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2023-11: Warosu is now out of extended maintenance.

/ic/ - Artwork/Critique


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1857131 No.1857131 [Reply] [Original]

Anime/Manga/Cartooning Thread

"Success comes only with personal effort, aided by whatever knowledge the individual can apply along with the effort. If this were not true, we would be able to do anything in the world simply by reading books."

Previous Thread: >>1853822

A general message to aspiring artists: "Lack of knowledge can be greater torture than the effort of acquiring it. When all is said and done, nature is your best instructor."

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Alggenpfflegger!"

>> No.1857135
File: 156 KB, 657x711, mikasa.png [View same] [iqdb] [saucenao] [google]
1857135

How do you motivate yourself? I haven't drawn anything in 2 months..

>> No.1857139

>>1857135
Find a rival, get butthurt about them improving, use your own butthurt to push you to get to where your rival is. The problem with the majority here is that they get too butthurt, take it personal and finally either project against everyone on /ic/ for some reason or spend all their time shitposting.

>> No.1857140

>>1857135
The more you draw the more motivated you get.

Don't be too harsh on yourself, that sucks the fun out of everything. It's good to develop a critical eye and it's good to be ambitious, but if you beat yourself up over every mistake you make you won't get far because you need to do a lot of bad drawings before you get good.

>> No.1857144

>>1857135

Make drawing a habit, set yourself goals before every other day. The beginning is the hardest part (as always).

Is the attached pic yours ? Looking at it there is still lots of room for improvement and try to get rid of those hairy lines.
Try to find a good balance between drawing what you really want in which you can let all your ideas flow and studying and practicing certain weaknesses.
The more you improve, the more you will enjoy the 'reward time' in which you can draw whatever makes you happy.

>> No.1857167

>>1856956

Reposting here. Some suggestions for improve would be appreciated.

>> No.1857178

>>1857167
Looks nice so far, the skin could use some more color variation - what kind of enviroment is she in? the color of her surroundings should inflence the color of the shadows and the color of the light source the lighter parts - I think you might have attempted this in some areas with the shadows but I think you could push it more.
Generally you could unify your color palette a bit more, you have light blue in both the background and the iris for examle, but they're completely different shades. The various elements of the picture seem a bit disconnected because of the colors you chose.

The eyeball is round, so usually there is some shadow underneath the eye, but I'm not sure for how realistic a rendering you're going for here - it's just that the eyes look a bit flat and pasted onto the head right now.
The eyebrows are uneven, one is thicker at the beginning and one thicker at the end.

>> No.1857375
File: 71 KB, 493x755, Peaceful_warrior.jpg [View same] [iqdb] [saucenao] [google]
1857375

>>1857135

>> No.1857418

>>1857375
>dat movie
I have to watch it again.
I can't get enough of Morgan freeman and gymnastics

>> No.1857440
File: 116 KB, 1280x1024, monoke.jpg [View same] [iqdb] [saucenao] [google]
1857440

just for funsies... I think the linework is unappealing.

>> No.1857448 [DELETED] 

Is this going to be another thread of walls of text amplifying cliché ideas about getting' gud? I need to know up front about these sort of things before I commit.

>> No.1857450

>>1857448
any excuse to not draw amirite

>> No.1857505

>>1857440

I've seen worse but you're right, not the best

>> No.1857516

>>1857448
No, we're gonna argue with trolls and idiots about retarded opinions and semantics that doesn't reallyhave anything to do with anything. Why would anyone on /ic/ actually draw anything?

>> No.1857538

>>1857516
>who would draw anything on /ic/

No.
We are not /v/.
We draw, and we ask critique.

>> No.1857540
File: 151 KB, 5404x2104, no.png [View same] [iqdb] [saucenao] [google]
1857540

>> No.1857598
File: 421 KB, 1000x750, backyard.jpg [View same] [iqdb] [saucenao] [google]
1857598

Not sure if this belongs here, but w/e

>> No.1857599

>>1857598
This
Is
So
Cute

Can i use it as a desktop background

>> No.1857600
File: 1.84 MB, 2150x3035, csp test.jpg [View same] [iqdb] [saucenao] [google]
1857600

i'm trying to learn how to use clip studio paint, any tips on making the pencil tool look more like actual pencil? (im using the turnip pen here though)

>> No.1857603

>>1857598
This is really nice. I'd hang it on my wall.

>> No.1857646
File: 310 KB, 1348x1180, 24623864238.jpg [View same] [iqdb] [saucenao] [google]
1857646

Can someone redline this? The abdomen looks strange but I just can't figure out how to fix it.

>>1857600
http://sai.detstwo.com/forum/index.php/topic,2012.msg7160.html#msg7160

I used his brush, maybe that's what you're looking for?

>> No.1857802

>>1857599
Go for it!

>>1857603
Thanks <3

>> No.1857810

>>1857440
Stop tracing.

>> No.1858035

>>1857810
I didn't trace it you miserable faggot. I created a draft and inked it with the stabilizer on 7 in sai. I'll take that as a semi compliment. Maybe it would look less traced if I utilized better line weights but I don't know how.

>> No.1858075

>>1858035
And stop getting angry when people call you out for tracing.

>> No.1858088

>>1858075
It's not traced... But if that's what you wanna believe no sweat off my sack . It's an anonymous website. "Shrugs"

>> No.1858129 [DELETED] 
File: 129 KB, 629x1017, Untitled.png [View same] [iqdb] [saucenao] [google]
1858129

did I make her thighs too thick?

>> No.1858142

reupload your pic, whoever deleted his post a second ago

>> No.1858146

>>1858142
will someone critique it though?
sorry I just get nervous/excited waiting for it

>> No.1858150
File: 129 KB, 629x1017, Untitled.png [View same] [iqdb] [saucenao] [google]
1858150

fuck it, reposting
are the thighs too thick?

>> No.1858163

>>1858035
Use an inking layer in sai and change line weights then. For me, in areas that are in the shadows, i use thicker lines. I would use a smaller brush than you. In areas being hit by the light, use a lighter line. You can change the pressure of a line in an inking layer of sai, but don't rely on it too much.

Also, your shading and colors are a little bland. It looks like flat colors. Though, not bad. Your line control is better than mine, assuming it's not traced like you said

>> No.1858165

>>1858150
No but the hips are too narrow

>> No.1858166

>>1857139
Can confirm this is extremely effective. Since my jelly train derailed I've improved massively.
I'd recommend a rival you don't know personally. Unfortunately I'm also attracted to my "rival" so I love and hate them simultaneously and it's fucking my shit.

>> No.1858167

>>1858146
Yes

>> No.1858196

Redrawing a character I made in high school in some poses I used to draw him in then. Alway been kinda proud of his design. Drawing him made me want to work on him and the story around him again.

>> No.1858197
File: 58 KB, 512x401, 1411609269806.jpg [View same] [iqdb] [saucenao] [google]
1858197

>>1858166
>I love and hate them simultaneously

I love you too Anon. But you're still a faggot.

>> No.1858198
File: 251 KB, 600x600, tweedle.png [View same] [iqdb] [saucenao] [google]
1858198

>>1858196
Wow I am a huge retard and forgot to post the pc with it.

This is how I help my motivation though. Find old work of yours and re-draw it and gauge your improvement. Sometimes seeing that I HAVE improved is enough to light a fire under my ass and get me moving again.

He's drawn in a simple style tho

>> No.1858206

>>1858198
it's so cute

>> No.1858209

>>1858206
Thank you. :) I was more creative when i was in school and I'm trying to rediscover that cause a lot of my work now is kinda bland and stiff.

>> No.1858212

>>1858150

Forget about trivialities like her thighs for a moment, and consider her overall posture. Why are her legs and feet pointed outward, as if she were a clown about to do the crab walk? Look at her left hand. Is that really how someone would hold their hand against their waist?

>> No.1858226
File: 471 KB, 881x677, everything is pointless.jpg [View same] [iqdb] [saucenao] [google]
1858226

latest masterpiece

>> No.1858238

>>1858212
>hands
I used myself as a ref but I'm not sure how a woman holds their waist so that might be why I fucked up.
also I'll work on the legs and the pose overall
thanks for the crit

>> No.1858254
File: 169 KB, 1000x480, Vicki Lounge Rev 1.jpg [View same] [iqdb] [saucenao] [google]
1858254

Anyone think I can salvage this? I've got the revised version on the left, old version in the centre and reference on the right. Somehow ended up drawing her body coming out instead of facing front and bending sidewise. I just don't know if it's worth trying, since it really should be redrawn, but if that's the case I might as well abandon it and move on.

Guess I should contribute, so I'll try redlining >>1858150 and >>1857646 in the meantime, but I'm kind of a mess and my advice is sort of useless.

>> No.1858262

>>1858254
I don't see anything wrong with it. I would just change the boobs, they look a little boring is all. Overall I like it.

>> No.1858264

>>1858254
your ref's body is also coming out, if you want front and sideways it would have a different look apart from the ref.

>> No.1858282
File: 147 KB, 571x1000, 1412843931181.jpg [View same] [iqdb] [saucenao] [google]
1858282

>>1857646
I did a redline of the body as it was, but I added a little pose doodle below. I'm guessing the line is a laser or something like, and I think you could be pushing the action a little more. Really make it look like she's getting blasted, and she's all 'no, don't gut me!' and stuff.

The line of action is something to keep in mind for posing. Found a pic to demonstrate, but it's exaggerated for cartoons, and I don't know if it meshes with Anime composition theory.
http://photos1.blogger com/blogger/1250/2135/1600/LofA.jpg (.com, post is spam otherwise)

Also, look for pictures of hair in water to get that floaty look.

>>1858262
>>1858264
Maybe I overestimated the damage. I'll have another go at it.

>> No.1858290
File: 275 KB, 1000x563, seahorse.jpg [View same] [iqdb] [saucenao] [google]
1858290

>>1857598
This anon.

Been makin' backgrounds for my friend's senior film c:

>> No.1858292
File: 65 KB, 299x450, 19226165-studio-portrait-of-young-beautiful-woman-model-wearing-elegant-checked-black-and-white-dress-with-bu.jpg [View same] [iqdb] [saucenao] [google]
1858292

>>1858238
well as a chick
i can say that her hand would moreso be resting in the part where the waist curves in. It'd be more on the waist idk how the fuck to describe it :c
sorta like more angled

>> No.1858298
File: 97 KB, 600x450, escenitas beha 4.jpg [View same] [iqdb] [saucenao] [google]
1858298

>>1857131
hey im glad you used my illustration to the new thread. thanks!

>> No.1858335
File: 1006 KB, 2100x1500, beach 1.jpg [View same] [iqdb] [saucenao] [google]
1858335

This is what i'm working on. I'm not very good at this yet, so If a kind anon were to fill me in on any glaring issues that he/she sees then that would be great.

>> No.1858374

>>1858282
Hey thanks, man!
I actually meant to push the action a little more but I don't really know how much a human spine can bend so I did the safe way.

And yes, it's a laser. Also, the line of action is applicable to both anime and cartoon, actually.

>> No.1858553
File: 104 KB, 800x600, Vicki Lounge Rev 1.jpg [View same] [iqdb] [saucenao] [google]
1858553

Looks like things are going to work out after all, and I was able to salvage most of the lights and shades.

>> No.1858563

>>1858553
does she have a dong

>> No.1858577

>>1858563
Fuck.

>> No.1858581

>>1858553
The hip bone sticks out waayyy to much on her right

>> No.1858590

>>1858290
Love your style man. Do you have any more stuff?

>> No.1858611
File: 2.00 MB, 3139x3189, bam00001.jpg [View same] [iqdb] [saucenao] [google]
1858611

Trying to mix alias lines with textures.

>> No.1858619 [DELETED] 
File: 69 KB, 1575x994, 0078.jpg [View same] [iqdb] [saucenao] [google]
1858619

>> No.1858629

>>1857598

what software did you use

>> No.1858638
File: 1.57 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1858638

I don't really like what I've done here...

Too many things that don't sit right. No further comments - moving on

>> No.1858655

>>1858638
As usual, your lines and colouring are beautiful, but the one thing that is really obvious to me, Is that, the dude on the left, at the angle of his face and mouth, I think we should be able to see both eyes. Atleast some of his left eye.

You're really good at the mecha humanoids, but do you veer from that genre? I'd like to see some of your other stuff.

>> No.1858658
File: 127 KB, 836x812, viboots.jpg [View same] [iqdb] [saucenao] [google]
1858658

okay for first *real* time trying to colour an image

>> No.1858661

>>1858655
he generally has a problem with form. it often looks like he is just guessing it than actually understandnig it.

>> No.1858674

>>1858655
> some of his left eye
Copied the mech on the left, from TF comic, but the ref had just the eyes... (Or eye for that matter)

Then I mirror copied the mech on the right from the left, so all my errors got exacerbated

>just guessing it than actually understandnig it
This anon is pretty perceptive

>see some of your other stuff
Sometimes I draw girls, but they are really bad. You can check the archives in the Alt and Beginner threads I started posting near the end of June.

What else would you want to see me draw? I'm always looking for suggestions (Anything but dudes)

>>1858661
>a problem with form
Yea, that's a good summary. I think my faces show it the worst. I figure one of these days it will click and hopefully solve a lot of my problems with anatomy and rendering

>> No.1858689

>>1858658
nice dragon dildo

>> No.1858695

>>1858674
What really helped me was to make an effort to imagine the subject of my drawing in 3d before and while drawing/rendering.
This sounds really obvious in retrospect, so I'm not sure if this is something that can be learned by hearing about it or if it is something that everyone is aware of but that has to click to actually work, but maybe give it a try?

>> No.1858704

>>1858629
Potatochop CS3 :)

>> No.1858706

>>1858590
Thanks! I do, but it's all oldish stuff from last winter due to being busy with commissions.

http://www.ltowns.com/

On a related note, what would you guys suggest for spiffing up a portfolio? Like, what do you like to see?

>> No.1858710
File: 927 KB, 1920x1080, desierto.jpg [View same] [iqdb] [saucenao] [google]
1858710

>>1858290
i like doing backgrounds too these are from my animated short

>> No.1858713
File: 1.04 MB, 1920x1080, bosque.jpg [View same] [iqdb] [saucenao] [google]
1858713

>>1858710

>> No.1858714
File: 860 KB, 1920x1080, altar.jpg [View same] [iqdb] [saucenao] [google]
1858714

>>1858710
its more like a "background slideshow" but i liked it
[/spoiler]https://vimeo.com/73356025[/spoiler]

>> No.1858716

>>1858710
>>1858713
>>1858714

These are positively gorgeous!

>> No.1858717
File: 851 KB, 1920x1080, capas.jpg [View same] [iqdb] [saucenao] [google]
1858717

>>1858716
Well Thanks
they are made in After effects only, filtering and masking textures.

>> No.1858718
File: 243 KB, 702x1137, dbzgatari.jpg [View same] [iqdb] [saucenao] [google]
1858718

>>1857135
Havent been active for years. Then randomly lurked in /ic/ and saw a thread about how to get motivated and anon said just draw. Dont wait for motivation as it will never cone if you always think of it. Start drawing and it. And with that i started drawing whatever and it starts to become fun again. Even got myself a graphics tablet to see how digital drawing feels. Ive been pencil doodling for years drawing random things amd short comics tho i felt whenever i finish something it looks great and after a day when i look at it again it looks crap :/ just a part of learning i guess?
>pic related and a drawing from long ago

>> No.1858728
File: 1.66 MB, 640x360, 1412699213573.gif [View same] [iqdb] [saucenao] [google]
1858728

>>1858619

>> No.1858729

>>1858226
I LIKE DEM CONCEPTZ!1

>> No.1858733

>>1858729
better than anything you can do.

>> No.1858778
File: 37 KB, 342x304, 1411328036572.jpg [View same] [iqdb] [saucenao] [google]
1858778

>>1857139
I can't get butthurt no matter how hard I try, I always admire people who are better than me rather than become jelly

>> No.1858780

>>1858778
you can always ask me to ridicule you until you get butthurt and decide to become better than me.

I also suck so you won't gonna be becoming better :^)

>> No.1858789

>>1858778
It only works if you know your rival personally and/or if your rival is aware of your progress.
Your relationship with him/her needs to go beyond mere skill difference, find someone that you either hate or admire, that way your progress will always trigger t a direct response like "Yes, this will show that fucker " or "Yes, I'm more like him now!", thus, keeping you motivated untill you crush him or you become equal or greater than him, it's the same shit really, is just the emotional input that differs and makes the experiece unique.
Also, this rival thing usually works in the initial stages of development, and just once; I had a rival, and I hated his guts, and when I surpassed him, I was sucking my own dick really hard, but after a while, I realized how childish it was to think in those terms, how that guy's progress, or even mine for that matter, didn't meant anything, so I stopped giving a fuck.
Now, my only motivation is my own advancement, and I just have artists that inspire me, not rivals.

>> No.1858791
File: 97 KB, 671x448, 002.jpg [View same] [iqdb] [saucenao] [google]
1858791

Doing environments today. Never really done any scenery before. First time using my markers (Copic N1,3,5,7 and 9) for a piece. I wanna get N0 next since N1 is a bit darker than I'd prefer. Might get the blender as well if that will help me blend out to white.

Should I push the values even more or jump straight to the watercolor?

>> No.1858793

>>1858778
People who are way above my own skill level are easy to admire without any jealousy. Find someone who is on your level or maybe even slightly worse and then see them surpass you. If that doesn't make you feel the slightest bit angry and light a fire under your ass, then I guess nothing will.

>> No.1858796

>>1858791
Hard to say, depends on how dark the colors you intend to use are and wether you apply them with lots of water or relatively little - even watercolors can get pretty dark and opaque, depending on how you use them.
I'd probably just experiment and do a second version with much darker values and then compare them.

Blender is useful to have, but the results can look a bit odd/unpredictable in my experience - then again, maybe I just don't use it enough.

>> No.1858803
File: 1.68 MB, 3552x2000, WP_20141010_002.jpg [View same] [iqdb] [saucenao] [google]
1858803

Hey everyone. This is the first time I've drawn in a gorillion years, since high school where I just drew second rate Naruto knockoffs.
I feel bad for putting up a sketch on lined paper, but that's all I had at the time.

>> No.1858805

>>1858803
And the pictures flipped. Shit.
;~;

>> No.1858806

>>1858803
looks good.

>> No.1858811

>>1858791

Ugh. Some color got where it shouldn't, I tried to lift it, ended up making it worse, got desperate and scrubbed, ruined the paper.

An hour down the fucking shitter.

>> No.1858819

>>1858197
Thanks dogbro. I'll never forget you.

>> No.1858824
File: 570 KB, 150x150, tumblr_inline_nbnsioowAr1raij0e.gif [View same] [iqdb] [saucenao] [google]
1858824

>>1858733
Why was that?

>> No.1858827

>>1858806
No it doesn't. Stop being an ass licker.

>> No.1858828

>>1858827
he was being ironic

>> No.1858836

>>1858828
So was I

>> No.1858844

>>1858836
so was I

>> No.1858851
File: 886 KB, 1600x1200, New Canvas.png [View same] [iqdb] [saucenao] [google]
1858851

first effort at a sky.

>> No.1858862

>>1858718
this is excellent and i needed you to know that

>> No.1858886
File: 482 KB, 899x597, 004.jpg [View same] [iqdb] [saucenao] [google]
1858886

>>1858791

The paint finally dried.

This was definitely a good learning experience. I need to be more diligent in letting wet areas dry because I got a fair bit of bleeding. I'm lucky my paints are concentrated enough that undiluted phthalo blue is very dark and opaque so I could mostly cover my fuck up but because of that it looks like a night scene. Copics are still a strange beast for me and I feel I could have been more effective had I used paint for the shadows. I wish the masking fluid I have didn't destroy the paper.

Most important, even with my fuck up this was really really fun to do and not at all frustrating like figures are. I'm going to do another one today (maybe a jungle?). This took about an hour.

>> No.1858931

>>1858844
>I was being a shitposter
Was I so?

>> No.1858932

>>1858886
A little dark, In areas, but I like it.

>> No.1858980
File: 322 KB, 506x955, 1.png [View same] [iqdb] [saucenao] [google]
1858980

I want to start making money.

>> No.1859006

>>1858980
You're a bit of a ways off, I think...

>> No.1859011

>>1858980
Do
Not
Sexualize
The miku

>> No.1859016

>>1859006
What do you mean?
>>1859011
Okay I admit it I want attention I want people to start noticing me I want to make some money and I want people to start ass patting me I admit it.

>> No.1859033

>>1859016
If you want "fame" and ladies, go for realism. Girls will hope on that dick if you can do a realistic eye. Even if you can't do amything else.

Though, if you actually enjoy art, go with loomis if you havent. Go through the whole damn sticky. Find some books from 011820.tumblr.com and draw. Study. Draw from imagination. Draw things you enjoy drawing, even if they aren't things that will make girls want you in their bed. Put yourself into your drawings and do it because you like it. Not because you want fame. Then, you might get a girl to fall in love with you. That's better than 40 girls who just like you because you can copy a photo.

>> No.1859034

>>1859016
Also naked miku is wrong and you should feel bad

>> No.1859037

>>1859033
lol girls don't hop on artists' dicks, period.

we're about as desirable as programmers. less actually, because the computer nerds make more money.

play in a band if you want pussy.

>> No.1859039

>>1859033
I do enjoy it I love it it's my passion I would actually spend time drawing instead of spending time with a girl.

It would be nice to turn my hobby into a profession, like a side job and this might be every d/ic/ks dream. I want to get there I want to live it.

>>1859034
:3

>> No.1859045

>>1859016
you are not going to go far if you only draw those unaesthetic abominations, so Instead of priortizing money you need to focus on a reliable process in constructing your work. With the current skill level you possess, you have a long way to go.

Ive seen your past works. The majority having no sense of aesthetic values. They are so bad that, i have assured to have no faith in your work nor your ability to even improve. Especially since you do not even take the advice offered by /ic/

>> No.1859056

>>1857135
I keep in mind that I'm pathetic, worthless, and getting old. All my friends have passed me by, enjoying success at their leisure while I wallow in obscurity and mediocrity. Every moment not spent working my ass off at improving my art is another moment I spend where I don't want to be.

>> No.1859057
File: 478 KB, 1175x936, sketches.png [View same] [iqdb] [saucenao] [google]
1859057

>>1859045
Here's where I am at so far this is how I go by it and what I have picked up from /ic/ so far, what more can I do?

>> No.1859058

>>1859057
i like how the eyes are 100% a design element, that's the tao of anime right there, good job.

>> No.1859066

>>1858980
looks decent until you scroll to the leg... that looks really broken.
I wounld also put her mouth a bit higher, right now it's closer to the chin than the nose which is a bit unattractive, but not as much as a dealbraker as that leg.

>> No.1859075
File: 80 KB, 720x1080, 1406942014661.jpg [View same] [iqdb] [saucenao] [google]
1859075

>>1859066
>>1859058

Thanks, here's the reference I used

>> No.1859076
File: 148 KB, 1000x1000, tumblr_nccnpb3Hxx1t88l5to1_1280.png [View same] [iqdb] [saucenao] [google]
1859076

>>1857131
some lineart i did of muh waifu a bit ago, pretty proud of it then, still like it now

>inb4 tumblr

i lost the original image but i did post it online on my tumblr first, so yeah.

>> No.1859093

>>1859057
I feel the sketch is much nicer and has more personality than the final piece. Something was lost in the transition as you coloured it, especially in the face.

I think you may have been overrendering a bit there, or trying to use too complex shading for your own good. Anime tends to look better with simple cel shading unless you really know what you're doing when it comes to shading and I don't think you're quite there yet

>> No.1859094

>>1859075
almost a whistler like composition there.

>> No.1859097

>>1858931
I'm the guy who posted the original thing. I just wanted to know where I should potentially go from the sketch...

>> No.1859102

>>1859094
wut?

>> No.1859105

Newfag with a question here, how does one achieve a similar aesthetic like Yoji Shinkawa's (the man that does the metal gear art)

>> No.1859108
File: 87 KB, 960x752, 191181.jpg [View same] [iqdb] [saucenao] [google]
1859108

>>1859105
forgot pic

>> No.1859120

>>1859105
well his stuff is based on a particular kind of japanese ink wash painting where you basically draw stuff as if it were calligraphy, sumi-e is the general term, but for the life of me i can't remember what the specific style is called.

>> No.1859139
File: 753 KB, 1690x1920, swordsiguess.png [View same] [iqdb] [saucenao] [google]
1859139

green female villager best

>> No.1859155

>>1859108

watch his live sessions, most of his work is pen on paper, he has a pen which is basically a paintbrush on the tip that can be filled with ink. Forgot what its called serach it, shinkawa has master classes so watch them.

>> No.1859253
File: 816 KB, 2100x1500, beach 2.jpg [View same] [iqdb] [saucenao] [google]
1859253

>>1858335
update. I like the way it's coming along

>> No.1859257

>>1859253
hey afro, its looking abit too saturated to the point in where the female is blending into the sand too much at the moment, but i like the composition and style

>> No.1859264

>>1859253
I'd study up on values and composition. The style is nice maybe look at some more screen shots of wind waker and gravity falls to get the colors right

>> No.1859287

>>1859257
Hey dude. Yeah I took a break and uploaded it because I noticed that it is too saturated. I'm not sure what i'll do to fix it but i'm sure i'll figure something out....i hope.

>>1859264
I like the way the kid is colored so far but that's about it. I might just scrap all the colors i've used so far and start fresh or something.

I'm not very good with colors.

>> No.1859359

>>1859139
flat is best

>> No.1859411 [DELETED] 
File: 1.01 MB, 2100x1500, bb.jpg [View same] [iqdb] [saucenao] [google]
1859411

>>1859253
I changed the lighting and colors somewhat to help it read better.

>> No.1859430
File: 1.03 MB, 2100x1500, bb.jpg [View same] [iqdb] [saucenao] [google]
1859430

I changed the lighting and colors somewhat to help it read better.

>> No.1859434

>>1859430
Try to move some elements, the composition it's a bit messy.

>> No.1859436

>>1859430
values and saturation are now under more control, nice.

dont stawp muh nugguh

>> No.1859448 [DELETED] 
File: 959 KB, 2100x1500, bb2.jpg [View same] [iqdb] [saucenao] [google]
1859448

>>1859434
Well I tried. I still don't completely understand composition so I don't think the movements I made made it any better.

>> No.1859451
File: 964 KB, 2100x1500, bb2.jpg [View same] [iqdb] [saucenao] [google]
1859451

>>1859434
Well I tried. I still don't completely understand composition so I don't think the movements I made made it any better.

>> No.1859477

>>1858828
>>1858836
>>1858844
>>1858931
http://en.wikipedia.org/wiki/Poe's_law
>>1859097
go to the sticky

>> No.1859484

>>1857598
>>1858886
>>1859430
Nice, I like the WIP updates

>> No.1859543

>>1859253
>>1859430
>>1859451

I have a hard time giving advice on colors since I chose them by intuition, but maybe this helps?
http://www.youtube.com/watch?v=9kQllLy_X4I

>> No.1859579

>>1859543
Ahhh that is so cool. I've just been picking random colors so far bit this makes me want to try it again using his technique. Thanks for the video.

>> No.1859592
File: 262 KB, 928x995, Dark_Padawan_Palpatine.jpg [View same] [iqdb] [saucenao] [google]
1859592

>> No.1859597
File: 403 KB, 1136x1033, friends.jpg [View same] [iqdb] [saucenao] [google]
1859597

>> No.1859604

>>1859592
character has bad balance.
work on your gesture

>> No.1859661

>>1859451
Yes, way better. Now the focal point is in the girl and the little guy. I'll be talking nonsense now, but try saturating the parts you want to attract attention. And try not to use pure black, maybe changing the kids hair color a bit?

>> No.1859665

>>1859057
Think you might have the same problem retaining personality from sketches in the final draw, mikufag. Try to go back to the sketch occasionally and make sure it gives off the same 'feeling', if it makes any sense.

Also hands are a lil' wonky. Ribcage bit too small for the height; her abdomen becomes too long. Get dat body fixed and it'll look way better.

also >>1859016 Noone may notice you but I do so keep it up <3

>> No.1859719

>>1859359
wait shit by flat do you mean the shading or the breasts? Is it bad?

>> No.1859728

>>1859719
The pose. Foreshortening that arm and rotating the axe would throw in a bit of depth.

>> No.1859743
File: 994 KB, 2100x1500, bb3.jpg [View same] [iqdb] [saucenao] [google]
1859743

>>1859661
>>1859543
Thanks a lot guys. It feels like I learned a lot from just one painting in this thread. I know that this is still sloppy But I am still happy that this turned out the way it did. Honestly thanks for the help.

>> No.1859840
File: 126 KB, 603x1158, gqvgf.jpg [View same] [iqdb] [saucenao] [google]
1859840

>>1859075

>> No.1859849
File: 306 KB, 873x475, alkdfalkfd.png [View same] [iqdb] [saucenao] [google]
1859849

how I do

>> No.1859854

>>1859849
Looks nothing like the reference

>> No.1859855
File: 52 KB, 320x200, guardian.gif [View same] [iqdb] [saucenao] [google]
1859855

>>1858851
Like this one?

>> No.1859858

>>1859037
How about both being a nerd and an artist

>> No.1859859

>>1859858
double the loser

>> No.1859868
File: 167 KB, 1103x951, vwvqqqqd.jpg [View same] [iqdb] [saucenao] [google]
1859868

>>1859849

>> No.1859876

>>1859859
At least I could make graphics for vidya or do graphical programing

I have a steady life btw

>> No.1859877

>>1859868
DAT face

>> No.1859878

>>1859037
You know, when people say chicks are into artists, they mean actual artists, someone who is good at art, makes a living with it and is successful. Obviously chicks don't digg "artists" like yourself who don't make any money with it and aren't even good at it.

>> No.1859879

>>1859878
>and is successful

tbh they only dig the succesful part. I mean you can be whatever you want but you need to be succesful. Those wenches dont give a fuck if youre an artist.

>> No.1859882

>>1859878
I am an artist who makes a living with it. But telling that to chicks just gives me blank stares

>> No.1859883

>>1859868
10/10
made my day

>> No.1859886
File: 553 KB, 1320x1000, dipdark_bighead_final.png [View same] [iqdb] [saucenao] [google]
1859886

>> No.1859889

>>1859882
Maybe you are just ugly and / or really bad with women. Being an artist doesn't mean you will suddenly swim in pussy despite all your other shortcomings, you'd have to be a billionaire for that. Being a successful and skilled artist is just a little plus for men who are already desirable to women.

>> No.1859894
File: 20 KB, 640x360, 484783450_640.jpg [View same] [iqdb] [saucenao] [google]
1859894

>>1859886
oh god, those feet.

>> No.1859940
File: 652 KB, 2416x1100, g2xik71c.png [View same] [iqdb] [saucenao] [google]
1859940

>>1859057
stop drawing overcomplicated figures with all those lines and details. cut out 90% of the lines and i think it would be easier to not get lost. with all those random lines you lose sight of the pose and make mistakes that you know better to not. do you draw gesture? that will help you. instead of taking lots of time one a few poses or pictures force yourself to do 30 minutes of short (five seconds maybe) poses. it forces you to place only lines essential to the pose. pixel lovely has a lot of cute girls and if you do a good one you like you can try turning it into miku. just stop drawing all those excess lines.

middle pic i just traced an outline of what you have. next to that one is me using free deform on that trace to give it better proportions. last is my take on the pose

>> No.1859948
File: 554 KB, 1320x1000, dipdark_bighead_final2.png [View same] [iqdb] [saucenao] [google]
1859948

>>1859894
Thanks, is this any better?

>> No.1859965

>>1859948
The hat creates a very unpleasant tangent with the dead tree.

>> No.1859972

>>1859840
Face looks manly, chin needs to be rounder, more eyelash

>> No.1859976

>>1859940
those feet are gigantic. do you draw sonic porn or something?

>> No.1859984

>>1858704
is there anything that will help with that style? i really like it! gj

>> No.1859985
File: 768 KB, 1187x1198, sketch.png [View same] [iqdb] [saucenao] [google]
1859985

>>1859940
Thank you, here's my end result after a quick clean up with the reference after moving the breasts down a bit. You made me want to start doing those 30 minute gestures.

>> No.1859987

>>1859940
your annotations show how much you really dont know

>> No.1859988

>>1859985

Left leg is off.

>> No.1859990

>>1859985
Her thighs are a bit short. The kneecap of her left leg is higher up than the reference, and I can see that from just the thumbnail.

>>1859987

Not him but its still pretty helpful. If you think you can do better then help mikufag too instead of shitposting. You're not even telling him whats wrong with the crit.

>> No.1859997

I want to draw a horror movie-ish landscape today, like something out of Hammer or Universal. Any suggestions?

>> No.1860029

>>1859990
couldn't you be the one helping stead of shitposting? all the advice mikufag has ever received, he has not taken advantage of it. Hes structure has remain the same.

>> No.1860030

>>1860029
>couldn't you be the one helping stead of shitposting?

smh

>> No.1860032

>>1860029

maybe he has a learning disability you ableist dick

>> No.1860034
File: 1.13 MB, 1409x3000, QT2.png [View same] [iqdb] [saucenao] [google]
1860034

>> No.1860036

>>1860029
havent you seen how it helped him do a better job on that pic? anyway whether he listens or not a redline doesnt help just the person getting redlined but the person doing it too. either way you argue, you are still the one bitching on ic and learning literally nothing arguing a moot point

>> No.1860040
File: 85 KB, 531x783, 1412708183739.jpg [View same] [iqdb] [saucenao] [google]
1860040

>>1860032
>ableist

>> No.1860042

>>1860034

m8 if you don't learn how to bounding box your shit I'm going to dump a bucket of ghost spiders on you while you sleep

>> No.1860044

>>1859155
i can do this artstyle now.
But first you need to learn basics. Then learn shadows and then try to get this style right. Cost me only a Year to learn this and i have about 9 Years drawing experience now.

>> No.1860045
File: 1.07 MB, 1409x3000, New Canvas.png [View same] [iqdb] [saucenao] [google]
1860045

>>1860042
da fuck are you talking about.

>> No.1860048

>>1860045
He thought you were the Tealfan fag, maybe.

>> No.1860050

>>1859855
heh.. sweet... got the reference.

>> No.1860057
File: 541 KB, 2000x3000, cloud tifa5 line.jpg [View same] [iqdb] [saucenao] [google]
1860057

Posted this in last thread. Made a few changes and did new line work. Looking for more crits before finishing colour.

Be gentle.

>> No.1860069
File: 210 KB, 1320x1000, image.jpg [View same] [iqdb] [saucenao] [google]
1860069

>>1859965
Thank you for the advice, I moved him down a bit. (Sorry for posting this pic so many times.)

>> No.1860072
File: 35 KB, 264x238, 1407727854918.jpg [View same] [iqdb] [saucenao] [google]
1860072

>>1858803
I know who you are go to school with you

>> No.1860074

>>1860057
I feel like Tifas right eye should look a bit more to the middle, her hair is still a bit weird but not that bad (talking bout the icicle on the right).

as for C-loud I'd redo the arms and look for some reference in that exact pose. While you seemingly got the arms positions quite of right, his left hand is just wrong and the way you indicated his muscles by the lines does not make sense at all.

Other than that really nice job, i hope you will keep at it and finish it up

>> No.1860105
File: 63 KB, 900x616, New canvas.jpg [View same] [iqdb] [saucenao] [google]
1860105

One thing that always confuses about manga artists is when they draw 6 fingers, an extra hand or the thumb on the wrong side. This error is just too pervasive, much more than in western artists.

Why does this happens?

After watching A LOT of japanese live streams I've noticed that most artists don't do construction sketches or use perspective lines.

In fact, the majority jump to the "polished" lineart from scratch. Which leads me to think that the "mindset" among them is mostly raw memorization of symbols.

That is indeed a very japanese mindset, as opposed to the west in which constructivism and Bloom's taxonomy are the norm and pure rote memorization is considered "crippling" in terms of understanding how things works.

And I agree with that on math and programming. A mathematician NEEDS to understand how does the formulas work instead of just merely applying them.

But in the ARTS a huge chunk of information is memorization of facts and rules, whether it is in music or painting.
An artist must take a shitload of decisions, and during execution you cannot construct and consciously elaborate on every single detail. You have to let pure memorization take control in many aspects or you'll will never get anything done.

I think I'm going on a tangent, but my question is. How do you improve the system of visual memory and how do you prevent it from stiffing spontaneity?

>> No.1860116

>>1860105
They're bad artists.

>> No.1860128
File: 73 KB, 391x960, 1510036_741850782531510_619228950921417475_n.jpg [View same] [iqdb] [saucenao] [google]
1860128

>>1860048
I'm the tealfag.

>> No.1860130

>>1859430
>tumblr everything, including a random little brown boy

Lol, noooo thank you!

>> No.1860137

>>1860105
Actually, I didn't know that japanese artists don't construct. That's interesting. I always assumed that the weird squashed look their faces often get when they draw from certain angles was part of the stylisation but I guess they just literally don't know how to draw facial features from angles other than the ones they've memorised which would cause that to happen?

>> No.1860146

>>1860137
That's a huge possibility. I stumbled this about Chinese characters that exemplifies the problem
>"When I first started learning Chinese I heard that, when writing Chinese characters, Chinese children are taught a memorized stroke order and direction. If you write a character in exactly the same way visually, but with the thirteenth stroke going from left-to-right instead of right-to-left, you’re wrong."
>"To me, this seemed like the pinnacle of ritual over function. How useless would memorizing this be?"
>"After learning more Chinese, however, I realized why these stroke-order rules were important. If your handwriting is even slightly sloppy (which, it will be if you’re writing quickly) a mistaken stroke order leads to unusual looking errors which reduce readability." >"Standardizing stroke order is more important in a language which has thousands of possible visible elements as opposed to the Latin alphabet, having only around 26."
>"I didn't know enough about Chinese to judge the usefulness of stroke-order, so when I started learning it, I underestimated its importance"
The same thing happens with Japanese Kanji, so I think that this cultural aspect bleeds into drawing.

>> No.1860158 [DELETED] 
File: 279 KB, 1228x1080, dicks.png [View same] [iqdb] [saucenao] [google]
1860158

help
I'm having trouble with the proportions
be gentle this is my first time drawing hentay

>> No.1860164

>>1860137
>>1860146
They don't construct because they do it in their mind
>https://www.youtube.com/watch?v=Bg1j9xwcij8
Granted, some aren't in no way good enough to pull that off, but I don't think "seven fingers" and "extra hands" have anything to do with construction or "memorization", they are either really tired, or just retarded.

>> No.1860167

>>1860105
you'll usually only see those mistakes at those hentai stuff or any set that contains tons of multiple drawings where the artist churns out drawings like a robot.

>> No.1860171

>>1860116
if they're bad, you must really hate yourself because you're worse.

>> No.1860206

>>1860105
>How come things aren't perfect 100% of the time?

>> No.1860208

>>1860057
some major proportion issues. the muscle on his right arm doesn't make sense and his left arm looks like it's suffering some kind of strange atrophy. Got a ref?

>> No.1860209
File: 6 KB, 200x212, 10270180_626723140737796_771475510_n.jpg [View same] [iqdb] [saucenao] [google]
1860209

>>1860171
>"x band is bad, they make a lot of mistakes and halfass their work most of the time".
>"If they're bad, you must really hate yourself because you're worse."
>"I can't see their mistakes, therefore I think you are just talking shit because you're jelous"
Stop projecting, take your head out of your ass, and learn how to think critically.

>> No.1860211

>>1860206
7 finger hands, duplicate hands, and same foot is not a matter of "muh perfection" or "muh elitism", even beginners avoid or correct that kind of mistakes, this shit is just lazy.
>Oh shit, that hand has more fingers than it should! meh fuck it, my plebian fanbase won't notice, and those who do, will whiteknight for me anyway.

>> No.1860215

>>1860072
Fuck off, Shura, you're dead.

>> No.1860219
File: 74 KB, 451x720, 1016491_10154656857455184_779314133440980893_n.jpg [View same] [iqdb] [saucenao] [google]
1860219

>>1857131
why does this persons' drawings irk me so much??

>> No.1860221

>>1860209

alright can you shelve that picture for a while I've seen it on here 6 times already

>> No.1860225

>>1860209
>don't think with out critically having foreseen this
>lays for his art that hie thinks looks for it
>writes about doing it anyway

Right? So someone just suppose to think about everything orc else what? Top kek

>> No.1860231
File: 74 KB, 1000x779, compa.jpg [View same] [iqdb] [saucenao] [google]
1860231

How's the proportion and gesture?

>> No.1860233

>>1860231
Work on the balance she looks like she's about to fall down the perspective is all wrong and you need to fix the cup perspective ratio in relationship to the the hand shape of her left side

>> No.1860234

>>1860219
isometric perspective

>> No.1860240

>>1860130
???

>> No.1860274

>>1860233
>Work on the balance she looks like she's about to fall down

Kek. You do realize she's reclining?

>>1860231
The way you're going about the face is a bit concerning m8. Are those your actual guide lines?

>> No.1860279

>>1860274

I hear this a lot from beginners
Your skills will recline if you don't brush those anatomy figure studies

>> No.1860281

>>1860279
>I hear this a lot from beginners

You got me. I'm this faggot
>>1859630

Now please explain how the figure is off balance? I'm not even the guy who posted the original picture.

It just seems like she's leaning back on a sofa (that we can't see). Alone its unbalanced but the pose reads as if she's lying down on something so it seems fine.

>> No.1860285
File: 365 KB, 1200x1003, littlePrince.jpg [View same] [iqdb] [saucenao] [google]
1860285

designing a style for a little project im doing.

>> No.1860286

>>1860281
The problem is even though she may well be "reclining" or "laying" on "something" just shows how off the perspective is. If there is something there then how come the background is in front of it? Basic 101 of perspective is things farther away from the reader go behind things on top of the reader ei "this sofa"

>> No.1860291

>>1860286
Cheers m8

>> No.1860296

>>1860171
>if they're bad, you must really hate yourself because you're worse.
you don't even know me bud :)

>> No.1860311

>>1860231
mite be cool

>> No.1860312

Need help to find scan of this book
http://www.1999.co.jp/eng/10217623

>> No.1860313

>>1859940
I wish 0033 would critique /ic/ for real

>> No.1860321

>>1860312
https://mega.co.nz/#!LY4ABa7I!SfpC277EZ_ZK_L6ufWCxeL5Csv-PR_iHuI2vh1BkIJk

>> No.1860322
File: 20 KB, 567x567, SwfNTmx.jpg [View same] [iqdb] [saucenao] [google]
1860322

>>1860225

>> No.1860325

>>1860050
Kinda reminds me of those game characters like on S1 of Reboot(cg show)

>> No.1860328

>>1860321
Don't you have this one anon?
http://www.amazon.co.jp/gp/product/4798603767

>> No.1860330

>>1860328
nay

>> No.1860363

>>1860233
Can you elaborate on the perspective?

>> No.1860385

>>1860363
The prespective on his cup is all of out of whack. The fingers don't properly align to the cups natural curvature.

>> No.1860395

>>1860385
it's fine, it's tilted away from the viewer obviously. stop giving this guy weird stupid advice.

>> No.1860418

>>1860385
>The fingers don't properly align to the cups natural curvature.

Who said the fingers had to? A cup can be held by the finger tips at a funny angle.

>> No.1860430

>>1860418
what he meant is the cup cannot be held that way because the thumb won't touch anything. Unless she has magnetic fingers to hold up the metallic cup, it's impossible.

>> No.1860431

>>1860430

Yea looking back my initial comment was off, my bad.

>> No.1860487
File: 71 KB, 1000x795, compa (2).jpg [View same] [iqdb] [saucenao] [google]
1860487

Update to whatever am I drawing. The can/cup and hand holding it does look funny so I adjusted it a bit.

>> No.1860510

>>1860321
Thanks, man!

>> No.1860526

I was painting one day and i came upon the holy shit epiphany that I've been trying to copy kyle

Does anyone have his blog/tumblr whatever so I can shamelessly purvey his work?

>> No.1860528

>>1860328
http://011820.tumblr.com/archive

>> No.1860545

>>1860487
Tumblr?

>> No.1860562

https://i.imgur.com/ClrFKzc.jpg

plss rate

>> No.1860563
File: 886 KB, 2000x1200, s4e26-2.jpg [View same] [iqdb] [saucenao] [google]
1860563

I think I'm done with this. Are there any obvious problems that I should fix though? I know the gesture is pretty stiff. It looked so much better in the sketch. Next time I'll be sure to really push it.

I've just been looking at this so long with no other input that another perspective would be helpful. Or, just ignore me like always.

>> No.1860565

>>1860562
10/10

>> No.1860588

>>1860563
start with shaving that neckbeard off. what the fuck am i even looking at

>> No.1860591

>>1860563
That battle must've been tough, she's got two dislocated shoulders and a broken ankle.

>> No.1860606
File: 238 KB, 2000x1200, colorz.jpg [View same] [iqdb] [saucenao] [google]
1860606

>>1860563
Greetings, fellow nor/mlp/erson

Aside from the anatomy issues I think your original picture is just too desaturated, and the values could be stronger. I threw it into photoshop and played with levels and colorbalance, maybe it'll help you?

>> No.1860616

>>1860606
haha, you cant be serious right

>> No.1860618

>>1860616
Yes, we are slowly infiltrating /ic/ with horse porn

Watch out

>> No.1860626
File: 593 KB, 2000x3000, cloud tifa5 line.jpg [View same] [iqdb] [saucenao] [google]
1860626

Thanks for the comments/crits guys. I suppose the arm was way off. I was trying to accentuate the muscle, but pretty much messed it up. Anyway, redid most of clouds arms. It's probably still not perfect, but better?

If anything is way off, redline would be much appreciated.

>> No.1860629

>>1860487
Grasp is still too tight. Her hand should be more open.

It looks like she should be holding a shot glass right now.

>> No.1860633

>>1860626
eyes arent flat, they are like little balls

>> No.1860694
File: 1.05 MB, 2000x1134, maybesomethinglikethis.jpg [View same] [iqdb] [saucenao] [google]
1860694

>>1860626

>> No.1860699

>>1860694
>not figuring the pose out yourself

pun intended

>> No.1860707

>>1860699
you can do that, but if you want to learn anything use a ref afterward to fix

>> No.1860708
File: 139 KB, 476x318, 001.jpg [View same] [iqdb] [saucenao] [google]
1860708

Futzing around trying to think of something to draw

>> No.1860718

>>1860699
>Let's be inefficient just because

>> No.1860722

>>1860708
Make the figure in top left closer to the camera towards the bottom right would make a good peice

>> No.1860751
File: 88 KB, 1280x1024, wreckitralp.jpg [View same] [iqdb] [saucenao] [google]
1860751

>>1857131
Break it Bob or something.

>> No.1860757
File: 88 KB, 953x960, 1252327-ramona_brain_damage.jpg [View same] [iqdb] [saucenao] [google]
1860757

>>1860718
>>1860718
yes being able to draw from imagination is a disadvantage, not an advantage...

>> No.1860763

>>1860757
the only people who say that are the ones who cant draw shit from memory

>> No.1860810

>>1859840
senpai plz tell me how you make such a beautiful lineweight ? do you do everything the same line weight and then after its lined up you make some lines thicker ? or what

notice me senpai !

>> No.1860813

>>1860763
you really are stupid.

how are you gonna draw from imagination without a visual library?(i feel like i have to spell it out for you but it's not a real library, it's "in your head" and it's stored in your memory)

>> No.1860816

>>1860757
you're taking his words out of context. the guy wanted correction on his drawing and using reference is as good as it gets when you want to correct. that's how you learn. unless you're "just pretending to be retarded" in that case enjoy your baits.

>> No.1860819

>>1860813
You should tell him how are you going to draw something if you don't first know how it looks like? That's not to say in simplified forms either.

>> No.1860826

>>1860810
there's nothing to it, just 1 px brush with density on pen pressure. i also have eraser bound on side button of stylus pen which i use to clean up. done in Manga Studio.

>> No.1860851
File: 167 KB, 832x589, Elsa.png [View same] [iqdb] [saucenao] [google]
1860851

PLs help with anatomy everything

>> No.1860854

>>1860757
You don't have to imagine a pose, they are real. Poses aren't like unicorns where what they look like can be anyones guess.

If you mean drawing from memory, then yes but you still need to look at reference before you can then draw from memory.

Sheesh ic loves putting the cart before horse

>> No.1860859

>>1860851
I don't think the way she's holding the pen is quite right.

>> No.1860870

>>1860854
how many things do you need to assume to make a point in an argument?
i'll tell you what: it's a shitty point if you have to make assumptions.

>> No.1860879
File: 65 KB, 665x568, 2592537326_782d598ba4_o.jpg [View same] [iqdb] [saucenao] [google]
1860879

>>1860854
You will never get good at drawing from imagination if you always use a reference without even trying to use your brain first. Your brain gets used to always having the solution right in front of it. And obviously studying from reference comes first, that's a given and a fucking retarded strawman on your part to imply that people who advocate drawing from imagination wouldn't do studies from reference.

Also, unless you have real life models at hand and shoot every pose yourself from all kinds of perspective angles, you will always have to make compromises. You can always tell a great draughtsman apart from a mediocre one who depends on photo refs.

>> No.1860880

>>1860870
Like what the comment it was responding to did? And what you are doing now?

>> No.1860883

>>1860879
Your right, don't see how that makes me wrong as I never said to all ways use a reference, I even implied the opposite...

We were talking about someone's drawing that had no clue how the anatomy and pose looked. Then someone implied to figure it out instead of using a reference. Based on this guys drawing, they weren't skilled enough to come up with their own pose from memory

>> No.1860893
File: 54 KB, 150x141, 1373766120335.gif [View same] [iqdb] [saucenao] [google]
1860893

>>1860879
>>1860883
Just shut up already, you fucking mongoloids. People do shit the way they want to do it. If it's bad then it's bad, woopdee-fucking-doo.

>> No.1860905
File: 316 KB, 866x1202, work_work.jpg [View same] [iqdb] [saucenao] [google]
1860905

>>1860105
Here's a different perspective from the many already stated. When one doesn't get a lot of sleep, the brain can do weird things.

>> No.1860910
File: 748 KB, 2520x1900, f21f4fg2.jpg [View same] [iqdb] [saucenao] [google]
1860910

study dump.

>> No.1860916

>>1860910
Where can I see more of your work?

>> No.1860917

>>1860910
Can I be your student?

>> No.1860920

>>1860916
>>1860917
They're studies not original work, why are you so impressed? Any monkey can copy anime.

>> No.1860923

>>1860916
>>1860917
guys, it's just studies of other artists (+costanza). reason i posted here is because i shouldn't post this stuff anywhere else. my personal work isn't good. i prefer to remain anonymous, but thanks for kind reception.

>> No.1860926

>>1860920
monkey here, I can't, your argument is instant invalid, top kek.

>> No.1860930

>>1860923
Post your stuff then, as an anon. I don't think people will bother on searching you if it's shit.

>> No.1860937

>>1860722

So more of a closeup on the figure then?

>> No.1860947

>>1860528
It's not there, silly anon

>> No.1860958

Thoughts on comp? I'm going to try that color picking thing that anon mentioned.

>> No.1860959
File: 2.29 MB, 3200x2000, direc 1.jpg [View same] [iqdb] [saucenao] [google]
1860959

>>1860958
forgot image.

>> No.1860961

>>1860959
The composition is very flat and their feet are cut off. As such it looks more like a comic panel than something that would work on its own.

>> No.1860968

>>1860959

What comp? It's four figures standing there.

>> No.1860976
File: 981 KB, 2400x1500, direc 1.jpg [View same] [iqdb] [saucenao] [google]
1860976

>>1860961
Does this help?
>>1860968
Yeah I guess you're right.

>> No.1860983

>>1860606
Thanks, I like what you did with the levels. It really makes the values stand out. And the saturation might work well if it were only applied to the wings and clothes. I honestly don't see the anatomy issues though. I've been staring at it so long that even flipped both ways it doesn't stand out.

>> No.1861014

>>1860976
yes that is better

>> No.1861016

>>1861014
I disagree. I prefer the first one

>> No.1861019

>>1861016
ur a fagit.

>> No.1861053

>>1860976

Better but it still needs work. Where is your horizon line? All figures of the same height standing on the same plane should have the horizon line intersecting their bodies on the same spot. In other words, all of their knees, waists, heads, hands or whatever should have the horizon running through them. This is how you establish that they're all the same height and standing on the same plane. Keeping this in mind makes it easy to place figures in perspective as all you have to do is place a figure on that same point and whatever size they are they will be in correct proportion to the other figures.

The height of the horizon also determines the eye level. If it runs through their heads then the camera is roughly at eye level. If it's running through their ankles then the camera is on the floor. If the horizon is above their heads then we're looking down on them (and a different method has to be used to keep them proportionate to each other).

In this case the massive amount of dead space over their heads (try placing their heights at the top or bottom third divisions instead of in the center) makes it feel like the horizon is higher while the height of the background figures makes it feel lower. Pick a horizon and stick to it.

>> No.1861098
File: 1.22 MB, 2400x1500, direc 2.jpg [View same] [iqdb] [saucenao] [google]
1861098

>>1861053
Up like this? or more? I still don't fully understand the horizon thing.

>> No.1861170

>>1861098

OK, quick rundown.

The horizon line is essentially your eye level. Where you place the horizon line in your picture determines where the camera is position. You've put it midway up their thighs, which means thats how high the camera is.

Now because these figures are (presumably) standing on a flat surface all figures of similar size should be placed at the same spot on the horizon. This means that all adults should be positioned so the horizon runs through their thighs while all children should be positioned so it runs through their waist.

In the background you have figures with the horizon going through their necks. This means that if they were brought up next to the main figures they would only come up to their waists (they're either standing in holes or they're midgets). If you take those figures in the back and raise them up so their thighs are on the horizon then they will be in perspective. This also applies to the background.

To put it bluntly, you will never draw a picture that looks "right" if you don't understand perspective. Perspective is the key to understanding how everything in the world fits together. Without it your drawings will look fake and amateurish (this is called "naive art"). I recommend you read "Perspective Made Easy" by Ernest Norling. It's a fantastic crash course on the basics of perspective. It's not as complicated as it sounds and once you understand it throwing a scene together is way easier.

>> No.1861187

>>1861170
Ahh I see what you are saying. So should I just scrap the backdrop all together though? If I made the figures in the back taller then wouldn't they look like giants in front of that building back there? I'm downloading the book now, but for this instance how would you recommend fixing this one in particular.

Thanks btw

>> No.1861193
File: 922 KB, 2400x1500, direc 3.jpg [View same] [iqdb] [saucenao] [google]
1861193

>>1861187
whoops forgot image again. I guess I over-exaggerated the shrinking with distance thing.

>> No.1861195

>>1860937
No not a close up, it would still be some where between a medium shot and a wide shot

>> No.1861205
File: 121 KB, 519x935, sketch2.png [View same] [iqdb] [saucenao] [google]
1861205

>>1859940
Hey Anon thanks again.

>> No.1861216

>>1861205
give you while you still can

>> No.1861219

>>1861187

You wouldn't be making the people in the back taller, you would be moving them up in the frame.

As for keeping them in proportion with the buildings, you just have to find something to use as a scale. If you know how tall the door is compared to a person then you can use that to measure. As the building recedes further and further behind the person the larger the person will appear by comparison. What you mainly have to watch is the ground plane, which is a more complicated idea.

Basically, everyone is standing on an even plane. This is called the ground plane. Things that are on that plane can never fall below it, so in perspective the base of the building has to be on the same plane as a person's feet. The base of the building shouldn't sit on the horizon (unless the eye level is on the ground plane). It should sit below it, as it is in perspective. How far below it is determined by the figures.

If you draw a line from a foreground figure's head through a background figure's head and to the horizon, you should also be able to draw a line from that point on the horizon through the background figure's feet and to the foreground figure's feet. That sets your proportion and you can extend that out to match that proportion anywhere. Keeping in mind that a door is a bit taller than a person, you can estimate the height of the door with the height of the figure and from that extrapolate that to the full height of the building.

>> No.1861230
File: 175 KB, 1000x1347, 32434234.png [View same] [iqdb] [saucenao] [google]
1861230

Can someone help me with the anatomy? I've read/watched so many tutorials but I don't know exactly what I'm doing wrong. Somethings off in the drawing that's making it harder to draw the legs.

>> No.1861247

>>1861230
you're drawing flat, no amount of anatomy will salvage a poor foundation. 3d forms and proportions are your primary problems. even with those two alone you can build a decent figure without any advance anatomical knowledge.

>> No.1861252

>>1861230
loomis

>> No.1861264
File: 484 KB, 1000x1414, 1404831006906.png [View same] [iqdb] [saucenao] [google]
1861264

>>1861247
this, go back to steps 2 and 3 on pic related

>> No.1861281

Is there a guide for what settings to use in sai for a new user? I've only drawn pencil + paper in the past, and I have little idea what all these options are.

>> No.1861294
File: 51 KB, 745x516, fuckingarms.jpg [View same] [iqdb] [saucenao] [google]
1861294

>>1860694

Thanks anon. That's awesome. I suppose mine looked alot different to yours cos the references I'm using are at a slightly different angle.
So, redone it yet again, using my references and a bit of help from yours, because I didn't want to just flat out copy your one, even though I think It looks better.

thanks for feedback though. I will finish this one day!

>> No.1861316
File: 1.74 MB, 1920x1080, Struggle.jpg [View same] [iqdb] [saucenao] [google]
1861316

What kind of exercises are good for developing lineart skills?

It seems like everytime I try to do a finsihed version of my lines, the life is sucked out of the drawing.

>> No.1861320

>>1861316
Heeey, it's you!

>> No.1861322

>>1861320
You who?

>> No.1861327
File: 1.27 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1861327

Watched some DBZ this weekend - urge to copy dead zone, then got busy with stupid shit

Curious to see where this week goes...

>> No.1861354

>>1860851
>>1860859

Thanks anyone else?

>> No.1861390

>>1861316
>What kind of exercises are good for developing lineart skills?
drawing more lines

>> No.1861402

>>1861322
That guy from /m/

>> No.1861416

Looking for art kouhai/senpai/friend/rival

>> No.1861420

>>1861205
grosss

>> No.1861429

>>1859940
I swear I keep seeing your style everywhere trying to help people out/correct them but I never caught your name. What's your pixiv/da/tumblr/etc?

>> No.1861453

>>1861416
can you show your art?

>> No.1861483

New Thread:

>>1861480
>>1861480
>>1861480

>> No.1861606

>>1861219
Much of this I knew at one point or another, but I never really used it so I must have forgotten and settled for the lazy approach.

Thanks for the reminder though. Reading responses have rekindled some dormant tools. I'll try to make the changes later today when I have the time.

Oh and I read the section on eye level. The "high water" concept is simple, I like it. Not just that but the whole book is very simple and doesn't over complicate what it's trying to get across. Thanks for the recommend.

>> No.1861650

>>1861327
that's cool... did you create the expressions or copy them? Also copics look like fun.

>> No.1861653
File: 85 KB, 1280x1024, wreckitralp.jpg [View same] [iqdb] [saucenao] [google]
1861653

>> No.1861769

>>1861653
"They call me the heat miser...
whatever I touch...starts to melt in my clutch.....
i'm too much"

>> No.1863309
File: 2.32 MB, 3264x2448, 6c7ee709-6706-4e19-aaca-c93fb71d8.jpg [View same] [iqdb] [saucenao] [google]
1863309

>>1861327
Yo that's looking good! Post more whenever you can. Here's a shitty freeza I did a while ago.