[ 3 / biz / cgl / ck / diy / fa / ic / jp / lit / sci / vr / vt ] [ index / top / reports ] [ become a patron ] [ status ]
2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


View post   

File: 107 KB, 819x1024, 4QxCWTR.jpg [View same] [iqdb] [saucenao] [google]
1999709 No.1999709 [Reply] [Original]

Draw Thread
PREVIOUS THREAD

>>1995323


Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.1999719
File: 125 KB, 700x998, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1999719

any help?

>> No.1999763
File: 853 KB, 1500x1391, botch.jpg [View same] [iqdb] [saucenao] [google]
1999763

>>1999709
it's a crop hence the floating hand

>> No.1999769
File: 152 KB, 652x720, Photostudy IV.jpg [View same] [iqdb] [saucenao] [google]
1999769

Photostudy. Lemme know if there's something horribly wrong.

>> No.1999773
File: 1.23 MB, 1328x988, tree4.jpg [View same] [iqdb] [saucenao] [google]
1999773

I want to illustrate children's books- I'm trying to find my "voice" or whatever. Anything blatantly awful about this?

>> No.1999778
File: 32 KB, 750x696, noki.jpg [View same] [iqdb] [saucenao] [google]
1999778

>>1999763
unfortunately very muddy, here i flayed her so you can redo the skin

>> No.1999781
File: 65 KB, 906x735, z97.png [View same] [iqdb] [saucenao] [google]
1999781

>> No.1999787

>>1999773
put down that filter now.

>> No.1999790

>>1999787

Elaborate?

>> No.1999797
File: 20 KB, 750x696, noki.jpg [View same] [iqdb] [saucenao] [google]
1999797

>>1999763
but note please that the muddiness is mainly from you using shadows which are two warm with that very black black, if you want warm shadows use a warmer black. (ie brown) there are also parts where the saturation is off too (cheeks)

i couldn't really do you a proper paint-over, kinda busy and i don't have a tablet here, so here's about 1 minutes with huge soft brush. i tried not to be editorial and change lighting etc.

you can hopefully see that the neck is wrong and the anatomy of the hand is..well, i don't need to say. there are lots of little errors like that.

i think the actual picture is very nice, the expression on the face is very expressive, the girl is beautiful enough (has a bit of an under-bite though) so it's a good picture, you just need to get those temperatures correct.

>> No.1999822
File: 52 KB, 800x897, vs.jpg [View same] [iqdb] [saucenao] [google]
1999822

any insights before I finnish this up?

>> No.1999836

>>1999790
look at the grass and the edges of the leaf mass.

>> No.1999838

>>1999822
looks good but in real life a giant monster probably would not have party balloons on his head XD

>> No.1999840

>>1999838
that was just a joke btw :d it really does look good. i was just looking for a small detail about your drawing to make a joke about :)

>> No.1999843

>>1999773
not at all, that looks great for your genre.

>> No.1999885
File: 1.16 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1999885

Made a WIP tonight.
Things are off, Ill notice ot it thr morning

>> No.1999891

>>1999769
more hard edges

>> No.1999912 [DELETED] 
File: 875 KB, 1520x2688, IMAG1002.jpg [View same] [iqdb] [saucenao] [google]
1999912

>> No.1999913
File: 777 KB, 565x1000, edit.png [View same] [iqdb] [saucenao] [google]
1999913

>> No.1999922

>>1999838
>XD

>> No.1999977
File: 69 KB, 509x827, shatner.jpg [View same] [iqdb] [saucenao] [google]
1999977

just derping around, making bad design decisions

>> No.2000047
File: 309 KB, 1396x683, faces.png [View same] [iqdb] [saucenao] [google]
2000047

To be successful in art, is construction completely and utterly necessary?

Whenever I do construction when I draw my faces always come out looking very unnatural and unhuman like.

The picture on the left I constructed, the picture on the right I did free hand with basic anatomical measurements.

For me constructing everything feels stifling, and it makes it harder to see things in 3D. Despite this, I understand it's also viewed as very necessary to most people.

An idea that I have that might work is that I should draw my faces unconstructed at first, then I will go back and add construction to it.

I don't know if this defeats the purpose of construction in the first place though.

>> No.2000062
File: 398 KB, 1181x975, landscape.jpg [View same] [iqdb] [saucenao] [google]
2000062

I'm practicing landscapes.
I'm not so happy with the foreground tough and the texture of the dirt and the grass. The background looks muddy too.
fuck

how can I lighten up the grass? Do I have to paint every blade of grass seperately?

>> No.2000067
File: 388 KB, 1181x792, ref.jpg [View same] [iqdb] [saucenao] [google]
2000067

>>2000062
here's the ref I used

>> No.2000071

>>1999977
Great stuff m8

>> No.2000076
File: 741 KB, 1500x1140, gettingmessy.jpg [View same] [iqdb] [saucenao] [google]
2000076

Bunch of shit to fix

>> No.2000084

>>2000047
>To be successful in art, is construction completely and utterly necessary?

art as a whole? no, not really. but if you want to be any good at drawing without using ref, you're not going to get anywhere without construction.

>Whenever I do construction when I draw my faces always come out looking very unnatural and unhuman like.

the more you learn the better you'll get. i don't really see much signs of construction in your drawing on the left, and for what it's worth your faces on the right don't look particularly human--like either.

>For me constructing everything feels stifling, and it makes it harder to see things in 3D

construction is the basis of drawing form (3D). it's not a technique or method, but a skill that can be applied in a lot of ways.

>An idea that I have that might work is that I should draw my faces unconstructed at first, then I will go back and add construction to it.

the point of construction is to lay down the groundwork of the form in order to make the consequent steps easier.
it's the framework for your drawing, essentially it also refers to proportion. so yes, for the most part it would be pretty useless to construct later.

>> No.2000097

>>2000076
you are fiddiling with detail too early.

>> No.2000111
File: 1.50 MB, 1596x1085, texture.jpg [View same] [iqdb] [saucenao] [google]
2000111

>>2000062
>how can I lighten up the grass? Do I have to paint every blade of grass seperately?
Not at all. When you're painting something with a lot of texture, like grass, hair / fur, bark, etc. You basically have to disregard the texture and just paint the overall form. Then you can add texture afterward. There will pretty much always be more texture along the boundaries of where forms turn or light shifts. Pic related.

>> No.2000116

>>2000111
hey, thanks.

>> No.2000123

>>2000116
No problem. Its kind of one of those things that's not really obvious or intuitive until someone points it out.

>> No.2000124

>>2000000

>> No.2000135
File: 65 KB, 1033x768, Capture.jpg [View same] [iqdb] [saucenao] [google]
2000135

Trying to learn some Andreas Rocha magic.

>> No.2000181
File: 76 KB, 960x904, Untitled-2.jpg [View same] [iqdb] [saucenao] [google]
2000181

>>1999778
>>1999797
Thanks a lot man!
I was tryna go for something similar to pic related, I guess I need to get good at colouring first?

>has a bit of an under-bite though
Fuck I saw that and tried to fix it

> the anatomy of the hand is..well, i don't need to say
yea, I've practiced drawing hands but I'm shit at painting them ;___;

>> No.2000190

>>2000181

pic related is a photo smudgeover. saw it posted on fb, saw someone point that out, checked it in ps after creator posted the reference, and they match up perfectly. but hey wojtek fussili has been doing that and posting his crap on imgur for ages and now he got hired somewhere. so why couldn't you too.

>> No.2000191
File: 115 KB, 850x579, shat.jpg [View same] [iqdb] [saucenao] [google]
2000191

>>1999977

some progress

>> No.2000205
File: 151 KB, 509x827, Blueline.jpg [View same] [iqdb] [saucenao] [google]
2000205

>>2000191

>> No.2000208

>>2000205
Im feeling it.
In more ways than one

>> No.2000278
File: 73 KB, 479x613, warmup010315.jpg [View same] [iqdb] [saucenao] [google]
2000278

Sometimes I feel like I'm regressing.

>> No.2000290
File: 76 KB, 1017x754, Capture.jpg [View same] [iqdb] [saucenao] [google]
2000290

Here's some progress.
I think I'm done with the values, any tips on coloring?

>> No.2000331
File: 89 KB, 1000x711, draugr.jpg [View same] [iqdb] [saucenao] [google]
2000331

some recent wips

>> No.2000335
File: 57 KB, 616x1000, ladyhawkredux.jpg [View same] [iqdb] [saucenao] [google]
2000335

and another, gimme your best

>> No.2000345
File: 40 KB, 666x694, penguin.jpg [View same] [iqdb] [saucenao] [google]
2000345

>> No.2000350

>>2000345
i recognize that rim light

>> No.2000352

>>2000345
this is pretty neat, however i wouldnt use rimlight like that , it kinda makes it look flat, think about how the light wraps around him more

>> No.2000355

>>2000331
Static, bad. Do some gestures. Watch Vilppu.

>> No.2000357

>>2000335
Also static. She needs to contort in ways unimaginable.

>> No.2000360
File: 29 KB, 314x464, 552272_2494208173492_370321619_n.jpg [View same] [iqdb] [saucenao] [google]
2000360

I run the draw thread

>> No.2000362

>>2000047
you didn't even construct the one on the left right...

>> No.2000363

>>2000205
Very static. Is she human or mannequin?

>> No.2000364

>>2000357
>>2000355

I'm not him but I also have a case of static poses. Any places that have a bunch of dynamic as fuck references?

>> No.2000366

>>2000355
>>2000357
I have watched some vilppu, but youre right, poses arent my area of expertize, thanks.

>> No.2000368

>>2000076
Super static. Why aren't they dancing?

>> No.2000373

>>2000350
who do you think i am anon?
>>2000352
i see what you mean thanks m8!

>> No.2000379
File: 39 KB, 616x1000, diagonals.jpg [View same] [iqdb] [saucenao] [google]
2000379

>>2000335
my 0.02€
>>2000331
7 heads is not intimidating enough,

>> No.2000381

>>2000379
wow man that is so much better, thank you!

>> No.2000385

>>2000373
I can tell from the pixels that you're the anon who painted a spartan holding a spear against a red background

>> No.2000386

>>2000290
I like

>> No.2000407

>>2000385
>a spartan
close ! but the spartan i painted didnt have a red bg and was holding a sword so you mistake me for someone else

>> No.2000412

>>2000331
I mostly like it, but something about the thumbnail view bothers me. Might be the corners of the sky being too dark and/or the ground being too bright, or it could be the lack of foreground elements. You have the dust cloud in the background, the figure in the midground, then nothing. Maybe incorporate some more dust cloud in the foreground partially concealing the leg on our right?

I'm not sure if I agree about the figure being too stiff. I read it as a slow walk approaching the viewer.

>> No.2000436
File: 648 KB, 1500x1060, concrete spaceship.jpg [View same] [iqdb] [saucenao] [google]
2000436

Could you give me some critique?

>> No.2000445
File: 222 KB, 1199x898, gtabmx.jpg [View same] [iqdb] [saucenao] [google]
2000445

Comments? I was trying to make it gta style, and I know a dude on bmx running from cars doesn't make much sense, but just roll with it.

>> No.2000449

>>2000436
Not enough contrast: all of your values are samey, all of your colors are low saturation, the level of detail and the size of your brush strokes are too samey.

Try experimenting with lots of different brushes at different sizes. Try to push your values and colors selectively. Tell the viewer where you want them to look through some form of visual contrast. And get some refs so that you can polish.

>> No.2000453

>>2000445
I want you to get on your bike, grab something relatively gun sized and weight, and try out that pose. Go do that before reading on.
Oh, you're back already? Did you actually try it out? If you did, good job. If you didn't, wouldn't it feel awkward to shoot at people behind you on your right by twisting your left arm under your right arm that's controlling the bike? Wouldn't it be easier to just shoot with your right arm instead?

>> No.2000457

>>2000381
>sarcasm

>> No.2000460

>>2000457
>shitposting

>> No.2000462

>>2000460
>forgot his trip

>> No.2000475

>>2000462
>y-you too

>> No.2000493

>>2000084
>>2000362
Thanks for the help.
I've recently started really trying to construct everything in a face and it is starting to look a lot better.

>> No.2000506
File: 49 KB, 663x763, 1-3-2015.jpg [View same] [iqdb] [saucenao] [google]
2000506

How is this for an hour?

Ref:
>>1996178

>> No.2000515

>>2000506
That's bad anon, do you even measure?

>> No.2000516

>>2000445
The jaw doesn't connect.

>> No.2000520

>>2000506
>How is this for an hour?
Not good. Too many drawing errors. Even if you decided to spend more time on this, it would be a ton of nudging and adjusting trying to fix what should have already been correct. Don't rush for a finished product - take as long as you need to get everything right provided that you're learning.

The time you spent laying down colors, and possibly even values would have been better spent getting the drawing right. It might take some people 20 minutes to get a good drawing, and others 2 hours. Don't worry about speed and work at your own pace.

>> No.2000539

>>1999719
no help?

>> No.2000553

>>2000539
except the lance and the right tree everything looks kinda fine

>> No.2000559

>>1999843
>not at all, that looks great for your genre.

Thanks!

>> No.2000561

>>1999843

Thanks!

>> No.2000562

>>1999836

I like that part of it, but I also don't want it to look crappy....

>> No.2000566
File: 65 KB, 1200x500, ss (2015-03-01 at 11.13.53).jpg [View same] [iqdb] [saucenao] [google]
2000566

/ic/, are my values 'ok'?

>> No.2000568

>>2000566
Not on the red cloth, which was the most important of the painting. As the focal point, it needs more contrast.

>> No.2000571

>>2000412
>I'm not sure if I agree about the figure being too stiff. I read it as a slow walk approaching the viewer.
Agreed. It gives the "slow undead construct" vibe.

>> No.2000573

>>1999843
Wow, thanks!

>> No.2000611

>>1999843
Thank you a lot!

>> No.2000614
File: 73 KB, 1216x511, ss (2015-03-01 at 11.59.16).jpg [View same] [iqdb] [saucenao] [google]
2000614

>>2000568
is this any better now?

>> No.2000616
File: 65 KB, 526x696, sketchoil.jpg [View same] [iqdb] [saucenao] [google]
2000616

I think I *might* have over-rendered the construction.

Any help would be appreciated. Will let it dry as i figure out colours.

>> No.2000652
File: 95 KB, 518x733, first layer 01 03 15.jpg [View same] [iqdb] [saucenao] [google]
2000652

>>2000616
Think it's enough of fucking about today. These are thin layers so they'll dry by tomorrow and hopefully I'll continue blocking in.

>> No.2000660

>>1999843
>that looks great for your genre.
no it doesn't.

>> No.2000661

>>2000652
>drawing Gary Busey in drag
To each their own, I guess.

>> No.2000664

>>2000660
Whoops, I meant *Thanks!

>> No.2000666

>>2000539
It is static, anon. The figure needs to be frozen in mid-action. Even if he is standing still, he needs to look dynamic. Does that make sense to you? Neither does it to me, but that's the common critique you hear parroted here. Enjoy.

>> No.2000720 [DELETED] 
File: 1.55 MB, 3264x2448, HolyWar.jpg [View same] [iqdb] [saucenao] [google]
2000720

Hey, I don't know if I'm in the good thread but I don't find appropriate ones, so ...

I'm beggining in oil painting and I would like to have some critiques/advices.

>> No.2000724 [DELETED] 
File: 1.36 MB, 2379x3172, Insomnia.jpg [View same] [iqdb] [saucenao] [google]
2000724

>>2000720

>> No.2000727 [DELETED] 
File: 1.00 MB, 2885x2355, Sheol.jpg [View same] [iqdb] [saucenao] [google]
2000727

>>2000724

>> No.2000747

>>2000664
you're not me, and your painting sucked.

>> No.2000752
File: 81 KB, 652x1116, 1-3-2015_2.jpg [View same] [iqdb] [saucenao] [google]
2000752

>>2000520
Took more time doing this one.
How is this now?

Used this ref in grayscale:
>>1994528

>> No.2000847

>>2000666
;_;

dammit I really need advice.

>> No.2000852

>>2000847
Contrapposto.

>> No.2000869
File: 259 KB, 743x520, scape.jpg [View same] [iqdb] [saucenao] [google]
2000869

Can I get some feedback on this.

>> No.2000899
File: 101 KB, 876x1251, LuAJIWZCBk4.jpg [View same] [iqdb] [saucenao] [google]
2000899

Study from photo

>> No.2000925
File: 244 KB, 800x600, chicks.jpg [View same] [iqdb] [saucenao] [google]
2000925

ref in the ref thread

>> No.2000946
File: 332 KB, 980x700, 286.jpg [View same] [iqdb] [saucenao] [google]
2000946

>>2000899
Not bad, but be careful of a few things. You are using too many soft edges, so I would avoid the soft brush for a bit as it makes the forms mushy. Also the colours are varying a bit too much so the greenish skintones and such are looking rather odd. I don't have your ref but did a quick paintover showing how even with the basic round brush you can quickly cut in and clean it up a bit. Check out some of Algenpfleger's round brush studies of portraits on permanoobs too.

>> No.2000953

>>2000925
Nice. The hips feel a little overexaggerated on the first one and on the second's left side (our left), but other than that pretty damn nice. I like the decent underpainting especially. You got a blog?

>> No.2000956
File: 46 KB, 700x664, eRlmiIt.jpg [View same] [iqdb] [saucenao] [google]
2000956

>> No.2000957

>>2000925
Das it mane.

>> No.2000961

>>2000925
Nice work, anon

>> No.2000986

>>2000752
MUCH better than the first study. Keep it up.

>> No.2000995

>>1999781
i absolutely adore this. I think there's still more to do with the skin but you are on such a fucking roll here

>> No.2000999

>>1999977
her stance makes absolutely no sense for someone who would need to be taking her job seriously, as in someone who requires a protective suit and is in a hostile environment. The character is made of conflicting choices which do not point to any sort of coherence or meaning. The thigh gap, at this angle, wearing armor, would mean that she might have a good 5 inches between her legs, which could be a choice but doesn't seem like it. I do like the design of the armor however

>> No.2001001

>>2000360
I love the logic behind this mass, but it still feels very flat. There's a way to push the texture in the things closest to make the volume better. I feel like it should look heavier too

>> No.2001002

>>2000999
It looks cute though, it just needs an animu head and it will be perfect.

>> No.2001187
File: 528 KB, 1520x1000, Car 1.jpg [View same] [iqdb] [saucenao] [google]
2001187

Cars

>> No.2001190

>>2001187
im a bit jelly, i suck at drawing cars, i can draw lots of stuff that you'd think would work kinda like cars, furniture, vases n' stuff, buildings, but for some reason unless it's in a flat front or side view i just can't draw cars.

>> No.2001195
File: 573 KB, 1543x1000, Car 2.jpg [View same] [iqdb] [saucenao] [google]
2001195

>> No.2001198
File: 1.58 MB, 900x1097, fullsmall.png [View same] [iqdb] [saucenao] [google]
2001198

Basically im trying to make a series like this that look like prime tumblr bait.
>You know, like the hip shitty drawing followed by a hip shitty quote, normally they are all emo and woe-is-me like.
But, upon closer inspection it is actually shitting on the people who reblog and create that type of cringe crap.

My aim is to never be noted/liked/reblogged.

And then make another account and load the same image but with a "proper hip" quote, and compare the results.

so far i have recived no notes on this version, while the "remake" of it has gotten 15......

i think im onto something here /ic/.

Also, if you guys have any ideas for quotes to go with generic cepia tone bashed drawings of random shit, feel free to share.
i will keep you posted on my adventure.

>> No.2001199

>>2001198
what exactly are you proving? that people prefer not to be shit on? that people like quotations?

not exactly news bud.

>> No.2001200

>>2001198
DARK

AND

EDGY

>> No.2001205

>>2001199
its mearly an experiment.
and im not really shitting on anyone, i just disslike the fake and edgy side of tumblr, don't you? i just wrote an honest quote that expresses why people post quotes in the first place.
>>2001200
you should see my fedora and hand forged quality katana.

>> No.2001207
File: 310 KB, 610x937, image.jpg [View same] [iqdb] [saucenao] [google]
2001207

>>2001198
Why be cliche ever? I don't understand people who don't want to be original. Your almost as low as a fan artist.

>> No.2001208

>>2001199
>>2001200
>My aim is to never be noted/liked/reblogged.
>noted/liked/reblogged.
>liked
>My aim is to never be liked.
whats the matter guys...don't you like him/her?

>> No.2001209

>>2001207
i really struggle to understand if that is sarcasam or serious.
are you saying that sarcasm is not serious and original?
because thats the point of sarcasm, low blow humor.
not at all trying to be high tier artist.

>> No.2001229
File: 1.38 MB, 2000x1124, fw.png [View same] [iqdb] [saucenao] [google]
2001229

I think I'm done with this

Crit appreciated

>> No.2001232

>>2001229
Blackish cloud needs some volume, it looks flat.

>> No.2001237

>>2001229

I see what you mean. I'm not sure how to though, because what we're seeing is supposed to be only the bottom plane

>> No.2001238
File: 260 KB, 672x950, fitz2.jpg [View same] [iqdb] [saucenao] [google]
2001238

>> No.2001257
File: 99 KB, 1000x730, draugr.jpg [View same] [iqdb] [saucenao] [google]
2001257

update on the spooky, any comments?

>> No.2001263

>>2001257
I really love how the light catches the helm. Some of the materials don't read right to me like the loin thing. Are you gonna color this?

>> No.2001328
File: 1.20 MB, 2576x1936, 20150302_001.jpg [View same] [iqdb] [saucenao] [google]
2001328

and I really did my best on this one. I'm a piece of shit

>> No.2001330
File: 336 KB, 600x600, caad070f557e5c2a26ff35fd9e7721d8.jpg [View same] [iqdb] [saucenao] [google]
2001330

>>2001328
reference

>> No.2001336
File: 58 KB, 598x864, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
2001336

I will do it, no matter what effort it takes me i will.

>> No.2001354
File: 1.25 MB, 2576x1936, image.jpg [View same] [iqdb] [saucenao] [google]
2001354

>>2001328
!

>> No.2001364

>>2000290
I really need some advice on coloring this, any good videos about coloring from grayscale?

>> No.2001365
File: 74 KB, 605x950, 17-crucifixion-surreal-paintings-by-salvador-dali[1].jpg [View same] [iqdb] [saucenao] [google]
2001365

>>2001336
Come on, Dali, drop anime.

>> No.2001367
File: 2.88 MB, 3867x5000, rein hard 2.0.jpg [View same] [iqdb] [saucenao] [google]
2001367

I let out my feelings, but it didn't turn out too well.

>> No.2001371

>>2001257
anon, how do you get this watercolorly look?

>> No.2001376

>>2001367
It's a good start, keep going.

>> No.2001377
File: 223 KB, 640x576, pos.png [View same] [iqdb] [saucenao] [google]
2001377

>>2001354


worse is I just finished a digital study and made the same mistake

>> No.2001379
File: 155 KB, 600x600, ad15de1f5ba636b1290fc63abe5f9bd0.jpg [View same] [iqdb] [saucenao] [google]
2001379

>>2001377

piece of shit ref

>> No.2001383

>>2001328
>>2001377
Why aren't you in the beginner thread?

>> No.2001384

>>2001383
why aren't you in s4s?

>> No.2001386

>>2001384
Did I hurt your feelings? Seriously, off you go.

>> No.2001388

>>2001386
make me faggot

>> No.2001391

>>2000752
oh man this is really nice compared to first one
almost looks as if you traced the contour
pay attention that in the original her lips and boobs are rounder, also that over shadowy connection between her shoulder and chest makes it look like a ballon

>> No.2001396
File: 460 KB, 1000x1624, ladyhawkredux.jpg [View same] [iqdb] [saucenao] [google]
2001396

update on this, still working on the composition and the background

>> No.2001417

>>2001396
Hey man, glad to see you posting here again. I think the pose can use a lot of little tweaks though. Personally it doesn't feel very natural to me. Like have you tried holding that position yourself with a mirror to see how it looks? There's some funky stuff going on with her arms and shoulders--like her arms are touching at the wrists but one arm is fully extended and the other very bent. Her gun looks also to be raised above her line of sight. And her legs looks like they might if someoen was sitting down, but in a midair jump like that I doubt someone could pull their heels that tight into their ass (and why they would want to is another question since she still needs to extend her legs again to land).

>> No.2001426
File: 568 KB, 1280x720, first7k.jpg [View same] [iqdb] [saucenao] [google]
2001426

wip

>> No.2001440
File: 199 KB, 1024x1024, woodenboard.png [View same] [iqdb] [saucenao] [google]
2001440

trying to paint some wooden boards, would love some crits!

>> No.2001446

>>2001440
Too static, work on your gesture. I recommend watching Proko and Villpu.

>> No.2001447

>>2001446
Yeah I've been getting that alot. People telling me my wooden boards are to stiff :/

>> No.2001453

>>2001447
Don't worry, you'll get the hang of it. Have you tried feeling that wood?

Just be lose and and really FEEL that stiff wood.

>> No.2001457
File: 176 KB, 1024x1024, stiff.jpg [View same] [iqdb] [saucenao] [google]
2001457

>>2001447
I disagree, it needs to be more stiff, if you know what I mean.

>> No.2001460

>>2001457
>>2000208

>> No.2001465

>>2001426
i'm bothered by the color palette, i think you need to ad some other color to keep viewers intrigued
the demon thing character almost blends into background

>> No.2001468

>>2001465
Im trying to get really weird with my colors.. everything I paint seems to suffer from Mud.. but If the characters are blending into my background I dont think Ive solved this problem.

>> No.2001470
File: 539 KB, 1902x1018, 287.jpg [View same] [iqdb] [saucenao] [google]
2001470

>>2001440
>>2001447
It looks stiff and boring because you aren't thinking of how to make it interesting. I did this in like 5 minutes, it doesn't take much to add interest.

Think of it like a full painting--you still want variety and a focal point and such. You need to add some design to it. Right now you have a flat rectangle with some equally spaced lines on it. It's got the same treatment everywhere.

I saved soem steps so you can see each part of how I approached it. First I felt that the entire thing was just...a flat poop brown with no texture. I wanted the board to have more character to it, like a weathered old piece of wood (you can do a new freshly varnished piece if you want, you need to think the same way but will be painting it differently). So I glazed some texture brushes over the board with some greys and strong oranges. This gave a base texture and some saturation variation (wood often has lots of greys in it).

Then I basically added mroe texture and colours and added a knot in the wood near the bottom for a focal point of sorts. Notice how some lines are very thin and close, some are thick and bold, some textures are very noisy, some are more flat etc. I tried to add as much variation as I could.

The last step was just adding a bit mroe details and then to make is feel less flat and fake I beveled the edges and added some variations to the silhouette so it's not a perfect rectangle.

Hope that helps! Basically it is the same as any problem--add interest and variety to it to make it believable. Think a bit about what woods you have seen in the past and what characteristics they have. If you want to make it even more weathered you can maybe add some paint flecks leftover from an old paint job that has worn off.

>> No.2001474

>>2001470
Wow. I am tuly amazed by 1. The effort you made to help. 2. The help you actually provided, the last plank looks really awesome!
Thank you so much for taking the time to help someone who's not as good!

>> No.2001475

>>2001209
I struggle to understand what your talking about because you don't know what the word sarcasm means.

>> No.2001476
File: 511 KB, 1280x720, breach2.jpg [View same] [iqdb] [saucenao] [google]
2001476

>>2001465
also thanks.. Im really seeing it now.. Im trying to break up the background little bit..

>> No.2001477

>>2001470
>>2001474
I will save both the picture and what you wrote

>> No.2001479

>>2001476
looking much better, but yet again same color palette
i'm confused of where the light source comes from, if there is one, two or more
make a clearer impact on that so you could also see where are the darker parts and you wont be afraid to add right choices of color variations

>> No.2001481

>>2000925
nice, I like it.

>> No.2001483
File: 556 KB, 838x1220, 20150302_152035.jpg [View same] [iqdb] [saucenao] [google]
2001483

How do can make this painting look more interesting ? I think it's lacking depth.
I have zero experience on making interesting backgrounds on portraits, any suggestions ?

>> No.2001494

>>2001483

work on your edges and light, more light to the face, the face has highlights and shit

>> No.2001495
File: 798 KB, 600x811, autumn_leaves_by_mikejordana-d8k5jfq[1].png [View same] [iqdb] [saucenao] [google]
2001495

Oil on paper, painted this over the last 4 days, opinions?

>> No.2001512

>>2001495
it would be really good without this girl. Shits looking too much out of place

>> No.2001518

>>2000445
nice GTA san andreas reference for the car!

>> No.2001520
File: 1.04 MB, 2560x1600, 2390286-video_games_grand_theft_auto_artwork_gta_san_andreas_san_andreas_1600x1200_wallpaper_art+hd+wallpaper_2560x1600_www.wallpaperhi.com+(1).jpg [View same] [iqdb] [saucenao] [google]
2001520

>>2000445
>>2001518

>> No.2001536

>>2001483
Right now it looks like she has a doll head attached to a doll neck. You need to indicate the sternocleinomastoid and show the neck turning. You might also need to pull back the back edge of her forward shoulder. Think about the aerial view arc seen across the shoulders in a neutral pose, and where the front of the rib cage is pointing - try constructing with boxes on a separate sheet of paper if it helps you visualize it.

>How do can make this painting look more interesting ?
It's mostly about shape design at a thumbnail view. Right now the face, neck and arm are brights, the dress and background are mostly darks - you don't really have many mid-values at all. Try grabbing a sheet of paper, drawing in abstract shapes that match your current figure placement, then play around with your main value groups and shapes. Do a lot of these thumbnails, and keep them small and simple. Once you get a design you like, use that as a guide and refine designing smaller value shapes. The goal is to use contrast to grab the viewer's attention and keep their interest - not just contrast in value, but contrast in shape, color, edges, brushwork, etc.

What will help a lot is to go find a lot of master portraits, and try recreating them as abstract thumbnails in your sketchbook. Use as few, solid values as possible (2-5). You'll quickly see patterns in where the eye is guided and how (natural focal points in portraits tend to be the face and the hands). Even with focal points in mind, there's still a lot of visual interest elsewhere in the master painting - pay attention to what makes these shapes interesting, but still subdued.

>> No.2001539

>>2001229
this is the most boring use of the golden ratio i've ever seen.

>> No.2001544
File: 548 KB, 611x643, giveup.png [View same] [iqdb] [saucenao] [google]
2001544

Photo study
>no texture brushes on sai

>> No.2001545
File: 41 KB, 653x800, Girl.jpg [View same] [iqdb] [saucenao] [google]
2001545

Got two sketches. First a sexy young girl who turned out to be a turd that I should abandon befor it's too late...

>> No.2001546
File: 43 KB, 639x800, face sketch.jpg [View same] [iqdb] [saucenao] [google]
2001546

>>2001545
And a sexy young guy who turned out okay.

>> No.2001547

>>2001545
>>2001546
Find some reference and fix the issues in these.

>> No.2001552

>>2001545
HORSE FACE HORSE MASSIVE HORSE FACE

LOL!

>> No.2001574
File: 420 KB, 1012x1280, march 2 2015.jpg [View same] [iqdb] [saucenao] [google]
2001574

rolling

>> No.2001576 [DELETED] 
File: 445 KB, 1296x968, march 2 2015 1.jpg [View same] [iqdb] [saucenao] [google]
2001576

>>2001574
rolling again

>> No.2001587

>>2001544
Reference, pl0x?

>> No.2001596
File: 360 KB, 1500x2500, lonely naut.png [View same] [iqdb] [saucenao] [google]
2001596

>> No.2001613
File: 490 KB, 788x520, ref4anon.png [View same] [iqdb] [saucenao] [google]
2001613

>>2001587

>> No.2001623

>>2001536
Thank you for taking your time to give a good critique, it's hard to find people like you in here lately.It was really helpful
Great exercise suggestion !

>> No.2001625
File: 2.04 MB, 3000x2200, swamp.jpg [View same] [iqdb] [saucenao] [google]
2001625

Does this look too saturated?

>> No.2001627

>>2001625
whatever looks right to you. some dark purple/crimson red in areas would look very nice in this though.

>> No.2001636

>>2000191
I like it! It really is a bit too static, but I'd work on that separately. Do tons of gestures afterwards.

>>2000652
That's not how you paint. Block in big shapes first. From background to foreground. Start adding small strokes only when the big picture starts looking good.

>>2000925
Delicious. Blog pls.

>>2001229
This looks like a sketch, mane. There is no composition, no values and the colors are poopy. You can do better. Do some master studies.

>>2001257
Amazing. Maybe try to separate the dude from the background some more.

>>2001495
>>2001544
Nice!

>>2001625
Absolutely! It looks like vomit. Except if you're going for a Blizzard look, then you're on the right way.

>> No.2001643

>>2001636
>too saturated
>looks like vomit
no

>> No.2001649
File: 1.42 MB, 1324x931, 12_5_13_4.jpg [View same] [iqdb] [saucenao] [google]
2001649

>>2001198
if you want to never be liked noted or reblogged just make good original shit. nothing tumblr hates more.

the tangled web of you trying to actually get reblogs and likes on tumblr by trying to make fun of them is... pitiful. grow up. for about a year i made bullshit in spite of people because I didn't think they deserved my full effort. you need to grow out of that.

pic related something i painted cause i was edgy and didn't like not getting attention for things i put effort into so why bother trying right?

>> No.2001651

>>2000345
Oi cheeky, I remember saying weeks ago how the right arm looks short because it's not in proper perspective and you still didn't change it. That penguin had better been born deformed like Nemo's tiny fin. Anyway, I've been occasionally checking on your tumblr, neeto stuff man, keep at it.

>> No.2001660

>>2001198
Make dark&edgy content, and your followers be dark&edgy too and thats not always something you might like

quality > quantity

>> No.2001662
File: 97 KB, 500x584, bluegreen.png [View same] [iqdb] [saucenao] [google]
2001662

what now

This is so hard

>> No.2001672

>>2001662
>what now
Well what do you want this piece to be? Figure out what mood and situation it is, find reference if you need it. What is the guy's interaction with the viewer? Is he reaching for somehting? If so, what? Where is the light coming from? etc. ask questions then answer them in your painting.

>> No.2001676
File: 832 KB, 1280x1026, march-2-2015-2.jpg [View same] [iqdb] [saucenao] [google]
2001676

who likes my dark edgy content

>> No.2001679

>>2001676
Dont forget your signature and made those castles phalic like m8

>> No.2001692

>>2001660
>quality > quantity
Not in this context, no.

>> No.2001733

>>2001660
tumblr
quality
quantity
but my friend, quantity has a quality all in its own.

>> No.2001738
File: 46 KB, 720x960, 11015781_10153257954876159_6096301808650698948_n.jpg [View same] [iqdb] [saucenao] [google]
2001738

WIP. Never drawn blue Beetle before. Is his head too small, or is it just me?

>> No.2001740

>>2001649
i dunno anon, i kinda like your effortless colour shit.
and the other anons work was not totally effortless, its just scribbly.
i think he just disslikes the edgy quote side of tumblr and obvious note whores.

>> No.2001750
File: 140 KB, 1506x888, Capture.jpg [View same] [iqdb] [saucenao] [google]
2001750

>>2001625
some progress

>> No.2001765
File: 338 KB, 1067x600, breach4.jpg [View same] [iqdb] [saucenao] [google]
2001765

>>2001476
upday.

>> No.2001783

>>2001475
he was using sarcasm correctly.

>> No.2001792

>>2001783
>Sarcasm is "a sharp, bitter, or cutting expression or remark; a bitter gibe or taunt."[1][2] Sarcasm may employ ambivalence,[3] although sarcasm is not necessarily ironic.[4] "The distinctive quality of sarcasm is present in the spoken word and manifested chiefly by vocal inflections".[5] The sarcastic content of a statement will be dependent upon the context in which it appears.

>> No.2001807

>>2001792
>sarcasm
>not the lowest form of wit
2pleb4pleb

>> No.2001920

>>2001765
I'm having difficulty understanding what's happening in the scene. Is the black dude kneeling, or rising out of a hole? Either way you need to clarify this for the viewer. Elaborate on the environment and indicate the horizon, even if a lot will be obstructed by the wings.

The pose of the black dude is also missing a lot of life, and it's ambiguous as a result. If he's rising out of the ground, why does he need to rest his hand on a rock on the way? If he's climbing out of the hole, why isn't he exerting any effort? Try climbing a short wall using mostly your arms, and pay attention to what they do. You can also try looking for parkour videos, as a few frames of climbing the top of a tall wall could be informative.

>> No.2001935

>>2001920
Thanks..
Hmmm I'm definitely trying to go for rising/climbing out of the hole.. ...

I haven't found a good reference for the pose I'm gonna look through parkour as you suggested.

Maybe a Leg or a knee will help out...

>> No.2001937

>>2001765
add blue in your shading to break that magenta overtake

>> No.2001957
File: 495 KB, 968x1296, march 2 2015 3.jpg [View same] [iqdb] [saucenao] [google]
2001957

same technique on all of these but results varied

>> No.2001958
File: 403 KB, 1280x1032, march 2 2015 4.jpg [View same] [iqdb] [saucenao] [google]
2001958

>>2001957

>> No.2001959
File: 471 KB, 1296x968, march 2 2015 5.jpg [View same] [iqdb] [saucenao] [google]
2001959

>>2001958

>> No.2001961
File: 548 KB, 968x1296, march 2 2015 6.jpg [View same] [iqdb] [saucenao] [google]
2001961

>>2001959

>> No.2001972
File: 22 KB, 498x583, tumblr_m3tjr0q2U71r23htio1_1280.png [View same] [iqdb] [saucenao] [google]
2001972

>>2001198
I understand how you feel.

>this pic has 196 914 notes

>> No.2001973

>>2001959
>>2001961
These two are nice. They seem more cohesive with the shading than the others do. Have you tried working with charcoal? I feel a darker black on these might look nice.

>> No.2001978

>>2001973
i dont use charcoal much. its super fun though. i need to buy the right paper for it first.

>> No.2001992

>>2000614
There's no way you will ever make that flag more important than the center of the giant vortex in the background unless you change the position of the flag, or change the position of the vortex.

>> No.2001995

>>2001662
lighting is cool as hell so keep going. Try tell a story or have things in it that people can put their own story to. What's he reaching out to, are those antlers on his head, etc.

>> No.2002001

>>2001205
but why would anyone want to remember this version? it's not hard to poke fun at meaning, but people are clearly going to be impacted by a quote with a drawing they think is cool. I think a better experiment is to vary either the quote or the scribbly drawing. Like if you did a very well drawn and rendered piece with the same quote vs a scribbly drawing, then I think you're on to something.

>> No.2002005

>>2001495
lovely

>> No.2002007

>>2001229
I think you lost some of the magic of your brushwork. Now everything is homogenous and mushy. Also, the banner flips up at the exact angle of the cloud creating a tangent. Keep it up though, I look forward to the next piece!

>> No.2002014
File: 3.07 MB, 1920x1636, 2015-02-23 19.00.16.jpg [View same] [iqdb] [saucenao] [google]
2002014

Anybody like?

>> No.2002023
File: 346 KB, 961x600, tank2wip2.jpg [View same] [iqdb] [saucenao] [google]
2002023

Tonight's speedpaint

>>2000953
Thanks! I wanted a bit of exaggeration but perhaps went too far. No blog that I update with any regularity unfortunately.

>>2000957
Cheers!

>>2000961
Thank you!

>>2001481
Thanks!

>>2001636
Thanks but no regular blog at the moment.

>> No.2002027

What brush do I use to paint like this? regular hard round brush? I'm dumb when it comes to digital because I don't have a tablet yet, but I have fun with the digital software even with a mouse. I'm used to paint with Paint Tool Sai, so it'd be even better if someone can tell me which brush and configuration should I use to achieve this look, but I guess it's okay if you know and tell me how to do it in PS I'll just switch to that.

To the kind anon who answers my question, I'll gift him my gratitude and a digital hug.

>> No.2002028
File: 56 KB, 1024x513, t_rex____by_exomemory-d854kr4.jpg [View same] [iqdb] [saucenao] [google]
2002028

>>2002027
And of course, I forgot the fucking pic. Anyways, here it is, what's the brush (in Sai or Photoshop) someone should use to get that specific style?

>> No.2002030
File: 179 KB, 1101x1500, BoosterandBluePencilsSmall.jpg [View same] [iqdb] [saucenao] [google]
2002030

Booster Gold and Blue Beetle. Pretty happy with how it came out.

>> No.2002036

>>2002028
That rendering is pretty basic dude, so you don't need anything special. Looks like the guy or girl just used a slanted rectangle brush. I recommend painting the main body with just a round brush, and when you've got most of your form rendered out, pull out the rectangular. It's a lot easy to block in shit like that with a rounded brush imo, but it's not needed.

That said, you do need a tablet. It's going to be a completely bitch to actually paint with just a mouse. Just stick to drawing traditional until you get your tablet, okay?

>> No.2002037

>>2002030
You should ink this

>> No.2002040

>>2001935
>Maybe a Leg or a knee will help out...
Might not be necessary. You can communicate most of what you need by having a forward lean of the body, hands firmly planted, elbows out. In terms of distance from the ground, having an elbow (or both) being a similar height as the shoulder on the same arm will help show the weight.

Now that I mention it, look up proper form for an assisted dip machine. That will give you an idea of what I'm thinking of, but you'd definitely want some asymmetry in the pose.

>> No.2002046

>>2002037
I thought about it. Maybe I will print it out on a new sheet of paper and ink it that way. Nervous about inking the original. I'm still fairly new to inking and would rather not fuck it up.

>> No.2002051

>>2002036
Tested some rectangular brushes and yep, looks like it, a simple thing with a simple solution. Thanks anon! yeah it is pretty basic, but I want to see what I can do with that kind of hard limits, and I think I like that specific look gives me nostalgia of some dinosaur book illustrations from when I was a kid but that's irrlevant.

And yeah, I know how hard it can be with a mouse, I've done quite some artworks already, but so far I'm just playing with it so I'll see what happens and how good I can be without a tablet. I should get one pretty soon anyways.

>> No.2002055

>>2002036
it's not actually very hard to paint with a mouse. it's hard to draw with a mouse but painting isn't a big deal. obviously there are certain things you can't do, but you don't need to do those things to get a nice painting.

>> No.2002063

>>2002046
you gotta fuck stuff up to get better. its one drawing. you'll do more of them.

>> No.2002067

>>2002055
It's fine if you want to spend significantly more time just even blending.

It's more efficient to just stick to drawing (traditionally) and then start painting with a tablet instead of spending unnecessary time extra trying to paint with a mouse, you know?

>> No.2002068
File: 440 KB, 1280x720, first7k.jpg [View same] [iqdb] [saucenao] [google]
2002068

I tried to knock in some blues/greens...

>>2002040
Yea the dipping machine really helped I was googling and googling but the best I could find were leg/associated climbing..
I definitely want the arms extended position..

I moved the arm Im not sure about showing the other arm I'd rather just imply that it's in a similar position.. .. I can move the foreground figure but it kinda ruins the tension..

>> No.2002075

>>2002067
it's really not that much extra time. painting is iterative anyway. you can still change stuff between strokes, you can still use a soft brush and all this. a tablet is better, but that doesn't mean a mouse is bad. when you need to draw lines a mouse is horrible, if you're plotting masses it's fine.

>> No.2002082

>>2002075
The lack of opacity/flow is more so the issue, which is pretty important if you want to do any kind of rendering.

Obviously you can change it manually, but it's much harder and you cannot get variances in opacity or shape because of no pressure sensitivity.

>> No.2002083
File: 164 KB, 450x360, 1401883402523.jpg [View same] [iqdb] [saucenao] [google]
2002083

>>2002023
Barrel is too big niggah. trim that shit down and then you'll be in business.

>> No.2002084

>>2002083
could you not post memers in the draw threads

>> No.2002088

>>2002082
yes that's true, but you don't need to do those things to get a nice painting, and it won't be much slower.

if you need those things, need rather than want, then it's a failure on your part for not knowing either how to paint well enough or how to use photoshop (or whatever) well enough.

everyone knows a tablet would be better. but i just don't think people should be discouraged from painting with a mouse, because it's fine.

>> No.2002141

>>2001961
>>2001959
>>2001958
man, if I took life drawing classes, I wouldn't waste a second of it

>> No.2002168
File: 339 KB, 670x1000, IMG_0623.jpg [View same] [iqdb] [saucenao] [google]
2002168

>>2002141
its difficult when your starting out to use it to its fullest potential though. i still can't even come close to getting out of it what i could be.

pic related: a figure drawing from 2012 ( not sure length of pose)

>> No.2002181

I need a tattoo drawn for me, what I want is a basic outline of a classic medieval/rennaissance longsword. Please and thank you.

>> No.2002302

>>2001961
>>2001959
>>2001957
>>2001958
>>2001957
lol aren't you the fag you said he was better than sargent?

>> No.2002355

>>2002302
yup!
>>2002168
this is me too.
and when Alexander saw the breasts of his domain he wept, for there were no more tits to draw.

>> No.2002421
File: 1.67 MB, 1883x815, z3.jpg [View same] [iqdb] [saucenao] [google]
2002421

responsible for the bubble economy in Japan 1991

>> No.2002451
File: 75 KB, 562x537, longswords.jpg [View same] [iqdb] [saucenao] [google]
2002451

>>2002181
there u go man

>> No.2002489

>>2001544
>2015
>using sai

stupid hipster faggot

>> No.2002490
File: 625 KB, 1126x1500, grill study.jpg [View same] [iqdb] [saucenao] [google]
2002490

>> No.2002491

>>2002451
all longswords are twohanded

>> No.2002493

>>2002491
no
Claymores are

>> No.2002500

>>2002489
What other program can I use on a shitty laptop?

>> No.2002505

>>2002490
Ref plex
And careful with thar far eye

>> No.2002510

>>2002451
ha gave me a laugh

>> No.2002520
File: 131 KB, 533x800, tumblr_m35m8jqNrn1rnkdz9o1_1280.jpg [View same] [iqdb] [saucenao] [google]
2002520

>>2002505
pshh far eye is graand

>> No.2002524

>>2002493
claymore, outside of pop culture, generally refers to basket hilted broadswords, which are single handed.

the william wallace style claymore they refer to in pop culture is actually just a type of longsword.

but nevertheless longswords are two-handed. the 'long' in the word longsword actually refers to the longer grip (which is longer so you can put two hands on it), not the blade necessarily.

the single-handed version of a longsword is called an arming sword.

>> No.2002539

>>2002520
actually i made it too bright fuck

>> No.2002694

>>2002421
explain please

>> No.2002696

>>2002520
i seriously hate that chick.

>> No.2002701
File: 72 KB, 720x960, 11044501_10153259632871159_2073170861155206391_n.jpg [View same] [iqdb] [saucenao] [google]
2002701

Quick sketch I did in class today.

>> No.2002732

>>2002524
*tips fedora*

>> No.2002735
File: 2.10 MB, 3000x1954, Capture.jpg [View same] [iqdb] [saucenao] [google]
2002735

>>2001750
Close to calling this done, although I wish I could make the foliage near the top less shit.

>> No.2002767

>>2002735
You used a texture brush for the top part and a more basic one for the other parts. You see the problem now? Don't get lazy when oyu see the end.

>> No.2002769
File: 225 KB, 866x640, me2015.jpg [View same] [iqdb] [saucenao] [google]
2002769

me looking good

>> No.2002783

>>2002735
Done? What did you even draw?

>> No.2002800

>>2002696
Why
:^)

>> No.2002815

>>2002735
I like it

>> No.2002821

>>2002694
a very sophisticated chicken raided the japanese stock market in 1991.
google it

>> No.2002931

>>2000506
lady kaka

>> No.2002940
File: 413 KB, 1280x1004, march 3 2015 .jpg [View same] [iqdb] [saucenao] [google]
2002940

>>1999709
ARGO-Defense Machine Series 15 defending planet Titdick

>> No.2002987
File: 155 KB, 1080x1080, IMG_20150303_121053.jpg [View same] [iqdb] [saucenao] [google]
2002987

Thoughts?

>> No.2003001
File: 847 KB, 1476x1476, Feedback_pls.png [View same] [iqdb] [saucenao] [google]
2003001

What did I do wrong and How can I improve?

>> No.2003008

>>2002987
too scandinavian

>> No.2003022

>>2003001
This photo is bad and girl doesn't know how to use lipstick.

>> No.2003026
File: 280 KB, 898x898, IMG_20150303_161350.jpg [View same] [iqdb] [saucenao] [google]
2003026

New sketchbook contains new faces

>> No.2003041

>>2003026
lol ur ears look fuckin nasty

>> No.2003042
File: 3.02 MB, 1920x2064, 20150303_160306-1.jpg [View same] [iqdb] [saucenao] [google]
2003042

Spoopy.

>> No.2003167
File: 559 KB, 662x552, partial image.png [View same] [iqdb] [saucenao] [google]
2003167

still working on this, cant wait to get to shadows and sit.

>> No.2003220
File: 124 KB, 540x960, 11005555_10203705184379424_1690692189_n.jpg [View same] [iqdb] [saucenao] [google]
2003220

Thing I made between classes today,

probably gonna keep working on it.

>> No.2003223
File: 339 KB, 458x590, scream.png [View same] [iqdb] [saucenao] [google]
2003223

How did I do for about 45 minutes?

>> No.2003227

>>2003223
looks decent, a bit odd in the proportions but other than that it looks decent 6/10

>> No.2003320

>>2002084
>thinks he controls the draw thread.

>> No.2003349
File: 1.04 MB, 1000x611, largesketchsmall.png [View same] [iqdb] [saucenao] [google]
2003349

sketching.

>> No.2003350
File: 1.16 MB, 1000x714, largecowboysmall.png [View same] [iqdb] [saucenao] [google]
2003350

>>2003349
more sketching.

>> No.2003359
File: 341 KB, 720x1280, Capture2.jpg [View same] [iqdb] [saucenao] [google]
2003359

.

>> No.2003363
File: 227 KB, 1366x768, Figuring it out.png [View same] [iqdb] [saucenao] [google]
2003363

Trying to figure out roughly how the lights are gonna work

>> No.2003370

>>2003363
The nose and the neck should cast shadows

also is there a reason the whole picture is really dark?

>> No.2003389
File: 237 KB, 612x648, practice.jpg [View same] [iqdb] [saucenao] [google]
2003389

first time posting on this board. Trying to practice drawing faces from imagination. I always end up doing the exact same shading as i do from drawings I've done while looking at pictures. I can never realistically invent shading. Advice?

>> No.2003403

>>2003370
Looks kind of bright on my end maybe i should re-callibrate my monitor

>> No.2003407

>>2003403
Looks bright? Wtf it's super dark man. Definitely calibrate your monitor.

>> No.2003410
File: 109 KB, 720x1109, IMG_20150227_161831-1.jpg [View same] [iqdb] [saucenao] [google]
2003410

Drew my boyfriend.

>> No.2003418
File: 137 KB, 816x612, Big Sister before scanning.jpg [View same] [iqdb] [saucenao] [google]
2003418

Thoughts?

>> No.2003419

>>2001676
For some reason humpty dumpty comes to mind. Anyways, I really like this But I'm partial to anything reminiscent of cubism. It doesn't give me a vibe that's dark or edgy, so think of that what you will.

>> No.2003420

>>2003410
Cool, it's not bad. Structure of the nose is messed up though and the hatching for the neck and collar looks sloppy and rushed.

Maybe use a softer pencil for the darks too since you aren't getting a good tonal range at the moment.

>> No.2003422

>>2003410
not too bad, dude looks like a fag though.

don't scribble like that though. if you wanted to finish this picture say, because like it just happened that this one captured something special about craig (assumption of faggy name) then you've kinda stopped yourself from doing that. even with the level of finish it has now you've had to try and repair a few scribbly bits on his face.

also his ears are two vastly different sizes and his nose is flat and ill-formed. i can't be sure because i don't know cameron, but it looks like you drew it too small, not allowing for the fact that it projects from the face.

and um, that's it.

like i said, good job, i love the modelling on sides of the forehead and around the mouth especially.

>> No.2003424

>>2003410
Not bad. The forms of the nostrils are poorly handled though, and mark quality could stand improvement. They look rushed and uncontrolled - you might want to aim for a more consistent hatch/cross-hatch direction, or have your lines describe the directions of the planes.

>> No.2003426

>>2002735
for the foliage at the top, try adding some gray made with some reddish-purple. Not very saturated saturated, but it will add some really nice contrast to the peice.

>> No.2003428 [DELETED] 
File: 39 KB, 540x960, 10703521_1465933686964969_7760105540089638247_n.jpg [View same] [iqdb] [saucenao] [google]
2003428

>>2003420
>>2003422
>>2003424
Thanks for all of the feedback! I did this drawing as a kind of spur of the moment thing with mechanical pencil and copy paper. Maybe I'll take what i learned from this sketch and your comments to make an actual finished piece.

>> No.2003461
File: 132 KB, 600x550, mew smczh.jpg [View same] [iqdb] [saucenao] [google]
2003461

some old zombie sketch im salvaging and redid alot of it

>> No.2003496
File: 797 KB, 2480x3508, Sans titre-1.jpg [View same] [iqdb] [saucenao] [google]
2003496

Is there any obvious mistake before i go on?

>> No.2003500
File: 507 KB, 1162x1143, yeahno.jpg [View same] [iqdb] [saucenao] [google]
2003500

only 32 hours on this one ya'lllllllll

>> No.2003505
File: 228 KB, 752x1000, The Bat-Man 1939 Redesign Rough Draft 1 resize.jpg [View same] [iqdb] [saucenao] [google]
2003505

>>1999709
Posting hereabouts since there is no Sketchbook thread.

>> No.2003521

>>2003505
The sticky. You should really read it.

>> No.2003537

>>2003521
Am I breaking a rule or are you just saying that it's bad?

Not that I really care.

>> No.2003538

>>2003537
If you don't care then why post on a board that is meant to receive criticism and feedback? No other point to really post here..

>> No.2003543

>>2003537
You're symbol drawing very hard. Take a step back, learn to draw 3D shapes.

>> No.2003547

>>2003537
you're not breaking any rules, forget about it. hes just trying to point you to some helpful resources for drawing if you're interested in that. unlike what some people think, this board is not actually designed solely for criticism. it's for posting your drawings, and if people want to critique them, thats appropriate too. but you don't HAVE to post with the goal of getting critiques

>> No.2003548

>>2003538
plenty of people like to post drawings just with the intent of sharing them because that's part of the experience. sure you could draw all the time and never show them to anyone unless you wanted critique if thats how you roll, but most people aren't like that

>> No.2003549

>>2003538
>>2003547
No, I've been on /ic/ before. I just thought that the earlier post was supposed to be snarky, but I guess it isn't. I apologize.

>>2003543
I used this reference from posemaniacs. Also, this is just a rough draft, a doodle, really.

Could you be more descriptive about the symbol drawing? Looking at it now, I noticed the jacket is really flat-looking.

Could you be more descriptive on how I'm

>> No.2003551

>>2003549
Ignore the last sentence, editing error.

>> No.2003559

>>2003549
Yeah, it's the flatness. For example, the pouches, bat symbol and pockets look like flat textures on the belt and coat. Same with other details like the mouth. What you can do is for the pouches, for example, draw them as boxes and then flesh out the details. Do something like that with the entire body - draw them as simple 3D shapes, spheres, cylinders, boxes, then flesh out the details.. I know Loomis' Fun With A Pencil is parroted to death here, but it might help you out.

>> No.2003594
File: 108 KB, 494x910, 2015-03-04_0246.png [View same] [iqdb] [saucenao] [google]
2003594

hows it going so far?

>> No.2003614
File: 161 KB, 612x816, the fury resized unscanned.jpg [View same] [iqdb] [saucenao] [google]
2003614

>>2003418
One more.

>> No.2003615

>>2003594
your line weight is all over the shop.
look at the legs lines compared to the torso.

>> No.2003617
File: 49 KB, 604x453, hr-SbWMBcf0.jpg [View same] [iqdb] [saucenao] [google]
2003617

watercolor still life

>> No.2003628

>>2002500
I'm using CS6 on a shitty tablet, why can't you?

>> No.2003630

>>2003615
I know, I'll eliminate linework once I get the values right

>> No.2003640

>>2003615
probably gonna fix it

>> No.2003650
File: 120 KB, 960x1200, chinese girl study.jpg [View same] [iqdb] [saucenao] [google]
2003650

>> No.2003663
File: 175 KB, 652x841, image.jpg [View same] [iqdb] [saucenao] [google]
2003663

>>2003389
Hatching takes time to do, so make time to buckle down and do it.
Looks like scribbles. Also you should consider a lightsource and see pictures that are effected by it

However, it does read well from the thumbnail.

>> No.2003667
File: 195 KB, 750x1000, image.jpg [View same] [iqdb] [saucenao] [google]
2003667

>>2003594
Make those tits hang and overlap her lips

>> No.2003670

>>2003650
A chinese girl with DSL?
Woah

>> No.2003675

>>2003670
X)

>> No.2003683

>>2003670
>DSL
Wat

>> No.2003728

>>2000360
Go away illastrat

>> No.2003730
File: 294 KB, 1512x2165, artflow_201503032224.jpg [View same] [iqdb] [saucenao] [google]
2003730

>>2003223
I like. You shuld play with the backround.

Crits?

>> No.2003841

>>2003022
I know, but does the sketch at least look like her?

>> No.2003895
File: 55 KB, 499x697, Leo.jpg [View same] [iqdb] [saucenao] [google]
2003895

I am working on capturing likeness of people, how am I doing?

>> No.2004235

New Thread:
>>2004234
>>2004234

>> No.2006826

>>2000566
your values are good but the perspective and form is fucked