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/ic/ - Artwork/Critique


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2017798 No.2017798 [Reply] [Original]

old thread stopped bumping i believe.

>>2012271

>> No.2017804

>>2016512
>>2016529
>>2016587

the first thing i would tell you to do is learn the basics of perspective in 1 2 and 3 point. and to practice this by drawing cylinders, cubes and cones. and practice putting them on top of each other...

this will get you use to prospective without being overkill on the grind.

next... you are drawing forms, or drawing the values... that cat is more or less a prime example of you not doing that while the other two just show you are not use to drawing in 3d.

i told someone else last post watch watts, i recommend you do the same... there is a 8gb video floating around that is the only watts video you can really find... what he does may go over your head, but there is a fuckload of info in there for you to learn from.

>>2016637
post something you did for practice and we can try to tell you what you are doing wrong or right... you already think you suck ass so if someone rips it apart you shouldn't lose much and if people can point out good and where you can improve, should let you rest easier.

>>2016684
its slow, not dead
better to be slow than shitpost general.

>>2016719
traditional animation is by and large dead, unless you mean something different than im thinking.

>>2016880
look up well done 3d models, sculpts, and see if you cant get a copy that you can rotate on your own for reference if you cant find images of it.

>>2017080
get a bed sheet and toss it on shit in your house and study how it folded and why it folded in that way... just keep in mind different materials have different tolerances and there you go.

>>2017090
>>2017092
>>2017095
count the money as gone and dont commission from them again, if you want to continue with them, poke them every week or so.

also, the character count limit is 2000.

>>2017243
got to get better at painting, without an example i cant say more but this is a common issue for people new to the next step in the process

>> No.2017812

>>2016431
stop chickenstratching... i suggest taking a piece of paper and going over the line multiple times, pic related, i did that with a dip pen, the method is described by someone who tells you to go as slow as you need to to get the line to overlap, i would personally recommend you slightly faster than you are comfortable with.

with this i started in the center and than went out from there without shifting the paper, i want to pull lines in any direction with ease and not be dependant on being able to move the canvas/paper to suit my needs.

as for gesture, i just went through NMA gesture videos...

first, proko than vilppu on proko channel, than if thats not enough, vilppu drawing manual video on gesture, and then the NMA hampton video.

in all honesty, there are very few good options here gor gesture, and its largely a you don't get it till you get it thing.

i suggest the NMA A beginners guide to Figure Drawing video 5, thats what you probably want to try to work towards.

>>2016438
a camera or pausing the video? if none are available, a 3 line gesture, one for the arms and 2 for the torso to the legs that cross...

>>2016511
if possible, post am image you did for practice alone, we may see you are doing something wrong better than you and tell you what would improve.

>>2016577
you should ask what places to avoid over what places are good, i cant help you any more than that, but generally you will be told to avoid places because of quality issues or because they are overcharging for what another place does cheaper.

>>2016522
first off, go watch some watts youtube channel stuff. hes trying to teach people to draw in a way that emulates how you would paint, doing shit like that will improve your skills for cheaper than doing it with oils/other medium.

but this is assuming you still have shit to learn in the drawing aspect, which honestly most people here still need to work on.

outside of that if you are ok with paying, watts online or in person.

>> No.2017835

Need help with ink washes. I know it is similar to Watercolor but less forgiving. All of the tutorials I have found on it explain brush techniques and talk about working from light to dark, ect. But none talk about the actual ink mixing process.

How do you actually get the values how you like them? How much water should I use? Stuff like that is what I need to know to get started.

>> No.2017839

>>2017835
>watercolor
>forgiving
In any case, use the most water you think you're gonna use for that color so you can layer it in case its too light.

>> No.2017848

Best wooden pencils for comic art?

>> No.2017853

>>2017322
it helps, is a guide, but anything more than basics so you keep everything in check should be unnecessary.

>>2017341
depends on where you make it, sony pays even lower end people a 6 figure income, but be realistic, they got lucky... will you?
if you do and to make it, you are going to have about a 2 year period where you are skill grinding while working a job before you could probably get self sustaining commission work, if you are lucky, a low end job.

if you get real skill, people will pay for it, if you go and paint abstract/conceptual art, you are gambling.

>>2017585
torrents, look at the downloads,
sales figures, look how much a game sold
cult, look for people talking about a game and it getting brought up often.

>>2017736
first off, know how light works, and what colors to use from shadow, there is no easy mode filter or blending option for this.

now, how do they get it, it could be a variety of things, a separate layer, with opacity variants, possibly a blend option if they know hoe to get the color they want... most likely everything has a hard color picked for it, and than they go in with a mask layer and draw on where colors can touch it. and shit, than add another layer and go form there. some of it may be laying down a gradient, but they still had to choose which colors for it.

>>2017780
>>2017835

small scale experiments.

1 drop of ink, 1 water, see what it does, so on so forth till its so diluted you don't think you would ever use it. new drop of ink every time.
also, use ink that is water soluble, some ink isnt.

>>2017848
is the pencil art the end of the drawing or is it just to get shit down for the inking phase?

-----------
and just so the person knows is if they come here >>2017812 had an image attacked to it, go there for the example.

>> No.2017856

>>2017853
to get stuff down for the inking phase. Or just to look nice as finalized pencils.

>> No.2017858

>>2017856
anything will work, are you doing the inking yourself or is someone else?

>> No.2017861

When I go to paint, my stuff is overrendered and really boring. I don't want to paint anything complex put I'd like to at least learn to paint like this video.
https://www.youtube.com/watch?v=DrPWP6zUYZU
I get stuck and it takes hours for this shit and it's stiff and I never have a proper palette. How can I paint better, I'm worse than I was a few years ago.

>> No.2017868

How do I draw better figure interacting with another figure and/or the environment?

>> No.2017870
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2017870

Found this on the other thread, is there a more detailed explanation to the stuff on here or is this not for beginners?

>> No.2017883
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2017883

Almost done with a large graphite drawing and all that's left is filling in large areas of black. Is there a way to do this without creating big shiny dents?

>> No.2017919
File: 123 KB, 755x1144, Frank-Cho-Hulk-9-cover-r.jpg [View same] [iqdb] [saucenao] [google]
2017919

Do people normal turn off opacity pressure while doing sketching in digital? That's how traditional pencils function for sketching right?

Feel like I've been doing it wrong, no wonder my arm feels so tense. And I do both traditional and digital.....digital the most.

>> No.2017944

>>2017870
Follow it without fail to get gud in 1 year.

>> No.2017947

>>2017919
Turning off opacity pressure gives you less control - it'd be similar to sketching with markers with various shades of gray. I don't know about you, but I prefer to do my sketching using tools that let me control opacity and size easily.

>> No.2017957

>>2017919
I use a hard round brush with size set to pen pressure, and the pressure curve looking more or less like the right side of a parabola offset a little above the x axis (so the size always stays above 1 pixel and I get max size with about half of max pressure).

But that's really just personal preference. If I'm sketching I only care about getting an idea down with as little fuss as possible. Lines of varying thickness are enough for that.

>> No.2017959

>>2017919
Wouldn't it be the opposite, turning off size pressure (or whatever the term is) would be more realistic no? If you press lightly with a pencil you'll get a light line, same with opacity pressure.

I'm not 100% sure myself though so take that as you will.

>> No.2017996

>>2017944
Yeh but I don't understand 90% of the shit in that table

>> No.2018026

If you start a drawing with the torso, what's the best way to measure the head to keep it from being too tall or too short?

>> No.2018066

>>2017870
is this a guide for neets? No one has this amount of time

>> No.2018069

>>2018066
Pretty sure it's for full-time self-taught artists, yes.

>> No.2018078

what did you guys do when you started drawing?

right now all i'm doing is drawing spheres and turning them into heads from different angles and while I'm sort of getting it, i'm having trouble with perspective and imagining it in 3D. I'm just creating generic male heads until I get it right.

>> No.2018079
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2018079

>>2018078
I started with drawing silly faces, then got frustrated that I couldn't draw a head, then got even more frustrated when I couldn't draw without chicken scratching, then got even more frustrated when I couldn't draw anatomy, then got even more frustrated when I couldn't colour.

I'm at the anatomy part right now.
Wish me luck.

I hope I won't lose motivation and kill myself.

>> No.2018083

>>2018079
good luck, remember learning anatomy for art isn't learning the names of stuff. knowing what the sternocleidomastoid is won't mean you can draw it, you have to understand the form, the function, and how it changes shape in different circumstances.

>> No.2018087

>>2018083
I want to learn EVERYTHING, so I can basically draw from my imagination. I'm aiming for the top.

>> No.2018093

>>2018083
>sternocleidomastoid
I only know the name of this muscle because it is my favourite muscle to draw.

Also the sartorius.

>> No.2018095
File: 166 KB, 700x1481, muscles_human_body_back.jpg [View same] [iqdb] [saucenao] [google]
2018095

>>2018083
>>2018093
Who the fuck came up with these stupid ass names

>> No.2018100

>>2018095
Pretty sure it's all latin.

>> No.2018104
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2018104

>>2018100
Semimembranosus? Extrensor carpi radialis longus? How about fucking kill yourself what the fuck

>> No.2018111

>>2018104
On a positive note, you really don't need to learn every muscle. It's good to know the major muscle groups, but not what you've said for example.

Also I like "gluteus maximus" as well. It's a really cool name for buttcheek.

>> No.2018122

>>2018095
they're actually mainly just latin or greek analogies for the shape and/or some locational info.

so

sterno - sternum
cleido - clavicle
mastoid - boob shaped

so that...that..doesn't make any sense at all.

(but seriously, the mastoid part refers to a little nipple shaped obtrusion of bone that the scm is attached to on the skull near the ear)

>> No.2018130

>>2018104
the names should help you. also english is damn close to latin. longus = long, carpi = near wrist, radialis - the radius bone, extensor extends.
if you know what it means you know what the muscle does too

>> No.2018217
File: 95 KB, 275x269, Mastoid-process-Image.jpg [View same] [iqdb] [saucenao] [google]
2018217

>>2018122
The Mastoid part refers to how it attaches to the mastoid process. Learning both the bones and muscles will help you remember all of them. It's more intuitive than taxological classifications because a lot of that is a mix of real and bullshit latin.

>> No.2018235 [DELETED] 

>>2018217
and the mastoid process is nipple shaped obtusion of bone. so like..that's what i said bro.

>> No.2018236 [DELETED] 

>>2018235
obtrusion*

>> No.2018239

>>2018217
and the mastoid process is a nipple shaped obtrusion of bone. so like..that's what i said bro.

>> No.2018242
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2018242

Would I be hurting myself in any way if I started drawing as a beginner primarily using a tablet as opposed to just regular paper?

>> No.2018245

>>2018242
no it's fine, probably better.

>> No.2018263

>>2018242
dont see why not but that's assuming you already have a tablet for some reason

>> No.2018268

>>2018242
yes you would imo, learn with real pens and pencils first. Tablet is a tool

>> No.2018271

>>2018242
you only lose the joy of experiencing analog.

>> No.2018277

>>2018271
but drawing on a computer is an analogue of drawing on paper.

>> No.2018280

>>2018277
it emulates it but will always lack the full experience.

>> No.2018361

Is it normal for tight sketches+lineart/inks to take forever?

Should I just jump right into color rendering if I'm gearing up to be those painterly type of artists, where there's no lineart visible in the end(since you just paint over it eventually) anyway?

>> No.2018362

>>2018361
yes, if your painting you don't even need lines

>> No.2018381

Is painting and drawing two distinctly different skills?

I primarily work in 3d and paint in PS, pencils are very foreign to me.

I've noticed that when I'm painting I can more easily manipulate my values/ objects , whereas my raw drawing skill on pen and paper is abysmal. There's a real disconnect.

Non-art people I've encountered are under the assumption, since you can paint so well on the computer, you must also be a great drawer too. Anyone have this problem?

>> No.2018396

>>2018381
they are different skills, yes. the terminology can get a little hard to clarify but essentially they're different things. there's lots and lots of people who can paint beautifully but can't draw very well.

>> No.2018601
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2018601

How do I get into painting landscapes? I have James Gurney's Color and Light but I still have no idea how to approach landscape painting from a digital standpoint. Do I copy photos or should I just start by studying old masters like Bierstadt?

>> No.2018640
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2018640

>>2018095
>tfw I'm greek and can understand most of these with no effort

>> No.2018648

not sure if anyone has this same problem but I feel like I can't sketch as well traditionally as I do digitally anymore plus its almost like i lose motivation to try as soon as my pencil hits the paper even though I just keep drawing and it all looks like fuck while my digital sketches are great.

>> No.2018655

>>2018640
Pay denbts.

>> No.2018702

Is it okay or even common to have a character you made, and to draw that character often?

>> No.2018709

>>2018702
that's called an 'oc' (original character). they're very very very very common. i'm surprised you haven't heard of it.

>> No.2018711

>>2018709
Oh so it's not a big deal if I have one?

>> No.2018779
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2018779

I'm addicted to sketchbooks, black, blue, white, gray, I already own 4 of them, but only 1,5 of them are filled with drawings.

>> No.2018787

>>2018779
Ok so what is the question.

>> No.2018790

>>2018787
That is the question

>> No.2018802

>>2018790
Show us some drawings.

>> No.2018804

>>2018790
Please don't do what my mother did. She spend so much on supplies for her hobby but never actually used any of it. Just don't buy anymore until they're all filled. I have gone through 4 sketchbooks in total, now working on my 5th. I mostly do digital

>> No.2018835
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2018835

>>2018802
Not >>2018790 but here are mine
>>2018804
Don't worry, I will not stop drawing.
>>2018787
When it's going to be a problem?

>> No.2018925

>>2017804
>traditional animation is by and large dead, unless you mean something different than im thinking.
this is wrong. a company that does 3d will hire a 2d animator if s/he is really good enough and train them up in the required program. animation skills are animation skills.

http://www.reddit.com/r/learnanimation

>> No.2018950

>>2018925
>traditional
>traditional
>traditional
Traditional means PAPER, paint, make a photo - one frame done,

>> No.2018952

>>2018950
yes, that in no way conflicted with what i said

>> No.2018982

What kind of art is expected from a 16 year old girl? Preferably with an example? My younger sister is getting $40 per drawing and I have no idea how to judge her work because of her age and lack of experience.

>> No.2018985

>>2018982
What kind of art does she produce?

>> No.2018986

>>2018985
Mostly drawings of animals and cartoon characters. Also manga characters. She gets commissioned from her dA

>> No.2018988

>>2018986
can i have her da, i want to try and fuck her

>> No.2018994

>>2018988
Uh can I have an example of what you would expect from a typical 16 y/o

>> No.2019023

>>2017861
learn colors... its a bitch, but thats what you need, also, untill the final stage, dont use a brush that is smaller than 5% of the total canvas size, that way you actually can't over render.

>>2017868
the problem i think you will run into most is perspective issues, thats solved by putting a box where they characters would be so you can draw it more accurately. other than that, you will probably have the dead pose issue which is fixed by gesture.

>>2017870
all of this is fairly basic terms... however i would drop anything that tells you to color or render till your drawing skill is good.

>>2017883
watch prokos sharpening guide or something... it shows you how he uses a pencil... i think proko is a twat but this is an instance where he tells you something good, filling in areas this way wont give you the shiney dents, though it may not make it as dark as the pencil can be... but you would need to go back in and do with the tip, but you get the luxery of doing it far lighter this time than if you did it all from the tip.

>>2017919
yea, when i was trying to draw digitally (i cant get use to tablets so i stopped) i had mine be a hard round with pressure set to size, and made the brush about 10-20 times larger than i was planning to use, i may not be able to draw with a tablet, but i did develope a very light touch over the years.

>>2018026
on a normal person, the cranium to chest ratio is about 1:2 so that should give you an indication.

>>2018242
long run, you arent, short run... the computer is still to new to have a definitive "this is how you do it" masters course that has stood the test of time unlike how traditional methods... i suggest a 24x26 drawing board with clips and 18x14 newsprint.

>>2018361
if you want it to look like a painting, the lines are only there to show you a you could do it here, as you will likely iterate while painting... don't put to much effort into the lines outside of its proportionally correct.

>> No.2019058

>>2018381
look up watts... dude wanted to get good at painting without spending a fuckton on paints, so he uses a way of drawing that mimics how you would do it with paint.

>>2018601
bob ross, his shit may not be the best but its a clear starting point... than there is a creepy as fuck guy on youtube who is like bob ross but if ross perfected what he did/got better at it.

>>2018702
>>2018709
>>2018711
an oc comes from people dropping a character they made into a franchise they didnt.

and no its not a problem unless you start to go autistic with it.

>>2018952
>>2018950
>>2018925
yea, drawing cells, than taking a picture of them is either dead or not growing, and thats the way i took traditional... if you mean 2d animation as in flash and shit included... that is also going to trickle off too, just because there is no way to monetize solo work easily anymore.

at least thats the way i see it.
also, i wouldn't go the 2d animator getting trained to 3d because unless you are a name or ungodly amazing, why hire you over someone who already has all the skills needed with no training time besides getting to know the workflow.

>>2018994
>>2018982

art is fucking art, if someone dedicated a fuck ton of time to it any age could shit out pro level work...

what you would expect from a normal 16 year old is anywhere from absolute shit people wouldnt even use as toilet paper, to a fairly good painting you would put up in a and proudly display.

post something she did here, if possible something not online so we cant find her, and we can tell you if its in line with 40$ or not.

>> No.2019179
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2019179

Here's a silly question: how do i draw something from life while keeping every element of the thing you're drawing in mind?

Pic related: i was drawing a head and i spent so long observing a single eye, but then i looked at the whole drawing. i've messed up like this three or four times before. i have a problem.

>> No.2019180

What is this Lazy Nezumi program and how do I best utilize it?

>> No.2019199

>>2019179
think about forms and the whole object before you think about individual pieces.

>>2019180
it is an add-on to photoshop. It is a stabilizer basically

>> No.2019207

>>2019199
Does it work without photoshop? I use Krita and Sai mostly.

>> No.2019209

>>2019207
no it is only for photoshop. Krita and Sai already have stabilizers. Do you know what a stabilizer is and how to use it? I can give you information about it but I don't want to waste your time if you already know.

>> No.2019219
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2019219

>>2019199
>stabilizer for PS
First time I saw it I thought it worked with paths and dropped it, does it work with the brush like SAI? Now I feel like shit for never trying it out.

>> No.2019223

>>2019219
yes it does. go ahead and try it if you want. I personally do not prefer photoshop.

>> No.2019233

>>2019209
not hum but im interested! could you please spare some of oyur time to explain?

and the real question is: is it useful/worth it?

>> No.2019234
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2019234

>>2019199
holy hell that was some good advice

>> No.2019243

>>2019223
Yeah I guess SAI has better functioning brushes, but I only use it for the A+ color blending and use PS for all the rest.

>> No.2019244

>>2019233
ok give me a sec

>>2019243
i personally use sai and csp. Sometimes I put it into photoshop for touchups, though.

>> No.2019254
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2019254

>>2019233
Okay, I made this really quick in Easy Paint Tool Sai. I made long lines with different levels of pressure sensitivity. Sai goes from 0 up to 15, then it uses the classification as s-1, s-2, etc. The s stands for superior I think, kind of like how in some games you can get graded an A and if you do better than that, you get an S. Anyways, so about the stabilizer. Keep in mind that all of these lines took about 3 whole seconds, which is quite long if you go ahead and do it yourself to see. With 0 stabilizer, the line is quite not so smooth. with 3 stabilizer, it makes it a little smoother. I usually keep mine at 3. I also think this is the default. With 10 stabilizer, the lines are very smooth, but you have much less control. With s-1, you have a very small amount of control. You can try this on your own to see what I mean. s-7 is the highest the stabilizer goes, and if you scribble up and down really fast, the line will try to smooth itself out, so instead of looking like a big wiggle, it will look like a straight line with a few tiny little wiggles. I will post another pictures showing where the stabilizer is located in the Sai program. It's one of those things you might need to try yourself to see what I mean.

>> No.2019257
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2019257

>>2019233
here is where the stabilizer is located in sai. I don't use krita so i don't know where it is on that. I only use csp and sai. Sometimes I use photoshop cc but i don't have the lazy nezumi thing.

>> No.2019271

>>2019254
thanks for the info!

thats seems really slow to make lines in 3s

>> No.2019277

>>2019271
I wanted to make sure you could see the difference. I can do it again normal speed.

>> No.2019312

>>2019179
you cant draw one eye like that and get everything else right... quick construction than go more detailed, if the proportions are wrong, fuck it and start again.

>> No.2019392

>start of the line is always curved
Does this just fix itself with time, or am I doing something wrong

>> No.2019430

does this book look like it's worth getting?
https://www.kickstarter.com/projects/samanthasketches/the-youssef-drawing-syllabus-movement-and-form

anyone know this artist?

>> No.2019446

where do I go about starting practicing drawing bodies on characters? My bodies look like a 5 year old drew them.

>> No.2019451

>>2019430
she is very young if she was in the worlds hottest geeks a few years back, and her filmography is mainly b team direct to video shit. i dont think thats a damning condemnation, but its a reason to hold back sight unseen.

>>2019446
gesture first, get the proportions right and than continue... no point of even trying if the proportions are fucked unless you are purposefully doing that... but im assuming you arent good and want to get better so proportions matter. after that worry about the body... hell a number of issues are solved just because you finally got good proportions.

>> No.2019460

Lately I've been having "off days" where everything I draw blows dick.

Is this a common occurrence? Maybe I'm getting burnt out from practicing every day? I suppose it could be anxiety too, since I often compare myself unfavorably to others in my figure drawing class.

I know this sounds more like aimless bitching than an actual question, but it's been concerning me and I was wondering if others have overcame it.

>> No.2019495
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2019495

does this head look right? Im trying to draw heads at angles from my imagination

>> No.2019500

>>2019460
>Is this a common occurrence?
I get that fairly often.

>I was wondering if others have overcame it.
Not yet, but sticking to a schedule routine, and taking time to play and experiment helps a lot. It also helps when you need a confidence boost to draw something that is SO far in your comfort zone that you'd normally feel guilty drawing it instead of practicing. Do whatever builds your confidence and gets you more pencil mileage.

>> No.2019503

What are the main differences between using illustator and photoshop for drawing? I have photoshop down after using it for pretty much everything EXCEPT drawing over the years, but haven't used illustrator at all.

I'm eventually going to try drawing with both of them, but wanted some initial feedback before i jump into it.

>> No.2019506

I actually get scared of reading advice from here because i'm worried some piss poor artist with a confident ego in his/her typing style is going to give me some attractive advice that ends up poisoning my ideas on getting good at drawing and leads me down a path of confusion and slow improvement

I'm just going to stick with asking for help from artists who have proven to be extremely top notch at what they do. I suggest you all do the same.

>> No.2019507

>>2017870
Fuck it, I'm doing this, with the jogging every morning and everything. Sick of being shit at drawing, and it's time to git gud. We're all gonna make it.

>> No.2019511
File: 68 KB, 1024x768, scm-copy1.jpg [View same] [iqdb] [saucenao] [google]
2019511

>>2019495
your neck muscles aren't attaching right. the sternocleidomastoid attaches behind the ear and at the inner end of the clavicle.

The eyes are pretty jacked both in placement and rendering and he has almost nothing going on in the top of his head.

>> No.2019526

sorry this is a dumb question. I've never really done a finished picture and after you do a rough of where you want everything to be, what do you do after that? just go over it again making it cleaner/clearer, refine the lines, add tones/color?

>> No.2019527
File: 41 KB, 393x499, alkfdlskadfds.png [View same] [iqdb] [saucenao] [google]
2019527

>>2019511
thank you, this should be a bit better. Also I have zero clue about anatomy so I didnt really understand those terms

>> No.2019543

>>2019526
Pretty much. If you want it to be black and white, just start slapping your light grays and dark grays all over the place. Don't worry about rendering it to perfection right away. Just get everything in the right place and slowly build up to it.
Same applies with color and so on.

>> No.2019554
File: 983 KB, 1044x484, 4t3t3.png [View same] [iqdb] [saucenao] [google]
2019554

how the hell does one paint like this? It feels like there arent a lot of strokes but it looks detailed. And is this digital or not?

>> No.2019558

>>2019554
>what is photobashing

>> No.2019566

>>2019558
>photobashing
what exactly is photobashing? From what I gathered from google search it's using real photos and painting over them? The pic I posted are all original characters though

>> No.2019570

>>2019527
>>2019495

you have to have some form of a camera, use it and take a pic of yourself in nearly the same pose.

>>2019503
if i remember right, illustrator is for vector graphics, photoshop is for rasterized.

>>2019526
it depends on what you are doing... you generally go rough as fuck and make sure everything is sized right, than you start with detail... some people do all the detail at once, some do multiple passes.

if you want to paint, you do the above till you have enough to know where to take it from there, and then paint... if you are only painting, big brush big strokes and if shit looks good in the thumbnail, move on to smaller and more detailed.

granted you shouldn't render anything till you get a reasonable skill at drawing.

>>2019554
ok, the background i believe is a photograph that was put through a heavy filter.

now, how you paint like this is a limited pallet but knowing what to chose for the shading to match the setting. that itself isn't too hard once you know color, but getting there is a bitch... also knowing what aspects to focus on for detail, look at standing guy the face is detailed because thats what people are going to notice while large chunks of his shirt are pretty much one color.

him and the sitting guy are the focal area so they get the most detail in them, while left guy is fairly simple, the glasses get more detail than his while character.

now someone else said photo bash... im not sure thats what this image is... it clearly used a photo as a background image, but beyond that nothing suggests it did any more... there is a chance that there are real people under each of the characters that act as a guide, but thats not the point... take out all the environment, and the giy on the right and the rest is painted, possibly a paint over, but at the very least painted. and if he did have people under them in the original, those are the guides.

i many have explained that one bad... getting a bit tired.

>> No.2019574

>>2019566
from my understanding, its getting a fuckload of google images, and then making them fit either by photomanipulation or by painting over.

like i said above, the definition isn't clear to me, and this could have been a single photo with everyone in it, he could have added the characters to it, or he could have collaged them in there and painted over... im not sure, but its clear the environment is at least a photo.

>> No.2019577
File: 157 KB, 555x788, 10872353_783519718398566_587488432_n.jpg [View same] [iqdb] [saucenao] [google]
2019577

>>2019058
she's gotten a bit better now, though.

>> No.2019579

>>2019577
im guessing this was the 16 year old girl art?

>> No.2019580

>>2019579
yes.

>> No.2019589

>>2019580
it may be shocking i know, but thats what you would expect from a 7-25$ person... if she got a bit better than that, i could see her "higher end" drawings (usually people put out 4 tiers, the sketch, like art, flat color, and balls out) being in the 35-45$ range... if she makes it known she is a girl, its possible that she makes the 40$ for even the lower end of the stuff...

this LOOKS like its an anime character commission like thing... while i wouldnt pay people for how bad much of it turns out (again i don't know her current skill and im speaking in general for people who do commissions in this vein) its not odd to see that much charged for work...

go take a look at furry art for a while and look at some of the ms paint things that people pay for that are on the level of meme faces, or look at some good artists who do cheap commissions because they have their style down to a fuckin science and can pump several out in short order.

i dont know what you want to confirm, if she should be charging more or if she is making out with allot of money.

in all honesty, even if she is making less than minimum wage at 16 for time she puts in, its better than most jobs that she would be hired for... not pay wise but quality of life wise.

sorry if i came off as an ass at all.

but lets be clear, the higher end for character commissions usually caps out around 100~$ for the best who advertise it, with an average of around 30$... at least from what i have seen, some people are fucking delusional with their prices, or some people get a rabid fanbase who will pay those delusional prices.

>> No.2019592

>>2019589
To be honest, I expected you to say somewhere around $5-$10. She spent two hours on it. She has paintings that she spent 15 hours on that are really nice, but she mostly just draws anime and sometimes animals.

>> No.2019595

>>2019592
Tell her to do loomis

>> No.2019596

>>2019595
she did, but after that picture. that one's about a year old.

>> No.2019597

>>2019592
shop around a bit... at least with anime, it was a race to the bottom where really shit people only charge 7$ for things they should be charging more for, but once you get some semblance of skill, how much you can get opens op a little, and if you get a fanbase, they will put up with extreme bullshit.

from the sound of it, she is making a bit above minimum wage with her drawings... good for her. but seriously, look up some comission images on furaffinity, deviantart, tumbler... shit can be pretty retarded.

some people VASTLY overestimate their skill
some people some people race to the bottom

its fascinating.

>>2019595
cant teach people who don't want to and if she doesnt, it would only come off as dickish
the issue wasn't her falling into mah style it was just a question on pricing.

>> No.2019599

>>2019597
she didn't know what to price her commissions so she asked her fanbase she developed last year. They suggested that price and she went with it.

>> No.2019623

I haven't really been active online for over a year. I used to get commissions fairly often. But now after coming out from under my rock, I've been getting nothing. How do I rebuild my audience? And how do I get back my old audience.

>> No.2019631

>>2019623
depends, where are you planning on posting mostly or where are you planning on building your audience.

>> No.2019774

Anyone here willingly wants to get raped by a very skillful drawfag? I need some sex slaves.

>> No.2019781

Do I need anything other than some pencils, paper, and a couple instructional books if I'm just starting out? Anything you guys could recommend that would help me out? Should I get some kind of clipboard because I don't have a drafting table, or...?

>> No.2019790

>>2019781
You don't need a clipboard or drafting table per se.
Just use something solid to put a small stack of paper on and draw on the top layer.
Sounds like good equipment to me, maybe consider a fineliner or just a pen too as that might be a fun starting tool.

>> No.2019791

>>2019774
You would need to inform where you live and a way to contact you, bro

>> No.2019833

>>2019631
Right now just dA and tumlr, mostly tumlr

>> No.2019848

Has anybody taken a figure drawing class with Titmouse? I can't post a Facebook link because 4chan thinks it's spam. Was wondering if anybody else has experience with them because I'm thinking of going to a session tonight despite the distance.

>> No.2019866

Fuck! Anybody have that guys big book library on mega? I accidentally wiped my bookmarks

>> No.2019879

>>2019554
This particular one? Easy stuff.
>go to a random bar
>take a picture
>put it on PS
>CUTOUT FILTER TO THE MAX
>tweak the colors
>draw people on top

>> No.2019883

>>2019589
>it may be shocking i know, but thats what you would expect from a 7-25$ person...
Holy shit then I should me making buckets of cash by now, why is she making money with this?

>> No.2019885

Is there anything similar to Loomis for architecture and landscape?

>> No.2019887

I don't think I'm at that point yet, but:

What are some ways to prevent formula drawing from occurring? How do you keep things fresh while keeping your skills sharp?

>> No.2019900

Does it make sense to drawfag for a board and post what I made on my tumblr/pixiv/DA?
For example, if I do it for /a/, will they sperg over it like they do with everything tumblr-related or will they understand that most drawfags have a tumblr because it's an art blog?

>> No.2019947

Paint Tool Sai seems to have the 1920x1080p resolution from my main screen.
I draw on my Lenovo ThinVision which is 1600x900p.
it's impossible to draw like this, since the cursor is like 5cm off calibration no matter what I do. Are there any fixes to this?

>> No.2019974

>>2019883
Because her deviantart is all "kawaii desu :3" and shit, even though she doesn't act that way. She just has it set up nicely with lots of cute stuff. She also submits every deviation to about 100 groups. She never talks like the rest of the people who do that, though. If that makes sense.

>> No.2019983

>>2019974
So you mean she knows how to promote herself and attracts the right audience without being immature as a person? I guess that makes sense, I always thought that good marketing can make up for mediocre or bad skills.

>> No.2019996

>>2019983
Does anyone of you guys actually submit your work to as many group as possible while fav'ing lots of other work regardless of quality? In your opinion, does that make one looks like a desperate dude or attention seeker?

I asked because that seems rather weird to me when I was younger.

>> No.2020002

>>2019996
I submit to a ton of groups but I just can't fav shitty pictures, I cringe too much at the thought of that shit appearing in my list.
Also I'm afraid to watch shitty people who watch back because most of the time they come to your profile and post "thanx fur waching xDDD" or similar shit and I hate it.

I'm sure that if you did it it would help a lot with gaining watchers though. You get favorites from the groups alone but I need more watchers too.

>> No.2020006
File: 1.62 MB, 2480x1649, how do.png [View same] [iqdb] [saucenao] [google]
2020006

do they expect me to do this?

>> No.2020026

How long does it take /ic/ to render portraits digitally? Could be animu, realistic, etc.

How big do you make your pictures?

>> No.2020028

>>2020006
If you don't want to draw hundreds of drawings of the same character, maybe animation isn't for you.

>> No.2020033

>>2020028
i have the patience, but mate i just downloaded the pdf 2 minutes ago, I guess beginners should be able to do this?

>> No.2020070

>>2020026
For pics with color, line art, etc, it takes me 2-4 hours usually, sometimes 5-9. Once or twice about 15 hours. for a painting, traditional or digital, I'd say about 4 hours usually. I'm kind of slow though

>> No.2020130

whatever happened to that guy who went to I think malaysia? or thailand?

>> No.2020286
File: 2.00 MB, 330x270, cates.gif [View same] [iqdb] [saucenao] [google]
2020286

Stop working on my art two weeks and now I cant every draw properly, everything I do looks like pure shit, what should I practice on? I want to do things right this time.

Should I start just doing studies, figure, anatomy, value? Im so frustrated right now

>> No.2020363

>>2020028
Nobody said it's going to be easy.

>> No.2020471

>>2019577
> $40 A POP
Fuck me I can do that in 20 minutes, off the DA I go.

>mfw drawing rage comics for 8 years might finally have payed off

>> No.2020536

>>2017804
http://blogs.indiewire.com/animationscoop/its-time-to-admit-that-2-d-animation-does-not-need-saving-20140911

>> No.2020539

>>2020130
he probably got his head chopped off.

>> No.2020575

Asked in the art book thread as well, but can anyone rec me some good art books for fantasy stuff like you would see in LOTR?

>> No.2020902

Fuckin eyes man.
How do they work?
Im talking about eyelids specifically.
I find it so hard to show how the upper eyelid interacts with the brow and ways I can represent that interaction without going too symbolic
Hampton's figure invention book doesnt really cover eyes that well. Any other resources that help with understanding the form of eyelids and the different eyes that are created?

>> No.2020930

What do you do when you're constantly interrupted?
> anon, take out the trash
> anon, let's watch this movie
> anon, you're being emotionally distant when you draw so let's talk now more than ever
Talking won't work, but I lose enthusiasm when I'm being summoned every 15-20 minutes.

>> No.2020932

>>2020930
>*talking to them about it

>> No.2020941

>>2019781
http://www.dickblick.com/products/richeson-drawing-clip-board/
http://www.dickblick.com/products/blick-all-purpose-newsprint/
http://www.dickblick.com/products/prismacolor-ebony-pencil/
http://www.dickblick.com/products/cretacolor-chunky-graphite-stick/
http://www.dickblick.com/products/blick-studio-charcoal/
http://www.dickblick.com/products/blick-square-charcoal-sticks/

i have seen this
http://www.dickblick.com/products/koh-i-noor-progresso-woodless-graphite-pencils/
wanted to try it out a bit when i order more shit.

thats a list i would use again... quality to me isnt to much of an issue because getting the best of the best means shit when i have a fuckload to re learn.

the basic shit, 12 prisma colors the clipboard and 18x24 newsprint should come in under 40$

the big graphite chunk is just a gesture thing so im not able to detail even if i try... i dont need it anymore, but its still fun to dick around with.

and the charcoal was more so i could do blending because in my experience its far easier to blend charcoal than it is graphite.

>>2019848
god... if what i am seeing is what you are seeing... its a weird combination of crap to pretty ok... so long as it doenst cost much, go for it, just expect nothing out of it besides what you put in.

>>2019866
try looking for the material shareing thread, and look through the archive a bit, it should be easy to find... i cant give it to you off the top of my head but if you cant find it i think i bookmarked it.

>>2019883
everytime it comes up, what you think the bar is to get a job and what it really is is vastly different, there is a reason i point out furry fetish work to people because some of it costs 50$ for ms paint level shit.

>>2019887
if you find shit getting easier and easier for you, look at old work and see if there is a pattern would be the best way.

>>2019900
just know that 4chan can be toxic and if 1 person wants to make your life hell for some reason they will.

>> No.2020943

>>2020941
If I'm willing to draw furry porn, where should I go?
>inb4 hell
I'm just poor and desperate.

>> No.2020950
File: 356 KB, 1920x1080, 4022475661.jpg [View same] [iqdb] [saucenao] [google]
2020950

How should I deal with panoramic distortion when it comes to studying from Google maps? Should i focus on my basic perspective skills and "correct" it or just draw what i see?

>> No.2020964

>>2020006
define they?

on a personal level, i'm perfectly fine with animatic stuff, mostly because of things like mission hill 16
https://www.youtube.com/watch?v=tKTGTyxdsoU

there are some other things animatic wise that i like and never expect to see finished...

>>2020026
i personally dont render shit, its more a style choice than lack of ability, the most that i will do/use to do was a light color pass

rendering isnt really worth the time till you have solid drawing skills.

>>2020286
if everything is shit, find out why its shit and work on that.

do boxes in 1 2 and 3 point and see if thats whats off... if not, make one of the boxes edges curved and see of thats whats wrong... so on so forth till you figure out what you are fucking up on.

>>2020536
the problem there is they cherry pick, traditional hand drawn non assisted 2d is pretty much dead. when you say traditional i don't look at flash or computer as traditional anymore...
they also site futurama, where a LARGE if not majority portion of it is cg, mix in with legend of korra that has a fairly large chunk handed off to japan or korea to animate outside of key frames at best.
yea, when you have no skill in 3d at all, and a small team with a deadline, 2d for a pet project/short is probably going to be the most efficient way to do it, you get someone remotely competent at 3d animation or cleaning up a mocap and you will probably get more work done that way with less people and everyone after the initial asset creation no longer needs to be there.
and if you want to site willimams street as a bastion of 2d... just no. for every gem they make there are multiple 12 oz mouses.

>>2020575
how to draw it or inspiration?

>>2020930
when they tell you to talk tell them "fine, fuck off for an hour or two, lets continue then"
outside of that, stay up later than them and draw then.
or when they need to concentrate bug the fuck out of them and record it, than have them watch it when they bug you.

>> No.2020966

>>2019885
Speaking of Loomis is it bad if I can't understand/ complete the very first practices at all? I downloaded a pdf to try and help me get better at drawing faces and the first exercises basically went draw a circle, draw lines down the middle to help express 3d direction, the just draw the face and it made no sense to me

>> No.2020970

>>2020943
you are going to want a small amount of shit already done... something like 10-20~ images, than open for commissions

tumbler and furaffinity are good places, depending on style/quality, hentai foundry

if you suck dick and and need to go heavy fetish i got no clue, the normal ins may not be nearly the same.

>> No.2021122

Does it matter what paper I use if I'm just learning? What sizes should I use?

>> No.2021132

>>2021122
i used copy paper at first

>> No.2021135

>>2021122
Printer paper in general, newsprint for gesture drawing. You can use the standard sized sheet, for gestural go a tad bigger if you want.
>>2020966
Oh, no you're supposed to construct the features (eg. prism for nose, etc) after you've done the basic construction for the head. He's just showing you how what you're drawing relates to the finish product, that's all.

>> No.2021139

>>2021135
And standard size is what? 9 x 12?

>> No.2021142

>>2021139
8x11.5 i think, for copy paper

>> No.2021153

>>2021142
Okay, thanks.

>> No.2021173

Legitimate question, why do I always get ignored when I post in the draw thread? My posts always get skipped and usually get no reply at all unless I post right at the start of a new thread and even then sometimes. The heck??

>> No.2021175

>>2021173
People tend to ignore shitposting

>> No.2021180

>>2021175
Right, of course.

>> No.2021187
File: 7 KB, 256x256, Working-Schedule1.png [View same] [iqdb] [saucenao] [google]
2021187

Could someone post a drawing routine focused on study/improvement that was posted here some time ago? It was really good, with different schedules along the week, but I was stupid enough not to save it

>> No.2021191

>>2019023
Why do you think proko is a twat?

>> No.2021210
File: 28 KB, 281x550, The-Rubble.jpg [View same] [iqdb] [saucenao] [google]
2021210

Don't know if this is the right place to ask, or if I should bother making my own thread.
I'm looking for art, or the names of some illustrators with a similar style to Brett Helquist.
Could someone here help me out?

I was looking through my bookshelf recently and remembered how much I loved his drawings when I was a kid.

>> No.2021243

>>2021173
are you posting art or are you posting just words?

>>2021191
his style of presenting information, and having obtained the paid stuff, he is basically silent for most of it rendering it pretty much a rip off, than there are personal gripes in his teaching were instead of a-b-c instruction its scattershot. if you want to learn for free and only real free methods, porko can give you some useful instruction, but if you don't have a must be free or its ok to pirate, there are FAR better sources.

>>2021187
it was posted in this thread or the last one, its either on site 4chan archive or off site archive and wont be hard to find.

>> No.2021249

>>2021243
>far better sources

Such as? I hear the CGMA is a good one, and vlippu's lectures.

>> No.2021251

>>2021122
>>2021142
>>2021139
How big do digital artists normally draw? Same size as printer paper? Have I been drawing on too big of scale this entire time? (11x14)

>> No.2021259
File: 351 KB, 851x475, screenshot_1958.png [View same] [iqdb] [saucenao] [google]
2021259

>>2021249
vilppu for one, NMA for two, the watts video that is online is another one, if you are willing to pay, watts online course watts has the added benefit from being the person who taught proko and actually being good at teaching, there are also some gnomen dvds, one i like allot because it shows off how little you need to put on a face to make it read as a face, pic related. i dont think i went through any cgma yet, and if you are able to there are many books you can learn from too.
because proko has a scattershot teaching style, he doesn't offer up a comprehensive abc approach, which if you want to go free and hunting, opens up just looking though youtube till you find someone as good as proko draw the topic you want to know about, possibly teaching it better than proko can to boot.

>> No.2021263

>>2021251
>How big do digital artists normally draw? Same size as printer paper?
Inches is meaningless without specifying ppi. 10 inches could be 1000 pixels wide at 100 ppi, or 3000 pixels at 300 ppi.

To answer your question, generally digital artists will draw big enough so that individual pixels don't interfere with their brush strokes, but not so big that it slows down their computer. I've heard 3000px on the shortest side is acceptable for professionally done illustrations. If you're just sketching and don't need the large canvas size you can work smaller.

>> No.2021266

>>2021263
I go by 300dpi.

>> No.2021268

>>2021259
>NMA
Man, good luck finding an eyepatch for that, so many thigns use that abbrevation.

>> No.2021270

>>2021187
You mean this one? >>2017870

>> No.2021271

>>2021251
you want to shrink your art so the finished product comes out looking better, so whatever the final size is, you work 4, 9, 16 or higher times bigger than it, think thr final image will be 1000x1000, than work on it in 2000x2000, 3000x3000, 4000x4000 so on so forth. you dont need to, but this does look nicer when you scale the image down than if you worked on the image in the already scaled down resolution.

>>2021263
>>2021266

if i remember right, in photoshop, if you have the paper set to inches, and you set the dpi to whatever it will be printed at, it will open up the file to be as big as it needs to be...

with that said, 300 - 600 dpi is what shits printed at, with the rare cases 1200dpi.

>> No.2021273

>>2021259
What watts stuff would you recommend, he has a lot of things.

>> No.2021282

>>2021273
there is only one watts thing thats floating around that i'm aware of... if you are talking about the online course, i would say just the standard cheapest course till you have no use for it anymore, granted its expensive, i cant speak to what they have as i'm not paying the 100 monthly and will wait for it to get pirated, but there probably isn't any better course that you could find.

the dude knows his shit and is capable of teaching... its a rare skill set in both regards... and you can look at the quality of people who come out of their school as a measure of how good they are. as much as i don't like prokos teaching style i can't say he is a bad artist.

>> No.2021284

>>2021243

Shit, you are right, and all I needed was to search in the last thread. Thanks

>>2021270

Exactly this one, I'm surprised I didn't noticed it in here. Maybe I'm really tired at the moment.

>> No.2021295

>>2021271
>you want to shrink your art so the finished product comes out looking better
wait, does this also apply to digital work you're not going to print? because fuck, i thought 100% view was the way it's supposed to look

>> No.2021299

>>2021295
it depends, mostly shrunken is better. you need to paint for your intended resolution though, if you have a lot of high-pass stuff then it may get lost.

>> No.2021304

>>2021295
it helps all the time to draw big than shrink, it lets you hide the little flaws a bit easier... though depending on style it may be more help or it may be not worth your time doing at all.

also, with shit you are going to print, dpi does this for you already

here, i have a poster that is 22.5 x35 i believe.
300dpi
6750 x 10500
600dpi
13500 x 21000

the reason for that is so that you don't see the pixels, even though the image probably could have been done in 1/3 that size... when you apply it to digital work, it just adds an extra level of... fuck what is the word... sharpness... its getting late for me here...

here, try this out, do some basic shit at 3000x3000 than once you are done png save it than canvas size it to 1000x1000 and png save it. you should be able to see the use in it when you do that.

>> No.2021306

>>2021295
When it comes to digital work, you gotta do quality checks, Like does it look nice/complete at 50% view?

Then when you upload it online, you shrink it down, usually enough that it fits a person's monitor, like 1000-1500 pixels max.

>> No.2021518

Do you have any good tips for pencil rendering?

>> No.2021560
File: 73 KB, 960x540, 10559158_1653154671570756_1807814127_n.jpg [View same] [iqdb] [saucenao] [google]
2021560

The beginner thread is kill.

Does it seem like I have enough of a grasp on the whole "drawing what I see, not what I think" thing to move on to stuff like Loomis?

>> No.2021563

>>2021560
You probably knew the answer yourself, but yes, definitely.

>> No.2021605

I have a question for other artists. So I'm practically an absolute beginner and Ive been practicing the loomis head method a bunch of times. Is it normal for me to not have any image of the face in my mind? Like I can't imagine a face at all, nor can I imagine/remember a specific character's face to draw it. I just draw in random facial features without actually thinking of something from my mind and then drawing it. If that made sense, is this normal? How do other people do it

>> No.2021617

>>2021605

It's normal, because you don't have a strong visual memory, the only way to "safe image" in your brain it's drawing for life, reference but analyzing with forms, gesture and that kind of shit that /ic/ loves.

>> No.2021665
File: 53 KB, 127x423, eyes.png [View same] [iqdb] [saucenao] [google]
2021665

Kinda silly question but how I draw Loomis' eyes? I'm having trouble with the eyes even with the less detailed.

>> No.2021694
File: 150 KB, 512x730, practice.png [View same] [iqdb] [saucenao] [google]
2021694

I'm coloring on some lineart from the internet to practice my digital painting.
>how can I not make myself keep trying to put super realistic light sources in there? I just want to draw simple cutesy anime pictures, no complex fucking rendering.
>how do I paint over the lineart confidently?
>any other crit would be nice

>> No.2021697
File: 46 KB, 386x540, loomis_eyes.jpg [View same] [iqdb] [saucenao] [google]
2021697

>>2021665
did you read his book "Drawing the Head and Hands"?

>> No.2021702

>>2021694
trust me, the way you're approaching lighting in that is not realistic at all.

On another note, if you want it to look even more cartoony, go with gradated cell shading instead of soft blending.

>> No.2021705
File: 201 KB, 308x522, Screen Shot 2015-03-18 at 1.56.18 PM.png [View same] [iqdb] [saucenao] [google]
2021705

>>2021697

>> No.2021708
File: 155 KB, 900x1248, hu88jtmrio6j8e9xciyh.jpg [View same] [iqdb] [saucenao] [google]
2021708

What's zedig's style called? Who's he influenced by? I keep seeing more and more people doing it; i don't know who came first

>> No.2021711
File: 36 KB, 500x667, letumblrstyle.jpg [View same] [iqdb] [saucenao] [google]
2021711

>>2021702
I want it to look more along the lines of this. I don't if I'm downgrading by doing this, but this is more attractive imo if you're not painting portraits and the like.

>> No.2021725

>>2021711
Yup that's gradated cell shading. Just like I said.

If you want it spelled out a little clearer:
-Block out the shadows using solid edges
-Stop softening the shadows with all that blending
-use gradating colors/tones in the light and shadow cells

If you want to emulate a style, just break it down into its elements and then reconstruct it in your own work.

>> No.2021734

>>2021725
I don't understand at all. I'm going to hit up youtube, can you recommend anyone?

>> No.2021749

>>2021708
>>2021708
ask him on his tumblr/deviantart acc.

post results if you do

>> No.2021758
File: 46 KB, 400x350, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
2021758

>>2021734
Tell me what you have trouble understanding. The shadows are solid shapes with gradients in them.

idont have my tablet and I"m using a trackpad so I can't use a pressure sensitive brush to demonstrate properly but this is the bare bones of what the artist is doing.

You're making shadows that blend into the lighter tones .That artist is blocking them out and doing some gradients/color additions in the solid shadows.

>> No.2021765

>>2021758
how did you do the last 2 steps?

>> No.2021775

>>2021765
1. Draw a solid shape.
2. Draw a solid shape on top of the second one to describe the form of the shadow using a darker color.
3. Used a lower opacity air brush to put another color on top of the shadowed area.

I suspect the original artist for the third step used a hard edged brush to apply the third color that was set to opacity changes for pressure sensitivity.

Dude, this is really basic stuff. If you can't deconstruct the process when it's laid out so plainly you have very poor knowledge about your chosen medium and are in serious trouble.

Take some time out to learn the tools and their various functions.

>> No.2021778

>>2021765
That's like asking "How did you make that piece of clay into a ball?"

>> No.2021797

does anyone here use the ipad app procreate? are they any good tutorials on how to use it? i've been using the photoshop tutorials but it's not working out very well.

>> No.2021799
File: 9 KB, 80x85, 1378405629014.png [View same] [iqdb] [saucenao] [google]
2021799

>>2021765

>> No.2021803

>>2021775
>>2021778
That wasn't me. The fourth panel doesn't make sense to me, but it's essentially painting the reflected light in there, right? That's not difficult.

I'm doing a second go around and I also realized I don't need to use 5+ values, maybe about 3 for a cartoony look.

>> No.2021809

>>2021803
The 4th image was taken directly from the drawing you posted to show you what an isolated area looks like. That's how you break down a style, isolate it, look for its key features, break down the process, emulate.

>> No.2021815

Does anyone have any decent tutorials I can quickly reference for drawing characters in perspective as well as foreshortening? I'm starting to realize that no matter how much construction or detail it just won't look real if you don't distort it a bit by perspective.

>> No.2021821
File: 181 KB, 850x1169, loomis flat diagram.jpg [View same] [iqdb] [saucenao] [google]
2021821

>> No.2021829

>>2021809
Oh, I see it now, the top part of her leg.
It makes sense now, I'll give a shot and see how I do with that. thanks m8.

>> No.2021831

>>2021821
>>2021821
Good ol' loomis.

Anything for more neutral, mid body eye level perspective?

>> No.2022003

Is it feasible or useful to deconstruct a face with loomis?

>> No.2022004

>>2022003
that's how you learn

>> No.2022068

What is this boards opinion of Namefags and Kanye West?

>> No.2022148

not really an art fag, but you guys probably now if there is something like im looking for, as in a similar work as robert longos men in the cities, similar b/w style

>> No.2022213

>>2021749
I've tried in the past, he never fucking answers

>> No.2022229

How does drawing on an advanced level work? Let's say you've been drawing for a handful of years... do you develop your ability to imagine things to the point where you are able to visualize your subject clearly and in detail? Or is it just that you build up a library of forms, constructions and poses in your memory and can bring out just what you need for any particular situation?

>> No.2022302

>>2020950
Could someone help me with this?

>> No.2022325

>>2020964
Inspiration. I mean just a book filled with pictures by other artists that fall under the fantasy theme.

>> No.2022331

>>2021821
Just wanting to make sure I'm not going along the wrong train of thought, but I'm thinking that you are rarely ever going to draw something like the picture on the upper left. That your drawing well always have some form of distortion to look 3 dimensional...of course, the further away the object is the less distortion it will have. Are there any books or videos that go a bit more into this?

>> No.2022356

are there any good youtube channels that go over drawing the head on a basic level?

so far my fundamental problem is trying to draw a 3D Sphere properly and then skewing features in accordance to the perspective

>> No.2022375

>>2021560
possibly, get a mirror and do a self portrait, not a camera and than draw but an actual mirror... this will tell you without any way to doubt.

as for what you drew... do you have an image of what it was that you can link to or post...

>>2021605
if you ask me to think of someones face off the top of my head... i draw a blank... hell someone a few years back asked me to draw mickey mouse and the first thing in my mind is "what the fuck is wrong with me... i know what he looks like so why cant i think what it is" i can recognize people and characters just fine... but once you ask me a specific person... i draw a blank.

at the same time if i need to construct a face, i know for the most part what goes where muscle wise and to some extent how and where fat will likely develop given a persons weight. i dont know if its something you work on and get better or if its something that some people have and others don't.

>>2021829
what is probably going to help you out is if you assign a layer in and of itself to just draw where the shadows are going to go without coloring in the character at all, it should force you to stop overthinking it.

>>2021702
what he wants isn't realistic when you consider real world... but when you consider it as more a cartoon/anime thing it is more realistic than that tends to be, and from a google, i believe it would be a step above gradated cell shading at the very least. granted the term may be wider than the google search is implying.

>>2022325
look up videogame artbooks, its not rare for them to print a fuckload of concept art in them if you are ok with japanese/anime inspired ones, they tend to do it more often than western. also, if you find a fantasy artist you like, google them... its likely they posted a fuck ton more unrelated but still in theme art elsewhere. also, gehentai hosts more than just hentai so check artbooks there too.

>>2022356
i think the art of wei may have something you are looking for.

>> No.2022380

>>2022302
there is probably a program or a tool that will auto do this in photoshop, was there a tool that you could manipulate an image on a grid? if so, thats a manual way to do it... automatic though... thats a bit harder and i don't think there will be one.

>> No.2022896

Is ArtStation essentially the new CGHub?

>> No.2022906

Does anyone of you guys actually study forearms thoroughly? I'm still grinding anatomy but seems like forearm muscle aren't really too different from one another and not that visible compared to other major muscle.

>> No.2022927

>>2022896
its a site that launched prematurely due to anonther sites assbackwards management. i don't keep up enough to know which ones fail and which ones succeeded to tell you exactly though.

>>2022906
not sure what the question is... but with muscles, it helps to know all of them, how the function, and what makes them grow... but in practice you are rarely going to need much more than a rough shape, and if there comes a time you do need more, you are likely using reference anyway so just knowing the muscles are there when you see it should be enough apposed to being able to know it all from memory in detail.

>> No.2022932

>>2022906
they're quite visible in certain circumstances, and they control they control the fingies so it's important to know them just for that. there's also all that craziness with the radius and ulna which are fun to study in various poses.

>> No.2022995

>>2022906
Radius rotates over Ulna. dontchu be forgetting that, son.

>> No.2023013
File: 82 KB, 319x310, 1364702827225.png [View same] [iqdb] [saucenao] [google]
2023013

I remember reading around that it's better to draw from your shoulder from your wrist for whatever reason; I don't remember if it some claims of carpal tunnel or whatever.

Is this claim true? I've tried drawing straight from my shoulder and it's hard as shit.

>> No.2023025

>>2023013
it's more like 'draw with your whole arm' rather than excluding motion of the wrist.

but generally the shoulder is the joint you want. it can plane as well as rotate and isn't very limited in it's movement. it also has a stabilizing effect on your actions because of inertia.

carpal tunnel is as always a concern, but your shoulder is better at almost everything anyway.

you just need to get used to it, just like you needed to get used to writing when you were a babs.

>> No.2023375

>>2022375
>art of wei

looked up his video on how to draw heads and it's loomis' method and is the one i was already learning but i will watch it anyway to catch a few new tips


currently all i'm doing is practicing drawing perfectly round spheres and drawing a flat sheet down the front to place the face. Is this a good exercise or should I be doing something else?

>> No.2023386

>>2022356
>so far my fundamental problem is trying to draw a 3D Sphere properly and then skewing features in accordance to the perspective
>practicing drawing perfectly round spheres
Drawing a sphere properly is not trivial, the outlines of spheres in perspective are ellipses, not circles. There is no simple method for drawing a correct sphere in perspective, you have to construct it. That's why I recommend working more with subdivided and partitioned boxes, these are easy to draw in perspective, then you can freehand a sphere and other curved elements. Of course a perfect circle can still be an appealing approximation of a sphere if the sphere is close to the direction of view, but you have to be aware of this as an artistic choice that is not perfect perspective.

>> No.2023389

>>2023013
>>2023025

I do animation, and having to draw with your arm makes things a lot quicker. You'll still use your wrist for smaller things, but at the same time you'll need to understand how to simplify objects while still maintaining the illusion that it's still said object.

Drawing from the shoulder is optimal for speed, even if you're not animating.

>> No.2023431

Is it necessary to have a Scott Robertson level understanding of perspective to be able to be able to construct and use form correctly?

>> No.2023433

>>2021694
how do you get that transparent look for the brush strokes over the last color used? brushes used, hardness , opacity etc ?

>> No.2023441

>>2023431
I can smell your bait from a mile away

>> No.2023453

>>2023441
?

>> No.2023467

>>2023453
Scott Robertson doesn't understand perspective.

>> No.2023477

>>2023467
Whatever Anon I don't care I just want to know what it takes to understand form and drawing in 3d, take your petty argument somewhere else

>> No.2023484

>>2023477
you know the answer, youre just stressing yourself out over stupid shit.

>> No.2023490

Reposting here.

I made a new tumblr account a few days ago and the posts don't appear on the tags.
How long does it take until they appear and will the post appear on top of the tag or will it be flooded by others until now? It's been like four days and the posts still aren't on the tags.

>> No.2023494

>>2023431
perspective is the easiest of the fundamentals

>> No.2023497

>>2023494
>perspective is the easiest of the fundamentals

Just the most tedious.

The shit's so straight-forward that once you have the basics you can relegate the rest of the topic to a reference manual. Like an engineer with log tables, you don't need to memorize all that stuff, it's easy enough to look up and plug in.

And if you have to look up something enough times, you'll memorize it anyhow.

>> No.2023636
File: 54 KB, 500x334, tumblr_nihl60Zg6D1qmc5m2o1_500.jpg [View same] [iqdb] [saucenao] [google]
2023636

How I hatch and shade like c-bedford?

>> No.2023646

Is there ANYONE from /ic/ who has made it and work in the industry?

>> No.2023649

>>2023646
Good one.

>> No.2023654

>>2023646
algenpfleger?

>> No.2023663

>>2023654

uh.. hes not from ic.. is he?

>> No.2023664

>Get up for a stretch after a session of drawing
>Tear a muscle or some shit and end up in severe pain for several days

Jesus christ. I'm not even kidding - I'm literally scared to stretch. It's happened like 3 times now.

>> No.2023666

>>2023663
Don't keep up with this shit, just heard his name dropped a few times
Who cares who made it anyways, any feedback is good feedback, /ic/ can't make you famous or the best.
it's the blind leading the blind, but some might know or heard which way to go

>> No.2023703

>>2023654
>algenpfleger?
His roots are with conceptart.org . He has posted here in the past when there was a thread about him (using a trip), and there were at least a couple of instances of him anonymously taking part in study threads. If he's ever vocal here it's either rare or he's great at disguising his writing style.

>>2023646
dot(?) used to post here, but I don't know if he was already good at that point. tehmeh used to be here on an off, and he considers himself to have learned around these parts. To my understanding he might also have been active at ca.org

From what I've seen in the past few years, the people that get work that occasionally drop by were pretty much at a professional level when they started visiting. I don't know if many of them would credit /ic/ with their learning, as they tend to be the people offering critique or are just looking for a fresh pair of eyes on a piece.

Not quite related to your question, but there are a couple of guys who started at shit when they started posting, and are now less shit. Mikufag and Firez fit that description, but it's harder to track the progress of people who weren't tripping early on.

>> No.2023867

>>2023375
if you are ok with pirating, the watts video is nothing but 3 hours of head, and 3 of the heads are 5 minute quick sketches that my help you along.

i told an exercise to someone else, and i'm not going to go looking for the image i made. you know how you draw the x y and z access on a sphere? try instead of doing that, you remove the wedges and only leave the lines for the accesses... i dont know where i saved the image, i don't want to draw a new one as my wrist fucking hurts right now. this should help you while also being something you can check yourself if you are doing right or wrong.

>>2023431
um... fuck no. look at this anon >>2023497
this is basicly it. what you should know from memory is setting up 1 2 and 3 point, from there most perspective is a logic puzzle where we already know most of the answers and they are freely available if you know where to look, or you can find them out on your own. also, keep in mind that perspective in architecture or mechanical drawings is important, however in other drawings perspective can make something look wrong even when its right... unless you are drawing something at a weird angle because you want the perspective to be important, its better to fudge some things so they look right rather than be right.

>>2023433
probably opacity or flow, possibly also on a new layer

>>2023636
got something high res?

>>2023664
go to a doctor, maybe you are doing something wrong, maybe there actually is something wrong with you.

>> No.2023897

What do you guys think of Bammes
Should I get his book or stick with loomis

>> No.2023988

>>2023646
This is a website, how can a person be from a website?

>> No.2024002

Anyone have a good site for portrait studies?

>> No.2024041

>>2023867
> try instead of doing that, you remove the wedges and only leave the lines for the accesses...

you mean just "cut off" the side of the head without drawing the x y z lines? I'll see what I can do with that, thanks.

>> No.2024101
File: 410 KB, 2592x1944, Picture 68.jpg [View same] [iqdb] [saucenao] [google]
2024101

>>2024041
i mean something like this, forgive how shit it looks, had do draw it with the non dominant hand. do something like that but less shit, its something easy to make because its hard to forget, and something you can easily see if its right or wrong just by looking so reference is not necessary... also, because of the simplified form, its easier to practice it at angles and see if its right or wrong, than it would be to do with a head, while still practicing something that will help with drawing the head.

>> No.2024137

Does anyone have and texture rendering guides specifically for line work(ie metal, fur, etc)?

>> No.2024203

>>2024137
ALPHONSO DUNN does some in markers, no reason you cant transfer what he does there to any other line medium.

>> No.2024369

What's a good alternative to Loomis? Fun With a Pencil starts out claiming that all you need to know before starting is how to draw a circle, and then suddenly it jumps to constructing faces. A lot of basic stuff is skipped without explanation, and it leaves me feeling lost.

>> No.2024373

>>2024101
alright, cool. thanks.

never really seen this method to be frank but i'll give it a shot

>> No.2024376

>>2024369
learn how to draw the proportions of the face and a sphere so you can rotate it to simulate the different angles of the face. Flip a bit further on in the book it talks about it, including adding a chin to the face.

I honestly don't like how Loomis starts off by telling you to add features to a ball like play doh, it doesn't really teach you much because all the examples he shows is his own art style.

>> No.2024392
File: 949 KB, 875x1328, uncanny_x_men_21_variant_cover_pencil_by_terrydodson-d7j6lmo.jpg [View same] [iqdb] [saucenao] [google]
2024392

So here's a question about traditional penciling with 2mm lead.

I kept wondering how professionals can draw with B or higher lead with clean lines and still keep their pencil sharp. Every time draw, I always have to sharpen after a minute or so, even if I rotate the pencil. Then today I was writing, with lesser, "controlled" pressure than my normal writing/drawing pressure. Which sorta made the lead sharpness last longer....

So is that the norm then? Draw with moderate, controlled pressure that's lesser than your writing pressure? Wonder if I've been doing it wrong this whole time. I also draw digitally, I wonder if this can be applied, sometimes I feels stressed out in the brain and hand while drawing.

Unless the lead I'm using sucks(staedtler HB)

>> No.2024396

>>2024392
Just buy a lead holder. And when you're doing clean lines anyways you don't need a super soft pencil.

>> No.2024404

>>2024396
I am using a lead holder.

>> No.2024424

>>2024392
Use a lead pencil. You can purchase B and H+ lead.

>> No.2024430

>>2024424
I went back and forth between 2mm and 0.5 constantly.

It's nice that lead pencils have thin lines....it's just that I like the feel of the "cone" shaped lead of 2mm as opposed to the "chalk/lipstick" shape of 0.5 lead. I just want to be able to draw with 2mm sized lead like most people, especially old artists decades ago. Sounds silly I know.

>> No.2024448

>>2024373
at the very least it cant hurt, the principal is you have to draw a sphere and be thinking what is and inst seen and how its seen correctly drawing it.

you can do this exercise from any angle because there is no reference and its a fairly simple yet complex thing to draw, its kind of like a simplified head that you can accurately check if you drew it correct or not.

>>2024392
keep in mind, comics can be drawn at 4-9 times the comic book size... but that said, there is a gnomen dvd where they buy pencils a complex comic cover i believe, you may want to track that down. as for me, any of the longer lines, lets say hair, i would draw them with the pencil lengthwise to sharpen it a bit, and any smaller lines that cant be done that way, i would just burn the pencils sharpness a bit and resharpen with a long line. but take a look at this drawing, notice that most of these lines are about 30-50% dark and only a select fiew of the them are really 70%+ dark? you dont need tons of pressure to still have lines.

like the other anons said, you may also want harder lead.

>> No.2024504

>>2023988

Are you retarded? people hail from websites they most visit and interact with - they are moulded by the culture there. you wouldn't know - you're a newfag xDDDD

A lot of artists "grew up" on conceptart.org, in the 3d world, polycount is a major player, in triple A games, there are often easter eggs with the polycount logo, and you can find pros working in the industry posting on their forum offering advice. They don't go to [insert other random website], they specifically spend most of their time there.

Just like how I spend most of my time on 4chan with faggots like you, so maybe if I make it i'll pay homage to ic with a clover or some shit

Nobody wants to associate with ic because of the vile anti-pro culture here. its sad really

>> No.2024521

>>2024504
its not so much anti pro, its anti what pros have to do to be competitive/do to do their job.

/ic/ tends to love the ones that go by on pure skill, but when your job requires you do do things that are fairly anti skill... /ic/ will damn you for it.

/ic/ also has a vast preference toward critiqueable art opposed to abstract or conceptual, and if your style is overly simplistic and you show you don't or refuse to work outside that style, they also hate you.

>> No.2024542

What is a good book on camera movements, and compositions used in making films and animated films?
yeah animation is dead, im going to starve to death, not worth it, etc.
im rereading framed ink for the second time now, but is there others too? i want to take them as a guide to study compositions used in movies.

>> No.2024545

how do i into drawing landscapes?

also is there a good book on this?

>> No.2024556

Should I study Loomis books in any particular order? I assumed that Fun With a Pencil should be the first one to be used, but how do I assort the others after that?

>> No.2024560

>>2024556
you won't be graduating from fun with a pencil for awhillleeee

go take a look what's inside it and maybe come back when you mastered what he's teaching

>> No.2024570
File: 83 KB, 500x490, time-warp.jpg [View same] [iqdb] [saucenao] [google]
2024570

>>2024560
It certainly is a lot of time until I finish learning from Fun With a Pencil, but couldn't you spoil my future surprise for the sake of curiosity? Please

>> No.2024573

>>2024570
spoiler: I haven't graduated from it either

i haven't been using the book exclusively but the stuff in it is still good and the concepts explained in it will keep you busy for awhile.

feel free to disagree with me other anons but i would advise you to skip over the "draw a fucking potato and transform it into a head" part, in my opinion it doesn't teach you anything.

>> No.2024776

>>2023867
>got something high res?
No, sorry. Also sorry about the late reply.

>> No.2025078

Does anyone know if there's a Torrent with all the perspective videos from Erik Olson? Even other download links would do as I can't find it anywhere, but a single archive would be really handy

>> No.2025176

I can't draw, how do i learn?
what's a good place to start?

>> No.2025289
File: 15 KB, 300x300, thCAWJYL6K.jpg [View same] [iqdb] [saucenao] [google]
2025289

What brand of colored pencils would you guys reccomend.

>> No.2025314

>>2025176
By reading the sticky

>>2025289
I heard some good things about Prismacolor
I don't use colored pencils myself

>> No.2025654

When working with watercolor, i find it useful to do a light sketch in pencil before I go over it with watercolor. Although, with this method sometimes the pencil can show through.

Wht are some ways to cover up a preliminary line drawing for watercolors?

>> No.2025689
File: 136 KB, 800x614, 1425281896737.jpg [View same] [iqdb] [saucenao] [google]
2025689

I NEED GREEK SCULPTURE BOOKS

>> No.2025776
File: 2.21 MB, 4128x2322, quickposes 120s excerpt.jpg [View same] [iqdb] [saucenao] [google]
2025776

Hi. Almost complete beginner here.

I want to get better at gesture drawing. I know what it is. I know what a good one entails. But somehow, every time I pick up the pencil and start getting the "rhythm" of the figure I eventually find that I'm still obsessing over the contour and the result is unsatisfactory. It's gotten to the point where I'm terrified of doing gesture drawing sessions because I understand that after developing "bad habits", they're very hard to unlearn. What can I do to improve my sense of gesture? Picture very related.

Also, I only recently started to use the "sketching grip". It feels so alien to me, and I feel like I have no control. Do you naturally get used to it over time, or is there something I'm missing.

>> No.2025794

>>2025776

Also, another thing of note.
I go to life drawing sessions as frequently as I can. I understand that I'm not supposed to outright copy the contours, as I will learn nothing from it. But I'm finding it hard to differentiate between "constructing the figure" and "interpreting and drawing the contour". What should I do differently? What goals should I have in mind?

>> No.2026008
File: 223 KB, 540x480, tumblr_nljl3svFwd1s288hfo1_540.png [View same] [iqdb] [saucenao] [google]
2026008

Was wondering what the flooring thing is in this drawing and how to do it?

>> No.2026015

>>2026008
do you srsly not know what perspective is?

>> No.2026034

>>2026008
the perspective in the practice sketch for the right drawing is much more accurate.

>> No.2026040

>>2026008
don't learn from that, the left sketch floor plane is wrong

>> No.2026107 [DELETED] 

>>2026015
I do just not who to do it well.

>> No.2026109

>>2026015
I do, I just don't know how to do it all that well.

>> No.2026113

What's the best program to use for someone who just likes to draw in black/white?

>> No.2026124

>>2026113
Pen and Paper CC

>> No.2026142

>>2026015
Look at the thread you're in

Acting like a smartass doesn't help

>> No.2026153
File: 26 KB, 409x409, 1309818884059.jpg [View same] [iqdb] [saucenao] [google]
2026153

All I want is a bunch of art friends who are better than me, an empty house-studio in a small village near a forest, and a shitload of painting and drawing material, then just spend years there painting and getting good and creating awesome shit.

Is this dream possible? How do I even start?

>> No.2026158

hey do you guys know tumblrs that let you submit your work? i cant find any
my stuff is fantasy characters/portraits btw
i think i have to be rebbloged by other blogs otherwise no one is gonna see my shit :^)

>> No.2026201

Super pleb here.

How do I study images using drawing software like Manga Studio? When I draw traditionally I just have the sketch book in front of me with the image I'm studying on screen, but constantly altering between Manga Studio and what ever I'm using to see the image seems annoying. I'm sure there is a better alternative.

>> No.2026211

Went to Photoshop from manga studio. and holy shit i'm having a hard time.

How the hell do Imake a brush with size depending on pressure with conctant flow? It gives me transparent ends even when I don't wont it.

Also is there a way to get a better ergonomical menu for brushes?

Is there a plugin that would let me use that lovely lovele Ctrl+Alt brush resizing? EVERITING else can do it, why photoshop can't?

>> No.2026213

>>2026211
Photoshop can do it as well, it's some modifier keys + right click. You can also get a color picker that way. Right click also opens the brush menu

>> No.2026249
File: 94 KB, 325x244, bloodshot-eyes.gif [View same] [iqdb] [saucenao] [google]
2026249

I started a tumblr but I don't know who I want to be yet. I want to post sketches like Rebecca Sugar and I want to paint nice things like [nondescript anime artist #10000]

I feel weird posting sketches because what if someone builds off my idea and makes it better and I haven't developed a painting style because I'm struggling and the shit is hard. It's been sitting up for a week, but I can't make myself do anything, not even pandering shit for the reblogs.

How do I start posting and feel content about what I put in my blog?

>> No.2026283

>>2026249
first of all, being afraid of someone stealing your shit is narcissistic as fuck. but in the event that someone *does* steal it, take that as a sign that you're good enough that someone sees you as a source of inspiration.

maybe it's too early to start thinking about building an audience when you haven't found yourself yet? keep the blog, but don't give a shit about reblogs or views or whatever and make it for yourself and your own development only. make it a habit to post really frequently and post all drawings you make (even the mediocre ones) and not just your best work.

>> No.2026290

Where to begin with Loomis?

>> No.2026303

>>2026290
Are you a complete beginner with symbol drawing? - fun with pencil
If you know what side of pencil draws - Sucksassful Drawing and then Figure for it's worth.

>> No.2026316

>>2026303
I drew >>2021560
So, which do you recommend?

>> No.2026318

>>2026316

Go do a bunch of life drawing, then check out Loomis's books. Ironically for all the LOOMIS spam you get here his books are better suited for intermediate artists than for beginners, sans Fun With A Pencil.

>> No.2026329

>>2026283
but what if someone steals your character and gets more recognition than you?

>> No.2026367

>>2026329
the most likely scenario is that your characters suck and no one is going to steal them

but by all means don't post your shit if you're so afraid of it getting "stolen". you're only harming yourself but in the end it's still your choice

>> No.2026547

where would I go for some guides on how to color lineart? Obviously there are many types fo coloring that can be done, so just wondering where would I have some variety for learning this kind of stuff.

I'm drawing in clip studio and few attempts to try and color myself didn't result in what I was expecting.

>> No.2026556

>>2026547
Experiment
The best way is to use COLOR layer in photoshop, but the problem is mango and SAI don't have that blending mode.

If you're coloring greysale you could use overlay which is considered standard, but i hate it, hard light, and even multiply.
They are'n as easy as Color blending but they do stuff, practice with it.

Alternatively you could fill in the base color and then use multiply/burn and add/dodge hor shadows and highlights

>> No.2026563

>>2026556

you'd have to use the same color as the base for the shadow and highlights route?

And you dont really use blend in this method?

>> No.2026587

>>2026563
>And you dont really use blend in this method?

No
It's the most common mistake.

You use the color of light and the color of shadow for that.
Like let's say shit you're drawing is under sunlight, then everything is yellow, the highlight wil be especially yellowm then the shadows will look slightly blue.
Or it might be the other way around, like the light is fucking blue for some reason, then blue highlights and red shadows.

Well not exactly blue and red but you usecolor wheel and imagination to find warmer and colder tones for what you need.
Don't worry too muchbecause you can always modify the hue

>> No.2026590

>>2026563
>And you dont really use blend in this method?
You keep your lineart on one layer, base color on another and add layers with multiply and add BLENDING MODES

Holy shit go to DA and search coloring tutorials.

>> No.2026643
File: 167 KB, 1000x676, schedule.jpg [View same] [iqdb] [saucenao] [google]
2026643

What does your daily practice consist of? I want to get good as soon as possible but I usually only get about two pages done a day.

>> No.2026726
File: 143 KB, 1936x1056, pls.png [View same] [iqdb] [saucenao] [google]
2026726

How do you make it a consistent line quality when using shift to make straight lines?

>> No.2026731

>>2026726
Did you try going over it again back and forth? It'll stay straight as long as you hold shift.

>> No.2026755

>try drawing something I wanna draw
>hate it
>end up practicing other stuff
Am I going about this the right way?

>> No.2026797

>>2026731
I meant thickness, it from thin to thick.

>> No.2026968

So people suggest varied line thickness for lineart.

I get how it improves on the drawing, but how does one approach it? Is it mostly adjusting the pen pressure or do I have to put my mind into deciding when I want to have thicker lines and just draw harder for a part of a line?

Or maybe drawing a line and having another one drawn on it to make it thicker in places?

>> No.2027180

>>2026367
no i asked because that actually happened to me. now i'm afraid of posting any more of them online.

>> No.2027258

>>2027223
>>2027223
>>2027223
>>2027223
>>2027223

NEW THREAD

>> No.2027285

>>2026643

How do you even pull something like this off if you have a job or are in school?

>> No.2028233

Not sure if this is an /ic/ question or a /g/ question, but I'm looking for a decent scanner. I'm in the market for something I can use to scan some lineart on larger than average paper; 11" x 14" at the very least. I really don't want to spend more than a couple hundred dollars either. Any suggestions or recommendations?