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/ic/ - Artwork/Critique


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File: 187 KB, 796x600, drawthread.jpg [View same] [iqdb] [saucenao] [google]
2024059 No.2024059 [Reply] [Original]

Previous Thread: ??? (seriously where is the draw thread)

Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.2024123
File: 73 KB, 482x622, image.jpg [View same] [iqdb] [saucenao] [google]
2024123

Help me

>> No.2024136
File: 203 KB, 578x427, sketch.png [View same] [iqdb] [saucenao] [google]
2024136

is this composition okay? (dont mind the shit perspective, i'm gonna go in and actually plot it once i get my composition down.)

>> No.2024168

>>2024136
>cut off foot
make the shot wider to include the foot, ruins entire composition

>> No.2024217

>>2024123
Loomis
Bargue Course
etc...
besides the general anatomy problems i can't tell where the lighting is coming from

>> No.2024218
File: 213 KB, 585x427, sketch.png [View same] [iqdb] [saucenao] [google]
2024218

>>2024168

is this better?

>> No.2024237

>>2024218
Both her toe and her head/hands are creating pseudotangents with the frame of the image. I can't even tell really what her pose is supposed to be.

>> No.2024268
File: 40 KB, 505x757, f3fanart1wip1.jpg [View same] [iqdb] [saucenao] [google]
2024268

Is it ok with general masses, anatomy and tone?

>> No.2024283

>>2024237
yeah i think i'm just going to have to rework this from scratch, every time i look at it it gets wonkier

>> No.2024291
File: 284 KB, 1000x1269, 6.jpg [View same] [iqdb] [saucenao] [google]
2024291

So this is a sketch page of mine. I need some feedback on the woman (in the faces above her too if you don't mind), but mostly on the woman's body, since I suck more with those

I'm in doubt about the legs mostly, I'm not sure if the one she's lifting is in good proportion and perspective.

When it comes to the hips I think maybe the left side of her hip should go a little wider in proportion with her right side, wich also don't know if it's well done.

I didn't pay attention to her neck/hair/face, so the part of the neck that gets close to her ear should be thinner, I know.

I don't know if there is anything else wrong. Maybe her head is a little too big, I think I tend to do that.

>> No.2024293

>>2024291
Also, it all comes from my mind so I don't have a real pic to check.

>> No.2024295

>>2024291
Funny how the faces are actually pretty decent but the body is so bad and disproportionate.

Basically you need to study up on anatomy and gesture more, and through that you will also learn more about proportions. I feel like a redline won't help you that much--what you need is just experience.

A trick you can use is to do a very small drawing on the side, just getting the pose/gesture down with a mannikin, then once you have that you can go to the larger full drawing without all the mannikin crap.

>> No.2024298
File: 183 KB, 800x800, freck.jpg [View same] [iqdb] [saucenao] [google]
2024298

Am I as good as kron????

>> No.2024301

>>2024298
Needs more chromatic aberration

>> No.2024304

>>2024295
yeah, I almost never do bodies. I'll do et. Thanks

>> No.2024329
File: 488 KB, 2448x3264, O5wM9VK.jpg [View same] [iqdb] [saucenao] [google]
2024329

Idk I think I may have fucked this one up with some bad inking in some parts, and I need to figure out what the FUCK to do with those god damn hands.

>> No.2024381 [DELETED] 
File: 49 KB, 868x488, z109b.png [View same] [iqdb] [saucenao] [google]
2024381

>> No.2024482

>>2024291
>>2024329
new sketchbook thread is here btw:

>>2021215

>> No.2024603
File: 50 KB, 868x488, z109b.png [View same] [iqdb] [saucenao] [google]
2024603

>> No.2024628

>>2024329
cool idea, i like it

>> No.2024636

>>2024268
the balance of the pelvic area and legs looks stiff and unnatural. i assume she's supposed to be walking towards something, right? but there's almost no depth between her feet, nor do they overlap each other, so when we see her knee bending like that it makes her look like she's about to sit down.
it almost looks her pelvis is going INWARD telling by the sloppy construction of the top of her pants. now if she was leaning forward that would make some sense but she obviously isn't.
your spatial relationships are completely fucked.
her chest and stomach area also seems to be way too small, or her legs are way too long.
we should probably see much blue bounce-light on the figure and floor...would probably help with the comp to since she's have a clearer gesture from the thunmbnail.

>> No.2024638

>>2024636
*see more blue bounce-light

>> No.2025957
File: 243 KB, 1210x1506, nox1.png [View same] [iqdb] [saucenao] [google]
2025957

I just want to make work with muted palettes and extensive linework. Probably needs more going on in the background.

>> No.2025980

>>2025957
Your lines look like shite. It looks like the pencil tool in Ms paint, get some nice brushes and use photoshop.

>> No.2025986
File: 102 KB, 461x825, azes.png [View same] [iqdb] [saucenao] [google]
2025986

>>2024329

oh wow, well we both did a strange faceless woman with a chest ruby on her or something..

>> No.2025995
File: 57 KB, 200x293, Pixel ORT.png [View same] [iqdb] [saucenao] [google]
2025995

>trying to pixel art for the first time
>considering suicide already

..any tutorials?

>> No.2025997
File: 1.02 MB, 5472x3648, Portfolio01_Take02.jpg [View same] [iqdb] [saucenao] [google]
2025997

First painting i did in Photoshop. :) Not really satisfied with it, everythuing is too saturated. :S

Anyways critiqe is welcome.

>> No.2026003

>>2025995
you might want to reconsider making your perspective grid the thing with the highest contrast in your image. how can you expect to even see what you're drawing?

>> No.2026005

>>2026003

it's just a grid, it will be removed or painted over later lel

>> No.2026006

>>2026005
yes but in the meantime i have no clue what y ou even drew there because ther red and gray has no value difference between it and the grid is obscuring everything

>> No.2026007
File: 484 KB, 778x1100, liten.jpg [View same] [iqdb] [saucenao] [google]
2026007

>>2025957
Try using a darker value of the skin color for the lines instead of black or maybe simplifying the linework. all the little lines are a bit distracting imo.

crits/thoughts on this?

>> No.2026063
File: 178 KB, 641x1000, stiffposewip.jpg [View same] [iqdb] [saucenao] [google]
2026063

rendering this for an assignment.

>> No.2026066 [DELETED] 

Can I /r/?
hooded orange track suit + winter face mask + prescription goggles

>> No.2026067

>>2026066
Enjoy your ban.

>> No.2026382

>>2026007

Thanks

I think the left eye should be more in-ward. Typically tear ducts will align vertically with the edge of the nostril.

I want to say the head is a tad too large, lengthwise.

I love those skeletons, the whole thing reminds me of this old film called "The Rapture"

>> No.2026390

>>2025980

They partly look like shit because I had to resize the image 3x smaller than what it is, so it's all compressed and what not. it's like 2300+ x 3200+ or something around that.

>> No.2026395
File: 178 KB, 700x805, dollgirl.jpg [View same] [iqdb] [saucenao] [google]
2026395

Something looks off /ic/

>> No.2026398

>>2026395

Tiny arms, soulless eyes, no eyebrows.

Youre colours are gorgeous though gg

>> No.2026624
File: 313 KB, 874x1240, dress-2.jpg [View same] [iqdb] [saucenao] [google]
2026624

I'm stuck.

I don't like how it looks but i have no idea how to make it better. please give me any hints.

>> No.2026681

>>2026624
Well, first of all you should consider redoing most of it, the idea isn't that bad but the execution is.

It looks like the flowers are just gonna slip down her hand any minute, both upper arms are WAY longer than they need to be, the boobs are not in the right place and as it seems the right boob is kinda merging with the skin, which creeps me out.
Futhermore you should work more on the raw sketch than the coloring.
I might add a redlining later.. when I'm in the mood.
But keep trying and get some damn refrences.

>> No.2026689

>>2026395
>>2026624
please fuck off to your anime thread.

>> No.2026690
File: 206 KB, 847x1240, girl.jpg [View same] [iqdb] [saucenao] [google]
2026690

>>2026624
Unless that's a crop of a bigger picture, the composition makes no sense; before anatomy, proportions aht the like, you gotta think about what's going on in the picture as a whole, first and foremost

>> No.2026702

>>2026690
Thanks a lot, man.
I will use this to redo my own thing.

>> No.2026704

>>2026063
Materials are all kinda the same feeling. I suggest getting some ref for things and really try to differentiate each material and nail their textures and interactions with light.

Design-wise it's a bit boring too. I would probably have more layering of things and also some sorts of patterns of filigree to break things up and get some smaller more interesting shapes in there.

>> No.2026718
File: 170 KB, 700x805, dollgirl2.jpg [View same] [iqdb] [saucenao] [google]
2026718

>>2026689
s-sorry for offending you bro
>>2026398
Thanks, i really fucked up the arms without seeing it there; eyes and eyebrows are on par with the character!

>> No.2026730

>>2026718
Think about perspective, if the arms are coming forward with the hand out it would be closer to the viewer you need to think about forms in space, what is in front of what and what is behind something.

The hands would be bigger and the arms would be foreshortened.

>> No.2026768
File: 1.01 MB, 3264x1836, 20150321_142451.jpg [View same] [iqdb] [saucenao] [google]
2026768

Kai Procter from Banshee with shotgun pose. There is a Michael Caine Get Carter photo just like it I'm using for style

>> No.2026802

Btw where did the animu thread and all the animen go?

>> No.2026819
File: 576 KB, 1078x1280, march 21 2015.jpg [View same] [iqdb] [saucenao] [google]
2026819

painted my friend today. first of many hopefully

>> No.2026825
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2026825

>>2026819
That could pass for a piece of modern art.

>> No.2026852
File: 981 KB, 3500x2000, Untitled-1.png [View same] [iqdb] [saucenao] [google]
2026852

Speed painting inspired by Sinix 10 - 20 min

>> No.2026860

>>2026825
glad to know im not living in the past TOO much

>> No.2026865
File: 461 KB, 1112x1476, Vincent_van_Gogh_-_Portrait_de_Madame_Trabuc.jpg [View same] [iqdb] [saucenao] [google]
2026865

>>2026825
you're right, but it doesn't resemble cubism. it looks more like a van gogh portrait, which makes sense because brian seems to have a soft spot for ol' vincent.

>> No.2026876

>>2026865
i do think his paintings are perfect. i try not to improve on his formula too much. just continue it cause i think they look nice.

>> No.2026880

>>2026819
Paint some nudes of her pls

>> No.2026884

>>2026880
>first of many hopefully

>> No.2026888

>>2026876
I enjoy a lot of your work and share your love for van Gogh, but I disagree with this attitude. that was one individual's form of personal expression, each artist should seek his own voice. It's useful and perhaps necessary to find inspiration in other artists, and to emulate them, but emulation is generally a characteristic of early work, before an artist discovers their own unique style and voice. So keep painting, but I strongly advise you to remain open to stylistic development.

>> No.2026918

>>2026888
Sharin wisdom and gettin trips

>> No.2026920
File: 332 KB, 772x960, Ughhh.png [View same] [iqdb] [saucenao] [google]
2026920

>> No.2026956
File: 262 KB, 874x914, image.jpg [View same] [iqdb] [saucenao] [google]
2026956

Here is a watercolor, heavy ink method I've been trying out, definitely inspired by some digital works I've seen around the internet. I liked working in this style because my shaky hand is easily forgiven.
What do you guys think?

>> No.2027003

>>2026920
That disgusting colour picking

>> No.2027009
File: 244 KB, 1272x1136, canal.png [View same] [iqdb] [saucenao] [google]
2027009

hi i like pacific rim

>> No.2027026

>>2026956
I think it looks pretty interesting. I got a little issue with the lower lip since it looks like it's at a weird position on the face and some of your hatching looks a bit too sloppy for my taste in some areas such as under the chin, collarbone, the background, and that one strand of hair on the face.

>> No.2027029

>>2027026
Also, what direction is her torso facing anyway?

>> No.2027361
File: 650 KB, 1500x1235, 1426959163984.png [View same] [iqdb] [saucenao] [google]
2027361

advice on my gestures please? 30 seconds, 2 minutes, and 5 minutes. i hope the quality is ok cause im reuploading this off my phone from the last beginner thread

>> No.2027385

>>2027361
Eh they look fine, though you'll probably get more out of it doing them traditionally.

There's not much point in critiquing gestures. They only take a few minutes to do and the best thing you can do to improve is do lots of them.

>> No.2027415

>>2027361

do them in trad media. gestures on the computer is soooo dumb.

>> No.2027429

>>2026624
That must be some stiff ass hair. Whats she putting in her hair?!

>> No.2027442

>>2027429
Shinj's sperm

>> No.2027451
File: 104 KB, 789x688, 789439873678.jpg [View same] [iqdb] [saucenao] [google]
2027451

I was attempting this study to change the direction and intensity of the lighting on the face and make the skin tone much paler, i wasn't worrying about trying to copy the face in the reference

Im not sure how successful I was at pulling it off and I was kind of confused with what to do with the lighting on the hair

also if the colors look sloppy its because just threw them on in an overlay layer in 5 minutes, I did it all in grayscale since im inexperienced with colors

>> No.2027456

>>2027451
>I was kind of confused with what to do with the lighting on the hair
You're doing a study of another artist's self portrait, and that artist is less than master tier.

Do your own self portrait from a mirror. I promise it will be much more informative, and a far greater learning experience. Doesn't matter if you don't think you can do it, you won't learn if you don't try.

>> No.2027483

>>2026395
Why did you draw the forearms and face of young child over the glorious roman legionnaire?

>> No.2027509
File: 105 KB, 720x960, 10676148_10153311665231159_9142553736640922215_n.jpg [View same] [iqdb] [saucenao] [google]
2027509

Second ever ink wash. Values definitely need working on. Same with my lines. They come out wobbely unless I go over the line with the nib a few times.
The feathering on the chest needs work too, but that is brush control and that in itself is a whole thing.
Other than that I am pretty happy with it.

>> No.2027512

>>2027509
I would definitely push the values more. I would really like to see the grey tones become much darker near the bottom of his abdomen.

>> No.2027521

>>2027512
That is something that is fixable right now. Glad I worked from light to dark. haha

>> No.2027550

>>2027456
Looks like I need to find myself a mirror then, thanks for the input

>> No.2027784

>>2027415
why is it dumb? i do traditional gestures too, but i made these because i have trouble drawing fluidly on my tablet.

>> No.2027801 [DELETED] 
File: 33 KB, 1032x543, z115 - Cópia.png [View same] [iqdb] [saucenao] [google]
2027801

>> No.2027882
File: 48 KB, 977x543, z111c.png [View same] [iqdb] [saucenao] [google]
2027882

>> No.2027896

>>2027784

i don't know you or anything, but to me the idea of doign gestures on the computer is just silly because i think you need somewhat of a natural motion and fluidity. you have to feel the surface, feel the pull (not even trying to do the yolovilppu meme), feel the weight of the stroke etc. i mean that shit is incredibly important for gestures that's why i think the exercise doesn't translate well into digital.

>> No.2027966
File: 46 KB, 576x742, lawdy.jpg [View same] [iqdb] [saucenao] [google]
2027966

crit pls

>> No.2027988

>>2027966
Not bad but a bit sloppy. You would do well to be more careful of which edges you make hard and which edges are soft, and also figure out what areas you need to be a bit more precise with the shapes and perhaps use smaller brushes on those areas.

>> No.2027990
File: 89 KB, 700x1053, 001.jpg [View same] [iqdb] [saucenao] [google]
2027990

I don't know how to render this further. Does anyone have any suggestions for what I should do next? Or just any good resources on how to render in general?

>> No.2027993
File: 171 KB, 600x800, 16573823305_e1fb3cb3a1_c.jpg [View same] [iqdb] [saucenao] [google]
2027993

>>2027990
Push the values, put more definition in the details, and clean up the stray lines, especially around the nose.

It looks like she's made of/covered in some kind of good? You can really get extreme with strong highlights and strong value ranges to reflect that.

>> No.2027994
File: 85 KB, 640x878, 3042921-inline-blakelittle07.jpg [View same] [iqdb] [saucenao] [google]
2027994

>>2027993
Push it so that the major value of the piece isn't the color of the paper (which is your lightest value). Accentuate planes and details with strong highlights. Push your darks much deeper to punch up that contrast.

>> No.2028070
File: 229 KB, 621x880, 2015-03-22_2143.png [View same] [iqdb] [saucenao] [google]
2028070

Not sure if it needs more complex background

>> No.2028072
File: 130 KB, 500x500, 1327737055423.jpg [View same] [iqdb] [saucenao] [google]
2028072

>>2028070
If the water is causing her reflection to ripple, you should show more ripples in the water. It's weird that the water looks so flat and still otherwise.

>> No.2028073
File: 108 KB, 600x900, 12.jpg [View same] [iqdb] [saucenao] [google]
2028073

>>2028072
more reference

>> No.2028075

>>2028070
it needs less complex shading

>> No.2028079

>>2028070
her neck muscle is overly defined, like the shading on it is so deep it looks like it's lifting off her body.

>> No.2028133
File: 278 KB, 839x809, bruhse.jpg [View same] [iqdb] [saucenao] [google]
2028133

trying out some new brushes

>> No.2028134
File: 132 KB, 640x852, image.jpg [View same] [iqdb] [saucenao] [google]
2028134

i'm a beginner and i can really use some tips guys

>> No.2028138
File: 263 KB, 1222x575, 1353304958309.png [View same] [iqdb] [saucenao] [google]
2028138

>>2027361
First, most of your drawings are too small. The bottom left row is a good size for 30 sec-2min. The 5 min is a good size.

The poses themselves are okay as drawings but meh as gestures. There's no sense of motion. Look at the way the weight and the body have balance/counter-balance, look for s-curves in the pose and the body. (For example the way the hips and shoulders balance each other out in a contrapposto. Or the curves of the legs - the front of the thigh bulging out, the back straight, then the calf bulging out while the shin is straight.)

Also, sometimes you can copy a pose down exactly as it is in the photo but it still looks stiff - try to push it a little bit. (pic related)

It can help to go nuts and loosen up for your first few gestures or whenever your drawing gets stiff/rigid feeling. Draw with big strokes from the shoulder (as much as you can on that tablet) and don't lift your stylus up/don't stop drawing until your time is up.
Gesture drawings don't always have to look nice, different gesture exercises have different purposes.

For your 5 min - Treat it like your 30s and 2min, but after your pose/forms are blocked in, try blocking out just chunks of shadows. You're getting some unnecessary detail tossed in there. After you've blocked them in you quickly fill in a tone.

If something wasn't clear, ask and i'll find or make an example.

>> No.2028140
File: 63 KB, 1100x914, naix.jpg [View same] [iqdb] [saucenao] [google]
2028140

>> No.2028145

hey can anybody help me with a drawing for a tattoo? im serious, i'll even pay you

>> No.2028148

>>2028145
>i'll even pay you
>implying there is another way

>> No.2028149

>>2028148
well can you help me out?

>> No.2028150

>>2028134
Cut this shitty hair, faggot

>> No.2028152

>>2028149
How much?

>> No.2028156

>>2028152
whats your price

>> No.2028160

>>2028156
100€/ h

>> No.2028162

>>2028160
fuck you i'll draw my own shit lol

>> No.2028170
File: 569 KB, 1423x1067, 20150322_133056.jpg [View same] [iqdb] [saucenao] [google]
2028170

First time using acrylics

>> No.2028208

>>2027993
>>2027994
That's really helpful, thank you so much.

>> No.2028220

>>2028170
The lighting on the sphere and cube are really off, especially the sphere. Why is there that super bright blue?

Anyways, overall it looks okay, but you should try loading your brush with more paint, or thinning it less since it is creating this scratchy messy look when you will want a more clear stroke to best show the shapes in your paintings.

>> No.2028226

what happened to that guy with a tumblr account that had a lot of ebooks and shit ?

>> No.2028292

>>2028170
new masters academy?

>> No.2028304 [DELETED] 
File: 38 KB, 1032x543, z115 - Cópia.png [View same] [iqdb] [saucenao] [google]
2028304

>> No.2028309
File: 38 KB, 1032x543, z115b.png [View same] [iqdb] [saucenao] [google]
2028309

>> No.2028312
File: 175 KB, 600x720, regis.png [View same] [iqdb] [saucenao] [google]
2028312

WIP

>> No.2028313
File: 206 KB, 628x893, 2015-03-23_0205.png [View same] [iqdb] [saucenao] [google]
2028313

>>2028072
>>2028073
thanks, ripples are too hard for me right now, used a cheap trick instead
>>2028079
Is it better?
>>2028075
what do you mean by "less"? It's just gradient

>> No.2028319

>>2028313

The body is great but the arms look like they are on the same level because of the shading, even im having a problem with this.

>> No.2028343

>>2028140

mazda/10

>> No.2028344

>>2028162
Every time.

>> No.2028350

>>2028170
not surprising that as soon as you start using real paint your "art" becomes complete caca.

>> No.2028362

>>2028350
Lol it's the first time he ever used it. You can give Sargent a tablet and photoshop and when the first thing he tries on it is shit you can yell "ha, you suck!".

>> No.2028363

>>2028292
Yes

>>2028220
It was a tutorial, but I think the use of different colours helped me because it turns out that mixing is harder than I thought, it easily took 70% of the total time I spent doing this tut. Thanks for the tips!

>> No.2028377

>>2026063

It's coming along nicely thus far, but it's hard to critique without knowing what the exact purpose is. I could talk about it, but what's the point in critiquing the rendering if it's more about the design of the armor? Or if it's about the character herself, then I wouldn't want to go too in depth about the armor and focus more on her posture and what everything she has says about her.

>>2026718

A few things are off, and again this is without knowing the intention of the piece so take what you may. The costume you have on her right now obscures a lot of her form, so it's difficult to see what exactly is happening - and right now it's to the point where we see her hands, think "wait, what?", and then leave the world of the image. With it being so hard to give information about the pose - like where her shoulders are, where her upper arms are going, and why her hands are meeting up like that - you need to take every opportunity you have left and give us a very definitive statement as to what's happening. If you took her cloak and had it bunched up in the crook of her arm as well, you could use the folds to say everything you need.

Also, it may be an issue of it just not being finished, but pay a lot of attention to your rim light. It's going to give us a lot of information, so be very deliberate of the weight/edge of it as it travels around the figure. Also, push the values you have underneath it to be at least a tone or two darker, if modelling is something you want. Right now it's like you have a very hard, cool light directly above her, and a somehow brilliant fill light directly up front.

>>2028313

You've modeled out the figure too heavily, and neither of your lights are obviously dominant. For the modeling, look at the work of Carlo Dolci as compared to Velazquez and see how much stronger a figure can read with fewer values and stronger statements in broader planes. For the lights, look at George Hurrell's portraits.

>> No.2028385
File: 113 KB, 1000x1000, Elf.jpg [View same] [iqdb] [saucenao] [google]
2028385

Crit?

>> No.2028390

>>2028385
LOOMIS
O
O
M
I
S

>> No.2028397

>>2028377

post your new shit you fucker

>> No.2028418

>>2028350
No shit fam.
It's called learning a medium.
You need to learn the methods and nuances of every different medium before you can do well in it.
It's all just tools in the end, if you don't have solid fundamentals, you're not going to do well whether it be in traditional or digital.
I bet your one of those bitter idiots, you see on here once in a while that holds the notion that digital is super easy and is for total hacks, just shows the lack of experience on your part honestly.

>> No.2028452

>>2028134
consider the sticky on the front page

>> No.2028472
File: 125 KB, 764x1046, angel_stock_by_reine_haru-d3hnqab.jpg [View same] [iqdb] [saucenao] [google]
2028472

>>2028385
Linework is a little shaky, definitely work on your line confidence. She looks a little cross-eyed and the eye on the left seems bulbous.

Don't be so tentative with your shading! Push it! Try working with reference.

>> No.2028539
File: 124 KB, 568x470, jilj.png [View same] [iqdb] [saucenao] [google]
2028539

im going to randomly confess but im afraid that i will always have to draw anthro pony porn to earn 20 bucks every couple of months when really i want to earn a good amount to take care of myself since my job pays terribly but im starting to think my subpar animu style is the best i can do pic related

>> No.2028545

>>2024298
i see where you were inspired but everythings wonky and looks like one of his art works missing three layers and a lineart layer its getting there though

>> No.2028582
File: 200 KB, 709x900, 3-22 photostudy.jpg [View same] [iqdb] [saucenao] [google]
2028582

Photo study from the reference thread. ~1.5 hours. Feels okay. If I work on it any more I'll probably ruin it

>> No.2028624

>>2028582
I like your colors and values in this.

However if I recall the reference has scruff and chest hair. I challenge you to add that to this study.

>> No.2028641

>>2028582
is he made of caramel? is he burning from the inside? think more of saturation and temperature faggot. it's like you are not even trying.

>> No.2028648
File: 81 KB, 620x1040, fag.jpg [View same] [iqdb] [saucenao] [google]
2028648

Hey guys and grill. Gan you give me feels?

>> No.2028652

>>2028582
As >>2028641 pointed out, it looks very orange/yellow. In the ref image the background was also a yellow colour which gives a context to the lighting, but in your painting you left a white background which seems harsh and cold against the very warm skintones. Something to be aware of.

Also you can get the proportions on the head a lot closer I think. Yours is really off and the angle of the head and likeness seem a bit wrong because of it.

>> No.2028662

>>2028624
I had it on another layer but couldn't get it right within the time limit, it's definitely a weak point for me.

>>2028641
>>2028652

T-thanks. I painted it with the tan/yellow background and turned it off at the end for whatever reason. I'll consider it in future studies.

>> No.2028664
File: 478 KB, 4200x3150, daily2.jpg [View same] [iqdb] [saucenao] [google]
2028664

>> No.2028666
File: 975 KB, 1192x676, 16be3718d58c15952e81483f25ca51a5.png [View same] [iqdb] [saucenao] [google]
2028666

Working on an interior for a class, it's supposed to be Mirror's Edgey, but I'm having trouble with it. Any crit would be greatly appreciated.

>> No.2028674
File: 793 KB, 829x1000, march-22-2015.jpg [View same] [iqdb] [saucenao] [google]
2028674

you don't have to critique this, just showing some modifications i made to it. this is what i consider the final version now.

>> No.2028686

>>2028674
I really like the thumbnail, but up close I don't much care for it, sorry :(

>> No.2028714

>>2028674
you keep getting worse, brian.

better than sargent indeed.

>> No.2028715
File: 2.71 MB, 1908x1392, MElight1.png [View same] [iqdb] [saucenao] [google]
2028715

>>2028666
I think that for the most part the interior is ok, but i think the skyline is going to need some more work and building eventually and maybe make the clouds less blurry. Maybe you can put a light socket under the airvent? i dunno.

I think after you get all the underlying structure and colors down you can try to make it feel more like a mirrors edge style. I found this powerpoint where they explain how they got the lighting to make everything look bright and colourful (pic related).

http://www.slideshare.net/DICEStudio/henrikgdc09-compat

Basically it is a lot of bouncing light and radiosity, contrast, soft shadows and an RGB curve.

let us see how it turned out, i like it so far.

>> No.2028716
File: 2.85 MB, 1908x1408, MElight2.png [View same] [iqdb] [saucenao] [google]
2028716

>>2028715

>> No.2028718

>>2028714
oh hush
>>2028686
somewhere between how good it looks in the thumbnail and what it looks like when you click it is how it looks in person. also the colors look better but meh photos.

>> No.2028723
File: 204 KB, 769x1000, dragon.jpg [View same] [iqdb] [saucenao] [google]
2028723

Does this look any good? I'm mostly looking for feedback on lighting and rendering.

Also is the top quarter polished enough? I'm not sure how to push that any further.

>> No.2028728
File: 539 KB, 838x1200, downtown.jpg [View same] [iqdb] [saucenao] [google]
2028728

>> No.2028749
File: 679 KB, 2338x1700, image0.jpg [View same] [iqdb] [saucenao] [google]
2028749

pencil rough for panel

>> No.2028808
File: 404 KB, 1360x696, zorn nose study3.png [View same] [iqdb] [saucenao] [google]
2028808

Thisis the second (painting ) master study I've done. I want to get better at painting in general, anyone have any advice on what to work on?

>> No.2028821

>>2028808
>anyone have any advice on what to work on?
Values as well as working big shapes to small shapes. Why are you focusing just on rendering the nose when there is a whole head there you haven't even blocked in yet?

>> No.2028822

>>2028808

however long that took you put in 5x more of that time, then come back.

>> No.2028827

>>2028821
>>2028822
I know it's not a good excuse, but it's because I genuinely didn't know what to do. I was following along an NMA video with Steve Huston.

>> No.2028835

>>2028723
I really like the concept, sharpen the edge and clean it up a little. also change the background color. would looks a lot better. still looks good though.

>> No.2028843
File: 917 KB, 3264x2448, Aneedur.jpg [View same] [iqdb] [saucenao] [google]
2028843

Trying to make a caricature while my tablet's not with me is hard

>> No.2028854

>>2028723
>Does this look any good?

not so much. you are treating the shape as a flat curl instead of spiral through space. i think what you are forgetting. is properly tilting the axis during the spiralling motion. you missed a perfect opportunity to indicate that with the spikes. let me know if it's unclear what i mean and i'll show you hands on.

>> No.2028856

>>2028728
there is good messy and then there is bad messy.
this is bad messy.

>> No.2028857
File: 195 KB, 800x764, goyim.png [View same] [iqdb] [saucenao] [google]
2028857

>>2028843

>> No.2028858

>>2028835
Thanks. I'm thinking an off white gradient might work better.

>>2028854
I think I follow what you're saying, but if you could draw a quick line along the spine that would help a lot.

>a flat curl instead of spiral through space
Is this an issue with inconsistent lighting or is that also related to the twisting spine? Could you maybe circle which areas look flat? Thanks!

>> No.2028859

>>2028674
the left side of the face is working.
the right side of the face is working.
but for some reason, they are not working together.
also.
don't do van gogh swirl background. it automatically turns the painting into a cliche.

>> No.2028923

>>2026704
You are probably right. I need to get better refs next time.
>>2028377
Thanks, the focus was rendering and character design. Already know that the pose was a bit stiff and that the armor doesn't make a lot of sense in some parts.

>> No.2028928

>>2028843
I actually really like it in the way that it looks really putrid, if that's what you were going for. You also caught the likeness fairly well, bigger nose next time though!

>> No.2028941
File: 402 KB, 2110x921, fgzj3w61.jpg [View same] [iqdb] [saucenao] [google]
2028941

>>2028858

i didn't mean flatness i think the values are great. just mean the fact that the spines (spikes rather, meant to say spines) don't seem to nicely twist around the form.

my example looks awful because i'm a fucking idiot but it showcases what i meant. i think if you tried to apply this in a way that looks not-like-shit you would have an amazing illustration. also seriously hoping the original canvas size is a little larger

>> No.2028943 [DELETED] 

>>2026063

how to resist urge to go full peonplebmode and drop the colordodgebomb on drawings with tasteful moderate colors?

what's the secret???!? :V

>> No.2028956

>>2028377
Weird-hand-girl guy here, thanks, i kinda decided to stop, but i think i'll go into it a bit more, since those sound like some pretty easy fixes; you're right with the rim light and fill light as well, i didn't pay much attention at all;

>> No.2028961
File: 291 KB, 1134x1757, 2015-03-23 03.42.32.jpg [View same] [iqdb] [saucenao] [google]
2028961

>> No.2029003

>>2028928
Thanks!

>> No.2029012
File: 1.38 MB, 2835x1669, firstimagination.png [View same] [iqdb] [saucenao] [google]
2029012

thoughts on this? i plan on making it look a lot polished. also, im not sure about the triangle object in the center. it's supposed to be some 2d ethereal object fleeting away but i just dont know.

>> No.2029016
File: 672 KB, 1500x1140, pixels.png [View same] [iqdb] [saucenao] [google]
2029016

>>2029012
might as well post my master study that im doing as well

>> No.2029047
File: 43 KB, 946x543, z117.png [View same] [iqdb] [saucenao] [google]
2029047

>> No.2029052
File: 21 KB, 600x498, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2029052

>tfw tried to be ruan jia but just made a fool of myself

>> No.2029150

>>2028941
Alright I see what you mean. I'll try out both a right hand and a left hand twist and see which I like more. Thanks again!

>> No.2029218
File: 915 KB, 1536x2048, 2015-03-18 14.54.38.jpg [View same] [iqdb] [saucenao] [google]
2029218

>>2024059


Portrait of a friend
via colored pencil

>> No.2029221

>>2028961
your lines are hairy and indistinct.

>>2029012
you need to fix the perspective on the dragon dildo, we should be seeing it from above based on the horizon or ground tilt.
dragon dildo needs lighter values to help the brown thing pop out more, right now everything has the same amount of visual weight.
need to add some gradation to the sky and and fix the formless clouds.
i don't know what to take from the triangle in the middle, it's not really hurting the comp but it feels like a useless element.

>> No.2029272

>>2026395
Her hands are kind of orthopedic, they seem to be the other way round.

>> No.2029332

>>2028674
dat left eye is way too high

>> No.2029341
File: 192 KB, 400x615, aa.png [View same] [iqdb] [saucenao] [google]
2029341

/ic/, how do I composition? Help.
Thanks.

>> No.2029345
File: 114 KB, 500x672, image.jpg [View same] [iqdb] [saucenao] [google]
2029345

>>2027026
Yeah, I've only basically ever practiced drawing faces, never so much below bye neck, so my anatomy isn't great.
I did try this method out again on a profile with a little more "realistic" color choice (aka brown in hair). I'm lazy when it comes to mixing colors and adopted that into my work. Basically all my colors are gradients of stock.
Anyways what do you think about this one?

>> No.2029348

>>2028472
Thank you

>> No.2029409
File: 272 KB, 625x469, ab.png [View same] [iqdb] [saucenao] [google]
2029409

Please nudge me to a better direction in composition. I'll take anything and just move onto quietly finishing this after.
I'm starting to doubt my own eyes.

>> No.2029422
File: 271 KB, 827x1000, untitled-1937-8.jpg [View same] [iqdb] [saucenao] [google]
2029422

>>2029332
i know im having problems with eyes. just a drawing and measurement issue. i could do it fine if i just took my time but im impatient.

pic related

>> No.2029446

>>2029341
>>2029409
I don't think the composition is bad. All of the main elements (the figure, the castle, the cliff that the figure is on, the mountains) have clarity and can be seen from the thumbnail. The dark-against-light value contrasts help frame the figure, who himself frames the castle with his negative space, and the cliff also directs to the castle as well.

The anatomy of dude looks weird (his skinny, structure-less legs makes it look like he's going to fall over) but I don't know if that's intentional.

I also like the colors in the left study.

>> No.2029461
File: 78 KB, 605x900, malebody2copy.jpg [View same] [iqdb] [saucenao] [google]
2029461

I never really know what to say here.
Here's a quick (20-30 minutes?) drawing of the male figure from the front.

Tried to have a good anatomy but didnt spend much time on the details or worrying about it too much.


From "imagination".
Critics?

>> No.2029465
File: 456 KB, 713x1000, 20150323_170702.jpg [View same] [iqdb] [saucenao] [google]
2029465

How is it ?

>> No.2029467

>>2029446
Thank you. The legs were left intentionally horrible, because I wanted to focus on everything else before delving into the character, but I'll be attempting to pay a lot of attention to the legs: it's something I'm horrible at, even though this is an exaggerated example. "Structure-less" is a keyword I'll try to focus on: it hits home.
But thank you again! This has been motivating.

>> No.2029469

>>2029461
why would you make him out if glass/metal?

>> No.2029476

>>2029469
Just trying something different. You know, for fun...

>> No.2029496
File: 160 KB, 1208x900, 293.jpg [View same] [iqdb] [saucenao] [google]
2029496

>>2029461
The lighting on this is weird. I think you're running into problems partly because the background is the same value as his skin.

A few points:
-Don't skip out on head and hands, even a simple indication like I did is worth doing
-Control your values and think in flat planes--NOT with pure white arbitrary highlights and then linework when you have trouble
-Legs are a bit off, I would brush up on the anatomy and forms there
-You are treating all the muscles as though they are tense, try to make them a bit more subtle and relaxed, or really control which ones are tense and which aren't

>> No.2029523

>>2029461
Gotta agree he looks metallic or wet. Biggest thing I am seeing is the hips. The legs look unnaturally placed, almost like a ken doll.

>> No.2029527
File: 1.89 MB, 1500x2200, penis.jpg [View same] [iqdb] [saucenao] [google]
2029527

critique pls

>> No.2029548
File: 155 KB, 1193x631, sketch1.png [View same] [iqdb] [saucenao] [google]
2029548

Thoughts on proportions?

>> No.2029551

>>2029527
ugly and entertaining. but the belly looks unfinished, because the contrast between the super detailed parts and torso is too big. finish it

>> No.2029558

>>2029527
Looks gross so good job.
I wish the left boob looked more like the right one, and like >>2029551 said the belly area looks too empty and kinda breaks the composition.

>> No.2029566

>>2029422
Try bringing the back rim of the hat lower on the head. The fact that the hay isnt following the logic of the eyes makes it look uneven and unharmonious

>> No.2029569

>>2029527
your replacing shading with detail. something tells me if you tried to turn this into a colored finished piece you would opt out of rendering every lump and edge by just using a block of color with a gradient or something.

you're painting skills should dictate you're drawings in a way. you shouldn't be drawing things that you can't replicate in color faithfully.

each line should be a shortcut to represent a form which you already know you can paint, not just a fancy effect.

id recommend starting to work in values instead of lines. maybe get a dip pen and start mixing your own inks so you can start to put together at least what the values of your drawings would be if they were paintings.

>> No.2029570

>>2029527
Look out, we have an h.r. giger over here.

>> No.2029577
File: 920 KB, 1038x707, Untitled 3MickleDesignWerks.png [View same] [iqdb] [saucenao] [google]
2029577

>>2029548
I feel like from such a low angle and viewing her from the side, it seems like we see a lot the front of her chest.

>> No.2029580

>>2029548
the neck looks broken. I guess she's supposed to lay on her back and bow her back, but the way you placed the head makes the pic appear just tilted.
the figure is stiff and the head's in an unnatural position. her head's looking up, but should look down. if she'd be able to look up, all the weight would focus on her shoulders and it would be extremely strenous for her to hold her head like this.
just try it out yourself in front of a mirror.

>> No.2029582

>>2029551
>>2029558

yeah it's definitely not finished. I plan on adding similar detail to the belly and chest areas. Thanks for the kind words, though.

>> No.2029584

>>2029566
that's a picasso painting. i'd be flattered that you think I'm capable of painting like picasso but that paintings kind of ass... so i don't know how to feel.

>> No.2029586
File: 103 KB, 1024x682, 002-25-.jpg [View same] [iqdb] [saucenao] [google]
2029586

>>2029577
Unless you mean for the angle to be more from the top of her body, in which case I think the hips are being shown at the wrong angle and needs to be turned more to indicate that.

>> No.2029588

>>2029569
I've never been a painter, I struggle with it a lot. I have a decent understanding of values from my work in graphite and charcoal. I have no intention of coloring it, if I did I would have drawn it differently.

But thank you, I get so fucking sick of people seeing it and just saying it's "cool." I want to move forward and stuff like this helps.

>> No.2029593

>>2029570
i'm not really sure how to take that

>> No.2029597
File: 27 KB, 570x310, bridgepose-big.jpg [View same] [iqdb] [saucenao] [google]
2029597

>>2029577
>>2029586
I used pic related to sorta get the angle of the chest right, but the angle of the head might be conflicting.

>>2029580
I'll try to fix the angle of the face and the neck, you were right about that, thanks!

>> No.2029602
File: 47 KB, 484x648, BnFAFPfIQAArXs0.jpg [View same] [iqdb] [saucenao] [google]
2029602

>>2029588
hey man i was drawing stuff like this a year ago... and i just look at it now that im trying to make my drawings into paintings and going what the fuck do i do with this thing?

>> No.2029606

>>2029597
Ok I see now. It looks like you changed the position of the hips, pulling down the left side.

>> No.2029611

>>2029606
I did, I probably needed better reference, at first I just wanted to get an idea of how to position her body.

>> No.2029615

>>2029602
It's a really nice drawing. I don't think I'll ever enjoy painting. I've been doing graphite and ink drawings since I was a kid and I love it, I've always doodled in all of my classes. I think the drawing has merit, although I would recommend scanning it in higher quality and increasing the contrast.

I still am not entirely sure what you're getting at, but I'm interested and open for discussion.

>> No.2029622

>>2029584
Picasso does what Picasso wants. No criticism from the future is going to get in Picasso's way.

>> No.2029650

>>2029615
>It's a really nice drawing
you have awful taste.

>> No.2029687
File: 508 KB, 1000x828, Untitled-5.jpg [View same] [iqdb] [saucenao] [google]
2029687

Any suggestions?

>> No.2029701

>>2029687
Not in my taste but If what you wanted was light cartoonish look then the body of this soldier looks too serious.

>> No.2029730

>>2029687
More contrast, mind your hard and soft edges, and clean up those outer/hard edges more.
What's with the helmet? It looks like it was chopped off at the top. Even if intentional, it still looks wrong - revisit it.
Mind those hands and pants, they haven't progressed as far as the rest of your pic. Seems like the hips should be turned away a little more. Did you consider the placement of the feet even though they're not in the frame?

>> No.2029733
File: 85 KB, 690x900, malebody3.jpg [View same] [iqdb] [saucenao] [google]
2029733

>>2029496
>>2029523
Thanks, guys!
- It's suppose to have this weird, exagarated highlight, I would never put that there if was a 'real painting'.

-I dont really know who to draw hands or feet yet, that's why a skipped them, but I'll do as you did on the next one.

I'll give some thoughts on rest of your points!

Pic related, a study based on photo.

>> No.2029767

>>2029650
lol ya now that i look at it the proportions are a bit off and the eyes are different sizes

>> No.2029778

>>2029465
Likeable, but the facial structure symetry is off. Side toward viewers cheekbone looks high, something wrong with the eye, needs more shadows. It just seems like two different angels of face cropped togather if you follow me

>> No.2029791
File: 28 KB, 604x604, uDcBPc5XhNs.jpg [View same] [iqdb] [saucenao] [google]
2029791

self portrait

>> No.2029793

>>2029733
Much better. But still try to work with subjects showing the hands and feet if you feel your weak at drawing them. Try the hands and feet option on pixelovely's site. Should be a link for it somewhere in the sticky.

>> No.2029813
File: 1.13 MB, 2592x1723, image.jpg [View same] [iqdb] [saucenao] [google]
2029813

Ik the nose and some other parts are off, but besides that any suggestions? It was a school project

>> No.2029829

>>2029791
Did you use a picture or a mirror?

>> No.2029833

>>2029813
The foreshortening on the arm is really awkward, the hand and arm need to be a lot bigger.

>> No.2029835

>>2029829
yes

>> No.2029840

>>2029813
As I scrolled down to the nose, I very loudly gasped.

>> No.2029841
File: 68 KB, 435x960, 1420764448741.jpg [View same] [iqdb] [saucenao] [google]
2029841

>>2029813

>> No.2029845

>>2029835

lel

>> No.2029847

>>2029845
why? :C

>> No.2029853
File: 77 KB, 980x559, sketch1-2.png [View same] [iqdb] [saucenao] [google]
2029853

>>2029548
How's this?

>> No.2029876
File: 68 KB, 605x900, malebody2copyB.jpg [View same] [iqdb] [saucenao] [google]
2029876

>>2029793
Thank you, I'll look into that!

>> No.2029901

>>2029615
well thanks for going back on your compliment.

what im getting at is do some oil or acrylic paintings... whichever one you want to get good at... and try to make some drawings you could actually pull off with your painting skills. you could use the one you posted if you want.

i just think your drawings will shift dramatically once you do a few paintings and find drawings you are actually comfortable doing instead of overcompensating for lack of painting skills with intricate pen drawings.

i think a good example of doing a lot with a little is philip guston. id look at some of his paintings if you havent already.

as well as van gogh. he did intricate pen drawings but he was capable of painting like that. he could paint every line he drew.

>> No.2029902

>>2028138
thank you, this was a super helpful crit!!

>> No.2029924
File: 447 KB, 1280x1016, march 23 2015 1.jpg [View same] [iqdb] [saucenao] [google]
2029924

figure drawing 20 minute pose i might post the more abstract stuff but heres a fairly normal drawing

>> No.2029955
File: 52 KB, 489x482, redlines pls.png [View same] [iqdb] [saucenao] [google]
2029955

red lines pls.

>> No.2029963

>>2029955
Damn dude, are you even trying? You do a quick messed up drawing then demand a redline. None of the features are even in the same perspective. Make a new layer above it, do some construction lines, then use that as a guide to correct your own mistakes. Don't expect others to do it for you.

>> No.2029968

>>2029847

He asked you an either or question and your response was "yes"

>> No.2029970
File: 66 KB, 977x482, dude.png [View same] [iqdb] [saucenao] [google]
2029970

>>2029955
Just in case you aren't trolling, you desperately need to train your eyes to recognize what looks correct and what doesn't

>> No.2029977

>>2029968
ah, sorry i mean i use mirror, sorry

>> No.2029984

>>2029970
Yours is not much better...

>> No.2029991

>>2029984
I just wanted to illustrate just how badly bent the head was, like the other anon said, this person doesn't deserve the time and effort of a proper red line

>> No.2029999
File: 142 KB, 900x482, liiiiines.jpg [View same] [iqdb] [saucenao] [google]
2029999

>>2029955
And this kids, is why we sketch out our basic construction lines first.

What's redlined here is not the proportion lines but just showing you how all the alignments are screwed up. Check out any basic head drawing tutorial to learn more.

>> No.2030047
File: 88 KB, 612x612, 11051956_826591097388805_4830671414815660073_n.jpg [View same] [iqdb] [saucenao] [google]
2030047

don't kill me

>> No.2030049

>>2030047
You seriously couldn't have chosen *any* other subject to use as a subject?

>> No.2030050 [DELETED] 
File: 2.18 MB, 1875x2819, 001 (4).jpg [View same] [iqdb] [saucenao] [google]
2030050

>>2029901
I was poking fun at the guy who was trying to call me out for my "shit taste." You've obviously stylized it enough to not really need to pay attention to proportions as closely as a more realistic drawing would..

And I appreciate the advice. I don't have the materials or the means right now to paint but I'll give it another shot when I get the chance. I have done toned drawings (pic related) before and I'm constantly trying to improve those. Especially since I'm taking a formal drawing class in college.

>> No.2030056

>>2029901
I wasn't going back on my compliment, just being an ass to the guy who said I have "shit taste" or whatever.

I'm in school right now and I don't really have the means to paint, but I do at home. I try to experiment with different media but I've just never enjoyed oils or acrylics. I find them really frustrating and even prefer watercolor. I'm looking at Guston right now. I've seen his paintings before and really enjoy them.

I appreciate your input a lot. I definitely see how mastering tone, shading, values, etc. would help a lot with my drawing. I do graphite and color pencil portraits as well so I'm kind of familiar with these concepts.

>> No.2030059

>>2030049
Whats wrong with Walter White? I enjoy the show and wanted to draw him. I draw plenty of other portraits of other points of interest.

>> No.2030066

>>2030059
Draw self.

>> No.2030123
File: 533 KB, 903x1116, char1resize.png [View same] [iqdb] [saucenao] [google]
2030123

critique, pls

>> No.2030127
File: 374 KB, 1280x752, artflow_201503232248.png [View same] [iqdb] [saucenao] [google]
2030127

>> No.2030128
File: 155 KB, 1191x1684, girl.j.jpg [View same] [iqdb] [saucenao] [google]
2030128

Been stuck on this for almost an hour. No idea what to give her for clothes, pls hlp.

>> No.2030129

>>2030123
Over and above looking like a bad kingdom hearts OC.
>That sword is bending.
>What the fuck holds the bow and the quiver on there?
>NEW pauldrons from LEGO
>Omnomnomnomscarf
>Fixed-position lighting
>I won't have to worry about kicking the big stupid bangles on my dress/coat with my Brick Doc Martens.

>> No.2030130
File: 236 KB, 1377x800, 17y8fpio3ja8mjpg.jpg [View same] [iqdb] [saucenao] [google]
2030130

>>2030123
adding a bunch of weird and useless shit doesn't make up for your lack of creativity

>> No.2030140

>>2030129
is not a scarf but part of the jacket
what do you mean by fixed position lighting? is it all over the place?
>>2030130
whats useless? I know the dress and bagels look useless but the character can't take it off so what else?

thats harsh but thanks both,

>> No.2030141

>>2028133
Stop pulling sameface every time you faggot, I was already telling you this in the previous thread

>> No.2030143

>>2030140
Why's it in his mouth, though?

But yeah the light source is scattered.


>>2030128
Lamellar bikini.

>> No.2030145 [DELETED] 

>>2028377

Come back to UL I miss your sprias ! :(

>> No.2030146

>>2030143
oh ok, yea the thing in her mouth is an exaggeration of the turtle collar from the sweaters maybe I overdid in this one piece I don't usually make it that big but it is particularly big

>> No.2030148
File: 757 KB, 1280x752, artflow_201503232338.png [View same] [iqdb] [saucenao] [google]
2030148

Pulp fiction color study, might render out details later

>> No.2030150
File: 223 KB, 776x856, sketch6img.png [View same] [iqdb] [saucenao] [google]
2030150

>>2030146

I usually draw it like pic related at the top right

>> No.2030152

>>2030148

really? REALLY FAGGOT? you didn't even try. i can tell by some of the pixels. black people have a shitton of temperature variations on their skin.

post ref or gay.

>> No.2030157

>>2030123

disgustingly dirty. clean it up and it'll be amazing.

>> No.2030161
File: 662 KB, 1534x2104, image.jpg [View same] [iqdb] [saucenao] [google]
2030161

Hello /ic/
How can I make the whole tilted-head back chin look less masculine and weird?

>> No.2030162

>>2030157
thanks brah, yea I see now it looks like I smeared it with my finger

>> No.2030165
File: 1.14 MB, 1536x2048, 2015-03-03 11.36.32.jpg [View same] [iqdb] [saucenao] [google]
2030165

Via wax pencil

>> No.2030181
File: 1.40 MB, 2835x1669, perspective.png [View same] [iqdb] [saucenao] [google]
2030181

>>2029221
>you need to fix the perspective on the dragon dildo, we should be seeing it from above based on the horizon or ground tilt.
whats wrong with it? its meant to be looked at straight on, the 'ground' is on an incline (though i should change the shape of the shadow to show that)
>dragon dildo needs lighter values to help the brown thing pop out more, right now everything has the same amount of visual weight.
i see what you mean. seems like its a good suggestion

>need to add some gradation to the sky and and fix the formless clouds.
yeah i did that a little bit but i guess you cant tell, ill exaggerate it more. what do you mean by "formless" clouds? theyre fucking clouds lol

>i don't know what to take from the triangle in the middle, it's not really hurting the comp but it feels like a useless element.
ill leave it then

>> No.2030277

>>2025986
HAHAHAHA man that's kickass, and yeah it's pretty damn odd ain't it? Anyway yours is pretty damn great lovin the work on that hand (I'm havin issues with that here), I love that splitting thing ya got going on you should delve into that more, maybe do a more complex to detailed design on that helmet some. I'd like to see some more of your work though man

>> No.2030290

>>2030165
i think you used the crayon well but i think you were a bit too scribbly, 'less haste more speed.' as they say.

also, if you know you're going to actually model the masses make sure you don't stick a bunch of big lines over the top. this is what you've done on the face.

and while modelling masses make sure you're paying attention to the transitions.

you've sort of 'blocked in' the shading here, which is fine and dandy if you're going to retouch the transitions or you're doing a blocky rendering. but as you've gone in a sort of softer direction here, and you're not going to retouch the edges because it's a sketch, then you have to think about the transitions before you make the stroke with your pencil.

i don't know your level so i tried to arrange by crit from simplest to more advanced. so if you don't get all that stuff about transitions (which is also super hard to put into words) then don't worry about it.

>> No.2030380
File: 257 KB, 496x1000, Koi.png [View same] [iqdb] [saucenao] [google]
2030380

Quick studies.

>> No.2030382
File: 210 KB, 1394x1254, KoiCompo.jpg [View same] [iqdb] [saucenao] [google]
2030382

Which of these do you feel are the most appealing to you?

>> No.2030383

>>2030382
I like top right. Is it going to be just lines? If not, do a value comp too.

>> No.2030384
File: 241 KB, 563x570, pennywise.jpg [View same] [iqdb] [saucenao] [google]
2030384

the clowwn

>> No.2030388

>>2030382
I like bottom left.

>> No.2030390

>>2030382
A lot of the framing of these seems a bit off, like there are a lot of tangents/pseudotangents happening. Or they feel a little too flat on side view (bottom middle, bottom right). I guess that flatness can work if you paint it in a very graphic flat style, but otherwise you will be fighting with it.

Anyways, what's the relationship between the girl and flying fish monster? What is her personality? She conveys very different things depending on which thumbnail I look at--changing things like her pose, whether or not she is looking at us, whether she is facing us, etc changes a lot about the read of the image. Make sure to first capture the essence of the story and characters, THEN worry about the rest of it.

>> No.2030407

>>2030380

Very beautiful anon

>>2030382

Top left is kinda calling out to me, but I also agree with other anon top right and bottom right have a nice dynamic

>> No.2030408
File: 282 KB, 987x888, KoiCompo2.jpg [View same] [iqdb] [saucenao] [google]
2030408

>>2030383
>>2030388

>>2030390
Thanks. Good points.

It's of a gentle, oriental princess in a way, and her fish, which is kind of a carriage that she owns.

>> No.2030523
File: 366 KB, 1190x679, my eyes.jpg [View same] [iqdb] [saucenao] [google]
2030523

>>2028666
Worked a bit more on the interior and also exterior. Everything feels so grey though, color is hard.

>>2028715
Why didn't I know this existed, thanks a bunch! It's awesome how there an entire company dedicated solely on beautiful lighting

>> No.2030563
File: 474 KB, 968x1296, march 24 2015 1.jpg [View same] [iqdb] [saucenao] [google]
2030563

k heres some more 20 minute poses from last night. im sure theres some criticism out there for me.

>> No.2030564
File: 497 KB, 968x1296, march 24 2015.jpg [View same] [iqdb] [saucenao] [google]
2030564

>>2030563

>> No.2030565
File: 311 KB, 530x942, 125198726751.jpg [View same] [iqdb] [saucenao] [google]
2030565

>>2030408
There really isn't much midground in any of these compositions, and you're only doing these in one point perspective. A few things you could try : different angles, overlapping (e.g fish coils around her, tree foreground, maybe a shrine behind) establish the silhouette of her dress and hair, it might lend to an effective composition.

IMHO, only the bottom middle could somewhat be salvaged if you're going for a graphic look. Hair could be long and flowy, koi body needs more of a 's' shape flow, patterns and foliage for bg.

On a side note, I love your grainy brush. Would you be willing to share it?

>> No.2030576
File: 311 KB, 600x685, 294.jpg [View same] [iqdb] [saucenao] [google]
2030576

>>2030523
Man your values are all so dark and everything is so cold. No wonder it isn't looking right to you if you want a super bright mirror's edge look.

Here is a quick and sloppy paintover. I'm not much of an interiors guy, but I like to think through lighting a lot so maybe this will help. Basically given the hard edges on the light on the floor you have set up a direct bit of sun coming into the room. THIS SHOULD BE BRIGHT! My room right now is considerably brighter than the one you painted, and I have my blinds shut--the only light entering my room is through the edge of the blackout blind near the window frame. Think of what it's like to be in a room in the early afternoon with direct sunlight, it can be blinding. The human eye is not a camera, it can have an interior seem quite bright and still have the outside exposed properly. So don't be afraid of light values since the light is quite strong and will bounce all around the room quite a lot.

And the light bouncing all around will be very warm, basically sunlight is warm and then usually that warmth gets multiplied as it bounces around more and more and the cool wavelengths get absorbed. I actually think my paintover can use more warmth too.

>> No.2030611

>>2030563
>>2030564

i like those! i think that free approach to life drawing really works out

>> No.2030657

>>2030565
Having a flat composition is one of my underlying issue that I'm not proud of in almost all of my works. So maybe I'll try other POVs, adding a midground element, and more overlapping. I'll probably get into establishing the look of the princess next, and maybe more thumbnailing.

For the brush, it's a somewhat atmosphere brush by Algen. It's the one with the 300 size.
http://algenpfleger.deviantart.com/art/Hannes-Brushes-212670052

The grainy looks is somewhat exaggerated by the sharpen filter, but it is one of the main brush I use since my works mainly have a cleaner painting look. It's good if you don't want to use a standard soft round which is way too clean.

Thanks.

>>2030523
When doing interiors, it's also important to consider the scale and proportions of things, even when there is no characters there. Using the shoe as a scale, you will notice that the room is really low, with the ceiling no more than 6 foot high. The window vent and piping might also be too low for it to look realistic.

One way to improve this is to have interior references, and probably draw a rough human figure to figure out the scale of the piece (you can exclude it later for pieces like this one). Interiors are man-made, which means that it is built to accommodate humans. By understanding this, then, you can have a more accurate looking interiors.

Eg, A room will usually have a ceiling height of 3.2m, which is about two person standing on top of each other. The vents and pipes are probably closer to the ceiling, etc.

>> No.2030668

>>2030611
its fun once you learn some fundamentals. always gotta try new things.

>> No.2030671

>>2030523

I think you need to sharpen up the lines, at least i think that it would suit the mirrors edge aesthetics more. That world was so nice and crisp. Fuck i loved that game.

>> No.2030674

>>2026005

Dude has a point, make the perspetive grid the brightest thing make it like 50% see trough or whatever its called i forget the name right now, and just slap it on the topmost layer.

Assuming you are working in a program that allows that. Otherwise, just go with something bright for the grid.

>> No.2030695
File: 318 KB, 1337x1027, domoarigatomedic.jpg [View same] [iqdb] [saucenao] [google]
2030695

Two friendly healthcare robots.

>> No.2030699
File: 46 KB, 540x304, raptorfamily.jpg [View same] [iqdb] [saucenao] [google]
2030699

will i make it guys?

>> No.2030812
File: 202 KB, 712x1267, fe13c12e-e0b1-4ddd-99db-4e824463a414.jpg [View same] [iqdb] [saucenao] [google]
2030812

Bridgman Hand studies

>> No.2030835
File: 115 KB, 864x720, dunno.jpg [View same] [iqdb] [saucenao] [google]
2030835

critique?

>> No.2030841

>>2030812
i thought there were little hands holding the actual hand
>>2030835
perspective. cheekbones are not symmetrical

>> No.2030859

>>2030699
We're all gon' make it bruh. Just keep doing it every day and explore new horizons each day.

>> No.2030864

>>2030699
nope
>>2030859
that doesn't help

maybe give up digital? like forever? i know muh concept art but come on dude. your being delusional. im sure you have plenty to say in traditional even if you have very limited potential you could find what your good at and do it better than anyone else. im sure of it.

are you going to make it as a concept artist? no. never. nope. not gonna happen. not in a hundred years.

>> No.2030874

>>2030864
>these are the tactics used by individuals who's last hope at making it are to discourage any new aspiring artist.

you're not gonna make it bro bl

>> No.2030877

>>2030864
Quality shitposting right here.

>>2030699
It's shit, but every shitty painting you make makes the next painting you do less shitty. So keep making shitty paintings and keep studying.

>> No.2030902
File: 526 KB, 1296x968, march 24 2015 2.jpg [View same] [iqdb] [saucenao] [google]
2030902

>>2030874
>>2030877
shut. the. fuck. up.

anyways heres the last 20 minute pose. bit weirder than the other 3.

>> No.2030904
File: 558 KB, 968x1296, march 24 2015 2.jpg [View same] [iqdb] [saucenao] [google]
2030904

>>2030902
right side up

and furthermore! a million shitty drawings don't equal up to anything. you have to make good work to make better work. not shitty work and then sudden realization and your amazing.

finish your pieces. make them good. done. no discussion.

>> No.2030916
File: 79 KB, 612x700, Saeko.jpg [View same] [iqdb] [saucenao] [google]
2030916

Saw somebody doing lighting studies. Tried some quick practice. Not really good with backlit, with almost non existent secondary lighting scenes. Probably need to look at some refs.

>>2030407
Sorry I skipped over your post. Thanks.

>> No.2030967

>>2030916
>>2029064

>> No.2030981

>>2030904
Practice what you preach. This drawing is shit.

>> No.2030988

>>2026920
that is SO hard on the eyes, please stop

>>2027509
what bugs me, is the crosshatching - its not hatching at all, it looks like he's got fur on his costume

>>2029218
why is she yellow

>>2029345
learn to crosshatch properly

>>2030161
look at references and learn to draw a face from all angles. that will help you out in a long run MASSIVELY. chin from that angle would look more like ^ shape rather than v shape

>> No.2031056
File: 434 KB, 1224x792, StandAgainst_TheLight_Wip_01.jpg [View same] [iqdb] [saucenao] [google]
2031056

Something I'm working on, still building materials and figuring a few things out. Could use some crits

>> No.2031069
File: 731 KB, 1500x854, woweeeeeeeeeeeeeeeeeee.jpg [View same] [iqdb] [saucenao] [google]
2031069

>>2030576
Thanks a lot for the paint over, I can definitely see what you mean. I think I really need to change my values around in photoshop every once in a while since I sort of get used to my values, and not realize they are too dark, light, etc.

>>2030671
I'm trying but everything coming out all soft and muddy. I just have to practice digital painting more.

>>2030657
Yeah, to be honest I did not measure anything out, so I totally get it. Placing a human figure for reference is a great idea, I'll definitely remember that for next time.

Well, this is most likely my final version, I pumped up the lighting, added some more bounce light, and tried to warm the walls.

>> No.2031074

>>2030904
wtf is this ugly shit? Looks like a Frankenstein'd mess

>> No.2031077

>>2031056
not liking the way his sword lines up so well with her leg/crotch/hip.

>> No.2031101
File: 66 KB, 349x500, 8.jpg [View same] [iqdb] [saucenao] [google]
2031101

>>2030161
Working with that angle is always going to make the chin look wide and a little masculine. The trouble is that I feel a lot of the femininity can be won back through the shoulders/neck but you're loosing that in the hair.

>> No.2031104

>>2031077
Was trying to make some overlapping elements but looking at it now it does look awkward and making a tangent.

>> No.2031106
File: 266 KB, 900x817, 1341255605080.jpg [View same] [iqdb] [saucenao] [google]
2031106

>>2031104
Overlapping elements are good, but you gotta watch that edge alignment, when shit lines up too neatly, it can draw the eye in unwanted ways.

>> No.2031120

>>2031106
Awesome thanks, gonna see where I can push it

>> No.2031133
File: 548 KB, 894x2040, Untitled-2 copy.jpg [View same] [iqdb] [saucenao] [google]
2031133

generic thing, i can't figure out how to make it interesting, its hard working with such a narrow space

>> No.2031134

>>2031056
Simplify your values, man. It's looking pretty muddy. Perspective is also an issue.

>> No.2031137
File: 15 KB, 200x336, ans_1_06_1.jpg [View same] [iqdb] [saucenao] [google]
2031137

>>2031133
add a pattern on it or weather it with cracks and texture.

or both

>> No.2031157

>>2031134
not the guy you are replying to, but what does that mean? What is simplifying values, what is "muddy"?

>> No.2031163

>>2031157
Hmm. It's when you try to use too many values to describe something when it only takes two or three. Extra fluff that doesn't do anything to help the painting.

>> No.2031261
File: 105 KB, 729x1000, catw.jpg [View same] [iqdb] [saucenao] [google]
2031261

Why do my lines look so ugly?
I try hard and they always end up like this unappealing shaky mess.

Or is it simply because the drawing itself is poor?

>> No.2031272
File: 397 KB, 1224x792, StandAgainst_TheLight_Wip_02.jpg [View same] [iqdb] [saucenao] [google]
2031272

Tried to simplify some of the values instead of having them too broad but need to go back and push it. Moved the sword off her groin and over her left knee to try and keep some over lap. Been in and out on this because of stuff but put another half hour in figuring things out.

>> No.2031382
File: 53 KB, 946x543, z116d.png [View same] [iqdb] [saucenao] [google]
2031382

>> No.2031465

>>2031133
Its not hard working narrow, you're just making excuses.
Your comp isnt that bad, its a little boring in the top, maybe add some clouds or something to direct the eyes around.
As the other anon suggested some markings or patterns would help spice it up and make it more interesting.
find a way to make the ship overlap the statue, give it some more depth. even if its just some arm coming off the side.

>> No.2031498

>>2031106
what is this book?

>> No.2031542

>>2031440
>>2031440
>>2031440

>> No.2035007
File: 146 KB, 800x877, wtf.jpg [View same] [iqdb] [saucenao] [google]
2035007

how the fuck do u paint
(yes i know neck is long muhstyle.jpeg)

>> No.2035243

>>2030695
perspective is wonky, mechanic design NEEDS clean rendering and hard edges. Also "chalk and charcoal" shading, you have bright light wich is white against a black shadow. Lights and shadow have colors too, and don't forget that there are some values between them.