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/ic/ - Artwork/Critique


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1957478 No.1957478 [Reply] [Original]

Well old question thread no longer bumping, didnt notice that till now.

old thread
>>1944058

>> No.1957482

FROM OLD THREAD

>>1957179
what fits in your pocket, also fuck the quality of paper so long as its thick enough... a sketchbook is not a "finished masterpiece compilation" so why pay for a "high quality" sketchbook?

if you use marker get something thick and if you use pencil get something thin, also get some tissue paper and cardstock, put the tissue paper in between pages that are done and cardstock behind pages you are working on. while what i said about it not being for finished pieces is true, having all your blueprints ruined because of pressure for 4-5 pages down isn't ideal either.

im also assuming that you dont take a kit with you when you would use a portable sketchbook, if you do, something spiral bound would be better than book bound because you can get that shit to lay flat.

>>1957213
draw boxes and cylinders in perspective till its second nature and work on shading and shadows too...

get a blanket and throw it at shit in your house/apartment/room and draw what it drapes on.

throw in some gesture with some quick sketches and try to work construction of the face too...

not sure what that book covers but im sure i have a copy somewhere ill look it up and see what the thing goes over and revise what i said later.

>>1956500
at least in a digital format its the closest thing to actually owning a piece of art, and on patreon you are paying people to be able to make the art, so they give back in the least costly way they can.

>>1957157
dont get burnt out over sucking... beginners usually are ungodly awful, its why when you ask for a crit and are a beginner most people outside of /ic/ will tell you to keep practicing and that bullshit. ic is really the only place that will rip a newbie apart when they ask a crit because they dont fucking baby you.

while you are in that area where you 100% fucking suck all the dick, the best thing to do is not focus on where you want to be and just have fun making shit, the depressing climb up will come later on.

>> No.1957484

>>1957478
>putting "question thread" in subject field
Finally someone who knows his shit.

>> No.1957486

>>1957484
im the same person who made several of the other ones, i just completely forgot subject field was a thing. and sense i go through the entire thread and no one called me out on that, continued to forget completely.

>> No.1957568
File: 54 KB, 600x600, Fuck off with your spooky comments.jpg [View same] [iqdb] [saucenao] [google]
1957568

Anyone know where I can find a site like posemaniacs that allows me to get good references for skeletons?

>> No.1957571

I'm asking this as a comic artist but it can apply to anything.

To what extent do you allow your ideas (both visually and otherwise) to resemble someone else's idea? I try to cut myself a little slack and consider that many of my favorite artists have similar styles to one another, and that everyone is adding to someone else's idea to some degree. But sometimes I will for example design a character and only realize later down the line how much they resemble another character, and I no longer feel comfortable continuing to develop that character but at the same time I've grown attached to it.

does anyone else experience this and where do you draw the line?

>> No.1957605

>>1957568
your best bet would be get a 3d program and a rigged 3d model of one and learn to manipulate it...

z brush comes with one by default, but moving it may cause distortions, i never played with it enough to know, i just know how z brush works on most sculpts, if all the bones are different subtools you wont have distortions but it could be a bitch to reposition shit.

>>1957571
if you want to talk about art style from a comic artist prospective... there is a comic inking gnomen video you should find, the guy goes into how even though he is inking someone elses art he is still able to express himself in his lines and its his style... its an interesting listen.

if you are talking about character designs... unless you out right ripped someone off, like you know it existed prior to your creation, then thats a no no... if you find out later it resembles something else... there is a south park episode that says something very simple "simpsons did it" it basically means an idea has already been thought of by someone somewhere so dont get so hung up on if its 100% original... at least if i remember right... its been years.

>> No.1957633

>>1957605
Thanks for the pointer. I'll go look for a 3d model

>> No.1958011

>>1957605
second anon you replied to here, and thank you as well.

i do remember that episode, and yeah that's pretty much all i'm saying. i realize it's impossible to keep track of all your influences but i just don't like when i'm having to actively try to make something not resemble something else that i only became aware of later on. i'm probably over-thinking it, though. just wanted an outside opinion. thanks

>> No.1958193

I want to do a master study but I don't know much about artists? Any recommendation?

Also, what should I take into account when doing a study?

>> No.1958195 [DELETED] 

>>1957478
fsdfafasd

>> No.1958220 [DELETED] 

>>1957478
sdfgsdf

>> No.1958307

>>1958193
>I want to do a master study but I don't know much about artists? Any recommendation?
Try searching sites like artrenewal.org . They have archives on tons of artists. If you google the site name, one of the sublinks that comes up has a list of the most popular 225 artists based on hits in their database. Good place to start. When you find someone you like, look them up on wikipedia. What art movement were they a part of? Who were their contemporaries? What innovations did they bring to the field? Who were their mentors? It quickly becomes a wide branching web of many names to look up and see if you like their work. Stick to studying the ones you like for starters, but be sure to re-evaluate what and who you like periodically as your tastes may mature or change over time.

>Also, what should I take into account when doing a study?
Have a goal in mind for what you're studying, and make sure the study fits that goal. If you're studying composition, you shouldn't be doing a fully rendered out copy for example. This video summarizes it decently:
https://www.youtube.com/watch?v=8kfK46nruKM

>> No.1958378
File: 104 KB, 500x585, tumblr_lvgpnfcCEB1qa9omho1_500.jpg [View same] [iqdb] [saucenao] [google]
1958378

Does anyone else here not draw for fun? I feel like I kind of just lost my interest in drawing and I just draw and study at this point because I'm already neck deep in this subject, both financially and mentally, I've probably sunken about 3-4 years into this subject with little progress... Right now I feel like I have spent so much time in this that I can't stop now, and I have tried to quit before. I'll get so frustrated with the subject that I would get depressed for weeks... I don't know, I guess my question is that how do I stay interested in drawing? What is it that makes you guys keep going? How can I find my reason for drawing?

>> No.1958407

>>1958378
>how do I stay interested in drawing
You need a goal. Simple as that.

Do you want to be a freelance illustrator? Do you want to make a living by drawing? Are you improving just for your own creative release?

Get some goals. For example, I make all of my personal drawings with the intent of sharing it online and increasing my online reach/exposure.

What are you trying to achieve?

>> No.1958409

>>1958378
Don't overdo it. Take breaks, go at your own pace. Don't beat yourself up over beginner mistakes, just learn from them. Draw what you enjoy. Goals are cool too. Oh, and like I said, take a break if you need it to study up at your own pace or just do whatever you want to do. If you act like art has to take over your entire life for you to enjoy it, it's going to feel like an overburdening gf.

>> No.1958415

Whats a good way to study value aside from setting up still lifes (I can't control the lighting in my workspace).

>> No.1958419

>>1958415
Get reference pictures online and put them into grayscale and up the contrast so that it has global values in the histogram.

>> No.1958437

Anyone know where to find good clothing references for normal, everyday poses?

It's really easy to find naked/scantily clad people posing, but the opposite eludes me. I pause shows on netflix, but they cut really close or only ever show the top half.

>> No.1958473

>>1958193
find a master/someone who has something you want.

copy their shit, but while copying, try to figure out how they did something or why they did something... the higher res you can go the better.

there is a video on watts channel that is phase 3 of something painting related where he shows you master studies and what you want to accomplish.

>>1958437
im going to sound like an asshole
google "people"
almost all clothed, in everyday clothing and ready for you to figure out...

really what you want is to learn how different materials stretch and what they look like, but barring you finding that kind of an image set, googling normal people is the nest best bet.

you can also get a camera and go out in public and take pictures, get a silent camera app so people don't throw a fucking fit over you taking a picture.

>> No.1958490

>>1958473
> get a silent camera app so people don't throw a fucking fit over you taking a picture.

No shit. Pic related.

>> No.1958494

>>1958490
you would think its common knowledge, but every day you see women throwing a fucking fit over a pic being taken of them in public.

>> No.1958499
File: 295 KB, 506x656, screen-shot-2014-07-04-at-11-35-51-am.png [View same] [iqdb] [saucenao] [google]
1958499

>>1958490

Forgot pic?

>> No.1958695

how do you pull the line between 'adaptating' and 'outright plagiarizing' /ic/?

>> No.1958751

Dumb question but, how do I draw with soft leads like HB and get clean lines and such?

I see these pro comic book artists that draw with HB and B lead, and it looks so clean and sharp. Are they sharpening their pencil every 2 minutes or something, or is there a rotate your pencil technique that I don't know about?

>> No.1958808

>>1958473
>>1958473

Mind you I have studied a fair amount about clothes. How anything works in theory is far different than what you'll see in everyday life (and rid my minds idea of what clothes can and cannot do), and the problem is finding magic google keywords to narrow down to the desired images/videos.

I use "Dancing" a lot although often it's all tight fitting or spandex but at least shows the bottom half as well. "People" just bring up a bunch of people posing for the camera with giddy faces, not what I was looking for at all.

I got a wife and kid, and she can take pictures of me as well, so I don't have to leave the home to get photo references. But there's a lot of poses and actions I'll never think up on my own until I see them. (And it's too cold for me to take my kid to the park and snap up pictures for study)

Also, you don't sound like an ass, but I'm not autistic and negative minded like many around here.

>> No.1958812

Doing daily still life paintings, is there any good exercise to be able to identify colors better? I do photostudiies somtetimes but real world seem to be way more complex than that hah.

>> No.1958831
File: 354 KB, 1600x1200, image.jpg [View same] [iqdb] [saucenao] [google]
1958831

Can anyone identify this font?
I know I've seen it before, but I suck at remembering names.

>> No.1958864

>>1957568
Do it the hard way and steal real skeletons from cemeteries or museums.

>> No.1958869

>>1957568
They aren't poseable but you can find rotateable 3d skeletons at anatronica.com

>> No.1959096

>>1958695
you need to give more of a situation than just that braud question.

>>1958751
someone else asked a question similar to this and i recommended the inking gnomen... there is a gnomon that came before the inking one where the artist draws the shit that later gets inked, i don't know where my copy is, and i wasnt paying attention to him drawing it to the extent i would notice the pencil...

if i had to make an assumption, if they want sharp lines with a pencil, they either rotate the thing, only pull lines with the sharper side, use a mechanical pencil, pull long lines with the side of a pencil (if you use the overhand grip you will know what i mean) but i doubt sharpening it is really what they do every minute... if you want to pull the sharpest line possible at all times, there is a japanese mechanical pencil that is made for writing that rotates the lead inside... if you ever saw japanese or chinese than you understand the use,

but keep in mind, comic book artists draw on paper that is 2-9 times bigger than what you get when you buy a comic... at least if i'm remembering how big a normal comic is right i would say 4-9 times is more common.

>>1958808
actually if you know how the material works, knowing what it does when its streached in one areas and... the fuck is the opposite called... in another area will give you a good idea of what the material will always do

you said you wanted normal, everyday poses, people gives you those, go to bing and try because i think it gives more variety of poses.

if you meant you wanted fully clothed 30 second gesture style poses... sorry i got nothing.

>>1958812
photoshop, guess what a color is, pick it, than compare with an eye dropper after you smudge the area a bit (get rid of grain in the picture and mix the area a bit so you don't pick the one part that is brown when you were looking for red) also, get a 50% grey piece of paper and put a hole in it, this will help you isolate colors in the real world better.

>> No.1959144

>>1959096
>50% grey piece of paper and put a hole in it
this is a fucking brilliant idea, holy shit

>> No.1959180

>>1959096
Color picking reality is not the easiest though, do you mean I should apply the color it appears to be on its local color then try to mix the paint until I get hte result I want and then check what it actually was?

>> No.1959217

>>1959180
look at the image in photoshop
decide what colors you want to practice
go to the wheel and pick the colors out blindly,

go to where you were trying to match, and smudge the shit around a bit so you kill off grain and imperfections in the capture of the image,

and see how close you were

if you are wrong, revert and find out why you were wrong, it may be... lets take an apple, that there was more area of brown around the red that made the over all color change, or the image was taken shitty and there is an artifact in there mixed with some grain and you were never going to pick the correct color anyway.

>> No.1959360
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1959360

I have a year to be unemployed and want to advance as much as possible, regarding my digital art, during this period.

I plan to be a shut-in, devoting my entire days to studies.

How does my schedule look so far? Am I missing anything important?

For a 6 day work week, I average 6 hours of sleep (sleeping in on day 7)

Which gives me 18 hour days, and lets average that to a realistic 16 hours, giving eating and showering.

16 hours of work and study.
I will spend 8 hours doing studies, choosing two a day from a selection of topics, these will be: Pose, Landscapes, Perspective, General Anatomy, Hands/Feet, Master Studies, Current Digital Art studies

After those 8 hours, I'll save and track my process, and spent the next 2 researching techniques, watching speed paints, visiting art forums, viewing work.

The last 6 hours of my day will be to work on any personal project.

How does this sound anons? Is it realistic? I understand I will probably develop some form of cabin fever.

>> No.1959379

>>1959360
You need more sleep. A lot of the serious artists neglect this area, but it is very important. Do a little research on the benefits of a full nights rest. Add a little bit of exercise to your schedule as well. These two things have more to do with your health, but they also help with artistic growth. Do research on these two subjects.

I can't really say much on your drawing topics and that related part of the schedule since I'm still developing mine as well. All I can say about that is find what works best for you and tweak it over time.
Last notes. Quit fucking around on the internet or playing video games. When you self-teach, you have to develop some good time management skills or else you lose a lot ground and it can be hard at times to pick up the momentum of a hard-working day. It's okay to relax every now and then though. You don't want to get sick of doing this all the time. And collect a lot of images of different subjects. Animals, clothes, weapons, vehicles, nature, etc. Understand and look at the world around you so you have things to draw and to develop a library of images that you can pull from within your head. This also helps our imaginations to grow.

>> No.1959394

>>1959360
You're setting yourself up for some good old burnout

>> No.1959402

>>1959360
Burnout city. Enjoy hating art forever and looking for a different job in a few weeks time.

>> No.1959428

>>1959402
I can take it. I'm honoured to have this opportunity. It's truly what I wish to dedicate all my time to.

>>1959379
Thanks for the great advice anon. As for exercise, I know it's not much, but periodically every hour, I do a lenghty burst of sit-ups and planks, with attention to my posture.

Also, you hit right on the mark, regarding brain-dead shit posting and web browsing, it's very hard to control. I almost wish for a nanny-tier montering device that regulates unproductive net use.

>> No.1959451

>>1959428
Want a study-buddy or shit like that? Keep tabs on eachother, someone need to see that you did not commit seppuku with your stylus by the end of the week as well.

>> No.1959454

>>1959217
I mean still-life in real life that is, no photo but a old plain apple or shit like that infront of me. Or do take a photo as well of the subject for this purpose?

>> No.1959455

>>1959428
What proof do you have that you can take it outside of your own opinion on the matter? How long have you been on this schedule? How much art have you done in the past? If you answered with haven't started yet, and barely did any art, I promise you that you're going to burn out.

>> No.1959461

>>1959454
i honestly never recommend learning color traditionally unless someone who already knows is helping you, if only because it can turn into an expensive trial and error fuck fest.

i would suggest trying to do it digitally and if that fails you, 50% grey with a hole to isolate the colors in real life.

>>1959360
don't go with full days, only plan for a full time job worth of shit a week, 52 x 40 puts you at 2000 hours in, thats a fair bit above low end employable. if you need to you could go a 60 hour work week, but don't push it further than that, if you work right after this year of unemployment you could set up in an art related job, and get practice while getting paid.

>> No.1959465

>>1959451
Yes please anon! Would you like my skype, or you may provide a method of contact? This would be excellent.

>>1959455
This has been my goal for years. Thank you for the concern, I understand fully.

>> No.1959469

>>1959465
I don't think you do. Experience is the best teacher though, so go learn for yourself.

>> No.1959475
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1959475

>>1959469
Yeah I gotcha. I bet out of 50 people who try this, 49 will give up. If it's worse than I imagine, losening the schedule up is not out of the question.

>> No.1959476

>>1959465
I have no clue how to provide any information on a place like this without risking anything, if you got dA, link profile or so and I get to send a note.

>> No.1959481

>>1959476
i guess thats why we have a self promotion thread.
And besides, all the other anons litterally don't give a shit

>> No.1959482

>>1959481
Fair nuff, JoCaLee on dA, made a new account for the unmotivated loser group thing, will try to do more studies soon and we get to match eachother.

>> No.1959562
File: 16 KB, 326x59, 1420781399246.png [View same] [iqdb] [saucenao] [google]
1959562

How do I set a custom brush to not rotate at all in Clip Studio Paint?

>> No.1959568

>>1959562
under brush tip set direction to none.

>> No.1959593

What's the right mind set to have when drawing/painting/etc?

Is it best to think about where the pencil/pen is going first and foremost as opposed to what the piece will look like in the end?

>> No.1959602

>>1959593
Breaking it down always helps mitigate the pressure of the entire, massive project. Makes things more manageable.

>> No.1959630

>>1959593
it's good to have a good idea of what you want it to look like in the end (doing sketches first is helpful) and it's good to know a method. but while you are working you don't need to be thinking about that all that much, just on the task at hand.

>> No.1959679
File: 53 KB, 320x492, 6a00d8341c579c53ef0120a79011e5970b-320wi.jpg [View same] [iqdb] [saucenao] [google]
1959679

What kind of medium of traditional painting is this? Alot of "vintage" artists did the same kind of rendering. I think Andrew loomis did it too for his colored works.

Any videos or sites of the process? Is it oil paints?

>> No.1959683

>>1959679
it's generally either gouache, or an early kind of acrylic or this milk-based paint called casein, sometimes it's even oil, but mainly only on pin-ups.

>> No.1959723

Has /ic/ ever considered getting help from /fit/? Maybe get some pose request or something...

>> No.1959724

>>1959723
we have occassionally, didn't work out ho ho ho

>> No.1959727

>>1958378
I lost interest in drawing for quite a while. Drawing as a mechanical activity, itself, is not fun. The fun comes from your fascination with the subject material. I was rather depressed and didn't show interest in much at all so I couldn't draw even if I tried. And studies are nice and all but just let yourself go once in a while - draw something you are interesed with focus on being on expression instead of worring over the skill.

>> No.1959738

>>1958378
>>1959727

Try switching to cartoons, fun drawings. Things that break rules. Or easy stuff like drawing chairs or flowers. Then when you feel better, go back to serious studies.

>> No.1959757
File: 115 KB, 907x680, color_patches.jpg [View same] [iqdb] [saucenao] [google]
1959757

>>1958812
You should do traditional color mixing exercises. For example, star adding red to yellow little by little, painting a square of each tone as long as you get to red. Afterwards find the orange tone that is exacly between red and yellow(and don't do it half-assed, try to be as preceptive as you can). Then the tones between yellow and orange, orange and red and so on. If you do this with all primary tones you can create a colour wheel. Then make a less saturated or darker version of that wheel, mix from color to white or black or think something up yourself. You'll start to notice more tones, their subliety and will get better control of colour mixing.

>> No.1959764

>>1959757
i don't think there's much call for that. i think just making your colour charts gives you a good enough idea of the mixing.

>> No.1959774

Is it bad to almost exclusively learn to draw on a wacom? I mean I can still draw decently on paper but I think it's just so inconvenient.

>> No.1959776

>>1959774
no it's fine unless you think you'll get a job as a "printer paper portraiteer" or something, if you plan to use the wacom for your career use the wacom now.

>> No.1959781

>>1959774
>I mean I can still draw decently on paper

Well the answer is no then. If you want to be a digital artist, feel free to draw exclusively on tablet. I did the same thing.

>> No.1959904

does coloring go by the stylized rule?
as in: you have to learn how to color like real life before simplifying it

>> No.1959915

>>1957478
Should I start with loomis's Fun With Pencil, Keys to Drawing or the recommended perspective book? Where do I go on from there? I feel like I'm learning nothing from Keys To Drawing

>> No.1959922

What should be the best way to do digital illustration - in layers or like traditional illustration? I believe it's just a matter of taste, but I wanted to know how most people do.

>> No.1960040

>>1959922
with digital, the biggest evolution is layers.
erasing something without ever thinking about whats under it is great.

>> No.1960079

So what's the best/fastest way to build up a visual library systematically?

I found that my technique is actually quite good, but I always draw the same boring shit all over again...

>inb4 look at the fzd video
I'm looking for something more specific, maybe like a bucket list or something...

>> No.1960096

>>1960079
Could you link to the fzd video? Unless it's the one where he talks about his books and inspiration?

I tend to draw the subject and then again from imagination without reference, then compare, what did I do wrong? Exaggerate a tiny bit on those, then possibly draw the same subject again in another persp or whatever.

>> No.1960113

>>1960096
https://www.youtube.com/watch?v=dnflBERf2zM
first result on google.

rewatching it again... maybe I'll find something helpful from watching it for the third time...

>> No.1960231

What are some good places for interesting poses? I'm not talking about places like pixelovely or quickposes. They're good but they're more classical poses. I'm talking about action poses and whatnot. I've been screencaping action movies and sports and what not but I'm wondering if there's places that have dynamic action poses.

>> No.1960241

Its really difficult to construct faces without features feeling off. But when I put all effort into constructing I cant pay attention to character of the face, relations and specific proportions of the face etc. Will constructing face become easier? I feel like its only thing I am not really getting better at thru time.

>> No.1960400

>>1960241
Keep studying, but most of all keep practicing. A lot of the knowledge is very tacit, so you can only figure it out through lots of work. Things click eventually.

>>1960231
Google nudists.

>> No.1960404

What's that site that hosts all those art torrents? Like books and stuff?

>> No.1960421
File: 245 KB, 1920x1080, maxresdefault.jpg [View same] [iqdb] [saucenao] [google]
1960421

Is there a name for the color scheme/style of vaporware/hyper light drifter? Lots of saturated colors contrasting with muted colors, mainly purple orange and blue.

>> No.1960432

Are there any pens with bigger tip sizes than Microns with same quality?

>> No.1960434

>>1960404

Is this what you're looking for?

https://mega.co.nz/#F!WBAlWbAY!OHlVpL_6vsusinFzniu4_g

>> No.1960464

>>1959679
when its part of illustration like this, assume gouache and watercolor,
if the image is really good assume its either someone with allot of talent or its oil

if the book is well known also assume they would fork out for an oil painting.

>>1959727
what >>1959738 said, mix fun shit into it while still doing the minimum to hone skills. you wont advance fast but getting over burnout is more important than advancing anyway.

>>1959915
i cant suggest books, dont know enough, i have been going through them to see whats up and so far none of the books are teaching me things i don't know and i don't consider myself great... i would say what you need early on is the ability to measure distances so whatever exercise you find that will teach you that will help you down the road.

>>1960421
80's night... thats at least what it makes me think of.

>>1960432
if you are looking for bigger than microns 08 than you are going to want a brush tip or move over to nibs,
pentel pocket brush is great as you can use it with the carts or just as a brush with ink, and nibs, you are going to want a crow quill and i think a hunt 512 511 or 513... its the g nib in japan... i dont know the japanese equivalent of the crow quill... its probably best to get a sample pack, though speedball kind of sucks in terms of quality.

>> No.1960536
File: 413 KB, 499x605, 1364025336428.gif [View same] [iqdb] [saucenao] [google]
1960536

>>1960464
>80's night

There has to be a name for this style or whatever it is. I always see it with raver kids/clubs/neo-urban-art

>> No.1960546

>>1960536
the artstyle in that image was 80's night, if you want to talk about raver kids clubs and neo urban than you are looking at a different but similar style.

>> No.1960548

>>1960546
I don't see how they are different.

>> No.1960550

>>1960548
the stuff that >>1960536 posted was inspired by the 80s/90s art that >>1960421 posted.

>> No.1960710
File: 241 KB, 640x480, 0SNATCHER_036.jpg [View same] [iqdb] [saucenao] [google]
1960710

>>1960421
It's arstyle that mainly comes from limitations in palette that early consoles and computers had.
Pic related is from sega genesis: http://en.wikipedia.org/wiki/List_of_monochrome_and_RGB_palettes#9-bit_RGB

I don't know much about it so someone can correct me if I'm wrong

>> No.1960805

How to tell difference between staying in my confort zone and trying to do something too dificult? Like sometimes I find something too dificult for me and I dont know if I should build up to it with something easier or just keep trying.

>> No.1960816

>>1960805
Me again, for example I am still learning to draw and construct people and I am getting alright but when I try to put them into some enviroment and try them to express something, even basic it really sucks, not just enviroment but characters too.

>> No.1961000
File: 62 KB, 602x801, Mustard Seeds amputee.jpg [View same] [iqdb] [saucenao] [google]
1961000

How do I "finish" a drawing digitally? I'm not that great of an artist so I can't really describe it that well. But basically, I'll sketch out a pose or a character that I don't exactly hate, but when I try to do the lineart my lines look like shit. I've read that you're supposed to do long single strokes, but I'll always mess them up somehow, and whenever I try to do multiple short strokes it'll look choppy. Should I be using the lineart layer (I'm using SAI by the way)? Are there any preferred brush setting to use?

>> No.1961170

In what order should I tackle stuff like gesture, anatomy, perspective etc.?

Already figured out the basics of perspective and want to move on to figure drawing. Do I need to understand the fundamentals of gesture before I attempt anatomy or vice versa?

>> No.1961185
File: 245 KB, 1788x580, Question.jpg [View same] [iqdb] [saucenao] [google]
1961185

>>1957478
So this is a basic outline and color question.

How do I get my outlines and colors to look so clean and pleasing to the eye as say egoraptors art?

I'm not trying to copy his style just his linework and colors are so pretty.

Heres an comparison. Mines obviously on the right

>> No.1961197

>>1960710
this artstyle can be seen outside of games and post limited color palette too. but did it originate there...

you dont use black you use a dark color for it, and when you want a place to feel like it doesn't give a fuck about you tend to go for a cool color

so a dark blue/purple as a background color color makes sense there. granted, and i will give you that limited palette played a role, in video games it was just more pronounced but its always been a part of art... just looking at that >>1960421 image though, is screams 80's to me.

>>1960805
>>1960816
um... comfort zone is something you can do in your sleep, if you mindlessly draw to kill time thats what you draw... you dont sound like you are in a comfort zone... with thats said, this board stupidly hates the comfort zone and tries to never enter it, when you should find it and enter it... you can use the comfort zone to teach yourself shit... podcast thing a while back i watched had a guy who drew screaming heads as a comfort zone, and when he learned prospective he just applied that on top of something he was already good at, that way you aren't struggling all the way through the drawing and you can focus on the one thing you want to learn.

>>1961000
don't one of the non photoshop tools have a pen tool that you can very how thick the line is too by pressure?

also, one of the pen tools allows you to lay down a guide that you than go over with pen.

honestly, you are at the point where you are getting dead lineart... and you will sadly stay there for a while, there is no magic making it better because you learned something, you need to know line weights and how/when to vary them. if you want a style that looks closer to fished but takes less skill to make look good, look up some people who draw in pencil, many have a chicken scratchy style but they took the chicken scratches out of it. i would honestly say try to mimic that as it makes the lines not look dead and takes less skill to do it.

>> No.1961199

>>1961185
Pen tool on decent res, or ink it manually under high res.

If you're going to ink, don't zoom in too much or else it'll take fucking long.

>> No.1961203

>>1961170
General to specific for everything. Gesture captures the overall movement of the body, so it is the most general. Next is major body masses and their proportions. Then is anatomical detail like smaller forms, muscle connections, etc.

You're correct in tackling perspective before figures. Once you have perspective down and can apply it to drawing all of the basic forms, learn how to draw slightly more complex forms by constructing them from the basic forms (i.e. constructing a shoe from a box, or an apple from a sphere/cylinder). The figure itself is a very complex form, so only tackle it once you're comfortable with complex forms.

>> No.1961208

>>1961185
Colored lines, dude. Also make everything pink or turquoise.

>> No.1961224

>>1961208
>1961208
Thats it? it seems like theres a crisp of the line difference between his lines and mine

>> No.1961227

>>1961170
perspective is something you should tackle as you need it largely because its simple but time consuming.

gesture is something you just do to make a character not look artificial.
anatomy is something you do to make the character look real.

there is no order to learn it. i would suggest gesture every day, doesn't need to be long, just needs to be done. anatomy, for that draw a stick figure and lay in muscles. names aren't important, just knowing where they are is.

also get some female body builders images and draw on top of them the muscles... female because you typically don't get the retarded roided out muscles that males get and the muscles are largely the same.

for practical use, you only need to know the major forms as really only artists/medical pros know the minor but everyone knows the major... the minor can be faked to some degree without looking wrong, again, to normal people. its good to know how it really works but not necessary for many forms of art.

>>1961185
he learned his shit in flash, so lets give you some constraints.

1)only use hard edges, no soft brushes.
2)no using black and white (it looks like thats what you did) for shadows and highlights outside of the deepest black and the brightest white
3) don't fucking use clashing colors when its not needed (that green glow)
4) don't use black for the outline, use a dark enough color to show an outline but not black.

these wont get you to egoraptor, that takes skill, but these limitations should teach you a bit. and yes, i know he uses some gradients of color, but you cant. learn to make a definite shadow line.

also, move over to manga studio 5 ex or something that give you stabilization tools, that tongue looks like hell. on that note if you know about line weights like it seems in some areas fucking use it throughout the whole thing instead of just some areas... that foot looks good, while the tongue again looks like shit.

>> No.1961237

>>1961224

the difference between his lines and yours.... look at megamans left leg up close, even though you can see where he lifted the pen or redid lines in this area, it still goes together because of how close he was to the original line. look at your tail... you can clearly see areas where you picked up the pen as they are not close enough. you also have wobble there that REQUIRES either a steady hand, or a stabilizer of some sort, i vote stabilizer as line art is a bitch digitally without SOME amount of stabilization, either the pc is to slow to keep up so it makes some hard edges or you are to slow and the tablet reads it in a few different areas at once.

>> No.1961281

Is there other ways to lean anatomy, mainly muscles? An easy answer would be googling, but I want to know how /ic/ goes about understanding muscles?

>> No.1961299

Ever since I got a tablet, Ive completely lost the urge to draw traditionally. Pls help.

>> No.1961383

>>1961299
im the opposite... i hate the tablet, it helps when i want to do something digitally, but i would rather draw and scan in real life than just full digital.

>>1961281
google body builders and draw on top the muscles you see, and then cross referenced with medical texts with a focus on the major forms, and just knowledge of the minor.

also make a skelington and put the muscles on that and check your work after.

a program like z brush could probably be of some help here with placing muscle and seeing if you are right in the shape an how it ends up showing on the body.

>> No.1961471

How do I convince someone to draw more, there's this 16yo girl two class low than me, I've been with her for a bit and she wants to become an illustrator or something. Problem with this though is that she barley draws, she's better than I was at her age but she's rarely draws or studies (like 1 or twice every two weeks), how can I motivate a person.

>> No.1961474

>>1961471
>like 1 or twice every two weeks
What the honest fuck.

Does she really want it, or is it a facade? Are you tryina impress her to get the cooch, cuz theres better pussy in college real talk.

>> No.1961475

>>1961281
>other ways to lean anatomy
Vilppu, Hampton, Bridgman, Peck and many others are great. Supplement anything you're confused about by googling the muscle in question and checking out the wikipedia page for the insertion and origin points, and diagrams from Gray's Anatomy.

It helps a LOT to learn the origin and insertion points of muscles. It helps you to make sense of where they go as there's a lot of overlapping action that can look different at varying angles and postures. Don't worry about individual muscles until you get down gesture, proportions and the major masses of the body.

>> No.1961477

>>1961471
>how can I motivate a person.
You can't. People can only motivate themselves based on their own goals. You can expose her to great artists, and if she strives to be able to draw like that then you explain the importance of studies, learning your fundamentals, etc.

>> No.1961529

>>1961299
Do you want to draw traditionally still?

Well try drawing outside your house. Like at a library or something.

>> No.1961579

>>1961471
tell her reality is going to bitch slap her hard, if she really wants it she doesn't need to do 4+ hours a day in highschool but it would help at the least to get in to an every day mindset.

>> No.1961581

I just got my 1st commission, unfortunately this guy wants me to do a drawing from a photo of his gf and he with some considerable fish-eye distortion, should I try to copy it as is or try to fix it as I go?

I'm quite good at xeroxing photos but I would like to know what to do before spending a huge time in something that will look like shit despite my best efforts

>> No.1961586

>>1961581
Forgot to say he wants it done in traditional media (pastel) in an A4 paper so that's a huge reason to plan ahead

>> No.1961599

>>1961581
figure out before hand, its not worth the risk.

>> No.1961600

>>1961471
>>1961477
Reminds me of those "I'm gonna design video games" people.

>> No.1961603

>>1961600
anyone can make a game, and many can make a good game... the problem is how complex the games got that big publishers put money behind.

>> No.1961606

What kind of skill is required other than drawing and painting in Photoshop in order to make it into the art industry? Probably profession like illustrator, production artist or concept artist

>> No.1961719

To anyone with Manga Studio 5, What brush do you use for lineart?

>> No.1961720

>>1961606
You just have to be good.

>> No.1961726
File: 43 KB, 960x640, intuospromediumgalleryimage6.jpg [View same] [iqdb] [saucenao] [google]
1961726

Just gonna throw this out there, do any of you guys own an intuos pro and have scratches on it?

I've owned one for 3 months now, and I don't have any. Just wondering. I've been using the black plastic nibs which I think are a bit softer than the old white nibs.

There's one scratch on mine that was probably caused by the old white nibs that I don't use anymore, but it's so tiny and requires a certain angle of light to actually see it.

>> No.1961781

>>1961720
So all I will ever need is digital (Photoshop painting) and traditional art skill in order to break into the art industry? Whatabout software like Illustrator, ZBrush and Maya?

I'm asking this because while I would love to be part of the art industry, it's very unlikely for me to take an art degree because as far as I know, art industry is rather small here in my country, Malaysia. Therefore it's much safer for me to take another degree just for Plan B instead. I will have to work much harder than many other but that doesn't matter for now.

>> No.1961784
File: 330 KB, 1148x1600, IMG_5644.jpg [View same] [iqdb] [saucenao] [google]
1961784

>>1961781
Almost forgot, is it a must to have a very diverse drawing style? I'm a sucker for art that's more realistic so I afraid I might face a lots of issue later if I can't draw very cartoonish things like the one in the pic.

>> No.1961788

>>1961784
Draw what you want. Be inspired.

There's an infinite amount of styles, and not enough time to learn.

>> No.1961794
File: 114 KB, 840x1120, New Canvas.jpg [View same] [iqdb] [saucenao] [google]
1961794

i feel like after doing Villpu gesture i forgot how to draw Loomis's manequins. I can sketch something from "Action" line but now can't do shit with skeleton-stickman

Am I doing it wrong?
Are they conflicting ways of drawing?

I have the feeing that i fucked up in my learning.

>> No.1961817

>>1961794
Provided you can show form and structure, the method is irrelevant. Mannequins exist solely to help you visualise those two elements and are fairly useless once you can visualise it yourself.
The Loomis mannequins aren't ideal, anyway, as they don't account for the forms of the limbs.

Gesture is actually the most important aspect to grasp. As you construct more solid forms on top of construction, it stiffens up and it's much easier to exaggerate (and, thus, maintain the fluidity of a figure) with a gesture than with a mannequin.

In all, you can really use what you want so long as you achieve the result you're after. Sometimes construction can be as little as a line of action and sometimes fully mannequinising the figure works best. You could even combine several methods and mannequinise parts you're struggling with on top of the gesture.

Besides, Vilppu's method encourages displaying forms with cross-contours and "bracketing" as you go, so it does the same job as a mannequin would in the first place.

tl;dr use what works

Hope this helps, small cake man.

>> No.1961972

>>1961794
You don't have to draw the mannequins, but you have to be able to imagine them.

>> No.1962147

for watercolorist, do you transfer your drawings by tracing paper or by lightbox?

>> No.1962249

Am I meant to (ideally) have my entire picture plane within the cone of vision?
Man, Scott Robertson feels so much more advanced than Perspective Made Easy. Wish I got this book earlier.

>> No.1962256

>>1962249
>Am I meant to (ideally) have my entire picture plane within the cone of vision?
Most of it should be. Going outside of the cone of vision produces unnatural looking distortions.

Notice how using a wide angle lens effectively increases the size of the cone of vision while leaving the vanishing points in place. This means that what exists inside the cone for a wide lens includes 'distorted' looking parts that are chopped off in a normal lens.

>> No.1962279

>>1961726
buy a protective plastic film for your tablet. it may alter the texture a bit, but makes your tablet lasts sooo much longer

>> No.1962281

Why are the Patriots shitlords?

>> No.1962299

>>1962256
Thanks anon

>> No.1962300

>>1962279
I've never thought of this. It didn't interfer with the operation of it?

>> No.1962301
File: 755 KB, 2048x1536, 2015-02-01 18.39.15.jpg [View same] [iqdb] [saucenao] [google]
1962301

>>1962299
Pic didn't upload

>> No.1962319

>>1962279
It's just that I don't have scratches. I don't know if I'll get any in the future, but I do have an intuos 3 sheet that I can use if I need to.

>> No.1962327

>>1962281
>>>/sp/
I havent watched football in 2 years.
I have no one to dissucss it with

>> No.1962330

>>1962300
tablets work with the pen half a centimeter or more away, and a mouse click or pressure is when the tip is compressed, you can do this with your finger and not even touching the tablet (just be in range so it knows)
a 1-2mm protective layer isn't going to fuck with how the tablet works, though it will change the texture a bit so keep that in mind.

>> No.1962452

What are some places I can go to find contests or competitions? I always find I work better under pressure, but I'm terrible at looking for these things.

>> No.1962462

>>1962147
tracing with light pencil, then paint over, then use main medium such as pen, then paint second layer or render with color pencils

>> No.1962971

what is the thread labelled 'SLD shit' with a stripy border over a picture of a woman?

>> No.1962983

I'm thinking about starting to draw digitally but neither do i have the money to buy photoshop, nir the guts to pirate it.
Is gimp + tablet a usable altenative?

>> No.1963136

>>1962983
Try out MyPaint or Krita instead as they are free (as in free speech) and better suited for digital painting. I prefer MyPaint, though.

>> No.1963142

how do i learn basic construction of the head. i draw heads way too small for the body and the face looks smushed

>> No.1963198

In terms of improving from practice, is there a big difference between drawing live models/objects and drawing images of models/objects?

>> No.1963221

how the FUCK do i make the lasso tool fuck off? holy fuck this shit is annoying. cs5 if it matters.

>> No.1963222

What's the easiest way to go on about colored lines? Do you just change the color in the lining process as you go, or edit it in later?

>> No.1963225

>>1963222
There is no easiest way. There's only the way that you like the most. Draw some pictures and figure it out for yourself.

>> No.1963230

>>1963198
Yes. Drawing objects in front of you is more demanding and requires you to make the conversion of 3D space onto a 2D plane. When drawing from photos, that task is already done for you. This is important because in most representational art, you're aiming to create the illusion of 3D space, and it's best to learn how to do that that's true to the eye. Wide lens and long lens can create unnatural looking distortions compared to what the naked eye sees, and unless you have a lot of familiarity with drawing from life or using different lenses, then you won't recognize those distortions in your references and you'll create inconsistent scenes.

Drawing from life also gives you access to a fuller and truer range of colors and values. You also have the ability to move around your subject in order to better understand confusing forms.

This isn't to say that drawing from photos is bad, but that you need the experience and knowledge of drawing from life in order to make the most sense out of photos you draw.

>> No.1963236

>>1963142
There are a lot of different systems out there. Loomis, Bridgman, Hampton, Vilppu, Reilly and others all offer their own system of constructing the head. Learn from as many sources as possible, and adapt what you like from each into your own system.

It helps to learn the proportions of the skull and its major landmarks - if you can't draw a skull then you can't draw a head.

>> No.1963612

>>1963236
im going to disagree, learn from one source and when you start to get good than branch out, you don't need all that information from the outset. take a glance how each one works and than decide... i recommend the reilly for the sole reason its what watts teaches, and the off chance that any of those videos find themselves online you will fit right in, you also have the one 3 hour long head video he did a long time ago on peers.

>>1963230
color and value part i'm going to call bullshit on... sure you do get more, but realistically talking about that more as being a key feature... no. current monitors have something between 16 million to 2.X billion colors/values, your eye and brain being able to tell 255 (the most basic i can think of) reds apart is damn near impossible as it stands and even a challenge when you have 20 colors between 2 completely different colors (if anyone remembers the test post it)

as for the 3d to 2d conversion... this i can't speak too because i have no depth perception outside of where my eye focuses is less blurry than around it...

>>1963221
don't use it to select? i may not be understanding the problem.

>>1963222
i assume you already have your other line shit done... knowing weights and all that...

do the line work on a different layer, and than lock the layer to only color where its already colored... finish your shit, than come back to the lines and paint over them with colors you want to try out. this process will be hit and miss till you are able to get a hang of how dark a color needs to be to look like a line but not be so dark the line is immediately thought of.

>> No.1963617

Is tumblr as good as furaffinity when posting furry shit? I'd like to start taking commisions soon and I need to know where to set up shop.

>> No.1963628
File: 35 KB, 500x297, gurney.jpg [View same] [iqdb] [saucenao] [google]
1963628

>>1963612
>color and value part i'm going to call bullshit on
Gurney says otherwise. Monitors and printed photos don't output the full possible color space observable in life. Plus photos often lose color information in either the lights or the shadows.

>> No.1963639

What's the difference between Copic Sketch and Ciao markers?

>> No.1963647

>>1963628
im going to call bullshit on this image. i want to know the camera type and how it was taken, because i have never once since my 10$ kodak camera from the late 80's early 90's seen an image THAT fucking off.

i won't lie and say that there aren't film cameras that you need to know how to operate or that there aren't digital cameras that come with a shit preset that you need to know how to operate to take a picture, but i have never seen one THAT far off.

i dont know this artist, but i do know many people who do paint outdoors paint instead of an exact replication of what they see, they paint an idealised version of what they see.

lets also not discount that the left image took a fraction of a second to capture, while the right took 1 hour+ and the sun, though it would be relatively the same position, still could change from overcast that is in the left making the colors cool to a more warm tone that you see in the left.

now i just got the second worst camera in the house (i don't know where the worst is right now) and took some pictures of posters i have, there was a filter on it initially that made the images come out more vibrant than my rooms lighting would allow, and i was about to agree, than i looked at the settings turned it of, and there we go, damn near exactly as i see it, though the thing has a light bias toward red, but what do you expect from something that probably uses plastic lenses.

>> No.1963653

>>1963639
shape, possibly where they are manufactured...

5.50 or 8$ on the copic website... that seems to be the difference right there.

>> No.1963656

>>1963647
That image is from James Gurney's 'Color and Light'. Look him up, and look up who vouches for the book.

The cliffnotes from those two pages are:

-"In your plein-air studies, you can observe and record nuances of color that completely elude the camera"

-"Cameras tend to distort light and color in the following ways:"

"1. Deep shadows will appear pure black and bright highlights will appear pure white due to clipping"

"2. Colors tend to shift or weaken in chroma and become monochromatic. Sublte or close variations between adjacent warm and cool colors are often not registered"

"3. Weak sources, such as reflected colors from enarby objects, are often lost."

He then goes on to suggest that if you must make use of photos, to either:

desaturate them and only use them for value information to not bias your perception of colors from the scene you photographed,

to take your photo on an overcast day where light and dark values aren't extreme

or to take two exposures - one for light and one for shadow - and use each separately.

>> No.1963658

is the midtone of a translucent object always warmer relatively speaking regardless of local color or color of light? (ie. white jade lit by a literal blue light, blue plastic lit by some warm artifical light)

>> No.1963661

>>1963639
It's all the same ink, Sketches might be more durable and they have replacement nibs.

>> No.1963774

In terms of professional colored works that take hours to complete.....

Is the finished piece ever 75-90% exactly an image the artist had in their mind? Or are all of them just "yeah that looks good enough, I'm finished here".

>> No.1963784

>>1963774
I guess that depends on the individual. Personally, I always have to just end it. I think I'm almost at that point with my current picture. Not sure how many hours I've put into it, but probably close to 80 hours if you take all the time I worked on it and smashed it together over the last two weeks. A lot of it has to do with my lack of skill. I just can't give up on this damned thing. Also, I'm learning a lot about coloring, which is nice. Most of the time has been spent fixing my fuck ups with the construction like changing proportions and the face took me a long ass time to fix. I have wanted to give up 3 or 4 times now, but I just keep working through it. Eventually I'll get to the point where I'm like fuck it, that's the extent of my current abilities and just post the fucker. I imagine as an artist becomes more skilled, these problems becomes less of an issue, but I wouldn't know.

>> No.1963785

>>1963639
I think sketches hold more ink than ciao.

>> No.1963786

I have an hour left before curfew, I haven't drawn in a week, should I draw now, or save my strength for tomorrow?

>> No.1963808
File: 3.61 MB, 2635x1020, Untitled-1.png [View same] [iqdb] [saucenao] [google]
1963808

>>1963656
just got the book and looked at it.
he says in most cases, and i will agree with him that most people don't know how to take a photo and don't want to learn.

bad cameras will take bad pictures, and in that case, i agree with 1 2 and 3.

when he tells you to desaturate, its so you're not influenced by the image you are looking at when you are painting it later, assuming that the painter doesn't know how to use the camera or is taking it with a crap camera (think 2010 cellphone and probably earlier because this is a publish date and i dont expect him to be 100% current on a tech front).

here is an interesting thing. google hdr comparison, and look for the non post processed hdr images opposed to ones that make an image that doesn't exist in the world
also look up the difference between raw and jpeg compression, this one is harder to find real examples of but its possible.

i think we are close to the same opinion on photos, im just making the case that well taken photos are as good color wise to real life as you would ever need.

though that image i still call bullshit on the image he uses in the book because i dont give a fuck how good the lighting is in real life, to get that (what i believe is) shale to to turn from that light cool grey to outright blue is just not happening... hell the whole image outside of the water isn't happening without some amount of idealized version going on. though i do agree with him, i wish he made a better example image. its almost like looking at the difference between a jpeg non hdr next to a hdr that got heavy post processing done to it too.

>> No.1963869

>>1963786

Drawing shouldn't require you to even save strength.

>haven't drawn in a week

Try draw everyday, it doesn't have to be for hours on end, small sketching and studying here and there is fine.

You should try build it up as a habit, there's no real cost to it besides cheap materials every few months and minor mental fatigue.

>> No.1963911
File: 14 KB, 200x196, 1354297148386.jpg [View same] [iqdb] [saucenao] [google]
1963911

>Cintiq
>Randomly have full pressure pen lines, every other stroke
>Update driver
>Problem is solves, but now lines are jittery
>Fix this problem by downloading the 'Legacy Driver'
>The problematic full pressure brush strokes return

Any one else encounter this problem with photoshop and cintiq. I'm going nuts.

>> No.1963983
File: 60 KB, 945x878, why.png [View same] [iqdb] [saucenao] [google]
1963983

I have a pair of minor tablet issues that I wonder if anyone knows maybe why they happen or a way around it?

Most of the time my lines are perfectly fine, but sometimes they get rough and go point to point. I don't think this used to happen. Attached, in the center of the spiral is when they start getting blocky.

And second - sometimes my lines end up with sad little nipples. Its like the tablet is still registering the brush stroke after I've lifted the pen. I have tried a different pen, and replacing the nib on the off chance that it was the pressure inside the plate being broken but it still happens.

>> No.1963985
File: 87 KB, 666x564, brush nipples.png [View same] [iqdb] [saucenao] [google]
1963985

>>1963983

>> No.1963990

>>1963985
hehe they look like small dicks with different size foreskins

>> No.1964016

>>1963661
on this topic, are there any us manufactures that make a "blank" marker that you add ink to?

>>1963774
you could work on an image forever, tweaking little things here and there, the skill is to know when to call it quits, or to get so good there is no reasonable improvement to make though the later is something that you will likely never obtain.

>>1963911
there is a reason why when it comes to penable displays i say the only advantage wacom has is its display is REALLY nice, but i never say its 2+ grand nice.

your best bet is to look for 3rd party drivers that fix this as wacom while being somewhat ok with drivers, sits on their dicks more than the "chinese knockoffs" do... at least the good ones.

>>1963983
first one looks like the pc isn't keeping up and you are having an issue there, check cpu usage while making a crap ton of lines and report back, the second one is either tablet related or your program has a weird lazy mouse issues... if this is photoshop i dont know what i can tell you... load up paint and see if there is an issue of lines lasting longer then you have the pen down for, and if thats not it look at the drivers and see if there is a driver level lazy mouse...
worst case its a pen issue and hopefully you have a warranty if its wacom because that shits expenisve to replace.

>> No.1964023
File: 79 KB, 728x90, 152e1877dccf448f9c95ca0e925efbc2.png [View same] [iqdb] [saucenao] [google]
1964023

This fucking guy.

>> No.1964104
File: 544 KB, 1002x714, 1403556457722.gif [View same] [iqdb] [saucenao] [google]
1964104

What should I study in order to be able to animate characters so dynamically without any reference?
dont just throw "gestures" to me, there must be more to it.

>> No.1964127

>>1964104
Perspective and construction drawing can play a huge role in animating.

>> No.1964132

Masterstudies - how long do you spend on them, is there any special mindset I should keep in mind? How do I know if the reference I am using is any good?

>> No.1964195

>>1963808
I too think we have a very close consensus. To get truly accurate colors in a photo requires a good camera, a competent photographer, and in some cases even some post processing whether it's adjusting RAW files or stitching shots at different exposures together.

Relating this to the original anon's question, if you're trying to learn to paint colors that are true to life, you can really rely on reference photos found on the web as a substitute to painting from life because you wouldn't have the eye to judge whether the photo was taken and processed properly to produce perfect colors.

For the Gurney image, I believe that some of the blue tones are possible. The rock at the top is a flat, wet surface, and the blue is a specular reflection from the skylight. I do think that he exaggerated some of the subtle colors that he saw (especially at the bottom left), the point being that a lot of those subtleties weren't captured in his photograph. Since he isn't a photographer by trade, I think it is possible to do a better job with the photograph, but his example is pretty close to what an amateur might capture, and in turn believe to be true to life colors.

>> No.1964199

>>1963911
Try the same thing you did (newest driver or legacy driver), but make sure you do a complete removal of the old drivers first. You want to find the preferences utility for your tablet, and delete all preferences. You then want to uninstall the tablet, and remove any mentioning of it in your device manager (usually under human interface devices). Restart whenever prompted, install a new (or legacy) driver, restart again and test. You might end up going through this multiple times even with the same driver.

>> No.1964205

>>1964132
>how long do you spend on them, is there any special mindset I should keep in mind?

Depends on what you want to learn. Likewise, you should be focused on what specifically you're trying to learn when doing the master study, whether it's composition, value grouping, color usage, brush economy, handling different surfaces, etc.
https://www.youtube.com/watch?v=8kfK46nruKM

>How do I know if the reference I am using is any good?
If the reference demonstrates well what you're trying to learn, then it's a good reference.

>> No.1964225

Can I post looking for contractual work on /ic/? I'd like to hire an artist and unsure if /ic/ is the right place.

>> No.1964226

>>1964225
Yes. Make a new thread, leave contact information, information about the project, budget, etc.

>> No.1964247

my confidence is fucking shot. even though I'm earning around $200 a month on commissions while going to college, lately I still feel like utter shit and than anxiety that I will never be any better than I am now.

Technically I've been drawing for 9 years now, only actually starting life studies in 2010 but I still say 9 years because that when I seriously got into it...

and improvement memes of 2-4 years irritate the shit out of me and only give more more panic. I have a lot of trouble concerning time and I feel like even though I understand a lot of things conceptually in my mind, putting it down on paper and lack of focus and. all the tears anon.

>> No.1964265

>>1963983
Give the trial of Lazy Nezumi a go, it fixes the nipples and makes your strokes curve a lot more organically.

>> No.1964330

My thoughts always tend to drift away when drawing, i cant focus on the now.

how do i be able to focus to drawing rather than thinking of past situations or future situations?

>> No.1964362

>>1964330
you have to focus on the present and practice mindfulness, . think about your breathing and all that zen shit. just start for ten minutes and sometimes you might find yourself going even after the timer goes off, or loosing track of time. even if you dont hey you got ten minutes in.

>> No.1964369

>>1964362
Thats not the problem, i can draw for hours but im thinking of other things meanwhile which probably isnt very helpful

>> No.1964372

>>1963869
I drew a bit, it felt good. Sometimes if I stay up too late drawing on Monday im too tired to draw Friday.

Definitely trying to draw a little everyday, I felt gross last week because I missed out.

Thanks for the tips

>> No.1964379

>>1964369
Different anon here. That DOES sound like the problem. Meditation/mindfulness and all that jazz will better train your ability to focus on what you are doing in the now.

You could also try getting rid of all distractions. Disconnect the web, turn off the tv, no music, etc. Alternatively there are a bunch of playlists of calm music that's good for studying if you absolutely need to listen to something. If it has vocals or you find yourself paying attention to the music, then it isn't what you're looking for.

>> No.1964598

>>1963221
press {B}

>> No.1964682

>>1964265
I actually did try it - one of those spirals is with it activated, and one isn't. Seeing that there was no difference was what prompted me to finally come ask.

Granted, I could up the settings but I'll admit I'm a bit leery of becoming dependent on it or having to fight something for control of my own art.

>>1964016
Ah man, thanks for excellent ideas.

cpu usage wavered between 7 and 13 while I scribbled and marked up a canvas.

I am a nitwit and didn't even think to test the nip problem in other programs besides photoshop. It does indeed show up in opencanvas too, at least. Unfortunately it's done this with two separate pens. I did replace the pen once, thinking that I'd damaged the pressure sensitivity in the first one and I'd just rather deal with it than try get a third pen.

>> No.1964709

How do I "use" an art book" when it doesnt have explicit exercises for me to follow?

It's hard to keep everything it has in mind, such as this guide to gesture drawing for animators and it's overwhelming.

Should I draw a bit according to the concepts they introduce? (and do the same with other books?) Sorry if this sounds strange.

>> No.1964743

How do I not let critiques bother me so much.

They make me feel like an utter failure, I don't have a thick skin and often times when I take critique I dont feel motivated to "fix it" but equate it to being an eternal failure.

Been verbally abused by my old man a lot, so this could probably be an issue too.

>> No.1964752

>>1964743
>baww my daddy was mean to me and I feel I should share this guys
Man up and practice, faggot.

>> No.1964762

>>1964752
in the art feels thread there was talk of depression and anxiety, which is usually a result of either mental disorders or bullying/abusive behaviors. I was thinking someone else could have some insight.

Because that's pretty hard.

>> No.1964764

>>1964709
You draw what they have illustrated based on the paragraph that discribes it.
After that you try to apply what you learned with something else

>> No.1964771

>>1964764
Aaah...so practice and then apply, I'll keep that in mind! I also need to gain the confidence to do more personal work as well, but that's another matter entirely. Thank you.

>> No.1964774

How do you feel about references in art? Not during practice, but for the stuff you'll post on your portfolio and pixiv/tumblr/etc.

Say, if you posted a picture and someone happened to recognize the pose, would you feel bad? Do you think that after a point an artist should draw from imagination or stick to using references as long as possible?

>> No.1964781

>>1964774
No, you can't really copyright a pose. Should you feel bad that you drew someone making the peace sign because someone else did it? No. Should you feel guilty about drawing a hug because the arms are positioned similar? No.

There's only so many possibilities to position the body in a way that is aestetically pleasing, but the idea is that you should come up with the pose on your own and then use a reference to correct where you went wrong, otherwise you're only copying. Do you get me?

Also, even professionals need reference. lets say you got incredible skills and somehow never drew a horse. If you draw a horse from imagination its going to be shit. But if you draw a horse from reference enough times eventually it will build up in your mental library so that you will be able to do it faster without the need for referencing back, although the more you reference back the better you will become because you will remember more. So as a record, always try to reference back with the human figure, make the pose by yourself if you must and feel the pinch and the balance and whatnot good luck anon

>> No.1964782

>>1964743
After years of being on 4chan and taking shit from my parents, I evolved to have thick skin.
Perhaps you will do the same

>> No.1964785

>>1964774
Ideally, you should use the reference as a reference, not copy it, so nobody could really claim you copied an image/pose/whatever.

Realistically, you will probably flat out copy your 'reference' and get called a hack and a faggot, but artists do this all the time and have been doing it since the dawn of photography.
But yeah, someone almost always recognizes the reference used, so if that bothers you, don't do it.

>> No.1964790

>>1964781
>>1964785
Thanks for the advice and I get your point. The thing is, I'm still not a great artist by /ic/'s standards but I still want to post the stuff I make on my pixiv for example. So if I don't use a reference the drawing will be probably utter shit, and if I use a reference (as I should at my level) I'm afraid someone might say something even if it's not traced or anything.

Do you suggest waiting until I reach a decent level to post my drawings in public or just go along with it and not give a fuck?

>> No.1964797

>>1964790
never wait. do it now. Look up some self confidence things on google and try to have more pride. It will be great because more confidence will mean you will want to create more.

>> No.1964798

Stabilization, yay or nay?

My lines are decent on paper, but I have little to no control with a tablet. Stabilization fixes it, but I feel it's easy mode.
I've looked at some speedpaints from artists I know (and are far better than me), and some don't use it at all, and some have it cranked up like it's the best thing ever.

>> No.1964799

>>1964790
Go public.
Its nice

>> No.1964801

>>1964797
>>1964799
E-Even if I really want to go lewd with my art?

>> No.1964803

>>1964801
>implying there's even a point in going public otherwise

>> No.1964804

>>1964803
Welp, good point.

>> No.1964805

>>1964801
I posted my stuff for after not posting for a long time, and I got called Senpai.
Needless to say it made my week

>> No.1964808

>>1964805
Mind sharing something?
>tfw my senpai hasn't posted anything for like a year
It hurts.

>> No.1964834

>>1964808
Something?
Like my drawings?

>> No.1964835

>>1964834
Yes. Not necessarily a recogniseable one, just a random sketch would do.

>> No.1964845

>>1964835
K.
Give me a min

>> No.1964862

I was looking how to hold a stylus to draw in a tablet, so the tip doesn't wear away too fast and my wrist doesn't hurt, and found this video: http://youtu.be/hIUI6ZdkLA4
It suggests a method I haven't seen anywhere else. Thoughts? Does it look like a good idea? It's going to take some time to get used to.

>> No.1964874
File: 1.10 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1964874

>>1964835
Very rushed sketch.
Typacilly I would start by doing some thumbnails.

>> No.1964877
File: 1.07 MB, 3264x2448, image.jpg [View same] [iqdb] [saucenao] [google]
1964877

>>1964874
Goddamnit, why did it flip.

>> No.1964880

>>1964874
>>1964877
Hmm looks nice, even if I don't really like chubbies. Do you draw from imagination in general? How long have you been drawing? I'd say my anatomy is slightly worse than yours and I'm trying to figure out how long it might take until I reach a decent level.

>> No.1964890

>>1964798
g-guys?

pls respond

>> No.1964892

>>1964682
photoshop is well known to not be the best paint program if all you are doing is painting, its just used because of a hold over from when it was the best, kind of like how macs are for multimedia production when the advantage (they use to have a fuck ton more ram than other computers for their time) went way a long time ago.

try the tablet on a friends computer so you can rule out if its just your makeing the nipple...

worst case its a tablet problem and i would get in contact with wacom as this is an issue they may have a fix for... if you need a new tablet... check out anything uc-logic based, costs as much as a pen for an entire tablet.

>>1964132
https://www.youtube.com/watch?v=gx3nuQg_ZEg

that may help too.

>>1964195
the underwater portions i believe could have looked like that, granted brighten up a bit.
we have a river close by that has a ton of these kind of rocks in it, so im basing what i say off of memory, there is no way in hell the camera was that off for every aspect and i wish he would have done less exaggerations, i'm assuming he did it to try and prove a point.
i just messed with the levels a bit, i think he played around allot with making colors more vibrant they they really are, make no mistake there is nothing subtle about how much he changed it, though i do think his painting is far better than the photograph.
he took the photo on an overcast day, and thats about the closest he could ever come to getting the rocks to be bluer than they really are...

>>1964247
you started doing life studies 4 years ago, so thats when you got serious. i could say i was serious for 20 years because i loved drawing as a kid and wanted to be an artist but i dont.

post something you did, something you have no attachment to and we will look at it and tell you where you may want to look next for advancement.

>>1964743
dont ask for crits on shit you do for fun/yourself, ask for them on practice shit you have no attachment to.

>> No.1964893

>>1964890
Whatever works better for you. I like using a medium stabilization because my tablet is pretty shaky and it helps. Put it too high and you don't have so much control over your lines.

>> No.1964897

>>1964798
use it, but keep it to a minimum.
turn it up just enough to make the lines look good, but putting it to far will make the lines look dead.

>>1964862
whatever works, i just tried it, and i could get use to it, but when i use a tablet i have my thumb on the buttons, granted most of the time i have no use for them as i got a macro pad i would much rather use than them for most applications.

>> No.1964898
File: 35 KB, 613x240, image.jpg [View same] [iqdb] [saucenao] [google]
1964898

>>1964880
>imagination
Mostly, yes.
I sometimes referances, but im beginning to combine them now when I do use them.

>length of time drawing?
3-4 years
I fucked around in the first 2. I drew things that got me nowhere.

For anatomy, just get the Micheal Hampton pdf file and Villpu, then customize it based on what you like.
I obviously like thick thighs, so I cater myself to it. Of course even that and other areas need polishing so I go back to the drawing board constantly.

>> No.1964922

>>1964798
Depends on the brush.

Sketching and inking=high
big paint brushes=low

>> No.1965051

Can someone give a good recommendation for a good thicker and durable paper that I can order online?
Is cardstock what I'm looking for? I've used paper provided to me before that was smooth and very easy to erase and redraw on, but I'm not sure if it was cardstock or not.

>> No.1965078

>>1965051
i have cardstock for papercraft, have you ever held a birthday card?
mine is 110lbs, and it feels a bit thicker than most cards, i use it as a backing paper when i use a small clipboard.

question.
what are you using the paper for?
there may be better alternatives than cardstock...

>> No.1965083

Is Photoshop elements 10 any good for digital painting? Or should I just go full photoshop (if yes which version is best)? Just got it bundled with my intuos and not sure if it's worth the install thx

>> No.1965110

has anyone got link to face references when the face is shown from below so the chin gets difficult to draw?

im having a hard time with those.

>> No.1965128

>>1965078
I just need a smooth paper that takes to charcoal and graphite easily and is easy to erase on. I like the sturdier paper because when I work on large pieces, it's hard for me to keep thin paper from bending or crumpling.

Also I might use it for oil pastel/gouache practice but that's more of an afterthought.

I just don't know any other terms for paper that are thicker, other than cardstock, so yeah.

>> No.1965131

>>1965128
hold on im going to run a sheet of card stock under water, and put some charcoal on it and take a picture.

>> No.1965150

What are some tips for bluntly drawing? Like with without or the lesser use of undersketches?

I've been drawing for sometime, and I feel I should be braver so I can get the rough sketch stage done faster.

>> No.1965153
File: 824 KB, 2592x1944, Picture 57.jpg [View same] [iqdb] [saucenao] [google]
1965153

>>1965131
ok, i ran the water area under the sink, the edges got fucked up but you can see it handles being wet fairly good.

racing was done with a kneaded eraser, needless to say, the compressed charcoal, while being jet black erases like shit, vine could probably be erased a bit better, but i only have kneaded erasers and never got an electric one.

the ink is a pentel pocket brush, microns from thickest i have to thinnest

the nibs are 102 crow quill and 512 or 513... its 1 number off from the american g nib equivalent. crow on top g on bottom.

im not uploading all the images to 4chan so heres the pack.
https://www.mediafire.com/?89rdoln1zn9csde

this is the exact cardstock,
http://www.amazon.com/Inches-Letter-Bright-Sheets-994803/dp/B000J42K00

i found it at walmart for 3-5$

>> No.1965163
File: 31 KB, 620x306, Capture.jpg [View same] [iqdb] [saucenao] [google]
1965163

Currently attempting a master study, I am going to study the values but figure I might as well look for other things as composition for example.

I've seen a couple of studies of the composition of master studies, but to mee they look so god damn farfetched, so really what makes this piece so "good"

>> No.1965170

>>1965153
Thanks so much, anon! I largely erase and redraw with vine charcoal so seeing how easily that can be erased w/ kneaded erasers is a good sign for me.

>> No.1965173

>>1965170
like i said, the water only fucked up the edges, so if you cut into the paper at all with whatever you put the initial lines down when you paint, you may get a shitty result.

with that said, the cardstock i have is for papercraft, i prefer 16x24~ newsprint for drawing on... only catch is non archival...

but to the cardstocks credit, shits like 5-8 years old (brother destroys my paper craft anything so i cant do anything i like as its to much work to throw away. ) and shit is still white.

>> No.1965178

As a beginner, my current rate of drawing is around 4 pages of life drawing a day, at most. Would you say this is too slow, or does the amount not really matter? I've noticed some slight improvement over the months (Got serious on October)

How much do you go through in a day?

>> No.1965217

When drawing with a tablet, do you people normally draw using the entire arm/hover strokes?

I draw both traditionally and digital, I know you're supposed to use wrist motions for tiny details, it's just that it seems like I've been doing it wrong, watching youtube videos and such. I've been wondering why my lines look so wobbly compared to others.

>> No.1965219

>>1965217

your whole arm and wrist for fine detail

>> No.1965504

>>1965178
4 pages could be anything from a small head thing ins a 3X5 to 4 full 18X24 pages full of shit... also no idea how tight you pack the drawings.

so long as you aren't rendering and you are just mapping the shadows you should be fine. if you are rendering... knock that shit off for now, you are still a beginner.

>> No.1965547

>>1958437
>shading

you should go to /fa/

>> No.1965555

>>1964104
>Perspective and construction drawing can play a huge role in animating.

this, also you should learn anatomy, have you tried Hamptons figure drawing book? You need to know gestures and figure drawings, you can see that in gift related they mark very well the joints and planes.

>> No.1965623

>>1965150
Draw with pen.
That way you cant erase, and you are forced to draw what you see

>> No.1965844

when you do a commission, do you post it on social media? is that decided by your own rules? or do you let the commissioner decide?

I faintly remember someone having "bonus exclusivity" for a price (i.e. pay me X bucks extra and I won't post it publicly).

>> No.1966223

>>1965844
charge them more for everything.

>> No.1966229

>>1964104
Looks rotoscoped.

>> No.1966315

>>1965844
You ask them if its okay, if its not in your agreement

>> No.1966719

Do people normally have their tablet mapped to their entire screen? I have mines mapped to only 70-80%, might change it to entire screen, because I keep seeing these dudes on youtube with clean long strokes during their rough sketches....

>> No.1966727

>>1966719
>Do people normally have their tablet mapped to their entire screen?
Yes, with some of the tablet space inactive to keep proportions consistent.

>> No.1966734

Is there such thing as reference bashing?

>> No.1966743

>>1966734
I think you should go ask kr0npr1nz for the answer to that one. He seems to be the one who is closest to finding the answer.

>> No.1966745

>>1966743
I was thinking like quickly cutting limbs and pasting them together, then transform and edit. To use as a reference. As opposed to multiple images open like most people do during drawings.

>> No.1966752

>>1966745
Hm.. Seems quicker to just find a picture of what you want to draw. There is such a thing as reference bashing, since it's possible. Whether people use it? Probably a few. I know people take hands or feet etc from different photos and use them with bodies sometimes. If you learn to manipulate 3D models it would be a lot quicker for you in the end, and more efficient.

>> No.1966844
File: 137 KB, 1778x1079, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1966844

At what point do other people feel comfortable starting in on color studies?

I've been focusing on values with still lives this week and feel ok-ish, and have been playing with the idea of starting color. I think. But I might just be deluding myself and need a critique beatdown, which I'd appreciate too tbh.

>> No.1966899

Anatomy question

how can we flex a muscle yet be able to move nothing? when we flex a muscle shouldnt things move? Why is this?

When doing this do we flex both pair of muscles?

>> No.1966995

>>1966719
map to whole screen, yes many do... in proportion to the screen like >>1966727 so when you draw a circle it doesn't come out lopsided.

you could also map your tablet to just the drawing area, this could give you a little more precision, but would force you to know keyboard shortcuts or always have a mouse on hand (when i have my tablet out, i don't have space for the keyboard or mouse, slide out desk from 8-11 years ago)

>>1966734
yes people have done it, but no not many... its quicker if you are just using refrence to draw to just draw from multiple photos instead of putting effort into it in that way.

>>1966844
once you are proficient at drawing,

>>1966899
try flexing without moving, at least in my un defined arm i can see and feel a few thing flexing at once, im assuming they are counteracting each other.

>> No.1967195
File: 237 KB, 1920x1080, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1967195

what the hell are those circular bump muscles?
whats their function?
why do they look so different than when relaxed?

>> No.1967225

>>1967195
http://en.wikipedia.org/wiki/Infraspinatus_muscle\
I think it's this.

>> No.1967227

>>1967195
the back is a complex mass of muscle and bone, sone tie into different areas and flex for different reasons.

if you want to learn these muscles, try to find someone doing anatomy in z brush, they typically have a skeleton and than lay the muscles on there from bottom to top and generally show how they work and flex at times. you could also go through medical text and see the origin of the muscles.

if i remember right, that muscle is one that start in a pocked area of backbones, and goes under other muscles on the back, and thats the small amount that exposed.

>> No.1967241
File: 23 KB, 372x600, image.jpg [View same] [iqdb] [saucenao] [google]
1967241

Not sure if it's the right place to ask but does someone know the artist's name? Tin Eye couldn't find anything.

>> No.1967254

>>1967241
this probably isnt, though i dont know where this question would better fit.

>> No.1967267
File: 287 KB, 1920x1080, shoulders.jpg [View same] [iqdb] [saucenao] [google]
1967267

>>1967195
Infraspinatus & teres major mostly. The infraspinatus is usually small on normal people but if you're swole it has a big striation in the middle of it. Teres major is more prominent on most people. There's the teres minor as well, but it's usually hard to see on the surface in most poses as well as being a pretty small muscle.

>> No.1967307

>>1967241
I'm pretty sure that's jace wallace. http://wakkawa.tumblr.com/

He used to come to /ic/, I haven't seen him around recently though

>> No.1967321

>>1967307
Thanks anon!

>> No.1967448
File: 378 KB, 1403x891, Capture.jpg [View same] [iqdb] [saucenao] [google]
1967448

wtf is this? i cant paint this grey spots over! they showed up after several liquify filters.

>> No.1967486

>>1967448
fuck me sideways, I had transparency locked down

>> No.1967583

>>1967267>>1967225
>>1967227
thank you. ill check those zbrush guys out. also what did help you most when learning anatomy?
anatomy atlas for artists doesnt help much, im more into learning anatomy from visual. i used what i could find on youtube on anatomy so far. also a site with 3d anatomy model.

>> No.1967603
File: 698 KB, 2007x1107, wesburt.jpg [View same] [iqdb] [saucenao] [google]
1967603

How do I place figures as well as Wes Burt does? It's my biggest issue right now. The Loomis method strikes me as the most obvious but for some reason my attempts never even come close to replicating how "comfortably" they settle into their plane.

>> No.1968300

>>1967448
YOUR PAST SINS HAVE BEEN JUDGED, AND YOU ARE GUILTY.
PREPARE TO DIE

>> No.1968318
File: 798 KB, 1024x671, Capture.png [View same] [iqdb] [saucenao] [google]
1968318

I am reading up on perspective and came across the term center of vision, which I assume is the center of the cone of vision, yeah? Anyone mind explaining this iphotograph, wouldnt the centerline be in the damn center of the image as the "picture" is the canvas or the stuff within the CoV?

>> No.1968322

>>1967603
>How do I place figures as well as Wes Burt does?
It's all about having a strong understanding of perspective. You may find it helpful to draw in the grid of the ground plane, Draw rectangles on the ground plane that contain the sole of each foot, construct, draw the footprint in the rectangle, then construct the rest of the foot from a box extended up from the rectangle.

>> No.1968326

>>1968318
The centerline would be in dead center, except the photograph has been cropped. The original would've been wider, and you can tell by where the perspective lines match up.

You can also design your paintings to be off center like this for compositional purposes, if you so choose.

>> No.1968329
File: 330 KB, 1339x472, comparison.jpg [View same] [iqdb] [saucenao] [google]
1968329

Holy shit this thread is still alive

got a comparison question

Mine is the one on the left

Why does his look like its a higher resolution or something

It just looks so crisp

I save my files as JPEG his was a PNG. Should I be rendering my files or something? It's probably nothing but I feel like im missing out on some trick

>> No.1968354

>>1968329
jpeg is a lossy file type, but that doesn't account for all of it. in a lot of places, your lines are just fatter. the separation between areas of color might be fuzzy because of anti-aliasing settings, dunno really.

>> No.1968368
File: 114 KB, 1027x685, Capture.jpg [View same] [iqdb] [saucenao] [google]
1968368

>>1968326
Hrmm I cant really see the perspective lines you talk about? having the things converging about where the cross is? How about the photo I attach, in this case it look about it is just at the corner of the house yeah? and the horizon pretty much lines up in the middle of the house?

>> No.1968373

>>1968354
Im such a fan of thick black outlines but It doesn't seem to be working for me, so use thinner lines? I did a bit of gaussian blur maybe it was too much. Also, save in PNG's from now on? Also the resolution was about 600 for mine

>> No.1968896

any good books/resource that go into depth about composition?

>> No.1968936

>>1968896
Loomis' Creative Illustration

>> No.1968941

>>1968896
arthur dow

>> No.1968961

>>1968896
There is this: http://youtu.be/O8i7OKbWmRM

>> No.1968969

>>1968961
>>1968941
>>1968936
thanks guys, love you all

>> No.1969032
File: 345 KB, 1028x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1969032

Do you guys use these controls? The only one remotely useful is the touch dial for adjusting the brush size, the other buttons are too hard to press

What shortcuts do you have on your pen? I have 2 buttons and I can't decide between
>right click
>eraser
>pan/zoom

Maybe there is a better choice?

>> No.1969055

>>1969032
On my intuos 4, I have 3 buttons on the top set like this:

Spacebar
ctrl+z
Shift

and then the touch dial for zooming. I don't use any keyboard shortcuts (because of my setup, I don't have my hands near my keyboard).
I'm pretty sure that using keyboard commands would just be objectively better (if you're able).

>> No.1969094
File: 38 KB, 498x319, g13-gaming-gameboard-images[1].png [View same] [iqdb] [saucenao] [google]
1969094

>>1969032
Brush and eraser for my pen. I constantly switch between them in photoshop. I also have this handy thing.

>> No.1969225

>>1969055
>Spacebar
fuck me spacebar = pan, you just increase my productivity by 10fold

>>1969094
>Brush and eraser
this is working nicely - thanks!

>> No.1969255
File: 1.17 MB, 1362x850, mindfuckeryoriginal.png [View same] [iqdb] [saucenao] [google]
1969255

Alright I'm confused as fuck right now and need to know if my eyes are playing tricks on me. I just made this image and felt like it looked decent but when I go and mirror it I can suddenly notice a fuckload of errors I made in the process.

Can you guys see the head distortion on both of them very clearly? Because for me I can only really spot it once it's mirrored and it's making me really curious if my mind is the only one "correcting" the head shape when viewed normally.

>> No.1969265

>>1969255
its normal, and a very used technique to check mistakes.
you see, since your took a long time looking at the picture your eyes started getting used to it, making every mistake look "okay". when you flip the image, you see it with "new eyes" and can spot things easier.
neat isnt it?

>> No.1969268

am I the only one whose skill drops by 90% if i want to finish something quickly

>> No.1969272

>>1969268

When you rush anything you care less and everything goes to shit, this doesn't apply just to art.

>> No.1969276

>>1969272
how do i calm the fuck down though

>> No.1969282

>>1969276
Drink coffee
The zone

Now you can draw fast and good at the same time.

>> No.1969296

>>1969282
>the zone

usually i get on the zone if i'm doing one thing only for a few days straight
as soon as i start to do other activities that require good performance aswell i start to mess everything up, even if those two activities are hours apart. this is very weird

>> No.1969302

>>1969296
Try exercising/cold shower or something

Then just draw for 1 hour a day. Repeat.

>> No.1969311

>>1969302
exercise is exactly what is hindering me
i've been thinking about my judo trainning for a while then i realized i had to practice. just wanted to finish it quick and think about judo again.
maybe i should just do some warmup before starting.

interesting link for those who don't know what the zone is
http://en.wikipedia.org/wiki/Flow_%28psychology%29

>> No.1969315

>>1969311
You don't have to do serious exercise. He's some examples from me:

Walking for like 5-10 minutes
Random dancing
Jumping jacks

>> No.1969348

>>1968373
>>1968329

ok, first off, look at the lines he made,
at least in the shoulders looks like he varied the weight, doing it that thin, i'm assuming he worked on this at a retardedly high resolution and downscaled it...

try working your shit at a higher resolution and than downscale.

now on jpeg and png... jpeg is for your final product, however in vector shit like his, png is capable of giving you a smaller file size if you know how to do it right and is a more lossless (i want to say lossless but that may be wrong) way to save files, so whatever you save it as, no matter ho much you dick around with it and resave it as png, it wont lose detail, unlike jepg that will slowly turn to shit if you resave it as jpeg over and over again.

work larger, save vector stuff as png.

>>1969032
i dont have the space to keep keyboard and mouse on hand when i use a tablet so i keep basic functions on buttons when i can, for more complex things u use a g13, and thank you logitech for fucking up good hardware with absolute shit software once again.

>>1969265
i see it in both images, and when i make my own i notice the bigger errors like what you posted very early on, more minor errors i wont see till long after its done.

keep a flip canvas hotkey memorized and easy to hit and do that at all stages.

>> No.1969362

>>1969348
exactly the type of answer I was looking for thanks a bunch. I figured it was supposed to be some retarded resolution.

Got a rough number I should be hanging around at as far as resolution?

I remember doing a 6000 one and it was a bit ridiculous

>> No.1969364

>>1969362
4-9 times the final image resolution should be enough.

1000x1000 would be made at 2000x2000 or 3000x3000
you can go higher, but the power required to do that fluidly you probably don't have.

>> No.1969381

>>1969364
got it, thanks again

>> No.1969395

>>1957478
if you'll relearn how to draw, how would you've done it?

>> No.1969418

>>1969395
I'm more or less doing that now.
Didnt draw for years so most of my skill faded, though my knowledge did not.
First, I'm not rendering. being able to draw a smooth gradient does not make a jank as fuck drawing better.
Second, fuck the imagination for a while. Sure try to use what you learn on something, but don't go off and draw a knight fighting a monster because you can't really check it to make sure you are doing it right.
Third, and this one is important, YOU FUCKING SUCK DON'T MAKE A "MASTERPIECE". Your retarded ass is incapable of doing something good, and you spending 5-10 hours on getting just the shading right will be surpassed in 1 months time if you actually fucking practice quantity.
Coming off third, fourth, map shit. Map the shadows, don't fill them in, this is a skill that will take you from drawing 1-3 hours on a basic study, down to 5 minutes if you get really good, because you can always come back later and finish a drawing if you want if its mapped, you got better shit to waste your time on.
Fifth, and this one is fairly important for non imagination, learn to measure without boxes... this is the most damning thing that I lost in the years I didn't draw, i cant measure shit anymore, though I know how, my mind just doesn't process it the same way.

>> No.1969427

>>1969418
Continued

Honorable mentions
Prospective, have a basic understanding and don't grind it hard. Probably the most controversial thing I say, or there is just one asshole on this board who pipes up whenever I say this, I am going through books on it now and have yet to see one thing I don't already know or haven't taught myself, so I'm either a genius (not a fucking chance), prospective is easy and people struggling with it are dumb (I lean toward this but have a better idea), or prospective is easy but everyone teaching it throws out so many useless ideas at newbies that it makes it SO much harder than it really is. When they start teaching you things like "lets make a spiral staircase in prospective" you can safely say you more or less got the basic understanding portion done. Now for the first 3 years in high school, prospective was on and off drilled into you through small exercises, hell the biggest of them was probably when for a prospective assignment i decided to map out an entire floor of the school like it was a wireframe 3d model. Sadly, the respected art teacher retired 2 years in, but the useless one got pregnant and tool 9 months of leave one of the last years and we got the good guy again.

So a tl:dr of prospective
This shit is fucking easy, learn 1 2 and 3 point and get a basic understand. Perspective is largely logic based so if you can draw a cube and a cylinder in perspective, you can solve damn near any problem you would come across.
There is a use for the more advanced things, but its largely just a cheat sheet like thing where its tells you the answers to the puzzles.

And now to ready myself for the people who will tell you that you are required to grind prospective for... what was one of the guides, 9 or 12 weeks exclusively just to rise above autistic sonic fanart.

>> No.1969431

>>1969427
You mean perspective, right? I kinda see your point.

>> No.1969435

>>1969431
Yea, spell check kind of dicks me over on that word, though the last time I had an argument with one of the people who fetishized perspective just makes me not care which one it corrects to anymore, at least not on /ic/.

>> No.1969494

>>1969348
>use a g13
I am not sure if I am at that skill level yet... but i'll keep this in mind

Also, anybody have problems with windows crashing after your computer posts but ONLY while the wacom is plugged in? Once I unplugged the wacom I was about to boot into windows again... I kinda shat myself for 10 minutes - it looked like the wacom was causing an HDD failure

>> No.1969635

>>1969494
what windows you running? i have had this issue with external drives before where windows wouldn't boot because they were plugged in even if they weren't on the boot order.
its a shitty problem that windows tends to have with usb.

if you ever have a pc issue, this is what you do.

1) unplug everything from usb, did that work?
2) get a cd distro of linux (knoppix) and see if that works and check drives
3) try windows again, did that work?
4) unplug all drives besides boot, did that work?
5) boot using chipset graphics, did that work?

the order may be messed up, but thats the order in which i work out if something is broke.
i also added a ram test to the end of it too recently, that would happen somewhere in between knoppix and unplugging drives.

if all these fail its a motherboard/cpu issue and you cant test those without a spare...

now on the g13, i have mine set up for internet and its a backup for when my naga dies

back tab, refresh, next tab
page down, find, page up
close tab, new tab, reopen tab
size down, size 100%, size up

and i also have the 3rd internet profile to be quick porn terms i use when searching ehentai.

shit can be VERY useful as a macro pad, though its sad they don't have better mouse functions in it, like remembering where on the screen to click and such.
also, there is no way to set a profile to persistent, and for some reason the software forgets i'm using it and returns to the default setting (which i have as an orange background to singafy everything is broke.

for games, i never use it in what i play, like i said, its a backup tool for the internet first, but the screen, at least till the software broke on me and stopped reporting, was something i used to check my gpu and fps in games, because of the lack of "set persistent" button on hardware, i cant really use it in many games which is VERY disappointing, but to be expected from someone who cant create decent software to save their fucking lives like logitech.

>> No.1969636

When i see people drawing on youtube their lines always looks "smoother", for example, when i am shading i usually don't see an homegenous layer of graphite beign deposited in the paper. It looks like they are drawing with crayon eventhough they also use 2B pens. Why is that? Its because of the paper (i use generic A4 paper)? Or its my lack of skill? Or maybe i use poor quality pen (faber castell)?

>> No.1969640

>>1969636

Are your pencils sharp? Could you post an example of what you see on youtube and what you pull off?

>> No.1969645

>>1969640
youtube example: http://youtu.be/ewMksAbgdBI?t=7m30s or something like this http://fc05.deviantart.net/fs40/f/2009/007/e/6/Practice_by_rykerbeck.jpg but i get something like this http://i40.tinypic.com/27y0h8y.jpg (not my drawing)

>> No.1969655
File: 118 KB, 960x640, image.jpg [View same] [iqdb] [saucenao] [google]
1969655

>>1969645
So you want some texture to show through?

Its dependent on the paper and how you use your pencil. To get harder solid lines you'll often need a sharp point and some pressure, while somethin more textured can be done with a flatter edge on your pencil and less pressure.

I'd reccommend you just experiment with your materials anon.

>> No.1969661

>>1969655

A bit more info:

I used standard copy paper (with a light grey color though), and for the thicker lines I used the side of their tips. You should be able to achieve something similar I guess.

>> No.1969669

>>1969655

thank you very much

>> No.1969699
File: 891 KB, 1920x1080, winter-city-traffic-1920-1080-6448.jpg [View same] [iqdb] [saucenao] [google]
1969699

I don't have much experience with environmental drawing so I would like to have some input from you guys.

Basically I've no idea how to start drawing a cityscape/street from scratch, should I plan the perspective perfectly before I begin, or is it possible to just eyeball the perspective and start with a rough sketch of multiple squares, rectangles and whatnot?

>> No.1969703

>>1969699

I'd treat it like any other illustration and start out with some thumbnails establishing the lighting and layout of major value masses.

Then I'd pick what sort of perspective to use and what diameter COV and try get something tight.

>> No.1969806

I realize this is the end of the thread.

But could I get an honest answer. I feel like I'm improving. Maybe my work is boring, but nobody really replies to my blogs or posts. For me that's a sign that my work sucks or is boring, so I need to improve one of those. Maybe they don't want to hurt my feelings? Am I accurate?

I won't post my work but I'd say 85% of what I make is studies/copies. Anything original I do is incomplete. But even the good artists get comments about their copies. Could I get some input on this?

>> No.1969831
File: 317 KB, 940x573, razer-tartarus-carousel-v2.png [View same] [iqdb] [saucenao] [google]
1969831

>>1969032
>Maybe there is a better choice?

>> No.1969835
File: 396 KB, 815x1297, Muscles_bras_120 (FF)_en.jpg [View same] [iqdb] [saucenao] [google]
1969835

>>1967583
Vilppu amd Michael Hampton for general drawing, then Scott Eaton for muscle insertions and overlaps.

Then I just studied muscle charts like this while inventing figures from imagination. Also going to figure drawing every week is pretty important.

>> No.1969929

Full retard question, but English isn't my native language and I'm confused.

What does rendering mean in the context of 2d art?
I see people saying things like "merge layers and render", and I have no idea what they mean.

>> No.1969961

>>1969831
I have a razer nostromo. best thing I ever bought for art except my tablet.

>> No.1969962

>>1969929
render is to shade in the lights and darks to make the thing look like a 3d object.

>> No.1970358
File: 183 KB, 800x600, kida without reference.png [View same] [iqdb] [saucenao] [google]
1970358

how can I fix this?

>> No.1970366

>>1970358
Use reference

>> No.1970370

>>1970366
Was that a pun on the title

>> No.1970372

>>1970370
Yes. And that's also how you fix it

>> No.1970377

>>1970372
Do you understand how the feet should be? I have no feeling for feet at all, it looked okay as a sketch but when it's painted it becomes more obvious it's wrong.

>> No.1970511

>>1970358
Put her in the fridge, she's melting.

>> No.1970545

>>1970511
What do you mean by that? is it the stomach?

>> No.1970878

>>1969427
thanks man. i haven't done shit in a couple months. i'm trying to rebuild myself.

>> No.1971247

NEW THREAD

>>1971226

>> No.1971351

What are the "good" programs for painting?

Some guy in another thread was shitting on SAI because "the brushes blend everything to shit, you can't paint with opacity, and the brush can never be as good as in photoshop". Apparently blending is for talentless chumps or something and stunts your technique.

I just started digital painting, using Manga Studio, planning to move to Painter when I get the basics down. Should I use PS?