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/ic/ - Artwork/Critique


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1861480 No.1861480 [Reply] [Original]

Anime/Manga/Cartooning Thread

"Success comes only with personal effort, aided by whatever knowledge the individual can apply along with the effort. If this were not true, we would be able to do anything in the world simply by reading books."

Previous Thread: >>1857131

A general message to aspiring artists: "Lack of knowledge can be greater torture than the effort of acquiring it. When all is said and done, nature is your best instructor."

Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.

This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.

>Fresh off the boat? Read the fucking sticky!
http://www.squidoo.com/how-to-draw-learn

https://sites.google.com/site/ourwici/
>Proko
http://www.proko.com/videos/
>Ctrl+Paint
http://ctrlpaint.com/
>Hitokaku Index
http://www.asahi-net.or.jp/~zm5s-nkmr/
>0033
http://www.pixiv.net/member_illust.php?id=59317
>List of active livestreams
http://livestreamstatuslist.appspot.com/
>fellowBro's books
http://mediafire.com/?i44dwzkf9j9n8
>Tutorial/Reference Collection
http://pinterest.com/characterdesigh/
>Japanese Animu Tutorials
http://iradukai.com/
>Figures
http://reference.sketchdaily.net/

Remember the words of our good friend Glen Vilppu: “No rules, just tools.”

/ic/: "Alggenpfflegger!"

>> No.1861604

>>1861316
Looking at your picture I'd say your finished lines probably look less dynamic because your sketches are very loose and that doesn't translate well into neat lineart. So maybe look into ways to make your image more dynamic in general, good line weight might also help quite a bit.

Last but not least, there is always this:
https://www.youtube.com/watch?v=3971zJW9VHI

>> No.1861621

>/ic/: "Alggenpfflegger!"
Why is this line in the OP, i cringe every single time.

>> No.1861643

>>1861621
Yeah I never noticed that before. Not sure what's up with the spelling. Either spell it correctly, call him Appleflinger or Algensadjfl;asj or some other variation that is accepted. Also I really don't see how his name is relevant at all to this thread or /ic/ in general.

>> No.1861712
File: 717 KB, 1200x1159, rio chiqueito.jpg [View same] [iqdb] [saucenao] [google]
1861712

this time, a mountain river.

>> No.1861739
File: 396 KB, 861x1253, kalt.jpg [View same] [iqdb] [saucenao] [google]
1861739

Trying to improve my animu skills, so I can do comissions in a year or so.
Any help is appreciated.

>> No.1861764

>>1861739
You could probably find people who'd be willing to comission you already, if you're not asking too much money.

The clavicle is too low for that pose and her breasts are rather far apart.
The position of her hands seems a bit unnatural to me as well, I think her fingers shouldn't bend back as much?

>> No.1861765

>>1861739
Why is that left hand orientation so popular? It almost never happens in the real world unless the person is intentionally doing it

>> No.1861767

>>1861765
Easy to draw

>> No.1861779

>>1861765
its cute

>> No.1861792
File: 184 KB, 956x527, Capture.png [View same] [iqdb] [saucenao] [google]
1861792

am I kawaii?

>> No.1861795

>>1861792
You have the idea but remember that you are working with a form that have surface, and depth, see the dotted lines that describe the form? You want to do that and not just straight flat lines those lines you see on the Loomis are lines showing proportion and the relationship between the brow line and the bottom of the nose with the ears.

>> No.1861798
File: 329 KB, 620x877, lazybg.jpg [View same] [iqdb] [saucenao] [google]
1861798

Trying to get into erotic/porn commisions.
This is one of the tame pieces.

>> No.1861809

>>1861798
why is her tit hanging out
why is she eating pocky
wtf did you do that table

>> No.1861814
File: 928 KB, 2400x1500, direc 4.jpg [View same] [iqdb] [saucenao] [google]
1861814

Well i'm about to start painting over this. Are there any obvious problems that you guys can see? I'd hate to add detail and have to change it after a lot of work was done.

>> No.1861818

>>1861814
the tall darkie doesn't have a neck.

>> No.1861822

>>1861798
It's very unappealing. Sorry.

>> No.1861823

>>1861818
fixed. Anything else?

>> No.1861824

>>1861798
her nose makes her face ugly

>> No.1861827

>>1861822

Got any pointers perhaps?

>> No.1861828

>>1861827
try drawing pretty girls instead of fugly ones

>> No.1861832

>>1861650
>copy them
Copy pasta'd the expressions - I am incapable of creating OC

>copics look like fun.
Ya, the color matching is pretty challenging, also I just started to notice the markers show a grain when you color in a section, so directionality matters when you lay down the color.

>> No.1861833

>>1861828
>wanting pretty girl porn

>> No.1861843
File: 167 KB, 722x960, image.jpg [View same] [iqdb] [saucenao] [google]
1861843

I'm really out of practise.

>> No.1861847

>>1861843
That's good and all but where the fuck is that hand coming from? I am having a hard time figuring out where her right arm is.

>> No.1861854

Looking for art kouhai/senpai/friend/rival

>> No.1861861
File: 860 KB, 2400x1500, direc 5.jpg [View same] [iqdb] [saucenao] [google]
1861861

>>1861814
I like it so far. I guess i'll start. But could you guys let me know if you see any mistakes that I need to fix.

The paw prints are interesting. I like it.

>> No.1861866

>>1861861
"The paw prints are interesting. I like it"
referring to this
>>1861843

>> No.1861889

>>1861843
chick detected

chicks love dem pseudo intellectual visualisation of some chick drinking tea around books. Gril i knew would draw those things non stop.

>> No.1861891

>>1861889
yfw thats just a gayboy

>> No.1861903

>>1861798
I think the biggest issue here is the shape of her head - there's not enough room for a normal sized brain, especially when subtracting the volume of the hair.

>> No.1861910

>>1861843
>>1861891
(different anon)
Assuming you are OP, I'd suggest working on making the gender of your characters more clear - I know you probably want him to look somewhat feminine and it is a bit difficult to make clear when the person is huddled in a blanket like that (because the body isn't visible), but if people assume your character is female instead of being unsure (even when being familiar with the style) you have pushed it a bit too far in my opinion.
Assuming you want to keep the hairstyle (giving him short hair would be the easiest way, tbh) I'd suggest making the eyebrows thicker and giving him broader hands and fingers. Maybe don't draw the fingernails in as clearly. Less round eyes might help as well.
Socks are also a bit unusual for a dude, white and light green is not a common color-combination for dude socks, but that's nitpicking I guess.

Anyway, you don't even have to do all these things to make him look a bit more male, but maybe at least give the one's you like better a try.

On a different note, the blanket doesn't look very convincing, it would be a good idea t look for some reference pictures and improve the folds.

>> No.1862038

What's the rule regarding anthro animals?

>> No.1862041

>>1862038
Global rules, it belongs in /b/ however I don't think anyone would make a big deal unless the one who is void of monetary gain and takes his job very seriously lurks here.

>> No.1862047
File: 269 KB, 540x960, amadeothesexyamputee.png [View same] [iqdb] [saucenao] [google]
1862047

when was the last time you drew an amputee /ic/?

>inb4 EW DICKS

>> No.1862050

>>1862047
kek pixel blurred the arm out but not the dick

>> No.1862057
File: 34 KB, 500x375, 1408935400092.jpg [View same] [iqdb] [saucenao] [google]
1862057

>>1862047
Benis :DDD

XDDDDD

>> No.1862068
File: 798 KB, 1000x800, roy3.png [View same] [iqdb] [saucenao] [google]
1862068

>>1862041
Ok then, if I get banned I get banned.
(I'm writing stories about street fighting pit bulls, not sure if its furry or not)

Any tips on how to make the coloring less shitty?

>> No.1862072

>>1862068
it's furry as fuck my friend

pick colors that are closer together on the color wheel. Just because jeans are blue doesn't mean you have to pick the bluest blue on the color wheel. even a color that is only a little blue, will appear more blue in contrast when placed near other contrasting colors.

>> No.1862073

>>1861889
What's wrong with being a girl? Guys draw a lot of space marines.

>> No.1862074

>>1862072
It's a cartoon mang

>> No.1862075

>>1862068
You have more issues going on than just the coloring, study more on perspective and relate your figure onto a horizon line as well as everything else otherwise you would get that tipping figure

>> No.1862076

>>1862074
doesn't matter

>> No.1862079
File: 95 KB, 249x276, 001.jpg [View same] [iqdb] [saucenao] [google]
1862079

Quickie sketch. Yes I know I cheated with his hand. Just want to mess around with some mixing. Hate doing this on copy paper. Gonna buy a ream of heavy laser paper (32lb vs this 20lb shit) that will hopefully take marker and watercolor a little better.

>> No.1862080

>>1862076
Exactly it don't matter

>> No.1862083

>>1862079
Where he arm coming from? I can't tell who blood that is. His? Is the backdrop just blood. His shoulder blade doesn't wrap around his arm properly look up what shirts make on people

>> No.1862084

>>1862075
Damn right, I have to work harder on that. Is the usual practice is to draw a grid?

>>1862072
I'll try, thanks.

>> No.1862086

>>1862084
>Draw a grid

No that's more of a tool but in order to understand perspective you draw primitives in perspective and understand the how and why these primitives are foreshortened. Perspective is basically foreshortening of a form in space and depending where in space it is it will affect the ellipses accordingly.

>> No.1862094
File: 98 KB, 253x242, 002.jpg [View same] [iqdb] [saucenao] [google]
1862094

>>1862083

His arm is coming from fuck all because I'm a cheating prick and I just freehanded (har har) with a pen.

The blood isn't coming from anywhere other than the tip of my brush (that flicking with the thumb thing is very hard to control!).

The background is red because I needed to pick a color and red seemed to work.

Heres another.

>> No.1862117
File: 463 KB, 750x1185, 1345260325880.png [View same] [iqdb] [saucenao] [google]
1862117

I'm looking for artists that could be described as 'stylized realism'
Got any galleries to share?

Pic is not an example of what I'm looking for, I'm posting sexy to get your attention.

>> No.1862120

>>1862117
that phrase is an oxymoron.

do you want cartoons with naturalistic textures and lighting, or something else?

>> No.1862126
File: 185 KB, 1023x1042, BfUDzpnCUAAsVqz.jpg large.jpg [View same] [iqdb] [saucenao] [google]
1862126

>>1862117

"Stylized realism" is a loaded term because almost all art is stylized realism, the only difference is the degree of stylization.

Frank Quitely could qualify. So could Alex Ross, Frank Frazetta, Alex Toth, Dave Gibbsons and many others. Check out EC Comics if you want to see some great cartoon art that stays in the general realm of realism.

>> No.1862152
File: 166 KB, 742x505, 003.jpg [View same] [iqdb] [saucenao] [google]
1862152

The ride to Castle Dracula. Gonna do four of these and hopefully one of them is decent.

>> No.1862153

>>1861712
i really like your style, got a tumblar?

>> No.1862197
File: 335 KB, 750x518, 001.jpg [View same] [iqdb] [saucenao] [google]
1862197

>>1862152

Did two more.

>> No.1862199

>>1862120
>naturalistic textures and lighting
This seems to fit the idea of what I want.

>>1862126
I know, I'm actually looking for an artist whom years ago somebody in this board refered as 'stylized realism' and I thought that just asking for people on that category could show me interesting works.

>> No.1862201

>>1862199

Right, but the thing is thats such a huge variety of material that without more information it's impossible to narrow down

>> No.1862203

>>1862197
My favorite is the upper right.
I see that sometimes your colors bleed into each other where they shouldn't, like into your moon. I would suggest using making tape/fluid (assuming you're using watercolor) and also giving the paint more time to dry. Feel the paint with the back of your hand to see if it is dry yet. If it still feels cold, it's not ready yet. You use the back of your hands so the oils from your hands doesn't make the paint look bad

>> No.1862299
File: 72 KB, 720x960, eh.jpg [View same] [iqdb] [saucenao] [google]
1862299

>>1861910
I just noticed how badly my camera screwed up the color palete.

I guess youre right. Originaly it's a "She" though she does look a bit of adrogynous. It's common in my drawings.

>> No.1862300
File: 1.52 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1862300

Tried some different things today like trying to ink really heavily

Im running out of refs that I want to copy. Also, just kinda busy in general...

>> No.1862313

>>1862300
Really liking that high-contrast stuff, the sword hand on the left image doesn't read too well on first glance but I'm not sure how that issue could really be resolved given the inking style. Keep up the good work, I love watching your progress.

>> No.1862318

>>1862313
>>1862300
I have a question, why do many people (men mostly) like this "high contrast" stuff? Does it read easily or does it seem manly or what? I just want to understand. I personally don't like it and hate drawing in that style, but most of my friends prefer it and request those kind of drawings.

>> No.1862323

>>1862318
I'm not sure, I never really thought about it much until I watched Sin City and I guess that sort of grabbed my interest, now that I think about it I used to read a lot of Batman and Judge Dredd which are both pretty heavy with shadow and stuff.
I couldn't explain what I like about it really, I guess it's just taste.

>> No.1862326
File: 77 KB, 744x1016, hey there grandson, do you like my muscles, your parents are out of town so maybe I can be your girlfriend tonight.jpg [View same] [iqdb] [saucenao] [google]
1862326

>> No.1862343

>>1862318
because it's simple and it's stylish.
also shit like hellboy and sin city made it popular.
also it easily creates a certain mood and symbolism.

>> No.1862363

>>1862047
i draw amputees more then one should but it's always above elbow/knee, i find it looks gross otherwise.
i'm going to guess by the filename it's part of his design, but otherwise i would think it's some fancy way to not draw a hand in that picture. there's no reason for him to be wearing a bandage in the shower.
his dick looks like it starts too far back.

>> No.1862431

>>1862203

Thats good advice and I'll take it into account (I have masking fluid but my paper is too soft for it) but these are just 3.5x2.5" sketches on copy paper. When I do the finished piece I'll be much more careful.

>>1862318

It's a bold look that has more graphic impact than the more open art styles and often reads better (but can easily look muddy if you're not careful).

>> No.1862517

>>1862326
u wot m8 ?

>> No.1862522

>>1862318
It's how most comics used to be made. When printing techniques weren't that advanced. I guess it's partly nostalgia. Cuckolds remembering the glory days of 2000AD etc.

>> No.1862567
File: 164 KB, 832x589, Derpy.png [View same] [iqdb] [saucenao] [google]
1862567

I changed Elsa into random alto chick is the sketch good?

>> No.1862574

>>1861889
What about all the male directors in anime who do the same thing?

>> No.1862582

>>1862567
It's good as a sketch but you have to do something about that grip

>> No.1862583

>>1862153
camotron.tumblr.com

>> No.1862605

>>1862313
Thanks, I might dabble a bit more with the heavy inking. It's cheating because I just black out the hard parts of the anatomy, but it's good practice for pen control, and it's pretty fast. It makes for a better sketch than blacking out the entire background. I did an underlayer in pencil first - I'm going to see if I can avoid that all together


Any verdict on the actual name of the "high contrast" technique? - just out of curiosity

>> No.1862611

>>1862326
have you been drawing the same thing for 5 months?

>> No.1862618

>>1862605

Chiaroscuro.

>> No.1862634
File: 192 KB, 907x648, pikachu and misty.png [View same] [iqdb] [saucenao] [google]
1862634

is my light/shadow placed in the right spots?
the red is the light and the blue is the shadow

>> No.1862645
File: 340 KB, 859x1641, ashit.png [View same] [iqdb] [saucenao] [google]
1862645

How do you gesture construction and anatomy then wrap it up in a nice moe package? Or better yet how do you learn interesting poses after watching this I am a bit worried since I've seen stick figures that look more interesting and fun than what I can do.

http://youtu.be/epMc7ZtIlQc

>> No.1862647

>>1862645
What are you asking? You don't "gesture construction", you first do a gesture and then construct over that.

>> No.1862656

>>1862647
Forgot the comma sorry. But honestly I think gesture is the most confusing of them all. It's so abstract. Do I just grind alot of them and hopefully something clicks? I used to practice them with that quickposes site but could never craft them from imagination afterwards.

>> No.1862658

>>1862634
oh fuck I realized that I forgot the erase the red line on her arm
please ignore that

>> No.1862700

>>1862656
> Do I just grind alot of them and hopefully something clicks?

That I think is the approach for most people

Gestures should only take a few seconds anyway, there's no harm in throwing out several and seeing what sticks.

>> No.1862756
File: 729 KB, 1500x1000, DRAFT1.jpg [View same] [iqdb] [saucenao] [google]
1862756

So, have had a dab at rough background for this piece. Since I started it, I had the vision of the 2 of them on the well in the middle of this town (anyone who's played the game knows why). So this is a basic layout I've come up with, but I've never been great with angles and perspective so, again, any advice or suggestions are welcome. Gracias.

>> No.1862760

>>1862756
my advice is, use a perspective grid

>> No.1862764

>>1862756
Go download a copy of google sketchup, model a blocky outlline of the stuff you need, screengrab it, and pull it into photoshop to draw overtop of. It helps me a great deal ;)

>> No.1862766

>>1862756

For God's sake, at least make the parallel lines PARALLEL.

If you can't draw a rectangle in perspective then what the fuck are you doing?

>> No.1862779
File: 663 KB, 4000x4000, doodles.jpg [View same] [iqdb] [saucenao] [google]
1862779

>> No.1862796

>>1862300
I like it.
But shitty anime

>> No.1862838

>>1862766
Err, can't you see it's a fast sketch. I'm not worried about straight lines right now. Obviously when I get around to polishing it, I will make lines straight and parallel.
Don't get your panties in a bunch.

Thank you to people that actually suggested something.

>> No.1862839

>>1862779
>tfw this guys draws bjs better than I can draw anything
>tfw I keep telling my family I'm going to make it as an artist

>> No.1862841

>>1862796
Get fucked, Anonymous.

>> No.1862842

>>1862838

It being a fast sketch is no excuse.

Freehand perspective drawing is a skill you absolutely must have.

>> No.1862879

>>1862779
got any other work?

>> No.1862885

>>1862842
yes it is, don't be a cunt.

>> No.1862887

>>1862779

Nice!

>> No.1862889

>>1862885

No it isn't.

>> No.1862892
File: 626 KB, 559x1561, wip.jpg [View same] [iqdb] [saucenao] [google]
1862892

illustrator wip that got all kinds of compressed. I haven't drawn anime bs in years, so I've got no idea how to go about drawing her face.

>> No.1862901

>>1862885
He's not the only one being a cunt. But he's doing it while helping you, you're just being one of the "muh style" nooblets.

Sketching is no excuse for poor line control, especially with perspective. Aside from something like quick gestures where you are meant to loosen up and not give a fuck, sketching is when it's most important. Being able to put lines down where you want them, line economy (using as few as possible to describe a form), and the ability to draw straight and parallel lines are important.

I suggest you go through the beginning exercises from scott robertson's book on perspective, they'll help you. Maybe after you can actually draw lines properly you'll gain some confidence and no longer get so defensive when people try to help you.

By the way, you should focus on accuracy and doing shit right over speed. Speed doesn't come from trying to do things quickly. It comes from you taking your time and learning. The more you practice, the less mistakes you make, the shorter the amount of time needed to get it done.

>> No.1862903

>>1862885
The quality of those lines and the complete haphazardness of the piece is an incredibly telling sign you don't quite know how to implement perspective. If you want your work to not be fundamentally crippled then learn better draughtsmanship. There is no excuse for chicken scratch.

Or just write it all off as /ic/ being mean, up to you.

>> No.1862923
File: 464 KB, 2975x3850, blehblechgarbage.jpg [View same] [iqdb] [saucenao] [google]
1862923

how's this for a base? Moar gesture?

>> No.1862952

>>1862901

This.

It's a foundation skill. You should learn it before moving onto more advanced projects. You could never finish the piece to a satisfactory level without knowing perspective inside and out and learning to do it freehand will make you a more efficient artist.

>> No.1862958
File: 106 KB, 500x375, dorks2.jpg [View same] [iqdb] [saucenao] [google]
1862958

>>1862952

It's like talking to a damn wall, they'll never learn.

>> No.1862991

>>1862923
use a better pose than that flat looking front shot

>> No.1862997

>>1862923

It's a pose that looks like something off a model sheet. Go for something more dynamic or at least choose another angle.

>> No.1862999 [DELETED] 
File: 335 KB, 951x609, asfkjlakslf.png [View same] [iqdb] [saucenao] [google]
1862999

first time coloring
wondering if I could get any crits

working on the lines as well

>> No.1863020
File: 341 KB, 951x609, asfkjlakslf.png [View same] [iqdb] [saucenao] [google]
1863020

messed up on the pokemon's face
anyway color crits please

>> No.1863046 [DELETED] 
File: 188 KB, 612x761, Sketch13121437.jpg [View same] [iqdb] [saucenao] [google]
1863046

Note 2 + Sketchbook.

I know the leather could be more believable but I'm still trying, any other critique is more than welcome.

>> No.1863049
File: 82 KB, 784x873, ss+(2014-10-14+at+10.29.12).jpg [View same] [iqdb] [saucenao] [google]
1863049

Tried some xtreme foreshortening, anatomy probably suffered though.

>> No.1863051

>>1863049

You need to push the foreshortening more. You're making the beginner's mistake of not shortening enough (in other words, you're just drawing a non-foreshortened view that gets bigger or small).

>> No.1863052

>>1863051
which area? Or is it all of it?

>> No.1863056
File: 269 KB, 650x1000, lilwitch.png [View same] [iqdb] [saucenao] [google]
1863056

Working on a little something for halloween but kinda just threw her in clothes that I wear because I didn't want her to be a typical witch.

>> No.1863064

>>1863049
The hand grips the pole in a way that makes the pole feel flat.

>> No.1863066
File: 176 KB, 612x761, Sketch13121437.jpg [View same] [iqdb] [saucenao] [google]
1863066

.

>> No.1863070

>>1863056
I like it so far, but you should sketch out the hands properly, The broom looks kind of goofy because it is so small, I'd suggest making it larger. I'd also go with a more old-fashioned broom for a witch, especially since they look much cooler, but if you want her to have a modern one that's fine too - just look up some actual brooms to make sure you get the proportions right.

>> No.1863076
File: 2.69 MB, 2447x3518, 9076f7d1d0677cb2b6d3d20abdd3bf5d.jpg [View same] [iqdb] [saucenao] [google]
1863076

>>1862117
you might like yoshinari you, the perfect example of why you shouldnt skip figure drawing and learning from the masters

>> No.1863087
File: 629 KB, 1191x842, 0719eedc3dd9af5ae98e51dd751782cf.jpg [View same] [iqdb] [saucenao] [google]
1863087

>>1862300
what you're aiming for reminds me a lot of himukai yuuji's/takeshi koike's style, and from what you posted there I can see what you did wrong: dont go into the inking right in, draw what you want to draw first, define the "blocks" of shading and then fill them up, that's how they do this.

>> No.1863098

>>1862300
Starfox, I like it very much. But Fox looks a bit like a rat in the nose area. Make him more dog like and you're golden.
Have any more?

>> No.1863100

>>1862756
I assume the chick is Tifi. What is she looking at? One of the first things people look at are the eyes. She looks spaced out.

>> No.1863118

>>1863100
tifa you autist

>> No.1863153
File: 56 KB, 500x330, image.jpg [View same] [iqdb] [saucenao] [google]
1863153

>>1863087
>himukai yuuji's/takeshi koike's style
Cool thanks for the name drops, didn't know takeshi koike did redline. Honestly, I sketched the outline, then blacked out all the areas where I messed up, but I'll try the techniques you listed tonight, and ill be a little more deliberate where I put down the ink

>>1863098
I'm just copying Jake Parker's work (attached) to practice lines, and coloring. His are MUCH better. I was gonna do Star Wolf, but I can't ride without training wheels...

>mfw I couldn't fit falco on the page
>mfw when I forgot to color Peppys shirt

>> No.1863180

>>1862839
drawing a good bj ain't easy son

>> No.1863205

http://saicrypt.tumblr.com/post/100060148855/

>> No.1863259

>>1862901
>>1862903

That actually wasn't me that called him a cunt. Though, I do think there are ways of saying things and ways of saying things. I know I'm not a great artist, which is why I'm asking for help here. I'm not planning on doing anything with it, it's just a hobby for me. I never had the chance to study art. It's just something I like to do in my free time, and try to learn.

Just because there are better artists here that come to 'give advice' doesn't mean they have to be assholes at the same time. I don't know If some people do it to feel high and mighty, but they just come across as arogant.
The way I see it is this is a place for critique, so if someone posts something, it's usually because they know somethings wrong with it and needs a little help. No need to insult the person. Anyway, that's just my opinion and I'll leave it there.

I will look into this Scott Robertson book, thanks for the suggestion.

>> No.1863273

>>1863049

the hand around the pole needs to be massive

>> No.1863333
File: 872 KB, 2400x1500, direc 6.jpg [View same] [iqdb] [saucenao] [google]
1863333

>>1861861
This is harder than I thought it would be. How do you guys do this? At this rate it'll take me a week to finish this what with work and all. Does it normally take this or do you get faster at the blending?

>> No.1863338
File: 1.50 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1863338

Tried hatching with the tmnt, gotta focus more I caught myself scribbling a few times - used a comic book cover as ref

Top ink was a repeat of yesterday, bottom right I tried to be a little more deliberate in the first pass inking, then blocked out the blacks, it was kinda hit or miss.

Thanks for the tips, I think I'll practice this for the rest of the week - it's good for pen control

>> No.1863342

>>1862879
nah, but will post something new when done.

>> No.1863383 [DELETED] 

I have always wondered why the term stylized used more than the term conventionalize, even though the later is more often meant.

Stylize means to conform to a particular style-- that is to say, it fits a recognizable look. Conventionalize means to conform to particular conventions--that is to say it adheres to accepted practices.

Yet when anons critique a drawing's style they often point to techniques used or assumed to have been poorly used. What does a redline do more, show how a style works or how a conviental practice should be applied?

The look of the drawing is usually given no more than a quick judgment of yay or nay. I like it, I don't like it; Do you have a blog?, Your shit sucks, etc.

Yet the conventions are scrutinize more so. The bulk of any argument found here is usually others echoing conventions to a particular anon. This looks flat, That looks disproportionate; Work on your anatomy, Practice perspective, etc.

Why is that? Doesn't anyone know how to critique the style? I mean the critiques about conventions are good and all, but what about the style? How do you critique a style without arguing about the conventions?

>> No.1863391

>>1863383
Those "conventions" are much much more important to a piece than style. If you come in here with weak fundamentals, we will tell you; usually in depth, because we're able to objectively judge a piece in relation to those conventions; as opposed to style, which is sometimes very subjectively attractive.

If you didn't notice, /ic/ is all about improvement. Working on style doesn't cause improvement; you just flounder around at your current skill level trying to make stuff look good. Actual improvement involves learning those conventions.

As they say, "You have to know the rules to break them." If it's obvious you never learned the rules, we have to tell you.

>> No.1863401 [DELETED] 

>>1863391
Either I wasn't clear, or you read in it haste

Wasn't saying conventions aren't important. Was asking about critiquing the style separately.

Why can't you distinguish the two? If the rules can be applied to any style, and knowing the rules in order to break them makes a style, then why can't you talk about what makes for good rule-breaking, what makes for a good style? Or makes for bad ones. Why can't you talk about the merits of a style alone? Is it cause not many here can think beyond the conventions or what? Style is basically an aesthetic choice, right? So what's so difficult or unwanting to talk about that? Wouldn't you want to know how others see your style? Wouldn't you want to know if you're making appealing aesthetic choices?

The goal of improvement may be common but it's not the defacto standard. The rules are open, /ic/ is for critiquing, that doesn't mean instructing. And that doesn't diminish the question of whether or not a style is worth pursuing, asking if it's any good to go further with. A critique is about giving an evaluation. What's so bad about evaluating a style then? What's so difficult about that? Why call this a stylization thread if you don't want to talk about style?

>> No.1863407
File: 265 KB, 1262x900, lousyfight.png [View same] [iqdb] [saucenao] [google]
1863407

>>1862068

>> No.1863408

>>1863401
It's frustrating, but unless your art has super solid fundamentals, most of the people here will just spend their time pointing out ways to improve them than comment on the style. I feel like it's the permanent /ic/ paradigm: sticky, loomis, grinding fundies before style, etc.

unfortunately it will probably stay like this. The only way to get around it is get to a point where your fundamentals are outstanding, to the point where people won't or can't critique, then ask about the style. I think it's this way because we kind of treat each other here as if we're all trying to become professional. This makes everyone with subpar skills trying to stylize their work look like wastes of time.

>> No.1863418 [DELETED] 

>>1863407
On the style choices alone...

Not much of a fight. It doesnt feel intense.

They don't seem to be in a tussle with each other, they seem too far apart and are posing separately. There's no sense of engagement or contact.

The faces don't tell a story either. Are they even looking at each other? The faces can talk and tell us story about this fight, which is what the picture needs to make it interesting.

The colors are unfinished so I can't comment there. But the linework seems to be heading in a bad direction. The lines in bottom half of each character seemed rushed and are heavier compared to the top halves. Why? The blur on the jab appears perpendicular to the direction of the hit.

Overall this piece lacks the impact its subject suggests. They don't look like they re in close combat. There isn't much storytelling. And the line work looks ill managed.

>> No.1863439

>>1863418
Thanks for the good advice, I'll just redo the whole thing after studying fight gestures.

For the lines I figured stuff closer to the viewer should be thicker, as well as stuff closer to the ground. Guess it didn't quite work out.

>> No.1863440

>>1863076
>reading 1984 with a pleasant smile on her face

>> No.1863445

>>1863440
she just accepted big brother as her lord and saviour.

>> No.1863453

>>1863439
>For the lines I figured stuff closer to the viewer should be thicker, as well as stuff closer to the ground.

Good idea but in this case not really applicable. Varying line widths based on distance is a good thing but unless there is some major foreshortening going on it doesn't belong on a figure. It's a tool mostly used for atmospheric perspective.

The most important tool in inking a figure is basing line width on the lighting. The further something is from the light the thicker the line. Also, avoid inking the silhouette like you did with the orange dog's left leg (the inner thigh transitioning into the shorts), that just flattens it out.

In terms of posing keep in mind that throwing a punch puts someone off balance. The orange dog's right foot should be coming off the ground and he should be leaning forward. His left leg makes no sense. It's flat as a board and it looks like he's splayed out. Haven't you seen Rocky II? Gotta keep those legs together. Also, get his right hand up before Mr Purple knocks his jaw off.

And you NEED to establish perspective and a ground plane in order to make this work. If you can't create the illusion of objects in a space then a piece like this will never look right.

One last note: Try to do something with the framing. It's an incredibly boring shot which is absolutely terrible for a fight scene.

>> No.1863475

>>1863445
onii-chan is watching you

>> No.1863501

>>1863475
kek.

>> No.1863505

>>1863070
yeah the broom is just a stand in so people would be all "She's floating weirdly in the space" or whatever.

'Modern broom' makes me think of thise bristle brush ones rather than a straw one haha.

Thank you

>> No.1863554
File: 1.49 MB, 1700x2800, wip.png [View same] [iqdb] [saucenao] [google]
1863554

Please be gentle

>> No.1863557

What the fuck is happening on dA!? What the fuck is this bullshit?

>> No.1863565

>>1863554
The perspective on her eyes is way off.

>> No.1863566

>>1863565
Could you (or someone else) help me see it? I'm rather new, but I like feedback!

>> No.1863567

>>1863453
>unless there is some major foreshortening going on it doesn't belong on a figure
I should have thought about that, makes sense.

I saw mma fighters doing these wide stances but maybe I did it wrong.

>>1863418
>>1863383
why were these posts removed

>> No.1863602

>>1863566
You're doing an exaggerated anime perspective where the second eye shrinks into the distance. It's fake depth, fake "3D." Better to avoid it and make the eyes equal in height.

>> No.1863605

>>1863602
Will change! Thank you for that and I will keep it in mind for future endeavors.
Anything else I can fix?

>> No.1863668
File: 433 KB, 723x1152, 1373362457504.jpg [View same] [iqdb] [saucenao] [google]
1863668

>>1863605
Her legs seem really far apart.

Mostly while trying to create the illusion of depth you are pushing too hard, like with the eyes, and shooting yourself in the foot. Thing is, people say -perspective- a lot on /ic/ but more specifically the crit is usually about shapes/form not making sense in a drawing.

You pretty much have to become extremely critical of every shape you are drawing and learn how to look at individual pieces/building blocks without thinking of them as symbols, as ears/noses/eyes. Pretend you are a making a 3D model in autodesk maya. The computer won't know what the hell you're doing if just you put down lines while looking from one side. You have to start with a big block/sphere of polygons. Everything has to be fully constructed and interconnected. You are now unable to use shortcuts like the ones you might see in anime, like sideways mouths or exaggerated perspective on eyes, because these are fakey fake symbols and not shapes that actually make sense. Of course, to actually get to the point where you can break down every piece of human anatomy into building blocks in your mind like a computer is an astronomical amount of work. The logical place to start is with the face, at least until you can draw noses and eyes that make technical sense BEFORE you stylize them.

/lecture

>> No.1863670

>>1863407
Push your poses more

>> No.1863704

>>1863118
>autist
I legitimately don't care.

>> No.1863750

>>1863668
Or *actually* model it in maya or something and use that as a ref.

Hell, even if you never directly use it for anything, 3d modeling some anatomical features will greatly help you understand their form.

>> No.1863782
File: 117 KB, 1200x800, Turbo Ninja.png [View same] [iqdb] [saucenao] [google]
1863782

Building so far. Any glaring mistakes?

>> No.1863792

>>1863407
pretty furry.

>> No.1863844
File: 100 KB, 799x919, ss+(2014-10-16+at+12.28.31).jpg [View same] [iqdb] [saucenao] [google]
1863844

I think I'm still doing that fake perspective thing.

>> No.1863877

>>1863782
The parts that you aren't copying from that picture look flat as hell. I recommend you get a lot more practice in with the basics and some not quite as complicated before you tackle this one.

Ypu don't understand enougj about what you are copying to learn anything from it so it's a waste of time.

>> No.1863886
File: 315 KB, 1181x2100, barmia.png [View same] [iqdb] [saucenao] [google]
1863886

how am i doing so far with this?

>> No.1863895

>>1863338
Bottom right looks cool, being more deliberate with the black areas definitely pays off.

>> No.1863900

>>1863391
(different anon)
I agree with you about the 'having to know the rules to break them' part, but I do think that developing an individual style is important and a part of improving as well. And while style is subjective to a degree, there are certainly ones that are considered especially appealing by a certain group/target audience, so I don't think it's impossible to critique a style, even if it won't be as accurate as, say, critiquing anatomy.

>> No.1863905

>>1863505
A broom with brightly colored synthetic fibres could be pretty funny actually, but no idea if it would work for your piece or not.

>> No.1863927

>>1863886
The position of her eyes is off, they are both rather far apart and high up, especially her left (our right) - it's higher than the other and too close to the ear. The ear is a bit too small as well in my opinion, but I know that some artists like giving their girls really tiny ears.
I think it would look a better if her legs were a bit shorter as well. Making them longer than real life legs can be a great way to make them look more appealing, but I think you went too far with it.
Her left arm starts too high up, the armpit should be quite a bit lower - the upper arm seems to short in general, I'm assuming you were going for foreshortening, but it looks kind of odd right now.
The position of the clavicle isn't quite right either.

The way she stands suggests to me that the mugs are really heavy (as a barmaid she should have experience with lifting many more mugs at once on a regular basis), but they are pretty small and don't look like they'd weight a lot.
The laced part of her outfit goes down pretty low, on actual dresses like that it ends much further up at the natural waist while yours seem to end at the hip bone. Assuming that you're going for sexy and don't intend to add the skirt part I'd add some lace similar to the one on her top to the string so it looks like she's wearing a set/coordinated outfit, but that may be personal taste.

>> No.1864111
File: 354 KB, 548x510, 1336958347750.png [View same] [iqdb] [saucenao] [google]
1864111

>>1861480
http://strawpoll.me/2792135

doing some research /ic/ help me out it has to do with choosing a style I want to see what kind of look for characters people like most

>> No.1864116

>>1863844
>fake
don't do that


the picture looks alright although it seems the rest of her body past the calf is non existent

>> No.1864118

>>1864111
https://www.youtube.com/watch?v=FMUYG1hkY5c

>> No.1864143

>>1864111
crank it up to 11

>> No.1864149

>>1864111
I like 8, but that's just my opinion.

>> No.1864151

>>1864149
yeah cause youre a 3 yr old

>> No.1864156

>>1864151
I'm 24 but ok.

>> No.1864158

>>1864111
5~7 is the best range

>> No.1864260

>>1863877
>>1863877
>>1863877
Which parts am I not copying/ look flat? That was a little vague.

>> No.1864263

>>1864111
did someone fuck with the poll. 6/7 are my faves

>> No.1864265
File: 1.39 MB, 2000x2000, carpintero color.jpg [View same] [iqdb] [saucenao] [google]
1864265

birds are awesome

>> No.1864274

>>1864111
I like 2-5.

>> No.1864459
File: 66 KB, 154x200, 001.jpg [View same] [iqdb] [saucenao] [google]
1864459

Been in a horrible mood lately, want to do something simple to get me back in the groove. Figure doing a small Mummy piece is a good idea since mummies are so easy. Heres the study.

>> No.1864461

>>1864459
Watch the tangents--head and moon are both toughing the top of the image. Be careful of the perspective too, the environment and his body are not in agreement with each other.

>> No.1864479

>>1864111
>2
>1944 votes
>3
>64 votes

what

>> No.1864488

>>1864461

Thanks a lot. I'll keep those things in mind (don't know how I missed the perspective gaffe!).

>> No.1864540

>>1864111
am I terrible person if I only like 1

>> No.1864543
File: 247 KB, 600x667, wild dog.png [View same] [iqdb] [saucenao] [google]
1864543

Crits and opinions would be appreciated.

>> No.1864546

>>1864543
I like the strong silhouette but the empty background doesn't quite work for me. is it work in progress?

>> No.1864548

>>1864546

It's finished. I originally had some clouds in there but it wasn't working for me so I tried a more stylized approach.

>> No.1864550

What is the medium

>> No.1864551

>>1864540
just no taste anon :^)

>> No.1864556

bad taste?

>> No.1864557

>>1864265

Cute style, like your lines and sense of design.

>> No.1864569
File: 119 KB, 850x774, 0d5 (2).jpg [View same] [iqdb] [saucenao] [google]
1864569

>>1864111
Stop. NOW!

This anon got it right first.

>>1864118

So I'm going to talk about something else:

EVERY SINGLE ONE OF THOSE IS SHIT-TIER ANIME ART-STYLE.

ALL OF THEM IS DEVIANT-ART-SHIT, MUH AMERICAN WANNA-BE CHINESE CARTOON STYLE.

If you are going to copy, at least get in with the times.

>> No.1864570

>>1864569
I honestly wish more people here experimented with non-weeb stylisation instead of trying to reach this real japanesu puro ideal they never can because they didn't grow up in that culture.

Westerners can't into mango.

>> No.1864575
File: 526 KB, 2000x2000, colibrí.jpg [View same] [iqdb] [saucenao] [google]
1864575

>>1864557
is a sketch for a tatoo ;)
this is another

>> No.1864603
File: 284 KB, 449x679, 002.jpg [View same] [iqdb] [saucenao] [google]
1864603

>>1864459

Finished.

>> No.1864630

>>1864569
holy shit how new are you?

>> No.1864636

>>1864603
Spooky

I like it

>> No.1864653

>>1864636

Thanks.

>> No.1864664
File: 635 KB, 1936x1038, horsebird6.jpg [View same] [iqdb] [saucenao] [google]
1864664

>>1864265
>>1864575

Bru, I love birds. Here's a thing I was working on aaaages ago.

>> No.1864708

>>1864664
I remember when you posted that

>Please don't tell me it's been a year or more

>> No.1864720
File: 204 KB, 800x1300, Wut M8.png [View same] [iqdb] [saucenao] [google]
1864720

idk how to arms please help my anatomy

>> No.1864729
File: 57 KB, 447x640, fuck.jpg [View same] [iqdb] [saucenao] [google]
1864729

i try to make jokes

>> No.1864731
File: 64 KB, 433x634, dance.jpg [View same] [iqdb] [saucenao] [google]
1864731

more jokes

>> No.1864732
File: 594 KB, 1596x1090, badasssss.jpg [View same] [iqdb] [saucenao] [google]
1864732

jokes graph

>> No.1864733
File: 81 KB, 480x640, tornado.jpg [View same] [iqdb] [saucenao] [google]
1864733

political jokes

>> No.1864736

>>1864720
it's shit.

>> No.1864742

>>1864736
have any suggestions then or you just saying that to be an ass

>> No.1864745

>>1864729
>>1864733
>>1864732
>>1864731
These are great! Do more
Do you have a blog or something?

>> No.1864749

>>1864745
no i just doodle in my free time. thanks though i tried putting these on /b/ and they got buried

>> No.1864750

>>1864736
so youre one of those assholes who call people shit and dont help cause youre shit right?

>> No.1864751

>>1864745
>>1864749
most of them started off as random lines my friends draw when we drink and then i finish the sketch

>> No.1864754

>>1864742
>>1864750
you're new is showing

>> No.1864755
File: 55 KB, 480x462, hunchback.jpg [View same] [iqdb] [saucenao] [google]
1864755

>>1864745

>> No.1864763

>>1864720
brush up on your forms, on the meantime just cylinder for upper and modified bowling pin for forearm can go a very long way as long as the forms are clear and concise. use those while brushing up on your anatomy.

>> No.1864889

>>1864570
Don't be silly, of course you can if you want to - it's just that most westerners actually don't, at least subconciously. People tend to want to bring in their various influences, even if they are not aware of it.

>> No.1864892
File: 108 KB, 744x1032, doodle~2.jpg [View same] [iqdb] [saucenao] [google]
1864892

My early venture from traditional to digital fot more than a week with a tablet use. Slowly shaking off the feeling of weirdness of not being able to see the pen.

>> No.1864907
File: 1.37 MB, 2592x1936, image.jpg [View same] [iqdb] [saucenao] [google]
1864907

It's Halloween = witches, progressed left to right, I was subconsciously removing clothes...

> left - should have had brooms instead of swords, w/e I decided to draw witches after I turned the fucked up hair into a hat
> middle - not sure what I was doing with the skirt and weird grass
> right - not sure how to do butt, ended up blacking most of it out

It's hard to "save" the white of the paper, I never quite save enough, and the small white spots get smaller and smaller then it just looks like I forgot to ink some part... More practice is required

>> No.1864911

https://www.youtube.com/watch?v=qztch6_Uhuk

>> No.1864915

>>1864907
>>1864911
forgot to reply, to keep it relevant.

>> No.1864961

>>1864907
You could just get some white paint (or gel pen for smaller areas) and go back in - though of course you wouldn't be able to use marker on that area afterwards.
Other than that you can also use the blender to push marker ink back somewhat, but it will make the border fuzzy.

>> No.1865023

>>1864569
Calm the fuck down i'm the one that made the post of course I still believe in the basics and loomis and all that shit I just wanted to see what was more "attractive" to the largest audience as obviously doing straight Loomis and MUH REALISM isn't very profitable as only a smaller group like it as you can see with the votes

chill the fuck out, style isn't some fucking concrete set way you have to do shit it's just what you choose to exaggerate and to what extent, If people op'd to pick 1 the most I would've went full Loomis

Also there's tons of people like Kim Jong Gi who probably don't even know who Loomis is and got the the level he is

The whole ALTERNATIVE STYLE threads are basically that people that are using styles far removed from conventional life drawing and studies like Loomis, why are you even here?

>> No.1865036

>>1865023
Don't worry about those idiots.

>> No.1865037

>>1864540
no i'm shocked people chose it at all and I find it interesting
>>1864479
obviously rigged by someone spamming or a bot or something might as well consider 3 the real winner

>> No.1865082
File: 53 KB, 500x311, monster-1.jpg [View same] [iqdb] [saucenao] [google]
1865082

>>1865037
Why is it interesting? there are mangos that use those proportions you know. Such as Monster. In fact that's what it reminded me of and made me pick it.

It still looks very japanesu and stylised.

>> No.1865084
File: 99 KB, 728x1082, monster_v12c08p184.jpg [View same] [iqdb] [saucenao] [google]
1865084

okay maybe monster is closer to 2 but still

>> No.1865092

>>1865082
>>1865084
Men seem to be drawn much more realistic often in manga.

>> No.1865105

>>1864664
nice render you got there

please finish it

>> No.1865123

>>1865092
because men aren't supposed to be attractive and reality is ugly, that's why they look more realistic.
women in manga have to portray beauty that doesn't exist in the real world.

>> No.1865131

>>1865123
>and reality is ugly, that's why they look more realistic.

What a fucking weeb.

It's because in general if you draw a pretty, young face, you draw it with less lines and detail. More detail makes it look older. That holds true for realistic drawings as much as it does for anime.

>> No.1865144

>>1864543
I like it.

>> No.1865248

>>1864915
Does /ic/ do anything for Halloween?

>>1864961
Ugh the gel pens - you've probably given me the same advice several times, but I've been to the art store atleast 3 times, and I forget every time!

>> No.1865250

>>1865023
>>1865036
>>1864630
Newfags trying to look like oldfags.
Lurk more, study more, get good.

>> No.1865260

>>1864892
good, keep improving mane.
Don't sacrifice your studies to get the hang of the tablet gizmo though.

>> No.1865327

>>1865131
get the fuck out normie.

>> No.1865347

>>1864575

Got a tumblr?

>> No.1865352

>>1865248
>same advice several times

I don't really remember that, but I guess I might have? Either way it's something lots of artists do since it can be hard to save white for smaller highlights.
There's also paintmarkers (sloppier/less exact but usually more opaque), or if you have some old, school grade paint laying about they probably came with a tube of cheap white, you could try that.

>> No.1865371

>>1864907

I hope you're planning your white areas before you go in.

If not, do it. And if you want to get some white back the best option is Dr Ph Martins Bleedproof white. It's super thick and opaque.

>> No.1865524
File: 726 KB, 1728x2304, rsz_dsc03089.jpg [View same] [iqdb] [saucenao] [google]
1865524

someone told me that i should practice not-symbol drawing by referencing real life images.

so i made this, referenced from this https://dl.dropboxusercontent.com/u/21452173/DSC02931.JPG

how is it?

>> No.1865526

>>1865524
That is one Timmy tier leg right there

>> No.1865527

>>1865526
i don't know what that means sorry

>> No.1865528

>>1865352
I tend to bitch about the same problem a lot, and anons give the same advice for the white gel pen, but because I'm an idiot I'm always forgetting and the cycle repeats

>>1865371
>planning your white areas
Nothing goes to plan, my pen control is not quite up to par, sometimes my strokes are too fat and my white zones are quickly deleted. It's a practice thing I think - just gotta put in the mileage.

For clothing folds I make some preliminary strokes before erasing, then I go back and iteratively fill it in stroke by stroke. It helped a little... Gotta be patient

>> No.1865662
File: 885 KB, 1772x3150, barmia.png [View same] [iqdb] [saucenao] [google]
1865662

>>1863927
did what you said (about the left arm and such) and continued, how's this? Better? Worse?

>> No.1865678
File: 65 KB, 268x400, 20071031-203502%20Amanda%20St%20Pauli%20Girl_web[1].jpg [View same] [iqdb] [saucenao] [google]
1865678

>>1865662
those beers would spill. generally if the arms are coming out weird because of foreshortening and stuff it's best to just change the pose a bit. especially in this case where the pose doesn't make sense.

>> No.1865684

>>1865528

If I were you I'd take a look at what Chris Samnee is doing on Daredevil. I have a feeling it's right up your alley.

>> No.1865688

>>1865327
you get the fuck out weaboo, this is not /a/

>> No.1865737

>>1865684
Oh man, so cool! Never thought of inverting the colors like that for the edge highlights - I'm stuck out of town for the weekend, but I can't wait to get back and try again.

Looks like he's got a lot of other legit stuff too, thanks for the ref!

>> No.1865744
File: 552 KB, 1744x1056, dirndlref_1.jpg [View same] [iqdb] [saucenao] [google]
1865744

>>1865662
>>1865678

Here are some nicer looking dress refs. These are obviously less sexy but making them shorter shouldn't be a problem.

>> No.1865812
File: 934 KB, 672x950, z.jpg [View same] [iqdb] [saucenao] [google]
1865812

working on a comic - I still need to figure out the right pacing to fit the story

>> No.1865821
File: 146 KB, 1379x1754, character4.jpg [View same] [iqdb] [saucenao] [google]
1865821

Critique welcomed

I know the anatomy is quite off.......... Jump into coloring to soon..........

Hope you can tell this is a combination of two fairy tale character......

>> No.1865831
File: 13 KB, 391x472, 10653409_463566903783642_6570842516349815284_n.jpg [View same] [iqdb] [saucenao] [google]
1865831

>>1865821
nice render but shitty pose
Show no force.
This is trying to do dynamic pose but no shit about movement

U need to learn more about posing and anatomy

>> No.1865860

test

>> No.1865861

>>1865821
her torso and trunk are entirely too long. It almost seems like you have one directional pose for her upper body and an entirely different directional pose for her lower as if she snapped her spinal column while turning to her left.

and that weapon thing she's holding is throwing me off. It looks like she's walking her dog from a distance. Oh and the follow through of her clothing is not consistent with her range of motion. Her dog walking arm's sleeve should have a tail on the bottom not the top (is she about to whip the chain or scratch her back?) While the tail of her coat is incapable of turning corners at the same time as her legs since it has no muscle.

It should act as a retard tail that takes a second to turn with the rest of her body. (in other words the tail of her coat should face the opposite direction or at the very least not turn to her left as it is now)

There are other problems of course but fix these issues and it will be a pretty damn good start. Oh and nice render.

>> No.1865902

>>1864907
Composition is weak because your not paying attention to your grounds, only your figures. Undesigned interactions with your borders. Needs more perspective also, your simplifying the forms to flats.

>> No.1865974
File: 418 KB, 828x1636, barmia.png [View same] [iqdb] [saucenao] [google]
1865974

>>1865744
>>1865678
I redrew the arms, and changed the outfit a little.

better?

Oh shit I forgot to redraw the puffy white thing that goes on the arm...

>> No.1865981

>>1865662
nice style. try not to shade with black, though; there are some muddy colours in there

>> No.1865991
File: 236 KB, 1067x604, DD9subterranea.jpg [View same] [iqdb] [saucenao] [google]
1865991

>>1865737

Samnee has worked with some excellent colorists. If you like the color work look at Javier Rodriguez. He did amazing things on Daredevil. Check out this spread from Vol 4 #9 (art by Paolo Rivera).

>> No.1865994

>>1865812

I might be wrong but I think the first panel would be better if it were mirrored so the hands were pointing towards the next panel.

>> No.1866052
File: 113 KB, 947x1000, animu.jpg [View same] [iqdb] [saucenao] [google]
1866052

not good at drawing, but especially not good at animu so plz halp

>> No.1866057

>>1866052

Get good at drawing, then you'll get good at weebshit.

>> No.1866068

https://github.com/DEElekgolo/SaiPal/releases

>> No.1866074

>>1866057

critique constructively so I can get better

>> No.1866083

>>1866074
Loomis.

>> No.1866086

>>1866083

Read Loomis.

>> No.1866100
File: 15 KB, 250x250, loomis.jpg [View same] [iqdb] [saucenao] [google]
1866100

>>1866086
More Loomis

>> No.1866101

>>1866074

What do you want from me, a fucking dissertation on the matter? Get better at drawing and you'll have the tools to make good weebshit. You know what you have to do so stop fucking around and do it.

Look, if you want some targeted advice then I'll say this: Your foreshortening stinks. In fact, it doesn't exist. Work on that.

>> No.1866104

>>1866100
Loomes fagts

>> No.1866111
File: 659 KB, 1654x1636, blueline.jpg [View same] [iqdb] [saucenao] [google]
1866111

>>1865974

>> No.1866118

is this loomis thing a meme?
im drawing and it looks bad and it doesnt look like im improving
its only been a week and i just want to draw anime

>> No.1866119

>>1866118
I should say I never did the "learn to draw with the right side of your brain" thing
maybe that's relevant
I assumed it wasn't important though

>> No.1866125

>>1866118
>>1866119

Loomis is a meme but it's also legitimate advice. It only became a meme because everybody recommends it. And everybody recommends it because it holds a lot of answers.

Drawing on the Right Side of the Brain isn't important to you. It's a book about observational drawing while you're looking to draw from imagination. As part of your study you will do observational drawing, as studying real life is the best way to understand it, but your approach is going to be construction. Loomis is the key for you, as is Vilppu, Hampton and Proko.

Looking for improvement after a week is a fool's game. This is a skill that takes years and years to hone. A week is a drop in the bucket. Get yourself a big pad of newsprint, a board and some charcoal pencils. Go to pixelovely.com and start sketching. Get started, really started.

>> No.1866126

>>1866125
>Go to pixelovely.com and start sketching
That's kind of the part I can't do. It feels like I'm not even good enough to do that.
I'm pretty sure I need a foundation of some sort to start practicing that way. Like the practicing is above my head, if that makes sense.

dunno! I'll try it though

>> No.1866127

alternately, start throwing shit randomly on a canvas while naked in public and get money and bitches

>> No.1866129
File: 30 KB, 339x481, 1413171063722.jpg [View same] [iqdb] [saucenao] [google]
1866129

>>1866126
Just do it faggot.

>> No.1866136

>>1866126

Do gesture drawing. 30 second poses, focus on the motion (even in static elements) rather than contour or form. It's the absolute bottom of the figure drawing barrel.

>> No.1866142

tbh you dont have to do any life drawing
you can just draw from imagination
the thing is, you can't spend a billion years on each pose
draw some shit, try to figure out what you did wrong, draw some more shit
look at other people's art, try to understand their use of line and how it relates to form
boom
legit source tho: rad sechrist thinks of figure drawing as more of a test of abilities than a study method tho im too lazy to find a link to him writing abt this

>> No.1866147

>>1866142
>tbh you dont have to do any life drawing

You don't have to do any drawing at all, just close your eyes and draw your animu in your mind :^)

>> No.1866157

>>1866142

Thats the stupidest thing I've ever read in one of these threads.

>> No.1866159
File: 259 KB, 2048x1371, goodolddays.jpg [View same] [iqdb] [saucenao] [google]
1866159

>>1865994
hm that's a great advice!

thanks anon!

>> No.1866175

>>1865812
Looks pretty good so far, aside from what >>1865994 said I'd make the establishing shot panel in the middle a bit larger and move the guy closer to the entrance of his tent so it's more clear that he's walking out of it. With the uniform on he looks very different and you don't ever want readers to need a moment to figure out what's going on, even the slightest pause tends to kill immersion.

Is the "AD 1378" necessary to tell your story? It seems a bit overly deailed and possibly pointless if you're already establshing your setting through visuals.
Is the text in question told by an omniscent author or more along the lines of a voice over of the soldier telling his own story?
Narration is generally considered somewhat outdated/bad form in comics when done by an omniscient author (it can yank you out of the immersion, though of course there are exceptions of people who pull it off well), but since narrative text can't always be avoided a more personal voice can be very effective. Then again, you might already be doing that.

>> No.1866178

>>1866175
Oh and having him walk into the middle of the page from the tent creates a weird reading flow, making the eye return to the previous panel, you should mirror the tent panel as well. Ideally use the dudes in the foreground to point at the next panel in the reading order so you don't end up leading the readers eye off the page completely.

>> No.1866190

>>1866175
>>1866178
thank you very much

your advice is gold - saved it for note.
I would use more panels (like him dressing) if I'd have unlimited space, but I must restrain myself to 4 pages only (contest rule)
still I might change the poses completely.

the story's set in the western schism and the story is a bit overloaded with details atm. but I think you're right and I'll drop the date.

the text will mainly be his inner thoughts and should be clear for the reader if compared to the images.

thanks again

>> No.1866211

>>1866190
The thing with the date is that it might be interesting/provide context for people who are knowledgeable about history, so if these are your target audience leave it in - but to most people the date won't provide any information aside from the number itself, so the trade off (immersion) wouldn't be worth it.

>I must restrain myself to 4 pages only (contest rule)

It will probably be fine if you move him into the tent entrance since you added the panel showing his uniform before it.

4 pages are though and require quite a bit of compromise, but you're doing really well in some regards. I think it's good you started with these close-up panels of the soldier, it makes it easy to connect with him (something that a lot of short comics never accomplish) and creates a bit of a claustrophobic atmosphere. It makes the reader curious as to what might be making his life so difficult. That's probably why I dislike the date so much, you start out creating an unusually high amount of immersion for a short comic, then you damage it.

Establishing shot right after that is also good because you need to get one in early on, and with only 4 pages it might be hard to find a better place to put it.

You could add his hand reaching for the uniform in the garderobe panel to create more continuity, but since we wouldn't see his face some people might interpret that as someone stealing his clothes while he's washing himself or something like that, making everything after that confusing.
Something that might help would be to frame the next panel more like a close-up of the establishing shot, but that would mean you'd either need to have the soldier walk towards us (which could distract the viewer too much from the camp) or have him in side view in the next panel, but that won't create as much of a mood as looking up at him.

You might also be able to use things like lighting to make him the focus when outside (or color, if you intend to use any).

>> No.1866277

>>1865974
Her hands always seemed a bit too small

>> No.1866403

>>1865974
not too bad.
Work more on color. your color looks dead

>> No.1866455

>>1866147
>>1866157
http://radhowto.blogspot.dk/2009/12/doing-studies.html?showComment=1260998017561#c8666192452098232074

b o o m

>> No.1866466
File: 413 KB, 1235x1631, sketch.png [View same] [iqdb] [saucenao] [google]
1866466

Anything before I continue working on it?

>> No.1866467

>>1866455
This comment interests me
>said when he started at Disney, his mentor had him trace Disney drawings in this manner in 10-15 seconds or less. He said he had a breakthrough and got way better over night.

Anyone have thoughts on this?

>> No.1866468
File: 552 KB, 1280x1707, 1413640249226.jpg [View same] [iqdb] [saucenao] [google]
1866468

>>1866466
reference

>> No.1866472

>>1866466
The boobs are a little off. I don't see the line on the stomach in the reference. Work more on the legs.
Your pic is prettier than the ref

>> No.1866473

>>1866466
Oh, yes. Also, the legs are way too short

>> No.1866485

>>1866466
Her torso's too long as well

>> No.1866486

>>1866467
i'd say go for it, it'd probably help you quickly understand the form

>> No.1866492

>>1866468
I wonder what would happen if someone actually tried to rape her or anyone, of course the croud would interfere, but goddamn it would be hilarious.
>I thought you we're consenting guise.

>> No.1866522
File: 119 KB, 666x1000, nonon cosplay.jpg [View same] [iqdb] [saucenao] [google]
1866522

>>1866468
Might as well.

>> No.1866525

>>1866522
nice work anon. better than op lol.

>> No.1866641

a little while back some artist (i wish i could remember his name) posted a strand of kind of fucked up but really neat comics. One was like, Ed Edd and Ebola. Anyone seen them around or still have them saved?

>> No.1866717

>>1866466
>those eyes

>> No.1866721

>>1866717

>whose are they?

>> No.1866737
File: 94 KB, 397x403, red.png [View same] [iqdb] [saucenao] [google]
1866737

>>1866466

>> No.1866763
File: 272 KB, 616x990, cospla.png [View same] [iqdb] [saucenao] [google]
1866763

>>1866468
totl qt
lazy morning why not

>> No.1866896
File: 330 KB, 566x900, tdescropped.png [View same] [iqdb] [saucenao] [google]
1866896

What does one need to pay attention to in order to give their picture a good lineweight? Pic is mine but i don't know if it's related to what i'm asking, line weight has bothered me for quite a while and i still can't wrap my head around the subject.

>> No.1866902
File: 792 KB, 1536x2048, 1413735437287-1218452064.jpg [View same] [iqdb] [saucenao] [google]
1866902

>>1866466
>>1866468

>> No.1866904

>>1866902
Why hasn't anyone drawn her being raped next to the sign yet?

>> No.1866947
File: 474 KB, 1000x2700, kvBZuQG.png [View same] [iqdb] [saucenao] [google]
1866947

>>1866896
Teal to the rescue.

>> No.1866978

>>1866468
i don't understand this picture. why would someone put up that display in public? for what purpose? why would cosplay girl consent to take a picture with it? is this from /cgl/? link?

>> No.1866985
File: 55 KB, 650x365, 1406381817667.jpg [View same] [iqdb] [saucenao] [google]
1866985

>>1866978
Stop taking everything so seriously. Do you even know where you are?

>> No.1866986

>>1866978
That's obviously a photoshop. The original said "Cosplay is NOT consent".

>> No.1866997

>>1863020

Cute pokemans dude.

>> No.1867404

New Thread:

>>1867402
>>1867402
>>1867402

>> No.1867477

>>1867404
thanks. if we didn't have you here i wouldn't be able to find the new thread

>> No.1867479
File: 539 KB, 1920x1080, twintails.jpg [View same] [iqdb] [saucenao] [google]
1867479

>>1867477
let's fill it quickly with images!

>> No.1867480
File: 782 KB, 1920x1080, twintails2.jpg [View same] [iqdb] [saucenao] [google]
1867480

>> No.1867481

>>1867479
what images?

>> No.1867482
File: 853 KB, 1920x1080, twintails3.jpg [View same] [iqdb] [saucenao] [google]
1867482

>> No.1867483
File: 712 KB, 1536x2048, 1405445699129.jpg [View same] [iqdb] [saucenao] [google]
1867483

>>1867477
Are you feeling it now /ic/

>> No.1867484
File: 559 KB, 1920x1080, twintails4.jpg [View same] [iqdb] [saucenao] [google]
1867484

>>1867481
doesn't matter. thread must sage

>> No.1867485

yo I got a question for you guys. why is it that it feels like westerners can never nail the 'anime look'? I'm not referring to big eyes or whatever, but the approach to line and color palletes and things like that.

>> No.1867486
File: 827 KB, 1920x1080, twintails5.jpg [View same] [iqdb] [saucenao] [google]
1867486

>> No.1867487
File: 267 KB, 500x340, 1176135_236368249849395_691786552_n.png [View same] [iqdb] [saucenao] [google]
1867487

>>1867486

>> No.1867488
File: 837 KB, 1920x1080, twintails6.jpg [View same] [iqdb] [saucenao] [google]
1867488

>>1867485
anime you see from japan is made by pros. they have bads too, but you don't see it

>> No.1867491
File: 791 KB, 1920x1080, twintails7.jpg [View same] [iqdb] [saucenao] [google]
1867491

>> No.1867494
File: 818 KB, 1920x1080, twintails8.jpg [View same] [iqdb] [saucenao] [google]
1867494

>> No.1867495
File: 929 KB, 1920x1080, twintails9.jpg [View same] [iqdb] [saucenao] [google]
1867495

cheers, now thread's dead

>> No.1867496

>>1867485
because western people are shit

>> No.1867498

>>1867496
all they have is the clothes on their backs and the ten gallon hats on their hats

>> No.1867499

>>1867494
So that's where you got the reference from.

>> No.1867504

>>1867485
well anime is based on japanese design language, japanese prints, architecture, calligraphy..all this. so if you don't "speak" japanese design fluently you're always going to be a little bit off, like having an accent irl.

japan is a special example in fact because their design cultural mainly grew up in isolation, so they have hundreds of years of doing their own thing, so it's very different even compared to it's chinese routes. it's actually more or less the same thing that occured with their spoken language.

>> No.1867605

>>1867485
in japan they have schools that force their artists to grind to get that look just perfectly right.

in the west we have, well... the modern western art "education". and a bunch of self-taught artists.

>> No.1867624

>>1866455
10/10 would do gestures like this

>> No.1867625

>>1866468
>please rape
Keked a bit

>> No.1867962

>>1865347
camotron.tumblr.com

>> No.1868298
File: 468 KB, 912x1300, carlos el invoker.jpg [View same] [iqdb] [saucenao] [google]
1868298

>>1867962
carlos el invoker