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/ic/ - Artwork/Critique


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File: 133 KB, 500x500, beg357966142.jpg [View same] [iqdb] [saucenao] [google]
2074951 No.2074951 [Reply] [Original]

(ill be just reusing these ;_;)

As usual:
>Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

(dont forget to resize+jpg before posting 4mb pngs)

OLD THREAD: >>2071029

>> No.2074968
File: 196 KB, 716x715, hue circle1.jpg [View same] [iqdb] [saucenao] [google]
2074968

Friendly reminder to read up on color theory.

>> No.2074976
File: 1.01 MB, 1680x1050, cartoon!.png [View same] [iqdb] [saucenao] [google]
2074976

>draw occasionally all my life like any other teenager.
>buy a tablet
>never use it
>stopped drawing years ago
So I'm at the bottom of the learning curve, of course. I don't like video tutorials, so does anybody have a book suggestion? Do I go with Fun with a pencil or Drawing on the right side of the brain?

I don't know how to paint the guy, by the way...

>> No.2074979

>>2074968
Friendly reminder people in here can barely construct a cube without fucking it up. so gtfo with these misleading friendly reminders.

>> No.2074980

>>2074976
Learn anatomy before you dress the figure. Good anatomy books are Figure Drawing for All it's Worth (Loomis) and Hampton - Figure Drawing Design and Invention.

>> No.2074982

>>2074968
color theory is the absolute last thing a beginner needs to worry about

>> No.2074983

>>2074979
that didn't sound very friendly, anon

>> No.2074988

>>2074980
thanks i'm downloading both

>> No.2074991

>>2074979
More like
>Friendly reminder people in here can barely use value without fucking it up
Value comes before color. You can work on forms while you do other things, but value always comes before any kind of color theory.

>> No.2074994

>>2074988
I recommend you learn basic perspective as well before you even touch those. Perspective Made Easy is a solid book.

>> No.2074997

>>2074968
nobody gives a shit about painting there

>> No.2074998

>>2074991
No, people in here generally fuck up when dealing with simple forms but since it's a beginner thread it's okay, they are trying.

Values like colours is something too advanced for this thread, anyone who tries it fails, the ones who managed to do it, stop posting in here and go to the draw thread instead.

>> No.2075000
File: 22 KB, 247x270, prismacolor-illustration-markers.jpg [View same] [iqdb] [saucenao] [google]
2075000

>>2074994
Thanks getting that one too. I'll attempt to learn it with these pen as they are the only ones I have.

>> No.2075003
File: 1.69 MB, 3369x2340, fucking hidden hands and awkward pose.jpg [View same] [iqdb] [saucenao] [google]
2075003

I feel so irritated that im not improving at a good pace that I feel like putting a gun to my mouth every time I make a mistake I'm trying so fucking hard and studying and practing every day but I just can't improve right.
>any tips to improve drastically

>> No.2075006

>>2074998
Agreed. It's amazing that loomis is generally recommended as the absolute beginner's starting point in these threads. Loomis' 'fun with a pencil' spends like 3 pages (blooper ball or whatever) on just one part what I would consider the most fundamental beginner task: the 5 basic forms. Perspective Made Easy and Dynamic Sketching with Peter Han. Can't recommend the book and first 2 videos enough. Learn to draw in 3D correctly before ANYTHING else. That should be the first post of this thread, not >>2074968

>> No.2075008

>>2075003
Just move on to another drawing, you seem to be stuck on this piece since last thread, unless of course, you're asking what to study, etc.

>> No.2075010

>>2075008
I am asking what to study
>p.s. I have now calmed down.

>> No.2075012
File: 95 KB, 1140x762, glaringly broken..jpg [View same] [iqdb] [saucenao] [google]
2075012

I get the idea I'm spending too much time sketching. fudging with things. just not getting the line out on the first try. At this rate it'll be days before I even think about rendering.

Is this normal?
Best way to progress out of this flavor of shitistry?

>> No.2075020
File: 39 KB, 632x400, MUH_NECK.png [View same] [iqdb] [saucenao] [google]
2075020

>>2074951

>> No.2075024

>>2075020
Tendons/throat/muscles are 85% of it.
Practice is the other half.

>> No.2075029

>>2075020
its not a cylinder, thats the problem

>> No.2075034

>>2075012
Sorry if I didn't answer your question but I have a similar problem. Any time I fuck up a line( outside of construction), I'll just ctrl+z non stop until I get it right. This usually takes me 3 or 4 times but slows me down a lot. Is line work really important when digitally painting?

>> No.2075040

>>2075034
Not really, is it good to have? Yes, especially when it starts to take 2-4 hours to complete a drawing, you'll want to have access to anything that can improve your times. So better start working on it, the sooner the better.

>> No.2075043

Can't draw?
Shit comes out funny?

Stop drawing and start replicating.
Replicate what you see, that's the easiest place to start. Doesn't match? Then you aren't done. Severe struggling? Do less. Instead of a whole scene, draw just the figure. No bueno on the figure? Pick a part (body part, wing, tentacle, door, hood, lamp, WHATEVER.) replicate that.

Still no good? Draw basic geometric shapes and shade them. Put them in a room and light up the room. Not physically, DRAW IT. REPLICATE A MENTALLY CONSTRUCTED ROOM OF RANDOM PLAIN SHAPES.

If you don't want to start from the bottom and work your way up, stumble from the top and see where you catch yourself.

Personally, I think you should stumble from the top regularly. Go for an artistic "Personal Record" or PR if you will.

Speed matters.
Accuracy matters.
Workflow matters.

Experience ain't shit unless you are analyzing your experience.

Draw more. Draw on purpose.


Which guide out there teaches with this philosophy?

>> No.2075044

>>2074998
No, it's fine (and recommended) for beginners to do value studies. They need to train their eye for that the same as they need to for line drawings. How the hell are they supposed to communicate simple forms without values?

>> No.2075047
File: 211 KB, 1100x660, 23.jpg [View same] [iqdb] [saucenao] [google]
2075047

>>2075044
>How the hell are they supposed to communicate simple forms without values?
With lines.

>> No.2075056

>>2075047
That's silly and doesn't work unless you're working just in perspective. Also, you posted something using values to show form, just with lines on top...

>> No.2075076

>>2075056
>That's silly and doesn't work unless you're working just in perspective
You don't understand what form is do you? Also, everything is in perspective. It doesn't have to be strict, but everything that is sitting in a 3-dimensional space is in perspective.

> Also, you posted something using values to show form
You still don't need value to show form. The values help show the roundness of the sphere, but you don't need them to know that its a sphere.

>> No.2075083

>>2075076
This anon is correct.

>> No.2075085

>>2075056
It's much easier to show form with line than tone. A line can represent either a form change or an overlap while tone changes depending on where the light source is, how strong it is, the color of the thing it's shining on etc.

>> No.2075098
File: 204 KB, 893x648, 2015-05-03 20.33.15.jpg [View same] [iqdb] [saucenao] [google]
2075098

Been working on Dynamic Sketching. Drawing any animal I can think of. I'm finding it hard to not be too 'sketchy'. Chicken scratches, sometimes. I know they're pretty shit, but it's what I need to be doing to get better. Guess I gotta spend more time on those line-control drills, or try to be slower when sketching (I like to spend about 5-10 mins at most on them).

>> No.2075121
File: 2.01 MB, 3984x3240, coruja_sketch book novo -low.jpg [View same] [iqdb] [saucenao] [google]
2075121

First drawing of my new sketch book.

>> No.2075129
File: 1.29 MB, 1000x1000, Omega Dargon.png [View same] [iqdb] [saucenao] [google]
2075129

Lol what the fuck am I doing.
I keep having trouble visualizing how the wing will look like on the other side. It's been driving me up the wall. Is it just something that repetition and trial and error would solve?

>> No.2075156
File: 169 KB, 1426x1545, kneel bitch.jpg [View same] [iqdb] [saucenao] [google]
2075156

a bit of hampton and right side of brain.... what do ya guys think? did i progressed? just want to know weathere i am still symbol drawing or not... ignore the hands i am working on hand gestures next

>> No.2075165

>>2074951
Friendly reminder that no one is doing your exercise, OP. Please give a study and go back to showcasing beginner works in the OP.

>> No.2075169

>>2075156
jesus fucking christ

You shouldn't be touching Hampton with a ten-foot pole. You shouldn't even be in the vicinity of any of his books. If they were sentient they'd have a restraining order against you.
Continue only with Right Side. And until you're done with that, nothing else.
You are still drawing symbols. And that's not even the biggest problem of yours. Hand gestures? Do you not even see how far behind you are to do those?
I am questioning your mental health.

>> No.2075172

>>2075169
you didnt say exectly what am i doing is wrong.. critique in a bit detail if you can about forms.

>> No.2075173

>>2075172
...what forms? There are no forms. There is nothing to go into detail about because there really is nothing you're doing right. That's it. You need fundamentals and you're ignoring those to study Hampton, which is light years beyond your skill level.
Start with the basics.

>> No.2075181

>>2075173
shit.......... now i see... fuck.... ima go back to looms i think its time to start everything allover

>> No.2075186
File: 478 KB, 1417x1197, Day1.jpg [View same] [iqdb] [saucenao] [google]
2075186

Going back to square one. First day of Keys to Drawing. These are the excercises of the first 60 pages or so.

>> No.2075194

>>2075181
there is no starting things over. There is only returning and improving.

My recommendation: Stick with pencil. Tablet is just gonna make you chicken scratch everywhere.

Post some observational drawings in pencil so we can see where you're at with that.

>> No.2075202

>>2075194
i dont have a tablet.. i use a mouse on my laptop.

>> No.2075203

>>2075194
and observational drawings? you mean like copying something from real?

>> No.2075230
File: 429 KB, 1920x1080, FiguresFemale1 copy.jpg [View same] [iqdb] [saucenao] [google]
2075230

Just got started with a tablet and photoshop yesterday

>> No.2075231

>>2075202
Are you seriously replacing basic art fundamentals with a mouse, on your laptop?
Wow. This thread is full of absolute retards.

>> No.2075236
File: 618 KB, 663x723, 1430721815753.png [View same] [iqdb] [saucenao] [google]
2075236

What do you guys think about this'

>> No.2075237
File: 131 KB, 553x603, Untitled.png [View same] [iqdb] [saucenao] [google]
2075237

Fairly new to digital, only been drawing for about a year on and off. Don't really know where I should be headed.

>> No.2075239

>>2075230
That's pretty bad. Like, your line quality is awful, and the figures themselves are equally so. Work on mastering your tablet first.

>>2075236
I like it, aside from some anatomical and rendering problems. That's not how perspective works, however. None of these lines converge.
To add to that, when you've got obvious tilts in your pose like you do now, that kind of perspective guideline doesn't work anyway.

>>2075237
Keys to Drawing.

>> No.2075242

>>2075230

Forget about photoshop and tablet for now, get some practice with a pencil and paper first.

These are quite messy. Think about why you are making the marks you are making. Be economical. It's not about making marks willy nilly, theyve gotta describe the form, have a clear function

>> No.2075243

>>2075239
I'll check that out, thanks.

>> No.2075246
File: 136 KB, 1426x1545, kneel bitch fail6.jpg [View same] [iqdb] [saucenao] [google]
2075246

>>2075156

>> No.2075247

>>2075129

I like how this is coming along. Can't figure out what's going on with his feet tho. as for the wing , you can try using paper to cut/fold out its basic shape and look at it from the other side. Should be more helpful than just trying to wing it (hehe)

>> No.2075282
File: 752 KB, 800x800, study17.png [View same] [iqdb] [saucenao] [google]
2075282

Other than my terrible hatching can someone point out my major mistakes?

I'm having a lot of trouble putting her left arm back further without it looking horribly disproportionate.

>> No.2075285

>>2075282
Anatomical problems, mostly. The neck, especially.
Try not to follow Hampton's advice too much; you don't want to see the figure as only shapes and volumes. You want to give these volumes purpose. For instance, on the deltoid, his abstraction doesn't really get close to the anatomical reality. It's not just the top of a box on your humerus: the muscle converges towards the clavicle and attaches to it. The box is there only to help you, not to substitute actual anatomy.
The sternocleidomastofuck should attach below the ear, not where you've gone with it. There is a space between the trapezius, sternoclfucsaf and clavicle, which you should take note of. Behind the clavicle at the humerus is the scapula, which you should keep in mind. The torso also has muscles, which you should indicate with subtle hatching or soft strokes. The breasts should be softer; one side should attach below the pectoralis majors and the other on top. They're bundles of fat with their own specific anatomy that Hampton doesn't care enough to go into, so go check a book out.
The ribcage should be tilted, not attaching to the pelvis on her left side. This is a pretty big mistake. Keep in mind Hampton's advice about countering. If the pelvis is tilted one way, the ribcage is tilted the other way, etc.
You seem to have problems gesturing the muscles. This is evident in the legs. The quadriceps should be pulled forward when the leg is bent. That, and you're forgetting some important muscles like the adductors, the sartorius, the hamstrings.

What week/what part of the book are you on?

>> No.2075286

>>2075282
Draw hand, Bro. It's okay.

>> No.2075289
File: 154 KB, 768x1024, image.jpg [View same] [iqdb] [saucenao] [google]
2075289

heres a quick figure drawing. the hands would be better but im drawings in a car so the finer details were hard.

>> No.2075290
File: 74 KB, 600x900, image.jpg [View same] [iqdb] [saucenao] [google]
2075290

>>2075289
and the ref

>> No.2075295
File: 281 KB, 957x997, hand_practice.png [View same] [iqdb] [saucenao] [google]
2075295

>>2075285
Noted! Thank you for the in depth critique!

I'm actually not going through Hampton. Been reading George Brigmans The Human Machine.
I do have Hamptons Complete Guide to Drawing from Life though. Which I've skimmed through a few times. Should I do that book before Brigman?

>>2075286
I was getting there!

>> No.2075300

>>2075295
Ah, sorry. I had assumed Hampton because the two have similar technique, however most choose Hampton because of his modern approach.
Bridgman is better and more in-depth but requires more attention. You can go with whichever you want.

>> No.2075315
File: 80 KB, 863x778, drums.png [View same] [iqdb] [saucenao] [google]
2075315

>>2074951

>> No.2075321

>>2075315
Perspective is terrible. Line weight is also fucked. the line facing away from the light should be thick, not the one facing it.
What where you studying with this anyway?

>> No.2075324

>>2075290

Proportions aren't correct, Shadows are too dark or too light, chicken scratch.

>> No.2075328
File: 171 KB, 768x1024, image.jpg [View same] [iqdb] [saucenao] [google]
2075328

>>2075324
is this one any better?

>> No.2075329
File: 161 KB, 640x1136, image.jpg [View same] [iqdb] [saucenao] [google]
2075329

>>2075328

>> No.2075332
File: 290 KB, 880x847, 2-28-2011clr.jpg [View same] [iqdb] [saucenao] [google]
2075332

>>2075328
Here is an example of good shading and form

>> No.2075333

>>2075332
how is that any different from my original one? the light area are white and the darks are dark

>> No.2075335

>>2075321
thanks for your feedback : D

dunno if that really was a practice.
rather just messing around/testing stuff.

>> No.2075336
File: 32 KB, 450x410, 1401958664610.jpg [View same] [iqdb] [saucenao] [google]
2075336

>>2075333

>> No.2075337

>>2075336
and that one is chicken scratch as fuck.

>> No.2075357
File: 139 KB, 1024x768, image.jpg [View same] [iqdb] [saucenao] [google]
2075357

how would you shade this one then?

>> No.2075360

>>2075357
Absolute begginer here.

How often will a good figure drawing start from lines like this?

>> No.2075365

>>2075360
You generally want to avoid just drawing an outline. Watch the bean and the robo bean by proko on you tube. Always draw 3d shapes.

>> No.2075366

>>2075360
i cant tell if this is an insult on my lines

>> No.2075372

>>2075366
read >>2075365

>> No.2075373

>>2075047
>With lines.
>posts a picture of shaded spehere.

You're doing such a good job proving your point, anon.

>>2075085
>It's much easier to show form with line than tone. A line can represent either a form change or an overlap while tone changes depending on where the light source is, how strong it is, the color of the thing it's shining on etc.
Give us an example, then.

>> No.2075375

>>2075366
How is it an insult? Look dude, you're a beginner. Don't jump into defense mode when people give you crits (after you've asked for them). Listen to the critiques, see if there is any merit to them, make changes if need be and move on. I'd recommend reading some of the books from the sticky and analyzing works of artists you like.

>> No.2075379
File: 158 KB, 1024x811, Scott_Robertson_gm_veh_3_1200.jpg [View same] [iqdb] [saucenao] [google]
2075379

>>2075373
Cutlines on a plane or spaceship are a great way to show form

>> No.2075382
File: 31 KB, 960x480, image.jpg [View same] [iqdb] [saucenao] [google]
2075382

the reason im getting defensive is cause ive much better figures than the last two i posted, pic related. its been a while since ive done figure traditionally so even at all so im trying to get back into it.

is it really that bad to start with an outline rather than the bean?

>> No.2075383

>>2075382

>is it really that bad to start with an outline rather than the bean?

No, it's fine. The bean makes you think more in 3D I suppose.

>> No.2075387

>>2075383
i literally never heard of the until just now. it seems helpful to learn perspective as well. oh well back to learning how to shade traditionally again. thanks for the critiques all

>> No.2075388

>>2075382
dont listen to >>2075383
If you want to get consistent figure drawings outlines are not the way to go for a beginner.
If you dont know the underlying 3d form you will never get good at drawing people.

>> No.2075390

>>2075388
yeah im going to check it out and start from scratch traditionally. thanks!

>> No.2075406

>>2074968
>tfw still fucking up perspective

>> No.2075417

>>2075003

looks like you have perspective and proportion issues. If you spend more time on putting strange rendering and white color on the paper than learning to accurately show and translate the things you picture in your head, you will never improve.
Get to it.

>> No.2075520
File: 46 KB, 717x1115, Metal_Study.jpg [View same] [iqdb] [saucenao] [google]
2075520

Metal study, I dont really like the feel of this metal though could use some advice.

>> No.2075536

>>2074980
Loomis or Hampton.

What would one suggest to a person who has absolutely no knowledge about Figure drawing or anotomy?

>> No.2075537
File: 201 KB, 1200x816, 345345324242.jpg [View same] [iqdb] [saucenao] [google]
2075537

>> No.2075540

>>2075536
Villpu

>> No.2075542
File: 9 KB, 267x200, Fun_With_A_Pencil_by_bubblisiousness.jpg [View same] [iqdb] [saucenao] [google]
2075542

I"m currently going through Loomis' Fun With a Pencil. Is this actually going to help me? Should I of started with a different book of his? I just chose this one because it was first on the list.

>> No.2075545

>>2075542
Aslong as you learn what you are studying and not just copying ever picture.

>> No.2075546

>>2075542

If you want something different to learn from try this shit: http://drawabox.com/lesson/1

>> No.2075547

>>2075540
you mean the videos or that drawing manual book?

...
I don't have great internet for streaming videos from youtube

>> No.2075553
File: 174 KB, 1200x816, 42354352341231.jpg [View same] [iqdb] [saucenao] [google]
2075553

hurr

>> No.2075574

>>2075547
Go to starbucks then, or the library, there is no excuse these days man. You are expected to do more and learn faster ib art now. Look up newmastersacademy as well. But the drawing manual is good shit.

>> No.2075577
File: 1.10 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2075577

This is how I draw today. It's terrible... I'm downloading keys to drawing and want to start today.

>> No.2075633

>>2075577
Something that helped me, is instead of using circles, I use more rigid shapes like boxes
sorta like bridgman's gesture drawings

>> No.2075639
File: 87 KB, 800x567, 1407944036417.jpg [View same] [iqdb] [saucenao] [google]
2075639

>>2075574
Different anon, I was tempted in subscribing to the newmastersacademy a while back. Anyone have any experience with them before? Are they worth it, and should I go for the year subscription?

>> No.2075650

>>2075633
Thanks for the advice, I'll try it too :)

>> No.2075686

>>2075537
>>2075553
It's almost impossible to see anything, you don't have to draw so lightly in digital. Just lower layer opacity if you want to draw on top of the gesture.

>> No.2075693

Im really trying to work on painting and colour in general. Recent attempt is pic related.

>> No.2075695
File: 571 KB, 1031x1146, painting.jpg [View same] [iqdb] [saucenao] [google]
2075695

>>2075693

Forgot the pic

>> No.2075696

>>2075693
work bigger and with less transparancy, anon.

>> No.2075701

What tablet to buy, and where to buy it in japan?

I have a really small budget and I needed a good tablet.

>> No.2075702

>>2075639
> I was tempted in subscribing to the newmastersacademy a while back
Subscribe for a month and download everything you can.

>Are they worth it
Yeah their stuff is good.

>> No.2075710

>>2075696
Like bigger canvas size?...

>> No.2075711

>>2075695
Is she a bee? I mean she might be hiding a bee's butt under that dress.

>> No.2075720

>>2075710
>facepalm.jpg

>> No.2075729

>>2075710
No shit?

>> No.2075900
File: 48 KB, 609x626, study12a.jpg [View same] [iqdb] [saucenao] [google]
2075900

feel like my learning has been still for months, no sight of improvement, seems like I'm making mistakes over and over again without improvement

>> No.2075901
File: 273 KB, 953x631, 60.jpg [View same] [iqdb] [saucenao] [google]
2075901

Still working with Dynamic Sketching. Really enjoying drawing stuff I don't normally draw, like birds. The hawk is the first drawing I did this morning and the little budgie is the latest. Line control is getting easier, but I've still got a LONG way to go. Oh well, I have all the time and motivation in the world.

>> No.2075905
File: 1.78 MB, 1622x2383, consignacion marzo - 20019.jpg [View same] [iqdb] [saucenao] [google]
2075905

i need help with this

>> No.2075908
File: 197 KB, 736x1139, study0.jpg [View same] [iqdb] [saucenao] [google]
2075908

>>2075900
here's something I did months ago when I think I was at my peak

>> No.2075911

>>2075900
Probably has been, do you do studies?

Reason I probably has been is because if you think so your gut is probably right.

>> No.2075927

>>2075911
those 2 are both studies, I don't think I'm declining.
Atleast I shouldn't be declining since I barely gotten anywhere yet.
Maybe my mind has just been in a bad place lately

>> No.2075931

>>2075927
My epiphany recently was, when you start to feel stagnant, approach your art from a different angle. a.k.a get out of your comfort zone, a.k.a. you're plateauing because you need to address your deficiencies. I spent all my time digitally rendering and working on value, and when I started to plateau for my skill-level a few days ago I switched back to traditional and have been studying line control, form, and perspective. Now I'm feeling like I understand forms better and so when I eventually go back to rendering, choosing value and rendering will be more natural. Just muh two cents.

>> No.2075933
File: 58 KB, 500x647, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2075933

>> No.2075939

>>2075933
Shit Wesker is dancing now, we all fucked

>> No.2075940

This isn't a question thread but I'm looking for that one guy (on deviantart I think?) that usually draws these like super-big, god-like battle scenes of huge scale, or just regular scenes with gods. Indian gods, by the way, I believe they're indian gods. Does anyone know who I'm talking about? I really need a name or link, thanks in advance.

I'm not quite sure, but he's probably asian too.

>> No.2075946
File: 875 KB, 1200x679, IMAG1926_BURST002.jpg [View same] [iqdb] [saucenao] [google]
2075946

>>2074951
how is this?

>> No.2075964

>>2075905
Look at the thumbnail. Holy shit don't have to open it to see it.

The right side of the face appears to be half the size of the left. Through some magical fuckery they've been joined together to make a fucked up face.

Why would a head on look at a face have a halved face? Why does said face have only one ear?

"it's supposed to be turned a bit away from the character!"

You're right! it should be! I thought I was going to have to explain that part but you took the thought right out of my head!

The problem is you didn't. What you drew is a frontal profile of someone who appears to be suffering some birth defect.

If this came from your head, go do a study of a face in a similar position and get some loomis in your life.

If this WAS a study, check the size and positions of eyes/cheeks/jawline/nose as those are the most apparent problem areas.


If the person is real and you don't want to ask said person to pose for you, then you're effectively drawing from your head. Follow the same rules of doing a study with the problem object, be amazed at how much easier it is to manipulate said object in your drawing having studied it.

>> No.2075977
File: 1.00 MB, 1536x2048, 2015-05-03 01.28.34.jpg [View same] [iqdb] [saucenao] [google]
2075977

i highly recommend this book and any other works by scott robertson. also Figure drawing by michael hampton.

>> No.2075983
File: 38 KB, 598x451, 98797897.jpg [View same] [iqdb] [saucenao] [google]
2075983

I moved from practicing the loomis head on the front view of the face to around the 3/4. Its challenging, I feeling its going to help me over all improve though, because it forces me to think more about construction, while thhe front view the made me think more about proportion than construction.

>> No.2075993

>>2075701
Newest huion is about 80$ that the cheapest one you can get that works

>> No.2075996

So I'm trying to draw my new character for D&D. He's a Wood Elf monk that takes a lot of design from Aang from Avatar and Gajeel from Fairy Tail. Is there any way I can pull certain parts of pictures of those characters and edit them together to make a reference pic without using photoshop?

>> No.2076005
File: 241 KB, 1080x1920, Screenshot_2015-05-04-18-51-20.png [View same] [iqdb] [saucenao] [google]
2076005

I like digital so much better cause I can sketch alot and not worry about wasting paper

>> No.2076008

>>2076005
Is this a drawing? or random lines put together

>> No.2076009

>>2076008
>sketch
Meaning I don't want to put hours of work into the stuipid idea I have in my head so I sloppily SKETCH it. I don't think I once mentioned the word draw.

>> No.2076016

>>2075977
All that book is about is perspective.
What could that possibly help me with besides how to draw a cube? Knowing 3D perspective isn't gonna help my drawings. Hell I see in 3D everyday, so drawing in 3D is no stretch when I live it everyday.

>> No.2076018

>>2076005
Hey man, I like this skeleton.

>> No.2076021

>>2076009
>I don't want to spend hours of work means it's okay if I spend 20 seconds :^)
Stop being lazy.

>> No.2076033

>>2076021
Yeah because then I can erase it and not feel bad

>> No.2076055

>>2076016
lol you're either trying to troll super hard or you're a mega-nooblet to art.

>> No.2076061

>>2076055
so weak bait

>> No.2076078
File: 1.44 MB, 1447x1761, it_has_a_body_by_uglypatch-d89s4tj.png [View same] [iqdb] [saucenao] [google]
2076078

On a scale of beginner not beginner where do I lie? Made this like 5 months back, first year in community college. Going to transfer to Fresno State University, pursuing a BA in art. I plan to use the internship program to get my foot in the door somewhere. I'd like to make my way into a concept artist position someday, but of course I know I'm nowhere near that at this point, so I got a lot of work ahead to reach that goal.

>> No.2076085

>>2076078
>On a scale of beginner not beginner where do I lie?
Beginner.

>> No.2076086

>>2076078
Beginner. Also what's with that scale? Not beginner could mean intermediate, pro/hireable level, or pro/master level.

So between beginner and intermediate you're still more on the beginner side of things. Obviously you know some fundamentals and how to use a program, but you need a lot more work on value, shape language/design, color (color theory as well as just painting in color but do this after values), as well as a lot of material / armor studies. You're still not really drawing what you see but you're not stuck all the way in symbol drawing or stick figures either. You've got a way to go with weight and balance in poses, even for concept work you don't put a character in a stiff-ass pose.

>> No.2076095
File: 67 KB, 894x894, thing_for_drawing_class_by_uglypatch-d8mnnck.jpg [View same] [iqdb] [saucenao] [google]
2076095

>>2076086
Scale was mostly a joke honestly, could use any you would like to, as you did. Thanks for the suggestions. :3

>> No.2076098

>>2076078
above beginner but still uninformed. Your piece here, while above newbie, it lacks gesture (may I introduce you to our lord and savior, loomis?) it's too solid and the coloring looks amateurish. And that's something I can't help as much with, as I suffer the same issue with coloring digitally. it comes with time, patience and never-ending practice and studies.

over all, better then the next anon that comments on this says you are/10. we can do it buddy, we just gotta keep on trying

>> No.2076103

>>2076095
No problem, man. By the way if you want a look into the process a concept artist uses to make shit, The Skillful Huntsman is a good book for that. Though keep in mind you're not going to start out doing those things from imagination, it comes with time. You start with something like "I want to make futuristic armor" and you'll ask yourself things like "What does armor look like? What materials can it be made out of? What do those materials look like? Ok medieval armor is great but what about what soldiers use now?" and answer those questions with studies. After that it's time to think about how to make things look cool.

Design is a balance between utility (practicality) and aesthetic (beautiful shit) - you're not going to want things in general to fall on one side or the other, but rather somewhere inbetween. Where you go is your choice but you need to know how things work before you try to make them look cool (and before making things look cool you've got to get into the elements of design).

I hope that explains some more.

>> No.2076107 [DELETED] 
File: 95 KB, 848x1134, 1429867438752.jpg [View same] [iqdb] [saucenao] [google]
2076107

>>2076009

>> No.2076109

>>2076103
>skillful huntsman
where get

>> No.2076113

>>2076109
One of the mega links in the book thread has a pdf. If you want a physical copy check amazon.

>> No.2076116
File: 38 KB, 540x960, image.jpg [View same] [iqdb] [saucenao] [google]
2076116

I've never done a tonal drawing before I've only been using photoshops for a couple of months trying to get advice on how to improve this is my vi drawing ty

>> No.2076117

>>2076098
Thanks for your comments, any books specifically you would suggest?

>> No.2076131

>>2075940
Anyone?

>> No.2076134

>>2075520
>>2076116
You nerds, stop playing video games.

>> No.2076284
File: 158 KB, 966x1000, 04-05-15.jpg [View same] [iqdb] [saucenao] [google]
2076284

; ;

>> No.2076288

>>2076284

Colors are nice, forms are not quite there yet (like the noses or lips). Very flat though.

I think you're almost there, just keep working at it.

>> No.2076294

>>2076288
Thanks anon. I'm still very weak with noses and lips.

>> No.2076369
File: 2.70 MB, 3264x2448, 1430804002039-1790754804.jpg [View same] [iqdb] [saucenao] [google]
2076369

Need help.
What kind of eyes should I use?
How can I fix anything that looks like shit?
Plz dont be too harsh. :3

>> No.2076399

>>2076369
the eyes are the least of your problems, fix the proportions, the anatomy and the vlaues. Her hands are suuuper small.

>> No.2076551
File: 68 KB, 675x689, Gesture.jpg [View same] [iqdb] [saucenao] [google]
2076551

I dont get why drawing a bunch of shitty sketches is meant to help
Is it milage?
I think its most helpful to perspective, but this feels counter productive to my study of anatomy

>> No.2076553
File: 158 KB, 1196x988, stuffff.png [View same] [iqdb] [saucenao] [google]
2076553

>> No.2076554

>>2076551
Gesture is extremely important to speed and having strong poses, but it's more useful once you have a decent understanding of proportions. I'd say you can do without it for a little while.

>> No.2076555

>>2076554
Were they appropriate gestures?
Ive seen people doing basicly what I just did and getting told its wrong
My leg anatomy is the worst part isnt it?

>> No.2076557

>>2076555
No, everything is just very flat and stiff, which comes from not understanding the forms well enough. The basic proportions are ok, but you have a long way to go, so just keep studying.

>> No.2076559

>>2076557
Oh, I thought my legs looked a bit short
But yeah, I see what you mean, nothing looks like its getting smaller the further its meant to be

>> No.2076563

>>2076555
No, they were not appropriate gestures. Your "gestures" look more like contours and are extremely stiff.
Gesture is essential to everything. I know the first instinct of yours is to go straight to what you like but that only results in drawing like shit. Everything from muscles to static objects has gesture.
It's not counter-productive at all.

>> No.2076567

>>2076563
Was gestures a more simple stuff? I hear it can be done in a 6 fluid lines, watching proko his 2 minute stuff looks kinda like what I did, but better
Should I do a gesture before a contour? Then use the contour to proceed to the main thing
Should I use references for learning gesture?
I am impatient when it comes to doing stuff, mostly since I watch live streams and they can just skip all the preparation stages and go straight to the full thing, but Im not nearly anywhere close to that

>> No.2076576

>>2076567
Absolutely use reference. Think of the entire pose as one fluid line, draw that, then break the body into simple shapes, roughly following the line of action. Eventually you'll be able to visualize things without having to put a line down, and you can just draw what you need. That's way in the future though.

>> No.2076578
File: 79 KB, 1311x689, Space girl.jpg [View same] [iqdb] [saucenao] [google]
2076578

>>2076576
Something like this?
I used the one line for the entire torso running down her left leg, then added on to it

>> No.2076582

>>2076578
A bit better, yes. The more you learn about anatomy the less you'll have to think about it during gesture drawings.

>> No.2076603
File: 406 KB, 960x1420, DaB.jpg [View same] [iqdb] [saucenao] [google]
2076603

For those of you who are struggling to improve (either just starting or having spent ages drawing), you might want to check out http://drawabox.com.. I run the site, and I've been noticing some traffic coming from here. I didn't actually know 4chan had an artwork board til now.

Unlike most of you, things kind of fell in place for me to take the plunge to quit my job and go to Los Angeles for six months to study at Concept Design Academy. I learnt a lot of things that, at least for me, made drawing and painting seem a lot less mystical and magical - and more scientific. The exercises I learnt were all about constructing the world from basic shapes and forms, breaking down all of the complexity into smaller, more digestible pieces.

I ended up deciding that I wanted to share what I'd learned for free. I did so through Reddit (which I hear a lot of you dislike), and after about six months of that, I started rewriting my lessons and posting them on a dedicated website.

I'm definitely not an instructor - I'm just a guy sharing his knowledge, and critiquing those who decide to submit their homework. So you'll be much better off learning (specifically at CDA, I can't speak for other schools and classes) but most don't have that option - so this is a more accessible alternative.

>>2075044
>>2075047

There's a couple schools of thought on this, I usually see fine art instruction jumping straight into the importance of value. Rather than that, I prefer to focus on silhouette. Before the eye is able to absorb value detail, it always looks at the basic, simple shapes formed by the silhouettes of objects. Learning to define those silhouettes in line before jumping into value helps an artist establish form with a simple foundation before reinforcing it with value. It's a lot like trying erecting a building with a scaffolding, versus building it up from the ground without any supports. It *can* work, but it's much more difficult and risks blowing up in your face.

>> No.2076606

>>2076603
Looks well layed out I'll give it a try tomorrow
I like that it has homework

>> No.2076627
File: 75 KB, 1000x1000, study12.jpg [View same] [iqdb] [saucenao] [google]
2076627

>> No.2076632

>>2076603
Hey man, I'm doing draw a box. Is there a certain timeframe within which you recommend the homework be done? I'm learning Arabic, watching Erik Olsens perspective videos and doing yours at the same time.

So, what I'm asking, should the exercises be done within a certain amount of time from each other for maximum benefit, or...?

>> No.2076642

>>2076627
Not really a whole lot to work with but
>That nipple

>> No.2076645

>>2076632
Absolutely not. I always stress that you need to take exactly as much time as you need to perform each exercise to the best of your ability. If this means you need to take lots of breaks, or spend hours upon hours on each one, it's perfectly fine.

It's also fine for you to spread out the work over several days, or as the case may be, weeks. While the exercises serve their own purposes in training basic mechanical skills, as a whole they also serve to help train your mind to be more patient and careful, thinking through every mark you make before putting it down on the page.

The ghosting exercise is a particularly good example of this, as it forces you to pause before drawing, and plan out your approach. This tends to get really frustrating, since it takes forever, but it's absolutely worth it.

Speed will come naturally as you continue to practice, so it's not something you really need to consciously worry about at this point.

Best of luck!

>> No.2076648

>>2076645
Thanks, man. You're doing Gods work.

>> No.2076672
File: 18 KB, 298x441, nicorare44.jpg [View same] [iqdb] [saucenao] [google]
2076672

any exercises i can do for keeping line on the page and maintaining repetition? i'm doing patterns (vvvvvvvvvv, ~~~~) am i on the right track?

>> No.2076683

>>2076578
Nope. Swing and a miss.
First of all, take off that awful stabilizer.
See, a gesture should be enough to convey to the viewer a pose. That's not what I get from yours. What I get from your attempt is not a person with their back to me. It's the opposite. Not to mention it's very stiff. It's more like a really bad wooden sculpture than a human bean.
It's also out of proportion.

I'd show you an example but my new tablet pen ain't here yet. If you stick around for a day or so I'll post it.

>>2076603
Hey man, I've been with you since the first post on r/ArtFundamentals. You're doing a fine job.

>> No.2076684

>>2076672
http://drawabox.com/

>> No.2076686

>>2076683
Whats wrong with the stabilizer
How can I fix my Stiffness?

>> No.2076687
File: 172 KB, 960x640, 1423142152086.jpg [View same] [iqdb] [saucenao] [google]
2076687

>>2076686
>How can I fix my Stiffness?

Just be warned you're going to hear a million different opinions, some of it contradictory even, just because it's a very "whatever works for you" opinion.

Two things helped me out. One of which is to just ignore shit like contour and actually draw a bunch of arrows that describe the motion of each major mass, kind of like this pic. Another thing that helped me out is to use a big brush when doing gesture, so you force yourself not to be able to draw contours and focus more on motion and things like that.

>> No.2076691

>>2076687
Oh my god thats what people mean by it looks stiff?
I thought it meant my lines didnt curve enough and they looked pointy
Ooooh so I should just be trying to exadurate the motion of the drawing, I always saw that as failing the image

>> No.2076694

When am I supposed to move on from doing circles all day?

>> No.2076695

>>2076687
>>2076691

That anon is correct, that's what you should be aiming for. He gave a great example.
I'd add that you don't really have to concern yourself with getting the subject right. As long as the pose is pretty much the same then you're good. Don't follow contours.
And, the stabilizer is a very misleading crutch. It should be used for inking, not for gestures.

>> No.2076699

>>2076694
Is it perfect?

>> No.2076716
File: 158 KB, 819x323, Shapes.png [View same] [iqdb] [saucenao] [google]
2076716

Been doing this exercise where I try to imagine 3D shapes and then render them, I can do it on paper fine but digitally is a pain in the ass, can I get a crit?

>> No.2076731
File: 937 KB, 2592x1456, WP_20150423_003.jpg [View same] [iqdb] [saucenao] [google]
2076731

>> No.2076813

>>2076716
If you're having trouble with that, I think what might help is to simplify the abstract forms into your basic forms (sphere, box, cylinder, cone, pyramid) and then wrap your form around them like a shell. By this point I'm guessing you understand how one would go about shading the basic forms, so you can interpolate between them to find how you should be shading your more abstract one.

>> No.2076818

>>2076813
It's more about digital techniques and mindsets, ctrlpaint has helped a bit but I can't seem to get that level of polish to justify even bothering to work digitally.

>> No.2076825

>>2076818
When you tackle it traditionally, what medium do you generally use?

>> No.2076884

>>2076825
Either Pen or Graphite, Although I do it with watercolors to warm up but Im shit at watercolor.

>> No.2076902

>>2075121
BR ? hue

>> No.2076916

Starting with the bean and minding the gesture of the figure will give it more movement. If you look at your painting (for example) looks rather stiff in comparison with the gesture of these figures >>2075332

>> No.2076936

I have a question. So I've been lurking around on /i/ and /ic/ and seem to have come to see that bodily proportions and the anatomy of a human body is to be followed strictly when drawing people. Though I was reading around in the sticky about the manga-style drawing, and how drawings can be more stylized, and I've also noticed through manga drawings and such that human bodies don't always follow the strict proportioning that you would follow with realistic drawing.

tl;dr Is it fine to not adhere strictly to realistic proportions when doing more manga/cartoonish drawings, even though it seems /ic/ talks so much about adhering to those strict guidelines?

>> No.2076940

>>2076936
It's a matter of learning the rules and learning them well before you break them. That's the reason that a lot of successful artists who are known for their stylized work have at least a decent foundation in realism.

You see a lot of amateurs try and learn to draw, say, manga by studying only manga. By doing so, you don't come to understand the specific stylistic choices the original artists have made. By learning realism first, you will be able to derive your own interpretation of the direction manga goes, with a full understanding of every choice you make.

>> No.2076944

>>2076936

One thing you'll quickly notice is that these "strict guidelines" are just ideals. Like the ideal height you'd find in an art book is 8 heads long, but if you actually take people and measure them in heads you'd find they range in the 6-7 heads range. The landmarks you'd find in those art books are generally consistent across the board.

Once you start stylizing you have room to play around so long as it doesn't look off to the viewer.

>> No.2076975
File: 45 KB, 712x1500, b1.jpg [View same] [iqdb] [saucenao] [google]
2076975

What's the best way to shade in something transparent.

Such as a glass bottle, if a lamp was directly above it creating shadow, what would be the best way to shade it in so it looks transparent in the drawing?

>> No.2076992

What books/sites/tutorials do you guys recommend for teaching how to make sci-fi BG. That's the one thing I want to focus on before moving on to sci-fi matte painting. I got the basics of VPs and perspectives okay (though still need much practice) but I don't know how to fill up the details.

>> No.2077030

>>2076975
Set a glass bottle on a table, hang a lamp over it. Now draw.

>inb4 I don't have glass bottles, or lamps

>> No.2077065

>>2076940
Hey, I'm starting your tutorial right now and I'm wondering, does the way/angle I hold my pencil at matter in the long run? I'm only comfortable holding my pencil in a certain angle. I also skew my paper, and can't keep it straight.

>> No.2077072

>>2077030
I do have a lamp and bottle, but I'm unable to capture the look of it being transparent. Any tutorials out there breaking down lighting on transparent objects?

>> No.2077104

>>2076131
Fenghua Zhong?

>> No.2077112

>>2077065

Depends. When I studied analytical figure drawing, my instructor made a point of teaching us different ways of holding our pencils - which were wooden, and sharpened with knives in such a way that more of the lead was exposed, so you could draw with a variety of sides as well as the point to get different kinds of marks. That works particularly well for gestural drawing, or large, bold strokes.

Conversely, holding it like you would when writing would probably help you make more specific marks and finer detail. Each way you hold your pencil has a different purpose.

It's very normal not to be comfortable with something you don't do often. That's no reason not to do it.

Just to add to all of that... you really should be doing lessons 1-7 in ink, with a felt tip pen. Each lesson has a little blurb about what kind of media you should use and why.

>> No.2077117

>>2076975
>>2077072
refraction.

>> No.2077126
File: 218 KB, 880x754, 167a801d9e8865d3b262c18a16b1307a.png [View same] [iqdb] [saucenao] [google]
2077126

sketch from imagination. is it any good?

>> No.2077161

>>2077126
> is it any good?
No.

>> No.2077178

>>2077161
>Beginner Thread
obviously. thanks for the help friend

>> No.2077198

>>2077117
Oh. Well that answered plenty. Thanks for that, anon.

>> No.2077204

>>2077126
Its okay. good shilouette at least.
Watch the chest muscles, they don't sit like that. Symbol drawing abs, leg muscles. The upper arms are too short, and the lower arms are too long (sorry if wrong names, not native english speaker).

>> No.2077213
File: 1.86 MB, 3264x2448, IMG_3261[1].jpg [View same] [iqdb] [saucenao] [google]
2077213

Drew this in about 30 minutes a few hours ago, i've never read any books about drawing, but i've watched a few videos.
I want to get into drawing really nice shit and move on to digital, but I don't know where to begin, because I believe that i'm ahead of the basics, but I don't know where to move from now. (besides obvious glaring anatomy and shading issues)

>> No.2077215

>>2077213
>I think I'm ahead of the basics
You're not.

>> No.2077218

>>2077215
i only draw comics and cartoons for fun in my spare time.

if you're going to shit on me because it isn't realistic, then don't, because I already know.

if you're going to shit on me because it looks bad, then please do, because i want to know where.

>> No.2077220

>>2077178
Well you asked for opinions. I gave one truthfully. I'm not really sure what you wanted to hear.

>> No.2077224

>>2077213
Nigga you the next Anthony jones, keep going

>> No.2077228

>>2077218
Not anon you're replying to, but hey, listen here:
It looks shitty because it doesn't look realistic. And I don't mean photorealistic, but realistic in a cartoony way. You have obviously not done anatomy studies, figure drawings and such, and its really obvious when you draw stylized like that.

Either you learn to draw properly, or you stay mediocre with that type of art. You can't fight your way through. It doesn't work. And if you don't want to draw properly, I don't really think you have any reason to post on /ic/, asking for critique.

>> No.2077230

>>2077218
You're not getting shit cause it isn't realistic. It looks like shit, period.

But, I'd like to know how "shitty" you are. It's possible you may not even be at a beginner level. With that said, a test:

Draw two characters of said "style" side by side in the nude. Don't draw any armor or any fancy things around it, just two characters, side by side, striking some type of pose or gesture naked. Post results.

>> No.2077233

>>2077112
Hmm, so it is important. I just hope my wrist can handle all this change.

I'll have to buy a felt tip pen later. All I have are ballpoints so I'll use that for now. Thanks.

I'm not doing it digitally though so would pencils not be okay anyway? I did read http://www.reddit.com/r/ArtFundamentals/comments/2mi0kz/why_do_i_recommend_doing_the_exercises_in_ink_vs/

>> No.2077236

>>2077213
I believe you should start with Andrew Loomis Fun with a Pencil. You are symbol drawing which is apparent on the face, the rivets on the armor and many other places. Perspective is nowhere to be found. The anatomy as you know is wonky.

Loomis will help with anatomy, proportions and gesture.
Pick up Perspective Made Easy by Ernest Norling.
Also George Brigman's Human Machine and Hamptons drawing from life may be a bit advanced for you but are good to reference anyways to know where you should be going.

In my opinion style should be built upon good fundamentals. Knowing what could be bent without looking broken as fuck.

>> No.2077239

>>2077218
Do you know the difference between "Realistic" and "Believable"? because yours is neither.

The thing about /ic/'s constant pushing of realism is that it makes your work believable.

Anatomy is impossible
Lines are weaksauce and muddy.
Perspective is fucked.
And the armor design is all over the place, how does she bend her elbow at all?

The fundamentals aren't there for photorealistic drawings, they're there so that when you make something up you have a a frame of reference for what is and isn't possible and if what you're drawing IS impossible you have to at least have some consistent rules to it and communicate to the viewer that there ARE rules and you're not just a fucking talentless hack.

Now go do what
>>2077230
Said to do and post them, they will probably look like shit too.

>> No.2077248

Should i follow dynamic sketching 2 too?

>> No.2077262

>>2077233
Hm, I should probably modify that post to include pencils. Or write something new on drawabox.com itself. Anyway, it's basically as follows:

My lessons are focused on nurturing a particular mindset, so whenever I place restrictions, it's in order to funnel people into thinking a particular way. In this case, I'm very big on the idea of encouraging people to think a *lot* before putting a mark down on the page. That mark needs to contribute either to the drawing, or the artist's own understanding of what they're drawing.

A lot of people tend to think on the page, and pencil is pretty forgiving in that regard. You can draw lightly, sketch, be rough, and then clean up. Ink on the other hand, forces you to consider your priorities. Do you really need that line? How's it going to impact things in the end? What purpose does it serve, and does it help me create a better drawing?

Often times you'll be better off drawing through forms so you understand them better. That's the right choice in that situation because its value outweighs the extra mark on the page. But more often, you'll find that a lot of the marks you want to make just aren't necessary at all.

>> No.2077267
File: 381 KB, 1280x1635, fanzine.jpg [View same] [iqdb] [saucenao] [google]
2077267

I drew a whole lot when I was younger, I sucked but everyone told me how great I was so I've continued drawing stupid anime bullshit all through middle school and into high school. Then I stopped drawing for like 3 years and picked it back up at the beginning of last year.

Am I doing anything right? Where should I start when it comes to getting better?

>> No.2077271

>>2077267
You gotta decide what you want. You've got a pretty solid Muh style, animu thing going on and if you like that keep doing it, otherwise pick a direction and look at what you need to get tehre.

>> No.2077282
File: 204 KB, 1893x992, 1367854972510.jpg [View same] [iqdb] [saucenao] [google]
2077282

This needs to be posted here, stop asking the same questions all the time.

>> No.2077314

>>2077282
>stop asking the same questions all the time
You know retards never read.

>> No.2077316
File: 134 KB, 950x571, gestures.jpg [View same] [iqdb] [saucenao] [google]
2077316

Here are 10 gestures from a 20 minute session. I do multiple sessions per day. Am I improving from gestures 1 to 10 at all?

>> No.2077332
File: 1.20 MB, 1600x1058, stae2.png [View same] [iqdb] [saucenao] [google]
2077332

I want to get better, so I'm going to start posting in these threads now. This is where I'm at.

I know I'm still stuck at the basics. Any tips what I should study first?
Where can I find 'Dynamic Sketching with Peter Han' that another anon recommended?

>> No.2077338

>>2077332
Interesting image. The drawing reeks of symbol drawing, yet the anatomy looks decent, and the perspective of the character seems correct for the most part. Either you got really lucky, or you've studied in very specific areas.

Do you have anymore of your work?

>> No.2077349

How should someone brand themself?
I don't want to stick with a stupid name like xxx-chan now that I'm starting to make a little money.

Should I use my real name or should I try to come up with something unique that will won't give people multiple things in search engines like how 'artgerm' gives you exactly that?

>> No.2077355 [DELETED] 
File: 907 KB, 2496x2176, afaf.png [View same] [iqdb] [saucenao] [google]
2077355

>>2077338
To me, the perspective seems kinda wrong on the first image... Also his left arm is placed awkwardly.

I have this.

>> No.2077361
File: 907 KB, 2496x2176, afaf.png [View same] [iqdb] [saucenao] [google]
2077361

>>2077338
I have this, which is already a few months old. I've gotten a little better at hands since then.

>> No.2077365

>>2077361
What have you studied so far?

>> No.2077367

>>2077361
that girl has two left hands

>> No.2077369

>>2077367
ahh nvm misunderstood the image

>> No.2077371

>>2077369
nah man im pretty sure she has 2 left hands.

>> No.2077373

>>2076627
Work more on value before moving to color. For skin, don't color within the same hue, expand your range.

>> No.2077380
File: 555 KB, 1792x1600, hdh.png [View same] [iqdb] [saucenao] [google]
2077380

>>2077365
I read a few tutorials on perspective and did 30 seconds drawings pretty regularly. I occasionally practice drawing hands and years ago I studied basic anatomy until I could produce figures that looked approximately right. When it comes to seriously studying things, I haven't really done anything.

The only thing I really do is draw shitty figures without backgrounds.

I feel I should start with practicing simple shapes in perspective or something.

>> No.2077387
File: 400 KB, 993x926, girl.png [View same] [iqdb] [saucenao] [google]
2077387

I don't know what specifically I should do to unlearn all the bad habits I picked up over years of drawing without any real foundations.

>> No.2077388

>>2077371
look closer, she's holding a robot hand

>> No.2077391

>>2077380
It seems like you have a basic idea on perspective, but it isn't quiet there yet. I'd say, read up on Scott Robertson's How to Draw to understand 1, 2, and 3 point perspectives. This will help you understand how to construct environments and landscapes.

You have a basic idea of anatomy, but the gestures look really stiff. Look for vilppu drawing manual video and go through each chapter, and try each lesson at least 100 times.

Also, pick up the book "anatomy for the sculptor" and read through it one afternoon. Not many words, just a lot of images, however they open your eyes as to what to look for. Once you've finished reading it, keep it handy, you'll need it for future references.

Vilppu's videos can be found here:
https://mega.co.nz/#F!2RARFaLA!VTiQb6eRXfV4V6mYQ6FJTA

That should get you going.

>> No.2077393
File: 865 KB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
2077393

What do you guys think? What should I work on?

>> No.2077398

>>2077391
Thanks! I'll start with your recommendations. I'll post again when I feel that I've made some progress.

>> No.2077422
File: 500 KB, 960x1290, 60.jpg [View same] [iqdb] [saucenao] [google]
2077422

Been doing Dynamic Sketching for several days now, still having a lot of fun with it and enjoying the focus on form and line control (which I'm still shit at).

>> No.2077431

wanting to learn. the only style that i am currently interested in is the japanese manga style. weebfaggotshit what ever but currently its what i find fun to attempt to draw.

any good books for starting there? i can do stick figures and one decent eye in the manga style. can never get the other eye to match it but thats normal.

i'll evolve to exploring other shit in due time.

also best way to practise? i know simply draw draw draw but is there a better way to grind than that? more so learning all the fundamentals n shit for this style.

im also knew to the board thanks to the draw faggots on /v/ so if i have to simply lurk moar than so be it.

>> No.2077442

>>2077422
Good shit anon, keep at it.

>> No.2077443

>>2077387
Draw a bunch of reference/life drawings. Learn construction; the loomis head.

>> No.2077452
File: 2.21 MB, 3264x2448, 1430882537860-1790754804.jpg [View same] [iqdb] [saucenao] [google]
2077452

So this is like my first time ever studying anatomy and I know its shit but I need some tips to male my bodies look better

>> No.2077453

>>2077387
Do you wanna do realism? I like your style, it just needs a bit of refining.

>> No.2077460

>tfw you're too tired to draw, but awake enough to waste your sleeping time browsing 4chan.

>> No.2077464
File: 153 KB, 567x1000, hamptonP1.jpg [View same] [iqdb] [saucenao] [google]
2077464

tried hampton

>> No.2077465

>>2077460
Me too. I think I'll try to draw more... That guilty

>> No.2077467

>>2077464
AND YOU FUCKING FAILED

GOOD ONE ANON

>> No.2077474
File: 365 KB, 720x1008, attempt1.png [View same] [iqdb] [saucenao] [google]
2077474

So I'm just getting into photoshop today and trying out colors. Now I wanna try drawing. What are the best tools for outlining? Best way to use pen pressure, etc.

>> No.2077481

>>2077474
Do you know how to draw though anon?

>> No.2077485
File: 2.30 MB, 2641x4181, TheHangedMan.jpg [View same] [iqdb] [saucenao] [google]
2077485

>>2077481
that pic is my first photoshop image.

Here's another drawing of mine

>> No.2077564

>>2077453
I don't necessarily want to do realism. Like, what I really really wanna do is fantasy type art, like Jason Chan type stuff. But I don't really think I'm capable of getting that good. So I'm aiming for attractive, well constructed illustrations and stuff. Like, still stylized and whatnot but stuff that has understanding of fundementals and shit behind it.

>> No.2077567

How many hours a day should I practice? I do 1 & a half

>> No.2077568

>>2077564
You understand that involves at least studying realism before turning it into whatever style you're wanting.. right?

>> No.2077570

>>2077567
How many hours do you have free? I do 8.

>> No.2077573

>>2077570
8 Hours? Thats like nearly an entire day of work
Of consecutive drawing?

>> No.2077575

>>2077568
No, I'm fully aware. I'm basically having to relearn how to draw, and it's a struggle.

>> No.2077588

>>2077568
At what point are you done with Realism?

>> No.2077590

>>2075695
hmm, you have to understand form more. That shadow under the deltoid is a nono, as well as the cast shadow on the neck. that pixie thing is a lightsource that is going to illuminate mostly everything in the upper torso to face, and fall off as it gets farther away.

some still lifes with an obvious light source would be good for you. and just keep drawing in general, vilppu would be pretty good for you.

>> No.2077621

>>2076603
I'll definitely check your site out. Stuck in a rut myself. I'm just curious about your workload on it. Do people have to pay to get their homework critiqued? The patreon by itself doesn't seem like enough to fund it along with the extra vids. This purely a labor of love?

>> No.2077622

>>2077588
Never, whenever you draw human it has to have the structure and anatomy of a human.
Whenever you draw animal or plants it has to have structure and anatomy of animals and plants.
you can add shit to them but the basic structure and anatomy has to be understandable

>> No.2077626
File: 2.26 MB, 3264x2448, tmp_5871-20150506_011512-1980073524.jpg [View same] [iqdb] [saucenao] [google]
2077626

Did this in 20 min

Pretty much absolute beginner, wondering what's so off about my picture (beside the curvy blues lookin lip)

My shading is pretty horrible

>> No.2077628
File: 773 KB, 1000x1000, tumblr_m9ve4ltuF41r9txado1_r1_1280.jpg [View same] [iqdb] [saucenao] [google]
2077628

>>2077626
and here's the real image

sorry i didn't know it'd come out sideways

>> No.2077629

>>2077626
>>2077628

don't know why all the new-fags do this nowadays. Is it because you're on phones or something?

Resize image to a more bearable size, and flip it before posting. Stop mking it a pain to look at your pictures.

>> No.2077630

>>2074951
OP, please put a warning about phones flipping your photos. That would help a lot of people who post from their phone.

>> No.2077632
File: 102 KB, 429x572, 1430896711495.jpg [View same] [iqdb] [saucenao] [google]
2077632

>>2077629
so you're saying my drawing isn't already a pain to look at? :)

>> No.2077652
File: 113 KB, 516x596, goddamn.jpg [View same] [iqdb] [saucenao] [google]
2077652

>>2077628
>>2077632

Good god son, is this truly how you see the world?

>> No.2077657

>>2077652
kek'd at the forehead shading

guess i'll just have to keep trying

i'm trying to see it, just gotta sharpen the skills of shading and drawing itself

>> No.2077660

>>2077652
top kek

>> No.2077665

>>2077657
Pick up Drawing on the Right Side of the Brain or Keys to Drawing. These are for accurate measurements and "seeing" the world correctly.
I also recommend doing exercises with your pencil. Do simple gradients and do them as smoothly as possible without smudging. Speaking of smudging, doing it everywhere on the drawing doesn't substitute rendering.
The last advice I'd be giving you is to get a piece of sandpaper and a cutter, or a regular knife. Proko goes into details about this, but basically what you need to do is expose more of the pencil's graphite so that you have a wide range of motions and strokes you can do with it. The sandpaper is there to actually sharpen it. If you already know how to use your shoulder to draw this should help immensely when it comes to your draftsmanship.
I lied, here's one last recommendation I made to a bunch of anons: Dynamic Sketching with Peter Han. It's not only going to help you in seeing form, it will also help you master your tools. You only need a felt-tip pen.

>> No.2077667

>>2077665
Great advice thanks
I'm 100 pages into the right side of drawing, so I'm about to get to the more practical stuff in it
With TPB down I might struggle to find a PDF of dynamic sketching though

>> No.2077668

>>2077665
Oh also, I was using a charcoal 4B pencil

>> No.2077671

>>2077665
>dynamic sketching 1 class
>$699

This isn't what you're talking about, right?

>> No.2077672

>>2077667
>>2077668
It ain't a PDF, it's a video lesson. You can find some of it on youtube. Also, alternative to TPB: CGPeers. Look it up, it's the best source for anything art related.

It works for any kind of pencil. It's just to widen and lengthen the tip. You just need to be more careful depending on the material. Charcoal, for example, is quite brittle, so you must have extra care.
I recommend using a normal 4B.

>> No.2077673

>>2077671
It is.

>> No.2077679
File: 1.11 MB, 1600x900, whatdo.png [View same] [iqdb] [saucenao] [google]
2077679

How do shoulders

>> No.2077681

>>2077679
least of your problems

>> No.2077683

>>2077681
elaborate

>> No.2077684

Finished fun with a Pencil
The only thing I got from that whole book that isnt common knowledge is the sideless ball thing
Do I really have to read all his books?

>> No.2077693

>>2077679
>>2077679
>>2077683
Not him, but if you've lurked for a while you will notice you are symbol drawing not constructing.

To do shoulders you need to learn to construct and to actually get a face that looks like that guys to need to learn to construct.

>> No.2077696
File: 75 KB, 761x583, wat.png [View same] [iqdb] [saucenao] [google]
2077696

>>2077693
I have not been lurking, so I don't know what that means. But that one I was going off of visuals, here's one I did using only the circle and the lines.

>> No.2077704

>>2077696
but the cirlces and lines arent enough
What is the shape behind his cheeks, his eyes, his nose etc?

Honestly Fun With a Pencil by Loomis will give you a quick introduction to the idea.
I'm by no means an expert but you'll get the idea after a couple of pages.

>> No.2077709

>>2077704
I read through loomis's books, and they were too much of a chore to read through, and I couldn't extract any information from them that I could use.

I can mentally recreate the shapes that make up an object with ease, I've been practicing that for years, but when I draw I take those shapes and outline them, rather than drawing the whole shape, because really really don't like erasing.

I'm not fighting your advice, I'm just feeling a little... lost.

>> No.2077719

What size should I draw at on Digital art?

>> No.2077723
File: 34 KB, 983x764, El Stromyto.png [View same] [iqdb] [saucenao] [google]
2077723

>> No.2077730

>>2077709
That's not constructing, that's still symbol drawing
You're drawing what you think you see instead what you're really seeing

>> No.2077731

>>2077431
>/v/
>>>/out/

>> No.2077746

>>2077730
Well, see I would agree with you if I was seeing anything at all, but the second image I posted isn't using any visuals whatsoever, it's using only the core principles taught by the various other generic "how to draw" searches on the internet.

>> No.2077748

>>2077730
>>2077746
I rarely draw what I see, the only reason I did it earlier is because that was one of the first things I saw when I entered the thread.
I don't like drawing off of reference pictures because it messes with my flow. When I draw, I tend to just start and see what happens.

>> No.2077755

>>2077748
So I guess in essence, I'm drawing what I want to see.

>> No.2077819
File: 223 KB, 934x759, drage.png [View same] [iqdb] [saucenao] [google]
2077819

>> No.2077867

If I have shaky hands, can I still have a chance learning to draw or getting decent lines?

>> No.2077884

>>2077867
use vectors instead. you're not going to make it freehand bruh ;-;

>> No.2077922
File: 461 KB, 829x644, Loomis.png [View same] [iqdb] [saucenao] [google]
2077922

Is this necessary?
Hes just rambling about nothing, its just book filler

>> No.2077923

>>2077867
How shaky are we talkin here? If you're anything less than Parkinson's level, you're fine.

>> No.2077927
File: 589 KB, 833x1094, img016 copy.jpg [View same] [iqdb] [saucenao] [google]
2077927

>> No.2077929

>>2077922
Wtf no, he's not rambling, he's telling you to look for the big picture and forms instead of getting lost doing little details also he is saying he put perspective first in his book because he thinks it is easier to draw simple lines than to get into forms and values, also he gives a pretty good explanation why you should fix your perspective first instead of jumping in figure drawing.

jesus christ man....

>> No.2077935

>>2077884
I really don't want to give up. ;_;

>>2077923
>How shaky are we talkin here?
Honestly it varies. Most of the time it's little to not noticeable, unless I'm holding a pencil/pen, but sometimes I take some things and my hand begins to tremble quite a lot.
>If you're anything less than Parkinson's level, you're fine.
I really doubt that I have Parkinson's level of shakiness, even when my hands are at worst, but any tips on trying to train to work on proper lines, instead of chicken scratches and just shaky lines?

>> No.2077938

>>2077935
Shaky hands when drawing as a beginner is normal, you fucking piece of shit ugly ass bitch!

WATCH THIS VIDEO, MOTHA FUCKER!!
https://www.youtube.com/watch?v=wgDNDOKnArk

Draw lines over and over
>Draw too fast, lines go all over the place
>Draw too slow, you start to shake

You're object is to find that "speed spot" so you get that perfect straight line. It isn't going to be easy to find, but doing this exercise will improve your line work dramatically, even if you yourself don't realize it.

NOW GET TO IT, YOU'RE WASTING GODDAMN TIME!!

>> No.2077940

>>2077935
It's all a matter of forcing yourself to put down a single long line instead of a lot of small ones; working in pen is immeasurably helpful for getting over this. My hands shake a lot, but I've built up my confidence enough that it doesn't look like it.

>> No.2077942
File: 64 KB, 346x407, pinguin.png [View same] [iqdb] [saucenao] [google]
2077942

>>2077935
Just draw. If you cant handle with your problems its can be part of your style.

>> No.2077946

>>2077938
>Shaky hands when drawing as a beginner is normal
My problem is that when I stretch out my arm straight and put it next to someone else's, mine shakes very noticeable, compared to the other. Which is a bit concerning, because one of my grandmothers has very shaky hands, i.e. almost can't hold a cup of tea without spilling it all over the place.

>NOW GET TO IT, YOU'RE WASTING GODDAMN TIME!!
Thanks, anon, I'll get to that right away.

>>2077940
>>2077942
Yeah, I'm trying just to keep relaxed and try and draw as elegantly and calmly as possible, but it can get a bit frustrating when you try to do the same line over and over again, but it goes all over the place. But overall thanks for the suggestions, I'll keep them in mind.

>> No.2077948
File: 184 KB, 800x801, koipia.png [View same] [iqdb] [saucenao] [google]
2077948

Trying to quickly figure out leg muscles. The knee is a mystery I must unfold.

>> No.2077950

>>2077946
>My problem is that when I stretch out my arm straight--

Shut up. Watch Peter Han.
Shhhhhh, shhhhhh, it'll all be okay, anon.

>> No.2077984
File: 294 KB, 1200x816, 436546453332425.jpg [View same] [iqdb] [saucenao] [google]
2077984

It's so frustreting

>> No.2077987

>>2077984
draw something else anon, all i ever see you post is gestures

>> No.2077988
File: 173 KB, 942x578, explodingknees.png [View same] [iqdb] [saucenao] [google]
2077988

>>2077948
Here, I made an image.
Basically, the knee isn't just one shape. There's the patella, the shield-like bone, then there's a raised surface on the head of the tibia which also pushes out. The knee is connected to this raised surface through a ligament.
I pointed those two out with red.
With green, you have the fat deposits under the patella which are female-only. You have to keep those volumes in mind when you draw the female leg.

>>2077984
It shouldn't be. I'd say you're good.

>> No.2077989

>>2077984
>frustrating

Why is that? Gesture drawing is fun!

>> No.2077990
File: 262 KB, 549x647, raccoon.png [View same] [iqdb] [saucenao] [google]
2077990

>> No.2077995
File: 75 KB, 971x773, Capture.jpg [View same] [iqdb] [saucenao] [google]
2077995

>>2075012
>>2075034

I think this is really helping me out.
Getting a massive amount of confidence in my drawing from this and it just comes out better most of the time.

It took redrawing the skirt/boots more than a few times, but I can see progress in my ability to just spit it out onto the paper.

Still got a little fudgy in a few places, particularly in the way the straps hang in front. I don't recommend anyone trying to google gladiators for reference. Get a lot of porn and a lot of BDSM. Never did find someone sitting down with the legs visible.

Thanks for the idea!

>> No.2077996
File: 239 KB, 1214x1500, shit.jpg [View same] [iqdb] [saucenao] [google]
2077996

>>2077987
I believe if you can't draw gestures you never be able to draw human figure. And I don't know what to draw.

>> No.2078001

>>2077984
So start fleshing out your gestures and figuring out how the whole body comes together around that gesture.

>> No.2078002

>>2077996
it doesnt have to be a human figure.

>> No.2078006

>>2077996
I like how you are great at gestures, then you post this. The arms moved, but the entire center mass is staight up/down neutral despite the character obviously trying to look down at herself.

>> No.2078066

>>2077988
Oi. Thank you!
This is some good information right here.

>> No.2078074
File: 57 KB, 600x867, wristpain.jpg [View same] [iqdb] [saucenao] [google]
2078074

Give it to me straight, doc. What's wrong? Am I gonna make it?

>> No.2078089

>>2078074
The lower proportions seem massive in the midsection/lower back.

>> No.2078096
File: 199 KB, 672x752, camel.png [View same] [iqdb] [saucenao] [google]
2078096

>> No.2078132

Be sure to put this in the next OP

http://loomisloves.us/wiki/The_W/ic/i

>> No.2078138
File: 141 KB, 1101x1273, 65465475754.jpg [View same] [iqdb] [saucenao] [google]
2078138

>>2078006
Something like this?
I need some advice. I have problem with head/neck/body connection. It's hard to draw gestures from life because of that. Everything moves too fast

>> No.2078172

>>2078138
Yeah!
Once you start drawing it in you'll notice that the pelvis is rotated a bit upwards, the stomach is clenched in, glutes are clenched to push forward/rotate pelvis...

srsly man. You gotta start fleshing out your gestures, starting with the gesture. Don't draw form then hope to add gesture.

Hell, starting with gesture before you know anatomy is hard, but fast, route.

>> No.2078175
File: 24 KB, 801x801, image.jpg [View same] [iqdb] [saucenao] [google]
2078175

help

>> No.2078194

NEW THREAD

>>2078193

>>2078193

>>2078193