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/ic/ - Artwork/Critique


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1985479 No.1985479 [Reply] [Original]

Draw Thread
PREVIOUS THREAD

>>1980928


Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.1985526
File: 1.14 MB, 1959x1515, Unti.jpg [View same] [iqdb] [saucenao] [google]
1985526

Posted this mabie two draw threds ago. Got no crits, besides my taste in music.
Would love a crit of my art.
Thank you

>> No.1985534

>>1985479
Also, nice pice op. I have seen your work on /ic/ , your use of scale is killer.

>> No.1985535
File: 266 KB, 458x757, 1.png [View same] [iqdb] [saucenao] [google]
1985535

Repost from last thread:

I'm kind of a novice in most ways but I think I'll find more of what I'm looking for here... So I'm kind of doing an exercise in pushing my own boundaries. Whenever I try to color it turns out too muddy so I'm trying to go way more saturated than I'm comfortable with, as I find the more I refine the less saturated the image gets. Still only working with a mainly analogous palette but... I'm trying.

More need help with facial structure, particularly the forms of the nose. As it stands the modifications I'm working on are
-rotating nose to be more frontal facing
- moving lips and chin a little more left.

But a red line (even if just of the forms of the nose) would GREATLY help me right now, or a liquify. Ignore background, I just needed something to keep me from immediately switching back to muted colors.

thank you very much for your time

CANT DO SHIT TILL I FIX THIS GODDAMN NOSE ITS THROWING EVERYTHING OFF

>> No.1985538

>>1985526
His stomach is in a completely different universe from the rest of his body

>> No.1985547

>>1985535
If you're only pulling from the image it'll get less and less saturated. The biggest anatomy issue is the cast shadow on the neck. It looks good keep it up and don't be afraid of using a full value range.

>> No.1985558

>>1985538
Thank you.

>> No.1985571
File: 792 KB, 1242x1456, 53.png [View same] [iqdb] [saucenao] [google]
1985571

random assness

slowly trying to put color on things
gimme tips mofokas

>> No.1985577

>>1985571
some of that is cute as fuck give me the tumblr, grrl

>> No.1985585

>>1985571
Do you do all the lines on a single brush size and just differing pressure or do you scale it up and down as you go? That's some cool looking stuff

>> No.1985591

>>1985577
I don't have a tumblr
I'm a dude
>>1985585
thanks. brush is set at 12 pretty much all the way

>> No.1985599

>>1985547
>If you're only pulling from the image

wow how could I have been dumb all this time fuck my fucking life.

And I think its actually much more what appears to be a cast shadow from the nose which is really just me furiously scribbling trying to figure out where the FUCK the nose is supposed to be

and i havent started on neck, but ill do some studies to get it right

Thank you so very much for feedback

>> No.1985600
File: 589 KB, 1127x676, sin titulo.png [View same] [iqdb] [saucenao] [google]
1985600

why doesn't he look alike :C

>> No.1985604
File: 110 KB, 1412x656, ayy.jpg [View same] [iqdb] [saucenao] [google]
1985604

>>1985600
Your observational skills aren't strong enough yet to get a decently close copy, meaning you lose the model's likeliness.

Next time, try set down some straight lines connecting different parts of the face together, showing their relationships, have a line establishing the tilt of the eyes, down to the nose, have lines moving from the chin to the cheekbones.

Lines as a guide will help you get a closer copy.

>> No.1985612
File: 1.20 MB, 1321x895, cap.png [View same] [iqdb] [saucenao] [google]
1985612

Just finished.
Blank background aside, what should I be focusing on for my next study?

>> No.1985619
File: 394 KB, 1300x971, casita.jpg [View same] [iqdb] [saucenao] [google]
1985619

hows this looking so far?

>> No.1985621
File: 572 KB, 1600x1200, 20150215_143303.jpg [View same] [iqdb] [saucenao] [google]
1985621

>>1985612
do anybody know a website or something where i can get potrait photos like this one to draw?
BTW here is something i've recently done

>> No.1985622

>>1985619
i'm so sorry, anon.

>> No.1985624

>>1985604
Not who you're originally replying to, but that's really helpful advice. I'm usually hit or miss with construction

>> No.1985626
File: 465 KB, 1280x432, february-17-2015.jpg [View same] [iqdb] [saucenao] [google]
1985626

finished this.

>> No.1985632

>>1985612
Pay more attention to those shadow shapes, anon.
You're values are off too. Did you look at the image in B&W first?

>> No.1985636

>>1985626
not too bad, everything in the foreground sucks dick though, and the foreground is jarringly 'i put dis forgownd in to make da depth in da composition,' a big mistake, ruins the whole piece.

>> No.1985638

>>1985632
>Did you look at the image in B&W first

I didn't. I'll have to keep that in mind. Thanks

>> No.1985641
File: 256 KB, 960x1280, image.jpg [View same] [iqdb] [saucenao] [google]
1985641

>>1985621
Nope, no there isnt a place where young teenage girls post on social media and use hashtags to approve of their selfies, nuh uh.

>> No.1985646

>>1985626
It's too busy. A lot of the elements and colors seem to be fighting themselves. I think if it was less saturated and more uniform as a whole it would have come out nicer. I do like your technique though and I would love to see it with better composition and harmony with color.

>> No.1985674
File: 85 KB, 700x934, AjbA9nE.jpg [View same] [iqdb] [saucenao] [google]
1985674

group huddle

>> No.1985683

>>1985674
Nice. I like your shading and composition.

>> No.1985685

>>1985612
Consider more the shapes created from the face. The negative shapes between the jaw and the shapes below, whatever they may be. Pay more attention to the negative shape relationships between the person and the rest of the picture. This will help get the proportion more easily.

It helps to have your study and the reference be on the same file, especially for portrait studies, so you can flip the canvas horizontally more easily.

I can red-line tomorrow showing you some things to think about.

>> No.1985686

>>1985683

thanks, guy. I like your words and how you typed them

>> No.1985687
File: 25 KB, 800x600, untitled.jpg [View same] [iqdb] [saucenao] [google]
1985687

>>1985571
sick as always
really glad to see you using color
>>1985599
np, but there is no reason to beat yourself up so hard

any crits on this? I wanna try to make it a portfolio piece

>> No.1985699
File: 366 KB, 1353x732, ic2.jpg [View same] [iqdb] [saucenao] [google]
1985699

>>1985535
I soory that i don't have the time to go further with this, But what i would do is subdue the colours and the saturation. And then slowly build up the middle tone and the saturation.

>> No.1985701
File: 54 KB, 873x705, chu.jpg [View same] [iqdb] [saucenao] [google]
1985701

>> No.1985707

>>1985687
I'm no way near your level so feel free to disregard. But i think the image appears too dark. You should try to push some middle tones in the light as well. Right now the light fall of seems to hard.

>> No.1985713
File: 139 KB, 1300x1000, Caravaggio_-_Taking_of_Christ_-_Dublin[1].jpg [View same] [iqdb] [saucenao] [google]
1985713

>>1985707
i agree, if you look at this carawaggio you can see it's in the same key but he's got dem highlights smackin' down on there making a really (now that i look at it) astonishing beautiful interplay of light and shadow, now if you, the guy who drew the lizard, compare your painting to this one and see if you don't feel like you want a bit more chiaro in your scuro.

>> No.1985716

>>1985687
I'd distinguish more the difference in material, like his armor. So change the local value or its reflectivity. I'm also no way near your level so there's not much I can say. There seems to be something odd with the reflected light on the arms. Also, his left fore arm looks way too much like a leg, due to its position, incidental shape, and probably a few other things.

Though a neat little green guy he be, good luck with finishing it up.

>> No.1985732

>>1985699
Thank you for the input! It's interesting you read a more rotated view than was in my head, so I think I'll compromise for the more frontal view I kept pushing myself for (that wasn't happening) and that.

Color wise I'm going to hold off on desaturating anything on purpose just yet. This isn't really a study so much as it is a... Litmus? I'm trying to gauge how much I'm desaturating things, though I'm sure the suggestion to avoid picking from the painting itself will do wonders for that. I'll wait 2 hours work, then if it's still too much I'll start actively desaturating.

>> No.1985760
File: 45 KB, 800x600, untitled2.jpg [View same] [iqdb] [saucenao] [google]
1985760

>>1985707
>>1985713
>>1985716
I had to get a new laptop and forgot to calibrate the monitor hopefully this is a bit better. Ill fix the armor and arm thanks a bunch.

>> No.1985763

>>1985760
It doesn't go into much detail and it's not very dynamic. It's a big turd, anon. Better luck on your next one.

>> No.1985770

>>1985760
ha now the criticism is it needs a bit of scuro in it's chiaro, lel. it still needs that pop and that weight which comes from a bit more tonal contrast. it could also use some kind of formal structure, like design stuff. like the other guy said it is a big um 'turd' shape sitting right there in the middle of the picture, it needs some strong groups or lines or something within the figure especially to give us a better idea of where to look and what that stuff we're looking at is about.

now don't think though that it's not a good picture, it is quite good which is why people want to crit you. the treatment of the masses is very nice and the expression is pretty animate, you can dig on there being some kind of intelligence behind those eyes, even though you might not know what's up with him exactly.

so if i were you i'd feel good about it but it is lacking in some of those 'higher' areas, thinking about the picture as a design and thinking about the viewer and what he needs to see to get what you're trying to tell him.

>> No.1985805

>>1985760
If you look at the thing you'll see that his right shoulder is the largest, brightest spot in the sea of muddy gray and therefore the point of focus.

Was this the intention?

>> No.1985817

>>1985805
well i'm not the artist but just in his defense.

no it isn't. and that's not how it works.

the largest bright spot is that whole group, which includes his face and people look at faces first, always, and he has arresting eyes, so that is the point of focus.

the shoulder is the secondary and it should probably lead down to some tertiary harmony thing with the leather glove and the chest brace thing, and then out of the figure somehow. but it doesn't, and that is a failing. but you're also a dolt.

>> No.1985820

>>1985817
I dunno, I kinda see what the guy says. Certainly in the thumbnail it's the point of focus.

>> No.1985826
File: 148 KB, 957x1175, 35927-see_albert_einstein_marilyn_monroe[1].jpg [View same] [iqdb] [saucenao] [google]
1985826

>>1985820
well it isn't a thumbnail, in the thumbnail einstein looks like marilyn monroe!

>> No.1985827

>>1985826
or maybe that's not really small enough, maybe take off your glasses or squint at the thumb eh...anyway YOU GET THE POINT!

>> No.1985829

>>1985826
Why shouldn't it look good and enticing as a thumbnail as well as a full piece? Art needs to travel more than ever, and how many of these social media sharing sites that you need to get your art on use thumbnails to transfer the message? It's a valid critique.

>> No.1985883
File: 900 KB, 1339x1733, Untitled3tone3.jpg [View same] [iqdb] [saucenao] [google]
1985883

kind of stuck here, looks empty without details

>> No.1985934
File: 73 KB, 800x600, untitled3.jpg [View same] [iqdb] [saucenao] [google]
1985934

thanks for the crits they were helpful

It's probably too hot and crushed now but I'm moving on for the time being

>> No.1985940

>>1985883
Cheekbones are too high, that's a male facial feature

>> No.1985946

>>1985934
you can put more hard edges in there than just the face

>> No.1985951
File: 642 KB, 2362x769, legend.jpg [View same] [iqdb] [saucenao] [google]
1985951

This is hard as balls

>> No.1985954

>>1985883

tek?

The way you render noses always bothers me, there's no need to just drop shadows on either side of it, its too balanced and looks unnatural and flat, play with something more interesting and involving directional light and cast shadows.

Also sharpen up the edges on the reflections on the metal, unless you want some sort of matte look.

>> No.1985961

>>1985951

Most obvious thing would be the head and neck angle on the horse, they look off.

>> No.1985965

>>1985951
gesture, dude.
notice the arch of the horses neck. it's kinda hilarious how straight you made it.

>> No.1985966

>>1985951
Noob here but where the fuck did the black line on the woman's face come from?

>> No.1985974

>>1985621
reddit.com/r/redditgetsdrawn
if you feel like drawing for free for the others

>> No.1985983

>>1985674
edgy

>> No.1985985

>>1985621

Check websites like tumblr..

>>1980770
>>1982616
>>1983676

>> No.1985996
File: 463 KB, 648x968, DSC05108s.jpg [View same] [iqdb] [saucenao] [google]
1985996

I'm still terrified of using ink

>> No.1985999
File: 114 KB, 928x879, 19g4nquneiybpjpg.jpg [View same] [iqdb] [saucenao] [google]
1985999

I tried coloring using a multiply layer, but shit got out of hand.

>> No.1986000

>>1985996
Solution: spend a couple of hours inking and fuck it up on purpose

>> No.1986003

>>1985999
you dont just use some multiply layer to color. you need to paint on normal layer above it from the start otherwise it will look like shit and like obvious grayscale drawing .

>> No.1986007

>>1986000
This sounds painful, but you may be right. Thanks for advice.

>> No.1986008

>>1986003

Will do.

>> No.1986016

>>1985965
>>1985961
Holy fuck you're right. I totally overlooked that.

>>1985966
my imagination. I'm planning on making it not as blurry as the original, so I implied that there's a face on there later.

>> No.1986032
File: 288 KB, 1920x1080, iNBOUND.jpg [View same] [iqdb] [saucenao] [google]
1986032

RuanJ study.

>> No.1986039

>>1986032
Flip your canvas

>> No.1986042
File: 92 KB, 928x768, ex.jpg [View same] [iqdb] [saucenao] [google]
1986042

>>1985999
not sure if this quick example helps but try to define a light source

>> No.1986050

>>1986042

Thanks for the tip. I'm done with this thing (it was just a portrait for roll20), but these suggestions are very welcome for whatever I do next.

>> No.1986063

>>1986032
>>1986039

Thanks for the headsup working on it now.

>> No.1986066
File: 2.39 MB, 1619x2179, study guidelines resized.png [View same] [iqdb] [saucenao] [google]
1986066

>>1985612
>>1985685
As I said, I created a redline and a guide/tip-up for you on studying. Hope it helps someone.

>> No.1986072

>>1986066
>how to setup study
>set it side by side
>with exact proportions of the original
you what would be even better? lay it on top of the original. yeah that's called tracing. and your shit is just one step away from it.
it's called parallel projection, btw.
cool advice, tho. i bet you think you're a purist too.

>> No.1986075

>>1986072
>cool advice, tho.
that's a sarcasm, btw. just realized you might be too retarded to get it.

>> No.1986086

>>1986072
>>1986075
I've never heard of parallel projection, but after looking it up, I'm pretty sure it's not this.
This is a basic way of doing the 'copy' study. You trying to shit on me for no reason? Go yell at every other person who does this in the study thread.

>> No.1986094

>>1986066
Instead of drawing the shaes they can see they should try to draw the underlying shapes ( the shape of the head, without the hair, try to capture the underlying shape of the nose instead of copying shadows like splats of color) I think your teachings of copying the photo as if it was an abstract painting instead of a 3dimensional form will only enforce these mistakes.

>> No.1986098

>>1986094
And I'll add that I use some of these methods you have described when I am doing life studies - transfering a 3dminesional object to 2d - then they are helpful. But since a photo is already a surface then you don't need extra help to see it as a surface and it will just come out as copying a photo instead of studying something from it.

>> No.1986104 [DELETED] 

>>1986086
just because "everyone" is doing it, doesn't make it right. grow the fuck up and think for yourself.
and i agree with >>1986098
your method of copying is one step away from tracing and you learn just as much.

>> No.1986105
File: 432 KB, 1220x870, 5049161418150043.jpg [View same] [iqdb] [saucenao] [google]
1986105

>>1986072
That's academic observation you doofus, even mighty Vilppu has info about it in his book and video, even more, he uses it when he is drawing from life to get proportion right. Also, thats exactly how old masters worked.
>>1985612
You need to combine 2D observation with knowledge of 3D forms to get your study right. You have to be absolutely precise with your study to anything from it.

>> No.1986106

>>1986086
just because "everyone" is doing it, doesn't make it right. grow the fuck up and think for yourself.
and i agree with >>1986094
your method of copying is one step away from tracing and you learn just as much.

>> No.1986113

>>1986105
>Also, thats exactly how old masters worked.
it was the cheat way before invention of camera. doesn't mean they always did it nor does it mean that everyone was doing it (only rich artists could afford it, would be my guess)
maybe you do learn something from copying, but you learn a lot more if you make decisions such as scale and cropping with actual thought put into it, not just a thoughtless paint-by-numbers copy.

>> No.1986118
File: 249 KB, 739x959, DarkCleric8.jpg [View same] [iqdb] [saucenao] [google]
1986118

Update
>>1985534
Thanks.

>> No.1986123

>>1986113
You are supposed to copy in the beginning, to get your proportion right. You need to be precise to get the shapes in right proportion, nnot only "smoewhat". If you make precise study of 100 heads, then it's obvious you doesn't need to rely so heavy on your reference.
also this:
https://www.youtube.com/watch?v=8kfK46nruKM

>> No.1986160

>>1986118
Perspective on the column and background is screwy when compared to the hammer's

>> No.1986169

>>1986160
It's Intentional, he is tilting it forward a bit to break up the static in the picture, I can make it more clear to fix that.

>> No.1986238
File: 488 KB, 1281x1476, Study_with_reference.png [View same] [iqdb] [saucenao] [google]
1986238

Trying portrait work again.

>> No.1986240

>>1986072
>>1986094

I agree with >>1986123. Yes, drawing and understanding forms is important if you plan on ever drawing from imagination. However, it is first crucial to build up your basic observational skills in order to understand and interpret proportions, shapes, and values accurately. It's the same skill set taught when doing Bargue plate studies properly.

Copying is the most basic skill there is, and if you can't observe accurately enough to place 2D shapes on your paper, then you certainly won't be able to do it with 3D forms. Second, even if you're going for a construction based approach, you'd still use 2D visual tools to measure landmarks on the model. Vilppu does this in his figure drawing videos.

>> No.1986245

>>1986238
Howabout you actually draw from life, and not some stylized 'figure' from a video game.

>> No.1986248
File: 129 KB, 685x900, hooded.jpg [View same] [iqdb] [saucenao] [google]
1986248

Line's done, gonna color now.

>> No.1986249

>>1986245
running out of things to hate? :))

>> No.1986259
File: 58 KB, 685x900, Blueline.jpg [View same] [iqdb] [saucenao] [google]
1986259

>>1986248
study more heads and folds and try this again

>> No.1986273

>>1986249
I can go on and on, but there's no reason to if you're going to be this delusional.

>> No.1986286

>>1986238
...why?

>> No.1986290

>>1985591
do you have any blog at all? fucking love your art

>> No.1986293

>>1985985

Any specific tumblr accounts that are good? I don't want to wade through miles of sjw shit to find the one blog that isn't infested with it.

>> No.1986298

>>1986293
if you are looking for references only theres only like 5% chance you will stumble on anything sjw related.

>> No.1986305
File: 381 KB, 880x700, mountainstudy.jpg [View same] [iqdb] [saucenao] [google]
1986305

>> No.1986308
File: 638 KB, 739x959, 345.png [View same] [iqdb] [saucenao] [google]
1986308

>>1986169
>>1986118
few stuff that bugg me as an observer
columns perspective looks off compared to each other and to the stairs. it's like there 3 different lines and it looks off on small scale drawing as this
where does that light on the front column comes from
the white fabric looks off, dunno if you want to create wind like scenario and it's on purpose

>> No.1986340

>>1986293
icreference .tumblr

>> No.1986343
File: 87 KB, 332x500, Girl.jpg [View same] [iqdb] [saucenao] [google]
1986343

just screwing around

>> No.1986389
File: 532 KB, 1000x650, February-17-20151.jpg [View same] [iqdb] [saucenao] [google]
1986389

>>1986343
just screwing around again

>> No.1986410
File: 1.78 MB, 320x180, dogbowlroll.gif [View same] [iqdb] [saucenao] [google]
1986410

>>1986066
Interesting. I'll have to give that method a try. I'd forgotten about negative space for some reason and hadn't even thought to apply that. Thanks for putting so much time into this Anon. Drawing from reference is a massive weakness of mine and this really helped.

>>1986105
While I do think I gained a lot from this study I probably would have gained a lot more if I'd done preliminary sketches and first studied the values in B&W. Next time will be an entirely different and more thorough process.

>> No.1986449

>>1986259

Hey, thanks for the edit man.

Will do

>> No.1986453
File: 2.05 MB, 2448x3264, image.jpg [View same] [iqdb] [saucenao] [google]
1986453

Something about this looks off. Can I get a crit? Charcoal and newsprint.

>> No.1986456
File: 152 KB, 960x720, image.jpg [View same] [iqdb] [saucenao] [google]
1986456

>>1986453
Ref photo I used.

>> No.1986465

>>1986453
Eyes lack focus and you forgot to add lights/tint to her eyes.

She looks like a soulless abomination.

>> No.1986468

>>1986465
True, I'm going to go back in with white pastel and add highlights. I meant something about the proportions, like I think I made the head too big and the foreshortening on the arm is off.

>> No.1986473

>>1986106
You don't seem to understand. I can think for myself. My point wasn't that "because everyone was doing it, it's right". My point was that if "everyone is doing it," why haven't you pointed it out to everyone instead of hiding your opinion? You ought to be voicing and you ought to have already voiced it in the study thread. Why haven't you raised a storm in the study threads that a good majority is doing it all wrong? This is a fundamental aspect of the board. Voice your opinions. I thought you were trolling because I've never heard this criticism before, despite countless people doing this in the study thread. That's why I said "yell at the other people in the study thread," because clearly if you have a opinion against this way of studying, you should be voicing that in study thread, rather than bashing and insulting someone who wrote a tutorial on it to help a beginner.

And lastly, instead of insulting people, why don't you voice your opinions and ideas in a way that is insightful and helpful, in attempts to actually persuade people of your way, rather than flipping people off when they're not in agreement with you?

>> No.1986476

>>1986473
Either way, the argument is over, the pros and cons have been uncovered. However, for the betterment of the board I feel gentlemanly conduct would go along way. It would definitely increase the usefulness and help make all posters better artists.

>> No.1986479

>>1985621
There's a good one called google.
Google it.

Protip: Search for fashion models.

>> No.1986497
File: 342 KB, 709x567, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1986497

Started on this. Any crits? Would appreciate some tips on improving composition

>> No.1986502
File: 313 KB, 600x771, landscape5WIP3.jpg [View same] [iqdb] [saucenao] [google]
1986502

poop

>> No.1986508

>>1986502

has potential

>> No.1986522

>>1986497
your composition is very centered. try moving the figure to the left hand side, if you move it to the right you will lose the flag

>> No.1986525

>>1986497
I really love where this is going, It has an iconic look to it. But the grass is extreemely acidic and looks out of place, I say tone it down to a cooler green. Also, I think you should drop the sword entirely, I don't think it needs it. Can't wait to see how it progresses!

>> No.1986527

>>1986497
Composition isn't my strong suit, so take this with a grain of salt:

They key to evaluating composition is to judge the picture at a thumbnail zoom. Try rotating it and flipping it to see if anything stands out as 'off'. Focus on the abstract shapes, and not so much on subject matter.

All that said I think your value structure could use some work. I like the value of the figure against the dark clouds. I suspect the ground might be too bright and eye-catching. I'd cool it off and darken it.

Repeating shapes can work well in terms of composition. I like the arcing line of action of the figure, and I feel like you can repeat that rhythm in the cloud shapes - especially the biggest shape. The clouds feel like you're trying to introduce too many complex shapes for their silhouette.

I don't know how I feel about the current cropping. You might be able to crop the figure tighter, or zoom out and add some more context to the environment, as that's something that's lacking right now. I also don't know if I like the figure being dead center like that - it can work at a tighter crop because the head can be the focal point and it would be so close to the center. It might be able to work if you expand the canvas and add more asymmetry in the environment.

Regardless, the best advice I can give is to try to make a dozen thumbnails. Make a few that are drastic changes in terms of cropping, camera positioning, content, etc, and a few that are variations off the same idea.

>> No.1986534

>>1986502

nice poop

>> No.1986535

>>1986522
>>1986525
>>1986527

Thank you for the advice and encouragement! Will post progress or the finnished piece later

>> No.1986575
File: 1.08 MB, 1296x968, february-17-2015-2.jpg [View same] [iqdb] [saucenao] [google]
1986575

>>1985479
oil on watercolor paper. paint doesn't spread as well as I'd like. any suggestions on a better cheap material to paint on? id like to be able to mix colors ( not have them dry as soon as they hit the paper, although this might just be the medium im using)

>> No.1986599

>>1986245
>>1986273
Original artist here, not entirely sure what you're issue is with me using a video game model as reference.

>>1986286
Because bored, and I wanted to play around with blocking out shadows.

>> No.1986600

>>1986066
Hey buddy, I think you gave good advice, don't let anyone hurt your feelings. :(

>> No.1986601
File: 122 KB, 640x911, image.jpg [View same] [iqdb] [saucenao] [google]
1986601

Any tips on this. I know the back ground is shit and but other than that

>> No.1986603

>>1986601
why are the animals teal

>> No.1986604

>>1986238
If you want to do portraits, draw from life, not tf2

>> No.1986612

>>1986599
Because you can use a photo ref from a human model and do the same practice. The reason I have such a big problem: You're copying a style without thinking what went into that style. Sure, you only wanted to block in shadows, but you're only copying simulated light bouncing off other simulated objects. You can't possibly know that those shadows eould actually happen.
The shadows in your reference picture aren't really realistic. Theres no core shadows, no reflected light, nothing. You aren't really learning anything.
With a human model, you will get tons more information than what you have. Thus, giving you better reference material.

It's the same excuse when people start off drawing based off anime. They just don't understand what exactly is being simplified.

>inb4 "Take it easy, it's just a little study"

Learn to work smarter, not harder.

>> No.1986615

>>1986603
Because I'm blue, da ba de da ba die

>> No.1986652

>>1986603
They're spirits

>> No.1986659
File: 487 KB, 1126x796, Mastercopy_jules.jpg [View same] [iqdb] [saucenao] [google]
1986659

Still grinding teeth with this mastercopy, been well over 4 hours now.

>> No.1986661
File: 1.14 MB, 1948x889, paintovershit.jpg [View same] [iqdb] [saucenao] [google]
1986661

>>1985612
my paintover isn't great but hopefully it helps with your proportions a bit.

i had to use a mouse so plz forgiv

>> No.1986663

>>1986659
mud

>> No.1986665

>>1986661
how do things like this help people paint better? if they want to get proportions right all they need to do is look at the reference picture, not someone else's painting with slightly off proportions.

>> No.1986672

>>1986659
Looks like you tried to shade with blacks.

Don't do that.

>> No.1986674

>>1986665
Well if all they had to do was look at the reference picture, then they'd have the proportions right in the first place I imagine.

Sometimes seeing your own image changed can help you visualize better what you did wrong, at least for me it helps. I get what you're saying though.

>> No.1986682

>>1986410
>Next time
when is it going to be?

>> No.1986698

>>1986672
Think I may need to calibrate my screen, been having the same problem where my darks don't look black on my screen but on other monitors they look black.

>> No.1986705

>>1986698
opposite for me. everythings 25% lighter when I look at it on other computers

>> No.1986762

>>1986682
Tomorrow night. Probably a full body or older gentleman.

>> No.1986843

>>1986453
>Hands too big
>shoulders too wide
>tits have no volume
>eyes arent looking at player

Diagnosis: work on a bit of it, then zoom out just to look how everything adds up.
Go in and do it again.

>> No.1986888 [DELETED] 
File: 459 KB, 3000x3000, abx.jpg [View same] [iqdb] [saucenao] [google]
1986888

>> No.1986890
File: 70 KB, 600x600, abx.jpg [View same] [iqdb] [saucenao] [google]
1986890

>> No.1986892
File: 329 KB, 440x406, aal.png [View same] [iqdb] [saucenao] [google]
1986892

>>1986890
ref
feel like i should push contrast further

>> No.1986897

>>1986892
you certainly could have, i don't know that you needed to.

>> No.1986900

>>1986890
>>1986892

the value statement in the ref is vastly different. not just absolutely, but relatively too (which is an issue)

>> No.1986912

>>1986892
try turning your ref black and white and you'll see where you need to push darker. Looks great so far, never be afraid of the dark im always there for you

>> No.1987132
File: 699 KB, 690x950, z.jpg [View same] [iqdb] [saucenao] [google]
1987132

>>1986502
very cool

>> No.1987141 [DELETED] 
File: 121 KB, 500x606, iop.jpg [View same] [iqdb] [saucenao] [google]
1987141

Instead of just drawing spray bottles every day, I'm trying a new method today:

I draw a piece from imagination to the best of my ability. I then study what I suck the most at. Thus today I'll be focusing on anatomy/proportions

>> No.1987151

>>1986575
Use Art Gesso before you paint on something like that, it will give a much nicer finish to paint on.

>> No.1987213
File: 70 KB, 600x600, abx.jpg [View same] [iqdb] [saucenao] [google]
1987213

I fiddled around around with the brightness & contrast and made some edges softer.
Maybe I try again with a new one

>> No.1987216
File: 46 KB, 1240x698, fuckcolors.jpg [View same] [iqdb] [saucenao] [google]
1987216

why are colors so hard man like it is not even funny

>> No.1987223

>>1987213
looks good keep it up

>> No.1987305

>>1986601
I like this, looks like wild Toph

>> No.1987314

>>1985624
Spend enough time in your construction its more important than rendering

>> No.1987315

>>1985701
This looks really muddy

>> No.1987318

>>1985951
The neck is too long (horse)

>> No.1987320

>>1987216
It's never colours that are really the difficult part, it's the values.

>> No.1987327

>>1987320
>It's never colours that are really the difficult part, it's the values.
i have heard that many times but i think the values look good

>> No.1987352
File: 230 KB, 881x653, hones.png [View same] [iqdb] [saucenao] [google]
1987352

i think i'm finally getting it guys

>> No.1987358

>>1987320
Coloring takes a long ass fucking time

>> No.1987359

>>1987352
CHICKEN SCRATCH

>> No.1987360

>>1987352
Watch your proportions m8. The middle finger alone should be of about equal length of the palm itself. The palm on some images are a little too long as well.

Otherwise, keep going

>> No.1987371

>>1987352
Good, good.
Now take it and refine it

>> No.1987375
File: 1.64 MB, 3636x5184, scottGodpreview2.jpg [View same] [iqdb] [saucenao] [google]
1987375

>>1985479
tell me to go back to tumblr idc

>> No.1987376

>>1987375
You say you're bored, so why do you draw the same things

>> No.1987377

>>1987320

Fuck m8 no way. Temperature and harmony is so fucking hard it's not even funny. Values are hard? Just squint

imo

>> No.1987382

>>1987375
This would take forever to clean up. Please work on your lineart.

>> No.1987385
File: 680 KB, 873x901, help.png [View same] [iqdb] [saucenao] [google]
1987385

something im working on between jobs, having some trouble with the eye placement as it started out as just a sketchy pair of lips I never actually worked on it from base to here, like i usually do. Just kinda... exploded into what you see here. So yeah, any help for the placement of the eye here. and any other things wrong would be appreciated, as I really like the way it's turning out regardless.

>> No.1987389

>>1987382
will do

>> No.1987390

>>1987385
Show us the whole head

>> No.1987393 [DELETED] 
File: 547 KB, 650x950, dmgnd.png [View same] [iqdb] [saucenao] [google]
1987393

so ive always been stumped on backgrounds, never knew what to do for them, never could make them flow properly with the main attention of the piece, never focused on backgrounds. period.
this feels like it needs one. what can i do here.

>> No.1987394
File: 259 KB, 613x813, help2.png [View same] [iqdb] [saucenao] [google]
1987394

>>1987390
tried to figure it out on my own, but it's not right.

>> No.1987396

>>1987394
Are you using ref?

>> No.1987397

>>1987393
i think her sitting on a mages table in an old derelict looking study would be cool, kinda apothecary type place.

>> No.1987398

>>1987394

Your eye is angled differently from the head. While the eyeball may stare in that direction, you need to ajust the angle of the eyelids to fit in with the reast of the head.

>> No.1987402

>>1987393
She's kinda got noodle arms.
And all the limbs are different lengths.

Breasts seem a little low too.

>> No.1987403

>>1987396
Not entirely, as i said, it just started off as a stupid doodle of the lips, i keep a 'sketch' tab open in Ps when I'm working to have little breaks from my work. I had a look at some profile images, and pulled out my mirror. But it's not based on any ref.

>> No.1987405

>>1987402
i appreciate the comment, someone else told me that at first and i couldnt see it but not looking at it more, there could be a bit more structure, maybe stiffness?

>> No.1987408

>>1987403
Okay, Try looking for a silhouette of a profile you like, and see how the face slopes and curves.

There's a nice lesson on Facial Relativity somewhere, I'll try to find it for you.

>> No.1987409

>>1987405
Her right arm is posed like she's leaning on it, making her shoulders jacked up.

But the rest of the body doesn't follow that pose. Maybe lower the shoulders and define her elbows.

>> No.1987418
File: 354 KB, 1870x600, 279.jpg [View same] [iqdb] [saucenao] [google]
1987418

>>1987385
A few tips--draw the entire head before rendering, ditch the teal background, be careful of the shadows (especially since it is female) so like the strong cheek shadow or the super grey under the chin are bad.

As for the eye, if I have trouble I paint the sphere of the eye in the socket as if it were made of skin. Then once I have that structure and form in there, I can place the eye on top. It helps especially with getting the lighting on the upper and lower lids and having the eye look structural instead of flat (although from a side profile like this it inherently will have a flatness to it). And while it's good to practive painting without reference, when you run into problems ref can be helpful. I didn't use any ref cause I've painted a lot of faces, but if I were to bring this past a sketch into a final I would find some reference to help with the subtleties and small drawing issues.

>> No.1987419
File: 399 KB, 887x941, help3.png [View same] [iqdb] [saucenao] [google]
1987419

>>1987408
thank you

how is it looking?

>> No.1987421
File: 228 KB, 514x1081, IMG_2398(1)-1.jpg [View same] [iqdb] [saucenao] [google]
1987421

So my friend gave me this olld missile or whatever this is from WWll that was his dad's and he wants me to paint something on it but i don't know what. Any ideas faggots?

>> No.1987423

>>1987421
Write "Little Boy" with a white brush.

>> No.1987432
File: 247 KB, 429x461, ayyylmaoreducido.png [View same] [iqdb] [saucenao] [google]
1987432

Thumbnails, opinions?

>> No.1987434

>>1987419
Looking good!

>> No.1987437

>>1987432
First one is cool. Nice mood and values, but it feels a bit lacking. Maybe put a throne and a dude inside the mouth or something? They can remain in shadow but be hinted at so there is some nice mystery to the image. Needs that interest and human element to it I think.

Second thumb is pretty bad. Bad composition and design, bad colours, and bad anatomy on the skulls. I would abandon it.

>> No.1987451

>>1987434
Not.

>> No.1987455

>>1987421
ye paint it and then it will blow up

>> No.1987457

>>1987423
I love little boys

>> No.1987459
File: 286 KB, 908x895, DSC02418.png [View same] [iqdb] [saucenao] [google]
1987459

random sketching

>> No.1987461

>>1987451
It is though, he's doing better.
Suck my upside down dick.

>> No.1987470

>>1987437

You're right about the skull guy, I'm going to redo it.

>> No.1987471
File: 628 KB, 1280x911, 280.jpg [View same] [iqdb] [saucenao] [google]
1987471

>>1986601
You need to think more of the general lighting of the whole piece. It appears to be nighttime but is mostly middle tones. I made the background much darker to give it more mood and also to make the spirit animals appear to glow more and be more spirit-like rather than just teal animals.

You want to think of your light sources and keep things consistent. So you have a top lighting there so will want to make downward facing planes a bit darker, and things that are underneath other objects darker. Try thinking of the image as a whole with relating parts and interacting forms rather than individual elements pasted together. Hope this helps!

>> No.1987472
File: 198 KB, 970x488, icfaces.jpg [View same] [iqdb] [saucenao] [google]
1987472

>>1987216

>> No.1987473

>>1987459
very appealing faces you should apply to biowere as a CA.

>> No.1987478

>>1987472
You're just using different shades and tones of the same hue for each skin color.

You need to also use different hues.

>> No.1987485

>>1987478
To add to this, I think the background is affecting this. it's a sort of blue-green-grey that is distorting how we perceive the skintones. The warm skintones seem really out of place in a background like that, when the colour of skin is highly dependent on the surroundings. Make sure the hues of the head agree with the hues of the background.

>> No.1987490
File: 821 KB, 1148x1500, 001web.jpg [View same] [iqdb] [saucenao] [google]
1987490

hi

>> No.1987493

>>1987478
Yes you're right. here i just colored picked the colours he was allready using.

>> No.1987495

>>1987472
hey thanks i think it looks better, maybe you could elaborate more as to what should i study more?
>>1987478
i do try to change the hues too man, i mean, at least the H slider moves when i use the color picker. how big should the jump be ?
>>1987485
>the background is affecting
interesting, maybe a warmer bg?
but then again, i often see in character design a white bg.

>> No.1987496

>>1987493
Oh,
I thought it was the same person.

Anyway, for the original guy,
http://www.tigercolor.com/color-lab/color-theory/color-harmonies.htm

>> No.1987502

>>1987495
I think colors will come easier once you don't have to think about the form of the head and how to shade those forms. Once you have a good grasb on where the light hits the form you'll get better at knowing where your brightest light and darkest dark should go etc. Colours can go very wild when the values are right.

>> No.1987514
File: 300 KB, 1000x700, wd.png [View same] [iqdb] [saucenao] [google]
1987514

>>1987495

Don't be afraid to use more hues, you'd be surprised what colors you find reflected on skin.

Lighting, atmosphere, clothing, hair, everything around a person can affect how the skin looks.

Look at pictures of all kinds of skin tones and try to eyeball the color, then use the eyedropper to see how close you got.

After a while you'll be able to see just how many hues are on the face other than pink and brown without having to eyedrop it.

>> No.1987515
File: 200 KB, 970x488, 456345623451.jpg [View same] [iqdb] [saucenao] [google]
1987515

>>1987495
Try slapping in some colour behind the heads then trying to assimilate the head into that scene. What is the general colour impression of the scene? What temperature is the light source? What colour influences will show up in the shadows? etc.

>> No.1987532

>>1987496
>>1987502
>>1987514
thanks a lot guys
>>1987515
i think this is gonna help a lot, and yea i was going for a sunny day on bottom left one
thanks again anons

>> No.1987557
File: 824 KB, 968x1296, february-18-2015.jpg [View same] [iqdb] [saucenao] [google]
1987557

20 minute poses

>> No.1987558
File: 797 KB, 1296x968, february-18-2015-1.jpg [View same] [iqdb] [saucenao] [google]
1987558

>>1987557

>> No.1987562

>>1987557
you should work at biowere too.

>> No.1987651
File: 409 KB, 746x998, ruanjiavalues.jpg [View same] [iqdb] [saucenao] [google]
1987651

>>1986032
Going to be hard to learn productively if you're going back and forth over the values like that. Try doing it more like Ruan would himself, in a more structured approach. Big masses and shapes first to get things in the right place, then main shadow shapes, then halftones to describe the turning forms, highlights, then more information in shadows, etc.

If you're doing a study this detailed then it shouldn't be so erratic in it's execution, the method is just as important as the outcome if not more. Doesn't have to be exactly like Ruan's workflow but try keep the hierarchy of what to do first.

>Masses
>Values
>Edges

Also a harder edged brush might be a good idea until things are blocked in, and then you can go and soften up edges later. Keep posting wips anon, I'm curious to see the outcome.

>> No.1987714
File: 525 KB, 733x834, help4.png [View same] [iqdb] [saucenao] [google]
1987714

>>1987419
back and done some more to it. Crit?

>> No.1987717
File: 64 KB, 600x600, aby.jpg [View same] [iqdb] [saucenao] [google]
1987717

>> No.1987718
File: 1.22 MB, 2700x2475, Eyes-copy.jpg [View same] [iqdb] [saucenao] [google]
1987718

>>1987714

Try redoing the eye. Right now it looks flat.
Here's something helpful.

>> No.1987720
File: 92 KB, 484x465, s.png [View same] [iqdb] [saucenao] [google]
1987720

>>1987717
ref

>> No.1987726

>>1987717
The direction of those slanting strokes on the forehead and nose don't make sense to me, and might work against you when it comes to helping the form. Ones on cheek and mouth are good for that, just not those ones. Values are also more solid than last one which is good. Overall the head is a little wide, so keep an eye on your horizontal measuring, other than that it's pretty good work. Keep it up anon.

>> No.1987735
File: 486 KB, 642x651, help5.png [View same] [iqdb] [saucenao] [google]
1987735

>>1987718
Saved, thank you anon. How is this now?

This happen to anyone else? Random doodles turning into evenings of work. I was gonna quit this ages ago too. But I'm starting to really like it.

>> No.1987739

>>1987735

More contrast, looks quite muddy.

>> No.1987742
File: 9 KB, 276x183, images.jpg [View same] [iqdb] [saucenao] [google]
1987742

>>1987739
you'll have to help me out with this actually, I'm using a TV as a monitor and I'm not sure it's completely calibrated correctly, I do apologize, could you expand a little on which bits look the 'muddiest' if you will.

I really appreciate the time you anons are taking to help me with this. I have yet to see a - more loomis - post. Great crits thus far

>> No.1987750
File: 319 KB, 642x651, 1424305922134.png [View same] [iqdb] [saucenao] [google]
1987750

>>1987735
Here's some tips for the eye.

I hope it makes sense.

>> No.1987752

>>1987739
>>1987742
It is getting late here, so I will check back tomorrow and change what needs changed then. Thanks again, and good night /ic/

>> No.1987755
File: 417 KB, 700x874, treesmall.jpg [View same] [iqdb] [saucenao] [google]
1987755

i have been drawing trees.
on cream sepia color paper.

>> No.1987766
File: 509 KB, 700x1166, hatshadowsmall.jpg [View same] [iqdb] [saucenao] [google]
1987766

>>1987755
also drawing people that were standing around.

>> No.1987769
File: 57 KB, 373x500, anteater.jpg [View same] [iqdb] [saucenao] [google]
1987769

>>1987755
At first glance I thought you'd drawn this

>> No.1987772

>>1987742
Calibrate the TV so the colours are right then, it shouldn't take that long.

>> No.1987777
File: 415 KB, 700x873, buildingsmall.jpg [View same] [iqdb] [saucenao] [google]
1987777

>>1987769
>>1987755

>cant unsee
i have to see that tree most days too...
i will now laugh at this when i pass it.
every
day.

>thank you.

also, more drawings

>> No.1987786
File: 343 KB, 1000x615, peoplesmall.jpg [View same] [iqdb] [saucenao] [google]
1987786

>>1987777
>7777
more sketches.
trying to choose one to take to painting stage

>> No.1987791
File: 278 KB, 725x932, hgfgh67547.jpg [View same] [iqdb] [saucenao] [google]
1987791

are his legs too short?

>> No.1987792

>>1987490
work on your anatomy

>> No.1987794

>>1987791
Yes. Generally 8 heads tall tends to look best. For yours the distance from the top of the head to the pubic bone looks longer than the distance from the pubic bone to the heel..

Also it looks like he's just missing a foot. I'd expect to see at least some of it behind that shield.

>> No.1987795

>>1987769
>>1987755
This pleases me greatly.

>> No.1987801

>>1987794

god damnit. yeah it's actually really bad. he looks like a midget. thanks anon.

>> No.1987804
File: 410 KB, 800x489, drawingbuildingsmall.jpg [View same] [iqdb] [saucenao] [google]
1987804

more buildings, with tree.

>> No.1987840
File: 325 KB, 800x774, onismall.jpg [View same] [iqdb] [saucenao] [google]
1987840

an oni
>if i am shitting up the thread, please tell me.
also, i am looking for crits.

>> No.1987859
File: 258 KB, 698x959, DarkCleric11.jpg [View same] [iqdb] [saucenao] [google]
1987859

>>1986308
I've sorted out the perspective on the columns and stairs and the banners, I also added some lines to help convey the perspective better (I will try hide them better) with the other details.

I also started to dabble with the shadows.

I do fear however nearing my limits pretty soon.

>> No.1987862

>>1987859
his right forarm looks very long.

>> No.1987863
File: 730 KB, 700x1144, housesmall.jpg [View same] [iqdb] [saucenao] [google]
1987863

>> No.1987864

>>1987862
Easy fix, I do it when I wake up.

>> No.1987872
File: 350 KB, 500x396, bluegirl.jpg [View same] [iqdb] [saucenao] [google]
1987872

>> No.1987891
File: 36 KB, 960x720, SpaceGhost.jpg [View same] [iqdb] [saucenao] [google]
1987891

Can't really see my guidelines on this lol. Fucking potato phone.
I can't tell if I need to make the body and arms a little smaller, or if I should just draw the legs bigger, or if it is fine and I am just being crazy.
This is my tribute picture to Gary Owen, who died recently and voice Space Ghost back in the day. I am going to finish the pencils, then ink it in.

>> No.1987897
File: 687 KB, 1327x1020, 111.png [View same] [iqdb] [saucenao] [google]
1987897

>>1987859
looks better, columns still don't sit well for me, (pls don't hate me), can't really point it out.. its as if they are from two different universes
just a quick outline comparing to the carpet, maybe someone else would give a better opinion then myself? i'm not good with these stuff

and i didn't mean for you to remove that lightening on the floor, just fix it compared to the column, it gave an interesting depth to the background

>> No.1987899

>>1987897
carped does not have to follow perspective..its a fucking carpet, not stone.
it can move.

>> No.1987902
File: 63 KB, 600x600, aby.jpg [View same] [iqdb] [saucenao] [google]
1987902

>>1987726
I actually fucked up the head angle pretty bad, i thought it's straight ahead but it's actually turning a little.
I took a look at all the things you mentioned

>> No.1987904

>>1987899

putting it contrary to the surrounding perspective would be a missed opportunity to emphasize the depth of the room.

>> No.1987908

>>1987897
i messed up with the orange and the pink outlines, ignore them. those both planes should collide and that's also why it sits off in the drawing

>> No.1987909
File: 762 KB, 772x1000, february-18-2015-2.jpg [View same] [iqdb] [saucenao] [google]
1987909

>>1985479
here's this. when its dry im gonna make the cloud morgan freeman is on yellow. or more yellow.

>> No.1987912
File: 2.63 MB, 480x272, anigif3.gif [View same] [iqdb] [saucenao] [google]
1987912

>>1987909
Jesus is black

>> No.1987916 [DELETED] 
File: 40 KB, 267x400, troled in you're gay butwhole LOL.jpg [View same] [iqdb] [saucenao] [google]
1987916

>>1987912
So is....

you're mom

xD

>> No.1987918
File: 57 KB, 500x500, 1401248464177.jpg [View same] [iqdb] [saucenao] [google]
1987918

>>1987912
>>1987909

>> No.1988012

>>1987912
He was born in the middle east you retard of course he wasn't white :p

>> No.1988016

>>1988012
no one said he was white though

>> No.1988017

>>1987902
That's more like it, good changes. You got a tumblr anon? And also have you checked out ilikeyoursensitivity's stuff, because that's what this look is reminding me of.

>>1987909
>>1987912
Morgan Freeman is also black. Gotta work on those skintones a bit anon.

>> No.1988022

>>1987872
This is pretty cool.

>> No.1988025

>>1988012
Who cares, he was a piece of shit carpenter who means jack shit to anyone other than religious weirdos.

>> No.1988050
File: 43 KB, 960x720, 10429482_10153227431466159_431426353144563167_n.jpg [View same] [iqdb] [saucenao] [google]
1988050

Updated. SPAAAACE GGHHOOOSSTT!

>> No.1988072

>>1988050
Fuck I miss that show. Gonna go watch it now.

>> No.1988110

>>1987562
Is this a le epic maymay XD?

>> No.1988156
File: 494 KB, 977x977, chochlik0027s.png [View same] [iqdb] [saucenao] [google]
1988156

I've found my rapidograph and had to put it to use. It was actually quite relaxing to draw this one.

>> No.1988235

>>1988156
Looks like an album cover

>> No.1988248

>>1988235
Funnily, it probably will be used on my friends bandcamp. It wasn't my intention when I was drawing it though.

>> No.1988250

>>1987791
i told you he had short legs when you posted it eons ago you dumb fuck. Now you finnaly noticed his manlet legs ?

>> No.1988251

>>1988025
good goy.

>> No.1988282

>>1987897
I think it's because you are getting a bit fooled by the lines, I have beveled(?) some blocks and worn down the edges a bit. You seem to be measuring from them, don't worry this mostly means I need to make that more clear.
I do however agree with >>1987899 about the carpet, It will stay a bit unaligned. I trying to free hand this stuff as much as I can since I believe that everything having perfect lines will make it look to mechanical and soulless.

The floor lighting is not really removed just postponed, I figured that placing it behind the pillars on the opposite wall would give the environment more implied depth in that axis.

>> No.1988298
File: 177 KB, 644x800, brian.png [View same] [iqdb] [saucenao] [google]
1988298

Likeness is hard, yo.

I fucked up the perspective, which fucked up the proportions and I've just been generally making things more difficult for myself.

>> No.1988299
File: 74 KB, 960x960, brian.jpg [View same] [iqdb] [saucenao] [google]
1988299

>>1988298

>> No.1988300
File: 218 KB, 983x938, fzghj-1.jpg [View same] [iqdb] [saucenao] [google]
1988300

sir manlet now has funky elf feet. i also learned today that the foot-armor piece is called a sabaton.

>>1988250
you probably didn't insult me enough for me to remember anon

>> No.1988312
File: 66 KB, 745x594, pig9.png [View same] [iqdb] [saucenao] [google]
1988312

meh @_@

>> No.1988340
File: 422 KB, 1000x667, zeroprac.jpg [View same] [iqdb] [saucenao] [google]
1988340

Traced the reference and tried shading with simple tones but it just looks so inconsistent. And the shades look really blocky and out of place. How am I supposed to do this?

>> No.1988360
File: 151 KB, 1130x600, moop.png [View same] [iqdb] [saucenao] [google]
1988360

Tiny stuff.

>> No.1988394

>>1988360
/Fez/

>> No.1988410

>>1988282
cool m8, wanna see where it's going in the end :)

>> No.1988421

>>1988340
pick an easier reference? the pictures a mess, the drawing is going to be a mess

>> No.1988447
File: 985 KB, 783x1000, february-19-2015-1.jpg [View same] [iqdb] [saucenao] [google]
1988447

>>1985479
redid colors in the sky and some slight adjustments to faces. i wont post this painting anymore. feel like im crapping up the draw thread.

>> No.1988454
File: 1019 KB, 1485x847, cubeslol.png [View same] [iqdb] [saucenao] [google]
1988454

I really need some help from someone who's actually good!

>> No.1988459

>>1987755
i fucking love that linework...

>> No.1988466

>>1988454
Blades of grass are almost all the same color. Angling on the bark is too outward, it doesn't look like a perfect cube. Stone should have more hard shading. Metal is too low contrast.

>> No.1988468
File: 518 KB, 800x1043, lady gesture.jpg [View same] [iqdb] [saucenao] [google]
1988468

Trying out gestures, how'd I do

>> No.1988470

>>1988466
Straight to the point, thank you!

>> No.1988481
File: 761 KB, 566x425, quercusalba.png [View same] [iqdb] [saucenao] [google]
1988481

>>1988470
Oh, also, trees don't usually have brown bark. Look at some photos or just real trees. It varies between species obviously but the most common color is grayish. Your bark reminds me of white oaks, which are pretty much a solid gray.

>> No.1988502

>>1988468
This isn't a gesture, it's a figure drawing. Your colours are quite nice and interesting but its clear you don't understand the basic shapes and forms of the body so maybe posting in the beginner thread will help. Cleaning up your lines will make a better looking painting. Good effort anon, keep it up.

>> No.1988504
File: 114 KB, 1485x847, Blueline.jpg [View same] [iqdb] [saucenao] [google]
1988504

>>1988454

>> No.1988522

>>1988468
Before you finish a drawing, take a few steps back and make sure your construction lines are accurate. You have some proportional issues such as the elongated torso and pinched left knee. It seems like a lot of the body parts are drawn individually. Make sure you draw the figure as a whole. Otherwise, you end up with a disjointed, "sausage-link" effect.

>> No.1988533
File: 63 KB, 1014x284, Untitled-13.jpg [View same] [iqdb] [saucenao] [google]
1988533

>>1986497

Unfortunately I haven't had much time to work on this but this I had a little bit today and this is where I'm at,

can't decide what to go for with the color of the grass

Crit appreciated

>> No.1988535

>>1987418
why is a nun wearing lipstick?

>> No.1988541

>>1988533
I like yellow better, I think because green conflicts with red flag for attention.

>> No.1988562
File: 359 KB, 1000x1529, 8i.jpg [View same] [iqdb] [saucenao] [google]
1988562

>>1985479

>> No.1988565

>>1988562
this is kind of becoming a mess.

>> No.1988566

>>1988565
I kind of agree here. I know it's hard to drop a waifu painting but I'd put it away and work on something else.

>> No.1988567

>>1988566
Yeah pretty much what I'm gonna do. Getting sick of it now.

>> No.1988577
File: 165 KB, 900x1200, bunn.jpg [View same] [iqdb] [saucenao] [google]
1988577

We hardboiled now

>> No.1988583
File: 65 KB, 1240x698, fuckcolors.jpg [View same] [iqdb] [saucenao] [google]
1988583

>> No.1988591

>>1988583

KEEP PRACTICING BRO

GENERALLY WARM LIGHT COOL SHADOWS AND COOL LIGHT WARM SHADOWS

DON'T GIVE UP BRO

>> No.1988592

>>1988583
gb2 fundamentals. the construction on those faces is wonky as fuck.

>> No.1988600

>>1988591
WONT EVER GIVE UP BRO
>>1988592
Nah, i fucked it up when i was painting, too focused on color i guess. the line drawing was okay

>> No.1988603

>>1988600
If you're losing form when you paint, work in grayscale instead.

Can't have a good painting if your values and form (which go hand-in-hand) are shit

>> No.1988610

>>1988603
I have been working with just values so far, just now i am starting with colors. Im not run jia level but i think my values are okay

>> No.1988638

>>1988394
Never seen this game before, but it does look clean and cute.
interesting association nevertheless.

>> No.1988642

>>1988638
it was made by an incredible duche hipster jew who stole the idea tho.

>> No.1988644

>>1988642
>it was made by an incredible duche hipster jew who stole the idea tho.

All the more reason to pirate it.

>> No.1988651

>>1987791
shit I think I saw an early version of this at least 4 months ago.
bandages on left arm fuck up the perspective of the arm
legs look short but it doesn't really catch my eyes, medieval dudes were small as fuck

>> No.1988676

>>1988562
what does that pole do?.....
the wire does nothing much for the composition.
the forced perspective on the bike is not helping the figure, its twisting shit up too much.
and the switch from mainly reds too blues .....why
?
WHY!?!?

>> No.1988678

>>1988562
also, with your own hand right now, i double dare you to try and get your fingers to go to a point like that.
just try.
go ahead.

>> No.1988690

>>1988642
He's not a hipster, he's just plain autistic

>> No.1988693

>>1988678
i don't get it, not the artist or anything but i can do that super easy. not even a slight problem.

>> No.1988715

>>1988533

Ok I think I'm calling this composition final. Now to (try)) make it look baller

>> No.1988717
File: 751 KB, 2017x1134, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1988717

>>1988715

Fuck

>> No.1988753
File: 263 KB, 2067x1420, Angler Fish.png [View same] [iqdb] [saucenao] [google]
1988753

I'm not good at art so I don't know if you guys should take me seriously or not. Here are somethings I've noticed in other people's work though.

>>1985883
Darken your darks and lighten your lights
The lighting/shading or whatever looks pretty bland. I don't know if you intend to add color on top of this or not.
>>1986497
You probably know more about composition than I do, but I use the rule of thirds and it looks nice so consider doing that to. Also don't forget to make your subject stand out from everything else. That flags color looks a bit too much like that background.
>>1987791
I don't know much about proportion or anatomy in general, but you should make sure you measure him out before you ever start painting him. I'd say his legs do look short but I don't really know what I'm talking about.
>>1987840
There are a lot of things weird with this head, but I don't know if that's because you made it that way or not. The nostrils of the nose should line up with the corner of the eye. The ear should line up with the nose and eyebrows. I don't really think of this as a rule, but I usually make my jaws 1/2 the head. Also I'm not sure about the skull indent thing but I think it should be closer the eyebrow. I really don't know though. Take this with a pinch of salt unless you did all of this intentionally. I haven't even really drawn a skull before but I have drawn plenty of faces. I still have a lot more to improve on doing that so I don't know if you should listen to me or not because I can't really tell how good you are.


Anyway I made this Angler fish, how can I make it look better? I really don't know a thing about fish anatomy aside from fins. Nothing like measurements and proportions that I should know.

>> No.1988756

>>1988717
Looks very "Childrens-book" eqse.
I like it

>> No.1988773
File: 72 KB, 610x1256, torse.jpg [View same] [iqdb] [saucenao] [google]
1988773

I'm having trouble correcting this pelvis.
Everything looks really asymmetrical.

>> No.1988794

>>1988773

I don't think it needs much correcting

Here's what I'd do on the pelvis (heh)

>> No.1988798
File: 58 KB, 610x1256, 1424393496494.jpg [View same] [iqdb] [saucenao] [google]
1988798

>>1988794

Fuck I'm that one guy who often forgets his pictures then posts the picture with "Fuck"

>> No.1988801

>>1988533

duuuude the first composition you had was a couple of billion times stronger than this. what have you done. go back in time!!!

>> No.1988814
File: 218 KB, 574x723, Untitled-1231.jpg [View same] [iqdb] [saucenao] [google]
1988814

getting there i think.

>>1988651
yeah i put this on hold because i was struggling so much with it. crazy what taking a break can do for a piece. agree with the bandages, the arm doesn't read in space at all. and that's true about the short medieval dudes but i wouldn't want it to look 'off'

>>1988753
nono you noticed, and you were right. i think the oversized sword might have emphasized his shortness too.

>> No.1988829
File: 239 KB, 1192x712, Orcmanm.png [View same] [iqdb] [saucenao] [google]
1988829

>>1988753
Me again, anything I should know about this before I keep at it? I will be adding clothes on top of this.

>> No.1988833

>>1987557
stop hiding behind stylization. You're veiling your shortcomings with stylistic choices that aren't very good

>> No.1988842
File: 282 KB, 700x975, IMG_4963.jpg [View same] [iqdb] [saucenao] [google]
1988842

done in class. If only I had more than about 40 min to work on it. I feel like the figure was accurate and I was on the right track with value. I regret using a large bamboo brush for all the strokes, including the more delicate dark tones. There's also not as much medium-dark as there needs to be, because I only had a light, med, and dark wash; and the difference between the medium and dark was huge. Any feedback would be appreciated.

>> No.1988856

>>1988829
rework on the legs, too short, cant see the other leg, pose looks stiff

>> No.1988938
File: 103 KB, 400x600, gjghj.jpg [View same] [iqdb] [saucenao] [google]
1988938

Bit of an update. Still learning. Need more skull space.

I could use some advice though. The character is supposed to have very light green eyes, but every time I try to paint them the colors make it look too fake. But as it looks now its not green enough either... Help?

>> No.1989007
File: 201 KB, 1497x1015, SpaceGhostSmall.jpg [View same] [iqdb] [saucenao] [google]
1989007

SPACE GHOST. I am done with the pencils. Most of the minor mistakes will be fixed with ink.

I am super happy with the way this turned out.

>> No.1989050
File: 364 KB, 1270x898, Orcman.png [View same] [iqdb] [saucenao] [google]
1989050

>>1988829
I'm probably not going to work on this anymore.
Final version I guess.

>> No.1989094
File: 88 KB, 521x522, 1424361213531.jpg [View same] [iqdb] [saucenao] [google]
1989094

>search for concept art on tumblr
>literaly all illustrations

>> No.1989214

dont dissapoint me this time drawers
>>1989166
>>1989166
>>1989166

>> No.1989943
File: 73 KB, 911x424, ss (2015-02-21 at 01.00.32).jpg [View same] [iqdb] [saucenao] [google]
1989943

Just finished this today. Any opinions or feedback? I know I suck at color and probably at value too.

>> No.1990274
File: 499 KB, 960x960, listenart.png [View same] [iqdb] [saucenao] [google]
1990274

>>1988235
>>1988156
>>1988248

>> No.1990695
File: 862 KB, 1322x2162, repentina.png [View same] [iqdb] [saucenao] [google]
1990695

Worked on this for a while, never it completed though.