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/ic/ - Artwork/Critique


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File: 229 KB, 575x888, Draw Thread.jpg [View same] [iqdb] [saucenao] [google]
2031440 No.2031440 [Reply] [Original]

Draw Thread!

Previous Thread: >>2024059

Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.2031444
File: 58 KB, 1080x720, helpmeplease.jpg [View same] [iqdb] [saucenao] [google]
2031444

it's a bit intimidating to be the first to post... but here. Everything feels really flat.. What am I doing wrong?

>> No.2031451

>>2031444
Block in more values, don't make the background the same value as the skin, those circles where the nipples should be look really flat, mostly typical errors.

>> No.2031454

>>2031451
shut up, the background being the same color as the mid-tone is like, the most common way of doing things.

>> No.2031463
File: 293 KB, 903x638, stuff.png [View same] [iqdb] [saucenao] [google]
2031463

>>2031454
not that guy, but if that person wants to get the values right, it would help them see better if the background were darker.

>> No.2031664

i was checking my bookmarks so what happened to
http://pixelovely.com/gesture/figuredrawing.php
??

>> No.2031681

>have your work ignored general
Do these threads have a reason to be?

>> No.2031688

>>2031681
You just listed one. :^)

>> No.2031689
File: 138 KB, 551x800, Chinaprincess.jpg [View same] [iqdb] [saucenao] [google]
2031689

Exploring the design.

>> No.2031691
File: 102 KB, 1080x720, 1427266552985.jpg [View same] [iqdb] [saucenao] [google]
2031691

>>2031444

>> No.2031692
File: 135 KB, 1400x1059, jab 11.jpg [View same] [iqdb] [saucenao] [google]
2031692

hi ,im gona post some stil lifes...

>> No.2031694
File: 122 KB, 1400x990, jabuka 3.jpg [View same] [iqdb] [saucenao] [google]
2031694

>> No.2031695
File: 142 KB, 1400x1571, jabuka10.jpg [View same] [iqdb] [saucenao] [google]
2031695

>> No.2031697
File: 103 KB, 1400x745, jabuka 9.jpg [View same] [iqdb] [saucenao] [google]
2031697

>> No.2031699
File: 194 KB, 1400x1980, jabuka4.jpg [View same] [iqdb] [saucenao] [google]
2031699

>> No.2031707

>>2031699
okay dude.
1. You could make a collage of them all together into a 2k pixel image, would be less pain to see them all.
2. Try making edges harder, it's all so fuzzy wuzzy, just start with higher opacity.
3. BIGGER brush strokes and whush whush. No need to be scared with small brushes bruh.
4. divide your values into groups of similar value and paint the more subtile valus after.

>> No.2031708

>>2031664
is the site down or what??

>> No.2031711

>>2031699

>how to into midtones

>> No.2031718

>>2031692
>>2031694
>>2031695
>>2031697
>>2031699
You're on the right track. Values are almost there, but you still have not actually 'paint what you see'. Some of the values are slightly overblown, especially nearing lights. Conserve your whites/near whites for maybe only specular highlights, origin light source, or some intended focal points. Same as blacks, but you dont have any problem there. You should also take note of the local value which I feel that you are to liberal with, since some of your subjects have too wide a value range imo.

Secondly is, a good painting comes from good drawing. Some of your forms are somewhat wonky, and disproportionate. Nail this down at whatever cost before you move on with blocking in values. Bad drawing makes for bad painting. One way to get around this is to simplify the initial shapes using straight lines, ignoring curve; only adding them later in the drawing.

Lastly, shadows and edges. Remember that cast shadows have sharp edges while form shadows have a softer, more diffused edges. I can see some effort towards this, but perhaps you should be more particular in this matter.

Just refine your technique, and really take note of what you are observing in front of you. You should also try color paintings since I can see you can manage it, I feel.

>> No.2031740

>>2031707
1.I dont think so
2 ,3 ,4 your right and thank you very much for the critiq
>>2031718
thanks a lot ,this is realy helpful

>> No.2031891
File: 30 KB, 600x720, balls.jpg [View same] [iqdb] [saucenao] [google]
2031891

this means somethign ic, sometihng you;ll never understand you jerks

>> No.2031928
File: 316 KB, 1132x1337, Lance.jpg [View same] [iqdb] [saucenao] [google]
2031928

My Dunning-Krueger won't let me know if rendering like this is a good idea ort not.

Should I proceed and try to get a polished work this way or should I forget about fucking textured brushes and go render it with sumple ones?

>> No.2031955
File: 168 KB, 786x1017, 1425003750668.jpg [View same] [iqdb] [saucenao] [google]
2031955

>>2031928
You need to learn with the simple ones first. A good exercise for that is to only use the hard round and opacity, plus color picking to blend.
Also your process just looks wrong in general. Find the big shadow shapes first, block them in simply. Then break them up more as you need to. After that you can soften up what needs it.
And mind your values, man.

(that crotch/tummy fold is wrong btw, its making her stomach look very concave like a spoon. Look at some refs if you don't know what to do but don't just guess like that)

>> No.2031982
File: 211 KB, 556x776, lilstuduy.jpg [View same] [iqdb] [saucenao] [google]
2031982

>> No.2032134

>>2031982
values

>> No.2032137

>>2031982
You pushed the shading around the nose, mouth, and neck much too deep compared to the original reference
>>2029098

This really aged the model and I feel lost a lot of the original charm of the original image.

>> No.2032147

>>2031928
Her right hand, on our left, is kind of busted. I would recommend getting a hold of some reference for that, even photographing your own hand in that position and angle would be good.

>> No.2032158

>>2032137
Thank you.

>> No.2032185

>>2031982
looks like kristen schaal. which isnt a bad thing.

>> No.2032219
File: 108 KB, 564x888, Korean Dress.jpg [View same] [iqdb] [saucenao] [google]
2032219

Clothes study.
Not that good at drapery.

>> No.2032303 [DELETED] 
File: 566 KB, 1584x1032, Screen Shot 2015-03-25 at 7.11.45 PM.png [View same] [iqdb] [saucenao] [google]
2032303

>> No.2032343
File: 247 KB, 700x729, grill.png [View same] [iqdb] [saucenao] [google]
2032343

Todays generic grill sketch after a month hiatus from drawing

>> No.2032459

>>2032343
Looks like a doll; I'm not really sure if that's a good or bad thing, though.

>> No.2032468
File: 24 KB, 1032x543, z114.png [View same] [iqdb] [saucenao] [google]
2032468

>> No.2032483

>>2031891
Good old red nosed day

>> No.2032651

>>2032219
thats really good.

>> No.2032657

>>2032468
do i recognize you? Are you the asshole who posts random shitty MS paint doodles and then gets his cock sucked for "MUH DEEP"?

At least youre actually trying now i guess. draw the body.

>> No.2032713
File: 181 KB, 1083x1169, daily 03 26 2015 2.jpg [View same] [iqdb] [saucenao] [google]
2032713

y/n?

>> No.2032754

>>2032713
I'll rate that a Y out of N.

>> No.2032758

>>2032343
would look better with long hair.
make it shinier, add some unnecessary graphics and textures and you could be the next sakimichan.

>> No.2032761

>>2032713
too dark

>> No.2032779

>>2032713
looks rather dumpy

eyes, while they are nicely shaped, are too small (and almost looks cross eyed) in comparison to the rest of the features .

>> No.2032785
File: 440 KB, 1000x1334, aazeez.png [View same] [iqdb] [saucenao] [google]
2032785

here are my last doodles, I still have to work on my buttcheeks though :^)

>>2032219

this is a gorgeous color scheme, that blue is amazing man, keep it up. care to share the ref ?

>> No.2032797
File: 153 KB, 1280x752, artflow_201503252251.jpg [View same] [iqdb] [saucenao] [google]
2032797

>> No.2032815

>>2032785
I like your stuff, you should post your blog.

>> No.2032816
File: 42 KB, 585x770, f12c7f363be1651289e5c5bd88d79820.jpg [View same] [iqdb] [saucenao] [google]
2032816

>>2032785
Here you go.

>> No.2032826
File: 435 KB, 1500x1125, attack on titan.jpg [View same] [iqdb] [saucenao] [google]
2032826

I've recently started drawing again after almost fifteen years of focusing on music. In the past couple of months I have been buckling down and really putting an effort back into it like when I was 15.
Yes it got folded...pretty pissed but about to fire up the light table and apply inks.

>> No.2032837

>>2032816
>>2032219
i think your issue is youre making it a bit softer than it needs to be.

>> No.2032839
File: 141 KB, 728x1034, vagabond-3960997.jpg [View same] [iqdb] [saucenao] [google]
2032839

>>2032815
I don't have any, but thx for asking.

>>2032816
oh, I actually just wanted to see the ref but it's not that great. I prefer the darker atmosphere in yours. good job.

>>2032826
If you started drawing again and you're using mangas to help you learn some stuff, then shingeki no kyojin or whatever is the last one you should draw from. Read some other stuff hat have some top tier art and try to not only read but also to look at the drawings in addition of normal art basics exercises ofc.

sun ken rock, one punch man, tough, death note, vagabond, Real and stuff like that. there's more, but don't choose stuff that has that generic anime bullshit. good luck to you man.

>> No.2032841
File: 439 KB, 750x1042, 46131195-9685-4f7e-8648-ed92d553aec7_zps7736b02e.png [View same] [iqdb] [saucenao] [google]
2032841

Would post the full body but it's a WIP and it becomes hard to see the details of the face when I zoom out.

>> No.2032849

>>2032839
Thanks. My training lies mostly with comic books (western), I just love the more abstract illustratons, realism or the like is NOT my strong point. I'm delving into new things these days, though. Been trying my hand at "art neuveau" recently as well. I've never delved into manga, but I dig a few animes. I really like AOT and this was a spur of the moment thing today.

>> No.2032910
File: 119 KB, 630x780, value6767.jpg [View same] [iqdb] [saucenao] [google]
2032910

Trying to get my value game up to snuff.

Anyone got any tips other than keeping at it?

>> No.2032952
File: 317 KB, 1122x1631, value6868.jpg [View same] [iqdb] [saucenao] [google]
2032952

>>2032910
Did another one.

>> No.2032966
File: 420 KB, 480x720, icstudy326.png [View same] [iqdb] [saucenao] [google]
2032966

>>2029070
first study in a few weeks, took about an hour

please crit

>> No.2032968

>>2032910
use a larger brush when blocking in skin tone

other than that yeah just keep at it

>> No.2032970

>>2032966
You go complete black along the left side of the face, look back at the picture and try using darker grey instead of that rough transition from lighter grey to full black.

>> No.2033012
File: 56 KB, 846x644, fu.jpg [View same] [iqdb] [saucenao] [google]
2033012

skin study
what am i doing wrong?

>> No.2033018
File: 185 KB, 566x800, dfjdh64.jpg [View same] [iqdb] [saucenao] [google]
2033018

>> No.2033058
File: 1.17 MB, 1936x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2033058

my new anime ish style

>> No.2033094
File: 1.94 MB, 2264x2673, Lance.jpg [View same] [iqdb] [saucenao] [google]
2033094

How to finish it?

>> No.2033111

>>2033094
>dat bulge

hnnnnnnnng

>> No.2033119

>>2033058
I dig it.

Text looks like shit though. Why not hand draw it to fit the rest?

>> No.2033121

>>2033094
Start over. Seriously.

>> No.2033131

>>2033094
Learn how to draw faces dude

>> No.2033142

>>2033094
I agree that you should start over. Or stop and start more anatomy studies, then come back. Your face is off and there are some weird proportions

>> No.2033149

>>2033094
that's not how folds work
it looks like she glued three pea pods to her stomach before she put on her suit

>> No.2033166
File: 109 KB, 598x800, gmu.jpg [View same] [iqdb] [saucenao] [google]
2033166

>> No.2033173
File: 5 KB, 251x270, 14273815609222s.jpg [View same] [iqdb] [saucenao] [google]
2033173

>> No.2033222

>>2033173
Go back to dvach

>> No.2033239
File: 424 KB, 1224x792, StandAgainstTheLight_WIPLowRes.jpg [View same] [iqdb] [saucenao] [google]
2033239

>>2031272
Decided to push a bit differently and trying to clean up the values before I switch to material pushing.

>> No.2033250

>>2033239
values are nice and technique is good but the figures are as stiff as boards

>> No.2033260

this is one of the worst draw threads ever.

>> No.2033264

>>2033166
Cool stuff m8. She should hold a gorilla helmet.

Also the rings on the shoulder spheres look a bit off. Sometimes you can cheat for hard perspective and just make them asymmetric so it's less obvious

Are you going to color it?

>> No.2033278

>>2033166
I like the idea looks nice, as well as the execution is good. The Gorilla helmet idea the other anon said might be cool instead of the banana.

I know apes, monkeys, gorillas love bananas but it seems a bit to played out.

>> No.2033287
File: 130 KB, 800x800, sketches-APRIL.jpg [View same] [iqdb] [saucenao] [google]
2033287

Sketch from this morning while playing around with hatching and different approaches to rendering things.

Does it look okay?

>> No.2033288

>>2033287
Pretty cute, what's with the bunny? and who plays games with no shirt on?

>> No.2033291
File: 227 KB, 1224x792, StandAgainstTheLight_WIPLowRes_02.jpg [View same] [iqdb] [saucenao] [google]
2033291

>>2033250
trying to push the gestures a bit, and thought might be cool if instead of having his weapon drawn have him drawing it.

>> No.2033336
File: 717 KB, 900x937, slightly-improved-grill.png [View same] [iqdb] [saucenao] [google]
2033336

>>2032343
Did some touching up.

>> No.2033340
File: 267 KB, 653x900, portrait5.jpg [View same] [iqdb] [saucenao] [google]
2033340

Another portrait. My main objective here was git gud at the eyes, since that is my weakest point (I think).

>> No.2033347

>>2033340
I dig the lips and moustache and the eyes also look nice, but I think the nose looks a bit flat at tip.

>> No.2033361
File: 586 KB, 1892x1125, Iris_-_right_eye_of_a_girl.jpg [View same] [iqdb] [saucenao] [google]
2033361

>>2033340
The irises are your problem. The irises have a lot of variation, you're drawing them too uniform and doll like. There should be more detail in there.

>> No.2033362

>>2033288
i shit with no shirt on.

>> No.2033366
File: 271 KB, 659x900, portrait5b.jpg [View same] [iqdb] [saucenao] [google]
2033366

>>2033347
You're right, man. Fixed it.

>> No.2033368

>>2033336
What a qt. She looks more alive now instead of ridiculously doll-like.

>> No.2033387
File: 290 KB, 900x937, Blueline.jpg [View same] [iqdb] [saucenao] [google]
2033387

>>2033336
values

>> No.2033392

>>2031692
vegyszer már

>> No.2033394

>>2033392
jók amúgy

>> No.2033412
File: 29 KB, 400x326, f46fada050fdea56e079eecb6a782658_h[1].jpg [View same] [iqdb] [saucenao] [google]
2033412

>>2033012
there's usually some very subtle variation in skin tone, in the ref it's quite obvious on her cheeks +lips. also i like the freckles anon

>> No.2033413
File: 197 KB, 580x800, portrait5c.jpg [View same] [iqdb] [saucenao] [google]
2033413

>>2033361
Changed that too.
Thanks, anon!

>> No.2033419

>>2033413
I don't think I've ever seen someone apply critique so effectively and efficiently. The nose and eyes look so much better, good job.

>> No.2033421
File: 315 KB, 764x902, itried.jpg [View same] [iqdb] [saucenao] [google]
2033421

>>2033094
i tried

>> No.2033425

>>2033421
Thanks this looks better, I'll save it so i will improve my future works/

>> No.2033426

>>2033419
Thank you, anon!

Sometimes we really need someone else's view to catch things we left behind.

>> No.2033430
File: 351 KB, 653x900, portrait5color.jpg [View same] [iqdb] [saucenao] [google]
2033430

Gave a shot at colors.

I think I lost some details of the gray scale version, but I guess that's the price?

Also, does anyway knows good ways to color from gray scale?

>> No.2033431

>>2033387
Thanks meng, that's a whole other light situation though. I might try to mod it to something like that later.

Appreciate the effort!

>> No.2033469

>>2033431
There was no lighting situation to begin with

>> No.2033478
File: 219 KB, 1453x1884, FullSizeRender.jpg [View same] [iqdb] [saucenao] [google]
2033478

Watched Sakimichan's tutorial and tried this afterwards. Took me 4 hours (way too long), and I need some serious crits on it.

I did almost exactly what she did just to try out the technique. to be honest it is quite frustrating here and there, and observing the tutorial made me style it a lot like hers. I personally dislike the disney-y character of this face. Want to get more realism in it.

Ready set go.

>> No.2033483

>>2032841
its fucking hard to see anything anyway, its just pixel sludge

>> No.2033485
File: 29 KB, 401x587, Goku.png [View same] [iqdb] [saucenao] [google]
2033485

I hope this is the right thread, well, today is the first day I ever tried try to draw seriously things, here is like the first of my serious drawings, how is it for being a first attempt at doing something?

>> No.2033487
File: 172 KB, 600x778, FullSizeRender_S.jpg [View same] [iqdb] [saucenao] [google]
2033487

>>2033478
>>2033478
fucking forgot to resize, sorry.

>> No.2033496

>>2033260
draw threads have always been garbage except for a couple select posters. i agree though, in their absence lately these threads have been dumpster tier.

>inb4 post your own art
>I just want to look at some nice art from other anons and be inspired, not look at garbage.

>> No.2033497

>>2033485
done on ms paint with mouse btw

>> No.2033516
File: 8 KB, 343x276, flats_lok_jighead.jpg [View same] [iqdb] [saucenao] [google]
2033516

>>2033485

>> No.2033519

>>2033496
Shitposts about shitposts about shitposts on a shitboard. The cycle of shit continues.

>> No.2033524
File: 35 KB, 1244x507, z119.png [View same] [iqdb] [saucenao] [google]
2033524

>> No.2033529

>>2032657
yes, it's me, but i never wanted to offend anyone

>> No.2033537
File: 1.09 MB, 1840x3264, IMG-20150326-WA0028.jpg [View same] [iqdb] [saucenao] [google]
2033537

I like this type of drawing. how do I learn this? any books or tutorials or guides

>> No.2033543
File: 190 KB, 800x851, electric-boogaloo.png [View same] [iqdb] [saucenao] [google]
2033543

>>2033469
I'll better myself, I promise.

Next piece coming up: Generic Grill Sketch 2: Light Situation

>> No.2033544

>>2033537
this board is so fucking dead after the kron/samiki shitstorm

>> No.2033564

>>2033544
sorry for having different objectives than you?

>> No.2033567

>>2033544
it's always been slow, stop whining because you're not getting a reply in 30 seconds or fuck off

>> No.2033576

>>2033544
The whole kr0n/sakimichan stuff alienated a lot of people from coming to this board again. Made /ic/ look like a bunch of jelly butthurts. A lot of students have been told to stay away from here.

>> No.2033615
File: 494 KB, 898x736, meh.png [View same] [iqdb] [saucenao] [google]
2033615

>> No.2033629

>>2033576
>A lot of students have been told to stay away from here.
kek, implying teachers know what 4chan is or would ever discuss it with students

>> No.2033665
File: 61 KB, 396x691, 1367382339472.jpg [View same] [iqdb] [saucenao] [google]
2033665

>>2033629
you do realize that teachers were once students too, that teachers are PEOPLE like anyone else...

>> No.2033667

>>2033665
obviously late teens

the same reason teachers dont talk about loli porn even though im sure you like it

>> No.2033674

>>2033394
kosz szepan,hehe palinka van az uvegbe,jo megfigyeles.Nem tudtam hogy vanak hu d\ic ek

>> No.2033679

>>2033665
When I was in art school the teachers were really out of the loop. They didn't know about forums and had never even heard of Frazetta and stuff.

>> No.2033683

>>2033679
Never heard of Frazetta... When did you go to art school in the 1800's? All my teachers are play dota and talk about reddit.

>> No.2033707

>>2033615
it's p good, but the gash looks a bit out of place, it's got very hard edges compared to everything else.
one way to fix it could be making the skin around it look red and swollen but that's just a suggestion..
maybe make the folds on the shirt a bit more obvious too? (also i think i've seen your art on tumblr anon, i like how you colour stuff!)

>> No.2033744

>>2033012
Dude, this is amazing. You managed to make it much better than the original.
Reference is on the left, right?

>> No.2033769
File: 500 KB, 1920x1100, mufasa.jpg [View same] [iqdb] [saucenao] [google]
2033769

>> No.2033823
File: 260 KB, 1536x2048, image.jpg [View same] [iqdb] [saucenao] [google]
2033823

In progress. Got out of my comfort zone and tried a new style for a change

>> No.2033828

>>2033823
please dont use the s-word around my children

>> No.2033838
File: 258 KB, 1048x600, 300.jpg [View same] [iqdb] [saucenao] [google]
2033838

>>2033769
Values feel a bit weak. There is only one dark accent and it is at the top of his hairdo, then the shadow and the sunlight of his face are the same intensity in value.

>> No.2033956
File: 246 KB, 1904x892, JD_sketch_01.jpg [View same] [iqdb] [saucenao] [google]
2033956

>> No.2033965

>>2033543
I'm sorry I've said this already but seriously don't you faggots ever get bored of drawing the exact same qt gril all the time taking up half of the thread. Makes me feel sad for you honestly

Study anatomy before doing stylization and before studying how the light falls on the face, otherwise the drawing will make no sense

The chin makes no sense, the right cheekbone makes no sense, the eyes make no sense, left eye is placed too high, etc

>> No.2033967

>>2033838
The original has a smokey atmosphere to it, yours looks like a crude 2 point lighting setup killing the mood of the original. Not every painting requires a full value scale. Every hear of low key?

And the nostrils really ruined it. Way to go.

>> No.2033968

>>2033012
You're trying to mimic a heavily yet poorly photoshopped image, also you fucked up the shape of her head which fucks with your shadows.

>> No.2033991
File: 45 KB, 900x600, Untitled-111.jpg [View same] [iqdb] [saucenao] [google]
2033991

>>2031451
>>2031463
thanks for the advice guys. I tried to apply it as much as possible. How is it going so far? I'd love some more critiques

>> No.2034001
File: 341 KB, 560x758, hanbok.png [View same] [iqdb] [saucenao] [google]
2034001

was supposed to be a colour study but i still suck at value so tried to poop something out fast
fuck hanboks never again
>>2033991
much better
watch the angle of her legs/overall gesture, she's not very balanced at the moment.
you can still push your values more, darks darker and lights lighter
edge of the wall is too low

>> No.2034017
File: 1.41 MB, 1500x1125, aurora3.jpg [View same] [iqdb] [saucenao] [google]
2034017

last work

>> No.2034092
File: 400 KB, 1000x326, Landrapaintprogress.png [View same] [iqdb] [saucenao] [google]
2034092

Im angry that the first draft of this made it past my quality sensors. That's really gotta be retard territory.

>> No.2034093
File: 537 KB, 800x1340, Landrapaint.png [View same] [iqdb] [saucenao] [google]
2034093

here's the whole thing, haha what a terrible concept

>> No.2034095

>>2033576
Wan't kr0n bashing here an aftershok from thumblr campaign echoing in here?

And Sakimi is legitimately bashed for being shit and no artist that knows how to draw anything would ever respect her.

>> No.2034097
File: 238 KB, 800x1340, Blueline.jpg [View same] [iqdb] [saucenao] [google]
2034097

>>2034093
>>2034092
proportions m8

>> No.2034098
File: 402 KB, 1100x880, 009re_c03.jpg [View same] [iqdb] [saucenao] [google]
2034098

>>2033543
paint the shadows more carefully, think more about the planes
>>2033965
chill bruh

>> No.2034099

>>2034092
First one is the best looking no offense

>> No.2034116
File: 26 KB, 827x331, lying.jpg [View same] [iqdb] [saucenao] [google]
2034116

I'm so confused.

>> No.2034122

>>2034099
Nah no worries. The stylized approach would have definitely been more attractive, had I redrafted a few times along that route to fix all the features being off center. But I wanted to try some heavy duty rendering out while going for a more anatomical and humanish expression. (Wuh oh here comes uncanny valley)

Stylized characters also tend to ease the burden on the viewer making sense of it.

>> No.2034168

>>2033537
bump

>> No.2034211

>>2033968
>You're trying to mimic a heavily yet poorly photoshopped image,
how can i differentiate one from another?

>> No.2034269
File: 204 KB, 835x950, goblin2.jpg [View same] [iqdb] [saucenao] [google]
2034269

>> No.2034331

>>2033967
it's a value block-in, you retard. it's obviously not suggested to be the the final painting, it's a blueprint that you refine from.

>> No.2034363
File: 47 KB, 1244x507, z120b.png [View same] [iqdb] [saucenao] [google]
2034363

>> No.2034381
File: 67 KB, 995x496, ss (2015-03-27 at 06.20.14).jpg [View same] [iqdb] [saucenao] [google]
2034381

>>2033430
Can't give you any tips on coloring from a grayscale but I like it.


Also any critique or opinions on pic related?

>> No.2034382

>>2034381
fucking pinterest button

>> No.2034432

>>2033430
I've found that once you learn how to use them, gradient maps generally give you a lot better colors than overlay layers or other methods. I can't remember how good this video is, but I think it covered some good stuff.

https://www.youtube.com/watch?v=wUeQsUJTz8I

>> No.2034476
File: 1.01 MB, 952x1144, march-27-2015.jpg [View same] [iqdb] [saucenao] [google]
2034476

had to do a lot of adjusting in photoshop to get the colors even remotely right. its snowy and cloudy outside so the light is very blue but im impatient.

5 and a half hour pose with breaks every 20 minutes

>> No.2034491
File: 49 KB, 900x819, treething.jpg [View same] [iqdb] [saucenao] [google]
2034491

did this after a warm up. still rendering the twists of the roots and then gonna work my way up. I think it's kinda boring concept wise, though. Trying to think of something else to add to it

>> No.2034497

>>2034381
Maybe make the stuff coming from the rock more noticeable somehow. From the thumbnail you can't even tell it's there, so I thought it was just a mountain. But other than that I think it looks nice. Love the atmosphere

>> No.2034510

>>2034497
Glad you like it!
That 'stuff' thats coming from the rock wasn't intended. Was just messing around and didnt pay much attention to it.

>> No.2034515

>>2034269
Meepo?

>> No.2034591
File: 509 KB, 768x1024, 40min.png [View same] [iqdb] [saucenao] [google]
2034591

i haven't painted in weeks and it shows

>> No.2034595
File: 644 KB, 1600x1200, Female form on ground.jpg [View same] [iqdb] [saucenao] [google]
2034595

>>2034476
I like the use of complimentary colours (yellow with purple/ violet. You should try different colour combinations, green as light and red as shadow is an interesting one. Very Van Gogh like in terms of mark making.

>> No.2034618

>>2034595
yeah i should take some more notes from matisse for colors.

>> No.2034620

>>2034097
Good fucking lord. And I never saw it, even after six days of dicking around. Thanks mang.

>> No.2034674

>>2034331
Were you born stupid or is this a recent thing with you? I know what a block in is. What you don't understand is when to use certain lighting. Your sorry excuse for a fucking block in ignored the low key atmospheric quality of the original. Your 2 point lighting was stupid to begin with.

Next time you want to try and impress people with your god-damn pathetic paint overs, actually look at the picture before you open your dumb fucking mouth, bitch.

>> No.2034690
File: 52 KB, 1920x1080, Crixuslaughs.jpg [View same] [iqdb] [saucenao] [google]
2034690

>>2034674
Defense anon is defense of his own piece

>> No.2034694

>>2034690
>everyone is a filthy barbarian
>squeaky-clean bleached teeth

i am triggered.

>> No.2034697

>>2034694
Those teeth shine with the power of the patriarchy, shitlord.

>> No.2034719

>>2034476
this one is working.
but.
with the edges of the canvas itself it looks as if you loose focus.
like the hand with the braclets, the mark making should be weaker than the main focal point ,but not that weak.

>> No.2034720
File: 52 KB, 1008x507, z121c.png [View same] [iqdb] [saucenao] [google]
2034720

>> No.2034751
File: 118 KB, 296x300, Crixus-Glares.png [View same] [iqdb] [saucenao] [google]
2034751

>>2034697
>Barbarian
Champion of Capua, by jupiters cock do you live in Thrace?

>> No.2034752

>>2034720
I see a killer whale.

>> No.2034758

>>2034752
now i can't unsee

>> No.2034765
File: 217 KB, 1109x689, SkCld-EditCompare.jpg [View same] [iqdb] [saucenao] [google]
2034765

Could someone help me with this please?

Maybe I've been staring at it too long but I have this nagging feeling the eyes were/are misaligned, or there's some other structural problem. On the left is how it was before, and the right is a rough edit I just did to see if the eyes looked better. I'm flipping it back and forth and sideways and upside down, but I can't seem to fully judge it on my own.
Thanks in advance if anyone could help me sort this out or point out any other glaring structural issues, I really appreciate it!

>> No.2034796
File: 617 KB, 600x813, Capture.png [View same] [iqdb] [saucenao] [google]
2034796

>>2034765

It seemed like the farther eye shouldn't have totally cleared the contour of his nose, so I moved it left just a little bit, then of course there's the dullness of an un-highlighted eye that kind of lends to the feeling of misalignment or visual defocus. I also added a little mass to the pupils to drag them to a more central focal point.

I mean we're talking a few pixels distance of error here. What a bitch amirite? But anyhow that's all I saw.

>> No.2034798

>>2034796
you might want to rework the pupils or pull the iris also a little more left than I did, I definitely didnt go far enough.

>> No.2034799

>>2033430
Very light glazes of Multiply layers.

>> No.2034801

>>2034796
Cool yes it looks better, but uh, which version did you change? lol
Also it looks like you brought the eyes closer together so you mean you moved the eye on the right side of the picture to the left a bit? And yeah I intend to do more with the irises and whatnot, I'm still trying get it set up before I go into final details.

>> No.2034802

>>2033430
Use LAB mode to colorize grayscale.

>>2034799
Multiply darkens the image. The point of colorizing is to keep the values the same, which only LAB can do.

>> No.2034805

>>2034801
I edited the one that was on the right.

Yeah, moved his left eye closer inward so it got more behind the nose.

>> No.2034811

>>2034805
Awesome, I'm glad the edit I did before seemed to be beneficial too. Thanks so much anon, I don't think I ever would have been able to pinpoint it and it was driving me in-fuckin-sane, heh.
Also I just realized I had something in the name field, oops lol
Anyway, back to work.

>> No.2034814

Hey /ic/! I really like landscape paintings, especially works by Florian Aupetit, and have been trying to teach myself the art, but I've hit a wall and I don't really know what to do/where to go. Over the past few months I have watched most of Feng Zhu's videos, a lot of speedpaints, (which I know usually gets you nowhere) tried my hand at painting some stuff, and read up on color theory and the basics of composition. However, I don't have a big enough visual library to pull ideas out of my head. What should I do? Try to paint from reality and build up my visual library? Or continue to paint shit and just practice until something turns out good? I don't have any of the stuff I've made on my computer, but I can assure you it’s not that great. I've also read the sticky.

>> No.2034823

>>2034814
focus on the fundamentals. light theory is everything in painting, it determines form, it determines colour, whatever. you will probably end up doing a lot of things that AREN'T environmental paintings. that doesn't mean you can't do them on the side (since it's what you want to do in the first place), but there are a lot of people who exclusively drew landscapes without understanding any of the fundamentals behind it. and sure, they're alright at landscapes, but that's all they can do.

tl;dr loomis, but seriously just keep working on core skills. make en effort to draw a lot and use resources to guide your learning, not dictate it.

>> No.2034845
File: 189 KB, 733x1500, treeboyinkedsmall.jpg [View same] [iqdb] [saucenao] [google]
2034845

So this was something I was working on a while ago but have given up onfinishing it. I started out using a wacom intous 5 and photoshop, with almost no idea on how to use either.
I was going to try and make him green skined and plant like but found the randomness of tree bark or ivy vines kept anoing me to the point of giving up on anything I did.

>> No.2034850
File: 81 KB, 708x1127, Barbarian_Warrior_J___15_by_mjranum_stock.jpg [View same] [iqdb] [saucenao] [google]
2034850

>>2034845
The musculature is really off. I know it's more child than this ripped dude but the muscles rendered are just lumps that have a vague idea that some form of muscle goes there.

The hand holding the staff is really limp and I have no idea why the end of it is hidden behind the foot.

Also toes are arranged in an arch generally.

I'll leave it to you to have "boys in swimming trunks" to get in your browser history to get more appropriate reference.

>> No.2034859
File: 63 KB, 580x640, image.jpg [View same] [iqdb] [saucenao] [google]
2034859

First time drawing an object (the sword) on SAI, forgive me it looks odd. But please go hard on the critics!

>> No.2034860
File: 185 KB, 1280x752, 201503270916.jpg [View same] [iqdb] [saucenao] [google]
2034860

Finished

>> No.2034861

>>2034859
the sword is he most plausible out of everythign in that picture

also underaged b&

>> No.2034873

>>2034859
even for stylized anime there is so much wrong with the anatomy I'm not sure where to start.

>> No.2034883
File: 263 KB, 917x914, zu1.jpg [View same] [iqdb] [saucenao] [google]
2034883

made another panel. i don't think it's working too well. what do you think?

>> No.2034919

>>2034883

great use of texture

>> No.2034921

>>2034860
i thought you were super saijan from the thumbnail

>> No.2035003
File: 101 KB, 730x888, valueman.jpg [View same] [iqdb] [saucenao] [google]
2035003

The quest for values continues, should i have pushed them more?

>> No.2035010
File: 146 KB, 800x877, 2hard.jpg [View same] [iqdb] [saucenao] [google]
2035010

how the fuck do you paint

(yes I know proportions are wrong, muhstyle.jpeg)

Also really basic question but how do I stop the 10 billion mini circles that appear when im drawing with a lower flow

>> No.2035014

>>2035010
>how the fuck do you paint
I suggest you try painting a study from a reference first. Your issues are with drawing and value because you don't know enough to paint it without reference yet.

>how do I stop the 10 billion mini circles that appear
Open the brush window and you can change various settings. Play with the spacing until you find what you like.

>> No.2035016

>>2035003
If you want the complete set, why not. Remember, values are relative. Well, there's probably some light parts that could be pushed a bit. Other than that, just refine your technique. It's looking muddy.

>> No.2035017

>>2035010
Don't use Photoshop, it's a pile of trash.

Use Manga Studio or Corel Painter, even MyPaint, SAI, Krita, TVP, they are all far superior software for illustration and digital art.

Photoshop doesn't even have a HSL color wheel, give me a fucking break. And the brush engine is a fucking joke, Photoshop looks like MS Paint compared to Krita and Painter.

>> No.2035021

>>2035017
Yes, that's why Photoshop is the most commonly used program amongst professionals

>> No.2035024

>>2035014
Yeah no i do a ton of studies already, to the point of where that's all I can do. Trying to figure out a balance between the two tbh, (although I'm aware I should be using refs for creative work)

I'll do some studies real quick and post back~

>> No.2035027

>>2035021
It's pretty good software for photobashing and gimmicky effects, that's about it. It's not designed to be used in illustration and art. Like wow, you can't even control the transition curve of gradients, which is easy to do in almost every program I named.

Anybody starting out, like the person I replied to, should avoid Photoshop and its shitty, limiting feature set. I strongly recommend Painter and MS5 instead, or SAI 2 for a much more simplistic solution. Sketchbook is OK but the brush customization is just laughably restrictive.

>> No.2035031

>>2035027
>It's not designed to be used in illustration and art.
Even though there's shitloads of proof on youtube? And most pro illustrators and concept artists use it?

>> No.2035033

>>2035027
my fucking sides

>> No.2035039

>>2035027
>photoshop is called photoshop
>used to touch up images or to "shop" images to look dramatically unreal
>somehow the function of this tool is not powerful enough to create art and illustrations

>> No.2035046

>>2035031
Professional concept artists are inept morons who only do what's popular regardless of how idiotic it is, who would've fucking thought? Kind of like yourself. "Most pro illustrators use it so it must be the best", how much a fucking tool can you be? The Adobe abandonware known as Photoshop is taught at schools and used by many companies that have licenses purchased by half-blind suits. The Photoshop feature set regarding digital art and illustration is objectively trash, the brush engine is objectively trash, outdated and extremely limited; anybody who has actually had Painter, MS5 or even Black Ink open on their desktop for more than 5 seconds would understand this.

>> No.2035056

>>2035027
>>2035046

these are the kind of retards running around here now. oh boy /ic/ there is no saving you.

>> No.2035060

>>2035046
if it works for him it works for me

https://www.youtube.com/watch?v=nImc75t8gWk

>> No.2035062

>>2035056
>>2035060
Post your art.

>> No.2035066

>>2035016
Thanks man, anything specific i should focus on to reduce the mudiness?

>> No.2035068

>>2035066
Use more soft brushes, directional brushes, gradient brushes, quick masks, blend stuff and less Photoshop

>> No.2035071

>>2035062
I'm this anon

>>2031418
>>2029034
>>2035010

I'm bad but I'm just saying that I'd rather follow a professional, since changes are they know what they're doing!

>> No.2035077
File: 1.06 MB, 983x1300, Fitz.jpg [View same] [iqdb] [saucenao] [google]
2035077

crits please ?

>> No.2035079

>>2035046
Are you retarded or something. You can use any software to make art its just the way you use it. I'm using photoshop cs3 and I think there are minimal to none limitations compared to SAI or other softwares. Also what's your problem with the brush engine. It all comes from your arm movement not from any stabilizer. And the brush customization is superior to other softwares. Again it's just the way you use it.

>> No.2035081

>>2035068
Thanks for the tips, gonna do some experimenting then.

>> No.2035093
File: 112 KB, 736x1120, tumblr_ng7datVvTN1qcpt9eo1_1280.jpg [View same] [iqdb] [saucenao] [google]
2035093

>>2035066
Generally, what this guy said >>2035068
But just by doing more studies, you learn how to work more efficiently to reduce those muddiness.

The muddiness happens when some of the values looks like it does not belong there, as in, there may be splotches of dark in lit areas and vice versa. It is also caused by the values not being uniformed and are over the place. There are no major ones in your painting, but the overlapping of your brushstrokes cause it to look muddy. Just clean up your work process. Define the values into 3-5 major ones. Set the midtone, set the shadow area and lit area, then refine and blend where it fits.

The other thing that you (and some others) might have looked over is shapes. Using your roundbrush and overlapping strokes, causing the shapes in your painting being lost. You don't want them to be lost as it makes your painting 'sing', in a way. It makes the image more readable, looks cleaner, and more compositionally stronger. Find the shapes in your paintings (such as shadow/ lit areas/ facial features) and emphasize them. Even simplify them if you want to experiment.

Pic related : Shapes. It's slightly stylized, but it is one of the examples of the strength of shapes if you can wield it properly.

>> No.2035096

>>2035046
>"Most pro illustrators use it so it must be the best"
He never said that, just that it was very viable.

And is it a viable program, otherwise most people (who are all better than you) wouldn't be using it, kek.

>> No.2035109

>>2035093
Much appreciated.

>> No.2035132

>>2035071
So you're saying that no professional has ever used software other than Photoshop and no illustration produced outside Photoshop has ever been at a professional level? Fascinating

>>2035079
The brush customization is actually pathetic compared to Krita, Painter, others. To understand this you'd actually to look at what those programs offer. Say you want the tip of your soft brush to be more like a pinch falloff instead of linear.

Well fuck, Photoshop doesn't let you customize the falloff, so you start doing a custom tip. Bust out the gradient tool and - fuck, can't actually customize the falloff curve on the gradient either. So you make a linear gradient and use the curves filter. Shit, it uses Catmull-Rom instead of Bezier, say goodbye to curve accuracy. And now you have banding unless your project is at least 16bpc.
Could've saved all that trouble because Krita allows you to set the falloff curve directly, Painter has various falloff presets including pinch, plus a superior gradient tool, MS5 gradient tool comes with bezier curve per stop.

This doesn't even begin to cover.. per-tool pressure sensitivity, advanced perspective tools, guides, heightmap textures with light rendering, stroke vectors with per-vertex pressure that can be changed to any custom brush later, the productivity gains are immense. y'all mad

>> No.2035135

>>2035132
You're not supposed to treat photoshop as a traditional like tool. There's a specific logic style to it.

>> No.2035140 [DELETED] 
File: 380 KB, 2000x1372, how far.jpg [View same] [iqdb] [saucenao] [google]
2035140

Do you guys think its worth trying to render everything on a study, if ever? feels like so much busy work, no clue how to not use hard round though


>>2035132
No I'm saying professionals use it, and I'm very familiar with the program (outside of painting) so I don't see a reason to not use it.

>> No.2035141

>>2035132
Out of curiosity, has Photoshop killed your pet cat or something? You sure have some hate boner for it, for some reason. Calm down m8.

Also,
>acknowledges that there are professional level illustrations done with Photoshop and that many professional artists use it
>'i-i-it cannot illustration, guise! Please listen to some dumbass Anon on /ic/ instead of acknowledging the obvious fact that Photoshop is a very strong and competent program that offers functions that you can't get in those other programs!'

>> No.2035144
File: 203 KB, 1300x892, resize.jpg [View same] [iqdb] [saucenao] [google]
2035144

Do you guys think its worth trying to render everything on a study, if ever? feels like so much busy work, no clue how to not use hard round though


>>2035132
No I'm saying professionals use it, and I'm very familiar with the program (outside of painting) so I don't see a reason to not use it.

>> No.2035149

>>2035144
At your stage, I don't recommend rendering everything. Focus on grinding so you can nail those proportions and values down. Also, why are you doing grayscale when your subject is in colour?

>> No.2035152

>>2035141
Of course it can illustration, doesn't mean it should, or you should. I'm talking about which programs are objectively better, more advanced and feature-complete, which Photoshop certainly is not. You CAN waste your time in an inferior program, you can even use MS Paint for all I care, I'm just pointing out that better options with more efficient workflows and toolsets exist.
The real question is how autistic do you have to be to stick to this garbage program which has been obsolete for years? Not even considering that it hasn't improved in around 10 years.

>> No.2035154

>>2035149
I've hardly painted in photoshop so I was just trying to keep it relatively basic to start. I guess I should be thinking about color palettes and whatnot though. Thanks

>> No.2035158

>>2035152
>Not even considering that it hasn't improved in around 10 years.
And you've shown that you actually don't know what you're talking about. Not to say that wasn't obvious from the start, but this is concrete evidence so to say.

Now quit getting butthurt that people are using programs you don't personally like :'^(

>> No.2035161

>>2035154
Don't listen to him. At your level you should be learning value. If you jump into it and try to do color and value on this piece at the same time you'll easily be overwhelmed.

>> No.2035162

>>2035158
Uhm, I've actually used Photoshop for 10 years so yeah. Never seen something make so little progress in that amount of time, it's the Madden of software.
The best part is STILL no HSL triangle, STILL no HSV triangle, STILL a square color selector for a triangular color model, just epic

>> No.2035165

>>2035161
>Don't listen to him. At your level you should be learning value
T-that's what I said, though. I was just questioning why he was doing a grayscale with a coloured image.

>> No.2035166

>>2035162

you are like that rich faggot kid at lanparties who would always have the newest top notch expensive hardware and still get reked by everyone else who was using a ball mouse. and then you would cry like a little bitch faggot

'WAAAA BUT I HAVE EXPENSIVE GAMERMOUSE WAAA WHY I STILL LOSE?'

>> No.2035167

>>2035162
>Using HSL / HSV

lel check out this pleb

>> No.2035169

>>2035162
Let me correct myself then: you don't know what you're talking about and you're fucking stupid if you don't know any of the upgrades since... CS3?

Regardless, no body cares. Go shill Krita somewhere else or something.

>> No.2035171

>>2035165
Ohh I like to work like that, I think that it's decent practice, especially since real life observational stuff is never really black and white

>> No.2035192

>>2035171
You should do grayscale studies and then work on colour afterwards, because your values are quite off and you shouldn't study like that, really.

Being able to eye-pick values takes practice, and it takes even more practice to eye-pick colours. You're in absolutely no stage to be eye-picking values from colours, which is a pretty dumb way to be studying values and makes it harder for you (in a bad way). Do your value studies with grayscale image.

>> No.2035199

>>2035162
Good job using esoteric tech talk to justify your point. I'm sure you're just upset that no matter how good a program you use your art is still shit.

>> No.2035200

>>2035162
Using it a couple of times in your grade/middle/highscool computer class and then not touching it for years doesn't count you ninny. If you've been using it in a professional context for 10 solid years you should have something decent to show for it riiiiiiiiiight?

>> No.2035252

>>2035077
The jacket is disproportionally poorly rendered compared to the head, which is quite well done.

Consider reworking the jacket. It's just so stale. Also consider keeping some parts more loose and adding more details to other parts to help create a bit more contrast.

Looks good so far. Overall I feel it's just asking for more detail.

>> No.2035345
File: 137 KB, 694x1159, valueflemming.jpg [View same] [iqdb] [saucenao] [google]
2035345

>>2035003
>>2035016
>>2035093
Heading in the right direction?

>> No.2035347

>>2035345
>Heading
heh

>> No.2035369
File: 6 KB, 516x327, f.png [View same] [iqdb] [saucenao] [google]
2035369

this happens every time i try to draw a circle
it lags at first and then makes a straight line before following the pen

i already restarted the computer, downloaded latest driver, and restarted again

>> No.2035384
File: 32 KB, 1008x494, z123b.png [View same] [iqdb] [saucenao] [google]
2035384

>> No.2035413

>>2034919

thanks anon

>> No.2035415

>>2035345
You will always be judged for the worst portion of your painting
So fix that chin

>> No.2035423

How do i draw fur?

>> No.2035428
File: 45 KB, 460x311, sphere01.jpg [View same] [iqdb] [saucenao] [google]
2035428

>>2035345
It's much better than your previous attempt! Good form read, and is looking clean too. It's pretty blocky right now, so you may choose to ease some of those shapes by blending them in, or leave them like this, looking stylized. Your choice.

Based on your lighting direction ( top right), there should be some cast shadows from the nose, and the right side of his face and shoulders will be in the shadows. Try to use your cast shadows since it's one of the key components of showing volume, and also it enhances the realism factor. Karla Ortiz talked about using cast shadows, and I find them to be good in these cases. But you may have to judge how dark the cast shadows are, based on the strength of the light.

Anyway, right now you can try pushing the values slightly, and refine them. Specular highlights in some spots can be used to indicate light direction. If you want, you can also have bounced light coming from the the opposite direction. Bounced light is good as it shows clearly the core shadow, enhancing the form of the subject. You can experiment with this.

If unsure, you can look for refs. You can find plenty of lighting refs in dA. Kxhara has one if I'm not mistaken.

>> No.2035473
File: 332 KB, 2048x1536, CAM00045.jpg [View same] [iqdb] [saucenao] [google]
2035473

Screw it, it's WM weekend. Thoughts?

>> No.2035478

>>2035473

Ha ha wtf the nostrils are larger and lower than the tip of the nose and the line defining the bridge ends in the middle of a nostril.

And the top of his head is shaped like a muffin.

>> No.2035486 [DELETED] 
File: 652 KB, 672x756, sakimishit.jpg [View same] [iqdb] [saucenao] [google]
2035486

just posting here anonymoosly ^_^

What do you think of that cool artist Sakimichan? I hear shes a girl! =P

>> No.2035517
File: 955 KB, 1405x1843, castle.jpg [View same] [iqdb] [saucenao] [google]
2035517

1 hour, not referenced, tried "playing with color" shit. /ic/ have any suggestion for color studies?

>> No.2035529

>>2035517
The color of the ground is looking a little muddy.

You ever read "Color and Light" By James Gurney? It really opened my eyes to colors in different light settings and composing pallets.

>> No.2035532
File: 190 KB, 396x404, emeotoids.webm [View same] [iqdb] [saucenao] [google]
2035532

I maed an animation :)

>> No.2035537

>>2035529
I'll check it out the book anon, thanks for advice. Also, i wanted a muddy one and looks like i has this kind of looking. Thanks to fucking spagetti monster we have anons like you.

>> No.2035540

>>2035486
fucking idiot, its already over nobody cares

>> No.2035545
File: 495 KB, 612x611, i drew this.png [View same] [iqdb] [saucenao] [google]
2035545

i used reference, but it ended up rather stylized

>> No.2035559

>>2035545
Is he practicing how to kiss with his hand?

>> No.2035586
File: 453 KB, 1074x1280, march 28 2015.jpg [View same] [iqdb] [saucenao] [google]
2035586

>>2034476
went and drew this lady again today. was drawing it in my lap in a really crowded room after 7 hours of drawing so its a little wonky.

>> No.2035587

>>2035559
i think????

>> No.2035589
File: 502 KB, 968x1296, march 28 2015 1.jpg [View same] [iqdb] [saucenao] [google]
2035589

>>2035586
also did this today. just a quick 40 minute drawing

>> No.2035612
File: 1.84 MB, 2102x3096, lockstock_FS02.jpg [View same] [iqdb] [saucenao] [google]
2035612

>>2035586
Not too crazy about the foreshortening in this one. The feet and legs, the parts closest to us the viewer, actually look proportionally smaller than her torso/head. It should be the other-way around.

>> No.2035630
File: 134 KB, 900x1017, frogger.png [View same] [iqdb] [saucenao] [google]
2035630

Fighting frog WIP

>> No.2035640

>>2035612
yeah i got lazy. aesthetically it works or i would've scrapped the whole thing and not posted it. proportionally it's all over the place and not in a particularly endearing way.

>> No.2035688
File: 2.52 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
2035688

Wip will add some monster going after the heroine.
That moment when you gotta quaff a potion while being attacked.

>> No.2035726

>>2035688
that moment when you add to your picture like a collage instead of laying it out first

>> No.2035733

>>2035612
>tfw she hasn't uploaded anything new in years
;_

>> No.2035760
File: 337 KB, 1263x816, 20150328_205635.jpg [View same] [iqdb] [saucenao] [google]
2035760

Tried using fountain pen + water brush

Only thermal tags seem able to wash the ink :/

>> No.2035762

>>2035760
poo poo

>> No.2035763

>>2035760
*this ink.

Btw could you guys recommend me a good fountain pen + ink just for drawing?

Here I was only able to get a $9 pilot fountain pen. Also like I said before this ink doesn't "melts" in normal paper.

>> No.2035766
File: 278 KB, 931x642, 28MARS2015.png [View same] [iqdb] [saucenao] [google]
2035766

started those

>>2034363
hehe I like this, would have been nice if he had like 3 heads and each one of em was doing a different thing smoking, doing coke or whatever

>> No.2035770

>>2035545
This happened because you weren't paying any attention to the reference. You're symbol drawing [drawing what you think an eye looks like and not what an eye really looks like], not drawing what you're looking at.

>> No.2035773

>>2035766
I really like it. My only thing is that I'm having a hard time imagining how the dog would walk around were it to be animated.

>> No.2035782
File: 36 KB, 408x384, u65j.png [View same] [iqdb] [saucenao] [google]
2035782

>>2035773
hmmm I don't know, something like that maybe? But you're right it'd be kinda weird. Fortunately I won't animate any of those

>> No.2035788

>>2035782
That looks p gud tbh.


What are you using these characters for? Just a piece or are they going to be in a comic or something?

>> No.2035790

>>2035788
just practice, mostly for colors, I'm terribly afraid of putting color on my stuff

>> No.2035791

>>2035790
It's lookin good, my man. keep it up.

>> No.2035795

>>2035766
the chain-it feels like it could be made of styrofoam. Like, I want to see how heavy it is , maybe have it deforming his fat ever so slightly, or in some way being more affected by gravity.

>> No.2035799
File: 3.84 MB, 1250x1608, one of em.png [View same] [iqdb] [saucenao] [google]
2035799

trying out some new mark making techniques.
That green face on the left is based on something i saw on /ic/, and I loved it so much, but I don't remember what it was

>> No.2035802
File: 145 KB, 500x647, page11(2).jpg [View same] [iqdb] [saucenao] [google]
2035802

How could I
make this better?

>> No.2035807

>>2035802
in the last panel, you have a little bit of contrast in your mark making from the foreground figure to the background figure, but you could push that space even more by adding detail and a little line weight variation to the woman in the front.
in the first two panels, there is something going wrong with her skirt. I think I know what you are trying to imply the legs are doing (her left leg is forward) but it still looks awkward. The perspective of those chairs makes no sense also

>> No.2035809

>>2035802
Background?
When posting comics, it's also good to give some context.

>> No.2035812

>>2035802
try making them look a little more unassuming in the first panel.

>> No.2035814
File: 127 KB, 410x423, KillerM.png [View same] [iqdb] [saucenao] [google]
2035814

>>2035795
yeah, could have made it sag a bit more

>> No.2035868

>>2031440
Requesting Boot Monsters.

>> No.2035915

>>2035726
The idea was laid out in my head..
Or I was just improvizing

>> No.2035951
File: 1.11 MB, 960x1280, mister lister's sister fister.png [View same] [iqdb] [saucenao] [google]
2035951

I'm trying to figure out how to get human form down. I've got faces and bodies down pretty well, still struggling with feet, but I like how my hand turned out.

And yes I'm aware the thumb is off, I masked off the nail before starting the drawing, and that is what resulted with what I had at the end. Any other advice?

>> No.2035962

>>2035915
you sound so defensive that youre uncertain of what youre even saying

>> No.2035971
File: 1.01 MB, 2560x1600, artflow_201503290024.png [View same] [iqdb] [saucenao] [google]
2035971

>> No.2036008
File: 17 KB, 902x518, z124.png [View same] [iqdb] [saucenao] [google]
2036008

>> No.2036082

>>2035428
Thank you so much for this!

>> No.2036091
File: 374 KB, 696x985, faec_ag.png [View same] [iqdb] [saucenao] [google]
2036091

may I ask for critique on this?

>> No.2036130
File: 649 KB, 600x904, lels.png [View same] [iqdb] [saucenao] [google]
2036130

P-please be gentle

>> No.2036150

>>2036130
You're getting somewhere with textures and lighting, but your drawing is holding you back a bit. Also learn a bit about color theory, those colours arent very nice to look at. Not awful by any means though, just lacking in some departments

>> No.2036159

>>2036150
Thanks for the reply

>> No.2036266
File: 65 KB, 864x455, 196136.jpg [View same] [iqdb] [saucenao] [google]
2036266

>>2036091
is he wearing lipstick? if not the lips are much too dark and off-color.

What the hell is smeared across the bottom of his nose? More lipstick?

This looks like keanu reeves. His lips are pink.

>> No.2036269
File: 55 KB, 600x880, _Hands___7_by_mjranum_stock.jpg [View same] [iqdb] [saucenao] [google]
2036269

>>2035951
The palm looks very short. The thumb is messed up but you already know that. Sketchout the general shape of the hand and whatnot before masking off a key feature.

The values feel much too dark and extreme overall.

>> No.2036271
File: 15 KB, 500x205, hands-fist-set-3.jpg [View same] [iqdb] [saucenao] [google]
2036271

>>2036269
cont.

Seriously, not every area of shadow has to go to 9/10 of the value scale.

>> No.2036301
File: 1.27 MB, 1944x2592, IMG_20150329_125803172.jpg [View same] [iqdb] [saucenao] [google]
2036301

My latest watercolor, opinions?

>> No.2036457

>>2036456
>>2036456
>>2036456

fresh bread

>> No.2036478
File: 300 KB, 1569x1400, circus.jpg [View same] [iqdb] [saucenao] [google]
2036478

This illustration is supposed to show a group of circus artists/freaks who should work in a fighting game. Though now after a while I feel that some of the designs are a bit bland. I need some fresh eyes. Anything that catches your eye?

>> No.2036482

>>2036478
All the girls have sameface. Try throwing in some different facial features or ethnicities or something for variation, dude.

>> No.2036483

>>2036457
> 40 posts early

>> No.2036484

>>2036478

love how you arranged the characters. fantastic job on that.

>> No.2036486
File: 69 KB, 1052x518, z126b.png [View same] [iqdb] [saucenao] [google]
2036486

>>2035766
thank you

>> No.2036487

>>2036478
Get more variation on the female characters. You have that very common issue where your female characters can easily be swapped with a different hairstyle and clothing.

You stylize the two adult male characters, so at least stylize one of the female characters. Your male characters (barring the child, I guess) appear more interesting as they aren't as generic.

>> No.2036491
File: 88 KB, 677x785, roman.jpg [View same] [iqdb] [saucenao] [google]
2036491

>> No.2036499

>>2036491
push your values m8
got the ref?

>> No.2036507
File: 54 KB, 500x497, h2_12.233.jpg [View same] [iqdb] [saucenao] [google]
2036507

>>2036499

>> No.2036553
File: 162 KB, 677x785, Blueline.jpg [View same] [iqdb] [saucenao] [google]
2036553

>>2036507
>>2036491
i made a quick paintover, hope you dont mind
i wouldnt reccomend using white bg if you are still having trouble with values
you could also do a line drawing, maybe just for the general placement of everything
and watch this, i think it could help you out more
https://www.youtube.com/watch?v=6Pd0xqPzKCc

>> No.2036597
File: 84 KB, 663x785, roman2.jpg [View same] [iqdb] [saucenao] [google]
2036597

>>2036553
Should I start from a gradient to get the light attenuation in correctly?

>> No.2036627

>>2036597
Imho i think you should work more on line drawing accuracy to then go in to with shapes
My advice would be to start with line, reduce opacity and find shadow pattern then turn the form as best as you can, put some reflected light and finish it with higlight in the right places.
And cmon man, do the neck/shoulders!
You should also learn head construction and surface anatomy to not only rely in the 2d information but also your understanding of the 3d forms, which will also help you decide the type of edge you should do. Iirc chris legaspi has a tut on this with a skull(cgpeers ;) )
After some practice you should be able to do them "alla prima" if you want. But as Ron lemen says in that video, begginers should learn first a pathway to then create their own.
Good luck and dont give up anon!

>> No.2036696
File: 124 KB, 677x918, roman line.jpg [View same] [iqdb] [saucenao] [google]
2036696

>>2036627
I usually start from a rough line sketch. Should I do a refined line drawing before going into tone?

>> No.2036710
File: 790 KB, 1000x1312, castle.jpg [View same] [iqdb] [saucenao] [google]
2036710

I give this >>2035517 more hours and details. Clouds and the castle have not finished yet.

>> No.2036715

>>2036710
This is great! You are going to be the next Craig Mullins.

>> No.2036761
File: 2.72 MB, 500x276, rain3_by_arsenixc-d67owr1.gif [View same] [iqdb] [saucenao] [google]
2036761

>>2036715
Feel like this is a bait, but i'm not sure.

>> No.2036788

>>2036266
Thanks for the critique, will work on this =)

>> No.2036808
File: 402 KB, 1500x1313, 2432542.jpg [View same] [iqdb] [saucenao] [google]
2036808

>> No.2036878
File: 70 KB, 336x495, 125a08f487f6684258eb164d11978d47.png [View same] [iqdb] [saucenao] [google]
2036878

Other than the hips being pivoted awkwardly is there any other anatomical mistakes?

Also, I'm looking for this to be a tad more expressive, any suggestions are welcome. c;

>> No.2037034
File: 385 KB, 1296x968, la foto(6).jpg [View same] [iqdb] [saucenao] [google]
2037034

Shit picture because its taken with my phone.
Sketchbook doesn't fit in the scanner :^(

Any commentary is welcome.

>> No.2037117

>>2036482
>>2036484
>>2036487
Thanks a bunch. Good points. I also realized some other things myself now.

>> No.2037273

>>2036878
most of it is wrong, study anatomy... sorry pal

>> No.2037373

>>2032910
>>2032952
Use the background color of the reference pictures, it's easier to determine values that way

>> No.2037376

>>2033674
akkor már hárman vagyunk :^)

>> No.2038323
File: 671 KB, 1598x2144, 16348668173_dab616d3ac_o.jpg [View same] [iqdb] [saucenao] [google]
2038323

Come at me faggots

>> No.2039118
File: 1.70 MB, 1588x1024, yeahyo.png [View same] [iqdb] [saucenao] [google]
2039118

>>2038323
Hey man looks great. I think I can help on this though. It's more of a matter of taste and style but maybe you could try make the lines on the hat follow the shape of the folds and creases. It helps make things look less flat (although having the hat as just a flat mass could look cool I think...).

Actually I'm not even sure if you did follow the shape or not, I think you're using the wrong paper for this. The grain is big and you're losing a lot of details (Unless it's what you were aiming for).

Check out Leyendecker's sketches, he's a beast at this. Actually check all of his stuff, really worth it.

>> No.2039120
File: 56 KB, 600x800, leyendecker_manstanding.jpg [View same] [iqdb] [saucenao] [google]
2039120

>>2039118
>>2038323
here

>> No.2039176

>>2035532
I have no complaints but the framerate and quality of picture

>> No.2039370

>>2038323
learn how the face works

>> No.2039420

>>2039118
I know the paper isn't made for detailed stuff but I actually didn't intend to do the hat, I know it kind of brings the thing down.>>2039370
Lol, tell me big guy, let's see some of your works, the face is basically the same as my reference and I don't notice any flaws.

>> No.2039667
File: 44 KB, 446x400, 1364090221464.jpg [View same] [iqdb] [saucenao] [google]
2039667

>>2039420
>gets critique on a critique board
>abloobloo let's see some of your works big guy

Do you want to get better at art or no? If you're this good then don't post your shit here go sell it. If your drawing gives someone the impression that you don't know much about anatomy/planes of the face there's a reason

>> No.2040243
File: 48 KB, 326x287, paulie (2).jpg [View same] [iqdb] [saucenao] [google]
2040243

>>2039667
>look at me being a stupid prick
>hurr durr you need to learn faces
>WOAHHH what's your problem dude, he just tried to help you

Are you fucking serious? Go red line it or shade it yourself please, I am sorry but "learn face" is not constructive criticism or any kind of critique at all.
If you want to get a proper response then write a proper sentence