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/ic/ - Artwork/Critique


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File: 427 KB, 800x800, beg8486.jpg [View same] [iqdb] [saucenao] [google]
2023763 No.2023763 [Reply] [Original]

As usual:
>Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up.

(dont forget to resize+jpg before posting 4mb pngs)

OLD THREAD: >>2015418

>> No.2023773

>>2023706
pls Critique

>> No.2023775
File: 36 KB, 700x1229, scrap014_a_2scaled.jpg [View same] [iqdb] [saucenao] [google]
2023775

>>2023614
Progress. Hands are messed up now, though. Will fix soon.

>> No.2023802

>>2023775
is it referenced?

>> No.2023813
File: 59 KB, 539x820, 1424986949212.jpg [View same] [iqdb] [saucenao] [google]
2023813

>>2023802
Yes.

>> No.2023847

I just started but I'm so confused as to what I should do. I downloaded Loomis' Fun with a Pencil and did some of that but I already understand construction lines and using geometric shapes. I'll admit I didn't finish the book, but I really dislike it. But is it normal to be lost as to what I should do?

>> No.2023853
File: 326 KB, 3000x2000, sylic.jpg [View same] [iqdb] [saucenao] [google]
2023853

continuing this >>2022183

today i tried rendering it from scratch again with hard brush win opacity set to pressure control and i think it tourned out better. but FUCK, why did it lose all its characteristics? what should i do about it?
how to render without losing the feel you got from the lineart sketch?

any (not just rendering rerlated) help and feedback is mostly welcome!

>> No.2023855

>>2023813
oh i see now, i was bit confused because it looked like she was standing on tiptoes

>> No.2023909

>>2023847
what do you mean? you want to enhance your skills right? draw from life.

draw something you like, and self critique it. so, for example, lets say you are into fantasy or some shit, so you draw an elf. you are drawing a humanoid and you want to get gud at that. so what do? study the human body. same applies to environments or vehicles.

draw what you like. determine what it is you are trying to get good at. study those things. apply them to your next drawing. rinse and repeat.

>what is studying tho
studying is to draw exactly how something is AND understanding why they are that way. you dont have to get nitty gritty into anatomy books, but they can help you understand how things work under the surface and therefor you can translate that into your works. talk to yourself as if you are a teacher and the student at the same time. study how real life works, explain it to yourself: "this shadow is the result of this angle from the light source" or "the upper lip rests halfway below the nose and chin, upper teeth just under the lip, and lower lip is determined by jaw location and locomotion" etc. then apply that thinking to original works

>also
study perspective, it applies to everything. study gesture as well. study these simultaneously

>> No.2023911
File: 12 KB, 329x370, ewfwefwef2.png [View same] [iqdb] [saucenao] [google]
2023911

hi am I doing loomis correctly? I cant seem to get it right

>> No.2023912

>>2023853
i dont know shit about rendering but i want to whenever i can draw better. are you drawing the mass first, then rendering the light/shadows afterwords? i think you need to understand values better, it looks flat despite having the values you have

>> No.2023915

>>2023909
>anatomy books

Not to mention, there's a lot of books to simplify how anatomy works for the average artists since you don't need to know 100% about how the human body is formed (unless you're trying to become a doctor or something), but you need a basic understand of how to construct the human body.

I'm currently studying anatomy, and holy shit is it opening my eyes.

>> No.2023916

>>2023912
what do you mean by drawing the mass first? sounds like im missing on something important

>> No.2023926
File: 2 KB, 120x104, Untitled.png [View same] [iqdb] [saucenao] [google]
2023926

>>2023911
no

>> No.2023927

>>2023926
/thread

>> No.2023932
File: 277 KB, 1434x552, sdfsdf2332.png [View same] [iqdb] [saucenao] [google]
2023932

I did these too I dont know what I'm doing wrong, but I know they are wrong

>> No.2023933

>>2023853
On the right side of face (pokemon's left), I see you painted on top of the line, thereby widening the face.
Your eyes observe the edge of the figure at the inner/medial edge of the line, not the outer/laterside edge of the line.
When removing line, erase/hide it, don't paint over it, unless it overlaps parts of the body.

>> No.2023934

>>2023909
Well it's difficult for me to explain. I can open a book, look at practices I have to do, and not be able to do them? I'm not sure what, but I just can't get myself to draw anything, but I guess I can look up perspective and gesture then at least. But I cannot for the life of me open a book on drawing tutorials without feeling like I'm short of breath constantly for some reason. It's bizarre and makes things annoyingly obtuse.

>> No.2023938

>>2023926
lol I guess it does look like that if you draw it like that, I'll see if I can fix it now

>> No.2023940

>>2023938
Your head's vertical centerline doesn't follow the curve the way the horizontal ones do. Extend the vertical line to follow the curve and you'll know where your chin is.

>> No.2023942

>>2023911
its a start. i think people need to learn perspective first. loomis teaches how to draw from this knowledge albeit without mention.

>>2023915
anatomy books are helpful, no doubt. I see people getting into all the muscle groups, to very tendon, and im not sure why (unless they want to become medical illustrators). i think, anatomy wise, its helpful to understand bone structure, and muscle groups, as well as how the muscle forms against the skin (shoulders, around the rib cage (hawt), pecs, thighs, butts, lower back, upper back, calves, know'msayin). if you can simplify the muscles and get a basic understanding, you should be able to manipulate them in your poses

>>2023916
>disclaimer
i cant render but from what i read and watch its mostly like this pic. start with basic mass and volumes of subject, add in detail bit by bit (colors, shape), add in lights and shadows, adjust contrast accordingly, etc.. takes a good while

>> No.2023943
File: 205 KB, 527x576, 756876785.png [View same] [iqdb] [saucenao] [google]
2023943

pls r8

>> No.2023945

>>2023943
>HEY CHARLES ARE YOU A DOG THAT WOULD LIKE TO PLAY VIDEO GAMES

>> No.2023950

>>2023934
are you anxious because you feel like its hopeless? the best practice starts by drawing what you LIKE. dont force yourself to "oh man i gotta practice for 10 hours or ill lose all skill" or "gotta draw this setup, then move onto this, then this, omg it looks bad". nah, draw what you like, and improve them by study. start small. for instance, learn basic head proportion (if you are drawing people). then you can draw portraits that will start to look better than before. then work your way down the body, understanding proportion and whatnot.

or maybe you wanna do environments or objects. find a pic, draw a basic sketch to encompass the general "idea" then start to slowly render

>> No.2023953

Question: So I looked at the one stop beginners guide, and I'm currently doing 'Drawing on the Right Side of the Brain', but it also seems like some people here are starting off with 'Fun with a Pencil'. Is 'Drawing on the Right Side of the Brain' optional, or are people just starting off wrong?

>> No.2023956
File: 322 KB, 1200x750, beach wip2.jpg [View same] [iqdb] [saucenao] [google]
2023956

>>2023628

Im not bryan/ryan for the one asking.

Should I add more details in the background (mountains etc)?

>> No.2023979

>>2023775
Look closely at the width of her neck and the length of her head, other than that it look great so far.

>> No.2023981

>>2023956
The middle mountains should have some hints of volume, shadows or something. I think the foreground mountains should be slightly increased in contrast, it's hard to tell the lines are there at all.

Maybe light passing through a couple trees somewhere?

Also, that water looks dope as hell bruh.

>> No.2023982

>>2023979
What's the best way to judge the neck from the head to the shoulders?

>> No.2023985

>>2023982
The distance from the chin to the collarbone is approximately 1/3rd of a head for females.

>> No.2023989

>>2023981

Thanks for feedback, imma look into it.

And about the middle mountains, I just added some discrete lines because they looked so stiff (still does).

>> No.2023991

>>2023950
Yeah, I'll do that, helped a lot. Thanks. I think part of it is that I was getting ever so slightly butthurt that I haven't been able to make things fit together but shit son, I've been skipping basics without realising it. But again, thanks. I'm gonna start over with that in mind.

>> No.2023993

>>2023956

Lol, sorry, I swear to god, I have a fellow art student in my class is drawing something with almost that exact composition and image, except it is in a darker blueish greyish tone than the lighter.

>> No.2024007
File: 133 KB, 847x644, wtfamidoing.png [View same] [iqdb] [saucenao] [google]
2024007

>>2023942
forgot pic

>> No.2024029
File: 181 KB, 967x706, boringm8.png [View same] [iqdb] [saucenao] [google]
2024029

shitposted this on a /b/ drawfread

>> No.2024034

>>2024029
WHO YOU CALLIN' PINHEAD?

>> No.2024038

>>2024034
please be gentle

>> No.2024044

>>2024038
I don't read moon runes, is she a squid?

>> No.2024045

>>2024044
alium

wtf are moon runes

>> No.2024046

>>2024045

Not reading the Hobbit. (I think that's where they are from?)

>> No.2024047
File: 95 KB, 733x335, not from round here.jpg [View same] [iqdb] [saucenao] [google]
2024047

>>2024045
>wtf are moon runes

>> No.2024049

>>2024046
>>2024047
:( i actually have the hobbit sitting on my desk, yet to be read. been reading DUNE. GET ON MY SCI-FI LEVEL

>> No.2024052
File: 211 KB, 501x800, China1.jpg [View same] [iqdb] [saucenao] [google]
2024052

Dont know how to render, just (barely) how to block some colors and value.

What do? Any tutorials?

>> No.2024053
File: 255 KB, 1008x648, FemaleFaceLowres.jpg [View same] [iqdb] [saucenao] [google]
2024053

Working on a study right now, got about and hour in on this, trying to avoid muddy colors.

>> No.2024054
File: 21 KB, 704x400, vlcsnap-8785829.jpg [View same] [iqdb] [saucenao] [google]
2024054

>>2024045
>Doesn't know about the moon

>> No.2024055

>>2024049
How long have you been on 4chan?

For future reference, moon runes is slang for Japanese characters.

>>2024053
Any particular reason for the eyeshadow being asymmetrical? Aside from that and the lips being slightly crooked, looks nice.

>> No.2024057

>>2024052
That's already a lot better than a lot of work I've seen being sold. You choose your colors well.

>> No.2024063

>>2024055
been on 4chan since 07 but never came across this phrase til now :x i dont visit the weaboo boards if that helps

>> No.2024066
File: 1.81 MB, 8000x6500, Holly_Super_Hero_Of_The_Wastes_Sand.jpg [View same] [iqdb] [saucenao] [google]
2024066

Made this originally in /co/ draw-thread from a request I took. I got rather upset at how much I was having difficulty drawing this. So I decided to try and improve on it.

Holly from the Endtown web-comic as a super hero.

Link to main reference used:
>http://fav.me/d5fd1bf

>> No.2024067

>>2024063
>:x
>:(

You haven't been on 4chan long at all if you're still using those faces.

>> No.2024069

>>2024055
I had not noticed the mouth or the eyeshadow, all I did with the left eyeshadow is block it close to the other eye. Thanks!

>> No.2024073

>>2024057
I was using a photo as reference, but thank you.
http://1x.com/photo/45291

>> No.2024076

>>2024067
forgot i cared XDDDDDDD

>> No.2024077

I'm struggling with going from greyscale value studies to painting in full color. Someone in the previous beginner thread mentioned to lay down the local color, and go counterclockwise on the color wheel to pick colors for shadow, and clockwise for the lighter you go. Can anyone elaborate on this a little?

Are there any rules to picking colors? To blending/mixing them? Is it enough to make colors in light warm and colors in shadow cool, or is there more to it?

Any resources that has a basic intro to color picking? I picked up Color and Light by James Gurney today so i'll get through that.

>> No.2024117

How do you make a sphere in 2 point perspective?

>> No.2024125

>>2024117
Spheres are always circular no matter what angle you're looking at them from, because all of its edges are equidistant from its center.

>> No.2024127

Anyone know the proportions of rib cages off the top of their head?

>> No.2024129

>>2024117
you mean circle?

>> No.2024162
File: 11 KB, 562x960, received_1652490828312534.jpg [View same] [iqdb] [saucenao] [google]
2024162

First time messing around with stuff like this. Basically tried my best to put a surgical mask on a reference.

All feedback appreciated

>> No.2024166

>>2024162
not enough shadowing on the mask, makes it look unfinished rather than a mask.

>> No.2024174

>>2024166
Oh shit, yah. I almost completely didn't do anything there. Thanks, man.

Any tips on the rest of it? I was thinking she needed her darks to be darker and mute definition on the features, other than that though?

>> No.2024179

>>2024174
I don't have any experience painting, so my advice is extremely limited, but the neck looks off to me, I can't quite place it.

>> No.2024187

>>2024179
It's graphite, actually

>> No.2024189
File: 217 KB, 658x708, Study6.png [View same] [iqdb] [saucenao] [google]
2024189

i tried opaque brush and i hated it

>> No.2024190
File: 326 KB, 746x648, 1426348713875.jpg [View same] [iqdb] [saucenao] [google]
2024190

>>2024189
reference

>> No.2024191
File: 725 KB, 1536x2048, IMG_20150318_111358.jpg [View same] [iqdb] [saucenao] [google]
2024191

I did this in the princess drawthread here,I think I did well but I ask for harsh criticism from friends and I feel like they're holding back.
Critique redline etc please

>> No.2024196
File: 354 KB, 900x690, Landscape1 copy.jpg [View same] [iqdb] [saucenao] [google]
2024196

Another landscape.

>> No.2024204
File: 34 KB, 320x881, proportions.png [View same] [iqdb] [saucenao] [google]
2024204

Does this look about correct?

>> No.2024206

>>2024204
What are you trying to even do???

>> No.2024208

>>2024206
Trying to get proportions right, mainly the ribcage and pelvis.

>> No.2024214

>>2024208
Why are the limbs lightning bolt shapes though? And both the ribcage and the pelvis look a bit small. Especially the pelvis. It should be touching the outer contour.

>> No.2024216

>>2024214
They're placeholders showing the approximate thickness. If you connect the dots and make a few modifications, they're full shapes.

>> No.2024219

>>2024216

Dude, I did the same back in the day. I am guessing your trying to draw some kind of anthro creature. I suggest for a simple skele frame, use straight lines, it really helps when your drawing over them for the flesh and main body parts and shapes.

>> No.2024220

>>2024219
I'm just trying to draw a normal human skeleton, I just can't get it to look right.

>> No.2024222

>>2024214
https://www.youtube.com/watch?v=mBq7rtnES0A

>> No.2024223

>>2024220

Mind if I draw over to suggest some changes?

The quicker you kill that bad, and I will admit, I did it too, when i was learning on my own, follow Leonardo's Da Vinci' proportion rule for the human body.

>> No.2024226

>>2024223
Sure, go ahead.

>> No.2024228

>>2024187
yeah you're right, needs more contrast. and if that's graphite i think you're smudging way too much. try limiting yourself to only shading with the tip of your pencil and not using your fingers/smudging tools at all. this is grueling at first to make the transition, but once you get into it everything looks crisper, and way better values.

>> No.2024231

>>2024204
are you referencing for this?

>> No.2024232

>>2024204
Study Hampton.

>> No.2024234

>>2024231
I'm going off of ribcages measured in heads.

>>2024232
Alright.

>> No.2024250 [DELETED] 
File: 111 KB, 450x950, Rough_Skele.png [View same] [iqdb] [saucenao] [google]
2024250

>>2024204

Use roughly 5 1/2 the size of the heads height in most cases for the height of the figure.

The shoulder length is roughly three heads across.


Look at link, at bottom of the page, where Leo's notes are.
>http://davincithevilla.com/vitruvproportions.htm

>> No.2024252

>>2024189
Just use a no opacity chalk brush, I personally only use the 23 standard chalk from photoshop.

>> No.2024253

>>2024250
I thought humans were 8 heads?

>> No.2024256

>>2024253

Fuck, I think I messed that up, was going a bit too fast. I think it's roughly anywhere from 5'1/2 to 7'1/2.

>> No.2024262

>>2024256
I see. Thanks for the assistance, I'll read through Hampton and try again at some point.

>> No.2024267
File: 97 KB, 900x690, blackman1.jpg [View same] [iqdb] [saucenao] [google]
2024267

Values study

>> No.2024270

>>2024267
I see Dre's really going for the dramatic look these years.

>> No.2024276

>>2024270
I dont know who this man is. I just found this pic on google images.

http://hdwyn.com/wallpaper/john_coltrane_face_light_elbow_haircut_hd-wallpaper-7375.jpg

>John Coltrane

>> No.2024277

>>2024250
The length of the head to the end of the crotch is usually the same length as the end of the crotch to the feet.

>> No.2024311

>>2023985
While on the subject, how wide should the shoulders be?

>> No.2024319

>>2024311
2 to 2 1/2 heads wide for women, 3 wide for men.

>> No.2024322
File: 476 KB, 1500x937, beach wip3.jpg [View same] [iqdb] [saucenao] [google]
2024322

here comes my third update

>> No.2024324
File: 310 KB, 850x1169, Andrew Loomis - Figure Drawing for All It's Worth.jpg [View same] [iqdb] [saucenao] [google]
2024324

>>2024319
nonymous pls

>> No.2024325
File: 270 KB, 850x1169, Andrew Loomis - Figure Drawing for All It's Worth2.jpg [View same] [iqdb] [saucenao] [google]
2024325

>>2024319

>> No.2024331

>>2024325
>One head on hips

Am I reading something wrong? That's clearly not one head, but more like 1 1/2 heads.

>> No.2024336

>>2024325
These proportions are so fuck up, looks like a trans

>> No.2024340

>>2024331
A "head unit" is measured from chin to top of head. So it's like taking a head and turning it sideways and it is the same as the width of the waist.

>> No.2024342

>>2024331
It clearly says 1 1/2 heads on the butt of the far right image

>> No.2024348

Most of the time when I count woman's heads, I usually only get 7 heads tall on average. Am i measuring something wrong, or are woman 8 heads tall just rare?

>> No.2024353

>>2024348
7 is normal, 8 is "ideal" (like a runway model). Short women can be even like 6.5 or 6 heads tall.

>> No.2024372

>>2024353
Thanks for the info, anons.

>> No.2024377

tfw shit at gesture

>> No.2024402

I want to be able to draw 3d better because it's hindering everything I want to do, when I can draw shapes in 3d proper, I feel like anatomy will be a much smoother learning process and wont be flat anymore. Everyone tells me to practice but I need some kind of direction to go. Just saying practice 3d shapes is not really direction either. Is there like a book or a guide anyone knows of that can help me? I started Drawing on the Right Side of the Brain but I haven't gotten to any kind of instruction or exercises yet, will this book help with that? I keep getting discouraged because I know this is a necessary hump to improvement but I don't know where to start to get over it.

>> No.2024408
File: 55 KB, 653x571, shapes.jpg [View same] [iqdb] [saucenao] [google]
2024408

>>2024402
draw shapes at angles

>> No.2024409

>>2024408
But how will I know if I'm doing it wrong? I want to be correct in my practicing. I did grab a cube so I can see in real life how it looks to draw it from every angle but sad as it is, sometimes I don't understand how some shapes look at all the angles from my imagination. I know, it's embarrassing.

>> No.2024416

>>2024409
First, do not try anatomy if you can't draw a cube, it's useless. Then get vilppu's or even proko's videos. They explain how to draw round forms and wrapping lines before using angular forms. And of course learn basic perspective.

>> No.2024418

>>2024416
Thanks, that should get me started.

>> No.2024432

>>2024191
It looks like you know a lot of the theories, you just need to practice more. Think more about the form and light sources so you can see where to add shadow. Her mace / hammer thing has shadows all over the place.

I can see you trying to vary the line weights, which is good, but it looks like you are randomly varying them without thinking about why some should be thicker than others.

Also the usual, practice drapery, face structure, and values, but these will all come from drawing more.

Dont wait for feedback on a piece for more than a day, just move on and draw something else.

>> No.2024449

>>2024191
>sigh
4th time anon, post something newer. (AND YOU STILL DIDNT RESIZE IT)

But if you insist:
-It looks flat (even for muh style)
-Don't be afraid of bodies in 3/4 perepective(aka draw her body facing the same way as her face)
-Don't force your pencils on the paper. that was you can get more color variation(go from light to dark, or reverse, whatever your preference is)
-Face looks too pale for the strong colors of the whole picture)

Dassit, now roll a new princess and do it better.
>i swear to god, if you post this pic again unresized...

>> No.2024453
File: 44 KB, 960x914, image.jpg [View same] [iqdb] [saucenao] [google]
2024453

Been checking out Ctrlpaint.

How's my shitty rendering?

>> No.2024465

>>2024453
Your local value is too dark compared to the ref IIRC.

Try to avoid visible brush marks that don't help describe the form, and watch all of your edges, not just the silhouette. Right now things look wobbly and blurry.

>> No.2024492

>>2024007
O yea thanks!

>> No.2024496

>>2024465
I appreciate it! All I've really looked at was Ctrlpaint for rendering. Do you know some good tutorials/resources to effectively make those changes? I have absolutely no idea what I'm doing.

>> No.2024500

>>2024496
Can't think of any other than ctrlpaint off the top of my head. A lot of it just comes down to experience.

Try using a relatively hard brush at 100% opacity and flow, with pressure dynamics on for opacity (or flow if you prefer). That should get most of your values and blending down, eyedropping as needed and using as large a brush as possible (usually a little larger than the largest you think is needed). For further refining, you can use a softer brush with opacity pressure on, and possibly even lower the opacity from 100% down to 50 or 30%. There should be a few different videos on the ctrlpaint site that suggest different ways/tools for blending - try them all out and find what you like.

As for wobbly/soft edges, you just need to use your block-in brush opaquely and confidently. Instead of lightly and hesitantly petting down your lines, use pressure and place your marks confidently. Don't be afraid to do it over or use undo if it doesn't come out close to what you need.

>> No.2024501

>>2024496
Not that Anon, but the visible brush strokes are probably because you aren't using large enough brush sizes. Also, force yourself to never zoom in/decrease brush size until you're forced to.

Basically, just practice. For things like the edges, either erase or use a harder brush (eg. the rim of the vase) to get that crispiness.

>> No.2024513

best book and/or video series to learn how to draw character portraits?

I want to eventually design and draw full figures, but since I'm a noob, I figure learning how to draw the head+neck+collarbone area and then learning how to draw the rest bit by bit and gradually building up my knowledge is a good plan.

>> No.2024520

If you want to draw cartoony stuff, is learning how to draw realistic still a good idea? I assume it is.

>> No.2024546

>>2024520
It never hurts to learn, you need to have at least some sense of anatomy though.

If you want to draw basic cartoon stuff though the old Cartoon Network shows or say Adventure Time or Regular Show, they're very cartoony in their style. Another good one is DBZ or anime in general since it uses a lot of hard angular lines, especially DBZ.

I'd say learn realism regardless, you can still draw cartoons outside of that, I do it all the time. Hell I actually prefer to just make little cartoony doodles.

>> No.2024553

>>2024546
Ah I see, I was thinking something akin to how they draw in Steven Universe since I absolutely adore the looks of the show. I guess the only problem is I have no idea how to go about it, so I'll start with realism regardless. Thanks though!

>> No.2024555

is Proko god?
Watching his video on form and its the most informative one I've seen yet.

Although Sycra's video on form has very good exercises in them, like the lettered dice one.

>> No.2024561
File: 37 KB, 500x500, ad;lad.png [View same] [iqdb] [saucenao] [google]
2024561

>>2024553
Steven Universe would be fine too. The same principal applies as DBZ, it's angular lines and circles.

I just threw this together in a couple seconds, I'm not sure exactly what Steven Universe looks like off the top of my head but the same principal applies.

It's just two circles, erase the middle lines, and add the little details you want. Half circles for eyes, nose, and ear, a little basic mouth, and some puffy hair.

You'd obviously want to differentiate between the size of the pen or the pressure you're applying to leave certain tones different like they do in cartoons.

>> No.2024562
File: 73 KB, 500x500, Lion Man.png [View same] [iqdb] [saucenao] [google]
2024562

>>2024561
Alternatively you could just do a lot of basic lines thrown together really and then realize it later, like this little Lion Man I messed around with for a few minutes awhile back. I think it looks good for something so fast and simple, but it could use some more touched up work too.

Just gotta keep practicing and touching up your artwork and style and you'll get there.

>> No.2024563

>>2024561
>>2024562
Thanks dude, much appreciated. It probably sounds much easier than it is to begin with, but I'll get cracking.

>> No.2024564

>>2024563
You're welcome, and it really is, you might get frustrated at first, but you'll get it.

>> No.2024569

>>2024564
Alright, the most annoying thing so far is pressure so far but I guess that comes with time too. But again, thanks man.

>> No.2024580

>>2024569
Yeah it really does take some time especially if you're using a Comp. changing the size of the pen or brush or whatever usually helps reduce it a bit better. Also no problem.

>> No.2024590
File: 494 KB, 1282x746, base trans.png [View same] [iqdb] [saucenao] [google]
2024590

so..super new to this board. Does IC frown on animu/manga/cartoony styles or what?

my style tends to jump around a lot is all...

>> No.2024591

>>2024590
that looks weab as shit but you wont get backlash as long as you keep it in the containment thread. id stay in the beginner thread for a while and work on fundamentals if i were you though

>> No.2024617

>>2024189
doesnt look like opaque brush to me
drawing super lightly so that the back colors show through ruins the point of an opaque brush

>> No.2024619

>>2024590
cute

>> No.2024653

>>2024555
He's really good, he explains things and draws it so that it's easy to understand quickly. That might just be me as a beginner talking though.

>> No.2024663
File: 154 KB, 1400x678, prpctv.jpg [View same] [iqdb] [saucenao] [google]
2024663

>>2023763
What are some great art books that could teach me how to git gud at perspective drawing? I've read Perspecive Made Easy by E. Norling so far.

>> No.2024684
File: 312 KB, 1280x1280, study__canine_forepaws_by_cobravenom-d5zr8bl.jpg [View same] [iqdb] [saucenao] [google]
2024684

>>2023853
Main issue to me here is that it lacks 3 dimensionality. You shaded the details like ears very well, but when it comes to the face and body you kind of lost track of the three dimensional shape and the depth in the shadows. Probably because you are unsure about how the body looks like three dimensionally.

Study the anatomy of front paws and torso of a dog. it looks too human right now. The ellbows are a lot higher and closer to the torso. the front legs are also closer fused with the body, dogs don't have rectangled shoulders, they are streamline with the body and form more an oval when viewed frontal.

Also, the head shape. Try to roughly sketch it in profile, and then 3/4 and then full front. Then shade the three head shapes roughly and choose one light source for all of them. make an X where it is so you have steady orientation.

Rendering a drawing always feels more like modelling clay to me than actual drawing. you add mass, you cut mass until you have the right shape. Actually practicing some modelling with clay and then studying it will help your three dimensional feeling for drawing straight from your head. makes shadows and all a lot easier to grasp.

On to shadows, I'll show you something in the next post

>> No.2024719
File: 253 KB, 800x845, 1426807403105.jpg [View same] [iqdb] [saucenao] [google]
2024719

>>2024684
>>2023853
> Try to roughly sketch it in profile, and then 3/4 and then full front. Then shade the three head shapes roughly and choose one light source for all of them. make an X where it is so you have steady orientation

made an ultra quick example. You will probably find better ones googling "shading shapes tutorial"

Practice shading from a light source, study different pictures of what you draw to determine the shape of it. practice more drastic shading, try to define the surface and not fill inbetween the lines. It also helps sectioning a drawing like yours into geometrical shapes like >>2023932
just a little more extreme. You were already doing so in your sketch on the legs, but then lost it at the face.

>> No.2024739
File: 602 KB, 2880x1728, IMG_20150320_164014.jpg [View same] [iqdb] [saucenao] [google]
2024739

10 min sketch, would like some thoughts.

>> No.2024747

>>2024663
Scott robertson books/videos they will help you draw more organic things.
Practice ellipses.
Do most of the work freehand, only use a ruler to check your lines or tighten them up in the end, trust me you will learn much faster that way.

>> No.2024754
File: 14 KB, 500x500, lrn2antmy.jpg [View same] [iqdb] [saucenao] [google]
2024754

>>2024739
Keep studying.

>> No.2024829

>>2024747
Thanks! I'll be checking those now. Why practice ellipses?

>> No.2024873

I was going to post here something I drew today, my very first thing, having put in it quite a bit of effort (10 hours) and wanting some advice on how to improve the design. After seeing the kind of stuff here even in this thread I'm way too intimidated to do so.

>> No.2024875

>>2024500
>>2024501
I really appreciate it guys! The advice is valuable.

>> No.2024877
File: 711 KB, 1008x1287, HeadStudies_LowRes.jpg [View same] [iqdb] [saucenao] [google]
2024877

Finished some heads, though still got a long way to go.

>> No.2024882
File: 214 KB, 2000x1561, figgs.jpg [View same] [iqdb] [saucenao] [google]
2024882

Figure drawing advice? Crit?

I know some of them are pretty chicken scratchy, I just can't seem to help it using charcoal.

>too lazy to scale up those small ones

>> No.2024883

>>2024663

>SCOTT
>ROBERTSON

>> No.2024888

>>2023932
You're adding the facial features like the eyes, nose and mouth like they're stickers instead of objects that take up space within a 3d shape.
Watch Vilppu's videos on the head a few times each and see if that helps.

>> No.2024910
File: 34 KB, 512x384, 1420196965825.jpg [View same] [iqdb] [saucenao] [google]
2024910

>>2024882
Practice doesnt make perfect it make habit, get into the idea of it. Scale up those images if are lazy with a simple task how will you be with learning anatomy thats hard to master.

>> No.2024923

>>2024910
wat

>> No.2024949

>>2024910

I got the general Idea of your post but damn please into english in the future for other anon's sakes.

>> No.2024954

>>2024873
Post it and get some critique bro some of us are here to help

>> No.2024974
File: 95 KB, 549x884, gIlb5[1].jpg [View same] [iqdb] [saucenao] [google]
2024974

No reference, thus how's anatomy?

>> No.2024975
File: 99 KB, 1024x768, headsroughloomis.png [View same] [iqdb] [saucenao] [google]
2024975

I started recently, and have been studying construction lines so far, and how to draw the head. I wanted to ask if these two are grossly disproportionate, more than you'd hope for that is. I haven't learnt how to draw facial features yet, so it's looking pretty sloppy there.

>> No.2024979

>>2024974
Clavicals too vertical, and the trapezius should connect to the scapula, not the clavicals.

also, rib cage too small and humerus too short. Elbows go below the bottom of the rib cage.

>> No.2024984

>>2024975
yes
try drawing skulls

>> No.2024985

>>2024873

Post it anyways, nobody gives a fuck.

As long as you want to improve you are in the right place.

>> No.2024989

>>2024984
That sounds daunting, but I'll give it a try.

>> No.2025015

Need a good book to help me draw properly scaled buildings for architecture.

I know a few tricks and have been drawing for many years but somehow i may have skipped the basis and my quick sketches have trouble staying in scale.

I need help in that regard so I can draw better from imagination. Space, form, void.

>> No.2025032

I finally told myself to stop being a bitch and do Chapter 1 of Vilppu's Manual for a few hours.

It took some time, as the first hour I just wasn't getting it, but I kept pushing myself. Come to the two hour mark, I can feel it... I CAN FEEL IT!!

>> No.2025039

>>2024979
Thank you kind sir, I'll work on it now.

>> No.2025074
File: 240 KB, 690x900, portrait2.jpg [View same] [iqdb] [saucenao] [google]
2025074

Another portrait.

>> No.2025081

>>2025074
that ear m8

>> No.2025109

>>2024276
>I don't know who this man is
What an empty life you've lived

>> No.2025116

>>2024684
>>2024719
thank you so mcuh for this! this was the most helpful thing since its not a generalized thing like "needs more loomis lel :^)"
zea as for the ear, i noticed it turned out better than the rest, because it was a moment when i though fuck yea, i know how this should work.

ill try to do something tommorow taking all those thing into consideration.

thanks again

>> No.2025128

>>2024984
In hindsight of making drawing two bad skulls, thanks. I sorta see it now.

>> No.2025134

I feel like I can never draw quite the line I want, when using a tablet. It's always a bit too much to the left, bit too short, too long, etc.

What do?

>> No.2025135

>>2025128
This is why, once you get into figure drawing, anatomy is very important.

>> No.2025137

>>2025134
set on pen button to undo.
draw your lines fast.
undo line until satisfied.
(dont feel bad if it takes 10 tries)

>> No.2025146

>>2025134
>>2025135
Ah, I see. Thank you very much, I'll just try to apply what I know now next time I try to make a head, then.

>> No.2025206
File: 128 KB, 762x1419, Scan3.jpg [View same] [iqdb] [saucenao] [google]
2025206

20 mins with a ref... I use to draw and then stop for a while and draw again and then stop again.
I plan to do this kind of things until the end of march to build discipline and then make long time study.
Seems good to you?

>> No.2025209
File: 74 KB, 1200x803, G109872-1200x803.jpg [View same] [iqdb] [saucenao] [google]
2025209

>>2025206
the ref

>> No.2025210

>>2025206
The middle finger looks like it splits off of the index finger, and the mass above the thumb is weird.

>> No.2025213

>>2025209
most of the people here would tell you the anatomy is super fucked up if you traced this

>> No.2025215
File: 459 KB, 2200x2200, image.jpg [View same] [iqdb] [saucenao] [google]
2025215

>>2024954
>>2024985
Ok, I hope you don't vomit.

It's supposed to be a Persona / Stand, for those that may not know what that is they basically are humanoid spirits representing the ego of a person.

I based the design on lilies (shoulderpads, neck and scarves are based on petals and so is the midsection) and the sky (the head is supposed to be a curved pipe, similar to refrigerators in nuclear centrals (that's why it has that curved shape) releasing clouds from an oberture. Adutionally clouds will come out from ankles and wrists in the final product), then I gave the whole thing a prince / buffon feel with those clothes.

Besides that, I chose those colours because lilies are closely related to death and the all the western tradition around it and I wanted to convey a feeling of serenity and sadness with that choice of dark and sky blues combined with the cream of the lilies and white of the clouds. The green 'gems' are to both add to the motif of plant life and because it kind of needed a kick. All in all, it's supposed to be an evocative design to remind you of clear skies or the seas and flowers. I like to think of it as a wild flower alone in the prairie.

Now, I'm not too worried about the anatomy, because I could hardly do any better with my current level of skill, but I would like some recommendations on how to improve the design itself and the concept behind it, including a pallete change if you can figure better colours for it.

I used Pixlr to do this, the only real tool at my disposition.

http://imgur.com/NdNKBmX

The imgur link for higher quality.

>> No.2025223

>>2025215
Put your line art on a separate layer in the future, and your colors on another layer below that, so you can avoid the fill tool problems around the edges.

Variable line quality looks better than static width lines, but I'm guessing you probably don't have a tablet.

Shading would assist in making it look more 3D.

Torrent Photoshop or use GIMP.

>> No.2025229

>>2025213
That's why I add the ref, I found it pretty weird, I don't know what I should do when the ref is messed up.

>> No.2025232

>>2025229
>I don't know what I should do when the ref is messed up.
it's simple: pick another reference

>> No.2025236
File: 187 KB, 690x900, portrait3.jpg [View same] [iqdb] [saucenao] [google]
2025236

Cant make these grils look good.

>> No.2025237

>>2025236
Hair looks like a shell. The mouth might be too small too, or the nose too big, I don't know. Should the ear be visible?

>> No.2025238
File: 380 KB, 1613x600, 292.jpg [View same] [iqdb] [saucenao] [google]
2025238

>>2025206
Not bad, but you missed some things like the full muscle mass of the forearm. I think too you are copying 2d shapes but not thinking of the full forms enough. Try to really think of the forms in their simplest terms and how their sit in space. Also you can do with some more confident lines to show things more clearly as things re fuzzy and washed out at the moment.

>> No.2025243
File: 55 KB, 600x816, 1426433308460.jpg [View same] [iqdb] [saucenao] [google]
2025243

>>2025237
Yeah. I just trying to focus on the face, the hair I kinda painted in 2 minutes.

The same with the ear.

>> No.2025244

>>2025223
I assume photoshop can be used in Mac, but does GIMP also work?

Also I was going to color all those white pixels one by one, but that sounds far easier.

Shading I will look into, but I doubt I'll get it right :/

Also yeah, no tablet.

>> No.2025247

>>2025244
Yeah, it works on mac.

>> No.2025250

>>2025238
You didn't had problems with the middle finger so I will try to struggle with ref.
I think I see what you mean by 2d thank for the advice.

>> No.2025252

>>2025247
Thanks bro, that will definitely help.

Other than that, what do you think of the design itself and the palette?, Would you change anything?

>> No.2025256

>>2025252
The palette could use some work. The yellow and light blue are too desaturated, and the green doesn't fit the other colors. The blue is okay.

It's hard to tell what material the parts are supposed to be.

>> No.2025257
File: 183 KB, 690x900, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2025257

>>2025236
have you tried working on this flipped? Eyes are pretty jacked.

>> No.2025261

>>2025257
Eyes are my biggest weakness. I'll have to work more on them separately.

Thanks!

>> No.2025266

>>2025256
True.

As a quick reference, the chest partis supposed to be armor, as the blue part of the hips. The shoulderpads, neck scarves, stomach part and white parts of the arms and legs are fabric while the blue parts of both and the gloves are latex.

Someday, when I'm able to draw fabric right, I'll redo this.

>> No.2025328
File: 39 KB, 998x720, 1424939053519.jpg [View same] [iqdb] [saucenao] [google]
2025328

I'm doing Drawing on the right side of the brain, and I'm wondering if I'm able to skip all the science stuff and just do the activities. I'm spending more time reading than I am drawing.

>> No.2025333

>>2025328
It's recommend you skip all the science stuff, actually. Make sure to read the exercise and be sure to read why you do them. It'll all come together on the final exercise.

>> No.2025352

>>2025333
Oh thank goodness.

I'm happy I don't have to read more, but at the same time infuriated that this means I've wasted my day reading up to page 102.

Ah well. Thanks, anon.

>> No.2025358

>>2025352
Shit don't take long to read. DON'T WORRY ABOUT IT!!

>> No.2025364

What's the best way to choose the resolution when creating a new file for an illustration?

>> No.2025383

>>2025328
isn't that the whole point of the book, using logic to explain drawing.

>> No.2025384

>>2024910
jeezus wtf. please consider learning a language before you type

>> No.2025386

>>2025383
Nah, if I'm understanding it right, the purpose is to do activities to make you stop symbol drawing.

>> No.2025391

>>2024653
he is good. some /ic/ dislike him cuz they are jews getting mad at a guy who just wants you to buy some of his tutorials. fuck ppl trying to make a buck, amirite. his freebies are just as good tho. he even had vilppu do a freebie lesson on his channel

>> No.2025393

>>2024910
Just read this posts due to the quotes at the bottom. Thanks for the laugh, anon.

Let's not be harsh on this guy, what if it really was a dog typing?

>> No.2025394

>>2024377
what do you mean? gesture is loose and fluid, indicating movement and nothing else. if you can draw an "s" or a "c" or "u" and what not, then i dont see what you are complaining about. gesture is not to be an accurate representation of your subject, but a simple motion of what the subject is implicating

>> No.2025395

>beginner thread
>implying there are people on this board beyond the beginner level you need a thread to seperate yourself from

>> No.2025400

>>2024204
i would stop this because if you are going to begin and understand future drawings this way, i'd feel really bad for you. but, to each their own. you shouldnt "formulize" your work and I dont see this exercise being beneficial to you

>> No.2025465

>>2025215

Just keep swimming. Learn from mistakes.

You say you're not too worried about anatomy etc. because your skill level isn't there, but if you don't have your fundamentals, no matter how good something you draw might look to you, it will usually be horribly flawed. I think you're pretty caught up in your concepts currently (and this isn't entirely a bad thing, but at this stage it is) and you need to work on actually creating rather than conceptualizing. Rather than worry about all the little details right off the bat like what the colors symbolize, start from the ground up with the anatomy and the pose, and then move on. If something is fundamentally flawed, no matter how many details you include,it will never look good. That being said, if you want to improve, you HAVE to learn your fundies.

>> No.2025472

>>2025395

It's basically just a quarantine thread so that people don't get shit on too hard.

Everything has a place, everything in it's place.

>> No.2025486

>>2025395
someone sounds bitter

>> No.2025517
File: 395 KB, 1008x1252, Skull_good.png [View same] [iqdb] [saucenao] [google]
2025517

>> No.2025525

>>2025261
>Eyes are my biggest weakness

Lateral proportions ofthe face are completely fucked.
You could use transformation to fix it.

Look at that, the nose is too long, the fase itself is too long and the mouth is too low and too close to the chin,
With a face like that i'd not care about derp eyes.

>> No.2025532
File: 52 KB, 537x358, kitteh.png [View same] [iqdb] [saucenao] [google]
2025532

what think?

>> No.2025549
File: 489 KB, 667x1008, MissFortunePainting_NSFW_LowRes.jpg [View same] [iqdb] [saucenao] [google]
2025549

Originally I had this in another thread but realized it's only beginner quality. So I stopped working on it as a finishable piece, and decided I needed to work on not making the colors so muddy like a lot of anons said.

Could I get some feed back, on how to apply basic skills like avoiding muddy colors?

>> No.2025565
File: 139 KB, 551x553, 50.jpg [View same] [iqdb] [saucenao] [google]
2025565

>> No.2025566

>>2025565
colors too smooth, makes the hair look weird, like playdough.

>> No.2025603

>>2025549
worst skin
at least you didnt draw that faggot ahri

>> No.2025629
File: 57 KB, 1514x1810, beanman.png [View same] [iqdb] [saucenao] [google]
2025629

rate my bean

>> No.2025630
File: 640 KB, 2592x1456, a4fHVLn.jpg [View same] [iqdb] [saucenao] [google]
2025630

Holy shit, /ic/. What's wrong with me?

I'm doing 'Drawing on the right side of the brain' and got to the activity where I'm supposed to draw my hand using contour drawing. (Page 125)

At the end it says: "After you have finished: This is your first "real" drawing and I can
assume with some confidence that you are pleased with the
results."

But I'm not pleased. This looks fucking awful especially in comparison to the hands her students drew.

What am I doing wrong here, /ic/?

>> No.2025633

>>2025630
Your hand is deformed. Why do you have a fingernail on the palm side of your middle finger?

Practice.

>> No.2025634
File: 687 KB, 1400x1000, gestures.png [View same] [iqdb] [saucenao] [google]
2025634

gesture drawing advice please?

>> No.2025635

>>2025634
How long did those take each?

>> No.2025636

>>2025633
It's not supposed to be a fingernail, it's supposed to be foreshortening. The tip of my middle finger is sticking up.

And is it really just practice? Should I do more hands until I'm good enough to move on to the other activities?

>> No.2025642

>>2025636
>It's not supposed to be a fingernail, it's supposed to be foreshortening. The tip of my middle finger is sticking up.
I literally cannot physically make my hand contort to that position.

>And is it really just practice?
Yes. Naturals are one in a million, if not rarer. All others only get good through hard work and perseverance.

>Should I do more hands until I'm good enough to move on to the other activities?
Hands are tough, focus on basic shapes and how they join, like in >>2025629 where the bean shape is comprised of two intersecting ovals that represent the rib cage and pelvis.

>> No.2025646

>>2025635
1 and 3 were 5-10, 2 was like 10-15.

>> No.2025648

>>2025646
Seconds or minutes? Gesture drawings are fast and loose, they represent the basic forms and motion of the pose, and as such are typically done in time constraints of around 60 seconds. What you have are more aptly called sketches because they provide insight of the detail and contour of the characters.

>> No.2025649

>>2025636
Ha, I remember that view finder exercise.
I remember having to do that about 6 times before it started looking "okay".

>> No.2025650

>>2025648
ohhh, alright thank you!

>> No.2025651

>>2025642
>I literally cannot physically make my hand contort to that position.
Strange. I can do it just fine. Sure the rest of my finger bends a tiny bit, too, but eh.

> focus on basic shapes and how they join, like in >>2025629 where the bean shape is comprised of two intersecting ovals that represent the rib cage and pelvis.
The problem with that is that the book doesn't say to do it. The book specifically wants me to do contour drawing. I'm supposed to draw it on the paper as I look at my hand.

But everyone uses construction lines/shapes, so I'm starting to wonder if this Drawing on the right side of the brain book is BS or not.

>> No.2025655

>>2025651
Drawing on the Right Side is meant to teach you one thing, and one thing only: how to stop symbol drawing, which is drawing what you think an object is rather than what you see.

The point of drawing basic forms is to learn how things join together, and how light melds around them. A hand is basically a misshapen box with several cylinders protruding from it. Understanding what the object *is* in 3D will help you draw what you mean to draw.

It's not a bad book, but it only teaches the mindset, not the skills. Download Andrew Loomis' Fun With A Pencil to learn the fundamentals, and Glenn Vilppu's The Vilppu Drawing Manual if you want to learn how to do gestures.

>> No.2025699

HOW THE FUCK DO I USE A REFERENCE?

>> No.2025706

>>2025699
look at it

see what goes where and how big it is
notice what overlaps

>> No.2025714

I'm struggling with going from greyscale value studies to painting in full color. Someone in the previous beginner thread mentioned to lay down the local color, and go counterclockwise on the color wheel to pick colors for shadow, and clockwise for the lighter you go. Can anyone elaborate on this a little?

Are there any rules to picking colors? To blending/mixing them? Is it enough to make colors in light warm and colors in shadow cool, or is there more to it?

>> No.2025725
File: 81 KB, 690x900, malebody1.jpg [View same] [iqdb] [saucenao] [google]
2025725

Male body.

I think I'm gonna drop these, I dont know what's the point, really.

>> No.2025745
File: 1.02 MB, 1931x1080, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2025745

Put more effort into my daily face study that I've decided to do until I fill the page. Need to learn how to do ears and hair.

>> No.2025747

>>2025745
Ears go from brow to tip of the nose vertically

>> No.2025752

>>2025745
refine proportion

>> No.2025753

>>2025747
the reference for lefty was looking down a bit but I failed to capture that at all

>> No.2025758

>>2025753
when people look down, bottom of ears are above nose (towards eyebrow). when looking up, bottom of ear is towards mouth line. portrait view, bottom of ears are commonly aligned with nose and top aligned with eye brow, they will be going into perspective as well, so they shouldnt be drawn sticking out like you have them (unless your reference is some kind of freak)

>> No.2025760
File: 488 KB, 1931x1080, Untitled.jpg [View same] [iqdb] [saucenao] [google]
2025760

>>2025745
Do you flip your drawing while you work every now and then? It can really help out with alignment issues. I'm seeing some skew, especially in the guy with the scruff.

>> No.2025772
File: 80 KB, 690x900, malebody2.jpg [View same] [iqdb] [saucenao] [google]
2025772

I think I'll call it done. Dont like ears.

>> No.2025777

>>2025772
I wish you would polish the rest of the study like you did the nose/lips area. I see hip-down you gave up.

>> No.2025796
File: 990 KB, 287x382, simple-forms-test.gif [View same] [iqdb] [saucenao] [google]
2025796

Am I doing form simplification correctly?

>> No.2025797

>>2025796
Close enough, your proportions are way off though.

>> No.2025798

>>2025745

You need to learn how to not focus on one thing when drawing.

you're faces lack 3 dimensions, theres no form, or structure to anything. also focus on relationships between things,
you proportions are all fucked up.

>> No.2025803

>>2025797
I figured as much, I was just drawing beans and turned one into a human without looking at any references. I should probably start using refs.

>> No.2025812
File: 85 KB, 690x900, malebody3.jpg [View same] [iqdb] [saucenao] [google]
2025812

>>2025777
Finished for you, anon.
Didnt have much to do, though.

>> No.2025814

>>2025725
scooby?

>> No.2025816
File: 693 KB, 2308x3196, Head_Construction_by_Andrew_Loomis.jpg [View same] [iqdb] [saucenao] [google]
2025816

not really a question but for people who need a reference for drawing head angles

>> No.2025820
File: 34 KB, 413x395, 1346276115934.jpg [View same] [iqdb] [saucenao] [google]
2025820

>>2025814

Nobody will get that.

>> No.2025828
File: 1.09 MB, 2000x2000, studysfigure.png [View same] [iqdb] [saucenao] [google]
2025828

iunno, some studys..
>2000x2000 sry.

>> No.2025832

>>2024975
nice prokoism

>> No.2025835

>>2025772
cheek bones and muzzle arent described correctly. rectis abdominis aint cuttin it. nice highlights though

>> No.2025845
File: 835 KB, 1040x1920, pu.png [View same] [iqdb] [saucenao] [google]
2025845

this is my first time posting here can domeone give me some tips on female anatomy?

i understand some things like how gravity affects breast , but i have problems getting all my curves right

i usually start with something like this and then i add the breast and details over it but i never like the final drawing so maybe im doing something wrong from the very beggining?

>> No.2025880
File: 790 KB, 2000x2000, morestudys.png [View same] [iqdb] [saucenao] [google]
2025880

more studys.

>> No.2025885

>>2025845
the proportions are off.
are you drawing anime or realistic?

>> No.2025887

>>2025885
i don't like anime style

so realistic, im not really sure if i can call it realistic

>> No.2025894

>>2025887
i would say just draw from life to start off.
dont worrie about pure structure based drawing to start off.
just draw what you see.

do 100 of these
http://reference.sketchdaily.net/imageViewer#

>> No.2025906

>>2025894
>http://reference.sketchdaily.net/imageViewer#

i like this, thanks

>> No.2025933
File: 25 KB, 509x484, spacedr.jpg [View same] [iqdb] [saucenao] [google]
2025933

what u thin guys?

>> No.2025939
File: 34 KB, 650x593, spacedr2.jpg [View same] [iqdb] [saucenao] [google]
2025939

>>2025933
Update

>> No.2025942
File: 235 KB, 2000x2000, redlineme.png [View same] [iqdb] [saucenao] [google]
2025942

>>2025939
anyone please redline this?

>> No.2025946

>>2025942
arm with a sword is too up, also hand should be in turn on left.

>> No.2025962

>>2025942
Legs super wonk, left thigh too short and right knee is turned in too far.

>> No.2025969

>>2025946
>>2025962
ty
i see it now

>> No.2025971
File: 286 KB, 2000x2000, redlined.png [View same] [iqdb] [saucenao] [google]
2025971

>>2025942
The upper body appears to belong to a creature much smaller than the lower body.

>> No.2025983
File: 67 KB, 700x1229, scrap014_b.jpg [View same] [iqdb] [saucenao] [google]
2025983

>>2023775
More progress.
That face is ruining the whole image.

>> No.2025987

>>2025983
>those jagged edges
If you're going to pen tool/lasso/etc it, turn on your feathering a bit. Alternatively, use the eraser or (better at your skill level) layer mask and clean it up like that.

Fix the face a bit, paint the rest of the feet and hands, and then work on something else. You seem to have a somewhat decent grasp at rendering, just that your colours are very off (way too cold to the warmer temperatures of the reference) and you should work on that instead of longer studies. Do some quicker colour studies (focus less on rendering) until you're better at eyeing it.

>> No.2025988
File: 181 KB, 700x1229, cxcx.jpg [View same] [iqdb] [saucenao] [google]
2025988

>>2025983

>> No.2025990

>>2025987
>Alternatively, use the eraser or (better at your skill level) layer mask and clean it up like that.
I think I'll go with eraser, because it's easier for me.

> just that your colours are very off (way too cold to the warmer temperatures of the reference)
That's because I was using a laptop with an awful display for reference, I guess.

>You seem to have a somewhat decent grasp at rendering
Thanks!

>> No.2026000

>>2025988
I think it looks better, except her mouth and jaw seem a little off and too round now.

>> No.2026150

I'm reading this Drawing on the right side of the brain book.

It's telling me to use a viewfinder for doing a portrait.

Do I really need to make a viewfinder for this?

>> No.2026154

>>2026150
Yes. You'll need it for the exercises provided from the book.

>> No.2026155
File: 53 KB, 229x215, 1424151378100.png [View same] [iqdb] [saucenao] [google]
2026155

>>2026154
Uuuuhhhhhh

Fine

>> No.2026173

>>2025812
Looks so much better.

>> No.2026204

how do you even start a digital painting?

do I have to sketch something first?

>> No.2026208
File: 467 KB, 1244x1310, how to color0.jpg [View same] [iqdb] [saucenao] [google]
2026208

>>2026204

>> No.2026214

>>2026208
thank you!
was about to watch some speedpaintings

>> No.2026218

>>2026208 How to "add detail" like that ?? ^^ It's really cool but I don't know how

>> No.2026236

>>2026208
thats super easy to do when you have a reference, so you see where the colors/values are. but good luck figuring this shit out from scratch

>> No.2026310

>>2025803
consider gesturing

>> No.2026320
File: 84 KB, 1000x443, gregmanchess-princessmars.jpg [View same] [iqdb] [saucenao] [google]
2026320

>>2026218
Smaller brush. Focus on small features at that point over general colors/shading. Note the onion. A smaller brush was used to apply the crack, define the lines in the skin, put more definition in the top and bottom pinched ends.

>>2026236
You're right. Working from scratch in most contexts is difficult. Hopefully studies like this can help you learn the patterns of color and tone you can expect when drawing that subject. Even in completed works, many professional artists still refer back to reference. The more experience you gain, the more you can break free from reference, the more you can extrapolate from it, and if you want, build things up from scratch.

>> No.2026356
File: 810 KB, 3396x1976, Bird.jpg [View same] [iqdb] [saucenao] [google]
2026356

First try with clay, pretty satisfied

>> No.2026358
File: 732 KB, 3648x2108, Bird03.jpg [View same] [iqdb] [saucenao] [google]
2026358

>>2026356

>> No.2026364

>>2026356
I do a lot of casting of animal skulls. I'm weirded out by the fact that the jaw and skull are fused together. Also how small and defined the orbit is. I do like the texturing.

>> No.2026372
File: 147 KB, 232x784, Capture.png [View same] [iqdb] [saucenao] [google]
2026372

Am I fucking retarded?

I don't understand how to do this

pls help

>> No.2026376
File: 369 KB, 1568x526, bassver2pluscontour.png [View same] [iqdb] [saucenao] [google]
2026376

Ok so I didn't really know where to post this but I juste wanted your opinion on the design of the instrument I'm about to build, I used photoshop and I don't want to be judged on my photoshop skills(I have none haha), well you can give me tips it would be appreciated but the main point is just how do you like the bass based on the shape, woods, etc?

>> No.2026383

>>2026364
>>2026364
I wasn't looking for something real, I just start clay and I also like weird creatures ... so I tried to take pleasure before everything. Thanks for your comment

>> No.2026393

>>2026372
Yes you are fucking retarded.

The light grey area is supposed to be cut out, leaving you with two view finders.

>> No.2026410
File: 650 KB, 1500x1235, gesturesheet.png [View same] [iqdb] [saucenao] [google]
2026410

this time i tried to give myself less time, the smallest are 30 seconds, medium are 2 minutes, and largest is 5 minutes.

>> No.2026414
File: 49 KB, 194x258, 1418399248662.png [View same] [iqdb] [saucenao] [google]
2026414

>>2026393
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

Thanks, anon. English isn't really my first language, so yeah.

Or maybe I'm just dumb

>> No.2026513

>>2026372
Don't even bother with viewfinders. Just make one with your fingers, bunghole. Eyeball that shit.

>> No.2026534

>>2025832
Prokoism?

>> No.2026560
File: 25 KB, 640x640, qsh5HbE6tdQ.jpg [View same] [iqdb] [saucenao] [google]
2026560

Hello, total beginner here.

I've noticed that I spent too much time on drawing. I would draw a line again and again until I feel that it looks good enough. A simple picture therefore can take up to an hour.

Pls advise, I can't afford to spend entire day drawing a couple of heads...

>> No.2026567

>>2026560
quantity over quality when you're starting out, honestly. drawing a hundred rough heads instead of drawing a single perfect head in the same amount of time is way more beneficial at your stage.

>> No.2026570

>>2026560
i think if youre constructing the head properly with actual 3d forms then it doesnt hurt you spend all day practicing drawing those forms in the proper perspective and rotating them, after all, youll be using construction for the rest of your life if you want to be a competent artist so you might as well get used to constructing things properly and making accurate lines.

>> No.2026571

>>2026560
I would advise you to do short gestures

>> No.2026577

>>2026567
>>2026570
>>2026571
Right. I think I will try quantity over quality thing and see how I progress with it. And short gestures. Thanks.

>> No.2026579
File: 54 KB, 450x600, IMG_20150305_153500.jpg [View same] [iqdb] [saucenao] [google]
2026579

>>2025630
Did the same exercise and felt the same way but part of it is understanding that as an artist you will never be satisfied with your work and thus you have to keep practicing.

But you could benefit from understanding a few things. The first being that prior to this exercise you are instructed to trace your hand on the picture plane. This is very important because it helps you "see" your hand in a flat plane so you can draw it with out being confused with what you think you know about drawing your hand(symbol drawing). It seems like you either skipped that because the viewfinder and picture plane require some effort in making or you didn't transfer from the picture plane-to-paper accurately. Get the viewfinder and picture plane and or try it again and try your best to follow the instructions precisely. You can only get better the more times you attempt.

You should also know that the hands shown in the book are not done by her students but rather her and her teaching staff, they are easily going to produce better quality work. I thought they were student drawings as well but she points out they are by her and her staff. I don't think mine looks good either, mainly the thumb I am discontent with because i made it too short. This was my second attempt by the way. With this exercise you would benefit from doing it more than once.

>> No.2026914
File: 3.02 MB, 2166x1908, Study7.png [View same] [iqdb] [saucenao] [google]
2026914

Painting this was a pain, can someone recommend me a good brush, that can mix colors and not feel like mud? I downloaded some tool pack off Sycra's site, but they don't look good for a beginner.

>> No.2027107

BEGINNER TIP #695

Line quality is one of the most import factors in drawing, if not the most important. Lines reveal everything about the artist: how they approach a drawing, if they were relaxed or self-conscious at the time, if thier understanding is deep or shallow.

As you become familiar with the nuances of line, when drawing, your appreciation will increse. You will learn how to distinguish sensitive, graceful, rhythmic lines from dull, lifeless, erratic ones.

You can improve your line quality simply by relaxing into a focused mind, not on the lines themselves, rather on the drawing. It sounds strange, but it is true. When you don't think about how the lines will look they will be much better, more natural.

"In consideration of line, the signature approach, the directness of media handling, the playful spontaneity, and the descriptive diversions are what gives artists their individual styles of expression and audiences their joy of interpretation. When drawings achieve this level of success, they need no justification for their existence beyond that of our own enthusiastic acceptance and deep appreciation of them."
~Mendelowitz, Daniel. A Guide to Drawing 7th Ed.

>> No.2027109

>>2027107
>thier
opinion descarted

>> No.2027130

>>2027107
>You can improve your line quality simply by relaxing into a focused mind, not on the lines themselves, rather on the drawing.


or you could just draw on 8000px canvas and scale shit down

>> No.2027134

>>2027107
>Line quality is one of the most import factors in drawing, if not the most important.
stopped reading here

>> No.2027141

>>2027130
Reduction amplifies the over-all problem of a line. In others words you see the really big problems more pronounced.

You can't run from it anon, don't even try.

>> No.2027144

>>2027134
And your improvement along with it.

>> No.2027145

>>2025814
Lel

>> No.2027151
File: 40 KB, 604x405, ss (2015-03-22 at 02.06.00).jpg [View same] [iqdb] [saucenao] [google]
2027151

is this 'ok'? its a little bit stylized. i like it messy and sharp.

>> No.2027154

>>2027151
Top leg goes over the lower leg.

>> No.2027159

LIMITS REACHED

>>2027158

>>2027158

>>2027158

>> No.2027161

>>2027151
maybe the chin is too low?

>> No.2027164

>>2027141
yes i can! and i will. try stopping me bitch!

>> No.2027304

>>2026376
bottom of the neck could be more narrow.
i feel like its a wee bit fat at the join to the body amd does not sit well between the two flares on the tip of the body.