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/ic/ - Artwork/Critique


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File: 159 KB, 1200x1000, Draw Thread.jpg [View same] [iqdb] [saucenao] [google]
1868839 No.1868839 [Reply] [Original]

New draw thread because I'm desperate for critique.

Previous Thread
>>1865705

Post your current drawing here and give constructive critiques to others!
Please make sure your posted image is clear and is under 1500 x 1500 pixels in size.
If you want critique on a drawing from the previous thread, you can delete it there and repost in this one.

>dA /ic/ group :
4chan-ic.deviantart.com

>IRC : Server :
irc://irc.rizon.net/
Channel: #/ic/

>/ic/ Resources/Reference/Downloads/Links:

>General resources :
sites.google.com/site/4chanic/
sites.google.com/site/artandwhatnot/
characterdesigns.com/
crimsondaggers.com/forum/thread-3.html
finaltrinity.tumblr.com/post/13163064364/art-references-tumblr-accounts
fusroda.com/resources/

>fellowBro's books :
mediafire.com/?i44dwzkf9j9n8

>Figure Drawing Tool:
pixelovely.com/gesture/figuredrawing.php
posemaniacs.com/

>Photoshop Brushes
cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/tower_of_evil
digitalbrushes.tumblr.com/
pandemoniumart.net/brushes

>> No.1868840
File: 100 KB, 1200x1000, tiggah.jpg [View same] [iqdb] [saucenao] [google]
1868840

>>1868839

>> No.1868841
File: 122 KB, 1000x1350, fox.jpg [View same] [iqdb] [saucenao] [google]
1868841

>>1868840

>> No.1868845
File: 1.05 MB, 1536x2048, 2014-07-18 19.32.39.jpg [View same] [iqdb] [saucenao] [google]
1868845

Via graphite

>> No.1868851
File: 770 KB, 900x1144, Lighting_3_1.jpg [View same] [iqdb] [saucenao] [google]
1868851

doing some more lighting studies

>> No.1868872
File: 127 KB, 698x800, pantsu.jpg [View same] [iqdb] [saucenao] [google]
1868872

considering painting it later today

>> No.1868882

>>1868851

Lacks control of saturation, imo. You could get some more shapes/planes out of your big masses if you introduced a slightly colder light source. Even if your ref doesn't have it I would give it a try. I love the way your brushstrokes describe form though (for the most part, in the hair and clothes they become too dirty and undirectional)

>> No.1868910
File: 250 KB, 800x1000, yeayeayea.jpg [View same] [iqdb] [saucenao] [google]
1868910

I literally started to drawing yesterday after spontaneously buying a tablet. Have drawn pretty casually tho but want to get in to it.

First time trying to color something.

Can I have a damage report?

>> No.1868919

>>1868910
Not bad for a newbie. The expected beginners' mistakes, you'll benefit mostly from drawing a lot atm instead of nitpicking small areas.
If you have a mirror nearby, I suggest doing self portraits regularly, it'll do wonders for your understanding of facial anatomy.

>> No.1868924
File: 1.29 MB, 1800x1144, Lighting_3_2(compared).jpg [View same] [iqdb] [saucenao] [google]
1868924

>>1868882
Cleaned up hair and clothes.
I also tried to make the light source colder but I'm not sure if it works though.

>> No.1868926

>>1868851
Nice. If you got your edges nice then they'd do a lot of the form describing work for you, but if it's just a quick light study then I suppose it doesn't matter.

>> No.1868927
File: 739 KB, 2000x2000, cover_without_bandname_.png [View same] [iqdb] [saucenao] [google]
1868927

>>1868839

I try to make a CD cover for my band. This is how it looks now.

>> No.1868928

>>1868927
i think the tendons on the forearms dont match the position of the hands, they should be more inwards instead of being centered

>> No.1868945
File: 386 KB, 968x1296, october 21 2014 3.jpg [View same] [iqdb] [saucenao] [google]
1868945

>> No.1868946
File: 753 KB, 1139x930, october-21-2014.jpg [View same] [iqdb] [saucenao] [google]
1868946

>> No.1868948

>>1868927
Just my opinion, but I would imagine breaking the cuffs with my thumbs on the outside, rather than the inside (palms up thumbs out). Also, with the thumbs on the inside, it's as if you are viewing the cuff break from below, which seems awkward

>> No.1868956

>>1868946
contours/linework is looking great, but work on form and proportions, particularly in the face. Keep up the good work

>> No.1868957

>>1868928
thanks
now that you mention it, i see it too.. seems like I have to change that!

>>1868948
well, that choice is done now - too late

>> No.1868970

>>1868946

if you weren't so dependant on outline this would be great. what i mean by that is if you actually varied in outline, leaving it out at some parts, and overaccentuating it at others, this would be very multidimensional. the way it is now it's incredibly flat because of the outline, despite the crosshatching/shading work on the forms. also the difference consistantly hatching with/against the shape makes in form-readability is gigantic, you should try it out. right now the hatching is thoughtless, sometimes this way, sometimes that way, but not consistant within the figure. despite that, the values it creates work. but again like i said that's severly counteracted by the lifeless outline.

>> No.1868974
File: 43 KB, 1040x1040, 1021.jpg [View same] [iqdb] [saucenao] [google]
1868974

>>1868210
Progress. I notice that some things are off. Can't my finger on it. Opions? I did't use refs.

>> No.1868986
File: 382 KB, 1015x408, study lightning ss 1.png [View same] [iqdb] [saucenao] [google]
1868986

did a study of ffs lightning
advice on studies?

>> No.1868992

>>1868924
The warm colors fit the piece a little better, or at least looks more appealing to my eye.

>> No.1868995

i need to make an avatar of myself in photoshop for my art class , I am kind of stuck as to where to start. Any help please?

>> No.1868997

>>1868995
draw your face
then draw it stylized

>> No.1869002

>>1868986
might be easier to just do color instead of translating it to grayscale

>> No.1869015

>>1868974

Im only a beginner so take this with the appropriate quantity of salt, but I think the ear and maybe hair are too far back. From my anatomy studies so far, it seems that the front line of the ear is almost a continuation of the jawline if that makes any sense. Also the indent on the upper lip (philtrum?) seems really wide like its ending outside of his nostril instead of on the outter edge of the nasal septum (I think thats what its called)

I really like it though, miles better than what I've done so far :)

>> No.1869023

>>1868957
not him but it's not too late, construct it properly and even without rendering it will look better, right now it just looks awkward, the fingertips should be visible, try doing that with your hand, it's not natural.

>> No.1869026
File: 48 KB, 1040x1040, 1021-2.jpg [View same] [iqdb] [saucenao] [google]
1869026

>>1869015
Thanks anon! I appreciet the knowledgeable consultance.

>> No.1869029
File: 1.09 MB, 1800x2903, part1.jpg [View same] [iqdb] [saucenao] [google]
1869029

Here's my Loomis studies of Part 1: Men's Heads. There's some photo reference studies and others mixed in as well.

>> No.1869038

>>1869029
That's the spirit. But I think it's high time to leave your comfort zone and try a different approach. Like construction with values, sketching people, longer studies.

>> No.1869056

>>1869029
cool, I'll be joining you starting tomorrow on the subject matter if you don't mind

>> No.1869059
File: 37 KB, 750x543, 1PCpORM.jpg [View same] [iqdb] [saucenao] [google]
1869059

bookeepers

>> No.1869066
File: 1.48 MB, 3314x4407, RoboNJane.jpg [View same] [iqdb] [saucenao] [google]
1869066

I would like to get better at sketching digitally, mostly when it comes to making line-art, and I need a warm up - does anyone have a suggestion or challenge for something I could sketch?

>> No.1869072
File: 160 KB, 528x622, ormaybeillplayWoD.jpg [View same] [iqdb] [saucenao] [google]
1869072

had to get this outta my system, tomorrow i'll start studying. for real this time!

>> No.1869078
File: 937 KB, 805x898, Mesmoff.png [View same] [iqdb] [saucenao] [google]
1869078

>> No.1869092
File: 357 KB, 647x902, test.png [View same] [iqdb] [saucenao] [google]
1869092

I think the perspective of the room is fucked. What did I do wrong with the room, if anything?

>> No.1869096

>>1869092
i dont think you understand what perspective is

>> No.1869097

>>1869092
vanishing points too close to each other

>> No.1869098

>>1869092
I wouldn't say it's "wrong" per se, but the vanishing points are really close to each other. Having one or both of them far outside the frame would result in more normal looking perspective

>> No.1869099
File: 664 KB, 1500x1170, pantsu3.jpg [View same] [iqdb] [saucenao] [google]
1869099

>>1868872
gonna paint the values normally with colors, this is just a little indication. I tried applying the rule of the thirds a little to try making a painting fitting for the eye

>> No.1869107
File: 726 KB, 2554x1329, Screen Shot 2014-10-22 at 12.13.00 AM.png [View same] [iqdb] [saucenao] [google]
1869107

working on this. looks wierd but I don't know what to change.
crits are more than welcome!

>> No.1869110

>>1869107
hello again anon.

>> No.1869121

>>1869110
damn. i've got a stalker!
as you can see i'm not giving up on my pillar

>> No.1869126

>>1869107
Well the pillar seems to be mae out of bricks, but those bricks are all pretty random. The one on the top is skinnier than my wiener, when the one in the middle is huge and so on. Maybe that is weird. And also, being that these are bricks, they shouldn't end so abrubtly, maybe they should bulge out more on the sides, making the side(lines?) less straight. Also could use more details and more highlights and dark spots imo. (I am a fucking noob, especially at architecture and buildings, so I might be totally wrong too.)

>> No.1869128
File: 280 KB, 1500x976, test.png [View same] [iqdb] [saucenao] [google]
1869128

>>1869096
>>1869097
>>1869098
It looks a lot better now.Id there anything else that looks off that I didn't catch?

>> No.1869131
File: 3.55 MB, 3439x2439, sketchPlus.jpg [View same] [iqdb] [saucenao] [google]
1869131

digital manipulation of something from my sketchbook

>> No.1869137
File: 640 KB, 2904x1130, 1.png [View same] [iqdb] [saucenao] [google]
1869137

>>1869128
youre making it a lot harder than it needs be

>> No.1869143
File: 103 KB, 1451x658, sm.png [View same] [iqdb] [saucenao] [google]
1869143

>> No.1869145
File: 376 KB, 1800x698, studeeh.jpg [View same] [iqdb] [saucenao] [google]
1869145

just a study to have some fun and relax from serious work

>> No.1869155
File: 705 KB, 1125x563, WindowsideWip25.jpg [View same] [iqdb] [saucenao] [google]
1869155

need to get rid of the fucking detail in the background, also needs reflection in the window. hands faces AH FUCK IT SO MUCH TO DO D:

>> No.1869165
File: 78 KB, 844x1046, osc.png [View same] [iqdb] [saucenao] [google]
1869165

>> No.1869167

>>1869155
Your two main figures would be standing where the glass would be.

>> No.1869176

>>1869155
that underboob shirt design made me vomit a little in my mouth.
Ps. it's amazing how you managed to Photobash Faces on the characters but failed to do so for the background.

>> No.1869187

>>1869066
Bump this at least once, I guess.

>> No.1869207
File: 127 KB, 1200x800, Seigetank_lava.jpg [View same] [iqdb] [saucenao] [google]
1869207

Tried to make a 2d sketch into a drawing with perspective, then i doodled another design and finally I did a super quick landscape painting.
Would really appreciate some crits and advice.

>> No.1869232
File: 776 KB, 1158x1637, maid army Copy.jpg [View same] [iqdb] [saucenao] [google]
1869232

>>1868840
the guy looks like he's flipping off the bird.

>>1868841
I like the gesture of the girl. But I'm not sure what's supposed to be going on. Is she playing leapfrog with the dragon?

In both of them, you need to decide what kind of story you're trying to illustrate, because as they are, they don't really make sense. Otherwise, clean up the edges and mind how the values are separated. On the girl especially, She's about the same value as the dragon behind her, making the silhouette read poorly.

Here's something I did. I don't really like it and I'm not sure why. I had this idea of an army of flying maids looking all creepy and imposing, but it didn't come off that way. Maybe I made them all too unique? Maybe if they all were in the same pose it would increase the creepiness? But then they'd be boring. I don't know what to do, other than scrap it.

>> No.1869233

>>1869232
I'll tell you right off the bat that the one in front looks bored out of her mind, not creepy or imposing.

>> No.1869237

>>1869233
lmao. fix the expression first thing. got it.

>> No.1869261
File: 2.55 MB, 2216x2208, IMG_2289-3.jpg [View same] [iqdb] [saucenao] [google]
1869261

baroque
bizarre

>> No.1869268
File: 367 KB, 1158x1637, maid air force.jpg [View same] [iqdb] [saucenao] [google]
1869268

maybe this is better?

>> No.1869270
File: 59 KB, 936x658, tyr.png [View same] [iqdb] [saucenao] [google]
1869270

>> No.1869275

>>1869270
neato, i like the toes especially. i would consider maybe formatting it to be either a bit tighter in the top and the right, to match the other-side. or having more white space all around.

i don't think that leg being cut off by the edge of the image should be like that, because the whole thing is so designy. i think you could get away with not having it. otherwise you'd probably have to do another version.

>> No.1869276
File: 551 KB, 711x1000, Ala Prima.jpg [View same] [iqdb] [saucenao] [google]
1869276

I'm an illustrator, not a painter and it is driving me damn near nuts because I have been getting nothing but B's in my school's hugbox of a painting class.
Please tell me everything wrong with this.
I admit my teacher told me to adjust the temperature in the foreground and background to make it constrast and I skipped it...
Its an oil painting

>> No.1869279

>>1869276
like..everything about it, you deserve a D.

>> No.1869281

>>1869155
once again I hate how I love this. Im impressed with the lighting and the overall design and composition however the clothing on the girl with the glasses looks generally bad. Its a little interesting of a design but if I were to see that in real life I would think the seamstress did a bad job. I think you need to polish it more.

>> No.1869284

>>1869279
Thanks for the helpful crit, bro
Yeah I know it deserves a D cause a B in a hugbox is an F in reality.
And keep in mind its an oil painting, its a shitton more difficult than digital. More of my time is spent mixing paint than it is applying it.

>> No.1869289

>>1869284
if you were better at drawing you wouldn't have to try so hard with your paintings. go draw more. i got all a's in the classes that weren't weird "principles of ____" classes just cause i was good at drawing

>> No.1869291

>>1869284
wow you actually mixed paint to come up with those colours. i has assumed you were using them straight out the tube, because they are bad and you didn't use any medium as far as i can tell.

>> No.1869295

>>1869289
See, thats what I thought. And my teacher even said (she remembered me from figure drawing) that since I was "good at drawing I should be good at painting"
Paintings that were drawn terribly (like hardcore fucked up elipses that go in six different directions and bad perspective in general) I think got better grades than I did.
I think im just shit with paint and color. and probably light too....

>> No.1869299

>>1869291
>using any medium as far as I can tell
Oh yeah this guy right here knows what he's talking about. And yeah they're pretty vibrant, its a fucking pool noodle, a copper vase and boxing gloves on top of a horrendously orange piece of paper with a weird teal to green pot on top.
How bout you give an actual crit? Like, "too saturated, use more neutral tones" "fix edges" "warm up this place"

>> No.1869320
File: 906 KB, 1418x1000, 273.jpg [View same] [iqdb] [saucenao] [google]
1869320

>>1869276
Okay so I tried a paintover on this to get a feel of what was wrong and to see if I could improve it. Like...it just...looks bad...but at first I was having trouble deciding what exactly needed to be changed. Basically I figured out there is zero composition and nothing is unified or organized.

I'm not sure my paintover fully resolves all this, but I tried to fix some things. The colours don't feel unified at all, so I glazed a warm yellow over the whole painting and brought some reflected light of various objects onto other ones to tie the colours together more.

Watch out for colours with strong saturation like the reds, you have painted their values too bright I think. Often hi saturation colorus appear lighter than they actually are.

I also tried to fix some composition stuff--remove tangents and get a focal point. I got rid of the blue vase since it just feels shoehorned in and creates multiple tangents. The red cloth on the left I replaced with another leaf to balance the composition out. Be careful with the tangent there you created with the red cloth. I also decided the white statue would be the focal point so kept the brightest values there and placed the brightest part of the red tube behind. It felt weird with the head cropped off like that so I had to extend the canvas vertically.

Hope some of that helps. In the future try to compose your image more and make things harmonized.

>> No.1869322

>>1869320
And here are some of the tangents/pseudotangents circled. The image is just filled with them.

>> No.1869323
File: 467 KB, 711x1000, tangents.jpg [View same] [iqdb] [saucenao] [google]
1869323

>>1869322
woopsie forgot file!

>> No.1869328

>>1869320
Thanks you very much anon. Just from the thumbnail I can tell that looks a lot better. I agree it didn't look unified at all. Some things are out of my control (like I was instructed to cut the head off like that and I can't change what the teacher has assembled for the still life) but I think that the glaze and reflective light fixes the overall look.
I didn't even know things like that were tangents, so thank you for pointing them out.
Thank you so much for taking the time to do a paintover and explanation, I really appreciate it and will try to be more conscientious about those in my next painting.

Also... do you have any tips for white objects? They really screw me up.

>> No.1869332
File: 1.97 MB, 2000x1428, Diptych.jpg [View same] [iqdb] [saucenao] [google]
1869332

Diptych assignment in gouache. I've only posted a few of my digital things, but here's Democritus and Oppenheimer.

>> No.1869335

>>1869328
Were you not allowed to move around a bit to find a nice composition? Or move the objects? You can also paint a closeup of an area that has nice composition. Just some thoughts, not sure what the teacher said really. I'm a bit confused as to why she would want to chop the head off like that. It's a pretty bad idea in most cases, really it only works in a very rare case where there is some meaning/purpose behind it.

As for white objects...I guess avoid painting it with pure white out of the tube? Your paints can only go so bright, whereas reality can go much brighter. So save the pure white for small accents and not large areas. As a whole you can mix in a tiny bit of other pigment to create a colour that still looks white in the context of the picture but isn't actually pure white. Pay attention to subtle temperature shifts too since it is often more apparent on white.

>> No.1869338

>>1869299
mainly because i'm intentionally being an arsehole i guess

>> No.1869343
File: 1.18 MB, 1526x720, czstd.png [View same] [iqdb] [saucenao] [google]
1869343

cezanne...study?

>> No.1869344

>>1869332
i like em overall, especially the one on the right..but they're a little bit..rushed i guess? simple minded maybe? they look naive i guess is my point. not a huge problem though, you just need to learn to make better marks.

also you treated the cast shadows very poorly...unless you were going for a dali-style monochrome thang. then they're just poor not very poor. remember to treat cast shadows as a separate lighting circumstance.

>> No.1869346

>>1869343
>the study is better than the original
Now try to do that with a master painting that's actually good instead of 3deep5u.

>> No.1869347

>>1869328
but seriously dude, were you allowed to use a medium?

>> No.1869348

>>1869346
who do you suggest?

>> No.1869349
File: 95 KB, 684x738, lit.png [View same] [iqdb] [saucenao] [google]
1869349

>>1869328

>> No.1869353
File: 540 KB, 2000x1500, 1407717768026.jpg [View same] [iqdb] [saucenao] [google]
1869353

>>1869348
You know, like, artists who actually knew how to draw and paint? There's quite a few of them.

>> No.1869358
File: 1.07 MB, 1274x776, std4.png [View same] [iqdb] [saucenao] [google]
1869358

>>1869353

>> No.1869362

>>1869353
the content in this painting is gay as fuck

>> No.1869369

>>1869362
>not enough dragons

>> No.1869370

>>1869344
Rushed, yeah, in a sense. First assignment in gouache and I was learning it as I painted, it was about 12 hours each so I can see why the marks would look naive. They definitely are.

I used several different references for shadows/lighting. Would the issue be the conflict between reference for cast shadows?

>> No.1869372

>>1869369
>i like cocks

>> No.1869378

>>1869372
Do you have any thoughts that don't involve homosexuality or penises? Or is that pretty much all you think about?

>> No.1869379

>>1869126
I appreciate you taking the time to help me.
But when you end it all with
>I might be totally wrong too.
I don't know if I should go with your advice. Might try it out!

>> No.1869391
File: 603 KB, 1243x745, a0a38959a043f5a33588b327ecc8f01a.png [View same] [iqdb] [saucenao] [google]
1869391

this is so hard.. any advice would be awesome

>> No.1869395

>>1869391
Focus on the drawing/construction first, right now your proportions are ridiculously off mark.

>> No.1869398

>>1869395
do I practice that just by drawing from reference a lot?

>> No.1869400

>>1869391
>>1869395
Gotta agree with anon above, one of the most glaring error would be the shape and size of the chin.

>> No.1869415
File: 698 KB, 1504x850, 4816eb547b769019a33c635c09bdec33.png [View same] [iqdb] [saucenao] [google]
1869415

>>1869400
is this a little better? I really need a lot of work on drawing

>> No.1869432

>>1869415
That's better, are you trying to make it as similar as the original picture? Your painting looks quite alright if total realism ain't your goal.

I don't have a tablet so I can't redline like other anon but I would say in the original pic, the girl's overall face is a little bit longer, there's also a slight but noticeable curve with her nose. Also, the ear's a bit too far behind compared to the original pic. Other anon might have some better suggestion though

>> No.1869443
File: 57 KB, 300x600, Focal_length[1].jpg [View same] [iqdb] [saucenao] [google]
1869443

>>1869092
What are you on about? You HAVE to use like 20 mm lens to fit the room in the shot since it's small closed space, otherwise you will see just a small portion given same camera position. So vanishing points HAVE to be close.
There are few fings out of perspective but overall perspective isn't wrong, don't listen to those fagets, they never bothered with learning about camera.

>> No.1869447

>>1869443
Actually now that I think about it it's more of a fisheye lens.

>> No.1869452
File: 249 KB, 1100x1522, fml.jpg [View same] [iqdb] [saucenao] [google]
1869452

heres a quick sketch while I battle to defeat my depression

>> No.1869458

>>1869452

Why are you depressed anon? A plain multiply layer is kinda lifeless for this purpose, you should swap some hues around

>> No.1869477

>>1869452
lol when i try to draw in depression, it gets even worse

>> No.1869483

>>1869452
That's cute, anon. Get yourself some antidepressants if you haven't already, they actually help.

>> No.1869515
File: 757 KB, 2000x2000, cover_without_bandname.png [View same] [iqdb] [saucenao] [google]
1869515

>>1868927

I changed the tendons.
Is it better, what do you think?

>> No.1869562
File: 189 KB, 451x628, killme.png [View same] [iqdb] [saucenao] [google]
1869562

I want to end this so much. Probably gonna just quick-render clothes and run away

>> No.1869572
File: 130 KB, 281x384, 2122434544564565543.png [View same] [iqdb] [saucenao] [google]
1869572

what should I do next?

>> No.1869589

Do you guys have any pics where they explain how to apply the loomis head construction to real life? I feel like it's a great tool for imaginary drawing but was wondering if you could apply it to real life drawing aswell?

>> No.1869593
File: 536 KB, 1724x1101, LOVEME.png [View same] [iqdb] [saucenao] [google]
1869593

moar pillar action!
I know it's in Maya but i feel it fits better on this boars because it's really all about the texture.
Would anyone else like to create something similar?
I could be interesting to see other peoples takes on it, since i'm not that good.

>> No.1869595

>>1869353
the detail in that painting is just amazing.
does anyone know how long a painting like that usually takes?

>> No.1869600

>>1869595

3-6 months

>> No.1869601

>>1869589
You construct a head based on what you see. What is there to explain how?

>> No.1869602

>>1869600
3 months would be ridiculously quick

>> No.1869603

>>1869335
(Sorry for not replying right away)
We were allowed to move around for the composition and I wanted to do that one because of the figure. Closeups are just a little hard because its very crowded. No I can't move the objects because it would ruin someone else's painting. I'll take a picture of the still life maybe.
I'm also confused as to why she wanted to chop the head off. She said "because the figure will dominate the picture no one will be able to look at anything but it" and I'm just thinking "well yeah its my focal point"
Thanks for the tips on the white, you're right I didn't make it dark enough. Can't get it in my head that white objects can be dark grey.

>>1869347
I don't really know what you're talking about. When I hear "medium" I usually think of clay, painting, ink or whatever you use to make your artwork.


To be honest I don't know if I'm being a little bitch but I blame my teacher partially for not teaching well. Like are these things normal??
>For the 2/3 paintings we've done she does not demonstrate and instead has us watch a Youtube video. Its not even a full video, its like a preview for an online class.
>Her lighting is HORRIBLE. She always lights everything from every angle. Front, side, back lighting and even from the windows. It looks so good until she turns on the last light and it obliterates the shadows. She's done this in my figure class too.
>We arn't allowed to use black. Why did I spend 10 dollars on a black tube of paint if we're not allowed to use black?

>> No.1869605

>>1869601
so you just draw a circle, the brow and middle lines, make the divisions and see how much the real life model deviates from it and construct the head? I was just wondering if it could be applied to real life because I usually just block in the head in rough angular lines and work it out from there, but the proportions might be incorrect, that's why I was interested if his method addressed this issue better

>> No.1869606

>>1869603
the lighting in my still life was completely frontal, there were three lights lining that end of the table pointing down at them at the same angle plus the windows were in front of them.

>> No.1869608

>>1869452
I like your style. Reminds me of that guy who redid Power Puff girls. I think you just need to work on colors.

>> No.1869609

>>1869605
basically yeah, that's what I was trying to say

if you do it this way, the likelihood of your drawing looking good is much higher than if you simply tried to copy the contours of what you see, even if you fail to capture the exact likeness of the model. I believe you also learn more.

>> No.1869610
File: 832 KB, 1800x2200, cezaris jpeg.jpg [View same] [iqdb] [saucenao] [google]
1869610

Had no idea that busts are so fun to draw. Probably will focus on them until I get a hang on construction, proportions and value.

>> No.1869612

>>1869562
is this you mgc? She looks like she has some kind of bulb growing on her forehead. And if this is you, just like your elf girl painting, the gritty, dirty texture of that brush doesn't look good.

Also, her eyes don't seem to be on the front plane of the face, they look more like they're pointing towards us rather than following the 3/4 profile.

>> No.1869625

>>1868946
you are hacking instead of carving, slow the shit down while drawing

>> No.1869636

>>1869452
you can do it anon! draw through it!

>> No.1869647

>>1869612
im not him but thx for advices

>> No.1869663
File: 387 KB, 1185x1077, meh.png [View same] [iqdb] [saucenao] [google]
1869663

fkn hell, tried to paint some tree bark...
anyone got tips?

>> No.1869667

>>1869281
By now i am sick of the clothes design i did for her too, going to change that while trying to keep the idea.

>> No.1869673

>>1869078
clean up your handling, Everything is messy. There's no edge differentiation, whats a rock what's a tree? Sky water. You can do better than that anon!

>>1869155
Right part of the image works, I'd delete the two foreground girls since they're outside the building also showing bad scale (what size are they how infront are they?) You can def get more out of the photos you use just hide them better
>>1869452
looks sweet

>> No.1869696

>>1869515
I would recommend to focus more on the form and lighting. Think of those hands in more "blocky" terms, because now some shapes dont really say much. Also, the lighting is all over the place, this confuses even more. Planes facing up seem to have pretty much the same value as planes facing left or right. And so on. Take a photo of your or your friends hands in this pose.

>> No.1869707

>>1868924
Much worse.

>> No.1869715
File: 79 KB, 720x405, 10-22-1.jpg [View same] [iqdb] [saucenao] [google]
1869715

>> No.1869723

>>1869663
why?
use phtoto textures

>> No.1869737
File: 328 KB, 1216x892, Beards.jpg [View same] [iqdb] [saucenao] [google]
1869737

The fuck. How do I beard?

>> No.1869738
File: 484 KB, 2100x2800, cover sketch.jpg [View same] [iqdb] [saucenao] [google]
1869738

>> No.1869771

>>1869723
>723 ▶
>>>1869663
>why?
>use phtoto textures
You boring sod. this is a drawing board.

>> No.1869790
File: 184 KB, 1920x1080, 1413993363095.jpg [View same] [iqdb] [saucenao] [google]
1869790

>>1869737
Don't draw every strand of hair! It's better if you paint the bigger shapes of the beard and then add texture to it. If you need more indepth explanation watch How to Draw Hair, by proko. My atempt lacks texture though.

>> No.1869802
File: 331 KB, 1135x966, Beards.jpg [View same] [iqdb] [saucenao] [google]
1869802

>>1869790
thanks! is this better?

>> No.1869805
File: 332 KB, 800x342, hawkmen.jpg [View same] [iqdb] [saucenao] [google]
1869805

>>1869737
>>1869790
>>1869802
>drawing beard
>not brian blessed beard
u fukt up

>> No.1869822

What can i do to improve my creativity? anybody?

>> No.1869825

>>1869802
Yes it's looking better. Just keep at it! Still alot of sporadic strands of hair though.

>> No.1869855
File: 825 KB, 1964x718, a vista breeze1.png [View same] [iqdb] [saucenao] [google]
1869855

>> No.1869856

>>1869802
I like the brush you used on the hair, what is it?

>> No.1869859

>>1869822
Not the right thread for this question Make your own thread or put it in the QTDDTOT. Anyways, easiest way is to read books. Your mind will imagine things but not rely on other people's depictions (like with a movie where you are shown what things look like).

>> No.1869910
File: 125 KB, 800x904, gesture.png [View same] [iqdb] [saucenao] [google]
1869910

first time doing gesture drawings. What do you think? am I supposed to do these without erasing ?

>> No.1869918

>>1869856
It's one of the brushes that came with the ps6 torrent, which i guess it should be on reg. ps6. on mine it's #63

>> No.1869919

>>1869856
also its called the watercolor loaded wet flat tip

>> No.1869925

>>1869910
Typically you wouldn't use that much tone on gestures. Also you can erase if you need to, but a more efficient approach would be to just draw lightly then go over it darker or just not worry if there are an extra line or two.

>> No.1869943
File: 33 KB, 764x960, vb.jpg [View same] [iqdb] [saucenao] [google]
1869943

~40 minute life model painting

>> No.1869945

>>1869358
>>1869343
what exactly are those arrows supposed to mean

>> No.1869949

>>1869723
>phtoto textures
get out hack

>> No.1869955

>>1869353
Is that osama

>> No.1869958
File: 51 KB, 911x477, why.jpg [View same] [iqdb] [saucenao] [google]
1869958

This is so freaking hard ;-;
Help

>> No.1869962

>>1869391
Also the nose shape and expression of the mouth. Have you tried using a pencil to do the drawing instead of digital?

>> No.1869971
File: 77 KB, 906x990, perspective.gif [View same] [iqdb] [saucenao] [google]
1869971

>>1869128
You have problems with size relationships. You have drawn the Skullgirls girl either too small or the dresser too large/far away for it's size.

>> No.1869998

>>1869958
if those steps were made for regular humans, they are way too tall and it spoils the scale relationship

>> No.1870001

>>1869165
the thumbnail looks pretty sweet

>> No.1870002

>>1869276
Shouldn1t all these strong color radiate onto the white and eacxh other?

>> No.1870011

>>1869332
These are so tasty, I love the red.

>> No.1870036
File: 183 KB, 1280x810, gHu9s9Nb5QE.jpg [View same] [iqdb] [saucenao] [google]
1870036

>> No.1870039
File: 149 KB, 620x877, dragonknight2.jpg [View same] [iqdb] [saucenao] [google]
1870039

I went into a drawthread on /v/ and one poster wanted knights based of your favorite pokemon. I started doodling before I went to bed and found some joy in it.

>> No.1870044

>>1869945
mistakes that i can't correct

>> No.1870048

>>1869663
Looks pretty good. Maybe just add some darker shadows under the bark pieces on the shadow side.

>> No.1870052

>>1870036

hope you are working with horribly calibrated dual monitors. otherwise there is no excuse for the missmatch in values.

>> No.1870054
File: 130 KB, 476x639, practicing.png [View same] [iqdb] [saucenao] [google]
1870054

>> No.1870059
File: 218 KB, 1104x1171, dontrattle.jpg [View same] [iqdb] [saucenao] [google]
1870059

having a bit of trouble remembering and drawing the glabella portion/eyesockets of the skull from imagination for some reason
gonna have to paint more skulls

>> No.1870065

>>1870054
I like it. Don't really have anything constructive to say.

>> No.1870068

>>1870054
promising

>> No.1870074
File: 98 KB, 908x615, 1111111111111.jpg [View same] [iqdb] [saucenao] [google]
1870074

realized one big thing i was doing wrong was keeping the shadows very moderate while having the image exposed for a visible sky. tiny step in the right direction.

>> No.1870076

>>1870074
just scrap it and moove on man

>> No.1870090

>>1870076

i can't. i would if i could.

>> No.1870092

>>1870090
was that supposed to be the altercation reference?

>> No.1870098

>>1870092

huh? i don't think i know what you are talking about

>> No.1870100

>>1870074
you ruined it scrap it and move on.

spend more time doing big shapes rendering shouldnt take much time at all

>> No.1870123
File: 98 KB, 800x667, fishies.jpg [View same] [iqdb] [saucenao] [google]
1870123

>>1869207
Today i tried constructing fishies.
The first few are studies.

>> No.1870137

>>1869207
birds wouldn't be flying anywhere near erupting volcano.
for the gun, show legs on the opposite side (you might have to turn it, even just a bit if you're lazy) because it looks like very weak support. ideally, frontal legs should be facing forward

>> No.1870139

>>1870123
try constructing stories, this is boring

>> No.1870154
File: 1.40 MB, 1240x1161, kneesocks.png [View same] [iqdb] [saucenao] [google]
1870154

Ayy lmao

>> No.1870172
File: 75 KB, 1321x521, scn.png [View same] [iqdb] [saucenao] [google]
1870172

>> No.1870173

>>1870123
They don't feel like they're moving. Maybe draw them in groups?

>> No.1870177
File: 454 KB, 1280x1090, october 22 2014 1.jpg [View same] [iqdb] [saucenao] [google]
1870177

>>1869625
ive only got 20 minutes! heres a new one, i tried to heed some of you guys's advice

>> No.1870178
File: 1.06 MB, 1168x977, october-22-2014.jpg [View same] [iqdb] [saucenao] [google]
1870178

>>1870177
and heres a still life

>> No.1870184

>>1870177
>uses gimmicky style to cover up bad anatomy

>> No.1870190

>>1870184
>implying im never going to draw again

>> No.1870194
File: 975 KB, 2426x3033, bong2.jpg [View same] [iqdb] [saucenao] [google]
1870194

>> No.1870197
File: 38 KB, 812x440, idk3.png [View same] [iqdb] [saucenao] [google]
1870197

>> No.1870228
File: 391 KB, 1190x580, gorg25.png [View same] [iqdb] [saucenao] [google]
1870228

I drew bats kinda

>> No.1870230

>>1870228
nice!

>> No.1870239
File: 157 KB, 700x467, enivro.jpg [View same] [iqdb] [saucenao] [google]
1870239

need help on how to make things read better.

>> No.1870243

>>1870239
Start with a broader value range and use it to define the important objects in the image.

>> No.1870248
File: 579 KB, 2550x3300, bumpinginthejungle.png [View same] [iqdb] [saucenao] [google]
1870248

robo jungle man

still blocking in forms

>> No.1870250

>>1870239
edges, value, and lighting

>> No.1870258

>>1869362
yeah ok pal. Killing dudes, cutting off their faces and wearing them while hanging out with your boys isn't "gay as fuck"

>> No.1870274 [DELETED] 

>>1870228
This are sick! Do you have a blog or anything? I'm really diggin the colours and shapes.

>> No.1870294

>>1870228
These are sick! Do you have a blog or anything? I'm really diggin the colours and shapes.

>> No.1870317
File: 252 KB, 760x965, fox.jpg [View same] [iqdb] [saucenao] [google]
1870317

>>1868839
I actually want to paint pretty things but I always fail.

>> No.1870320

>>1870317
Well I mean if you want to paint pretty things, paint pretty things. Painting green skintones and giant bags under the eyes and complaining that you actually want to make it pretty is stupid.

>> No.1870345
File: 61 KB, 720x900, grah.jpg [View same] [iqdb] [saucenao] [google]
1870345

this looks incredibly off but I cant really put my finger on what it is..

>> No.1870346
File: 284 KB, 703x1234, IMAG0418.jpg [View same] [iqdb] [saucenao] [google]
1870346

Sketch on a linoleum for a print

>> No.1870347

>>1870345

lol, hang on

>> No.1870348

>>1870345
calves too short, but I really like the design

>> No.1870349
File: 57 KB, 720x900, Untitled-17.jpg [View same] [iqdb] [saucenao] [google]
1870349

>>1870345

primarily just the calves being waaay too short though, the rest is a bit of pose-fixing that i might have underperformed at.

>> No.1870350
File: 52 KB, 720x900, grah.jpg [View same] [iqdb] [saucenao] [google]
1870350

>>1870347
I played around with it a bit but it still looks really wonky.. help?
>>1870348
is there anything else? and thanks

>> No.1870353

>>1869353
This painting terrifies me.

>> No.1870379

>>1870350
calves are still too short, thighs are too long. looks great though

>> No.1870384
File: 131 KB, 624x1274, Screen Shot 2014-10-23 at 1.39.48 AM.png [View same] [iqdb] [saucenao] [google]
1870384

>>1870350

>> No.1870387
File: 81 KB, 446x974, Screen Shot 2014-10-23 at 1.46.00 AM.png [View same] [iqdb] [saucenao] [google]
1870387

>>1870350
actually I think part of the problem is how the left hip is angled, as if that leg were foreward

>> No.1870389
File: 84 KB, 703x986, fox.jpg [View same] [iqdb] [saucenao] [google]
1870389

>>1870320
>is stupid
I genuinely don't know what makes things pretty ;_;
New attempt without greens.

>> No.1870398
File: 56 KB, 720x900, grah.jpg [View same] [iqdb] [saucenao] [google]
1870398

>>1870384
>>1870379
wow.. thank you so much for the help guys
>>1870387
That looks much better. Im having some trouble with that area esp with women. How would it look if it were to be straight down instead of the leg up a little like that?
I'm definitely going to need to build up a more solid understanding of anatomy..

I tried to take what you guys said into consideration as much as possible.
Done for today, but I'll be back to work on it more tonorrow. Let me know how it's going. Thanks everyone!

>> No.1870401

>>1870317
What do you mean by fail? Those two are already successes, just keep going, how else would you improve ?

>> No.1870405

>>1870401
Because they are far away from what I set out to paint.
If you want to paint a dog and your painting looks like a cat, then you haven't been successful at painting a dog.

>> No.1870408

>>1870405
You're being way too harsh on yourself. If you'd work a bit longer and refined some of the tones, edges and brushwork on your girl she'd look pretty attractive.

>> No.1870409

>>1870405
You learn through not succeeding.
The only failure is giving up.

Don't give up.

>> No.1870413

>>1870408
>>1870409
I'll keep working :)

>> No.1870422
File: 109 KB, 1600x1200, 32525.jpg [View same] [iqdb] [saucenao] [google]
1870422

Warframe inspired robot head. I know it's shit but I'm proud of it.

>> No.1870423

>>1870074
Hey. Nice clouds m8.

>> No.1870428
File: 79 KB, 1002x1083, speeeeeeeeeeeeeeeeeeed.jpg [View same] [iqdb] [saucenao] [google]
1870428

trying to come up with new way to sketch knights

working pretty well so far

>> No.1870429

>>1870422
well it's not that shit. has some striking design elements . nice palette over-all, except for maybe that red, could be a warmer red or even orange or yellow, as it is it gets lost in the purple. personally i would also prefer a warmer yellow on those yellow details. but not bad.

you're shading is the correct colour too, which is good.

so while it's not a master-piece it's a good start for a novice.

>> No.1870436

>>1870039
shit looks dope man

>> No.1870437

>>1870429
Thanks man. Your encouragement means alot.

>> No.1870446

>>1870429

you are awesome. in a perfect world every post would be somewhat similar to this.

>> No.1870447
File: 115 KB, 1216x1152, orxCCmc.png [View same] [iqdb] [saucenao] [google]
1870447

I swear to God I have to learn how to draw faster and more efficiently

>> No.1870483

>>1870447
Drawing fast and efficient comes with drawing a lot, so just keep drawing and the faster you will become.

>> No.1870487
File: 1.12 MB, 1845x2197, 2014-10-17 13.53.00-1.jpg [View same] [iqdb] [saucenao] [google]
1870487

trying some oils

>> No.1870491
File: 1.59 MB, 700x700, test0.png [View same] [iqdb] [saucenao] [google]
1870491

First draw since at least 1 year,and first time at trying to do a background.

>> No.1870494
File: 44 KB, 1110x488, fc.png [View same] [iqdb] [saucenao] [google]
1870494

>> No.1870495

>>1870483
thanks captain obvious, you always give great advice.

>> No.1870501
File: 1.55 MB, 700x700, test0.png [View same] [iqdb] [saucenao] [google]
1870501

>>1870491
new version,more shadows.

>> No.1870503

>>1870495
My point was that you don't "learn" to draw fast, it comes with time.

>> No.1870517

>>1870501
the chin looks like testicles and everything is way too dark

>> No.1870534

>>1870517
you look like testicles

>> No.1870541

>>1870389
work on facial proportions

>> No.1870555

>>1870541
You work on YOUR facial proportions!

>> No.1870561
File: 222 KB, 474x695, Elaborate study of the anatomy of some dude.jpg [View same] [iqdb] [saucenao] [google]
1870561

>>1870517
>>1870534
>>1870541
>>1870555

ahahaha /ic/ is fun as fuck tonight i'm gonna quit this shitty study, go buy some beers and chillout while shitposting all night.

>> No.1870566

>>1870561
Are you copying the study to learn color, or are you trying to understand shade and lightning?
What's the purpose of your sudy?

>> No.1870568
File: 645 KB, 672x950, z.jpg [View same] [iqdb] [saucenao] [google]
1870568

>> No.1870569
File: 613 KB, 584x850, z3.jpg [View same] [iqdb] [saucenao] [google]
1870569

>>1870568

>> No.1870570

>>1870566

anatomy and rendering primarily.

>> No.1870571
File: 40 KB, 1110x559, cw.png [View same] [iqdb] [saucenao] [google]
1870571

>> No.1870572
File: 897 KB, 960x1280, recovery.png [View same] [iqdb] [saucenao] [google]
1870572

Im tryng to maje a different kind of creature based in human .I finished this one. what do you think about it? What would you change?

>> No.1870574

>>1870568
fucking awesome, i know that its not a helping critique, but, anyway...

>> No.1870589

>>1870574
well thank you

>> No.1870596

>>1870541
Okay.
I noticed the eyes are unaligned and different size. Is there something else wrong?

I'll do a photo study.

>> No.1870607
File: 158 KB, 2288x858, atk.png [View same] [iqdb] [saucenao] [google]
1870607

>> No.1870624
File: 806 KB, 1098x1529, paintover.jpg [View same] [iqdb] [saucenao] [google]
1870624

>>1870317
>>1870389
>>1870596

>> No.1870630

>>1870090
why can't you? if you actually planned things beforehand and made effective decisions you could create something much better in a much shorter amount of time, what you have now is just plain ugly.

>> No.1870640

>>1870630

Can nobody relate to that burning desire to fix something that is broken? Moving on is so unsatisfying.

>> No.1870641

>>1870624
top left is superior

>> No.1870648

>>1870624
original versions looked much better

>> No.1870658

>>1870569
have you tried animating this? It should be cool

>> No.1870661

>>1870228
Could you share your tablet(tip feel) and round brush settings?

>> No.1870689
File: 351 KB, 625x921, Elaborate study of the anatomy of some dude 2.jpg [View same] [iqdb] [saucenao] [google]
1870689

lil update

>> No.1870695
File: 1.61 MB, 700x700, test0.png [View same] [iqdb] [saucenao] [google]
1870695

>>1870517
I took out the testicules chin and tried to put a little more reflection,but the strong presence of dark is intentional.

>> No.1870698

>>1870695
>Boy that really updated my journal.png

>> No.1870701
File: 49 KB, 1005x658, brk.png [View same] [iqdb] [saucenao] [google]
1870701

>> No.1870703

>>1870698
I love planescape torment!

>> No.1870715

>>1870624
contrast and facial proportions are much better. keep fighting the good fight

>> No.1870717

>>1870689
Right foot too small.

>> No.1870719
File: 593 KB, 960x1280, 141023_204507.png [View same] [iqdb] [saucenao] [google]
1870719

What do you think about this? Its one of my first draws with this technic

>> No.1870722
File: 78 KB, 1250x452, settings.png [View same] [iqdb] [saucenao] [google]
1870722

>>1870230
Hey thanks man.
>>1870294
Thanks, nah I don't have any of that.
>>1870661
Yeah, here you go

>> No.1870724

>>1870568
>>1870569
sick.

really dig your stuff

>> No.1870728

>>1869059
that's so cool dude

>> No.1870732
File: 168 KB, 1000x868, figstud1.jpg [View same] [iqdb] [saucenao] [google]
1870732

Studies

>> No.1870733

>>1870719
lol you tryin to be like firez

>> No.1870736

>>1870572
Why does it have tits on its head?

>> No.1870738
File: 192 KB, 947x1371, Face2.jpg [View same] [iqdb] [saucenao] [google]
1870738

>> No.1870748

>>1870717

! shiggeldiwiggeldi

>> No.1870752
File: 302 KB, 2000x2000, Cutegorlplssexx.jpg [View same] [iqdb] [saucenao] [google]
1870752

me waifu pls no take

>> No.1870757

>>1870719
It's a good drawing, but I think it would look a bit more life like if you were to add catch lights into the eyes. Eyes are really important because the viewer will always be drawn to the eyes.

>> No.1870762

>>1870624
why did you completely change torso orientation on the bottom one? that's unacceptable.

>> No.1870777
File: 91 KB, 2002x858, shrn.png [View same] [iqdb] [saucenao] [google]
1870777

>> No.1870781
File: 30 KB, 605x403, 519130_la-ministre-de-l-economie-numerique-fleur-pellerin-le-30-janvier-2013-a-paris.jpg [View same] [iqdb] [saucenao] [google]
1870781

>>1870738
fleur pellerin?

>> No.1870790
File: 519 KB, 1421x1145, bark.png [View same] [iqdb] [saucenao] [google]
1870790

>>1869663
made some adjustments!
can't find any tutorials on how to do bark so this is me just trying to figure it out.
crits?

>> No.1870794
File: 355 KB, 1449x1055, bark2.png [View same] [iqdb] [saucenao] [google]
1870794

>>1870790
some colour too
moving on to another project

>> No.1870812

need crit on my shitty gesture drawings. What am I doing wrong? What can be fixed? Or do I just simply need to draw a thousand more gestures?

>> No.1870813
File: 531 KB, 3648x896, 24102k14gestures.png [View same] [iqdb] [saucenao] [google]
1870813

>>1870812
forgot pic

>> No.1870829
File: 626 KB, 1379x1148, photo(21).jpg [View same] [iqdb] [saucenao] [google]
1870829

heres a second attempt at the same still life. different colors in this one, just slightly

>> No.1870835

>>1870813
>transparency
fucking kill urself use a back drop

>> No.1870838

>>1870829
looks like my butt on steroids

>> No.1870848

>>1870838
please get out /b/

>> No.1870883
File: 66 KB, 384x512, she.jpg [View same] [iqdb] [saucenao] [google]
1870883

did i fuck up?

>> No.1870902

>>1870883
post ref

>> No.1870906

>>1870883
Her neck is too wide.

>> No.1870914
File: 443 KB, 720x960, 140421_074507.png [View same] [iqdb] [saucenao] [google]
1870914

Im tryng to draw a good proportion and anatomy. What do you think?

>> No.1870917

>>1870914
you got some good technique and the shadowing is nice but the anatomy itself looks off imo,it's way better me though i suck at anatomy

>> No.1870918
File: 467 KB, 844x1500, oil1.jpg [View same] [iqdb] [saucenao] [google]
1870918

First oil painting I did. Can I get some critique? I don't want to form any bad habits.

>> No.1870925 [DELETED] 

Tried the portrait the other anon did.

>> No.1870926
File: 94 KB, 758x779, Picture-008.jpg [View same] [iqdb] [saucenao] [google]
1870926

>>1870925

>> No.1870931
File: 158 KB, 2002x858, fst.png [View same] [iqdb] [saucenao] [google]
1870931

>> No.1870936
File: 113 KB, 600x800, face15.jpg [View same] [iqdb] [saucenao] [google]
1870936

feels like im stagnating.

>> No.1870945 [DELETED] 

>>1870918

Liar. That's not oil.
Everything looks dead btw.

>> No.1870946
File: 13 KB, 1384x858, rp.png [View same] [iqdb] [saucenao] [google]
1870946

>> No.1870959

>>1870946
I find myself not really understanding what is it that you're trying to accomplish with every piece that you post. But I also find myself vaguely intrigued.

>> No.1870966

>>1870959
im sorry if im flooding the thread, do u think i should post less, or give more time between one post and other?

>> No.1870970

>>1870966
it's not that, I meant that your unconventional drawing is intriguing

>> No.1870978
File: 45 KB, 1214x1006, jes.png [View same] [iqdb] [saucenao] [google]
1870978

>>1870970
well, thank u, i pretend to continue, (i have to say that what causes the drawings to be so intriguing is the lack of skill really, but with some practice i hope i can control the intriguing feel and make it bigger, or something like that

>> No.1871022

>>1869131
THAT IS FUCKING AWESOME. Please more like it.

>> No.1871025

>>1870494
do you have anything more like this?

>> No.1871029

>>1871025
not now, but i'll try to make one soon

>> No.1871043

>>1871029
do you have any tips for persons interested in your ms paint, and who would like to have a go at the same sort of thing?

I have a mouse. No draw pad.

>> No.1871054
File: 271 KB, 519x700, illust.jpg [View same] [iqdb] [saucenao] [google]
1871054

Critique?

>> No.1871063

>>1871054
I like it, but those fingers need work. They're too straight and formless. Imagine yourself grabbing the girl's face and how the fingers would wrap around it. They should follow the form of the object, such as a woman, underneath.

>> No.1871069

>>1871043
i use mouse too, there is just a little time to adapt to the mouse, because most part drawing os drawing skills are in observation and in your mind, search some pixel art artists too, it can help a lot

>> No.1871083
File: 86 KB, 1552x1068, dagon.png [View same] [iqdb] [saucenao] [google]
1871083

>> No.1871088
File: 717 KB, 872x1284, Screen Shot 2014-10-23 at 7.45.02 PM.png [View same] [iqdb] [saucenao] [google]
1871088

>>1870569
Awesome picture, I think I found something to critique. It looks very flat regardless of the shading, specifically around the face and pants. The face almost looks like it was drawn vertically, then skewed afterwards.

>> No.1871090
File: 183 KB, 1029x708, mercenary_wip.png [View same] [iqdb] [saucenao] [google]
1871090

Looking for some input on this work-in-progress concept sketch. He's a half-orc mercenary, in an asian fantasy setting. Particularly looking for input regarding general anatomy, the facial hair style and the armor design. I have not made a complete decision hair-wise, but I'm thinking maybe some really thick, rough dreads.

>> No.1871091
File: 580 KB, 776x1126, Screen Shot 2014-10-23 at 7.29.28 PM.png [View same] [iqdb] [saucenao] [google]
1871091

>>1871088
>>1870569

your pose looks more natural, but this looks less flat

>> No.1871096

>>1870428
ur getting good with dramatic lighting keep it up :3

>> No.1871097
File: 52 KB, 1384x570, img2.png [View same] [iqdb] [saucenao] [google]
1871097

>> No.1871098
File: 67 KB, 474x952, Screen Shot 2014-10-23 at 8.00.12 PM.png [View same] [iqdb] [saucenao] [google]
1871098

>>1870398
the legs are much better (though I would put the knees a bit higher myself). The problem seems to be that your characters center of balance is off. If the back is arched, you either have to put your legs foreword or lean back to keep yourself upright. I'll put up what looks about right to me after this

>> No.1871099
File: 69 KB, 458x1064, Screen Shot 2014-10-23 at 8.01.45 PM.png [View same] [iqdb] [saucenao] [google]
1871099

>>1871098

>> No.1871102
File: 1.74 MB, 1936x2592, IMG_0591.jpg [View same] [iqdb] [saucenao] [google]
1871102

Did a few 30 second gesture sketches. I always feel like I'm somehow doing it wrong or not understanding how to go about quickly. Any tips would help

>> No.1871107
File: 71 KB, 516x976, Screen Shot 2014-10-23 at 8.20.55 PM.png [View same] [iqdb] [saucenao] [google]
1871107

>>1871099
*changed the knees

>> No.1871117

>>1871102
well, they're pretty vague, as they should be, but I would recommend working on your proportions. the extremities are consistently too small/thin.

>> No.1871130
File: 916 KB, 640x959, 1413943140867.png [View same] [iqdb] [saucenao] [google]
1871130

>> No.1871134
File: 46 KB, 1422x968, drm.png [View same] [iqdb] [saucenao] [google]
1871134

>> No.1871135

>>1871134
What the fuck is that even supposed to be...

>> No.1871136

>>1871130
Get out. You're too good for this board.

>> No.1871164
File: 245 KB, 1059x739, mercenary_wip.png [View same] [iqdb] [saucenao] [google]
1871164

Roughened up his beard and drew in the chainmail. Thoughts?

>> No.1871189

>>1871164
that beard is gross. not poorly drawn, just gross

>> No.1871197

>>1871189
He's a street-raised, no-fucks-given mercenary, so it fits the character.

>> No.1871210
File: 21 KB, 1422x968, sst.png [View same] [iqdb] [saucenao] [google]
1871210

>> No.1871220
File: 81 KB, 1422x968, bangalo.png [View same] [iqdb] [saucenao] [google]
1871220

>> No.1871221
File: 626 KB, 642x930, Screen Shot 2014-10-23 at 11.40.56 PM.png [View same] [iqdb] [saucenao] [google]
1871221

>>1871197
ah, makes sense, although I was more referring to the wispy puberty-stubble. It makes him look like someone incapable of growing a beard trying desperately to grow a beard. I think the problem is coming from how sparse the hair is, despite its length.. there's just too much space between each hair, and it makes him look more like he's going through puberty than a hardened warrior.

>> No.1871225

>>1871221
Oh, I see. Well, I was afraid to add too much stubble. I wanted to make it look like he wants to keep those areas shaved, but only shaves every few days. Hence the more grown-out stubble yet not full-beard stubble.

But you think I should add some more stubble still?

>> No.1871236
File: 262 KB, 1059x739, mercenary_wip.png [View same] [iqdb] [saucenao] [google]
1871236

>>1871221
>>1871225
Alright, gave him a more dense stubble. You were right, this does look much better, thanks!

Also, gave his armor a bit of weathering.

>> No.1871243

>>1871236
MUCH better. Babbys first beard is now warrior stubble.

>> No.1871246

>>1870724
thank you!

>>1871088
>>1871091

heh thanks for the correction. it does look way better, though I didn't skew the face with PS

>> No.1871250

>>1871243
Good. Thank you again for the input, it was much appreciated!

>> No.1871258
File: 13 KB, 388x297, Sketch22312208-1.jpg [View same] [iqdb] [saucenao] [google]
1871258

First time ever drawing digital. I know its shit

>> No.1871269
File: 29 KB, 454x580, sp2.png [View same] [iqdb] [saucenao] [google]
1871269

>> No.1871272

>>1871269
that yellow bastard

>> No.1871290
File: 284 KB, 1059x739, mercenary_wip.png [View same] [iqdb] [saucenao] [google]
1871290

Not entirely sure about the haircut. It is a bit cliché, but it does fit.

>> No.1871296

>>1871290
Theres a reason why things are cliche brothrr

>> No.1871468

>>1870918
learn to draw first