[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 1.62 MB, 2001x2887, 1418586996335.jpg [View same] [iqdb] [saucenao] [google]
2059971 No.2059971 [Reply] [Original]

Whenever I sit down to draw from imagination, I can never decide what I'd like to draw. I sometimes have ideas in my head, but when I go to put them on paper, I can never properly translate what's in my head to the page or screen.

After I try and fail to draw something a few times, I usually get frustrated and just end up drawing basic primitives (cubes, cylinders, etc.) and practice straight lines, occasionally I'll do some crude perspective practice.

Whenever I'm doing a study from reference, it's obviously not a problem because I know what I'm supposed to be working on. But once I just sit down to work from imagination, I can never produce anything nice. It almost seems like I'm incapable of applying things I learn from studies.

Any ideas on how to solve this problem?

>> No.2059977

>After I try and fail to draw something a few times, I usually get frustrated and just end up drawing basic primitives (cubes, cylinders, etc.) and practice straight lines, occasionally I'll do some crude perspective practice.

Are you me?

Are we autistic?

>> No.2059979

>>2059977
Haha, possibly.

It's actually nice to know I'm not alone here.

>> No.2059982

>>2059979
I also have this problem man its so annoying

>> No.2059983

>>2059971
I know this will sound really gay and autistic, but try this:

When drawing from imagination, think of a world you'd like to draw. Think of the people of that world and the type of characters who live in it. Place yourself into that world, interact with the characters and see how they react. Don't think to yourself "X character should act like Y" but rather, give them a personality. Live in that world, and continue to mold it. Give yourself an occupation, where your home is, and how you continue to live, all the way making the world more and more real.

After you've got yourself the world, try drawing it out. Remember, in order to come out successful, when you place yourself into that world you actually want to enjoy being in it, continue to see it grow, etc etc.

>> No.2059991

>>2059983
How is this autistic? Gay, perhaps- but were talking art here.

>> No.2059994

>>2059991
You need a good story in order to draw it out, or that's what I tell people when they have difficulty with drawing from imagination.

It doesn't have anything to do with writing, since you have to understand the world you create in your head, give it logic, give it life. Once you've obtained that much, you'll be able to draw said objects from that world, and the reference will simply be from the story you created in your own mind.

>> No.2059996

My recommendation is to try and draw proceduraly, rather than construct the entire scene in you head from the start. That doesn't mean ignore basic anatomy construction, but just try to start with something small, and draw everything else relative to it

>> No.2060023

how about you read a novel or any storybooks without pictures in it then portray it as a drawing?

>> No.2060024

>>2059971
damn I do the same exact thing

>> No.2060025

I'm currently working through a series from ctrlpaint based around imagination drawing. I'm not trying to shill the series but it's pretty helpful. I've had some fun with trying some stuff like making imaginary objects and such out of basic forms.

>> No.2060040
File: 31 KB, 500x401, image.jpg [View same] [iqdb] [saucenao] [google]
2060040

>Think of that crush in HS/ College/Work
>you got it?
>you know you do
>dont grab your dick
>draw what you see doing to her
>how her skin feels
>how her lips taste
>every part of her is discovered in your mind
>but behold thy shepard
>its stiff! The drawing is stiff!
>this will not do
>your lust fuels your hands and passes through the very nib you draw on
>more
>more
>MORE
>finally, you created your perfect lustful haven and you seek solice in it
>but it never stops, there are more girls in your mind
>how will you save them and break them of their own soft fleshy pedals?

>> No.2060061

>>2060040
Nobody replied, but I did enjoy reading this for some reason.

>> No.2060080

>>2059983
>>2059994
awesome ideas, I try to do this but the characters and worlds tend to change a lot depending on my mood, so whenever I work on something like that. I try to keep a playlist or a song on repeat so I keep the same mindset when I work on things like that.

>> No.2060129

>>2060040
>Don't grab your dick

Curse my quick reading skills.

>> No.2060137

>>2059971
Depends on your skill level. Post your stuff.

>> No.2060183

>>2059971
Learn basic shapes. Simplify, and gesture drawing. Studies are for in depth things, i only do them when I specifically need to focus on something to get better but not to improve my entire skillset.
Being able to do quick easy sketches is important. So just a few lines and hibts of what you want to do, nothing detailed or final. You can make 5 rough sketches in 10 or 20 min and then sort them out and pick whats most resembling your imagination. Also draw thumbnails, most great artists do so.

Imagination is like a dream. It makes sense in your head but you'd be amazed how little it does on paper. Our brain fills gaps, so we now need our skills to fill those gaps: if you have an idea, look up references and learn from them how to visualize. Think up new things, look at t from distance. Keep working at it and coming back to it.

>> No.2060212

>>2059971
Is it just me or the characters in this picture don't feel very grounded. Like they were pasted on the background or something?

>> No.2060231

My advice would be just do it, like everything in art imaginative drawing requires practice, just try to draw those pieces even if you know they look like shit and NEVER hold back an idea because you think you are not good enough the more ideas you put down on paper the more ideas you will have in your head.

>> No.2060285

>>2059971
There are books for learning to draw from imagination.

>> No.2060416
File: 191 KB, 960x869, 11062323_354109998129448_4625785319415741937_n.jpg [View same] [iqdb] [saucenao] [google]
2060416

Questions to get you in the right direction:
>What kind of scenario do I want?
>What kind of emotions are in it (humorous, angry, melancholic)?
>What kind of characters would make the scenario interesting?
>What kind of reactions would these characters have to the scenario?
>What is the best location for the scenario?
>What is the best way to stage it clearly?
>How do I want to light it for more clarity?
>What colors and shapes will reinforce the mood I want?
>Which details can I add to make the scene more realistic?
>What can I remove to make the scene clearer?

In short
>What do I want to communicate, and what is the most effective way to do so?

Or you can just draw a cool space marine holding a gun or a knight holding a sword ;)

>> No.2061548

What I do personally is something along these lines, first I start with a character doing something, I'll use shopping for example.
okay so you have a person shopping, now construct a shop selling something appropriate for the world you're in, shops are pretty much universal so its basically just add whatever the fuck you want.
now where's the shop located? does it make sense for a shop selling cars to be in a rainforest? probably not, so construct a surrounding based on what makes sense with what you have.

basically start small and construct things around what you've already constructed, imaging a whole world from scratch and trying to put down is a lot of work, its easier to start small and work your way up.

>> No.2061554

>>2060416

Is that Jordi Bernet?

>> No.2061666
File: 67 KB, 1020x572, Capture.png [View same] [iqdb] [saucenao] [google]
2061666

>>2059971
this thing works

>> No.2061669
File: 43 KB, 1082x521, 2.png [View same] [iqdb] [saucenao] [google]
2061669

>>2060183
little better

>> No.2061672
File: 39 KB, 1011x455, 3.png [View same] [iqdb] [saucenao] [google]
2061672

>>2061548
Listen to him


Its funny that /ic/ scores low on artistic interests. /lit always scores high. /mu/ does okay. /ic/ is shit.

>> No.2061680

>>2061672
to be fair I come from a computer science/programming background so that technique actually comes from my procedural thinking, I can't say I'm surprised its lacking in the 'artistic' department. but it works.

>> No.2062021

>>2059971
thats why you need to learn construction so you can visualize what you want and put it on a paper, not draw exactly from the image of your brain.

>> No.2062024

>>2061666
what is this?

>> No.2062396

>>2061672
That's because art is basically maths. The right hues, the right angles, the right shapes do not consist of guesswork, they consist of a precise RL studies. Drawing from reference, keeping to proportions, studying art from other artists instead of drawing freehand, learning anatomy, EVERYTHING is geared not around creativity but a formula.

Creativity in art is very strict and slight deviations are penalised. Thus, it is learned, not innate.

>> No.2062416

>>2059971
The word imagination when it comes to art is misleading. You don't visualize an image and then try to print it out into the world through your hand. your hand is not a mind printer. You involve drawing at every point of your thinking process. You draw a thing, you look at it, then you change it or add more things on it, then you look at the changes you did, then you add some more. It's like sculpting a picture out.

>> No.2062520

>>2059971
>>2062416
This. Don't draw something then abandon it if you don't like it just to start from zero again. Works where you don't change and refine parts all the time are pointless. See changing and refining as a chance to make it look better, not as a nuisance because you spent more time.

>> No.2062562

>>2059977
Same here, holy shit

>> No.2062586

>>2060080
In that case, say you're feeling upset or depress, how would that said character calm you down? You can even fuck said character if you want in such situations.

I know this all sounds so awkward and strange, but it works. You just need confidence in yourself and said story/world provided.

>> No.2066373
File: 499 KB, 1000x750, 14099697_p10.jpg [View same] [iqdb] [saucenao] [google]
2066373

>>2061672
>/ic/ scores low on artistic interests
Because we are producers, not consumers, of course the fags that only consume (but don't produce) books and music will score higher.
Ironically, there's hardly anything "artistic" (muh subjectivity) about making art.

>> No.2066391

>>2061672

Compare it to places like ConceptArt.org, permanoobs, and crimson daggers.

Though I'd think it's because you get a bunch of literal minded people here who obsess over the techniques and forgo learning about design and the creation aspects.

>> No.2066402

Dont know about you guys. But i literally just listen to music and ideas pop up in my head.

A wide range of music. From classical to electronic, to foreign music. Slow, fast, happy, sad. Anything really.

>> No.2066551

>>2066373
I'd say creativity is a fairly artistic trait.
like actually brainstorming the idea and getting what the audience wants on paper takes quite a bit of creativity to do right.
the actual drawing part is mechanical but the ideas are where art shines.

>> No.2066554

>>2066373
There's nothing artistic about the art that you and many others here make mostly because all you do is derivative figure studies and nothing else.

>> No.2068134

>>2062396

What are some formulas employed by Ernst Fuchs?

>> No.2068135

>>2066373

I'm browsing this board for the first time. Thanks for letting me know not to bother. Jesus Christ.

>there's hardly anything "artistic" (muh subjectivity) about making art.

Kill yourself.

>> No.2068242

>>2062396

What are some formulas employed by Claude Monet?

>> No.2068244

>>2062396

What are some formulas employed by Franz Messerschmidt?

>> No.2068251

>>2062396

What are some formulas employed by Santiago Caruso?

What are some formulas employed by Dino Valls?

What are some formulas employed by Max Ernst?

What are some formulas employed by Salvador Dali?

What are some formulas employed by Giger?

What are some formulas employed by Santiago Caruso?

What are some formulas employed by Lucian Freud?

>unironically having an autistic beep-bop if x then y reductionist view on visual art

Kill yourself, shitter.

>> No.2068252

>>2068242
broken colors, color harmony, color relationships and color variety. No one can possibly paint like Monet without having a thorough understanding of how color and light works. People who try to approach impressionism purely based on their feelings and artistic expression end up with a jarring mess of oversaturated vomit.

The impressionists had a VERY scientific understanding of colors, which allowed them to break down what they see and create much more truthful to life statements in their paintings than any artistic movement before them.

>> No.2068254

>>2068252
>>2068251
Not the guy you replied to by the way, but you are a fucking moron if you seriously beleive these artists were just drawing whatever without any plan and reasoning. Abstraction requires understanding and knowledge.

>> No.2068257

>>2068252

That has more to do with learned experience than a "scientific" understand of colors (the fuck does that even mean? knowing the exact wavelengths of each color?)

>> No.2068260

>>2068257
A learnt experience that is found to be correct becomes a formula.

>> No.2068474

>>2068260
There are probably better definitions than the pseudo ones thrown around here.