mild erotica stuff.

How I am suppose to tell about it my GF? I fear her reaction, and keeping stuff secret is always problematic...

>> No.2080982

>>2080910
Autodesk Sketchbook pro

>> No.2080983

>>2080975
You're fucked. You have to choose one or the other.

Silly goose.

>> No.2081017

For a photoshop user, which brush would you use to draw (and where I could get them) ? I always simply choosed the basic round shape, but when looking at other drawings I feel like it could add more personality to my lines.

Also, pretty much the same question for coloring.

>> No.2081018

>>2081017
And since I'm at it :

Is Clip Studio Pain interesting even with Photoshop ? I was considering getting it to see its unique features to, again, improve my renders.

>> No.2081050

Ok /ic/,

So iv'e been trying to draw seriously for about a year now, but each time i try to get gud I burnout and just get discouraged.

For example, last time I tried to draw seriously was about 6 months ago and i bought a bunch of art supplies and books, but i just got discouraged and slowly quit. I think it's because i just dont know what books to read or what to learn from? not really sure.
How can I learn to stick to it, relax, and just plain enjoy the learning process?

Last books I read were loomis and Perspective Made Easy. pls halp.

>> No.2081054

>>2081050
Here's how I started

Do the exercises of Drawing on the Right Side of the Brain, then going over to Fun with a Pencil

Here
https://archive.org/details/pdfy-5dQt81v7NYVZl2La

Get started, you lazy cunt

>> No.2081216
File: 11 KB, 300x188, 1426657468344.jpg [View same] [iqdb] [saucenao] [google]
2081216

should I subscribe to the $99/month wattsatelier online drawing course

>> No.2081331

So is art just about grinding on subjects forever?
Like after 5 years you look for a job but keep practicing on subjects you're weak at. Then look for more weaknesses after that

>> No.2081476

hey guys, my teacher told me that I do too much schemes before drawing and he recomend me to do the actual draw since the start, I trust him but is something really hard for me. Is he correct?

>> No.2081571

>>2081216
I'm also wondering about that. I always hear great things about Watts and Jeff Watts. Mainly how they're literally the best at what they teach and Jeff being a better teacher than Proko.

>> No.2081697

How I hatch like this?

>> No.2082106

>Never drawn before
>would like to create a comic

where do I start?

>> No.2082155

Some friends have asked me for prints of my work to hang on their walls. Anyone know where I can go to or order from (I live in NYC) that would let me print stuff at like a poster's size?

>> No.2082436

Given a cube at 1-point perspective, how would you tilt it back given a certain angle? 30 degrees for example.

>> No.2082686

>>2070819
draw while waiting for the bus or during breaktime at work. Always have a small sketchbook with you.

>> No.2082688

>>2071082
try posemaniacs' 30 second drawing

>> No.2082691

>>2071827
Try Andi Koroveshi's videos on youtube.

>> No.2082697

>>2074337
unipen or sakura pens

>> No.2082699

>>2074854
upgrade your PS

>> No.2082709

>Select outline using magic wand or similar tool
>before filling it with paint bucket, go to Menu> Select > Modify > Expand
>Set it to X pixels then OK
>Selection should now cover the leftover white spots

>> No.2082715

>>2082709
forgot to link - >>2077901

>> No.2082773
File: 26 KB, 380x300, 36643857_p12.jpg [View same] [iqdb] [saucenao] [google]
2082773

Really dumb question: is this made with markers?

>> No.2082774

>>2082773
Ya

>> No.2082777
File: 306 KB, 1600x1200, 1431323217561.jpg [View same] [iqdb] [saucenao] [google]
2082777

>>2082774
What about these?

>> No.2083762

Is it kosher if I were to learn rendering by tracing a picture?

>> No.2084392
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2084392

I didn't want to make my own thread for this but.. I got this sketched up by a friend as tattoo idea I wanted to get.. The more I look at it the less I like the pyramid.. Does anyone have any suggestion of what would better replace it..