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/ic/ - Artwork/Critique


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File: 854 KB, 2400x800, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2016794 No.2016794 [Reply] [Original]

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>>2012600


Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.2016801

put draw thread in name faggot.

there are people searching in catalog when the thread gets push below.

>> No.2016811

>>2016801
i'm forget, sorry.
also i need feedback about my clouds

>> No.2016816

>>2016811
delete the thread and redo it properly and i promise i'll give you an in depth crit on your clouds, i have some points ready and everything.

>> No.2016834

>>2016816
i can't delete post, maybe moderator can

>> No.2016835
File: 2.23 MB, 1600x900, DMT 1.png [View same] [iqdb] [saucenao] [google]
2016835

Can anyone help me?
Why doesn't this look as good as it's supposed to be?
What is a good trick to make different layers look like one?

>> No.2016847

>>2016835
vagina

>> No.2016860

>>2016835
needs more of a focus, bit atonal atm, to borrow a musical term.

>> No.2016876

>>2016860
Like a more detailed front layer?

>> No.2016879

>>2016876
possibly, give it a shot

>> No.2016886

>>2016879

thank you,ill report back

>> No.2016899
File: 2.94 MB, 1600x900, DMT 2.png [View same] [iqdb] [saucenao] [google]
2016899

>>2016886
Hello my friend,
I tried adding more details to the front and added some layer propertys to make it look more like one picture.
What do you think?

>> No.2016906

>>2016899
yeah that's a big improvement in terms of the overall composition, i don't know if the yellow eyes are maybe a bit lame? but that's up to you. i like them as an element though.

>> No.2016914

>>2016906
Thank you really much!
I tried making it look like an Entity or something.
I'll think if I'll keep it that way or add other stuff to the front.
But I personally like it as well.

>> No.2016917 [DELETED] 
File: 70 KB, 873x504, z103.png [View same] [iqdb] [saucenao] [google]
2016917

>> No.2016926 [DELETED] 
File: 78 KB, 866x502, z103b.png [View same] [iqdb] [saucenao] [google]
2016926

>> No.2016930
File: 168 KB, 1280x960, 1426387927635.jpg [View same] [iqdb] [saucenao] [google]
2016930

Reposting from >>2016407, color study with pastels

>> No.2016938

>>2016930
Looks really cool,is it completely improved or do you look at a picture with it?

>> No.2016960
File: 591 KB, 2592x1456, 2015-03-12 23.53.26.jpg [View same] [iqdb] [saucenao] [google]
2016960

>>2016938
Sadly it's a copy of another picture. It's for class, we're supposed to take a pic and reproduce it and its colors with pastels, so I went and picked Garrosh Hellscream.
Small update, added the shoulder plates and the middle fang on his necklace.
Again, sorry for the shitty quality. Haven't fixed my scanner issues yet :(

>> No.2016961

>>2016960
fuck the quality is so bad I wanna cry. Sorry guys, off to get a new scanner cable right now

>> No.2016969

>>2016794
nobody talk about my work :(

>> No.2016975

>>2016969

it's very cool anon. very little mud in there. a little mud snuck through, but that was the difficulty of the exercise and i think you did very well.

>> No.2016978

Sorry :( I'm back.

>>2016969
It's really nicely drawn.It's a thing of taste but for me it looks empty and depressing,especially the middle picture.

>> No.2017187
File: 30 KB, 598x502, z104b.png [View same] [iqdb] [saucenao] [google]
2017187

>> No.2017210

Does this look good so far?
people shitcrit left and right because hurr durr chrumatic abhorration!!!!1!one!

>> No.2017212
File: 440 KB, 1247x714, pilotCA3.png [View same] [iqdb] [saucenao] [google]
2017212

>>2017210

>> No.2017226

>>2017210
No amount of CA will make that hand look good tho.

>> No.2017229

>>2017212
i think the effect would look good if the plane were like falling down but with that thumbs up i dont know.
but yea reference that

>> No.2017233
File: 49 KB, 750x763, beast.jpg [View same] [iqdb] [saucenao] [google]
2017233

what do you think of the monster I drew with pencil on paper with my hand?

>> No.2017236
File: 267 KB, 1189x656, pilot2.png [View same] [iqdb] [saucenao] [google]
2017236

What do you suggest?
Thanks :)

>> No.2017237
File: 33 KB, 700x746, munstor.jpg [View same] [iqdb] [saucenao] [google]
2017237

>>2017233
and this one? do you like it?

>> No.2017239

>>2017236
meant for >>2017226

appchan is fucking me over with this captcha shit today

>> No.2017303
File: 122 KB, 869x950, dino.jpg [View same] [iqdb] [saucenao] [google]
2017303

i think my love for prehistoric animals is coming back

>> No.2017395

>>2017303
the lighting is bit confusing for me
why is front left leg's shadow there?

>> No.2017444

>>2017237
Nice>>2017237

>> No.2017545
File: 86 KB, 1014x515, material.jpg [View same] [iqdb] [saucenao] [google]
2017545

How do I stop being so muddy?
I try to use bother hard and soft brushes but I don't know if I'm doing it right.

How do I improve material definition?
Do I do lots of studies?

>> No.2017550

>>2017545
Values

>> No.2017565

>>2017303
looks like a dimetrodon
dimetrodon is not a dinosaur mate

>> No.2017576

>>2017545
dont use black to shade

>> No.2017582

>>2017545

why are you so afraid of saturation? saturation behaves kind of like values, in that ideally you want to make use of a wide range of saturation levels, and you want their distribution to be somewhat harmonious and mountain-shaped (similar to how you would want your values/levels to be somewhat mountain shaped, making little use of both extremes). basically very little consciously placed ultrahigh saturation, and equally little ultralow saturation.

does that make sense to you? probably not eh. just practice, you'll develop a sense for it after X amount of failures.

>> No.2017670
File: 101 KB, 586x801, herptyderp_burgerkingscenery.jpg [View same] [iqdb] [saucenao] [google]
2017670

derping

>> No.2017699
File: 847 KB, 1000x681, march-15-2015.jpg [View same] [iqdb] [saucenao] [google]
2017699

draw thread doesnt have a name on it. made a thread about this by accident. this feels more appropriate.

this is oils on canvas. first time trying to work on a canvas with texture on it. usually work on flat canvases or illustration boards.

>> No.2017713
File: 134 KB, 998x666, fghghjj1.jpg [View same] [iqdb] [saucenao] [google]
2017713

deconstructing this one. this is actually a great exercise i think.

>> No.2017716

>>2017670

this is beautiful. there's some missed opportunities to showcase form with bold brushstrokes, but when is there not. the mood feels incredibly alive.

>> No.2017756

>>2017670
damn it looks amazing

>> No.2017784
File: 31 KB, 598x502, z106.png [View same] [iqdb] [saucenao] [google]
2017784

>> No.2017802
File: 212 KB, 781x469, low men smc.jpg [View same] [iqdb] [saucenao] [google]
2017802

sketch of the low men in yellow coats, characters from hearts in atlantis by stephen king

>> No.2017815
File: 397 KB, 840x490, mess.png [View same] [iqdb] [saucenao] [google]
2017815

It's a fucking mess, I don't know how everyone else manages to keep their images so clean.

>> No.2017825

>>2017815
looks like grandma's lasagna belly, her hips are too big and somehow it makes her boobs look saggy and old

>> No.2017827
File: 219 KB, 1623x1939, HalSketch.jpg [View same] [iqdb] [saucenao] [google]
2017827

Still early. I want to do some rough inks with pens.

>> No.2017846

>>2017825
Bugger, time to move on to another image.

>> No.2017862

>>2017670
this is wonderful. The color scheme and subject kind of reminds me of Simon Stålenhag.

>> No.2017873

>>2017815
Uhm, just erase the line that are messy/unnecessary? Or make a new layer above this one and do a cleaner linework on top and delete everything below it.

>> No.2017881
File: 266 KB, 720x1184, Snapchat-5117709645463661362[1].jpg [View same] [iqdb] [saucenao] [google]
2017881

These fucking ribs are killing me.

>>2017713

Haha, I remember when you first posted this painting. Did you ever settle on a comp?

>> No.2017900
File: 307 KB, 930x629, hjlkj68768.jpg [View same] [iqdb] [saucenao] [google]
2017900

so far so good

>>2017881

haha yeah it's ancient. think i started it mid 2014. i'm pretty sure this is the comp i'll pull through with :v

neat study, aren't those feet tiny? seem a little tiny.

>> No.2017904
File: 59 KB, 925x1039, L'Étrange beauté24.png [View same] [iqdb] [saucenao] [google]
2017904

Reposting from a previous thread, because the tail end of it were people weren't very constructive. Oh, well.

I am happy to discuss the strengths and weaknesses of this, and what I can do to improve it. And yes, it's not meant to be pretty.

>> No.2017909

>>2017904
lol taylor issat you

>> No.2017913

>>2017699

So one, I like the overall impression of the painting. It has rich colors and good textures going for it. However, compositionally I feel it may be lacking. While the focal point of the image is the biggest rock in the middle and my eyes then have to choose which way I want to go from there. There's nothing really dictating a natural direction. As a personal preference, I believe asymmetry would be better in terms of the "weight" of the painting, because it feels as if too much stuff is going on both sides.

The sky to mean seems to be the weakest part of the painting, perhaps it's just the color choice? And what exactly is going on, on the right lower-hand side?

Overall, it's a strong piece, I get a good impression from it. And the textures really give it a feel of something fantastical yet somehow mundane, which I think is a magical balance in itself. The painting doesn't convey explicitly that everything is totally natural, even though the colors and forms suggest otherwise. Whether that is intentional or not, I like it.

>> No.2017920

>>2017802

The technique seems solid enough, but imo it's very busy. And in that, I suppose it works with the atmosphere of the drawing. However, -I- think, that if you made the middle man somehow more prominent, my eye would not only rest on that character for a bit, but it would also portray a more subtle narrative, one that would suggest that he's the leader. As it stands, I feel that all of them together are the unit and that no man is the lead. If that's your intention, fine.

The level of detail in your crosshatching is great, there are places that tend to fall short/become muddy, such as the middle guy's hat but nothing too glaring. The black background seems to be lacking a bit, maybe a bit darker?

I love the narrative overall though, it bears the markings of a decent illustration.

>> No.2017921

>>2017900
Destiny inspired?

>> No.2017924
File: 303 KB, 647x815, ken.png [View same] [iqdb] [saucenao] [google]
2017924

Thoughts so far? I haven't done realism with reference in a long time, almost forgot how relaxing it is.

>> No.2017932

>>2017900

I could be wrong, but it -appears- to me that the time of day looks to be 11AM or close to noon, and the shadows of the trees seem to suggest that as well. Yet, when I look at the man, the shadows seem to be slanting a bit too much? Like the time of day of the shadows on the man contradict the time of day of the shadows on the ground. Maybe I am wrong, but something seems off about that.

I find the colors you've chosen to be strong, and without second guessing. That's lovely. The weight of the image is very nice, because my eye goes from the characters towards the well, through the open path to the left hand side to the plains, to the rocks then the sphere.

The water in the background on the right however almost appears cloudy, as if he/she is on a floating island or a rather tall cliff? Is that your intention?

My eye wants to feel more red near the rocks cradling the sphere not a lot, just a bit more.

I'd say the part that seems to weakest to me is the tree in the upper right. I get the feeling you didn't care so much about it as opposed to other parts of your painting. But because it's so close to viewer, so to speak, I think it couldn't hurt to have a bit more TLC because the overall image really conveys a emphasis on warm, organic forms and just nature in general.

Keep up the good work, brah.

>> No.2017938

>>2017924

I really got nothing I can say about this, m8. I mean, you have to put more into it, because as it stands right now, it's too nebulous and without really a defined light source. usually a thumbnail on a piece such as this would really put it together in some respects, but not this time. The overall anatomy seems fine, I don't see anything super glaring, besides the ear which should be further up. If you take your finger and run it from your eyebrow to your ear, you will find that normally that's around the height you'd want that.

But yeah, put more work into it, so that it really is defined, right now I've got nothing.

>> No.2017939

>>2017909

Taylor? Nah. Wrong person m8.

>> No.2017942

>>2017938
Most of the highlights are in place, does that mean I chose a bad reference? It's got a photo-studio feel to it and mainly chose it because it's a famous person I like.

>> No.2017952
File: 290 KB, 1000x1250, alexwip.png [View same] [iqdb] [saucenao] [google]
2017952

>>2017900
its pretty nice bro. i know you've been working on that one for awhile. i'd like to see you work on something new for a change. keep it up

>> No.2017958

>>2017942

Well, like I said, it's not really what I'd consider "done". I mean you put enough there to make an idea but I mean you have to go further, you know? Like, finish it, bro.

>> No.2017966

>>2017958
Of course, thank you.

>> No.2018386

>>2017233
i like this one

>> No.2018418
File: 154 KB, 680x962, flyswatter.jpg [View same] [iqdb] [saucenao] [google]
2018418

>>2014489
thanks a lot for the critique. i fixed some of the issues and for the others i will keep them in mind for the next one

>> No.2018432

>>2017952
great composition as is, too bad it's on accident :p

>> No.2018469
File: 1.58 MB, 3840x2160, DSC_0516.jpg [View same] [iqdb] [saucenao] [google]
2018469

Any critic?

>> No.2018473
File: 40 KB, 832x551, murdock.jpg [View same] [iqdb] [saucenao] [google]
2018473

>> No.2018494

guise i swear i know how to draw and values( even though i started this one alla prima.)
but this shit is so fucking hard

>> No.2018495
File: 170 KB, 940x529, sss.jpg [View same] [iqdb] [saucenao] [google]
2018495

>>2018494

>> No.2018515

>>2017904
>>2017904
the bags under the eyes look like ball sacks, sry.

>> No.2018519
File: 1.10 MB, 1100x1100, practicelife.jpg [View same] [iqdb] [saucenao] [google]
2018519

crit me baby one more time.
>exercize was to repetativly draw the model as he moved on in same place
>erase figure, draw figure, erase, draw

>> No.2018534

>>2018519
looks like you need to be a bit more purposeful with your modelling, and just in general there doesn't seem to be much appreciation of volume. pretty stiff looking too. like in general it just doesn't seem like you were feelin' it, as vilppu would say.

>> No.2018543

>>2018534
i agree with you, i really only "felt" drawing the faces and the sitting guys right knee, everything else felt crap.
ty for crit

>> No.2018661

>>2017395
Its supposed to be lighted from above
>>2017565
Yep thats why i said prehistorical, but yea it slipped in the filename

>> No.2018668
File: 160 KB, 2368x1100, guys.jpg [View same] [iqdb] [saucenao] [google]
2018668

>> No.2018671
File: 714 KB, 1863x955, 4.jpg [View same] [iqdb] [saucenao] [google]
2018671

Since you guys are all Jaime fans I'm sure you can tell me what I should focus on when I try to study his stuff.

>> No.2018674

>>2018671
You should focus on what you want to study
You should study what you are weak on

>> No.2018678

>>2018671
That looks awesome so far but the composition isn't very interesting, it looks more like a spontaneous picture.

>> No.2018697

>>2018671
Missing a lot of the clarity and rhythms there. Like your general angles and proportions are off in a lot of places and the shapes are not as clear or simple and rhythmic. Look at how simple he is making some of those curves--the shoreline under the horse's nose, or the top of the neck of the horse are each like a nice curve with no waviness or hesitations. In yours though the whole arc is messed up and looks like you did 10 strokes instead of 1 and are getting interferences when forms overlap (like the spear in front of the shore is messing the shore up). Your small shapes and textures aren't there either. Looks at hte bits of snow in the mountain bg...he has made them a series of tiny tiny crisp shapes speckled together in larger shapes. It reads clearly as snow. Yours is a mushy mess of medium shapes, and looks like it is handled almost the same as the mist.

Basically you are just missing many of the nuances and subtleties and even have some major proportion areas. I would slow down a lot and observe more carefully if I were you.

>> No.2018721

>>2018697
Thank you very much for all the feedback anon. I'll try to pay more attention to the details.

>> No.2018760

>>2017900
>>2017900
Whats the idea here?


you must start with the idea or the entire thing falls apart on itself.

>> No.2018778

>>2018671
photocopy/10
Apply yourself; apply what you know about color theory and texture to justify why Jaime used those colors/textures- instead of trying to get the exact color and exact shape in the exact position without using the eyedropper tool.

Also, consider how Jaime would paint this from conception, you're missing the point of studying, i.e. from the way the saturated pink/orange bleeds from behind the flag and the horse, you can infer that he used a pink/orange base for the sillhouette of the horse/flag. Analyze more and work smart, copying 1-1 and getting proportions exact (this is what you are doing) should come second.

>> No.2018837
File: 199 KB, 1195x509, Sc1.jpg [View same] [iqdb] [saucenao] [google]
2018837

hm

>> No.2018839
File: 167 KB, 756x900, sorcery.jpg [View same] [iqdb] [saucenao] [google]
2018839

How can I make this sorcerer/cultist better?

>> No.2018853

>>2018839
Think through it more. What is he doing? Where is he? Where is the light coming from? What sort of things would that sort of a person drape themselves with and surround themselves with?

>> No.2018858
File: 1.42 MB, 2251x3120, FullSizeRender (9).jpg [View same] [iqdb] [saucenao] [google]
2018858

any feedback would be appreciated

also have more studies in general if this is the place to post them

>> No.2018861

>>2018671
also check the horse's head size and general proportions, add more depth w contrast in the foreground

>> No.2018864

>>2018469
maybe spend more time/put more details into the weapons, make them more dynamic in general

>> No.2018881

>>2018858
ayy lmao

>> No.2018902
File: 903 KB, 1301x900, 289.jpg [View same] [iqdb] [saucenao] [google]
2018902

>>2018858
It'd just...boring. It feels stiff and washed out and everything is too uniform. The background is one flat tone for the entire thing, but the rest of the image isn't getting a graphic enough treatment to pull it off. The seat has the feet touching the bottom of hte image and the leftside on the left edge of the image. The linework is completely uniform.

I think just introducing more variety would help. Get some dark accents in there, play with the lineweight, break up the flat shape of the background etc.

>> No.2018917

>>2017545
use different tones for bits of shading as well. if you're painting a green object, don't just do it all in one hue of green with varying values. add different hues of green, yellow, etc.

>>2017815
don't use weirdly tilted images for reference, first off

>>2018668
thats really creepy, i love it. the middle guy though, his nose looks like its made of metal and can cut through bread because of the super sharp edges and the shine just at the top, might want to fix. also watch the massive ears

>>2018837
what even is that?

>>2018858
that arm is unreasonably long mate

>> No.2018923
File: 312 KB, 900x599, 2.jpg [View same] [iqdb] [saucenao] [google]
2018923

I would like to get some feedback so I can push this further before calling it done. He's bending over backwards.

>> No.2018930

>>2017900
nice to see this coming along man!

>> No.2018934

>>2018923

If you have to tell us he's bending over, then as a visual piece, it's failing to convey to the viewer that simple thing. If you are trying to make a small narrative, it is always important that the artist can actually create that narrative, visually.

Had you not told me he was bending backwards, it would have taken me sometime to really -get- that. I would say, then, that you aren't done with this image. Because this should be easily understood without having to wonder, (assuming that is your intention, which clearly it is)

Work on making him look more like he's bending backwards. Make the head look more like a split head. These things aren't defined enough to grasp what you're trying to say, non-verbally.

>> No.2018941

>>2018923
If he is bending over backwards, then i don't see how he could have his left arm down like that.

>> No.2018971
File: 129 KB, 906x610, ic1.jpg [View same] [iqdb] [saucenao] [google]
2018971

>>2018923
Sorry it's very messy. But i feel the arms aren't really working in your picture.

>> No.2018978

>>2018778
>from the way the saturated pink/orange bleeds from behind the flag and the horse, you can infer that he used a pink/orange base for the sillhouette of the horse/flag

What is the point of doing that though? He starts the underpainting with a bright color that doesn't have much to do with the end result. I saw that in his step by step painting but never understood it. Is it a common technique?

Anyway thanks for the critique.

>> No.2018981

>>2018837
in the thumbnail i thought it was dark wader haha.

>> No.2018989
File: 197 KB, 613x999, camera_20150316135652448.jpg [View same] [iqdb] [saucenao] [google]
2018989

I plan to go in with some watercolors, and that'll remove some of the obvious hatching and lines

>> No.2018992

>>2018989
I like the bottom one, but the old lady needs more skull

>> No.2018997

>>2018917
ty m8

>> No.2019004
File: 109 KB, 1200x511, bhoe_exterior_v2_111025 lr.jpg [View same] [iqdb] [saucenao] [google]
2019004

>>2018917
>>2018981

lol i see it too haha

>> No.2019015

>>2017921
no no destiny stole the giant sphere thing from me. promise.

>>2017932
woah thanks man. lot of good points in there. what do you mean with TLC though? the tree in the top right corner bothers me too i repainted that one like 10 times because i couldn't get it too look good without drawing too much attention and pulling the eye out of the flow of the image.

>>2018760
i had one back when i started. i think.

>>2018930
thanks :o)

>> No.2019019

>>2018495

it's coming along though. you shouldn't have quit after posting that screenshot, that always seems to take you out of the flow and going back into the psd after too long of a break never works out. atleast for me it doesn't. my mind fails to reconnect to the image.

maybe try to unify all planes facing a specific direction with a bit of a colder hue. just a little bit. right now although the values aren't too inaccurate your face is a little dirty from messy brushwork and a lack of proper description of the planes (think asaro head)

>> No.2019111
File: 802 KB, 613x1000, thegravelordofspring.png [View same] [iqdb] [saucenao] [google]
2019111

I'm going to sleep now, pls help me with the skull with the hoodie, assuming the light comes from the floor (bounce), how intense should it be? and how would it impact the skull? I can't render it it always looks like shit, also bottom left is a kid, still needs to be rendered.

Also any other mistakes or things to improve I'm not noticing?

Thanks for the help!

>> No.2019158

>>2019015

TLC just means, "Tender, Loving-Care"

I think it could afford to just be cleaner, if of course you feel the tree will be distracting, then that's all I suggest.

>> No.2019282
File: 129 KB, 445x618, final.jpg [View same] [iqdb] [saucenao] [google]
2019282

portrait derp

muh method: http://imgur.com/Xpf0Ai2

>> No.2019300
File: 490 KB, 613x1000, 1426543886306.jpg [View same] [iqdb] [saucenao] [google]
2019300

>>2019111

maybe this

>> No.2019333
File: 189 KB, 605x768, iron man.jpg [View same] [iqdb] [saucenao] [google]
2019333

got this far without ref, so now time to kick it in the butt. any opinions?

>> No.2019334

>>2019111
nice work!

I'd knock down the contrast on the skull above on his "hat". I thought it was the real focus and his real head fora long while.

Also refine the guy a bit, seems whatever the hell he is doing should be more important.

Good work anon!

>> No.2019340
File: 77 KB, 834x739, help please.jpg [View same] [iqdb] [saucenao] [google]
2019340

Hello, could anybody please help me to figure ouf a way to draw the left ear correctly? to make it look like the righ ear, but make it follow the perspective/angle? (not saying the right one is correct, but it sure sucks muc less)

i just seem to be uable to figure it out. i even tried to make the ear out of paper to see how it should work at different angles, but still cant get it right, or at least less wrong.

any help would be mostly appreciated!

>> No.2019363

>>2018668
Nice ideas and atmosphere going on, but I think you should give your characters slightly more focused construction. They all look quite squishy right now. Also, use more hard edges in your shadows, will help bring out the forms a bit more

>> No.2019384
File: 375 KB, 2558x1484, 030315_heap.jpg [View same] [iqdb] [saucenao] [google]
2019384

no real composition or cohesive lighting, just kinda doodling whatever.

>> No.2019386

>>2019340
why the hell is the flap on the left ear, which is farther, larger than the flap on the right which is closer? balance that out

>> No.2019391

>>2019386
because its at an sharper angle so you see more of it, well at least thats how it worked with the paper shit ear reference

>> No.2019404

>>2019333
The rim light doesn't seem correct. Remember that a rim light is a specular reflection from something being backlight at a certain angle. The width of the planes showing this specular reflection will affect the effective width of the rimlight at various points. The rimlight is very rarely uniform width like that on a complex form.

>> No.2019414
File: 147 KB, 323x450, Screen Shot 2015-03-16 at 10.33.46 PM.png [View same] [iqdb] [saucenao] [google]
2019414

Eh.

>> No.2019415
File: 50 KB, 1239x564, z95b.png [View same] [iqdb] [saucenao] [google]
2019415

>> No.2019450
File: 42 KB, 834x739, 1426554911096.jpg [View same] [iqdb] [saucenao] [google]
2019450

>>2019340

>>2019414
Shoulders are too narrow

>> No.2019482
File: 154 KB, 700x700, billy the kid sm.jpg [View same] [iqdb] [saucenao] [google]
2019482

>> No.2019489

>>2019482
Nice! Getting some Moebius vibes?

>> No.2019496
File: 391 KB, 669x493, 7f8372593af4ad2274f8a52ca3d75db2.png [View same] [iqdb] [saucenao] [google]
2019496

Trying to draw form rather than contour and other flat 2d abstractions. How does it look?

Also sorry for the shitty picture, I'll scan and upload other things tomorrow

>> No.2019505

>>2019496
Not bad. Try to draw out the legs and stuff next time. And maybe think big picture a bit more as it seems you are getting too caught up in details and small forms, causing you to miss a bit of the main rhythms and gesture and masses.

>> No.2019615
File: 180 KB, 571x768, iron man.jpg [View same] [iqdb] [saucenao] [google]
2019615

>>2019404
I'm still trying to get a grasp of the lighting. Plus at the same time, im painting 90% from imagination, I'll take a glance at a photo ref for armor specifics but other than that it's coming along satisfactorily!

>> No.2019712
File: 436 KB, 1269x892, sfd46k-1.jpg [View same] [iqdb] [saucenao] [google]
2019712

>> No.2019717

>>2019450
>Shoulders are too narrow
you.....dont get to crit other yet.
>>2019414
the shoulders are too broad (opposite of what other anon was telling you)
either that or the head is far too small.
basically i thought this was one of the giant types from attack on titan.
if thats what you were going for, good on you.
if not, bigger head, or smaller body. you choose.

>> No.2019720

>>2018668
>Ayy Lmao

I love it man, maybe make the highlights a little more soft

>> No.2019722

>>2018697
Sorry to fuck your critique up, but the mountain is a photo texture imo

>> No.2019734 [DELETED] 
File: 160 KB, 451x450, 1426559276114.png [View same] [iqdb] [saucenao] [google]
2019734

>>2019414

Default to the anatomical canon when in doubt, anon.

Your head, if shown straight on, would be too narrow for the torso of the man. Just a bit too small in general. I might've made the head a bit too large, but oh well.

Typically, the place where the arms bend, is almost exactly aligned with the ribcage of a person. Yours extends past the ribcage.

Three heads down you'd have the bellybutton as shown in my image. The next head down would be all the way towards the end of the groin.

I don't think the musculature is too bad, though. So, you got that going for you.

>> No.2019754

>>2019712

What's up with the sphere, is there a story behind it?

>> No.2019760

>>2019450
thanks for the redline!! i didnt realize it should be angled *that* much.

>>2019386 se >>2019450 the flap goes even further there

>> No.2019782

>>2019717
>muh shota animoo style
Go look at a toned body, the width of the shoulders is about x4 the width of the face
>>2019414
If you want to keep the head that size you could make his pecs a bit narrower.

>> No.2019935
File: 109 KB, 784x502, this one doesnt have a shitty style.png [View same] [iqdb] [saucenao] [google]
2019935

artificial flowers kek

>> No.2020008

>>2019935
>still life
nice meme

>> No.2020017
File: 857 KB, 1259x1000, mardoaoc.jpg [View same] [iqdb] [saucenao] [google]
2020017

>> No.2020043
File: 97 KB, 940x529, oldpeople.jpg [View same] [iqdb] [saucenao] [google]
2020043

some study

>> No.2020059

>>2020017
lines are too shaky to pass with that style.

>> No.2020076

>>2020043
You should post in the beginner thread

>> No.2020080

>>2020076
it looks good.

>> No.2020084

>>2020076
No, it looks like they've got some skill, unless you actually meant >>2020017

>> No.2020121
File: 325 KB, 690x768, batman.png [View same] [iqdb] [saucenao] [google]
2020121

I don´t know where to go from here.

is the anatomy right? I just want to know if I have any big mistake.

>> No.2020140

>>2020121
Torso looks okay but the arms/shoulders are terrible. The entire thing is very stiff too--why are you drawing him just standing there like that?

>> No.2020142
File: 298 KB, 1080x1920, sneeeer.jpg [View same] [iqdb] [saucenao] [google]
2020142

damn, lots of talent in this thread. this is in it's shit stages because I render like an idiot. I could use some help on the proportions though, if possible.

>> No.2020165

>>2020140
thanks, I will redo the whole drawing, using a photo reference this time, that is what I should have done to begin with.

>> No.2020167

>>2020142
resize, it looks fine so far, keep going

>> No.2020179
File: 1.26 MB, 3704x2064, DSCF2397.jpg [View same] [iqdb] [saucenao] [google]
2020179

How can i make this look better /ic/ its a water lily painting for a family memeber

>> No.2020193

>>2020179
Are you using reference?

>> No.2020205
File: 394 KB, 1200x1000, 9984038_1.jpg [View same] [iqdb] [saucenao] [google]
2020205

>>2020193
It was a Monet painting they picked, but it was only to get a shape and such, but i quickly went and done my own idea and such, i think this is the one they picked

>> No.2020218
File: 84 KB, 800x1104, vadler.jpg [View same] [iqdb] [saucenao] [google]
2020218

drawing for a frend
do you like it?

>> No.2020229

>>2020205
If you're not exactly copying that painting I'd suggest using real life reference and build your own idea from there, right now it feels too cartoonish.

>> No.2020247

can't find a sketchbook thread. what's up with that?

i would open a new one but i am not sure what links go on top of it

>> No.2020250
File: 266 KB, 960x1280, 1426617620142904638089.jpg [View same] [iqdb] [saucenao] [google]
2020250

>>2020247
I feel you bruh

>> No.2020251

>>2019415
Don't know what's going on here, but I like it nonetheless. Got a blog or something?

>>2018923
Other anons already pointed out the anatomy problems in this, but man, I love your style! Keep it up.

>> No.2020254

>>2020247
search the archive, 'sketchbook' in the subject field.

>> No.2020280
File: 56 KB, 993x1200, kiss.jpg [View same] [iqdb] [saucenao] [google]
2020280

Abstract painting.

>> No.2020288
File: 207 KB, 768x576, nope28.png [View same] [iqdb] [saucenao] [google]
2020288

thoughts?

>> No.2020305

>>2020288

paint more opaquely, or set your wacom settings up so that you don't have to press superhard to get full opacity. you are doing that thing where everything is super blurry and muddy because of billions and trillions of overlapping strokes done with a very soft stroke. typical symptom of hobbyist peasantry.

>> No.2020334
File: 158 KB, 500x647, page8.jpg [View same] [iqdb] [saucenao] [google]
2020334

urk

>> No.2020339

>>2020121
Looks v. stiff
Play around with asymmetry in your poses to make things more dynamic

>> No.2020352

>>2020254
i did but i cant find shit. the search function of the archive is horrible

>> No.2020360

>>2019712
The hill their standing on looks really flat, and the lack of perspective on the right half of the wall there looks awkward

>> No.2020380

>>2017233
Looks like you're a fan of Wayne Barlowe too.
If not look up him up and watch this https://www.youtube.com/watch?v=zHzPEpHYtXQ

Btw, your work is nice, but kind of looks generically creepy. WB, ever since he was a kid, drew a fuck tonne of bugs and animals because of the collections his parents kept. I'd recommend you study even more animals than you have before so that you can break free from familiar anatomy, take a look at a lot of the weirdest ones, especially deep sea creatures.

>> No.2020525
File: 464 KB, 968x1296, mARCH 17 2015 1.jpg [View same] [iqdb] [saucenao] [google]
2020525

>>2016794
todays my birthday go easy on me

>> No.2020527
File: 498 KB, 968x1296, march 17 2015.jpg [View same] [iqdb] [saucenao] [google]
2020527

>>2020525

>> No.2020532

>>2020525

happy birthday anon

>> No.2020556

>>2020525
Happy bday anon!
One year close to death ^^

>> No.2020561

>>2020527
>>2020525
Happy bday :3 i like the hatching. The butt looks funny on the second one

>> No.2020566

>>2020527
dont care that its your birthday. study perspective.

>> No.2020710
File: 223 KB, 800x931, 3.jpg [View same] [iqdb] [saucenao] [google]
2020710

Everything I draw looks like sloppy mud. What am I doing wrong?
How can I add depth/shape to it and make the face look less like a flat pudding?
Any critique would be much appreciated

>> No.2020732

>>2020710
I'd say just increase your contrast. Not hugely, but a bit more. That would be a step anyway

>> No.2020747

>>2020710

see >>2020305 you are making the exact same mistakes he is making.

>> No.2020756

>>2020710
First, you should focus on the direction and strength of your light sources (primary and any ambient sources of light). Use that and your knowledge of major planes to sculpt a believable head with light. This mostly pertains to values.

Second, you should focus on the color/temperature of your light sources. Is the main light cool and the ambient sources warm? Are they both warm? Etc. Make sure these color temperatures reflect on the object you're painting. A warm light source and neutral ambient light sources would give you lights that appear warmer than the shadows, and vice versa.

With this it looks like you're aiming for a cool primary source and warm ambient sources. If that's the case your shadows may need to be a lot warmer, especially under the chin where light penetrating the skin will introduce some warm tones near/in the shadows. I've also read that in general deep darks tend to look better if you make them warm instead of cool, so that may be something to keep in mind. With skin, it's not uncommon to have orangish reds or purplish reds mixed with the local skin color to make the shadow color, but you just have to pay attention to potential light sources to make it believable.

Best advice is to paint some self portraits from a mirror. Try using different light sources, from warm lamps, sun sunlight, to cool skylight. After that, do a few master copies of portraits, paying attention to light sources and color temperature changes.

>> No.2020829
File: 676 KB, 758x1000, march-17-2015-2.jpg [View same] [iqdb] [saucenao] [google]
2020829

self portrait for a contest

>> No.2020841
File: 164 KB, 447x649, iron man.jpg [View same] [iqdb] [saucenao] [google]
2020841

I feel unsure where to go with the pose from here. Should he be flying up? Coming in swooping? I just don't know

>> No.2020859
File: 341 KB, 895x649, 290.jpg [View same] [iqdb] [saucenao] [google]
2020859

>>2020841
Heh, just realized I didn't read your post so didn't address the pose issue...sorry about that!

But I saw your painting and felt it was just so washed out. There is no strong colour and everything is so light that there is no impact. Get some darker values in there then figure out your light sources.

>> No.2020861
File: 250 KB, 779x805, paneltest.jpg [View same] [iqdb] [saucenao] [google]
2020861

suddenly i have this urge to get into comics.

courtesy of 2016631

>> No.2020871

>>2020859
Sexy paintover.

>> No.2020892
File: 1.07 MB, 3300x2100, 5ngts_wiprev3.jpg [View same] [iqdb] [saucenao] [google]
2020892

I'm finally trying to get around to finishing a picture I started last year.
Thoughts on composition, anatomy, etc before I start coloring it? I forgot to draw this in before making a wip pic but there will be wires coming from his fingers. Also how to make sure this is the right dimensions for a desktop wallpaper?
>>2020841
He looks like he's doing a parade wave, and that's certainly something Tony would do, if you want to make a scene like that, like have some people cheering around him and such. I think it looks really nice, but yes like the other anon said it would probably benefit from some heavier shadows. If you make it a parade scene though, I think the shadows would have to be positioned differently from that paintover.

>> No.2020899

>>2020841
Fuck that's cool. Just starting to get into digital art like that and it aint easy man.

>> No.2020929
File: 27 KB, 318x429, ca72c564d187f17ff1a36d88e01363c5.png [View same] [iqdb] [saucenao] [google]
2020929

please help, sorry about the resolution also

>> No.2020936

>>2020929
What do you need help with? It looks fine.

>> No.2020972

>>2020859
Great idea! I'll post progress later :)

>> No.2021028
File: 35 KB, 575x679, ff71d4aaf11c42a9892d2245a04decc8.png [View same] [iqdb] [saucenao] [google]
2021028

>>2020936
I am trying to get into value, I know it is relative so would I start to push the dark values more or perhaps increase the value of the brights?

>> No.2021042

>>2021028
what you need to do first is learn to draw a damned ear. ears are very intricate but can be expressed with a few lines in very powerful ways. you should do some independent practice just to get the basic idea of what the folds look like inside the ear

>> No.2021131
File: 56 KB, 750x923, personface.jpg [View same] [iqdb] [saucenao] [google]
2021131

how can I improve?

>> No.2021148

>>2021131
Pick a light source and actually render your image.

>> No.2021149

>>2021131
mate, get out of your comfort zone; id like to see you try to do that shit with thick charcoal sticks

>> No.2021459
File: 481 KB, 611x1000, The Empress.png [View same] [iqdb] [saucenao] [google]
2021459

First time actually caring about values, thumbnail readability and composition. At least I tried, I hope it pays off.
Any critique?

>> No.2021485

Anyone have any idea for a subtle symbol or picture that represents psychological projection or a persecution complex? An object, a historical figure or something?
Thought about an old film projector or Don Quixote tilting at windmills, but I'm not really feeling those

>> No.2021493
File: 123 KB, 680x962, chief.jpg [View same] [iqdb] [saucenao] [google]
2021493

some character design

>> No.2021588
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2021588

>> No.2021644

>>2020892
So anything before I jump into color and rendering?

>> No.2021696

>>2021459
Thumbnail looks nice. Could be a cool painting.

I'm not particularly fond of the subject matter, nor do I know how a pregnant naked girl relates to an empress. Is there some kind of story or source material this is based on?

Lastly, I don't know if this is intentional, but the pregnant girl looks like she's 12. I don't know if other people see it that way too.

>> No.2021703

>>2020892
>>2021644
Scale seems off. The animatronics' heads should be substantially larger than a human head. Chica and Freddy's heads look like they're only slightly larger than human head size once you take perspective into account.

>before I jump into color and rendering?
Do value and color thumbnails first. Figure everything out on a small scale version of the image.

>> No.2021716

>>2021703
Man, it's hard because I don't want him to look pushed way back, but it would definitely be better if they looked bigger and more menacing. I'm gonna try moving some stuff around and see if I can still fit everything while making them bigger, try pushing him lower.
>do a color thumbnail
Okay, I will. Thanks for reminding me, I always forget I should do that.

>> No.2021726

>>2021716
Well part of the issue is you already have him substantially taller than the robots. If you want him bigger you can go for a non-literal setting, something like what Drew Struzman does. As long as you make it clear to the audience that what they're seeing is two scenes mixed together then it'll be fine. Right now it's close enough to looking like one consistent scene that scale and height issues seem like an oversight.

>> No.2021757

>>2021726
No, they are supposed to be all in one scene so I'm gonna have to change it somehow... The thing is he's supposed to have wires coming from his fingers so he's like a puppeteer so I wanted him to be above them, but not bigger than them, or too big in relation to them. I also need to make sure the perspective doesn't seem like he's super far away from them rather than them being big. I'm not sure what to do...

>> No.2021794

>>2017802
Reminds me of a MAD comic

>> No.2021844

>>2021696
Thanks!

I re-illustrate the exsisting tarot card illustrations, this one is from the card "The Emrepss". I already made other tarot illustrations and want to bring in the more actual meanings of the different major arcana cards. "The Empress" stands for nature, birth, sensuality, beauty and fertility which I wanted to show here.

I already feared someone would point this out. I want her to be young but not THAT young. I hope I can bring it out more when I render some more adult looking muscles in there.

But thanks a lot!

>> No.2021875

>>2021794
thanks bro i used to read that all the time as a kid, until they went color and started putting ads for corn nuts on every other page, i guess im oldschool

>> No.2021970

>>2021875
Holy shit you just cracked open a nostalgia nugget in my head. I didn't know what you guys were talking about for a second but then I remembered it so vividly when you mentioned those corn nuts ads. Damn.

>> No.2022008

>>2021757
Well if you have a low eye level, having him behind the animatronics and higher means he's a lot taller if they're all standing on level ground. The only alternative is he's on a table of sorts, or the animatronics are slumped over on the ground. There isn't enough room on the canvas to imply that though.

A high eye level looking down at the scene would allow you to have that dude elevated above the rest, but that would require redrawing it all and it would change the impact of the scene. I think it'd be a step backwards.

I'd opt for a non-literal scene like the movie poster analogy. You could even have the purple guy being a floating upper torso that fades out into darkness. He could even light him separately so that his skin even looks purple. You might need to expand the canvas upwards, make him bigger and move him up, add puppet strings, etc. Right now he's just so close to the animatronics that it's hard to envision this as anything but a literal, singular scene.

Test out these variations with thumbnails. Use the idea from your original as a starting point, but don't approach the thumbnails strictly trying to preserve the work you already put in.

>> No.2022013

Lol she look young, but 12? No way.

>> No.2022021

>>2021042
Thanks for the kicker I'll get to studying ears more.

>> No.2022022
File: 107 KB, 1293x1054, 1399400475_sia-chandelier-zoom.jpg [View same] [iqdb] [saucenao] [google]
2022022

>>2021844
>"The Empress" stands for nature, birth, sensuality, beauty and fertility which I wanted to show here.
Gotcha. Just try to avoid having her look underage. I'd experiment with different types of attire (something ancient Roman or Greek might work), but I wouldn't say that it's necessary.

>>2022013
I was exaggerating to make a point, but definitely under 18. Proportional widths are very child-like. Reminds me of that dancing girl from those Sia music videos.

>> No.2022023
File: 440 KB, 1260x1054, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2022023

from imagination

>> No.2022024

>>2022008
Yeah I want it to look sort of like a movie poster. Okay, you mentioning that helped me envision it a little better I think. I'm gonna try drawing a thumbnail of the altered arrangement I pictured and post that later. Thanks so much anon~

>> No.2022027

>>2022023
>from imagination
It shows. Get some ref and figure out what you are trying to paint/show.

>> No.2022048
File: 268 KB, 663x534, fnaf paintover.jpg [View same] [iqdb] [saucenao] [google]
2022048

>>2022024
In case you need some more ideas, I made a quick mock-up of what I'm thinking of that would require the least amount of work. The guy is moved up a bit, and the canvas height increased, but I don't think there were any other changes to the drawing. The lighting I show here might not be what you're aiming for, but I think it it get's that 'not-a-single-scene' point across.

>> No.2022064
File: 295 KB, 440x329, then Dexter said.png [View same] [iqdb] [saucenao] [google]
2022064

>>2022048
>mfw it's exactly what I'm going for but I probably won't be able to do it
Th-thanks anon... I'll do my best with it...
At least this arrangement is simpler than what I was about to try.

>> No.2022071
File: 190 KB, 563x768, iron man.jpg [View same] [iqdb] [saucenao] [google]
2022071

>>2020859
Update! what do you think so far?

>> No.2022079

>>2020250
>>2020247
>>2020254
new sketchbook thread here: >>2021215

>> No.2022098

>>2022071
Arm is short
Flip it

>> No.2022104
File: 160 KB, 571x768, iron man.jpg [View same] [iqdb] [saucenao] [google]
2022104

>>2022098
I don't like how his arm was posed neither, i don't want him waving i want him doing something less gay

>> No.2022108

>>2022064
You can do it, I believe in you. Just think of the animatronic heads as spheres, and think about the direction of the light source(s). For the figure, it's just underlit. Try the pose yourself in front of a lamp and take a photo of that for ref.

The dark background is very warm, and the animatronics are lit by a warm primary light, with warm ambient light sources.

The guy is lit by a very cool light, and warmer purples are used in the shadows. Once you have everything established, use multiply and overlay layers to add some extra punch, and to tint things as needed.

>> No.2022109
File: 1.70 MB, 1300x9499, 10 Mistakes Final CC chapter.jpg [View same] [iqdb] [saucenao] [google]
2022109

>>2018668

>> No.2022110

>>2022104
Grab your sketchbook and try exploring gestures and poses. Figure out what you want before spending more time on the painting. Once you have a plan, steer the painting towards that plan.

>> No.2022115

>>2022110
Okay! Will do.

>> No.2022117

>>2022108
Yeah hopefully I can pull it off, I'm still very inexperienced with color and digital art in general. I'm really thankful you helped me out though because I was definitely going to go for that blue under-light and maybe have it back lighting the robots a little too because I wanted sparks coming off the wires, but I'd have never though to include a warm secondary light and I think that's going to make a ton of difference for mood and showing form. Hopefully doing thumbnails of it, like you said, will get me comfortable enough with it to finish it, heh.

>> No.2022123

>>2022117
Yeah thumbnails will help a lot. Just keep contrast in mind. Not just in terms of value, but contrast in hue, and contrast in saturation. It also helps to have a dominant color in mind to maintain a consistent palette.

Gurney's posts on gamut mapping may also prove useful, even if you don't make a literal gamut map:
http://pastebin.com/rQ2EVg4J

All that said, just focus on making it look good above all else. If you break certain "rules" but the end result looks good, then it's good.

>> No.2022125

>>2020205
i would recommend looking at other impressonists/post impressionists. delve more into monet's work and look at how he handles light and color, and how he uses brushstrokes.

also, make sure to step outside of just using blue and green hues, in monet's lilies, he uses yellow, blue, and green to convey value. if possible, i would reccomend actually mixing your own secondary colors with red blue and yellow, you get much more natural looking colors and it really helps with understanding color.

and lastly, i'd say to make sure that the lilies and brushstrokes closest to the bottom of the canvas are larger because right now the perspective is kind of lost. thats all i have, this ended up being a lot longer than intended, sorry lmao

>> No.2022133

>>2022123
Nice, I was gonna ask about Gurney too, I keep seeing his name pop up whenever someone mentions color theory. You da effin best, anon~

>> No.2022136

>>2020334
that is such a strange angle to be drawing, i have no idea wtf is happening there

>>2021028
that chin is GIGANTIC and because of the tones you used, it looks like the neck is too thin

>> No.2022161
File: 8 KB, 323x156, images.jpg [View same] [iqdb] [saucenao] [google]
2022161

>>2020334
It's the interior of a circulating space station that uses centrifugal force to replicate gravity. Pic related

Is there any way I can make it more readable?

>> No.2022165
File: 710 KB, 600x979, GODfanart.png [View same] [iqdb] [saucenao] [google]
2022165

Finished, opinions?

>> No.2022166

woops
>>2022161 was meant for >>2022136

>> No.2022167
File: 1.98 MB, 600x979, GODfanart.gif [View same] [iqdb] [saucenao] [google]
2022167

>>2022165

Here's the step by step if anyone is interested.

>> No.2022170

>>2022165
Great idea, looks awesome, however the silhouette for the (father?) looks a bit dull on the bottom half

>> No.2022180

>>2022165
Honestly I feel like the focus is split too much between the skull of the big guy at the top, and then the little guy at the bottom. My eye jumps between them too much. Then when looking more I see it actually is a headdress and the big dude's real head is lower. I dunno, it just isn't clear and too many things are distracting.

I feel if you got rid of the cool light up top and just plunged the entire top half of the big guy into darkness the image would be 10x stronger. The focus would be on the small guy then, and there also would be an element of mystery to the image. The father/son relationship is clear even without the headdress all painted out in light and the big guy looking down.

>> No.2022183
File: 188 KB, 2000x2000, any help.jpg [View same] [iqdb] [saucenao] [google]
2022183

hello, any tips on rendering? i really struggle trying to remove the lineart (when i tried it looked like shit) how to approach it? well lets face it, i suck at volume and rendering in general.

(and yes, it lacks some of the key sylveon features, havent fixed/added that yet)

any feedback is mostly welcome (anatomy n shit)

>> No.2022193

>>2022165
how you got so good with digital drawing o: ? Im new with a drawing tablet how did you get such nice strokes n colours o:

>> No.2022209

>>2022183
Just make a new layer above the lines and keep painting and it will get covered up. Don't just delete the line layer.

>> No.2022212

>>2022209
thats what i did (not in the picutre) and it looked so bad. there was almost no distinction between the individual shapes i ended up discarding it

>> No.2022215

>>2022170
>>2022180

thanks! It's true the composition need fixing

>>2022193

thanks, either use a cintiq or do like james zapata, draw and modify the layer with transform and liquify to fix proportions and perspective, and flip canvas horizontally all the time

>> No.2022217

>>2022183
thinner/cleaner lineart tends to be removed more easily

>> No.2022382
File: 34 KB, 866x502, z105d.png [View same] [iqdb] [saucenao] [google]
2022382

>> No.2022424
File: 538 KB, 1539x1594, image.jpg [View same] [iqdb] [saucenao] [google]
2022424

what do you think? anon who gave me the panel idea i want your opinion! i'll still do the others.

>> No.2022576

>>2022424
Not the anon you're looking for, but it looks pretty cool. I think you need to make the ship a little lighter to improve thumbnail read. The figure is a little lost.

>> No.2022597

>>2022424
Move the figure to the left a little, avoid dead center.

>> No.2022613

>>2022424
Hey, glad to see you trying out my ideas. I like it. I'm not very good at expressing ideas in writing but I'll try. Either you want it to feel very heavy. Then i would suggest making the light come from the city underneath and not from the ship. Or if you want it more dramatic. Then make the spotlights shine way brighter. And make the figure very hight contrast. With the light shining trough his legs and illuminating the block he stands on.

>> No.2022635
File: 413 KB, 1500x554, ic2.jpg [View same] [iqdb] [saucenao] [google]
2022635

>>2022424
>>2022613
I decided it would be better if i showed what i mean. You are completely free to ignore them of course.

>> No.2023026
File: 469 KB, 960x1280, 1426762980973783849536.jpg [View same] [iqdb] [saucenao] [google]
2023026

Am i wes yet?

>> No.2023040

>>2023026
looks like you're me doodling more than anything

>> No.2023045
File: 382 KB, 960x1280, IMG_20150319_120648.jpg [View same] [iqdb] [saucenao] [google]
2023045

>>2023040
>you're me doodling
What does he do?
Oh and i forgot about senpai trick :3

>> No.2023192

>>2023026
no

>> No.2023199

>>2023026
No, you need to probably FILL about 20 more sketchbooks at least before you are even close. Your marks are really sloppy, your shapes are unclear (like that eyebrow), but most of all you don't really understand the structure fully so aren't showing it well (this is more clear with the structure of the eyes, but also with the mouth, and then the nose is indicated so I can't really tell).

Using Wes' drop shadow thing behind the nose and a generic girl portrait isn't enough to make your pencils like his. Sorry. Not to say your stuff is horrible because it isn't, but it still is amateur and Wes is a god of pencil.

>> No.2023457
File: 559 KB, 960x1280, 1426785780287-1909483922.jpg [View same] [iqdb] [saucenao] [google]
2023457

>>2023199
>20 more sketchbooks at least
I am on it anon!
But i would say i do understand the head and its features though

>> No.2023461

>>2023457
nice reference faggot

>> No.2023512

>>2017802
Cross-hatching on point m9-1.

>> No.2023516

>>2023457
Looks flat and stupid. Study greek sculpture to really understand the 3dimensionality of human anatomy, bitch.

>> No.2023597
File: 1.90 MB, 1251x808, 2015-03-19_2305.png [View same] [iqdb] [saucenao] [google]
2023597

How to choose colors that work well together? Also crits on composition, feels like something is off

>> No.2023598

>>2023457
use reference

>> No.2023602

>>2023597
use a gamut.

>> No.2023607

>>2023597
I think the highlights on the tree behind them are much too similar in color and tone, it distracts the eye.

>> No.2023609
File: 382 KB, 1024x1490, night_elf_by_adyxxk-d6b5vlw.jpg [View same] [iqdb] [saucenao] [google]
2023609

>>2023597
The lights and shadows are so extreme and saturated they feel borderline dodge n burn. Tone it down. Be more selective about the areas where you bring the tones to their brightest. Do it indiscriminately and it can get visually messy.

>> No.2023612

>>2023597
>How to choose colors that work well together?

- Have a dominant color / mood / theme to anchor the piece

- Clearly define (in your mind) the characteristics of your light sources. Are they warm or cool? How about the ambient light sources? What happens when all of these interact with various forms? Do you understand your materials well and how they should appear under different lighting conditions?

- Make sure your values are good. Most of the time bad colors is the result of bad values, and I think that's the case with your piece here.

- Use your grays! Gray can serve as an intermediate to bridge a warm color to a cool color. Smart use of gray can make relatively dull surrounding colors appear much more vibrant without becoming garish.

- Pay attention to contrast. There's value contrast, hue contrast, and saturation contrast.

- Study how light and color behave in the real world. There's almost always pleasing/harmonious colors at practically anything you look at outside and in nature. Learning those subtleties will only strengthen your work.

-Learn about various "rules" (more like helpful suggestions) for crafting color palettes (things like split complimentary, monochromatic, etc). I'd also look into Gurney's posts on gamut masking. The more tools you have available and the more you deliberately think about your choices, the greater your chances of success on average. A lot of this becomes second nature with practice.
>Gurney on Gamut Masking:
http://pastebin.com/rQ2EVg4J

>> No.2023616

>>2023597
>>2023612
Oh, and upon closer inspection, your light sources are wildly inconsistent. Think about planting your light sources in 3D space, and think about the major forms and major planes of the objects being illuminated. This isn't the sole source of your color issues, but it isn't helping.

>> No.2023618
File: 107 KB, 680x962, chief.jpg [View same] [iqdb] [saucenao] [google]
2023618

>>2023612
thanks a lot for this m8!
i have been struggling with color too

>> No.2023622
File: 75 KB, 750x1000, PirateWorker.jpg [View same] [iqdb] [saucenao] [google]
2023622

No idea on anything - thoughts?

>> No.2023633
File: 641 KB, 800x1036, 291.jpg [View same] [iqdb] [saucenao] [google]
2023633

>>2023597
I think it's more a value problem than a colour one. It's a night scene, so why so many lights everywhere and such strong reflected light? Why are the highlights on the trees so strong?

>> No.2023637
File: 1.70 MB, 1232x792, 2015-03-20_0017.png [View same] [iqdb] [saucenao] [google]
2023637

>>2023607
thanks
>>2023609
yep, that happens when I color grayscale, trying to eliminate gray results in oversaturation
>>2023612
thanks, I'll take a look at Gurney

>> No.2023641

>>2023457
You have a rudimentary grasp on it. But you don't have a complete command of all the structures.

>> No.2023650

>>2023633
that looks much better, thanks

>> No.2023776
File: 296 KB, 1287x968, Holding face2.jpg [View same] [iqdb] [saucenao] [google]
2023776

>> No.2023831
File: 49 KB, 868x488, z108b.png [View same] [iqdb] [saucenao] [google]
2023831

>> No.2023862

>>2023776
Head and hand too big

>> No.2023865

>>2023862
No there not.

>> No.2023879

>>2023862
He just has a big hairdo, plus the perspective, which makes the head look deceptively oversized.

>> No.2023910

>>2022183
continuing this here: >>2023853

>> No.2024703
File: 1.53 MB, 2984x2680, DSCF2223 2.jpg [View same] [iqdb] [saucenao] [google]
2024703

what can i do to improve this piece /ic/

>> No.2024718

>>2024703
it involves kerosene

>> No.2024819

>>2024718
I want to know if you have ever painted with oils or even acrylics?

>> No.2024826

>>2024703
I think that your colors are a little muddy and that you could use some brighter colors to help distinguish what is happening in your painting. I think its a great start you just need to get some separation with either color, texture, and/or line.

>> No.2024830
File: 2.63 MB, 2448x3264, IMG_0437.jpg [View same] [iqdb] [saucenao] [google]
2024830

What do you guys think of this ink drawing...DID NOT USE A FUCKIN COMPUTER.

ANALOG OR DIE!

>> No.2024856

>>2024830
stupid message to go along with a stupid picture is pretty fitting imo

catcha:otard

>> No.2024857

>>2024819
yes?

>> No.2024967
File: 204 KB, 720x1184, Snapchat--5445058621177529437[1].jpg [View same] [iqdb] [saucenao] [google]
2024967

>>2017881

All done

>> No.2024972
File: 184 KB, 720x1184, Snapchat-6633508056264305843[1].jpg [View same] [iqdb] [saucenao] [google]
2024972

>>2024967

underlay

>> No.2025007

>>2024967
>>2024972
Holy shit that is pretty awesome. You got some nice handwriting too.

>> No.2025149

>>2025007

Thanks! It's for a figure drawing class.

>> No.2025154

>>2024972
really good but needs more loomis or hampton. seriously.

>> No.2025294
File: 135 KB, 680x962, chief.jpg [View same] [iqdb] [saucenao] [google]
2025294

Am i Paizo level yet? :^)

>> No.2025295

>>2024703
burn it

>> No.2025302

>>2025294
Color it you faggot

>> No.2025336
File: 54 KB, 1032x543, z110.png [View same] [iqdb] [saucenao] [google]
2025336

>> No.2025343

>>2025294
those hands

some places aren't fully rendered just indicated by broad strokes

>> No.2025348

>>2022104
The arms are waaay too short, dude

Try standing up in front of a mirror and look where exactly your arm reaches too

>> No.2025399
File: 258 KB, 1241x752, 2015-03-21_0252.png [View same] [iqdb] [saucenao] [google]
2025399

>> No.2025412

>>2025336
Youre improving, gd

>> No.2025423

>>2025399
You forgot her hooves tho

>> No.2025432

>>2025423
she doesn't have hooves, as far as I know

>> No.2025433

>>2025432
Isn't she a draenei? If not, ignore my post, but she really looks like one :P

>> No.2025436
File: 86 KB, 820x1024, kenyon cox.jpg [View same] [iqdb] [saucenao] [google]
2025436

>>2025154

Care to elaborate?

>ref

>> No.2025441

>>2025294
Soon anon, needs colour tho. keep on truckin' you're on track. Hands lack character/interesting shapes/small. does the 'skirt' have no back?

>>2025433
tiefling maybe

>> No.2025513

>>2025433
It Clumzor's character Bambi

>> No.2025555

>>2025513
Oh, I see. Welp now I want to draw a draenei because of your pic, but the hooves and their legs are a pain in the ass to draw for me.

>> No.2026326

>>2025412
thank you

>> No.2027787
File: 466 KB, 960x1280, 1427027566361-1146678902.jpg [View same] [iqdb] [saucenao] [google]
2027787

>>2023461
>>2023516
>>2023598
Okay :3
>>2023641
>you don't have a complete command of all the structures.
I will make them my bitches anon

>> No.2028374
File: 132 KB, 960x720, 1969110_437962399694994_3070002016004442867_n.jpg [View same] [iqdb] [saucenao] [google]
2028374

>> No.2028471

>>2027787
Why do all the girls you draw look the same? So fucking boring