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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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1921223 No.1921223 [Reply] [Original]

is this any good?

>> No.1921226

>>1921223
if you want to hate art and yourself, yes. Take it slow in the beginning unless you really feel okay with sucking at everything non-stop.

>> No.1921227

>>1921226
i thought this was a way for people getting better. why would i hate art? i don't think i'd draw if i didn't love it. didn't Dave do something like this?

>> No.1921228

>>1921227
Because it shouldn't be titled "Draw or Die Art Schedule," it should titled "How to Burnout in a Week."

>> No.1921229

>>1921227

Are you Dave? Well, good luck, maybe It'll work if you're the kind of people who has no social life and obsess over something.

>> No.1921230

Hmmm... Reading it again looks like you should choose just one of the subjects on the day and work on that. If that's so, them it's ok to spend 2 to 6 hours studying, i'ts not that much if you have nothing to do the entire day.

>> No.1921231

>>1921229
people sacrifice their social lives to get better. it's a shit way of doing this. but that's how a lot of people have done it. brad rigney. rapoza, etc.

>> No.1921233

>>1921229
are you dave? you sound like, you know everything or something. i don't think your advice is solid. i think i'd rather listen to someone like Dave than an anon. :)

>> No.1921235

>>1921231
I know and I don't think that's good. It can work, but it's possible that you fail anyway.

>> No.1921238

>>1921227
This shedule is tailored towards FZD enthusiats with "muh concept art career" syndrome. Their sole purpose is to git gud for no reason other than working in the video game industry because their let's play channel didn't got enough subscribers and Feng said it's cool. They draw for a few days, then continue to post on forums and write critiques with their Loomis knowledge.

>> No.1921240

I tried to jump into a crazy schedule feet first. Told myself I was going to draw as much as I could every day, aiming for eight hours a day with weekends off. After two months of very inconsistent progress I burned out completely and for three weeks my numbers dropped from 15 hours a week to just 6 or 7.

Eight weeks ago I came up with a new strategy. Two hours a day, seven days a week. No pressure, just aiming for consistency. I did an hour of figure drawing and an hour of perspective practice.

The next week I did two and a half hours a day but myself a day off, so I did 15 hours that week. The next week I did three hours a day. The week after I did three and a half. After that I switched to four hours a day and gave myself two days off. The week after I was diminished by a nasty cold but still got 7 hours in.

Last week I made a go at 5 hours a day but due to some bad luck I had to cut two days short and only managed 24 hours instead of 25. So this week I'm doing 5 hours a day again and trying to adjust to that amount of time. I spend two hours doing figure drawing, an hour drawing thumbnails from a movie, a half hour practicing freehand straight lines and ellipses and an hour and a half sketching from my imagination. I don't do any painting since I want to be a comic artist but I do color some of my sketches with watercolor.

Building up to these longer hours has taken some time but it's much easier. I used to think 15 hours a week was hot shit, now I'm almost doubling that.

>> No.1921241

>>1921233

So listen to Dave. Recently everytime he is asked about how he got good he says what he did, but don't say to people to follow hes steps. Actually he just say to not waste time and work smart. Also, I said that if you can work for an entire day studying those subjects and not burn out, go for it. But so far I've seem more people fail attempting to follow those crazy schedules(me included) than reaching their goals. Not everyone has the mindset to do so, even the majority of pro artists out there. (read/listen to interviews)

>> No.1921242

>>1921223
That looks like bullshit. Way too much shit to do every day. It's essentially a full time job drawing boring shit.

That being said, an adjusted version of this could be good if you're the type of person who needs to follow a schedule. Personally I've been wanting to rent an office or a room somewhere that I can use for work and where I'm not allowed to do anything that's not related to drawing. Working at home is too much of a fucking distraction.

>> No.1921245

>>1921242
I sure say 'shit' a lot.

>> No.1921246

this wouldn't hurt to try.

>> No.1921247

>>1921242

That might work. Some months before I quit my biology course, I was attending classes just to draw and not have distractions like I have at home.

>> No.1921253

I could never follow a schedule. Tried making one myself, but stopped using it after a day. Just draw. And if you're bad at anatomy for example, spend as much time as you need to get better at anatomy. None of this "I'm going to study anatomy for 2 hours on Thursday and then forget everything until next Thursday arrives" bullshit.

>> No.1921259

I'm giving this a try.

>> No.1921287

I've tried schedules like this before and for about three months I worked at it fit around 3-5 hours a day with weekends off. After some time I couldn't even bring myself to even look at a sketch book because I was so burnt out and I would probably default to only about two hours a week maximum. A schedule really didn't work for me, I did however start on my own path drawing every day but doing so in a manner that was more entertaining and less like check in the box requirements that I was forcing myself through. As a result from that I actually started drawing a lot more and improving at a slightly better rate.

Go ahead and try it if you think it would help though, it might do you good to have a schedule or it might not.

>> No.1921316

>>1921223
>chromatic abberation

nope

>> No.1921330

>>1921223

For an absolute beginner throwing yourself into something like this will get you destroyed. It has a section for 'client work' for a reason, this sort of schedule is for people already working on a professional level.

>> No.1921335

>>1921330
This.

The "Client Work" was the first thing I took note of, this schedule reads like a full or at least part time job because it's supposed to already be that. Hell, several of the exercises could conceivably be used towards client work.

>> No.1921345

I managed to keep up 50-60 hours a week for few months untill I got in school.. It's not that hard. And you dont need a schedule if you start of with basics and practise subjects you find hard, apply to imagination after and find new hardest thing to work on..

>> No.1921450

>>1921330
but if you're a beginner, you have no client work. doesn't that give you more time?

>> No.1921466

>>1921450

Not enough extra time. The tasks would already take 3-4x the recommended time to create something passable, and without any prior study into perspective, form, rendering etc most of the studies are worthless.

>> No.1921470

>>1921450
As mentioned, a beginner isn't gonna crank this all out so fast.

Also there's the concept of a day job. Or school, or whatever it is that the beginner does with their day.

>> No.1921483

>>1921470
3 hours a day has been working out for as a beginner since I work full time. It's not god tier DBZ level training but I've noticed some good improvement.

>> No.1921485

>>1921483
Yeah, three hours a day is reasonable.

But 6 hours a day 7 days a week is a lot of "nope". 2 hours a day each day wouldn't be so terrible, except with that "Draw or Die" schedule you'd only pull that off if "client work" were your day job and you rolled a bunch of studies into that and discounted it.

I mean, look at day 1:
>12 portraits, rendered
>4 figures, rendered
>1 study from movie still, rendered in color
>120min/17pieces is about 7min on average per piece
>Good luck!

>> No.1921496

>>1921485
Yeah I'm not OP. I've been drawing for 4 years now and tried that shit. It doesn't work for me. I take fucking ages as it is doing 1 or 2 pieces.

>> No.1921497

>>1921496
Still consider myself a beginner even after 4 years though haha.

>> No.1921543

OK, so what one would be suitable for a human to do without wanting to kill themselves? are you supposed to do 2 or 3 per list? nobody on earth would be able to do a full day in 2 hours and most people wouldn't be able to get anywhere near done in 6

>> No.1921545

>>1921543
You could just trim down and edit the Draw or Die schedule.

E.g. "Monday"
>6 portraits from photo (3 male 3 female)
>Render best two (1 male 1 female)
>2 figures from photo (1 male 1 female)
>Render best one
>Movie still study; in color

E.g. "Tuesday"
>14 figure gestures from photo (7 male 7 female)
>6 figure sketches from photo (3 male 3 female)
>Render best two
>Animation still study
>Pick two portraits from Monday; fully render in color

>> No.1921549

>>1921345

"It's not that hard"... Really? You drew way more than a person work in a 9-5 job. I'm not sure if I believe that, but anyway that is a huuuuuuuuuge amount of study for a week.

>> No.1921557

>>1921240
holy shit, man forget it. I am aiming for those 18h/ day which is impossible. After 15h you just go coconuts and sleep, it makes no sense to continue to push it to 18h. But dude, 6 hours a week? Most of us do 2 to 2.5 per day what you do per week defuq.

>> No.1921566

>mfw when im a neet drawing 10h a day 6 times a week
>no social life except for partner
>still shit tier

>> No.1921571

>>1921238
That's an awful lot of projection there, champ.

>> No.1921576

>>1921543
Everyone is different. Just try it out and see how much you personally can do. That's the beautiful thing about learning art, the only thing limiting you as to how much and how fast you can improve is your own brain capacity. Someone like Algen, Marko or Dave, who are obviously smarter than the majority of /ic/ can deal with a 10+ hour schedule whereis the typical /ic/ doofus will have a mental breakdown and complete burnout after 5 or so hours per day and then they automatically assume it's the same for everyone.

>> No.1921581

>>1921576

Nah.. You're stupid if you think that way. Go watch interviews or something about other artists. Most of them didn't worked that hard. I mean, they did work hard, but not like crazy as those you mentioned.

>> No.1921582

>>1921549
Yes it's much, but also keeping it fun is good as well. That's why imagination work helps too. It's not only study study study. But maybe it was a a bit easyer for me knowing some fundamentals when I started. I had no social interactions ( which was not good) but I didn't care. It's also good to not keep it up like that longer than a few months because of several reasons. But it helpen me learn a lot. Btw I did NOT make a schedule because those have oposite effect and cause burn out. Like you have to study one thing but you are a neet and you have no plans for the time being and you want to study something else at the moment, you will improve more at the thing you really want to do ( at least in my case). But you need to keep a discipline to afterwards study what you need to. This is how I've done. Like I say it's not hard. And to be honest I can't stand the people here that find it hard to draw a few hours a day ( I understand the ones with long and hard jobs.. But people that are just lazy.. The way I did i managed to even find time to watch a movie or do some vidya during the day too an be on /ic for a bit as well)

>>1921557
Dont 18 hours, that's too much and WILL cause burnouts. It's alright if you do it like one day. I managed 16, but you lose concentration after 12 hours. Or maybe its just me .

Okay to all lazy fucks out here. Just do it, you want to improve? You want to become good artist? Work for it and dont complain. If you complain you'll never get there.

>> No.1921589
File: 114 KB, 992x537, schedule.jpg [View same] [iqdb] [saucenao] [google]
1921589

we will all make it guys ;^)

>> No.1921590

>>1921576
This anon sounds kinda asshol-ish. True that not everyone is equally clever, or has killer concentration, or high passion, or whatever.. but random things like health, money (and therefore time), or the stability of the social circle also influence the risk of burn out when following such a schedule. Not everyone has a supporting family that teached them healthy mental coping strategies in their childhood. Or mentors and friends that support their decission to do this shit. Or siblings that love arting with them (like Matt Rhodes or Tom Herpich had).
Kind of a mix between own decissions and random shit like genetics and people you meet, really.

>> No.1921596

>>1921581
Not really. Every single good artist I have ever heard talk about this stuff mentioned how work ethic is the most important thing and how the best artists are the ones who are literally obsessed with art and getting better at it.

But I can see why people like you desperately want to believe this isn't true, because you need to keep your hope alive that someday you will get good, working 2 hours a day on your art.

>> No.1921604

>>1921596
Dunno man, maybe there are ...more than one artist and more than one oppinion ;).

>> No.1921607

I don't keep a schedule, but I do set myself goals everyday (eg. do 100 xyz quick studies, and then some other bullshit, etc).

Schedules feel a little too formulaic for my tastes, and sometimes I just want to grind something for a certain week and then get back to it by doing something else.

>> No.1921615

>>1921596

Yeah, I see how you mentioned the 3 best examples of people who grinded for hours and hours everyday.

And then you learn that there are thousands of artists in the world and not just a dozen. The majority of professionals probably studied a lot, but ask away if they were following crazy schedules doing the same studies forever or not... Or just watch/read more about artist life.

You can also observe how the some type of studies sometimes don't really help you progressing with your art. Dave and Dan mentions that, even Algen mention how he grinded some things in a way that wasn't really that smart and that he would do it differently by now.

>> No.1921625

>>1921615
I wonder why Algen said that - he got some drawing-related injury, Carpal-tunnel, Tennis-ellbow, dunno lol. It's the same with Loish, here's her Blog-entry:
http://blog.loish.net/post/80923191247/struggling-with-an-injury-story-and-advice

>> No.1921630

>>1921625

Yeah... There is a lot of artists who suffers from injuries. You have to take breaks. Dan Luvisi had some problems too.

>> No.1921631

>>1921630
don't worry, i take plenty of breaks.

>> No.1921673

>>1921223
I'd change it to "Draw and Die" to keep you mindful of your mortality. It might take some of the pressure off.

>> No.1921724

what does it mean by "regurgitate"? Enlish is not my mother language and I don't get the expresion

>> No.1921729

>>1921724
It means to vomit/throw up. given the context of each regurgitating session coming up after each photo study session you can deduce it means to work on your own on something derived from the study you just did.

>> No.1921964

This for a study group or something?

>> No.1921976

>>1921557
>I am aiming for those 18h/ day which is impossible

My goal is 8 hours a day, not 18. I'm not insane.

>But dude, 6 hours a week? Most of us do 2 to 2.5 per day what you do per week defuq.

I do 25 a week. I only did 6 hours a week when I was burned out or when I was sick. But I really doubt most of "you" (who is "you"?) are doing 12-15 hours a day.

>> No.1922080
File: 96 KB, 720x1048, IMG_34928633400759.jpg [View same] [iqdb] [saucenao] [google]
1922080

>>1921964
Yeah only its on Fagbook.

>> No.1922372

>>1922080
i might try this.

>> No.1922430

>>1921235
> that you fail anyway.

That's the point. You fail everyday,but the difference is that you learn from your mistakes and then become a better artist. The more work you shit out the better you become (if you are analyzing your mistakes).

Every time you try a new techniques there's a huge chance that you will fail at it, and if you don't fail... then you won't learn much.

As long as you look at your process and understand why you do the things you do and how would changing it improve you're good.


Technically you can't fail art until you die. You can however give up, and that's completely on you.

You should be failing everyday if you want to get good. After all every successful person is a loser who didn't give up.

>> No.1922441

why so many photo studies, this is retarded

>> No.1922461

I also believe the inherent problem with the beginner is the kind of studies they do at the outset. movie stills and animation studies will only be beneficial after completely learning the basics of design, perspective, anatomy, color theory, and lighting conditions. so many beginners start with focusing their energies on concept art, illustration, and animation, when if they just focused completely on the basic rules of art and design those things come naturally and make better compositions because you can manipulate the rules to make strong art.

>> No.1922611

>>>>1922441
you have to study anatomy, weather from ref or still life to get a solid foundation. painting a study then repeating from imagination is the most logical way to help your brain remember. it's not rocket science. fucking moron.

>> No.1922618

>>1922461
^ says the beginner. the only bad studying is not studying. sure, there's a smart and dumb way of approaching studying but there's really not a set way. everyone's different.

>> No.1922627

>>1921316
This alone tells you he's a shit tier artist and will always be one.

>> No.1922666

>>1922627
chromatic aberration makes you shit. how much more ignorant and retarded can you be? get back to your stick figures anon.

>> No.1922678

>>1921223

12 head rendered
4 full bodies rendered
1 movie study rendered
+ client work and ascension thing... wtf is that

I would die to see your work man.. this is ridiculous. I bet it's ugly, nah I know it is, and you probably gave up after first day, didn't you?

Try this 2 head 2 bodies per day
I bet you can't even do that anyway fucking morons from ic

>> No.1922719

Everyone's throwing around the word rendering, but what does it mean? I really don't understand the definition. When it's said "4 head rendered" does it mean take an existing drawing of a head and add colour/detail/ect? And "movie study rendered"...what on earth is that? So confused...

>> No.1922720

>>1922719
Rendering is essentially polishing, to put it in a simplistic definition.

>> No.1922749

>>1922430

You're right and misunderstood what I meant. I said it's not good to give up on your social life, your friends, etc, for something that can give you 0 results(following a crazy schedule) when you can do something less crazier and keep your friends. :)

>> No.1922769

>>1922678
this isn't from /ic/. it's from a study group off Fagbook.

>> No.1924025

Remember when art was about having fun?

When the fuck did it become homework. Just paint what you like and have fun with it

-said nobody on /ic/

>> No.1924036

>>1921589
Shit

>> No.1924044

>>1921223
I started this today, just for experiment purposes. I'll return at the end of the day to share my experiences with it.

>> No.1924185

Im gonna start next week. :-)

>> No.1924247

>>1924044
I got the heads done, reffed and imagination, I already to die.

>> No.1924258

>>1924247
Already want to die* This schedule has sucked all power from me.

>> No.1924432

>>1924247
This shit is insane haha.

>> No.1926551

>>1924258
Any work out of this?

>> No.1926564

>>1924025
Everything can be done as a fun hobby, but if you want to take it seriously and become a professional, having fun is not enough, you need to put in a tremendous amount of effort to be competitive. It's like some casual sunday jogger telling someone who is trying to become an olympic sprinter "remember when running used to be about having fun?"

Different goals require a different kind of intensity in how you try to achieve them.

>> No.1926571

Who's Dave you guys talk about?

>> No.1926590

>>1926571
rapoza

>> No.1926601

>>1921223
this hardcore schedule will just suck the interest and motivation out of you. Not even talking about the fact that art/drawing in general is very subjective, to organize it as something you have to gulp down all day long with no real personal implication (at least 4/5 days a week) will only lead to frustration, wich will often show in the drawings, only to create even more frustation. and frustration is a bitch in art.

it's not that the schedule content is bad, it's the rythm, this shit is as dense as a fucking pulsar. This should be cut in half but not more than that. you still need to keep a sensation of investing effort/time and it will just keep the motivation up as you will definitely see results.

also, I don't know who the guy is and what he consider to be a study, but doing 8 quality studies + a lot of other things in 6 hours is quite impossible unless it's pretty rushed. rushed work isn't really efficient.

>> No.1926663

>>1926564
>Everyone does everything, but nothing well. Everyone is an artist. If you ask someone on the street what they do in their spare time, apart from a lot of rubbish, one bakes pottery, another one paints, a third one plays guitar. We're all wonderfully creative, but not many are artists. I don't mind. I support the democratic system. This is the problem: This 93-year old crone, who baked two pots, wants twenty exhibits. That's tiresome. A part-time painter is the worst. You have to be whole. That demands sacrifice.
- Sam Dillemans

>> No.1926711

>>1926564
This. All the way true. You can't expect to get good by only drawing what you want and when you want. It doesn't work that way.

>> No.1926718
File: 227 KB, 950x1168, 472331_10150296585989960_1185802741_o.jpg [View same] [iqdb] [saucenao] [google]
1926718

>>1926571>>1926571>>1926571
Dave Rapoza. Known for his awesome TMNT fan art, creating crimson daggers, letting Dan Warren cling on to his testicles and most recently, theft. He stole his friend at the time, Dan Luvisi's girlfriend. Shit guy, great artist.

>> No.1926774
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1926774

>>1926718

>> No.1926925

>>1926774
Wtf

>> No.1926933

I think these schedules are too forceful by putting time on what to study and for how long.
Studying can be compared to physical exercise, but it isn't as easy as "time put in = progress".
I think it's more important to do a proper analysis by the end of what you've learned and can apply, and if not what you will do better the next day.

My schedule is a lot more fluid and looks like this,
Monday: Gesture and anatomy
Tuesday: Gesture and anatomy books
Wednesday: Gestures, anatomy, go to figure drawing
Thursday: Digital drawing, or studies
Friday: Digital drawing, or studies
Saturday: Digital drawing, or studies
Sunday: Read books and doodle

>> No.1927536
File: 183 KB, 800x505, 1392192965901.jpg [View same] [iqdb] [saucenao] [google]
1927536

>>1926933
Sunday: "Read books and doodle."

>> No.1927548

>>1927536
>I'm gonna draw some totally awesome shit!
>But I refuse to read anything for inspiration!
>It's gonna be great!

merc_wip_withtits.jpeg

>> No.1927737

do you guys think 10 hours with 10 min break each hour and a big 2 hour break in the middle is good?
Also I will mix up what I'm doing.

>> No.1927744

>>1927737
If you're NEET you can do 10 hours easily as long as you do not procrastinate

I tend to aim for at least 6-8 hours but when I hit 10 it usually burns me out a bit cause I don't usually take huge breaks when doing so...

It's like lifting, you gotta work your way up to the shit,see how long you can go first. Having a schedule would help tremendously as well.

>> No.1927795

>>1927737
When fatal1ty would practice, he would wake up, do 4 hours of practice, take a break, cool off, do two hours, take a break, practice for another 2 hours before bed. That is 8 hours... If you wake up at 6 (assuming you're neet) you could draw/paint from 7 0 clock until 11 0 clock, go do some exercise, get your lunch, do something fun then go back to practicing another 2 hours, let's say from 2 until 4. Get your dinner. Draw/paint again from 7 until 9. Then watch a movie, jerk off and go to bed. You get 8 hours practice and you can do your regular life bullshit.

>> No.1928255

>>1927548
You're a total fucking idiot and this is why you roam these boards you stupid fucking cum stain. Reading a book, reading a magazine, reading shit, will never be detrimental to art in any fucking way you stupid idiot. This is the only part I agree with Feng Zhou when it comes to art. Its all about the mileage. Go read books, jerk off or whatever the fuck else you do. To get better at art you have to put in drawing time. Simple. That's it. You fucking twat.

>> No.1928257

>>1927737
You do that and you're golden. Way more than these ic faggots do

>> No.1928259

>>1928255
I meant conducive not detrimental. Your stupidity made me change sentences in the middle of writing.

>> No.1928262

>>1928255
>>1928259
>Hurr durr gotta work 25/8 or never be god
>No time for books!
>But I can take some time to hand type some copy-pasta tier shitpost on a Malaysian motion-drawings board

>> No.1928284

>>1928255

This is why the industry is filled with cretins who can draw amazing cubes but don't have a single original idea.

Art is a creative process. It draws from a well of imagination. If you don't keep replenishing your well with new inspiration then all your hard earned technical skill will mean jack shit.

>> No.1928285

>>1928255
>To get better at art you have to put in drawing time.
true
>That's it.
false

>> No.1928305

>>1928259
>>1928255

Yeah, no, you are the idiot. Not sure what kind of books that guy was talking about, whether it's novels or art books, but both are very valuable for artists. The former can be incredibly helpful to improve your imagination and visualization, the latter is very effective at gaining understanding and knowledge about a subject.

Unfortunately, you will probably never improve and get good at art because just drawing doesn't do shit. You'll just be one of the thousands of shit tier deviantartists who haven't improved a bit in 10 years.

>> No.1928310

>>1928305
tbh when I read books I just organize things i already know into the fantasy world setting.

>> No.1928317

>>1928310
Obviously you can't imagine anything you don't know. Everything you can imagine is made up of things you have already seen in one way or another. Creativity isn't about thinking up random shit no one has ever thought of or seen before.

>> No.1928451

>>1928317
this argument is so fucking stupid. i thought you got better at drawing by drawing? I mean unless youve lived under a rock your entire life and have never read a single book or watched a movie and have ZERO imagination, I dont see why youd have to read a shit ton of novels.

>> No.1928457

>>1928451

You need both, bro.

Well to be an elite artist you need a mix of knowledge from books and study (LOOMIS), mileage from drawing and applying shit you've studied, and an active enough imagination to not stick with trite and stale shit. /ic/ seems to categorically fail and one or more of these steps.

>> No.1928460

>>1928457
reading takes so much time though wouldnt it hurt you if you decreased drawing time to read? because if youre like me I will literally spend the entire day reading until i finish the book, and if its a big book, this can take several days

>> No.1928462

>>1928460

Imagination is a skill on its own and needs to be built up and improved just like how you would improve your construction or your perspective.

>> No.1928466

>>1928451
I never said you NEED to read a shit ton of novels, just that it is helpful to improve your imagination.

>> No.1928515

>>1921238
Precisely. The point is, projection aside, not mamy people, especially bennigans and new guys can handle a workweek like that. Jesus, its the artistic equivelant of working full time at Toys r Us christmas season. Start with maybe 2/3 of that if you still wanna work hard, then gain momentum and stick to the schedule as well as you can. Nobody got anywhere in life by dicking around besides Tom Bombadil

>> No.1928539

>>1921673
lol

>> No.1928687

>>1928451
>>1928466
>>1928460
Just a reminder that all this arguing over books stems from this post.

>>1926933
>Sunday: Read books and doodle

We're talking about one day out of the week, where you'd read books while making some doodles/sketches (presumably about what you've read).

This whole "Get gud or die" work ethic has been taken to a satirical extreme.

>> No.1928704

>>1928687
That's an entire day wasted. On reading? You know when I read about art or watch tutorials? When im on a break from art. Getting good and being hard on yourself is only a satirical thing to those who aren't committed. The people that talk about art rather than actually do it.

>> No.1928801
File: 531 KB, 1861x1250, return-of-the-sun.jpg [View same] [iqdb] [saucenao] [google]
1928801

>>1928704
>Getting good only means dry repetitive exercises
>No time for reading novels; only reads tutorials when too sick to paint
>Anybody who spends a day on reading only talks the walk
>Real artists spend every waking moment grinding
>And hanging out on /ic/

Dunno man, if Odd Nerdrum found the time to read Kant's Critiques I'm pretty sure some aspiring concept artist could read a novel or two.

>> No.1928810

>>1928801
I agree with everything except hanging out in ic. That's never a good thing.

>> No.1928887

>>1928704
>Thinking you can actually git gud by not taking days off.

A day off is not a day wasted. If you don't rest your brain freezes up and you burn out. And when you burn out it can fuck you up for a week or even more. A day of rest once a week or even twice a week keeps your brain functional and lets you process what you've spent the week learning.

>> No.1928915

>>1928810
>the joke
>your head

>> No.1928926

>>1928887
To reach levels of greatness, a day off is obsurd. Art has to be an obsession. If you feel the need to take a break from the thing you supposedly love, then I question your commitment and I see nothing but a field of mediocre in your future. When art is am obsession, one finds reasons to draw, not reasons to not draw. You people have a long way to go. Someday ic. Someday.

>> No.1928938

>>1928926
Is this where I ask you to post your work, and you post some variant of merc_wip.jpeg?

Because it feels like that's where this is going.

>> No.1928939

>>1928938

Agreed with this guy.

Chasing what you love is a holistic process. Unless you are a savant or have some other kind of literal biological brain difference, you will not be able to sustain 110% efficiency 24/7 in any field, let alone one as mentally demanding as art.

However, you can sustain 110% or even 150% efficiency in LIVING your life to ensure you're squeezing out every drop of skill you can when you're working, and building even greater reservoirs of energy when you rest-- so you can be even further inspired when you witness awesome works and life events.

>> No.1928972

>>1928938
No but this is perhaps where you can show me your stick figures. Im not an art poser from ic, dear.

>> No.1928981
File: 934 KB, 1200x896, merc_wip.jpg [View same] [iqdb] [saucenao] [google]
1928981

>>1928972
Sure, here's my current wall of shit.

Nothing special, that's what only painting about 10 hours a week gets you.

Your turn, Superman.

>> No.1928984

>>1928926

You can always tell the schlubs because of how idealistic they are.

They always talk tough about how if you don't want to spend every waking hour of the day doing art then you're not committed enough and how if you're working on something you love it isn't work and all sorts of macho nonsense they picked up from Rocky movies and Dragon Ball Z. The idea of locking yourself in a studio and working from sunrise to sunset every day is a fanciful one but it's not effective. The law of diminishing returns kicks in, progress slows and you end up burned out.

It simply isn't true. Art can be fun but it's not always enjoyable, especially when you force yourself to spend hours and hours doing it. It's mentally taxing work and can leave you feeling exhausted and burned out. And the only people who say "if you love it it's not work" are people who have never actually done professional work. When your survival depends on your art the process becomes a lot less enjoyable. It's incredibly satisfying when it's all said and done but the actual process can be a monotonous slog, especially if you don't have any emotional investment in what you're working on (as is often the case with commissioned work).

If you don't take time off it will catch up to you.

>> No.1929014
File: 138 KB, 658x370, 2876793-djangounchained03.jpg [View same] [iqdb] [saucenao] [google]
1929014

>>1928981
You are certainly right about one thing, its shit.
I dont know how someone in your place would dare to try to give advice about art and or work ethic. You are years behind. I might come off as a dick and I promise you im only being honest, you're probably at the level I was on in 6th grade. You have lots to go. My honest recommendation to you is to throw your off day mentality away. Trust me, you dont need that. I commend you for showing your work though, very honorable of you. I cant show you mine but I assure you, you'd be happy to be taking my advice.

>> No.1929016

>>1928984
Yes, it hurts. Getting better hurts, you moron. It's not a way of thinking, it's a fact. You're not gonna improve by bullshitting around. You live in a fake stupid world my friend. Like ic. Very fitting.

>> No.1929017

>>1928984

"And the only people who say "if you love it it's not work" are people who have never actually done professional work."

You just went full retard.

>> No.1929032

>>1928984
This, nobody has to tell me to draw but there have been times where taking a break is a necessity. Balance in everything.

>> No.1929035

>>1929014
>10 hours a week
>Less than 90 minutes a day
>Tell people they're fucking up by taking a day off

Hm, what was it that I said?

>"You can always tell the schlubs because of how idealistic they are."

I was right: You're a lazy schlub who preaches working long hours but you have no understanding of what the reality of that entails because you've never actually done so.

>>1928981

Exactly what I mean.

You've never worked as an artist, you've only dreamed about it. So you don't know what it's like to work 12 hour days, 7 days a week to meet your deadlines so you can feed a family you never get to spend time with. One day you'll realize how wrong you are.

>> No.1929036

>>1929014
how are you talking all this shit when you're the one who didnt even show their work

>> No.1929039

>>1929014
Lol you are the biggest faggot I've seen on this board in a long time. Not even the guy you're replying to, but please tell me why is it that you can't post your work, is it just too magnificent for the likes of us mere mortals to gaze upon?

>> No.1929041

>>1929039
Oh, not at all. I'm still learning. As all good artists are. Posting my work would defeat the purpose of remaining anonymous. Ps. You're the faggot.

>> No.1929047

>>1929041
you couldve just posted merc_wip and saved yourself the embarrassment.

>> No.1929048

>>1929039
And im sure you're the same fag with the shit art too. Don't worry, there's still hope. Just stop being lazy. You lazy faggot

>> No.1929051

>>1929047
Embarrassment? Lolz god you people are so full of shit its pathetic. Like, are you seriously considering yourself an actual artist with that garbage ass shit?

>> No.1929053

>>1929051
im not the guy with no work running his mouth

>> No.1929055

>>1929041
I'm sure you would totally lose anonymity by posting your work, and everyone would be able to immediately discern exactly who you are from a drawing. You're a joke, dude.

>> No.1929057

>>1929041
>not even just linking to something you've posted in the drawthread

Oh wait, you're too shit to even post your work on /ic/, aren't you?

Come back after your years of intense dedication m8, I'm sure it'll pay off :^)

>> No.1929075

Reading is education. If someone thinks education is a waste of time then they're fucking stupid.

>> No.1929076

>>1929075
and this, you can learn quite alot from books, stuff that you can apply and learn much more than if you sat there and drew cubes all damn day

>> No.1929077

You may get tired after a day or two. If you hold for a week, maybe you needed it.

>> No.1929102

The ultimate schedule:

Draw things that you want to draw.
Analyze your drawings and see what you need to work on.
Study what you are lacking.
Repeat until death.

>> No.1929104

>>1929102
This pretty much.

>> No.1929174

>>1928704
>time wasted
>on reading
and spending time on /ic/ isn't wasting time? reading is good. it feeds the soul and the imagination. if you only do shit related to your artwork, your work will be inbred and dull.

there's a reason kubrick had ten billion hobbies including mathematics, and also churned out some amazing films. the best art teacher i ever had spent all his free time watching fred astaire films and reading voltaire.
fuck, even playing videogames can be helpful if you've got a trained eye and you use it. what works and what doesn't, visually? does the AI read as well as visually possible? how does the colour symbolism work here re gameplay? or how is this game an ugly brown/grey mess with terrible looking characters?

>> No.1929224

>>1929053
You call that... work? Oh my god that's so cute.

>> No.1929652

>>1929017
I've only had one kid who told me that and he was a rich little shit and his parents paid for his college funding, art supplies and rent. I find only rich fucks who never worked or spent a day in reality where money isn't handed to them say this type of shit.

>> No.1930153

>>1929652
I agree. There's a lot of spoiled little cunts in the world. I, on the other hand, have been through hell. Literally. While studying and finding time to study. No school. Self taught. Ive seen things you'll never see and done things youve never done.All while studying art. Believe me. And so I laugh at people such as yourself, who think they have the faintest idea of what hard work is. Your work speaks for itself. Im sorry but that is the truth. It's kind of pointless for me to even tell you any of that, considering this whole anonymous bullshit. You'll never know who I am, and ill never know who you are. But, I speak nothing but the truth. I use anonymity like the rest of ic because I know you people are amazingly pathetic. Just, stopping by to share some advice in hopes I wake some of you up. You are so good at assuming the worst of things. Its what losers do. You immediately assumed I was a rich spoiled cunt. I bet you've also good at finding excuses as to why you can't drawor why you're not good. Pointing fingers blaming it on someone or something else. This whole art thing is a one man band my friend. And its all completely up to you.