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/ic/ - Artwork/Critique


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1955368 No.1955368 [Reply] [Original]

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>>1953381


Post your current drawing here and give constructive critiques to others!

Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/

>> No.1955384
File: 1.43 MB, 2288x1122, 1900'ss.jpg [View same] [iqdb] [saucenao] [google]
1955384

>> No.1955408
File: 143 KB, 1200x787, 1422241477271.jpg [View same] [iqdb] [saucenao] [google]
1955408

Just wanna thank the anon that redlined this for me, I just saw it today. It helps a lot!

>> No.1955411
File: 172 KB, 500x748, study.jpg [View same] [iqdb] [saucenao] [google]
1955411

A study

>> No.1955420
File: 1.19 MB, 1809x2385, image.jpg [View same] [iqdb] [saucenao] [google]
1955420

I cant study this picture without sweating profusely. Like my hands just get all jiggly and I cant concentrate on it anymore.
This is ridiculous

>> No.1955423

>>1955411
im going to be the asshole here and acuse you of colour picking directly from the ref.
>post the ref.
>plz prove me wrong

>> No.1955436
File: 186 KB, 850x1280, 1420491829152.jpg [View same] [iqdb] [saucenao] [google]
1955436

>>1955423
>and acuse you of colour picking directly from the ref.
lol
Here you go anon.

>> No.1955441

>>1955411
pls post the angel pic and the girls playing by the shore on your tumblr sometime soon bib :( miss u xoxo

>> No.1955442

>>1955436
yup. you did.
you learn nothing.
good day.

>> No.1955446

>>1955420
Draw people you find unattractive instead. Helps me focus at least. Capturing what makes someone attractive is much harder than capturing what makes them ugly

>> No.1955448

>>1955420

is that the pol chick everyone is obsessing over?

>> No.1955450

>>1955442
Are you trolling?
If somebody gets colours close they're automatically picking from the ref?
Are you being serious?

>> No.1955451

>>1955420
Really? I find it hard to be horny when I am analyzing what I paint

>> No.1955452

>>1955420
fucken saved. Do you have more photos like that?

>> No.1955453

>>1955441
I think you have me mistaken for somebody else anon haha.

>> No.1955454

>>1955442
Not him, but
You are the reason I dont post my work anymore.
And you wonder why overall quality of the board is poor. You simply deny the possibility that someone could be better than you, so you accuse them of cheating.

>> No.1955457

>>1955450
trust me anon, im a professional.

>> No.1955461

>>1955457
>professional

K EK

post your work or get out

>> No.1955465
File: 493 KB, 1500x675, 2015.jpg [View same] [iqdb] [saucenao] [google]
1955465

>>1955461
what did you just say to me you little bitch?

>> No.1955467

>>1955453
Iknow but I hope he reads the thread and recognises me and posts those piece damn him. Its a kinda stale study try doing something similar with a model and not a photo

>> No.1955469

>>1955465
Only thing good in this pic is proportions and composition.

>> No.1955470

Posting personal information is stupid ..
You're not really a professional but you understand more things then the average ic browser..

http://www.waart.net/portfolio.html the rest of this guy's portfolio :/

>> No.1955471

>>1955465

w-wheres the soft edges? mother of god this needs some soft edges urgently.

>> No.1955474

>>1955408
>damage control
holy shit this is unbelievably emberassing

>> No.1955477
File: 548 KB, 926x1080, Dannyy.jpg [View same] [iqdb] [saucenao] [google]
1955477

If you shit on my study I'll cry

>> No.1955478

>>1955477

>themudmanchronicles_uncut_superdeluxe_neverbeforeseenfootage_edition_XXL.avi

>> No.1955481
File: 99 KB, 640x960, image.jpg [View same] [iqdb] [saucenao] [google]
1955481

>>1955446
Oh okay, that will help

>>1955448
Dunno

>>1955451
Its more of a "you love, you loose type deal"

>>1955452
Dont know what you mean specifically, so Ill try to appease you

>> No.1955483

>>1955471
Is there any "ratio" to what kind of edges you should use or is it more of a breaking up the image thing?

>> No.1955486

>>1955470
these pics are a lot better than the one he posted

>> No.1955487

>>1955478
FUCK SAKE

>> No.1955488

>>1955474

what? why are you such a dick? did i miss relevant ic-drama?

>> No.1955490
File: 607 KB, 1100x801, ashdadsho.jpg [View same] [iqdb] [saucenao] [google]
1955490

This one is almost finished, opinions?

>> No.1955492

>>1955486

I've founded that image posted on other art sites as far back as 2011.

So that mixed with the fact that he's being a giant douche means I'm 95% certain this is another merc_wip.jpg.

>> No.1955493
File: 119 KB, 480x640, 1421875656230.jpg [View same] [iqdb] [saucenao] [google]
1955493

>>1955452
Not him but I have these two of her.

>> No.1955494
File: 760 KB, 1936x2592, 1421875848059.jpg [View same] [iqdb] [saucenao] [google]
1955494

>>1955493

>> No.1955495

>>1955483

nah no ratio or rule of the thumb, i just feel like that image is a perfect example of how the eye wants areas of softness inbetween gritty, sharp looking brushwork. i mean that image hurts to look at (despite it being pretty nice fundamentalwise) because the surface is so hard and unpleasant... why not soften the water, parts of the clothes, the clouds in the bg.... would hugely improve the piece imo.

might be personal taste

>>1955487

just trying to help lol. don't darken areas with black anon.

>> No.1955502

>>1955495
Ah I see, cheers. Looking closer at it, it almost look like a flat brush painting. Been trying to figure out edges lately so I had to ask, everything helps. Thanks!

>> No.1955503

>>1955495
I didn't... but yea the dragon looks pretty black now that you mentioned it, I just got lazy and forgot to colour it properly after grayscale

>> No.1955507

>>1955488
>ask if some specified thing happened, he only would know about if he was actually part of said event
stop it, you are only making it EVEN worse (and i didn't think that was possible)

>> No.1955511
File: 48 KB, 666x694, penguin.jpg [View same] [iqdb] [saucenao] [google]
1955511

any help is appreciated

>> No.1955512

>>1955490
I think it looks great. I feel like the hood and the bird ear would be affected by the wind more.

>> No.1955514
File: 303 KB, 1320x825, daily 01 26 2015.jpg [View same] [iqdb] [saucenao] [google]
1955514

some faces i've done off of skull studies today

>> No.1955521

>>1955488
>>1955507
here

also you were obviously in the other thread since you found that redline and now you are trying to tell us that you didn't catch that anon(you) being a huge faggot?
hue.

>> No.1955525

>>1955384
I like this. Makes me think of Fable 3 artwork (the only particularly good thing about Fable 3). Or was it Fable 2? Fuck, who knows.

>> No.1955536
File: 502 KB, 858x1000, Dannyy.jpg [View same] [iqdb] [saucenao] [google]
1955536

>>1955477
>>1955478
Spent 2 more mins on it, better? I know its still kinda muddy but its kinda too late now

>> No.1955547

>>1955490
The mask and overall clothing design is definitly interesting. However imo the way it is presented is a bit unengaging; how it is just looking out in the distant, one can not even fully see the character and costume, which seems to be the main focus of the piece. Correct me if I' wrong.

>> No.1955552 [DELETED] 
File: 362 KB, 598x797, BlackJesus.jpg [View same] [iqdb] [saucenao] [google]
1955552

...

>> No.1955553

>>1955511
Arms look like they're two completely different sizes, if you're having problems with foreshortening try boxing the arm, you need to show more of the front plane (the fist and the tip of the wing armor should point towards the viewer more, otherwise, solid design mang, great lighting but I'm not sure what's around the head, its not very clear, is it just a mask? Nice work, got a DA or anything?

>> No.1955566
File: 405 KB, 1280x1280, E-Nuit.jpg [View same] [iqdb] [saucenao] [google]
1955566

Trying out some new things, any critique/tips?

>> No.1955567

>>1955493
>>1955494
Guy who posted her first here.

Thank you. Now ill tremble with love 2x more

>> No.1955569

>>1955547

so I should draw the legs and all???

>> No.1955570
File: 1.11 MB, 1800x1800, Mr. Barkley the Dog.png [View same] [iqdb] [saucenao] [google]
1955570

i was doodling earlier and i accidentally this. I liked it so much I even added a little color, what do you guys think? I'm new at this so any feedback is appreciated.

>> No.1955573
File: 346 KB, 858x1000, Simplifystatement.jpg [View same] [iqdb] [saucenao] [google]
1955573

>>1955536
Its never too late to man up and do it right. Simplify your lights and darks and keep them seperate.

If you use fancy brushes just remind yourself that value is king. Also theres little texture in shadows so use less there. Light is the province of texture.

>> No.1955580

>>1955569
Nah, it was just a thought, looks good as it is.

>> No.1955581

>>1955490
he looks out of place, backround seems to be missing something

>> No.1955583
File: 362 KB, 598x797, BlackJesus.jpg [View same] [iqdb] [saucenao] [google]
1955583

>>1955368
funny or no?

>> No.1955590

>>1955465
really cheesy

>> No.1955593

>>1955573
aiight bro that makes sense to me, thanks a lot my next one won't be muddy nao. I think, i hope

That was like my first colour study

>> No.1955596

>>1955465
Who bitch this is?

>> No.1955599

>>1955465
>little bitch

you say "rekt" too? chug your mountain dew elsewhere.

>> No.1955602

>>1955599
>not getting the reference

>> No.1955603
File: 1.14 MB, 1641x2126, Van-Dyck-Monk.jpg [View same] [iqdb] [saucenao] [google]
1955603

>>1955593
Do color studies from paintings and life only.
Learning to see the simplified statement is paramount! the second you can do it you are 80% master

>> No.1955604

>>1955602
>Nothing meme, kid.

>> No.1955616

>>1955493
looks old and dem fake eyebrows.

>> No.1955618

>>1955490
can't draw folds for shit. you lack edge control, hard and soft everywhere randomly.

>> No.1955623

>>1955368
obvious trace is obvious.

>> No.1955624

>>1955583
made me smile considerably. bless you anon.

>> No.1955628

>>1955618

Where should hard edges and soft edges go then?

>> No.1955629

>>1955573
all you did was remove detail.

>> No.1955630 [DELETED] 
File: 400 KB, 915x2123, arm i ni n.png [View same] [iqdb] [saucenao] [google]
1955630

Working on this, it's nothing special. I know I have a ton of work to do when it comes to improving. Anyone have any guidance?

>> No.1955632

>>1955628
observe, you fucking dimwit. or read books on it. as if i'm going to spend time explaining it to you.

>> No.1955634

>>1955632
very insightful would read again 10/10

>> No.1955637 [DELETED] 
File: 417 KB, 1649x2123, arm i ni n.png [View same] [iqdb] [saucenao] [google]
1955637

Working on this, it's nothing special. I know I have a ton of work to do when it comes to improving. Anyone have any guidance?

>> No.1955638

>>1955511
I like it, but I agree with >>1955553 about the arm thing.

There's some ambiguity to the face, specifically the teeth. Right now it kind of looks a pattern in the fur, but I'm not sure if that's intentional.

I'd also darken the spikes on his raised shoulder to lower the contrast there. For the most part you're using contrast well to direct the eye to the head. The straps across the chest though are drawing the eye to the brightest point of the stomach. You could try brightening the straps, making them thicker, getting rid of the extra diagonal strap, or anything else you can think of so that it's not too eye catching.

>> No.1955640

>>1955637
the outside hand in pocket looks too far away. i know its tricky to get but it should be turned inwards a little more pointing to the other pocket

>> No.1955642
File: 201 KB, 500x1216, arm i ni n.png [View same] [iqdb] [saucenao] [google]
1955642

>>1955640
(sorry reposting because the image was too big oof)

And yeah, I definitely get what you're saying. I'm still slightly in the "struggling with hands" stage, but not too bad.

>> No.1955646

>>1955411
Some of the colors in the shadows feel a bit muddy. The nostrils to some extent, the side of the jaw, the back of the neck, and the chest all feel a bit off, and could use some color variety. Looking at the ref I can see that the issue is there too, so I'd invent the colors a bit to look a little more life-like and less like the photo.

I'd try to get some rich maroon colors in the shadows, and possibly try to incorporate some grayed greens and purples where you think you can to make the skin pop more. The hue variety and a clear temperature shift between light and shadow will help a lot.

>> No.1955649

>>1955566
I don't know if it's just because it's a WIP, but the lines are killing your illusion of form in places. Be sure to incorporate some bigger brush strokes and use planes and values to describe form where ever you're doing it with line (the eyes for example).

The lighting on the face feels a little inconsistent around the lit cheek. The forms around that area don't look like they're reading too well. You also have a clear lighting inconsistency with that scarf.

As for the environment, I'd go higher value, tinted towards purple and much less saturated. Everything is fairly high saturation right now, and you don't have any contrast in that regard. I might also try making the scarf a much duller green so that you don't have a block of high saturation (the character) against the low saturation background I'm suggesting.

>> No.1955655

>>1955490
I agree about the issues with the background. You could either try pulling the camera out, expanding the canvas to the left, and include more story telling elements with your environment.

An easier alternative might be to crop away the legs, and crop out the sides of the painting so that it's now portrait instead of landscape. Right now the character and his bird friend are the only story telling components present, so the rest needs to be fleshed out to give more context, or gotten rid of entirely.

>> No.1955657

>>1955629
All you did was being born an autist

>> No.1955659
File: 61 KB, 690x960, 1482998_10155247085000602_6700349262048540987_n[1].jpg [View same] [iqdb] [saucenao] [google]
1955659

Took me 56 hours, opinions?

>> No.1955663

>>1955649
Thanks for the advice.
Yeah I was sure that the light on the scarf isn't right, just didn't got to fix it yet.
Enviroment still needs work, that's right, I'm going to get on that the next time.
Thanks again

>> No.1955670
File: 1.01 MB, 1354x1597, ashdadsho.jpg [View same] [iqdb] [saucenao] [google]
1955670

>>1955655

You're right. I changed the canvas, re drawing the background, let's see if it works.

>> No.1955674

>>1955442
Anon, I really don't think it's color picking. There are enough disparities between the color on the head, the shine on the right collarbone, on the darker side of the neck, on her right cheek, and so on. It's very close, of course, but I'd wager that it's just the sign of someone who's very good with colors.

>> No.1955677

>>1955670
Did you paint some warrior with a metal shield like a year or maybe two back? I think he was desert themed.
If so, that's some great progress.

>> No.1955678

Study I've been workin on.

>muh edges

Does it look gimmicky?

>> No.1955681

>>1955465
I fucking love this guy. His individual pieces are not mind blowing but his body of work sure as hell is. He can pull almost anything off and make it look effortless.

http://jouey-.deviantart.com/

>> No.1955683
File: 376 KB, 1264x849, Untitled-1 copy.png [View same] [iqdb] [saucenao] [google]
1955683

>>1955678

Fuck

>> No.1955690
File: 336 KB, 965x1363, crop.jpg [View same] [iqdb] [saucenao] [google]
1955690

>>1955670
Getting there, but now I think there's too much room to the right. The important pieces visually are the guy's face and the bird, and both are on the left half of the canvas.

I'd also try to push the perspective a bit It lets you fill up the bottom of the canvas a bit and it emphasizes how the bird is looking up at the figure if the viewer is looking up at him as well.

>> No.1955692

>>1955690
That overpainting would only apply if the figure were completely stiff. The head tilt seems intentional though so the perspective does make sense.

>> No.1955697

>>1955681
niggas got no imagination. nothing to see here. move along.

>> No.1955699

>>1955692
Oh yeah, definitely. I just kept them in a default orientation to emphasize the perspective, not to suggest a stiffer posture change.

>> No.1955705
File: 72 KB, 846x498, z63d.png [View same] [iqdb] [saucenao] [google]
1955705

how can i fix lighting?

>> No.1955707

>>1955690

You're right, I liked the hand and cloak too much but the real important element is the face, I'll change it now, thanks!

>> No.1955709

>>1955420
lol are you from wizardchan?

>> No.1955710

>>1955657
hahahah lost my fucking shit

Oh /ic/ :')

>> No.1955713

>>1955659
It probably shouldn't have taken you 56 hours

>> No.1955714 [DELETED] 

>>1955642
Something looks off with the placement of his right shoulder. It's distance looks like it's bigger than his right.

>> No.1955718

>>1955683
Yea, and it looks like you don't actually know how to paint so you're compensating with >muh style

>> No.1955719

>>1955646
Thanks for the advice!
It's very helpful.
I can definitely see where you're coming from, I'll try and work on it.

>> No.1955720

>>1955642
Something looks off with the placement of his right shoulder. It's distance looks like it's bigger than his left.

>> No.1955724

>>1955718

Shit, what do you mean? What am I doing wrong? I mean aside from >EDGES

>> No.1955730

>>1955659
Interesting concept, but I can't tell wtf that thing is. Is it a dragon?

I think your light source should be brighter too, especially since it's the ONLY light source and it is (presumably) fire.

Also, given that the light source is just that one light source, we can see way too much of the dragon thing I think.

Also, you spent way too much time on something like that. Don't try too hard or otherwise you'll just over render and come up with something... "fake" looking, I guess describes it.

One more thing, it might just be me but I'm having a really hard time gauging the perspective here.

>> No.1955731
File: 88 KB, 960x540, 01-26.jpg [View same] [iqdb] [saucenao] [google]
1955731

Not sure where to go with this one
Crits are much appreciated

>> No.1955740
File: 205 KB, 640x656, 1367925994354.jpg [View same] [iqdb] [saucenao] [google]
1955740

>>1955724
Muddy colours and yea ALL your edges are shit, no offense
Learn to do hard, soft and lost edges first properly before you do this retarded foggy bullshit

>> No.1955741

>>1955731
I like it. Midground could use some more illumination to better the overall read. You could alternatively lighten and and saturate the sky and push the fog/atmospheric perspective. I'm leaning more towards the first option than the second.

I think you just need to sit down and do some world building. Think about your setting, and incorporate some object at your focal point that helps push the overall narrative you're going for.

>> No.1955751

>>1955683
I agree with anon in that the fog/lost edges are overdone, but the experimentation is good. To learn how to paint edges well, you need to do a lot of studies from life. Squinting techniques used to compare edges in your subject work a lot better when painting from life instead of a photo.

You can read more about squinting and judging edges in Schmid's Alla Prima.

>> No.1955771
File: 297 KB, 1062x1184, Medic.png [View same] [iqdb] [saucenao] [google]
1955771

Tried drawing Medic from tf2. How do choose identifying features for portrait work?

>> No.1955774

>>1955771
>How do choose identifying features for portrait work?
If you mean "how do you decide what features to emphasize", it's whatever is visually interesting or unique. There are so many ways to approach a portrait, so I'd say emphasize what makes the head interesting to you, whether it's the shape of the head, the structure of the nose, the colors of the skin, the softness/hardness of planes, etc.

>> No.1955804
File: 208 KB, 958x657, dfg1.jpg [View same] [iqdb] [saucenao] [google]
1955804

finally got the goddamn dress to look accurate, and again experimenting with cast shadows because they are just so incredibly helpful to showcase form.

>> No.1955840
File: 227 KB, 539x750, Sketchysketchy.jpg [View same] [iqdb] [saucenao] [google]
1955840

I draw the dumbest shit when I'm bored.

>> No.1955841

>>1955804
the bugged out eyes and no eyebrows is something else

>> No.1955846

>>1955841

oh god how did i miss the lack of eyebrows....

>> No.1955932
File: 308 KB, 958x657, 1422318537515.jpg [View same] [iqdb] [saucenao] [google]
1955932

>>1955804
please. for the love of god. keep it simple when your doing eyes. two lines a black dot and some white.

>> No.1955970
File: 114 KB, 1152x648, Worm.jpg [View same] [iqdb] [saucenao] [google]
1955970

Mostly just messing around, but critique is welcome.

>> No.1955975
File: 389 KB, 1200x850, TheGreatEscape.jpg [View same] [iqdb] [saucenao] [google]
1955975

>>1955970
push yourself harder.

heres my routine for coming up with ideas

write down the main word ( which in your case would be worm), for instance: watch/clock

write out the characteristics of the thing:
tells time, look at it when you want to know the time

Ask questions:
when would you want to know the time
who would want to know the time

answer the questions (usually where the idea for the piece comes from):
you look at the time when your cooking
>lobster
a lobster trying to escape a pot with a timer
houdini lobster

hopefully this helps you. this is the piece i came up with with the answers. i hope in the future you make more interesting concepts for "worm" because i know they are out there, just that neither of us have thought of them yet.

(you'll know you have a good idea if it makes you laugh when it pops in your head. you only have to do one great one to know this technique works)

>> No.1955980
File: 697 KB, 823x787, face1.png [View same] [iqdb] [saucenao] [google]
1955980

Trying to evolve past that "not mediocre animu artist" phase.

How to you guys push yourselves to the next level? Any advice based on this alone?

>> No.1956031

>>1955975
Dat lobster is dead man, already boiled it couldn't even escape death! Other than that, I fancy those colors.

>> No.1956164

Man, how come there isn't a Study/Speedpaint thread up?

>> No.1956166

>>1956164
Because you haven't made one brah.

>> No.1956167

>>1956166
I don't know how to make one.
As a matter of fact, I've never made a thread on /ic/. I'm really new so I wanted to lurk more before I did anything like that. And I suck so I wouldn't know what image would make for a good study. But I need some practice without agonizing over what to draw.

>> No.1956170

>>1955980
well for one thing softly rendering pretty girls' faces isn't the next level. it's a sideways step at the most.

>> No.1956172

>>1956170
What kind of faces would you consider next level?

>> No.1956174 [DELETED] 

>>1956172
the face of death

>> No.1956175

>>1956174
What does the face of death look like?

>> No.1956178

>>1956167
Your procrastinating anon.

I do it too. Try this, google image search some black and white photos. Try model headshots for portraits or "full body"
Pick out a couple that are interesting to you and save them in a folder. Once you got a good set and your set on drawing turn off your wifi and get too work.

>> No.1956180

>>1956178
I'm not procrastinating, I'm actually working on something, and I need to practice for more work I have to do when I finish this. I need to practice color, actually. I didn't want to get caught up looking for something to paint. I guess I'll just try to figure something out.

>> No.1956182
File: 58 KB, 750x961, recovery.jpg [View same] [iqdb] [saucenao] [google]
1956182

what needs fixing? tweeking

>> No.1956189
File: 1.52 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1956189

Just finished shading this bad boy, now then how did I fuck up?

>> No.1956190

>>1956182
ouchies
that looks like it hurts

>> No.1956200
File: 87 KB, 720x960, 10403381_782797311797010_4072008457420715131_n.jpg [View same] [iqdb] [saucenao] [google]
1956200

>> No.1956205

>>1956190

he doesn't feel anything for two reasons.
1.) hes completely sedated
2.) hes a bio-mechanical war machine.

he got fucked up in battle (hence the missing limbs) and is under repair. there is going to be some major tweeks to him to make him more effective at killing mudda fukkas.

>> No.1956226
File: 541 KB, 2700x1440, Storm copy.jpg [View same] [iqdb] [saucenao] [google]
1956226

Spent about an hour or so on this. Not finished, but crits are welcome.

>> No.1956234

>>1955771

I recognized it was medic if that makes you feel any better.

>>1955774
This guy is right.

What helped me is try drawing your favorite actors' faces from different angles. Don't do a study of their pictures per se. Just draw a guy doing something interesting and make the face of that guy a favorite actor of yours. Pay attention to the features of their face you try to recreate and notice when you reach the point where your drawing looks less like a drawing under construction, and more like the face of the actor you chose.

>> No.1956240

>>1956189
Vary your line weights a bit to give it more form. For example where the legs intersect you can thicken it a bit to add some subtle shading. You can also try to "push your values" a bit more.

I'd play around with it a bit, and try not to get too attached if you mess it up, just draw it again in a new pose.

But looks good in general

>> No.1956253
File: 419 KB, 696x740, this is impossile.jpg [View same] [iqdb] [saucenao] [google]
1956253

I gave drawing without a photo ref a shot. Drew some dumb cat from /co/.

other than the freakish proportions/stylization, any tips or critiques? Looking for help with the colors in particular. I've mostly just drawn in black and white with minimal shading for my entire career.

>> No.1956271
File: 447 KB, 1366x1200, Cumbubbles IC.jpg [View same] [iqdb] [saucenao] [google]
1956271

I'm playing around with perspective, but I feel like my lines aren't straight. Any advice?

>> No.1956295

>>1956226
ooh I like this, it reads well as a thumb. Starting to look a bit repetitive with the custom brushes though, be careful of that.

>> No.1956296

>>1956253
perhaps colour your lineart to make it not seem as harsh

>> No.1956298

>>1956271
if you legit want help and not just an excuse to post that pic, your lines are shit dude. practice line confidence and for straight lines hold down shift in PS

>> No.1956301

>>1956298
Thanks, I didn't know about the shift line thing.

I can't get the dickpencil to go straight normally.

>> No.1956309

>>1956271
good concept. I was thinking of making something equally deep and thought provoking before settling on >>1956249

>> No.1956310

>>1956309
lol

>> No.1956325

>>1955553
>>1955638
thanks a lot anons!
and yea its a pattern in the fur
By the way how do you guys know you are doing a good character design?
i have seen some videotutorials and whatnot but right now i am just "feeling" it.
my tumblr, http://srionart.tumblr.com/
i have not uploaded anything in a while though

>> No.1956332

>>1955840
pretty good. would hand behind the toilet and contemplate it while peeing

>> No.1956337
File: 647 KB, 600x849, emp.jpg [View same] [iqdb] [saucenao] [google]
1956337

>>1955521
>fucking annihilated.
good detective skills anon.
you have purged some cancer.
you have made the emperor proud.

>> No.1956340

>>1955521

i'm this guy >>1955488

i honestly have no idea what you are talking about. i also have no idea what this guy is talking about >>1956337. i'd love to know though because /ic/ constitutes 90% of my socializing, with the other 10% being interacting with scrubs in dota.

>> No.1956345
File: 31 KB, 651x532, lest_we_forget.png [View same] [iqdb] [saucenao] [google]
1956345

>>1956340
just don't talk to it boys.

>> No.1956346

>>1956340
>i also have no idea what this guy is talking about
maximum damage control activated.

>> No.1956351

>>1956345
>>1956346

lol this is kinda funny. assume for a moment, i honestly have no idea what all of this is about... where would i go to find out?

>> No.1956357

>>1956351
the same thread you saved that redline comparisson.
>we know who you are.

>> No.1956360

>>1956357

i didn't save any redline comparison. what the fuck. nor did i do any redline, or post any redline.

you obviously don't anon. i want to know what this all about.

>> No.1956365
File: 2.71 MB, 375x275, 1403533930350.gif [View same] [iqdb] [saucenao] [google]
1956365

>>1956360
stawp, jus stawp.

>> No.1956368

>>1955709
Haha, no.

>> No.1956371

>>1956360

Dude, just drop it. People have decided you're the guy throwing a shitfit in the other thread, stop trying to defend your imaginary honor. It's a fucking anonymous board, if you just shut up, no one will care anymore.

>> No.1956382
File: 135 KB, 951x457, Forest_Cave00.jpg [View same] [iqdb] [saucenao] [google]
1956382

Which one is better?

>> No.1956385

>>1956382
both are nice, it depends on what you want to go for, the corrected one has more coolish tones, it looks like a colder place than the original, hope this helps

>> No.1956398

>>1956382
a higher hue red on the left would look good against that pale greens.

>> No.1956414
File: 198 KB, 785x778, Forest_Cave01.jpg [View same] [iqdb] [saucenao] [google]
1956414

>>1956385
>>1956398

Went with the cooler version but also added a higher red hue on the character

>> No.1956424
File: 319 KB, 950x939, Forest_Cave02.jpg [View same] [iqdb] [saucenao] [google]
1956424

>>1956414

Added highlights

>> No.1956428

>>1956424
>4
its looking good anon, i would push the rendering more.

>> No.1956431

>>1956424
no that fucking sucks, it looks like goddamn fluorescent light. pick a light with some colour in it you foolish fool.

>> No.1956493
File: 1.06 MB, 1920x1080, dfhf.jpg [View same] [iqdb] [saucenao] [google]
1956493

>>1956414
>>1956424
no no, this is how you photobash, bruh.

>> No.1956518
File: 3.88 MB, 1700x1900, Untitled-1.jpg [View same] [iqdb] [saucenao] [google]
1956518

hey guys, looking for critiques on the rendering of the armour in this drawing, as that's where i feel i struggled the most.

>> No.1956541
File: 18 KB, 625x476, cc3.jpg [View same] [iqdb] [saucenao] [google]
1956541

>>1956493
This is pretty cool! It doesn't look that obviously/obnoxiously photobashed

>> No.1956543
File: 886 KB, 785x778, photobash.jpg [View same] [iqdb] [saucenao] [google]
1956543

>>1956493
we need a photobash general

>> No.1956546

>>1956543
that is really ugly

>> No.1956549

>>1956546
thanks for your opinion, illustrat/brad.

>> No.1956550

>>1956518
Try to be more bold with values and forms

>> No.1956553

>>1956546
dats the joke

>> No.1956571

>>1956226

I see you made a few passes with brush brushes in the field. It looks okay for now, but you need to square that away and give it more variance/depth.

The road needs a little more definition as to where it leads, how it fades into the background.

I'm sure you know all of this already, I just wanted to make sure it was brought to your attention.

>> No.1956575
File: 1.83 MB, 1249x903, Sans titre.png [View same] [iqdb] [saucenao] [google]
1956575

I can't seem to capture likeness worth shit. On top of all else.

>> No.1956578

>>1956575
You need to flip the canvas. Her forehead is fucking huge.

>> No.1956579

>>1956575
This would look good if I didn't see what the girl originally looked like

>> No.1956580

>>1956240
Thanks I may draw it in another pose I did doodle a few different poses before I made this however I missed out on giving it some creepy antennas which I'll do if I draw another, but a big question I got is how's the shading?

>> No.1956581

>>1956578

It would actually be a re-flipping, but I see your point. I'm gonna go back to it later.

>> No.1956597
File: 498 KB, 708x862, New canvas.jpg [View same] [iqdb] [saucenao] [google]
1956597

>>1956253
>>1956296
I think that just glosses the turd : /

>> No.1956599

>>1956597
I like it.

>> No.1956611
File: 309 KB, 759x900, Armor_study_03.jpg [View same] [iqdb] [saucenao] [google]
1956611

Doing more material studies, put a shorter time limit on this one than my last

>> No.1956615

>>1956611

what direction are your lightsources coming from??

>> No.1956617

>>1956325
>how do you guys know you are doing a good character design?
Good question. My best guess is if it is visually interesting, has a sense of personality that's consistent, and has a design consistent with the world it inhabits, then it's probably a good design. I'd check out the Skillful Huntsman. It follows 3 students as they design characters and whatnot for a story, with notes by the three and their instructor, Scott Robertson.

>> No.1956619

>>1956615
You can't see it, but his cock.

>> No.1956638

>>1956611
thanks for painting my ancestor.

>> No.1956639

>>1956325
see
>>1955975

>> No.1956644

>>1956638
No problem Wei Shen

>> No.1956729

>>1956615
Ambient front with reflective light.

>>1956619
>>1956644
gtfo

>> No.1956734
File: 596 KB, 1898x1067, IMG_20150127_180014.jpg [View same] [iqdb] [saucenao] [google]
1956734

> no sketchbook thread
either that or I'm blind

>> No.1956752

>>1956734
Next time use catalog:
>>1948790

>> No.1956760

I need to start over badly. I need to relearn anatomy.

But how do I break my old habits? I like drawing for fun... but everything looks like shit. And every time I try to relearn.. I just end up doing the same shit I always have.

>> No.1956762

>>1956734
next time OP it if you don't see it.

anyway i like most of the soft mass stuff you got going on there, those shitty HB lookin' contours are shitting up the whole thing though. draw those more lightly if they're your first step.

you also might want to play closer attention to the tones at the edge of the models, like the planes that are most oblique (not facing us very much)it doesn't seem like there's enough differentiation there and so your drawings look a bit like bas-relief instead of fully 3d objects.

>> No.1956767
File: 80 KB, 1000x489, 15f[1].jpg [View same] [iqdb] [saucenao] [google]
1956767

>>1956762
pay instead of play obviously***

pic eg. for bas-relief, just so i don't waste a post correcting myself

>> No.1956909
File: 261 KB, 1000x650, wherewolf.jpg [View same] [iqdb] [saucenao] [google]
1956909

not the best but meh. its a wherewolf. whenever it doesnt know where it is it transforms.

something very mike tyson mysteries about it to me.

>> No.1956911
File: 202 KB, 1249x903, redline4.jpg [View same] [iqdb] [saucenao] [google]
1956911

>>1956575
Little quick redline

>> No.1956919
File: 328 KB, 544x1304, treestudy.jpg [View same] [iqdb] [saucenao] [google]
1956919

for once I tried something other than 3/4th head in greyscale. i thought it turned out alright

>> No.1956922
File: 890 KB, 821x805, Sans titre.png [View same] [iqdb] [saucenao] [google]
1956922

>>1956911

Thanks. I lazily spun the layers where I was painting the head a few degrees. I'm done for today, I might give it some adjustments tomorrow if I find the time.

>> No.1956997

>>1956729
Got a problem Pok Gai?

>> No.1957002

>>1956760
2 ways

>Take a break from drawing

>get a bigger [size] medium

>> No.1957005
File: 192 KB, 937x638, 213345j.jpg [View same] [iqdb] [saucenao] [google]
1957005

leaving it at that.

>> No.1957007

>>1956919
Not bad. You can push the fog effect further. Don't forget the red hues from the trees in the fog, and also the lights peaking out from above the trees.

>> No.1957019

>>1957005
2 light sources on each side?

>> No.1957023

>>1957005
I dont really get the story
Why is she in prison?

>> No.1957025

>>1957019
the second light source is from camera flash

>> No.1957027

>>1957023
she's a SLUT.

>> No.1957035

>>1957019

the little light coming through the slits in the wall isn't really meant to illuminate the scene but i agree that it's confusing

>>1957023

i never think much about story tbh (inb4 'you idiot!')

>>1957025

pretty much haha

>> No.1957037
File: 372 KB, 1152x864, Burn the Ship.jpg [View same] [iqdb] [saucenao] [google]
1957037

Crit please?

>> No.1957042

>>1957037
fuck all of /ic/ and anything they say, this is nice

>> No.1957046

>>1957037
Nice sunset! Ship is really hard to see. What is your idea with this sunset or ship? Decide and then let it be that, don't try to smidge 2 ideas togethor it hurts both

>> No.1957053

>>1957037
You need something to make the boat pop out more; it looks ok in full view, but it's totally lost in the thumbnail.

>> No.1957060

>>1957053
Shut the fuck up, not everything in life pops out.

>>1957046
>>1957042
Thanks, boys.

>> No.1957067

>>1957060
Maybe instead of asking him to shut the fuck up when he gives you crit, while you ask for crit you could take the suggestion and take a good look at it. Maybe he has a point, maybe he doesn't

Sorry he didn't rub your cock some more

>> No.1957071

>>1957037
Squint at it a bit, and you will see it. The boat doesn't need to "pop." The way the light is hitting it there should be more ambient on the left side. So I would make it warmer then use more transitional values. On the right side there would be a somewhat reflection from the shore and colders on the banks further from the light. Keep up the good work, blue and orange have always been one of my favorite combos

>> No.1957072
File: 66 KB, 1152x864, k.jpg [View same] [iqdb] [saucenao] [google]
1957072

>>1957060

This was not me. Ignore.

>>1957042
>>1957046
>>1957053

Thanks, those were good points. I'll add paint to the ship hull to add contrast. The idea was to show a viking ship that has just landed that was about to be burned down. Not sure how I could place those elements.

>> No.1957073

>>1957067

Don't feed the trolls

>> No.1957074

>>1957073
didn't notice it was a troll
seen artist like that before

>> No.1957075

>>1957072
There is someone on here playing "I'm Spartacus"

>> No.1957083

>>1957075
I've noticed that in quite a few draw threads now. I was subjected to that and it put me off posting for a while. And I don't want to get a trip.

>> No.1957085

>>1957075
>I'm Spartacus"
Explain that

>> No.1957095

>>1957085
An envious person is trying to pose as the op.

>> No.1957096

>>1957075
>>1957083
>>1957085

I added a screenshot from the actual file when I posted >>1957072 to prove I was my work.

Can we all just agree to not reply to negative and nonconstructive posts? Also how do you even trip anymore?

>> No.1957100

>>1957002
well I already took a break and am looking to start back up, correctly this time.. what do you mean by a bigger medium?
I have stuff to do traditional and digital art.
I use a pretty big sketch pad already.

>> No.1957103

>>1957096
It's better to use the snipping tool and catch some layers or alike when proving that you are the Original artist and trips should still work.

>> No.1957107

>>1957096
>Can we all just agree to not reply to negative and nonconstructive posts?
Agreed. Don't bother replying to shitposters. Saves yourself a headache and keeps the thread clear.

>> No.1957110
File: 48 KB, 969x506, z56c.png [View same] [iqdb] [saucenao] [google]
1957110

>> No.1957139
File: 247 KB, 648x1008, Clothing_Study_01.jpg [View same] [iqdb] [saucenao] [google]
1957139

Last Material study for the day, having a hell of a hard time making cloth and leather read.

>> No.1957141

>>1957139
I think you might be pushing the speculars too bright on the shirt. Save that for the glossy materials.

Also, try using different brushes for different materials. The textural difference will better help the viewer distinguish surface quality.

>> No.1957148

>>1957141
Okay cool, I will probably give it a final push tonight. Though I'm not sure about brushes, I honestly only use the standard 23 that comes with PS. Thanks =D

>> No.1957161

>>1957148
Yeah dude, there's a lot of great custom brushes made and shared by the pros over the years. Most of the default ones aren't that great, and the customs help give you different looks and different approaches very easily.

To start off, try searching around for Ruan Jia, Whit Brachna, and Jaime Jones's brush sets. Most will be pretty hard to find a use for, but there's nice to have to experiment and when you already have a specific looking brush stroke that you're aiming for. You can try making your own as well, but it helps to see what the people who've been doing this stuff professionally for years are using/used.

>> No.1957168
File: 189 KB, 1469x2000, figure drawing.jpg [View same] [iqdb] [saucenao] [google]
1957168

Figure drawing class was fun last week

>> No.1957172
File: 1.09 MB, 1500x900, SkyTowerSmall.png [View same] [iqdb] [saucenao] [google]
1957172

WIP. Not totally sure where to go from here. Going to add more detail to the building and add flying creatures or vehicles I think.

>> No.1957174

>>1957172
Thought it was a giant clothes pin from the thumbnail

>> No.1957175

>>1957172
"flying creatures or vehicles"

ooooooh i get it! so its like a tower. and theres like a sunset. and the flying creatures oooooh shit! cause theres like layers to this one.

>> No.1957177

>>1957175
Art is like Ogres, Ogres are like Onions they have layers, therefore art is Onions.

>>1957172
maybe add more towers or something in front or behind it to give it a sense of depth, also use some overlapping elements that will really help out. Keep it up though looks like it's got some potential

>> No.1957178
File: 172 KB, 960x720, Minotaur.jpg [View same] [iqdb] [saucenao] [google]
1957178

I've drawn this the other day, I might redraw it with my tablet.

Thoughts?

>> No.1957183
File: 168 KB, 800x988, giant_wyeth_800x1309.jpg [View same] [iqdb] [saucenao] [google]
1957183

>>1957178
Whenever you're dealing with huge figures in the background, how you render them is so important. Keep in mind that details are lost the further back something is, and colors are washed and grayed out. The figures up close look like they could desperately use some fleshing out too.

>> No.1957193

>>1957174
Hmmm, yeah I could see that.

>>1957175
I mean I'm not trying to come off as super original here or anything.

>>1957177
Thanks for the tip, I think the overlapping is a good idea.

>> No.1957194

>>1957183
Is that the original version of the painting? The versions I've seen of that one was super washed out and not half as vibrant.

>> No.1957200
File: 314 KB, 1474x1500, 2015-01-27 Mr teddy.jpg [View same] [iqdb] [saucenao] [google]
1957200

Forcing myself to do more value works.

The arms needs to be redone, but I really like how the faces turned out.

>> No.1957217

>>1957200
The girls face should have a shadow from the bear she's holding. Looks really odd right now.

>> No.1957220

>>1957200

The piece on the whole is not unified because of your split methods in shadowing; in some places like the arms of the bear you have a gradient yet in others you have stepped values

>> No.1957256

>>1957193
>I mean I'm not trying to come off as super original here or anything.
what kind of retard answer is that. if you weren't trying to be original you'd have drawn a rectangle and a circle for the sun.

if your going to "design" something at least be clever about it. what makes a tower a tower? why would someone build a tower? what are they protecting? is it a weapon?

theres a million questions you could answer about towers but you aren't even bothering to ask them let alone answer them.

>> No.1957310

>>1957256
I like this advice actually, it seems like a good way to think about things.

But that didn't really come across in your original reply; it just seemed like snark for the sake of snark.

You're right that I haven't really thought about the "why" for this particular piece, I'll try to do that moving forward.

>> No.1957329
File: 1.77 MB, 2002x981, 1900'ssss.jpg [View same] [iqdb] [saucenao] [google]
1957329

>>1955525
Cool :D

>> No.1957358
File: 158 KB, 1000x650, diving.jpg [View same] [iqdb] [saucenao] [google]
1957358

diving seaward

>> No.1957359

>>1957329
>dat style
you did the dog and cat gang stuff right?
looks cool. It would make for a nice portfolio peace

>> No.1957393

>>1957359
Yeah twas, nice to know the stuff memorable :D

>> No.1957411
File: 122 KB, 396x546, potatrait.png [View same] [iqdb] [saucenao] [google]
1957411

One of the end products of my studies today

>> No.1957425

>>1957411
needs more hard edges

>> No.1957566
File: 959 KB, 1990x2335, daily 01 27 2015.jpg [View same] [iqdb] [saucenao] [google]
1957566

>>1956919

and now back to the usual

>> No.1957631

>>1956617
>>1956639
thanks again guys!

>> No.1957634
File: 252 KB, 883x552, Chase2.jpg [View same] [iqdb] [saucenao] [google]
1957634

Yes, the background is a photo modified with a filter.

>> No.1957662

>>1957634
Its hidden well by the blur and custom brush snow. The man running is so poorly drawn tho that it puts the picture in question by comparison.

>> No.1957676
File: 526 KB, 1500x1234, Mullins study.jpg [View same] [iqdb] [saucenao] [google]
1957676

I could really use some advice here. Maybe even some books or online tutorials I should read to be able to study the image on the right.

>> No.1957686

>>1957676
Perspective and proportion, if you look at his piece and yours you see that there are angles not matching up, like the beam for example. I would suggest that you pick a less "abstract" piece and try to paint with values instead.

>> No.1957690

>>1957676

studying mullins is very brave anon.

>> No.1957695

>>1957676
In a study like this I dont think it's that important to try and copy features of the original as if it was a photo study. Try to copy what he's doing to achieve his results, rather than doing it in your own style. Try to figure out what he did and why. Take those yellow lights for example, you created the shape by painting orange around them whereas mullins clearly did them with round yellow brush on top of an orange background.

>> No.1957722

>>1957686
>>1957690
>>1957695
Well thank you very much for the input. I suppose trying to copy mullins was a bit silly anyway. It's just that his brushwork seems so unpredictable to me that I don't even know where to begin.

>> No.1957724
File: 24 KB, 190x385, daaddada.jpg [View same] [iqdb] [saucenao] [google]
1957724

critique pls

>> No.1957731

>>1957676
>>1957722

You're studying wrong here. Don't try to copy a piece of his. It would server you better to find working resolutions of his pieces, the study his brush work etc.

Look up Anthony Jones' tutorial on How To Study on youtube

>> No.1957766

>>1957025
oh, so its a modern setting?
could have sworn it was medievil or something.
because of the dress and dungeon and all.
but no cameras to flash back then, so it must be modern.

>> No.1957767

>>1957035
>>1957766

>> No.1957768

are you only allowed to post computer drawings here?

>> No.1957769
File: 28 KB, 964x508, z67.png [View same] [iqdb] [saucenao] [google]
1957769

>> No.1957770

>>1957731
That's basically what I was trying to say here >>1957695 but he worded it much better. Focus on how he does not what's the end result

>> No.1957771

>>1957768
of course not, just make sure you resize your image and have a decent cam.

>> No.1957772

>>1957768
anything goes.
just no animu.
and make sure the photo of work is below 1500*1500

>> No.1957820
File: 66 KB, 799x400, RITUALDUNGEON.png [View same] [iqdb] [saucenao] [google]
1957820

Made quickly a while ago.

>> No.1957848
File: 513 KB, 1446x1200, lobster mafia.jpg [View same] [iqdb] [saucenao] [google]
1957848

Lobster bros settling gang matters in the sand

>> No.1957861

>>1957848
you're having fun with this.
I like it

>> No.1957877

>>1957861
I am having fun. Haven't been for a while

>> No.1957883
File: 54 KB, 500x359, 2cool.jpg [View same] [iqdb] [saucenao] [google]
1957883

>>1957848
>opening shot of a hot summer sun in miami
>cheesy 80s synths, drums and guitar start playing
>camera pans to the beach
>"you came to the wrong reef, crusty"
>"cough up the ice, or they'll be scraping off your exoskeleton off the bottom of the sea"
>"last chance, turn around or you're seafood"
>camera pans to the pier
>dozens of crabs jump out of nowhere
>"MIAMI CRABS! FREEZE!"

>> No.1957913

>>1957883
lol thats great

>> No.1957947
File: 160 KB, 2136x1280, collage.jpg [View same] [iqdb] [saucenao] [google]
1957947

starting to get the hang of gestures

>> No.1957953
File: 192 KB, 750x527, Frazetta-study.jpg [View same] [iqdb] [saucenao] [google]
1957953

Studying some Frazzy.

>> No.1957957
File: 136 KB, 1048x1048, swoel.jpg [View same] [iqdb] [saucenao] [google]
1957957

trying to paint basic muscle forms

>> No.1957965
File: 145 KB, 1000x640, Moths.jpg [View same] [iqdb] [saucenao] [google]
1957965

Hey guys, I'm currently doing pic related but somehow something about the head doesn't look right, can someone who understands the matter do a redline?
Critique/tips so far are welcome.

Also, when I discovered 4chan some years ago and then later /ic/ I'd never thought that a community could get me actually this far. I appreciate the harsh critique from the beginning and also recognized HOW MUCH I improved when I pandered back to deviantArt, posted one of my new artworks and it dropped like a bomb. I never got this much feedback on a single piece of work ever. I just want to say thank you.
And now keep drawing my fellow d/ic/ks.

>> No.1958003
File: 2.13 MB, 1460x2066, föstt.jpg [View same] [iqdb] [saucenao] [google]
1958003

crits please
woman is painted from life

>> No.1958021

>>1957947
Nice fluid lines, I like them. They show potential. Do 100 more.

Also be sure you're studying anatomy too, knowledge of anatomy and proportions is the key to good quick gesture drawing.

>> No.1958026

>>1957953
not even close

>>1958003
Fix proportions

>> No.1958028

>>1958003
Holy Darth Sidious, batman.

>> No.1958052

>>1958026
how could i without seeing the model o.o
could someone redline it for me?

>> No.1958065
File: 285 KB, 1000x650, whiterappers.jpg [View same] [iqdb] [saucenao] [google]
1958065

White Rappers is the name of this one. went for a straight up comic this time. suited the subject matter and the nature of the images being very strictly sequential

>> No.1958067

>>1957953

the value read is close but there's a lot going on there that you are not (yet?) taking into consideration.

>> No.1958077
File: 777 KB, 688x973, confafa.jpg [View same] [iqdb] [saucenao] [google]
1958077

>> No.1958100
File: 210 KB, 1422x800, 62-15-01-28.jpg [View same] [iqdb] [saucenao] [google]
1958100

opinions

>> No.1958115
File: 285 KB, 1000x650, whiterappers.jpg [View same] [iqdb] [saucenao] [google]
1958115

>>1958065
used a reference for the skeleton instead of just winging it.

>> No.1958129
File: 151 KB, 1530x1683, sketch.jpg [View same] [iqdb] [saucenao] [google]
1958129

How can I avoid chicken scratching when drawing from imagination? I mean being more confident when drawing

Any advice-critique welcomed. Thanks

>> No.1958134
File: 75 KB, 1011x561, z71.png [View same] [iqdb] [saucenao] [google]
1958134

>> No.1958136

>>1958129
you won't be able to achieve clean lines without practice. practice it. draw the same thing/concept over and over again until it looks clean enough, and most of all, dont worry about it dude

>> No.1958148

>>1958129
Try using a marker or a big fat pen, it will force you to just draw 1 confident line, since redoing he strokes ends up looking horrible.

>> No.1958152

>>1958136
>>1958148

Thanks guys. I will keep praticing and I will try the marker advice.

>> No.1958169
File: 194 KB, 750x527, Frazettastudy.jpg [View same] [iqdb] [saucenao] [google]
1958169

>>1958067
Thanks anon. Not long into it, so their is quite a bit to do. Just posted to see how it would look compressed.

>> No.1958172
File: 215 KB, 1036x545, hgj1.jpg [View same] [iqdb] [saucenao] [google]
1958172

sort of, but not really....... think i learned a little doing this though

>> No.1958175

>>1958172
My eye is more drawn to the puddle at the bottom than the figure.

>> No.1958183

>>1958175

mine too actually. could just darken the water with a gradient upwards, would probably work ... .

>> No.1958194

>>1958169
Some of your highlights are too bright. Namely the back of the horse, the chainmail, and that piece of metal under the saddle.

>> No.1958244

>>1958100
It would look professional if you had more colors in the skin

>> No.1958414

>>1958172

the focus right now is the puddle at the bottom, not the figure.

You seem to be painting with too many textured brushes and with too little focus. Loosen and darken the foreground and put more thought into the actual point

Remember "Sometimes 20 minutes of thoughtful painting does more to improve a piece than a day of distracted scribbling and photobashing."

>> No.1958459
File: 283 KB, 827x648, Sarcophagus.jpg [View same] [iqdb] [saucenao] [google]
1958459

>>1955368
just fucking around some more. no good ideas today. all throw away stuff.

>> No.1958488
File: 47 KB, 1200x640, Imagem 2015-01-28.jpg [View same] [iqdb] [saucenao] [google]
1958488

Critics, redlines and such still a beginner

>> No.1958543
File: 2.28 MB, 2400x3300, Cover_Grit.jpg [View same] [iqdb] [saucenao] [google]
1958543

I got tunnel vision hard, can I get a redline on this. Having trouble with hands.

>> No.1958545

>>1958543
Sorry posted the wrong one, this is the original size.

>> No.1958546

>>1958488

great folds m8, but the skin tones/shading and hand def need work, looks like you derped the hand on the sketch and just continued with it

>> No.1958551
File: 400 KB, 1704x2240, pbgsketch1.jpg [View same] [iqdb] [saucenao] [google]
1958551

I'm trying to do the thing like you guys told me. Am I doin it?

>> No.1958553

>>1958551
>I'm trying to do the thing like you guys told me.
You need to be more specific than that. We don't know who you are or what was suggested.

For what it's worth I recognized the face without reading the filename.

>> No.1958554

>>1958551
btw if anyone crits this, I know the shoulders are uneven in many senses but PS crashed on me just as I was about to try and mess with them.
>>1958553
lol sorry, I was just being cute, I just want general feedback/critique. Mainly I'm supposed to be working on color, though. Glad you recognized him! I hope that means I did a pretty good job with the likeness, but I feel like the hair/goatee/green shirt are cheats.

>> No.1958560
File: 55 KB, 445x722, Scooby.jpg [View same] [iqdb] [saucenao] [google]
1958560

>>1958551
RAGGY?

>> No.1958569

>>1958560
God, I know.
Maybe I'll make the shirt blue...

>> No.1958611
File: 464 KB, 2266x1200, Thermokronos.jpg [View same] [iqdb] [saucenao] [google]
1958611

I want to get the fire to look more intense without just photobashing real flames into it.


Also paleofantasy has no games

>> No.1958637

>>1958611
>I want to get the fire to look more intense without just photobashing real flames into it.
Use references then - preferably ones where the fire looks as intense as you want it. Try searching for riot photos.

>> No.1958676
File: 353 KB, 1186x467, sketch 1-29-2015 wip10.jpg [View same] [iqdb] [saucenao] [google]
1958676

im done with this one, moving on to something else

>> No.1958686

Someone should make some fresh bread.

>> No.1958727

New Thread

>>1958726
>>1958726

>> No.1958872

>>1958569
Or you can keep it, and post it on tumblr or something, tagging it as shaggy

>> No.1959381
File: 2.80 MB, 3264x2448, 20141003_002314.jpg [View same] [iqdb] [saucenao] [google]
1959381

Would love a critique on this also sorry for shit quality.