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/ic/ - Artwork/Critique


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2058395 No.2058395 [Reply] [Original]

I'm taking classes over at community college and plan to transfer to a better school like Art Center or Cal Arts. Should I get an illustration major or an animation major? What's more useful?

Like everyone else on this board, I want to work on video games, comics, cartoons, movies, etc .

I asked one of my teachers and this is basically what he said: Are you interested in making things move and acting? You need to go into animation if this what you want to do. If you're interested in doing story boards, character development, environments, etc. and you love to draw and paint, you should major in illustration.

I really like to draw and want to improve my craft, but I also want to learn how to animate. I'd really like to do both. But I'm not sure if it's worth the time and effort or if it's even possible to do so in school. I don't know how the programs work or how closely related they are. Do I just have to pick one and abandon the other?

With that in mind, which major do you think is better to pursue and to learn later on the side? They all have their strengths and weaknesses. What's your experience with the industry if you have any? I want to spend my time and money wisely so I'm trying to assemble a PROS/CONS list together to make a final decision.

Thanks. Hope this makes sense.

>> No.2058398

>>2058260

>> No.2058403
File: 247 KB, 900x421, greg-capullo-spike-tv.jpg [View same] [iqdb] [saucenao] [google]
2058403

Why don't people just save the money and teach themselves these days?

>> No.2058415

>>2058403
Because in college you're introduced to things you might not have thought of yourself. It's also a good place to get social contacts, get to know people that might have a job or internship for you. Learn how to work with others, dealing with deadlines, pricing, business stuff. People probably also like to see a piece of paper besides your killer portfolio. Sure, you don't need an education, but that would require some discipline. Most people don't have any discipline.

>> No.2058416

> You need to go into animation if this what you want to do. If you're interested in doing story boards, character development, environments, etc. and you love to draw and paint, you should major in illustration
Not necessarily.
Most of visual development artists and story artists I know majored in illustration, some of them came from fine art school.

>> No.2058425

fyi most of the people at my school who were torn between animation/illustration in their first year dropped out of animation in favor of illustration because "animation is too tedious"

Most of the jobs in the US for animation are going to be CG or flash, cuz all 2d jobs are exported to korea.

>> No.2058447

I don't understand this.

Why would you assume that you can become a good animator without knowing how to draw?

>> No.2058487

>>2058447

Because /ic/ constantly rips on animators ability to draw, that means they're shit-tier artists who have never heard of Loomis.

>> No.2058511

>>2058395
Are you any good? I don't mean, "Do you have potential?" I mean, "Are you already good at drawing or animating?" Can you produce professional looking results?

I ask because no college, no university, no academy, no institute today will teach you to produce good quality work. Not one. And companies are big on the quality of your work.

So the deciding factor here is your skill level as it is now. It's already believed that a institution of higher learning will provide you an opportunity. Question is: Do you have what it takes to fulfill that opportunity when it happens?

>> No.2059221
File: 1.15 MB, 818x1000, Traditionallll.jpg [View same] [iqdb] [saucenao] [google]
2059221

I guess I'm about intermediate. The picture's just a compilation of stuff I did awhile back. I'm learning digital atm.

I'm pretty much self-taught. I just read a couple of books, watched some videos and basically did my own thing. Right now, I'm more focused on learning how to draw better (ex: anatomy and perspective). I animate a little in my spare time. But that just wasn't enough for me, I want to get better.

This is my first time taking a formal art education so I don't know much about it. I decided to go back to school again because a few friends told me that it would help me get further and faster than I could on my own. I hope after I'm done with prereqs I can move on to a better school and learn more advanced stuff. I especially want to get better at digital.

I just want to know which major's more useful. Like if I should just stick to illustration. Is the animation one even worth it? Is that really something you can just learn on your own? Like the way professionals do? Because I just learn from trial and error and by watching my favorite (2D) animated stuff. No one taught me.

But yes, if an art institution gave me an opportunity to get better, I'll definitely take it.

>> No.2059224

>>2059221
Define "Intermediate". nvm loomis.

>> No.2059227

>>2059221
>That
>Intermediate

Anyone else want to tell him?

>> No.2059230

>>2059221
how do you fuck up faces that bad when you're obviously using references

>> No.2059234

>better school like Art Center

lol

Also take illustration. If you can draw, you can animate, and illustration majors are usually better draftsmen.

>> No.2059311

lol well art center just seemed like the best choice. but thanks i'll keep that in mind

oh and the drawings were from like when i was 17-18, i'm 22 now. i didn't even know who loomis was

>> No.2060812

>>2058415

this

>> No.2060815
File: 15 KB, 359x267, 1413344792486.jpg [View same] [iqdb] [saucenao] [google]
2060815

>>2059221

>> No.2061067 [DELETED] 

>>2059221
>But yes, if an art institution gave me an opportunity to get better, I'll definitely take it.

You miss read that entire post >>2058511.

Schools only provide a platform to show your stuff to certain people. That's the opportunity I was referring to. Schools do not help you improve. They don't know how. No school today can actually help you get better. So you have to already be good to make effective use of them.

>> No.2061249

>>2059221
>intermediate

Oh boy

>> No.2061278
File: 147 KB, 978x800, 1281392617029.jpg [View same] [iqdb] [saucenao] [google]
2061278

I'm currently 19, NEET out of highschool. I flaked out of going to MassART at the last second my senior year, thinking that I don't have to go to a school to do what I want to do with art, which was essentially comics or illustrating my own stories.

I don't think I'm wrong about this, though I think that the only way to really improve at anything is through doing, but a year has come and gone and I've barely drawn at all. The worst part is I feel like I'm growing complacent with my progress, even though I've been sitting on two character designs for a couple months now (and they're still very rough) when I still have to start a bunch more.

Now, having backed myself into a corner again and taking another year off doesn't seem to sit right with me, applying to art school again is rearing it's ugly head at me once again.

I could post some of my stuff if anyone's interested in seeing, looking through it now, it all seems so old. I've got stuff 3+ years old in my port.

>> No.2061288

it's easier to work in animation if you've got an animation degree. storyboarding jobs would also be much easier to get if you study animation than illustration. most if not all illustration programs don't teach you storyboarding because that's a very specific topic. even if they do teach it it won't be as in depth as if you were learning it as an animation major.

you can still do character development environments draw and paint as an animation student. most schools teach more than just animation. my animation program covers character design, painting, environments, etc.

bottom line: whatever you choose figure out what you want to do as a career post grad and put a lot of focus on it during your education.

the quality of art programs aren't dependent in the name so much as they are in the school. that is to say some schools are better than others. something to that effect sorry it' 5 am and i'm exhausted i hope you get the gist

>>2058511

you sound like a gigantic ass who is poorly regurgitating misconstrued opinions

>> No.2061299

>>2061278
if you can't make it a habit to practice you're not going to go anywhere. Sadly it seems you know this but you're just not applying.it. :(

>> No.2061329
File: 315 KB, 742x538, 132435678.png [View same] [iqdb] [saucenao] [google]
2061329

>>2058395
> I don't know how the programs work or how closely related they are.
but you're contemplating devoting 3yrs of your life to one?

you need to go right back to the college and grill them about what each course contains in terms of subject, content, modules. partially because these things REALLY vary according to the school and the course and partially because you may find one has more pros than the other in your eyes

if possible, talk to the other students on those courses. ask them what they like about it, what they don't like, what is a typical day for them, what is something they didn't realise the course would entail.

don't assume everything will be fine just because it looked good on the website

>>2059221
you will still be self taught if you go to art school. what art school does really well is that it gives you an environment and peers geared for learning. it doesn't go out of it's way to specifically teach you(well, most don't).

>> No.2061405

>>2061278
Hello me.

>> No.2061407

>>2059221
It's cute that you think you're intermediate. Even beginner sounds generous

>> No.2061951

>>2059221
>>2061407

I think he's a solid beginner. No chicken scratching, varying line weights, Hatching shows good hand control.

If you look at the batman sketch, he shows promise. Study proportions, do some still lifes, and get into life drawing.

>> No.2061969
File: 3.28 MB, 2187x2600, IMG_4001.jpg [View same] [iqdb] [saucenao] [google]
2061969

>>2059221
...I got rejected from calarts twice and I consider myself intermediate.
This is a WIP shot of a painting im currently working on (I dont have any finished artwork on this computer). Ive been life drawing/painting and doing studies of architecture and animals working up to applying again and I still feel like I am not good enough.

My advice is take a few more years (10 or so honestly I drew better than you in 6th grade ) to study and improve. Dont waste your time applying just yet.

>> No.2062004

>>2061969
>ayyy lmao

>> No.2062015

>>2061969
>My advice is take a few more years (10 or so honestly I drew better than you in 6th grade

you also should take 10 more years to improve. that wip is complete and utter shite

>> No.2062192

>>2061969
ur barely beginner bruh. not sure why you think you can crit others.

>> No.2062198
File: 186 KB, 1508x1275, Dunning-Kruger.jpg [View same] [iqdb] [saucenao] [google]
2062198

>pic related
This thread is full of it

>> No.2062206

>>2061278
Challenge yourself man. Art school for motivation isn't any good. Just try to imagine the consequences of what will come if you keep up what you are doing.
>20 year old
Feel mildly depressed kind of think that you could start to draw whenever you wanted but you are just waiting for the 'feeling'.
>22 years old
Your family made you take some works. Why can't you do any jobs? Flipping burgers will do. Sometimes family members something to do with a business make use of your photoshop and illustrator knowledge. Good, easy money. You will learn to draw while working.
>25 years old
Oh well you didn't really get to draw, but you're already good enough for what you do. And why did you even think of becoming a world famous comic writer? That's just ridicilous, you're not talented for that.
>30 years old
Whatever you've chosen to do will start to feel permanent. You're not any old, yet you feel like you wouldn't be able to go to school or work hard anymore. You're getting too old to suddenly shine brightly, as the 20 year old prodigy. What would you give to go back to the turning point, to being 19 years old?
Even at this time you would still have time, and would accept that. You could easily become an art teacher at a high school, and they said there was a job at a near fruit store.
You might have a different idea of your future, after all i dont know the details of your life. But please see into it, and strive for your goals.

>> No.2062207 [DELETED] 

>>2062198
You must have an advanced medical degree. I mean it's not like you read about it on Wikipedia and went all-out autistic with it, right?

>> No.2062235

Chief here. The world needs more animators, sure 3d is trending since 15 years now, but i would recommend everyone to master 2d classical animation first. So first of all study figure drawing, always begin with 1 min. Sketches, then extend to 5, then 10 min. At least once a week. Buy some clay and start modeling faces or poses with your fingers.
Learn the 12 golden principles like squash/stretch, anticipation, timing..(richard williams) and start studying old masters like goya, van gogh, turner..for lighting and color in backgrounds.
I think the most personal stuff happens in character design, it really needs time to develop a simple yet innovative character.
So start writing short stories first, sometimes it just needs one convincing picture to make a good story. Always carry a little scribble block with you and a pen. Learn to see new details in your surroundings, something strange, unique or funny in the peoples faces, make animals of them, let them dance in your own little movies.
For Software start with flash, move on to tvpaint, compositing and rendering in after effects. Get a channel vimeo or youtube. Build a portfolio, get small jobs, musicvideos, animated infographics.